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Thread Statistics | Show CCP posts - 17 post(s) |
DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.04 13:35:00 -
[1]
Typical, we finally get a skill queue and it solves a non-existent problem. The real issue is prolonged afk (businesstrip/holidays), not juggling short timed skills.
Juggling short time skills is a motivator to log in and play and even stay logged in.
Short timer skills i.e. 6 hour skills can easily be trained during 1-3 playing sessions, sure they'll take a couple of days but it's not like you are loosing training time. It's just that the actual progress is slower then advertised due to time management. But was/is it an issue? No not really. Nice to have it changed? Sure.
Now I'm going on a holiday and will be gone for 27 days and I don't have any skills left that I want/need, but also no option to continue training so I'll end up loosing out on 2 weeks worth of training unless I'm giving my login credentials to someone else in order to change my training (EULA breach).
Also what gives, who is CCP to decide if my real life doesn't permit me to play for a prolonged period of time and I choose to keep my accounts open and pay for them in order to keep training going. Don't they want my money? Really strange decission from a business standpoint of view.
Ok then give us the option to change our skill through a webinterface, ow wait then I wouldnt be playing the game either, so thats a no-no as well?
Whats the difference if I can't play for a pro-longed period of time and decide to keep my accounts open to train and only log in to change skills versus giving us the option to actually manage that situation (webinterface/skillqueue).
Bottomline the whole login to change skills makes you play logic is seriously flawed; if I choose not to play but pay and train I do so. My skilltraining never brought me back from an afk. Why not simply accomedate this community demand by giving the community the tools to manage that situation.
In the end it's better for the game to have a backbone of sponsoring characters financing a better gameworld for the active players that aren't even using any serversided resources/support/bandwidth. Thus getting additional funds for creating/enhancing an environment that more people choose to participate in and will grow and evolve both the game and playerbase?
IMHO this is a typical case of have a cookie and shutup but what it effectively does is removing a login motivator. I.e. I'm more motivated to login and play to complete that 3 hour skill that I have trained 2 hours on in order to move on or be able to use something. Whereas when I'm training a 23 dag skill I couldnt care about logging in from a skillchange perspective.
Really there is no harm in being able to queue longskills since it doesnt change anything (if a player has choosen just to skilltrain he/she still will), however being able to queue all those short skills does make it a lot easier to say meh forget about eve for today my skills are going anyway, i'll just check back tomorrow. - - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
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DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.04 13:48:00 -
[2]
Edited by: DrAtomic on 04/02/2009 13:51:49
Originally by: Cromzor I would like longer than 24 hours. 48 or 72 would be much better since it covers a weekend.
Not really an issue since you can queue a long skill at the end of the queue. It's basicly only a lvl1 and lvl2 training tool. I.e. you add up to 24 hour worth of fast trainingskills and then a long training skill at the end of the queue. |
DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.04 13:57:00 -
[3]
Originally by: Rakshasa Taisab And a 'I don't want to wake up in the middle of the night' tool.
That's an argument I have always judged to be an argument for the debats sake only. Did you really set your alarmclock to change a skill or did you simply set another skill to pass the night and then set the shorter on again in order to finish it. I'm betting 99% of the players do the latter. Sure we all set a skill to finish 1 hour before we'd normally have to get up and actually moved our alarmclock backwards an hour but did you really go to bed at 10 and set your alarm at 3 to change your skill when you didnt have to wake up till 7? - - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
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DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.04 14:15:00 -
[4]
Edited by: DrAtomic on 04/02/2009 14:16:06
Originally by: CCP Fear Skills can be added to multiple levels. I see a few of you are asking about that.
I could thus add level 1, 2, 3 etc. and it will train all those levels.
Realisticly you could set the queue to (provided you trained learning skills): Train a single grade 1 skill from level 1 to level 5. or Train a single grade 2-5 skill from level 1 to level 4. or Train a single grade 6+ skill from level 1 to level 3.
Higher levels can't be queued (i.e. you can't queue a lvl 4 and a lvl 5 grade 4 skill).
- - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
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DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.04 14:22:00 -
[5]
Originally by: CCP Eris Discordia Also thanks for the haikus
I'll give you some QueQue.... :/ - - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
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DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.04 14:27:00 -
[6]
Originally by: Madri Rakken
1) It is not limited to 24h of skill training, just skills that have to start within a 24h period. (e.g. Skill 1 8h -> Skill 2 6h -> Skill 3 9h -> Skill 4 25d 7h would work just fine.) So if you're on holiday for a week, and won't have access to EVE, you *won't* miss out on training if you use it properly.
Right, you mean I can go go on holiday/business/military service/etc a whopping 24 hours longer then I would have prior to the skill queue (24hrs worth of babyskills + 1 big one).
You WILL miss out on as much training as you would have missed out previously minus 24 hours.
Originally by: Madri Rakken
2) Yes, you can train multiple skill levels (e.g. Gunnery I, II, III etc.) provided, up to the 24h period.
Which translates to what without learning skills? And without? Wow that's not much heh!
Originally by: Madri Rakken
3) Yes, this is for Apocrypha and will be on SiSi.
jup
Originally by: Madri Rakken
4) Stop moaning.
Start thinking before you call others out.
Originally by: Madri Rakken
kthxbai.
.o/ |
DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.04 14:56:00 -
[7]
Originally by: Khanak Hryad Edited by: Khanak Hryad on 04/02/2009 14:34:48 For everyone complaining about how "I work too much" or "I can only get on during the weekends" and want to make the 24 hr limit longer, what on earth are you doing now that makes it different??
I'm going to be away for 27 days soon and I'll share my account info with someone I trust (EALA breach but feck me there is no other solution).
For normal play periods the 24 hour queue thingy is something that could be usefull somewhat in some situations (more usefull for new players then for us oldies) allthough nothing more then a 'zoethoudertje' in Dutch. |
DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.04 15:32:00 -
[8]
Edited by: DrAtomic on 04/02/2009 15:35:35
Originally by: Jordan Musgrat I think we could all mostly agree that it in no way infringes on CCP's vision to have a social community of people playing and interacting in EvE.
Originally by: CCP Vision
EVE is a social game and we want you exposed to other players
Originally by: CCP Solution
Babyskill queue system allowing you to train heaps of quick skills without logging in.
Originally by: person 1
Woot now I can sit on the sofa and watch television without being logged in and constantly checking on my skills.
Result=less social exposure, normally he would have been logged in and would have been exposed to corp/alliance chat that would have let to interaction at one point or another.
Originally by: person 2
Sweet now I learn lot's of smaller skills without having to be logged in over the weekend.
Result=less social exposure, since normally he would have set a level 5 if he couldn't play over the weekend and now will be less online
Originally by: person 3
Woot no more alarm clocks to set to change skills.
Right, and you actually believe yourself? But say you did then you are logging in less and therefor == less social exposure.
Originally by: person 4
Sweet no more timemanagement with my skills I can now set and forget and simply check it the next time I feel like playing somewhere the coming weeks.
Result=less social exposure.
Originally by: person 5
As described, the skill queue addresses 99.9% of my irritation with managing short skills. As much as I love EVE, I do have to play Real Life sometimes. This makes it so much easier.
Result=less social exposure.
*. all quotes here are real responses.
The best result I see from the system is exactly the opposite of what CCP is trying to achieve. How many times didnt you log in to finish that 1 hour skill and ended playing for hours chatting and having fun with your corpies? How many times did you stay logged in just to finish that 30 minutes on this skill? With this system that will all be gone.
If CCP would reverse the system (i.e. only allow skills to be queued that take longer then 24 hours to complete) it would actually have no impact on current social exposure experienced and still fill the skill queue need.
The logic here is that people training long skills are either playing the game or on a skill training only break for whatever reason but the skillqueue won't effect either their status. It will however motivate people who take a break for whatever reason (i.e. 6 months service in Iraq) to keep paying their accounts and start playing again as soon as they return whereas they would normally cancel and may not even think of Eve again.
Customer retention is as important to the health of a mmorpg as it is to draw in a steady stream of freshblood. And on the plus side CCP would be earning money which they wouldnt be earning otherwise without any additional effort.
edit: added quote. Also I'm out of this thread, CCP rethink your logic to see if the solution fits your logic if it does then fine but don't complain people logging in less after the implementation. - - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
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DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.04 16:49:00 -
[9]
Originally by: Jordan Musgrat Right, well you're coming from the standpoint that we don't really need a queue that makes things more convenient for anybody, because CCP wants people to have to log in at odd hours/times for 2 minutes just to skill change. That's valid, so I won't argue with you, but I definitely disagree.
No where did I say that I was opposed a skilltraining queue, however as a 5 year old character I find this solution to be totally lacking (training lvl4/lvl5 skills). Allowing me to queue a lvl4 and then a lvl5 skill (almost all is rank 6+ for me) is not possible with this system.
Sure it's great for new players but it's lacking for older characters who are advanced in the their specialication trees.
IMHO; training lvl1->lvl3 skills is done when playing and lvl4 + 5 when offline. Given that I'd need to be able to queue lvl4 and lvl5 even if it's just one tree but the system as currently suggested doesn't allow for that.
The current implementation would be fine if it would be 24 hours worth of unlimited skills + one high level skill with a minimum of 2 skills (allowing to put in say a rank 6 from lvl 4 to lvl5). That way it would benefit both the older playerbase as well as the newer player base. |
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