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Zorok
LEGI0N F.E.A.R Alliance
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Posted - 2008.06.07 07:27:00 -
[31]
Originally by: Amarr Holymight Here's my suggestion for the Arazu
Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 20% bonus to warp disruptor rangeper level
Recon Ships Skill Bonus: 10% bonus to Remote Sensor Dampener effectiveness and -96% to -100% reduction in Cloaking Device CPU use per level
I like all of your suggestions except I think that giving it a 15-20% bonus per level to Remote Sensor Dampener Effectiveness would be a bit better.
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Amarr Holymight
Bat Country Aegis Militia
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Posted - 2008.06.07 08:25:00 -
[32]
Cool I don't mind as long as its increased ;)
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Ethaet
Aliastra
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Posted - 2008.06.07 11:18:00 -
[33]
Damps need a boost now. They were overpowered before, but now they are even underpowered on ships with the bonuses for them. |

TimMc
Genos Occidere
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Posted - 2008.06.07 11:26:00 -
[34]
Double the bonuses. |

Chi Quan
Perkone
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Posted - 2008.06.07 17:39:00 -
[35]
supporting this ---- You don't have to like it - I don't blame you for not liking it. |

Temo Jick
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Posted - 2008.06.07 19:22:00 -
[36]
I Just finished training for my Arazu before taking a brake from eve. Got Back to find it had become useless. Sure would be nice to do something with it one day.
It is always darkest just before the dawn. Wise man say this best time to steal neighbors newspaper. |

Kirja
R.u.S.H. Red Alliance
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Posted - 2008.06.07 20:51:00 -
[37]
Edited by: Kirja on 07/06/2008 20:51:26 signed
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Elmis
Paxton Industries Paxton Federation
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Posted - 2008.06.07 23:10:00 -
[38]
Supported.
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Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.06.07 23:50:00 -
[39]
Originally by: Zorok
I like all of your suggestions except I think that giving it a 15-20% bonus per level to Remote Sensor Dampener Effectiveness would be a bit better.
No, it would not. A 15% bonus per level would put the celestis at a maximum damping ability of 94%. A 20% bonus would put it at 107%.
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Marcellus Corteaz
Alt Corp
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Posted - 2008.06.08 03:39:00 -
[40]
When I see a curse, a falcon, or a rapier on overview, I think "oh no, not this **** again". When I see an arazu, I load short-range ammo, click "approach", and plan the derisive comment I'll put on the killmail.
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Maobechev
GoonFleet GoonSwarm
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Posted - 2008.06.11 00:46:00 -
[41]
Edited by: Maobechev on 11/06/2008 00:46:32 Everytime I fly my Arazu in gangs everyone tells me to stop flying Arazus. They'll complain endlessly about how useless I am and how flying anything else would be better.

Please make the hurt stop.
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Alekanderu
GoonFleet GoonSwarm
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Posted - 2008.06.11 00:59:00 -
[42]
agreeing - gallente really need this to be fixed
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Xerpex
Ars ex Discordia GoonSwarm
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Posted - 2008.06.11 08:18:00 -
[43]
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Euriti
SniggWaffe
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Posted - 2008.06.11 11:28:00 -
[44]
Edited by: Euriti on 11/06/2008 11:27:37 Supporting this
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sakana
North Eastern Swat Pandemic Legion
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Posted - 2008.06.11 11:48:00 -
[45]
Edited by: sakana on 11/06/2008 11:51:36 Yea, theres very little reason to fly the gallente RSD ships these days.
edit: forget the :thumbsup:
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Leora Nomen
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Posted - 2008.06.14 22:32:00 -
[46]
i hardly see arazu/lachesis any more in combat :(
guide to game time codes |

Cuchulin
DEFCON. Hydra Alliance
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Posted - 2008.06.16 13:09:00 -
[47]
after the damp nerv and the new bonuses to interceptors these ships are more the less useless today...plz give them there role on the battlefield back
Cuchulin
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Twisted Mechanic
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Posted - 2008.06.23 02:34:00 -
[48]
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Aneu Angellus
Revival.
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Posted - 2008.06.23 03:03:00 -
[49]
________________
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Jurgen Cartis
Interstellar Corporation of Exploration Nex Eternus
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Posted - 2008.06.23 03:14:00 -
[50]
Pre-nerf strength would be overpowered when you bring rigs and links into the picture. I don't ever want to see an 80% strength damp.
I do support buffing the bonus on these ships to 7.5% though. This makes for 58% damps with skills at V, 64% or so with two rigs, 73% if you stack a mindlinked Eos on top of that. I'd say that's about balanced, the ship is definitely giving something up for that power, but anything downrange of those damps will be severely hampered. 10%/level would bring back 70% damps when rigged, but bring a mindlinked Eos into the picture and we're up to 80% damps, and I think most of us can agree that 80% damps are overpowered. Two of those and a 250km lock range becomes a 16km lock range.
RSDs on bonused ships are underpowered as things stand. They should not be Falcons that don't need SDAs though, which is about what a 20%/level strength bonus would make them. 85% strength with max skills, and then add two rigs and you hit 93.7% damp strength. Add an Eos to the picture and well. . . be interesting to see how the engine handles negative lock ranges. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

Siebenthal
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Posted - 2008.07.15 13:55:00 -
[51]
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Dzajic
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Posted - 2008.07.15 16:14:00 -
[52]
Supported. Though, couldn't CSM oversee the balance process. CCP doesn't seem to have any hope of getting the "slow, incremental and cautious" approach to balance. We either get OP stuff or prenerfed stuff from them.
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Tribalist
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Posted - 2008.07.15 16:42:00 -
[53]
Definitly need some help with these ships
Tribe Tribe
Friend's don't let friend's drive the Imicus |

Jade Constantine
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Posted - 2008.07.15 17:07:00 -
[54]
Edited by: Jade Constantine on 15/07/2008 17:08:38
I have to agree. These ships were nerfed pretty horribly. Situation does need looking at again and your proposal (returning to pre-nerf strength on that class of bonused ships makes sense).
Supporting this.
Also - CCP this is what YOU made me do to my Arazu! 
Star Fraction | Dare to Dream!
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Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.15 17:27:00 -
[55]
Edited by: Zikka on 15/07/2008 17:27:36 This makes sense. I was an Arazu specialist before the nerf and now it is just gathering dust.
I like the idea of increasing the range on damps rather than just boosting their strength agani though, as that would make them very effective vs snipers and falcons giving them a clear niche role.
Something like (Arazu): Gallente Cruiser Skill Bonus: 20% bonus to Remote Sensor Dampener optimal and fall-off and 5% bonus to Remote Sensor Dampener effectiveness per level
Recon Ships Skill Bonus: 20% bonus to warp disruptor range and -96% to -100% reduction in Cloaking Device CPU use per level
This keeps the warp disrupter bonus on the recon ship skill where it needs to be and swaps the hybrid bonus (on a ship with a max of 3 turrets anyway!) for a hefty dampner range bonus.
Dampeners have 30km optimal, 60km falloff. This would change that to 60 and 120 (for 180km + skills) on the specialist ships which seems fair to me, especially since it is in falloff for much of that distance.
The Lachesis could swap the turret damage bonus the same way and then the Recon ship bonus to missiles could either stay as it is, or be changed to a hybrid bonus and increase the number of turret slots.
The Celestis would swap its 5% bonus to hybrid damage for a 10% range bonus - so not as good as the T2 ships but still pretty respectable.
How does that sound?
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Gaogan
Solar Storm Sev3rance
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Posted - 2008.07.15 19:40:00 -
[56]
Damps need an increase to their range so they are effective against snipers and jammers trying to stay out of fighting range.
The weakness of damps though is not the only problem with the Arazu; it also suffers from identity crisis ( as does the Lachesis ). Is it supposed to sit back and damp, or is it supposed to get in close and tackle? It gets bonuses to both, but they are mutually exclusive, so which does it go with?
Also why does the Lachesis get another mid slot instead of a low slot? Especially when its description says that it is a Roden ship, which tend to be weak in ewar. The falcon and the rook both have the same number of mids and lows, why do the Arazu and Lachesis differ? Also since Gallente are primarily armor tankers, why does the combat recon get the lower number of lows? And why does the Lachesis get a missile bonus when it clearly prefers to use guns, and only has one more slot for a launcher?
Let the combat recon focus on up close tackling and fighting, and the force recon focus on sitting at range and using ewar. Switch the slot layouts so the Lachesis can fit a better armor tank, and the Arazu can fit more damps. Let the Lachesis go in with the scram, web, tank and guns. Change that silly missile damage bonus to turret tracking or range bonus. Heck, Roden is supposed to be the big armor tanking corp, maybe make it an armor rep bonus.
It used to be that the Arazu's dual bonuses complimented each other for solo hunting; allowing them to tackle their prey while rendering them unable to fight back. The Falcon can still do this, but the Arazu no longer can since even 3 damps can not get most ships lock range less than the Arazu's scram range. Maybe instead of boosting the strength of individual damps, the stacking penalty should just be removed so that way 3 damps can't disable 3 ships, but 3 damps on one ship WILL disable it.
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demonfurbie
Covert-Nexus White Core
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Posted - 2008.07.15 19:50:00 -
[57]
yes please and not just the arazu but id love to have a reason to fly a keres
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isAzmodeus
Low Security Military Excursions
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Posted - 2008.07.15 20:34:00 -
[58]
Gallente recons could definitely use a boost. I'd prefer to see the t1 versions get a slight boost, and t2 a bigger boost. Additionally, if the t2 versions lost the damage bonus for a range bonus, it might help counteract some of the limitations of damps on specialized ships, while keeping them at a reduced usefulness on other ships. --------------------------------- The Seven- Blowing up someone near you. |

Ivena Amethyst
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Posted - 2008.07.15 20:58:00 -
[59]
some ewar that hinders the enemy from attacking your gallante ship that's fitted with the gallentian weapon system of blasters? you mean ECM drones? what are RSD's fore? I mean realy... I haven't figured out anything that it kan do that a ECM doesn't do better..
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Gyufa Arus
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Posted - 2008.07.15 21:00:00 -
[60]
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