Pages: [1] 2 3 4 5 6 7 8 9 |
1. [Odyssey] Grav Site(Ore site) - in Test Server Feedback [original thread]
Chris Winter wrote: Don't let the door hit you on the way out. No seriously, HTFU. Since you can't figure it out on your own, I'll explain how WH mining needs to work now: -Close your static(s) and all incoming wormholes. -Ignore all remaini...
- by Zorok - at 2013.06.05 19:02:00
|
2. [Odyssey] Grav Site(Ore site) - in Test Server Feedback [original thread]
CCP Fozzie wrote: We increased the reward significantly in both Wormhole and Nullsec mining, and also increased the risk. Some people will take the easy route and stop mining, others will find clever ways to take advantage of the situation and...
- by Zorok - at 2013.06.05 17:37:00
|
3. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Alvatore DiMarco wrote: Returning to a more on-topic note.. please. Miners will continue to mine. It will just happen that the more adventurous ones will make better money (or not, if they aren't paying attention) and the lazy, fat, sloppy one...
- by Zorok - at 2013.06.03 17:05:00
|
4. Sticky:Dev Blog: Sensor overlay changes in EVE Odyssey - in EVE Information Portal [original thread]
Quote: There were some changes that we were considering making that we backed away from, because they were not just different, they were also bad. So does this mean you won't be moving Ore sites into the anomaly category after all?
- by Zorok - at 2013.06.03 16:56:00
|
5. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
I thought I would post the following comment here from another thread because I noticed that the devs were not responding to the question on this thread regarding the grav sites being moved to anomalies. CCP Fozzie wrote: We'd rather have the c...
- by Zorok - at 2013.05.31 08:03:00
|
6. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
Octoven wrote: Keep grav sites in game, for the safety of miners in hostile space? Hell no, why should miners in one area be safer then those not there? Why should person A be in a grav site and have marginal safety while person B in the sam...
- by Zorok - at 2013.05.29 17:11:00
|
7. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
Andy Landen wrote: By we, you mean "you." I do NOT want the release postponed. I do NOT want DSPs. The patterns will come soon enough. The defaults that they give us are fine until then. The overlay is great and immersive. eh, no sense contin...
- by Zorok - at 2013.05.29 15:50:00
|
8. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
Roime wrote: There's so much **** in these changes that the few good usability improvements don't even feel nice. Disappointing tbh. I hear ya man.... This is the first time I have considered truly giving up Eve...The monocle-gate scand...
- by Zorok - at 2013.05.28 15:52:00
|
9. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
Quote: As part of the work Team Five-0 is doing, Ore sites (aka Gravimetric sites) are being made Cosmic Anomalies instead of Cosmic Signatures, meaning you no longer need probes to find them. So basically what you are saying is that mining ...
- by Zorok - at 2013.05.28 15:40:00
|
10. Proposal: Make mining operation yield based more on player skill rather than time. - in Assembly Hall [original thread]
Darth Gustav wrote: Zorok wrote: *bump* This can be done by introducing additional risk into the profession of mining. Risk adds value because it requires skill to overcome. Risk is a healthy barrier to acquisition. What sort of risk ...
- by Zorok - at 2012.10.14 08:07:00
|
11. Proposal: Make mining operation yield based more on player skill rather than time. - in Assembly Hall [original thread]
*bump*
- by Zorok - at 2012.10.13 11:57:00
|
12. Proposal: Make mining operation yield based more on player skill rather than time. - in Assembly Hall [original thread]
It's no secret that in Eve whenever the topic of mining comes up, many players simply roll their eyes. Among all the activities in Eve, it would appear that mining is the most passive activity of all to the point where if you are mining in accorda...
- by Zorok - at 2012.10.12 16:57:00
|
13. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Since you are making changes to the Mining Barges, why not give us T3 barges or create a sub-capital mining barge the same size as the Orca? I do mine from time to time and I'm not a lazy miner. Why not give us some more expensive mining toys to p...
- by Zorok - at 2012.06.23 15:03:00
|
14. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Rrama Ratamnim wrote: Zorok wrote: Hi, I'm happy to hear that you are willing to give *some* of the mining barges a bit of a buff against attackers. The ore hold bonus to the retriever/mackinaw is nice but I don't think that 1 jettison can w...
- by Zorok - at 2012.06.14 18:51:00
|
15. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Hi, I'm happy to hear that you are willing to give *some* of the mining barges a bit of a buff against attackers. The ore hold bonus to the retriever/mackinaw is nice but I don't think that 1 jettison can worth of ore + a bit tougher defense is go...
- by Zorok - at 2012.06.14 15:13:00
|
16. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Marcus Gideon wrote: ...all the extra stuff for the new Reactive hardener, seems a bit much.... While I'm not entirely sure how the underlying code works in EFT, couldn't the hardeners emphasis be determined by the damage profile you're using...
- by Zorok - at 2012.05.27 10:37:00
|
17. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
One item I also noted with the UI is that it's cumbersome now to load ore into Secure containers especially if you are in a ship with a large cargo hold such as the orca. Before, I could highlight all the containers in the cargo bay, right-click, ...
- by Zorok - at 2012.05.24 04:24:00
|
18. Unrepresented masses unite! Hear the bears roar! - in Jita Park Speakers Corner [original thread]
Hi Issler Congratulations! I'm glad to hear that you made the CSM. Now that you're on the CSM, for us who mine, will you be making proposals to make mining less tedious and more fun? Also, will you be drafting any plans to give miners more tools ...
- by Zorok - at 2012.03.25 13:48:00
|
19. Sticky:Fanfest 2012 Breaking News: Modules and the future - in Events and Gatherings Archive [original thread]
By the way, to whoever attended this discussion, could you please post all the details here please?
- by Zorok - at 2012.03.23 15:35:00
|
20. Sticky:Fanfest 2012 Breaking News: Modules and the future - in Events and Gatherings Archive [original thread]
CCP Navigator wrote: In the presentation titled Brave New Module, Senior Game Designer SoniClover presented CCPGÇÖs vision and goals for module work in the near and far future. These include modules designed for short range warp, drone damage...
- by Zorok - at 2012.03.23 15:24:00
|
Pages: [1] 2 3 4 5 6 7 8 9 |
First page | Previous page | Next page | Last page |