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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Arec Bardwin
Perkone Caldari State
464
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Posted - 2012.05.23 22:36:00 -
[271] - Quote
My concern is that the 'folder' window on the left gets WAY too cluttered. Why remove tabs completely? Leave the option to have tabs for certain cargo containers, corp hangars etc. This would improve accessibility of important containers immensely.
examples:
Click on active ship and cargo bay, drone bay and corp hangar/ore bays could show up as tabs on top of the right pane.
Have 50 containers in your item hangar? Let us configure to show the most important ones as tabs. Configuration of these would obviously be saved
And like a poster above me made as an example: having the option to have TWO panes as well as the directory navigation would be awesome. |
Katy Ling
Crimnson Concept Flame Flaming Nebula
24
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Posted - 2012.05.23 22:44:00 -
[272] - Quote
CCP Soundwave wrote:CCP Soundwave wrote:Kaphrah wrote:Hm, I really don't like the new UI, is it really too much work to make it optional?
my biggest problem is looting containers after salvaging wrecks. If there are 50 containers around my noctis, I'll open them and click on "Loot all". Sounds easy, but the UI window always jumps back to my cargo, and I have to click on another container again, this takes ages if you have a lot of containers around your ship.
Before this ......... Patch, I opened all containers and just hit the "Loot All" Button in every window, please bring this back Will check this out and post an update. This is actually a bug and it's being fixed :)
and wile docked, switching ships and the cargo hold of the new boarded ship does not update ?
i have a problem, if i need to switch betwin 50 different fitted rifters, i don't know if i have ammunition for them in their respective cargo hold.
having to go to one of the inventory windows and school up and down for the different station containers / ships docked / boarded ship cargo hold, is actually more inconvenient than before.
i could do it all with 1 hand before, now i need to press the shift button, makes me have more work, spend more time and it's more complicated.
the new inventory system has a lot of nice features, but i and other people actually like the old "ships hangar" + ship cargo hold + station containers menus, that existed before - it was simple, practical and faster.
i see a way how both ways could still co-exist - the new inventory UI could be restricted to station menu , but ships and cargo hold / cans / wrecks menu be as the old simple, easy way.
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Mashie Saldana
Veto. Veto Corp
519
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Posted - 2012.05.23 22:49:00 -
[273] - Quote
Corp member hangars are pretty spectacular, not only do you get a list of a few hundred names, they are not sorted in any kind of order what so ever. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
1Of9
Body Count Inc. Pandemic Legion
76
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Posted - 2012.05.23 22:54:00 -
[274] - Quote
CCP Soundwave wrote:Smohq Anmirorz wrote:Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.
Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post. Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
Im pretty sad at you, you soundwave in particular.
Lack of proper testing, lack of touch with your player base, lack of knowledge on how people actually use the UI leaded to this debacle, and ontop of it all, we, YOUR CUSTOMERS actually did YOUR JOB for you, for free even, by reporting and giving feedback you so bluntly ignored. WE FELT THE LOVE, yes sir, we did.
Im happy you guys trying to make mends, but i would rather keep my sanity than this. This is a game after all, NOT a place where we get irritated, upset and frustrated with a game.
I promised myself NOT to help you fix this crap, basically because you ignored our feedback during SiSi, why bother now? screw you!
but then again i want this fixed before i quit this crazy game to keep myself sane.
1 - When you have the option "MERGE ITEMS AND SHIPS INTO STATION PANEL" enabled, the SHIPS and ITEMS tab show up on station panel. However, if you have the SHIPS tab selected and you happen to drag some item into it, nothing happens, when in the OLD GOOD Ui, the item would be dragged into the ITEMS automatically. Same happens when you drag a SHIP into ITEMS tab, or better, same thing does not happen.
2 - You open inventory, select ship cargo bay, and then resize the window really small to use as least amount of screen real estate as possible, collapse the tree etc. Couple mnts later, you want to open a new window. What do you do? click on the inventory icon again? press ALT-C? if you do, your current window CLOSES. Click again, reopens. great .. no new window.
3 - If have a inventory window open and you happen to double click in the station background by accident .. wops! whatever it was open is ignored and the cargo bay of your current ship overlaps it. yay
4 - Why do locked BPOs show like regular unlocked bpos? and why can we drag them around?
5 - Loading times is HORRIFIC. When i open my inventory in station, takes well over 50secs to open. I have containers, i have modules i have alot of stuff, and it takes massive time to load
6 - Filter section in the tree. Minimize it to save space, i dont actually use it anyway. but nooooo sir, keep opening up on every window
7 - POS mods that have hangars or containers, need to be in the tree ONLY if they are in range to be opened. damn dude, it's terrible like this
8 - Why dont you people when you have a new "something" just start by IF USE_NEW_THINGY = ENABLE THEN () ELSE USE OLD THINGY ); is it hard? OPTIONS men OPTIONS.. people love them, been FORCED it's not a good way ..
After all this, i only have 1 thing to say: STOP BEEN STUBBORN AND GIVE THE OLD UI BACK; AT LEAST AS A OPTION LIKE THE CAPTAINS ROOM thingy. TIA |
ZInventor
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.05.23 23:01:00 -
[275] - Quote
I hate the new inventory system and would like the option to go back to the old system.
I hope you're listening CCP.
Cheers |
Saadeera
Arts Masters
0
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Posted - 2012.05.23 23:08:00 -
[276] - Quote
Why station hangar is always closed when docking? Has someone actually thought it is fun to make 3 clicks every time? Really? If this is the new feature give us the old one back. |
taintedms
Army of the 4 Races Terran Commonwealth
11
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Posted - 2012.05.23 23:17:00 -
[277] - Quote
Okay, so round 2 it is. I suppose lets try some more creativity this time. I just heard an idea that i really like - it would retain the current general format of the inventory, but would fix the difficulties... i think.
Set it up like an FTP server - have a window on the right - say your cargo hold, and one on the left - CHA lets say. Then just drag (which we all love) from one to the other. U want something else on the left or right just select it in the tree view, just as you would on an FTP server. It would for sure take some getting used to, but its made for moving stuff around a lot, which we do in eve.... not like what we currently have, which is similar to a windows file system, which is made for referencing, and opening files. Not so much moving.
Also - fix the code on caching and refreshing the tree, and windows. Clearly it needs to be cached, at the least for whatever system you are in.... or maybe grid. And the UI should only update the pieces that have been changed, not the entire thing. I am a developer IRL so i know this wont be too hard. Not to mention performance will be a primary focus after all the nasties are out of the way. Everyone would again love you long time for being proactive on this. Just as we do for the POS naming :)
Edit: Another thought is perhaps on the lines of "favories" - So say you want your cargo container, station items, and ships to all open in a seperate window, but everything else u want the new UI for. Make it so you can drag from the new UI into ur shiney new neocom this window to create a shortcut there. Everyone also loves shortcuts, as well as being able to customize the neocom. Lets use both to make this better! |
Alain Kinsella
111
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Posted - 2012.05.23 23:19:00 -
[278] - Quote
Saadeera wrote:Why station hangar is always closed when docking? Has someone actually thought it is fun to make 3 clicks every time? Really? If this is the new feature give us the old one back.
The current workaround for this is to use the options (esc menu) to merge your ship/item hangars into the station window.
With that enabled, the current functionality (double-click for ship hangar) matches the old system. Would still like to see the client not close windows willy-nilly though.
I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
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Lord Wickham
Green Eagle Research Punch Drunk Lemmings
12
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Posted - 2012.05.23 23:23:00 -
[279] - Quote
revert to the old inventory system!!!!!!
for crying out loud what idiot thought of this idea? |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2141
|
Posted - 2012.05.23 23:26:00 -
[280] - Quote
CCP Soundwave wrote:Trebor Daehdoow wrote:I will bring *really* expensive alcohol to Iceland if you promise to: ... We might be able to work something out :) We're going to do more changes. The stuff in the devblog are the immediate ones but we're also working on longer term ones. Favorites is one thing that keeps popping up. Here's the deal:
You name the booze.
I'll bring it to the summit.
Then I'll give it to Xhagen with strict orders that it not be opened until you have "delivered". The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |
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Susan Delgad0
The Alienated
0
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Posted - 2012.05.23 23:30:00 -
[281] - Quote
Please, for the love of god just put the old system back, or give us the option for a "classic inventory" mode alongside this monstrosity you have created... |
Echo Mande
29
|
Posted - 2012.05.23 23:30:00 -
[282] - Quote
Sorry CCP, but unified inventory is IMO a dud so far.
I'm all for either the opt-out or rollback-until-fixed. With the new system managing large numbers of items has become a lot slower and more cumbersome. At the very least some sort of 'open item in new window' is really needed.
To see why this option is really needed, fill a corporate hangar with about 70 small cans, all filled with different BPCs and named appropriately. Then try to easily move some of those BPCs to another (named) can in another corporate hangar. Even moving BPOs from one can (T2 component/RAM BPO) to another hangar's floor isn't as simple as it was. No more leaving that can open while looking at T2 BPCs anymore either.
Another example is to move materials between corporate hangars in different POS modules on a well-populated (24+ lab or manufacturing module) POS. In the old system I could have the toon in question open all needed modules at the same time and put the windows in good places on the screen.
Lastly if you are going forward with unified inventory, please make the top and especially bottom bars optional, make the left pane slider wider and make it possible to pin left-pane items (stuff like current ship hold or item hangar) to the top. |
Caprican Erock
Martyr's Vengence Test Alliance Please Ignore
4
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Posted - 2012.05.23 23:31:00 -
[283] - Quote
I think this might work or be a step in the right direction once implemented. I'd like to see someone admit dropping the ball so we can all 'just be friends' giggle like school girls and move on like nothing happened until the next time this happens.
Still, a tick box in the escape menu to disable entirely would be nice. I'm not here to lick your balls. I'm just here to tell you what I need from you to play your game and keep paying you in order to do so. Many have asked for a rollback or individual option to rollback. DO IT NOW. |
Mechael
Ouroboros Executor Collective
87
|
Posted - 2012.05.23 23:47:00 -
[284] - Quote
Caprican Erock wrote:I'm not here to lick your balls.
I'm sorry. I must be in the wrong place. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |
Ten Bulls
Sons of Olsagard
133
|
Posted - 2012.05.23 23:53:00 -
[285] - Quote
How about filters to differentiate between BPO's and BPC;s, or maybe even run length |
Fitz Muller
Army of the 4 Races Terran Commonwealth
1
|
Posted - 2012.05.23 23:57:00 -
[286] - Quote
I praise you CCP for this amazing new feature. It is almost exactly what I thought we needed when I first started putting containers inside my cargo hold. And as you no doubt know, only the people who hate it ever say anything. Just want to let you know not everybody hates it.
That said, here is my constructive criticism:
- Estimates value takes up room that I would rather have for items. Monitor real estate is valuable and while the feature is great, I think it could be under the context menu or somewhere else.
- An FTP style side bar on the right would be good. If you want to drag from one storage to another having the ability to pop out another side, choose where its going and drag item by item would be good
- Let us re-order the index list and make the changes stick. I have particular storage that I access a lot, and some I never want to see.
- Similarly, how about a show/hide button that gives a full list of what is on grid and we can tick on what we want to see in the index. Maybe we could even say 'Wrecks' collectively we never want to see for example.
- Work on the performance when moving multiple storage containers from one location to another.
- Back and forward arrows to change the last place you were in the inventory. You have this currently in the show info window |
Endeavour Starfleet
820
|
Posted - 2012.05.24 00:11:00 -
[287] - Quote
You see folks. This is what happens when you spend your time giving good, detailed suggestions instead of..
"OH NOES I H8 N3W invintory system soz I gonna unsub now bai!!!"
This new inventory system is the future. And once the many improvements and fixes are in place you will watch older system videos and wonder how you survived. |
Jonuts
The Arrow Project CORE.
2
|
Posted - 2012.05.24 00:13:00 -
[288] - Quote
The unified inventory was a waste of resources. You've taken what wasn't broken, and broke it. Cut your losses, hit the undo button, and set the team to do something useful like make dealing with POS's something OTHER than a total pain in the ass. Really, do you guys even play test this garbage before offloading it on us? |
Missile War
Vita Aequitas Veritas The Paganism Alliance
32
|
Posted - 2012.05.24 00:16:00 -
[289] - Quote
Jonuts wrote:The unified inventory was a waste of resources. You've taken what wasn't broken, and broke it. Cut your losses, hit the undo button, and set the team to do something useful like make dealing with POS's something OTHER than a total pain in the ass. Really, do you guys even play test this garbage before offloading it on us?
They do, on the test server, where they don't listen to our feedback
anyway, now i want the old system back. been using the new system for over a month on sisi and still hate it with a passion.
RIP old good "inventory system" |
Mechael
Ouroboros Executor Collective
87
|
Posted - 2012.05.24 00:19:00 -
[290] - Quote
Missile War wrote:RIP old good "inventory system"
Calling it an inventory system is kind of a joke, too. I've never called anything in EVE an inventory. What next, a backpack and an herb pouch? The new system works great for hangars. Let's call them hangars ... you know, like we always have?
Bays (cargo, drone, etc) can be left alone. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |
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Jonuts
The Arrow Project CORE.
2
|
Posted - 2012.05.24 00:20:00 -
[291] - Quote
Endeavour Starfleet wrote:You see folks. This is what happens when you spend your time giving good, detailed suggestions instead of..
"OH NOES I H8 N3W invintory system soz I gonna unsub now bai!!!"
This new inventory system is the future. And once the many improvements and fixes are in place you will watch older system videos and wonder how you survived.
Why is the new system the future? You aren't "ahead of your time" or "Forward thinking" or anything else like that when you take the wheels off a car and call it the future because you can dock an ipod in it. What was wrong with the old system? Was it too user friendly? Was CCP afraid that a "casual" player might not be offended at the difficulty making sure I have roughly 5k rounds of ammo in my ship?
No, I assure you, I'll watch videos of the old system and wonder why they broke what worked. |
Mechael
Ouroboros Executor Collective
87
|
Posted - 2012.05.24 00:25:00 -
[292] - Quote
Really, though ... the only thing I am truly unhappy with now that the most glaring bugs have been ironed out is how much vertical space is used. I used to be able to see one row of icons if I made my ship's cargo bay as small (vertically) as I could. Now they're all cut off. Giving us back some vertical space would be great.
That said, I haven't worked with POSes and I hear they're a major pain. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |
Linda Shadowborn
Dark Steel Industries
122
|
Posted - 2012.05.24 00:27:00 -
[293] - Quote
ok i had some quality time with the hubby and is calmed down and used it for a few more hours today.
When i sort items into different containers, drag and drop you know.. if you hover too long over the destination container it opens up instead and of course then you have to deselect the original place where you are moving stuff from. Can you please either lengthen the time for drag and dropping or make it so i have to click specifically on the target container.
It is soo annoying when trying to divide up quite large amounts of stuff that most of us industrialists deal with. |
Messoroz
AQUILA INC Verge of Collapse
234
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Posted - 2012.05.24 00:41:00 -
[294] - Quote
Endeavour Starfleet wrote:You see folks. This is what happens when you spend your time giving good, detailed suggestions instead of..
"OH NOES I H8 N3W invintory system soz I gonna unsub now bai!!!"
This new inventory system is the future. And once the many improvements and fixes are in place you will watch older system videos and wonder how you survived.
Hipster detected. |
Ephemeral Waves
Silver Snake Enterprise Against ALL Authorities
0
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Posted - 2012.05.24 00:48:00 -
[295] - Quote
I'm not reading through all 12 pages to see if my points have been made already. But, seriously, somebody that actually plays this game needs to design the UI.
1) When I double-click my ship, my ship's cargo should open. I don't want the whole interface with tabs on the side and filters under it. I want to see the cargo on my ship. I want it to be in the same place it was last time I opened it and I want it to be the same size as the last time I opened it. And I need it to stay open when I change session.
I keep my cargo open at all times to monitor ammo levels, have boosters ready to go or to check how much LO I have ready for the next cyno.
2) When I open a lab or silo on my POS, I need it to open in its own window. I don't need it to replace my cargo hold because I likely want to drag something from one to the other
3) I want my corp hanger interface to have the exact same footprint that it did before this abortion was dumped in our lap. I don;t want a stupid tree thing on the side. I want the tabs across the top. That allowed me to quickly and intuitively switch between hangers. Making something 40% larger than the existing UI and then sitting back and saying "isn't it cool" is not good design practice.
4) I want the client to remember which windows I had open last time I docked so that I dont' have to open them again. I had them open for a reason last time I was docked and I still need them open. This was functionality that CCP has removed for no reason other than they obviously don't play the game. |
Maraner
The Executioners Capital Punishment.
28
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Posted - 2012.05.24 00:54:00 -
[296] - Quote
I still have trouble believing this has been implemented despite all the post in the test thread, you guys are really digging in on this one arnt you.
The stupidity inherent in this and the rage from a large part of the community shows how badly you have miscalculated, that you had to put up a dev blog on this listing the fixes to a new feature that you pushed to the TQ is almost beyond belief.
I like almost everyone that I have spoke to in regards to the UI hate it. Roll it back now, or make it optional as it should have been from the beginning. There is very clearly another agenda at work here to explain why you have done this to us, care for the record to explain it?
Very disappointed by this, its making the good stuff in Inferno be missed, suck it up and roll it back, this isnt going away. Do it now before you get INCARNA 2.0
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Once Bitten
the one track mind Cascade Imminent
1
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Posted - 2012.05.24 01:02:00 -
[297] - Quote
The question is how has this improved anything over the old functioning system.
New system takes more space New system takes more time to operate at a pos or in a station where you have multiple ships cans and hangers to deal with. New system generates messages (you can't access that item ) while traveling in space New system links individual ships as a list rather than a hanger from which you can pick a ship from making it time consuming to switch ships and check the new cargo for ammo, and other charges in a pvp emergency.
If you have your cargo open in station on your active ship you have to close it to reaccess the corp hangers then reopen the cargo to do something as simple as reload a few more bits of ammo or ozone for a cyno.
The list of items , ships ect at a pos with a ship hanger and corporate hanger and some other mods not including the pos guns is just crazy when it is shared by a corp that builds and lives out of it so i do pitty those corps in wormholes or renter corps in 0.0.
Can someone pls explain how it has improved anything, i still don't see it. Maybe i need to log into a toon that has no corp, no cans and no assets to understand the utility of this new feature.
If it isn't eve offline it's glitch central and more patches needed.
Star Fleet Command was like that and it died
NoYes. |
bokonnon
The Executioners Capital Punishment.
4
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Posted - 2012.05.24 01:06:00 -
[298] - Quote
i have nothing new to add that hasn't already been stated here only to say that I wish to express my disappointment and annoyance at the addition of the Unified Inventory and request it at the very least be made optional if not removed altogether.
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Mathieollo
Ind Inc
3
|
Posted - 2012.05.24 01:11:00 -
[299] - Quote
Once Bitten wrote: The question is how has this improved anything over the old functioning system.
to date, it hasn't, that's for sure and i won't try to tell you any different but, i will say that it does have vision behind it, i can easily see it being something i'm glad to have eventually when it's working properly, but give them time too, CCP knows without us telling them that if they let the game turn to **** we'll all stop paying, that goes without needing to be said typically.
honestly, this has no business being on live as is, NONE, this reeks of untested features inserted by those that will never have to deal with them, if you'd have had it on test for a reasonable amount of time and given everyone a nice LONG window in which to break it and actually LISTENED to what the people on test said it shouldn't have wound up being this bad at deploy, now who knows when but at some point it won't be a nuisance, annoyance or buggy as hell, but for now and with lack of proper testing, that's what we've got, it's not at all in their interest to leave it as is however.
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Dennie Fleetfoot
EVE University Ivy League
88
|
Posted - 2012.05.24 01:12:00 -
[300] - Quote
While I applaud and thank the digital gods that you're finally realising that Unifubared Inventory was a backward step in terms of functionality and counterintuitive (some of it I do like), I can't help but feel that if you'd listened, paid attention to what we'd been telling you on the test server forums for nearly a month, you wouldn't have had to write this Dev blog.
Still better late than never.
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