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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Jonuts
The Arrow Project CORE.
71
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Posted - 2012.05.27 00:40:00 -
[1171] - Quote
Jebediah MacAhab Dallocort wrote: Roll this entire ****** expansion back. We don't care about your fancy new particle effects, ship models or shaders at this point. You've destroyed usability so badly that miners have stopped caring about Hulkageddon and are instead bitching about the UI. There are THOUSANDS of threads about this problem from THOUSANDS of unique individuals.
I said it once, I'll say it again you son of a *****. When inventory management becomes so bad that the miners find it WORSE than Hulkageddon, You Done Gone ****** Up. Rollback is, by far, the best available option. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1332
|
Posted - 2012.05.27 00:50:00 -
[1172] - Quote
GÖÑ persistent windows back sooner rather than later GÖÑ end to unfinished patches GÖÑ protesting at monument until fixed GÖÑ day 4 GÖÑ
Get |
Martok Kemarrin
Angels Of Death EVE Mayhem.
0
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Posted - 2012.05.27 01:27:00 -
[1173] - Quote
Would it be possible to make assets located in Station Containers searchable through the search tab of the assets window? I run into the problem where I don't know if I own a skill book already or I want to see how many of a certain module I already own and can't do that unless I individually open each and every station container I own and count them all. It would make managing assets a whole lot simpler and alleviate a lot of frustrations when managing assets. |
LiNuXb0y
Output Industries
1
|
Posted - 2012.05.27 01:37:00 -
[1174] - Quote
Just wanted to throw my 2 cents in on this, apologies if its already been brought up, but tbh I cant be ****** to read though 1100+ posts.
My issues with the new inventory:
1) If I shift click ship hanger and item hanger so they are separate they should be there when I dock again. atm I'm having to click inventory, then shift click both these every time I dock, its beyond annoying.
2) If I get in a ship, it should still be in the ship hanger, right clicking open cargo, or double clicking it to open cargo was easy and useful, now it its not there at all.
3) I need a ships cargo window like the old UI, atm when its made as small as possible, and the index moved all the way to the left, its still really hard to see how many of something I have in there as a quick glance. If I need to munch a booster or check how many cap booster I have left its a real pain atm. Also when I dock, this window should not resize to being a normal inventory window which I then have to resize when I next undock.
So basically we need a ship hanger, item hanger and ships cargo window like it was before, i.e. role this sack of **** inventory the **** back, its really really bad and makes the basic operation of this game a complete nightmare. Admit your wrong, kill it with fire and return to what worked. |
Kasriel
130
|
Posted - 2012.05.27 01:38:00 -
[1175] - Quote
well at least this **** up was timed well, i spent my day out in the sun having a beer so thanks for the break i guess
as it stands right now i'm either not logged in or logged in for a specific task then off again because i'd rather not touch this half assed windows explorer port which wasn't wanted or needed.
before this patch i was logged on EVE for upwards of 8-10 hours a day (i work on a computer so i kept it running in the background autopiloting couriers etc) now i'm online maybe an hour a day at most and from the people i personally know the same is true for them. not one person i personally know likes this thing and yet you blindly charge ahead anyway, ignore reasonable, rational feedback from people asking you to make it optional.
now think about that for a second, ignoring the people going OMG THIS SUX ROLLBACK i can understand, you want to put this UI into the game and for some people it may indeed be better, i won't question that SOMEBODY likes it - it's not anybody i know but i digress - but the fact remains a portion of your user base, large or small - i'm not going to say a majority because i simply can't back that up - hates this UI to the point where they're willing to stop playing this amazing game. and you would rather have that happen than make it optional and make everybody happy? oh wait sorry everybody but your PR department.
something is wrong there.
and that's not even getting into the failings of CCP as a whole breaking their word to listen to feedback - because you've been ignoring it pretty damn widely since this was mentioned, or mentioning how similar this situation is to captains quarters, or how **** poor your communication to the players has been this last week, or how you decided to test this terrible UI on the LIVE server after ignoring feedback from the TEST server.
the players on tranquility are not your test subjects. we are not getting paid by you we are the ones PAYING you, we do not expect you to dump half assed half finished 'features' on us that nobody wanted
oh and then there's the whole where the HELL is the CSM during all this? they're meant to be "the voice of the player" and yet they're suspiciously absent during this?
seriously not voting for a single person on this council again. that simple, i'd take a CSM populated entirely by goons worst trolls over this bunch of spineless useless excuse for representatives. at least Mittani got involved with things instead of just hiding what have the current CSM done? a **** poor interview that was a joke. that's it as far as i know, i haven't seen a single CSM post from the current council. not in the past week, at all. |
Kasriel
130
|
Posted - 2012.05.27 01:40:00 -
[1176] - Quote
Martok Kemarrin wrote:Would it be possible to make assets located in Station Containers searchable through the search tab of the assets window? I run into the problem where I don't know if I own a skill book already or I want to see how many of a certain module I already own and can't do that unless I individually open each and every station container I own and count them all. It would make managing assets a whole lot simpler and alleviate a lot of frustrations when managing assets.
that particular feature has been requested for years. i wouldn't hold out much hope for it. CCP is apparently more interested in testing **** poor features people didn't ask for instead of a useful feature that's been requested for the last 5+ years. |
Vamyaran
Air Cascade Imminent
0
|
Posted - 2012.05.27 01:54:00 -
[1177] - Quote
Not sure how high on the list this is, but would like it put in at some point:
The ability to copy from a list-view inventory window and paste into a spreadsheet. PLEASE. I just got done updating my spreadsheets to work with this functionality, and I LOVED it! -- Any way to put it (back) in would be awesome, even if it requires a new key combo or a right click menu option to copy for spreadsheet.
I'm happy (or at least can live with) everything else about the new inventory. Overall, from me, thumbs up on the inventory! |
Jebediah MacAhab Dallocort
The Scope Gallente Federation
117
|
Posted - 2012.05.27 01:55:00 -
[1178] - Quote
Grey Stormshadow wrote:GÖÑ persistent windows back sooner rather than later GÖÑ end to unfinished patches GÖÑ protesting at monument until fixed GÖÑ day 4 GÖÑ Dude, it's just you orbiting the monument and pooping jetcans.
Protests obviously don't do ****, see Incarna. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |
Susan Delgad0
The Alienated
10
|
Posted - 2012.05.27 02:01:00 -
[1179] - Quote
I've already posted my complaints back around page 35 but I saw this:
Yonis Kador wrote: One thing I do recall is that the UI announcement dev blog stated that the decision to go with a unified inventory system was reached only after a heated discussion over at CCP.
Doesn't it make you the least bit curious what the guys who lost that argument were saying?
I thought I would say CCP Sounwave how about you go on record and tell us who was for and who was against, and what everyone is saying now. Seeing how the game is pretty much broken for everyone, this might provide us some level of entertainment...
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Jebediah MacAhab Dallocort
The Scope Gallente Federation
117
|
Posted - 2012.05.27 02:03:00 -
[1180] - Quote
Yonis Kador wrote: One thing I do recall is that the UI announcement dev blog stated that the decision to go with a unified inventory system was reached only after a heated discussion over at CCP.
Doesn't it make you the least bit curious what the guys who lost that argument were saying?
They were probably the one who were laid off. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |
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Capsuleer Newton
Hedion University Amarr Empire
33
|
Posted - 2012.05.27 02:08:00 -
[1181] - Quote
Martok Kemarrin wrote:Would it be possible to make assets located in Station Containers searchable through the search tab of the assets window? I run into the problem where I don't know if I own a skill book already or I want to see how many of a certain module I already own and can't do that unless I individually open each and every station container I own and count them all. It would make managing assets a whole lot simpler and alleviate a lot of frustrations when managing assets.
now, there's a role that the Unified Inventory is pretty good at.... |
Gangron
Signal 7
0
|
Posted - 2012.05.27 02:32:00 -
[1182] - Quote
I can only reiterate the complaints that everyone else has. All I ask is give me a button to turn it off or on. That way the people that want to beta test this turd on the +Non-test+ server can. I and can do all the things I used to do in WAY less fewer steps and headaches.
And I will tell you that, as a wormhole resident, ships will be lost because of this UI. People will be fighting with the UI and completely miss the combat probes closing in on them. Then you will have people closing their accounts until you do fix it. I'm already close to doing this myself.
Oh...love the missiles BTW. To bad the UI overshadows that wonderful accomplishment.
g |
Jebediah MacAhab Dallocort
The Scope Gallente Federation
117
|
Posted - 2012.05.27 02:50:00 -
[1183] - Quote
Oh cool. Go to Jita, Inventory starts flickering like a dying lightbulb.
Roll this **** back, you guys suck at everything. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |
DazedOne
The Crabbit S O L A R I S
21
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Posted - 2012.05.27 02:58:00 -
[1184] - Quote
The more I think about this steaming pile of **** the more infuriated I get! I will go on record and say **** you CCP and **** your ****** interface!!!!!!!!!!!!!!!!!!! Ban my account for all I care as I've already unsubbed; banning me will do absolutely nothing as you've already destroyed the game I came to love. The old interface worked more than fine and the new interface is a steaming pile of ****! Everyone already knows you "CANT POLISH A FUCKIN TURD."
You guys who worked on the missile effects great job!!!!!!!!!!!
Those of you looking for people to blame for this abortion look no further than these fail people that need to lose their jobs:
Game Design Director :Craig Scott Lead Game Designer :Kristoffer Touborg Game Designers :Marcus Andrews, Carl Christian Frederiksen, Stef+ín Fri+¦riksson, Guilhem Marin, Hrafnkell Sm+íri +ôskarsson, Matthew Woodward UI Designers :+ûrvar Halld+¦rsson, Steinar P+ílsson
In particular these 2 fail individuals!!!!!!!!!!!!!!!!!!!!! +ûrvar Halld+¦rsson, Steinar P+ílsson Those **** stains need to be fuckin fired!!!!!!!!!!!!!!!! Your applauding those retards on this steaming pile of ****?????????????? The more I look at this game the more mad I get . How about this ladies and gentleman;
These ass hats are the people PAID to protect us from **** being implemented into our game:
QA Leads :Helga Bjarnad+¦ttir, Dave Mitchell Testers :Gabriel Bell, Linzi Campbell, Kenny Crowe, Hei+¦ar Eir+¡ksson, Charlie Eriksen, Aaron Fell, Jaimie Fryer, Hinrik Gylfason, Ben Hall, Ben Hunter, Simon K+¦nig, Daniel Preineder, Scott Rhodes, Andrew Robinson, Stefan Schubert, Ian Shiels, Sami Solkinen e4e Contractors :Jesse Alfstad, Gary Bannerman, Iain Bex, Alexander Clowes, Gregor Chalmers, Aya Fujio, Chisato Goto, Benn Green, Euan Hislop, Ryotaro Hoshino, Satoko Hotchi, Nicholas Inglis, Rowan Liddell, Neil Logan, Tormod Maclean, John Nelson, Chance Newman, Michael Read, John Ree, Victoria Sinton, Sayaka Speirs, Drew Spencer, Mark Stuart, Will Vasquez QA Manager CCP Asia :Bing Mikael Xi Testers :Wenqi Guo, Justice Liu, Daniel Wu EVE China Localization QA :Lion Chen, Marshall Ao
The most laughable part of this is the testers!!!!!!!!!!!!!!!!!!!!!!!!! WTF did they test?????????????????????? As I said, I already unsubbed, I can care less if they ban my chat priveldeges nor do I care if they ban me from this game for that matter. Can't play a game with broken mechanics so banning me prior to my remaining time expires is saving me endless aggravation....... |
Yonis Kador
Transstellar Alchemy
54
|
Posted - 2012.05.27 03:05:00 -
[1185] - Quote
Mine was flickering in Jita also, but I thought it was just me...
I just think it would have indeed been interesting to have been a fly on the wall during the UI planning sessions.
From the dev blog:
The remedy
"So, whatGÇÖs the opposite of multiple windows? After weeks of research and multiple rejected hypotheses we came up with what we are certain is the correct answer: a single window (please tell us itGÇÖs the right one). "
Weeks of research? (Really? How many weeks? And what the heck did you research? ) Multiple rejected hypotheses? (What were they? I might've liked those.)
The lack of persistent windows isn't some anomaly. This thing was designed that way. All this shift-clicking and resizing - intentional! There was never any goal of making multiple windows convenient. It defies the logic of the whole "unified" "one-windowed" plan. So of course they didn't listen to the Sisi testers. The feedback was incompatable with their failed premise.
"As we mentioned before, we are on a crusade against the amount of open windows it requires to pull off any given operation in EVE. A little research, as well as our personal experience, made it clear that the inventory UI was, and to this date is, a big offender in that context. There are tens of different types of inventory location in the game, and in many cases you will find the need to have many of them open at the same time."
I'm a pretty timid guy and it takes a bit to rile me up. But if you give me a shi* sandwich and tell me it's a jelly donut, I'm sure as he77 going to ask you to taste it.
This thing was a conceptual failure. Who the heck asked CCP to make it more difficult to have two windows open simultaneously? It might be good for the server, but it sure sucks for us. We needed those windows open. Whereas before I had two clear containers with thumbnails, now I have one laggy container larger than before due to the extra info I didn't know I was missing and a tree. I'm supposed to just drag stuff over to the tree and hope it lands in the right spot without opening that inventory division to verify the completion of the action? Whatever. Even when I can see where I'm putting things, I lose stuff. It's just a nightmare and for me represents a complete underestimation of what makes EVE work for some people.
I still have to open all the same windows as before but now am forced to use a program designed specifically to make that difficult? Insane. Of course there's dissatisfaction.
As a matter of fact, if you care to revisit them, the feedback threads, in retrospect, are funny now. I hate to be harsh but its true.
How can we improve the new UI?
You can't. It sucks.
Comment deleted. Please reply somewhere else.
How can we improve the new UI? It's awesome!
You can't improve it. It REALLY does suck.
Comment deleted. Please stay on topic.
The new UI is amazing! How can we make it better?
and so on and so on....
This is not an accident. It's not an oversight. It was designed this way. And for a soul-crushing, efficiency-decreasing, game-changing function that no one was asking for...kudos. Mission accomplished. Everything shows up in one window.
Windows are the devil.
High fives all around.
Yonis Kador |
Rammix
FreeWorkers
9
|
Posted - 2012.05.27 03:17:00 -
[1186] - Quote
I think all whining, yelling, brick-shitting about new inventory can be stopped by just 3 improvements in functionality:
Custom folders for any types of containers (in the tree); Container state memory - by type and name; Exporting of folder and filter settings to file. ... Everybody's happy.
For prolonged euphoria: inventory settings window for detailed customization. OpenSUSE 12.1, wine 1.5 |
Jebediah MacAhab Dallocort
The Scope Gallente Federation
120
|
Posted - 2012.05.27 03:42:00 -
[1187] - Quote
Rammix wrote:I think all whining, yelling, brick-shitting about new inventory can be stopped by just 3 improvements in functionality:
Custom folders for any types of containers (in the tree); Container state memory - by type and name; Exporting of folder and filter settings to file. ... Everybody's happy.
For prolonged euphoria: inventory settings window for detailed customization. No, the tree itself takes up a shitload of screen real estate, the multiwindow functionality is broken (and needed for effective looting and folder management), and the whole goddamn thing is buggier than a month-old corpse.
E: Shooting Jita monument out of boredom How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |
Stealthy
Imperial Guardians The Aurora Shadow
0
|
Posted - 2012.05.27 04:52:00 -
[1188] - Quote
ok if your at a POS built into a Deathstar -yopu have about 100 weapons with bays listed individually
they need to telescope into a single line item on the tree
renaming will allow the names to mean something when reloading is done
be nice to group all the weapons of differing types based on where they are located around the bubble up, down, the 4 positions around the midline of the bubble.
And when did CCP start CREATING lag -upon bootup I have to wait about 60 sec to have my ships hold to be viewable
I think the idea is interesting but this manifestation from a users ease of use sucks ass at best reserving judgement till I mine but cant imagine hauling for a mining group with this interface |
E6o5
Nova Ardour
10
|
Posted - 2012.05.27 04:56:00 -
[1189] - Quote
What happens if each of the 1000+ players puts a blue can in front of jita 4-4? |
Blutomus Maximus
Interstellar Piggeries inc
0
|
Posted - 2012.05.27 05:36:00 -
[1190] - Quote
Am I the only one who is having trouble even reading the inventory index on the left side? Why the hell is the text so faint? It's bad enough that I have to wait for everything I own to load when I just want to check my cargo, but having to squint and move the window so that the background doesn't obscure the print is really pissing me off. Is there a way around this? |
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khalsou
Royal Dutch Fleet The Big Dirty
8
|
Posted - 2012.05.27 06:52:00 -
[1191] - Quote
Problem I have is same as everyone that replied before me.
In space doing mission, retrieve prisoners from point A, drop them in cargo container at point B in space. open wreck, loot all, warp to drop point, open inventory, scroll down to find item, open drop cargo container..damn my cargo gone, expand and resize inventory click on my corgo hold, grab item, drag to opened cargo container where it needs to be dropped in.
this takes time and gets annoying after while
other point, accept mission where you need to take item with you, item is dropped in item hangar but now that item hangar is not visible in station it gets easly forgotten to bring along, 1 jump to return is annoying think when it is about 5 jumps, time for expiring mission bonus is counting
cargo from wreck now you have to loot all and sort out later or open inventory resize so you can drag and drop but same time blocking the game view in space.
inventory system does not remember the settings, container in station is set as unlocked and when drop something in container it is locked everytime, the window where you can check the items in, I drop it down and everytime the inventory window opens it is back up
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Ama Zing
VM Labs Quo Vadis.
8
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Posted - 2012.05.27 07:49:00 -
[1192] - Quote
As I've said before:
Transfer the new inventory functionality to the assets window. There and only there it makes sence.
Get the old inventory window code from the backups and transfer it as smart as possible to a "new" inventory
Shouldn't be hard to do, should it?
I would like to see a more active discussion from your side, CCP. You leave the playerbase in "unknown" space and try to extinguish thousands of fires burning down EVE. Talk to us GÇô we are still here. Ignore us and you stand alone with your monthly bills.
cheers Ama Zing
|
Bim bo
Mindstar Technology Executive Outcomes
2
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Posted - 2012.05.27 07:59:00 -
[1193] - Quote
use the old inventory with the the changes like renaming pos mods ull get a better and optimized thing, just because u investet time in a new thing and it proberly was expensive in man hour, doesent mean u have to implement it when it clearly isnt better then the old system. Admit u fail'ed and say my bad then every one can move on and enjoy the game we use to like. New inventory made me not wanting 2 log in 2 days this week plz fix this issue for every ones sake .
Hmm proberly should have filed a stuck petition on this anyways new inventory is beond fixing upgrading old would be much better |
Ribikoka
Royal Amarr Institute Amarr Empire
122
|
Posted - 2012.05.27 08:03:00 -
[1194] - Quote
Ribikoka wrote:CCP Soundwave wrote:Ribikoka wrote:WE want a clear answer from CCP!!!
This inventory system will be part of the Dust 514 ? This is why they dont want to change it and roll back the old one ? This inventory system need for console controllers ???
We want a direct answer. No, Dust will be getting its own inventory system specifically tailored for that game. This revamp was not made for Dust 514. If not to Dust 514 for what ? What there is in the background ? Because if not need for any changes for other game part, nobody would insist on this inventory push through against the opposite players. What is the real reason ? At least 90% of players hate this inventory. Why want CCP to push them to this inventory when CCP know that the worst subscriber is the dissatisfied subscriber ??? So many players will leave the game, why good for this for CCP ? Nonsense. And check those ugly new amarrian ships, man who want to flight a darkbrown sh*t colored ship ?
Still didn't got the answers. |
Peter Drakon
Independent Traders and Builders MPA
5
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Posted - 2012.05.27 08:33:00 -
[1195] - Quote
@Soundwave: the index (tree) panel width is % based, thus when you resize the inventory the index panel width changes too. Maybe it's just me, but I set it to a specific size, so I can read everything I want to. When I resize the inventory I'd like the tree to remain the same width I have set it before.
@Players: reverting back is not going to happen, that can not be done in a way it would make any sense. I know it sounds so easy: "revert the code back!". It is not, and never has been easy; not on a codebase this size and complex. However they can change the inventroy, they can go forward, and shape it how you ask them to. That they have not changed it before release based on the sisi feedback was a huge mistake, but it can not be undone now. They have apologized for that, now they have to move forward. It is time for you too to do the same, either way. |
Callidus Dux
School of Applied Knowledge Caldari State
323
|
Posted - 2012.05.27 08:36:00 -
[1196] - Quote
CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it.
Than you should start with the ability to drag every possible window out ouf the now existting unified UI. The majority of the gamers do not like the idea to have all these windows "unified" into one. Lets rupture the UI into several windows. WITHOUT any "shift+click" or "shift+shortcut".
To break down the main demand: Let us rebuild the old 'hundreds of windows' UI- 100% and 1 to 1 in its funktion to the previous version of the UI (before 22.05.2012) WITHOUT any shortcuts. EVERY settings of this UI MUST BE stored at CCP's server in order to prevent the need of doing this work/setup again on every further installation of EVE or other computer systems.
My personal claim is: Let CCP Arrow and CCP Optimal write a devblog where they have to explain themself. They must explain, why they have ingored the whole feedback from the SiSi testers. Why they have thrown established elements from the UI overboard and replaced it with such a horrible-non functional ... 'all I can say is' crap.
And please stop opening further threads "How should we improve the UI". At this point of development; we have more threads about the UI itself, than available windows in the unified UI.
You have your feedback, stop asking over and over again. Act according the feedback. Implement the old UI code into the new one or compile the old UI with the new code. How you will do this is irrelevant to me. But as it is.. I currently I log only in to check some market orders and have a look into the contracts. Sometimes I let my ship spin too. But bring back the old UI and let me enjoy this game again. You can be lucky that you have got my money for my two accounts recently. But be sure that I am ABSOLUT NOT WILLED to learn this new UI crap. Before this will happen.. I will show EVE my back and wait, till CCP has learnd its lesson (again).
More than 4 years continued subscription - but now your 'INFERNO' has extinguished my fire for EVE. |
Dessloch Darkdust
Underworld Protection Agency Fatal Ascension
1
|
Posted - 2012.05.27 08:38:00 -
[1197] - Quote
Please restore the original inventory system, this new is too complicated and hard to handle. The old was easy to use and polished. |
Mirana Nymias
Underworld Protection Agency Fatal Ascension
1
|
Posted - 2012.05.27 08:41:00 -
[1198] - Quote
Dessloch Darkdust wrote:Please restore the original inventory system, this new is too complicated and hard to handle. The old was easy to use and polished.
Pretty much this. |
Davina Sienar
The Misinterpretation of Silence Mean Coalition
18
|
Posted - 2012.05.27 08:42:00 -
[1199] - Quote
And I still bet its a pet-project of some treelover Dev, that went live, cause of "daddydaddy but I realy do want to hav some tree in EVE" (even if I don't play the game)
Remeber first attempt to put some tree menue into the game ? ... bookmarks in space ? remember ? all of a sudden we been forced to use a rightklickpulldownmenu with kinda tree to find the Instaundock BM again ?
u got flamed for that already and had to rollback, cause it was just stupid as can bee
just get it: EvE is a Game, not your coding / programming desktop. It does not need any wannabe win7 optics |
Callidus Dux
School of Applied Knowledge Caldari State
323
|
Posted - 2012.05.27 08:42:00 -
[1200] - Quote
Peter Drakon wrote:
@Players: reverting back is not going to happen, that can not be done in a way it would make any sense. I know it sounds so easy: "revert the code back!". It is not, and never has been easy; not on a codebase this size and complex. However they can change the inventroy, they can go forward, and shape it how you ask them to. That they have not changed it before release based on the sisi feedback was a huge mistake, but it can not be undone now. They have apologized for that, now they have to move forward. It is time for you too to do the same, either way.
But for sure! REbuild the old UI with the new CODE. This may take time but is possible. What once was present can be there again. Just compile the code! |
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