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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
![Prideful Prideful](https://images.evetech.net/characters/1566026802/portrait?size=64)
Prideful
Caldari Intergalactic Peace Organization Arcane Alliance
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Posted - 2009.02.04 21:30:00 -
[391]
THANK YOU CSM
Im very appreciative of this, I just hope the queue limit doesn't become so long that people stop playing even ;} |
![Roc Wieler Roc Wieler](https://images.evetech.net/characters/661699191/portrait?size=64)
Roc Wieler
Freeform Industries
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Posted - 2009.02.04 21:34:00 -
[392]
Not clear from the screenshot, so gonna ask.
Can I queue a level1 skill, the same skill level 2, the same skill level 3? Or does it only allow you to queue skills you already have? IE: gunnery 2 to gunnery 3, social 2 to social 3, etc. |
![Mulux Mulux](https://images.evetech.net/characters/1858905046/portrait?size=64)
Mulux
Amarr
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Posted - 2009.02.04 21:39:00 -
[393]
Great news yay :)![Wink](/images/icon_wink.gif) ![Very Happy](/images/icon_biggrin.gif) ![Razz](/images/icon_razz.gif) |
![TU144 TEPPOPNCT'CMEPTHNK TU144 TEPPOPNCT'CMEPTHNK](https://images.evetech.net/characters/1659741371/portrait?size=64)
TU144 TEPPOPNCT'CMEPTHNK
Caldari State War Academy
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Posted - 2009.02.04 21:39:00 -
[394]
hmmm so its a pre nerfed release 24 hours ? way not long enough |
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![CCP Eris Discordia CCP Eris Discordia](https://images.evetech.net/characters/746115465/portrait?size=64)
CCP Eris Discordia
![](/images/icon_dev.gif)
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Posted - 2009.02.04 21:39:00 -
[395]
Originally by: Orion GUardian This is made of win and Cake
Best type of cake and refused as UI colourstory but still so awesome cake. The taste of sugar and foodcolouring tastes of inspiration to me |
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![ollobrains2 ollobrains2](https://images.evetech.net/characters/1059701158/portrait?size=64)
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.04 21:40:00 -
[396]
more background noise while we wait for ccp to get this patch onto sisi, still 24 hour skil queue i like good work |
![Xornicon Altair Xornicon Altair](https://images.evetech.net/characters/652678219/portrait?size=64)
Xornicon Altair
Woopatang Primary.
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Posted - 2009.02.04 21:41:00 -
[397]
Originally by: CCP Eris Discordia
Originally by: Orion GUardian This is made of win and Cake
Best type of cake and refused as UI colourstory but still so awesome cake. The taste of sugar and foodcolouring tastes of inspiration to me
The cake is a lie.
When will CCP implement the Weighted Companion Cube? |
![Leumas Kharzim Leumas Kharzim](https://images.evetech.net/characters/1678965152/portrait?size=64)
Leumas Kharzim
Amarr Intaki Armaments
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Posted - 2009.02.04 21:41:00 -
[398]
Originally by: Roc Wieler Not clear from the screenshot, so gonna ask.
Can I queue a level1 skill, the same skill level 2, the same skill level 3? Or does it only allow you to queue skills you already have? IE: gunnery 2 to gunnery 3, social 2 to social 3, etc.
Answer:
Originally by: CCP Fear Skills can be added to multiple levels. I see a few of you are asking about that.
I could thus add level 1, 2, 3 etc. and it will train all those levels.
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![Ariesen Serenity Ariesen Serenity](https://images.evetech.net/characters/1089266598/portrait?size=64)
Ariesen Serenity
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Posted - 2009.02.04 21:43:00 -
[399]
ThankyouThankyouThankyouThankyouThankyouThankyouThankyouThankyouThankyouThankyouThankyouThankyou!
I never got into the 'ghost training' but I've had many a 3am alarm! This rocks!!
I hate to even ask, but can you make it 48hrs? that way we could at least get level V started on some of the lower ranked skills...but 24hrs is awesome! |
![Nytemaster Nytemaster](https://images.evetech.net/characters/975223932/portrait?size=64)
Nytemaster
The Perfect Storm Controlled Chaos
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Posted - 2009.02.04 21:48:00 -
[400]
If I'm paying my monthly fee, why is there a que-time limit of 24 hours? This is my main character and I recently had issues when my computer went boom. Now luckily I had a long skill set and didn't lose out on much training time.
You've set up the system where ghost-training is not possible anymore, now just give us a skill que so that IF something happens like this again, as long as my account is active I'll train new skills. 24 hours is nice and is better than nothing. However, if I did not get a new computer recently I would have cancelled the account. With skill-queing I would not have even considered it.
Think about it a bit more before implementing a 24 hour time limit. |
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![MotherMoon MotherMoon](https://images.evetech.net/characters/202990180/portrait?size=64)
MotherMoon
Huang Yinglong
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Posted - 2009.02.04 22:00:00 -
[401]
Originally by: Nytemaster If I'm paying my monthly fee, why is there a que-time limit of 24 hours? This is my main character and I recently had issues when my computer went boom. Now luckily I had a long skill set and didn't lose out on much training time.
You've set up the system where ghost-training is not possible anymore, now just give us a skill que so that IF something happens like this again, as long as my account is active I'll train new skills. 24 hours is nice and is better than nothing. However, if I did not get a new computer recently I would have cancelled the account. With skill-queing I would not have even considered it.
Think about it a bit more before implementing a 24 hour time limit.
you forget, you can always stick a 30 day skill at the end of it. And then add in more before that one starts to train.
It's for small skills only.
SO inother words, just keep quing up small skills while leaving a big skill at the end.
thus unless your computer is off for like a month you'll keep training for a month.
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![Yakia TovilToba Yakia TovilToba](https://images.evetech.net/characters/747034915/portrait?size=64)
Yakia TovilToba
Halliburton Inc.
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Posted - 2009.02.04 22:02:00 -
[402]
I don't think this is right, you shouldn't do this. You gave good reasons why you don't want it (this makes people log in more often etc.). But people whined on forums. And you gave in. This creates another precedent, people realize that whining has an effect and will whine even more to get other things awell.
It's the same with kidnapping. Serious governments don't pay ransom or at least don't admit it. They know that if they do pay, this will animate kidnappers/hijackers to kidnap even more. No money, no motivation for kidnapping. They don't give in.
You should stay steadfast aswell. When people notice that whining won't bring any changes, they'll finally stop and we won't have such a whine-forum. In other MMOs they already point at eve forums as a place for whiners. You shouldn't support this trend by giving in to whiners.
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![FireFoxx80 FireFoxx80](https://images.evetech.net/characters/1045747895/portrait?size=64)
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2009.02.04 22:05:00 -
[403]
Originally by: Jordan Musgrat It's a game more than anything, so it shouldn't be too difficult to train skills. The time you spend ingame shouldn't affect what skills you train, only how good you are at pvp, and what you're able to accomplish.
Why not? This is the model that 90% of the MMOs out there use. WoW uses a grind-based skilling system, so does UO, so does NavyField. Eve is fairly unique in it's current system of time-based skill system and remember, this is a real-time based system, not game-time based skill increase.
But as you say, "it's a game more than anything". Given that people have begged, demanded, and even ragequit over this issue; people seem to be taking the lack of training for a few hours awfully seriously.
Originally by: Jordan Musgrat CCP ... sell their service with the promise that "skills continue offline, so that you're [b]always[b] training a skill." Now this new skill queue is going to complement that, and it needs to do its job right, and not be some sort of lame wannabe skill queue.
I'd like to see where you're quoting that from, especially the "always" part. AFAIK CCP have always said that skill training will continue whilst you're offline, but have been fairly clear that this would only complete the current level. (note that this comes from both game advertising, and forum comments from CCP employees)
CCP have always been clear that any skill queue would have to be heavily nerfed. I am not going to regurgitate the comments made about potential exploits, character farming, or anti-social behaviour here; but CCP themselves recognise that this may potentially be a bad thing for Eve.
Originally by: Jordan Musgrat We've been asking for this for years, hopefully it will be done right.
The irony being that this skill queue, even with the 36, 48, or 72 hour queue that people are arguing for, doesn't actually help those who 'have been asking for years'. I've been using this main for nearly 5y now, and I'm looking at 65m+ SPs. Even something like a 30d skill queue would be useless for me, as I am looking at 34-64d skills these days; I doubt CCP will pander to my wishes of not having to login for the best part of 3 months. I admit, my alt is 'only' 3y old, but even he has fewer and fewer skills that will sum to 24h, most are at least 2d.
This only really benefits new players, those who are staring at several 15minute skills. It doesn't truly benefit you, me, or most of the current Eve population - it probably makes things worse for us, as newer players will be able to catch up quicker. It is a simple parlour trick for newer players, and a small convenience for most (see my comment above about rapidly running out of <1d skills to train).
However, if you want to support Eve in it's slow march to mindless gameplay, be my guest.
What I do the rest of the time |
![Kamikaze Dan Kamikaze Dan](https://images.evetech.net/characters/277169375/portrait?size=64)
Kamikaze Dan
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Posted - 2009.02.04 22:07:00 -
[404]
Woohoo! what great news to start my day!
As a high(ish) SP character, I think the 24 hours is fine. Why? It means that the skill I might desperately want to train while on holidays that would last can actually be trained, even though the level 4 of it would finish about 12 hours too late otherwise. Plus, The number of times I have delayed my training program by a week to get the last 8 hours of level 4 finished so I can train level 5 finally is silly. I know I got other skills done in the meantime, but they weren't the ones I really wanted at the time.
Also, this tool will make it a *lot* easier on new players to do skills and decide to hang around. How many players decide after 2 weeks of trial account that they lose too much time due to work/sleep on training and stop playing. *Anything* that keeps more new players in the game has to be good. For the PvP crowd, its more potential targets/recruits. For the carebears, more potential buyers. Everyone wins.
One thing I'd like to be able to do with my skill page, especially with new queue comign up and wanting to add toit, is be able to hide my level 5 skills while hunting for what to train (like the checkbox for make partial skills yellow and obvious). Afterall, it's not like I will be able to add them to the queue anymore! It would also mean I could look at certain skill categories and not have them scrolling off screen :)
Thanks Dan |
![adriaans adriaans](https://images.evetech.net/characters/171442461/portrait?size=64)
adriaans
Amarr Ankaa.
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Posted - 2009.02.04 22:19:00 -
[405]
FINALLY!!! :D
the bad is though, that i almost only got 30+ day skills left by now lol.... sweet to have for my new alt though :D |
![Yrrab Khanir Yrrab Khanir](https://images.evetech.net/characters/1177360405/portrait?size=64)
Yrrab Khanir
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Posted - 2009.02.04 22:20:00 -
[406]
A haiku on recent developments.
The queue comes at last The stars can sing their praises And we all sleep sound
--------------------------------------
A haiku on my first month with eve
Looking at the moon With a woman who loves me Right click. Warp to. WEEEEEEEEEEEEEEEEEEEE!!!
Yrrab Khanir We The People |
![mach18 mach18](https://images.evetech.net/characters/526113223/portrait?size=64)
mach18
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Posted - 2009.02.04 22:24:00 -
[407]
Make it longer! I've been playing for almost 6 years and deserve a longer queue because I need a rest! Not too technical a response an afraid ![Very Happy](/images/icon_biggrin.gif) |
![Dell Piano Dell Piano](https://images.evetech.net/characters/777587184/portrait?size=64)
Dell Piano
Caldari Astrowave
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Posted - 2009.02.04 22:26:00 -
[408]
Thanks CCP ![Surprised](/images/icon_surprised.gif)
First you give us "Wormland" and now a much needed skillqueue
many millions thanks again (Keep them somwhere save with the rest you got)
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![Carinosa Peligrosa Carinosa Peligrosa](https://images.evetech.net/characters/1369480918/portrait?size=64)
Carinosa Peligrosa
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Posted - 2009.02.04 22:27:00 -
[409]
Originally by: FireFoxx80 I've been using this main for nearly 5y now, and I'm looking at 65m+ SPs. Even something like a 30d skill queue would be useless for me, as I am looking at 34-64d skills these days... This only really benefits new players, those who are staring at several 15minute skills. It doesn't truly benefit you, me, or most of the current Eve population[.]
You're misunderstanding. It certainly benefits you. Look at it like this. It's 20:30 on 4-Feb right now. You manually start a 29 day + 22 hour hour skill. It's scheduled to finish at 6-Feb, 18:30, while you're still at work. So at any point between 5-Feb 18:30 and 6-Feb 18:30, you queue up your next skill. Therefore, when you're at work and the skill finishes, you don't lose any time.
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![SpaceSlag SpaceSlag](https://images.evetech.net/characters/1243747657/portrait?size=64)
SpaceSlag
Gallente the undivided Negative Ten.
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Posted - 2009.02.04 22:29:00 -
[410]
Request:
Two words: Dual Training
Its great that we will be able to queue up skills to train that will start within a 24 hour period, but what about dual train? Possibly train all skills that use the same attribute modifiers or SP/hr at one time? Or a specific two skills? Say I want every single jury rig skill going to 5 and want to go back to what's important in the whole scheme of things - actually playing the game. I want to worry about who I'm shooting next, or what fleet is coming up the pipe. I (and the majority of veteran capsuleers) really don't give a hoot about being bothered by Aurora's voice coming over the comms and Skill Training Completed blasting through the chatter of Teamspeak/Ventrillo.
Please CCP? PLEASE Become a pirate without fear of death!
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![Tres Farmer Tres Farmer](https://images.evetech.net/characters/1657942745/portrait?size=64)
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2009.02.04 22:33:00 -
[411]
Edited by: Tres Farmer on 04/02/2009 22:33:51 This caters the low SP chars MUCH more than the >6month players...
Are you making a joke ccp?
What did the playerbase asked for?
A skillque, where you can span over some months with 2 lvl5's, so the out-of-home-peeps wont have to worry about loosing SP.
What did you give us?
A que, which is obvisiously aimed at youngsters with plenty of lvl1 and lvl2.. so they have an easier live when they start at m12 and stay here for their average 6months..
Not very customer freindly CCP Eris Discordia.
I would suggest: A one-time-a-year possibility to que up skills for a period of 3 months, for the out-of-home peeps.. Maybe even make it some function within the borders of 24hrs/50max and 1time/year with 1max..
Forge '07 on Sale
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![Malthros Zenobia Malthros Zenobia](https://images.evetech.net/characters/867540149/portrait?size=64)
Malthros Zenobia
Cadian Special Operations Command
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Posted - 2009.02.04 22:34:00 -
[412]
Some of the self-centered whines in this thread are just hilariously stupid. This lets us, for 24 hours, set up to 50 skills to train, with #50 being able to be small energy turret 1, or Minmatar Titan V.
Going on vacation or a business trip? Set 23 hours of short skills you want and then a long skill you need or want.
Then again, I still ask myself why I trained cruise missile spec V, when I fly my nighthawk now and not a Raven.![ugh](/images/icon_ugh.gif)
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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![FireFoxx80 FireFoxx80](https://images.evetech.net/characters/1045747895/portrait?size=64)
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2009.02.04 22:34:00 -
[413]
Originally by: Carinosa Peligrosa
Originally by: FireFoxx80 I've been using this main for nearly 5y now, and I'm looking at 65m+ SPs. Even something like a 30d skill queue would be useless for me, as I am looking at 34-64d skills these days... This only really benefits new players, those who are staring at several 15minute skills. It doesn't truly benefit you, me, or most of the current Eve population[.]
You're misunderstanding. It certainly benefits you. Look at it like this. It's 20:30 on 4-Feb right now. You manually start a 29 day + 22 hour hour skill. It's scheduled to finish at 6-Feb, 18:30, while you're still at work. So at any point between 5-Feb 18:30 and 6-Feb 18:30, you queue up your next skill. Therefore, when you're at work and the skill finishes, you don't lose any time.
But I'd naturally juggle those times anyway... Set the 22h to run some of it's period, probably when I wake up in the morning (22-8 = 14h); run the 29 day skill; then finish off the remaining 14h in a single workday/evening.
What I do the rest of the time |
![Malthros Zenobia Malthros Zenobia](https://images.evetech.net/characters/867540149/portrait?size=64)
Malthros Zenobia
Cadian Special Operations Command
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Posted - 2009.02.04 22:36:00 -
[414]
Originally by: Yakia TovilToba
I don't think this is right, you shouldn't do this. You gave good reasons why you don't want it (this makes people log in more often etc.). But people whined on forums. And you gave in. This creates another precedent, people realize that whining has an effect and will whine even more to get other things awell.
It's the same with kidnapping. Serious governments don't pay ransom or at least don't admit it. They know that if they do pay, this will animate kidnappers/hijackers to kidnap even more. No money, no motivation for kidnapping. They don't give in.
You should stay steadfast aswell. When people notice that whining won't bring any changes, they'll finally stop and we won't have such a whine-forum. In other MMOs they already point at eve forums as a place for whiners. You shouldn't support this trend by giving in to whiners.
I forgot how long you've played (or been on the forums I should say), but I can recall a skill queue being on the drawing board back in 2005, if not earlier. The fact it was there is one of the main reasons people whined about CCP not giving us one.![Wink](/images/icon_wink.gif)
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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![Komen Komen](https://images.evetech.net/characters/1041263132/portrait?size=64)
Komen
Gallente Aliastra
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Posted - 2009.02.04 22:39:00 -
[415]
Edited by: Komen on 04/02/2009 22:41:32 Edited by: Komen on 04/02/2009 22:40:11 Edited by: Komen on 04/02/2009 22:39:00
Originally by: Eris Discordia WeŚre developing a skill queue. IŚm expecting that the bearer of good news is praised and flattered. The CSM was happy to hear we were developing a skill queue, but their songs of praise were rather short. I expect haikus.
Strings of syllables cannot describe unto devs how joyful this is
Edit: Also, your hair looks nice.
There, flattery AND haiku. Just don't expect foot massages unless you pony up air fare. ![Laughing](/images/icon_lol.gif)
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![Arte Arte](https://images.evetech.net/characters/807779608/portrait?size=64)
Arte
AFK
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Posted - 2009.02.04 22:45:00 -
[416]
Originally by: Yakia TovilToba
...You should stay steadfast aswell. When people notice that whining won't bring any changes, they'll finally stop and we won't have such a whine-forum. In other MMOs they already point at eve forums as a place for whiners. You shouldn't support this trend by giving in to whiners.
Find an MMO that has the same skill progression as Eve and then you can start complaining about a queue system. It simply does not make more people log in, if logging in is meant to mean 'play the game for any length of time'. Logging in for 2 minutes to change skill is not a good reason to not allow queue. Your arguement was valid when we had ghost training. With that, and a queue, there'd be no need to log on. Now, there is.
And using kidnapping to demonstrate the validity of your arguement is as poor a tactic as using yellow to get your post noticed. It's irrelevant.
Try saying...
"Star Wars Galaxies went to change their game completely to the NGE and people whined. But they were steadfast and ignored the whiners and didn't give in... " Look where that got them.
This game has to, and is evolving. It's an evolution, not a revolution. I'm kinda glad that it seems evident that you don't read the infamous whines and immaturity on the WoW forums. You've not lost all credibility.
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![Yrrab Khanir Yrrab Khanir](https://images.evetech.net/characters/1177360405/portrait?size=64)
Yrrab Khanir
Amarr We The People
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Posted - 2009.02.04 23:14:00 -
[417]
I think this is a great addition, especially for my girlfriend who gets calls from work to change up my training. As for the criticisms, it is hard not to read them and hear an orchestra of tiny tiny violins. Yes, this is less helpful depending on how developed your main is, but close your eyes and imagine your own Day One. Allow the new folk a moment of blissful rejoicing and maybe CCP will give you some giant new ships to play in.
Or maybe just a new track of music... All violins... very very quiet...
A Haiku on Recent Developments.
The queue comes at last And stars will sing their praises We all sleep soundly
--------------------------------------
A Haiku on my First Month with Eve
Looking at the moon With the woman who loves me Right click. Warp to. WHEEEEEEEEEEEEEEEEEEEE!!!
Yrrab Khanir We The People Corp. |
![Rogerano Rogerano](https://images.evetech.net/characters/187928093/portrait?size=64)
Rogerano
Minmatar Einherjar Rising Cry Havoc.
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Posted - 2009.02.04 23:21:00 -
[418]
You know, this is awesome... but seriously - double-u tee eff - why did this take so long? It has been an issue for as long as I can remember (since 2004). |
![Detalet Detalet](https://images.evetech.net/characters/581532660/portrait?size=64)
Detalet
Gallente United Mining and Engineering Group
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Posted - 2009.02.04 23:24:00 -
[419]
I'm loving the idea of having a skill queue feature in the game for those over night / at work skill swaps.... and I hate to be one to recieve a gift and ask for more... but what about those of us who serve in the military who might not touch a PC for a year (until we all come home)and some change but are still actively paying on our accounts? I'm sure you know... there's alot of us.
But I do wish to thank you and I am grateful for what you are giving. |
![Ki Tarra Ki Tarra](https://images.evetech.net/characters/320063482/portrait?size=64)
Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.02.04 23:41:00 -
[420]
Originally by: Carinosa Peligrosa
Originally by: FireFoxx80 I've been using this main for nearly 5y now, and I'm looking at 65m+ SPs. Even something like a 30d skill queue would be useless for me, as I am looking at 34-64d skills these days... This only really benefits new players, those who are staring at several 15minute skills. It doesn't truly benefit you, me, or most of the current Eve population[.]
You're misunderstanding. It certainly benefits you. Look at it like this. It's 20:30 on 4-Feb right now. You manually start a 29 day + 22 hour hour skill. It's scheduled to finish at 6-Feb, 18:30, while you're still at work. So at any point between 5-Feb 18:30 and 6-Feb 18:30, you queue up your next skill. Therefore, when you're at work and the skill finishes, you don't lose any time.
This!
Every skill will adventually be a short skill.
The skill queue means that you no longer need to be prepared to switch skills at the exact moment that it finishes. To keep skills going, you simply need to set the next skill during the 24 hour window before the current skill finishes.
If you are going to be away for several days, then you are going to need to plan for your absense exactly the same as you do now. This feature is not intended as a boost to those who are taking a vacation.
While it will be nice to be able to clear away a bunch of short skills while sleeping/working, I think that the biggest benefit of this feature is that it removes the need to switch skills while in the middle of game play: ie no more skill changes during combat. |
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