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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
General Disdane
Animosity-guild The Brotherhood.
0
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Posted - 2012.05.24 04:03:00 -
[331] - Quote
How about some love for us salvagers? I like to salvage all my wrecks first and that leaves me with a big cloud of cargo containers around me.
Every time I hit loot all it goes back to my ship cargo. I miss being able to just hit loot all like 50 times in a row and be done with it.
D=
I was thinking either have the inventory just go up one level when a cargo container disappears from existence like that (instead of reverting to the absolute top of the tree with is my ship) or be able to CTRL-SHIFT-CLICK to highlight all the cargo cans and loot all.
Edit: Of course someone beat me to that. Shouldn't have just scanned through everything. |
General Freight
GIRLFRIEND SURF TEAM
7
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Posted - 2012.05.24 04:11:00 -
[332] - Quote
CCP Soundwave wrote:
When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want.
Whoa there! Please do this, with the exception that things with "tabs" (e.g. POS modules, corp hangars?) should open WITH the tree view expanded. So we don't have to expand it to get to the damn tabs. Nobody wants the first tab every time they open it. Why hide the nav? The old system didn't hide the nav. Or you could put tabs back at the top, in multi-bay holds, in addition to the tree, so it's just one click. I'm fine with anything that keeps it at one click. (Especially if you can let it REMEMBER WHICH TAB I had it on last. Just like the old one did.) |
Maul555
Nuts and Vindictive Remix Technologies
108
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Posted - 2012.05.24 04:16:00 -
[333] - Quote
Endeavour Starfleet: The system wont let me quote you directly because of the multitude of quotes already in your reply, but:
I am seriously trying to figure out if you are some DEV alt or just stupid... |
Diamonica Norya
University of Caille Gallente Federation
44
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Posted - 2012.05.24 04:19:00 -
[334] - Quote
Endeavour Starfleet wrote:Jonuts wrote:The unified inventory was a waste of resources. You've taken what wasn't broken, and broke it. Cut your losses, hit the undo button, and set the team to do something useful like make dealing with POS's something OTHER than a total pain in the ass. Really, do you guys even play test this garbage before offloading it on us? umm.. no Just because you don't like it and want to whine on the forums does not make it broken.
you know why Eve never really achieved much of a success and has been stagnant for years? Because even when people post legitimate concerns (not everyone can come up with solutions, but can bring forward the issues and feedback) regarding anything they felt negative about, the very people from CCP and their dear fanbois simply regard those as whining.
If you're not open to criticisms, you never improve. Same goes if you don't realize your mistakes even when the resulting disasters are clearly presented.
what does CCP do? Go hide in the sand? stubbornly stick to "their" visions? Fearless?
Feedback-wise: It will never really pass the newbies stage and only be useful to people who relies on liquid assets, for those who needs managing a reasonable amount of assets (tens of thousands) between corpies, POS, ship corp hangers etc, this system is almost totally inadequate. From intuitiveness to efficiency, it achieved nothing but pleased the newbies and people who has no idea about how to organize their assets ever. This new system is simply a logistical nightmare.
Thoughts: It simply shows that non of the devs from producer to designer to programmer, nobody probably ever sought advises from professional asset management experts, seriously they didn't even study how the inventory system from a local convenience store worked.
Like myself and many other players have already mentioned over and over again, this unified inventory concept would've worked better as the "Asset" replacement rather than the current implementation. Why? Just look at how many Eve asset management third party tools are out there atm and why they are popularly used by people who have loads of assets.
Afterthoughts: it's obvious that DUST development taking it's toll on this Eve's meh expansion this time round. Perhaps CCP made a deal with Sony because Sony elected to have CCP develop a new inventory system to ease the level of entry for the would-be DUST players and CCP came up with this thing that we have now. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
125
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Posted - 2012.05.24 04:22:00 -
[335] - Quote
Despite the fact that we now will be able to rename things in POS, we also need to Have more TABS for management!!! At least one for each corp member in the corporate hangar!!! |
Zorok
Edge of Abyss Guardian Knights Citizens
1
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Posted - 2012.05.24 04:24:00 -
[336] - Quote
One item I also noted with the UI is that it's cumbersome now to load ore into Secure containers especially if you are in a ship with a large cargo hold such as the orca. Before, I could highlight all the containers in the cargo bay, right-click, and it would open them all up tabbed out across the screen. Now I have to go up and down a list of containers. One suggestion I have is to allow the filter to filter out containers that are full. When I'm in a rush to get the ore into containers, I sometimes lose track of which container I last filled.
Another good suggestion to the UI would be to add Left/Right arrows at the top of each container so that you can quickly just move to the next container without having to continually click on the list and having to scroll every time you wish to view containers that aren't currently displayed. With this new UI system, I have shrunk my icons in-game to 90% because the interface takes up a lot of screen real-estate. |
Diamonica Norya
University of Caille Gallente Federation
45
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Posted - 2012.05.24 04:34:00 -
[337] - Quote
Endeavour Starfleet wrote:-long post-
You know what when you said it can be improved ... etc. blah blah blah.
here's the deal
*Single window isn't going to cut it, ever! Especially when you expands your role and profession to the deeper part of the game
*Asset function is still obsolete and cannot compete with various third party tools
*Price estimates are inaccurate and not flexible in terms of allowing multiple price estimation models.
*Old system was never a spread sheet, nor is the new one, but with more clicks and shuffling around which simply wastes efforts, makes the game un-enjoyable and more like work, even the first version of PI from Tyrannis was less tedious.
*Tree without ability to filter / sort on the tree itself is not useful
*Any file explorer will allow recursive search / filter function
*current system lacks a "root" directory
just something i can already come up with in a matter or minutes, there are plenty of many other suggestions and feedback, you should also check out Tippia's arguments, the question is how are people in charge going to look at it. If they take every criticism and feedback as whining and QQ, then I see no hope from such kind of people.
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Rodnik Riasson
The Eden Trading International Corporation Curatores Veritatis Alliance
5
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Posted - 2012.05.24 04:53:00 -
[338] - Quote
Quote:CCP Soundwave wrote:
When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want.
just for clarification: by shortcut, do you only mean keyboard shortcuts? because it's mostly annoying, that it does not open a new window if you use a direct way to a desired comtainer ( double clicking your ship for example) it's irritating and i'd really like an option to open any inventory which i opened via gui that is not the new explorer menu, to open a new window.
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TheSmokingHertog
Black Hole INC
39
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Posted - 2012.05.24 04:57:00 -
[339] - Quote
SigmaPi wrote:I'd still like to suggest this:
When filters are active, folders or items with none of that item present become hidden (or at least have an option for this) - this would make POS management that much easier.
I.E. - Filter with 'ore and minerals' and it will automagically hide all the guns and other structures that are of no concern to you.
Thoughts?
And make sure this filter is remembered to be set on a tree on the location you have opened the tree, so in station / in space, etc. |
Callidus Dux
School of Applied Knowledge Caldari State
222
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Posted - 2012.05.24 05:06:00 -
[340] - Quote
How sassy is that now? New thread? Do you have not enough feedback from the three others? READ THEM!
But lets start here again: Burn the whole concept of this UNIFIED UI! I do not wish to have my drone bay in the same window with my station hangar or my ship hangar or my containers or something else!!! Why this sh!t? It is impossible to have the overview of a list, sorted according meta level in my container, but have the normal list, sorted according items in my hangar. Why? ONE WINDOW FOR ONE FUNCTION!If its result in hundreds of different windows.. MAKE IT! I WANT IT SO!
- I demand several hundreds of independent but, for each window, adjustable in position, width, height etc. pp. IF I WISH! WITHOUT ANY SHIF or CONTROL or something mysterious key combo/ shortcut! I hate the idea that my ship hangar is in the same window with all others.
- I demand my ship hangar icon at the neocom back!
To make it short: I want to be able to adjust ALL of my SEVERAL windows(!!!!) like it was before this guy arrow hits with his sh!t the servers at 22.05. I will never ever see this new UI mess again!
Bring a devblog with the DETAILED time frame when you will have ALL corrected aigain. YOU have the code for my beloved UI. Do not write another one. Use the existing! Make the new UI optional and use the existing UI as STANDARD! AGAIN: ONE WINDOW FOR EACH FUNKTION!
I DEMAND THE WOHLE NEW UI SH!T TO BE OPTIONAL OR TO BE BURNED OUT OF THE GAME! HOW OFTEN MUST I WRITE THIS AGAIN?
I DEMAND A DEV BLOG FROM THE RESPONSIBLE ARROW AND OPTIMAL WITH A APOLOGY AND AN EXPLAINATION WHY THEY IGNORED THEIR PLAYER BASE. I MEAN THE TESTERS WHO STATED; THAT THIS UI IS SH!T. THEY DO THE WORK; MAKE VIDEOS AND SCREENSHOTS; WRITE BUG REPORTS BUT THIS IGNORANT ARROW SAY: I do not believe you! How is such a person acceptable for CCP?
Degrade this guy out of a CCP rank! He should never ever come in contact with the customer again! The requested devblog from him should be the last thing that the whole community will ever hear from him. Such dumb statements like this from Arrow will lead to the result, that barely one will ever test your new shiny things at SISI again. Why testing, because CCP dont trust me and my screenshots? |
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Jaxiar
1
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Posted - 2012.05.24 05:07:00 -
[341] - Quote
"Shortcuts will open up the windows in seperated mode"
Can I then have a couple of buttons, to place on the toolbar on the side of my screen, to open up my station inventory, and my ship inventory seperated? Friggin do this for the love of god.
I have but one suggestion, revert this trainwreck back to the working train. Its Incarna revisited ffs. |
Fon Revedhort
Monks of War DarkSide.
695
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Posted - 2012.05.24 05:13:00 -
[342] - Quote
Quote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items. Why would I want that hassle in the first place!?
When clicking my cargo I expect to have a window of - guess what? - exactly my freaking cargo. I don't need no do I want to see the fugly overview of all the crap in the vicinity.
Your unified inventory is as ******** as hiding all the ship buttons (modules) under ONE HUGE BUTTON. Can you imagine how inconvenient that is? Shortcuts exist for a reason.
Make this crap an OPTION and it might be useful. 14 |
Maul555
Nuts and Vindictive Remix Technologies
109
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Posted - 2012.05.24 05:14:00 -
[343] - Quote
Quote:Please don't go crazy, if I tell you the truth, No you don't know what happened, and you never, will, If you don't listen to me while I talk to the wall, This blanket is freezing, its been out in the hall, Where you fight me for hours, 'til I'm sure what I want But darling I want the same thing, that I wanted before, So sweetheart tell me what's up, I won't stop, no way.
Please keep your hands down, and stop raising your voice, Its hardly what I'd be doing, if you gave me a choice, Its a simple suggestion, can you give me some time, So just say yes or no, why can't you shoulder the blame? 'cause both my shoulders are heavy, from the weight of us both, You're a big boy now, so lets not talk about growth, You've not heard a single word I have said, Oh My God,
Please take it easy, It can't all be my fault, I haven't made half the mistakes, that you've listed so far, Baby let me explain something, its all down to drugs, At least I remember taking them, and not a lot else, It seems I've stepped over lines, you've drawn again and again, but if the ecstasy's in, the wit is definitely out, Dr Jekyll is wrestling Hyde, for my pride.
Snow Patrol: How to be Dead |
Pirmasis Sparagas
Final Fortress Happy Tree Fiends
12
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Posted - 2012.05.24 05:18:00 -
[344] - Quote
My solution to UI windows:
Just look what Computer OS did (Windows, MAC OS X, Linux etc.). Do they have Unified window? NO! Imagine using Windows OS only with one window... Insane...
But you are going to the right direction, because new OS also have folder/location tree on the left. So make both, and learn from others.
Vote for multiple windows with location tree |
TheSmokingHertog
Black Hole INC
39
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Posted - 2012.05.24 05:20:00 -
[345] - Quote
Ok, lets get some thing out of the way;
- Remove the prefix on containers / inventory windows dragged out of the main inventory window, or reverse the nameset, make my custom name first show, and then the prefix, so I can identify tabbed inventroy windows or containers on the number given to the container. (1, ammo 2, skillbooks, 3 etc)...
- Please let he main inventory window remain the focus of your mouse / keyboard until I activate another focuspoint with my mouse, distribution of items to several endpoints (Jita, Dodixie, etc), has now several extra steps, since my stock inventory container looses focus each time, now I have to shift click it and drag / drop from this container, it would be great if I could work with less windows as this update intended.
- Can we get the fill bar of containers seen as a little bar on the main inventory tree?
- Please let containers remember not only the location in space / in station, but also the sorting / display state of set window.
- Please let containers within the inventory tree have another inventory listing setting as the main window and let them be remembered on container level.
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Sir Halfloaf
Amarrian Bakery Corp
8
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Posted - 2012.05.24 05:23:00 -
[346] - Quote
its a start , still if you manage the "windows stay open and remember their positions when undock / dock " it will be a start .
Could one of your Boffins not work out how to make the system revert to a similar approach to the old UI (using the new UI ) for us that really Care about the look and feel of it ?
Also No mention of the looting of wrecks problems with the new UI ?? it is so cumbersome as opposed to the old " wreck opens a seperate window " , you then "cherry pick the loot (drag n Drop) across to your cargo hold" system .
Just small things i know but it all spoils the enjoyment the EvE has brought me over the years .
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Bedlin
Caldari Organizational Logistics Department
1
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Posted - 2012.05.24 05:27:00 -
[347] - Quote
I am reposting my post from the other response post here with some changes: #740 Posted: 2012.05.24 04:01 | Report
So here are some of the main problems I see and you can look at ways to alleviate the problems. Really though the big one for me is number 3 needs to go back to opening cans in space the way it was before.
1. To new players it adds quite a bit of confusion and frustration on what is where related to their ship cargo holds.
2. For older players it adds steps because it is almost entirely necessary, when you have different sorted station containers and hundreds of items and dozens of ships, to SHIFT CLICK out the station containers and cargo holds you need to ensure you don't do the "lost outlook email drag" problem.
3. This one is the BIGGEST problems for me, when you are in space and you open a container it opens it in the unified inventory and not in a different window, this creates a problem if you are not wanting to LOOT ALL with the button but just 1 or 2 items.
4. The corp storage bay WITHIN my orca is listed under the inventory system as Corp Storage 7-8-9 something like that you have to use the last one to find your items.
Overall the inventory is fine in the station.... all be it more confusing and time consuming..... but in space with containers it is a problem. (Also the orca hangar thing is a GIGANTIC confusing problem because it doesnt tell me, YEP that's in this ship you have docked . . . if I had not had several items in it I might not have been able to figure how to even access the orca bay after the patch.)
I would deeply appreciate you taking a look at it. Also if you think we are all people who just complain on every patch please see how often I have spoken on the forums.
Bedlin '09 character
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L iriel
YA SQUAD The Methodical Alliance
0
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Posted - 2012.05.24 05:27:00 -
[348] - Quote
The new inventory sux get rid of it! I can't open multiple containers within by hanger to organize things. If you can't get rid of it, then make it optional like the captains quarters. |
Capsuleer Newton
Hedion University Amarr Empire
4
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Posted - 2012.05.24 05:32:00 -
[349] - Quote
so, none of these issues occurred or surfaced when you tested the new UI in Sisi? or you patched it on Sisi and call it test completed? |
Akali Prime
Kamikaze Tactics
0
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Posted - 2012.05.24 05:33:00 -
[350] - Quote
Why did you have to go and screw with the inventory UI in the 1st place? There was nothing wrong with it... I seriously feel like crying right now no joke. I am very displeased with the new Inventory UI its just garbage...
Please give us an option to go back to the old one... seriously.
My friend made an interesting statement and that was "I wonder if their doing it to combat macros" and if that really is the case then good job CCP at making the rest of EVE pay for something just because other retards in the game choose to macro.
Find a different way to combat macros please. |
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Callidus Dux
School of Applied Knowledge Caldari State
225
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Posted - 2012.05.24 05:44:00 -
[351] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
NO??? Is it the same "No" as it was with the "Ship Spinning"? You should just bring back the old UI or at least change the existing new UI so, that I am able to readjust my SEVERAL WINDOWS 100% (!!) according the pre patch state from 22.05.
AGAIN: ONE WINDOW FOR ONE FUNCTION! Not one crap for all! |
Maul555
Nuts and Vindictive Remix Technologies
109
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Posted - 2012.05.24 05:47:00 -
[352] - Quote
Ladies and Gentlemen, Of the old west Ladies and Gentlemen, We're gonna hang a man today, yeah
His name is Chad he's from the future and he's done Done somebody wrong There's a new sheriff in town And she's not taking crap from anyone So sit down ~ so sit down
I'm the star you're the star I'm the star you're the star I'm the star you're the star Of the keystar
I'm the star you're the star I'm the star you're the star I'm the star you're the star Of the keystar
I'm the star you're the star I'm the star you're the star I'm the star you're the star Of the keystar
I'm the star you're the star I'm the star you're the star I'm the star you're the star Of the keystar
Ladies and Gentlemen, You're all cool so you dig what I'll say Have you got plans today Run and check we're gonna throw a rope around this man's neck I want you all to clap When you hear his neck snap There's a new sheriff in town So sit down ~ so sit down
I'm the star you're the star I'm the star you're the star I'm the star you're the star Of the keystar
I'm the star you're the star I'm the star you're the star I'm the star you're the star Of the keystar
I'm the star you're the star I'm the star you're the star I'm the star you're the star Of the keystar
I'm the star you're the star I'm the star you're the star I'm the star you're the star Of the keystar
http://www.youtube.com/watch?v=0JGXRDB5vyM&feature=relmfu
Ok, now I am just drunk...
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Uther Aharalel
Aharalel Family
12
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Posted - 2012.05.24 05:51:00 -
[353] - Quote
Ephemeral Waves wrote:I'm not reading through all 12 pages to see if my points have been made already. But, seriously, somebody that actually plays this game needs to design the UI.
1) When I double-click my ship, my ship's cargo should open. I don't want the whole interface with tabs on the side and filters under it. I want to see the cargo on my ship. I want it to be in the same place it was last time I opened it and I want it to be the same size as the last time I opened it. And I need it to stay open when I change session.
I keep my cargo open at all times to monitor ammo levels, have boosters ready to go or to check how much LO I have ready for the next cyno.
2) When I open a lab or silo on my POS, I need it to open in its own window. I don't need it to replace my cargo hold because I likely want to drag something from one to the other
3) I want my corp hanger interface to have the exact same footprint that it did before this abortion was dumped in our lap. I don;t want a stupid tree thing on the side. I want the tabs across the top. That allowed me to quickly and intuitively switch between hangers. Making something 40% larger than the existing UI and then sitting back and saying "isn't it cool" is not good design practice.
4) I want the client to remember which windows I had open last time I docked so that I dont' have to open them again. I had them open for a reason last time I was docked and I still need them open. This was functionality that CCP has removed for no reason other than they obviously don't play the game.
Signed! |
Malcom Vincent
8
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Posted - 2012.05.24 06:02:00 -
[354] - Quote
Life in the POS:
Need a filter, much like the item filter for hangars, or hangar inventories to avoid:
http://i289.photobucket.com/albums/ll215/SWG_smuggler/EVE/Inferno_POS_Inventory.jpg
I'd like to be able to filter out POS modules I don't need to look at (ie. one corpmate making sure the ammo is allways in the turrets, means the rest of the corp does not need to ever look at them) or have permission to access.
There seem to be some quirks with the inventory filter, where it is not updating properly. EVE Stratics! Managing Editor Interviews, Guides, Reviews and more! |
Magic Crisp
Amarrian Micro Devices Silent Infinity
23
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Posted - 2012.05.24 06:05:00 -
[355] - Quote
Awesome improvements, especially the POS structure naming, i've been waiting for that since 2005. Sure, you need time :)
However, what i haven't read in the devblog, you could also make something of the autoscaling of the treepanel. whenever i resize the inventory window i usually do it because i'd like to see more of my items, and not of the treeview. Could you please somewhere add a checkbox for disabling this autoscaling of the treepanel?
Also shift-clicking stuff like the "corporate hangars" doesn't work, i have to open it, and shiftclick a division. Could you please enable this functionality on such items like CHs?
Another thing is, there should be an options somewhere to define the default view mode (like i find the default iconview useless, i always use the treeview mode for accuracy and functionality), along with the default list of visible tabs. For an example, i always turn off slot/size,because they are completely useless for me, do nothing but take up precious space.
Maybe, could you please add a context-menu for the new inventory system, where we can define such settings? It'd be quite useful for most of us. |
disasteur
Tellcomtec Incorporated. Preatoriani
42
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Posted - 2012.05.24 06:09:00 -
[356] - Quote
cBOLTSON wrote:Ok good to hear progress is being made. This is all we ask ccp thanks.
(You know you could have avoided the whole issue if you mabye would have acted on earlier advice from the test server peeps.
im just wondering what that progress will be? it all sound like they are bug hunting the new unified crap and then will have an excuse to simply ignore all the people |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
125
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Posted - 2012.05.24 06:12:00 -
[357] - Quote
Hmm well done... Things are getting almost OK... You guys are doing a nice "Damage control"... Good job CCP...
Although I think Capital pilots still have issues... They used to right click its own ship to see the fuel.. and now they can't... |
Zorlon Yvormes
Not Quite So Sinister Shadow Empire.
0
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Posted - 2012.05.24 06:14:00 -
[358] - Quote
I love the Unified Inventory window. It makes life extremely easy for sorting and just switching to diffent containers is a breeze. Everyone who is complaining just need to calm down and realize it is new and you need to learn a new way of doing what you did before. I do agree that the space looting is lagging but that maybe a performance issue with the inventory window that can be fixed. |
Rammix
FreeWorkers
8
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Posted - 2012.05.24 06:17:00 -
[359] - Quote
Pirmasis Sparagas wrote: Do they have Unified window? NO! Imagine using Windows OS only with one window... Insane...
For operating files - Total Commander on Windows, Dolphin on Linux. Just for example. OpenSUSE 12.1, wine 1.5 |
Rammix
FreeWorkers
8
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Posted - 2012.05.24 06:25:00 -
[360] - Quote
Need folders to group inventory filters. Don't know about other people, but I have 17 filters already and will add 7-8 or even more. Placing part of them in folders would be nice.
Also, read this post please: https://forums.eveonline.com/default.aspx?g=posts&m=1339120#post1339120
tl;dr: Folders for filters Fitting based and character's skills based filters Connections between fitting window and filters Exchanging filters between characters (like bookmarks) Ships should be sortable by race OpenSUSE 12.1, wine 1.5 |
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