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Thread Statistics | Show CCP posts - 11 post(s) |

Vincent Lionhart
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Posted - 2007.04.07 03:00:00 -
[1]
This area is lagging like hell, everyone knows, CCP knows: do something about it because a lot of the players are most likely getting ****ed off. Either move the agents or add more command agents before people start quitting out of frustration.
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Barbarellas Daughter
Lonely Barbarella
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Posted - 2007.04.07 03:06:00 -
[2]
Edited by: Barbarellas Daughter on 07/04/2007 03:03:01 They already removed the roid belts and a jump gate(?) from Jita. If you move the agents, those who do missions for these agents will be frustrated. My bet is they wait for the LP-pool before removing agents from Jita.
edit: But i dont think it will help to reduce lag significantially (is this a word?? )
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Vincent Lionhart
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Posted - 2007.04.07 03:17:00 -
[3]
It's the areas near Jita. A lot of people are spamming Command agent missions because there is only one high quality Caldari Navy one in Motsu. And there's also a few other ones that are near this area. They need to either 1. move the agents around, 2. add more command agents. Neither will do any harm to the game besides stop ppl from getting ****ed off.
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Orion Eridanus
Dark Nova Crisis
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Posted - 2007.04.07 08:29:00 -
[4]
Don't log on tommorow then, you won't like it at all. WANTED: Someone to go to Jita with me. This is not a joke. Eve mail me PO BOX *snip* Ashela, Genesis. You'll get paid after we get back. Must bring own ship. Safety not guaranteed. |

Dred'Pirate Jesus
Amarr Ministry of War
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Posted - 2007.04.07 08:36:00 -
[5]
*Jita*
That should be a banned word I say.. I'd say some logical stuff about what you can do with your lag but after an indefinable amount of threads over this very subject I'll pass.. 
Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
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Kainite M'alachi
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Posted - 2007.04.07 09:14:00 -
[6]
simple fix for yourself, forget ure lps and find another lvl 4 agent in a quite system and enjoy lag free gaming :)and before u say about lps i did the same thing from lageken and it made this game so much easier to log and know lag isnt going to stop me from earning some iskes. i would never run missions where local is packed, and anyone new going there needs there head seeing to. its your choice to run that popular agent, so you choice to play in lag hell
oh and moving agents only moves the lag... hageken moved agents about and where did that lvl 4 go ? motsu, simply cut ure losses and find a better area with a decent agent theres plenty out there :)
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.04.07 09:46:00 -
[7]
Yes, please fix the lag in Motsu and vicinity... by moving ALL L4 agents from there at least 5 jumps away in random directions. _ MySkills | Module/Rig stacknerfing explained |

Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.04.07 09:59:00 -
[8]
If everyone posts on the forums about it, the problem fixes itself by cosmic balance!
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Originally by: CCP Sharkbait will explain when i have the time i promise
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F90OEX
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Posted - 2007.04.07 10:12:00 -
[9]
You have to wonder what genius over at CCP thought of putting the highest Cmd lvl 4 Caldari Navy agents right beside the busiest marketplace system in Eve.
CCP talk about all the great features they have coming down the rd, but yet the very problem that effects nearly every player at some one in time, they say silent about.
I wish we could make a Poll and show CCP about amount of ppl who are effected by heavy lag, it be an eye opener for them.
Anyone who has sense knows to stay away from Jita and surrounding systems over the weekend, because its so bad, its unplayable. |

Fswd
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Posted - 2007.04.07 10:14:00 -
[10]
Dont go to jita --- So I flame and troll when the occasion calls for it. So what are you gonna do about it? |
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Sinder Ohm
Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.04.07 11:13:00 -
[11]
Edited by: Sinder Ohm on 07/04/2007 11:10:24 Dont follow the other sheep and go to Jita and Motsu, if you took the trouble to explore abit you would find areas that are just as good.
btw Motsu does NOT have the best caldari agent, 11 jumps away is a beter one.
doh spelling edit. |
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CCP Sharkbait

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Posted - 2007.04.07 13:50:00 -
[12]
jita - agent and market hub motsu - agent hub saila - agent hub
we are looking into more changes, but at the moment there is nothing that can be done. the load/lag is causes by the amount of people trading or doing missions in the system and every play has the same right to be there as anyone else.
the only way to clear the lag from the systems at the moment is to move the agents away from them. if we do that then we are just movingthe load to another system. there is alot of effort, both in code and worldshaping (balancing the map) to sort these systems out. we made changes for revelations 1.3 and they did have a big impact, altho you can't see it so clearly, we can.
basically all i can suggest for the time being is to avoid the systems.
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.04.07 14:05:00 -
[13]
Originally by: CCP Sharkbait jita - agent and market hub motsu - agent hub saila - agent hub
we are looking into more changes, but at the moment there is nothing that can be done. the load/lag is causes by the amount of people trading or doing missions in the system and every play has the same right to be there as anyone else.
the only way to clear the lag from the systems at the moment is to move the agents away from them. if we do that then we are just movingthe load to another system. there is alot of effort, both in code and worldshaping (balancing the map) to sort these systems out. we made changes for revelations 1.3 and they did have a big impact, altho you can't see it so clearly, we can.
basically all i can suggest for the time being is to avoid the systems.
Sharky we've been waiting for a Dev response to this issue for... months at least. Thankyou.
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Originally by: CCP Sharkbait will explain when i have the time i promise
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Velsharoon
Gallente Endgame.
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Posted - 2007.04.07 14:12:00 -
[14]
To much trouble to create 2-4 new agents, copy the lps to one randomly and make up some rp to explain a move?
This would be a simple server hotfix no?
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Pooka
Caldari United Space Aillance USA
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Posted - 2007.04.07 14:23:00 -
[15]
 Though CCP said we were to control the eCommerce.
You say CCP needs to move Jita because it is too busy. ThatÆs like saying move Los Vegas because it is too busy.
When the players get tried of the gate gangs and the scams, they will move somewhere else.
If you donÆt like it and the lag move south, nobodyÆs down here.
PROMISES MADE PROMISES KEPT Word: p·ca (POO-kuh) [pu:k@] Meaning: p·ca = goblin, sp |
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CCP Sharkbait

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Posted - 2007.04.07 14:29:00 -
[16]
Originally by: Marquis Dean
Sharky we've been waiting for a Dev response to this issue for... months at least. Thankyou.
i have responded on this quite a few times i believe. what i will try and do today as i'm looking into this all now, is get some numbers on whats happening in the systems.
Originally by: Velsharoon To much trouble to create 2-4 new agents, copy the lps to one randomly and make up some rp to explain a move?
This would be a simple server hotfix no?
this might work tbh and it's something i have thought about suggesting. but my main fear again is moving the load not reducing it. i'm trying to come up with something that will not move the load but help reduce it.
on the changes for revelations 1.3 we made, we added a bypass route for jita. jita's jump count went down from about 22k per day to something about 14k per day. but the same amount of missions and market trading was not reduced. there is a system that has taken the load from jita, it's jump count went from 5k per day to 14k per day. but this is pure pass through load that we have removed from jita and moved to another system that can take the extra load. that is something i kinda hoped might happen, but not on the scale it did. so i was quite happy with that tbh.
also since the changes other systems mission completed count has gone up while the systems here have gone down alittle. we are getting numbers and trying to work out whats going to happen before we make any changes. it's important that we know whats going on to be able to make the changes.
we are looking into this, we just want to get it done right and make it a more perma thing. i will post more information and plans as we have them
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Rhaegor Stormborn
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Posted - 2007.04.07 14:35:00 -
[17]
Originally by: Barbarellas Daughter If you move the agents, those who do missions for these agents will be frustrated.
So?
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CCP Sharkbait

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Posted - 2007.04.07 14:38:00 -
[18]
Originally by: Rhaegor Stormborn
Originally by: Barbarellas Daughter If you move the agents, those who do missions for these agents will be frustrated.
So?
so i don't want to annoy people. therefore i will try and come up with a better solution to the problem.
we are also changing and optimizing code and stuff. this will also help and i would expect to see stuff happening over the next few months. we already have some in testing, but as they are low level changes we need to be sure they are working.
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Jotan Veer
Slaughterhouse
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Posted - 2007.04.07 16:08:00 -
[19]
Everybody is up in arms when I tell them that I'm working for a quality minus 18 level 4 agent (base quality before skills and standing).
Yes, the LP blows but having a total of 3 people in local max + not having to deal with CCP's brilliant sadistic creation known as jamming guristas (caldari agent not in caldari space) worth EVERY LAST ONE of those lost LPs.
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Dagle
Minmatar Sanctuary Re
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Posted - 2007.04.07 16:16:00 -
[20]
Edited by: Dagle on 07/04/2007 16:13:44
Originally by: Kainite M'alachi simple fix for yourself, forget ure lps and find another lvl 4 agent in a quite system and enjoy lag free gaming :)and before u say about lps i did the same thing from lageken and it made this game so much easier to log and know lag isnt going to stop me from earning some iskes. i would never run missions where local is packed, and anyone new going there needs there head seeing to. its your choice to run that popular agent, so you choice to play in lag hell
oh and moving agents only moves the lag... hageken moved agents about and where did that lvl 4 go ? motsu, simply cut ure losses and find a better area with a decent agent theres plenty out there :)
I agree here. I used to run missions in the Motsu Triangle. Lag was a pain so I took the next decent offer from each agent, sold those and moved my operations. I now run missions for a lv 4 Quality 16 Legal agent in Caldari space and earn more LP and isk in less time. I got a CNR BPC from another lv 4 Q 12 agent in Kor-Azor space.
There are some lessons that "kill" mission runners should learn. 1. Any corp will give you a CNR bpc, not just Caldari Navy. 2. Courier missions are fairly rare for most agents. The percentages listed for courier missions on EveInfo are not accurate. For example, EveInfo shows Legal agents give 50/50 kill & courier. Yet I get 2 maybe 3 courier missions out of every 16. That's only 15-20%. 3. Today's courier missions are not a hinderance to do quickly. They are at most 3-4 jumps and only have 1 delivery. It takes 10-15 minutes to do one and the most you'll see outside a storyline is 7k cargo (can be done in a grade 1 industrial with expanders using 3-4h training time). An occassional courier mission is a blip on earning isk/lp capacity. They're just too infrequent and too quick/easy to do. 4. System security has a much larger impact on LP than base agent quality.
Nevertheless, if CCP decided to "clone" the Motsu triangle agents & move them, it wouldn't be a terrible short term solution. The Motsu runner could be given a one time option to move his LP to one of the new agents of his choice. In the long run, I don't think that is the solution though.
Personally, I do think an overhaul of the agent division system is in order. I think there should be 4 categories: A. Security-Command (95% kill) B. Administration (75% kill/25% courier) C. Fed-Ex (100% courier) D. R&D
That alone would not solve the mindless crush to go to highest quality Command agents, so simply remove impact of quality and system sec status. Have a baseline LP award for each mission (set maybe around where a Q10 agent in .6 space) and the sole modifier as the social connection skills (3 per instead of current 2 per): A. Security-Command (military/political/bureaucratic) B. Administration (financial/political/military) C. Fed-Ex (trade/financial/labor) D. R&D (high tech/trade/labor)
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CCP Sharkbait

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Posted - 2007.04.07 16:30:00 -
[21]
i thing that worries me tbh is that the current agent system was not designed to handle the amount of people that it is having to. there is a change i would like to see but i think it would annoy too many people and will not happen.
this is what i would like to see
all lv5 agents put into 0.0 all lv4 agents moved to 0.0 and low sec. all lv3 agents moved to 0.2 - 0.6 sec systems. all lv2's and lv1's found in 0.6 and higher.
the main reason i would like to see it happen is because i think the current system can't handle the amount of people doing missions (over 110k per day are completed and rising) and with the amount of new people starting and the PCU always on the rise, i think we need to get a new agent system in that will work better with a large online count. now we have the warp to 0 feature ingame, i can't see that this would be a problem tbh.
this is just my view and not an offical "this is whats happening n00bs" statement 
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Andrue
Amarr
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Posted - 2007.04.07 16:44:00 -
[22]
Originally by: CCP Sharkbait this is what i would like to see
all lv5 agents put into 0.0 all lv4 agents moved to 0.0 and low sec. all lv3 agents moved to 0.2 - 0.6 sec systems. all lv2's and lv1's found in 0.6 and higher.
the main reason i would like to see it happen is because i think the current system can't handle the amount of people doing missions (over 110k per day are completed and rising) and with the amount of new people starting and the PCU always on the rise, i think we need to get a new agent system in that will work better with a large online count. now we have the warp to 0 feature ingame, i can't see that this would be a problem tbh.
this is just my view and not an offical "this is whats happening n00bs" statement :D]
I think that would be bad. There was enough screaming from mission runners when you announced L5 would be low-sec only. Sadly I think it's too late to locate agents as you suggest. I think the root of the problem is the single, agent tied, LP pool. If the LP pool could be tied to a corporation it would allow people to relocate. If you then had far more top level qty agents it would spread people around.
But I'm just guessing. I'm a mission runner these days and happily running a high quality L3 agent only a few jumps form Jita with no lag. I know from corp mates that there are some high quality L4 agents in the same area. -- (Battle hardened industrialist)
[Brackley, UK]
Please don't read this signature. |
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CCP Sharkbait

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Posted - 2007.04.07 16:50:00 -
[23]
Originally by: Andrue
Originally by: CCP Sharkbait this is what i would like to see
all lv5 agents put into 0.0 all lv4 agents moved to 0.0 and low sec. all lv3 agents moved to 0.2 - 0.6 sec systems. all lv2's and lv1's found in 0.6 and higher.
the main reason i would like to see it happen is because i think the current system can't handle the amount of people doing missions (over 110k per day are completed and rising) and with the amount of new people starting and the PCU always on the rise, i think we need to get a new agent system in that will work better with a large online count. now we have the warp to 0 feature ingame, i can't see that this would be a problem tbh.
this is just my view and not an offical "this is whats happening n00bs" statement :D]
I think that would be bad. There was enough screaming from mission runners when you announced L5 would be low-sec only. Sadly I think it's too late to locate agents as you suggest. I think the root of the problem is the single, agent tied, LP pool. If the LP pool could be tied to a corporation it would allow people to relocate. If you then had far more top level qty agents it would spread people around.
But I'm just guessing. I'm a mission runner these days and happily running a high quality L3 agent only a few jumps form Jita with no lag. I know from corp mates that there are some high quality L4 agents in the same area.
yea i do kinda agree with what you said tbh
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Alex Tremayne
Lyrus Associates
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Posted - 2007.04.07 16:51:00 -
[24]
Originally by: CCP Sharkbait i thing that worries me tbh is that the current agent system was not designed to handle the amount of people that it is having to. there is a change i would like to see but i think it would annoy too many people and will not happen.
this is what i would like to see
all lv5 agents put into 0.0 all lv4 agents moved to 0.0 and low sec. all lv3 agents moved to 0.2 - 0.6 sec systems. all lv2's and lv1's found in 0.6 and higher.
the main reason i would like to see it happen is because i think the current system can't handle the amount of people doing missions (over 110k per day are completed and rising) and with the amount of new people starting and the PCU always on the rise, i think we need to get a new agent system in that will work better with a large online count. now we have the warp to 0 feature ingame, i can't see that this would be a problem tbh.
this is just my view and not an offical "this is whats happening n00bs" statement 
This would be awesome. I truly hope this comes to pass.
Lyrus Associates' Diplomat Of Last Resort |

Jotan Veer
Slaughterhouse
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Posted - 2007.04.07 16:54:00 -
[25]
Edited by: Jotan Veer on 07/04/2007 16:50:12
Originally by: CCP Sharkbait
all lv4 agents moved to 0.0 and low sec.
Let me know in advance so I can dump my pimp faction fited raven I use for mission running on the market and buy a cheap dominx. 
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CCP Sharkbait

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Posted - 2007.04.07 16:56:00 -
[26]
it is not something that is happening, it's just my view of something i would like to see done.
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Dal Thrax
Caldari Multiverse Corporation
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Posted - 2007.04.07 16:57:00 -
[27]
Originally by: CCP Sharkbait i thing that worries me tbh is that the current agent system was not designed to handle the amount of people that it is having to. there is a change i would like to see but i think it would annoy too many people and will not happen.
this is what i would like to see
all lv5 agents put into 0.0 all lv4 agents moved to 0.0 and low sec. all lv3 agents moved to 0.2 - 0.6 sec systems. all lv2's and lv1's found in 0.6 and higher.
the main reason i would like to see it happen is because i think the current system can't handle the amount of people doing missions (over 110k per day are completed and rising) and with the amount of new people starting and the PCU always on the rise, i think we need to get a new agent system in that will work better with a large online count. now we have the warp to 0 feature ingame, i can't see that this would be a problem tbh.
this is just my view and not an offical "this is whats happening n00bs" statement 
Sharkbiat, I think you're underestimating the inginuity of pirates. Once any type of traffic becomes common in low sec pirate group will arrise with the capability to gank it. If you where able to move Motsu to low sec and if folks followed the agents there would be a brief blood bath/piracy spree followed by the abandonment of those agents.
If you're considering moving agents to low sec tbh I would recommend that you get an alt in a low sec carebear corp for a month or so to get a feel for low sec before moving agents there.
Remember level 4 missions require bigger ships, bigger ships can't align and warp before jump cloak breaks. This means that they can be locked and scrammed before warp which honestly I think is a large reason why people won't run missions in low sec (unless the price of gear where to decline so that top level mission runers weren't flying on average 2bil in ship + geat).
Also how do you plan to stop "content ownership". Every 10/10 plex in the game is currently owned by a major alliance. How do you plan to avoid a similar situation in low sec with groups monoplozing agents. Somehow I don't think it's your intent that only major alliance members should get to use high level agents.
Dal
Originally by: CCP Sharkbait we are screwed. delaying startup again. soon as i have time i will fill you in on the details
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Alex Tremayne
Lyrus Associates
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Posted - 2007.04.07 17:02:00 -
[28]
Originally by: CCP Sharkbait it is not something that is happening, it's just my view of something i would like to see done.
That's a shame. Sure, there would be a lot of whining and you may lose some subscriptions, (though I don't think it would be anywhere near as many as the doomsayers might suggest) but it would have a hell of an effect on the population distribution around empire. I would dearly love to see this happen.
That said, I was hoping you wouldn't cave to pressure on warp to zero and that you'd just delete everyone's instas. I was disappointed there too. 
Lyrus Associates' Diplomat Of Last Resort |

Alex Tremayne
Lyrus Associates
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Posted - 2007.04.07 17:02:00 -
[29]
Originally by: CCP Sharkbait it is not something that is happening, it's just my view of something i would like to see done.
That's a shame. Sure, there would be a lot of whining and you may lose some subscriptions, (though I don't think it would be anywhere near as many as the doomsayers might suggest) but it would have a hell of an effect on the population distribution around empire. I would dearly love to see this happen.
That said, I was hoping you wouldn't cave to pressure on warp to zero and that you'd just delete everyone's instas. I was disappointed there too. 
Lyrus Associates' Diplomat Of Last Resort |

Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.04.07 17:03:00 -
[30]
I think the corp-level LP pool is the best idea i've heard in ages. It would allow people to spread out of their own accord.
And i'm not sure moving Lvl4s to losec is necessary, people will either just not run them, or they will go nuts on level 3s. And can you imagine the complaints on the forums? I know that shouldn't matter, but it will break world records.
If the corp-level LP can be fasttracked, it would solve issues like the Santenpaa constellation almost overnight.
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Originally by: CCP Sharkbait will explain when i have the time i promise
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