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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Pedro Montana
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Posted - 2009.02.04 19:48:00 -
[361]
YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs
If I am ever in iceland I will buy you all kµstur hßkar
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Stry Chnine
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Posted - 2009.02.04 19:49:00 -
[362]
Yay!
Some thoughts: Don't make it longer than 24 hours! Or well... maybe 36... no... 24 is ok! The skilling-while-not-online might be great to limit the gap between the hyperactive and the alltime-family-vacation guys, but there should be limits. For those annoying lvl1 skills that have to be learned sooner or later, and the times one should sleep but is waiting for a skill to finish... perfect! Makes you concentrate on the other parts of the game.
As for vacations... the already mentioned holiday-budget sounds like a great idea. Make the characters build up time to add to the queue. Not much... something around 5% of all trained time should be perfectly fine. Is of no use for trial accounts (even with a 30 day trial, that would be about one and a half day), but would make 3 weeks a year for the rest, an upper limit may aid in preventing abuse. And hey... one could make it trainable to 10% or whatever... get holidays from your corp... great for immersion. :D
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.02.04 19:50:00 -
[363]
Edited by: Ki Tarra on 04/02/2009 19:52:58
Originally by: CCP Fear
Originally by: Ki Tarra
Originally by: CCP Fear We will be implementing the possibility to drag skills from the hangar or cargo or wherever, you will however have to be able to train it manually to do this. (I.e. meet the requirements)
As a suggestion, allow people to move skills from their cargo/hanger to their head even if they don't meet the requirements. They won't be able to train it. It would just sit in their skill list with zero skill points until they meet the requirements, but that would solve any problems with queuing up skills that have inter-dependent requirements.
Otherwise, awesome stuff.
This was discussed, but ATM this is on the back burner due to technical reasons. But I'll get a discussion going. Who knows what these programming wizards can do given more time. But it probably will not happen with Apocrypha.
If you say this would be a big deal, then I obviously need to take your word for it.
The main problem I could see is that the queue must be able to handle exceptions where someone queues up skills in an order that does not statisfy the requirements. ie trying to train Command Ships before finishing Battlecruisers V.
However, the skill queue must already be able to deal with that type of an exception. The skill queue should not allow a player to resume training of Command Ships if Battlecruisers V has been lost due to pod death, including a pod death that happened after the queue was setup.
The only remaining hold up would be if skills have an effect when trained to level 0 that they did not have when untrained. To my knowledge there is no such effect.
However, if you do impliment a feature along these lines, I agree that you should do it right the first time, and avoid needing to come back and redo it latter.
Thanks for taking a look at this.
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RedSplat
Heretic Army
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Posted - 2009.02.04 19:51:00 -
[364]
Interesting moderation going on in here...
Not really a troll |
Leumas Kharzim
Amarr Intaki Armaments
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Posted - 2009.02.04 19:52:00 -
[365]
Edited by: Leumas Kharzim on 04/02/2009 19:52:35 Love this. This will be a HUGE help for me, as I have inconsistent access to the computer.
As several people have suggested, I would like to see a 48 hour queue. That would take care of all those 1d 18h skills I have sitting around and give me a little more flexibility. I am unable to get to the computer except for every 3-4 days.
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RU Sirius
Jericho Fraction The Star Fraction
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Posted - 2009.02.04 19:54:00 -
[366]
Excellent news. Sounds perfect but the holiday problem could be handled by introducing a phone app so where there was no access or no laptop, skill changes could be done from a phone. That would be true perfection.
The Star Fraction Communications Portal |
Jessika Nelle
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Posted - 2009.02.04 19:59:00 -
[367]
Queue is fail. 24 hours is not enough. A period of one week or longer is necessary for those who don't spend every day in EVE. |
Lucas Tigh
East Khanid Trading Khanid Trade Syndicate
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Posted - 2009.02.04 20:09:00 -
[368]
Edited by: Lucas Tigh on 04/02/2009 20:12:14
Originally by: Jessika Nelle Queue is fail. 24 hours is not enough. A period of one week or longer is necessary for those who don't spend every day in EVE.
To echo about 9,000 posts above me...
You fail at reading. :) It lets you que up any skill that will start in the next 24 hours. So you have a bunch of low level skills qued up that, say, add up to a total of 22 hours and 15 minutes (this is an arbitrary number that I pulled out of my hat). You can still add a nice, long 28 day level 5 (or something) to the end of the que, as that skill will start within the next 24 hours. The feature is a huge improvement on the current system.
I don't understand what all the whiners are having an issue with. If you hate the que so much, how can you stand the current system?
Originally by: Xaen Now if we could just get that UI fixed...
This.
Edit: But yes, thank you CCP. It may not be perfect for everyone, but at least EVEmon can stop making skills starting in downtime red. \o/
Wibbly-wobbly, timey-wimey edit: Originally by: Ron Bacardi Edited by: Ron Bacardi on 04/02/2009 20:10:37
Originally by: Jessika Nelle Queue is fail. 24 hours is not enough. A period of one week or longer is necessary for those who don't spend every day in EVE.
jesus fracking christ. Give people an inch and their going to want the whole bloody mile.
Thanks CCP!
This. |
Ron Bacardi
SniggWaffe
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Posted - 2009.02.04 20:10:00 -
[369]
Edited by: Ron Bacardi on 04/02/2009 20:10:37
Originally by: Jessika Nelle Queue is fail. 24 hours is not enough. A period of one week or longer is necessary for those who don't spend every day in EVE.
jesus fracking christ. Give people an inch and their going to want the whole bloody mile.
Thanks CCP! |
Mire Stoude
Cash Money Brothers
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Posted - 2009.02.04 20:13:00 -
[370]
Edited by: Mire Stoude on 04/02/2009 20:14:29 Ninja Edit |
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Krystal Demishy
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Posted - 2009.02.04 20:15:00 -
[371]
All my skills require no less the 2 days to complete, can i enter these skills into the queue? (Getting them skilled only for 24h btw, ofc).
Else, It's pretty useless. |
Marlona Sky
Caldari Astroglide X
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Posted - 2009.02.04 20:17:00 -
[372]
This is nothing short of 100% Win Sause!!
24 hr queue is perfect.
Its a real shame about those people complaining about this new feature already. Those people would still complain about a perma queue.
Anyways, very nice job CCP. |
Mioelnir
Minmatar Meltd0wn Imperial Republic Of the North
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Posted - 2009.02.04 20:21:00 -
[373]
As this seems to confuse a lot of people:
Right:
Quote: You can enter skills into the queue that start within the next 24 hours.
Wrong:
Quote: You can enter skills into the queue that finish within the next 24 hours.
Really, it isn't that hard. |
Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.02.04 20:30:00 -
[374]
It looks great. I'm very happy to see this being implemented.
One thing that I do notice though is the 24 hour limit is a bit restrictive. I'm often away for a few days or a week at a time for business, sometimes I go away on vacation for 3 or 4 weeks. Murphy's law dictates that my level 5 skill I've been training for the last few weeks will finish at around the middle of my trip - probably about 3 days in. So I can either stop that skill training and restart it when I get home, or let it finish and lose a couple of days before starting the next. I can do this now, it won't change with the skill queue having a 24 hour limit.
Can I suggest that the queue be allowed to do 2 things: 1) train as many skills as you like as long as they start within 24 hours OR 2) allow you to start a second skill, but only one, anytime.
This second option will cover off the business trip/holiday scenario nicely by allowing us to continue training a long skill, complete it and move on to the next, but not allow people to just train skills forever without logging in.
______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Now Recruiting. |
Octavio Santillian
Einherjar Rising
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Posted - 2009.02.04 20:33:00 -
[375]
Edited by: Octavio Santillian on 04/02/2009 20:35:11 I applaud this effort, but I find the whole ôsome players might just set a queue for a year and become less active in EVEö argument for avoiding a full blown queue nonsensical and somewhat dictatorial.
I find it nonsensical because there are relatively few cases where a character can indeed queue up too many skills at once. Though an established character could queue up a bunch of high rank level 5 skills and create a queue that was year long (or more), in the majority of cases a character must still acquire and æreadÆ skill books. As such, a queue alone will not enable one to automate a character factory or anything of the sort. Moreover, why does CCP assume that people who do not want to actively play will do anything other than log, change a skill, and log out? Dose the act of changing a skill constitute ONLINE play?
In regard to being dictatorialàwellàwe are the customers and we pay to play Eve. If I have an actively funded account and have not broken the EULA, I find it presumptuous that CCP should demand that I play on any schedule other than one of my choosing.
Again, I applaud any action taken toward a viable skill queue, but a twenty-four hour queue does nothing for those who might take a vacation, go on military duty, go to the hospital, etc.
All that aside, I'd rather this than nothing, and it will be a great benefit to the player base.
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pulse1976
Minmatar
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Posted - 2009.02.04 20:35:00 -
[376]
I don't normally wet myself, but this is a good reason to do so!
All we need now is something to play with on SISI!!
Bring it CCP - and thanks Don't make me use UPPERCASE! |
Brian Kith
Playboy Enterprises Dark Taboo
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Posted - 2009.02.04 20:36:00 -
[377]
The queue as described is wonderful for beginning players. It's exactly what I didn't have, but needed.
It is however inadequate for higher skill pointed players. I think there should be a choice of either a 24 hour skill queue exactly as described *or* the ability to place on skill in queue regardless of the start time.
As others have said, long duration skills inevitably complete in the middle of our vacation. Having the ability to queue up one skill that begins outside 24 hours would completely alleviate that concern and make this a total winner for everyone.
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Highwind Cid
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Posted - 2009.02.04 20:37:00 -
[378]
Edited by: Highwind Cid on 04/02/2009 20:38:03 HIP THRUST TO THE LEFT, TO THE RIGHT, HERNIA ENGAGED!
Absolutely paramount.
Also, whats with "oh uh its useless since I can't do it, uh over 24 hour long skill, uh...uh"
Set up your short skills to the maximum efficiency (just under 24 hours) THEN set a long skill as your last in the queue. Repeat as necessary. Its perfect. Not too limited, not to excessive.
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StealthGerbils
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Posted - 2009.02.04 20:40:00 -
[379]
this is cool, i dont have to worry about changing my skill and i can set a skill and not worry if it ends before work
of course i dont really have any <24 hour skills anymore but hey its still a good change
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zacuis
Great Big Research
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Posted - 2009.02.04 20:44:00 -
[380]
total winsauce!!!!
this has to be the biggest buff to the new player experience so far. i hated getting up in the middle of the night cos every skill i had was less than 6 hours.
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Hesod Adee
KDS Navy
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Posted - 2009.02.04 20:48:00 -
[381]
Edited by: Hesod Adee on 04/02/2009 20:48:58 Thank you.
A longer queue would be nice for when I go on holiday (meaning I can't login for at least a week), but I've got enough skills trained to 4 to make that unnecessary. ---------------------------------------------- I support skill queues |
Illectroculus Defined
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Posted - 2009.02.04 20:52:00 -
[382]
Am I the only one that sees the irony that this skill queue would be great for dealing with extended downtimes due to deploying new features...
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Igus
M. Corp Mostly Harmless
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Posted - 2009.02.04 20:56:00 -
[383]
Woot!!!
But just 24 hours inst good by its self.
24 hours works great for newer players but after nearly 2 years of playing I have very few skills that I want to train that are sub 24 hours. What I would like to see is a modification to the 24 hour rule.
This mod would be 24 hours + 1 skill. This would work the same way the dev described it with the exception that you are always allowed to add 1 and only one skill to the end of your queue reguardless when the previous skill finishes. This would allow players to train for example a 5 day skill then queue up one more skill to occure after the 5 day skill finishes. Also the player would not be able to queue up another skill untill the 5 day skill is finished. At that piont the queue would effectivly be empty. And the previos rule of 24 hours + 1 skill would be valid again.
Sorry for typos wrote this on my mobile. -- Uhg, I think I need a flux capacitor
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Internet Knight
Amok.
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Posted - 2009.02.04 21:01:00 -
[384]
♥ CCP Eris Discordia ♥
I demand retroactive skillqueue -- all the time I've lost in the past because I've had a real life should be reimbursed to me!
---
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Lord Matrix
Volition Cult The Volition Cult
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Posted - 2009.02.04 21:06:00 -
[385]
Originally by: Gwen'efer
Originally by: Lord Matrix 24h queue is not enough. What if you go on a holiday or a business trip that takes a week and do not want to train a level 5 skill? If I were to take my notebook with me I would just login to change the skill and then logoff since I'd have much more important things to do like attending a meeting or enjoying myself. Therefore the argument in devblog that a skill queue longer than 24h will cause problems is nonsense. If someone does not want to play eve he won't play it. Customers should not be forced to login. Maybe instead make the game more thrilling so people couldn't wait until they can login.
easy mate. ccp gives you one finger and you pull in the whole arm.
If they plan on doing something, they should do it right the first time. Otherwise it will just cause problems in the long run.
3/4 pure lunatic, 1/4 absolute genius |
isAzmodeus
Low Security Military Excursions
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Posted - 2009.02.04 21:07:00 -
[386]
I very rarely train short skills anymore, and this queue will still be great for me. My daily schedule involves the alarm going off 20 minutes into downtime, and me leaving for work 5 minutes after it is "scheduled" to finish. This means I can't really count on changing skills in the morning. If it is scheduled to end between the time I sleep, and the time I get home from work, I have to currently switch to a longer skill. Look at the comparison of my skill training under the 2 systems and tell me what you'd prefer
What I have to do now: Start skill A (20 days) Skill A is scheduled to stop while I'm at work. I need to stop it the night before (14 hours left) Start Skill B (20 days) I get home and can play for 6 hours, so I start A up again for that time, then restart B before I go to sleep (A has 8 left) Get home next day, repeat (A has 2 left) Finally, I finish A and can start B full-time, until it invariably finishes 20 days later under similiar cirumstances.
With the Queue: Start skill A (20 days) Skill A will finish while I'm at work (14 hours left). Queue up B to start when it finishes. A finishes, B starts. I play my normal hours, and don't have to mess around switching skills so that things finish during my play window. I just need to log in within 24 hours of when they finish to queue up the next.
I fully support the queue, and couldn't be happier. It can be useful for players across ALL ranges of SP. |
Orion GUardian
Caldari
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Posted - 2009.02.04 21:14:00 -
[387]
This is made of win and Cake |
Borsek
Gallente A.A.A space weaponry and trade
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Posted - 2009.02.04 21:14:00 -
[388]
I don't want to sound like an ungrateful bit**, but after removing ghost training it's only natural you added this. From the business perspective, you shouldn't really care whether the player logs in or not, as long as they pay the monthly fee. So, removing ghost training means customers can't set the queue to last forever then stop paying and restart the account a year later, being fully trained. Ergo, you can set the timer to 1 week or maybe a month instead of 24h. The limit doesn't really bother me, but you yourself wrote you wanted our opinions. So there you have it.
P.S.: THANK YOU!!!!!1111oneoneeleventwelve!!!! |
Movtaron
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Posted - 2009.02.04 21:15:00 -
[389]
YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs. |
Col Callahan
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2009.02.04 21:24:00 -
[390]
Something is better then nothing. don't care really. I await re-balancing / buff in December, kthxs |
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