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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Aunt Tom
Dark Voodoo Cult VooDoo Technologies
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Posted - 2009.02.04 12:37:00 -
[61]
Thank you!
But can you extend queue period to 7 days? Somebody have a time for EVE only in weekends. Thanks once again. |
Navtiqes
Englebarna
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Posted - 2009.02.04 12:37:00 -
[62]
Certainly took you long enough, but thanks alot for finally getting around to it!
You'll save those of us with inconsistent networks or crappy computers from alot of stress and worries! |
Destination SkillQueue
Are We There Yet
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Posted - 2009.02.04 12:38:00 -
[63]
Heh, hahahahaHAHAHAHAHAAA!! MUAHAHAHAHAAAAA!! MUAHAHAHAHAAAAA!!IT'S ALIVE! IT'S ALIVE! MUAHAHAHAHAHAAAAAAAAAAA!!! |
Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.04 12:39:00 -
[64]
Quick question of this highly awaited feature:
If you have a 23 day skill training, does the 24 hour rule apply to the skills that come after that in the queue?
In other words, can it look like this:
23 days. 6 hours. 5 hours. 10 hours.
Or can you only set a skill queue that is ALL together 24 hours? |
Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2009.02.04 12:40:00 -
[65]
The thing looks good, even though I was kinda opposed to skill queues.
Having a 24 hour limit seems like a really good choice, but isn't 50 skills a bit excessive? It would allow people to really stuff their queue with short skills and suddenly have everything under the sun at lvl 1. I would imagine a 5 skill limit would seem more reasonable. |
Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.02.04 12:40:00 -
[66]
CCP could be evil and add a new skill that boosts it by 24 hrs per level :P.
Go ahead with the 24 hrs for now see how it would work out. I would love to have to see a 'pause' combined with function 'then train' function. This would as pointed out earlier stop Railguns to V and start Battleship to V.
Will skills that end beyone the queue still continue to train after the 24hrs limit expires?
Will you be able to reset the same skill for the second level of training? Like Queue Small Autos I then Small Autos II?
Will it skip a scheduled que if you dont meet the requirements and do the next best thing?
How does the limit work? Can you shove as many skills as possible in the 24 hr limit and not beyond or you just make a whole list of things, because i peferr the prior in how it works, this would allow adding more skills than you can schedule but allow the last skill to continue beyond the 24hrs.
I think its fair to say that 72hrs would be nice (a weekend yeah) 120 hrs would be possibly to much.
Did you make this system expandable to queue beyond what you plan on?
Will account deactivation stop the queue as currently intended? |
Altaree
Eve University Ivy League
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Posted - 2009.02.04 12:43:00 -
[67]
THANK YOU! This is the perfect implementation for your goals.
If you go on vacation, set a long skill... easy... |
Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2009.02.04 12:43:00 -
[68]
If you need a weekend off, train that BS V or whatever V skill. It's the switching in the middle of the night kind of situations that are the real problem. |
MOOstradamus
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Posted - 2009.02.04 12:44:00 -
[69]
Edited by: MOOstradamus on 04/02/2009 12:44:18
1: 24 hours is too short. 2: Does this thing work during Downtimes ie: will it recalculate once the server comes back up again, will new skills start during a DT period ??
Try again, try harder or better yet don't bother ..
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Rramar Claime
Amarr Task Force Zener Atlas Alliance
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Posted - 2009.02.04 12:44:00 -
[70]
Ok... This is cool. This is ... ok. ok. |
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.02.04 12:46:00 -
[71]
24 hours is perfect, anything else is solvable with having longer skills to train in backup, or is not any worse then today.
It will also help new players get into the eve groove of changing skills, and not getting too much a shock :)
/Riv |
Liu
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Posted - 2009.02.04 12:46:00 -
[72]
thank you, thank you, thank you.
and now,
1. why did it take so long? yes, you want people playing, but this 24 hour limited queue is as good now as it was 3 years ago. what has changed?
2. why did you go for the 24 hour limit instead of a 1-skill deep queue, or dual training?
3. will it be in apocrypha?
4. thank you, thank you, thank you, thank you, thank you, thank you |
Greme
Amarr Slacker Industries The Boat Violencing Initiative
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Posted - 2009.02.04 12:48:00 -
[73]
Edited by: Greme on 04/02/2009 12:49:16 Greme dry humps the devs One-day whining is starting That's what rank five's for! |
Saralle Zhukov
Minmatar Win Tech
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Posted - 2009.02.04 12:48:00 -
[74]
Thank you CCP. Hoping you will be open later to extending the time to a week. Will be nice not to have to worry about switching short skills though.
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Dratic
Perkone
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Posted - 2009.02.04 12:48:00 -
[75]
Thanks for this. The number of times i've just let skills finish and not start another one because i actually want sleep can't remember but with this its awesome. Can concentrate more on playing the game than checking when the skill will finish in half hour. 24 Hours i think is enough may not solve the holiday or army types but thats where long lvl 5s are done. If only this were around when i started. |
Roy Batty68
Caldari Immortal Dead
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Posted - 2009.02.04 12:50:00 -
[76]
My vacation 100 days on moon 86 day longest skill
Ok, that was a crap haiku, but you get my drift?
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Myfanwy Pisces
P H O E N I X
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Posted - 2009.02.04 12:50:00 -
[77]
HUGS, COOKIES & KISSES FOR ALL!!!
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2009.02.04 12:50:00 -
[78]
Bah, humbuk!
Where was this 5 years ago when I needed? Now I have 77m SP and all my skills takes eons to finish.. so tbfh don't do this! Make others suffer same way as I had to for over months of lost training time!!! |
RedClaws
Amarr Dragon's Rage Ethereal Dawn
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Posted - 2009.02.04 12:50:00 -
[79]
24 hours is enough imo. The most annoying skills are like 8-14 hours. Don't make eve too easy on yourself, it doesn't fit the game :) |
Pliauga
Gallente Aliastra
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Posted - 2009.02.04 12:50:00 -
[80]
24h is fine. |
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gfldex
Dark-Rising
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Posted - 2009.02.04 12:52:00 -
[81]
It is sad to see that a dev implies that the game she creates is so boring that you have to force ppl to login.
This is another example of a feature that doesnt really solve the problem. Clone Jumps every 24 hours did not help anything to get more ppl into pvp. In fact I see players regularly state that they can't attend to ops because they have to wait for the JC timer to tick down. Tractor beams did make looting faster (for those ships with spare high slots) but it doesn't make it easier. It's still a pointless click marathon.
If you have a long skill available you activate it and go on your trip. With the queue you can have one or a few short skills in front of that long skill now. But the real problem is still there. You lose a few days because the long skill is still shorter then your trip and you lose days of skill time.
This queue is just a neat way to point out players misery in a more colourfull way. It's not solving the problem. |
Cailais
Amarr 0utbreak
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Posted - 2009.02.04 12:55:00 -
[82]
Originally by: Hayman Wakefield 3/10
The 24 hours is too limiting, it should be as many as you can in a 24 hour period or just pick 1 to start when you've finished. No use to me unless I can use it during times when I'm on holiday.
You suck at reading comprehension. Provided the skill starts within a 24 hour period you can plan it.
e.g Skill 1 = 18 hrs, you can then plan in Skill 2 (lets say it takes 6 days) at the 18hr point. Total skills trained 2, for 6 days 18hrs. Easily enough to cover a weeks holiday.
C.
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Onyx Asablot
M. Corp Mostly Harmless
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Posted - 2009.02.04 12:55:00 -
[83]
Oh thank **** for that. |
Mashie Saldana
Minmatar Sharks With Frickin' Laser Beams
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Posted - 2009.02.04 12:56:00 -
[84]
Originally by: Sheriff Jones Quick question of this highly awaited feature:
If you have a 23 day skill training, does the 24 hour rule apply to the skills that come after that in the queue?
In other words, can it look like this:
23 days. 6 hours. 5 hours. 10 hours.
Or can you only set a skill queue that is ALL together 24 hours?
How do you fit a 23d skill in 24h "buffer"? This skill has to end before the 24h or you can't add another skill after.
You have to set it up like this:
6 hours. 5 hours. 10 hours. 23 days.
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Salpad
Caldari Carebears with Attitude
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Posted - 2009.02.04 12:56:00 -
[85]
Originally by: Lord Matrix 24h queue is not enough. What if you go on a holiday or a business trip that takes a week and do not want to train a level 5 skill? If I were to take my notebook with me I would just login to change the skill and then logoff since I'd have much more important things to do like attending a meeting or enjoying myself. Therefore the argument in devblog that a skill queue longer than 24h will cause problems is nonsense. If someone does not want to play eve he won't play it. Customers should not be forced to login. Maybe instead make the game more thrilling so people couldn't wait until they can login.
24 hours skill-queue is a lot better than nothing, and will remove much of the frustration from the skill training system, but for one I'd have preferred slightly longer, like 36 hours, and for another you're correct.
There ought to always be the option of setting one follow-up skill, even if your current skill does not end within 24 hours.
Other than that, it's a nice change and a big improvement, though. It just could have been better.
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Margot Fortain
Gallente
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Posted - 2009.02.04 12:57:00 -
[86]
Realy dont see how 24hrs is such a problem.
This new feature is to avoid all the pesky micromanagement required because a skills finishing when your asleep or at work or etc.
Its not meant to cover going on holiday, cba logging in. If you need such time away then leave a longer skill on.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.02.04 12:59:00 -
[87]
Originally by: Salpad
There ought to always be the option of setting one follow-up skill, even if your current skill does not end within 24 hours.
Eh. So long as you log in within 24 hours of when that skill ends you can add to your queue. This makes changing skills efficiently no longer "log in at this point" but "log in at some point within a day".
Its plenty |
Irida Mershkov
Gallente Noir.
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Posted - 2009.02.04 13:01:00 -
[88]
Originally by: Vesta Taub Edited by: Vesta Taub on 04/02/2009 12:26:57 1/10
due to deciding to actually participate in RL nowadays after playing EVE solidly through from beta till now this still does not help me. i am going to be without internet access for up to 3 months at a time, and then playing solidly for a month, then away again. now, i can understand the reason for your choice, but surely restricting it to a single skill would be better.
imo the skill queue should be there so you can set a skill training and have another take over if it finishes, this would work perfectly for 3-4 hour skills when you know you wont be online, as well as having a chance of solving the problem that i will have. there are plenty of skills that could be used such as BS to lvl 5 when someone has stuck a smaller skill on first. its not as if they are locked into that until that finishes training, they can change it, and re-select their long skill to continue after so that they do not miss any training time.
i usually run 3 accounts, but two are inactive at the moment as i am unable to log in to play. the one that is active has circa a 55 day skill on, and that itself is the only reason it is currently activate.
while i understand the problem of people not actually playing the game, i do not see that it is actually going to matter. i think (in fact know) that there are a lot of people who actively train their characters but do not play the game at the moment in the way that they used to. maybe i am biased being a longer player than some, who will look at this and go "this is great, i can now queue dozens of small skill levels" and thats great for them, but of no use whatsoever to myself.
bawwwwwww |
Pliauga
Gallente Aliastra
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Posted - 2009.02.04 13:03:00 -
[89]
An actual question if I may (although I think somebody all ready asked it).
Will we be able to queue several levels of the same skill. Faction frig lvl 1 through 4 queue for example. |
Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.04 13:03:00 -
[90]
Originally by: Mashie Saldana
Originally by: Sheriff Jones Quick question of this highly awaited feature:
If you have a 23 day skill training, does the 24 hour rule apply to the skills that come after that in the queue?
In other words, can it look like this:
23 days. 6 hours. 5 hours. 10 hours.
Or can you only set a skill queue that is ALL together 24 hours?
How do you fit a 23d skill in 24h "buffer"? This skill has to end before the 24h or you can't add another skill after.
You have to set it up like this:
6 hours. 5 hours. 10 hours. 23 days.
Jsut what i asked
So you can set a long skill without logging in AFTER the 24 hour, but you can't set the buffer after. |
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