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61. Remove agent quality - in Player Features and Ideas Discussion [original thread]
What the title says. No agent quality = less congestion in systems. If every lvl 3 or lvl 4 agent is the same, not everyone will be in the few areas with Quality 20 agents. It will have even more effect when the across-corp LP store is added this ...
- by isAzmodeus - at 2007.04.18 02:27:00
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62. New Profession: Anti-Pirate? - in EVE General Discussion [original thread]
Allow a player to buy an anti-pirate privateer license from Concord for low-sec. This license allows a player to freely attack any negative player in low-sec (without sec status lose or sentry guns) as long as both of the following conditions are ...
- by isAzmodeus - at 2007.04.18 02:16:00
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63. Please fix the lag in Jita/Motsu/etc. - in EVE General Discussion [original thread]
Move high-sec missions to instanced deadspace. Instead of warpgates, have mini-jumpgates that lead to the area. This area wouldn't be on local, etc... This could move missions to another node. There isn't much of a reason for high-sec missions to ...
- by isAzmodeus - at 2007.04.08 18:05:00
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64. Sec Status - in Player Features and Ideas Discussion [original thread]
Edited by: isAzmodeus on 27/03/2007 18:50:24 Change sec status so that there is no penalty in low-sec if one of the following conditions are met. 1) The person is less then -5 2) The person is negative sec status and you are +5 over them. Th...
- by isAzmodeus - at 2007.03.27 18:53:00
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65. Proposal, New survey scanning (again) - in Player Features and Ideas Discussion [original thread]
/signed Originally by: CCP Sharkbait we are screwed. quote]
- by isAzmodeus - at 2007.03.24 15:59:00
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66. Is there a point defence system other than Defender missiles? - in EVE General Discussion [original thread]
Like this? Originally by: CCP Sharkbait we are screwed. quote]
- by isAzmodeus - at 2007.03.24 15:57:00
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67. Low Sec Boost: Ore - in Player Features and Ideas Discussion [original thread]
I have no problem with current mineral distribution. If you really want to boost low-sec, create incentives. An example would be: Lower refinery costs Higher refinery yield Lower taxes on sales. These three would help boost refining and trading ...
- by isAzmodeus - at 2007.03.09 16:15:00
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68. Multiple Characters - in Player Features and Ideas Discussion [original thread]
I'd suggest that CCP allow multiple characters on the same account to train skills at the same time. To prevent abuse, it could be tied to account age. After 6 months, 2 characters can train at once. After 12 months, all 3 characters can train.
- by isAzmodeus - at 2007.03.07 02:26:00
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69. [WTS] 2x 90day GTC - in Sell Orders [original thread]
great service.
- by isAzmodeus - at 2007.03.06 00:06:00
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70. Words from the GM Team, part 2. ISK Purchasing and You! - in EVE Information Portal [original thread]
This has been said before, but it should be said again as no one seems to listen. CCP does not make money off of GTCs. Yes, they make money off the sale, but they lose the same ammount in someone's subscription time. Person A spends $ for 30 days...
- by isAzmodeus - at 2007.02.28 17:36:00
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71. Isk drains - in Player Features and Ideas Discussion [original thread]
Edited by: isAzmodeus on 25/02/2007 21:05:52 There have been a few suggestions for ways to remove isk from the system, so i thought I'd throw in my 2 cents. 1) Allow players to bribe concord for protection in low-sec. Not enough protection to...
- by isAzmodeus - at 2007.02.25 21:06:00
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72. Fleet PVP Change idea. - in Player Features and Ideas Discussion [original thread]
Change gate mechanics so that it splits the battlefield. 1) An idea would be to limit the mass/objects that can jump through a gate in a given amount of time. Maybe 30-40 BS or 80-100 frigates or some scale of ships and mixtures in between. This...
- by isAzmodeus - at 2007.02.25 16:00:00
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73. missions, issues, ideas, solutions (old and planned mission change) - in Player Features and Ideas Discussion [original thread]
Why not have choice of missions depending on your ship? The agent checks what ships you currently own, and asks which type of mission you are looking for. Are you looking for a stealth job, high speed intercept, fleet engagement, hauling mission, ...
- by isAzmodeus - at 2007.02.24 19:21:00
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74. Bloggers #54, So my Agent called and has this "offer I can't refuse.." - in EVE Information Portal [original thread]
I think most of this dev blog is a great idea, but would like to see some changes to make it better. 1) Keep level 4s how they are, but add all level 5-7 in low-sec or the borders of 0.0 in NPC stations. This would expand mission running into new...
- by isAzmodeus - at 2007.02.23 14:53:00
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75. Characters and Skillpoints - in Skill Discussions [original thread]
% Accumulated. The total percentage for that section, and all sections preceeding it? For %char, it works in reverse.
- by isAzmodeus - at 2007.02.16 20:14:00
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76. "Tier 2" Destroyers (Not Tech 2) - in Player Features and Ideas Discussion [original thread]
Originally by: Angelus Xenotov Therfore rendering Caldari ships useless. I wouldn't mind destroyers being upgrades, but not if you're basically destroying a Caldari's primary weapon system because you don't like missiles I fly a mi...
- by isAzmodeus - at 2007.02.15 19:59:00
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77. "Tier 2" Destroyers (Not Tech 2) - in Player Features and Ideas Discussion [original thread]
I'd like to see a Destroyer with increased rof for defenders and the ability to target any missile aimed at a gang/fleetmate. A destroyer with 6-8 launchers all churning out defenders would inflict no damage to the enemy fleet, but would be a grea...
- by isAzmodeus - at 2007.02.15 14:12:00
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78. "Tier 2" Destroyers (Not Tech 2) - in Player Features and Ideas Discussion [original thread]
I'd like to see a Destroyer with increased rof for defenders and the ability to target any missile aimed at a gang/fleetmate. A destroyer with 6-8 launchers all churning out defenders would inflict no damage to the enemy fleet, but would be a grea...
- by isAzmodeus - at 2007.02.15 14:12:00
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79. Skill Recycling Bay (Possible Idea) - in Skill Discussions [original thread]
Its not the pre-reqs, its the other stuff. Someone could play frigs for a while, and be specialized in small weapons. Later, they move to cruisers, untrain all the small weapons, and have enough to be specialed immediately in medium weapons. Then...
- by isAzmodeus - at 2007.02.03 18:12:00
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80. Jita is worse after the patch - in EVE General Discussion [original thread]
The Jita problem will never go away. If they deleted the system, another would simply become the new market for everyone. Its human nature. The divided-regions market is partly to blame, as it makes free-trade type decisions harder to make based o...
- by isAzmodeus - at 2007.02.03 18:04:00
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