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Author |
Thread Statistics | Show CCP posts - 17 post(s) |

Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.04 14:56:00 -
[211]
http://ccp.vo.llnwd.net/o2/devblog/img/skillqueue_final2.png
I like the information in the queue.
Maybe just a bit more varieties in colors, especially that they match the currently used color-scheme.
The top bar on the right side is nice where you can see the duration and distribution of the queued skills.
*hugskissesandallthegoodies*
Just please also give us a skill to increase the time in the queue available. |

Metalcali
Amarr
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Posted - 2009.02.04 14:57:00 -
[212]
Agreed with other posts, this queue is more than enough and thank you for that CCP. Most people upset in this thread saw a gift and are upset it isn't what they wanted, never having to train skills again almost. This gets a lot of the small skills out of the way and helps you plan out your plans better, and you didn't have to add this feature in the first place. But, I did like the idea someone had about a skill that increases time for the queue, it would be nice, but give it a really long skill train for it, say x10 to x16.
Also, while it could be a marketing ploy, also try to look at this from a role playing perspective. If you want to learn something in real life, you read a book or website or something and have to do this actively. Yes this is the future, so it should be easier naturally, but they can't just give you everything all at once, isn't realistic with the game, and yes, wouldn't be smart from a financial stand point. CCP does give good things, and a great game, if you don't like it, why do you still play the game ? |

Devon Rotel
Solstice Systems Development Industries
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Posted - 2009.02.04 14:58:00 -
[213]
This is certainly welcome news and a step in the right direction. I am not going to comment on the ins and outs of whether it should 24hrs or longer, or after each skill finishes but rather pick up on the reason this has always been put off and why CCP have been so very hesitant in implementing this feature.
"we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE"
I really do think you underestimate yourselves and the loyalty of the player base. If you think just because you introduce skill training people are not going to play the game and just tree up skills then you are missing the point. People play this game because they LIKE what is in it and what it is about. You would be introducing a feature which would make their lives simpler and easier so forget the commercial reasons now as Eve and CCP are well established and the whole pack of cards isn't going to fall down becasue of this.
The main thing that will happen is that alarm clocks will not have to be set and you will get a few less 'log-on for 10s' characters. The most that will happen is that players will tree up skills for a variety of alts, which let's face it are needed in game, but often just logged on when needed. In other words yes there would not be as many active people online but it's only because people won't have to babysit themselves or their logged on alt's to do all those little trains. Besides which, isn't that a good thing in terms of hamster performance etc? (or are we back to the commercial side and insecure about not being able to post those fantastic news threads about max. simultaneous players?).
In summary trust the player base on this one and they will love you for it (especially all those poor armed forces/travelling people who can't get on often enough and miss out on who knows how many skillpoints).
Dev
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Asterisk Grat
Best Path Inc. Ethereal Dawn
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Posted - 2009.02.04 15:00:00 -
[214]
Thank you CCP! This is something useful  |

Altaree
Eve University Ivy League
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Posted - 2009.02.04 15:01:00 -
[215]
FEATURE REQUEST: If you are going to have a skill planner, please implement 2 way integration with EVEMon. I want to move the plans from eve -> evemon -> eve. |

Jordan Musgrat
H A V O C Minor Threat.
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Posted - 2009.02.04 15:04:00 -
[216]
Originally by: Person1
24 hours is enough
Originally by: Person2
I need 1 year
Originally by: Person3
CCP is outdoing themselves, really. 24 hours is way more than we deserve.
Look, depending on people stage ingame (SP) as well as their RL occupation/life, 24 hours will be enough for some people. For others, 6 months won't be long enough. For others, who needs a queue?
The point here, is to balance all that out, and come up with something that will work for most people, and keep true to CCP's vision. 1 week will make a lot more people happy than 24 hours, and I think we could all mostly agree that it in no way infringes on CCP's vision to have a social community of people playing and interacting in EvE. |

Tor Anasa
Caldari K.T.P
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Posted - 2009.02.04 15:04:00 -
[217]
Why don't you allow skill changes via a web interface also ?
Everyone has mobiles these days and most of them have the ability to browse the web so this is an ideal vessel to take advantage of and would be a great addition to the game also.
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permion
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Posted - 2009.02.04 15:08:00 -
[218]
Logically speaking if someone doesn't want to be social they're just going to log in for 5 mins to set their queue. No matter how long the queue is or isn't.
___
Massive improvements from what was. |

Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2009.02.04 15:09:00 -
[219]
YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs |

Gloria Lewis
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Posted - 2009.02.04 15:11:00 -
[220]
The 24 hour limit is not needed. It stops people who are unable to login for longer than 1 day being able to use the queue, and you accomplish what, stopping people from "setting a long skill plan and not playing the game they have paid for". The group who pays for a game only to change skills and not socialize must be very marginal. By inconveniencing that small group you also inconvenience the larger group that has holidays, work trips and whatnot that makes them unable to play the game even if they wanted to. You should really rethink the limit. |
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Sidrat Flush
Caldari Life is Experience Rally Against Evil
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Posted - 2009.02.04 15:12:00 -
[221]
I really think people are missing the point.
The queue will start any skill within a 24 hour period. So you've got the level 5 skill that'll take seven days. That one goes at the bottom of the queue at the 23rd hour mark, then you put in the smaller training times before hand.
Providing the skill STARTS training within the 24 hour window then you're good to go. Just set the longest skill at the end so in effect you've queued up for the level 5 skill (seven days to over a month) plus the shorter skill(s) before hand.
Of course those in the military or on offshore rigs still miss out on skill training if they're on a two plus month tenure and can't log on.
What I want to know is, when does that 24 hour period start? Because if people aren't careful about how they use the queue feature, they'll be forever micromanaging the little skills rather than spend time playing the game anyway.
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Louis deGuerre
Gallente Public Funded War Targets
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Posted - 2009.02.04 15:14:00 -
[222]
Cherry tree sheds its leaves Capsuleers cry out in joy Sun rises in the East Wishes are fulfilled |

Kayn Otar
Samurai Syndicate
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Posted - 2009.02.04 15:17:00 -
[223]
Certificate Integration Feature Request: Right-click a certificate and select "Add to queue."
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MotherMoon
Huang Yinglong
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Posted - 2009.02.04 15:18:00 -
[224]
can we be allowed maybe to add a skill book to our character without training it? so it stays at level 0?
Or is this impossible for how skill training works. |

Khanak Hryad
Amarr We See Dead People
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Posted - 2009.02.04 15:20:00 -
[225]
Originally by: DrAtomic
Originally by: Khanak Hryad Edited by: Khanak Hryad on 04/02/2009 14:34:48 For everyone complaining about how "I work too much" or "I can only get on during the weekends" and want to make the 24 hr limit longer, what on earth are you doing now that makes it different??
I'm going to be away for 27 days soon and I'll share my account info with someone I trust (EALA breach but feck me there is no other solution).
For normal play periods the 24 hour queue thingy is something that could be usefull somewhat in some situations (more usefull for new players then for us oldies) allthough nothing more then a 'zoethoudertje' in Dutch.
I don't mean this in a rude way at all, but that's your own, personal situation, and is unique situation at that, since few people go anywhere for that amount of time without access. That being said, a 24 hour skill queue wouldn't change your situation, nor anything short of a 2 week queue, maybe even a month, would be useful for that situation.
Again, though, that is your own situation, and not a good representation of the general EVE population. So while CCP can develop a tool that pleases the general population, maybe 80%, there's always going to be that 20% that are ****ed off about it. For those who are casual players, or don't anticipate being unable to login for more than a few days at a time, the tool will work for them. For those who are away for a month (or more) at a time, this probably won't be useful for them, BUT it can at least allow them a few low rank skills in before they have to leave or whatever. |
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CCP Fear

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Posted - 2009.02.04 15:22:00 -
[226]
Originally by: Graisse Edited by: Graisse on 04/02/2009 14:50:09
Originally by: CCP Fear
Yes, this is for Apocrypha and will be on SiSi.
When?
Also, We are working on getting on getting an in-game screenshot for you into the devblog, hopefully today.
Press print screen Upload to ftp Win
SoonÖ and I don't get access to these things like FTP.... I'm just glad I can still use the forums! |
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2009.02.04 15:22:00 -
[227]
Edited by: FireFoxx80 on 04/02/2009 15:24:20 Please don't extend the skill queue beyond 24h.
As the DevBlog says, we all have lives outside of Eve, however this shouldn't be an instant 'easy mode' button. Whilst I can appreciate that some people cannot log in every 24h (me included), we've managed to cope for the past 5 years, I'd still like to see people having to use their brains a little bit and plan their skills accordingly. Those who do have active access to the game should continue to maintain some element of advantage over those who don't; similar to the current autopilot mechanics, whereby you actually loose out a little if you aren't 100% active at the controls (15km warp-in).
Ninja edit: Personally, I've got quite good at partly-training skills into 'manageable chunks' of my lifestyle. So I have 2d skills for weekends, 8h skills for the working day and sleep, and so on. It's not had to do with a little bit of effort.
I hope this isn't the start of CCP Jumping the Shark. |

Casiella Truza
White Rose Society
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Posted - 2009.02.04 15:24:00 -
[228]
Nice to see this, but here's another vote for connecting this to certificates in some way. Not quite sure how that will work with the 24-hour limitation, but you're smart folks and I'm sure you can figure something out. |

J c
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Posted - 2009.02.04 15:24:00 -
[229]
Thank-you CCP, very much appreciated. |

Mynxee
Hellcats The Bastards.
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Posted - 2009.02.04 15:25:00 -
[230]
As described, the skill queue addresses 99.9% of my irritation with managing short skills. As much as I love EVE, I do have to play Real Life sometimes. This makes it so much easier.
Now the Real Life game Won't crush my EVE ambitions. Brilliance queued, at last!
***
CCP queue guys: Can I have your babies now? And bake you cookies?
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Jack Gilligan
Dragon's Rage Ethereal Dawn
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Posted - 2009.02.04 15:26:00 -
[231]
Originally by: MotherMoon can we be allowed maybe to add a skill book to our character without training it? so it stays at level 0?
Or is this impossible for how skill training works.
Good idea there. Why not allow the "learning" of a skillbook even if you can't train it?
There is already a lock in the system that keeps you from training up a skill if you lose a prerequisite (ie: due to clone skill loss) so it shouldn't be a matter of this opening an exploit.
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Jordan Musgrat
H A V O C Minor Threat.
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Posted - 2009.02.04 15:27:00 -
[232]
Originally by: FireFoxx80 Please don't extend the skill queue beyond 24h.
As the DevBlog says, we all have lives outside of Eve, however this shouldn't be an instant 'easy mode' button. Whilst I can appreciate that some people cannot log in every 24h (me included), we've managed to cope for the past 5 years, I'd still like to see people having to use their brains a little bit and plan their skills accordingly. Those who do have active access to the game should continue to maintain some element of advantage over those who don't; similar to the current autopilot mechanics, whereby you actually loose out a little if you aren't 100% active at the controls (15km warp-in).
I hope this isn't the start of CCP Jumping the Shark.
It's a game more than anything, so it shouldn't be too difficult to train skills. The time you spend ingame shouldn't affect what skills you train, only how good you are at pvp, and what you're able to accomplish. CCP doesn't sell you a service based on "pay us money and you'll have fun, you'll never be griefed, you'll accumulate lots of isk/ships/stuff, and be famous." They do, however, sell their service with the promise that "skills continue offline, so that you're always training a skill." Now this new skill queue is going to complement that, and it needs to do its job right, and not be some sort of lame wannabe skill queue. We've been asking for this for years, hopefully it will be done right. -----------
Primary is family values, secondary is 0.0... |

Kastal
Deadly Disco
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Posted - 2009.02.04 15:29:00 -
[233]
Nice... i can now get those crappy short skills done without stopping what i'm doing every hour...
But one question, Is it possible to queue a skill that has a pre-requisite? e.g Armored Warfare V > Armor Warfare Spec I
I read that you'll have to implant skills to queue them but how can we if we don't have the pre-req yet?
Thumbs up anyways! _ Ordinarily he was insane, but he had lucid moments when he was merely stupid. GBR is Recruiting! |

Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.04 15:29:00 -
[234]
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
they ruined EVE!
(Is joking people!)
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Squably
Minmatar Invenio Inceptum
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Posted - 2009.02.04 15:30:00 -
[235]
Originally by: LaVista Vista YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs
pff attentionwh*re get ur butt out of ccp's behind n do what ur for Signature removed. Please do not imply profanity in your signature. Navigator
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DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.04 15:32:00 -
[236]
Edited by: DrAtomic on 04/02/2009 15:35:35
Originally by: Jordan Musgrat I think we could all mostly agree that it in no way infringes on CCP's vision to have a social community of people playing and interacting in EvE.
Originally by: CCP Vision
EVE is a social game and we want you exposed to other players
Originally by: CCP Solution
Babyskill queue system allowing you to train heaps of quick skills without logging in.
Originally by: person 1
Woot now I can sit on the sofa and watch television without being logged in and constantly checking on my skills.
Result=less social exposure, normally he would have been logged in and would have been exposed to corp/alliance chat that would have let to interaction at one point or another.
Originally by: person 2
Sweet now I learn lot's of smaller skills without having to be logged in over the weekend.
Result=less social exposure, since normally he would have set a level 5 if he couldn't play over the weekend and now will be less online
Originally by: person 3
Woot no more alarm clocks to set to change skills.
Right, and you actually believe yourself? But say you did then you are logging in less and therefor == less social exposure.
Originally by: person 4
Sweet no more timemanagement with my skills I can now set and forget and simply check it the next time I feel like playing somewhere the coming weeks.
Result=less social exposure.
Originally by: person 5
As described, the skill queue addresses 99.9% of my irritation with managing short skills. As much as I love EVE, I do have to play Real Life sometimes. This makes it so much easier.
Result=less social exposure.
*. all quotes here are real responses.
The best result I see from the system is exactly the opposite of what CCP is trying to achieve. How many times didnt you log in to finish that 1 hour skill and ended playing for hours chatting and having fun with your corpies? How many times did you stay logged in just to finish that 30 minutes on this skill? With this system that will all be gone.
If CCP would reverse the system (i.e. only allow skills to be queued that take longer then 24 hours to complete) it would actually have no impact on current social exposure experienced and still fill the skill queue need.
The logic here is that people training long skills are either playing the game or on a skill training only break for whatever reason but the skillqueue won't effect either their status. It will however motivate people who take a break for whatever reason (i.e. 6 months service in Iraq) to keep paying their accounts and start playing again as soon as they return whereas they would normally cancel and may not even think of Eve again.
Customer retention is as important to the health of a mmorpg as it is to draw in a steady stream of freshblood. And on the plus side CCP would be earning money which they wouldnt be earning otherwise without any additional effort.
edit: added quote. Also I'm out of this thread, CCP rethink your logic to see if the solution fits your logic if it does then fine but don't complain people logging in less after the implementation. - - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
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Southern Suzy
Minmatar THE INTERNET.
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Posted - 2009.02.04 15:33:00 -
[237]
Originally by: Casiella Truza Nice to see this, but here's another vote for connecting this to certificates in some way. Not quite sure how that will work with the 24-hour limitation, but you're smart folks and I'm sure you can figure something out.
They otta fix those certificates first then. So wait this is the end of my post allready?
Moooooobbbbiiiiiieeeeeesssss |

Salpad
Caldari Carebears with Attitude
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Posted - 2009.02.04 15:37:00 -
[238]
Originally by: clone 1 Don't allow skill queue training for trial accounts.
That is all.
That is extremely wrong! Do most definitely allow skill queueing for trial accounts. We want to make trial play a pleasant experience.
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Belliana
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Posted - 2009.02.04 15:40:00 -
[239]
Originally by: Devon Rotel "we did worry that if we didn't fix ghost training when it was first discovered that some players might just set 30 day skills at the end of their month subscription and become less active in EVE"
I really do think you underestimate yourselves and the loyalty of the player base.
Really?  |

Zex Maxwell
Caldari
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Posted - 2009.02.04 15:41:00 -
[240]
If CCP will add a planner, whats going to happen to EVEmon? |
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