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Author |
Thread Statistics | Show CCP posts - 29 post(s) |

Hans Tesla
RigWerks Incorporated
2
|
Posted - 2012.05.23 17:11:00 -
[121] - Quote
n2thefray wrote:Anyone else run into an issue when they're dragon dropping into the tree and you hover too long and it opens up that location?
I understand why it works that way but I would never want to change containers while I'm dropping stuff. Verily, this annoys me to no end when I'm trying to dump loot & salvage into the appropriate areas of my corp hangar.
Also, semi-cross post: What's the formula for the estimated price value at the bottom of the UI. After testing, it seems somewhat... uneven. Some items are spot on, others are way over/under priced. |

Mechael
Ouroboros Executor Collective
86
|
Posted - 2012.05.23 17:14:00 -
[122] - Quote
Hans Tesla wrote:[quote=n2thefray]After testing, it seems somewhat... uneven. Some items are spot on, others are way over/under priced.
I would like to know the answer to this as well. It certainly isn't regional average price. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Bienator II
madmen of the skies
724
|
Posted - 2012.05.23 17:14:00 -
[123] - Quote
shift + click on sidebar icon should open new window a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Horath Blackguts
THORN Syndicate THORN Alliance
34
|
Posted - 2012.05.23 17:19:00 -
[124] - Quote
I still need to find an easy a way to show me how much ammo, cap boosters, boosters,, and other expendables I have in my cargo hold. It's way too difficult to sort through it all during a fight using the new inventory. |

Alicia Evelyn
State War Academy Caldari State
4
|
Posted - 2012.05.23 17:19:00 -
[125] - Quote
Quote:Two issues weGÇÖll fix but have not found the exact solution to
There are two things we-¦d really like to change but don-¦t have a nailed down solution to just yet.
One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example).
The fact that this has not been fixed already is incredibly disappointing. You should have fixed it before you even pushed the changes live.
That you're now telling us you don't even know how to do it is well, at least you're honest, but seriously this is the kind of crap you were supposed to have stopped doing after crucible. |

Mullethead
League of Gentlemen Ethereal Dawn
17
|
Posted - 2012.05.23 17:20:00 -
[126] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
At the BAREST MINIMUM there need to be a check box to opt out of this new and uselessly over complicated inventory system.
Perhaps you need to have a little talk with your CEO who recently said...
"The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience."
I loves my Eve but this is the first "expansion/upgrade/update/whatever in nearly 6 years of living in Eve that has caused me to SERIOUSLY consider unsubbing all my accounts (which btw help pay your wages). No you can't have my stuff 
Every other post in one of several threads is someone saying how aweful it is and how it turned a usable system into something that takes a brazzillion clicks to do anything and how they/we/many of us (your paying customers) want a opt out check box.
Why is it SO BLOODY HARD for you lot to LISTEN to your CUSTOMERS? |

Mentet
ShortAttentionSpan
26
|
Posted - 2012.05.23 17:27:00 -
[127] - Quote
CCP Soundwave wrote:Tippia wrote: I know it would be a mess and/or a nightmare, but maybe if there was a way to have something like the overview filters for each inventory window, where you set what can and cannot open in that window (and, consequently, what will and will not appear in the tree view). That way, I could make it so that the only thing to ever open in my preferred cargo hold window is ship cargo holds (and then I could set it so that they will never appear anywhere else), and if no currently open window allows for the inventory I try to open, a new window pops up.
Regarding this. We're talking about everything from having a favorites column for stuff, specific settings and even a search function there. Most of it is just in a stage where we're looking at it, but we're definitely looking into options like you're describing and other improvements.
I don't want a favourites column for my stuff, I just want a simple 1 window for one container inventory like we used to have. You guys aren't listening. Peeps mostly hate the new inventory, we don't want further complications, we want the ability to have it the way it was. Just add an option to untree the inventory. Every time I log on now it defaults to my active ship cargo hold. When I wanted to look in there I double clicked the ship (and yes I don't use that other useless 'improvement' called captains quarters). If i wante to see my hanger contents I clicked on the icon, same for corp hangers. All defaulting to seperate windows nice and easy to drag and drop.
So NO further improvements, you haven't improved you've degraded. Be thankful I don't get to performance rate the team responsible for their pay for performance. |

Salpun
Paramount Commerce Masters of Flying Objects
271
|
Posted - 2012.05.23 17:28:00 -
[128] - Quote
Will the shift click fuctionality still be in effect? All it needs now is a way to close the window from the index easily. |

Xenaya
Shovelers of the Bark
3
|
Posted - 2012.05.23 17:30:00 -
[129] - Quote
It would be really good if we could have all the shortcut buttons back, particularly I'm missing the Corp hanger button in the bottom right corner.
My need to use multiple is to access things quickly and efficiently, and make moving items around easier. The new windows are too bulky to do this and the tree-view often contains so many items than you can't use it for drag-dropping without endless scrolling (would help if we could scroll with mouse-over, without having to get focus on the thing we want to scroll).
The problem i see is the tree-view has not unified our inventories, its just a clever navigation aid. Currently in-game i feel like the tree-view is trying to exist within a inventory window when it would be better serving as a higher level container; containing the old style inventory windows while helping to navigate between them. It would be cool to be able to open multiple tabs within one new unified inventory window and allow a split view of at least two inventories at once (but with only one tree-view). The best place i know of to see this working well is in Visual Studio 2010. |

Raoul Endymion
x13
8
|
Posted - 2012.05.23 17:32:00 -
[130] - Quote
Stupid problems usually have simple solutions...
1. Revert back to the old style inventory with one button for ship hangar, personal hangar and corp hangar etc.
2. Add new "improvements" as an "Advanced Feature" within these windows that is possible to hide/unhide if needed.
3. If people want to use the new features they have to option to do so, if they dont want to use the new features they also have that option.
/raoul |
|

Selissa Shadoe
75
|
Posted - 2012.05.23 17:32:00 -
[131] - Quote
Hans Tesla wrote:Also, semi-cross post: What's the formula for the estimated price value at the bottom of the UI. After testing, it seems somewhat... uneven. Some items are spot on, others are way over/under priced.
Someone on Jita local tells them.. it's truely legit  |

Phoenix Czech
AZ Solutions CZ CZECH Alliance
5
|
Posted - 2012.05.23 17:32:00 -
[132] - Quote
I want to see in inventory three view only the containters / cargohold / structure hangars, that I want to open.
So If I want (for example) to move some stuff from my ship cargo into corporate hangars: 1) I will click onto my cargohold / ship and set open cargohold (new window of cargohold will open with only this specific ship cargohold / dronebay / etc. in the inventory three of this window) 2) I will click onto my corporage hangars and set open (new window of corporate hangars will open with only corporate hangar in the inventory three of this window) 3) I can set that ship cargohold and corporate hangars are in the same window (with these two in inventory three ONLY) 4) I can set that Ship cargohold and corporate hangars are in two separated windows which will remeber their possitions and setting so next time i do it, I do not have to make these selections again.
I want to drag and drop item between these two windows (when separated) or from my ship cargo with active window to corporate hangar in inventory three (when in one window).
I want to have choose group or regroup some kind of cargoholds / containvers / corporate hangars / ship bays / items / station cotainers / everything where items can be putted in. I want to have chance to make for example two groups of these. When I make some kind of this group, I want to see in inventory three of this window only the containers which are in this group (nothing else).
I thing that this is the problem of all the palyers working with some kind off stuff.
Hope this is fully understanable ( english is not my native language). |

Archibald Frederick III
Viziam Amarr Empire
0
|
Posted - 2012.05.23 17:35:00 -
[133] - Quote
Sturmwolke wrote: And another thing, consider making an independent "mother" UI window for the Unified Inventory. That will eliminate positioning issues when you separate out the child windows.
Case example: I always have an active ship cargo window, resized to to absolute minimum possible, tucked next to the main capacitor display. This serves as both reminder and a quick cargo list/drop/loot in space.
Post patch, with the Unified Inventory, it treats this cargo window as the MAIN UI window - which inevitably leads to a lot of grief.
This very much. I might suggest as well that it would be a good idea to have separate hotkeys for ship cargo and unified inventory. I also keep ship cargo on my FIS UI, so when I want to open my full inventory, I can't hit alt-c, since that just opens and closes the existing ship cargo window. Instead I have to go into that itty bitty window, open the tree view, drag something out to another part of the screen, get that set up as the main inventory or whatever I need with it, and then go back to the first window and collapse the tree again. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1293
|
Posted - 2012.05.23 17:35:00 -
[134] - Quote
devblog wrote: Shift-clicking works fine, but like with all shortcuts, you need to know it exists. WeGÇÖre going to allow inventories to be GÇ£dragged outGÇ¥ of the main UI. ItGÇÖs basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse.
This will help quite a lot. Don't forget to make this possible also from the actual inventory windows, not only from folders menu (containers).
devblog wrote: One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example).
This is the main reason why you screwed while pushing unified inventory to tranq. This is also the primary flaw in the new inventory system which absolutely has to be fixed. It should not exist in tranq if this feature is not available.
In other words: IF THIS FEATURE DOES NOT EXIST, YOU CAN NOT BUILD YOUR INVENTORY STRUCTURE TO STATION unless you want do that again and again every time you log in / undock.
This was clearly stated and brought to you in gold plate. Tippia even made you a video and god knows how many thousand word blog about it.
Question is - when this feature will be available in tranq again? SoonTM will not do. [/quote]
Some other junk to add to the list:
- Unified inventory's folder scrollbar is too narrow and difficult to hit. - Unified inventory window colors do not match other windows and it is hard to read with certain themes. - Shift clicking hangar background should always open,bring to front or close ship cargo to it's dedicated window. This shouldn't be related to the fact is main inventory window open or not.* - It needs to be possible to drag and drop folders to neocom bar for quick access.
*personally I would still prefer an exception here where the entire shift modifier could be removed from this and double clicking hangar background would always bring up active ships cargo like before. However this current solution is next best thing to that.
Get |

Zeronic
Zero Core Labs United Abominations
6
|
Posted - 2012.05.23 17:35:00 -
[135] - Quote
I don't see these being address so it here it is once again.
How about these, helping some alliance mates move item around and I can't drop anything in to their Corporation Hanger Array. Why could I before be able to do this, and post patch I can't. Even with the same PoS setting. |

Mentet
ShortAttentionSpan
27
|
Posted - 2012.05.23 17:36:00 -
[136] - Quote
Phoenix Czech wrote:I want to see in inventory three view only the containters / cargohold / structure hangars, that I want to open.
So If I want (for example) to move some stuff from my ship cargo into corporate hangars: 1) I will click onto my cargohold / ship and set open cargohold (new window of cargohold will open with only this specific ship cargohold / dronebay / etc. in the inventory three of this window) 2) I will click onto my corporage hangars and set open (new window of corporate hangars will open with only corporate hangar in the inventory three of this window) 3) I can set that ship cargohold and corporate hangars are in the same window (with these two in inventory three ONLY) 4) I can set that Ship cargohold and corporate hangars are in two separated windows which will remeber their possitions and setting so next time i do it, I do not have to make these selections again.
I want to drag and drop item between these two windows (when separated) or from my ship cargo with active window to corporate hangar in inventory three (when in one window).
I want to have choose group or regroup some kind of cargoholds / containvers / corporate hangars / ship bays / items / station cotainers / everything where items can be putted in. I want to have chance to make for example two groups of these. When I make some kind of this group, I want to see in inventory three of this window only the containers which are in this group (nothing else).
I thing that this is the problem of all the palyers working with some kind off stuff.
Hope this is fully understanable ( english is not my native language).
Your English is great Phoenix, although for all the difference players telling them what works has, you might as well have posted in klingon! Qapla' |

Rrama Ratamnim
Phoenix Evolved Part Duo
28
|
Posted - 2012.05.23 17:38:00 -
[137] - Quote
Can we just reiterate the confirmation that shortcuts are coming back ????
Namely, Fuel, Ore, Corp, Ships, etc back to the neocom, and right click where they were to open the compact windows like the old style but based on the new system...
You kinda brushed over that, yet thats what 99% actually wanted lol, and the people that are still asking for old system back if they realize that this is what your doing if it is indeed what your doing will be pleased lol, but the devblog didnt really specifically say it well lol |

Catho Sharn
Don't Die Interstellar Enterprises
38
|
Posted - 2012.05.23 17:39:00 -
[138] - Quote
How about fixing the broken stuff?
Container settings reset every time you patch something affecting inventory/containers. Locked items not showing correctly. Double-click inconsistencies.
Congrats on adding more crap no one wants while leaving BROKEN items unresolved.
|

Acks
RONA Corporation RONA Directorate
12
|
Posted - 2012.05.23 17:39:00 -
[139] - Quote
Couple of things:
- The toggling of the inventory window as you jump through systems is annoying as hell. In system A inventory is open. Jump to system B it auto closes. Jump to system C it auto opens. Definitely a bug there.
- Give us a "compact / expanded" button / option so that when in "compact" mode the right inventory menu, top header, and bottom footer all go away and we are left with a nice clean "old school" window without a full inch of screen space wasted on every window. This could be as simple as an addition of another button like the minimize / close / loading icons already on the top right corner of all windows.
- This inventory system is great for just that .... your INVENTORY screen, IE ASSETS window. While I realize we are stuck with this for hangars etc and there are fixes / tweaks coming. We should be able to emulate previous functionality as much as possible. Give us back buttons for going straight to a items hangar, ship hangar, corp hangar (and in seperate windows if that is how we used them last). Put them in the main menus (like contracts, web browser, etc) and let us drag them onto the neocom if we want to use them. Fits with new UI scheme and makes people happier. Also key is remembering screen position and "compact / expanded" preferences per window as explained above.
- Get rid of or give us the option to disable the "feature" where when dragging in the new inventory window to a different tree element, hovering over an element causes that hangar / container to become the focus and open. IE I am looking at my items hangar, I want to drag ammo to my ship. If I hover to long over my ship cargo hold before I drop, the ship hangar becomes the focus and opens in the window replacing my items hangar.
- Loot cans - already covered
- With this new inventory system can we eliminate the need to move things out of containers to use them? If we have rights to take them let us use them from wherever they are. IE skill books, implants, blueprints etc.
I will say HUGE props on sneaking in the POS fix allowing us to rename EVERYTHING. That will make a lot of annoying things in EVE easier now not just the new inventory system.
Please keep this thread active for longer than usual and or start a new one after each batch of UI fixes are done so that this does not get de-prioritized or swept under the carpet by the next "shiny object".
There are a lot of tweaks needed to make the new inventory system what it was intended, you are getting a LOT of feedback and it will take longer than you think to get it all nailed down and to get us villagers to put away the pitchforks and torches.
RABBLE RABBLE RABBLE
Acks RONA Corporation RONA Directorate |

Rrama Ratamnim
Phoenix Evolved Part Duo
28
|
Posted - 2012.05.23 17:39:00 -
[140] - Quote
Selissa Shadoe wrote:Great to see a reasonably fast and positive response from CCP. For all the bitching yesterday I feel encouraged by these statements.
To note on one point made in the dev blog:
- "When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want."
Assuming that the re-opened view will open where it was before, i.e. my 'cargo hold view' will be where I last opened it by itself, items, ships etc.
If those windows that are open also remember their position upon logout,login then I think there'll be no issues at all for me.
+1 to the above, please CCP take note of this... Remember the last position of these shortcut spawned windows this is very important. |
|

Scaugh
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.05.23 17:40:00 -
[141] - Quote
Hans Tesla wrote:n2thefray wrote:Anyone else run into an issue when they're dragon dropping into the tree and you hover too long and it opens up that location?
I understand why it works that way but I would never want to change containers while I'm dropping stuff. Verily, this annoys me to no end when I'm trying to dump loot & salvage into the appropriate areas of my corp hangar. Also, semi-cross post: What's the formula for the estimated price value at the bottom of the UI. After testing, it seems somewhat... uneven. Some items are spot on, others are way over/under priced.
You dont even have to hover over it for a long time. Just tried to drag and drop and it immediatley opened up the destination container. I then had to go back through the UI tree to try to find which corporation folder and then which container the items were in.
Rinse and repeat the above 3 times unitl I finally opened up the cargo of my ship draged items to there and then opened up the destination container and drag items to there.
Faster and easier to move items my AR$E..
Sigh........ |

Rrama Ratamnim
Phoenix Evolved Part Duo
33
|
Posted - 2012.05.23 17:43:00 -
[142] - Quote
Morwen Lagann wrote:As I just said on twitter, this is nice and all, but shift-clicking still needs to die in a fire, ASAP. It is inefficient, compared to double-clicking. I can do one with a single hand, quickly. The other requires me to move my other hand away from whatever it was doing (cue bad jokes here) to find the shift key and hold it down.
Either allow us to determine whether to use shift-clicking or double-clicking as the "open separate container window" action, or change it back. And if you give us the option to choose, I suggest you slap some metrics-tracking into there - just to see how many people change it back. (As an aside, it is a damn good thing you removed the session change timer from changing ships. That particular change would have caused even -more- rage than is already present on the forums.)
Also, make the extra, useless-in-most-circumstances information optional. I don't want to see a wide chunk of the UI wasted with how much the ammo in my hold is worth. At all. Ever. It's useless information to me, it clutters the interface, so why must I be forced to have it wasting what little screen real estate I've got?
i wouldnt call it useless, but i agree there should be a button somewhere on the upper neocom kinda like the pin button, that will shrink down the bottom bar and the top bar to really minimize things to like 0 chrome perhaps even smaller than the old windows... so its just content shown that would be SOOOOOOOOOOOOOOOOOOOOO wicked And as always .... REMEMBER STATE OF THIS especially for the shortcut and wreck spawned windows....
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Rrama Ratamnim
Phoenix Evolved Part Duo
33
|
Posted - 2012.05.23 17:46:00 -
[143] - Quote
CCP Soundwave wrote:CCP Soundwave wrote:Kaphrah wrote:Hm, I really don't like the new UI, is it really too much work to make it optional?
my biggest problem is looting containers after salvaging wrecks. If there are 50 containers around my noctis, I'll open them and click on "Loot all". Sounds easy, but the UI window always jumps back to my cargo, and I have to click on another container again, this takes ages if you have a lot of containers around your ship.
Before this ......... Patch, I opened all containers and just hit the "Loot All" Button in every window, please bring this back Will check this out and post an update. This is actually a bug and it's being fixed :)
WICKED!
Now can you do 1 more thing for us regarding loot windows, can you add an exception that if its a wreck... and you click loot all... to close the window, not go to your cargo
|

Agrapena
Ex Astrum.. The Fendahlian Collective
12
|
Posted - 2012.05.23 17:49:00 -
[144] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
How, tell me, can you improve on dung? |

Internet Lawyer Steve
Imperial Academy Amarr Empire
32
|
Posted - 2012.05.23 17:50:00 -
[145] - Quote
CCP Soundwave wrote:Trebor Daehdoow wrote:Excellent list of improvements, especially the ability to rename modules. They are going to enable some workflows that will really make the power of the UI UI shine shine. I will bring *really* expensive alcohol to Iceland if you promise to: * Let us designate favorite containers, which get floated to the top of the sort order. In my WH corp, for example, in each POS corp members have designated CHA's they share. Being able to say "In POS A, this CHA is my favorite, and in POS B, this CHA is my favorite" would be a huge improvement even over being able to rename everything. * I personally would like the option to have newly opened UI windows default to the full view with the object tree -- and inherit the width of the objects panel from the parent window. Yeah, I know, it's just one extra click to reveal the objects panel, but I'm lazy and hate clicks.  We might be able to work something out :) We're going to do more changes. The stuff in the devblog are the immediate ones but we're also working on longer term ones. Favorites is one thing that keeps popping up.
When can we expect the fixes or are you just going to make it somewhat playable then sweep it under the rug like most of the broken stuff that you release as 'finished"? Internet Lawyer Steve and Associates,
Bringing Justice to New Eden, One post at a time... |

yunafan2004
Nox Noctis Industrius Novus Dominatum
2
|
Posted - 2012.05.23 17:50:00 -
[146] - Quote
the shift+clcik has helped my issues but still doesn't help my massive amount or containers in space after a mission. With the old system i could pile one up in the bottom right corner or ym screen and then double clcik the rest and they would all stack underneath the one in the conner. then spam the "loot all" and I'm done...but now everytime i finish one in this tree system it reverts back to my cargo instead or the next loot can in line?!
I'm equally annoyed with the tower stuff and i have a POS with a ton of mods attached or "death star" as i've seen some refer to them on here. Again the shift click has helped me avoid this pain in my ass system but again i have to scroll through a list of mods to find what I want and then i find myself opening two new windows for the same mod just to get into two different divisions. Not to mention the long load times while it loads everything at the tower into that tree.
It feels like I need to take 2-3 extra steps just to get things done. I really do like the idea of giving us the option to opt out of this system but sadly doubt it will happen. I guess gone are the days of me being able to log on a minute or two before i leave for work to change work in my labs I guess.
This system was supose to make thigns more simple and I'm guessign streamline but seriously whast more simple then having two mods next to each other and clicking open hangers on each and then the click and drag to move thigns around? i'm not sure it can get more simpler then that right?!
The one tihng i do like is the new status bar on everything you open. I like the new look and how clear and large it is.
I apologize to all for my terrible grammer and spelling! |

Vincent Athena
V.I.C.E. Comic Mischief
661
|
Posted - 2012.05.23 17:50:00 -
[147] - Quote
CCP Soundwave wrote:Oxandrolone wrote:Quote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items. \o/ does this mean only in the inventory window or mean we can rename SMA's and CHA's just like drugs labs etc? rename..............EVERYTHING.
Looking at a Goon POS will become very very painful. http://vincentoneve.wordpress.com/ |

Scrapyard Bob
EVE University Ivy League
1011
|
Posted - 2012.05.23 17:51:00 -
[148] - Quote
Selissa Shadoe wrote:Great to see a reasonably fast and positive response from CCP. For all the bitching yesterday I feel encouraged by these statements.
To note on one point made in the dev blog:
- "When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want."
Assuming that the re-opened view will open where it was before, i.e. my 'cargo hold view' will be where I last opened it by itself, items, ships etc.
If those windows that are open also remember their position upon logout,login then I think there'll be no issues at all for me.
My only addition to this is that the "alt-C" (cargo hold) shortcut opened window needs to remember its size/position/settings based on the ship type which you were in when you opened it.
- Freighter? I probably have a large cargo hold window and seeing the # of items and value is useful to me.
- Interceptor? I use a tiny little window.
- Cap-boosted battleship? probably a mid-sized window so I can see how many cap charges and other goodies I have left
- Orca, in a mining fleet? Not only do I have the cargo hold open, but I also have the ore hold and one of the corp hangar windows open, ideally stacked in a tabbed method so I can drag-drop between those 3 locations quickly, while plucking ore out of jetcans
|

Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 17:53:00 -
[149] - Quote
I love this blog entry too. It's definitely going in right direction.
I would like to suggest one bigger thing that should be considered. As there are smart filters, there should also be something like "smart templates". What i mean is ability to make "template" for inventory window.
For example ship cargo. I want always have at certain position and certain size no matter what ship i am. Old system sort of allowed this and remembered position of cargo window for each ship. However it still had to be done manually everytime you had boarded new ship.
So one template could contain things like position, size, pinned status, chosen Icons/Details/List, visibility of price estimation (should be configurable anyway), active smart filters, show index tree and possibly even what columns are visible. User can anytime decide to save one window as named template and that can be later recalled for newly opened window to quickly set everything for it.
It could go even further in future and setup template for certain types of containers. For example one location and size of window for all opened wrecks with detailed list, only name, quantity and volume colums visible, enabled price estimation and maybe set some filters for valuable things if somebody is picky :)
What do you think about it ?
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Max Gades
The 8th Tribe Seraphim Dragoons.
10
|
Posted - 2012.05.23 17:53:00 -
[150] - Quote
Love how one can make a suggestion on functionality and don't even hear anything about your suggestion for going on to a 3rd page... |
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