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1. New Dev Blog: We Are Aware of the Problem - in EVE Information Portal [original thread]
Rumor has it, CCP deployed these --------------------------------- The Seven- Blowing up someone near you.
- by isAzmodeus - at 2010.02.05 02:57:00
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2. In light of the Zephyr... - in EVE General Discussion [original thread]
I like the idea of the Zephyr, but I'd also like to see a re-skinned version available for production after a limited time (6 months to a year). This is the perfect ship for new players to try out wormholes, and more people exploring other parts ...
- by isAzmodeus - at 2009.12.16 21:34:00
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3. New Dev Blog: War is a full time job - in EVE Information Portal [original thread]
Have the LP cost also depend on rank. Each rank past level 1 gives someone a 2% discount on LP cost for every item in the FW store. Now having high rank is useful for the pilot, and counteracts the fact that they'll be a much bigger target. ------...
- by isAzmodeus - at 2009.07.14 02:46:00
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4. [Idea] Meta Sorting - in Assembly Hall [original thread]
Supported. Item management is something that eve really could improve, and this would be a nice start. --------------------------------- The Seven- Blowing up someone near you.
- by isAzmodeus - at 2009.06.14 15:04:00
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5. [Proposal] Covert cyno's in high sec - in Assembly Hall [original thread]
I'd like to see blackops get some more use, and maybe high-sec wars could be a possibility for them. I can't see many people devoting to effort to have multiple cyno alts (all with CFT V for covert portals), a black-ops alt, and a transport alt j...
- by isAzmodeus - at 2009.06.14 15:02:00
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6. Damage control module - in Test Server Feedback [original thread]
This makes sense, and actually cuts 1 more module activation/re-activation from having to be communicated between client and server. /signed. --------------------------------- The Seven- Blowing up someone near you.
- by isAzmodeus - at 2009.04.12 14:35:00
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7. New Blog: More Queue Queue - in EVE Information Portal [original thread]
I very rarely train short skills anymore, and this queue will still be great for me. My daily schedule involves the alarm going off 20 minutes into downtime, and me leaving for work 5 minutes after it is "scheduled" to finish. This means I can't r...
- by isAzmodeus - at 2009.02.04 21:07:00
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8. The Eve memes list - in EVE General Discussion [original thread]
My Raven was equipped with the following.... --------------------------------- The Seven- Blowing up someone near you.
- by isAzmodeus - at 2008.12.20 18:20:00
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9. Max Production/Research Jobs per Character Limit Q for the Devs - in Test Server Feedback [original thread]
Production limit skills should tier like market order skills. Each skill has more of an effect, depending on how advanced it is. So, Mass production would grant +1 line Advanced Mass Production would grant +3 lines. Problem solved, consistent wi...
- by isAzmodeus - at 2008.11.02 16:01:00
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10. Corporate Decorations - in Test Server Feedback [original thread]
Originally by: Rhohan Decorations should mean something. You shouldn't have Noob Chars being able to walk around with full "Fruit Salads". Maybe break it down to how the real Military does it. Awards and Medals, and maybe some other types...
- by isAzmodeus - at 2008.10.21 20:39:00
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11. Corporate Decorations - in Test Server Feedback [original thread]
I'd suggest the creation fee be lowered, and that instead of a set fee for awarding the medal, allow the corp to set the fee when the medal is created. The cost would be listed in a seperate field of the medal description. That way, it allows for ...
- by isAzmodeus - at 2008.10.19 18:51:00
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12. [Proposal] Increace the Active Warp Drive speed - in Assembly Hall [original thread]
I'd rather the accel time be dependent on the warp speed. So freighters take a while to accel, but ceptors get up to speed much more quickly than is currently done. Differentiate the ships more so that warp speed actually makes a big difference. -...
- by isAzmodeus - at 2008.09.22 21:10:00
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13. How about new approach to ship balancing - in EVE General Discussion [original thread]
Game balancing as a popularity contest? What could go wrong with this idea... --------------------------------- The Seven- Blowing up someone near you.
- by isAzmodeus - at 2008.09.04 21:24:00
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14. [Issue] Die hard fans want Ship models - in Assembly Hall [original thread]
/signed --------------------------------- The Seven- Blowing up someone near you.
- by isAzmodeus - at 2008.08.14 20:52:00
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15. [Compilation] The big mission running topic - in Assembly Hall [original thread]
I can agree with most of this, except for removing level 4s from high-sec. I would support a dynamic agent quality system where each CORP that offers missions has its agent quality adjusted based on use. At downtime, the server checks which agent...
- by isAzmodeus - at 2008.08.13 00:15:00
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16. [Proposal] Ship fitting made easy - in Assembly Hall [original thread]
Signed --------------------------------- The Seven- Blowing up someone near you.
- by isAzmodeus - at 2008.08.13 00:02:00
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17. [Issue] Arazu/Lachesis/Celestis/Maulus/Keres need a boost - in Assembly Hall [original thread]
Change the Lach and Arazu to focus on different Roles Arazu: Fleet support and anti-sniper 20% Scram range 10% Damp Falloff 5% Damp Effectiveness Cloak fitting bonus Lach: Small Gang 5% Hybrid Damage 5% Missile ROF (please stop making me use mis...
- by isAzmodeus - at 2008.07.16 17:07:00
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18. [Issue] Arazu/Lachesis/Celestis/Maulus/Keres need a boost - in Assembly Hall [original thread]
Gallente recons could definitely use a boost. I'd prefer to see the t1 versions get a slight boost, and t2 a bigger boost. Additionally, if the t2 versions lost the damage bonus for a range bonus, it might help counteract some of the limitations o...
- by isAzmodeus - at 2008.07.15 20:34:00
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19. [Issue] NPC Corps - in Assembly Hall [original thread]
To be honest, I probably wouldn't bother going after any of those people. I just see NPC corps as being related to several other threads and issues, for example suicide ganking. One of the defenses of easy suicide ganking is that 1) macros hide ...
- by isAzmodeus - at 2008.07.12 22:02:00
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20. [Issue] NPC Corps - in Assembly Hall [original thread]
If players don't want to move to the Tier2 NPC corp, then how hard is it for them to create a player corp? Very few griefers are going to go to the trouble of war-deccing a single person corp unless that person has really done something to annoy t...
- by isAzmodeus - at 2008.07.12 17:42:00
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