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Author |
Thread Statistics | Show CCP posts - 29 post(s) |

Cryten Jones
Advantage Inc The Matari Consortium
76
|
Posted - 2012.05.23 21:16:00 -
[241] - Quote
CCP Soundwave wrote:Blake Armitage wrote:"WeGÇÖre going to allow renaming of all POS structures" wait, what?! Stop making me want to redeploy a POS!
Thanks for addressing and quickly communicating about the upcoming changes. (I've wanted to do this since forever, so getting to sneak this in makes me super happy  )
Any chance we can have the distance restrictions removed from modules within a POS shield? Would make the POS owners life easier until we get the full revamp :-) Would also fix the 'things in the inventory that you can't reach' issues.
Also, is there any chance of getting more values added to the smart filters? I am thinking ME and PE level, runs remaining, unpacked items... that sort of thing.
Thanks :-)
-CJ
|

Endeavour Starfleet
820
|
Posted - 2012.05.23 21:19:00 -
[242] - Quote
Crosi Wesdo wrote:So soundwave will "probably not" revert back to the old inventory system?
Well, then i will 'probably not' renew my subscription. You are just wasting it changing things for the worse anyway. Why would i waste more of my time playing this game when there are imbeciles making terrible design decisions (along with some good thankfully), quarter after quarter with very little interest in justifying it.
Like the overview locking for example is hideous and is still in game, i landed on an acceleration gate the other day, locked up the gate and 2 allies before i managed to start locking the actual war target. No joke.
Last time you guys lost a quarter of your staff, tbh im beginning to think there might eventually be more in that pipeline if you keep breaking things that wernt broken instead fixing what is.
Can I Haz....................Nahhh.. I don't think I want your stuff. Wont much much value anyway. |

Jason Edwards
Internet Tough Guy Spreadsheets Online
35
|
Posted - 2012.05.23 21:19:00 -
[243] - Quote
Persistence is the most important one for me. The game is nearto unplayable until this is fixed. |

Pierru
Wishful Desires Inc. Armada Assail
0
|
Posted - 2012.05.23 21:27:00 -
[244] - Quote
In my opinion, the new Inventory System is CRAP. Took me only 1 minute to figure out. I will give some reasons.
1) Tree view. Navigating the POS/Station containers is OK. Not good at all if you need to transfer items between those containers.
2) One thing is POS/Station hangars/containers. Very different is ship containers. Ship cargohold and wreck "cargohold" should not merge in one "inventory" big window. Drag and drop between separate windows is a must in order to minimize "click fest". Also even with clicks is very confusing.
3) I know "hard core" players never do Indy stuff or Loot stuff. But I didnt knew that CCP devs also never do it. Reversing, Inventing and makings stuff never was easy but now is a real boring and confusing clickfest nightmare.
4) Its me or i am the only one experiencing some kind of strange lag when interacting with my stuff?
5) I have a question for any CCP DEV: Why fix something that is not broken? Why dont use those valuable CCP resources to fix other important issues? Were are the "Current Various Forum Threads" that CCP Soundwave is talking about?
Maybe you CCP can:
1) Do it Incarna style: "Captain Inventory is here to stay. Period", but put a "Old Inventory style" checkbox option.
2) Almost fix it.: separate windows for Ship Cargohold, for Wreck Cargohold and (yes, I do Indy) for POS-¦s Labs and Arrays.
3) Or you can negate the problems, negate the outcry. Ignore the Indy player base. Ban protesters. Do nothing. Incarna style.
I wish they will never "Fix" Wormholes  |

Marcel Devereux
Aideron Robotics
108
|
Posted - 2012.05.23 21:34:00 -
[245] - Quote
Can we get rid of the 3000m interaction limit when dragging things between structures? |

Laserham Lincoln
Dollars and Sense Inc. EVE Trade Consortium
5
|
Posted - 2012.05.23 21:37:00 -
[246] - Quote
I am among those who dislike the new inventory system. I used to be able to have a small, unobtrusive window for my station inventory and another for my ships. The new system actually takes up more screen real estate to achieve the same functionality, and being unable to double click to open my ship's cargo bay without changing the station inventory window is extremely frustrating (loss of double click was one of the main complaints about the removal of ship spinning, in fact).
Part of the problem is the inefficient use of space in the new inventory windows themselves, even with the tree collapsed. The bar at the bottom showing the number of items and the approximate value is very thick relative to the amount of information conveyed. Having these both on the same line (one left justified and one right justified) takes up half as much space.
The same goes for the search bar, icon options, and collapse arrow. These can be condensed to take up a lot less vertical space.
With the things I just described, I've lost literally half of the usable area that used to exist in my station inventory window to needless black space. Granted YMMV based on how you size your windows, but this design is still needlessly inefficient, especially given the stated goals of this feature.
I would strongly suggest: 1. Make these fields optional (I personally don't care how many items are in a specific hangar and would much much rather have another line or two of items listed)
2. Have the option to have double-clicking on your ship open a new window by default
3. Return the corp hangar and delivery buttons to the office panel in stations, which will open a new window by default |

Pierru
Wishful Desires Inc. Armada Assail
0
|
Posted - 2012.05.23 21:37:00 -
[247] - Quote
Megarom wrote:
- shift +L-click to open new window on the container.
Good one. |

Zeronic
Zero Core Labs United Abominations
8
|
Posted - 2012.05.23 21:40:00 -
[248] - Quote
CCP Soundwave wrote:
Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
How about being able to drop from my cargohold in to another Corperation Corp hanager array, it worked before the patch. I'm looking forward to the PoS improvemnts.
|

Stralow
Die rot-weiss-roten Piloten Bruderschaft der Pilger
11
|
Posted - 2012.05.23 21:43:00 -
[249] - Quote
Posted this before another place, but i think its got lost in people insulting each other.
Is it possible to get an UI like Norton Commander/Total Commander?
Made some bad photoshop to illustrate:
http://img5.fotos-hochladen.net/uploads/ncstyle4fo5xwkv2b.jpg
So, you have two tabs where you can individually choose pos modules, containers, whatever and simply move stuff around. On the right side in yellow I've made a own folder and named it 'Reactions'. You could simply drag and drop pos modules in your own folders and keep them together. So its easy to get things sorted out and have it in one place rather than simply scroll up and down your silos or whatever.
And while were at this topic, please get rid of the 3000 meters... its a big pos, why is this restriction anyway? i say we take off and nuke the whole site from orbit. it's the only way to be sure |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
81
|
Posted - 2012.05.23 21:47:00 -
[250] - Quote
Since the data is clearly there, could you add an "Estimated Value" column to the table? I tried to right-click to add columns, and it just wasn't an option.
Could the volume column come before the size column in the default order?
A unit volume column could be handy.
You know, just go get jEveAssets and steal some of its features. |

Corbin Rencliff
Ascendant Strategies Inc. The Volition Cult
4
|
Posted - 2012.05.23 21:50:00 -
[251] - Quote
The current fix is a nice start but one of the major issues which was not even mentioned was the problem with can/wrecks. When I open something like a can in space I need it to open in a separate window, in the same space it was in last time I opened a can. When one is being shot or just trying to be efficient it is important to know where things will be and be able to predict their behavior.
If you think this a minor issue try looting a battlefield or hauling cans for a mining op. With the new system there are several more clicks and menu scrolls involved which are just silly. |

Leela Turanga Koldar
G. D. C. M. G
0
|
Posted - 2012.05.23 21:52:00 -
[252] - Quote
Hi, ich werde es in Deutsch fassen m++ssen, da mein english grausam ist...
Die Neuerungen Betreff des Handlings Hangar - Cargos - Lager usw. halte ich f++r sehr umst+ñndlich.. es dauert l+ñnger alle Fenster an die richtigen Positionen zu bringen... bis zu 3x mehr Aufwand, an der Orca gemessen, wenn sie zum Minern unterst++tzt.
Mein Vorschlag diesbez++glich: Erschaffen einer Makro-Funktion, die die Abl+ñufe zum Herstellen der ben+¦tigten Fenster und deren Positionen vereint (z.B.: Hulk Cargo & Corporationshangar & Erzlager/Frachtraum). 1 Knopfdruck, und alle 4 Fenster stehen an den richtigen Positionen und m++ssen nicht m++hsam an die entsprechende Stelle verbracht werden...
Es d++rfte f++r Euch kein sehr gro+ƒer Aufwand sein diese zu integrieren...
Desweiteren einen ganz grossen Lob an Euch alle f++r die super Grafikeffekte (Torps, Missile und Rockets). Es sieht fantastisch aus ^^
bis denne Bin auf Eure Reaktion gespannt
|

Maul555
Nuts and Vindictive Remix Technologies
100
|
Posted - 2012.05.23 21:53:00 -
[253] - Quote
Quote: Shift-clicking works fine, but like with all shortcuts, you need to know it exists. WeGÇÖre going to allow inventories to be GÇ£dragged outGÇ¥ of the main UI. ItGÇÖs basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse.
This is great... drag out to new window.... I like it
Quote: Your active ship will be available both through the current tree but it will also be available in the hangar tree, to avoid confusion. When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want.
also good, but I have one big problem... What shortcuts are you referring to? Keyboard shortcuts, that I never use. Let me make it really crystal clear. An existing window should never be hijacked for any reason when all I want to do is look at something else.
Quote: The main UI will always be available from the Neocom, even when you have separated windows open. good
along with these other changes, if you get them out quick enough, you just might be able to save our WH operation, and all of my highsec miners that rely on me.
|

Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
292
|
Posted - 2012.05.23 21:54:00 -
[254] - Quote
just got around to reading this dev blog... thanks for looking into these issues, once you fixed the thing that has nothing to do with POS'es... then I will stop playing diablo 3 24/7, and begin to play eve 12/7 and diablo 12/7 |

Aelita
CHON THE R0NIN
1
|
Posted - 2012.05.23 22:08:00 -
[255] - Quote
Laserham Lincoln wrote:I am among those who dislike the new inventory system. I used to be able to have a small, unobtrusive window for my station inventory and another for my ships. The new system actually takes up more screen real estate to achieve the same functionality, and being unable to double click to open my ship's cargo bay without changing the station inventory window is extremely frustrating (loss of double click was one of the main complaints about the removal of ship spinning, in fact).
Part of the problem is the inefficient use of space in the new inventory windows themselves, even with the tree collapsed. The bar at the bottom showing the number of items and the approximate value is very thick relative to the amount of information conveyed. Having these both on the same line (one left justified and one right justified) takes up half as much space.
The same goes for the search bar, icon options, and collapse arrow. These can be condensed to take up a lot less vertical space.
With the things I just described, I've lost literally half of the usable area that used to exist in my station inventory window to needless black space. Granted YMMV based on how you size your windows, but this design is still needlessly inefficient, especially given the stated goals of this feature.
I would strongly suggest: 1. Make these fields optional (I personally don't care how many items are in a specific hangar and would much much rather have another line or two of items listed)
2. Have the option to have double-clicking on your ship open a new window by default
3. Return the corp hangar and delivery buttons to the office panel in stations, which will open a new window by default
This! Please make header and footer compact and taking no more than one line. We don't need taken so much space from container window. Important is content not secondary information. |

cBOLTSON
Star Frontiers Ignore This.
52
|
Posted - 2012.05.23 22:09:00 -
[256] - Quote
Ok good to hear progress is being made. This is all we ask ccp thanks.
(You know you could have avoided the whole issue if you mabye would have acted on earlier advice from the test server peeps.
Ignore This.-á "Were not elitists, were just tired of fail" - The Sorn |

Josef Djugashvilis
214
|
Posted - 2012.05.23 22:10:00 -
[257] - Quote
Mechael wrote:Hans Tesla wrote:[quote=n2thefray]After testing, it seems somewhat... uneven. Some items are spot on, others are way over/under priced. I would like to know the answer to this as well. It certainly isn't regional average price.
Just curious about the estimated value display.
Did many of the player base asked for this feature?
Just seems pointless to me. You want fries with that? |

Maul555
Nuts and Vindictive Remix Technologies
100
|
Posted - 2012.05.23 22:11:00 -
[258] - Quote
Skelf Scunner wrote:CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome. Why not? Really, why not? Is it written in stone on a mountaintop somewhere 'thou shalt never listen to thy customers' ? Get it fixed, THEN put it on tranq. You had all the feed back you needed on sisi
Screw that. Its allready out on TQ. At this point they need to get every single fix out ASAP, even if it means a million little patches this month. The should have waited to deploy this thing, its too late to wait now. FIXES ASAP |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
81
|
Posted - 2012.05.23 22:11:00 -
[259] - Quote
One more idea. If you cannot remove the "None" leaf from ships, at least convert it to "Cargo hold" or "Main Hold". It may be a little confusing, but I'd rather have two ways to get to it than wonder what "None" means or wonder where my regular hold is when looking at the Orca's 3 other bays. |

Fitz Muller
Army of the 4 Races Terran Commonwealth
0
|
Posted - 2012.05.23 22:15:00 -
[260] - Quote
POS structures is a tricky one for me at the moment. Can I suggest that we bring tabs back, even just as quick small text words at the top of the inventory window (not the index).
I have quite a few corporate hangers and labs etc at my towers and if I have my main inventory window open with my ship cargo I want to shift + click a hanger and move things to a particular tab. The pop out window that opens on shift click hides the index by default and even if I do pop the index back out, I want to keep the window small so I then can't read labels in the index easily.
Moving items by dropping onto the index list is also not the best as some of my towers have large numbers of structures and secure containers and my index list would require a lot of scrolling.
Also I think the user needs more control of what appears and what does not in the inventory index, and the ability to re-order the index.
Thanks very much, Fitz |

Scrapyard Bob
EVE University Ivy League
1018
|
Posted - 2012.05.23 22:18:00 -
[261] - Quote
Josef Djugashvilis wrote: Just curious about the estimated value display.
Did many of the player base asked for this feature?
Just seems pointless to me.
Well, not pointless, just horribly inaccurate for a lot of things (and probably the same values that are being used for their new killmail value feature). |

Kyoko Sakoda
Veto. Veto Corp
96
|
Posted - 2012.05.23 22:18:00 -
[262] - Quote
CCP Soundwave wrote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items.
TTP = 0 seconds. |

Josef Djugashvilis
214
|
Posted - 2012.05.23 22:21:00 -
[263] - Quote
Scrapyard Bob wrote:Josef Djugashvilis wrote: Just curious about the estimated value display.
Did many of the player base asked for this feature?
Just seems pointless to me.
Well, not pointless, just horribly inaccurate for a lot of things (and probably the same values that are being used for their new killmail value feature).
It is precisely because it is 'just horribly inaccurate' that I think it is pointless. You want fries with that? |

Maul555
Nuts and Vindictive Remix Technologies
100
|
Posted - 2012.05.23 22:25:00 -
[264] - Quote
CCP Soundwave wrote:Smohq Anmirorz wrote:Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.
Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post. Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
you don't have to maintain two systems... Just give us back the old UI and put this new stuff into the Assets window... Bam! instant game upgrade and everyone is happy. |

Messoroz
AQUILA INC Verge of Collapse
233
|
Posted - 2012.05.23 22:25:00 -
[265] - Quote
Here's an awesome video demonstrating the amazing 30 second load time it currently has at a POS:
http://www.youtube.com/watch?v=v-kRZY2WdUU
30 seconds is extremely painful every single time you warp off grid and back. Also it likes to reload the entire UI anytime someone changes ships. Christ. |

Virgil Travis
GWA Corp Unified Church of the Unobligated
191
|
Posted - 2012.05.23 22:29:00 -
[266] - Quote
Xarhariel wrote:Quote:Shift-clicking works fine, but like with all shortcuts, you need to know it exists. WeGÇÖre going to allow inventories to be GÇ£dragged outGÇ¥ of the main UI. ItGÇÖs basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse. Double clicking works fine, for opening up new windows - and it also means that for a new user coming to this new UI (which is everybody) they won't feel like they're having to learn a new and unintuitive way of opening up new windows. Regardless, I'm pleased that CCP is actually doing something and looking to fix the more broken parts. (However it should honestly of never been released in this state, where it is being fixed and basic functionality that should of been there right from the beginning.)
Double clicking is far more intuitive and is just a more usable method to open container and such. If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |

Joel Mi
Beyond The Rim DarkStorm Enterprises
13
|
Posted - 2012.05.23 22:30:00 -
[267] - Quote
what about looting? will we see changes too?
sometimes i cant even see (at least fast enough) the loot button :S
can you guys make the button move to the center and a little bigger? |

Snyder Aringdon
Martyr's Vengence Test Alliance Please Ignore
0
|
Posted - 2012.05.23 22:31:00 -
[268] - Quote
IT'S ABOUT FREEKIN TIME YOU GUYS LET ME RENAME MY POS STUFFZ!!! |

Omejia
Hated Raiders Ineluctable.
1
|
Posted - 2012.05.23 22:35:00 -
[269] - Quote
Ok - so there's this thing CCP Soundwave said about maintaining two systems isn't really an option (which I'm too lazy to hunt down and quote).
Given that we have had ship spinning returned along with an OPTION to venture into the captain's quarters (one I use when I need to supplement my furnace in the winters with the heat off my GPU), I would have to call BS on that.
Seriously, even Windows can manage to give multiple options for appearance and layout. Anyone saying they can't do what windows manages simply isn't trying hard enough.
CCP Soundwave, I love your passion and drive for this game. But I have to agree with other comments that pushing patches out with known bugs and poor feedback is a poor way to keep your customer base happy. Or keep them at all. Thought that had come through loud and clear with Incarna? |

Laserham Lincoln
Dollars and Sense Inc. EVE Trade Consortium
7
|
Posted - 2012.05.23 22:36:00 -
[270] - Quote
Oh also. The ship you are currently in does not appear in the Ship Hangar window, which is annoying. |
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