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Author |
Thread Statistics | Show CCP posts - 29 post(s) |

Tippia
Sunshine and Lollipops
7172
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Posted - 2012.05.23 19:33:00 -
[211] - Quote
Soniver Rozaklis wrote:Stop already ranting about old system and you don't need new one. Just accept it. It's called modernization and it happens everywhere, not just in games. Modernization doesn't usually mean GÇ£remove the ability to do thingsGÇ¥. It tends to mean GÇ£do the same thing more efficiently and/or do new thingsGÇ¥.
This UI falls in the former category since it removes functionality. So no, it's not called modernisation GÇö it's called deterioration with a coat of sparkly paint to cover up the gaping holes. With a bit of luck, some of the additions mentioned in the blog will actually begin to fill in those holes, but we'll seeGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Esrevid Nekkeg
Justified and Ancient
94
|
Posted - 2012.05.23 19:38:00 -
[212] - Quote
CCP Soundwave wrote:Blake Armitage wrote:"WeGÇÖre going to allow renaming of all POS structures" wait, what?! Stop making me want to redeploy a POS!
Thanks for addressing and quickly communicating about the upcoming changes. (I've wanted to do this since forever, so getting to sneak this in makes me super happy  ) Now you can sell it as a (partial) solution to a problem! Who would say 'NO' to that?....
On a more serious note, the changes you are working on regarding POS management are a step in the right direction. As it is now, as you said yourself, it is a nightmare. So from my point of view it is good you are working on it.
CCP Soundwave wrote:The other is some sort of visualization of your ship in the inventory. I am not a programmer and have limited knowledge regarding coding, but couldn't you 'steal' the option you have in the chat windows where you can choose if you want to see the member list with or without the character thumbnails?
Then I could choose to see the inventory tree in 'compact mode' (written names only) as it is now, or in 'bloated mode' (thumbnails followed by written names). Sure, the latter mode would make the tree list a lot longer/larger, but you could see and recognise for example ships at a glance. Now IF this option was implemented it would be made perfect by making a small toggle button to easily switch between the two modes. Next to estimated item value for example, plenty of free space there...
And as you already confessed to sneaking, just sneak again and steal it from the chat code. I won't tell.....
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
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Rivqua
Omega Wing The Veyr Collective
4
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Posted - 2012.05.23 19:43:00 -
[213] - Quote
Hi,
As it's called "Unified Inventory", is it possible for me to seach all the available containers at once. Basically, I want to type in "Gyro" and let it show me all the Gyros in the containers. It would make it much easier to quickly find things (in corp / local / deliveries) to fit things to a ship. You would completly remove the need to swap tabs, and you can just sit there, type gyro, fit to ship, then type damage con > fit to ship, etc.
It would be a mad improvement for Unified Inventory!!
- Riv |

stoxxine
OLVI industries Inter Malleum et Incudem
4
|
Posted - 2012.05.23 19:45:00 -
[214] - Quote
guess this is a bug. when you have active ship cargo open as a separate window (like it should be) and you switch ships, the cargo window keeps saying active ship even if it is the old ship's cargo it shows and manipulates. Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |

A55 Burger
Weiland Yutani Corporation
11
|
Posted - 2012.05.23 19:46:00 -
[215] - Quote
Gawain Edmond wrote:so when you goin to get rid of the assets button and make it all one thing? it's nice what you've done and all but i kinda hoped since you were puttin everything in one place it'd all be in once place
No, no, and hell no. The assets window is snappy and opens without lag. Incorporating the unified lag generator to your assets window would likely lock up the client trying to look up the price of all of those items. The point of the inventory windows, however broken they may be, is drag~n~drop functionality. Since you can't do that in the assets window, leave it alone please. |

Vegare
Das zweite Konglomerat The Initiative.
45
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Posted - 2012.05.23 19:49:00 -
[216] - Quote
Devblog wrote:One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example).
This is still the most important issue. Please give it a high priority!
Additionally, this issue is not limited to locking windows into their place when docking and undocking, but involves windows of POS structures, capital ship bays and similar usecases as well.
However, thank you for the communication, albeit a bit late. |

shado20
EXTERMINATUS. Nulli Secunda
3
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Posted - 2012.05.23 19:49:00 -
[217] - Quote
first of all i HATE this new system and it needs fixed! after 9 years of using the old system, why did it need to be redesigned, if you had to update it that's fine, but redesigning was not necessary. i hate how every time i open a new silo, ship hanger and container it opens in the same @#$% window with no go backs. i hate the corp hanger i hate the ship layout, this sucks!
i like havening a window open for ship hanger, another for station, and a 3rd for corp. trying to do this now is frustrating.
and to anyone that thinks this is "modernization" , i can make my windows 7 os work my way! i can not upgrade to new office programs that use that stupid ribbon. updating programming code is fine, but you don't need to reinvent the wheel every @#$%en time. |

Mayfair Boozie
Hammer Holding Grand Stellar Alliance
0
|
Posted - 2012.05.23 19:51:00 -
[218] - Quote
When salvaging, would it be possible to simple have a Hot-key or context menu that "Loots All" of the loot.
The menu system seems to have added some extra "Clicking" that doesn't need to be there.
Thanks |

Bloodpetal
Mimidae Risk Solutions
643
|
Posted - 2012.05.23 19:52:00 -
[219] - Quote
Please, show ALL Corp hangars to all corp members, even without access so they can drop materials in without being able to see into the hangar.
Also, please return right click options on ships for fuel bays and ship bays, and all bays.
For the showing the representation of the SHIP in the inventory, I also ask that you allow SHIFT-Double Click on a ship you are not in to open its hangar. It forces you to board the ship.
Mimidae Risk Solutions Recruiting |

mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
14
|
Posted - 2012.05.23 19:56:00 -
[220] - Quote
@ Soundwave or any other dev
Can we get some kind of confirmation that we will be able to have separate shortcuts on the neocom for ships and items, but even more important than that, a corp hangar button. And these shortcuts will open separate persistent placed windows with the tree minimized for these containers.
Also please bring back the right click on ships functionality, I don't think anyone thought this needed "fixing". The only change I would like to the right click menu is for jump beacons to only show up if they are in range. |
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Sri Nova
Sebiestor Tribe Minmatar Republic
89
|
Posted - 2012.05.23 20:06:00 -
[221] - Quote
Soundwave i did not want this to go by unnoticed, i know its out of scope
but take a look at this
it would be nice to have this also . |

Owena Owoked
Apocalypse Reign
1
|
Posted - 2012.05.23 20:16:00 -
[222] - Quote
And yet the corp interface is still the same old ****. How about stop breaking things that work and are easy to use and fix the things that are broken, and a ***** to use, like corporation management interface. |

Antihrist Pripravnik
Scorpion Road Industry Devil Devided By Zero
32
|
Posted - 2012.05.23 20:16:00 -
[223] - Quote
I knew that you can do better 
+1 CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic     |

Joelleaveek
Center for Advanced Studies Gallente Federation
42
|
Posted - 2012.05.23 20:26:00 -
[224] - Quote
I find myself constantly double clicking an item in the tree and expecting a new window to open. I wish this was how it worked, or it this was an option.
I also wish it would always open to my station hanger when i clicked the button in the sidebar and not my ship hold, that confuses me. |

N3LLY
MUNKI.MINERS.INC
2
|
Posted - 2012.05.23 20:27:00 -
[225] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
Please get rid ive lost a whole day of game time so far i havent spoken to a single person that does like it  salvaging is awful |

Piquet Raddei
Royal Amarr Institute Amarr Empire
11
|
Posted - 2012.05.23 20:31:00 -
[226] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
This makes me a sad, sad panda... |

Fraa Bjorn
Cell 317
44
|
Posted - 2012.05.23 20:34:00 -
[227] - Quote
I'm one of the guys that dislike the unified inventory, but here's some things that would REALLY improve it for me. My use case is moving stuff between corp-hangars and POS-arrays:
* Have "Division" as a horizontal tab-list instead of part of the tree-view; and keep it on the same division regardless of which arrays I select * The "Filter" box (in the top right!) is cleared everytime I change what I'm viewing in the tree-list. This makes it very frustrating to find e.g. "Void L" in case a corp-mate has accidentally placed them somewhere else * The new filters (bottom left) -- please let me filter what is displayed in the tree-view, not just what is displayed in each leaf. For examples, I wish I could filter "Division 5 and (deliveries or ammunition array or mobile laboratory)". * When moving stuff; let me drag from the contents view and have the list-view scroll if I try to drag it to something that is not within the viewable area of the listview * When moving stuff2: Please don't automatically change the viewed content after hovering the mouse after x seconds. This is just counterintuitive and accidentprone
That's all. And please spread the love to the people you no doubt have working overtime on the unified inventory! All games have QQ, but only Eve has Q.Q |

Palovana
Inner Fire Inc.
214
|
Posted - 2012.05.23 20:35:00 -
[228] - Quote
Rivqua wrote:Hi,
As it's called "Unified Inventory", is it possible for me to seach all the available containers at once. Basically, I want to type in "Gyro" and let it show me all the Gyros in the containers. It would make it much easier to quickly find things (in corp / local / deliveries) to fit things to a ship. You would completly remove the need to swap tabs, and you can just sit there, type gyro, fit to ship, then type damage con > fit to ship, etc.
It would be a mad improvement for Unified Inventory!!
- Riv
Damn it, now you've made me hungry.
Please support: export of settings in editable format
Your stuff goes here. |

Piquet Raddei
Royal Amarr Institute Amarr Empire
12
|
Posted - 2012.05.23 20:40:00 -
[229] - Quote
CCP Soundwave wrote: Regarding this. We're talking about everything from having a favorites column for stuff, specific settings and even a search function there. Most of it is just in a stage where we're looking at it, but we're definitely looking into options like you're describing and other improvements.
No no no - hang on a second here...
You said in another post (and I'm too lazy to go find it) that you hated the fact that you had windows all over the place and you couldn't find stuff/manage stuff whatever, so you wanted to "unify" everything.
Now you're talking about adding favorites, more columns, searches - YOU'RE JUST ADDING MORE CLUTTER TO YOUR UNITY!!! You're not FIXING anything, you're just trying to find more ways to bury the problems. Now we'll have an even BIGGER inventory window with tons of clutter around ITS border, just like the EVE Client in general.
I've said everything else I feel elsewhere. It took a few days for you guys to realize that captains quarters weren't a huge success nor a big interest, and you let us revert. In a few more days hopefully you'll realize the same thing with your coveted "UI".
We love ya, CCP - or we wouldn't be on here with such passion for your creation. But sometimes you just gotta give the baby it's bottle.
I'll wait for my "Disable Unified Inventory" checkbox on the main menu. I will say "Ugh; THANK you CCP", click "uncheck" and log in to my favorite video game like any other day. No threats, no rants, no hate. |

Conventia Underking
Caucasian Culture Club
144
|
Posted - 2012.05.23 20:41:00 -
[230] - Quote
I'm not sure if someone else has brought this up, but why isn't there an isk column in the inventory (and while we are at it, an isk/m3 column). The data is there and honestly, having the total at the bottom is purely a 'nice to have' compared to the utility of having it as a column. Isk/m3 is useful if you want to decide what to evac from a wormhole first, for example.
Hopefully we can get this eventually. For God; Salvation is Imperative, but not at the cost of our Humanity!
The Vitoc Problem - Conventia Underking |
|

Herring
Alcatraz Inc.
7
|
Posted - 2012.05.23 20:45:00 -
[231] - Quote
Blue Harrier wrote:Just like to say a quick thank you for the coming updates, the POS people will be so pleased.
Dragging out a separate window instead of the shift click will please me as IGÇÖm not a great lover of using the keyboard when IGÇÖm using my laptop and watching TV while playing Eve.
A question, will the GÇÿmergedGÇÖ ships and items remain in the station services window for those that have them merged?
I have seen the GÇÿSeparatedGÇÖ compact mode windows already donGÇÖt know if this was by design or just me being lucky but if I held down shift and right clicked a cargo container it would open in a single window with the tree closed., if this is like it, very nice.
I agree. the whole shift + click thing is a step backwards. |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
7
|
Posted - 2012.05.23 20:50:00 -
[232] - Quote
I just find it extremly funny if people all of the time say "It's something You need to get used to"
NO I don't NEED Its a Game . I play it for my fun and pleasure... and even pay for it. It's not important for Life or survival or work.
So I don't NEED to get used to something ... I just NEED to stop paying / playing it. full stop. |

Demetri Slavic
Veto. Veto Corp
8
|
Posted - 2012.05.23 20:55:00 -
[233] - Quote
Functionality i would like to see.
Option to have a similar functionality to the old system aka 2 buttons on sidebar, one for ship hanger one for items.
Active ship icon to remain in ship hanger window rather than disapearing to allow right clicking of it.
Able to open the base inventory window when one of the sub windows are seperated from it. (atm if you have any window related to the inventory open you have to close all of them before being able to reopen the inventory) |

Kasriel
32
|
Posted - 2012.05.23 20:57:00 -
[234] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
CCP Soundwave wrote:Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
first off, Soundwave the work you do talking to the community is excellent, i wouldn't dream of saying otherwise. the same goes to all the other CCP staff who do likewise, when the **** hits the fan your here listening to everybody vent, trying to help out, that's great, i just wish other staff would at least spend half an hour to an hour a day responding to questions on THEIR work (*cough* CCP Arrow and CCP Optimal *cough*) i know they must be busy but one hour to show that CCP is actually committed to keeping good communication with the player base - especially after incarna - would go much further than you or any other employee saying you don't know you didn't work on it.
now i'm sure this is going to get buried but here goes here are my personal concerns, starting with the really important general ones.
first and most important, the process that's happened here is almost identical to incarna. CCP put something on the test server that wasn't ready for deployment, were told about issues over and over again in the feedback thread and then promptly ignored them all and made it mandatory. then to add insult to injury somebody at CCP decided to make a cut and paste support response for, which didn't answer the question asked, outright lies and then points out two things you can do and says "this'll fix it!" when it obviously doesn't.
the lie? "With it, you can more easily manage all of your inventory from one screen" you forgot to add unless you want to move it, then you'll have to scroll like there's no tomorrow if you have a decent number of assets or ships. And lets not mention the extra 5-20 seconds delay i'm experiencing every single time i dock or warp to a POS on a high end machine with a 100mb connection
the two things? why shift click and click the condense arrow of course! then it'll give you the same experience as before! whoever came up with this little gem obviously hasn't tried it, i challenge any one of you to hide the filter and tree system, and get the same functionality. go on. i'll wait.
This is poor communication pure and simple. as is the fact that you and everybody else at CCP seems to be trying their damnedest to ignore the great steaming pile of excrement in the room which is that the overwhelming majority of people on the forums? DO NOT WANT this system bugs or no bugs, they don't like it, it doesn't give the same functionality. most of the rational ones will agree some people will. and THAT is part of the problem, this new UI? isn't inherently good or bad, it's entirely situational and depends on what you do and how you do it for my CEO? it's good, for me? it's nigh useless, and instead of those people getting any sort of reasonable response or attempt at compromise we get what essentially boils down to "tough it's here to stay" which smacks of incarna yet again.
you say two systems aren't really an option? why. give us clear concise reasons. most of EVEs players are not stupid. most of us are professionals or at least adults who will listen to a rational argument. instead of just saying "we can't do it" tell us why not. also last time i checked it was plenty possible for - again - the whole incarna mess which again you said was mandatory and wouldn't be changed.
i really hope i'm wrong but it seems like this expansion is a huge step backwards not only as far as the inventory is concerned but also where CCPs direction is concerned.
to quote Hellmar from his devblog
CCP Hellmar wrote:But enough talk from me. We all know that much quoted phrase, GÇ£ItGÇÖs not what you say, itGÇÖs what you do,GÇ¥ that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward.
please take 5 minutes and take the time to read that dev blog again and remind yourself of the mistakes and promises you made then.
Here i'll link it for you. |

Megarom
Shiva GIANTSBANE.
0
|
Posted - 2012.05.23 20:59:00 -
[235] - Quote
Whatever actions there are available for a container in the tree view should be available and work exactly the same when operating on the icon representing the container in the inventory view.
I think the actions in the tree view now are - left click to navigate current window to the container - shift +L-click to open new window on the container.
On the icon the first effect happens with double click or selecting Open Container on the right click menu and the second seems to be missing completely.
Just make it consistent.
|

Asmodes Reynolds
Rayn Enterprises
44
|
Posted - 2012.05.23 21:05:00 -
[236] - Quote
CCP Soundwave wrote:Smohq Anmirorz wrote:Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.
Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post. Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
CCP Soundwave, I appreciate the fact that you guys don't want to maintain two inventory systems. After using the new system for about I would say 10 hours now. Inventory window without the tree would serve would serve just fine to replace the old UI function, the problem is you have removed all the buttons that used to access Most things. Put the buttons back using the new inventory system code, most people can just permanently shrink the tree portion of the window and you never have to use the clunky new feature. As far as the different Corporation hangar divisions, I'm willing to deal the tree system for that. But as I've said before removing it the buttons that everybody uses. To try and force them to experience your clunky system is just fing shortsighted, ignorant and arrogant . You pulled the same thing with Capt. quarters.
TL:DR
-- Put back all the old buttons that you were moved from both the right-click menu and everywhere else, that way people can just Srink the tree and never have to deal with it, with the exception of corporate hangars. |

Shar'ri Atal
Asa Njord Research
0
|
Posted - 2012.05.23 21:09:00 -
[237] - Quote
Good to hear of the refinements that are planned. Fix the genuine problems that exist with the new system but be confident that the new UI was a step in the right direction.
The new inventory UI is a huge improvement over the old one. It's a weird hybrid of the classic Windows explorer layout (tree on left, contents on right) with Mac OS spring loaded folders while dragging items. It works.
Now consider going one step further. Remove the Assets UI. Take the tabs from the Assets UI and refactor them as a popup in the inventory UI. By default you only show items that are within range as it is now.
Second, vertical space in the tree view is not at a premium. Make the row height taller and put a count of how many items each node contains there. This gives a quick visual indication that items are present and also that items have been successfully moved.
Third, don't display a dink (technical term that) or disclosure triangle if a node contains no children. It's lazy. Since you'll be showing a contents count anyway you'll be able to use the information as to whether there is any child items. If you're smart you don't need to worry about extra database access. Update a node's leaf status and item count when items are added or removed from the node. Memory is cheaper than walking through a tree of nodes.
Good luck with your crusade to improve the EVE UI.
Senjaz (An HCI specialist) |

Crosi Wesdo
War and Order Villore Accords
126
|
Posted - 2012.05.23 21:10:00 -
[238] - Quote
So soundwave will "probably not" revert back to the old inventory system?
Well, then i will 'probably not' renew my subscription. You are just wasting it changing things for the worse anyway. Why would i waste more of my time playing this game when there are imbeciles making terrible design decisions (along with some good thankfully), quarter after quarter with very little interest in justifying it.
Like the overview locking for example is hideous and is still in game, i landed on an acceleration gate the other day, locked up the gate and 2 allies before i managed to start locking the actual war target. No joke.
Last time you guys lost a quarter of your staff, tbh im beginning to think there might eventually be more in that pipeline if you keep breaking things that wernt broken instead fixing what is. |

Crosi Wesdo
War and Order Villore Accords
126
|
Posted - 2012.05.23 21:13:00 -
[239] - Quote
Shar'ri Atal wrote:Good to hear of the refinements that are planned. Fix the genuine problems that exist with the new system but be confident that the new UI was a step in the right direction.
The new inventory UI is a huge improvement over the old one. It's a weird hybrid of the classic Windows explorer layout (tree on left, contents on right) with Mac OS spring loaded folders while dragging items. It works.
Now consider going one step further. Remove the Assets UI. Take the tabs from the Assets UI and refactor them as a popup in the inventory UI. By default you only show items that are within range as it is now.
Second, vertical space in the tree view is not at a premium. Make the row height taller and put a count of how many items each node contains there. This gives a quick visual indication that items are present and also that items have been successfully moved.
Third, don't display a dink (technical term that) or disclosure triangle if a node contains no children. It's lazy. Since you'll be showing a contents count anyway you'll be able to use the information as to whether there is any child items. If you're smart you don't need to worry about extra database access. Update a node's leaf status and item count when items are added or removed from the node. Memory is cheaper than walking through a tree of nodes.
Good luck with your crusade to improve the EVE UI.
Senjaz (An HCI specialist)
Make the unified inventory BIGGER? are you ******* serious? Perhaps to you bear that wouldnt matter but when all i want is to quickly drop some ammo into a ship or refit a web into an eccm, theres absolutely no way any tweak to the new inventory will be as quick and labor efficient as the old one. |

Saiphas Cain
Wildly Inappropriate Goonswarm Federation
14
|
Posted - 2012.05.23 21:14:00 -
[240] - Quote
While the trees make some things harder to do and others easier there are a few bits of accessibility I would like to see.
REMOTE INVENTORY CONTROLS I can buy and sell things from a remote location with the proper skills, but I cannot perform other operations like repackaging and stacking so if I have items to add to a sale I have to cancel the sale... HOPE they stack properly with existing inventory, and then re-list. When they fail to stack on their own I have no way to do that without actually flying to that station making the ability to remote sell somewhat less useful than it should be.
UNIFIED WITH WHATNOW? The tree is nice but doesn't seem to accomplish what I thought it was intended to do, which is give me a truly unified view of my galactic inventory. I Cannot take steps UP from where I am and browse down to inventory in other stations and locations.
Without that ability it's really little or no better than the old system. I'm willing to put up with the additional complexity if I could do those things but without them, it's a step backward for me. It takes me longer to do the same things I used to with no gain in flexibility.
one last thing...
YEA! I'M OCD! THAT'S WHY I'M HERE! The ability to make certain inventories or stations secondary or temporarily hidden would be nice. I have things stashed places for rainy days. I know where they are, but until the time comes to use them ( every 3 months in that one station for the SOE epic for example ) they're just clutter. |
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