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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
AleXinO Gardon
Caldari W33D Corp. Systematic-Chaos
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Posted - 2009.02.04 16:35:00 -
[271]
Really nice feature. About the 24 hours I think is a little shot and I will explain why. Beside the skills that are finishing late in the night or on work hours I would like to have an option like this also for a full weekend or something like a week, I have this problem when I go in holiday or vacation. As most of U know in times like that as much as u love EVE u want a vacation from EVE too. Devs reconsider the 24H time. And remember that most of us love this game and we will be online 90% days from a year so help us in the other 10%. _________________________________________________
I've got W33D!!!
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Khaelis
Caldari Deep Core Mining Inc.
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Posted - 2009.02.04 16:37:00 -
[272]
Edited by: Khaelis on 04/02/2009 16:38:53 Good job CCP, I was a little worried that the skill queue might stop people logging on and make eve a little too easy but 24 hours sounds very reasonable. I hope you maintain this stance and keep it like that.
Even though it wont be extremely useful to me, thumbs up!
Edit: To all you people speaking of vacations and such.. Please recommend a way you can balance a system that would let you queue days and days of training while you were out for a few weeks? Sounds game breaking to be honest.
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Conrad Burner
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Posted - 2009.02.04 16:41:00 -
[273]
Could this make Eve a thousand times more appealing to starting characters? Could it make Eve a much more popular game?
I can hardly believe CCP is making almost ALL things more pleasant for anyone not BoB. (sorry, but... you've been doing that for the past 6 years).
Anyways, congratulations to CSM for getting one of the most needed features in there. Simple, effective, doesn't mess up anything.. and you don't lose a few hours of training.
Congratulations to CCP too, for coming up with a different type of space expansion which will make Space Exploration a lot more appealing to young pilots.
Eve-Online might just double its subscriber base.
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Zaila Stardust
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Posted - 2009.02.04 16:42:00 -
[274]
yay finally
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Slinkus Gallentus
Gallente Infinite Order
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Posted - 2009.02.04 16:42:00 -
[275]
It's about time yes, but I dont think its quite the news everyone was waiting for. Not me anyway.
I don't see why there should be any time limit at all.
cheers
"Life is not one big joke. Life is 40,000 little jokes all lined up" |
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CCP Hypnotic
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Posted - 2009.02.04 16:44:00 -
[276]
Originally by: Mynxee CCP queue guys: Can I have your babies now? And bake you cookies?
1) Not yet, wait till you see what else we're doing... 2) Yes!
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Noiashui
Amarr Master Miners
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Posted - 2009.02.04 16:46:00 -
[277]
Awesome, thank you :D Muchly needed ^^
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DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.04 16:49:00 -
[278]
Originally by: Jordan Musgrat Right, well you're coming from the standpoint that we don't really need a queue that makes things more convenient for anybody, because CCP wants people to have to log in at odd hours/times for 2 minutes just to skill change. That's valid, so I won't argue with you, but I definitely disagree.
No where did I say that I was opposed a skilltraining queue, however as a 5 year old character I find this solution to be totally lacking (training lvl4/lvl5 skills). Allowing me to queue a lvl4 and then a lvl5 skill (almost all is rank 6+ for me) is not possible with this system.
Sure it's great for new players but it's lacking for older characters who are advanced in the their specialication trees.
IMHO; training lvl1->lvl3 skills is done when playing and lvl4 + 5 when offline. Given that I'd need to be able to queue lvl4 and lvl5 even if it's just one tree but the system as currently suggested doesn't allow for that.
The current implementation would be fine if it would be 24 hours worth of unlimited skills + one high level skill with a minimum of 2 skills (allowing to put in say a rank 6 from lvl 4 to lvl5). That way it would benefit both the older playerbase as well as the newer player base. |
Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.04 16:51:00 -
[279]
Originally by: BenjaminBarker
Originally by: Raymon James
Originally by: BenjaminBarker Will it be possible to add skills you don't yet have the requirements for to your skill list, in order to add it to the queue?
Oh, and Eris is cooler then wormholes!
they alreadysaid no. you have to have the book "in your head" already
That's why the question is 'Can you add them to your head, even without requirements?' Having the queue pull from your hanger would be a mess. Having your skill queue check if you meet requirements before it starts training doesn't seem as difficult.
its because the database would then have to look through all of the starbases inventorys to find the skillbooks (not counting the issue of "which ship.storage bin and so on did I leave it in and can you learn the skill from there when your here") i cant blame them for following KISS programing. |
Steppa
Gallente Federal Defence Union
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Posted - 2009.02.04 16:53:00 -
[280]
Any sort of mobile login for skilling in the cards? |
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Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.02.04 16:54:00 -
[281]
Honestly, guys, the skill que is designed to prevent setting alarms or racing home from work, it isn't designed for people who are 'gone for months', or are 'gone for the weekend'.
If you're either, set carriers 5 for the former, or any level 5 for the latter. If your time restriction is greater than 24hours, maybe you should just choose a better skill to train? |
TornSoul
BIG Libertas Fidelitas
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Posted - 2009.02.04 16:55:00 -
[282]
This is excactly how it should be.
No more - No less.
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Zantrei Kordisin
FinFleet Band of Brothers
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Posted - 2009.02.04 16:58:00 -
[283]
Originally by: TornSoul This is excactly how it should be.
No more - No less.
Yep, couldn't agree more.
Love it. |
Slash Bodenski
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Posted - 2009.02.04 16:59:00 -
[284]
Edited by: Slash Bodenski on 04/02/2009 17:02:35 I love it, can't wait for it, etc, etc.
CCP: So to make it clear - you can only add to the queue a skillbook you can put in your head at the time the queue is made? So (for example) you finish Science V in 22 hours you can't add Rocket Science I because your brain can't hold the skillbook?
Often the training of level V opens up a bunch of skills that take less than 1 hour to train the initial level. But your head isn't "smart enough" to hold the skillbook until you finish. So a queue that doesn't allow that is better than kissing your sister, but it isn't as good as kissing the homecoming queen. I'm not sure who I'm kissing, but I do feel like I'm getting lucky somehow!
Edit: and to follow up on an earlier thought, a queue that holds at least one skill, and more if any skills finish in 24 hours, would be nice. Otherwise only the newer players are getting lucky!
Slash Bodenski |
Ahro Thariori
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Posted - 2009.02.04 17:00:00 -
[285]
Edited by: Ahro Thariori on 04/02/2009 17:03:06
Originally by: Raymon James
Originally by: BenjaminBarker
Originally by: Raymon James
Originally by: BenjaminBarker Will it be possible to add skills you don't yet have the requirements for to your skill list, in order to add it to the queue?
Oh, and Eris is cooler then wormholes!
they alreadysaid no. you have to have the book "in your head" already
That's why the question is 'Can you add them to your head, even without requirements?' Having the queue pull from your hanger would be a mess. Having your skill queue check if you meet requirements before it starts training doesn't seem as difficult.
its because the database would then have to look through all of the starbases inventorys to find the skillbooks (not counting the issue of "which ship.storage bin and so on did I leave it in and can you learn the skill from there when your here") i cant blame them for following KISS programing.
no, no. What he proposed is this: being able to put skills with unmet prereqs into the head (without being able to train them yet). This would allow to queue such skills. Then only a sanity check has to be added to the queue that prevents training skills with unmet prereqs ("only" as opposed to searching the hanger, containers and ship cargos for the books).
edit:spelling |
Red 7
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Posted - 2009.02.04 17:01:00 -
[286]
Originally by: Raymon James
Originally by: BenjaminBarker
Originally by: Raymon James
Originally by: BenjaminBarker Will it be possible to add skills you don't yet have the requirements for to your skill list, in order to add it to the queue?
Oh, and Eris is cooler then wormholes!
they alreadysaid no. you have to have the book "in your head" already
That's why the question is 'Can you add them to your head, even without requirements?' Having the queue pull from your hanger would be a mess. Having your skill queue check if you meet requirements before it starts training doesn't seem as difficult.
its because the database would then have to look through all of the starbases inventorys to find the skillbooks (not counting the issue of "which ship.storage bin and so on did I leave it in and can you learn the skill from there when your here") i cant blame them for following KISS programing.
There's actually a very simple way to implement the use of skill books. Give the queue 5 slots and allow the drag and drop of skill books into it. The book moves from your hanger into the slot and can then be used in the plan. If you wanna take it out - you can either drag it back to your hanger (in which case if it's queued it's removed) or treat them like rigs (you can't take them out). |
gordon861
Minmatar PROGENITOR CORPORATION
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Posted - 2009.02.04 17:02:00 -
[287]
You could just add a 1m3 cargo bay to your pod that you could store skillbooks in and allow the queue to access skills in there only, problem solved. |
Jonathan Priest
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Posted - 2009.02.04 17:03:00 -
[288]
Thank you CCP. |
Brutal Bruno
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Posted - 2009.02.04 17:06:00 -
[289]
This is nice, something allofus have been waiting for from day one. Maybe you could have it 48 hours insted of 24.
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Red 7
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Posted - 2009.02.04 17:07:00 -
[290]
Edited by: Red 7 on 04/02/2009 17:07:17
Originally by: gordon861 You could just add a 1m3 cargo bay to your pod that you could store skillbooks in and allow the queue to access skills in there only, problem solved.
That wouldn't work without linking pod death and clone jumping to the skill queue mechanism.
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Hayden Kane
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Posted - 2009.02.04 17:07:00 -
[291]
I'm mixed on the 24h limit - it will be useful, but having a 3-5 skill limit regardless of training time would be more useful. That way you could que several 24hr+ skills or a mix of long and short ones. I look at my list of needed skills and there are alot of 19hr to 36hr skills I'd like to chain and not be limited to doing a lot of smaller skills that are not as desirable.
Great tool for starting characters with short training times, less useful for older characters (and I'm far from that). So good for my alts, but not so good for my main.
Well - life and EVE are rarely perfect......
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Ahro Thariori
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Posted - 2009.02.04 17:07:00 -
[292]
Edited by: Ahro Thariori on 04/02/2009 17:09:21
Originally by: Red 7 There's actually a very simple way to implement the use of skill books. Give the queue 5 slots and allow the drag and drop of skill books into it. The book moves from your hanger into the slot and can then be used in the plan. If you wanna take it out - you can either drag it back to your hanger (in which case if it's queued it's removed) or treat them like rigs (you can't take them out).
I like that. But just being able to put skills with unmet prereqs into the head + sanity check might be easier to implement.
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iqplayer
Caldari Dragon's Rage Ethereal Dawn
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Posted - 2009.02.04 17:08:00 -
[293]
I dunno, while nice for new players, I agree with many others that for an older player, it does very little. I would far prefer only 1 extra skill to the que, than the 24h limitation. Both, in an OR situation would be great for both new player and vet.
To the guy that says 'just train carrier 5'.... some of my chars already have that done!
My biggest skill problem, is that when training a skill 20-30 days long, it's easy to forget even which exact day a skill will finish. If I don't remember to check the skill the day before, this que won't help a bit.
Still, I guess that will help the new players catch up to the old, eh?
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Evangeline Vice
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Posted - 2009.02.04 17:10:00 -
[294]
At the wormholes i started crying from joy. At the T3 i was OMFG! OMFG! At the skill-que i peed my pants..
Please no more or you will get me really into a psychiatric hospital!
Thank you CCP and all the team's that are behing the new expansion.
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Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.04 17:11:00 -
[295]
Originally by: CCP Hypnotic
Originally by: Mynxee CCP queue guys: Can I have your babies now? And bake you cookies?
1) Not yet, wait till you see what else we're doing...
ok what else that is listed on the "Drawing board" did you sneek into this expansion?
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Red 7
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Posted - 2009.02.04 17:14:00 -
[296]
Originally by: Ahro Thariori Edited by: Ahro Thariori on 04/02/2009 17:09:21
Originally by: Red 7 There's actually a very simple way to implement the use of skill books. Give the queue 5 slots and allow the drag and drop of skill books into it. The book moves from your hanger into the slot and can then be used in the plan. If you wanna take it out - you can either drag it back to your hanger (in which case if it's queued it's removed) or treat them like rigs (you can't take them out).
I like that. But just being able to put skills with unmet prereqs into the head + sanity check might be easier to implement.
Aye - but that would mean changing an underlying mechanic of how skills dependancies are checked. Having something in the queue manager (as it's new code) will allow the existing mechanic to remain the same and the new queue system to deal with dependancies and it's associated logic.
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2009.02.04 17:14:00 -
[297]
Yay!
The Real Space Initiative - V5 (Forum Link)
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Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.02.04 17:14:00 -
[298]
Edited by: Sky Marshal on 04/02/2009 17:14:34 Well, finally... Two months after Ghost Training removal... To have something not really good.
Indeed, have the possibility to queue one or two skills (at any time) would be interresting. But the actual choice is too powerful.
It will help to create fastly new characters too easily. And so boost the Alt Market and maybe farming characters.
Real beginners will appreciate it, for sure, but I don't think it is a good choice.
/miss Ghost Training ___________________
EVE "Community" become more like WoW each day, with his fanboy attitude. Simplistic logic, Lazy thinking, No capacity to comprehend same a justified whine... |
Ahro Thariori
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Posted - 2009.02.04 17:16:00 -
[299]
Originally by: Red 7
Originally by: Ahro Thariori Edited by: Ahro Thariori on 04/02/2009 17:09:21
Originally by: Red 7 There's actually a very simple way to implement the use of skill books. Give the queue 5 slots and allow the drag and drop of skill books into it. The book moves from your hanger into the slot and can then be used in the plan. If you wanna take it out - you can either drag it back to your hanger (in which case if it's queued it's removed) or treat them like rigs (you can't take them out).
I like that. But just being able to put skills with unmet prereqs into the head + sanity check might be easier to implement.
Aye - but that would mean changing an underlying mechanic of how skills dependancies are checked. Having something in the queue manager (as it's new code) will allow the existing mechanic to remain the same and the new queue system to deal with dependancies and it's associated logic.
Well, we don't have the source here so we can't tell for sure which approach is better. But I agree on this abstract level.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2009.02.04 17:17:00 -
[300]
It's not quite the queue I wanted, but it's a hell of a lot better than the queue I have right now. Thanks!
Also, will there be an API for the queued skills? It'll be nice to have EveMon only bug me when the last skill is finishing. ----------- Herschel's Cruiser BPC Store |
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