Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 |
1. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
CCP Logibro wrote: [img]http://content.eveonline.com/www/newssystem/media/68656/1/skilltrade1_550.jpg[/img] The Character Bazaar has been around for a while, allowing enterprising players to buy and sell characters from others. Lately, we've be...
- by Bubanni - at 2015.10.15 16:00:12
|
2. Make "prefired" modules server side. (fix minimum 3 second... - in Player Features and Ideas Discussion [original thread]
Thron Legacy wrote: Bubanni wrote: Back then I suggested makeing modules that have been activated before locking a target, server sided... To make the modules activate the same server tick as you would get lock on the target. I have also sug...
- by Bubanni - at 2015.09.18 15:52:42
|
3. Make "prefired" modules server side. (fix minimum 3 second... - in Player Features and Ideas Discussion [original thread]
Hey CCP, I have returned to the game... Back 4 years ago, I started complaining about modules activating 1 whole second after locking targets, making anything that could warp in less than 2 seconds technically impossible to catch. (1 sec to lock, ...
- by Bubanni - at 2015.09.18 15:12:41
|
4. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
CCP WhiteNoiseTrash wrote: Bubanni wrote: I will note that I think the new sounds when zoomed in are slightly annoying, im talking about the speed... when accelerating and deaccelerating, turning mwd on and off... it's very static and not dy...
- by Bubanni - at 2013.11.27 15:41:00
|
5. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
I will note that I think the new sounds when zoomed in are slightly annoying, im talking about the speed... when accelerating and deaccelerating, turning mwd on and off... it's very static and not dynamic at all... if it was depending how fast you...
- by Bubanni - at 2013.11.26 22:39:00
|
6. Sticky:Dev Blog: Better Living Through Mobile Structures - in EVE Information Portal [original thread]
Harkus wrote: Changing the Mobile Tractor unit so that they start from the furthest wreck might solve an issue that I just encountered.... Since I was killing rats a lot faster than one MTU could tractor, I decided to deploy 2 units 5km from e...
- by Bubanni - at 2013.11.26 16:00:00
|
7. Black screen before character selection - in Issues, Workarounds & Localization [original thread]
CCP Atropos wrote: Dr Gustof wrote: I'm having the same problem where I just get a black screen upon logging in but can still access the esc menu fine. I've tried repair, re-installed, dx9 and dx11, fiddled with the graphics settings, but t...
- by Bubanni - at 2013.11.26 15:57:00
|
8. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey everyone. As most of you know, we are introducing the first four of our new Mobile Structures in the upcoming Rubicon expansion: the Mobile Depot, Mobile Tractor Unit, Mobile Cynosural Inhibitor, and Mobile Siphon Unit. Th...
- by Bubanni - at 2013.11.13 12:37:00
|
9. Stealth Patch (again) - in EVE General Discussion [original thread]
CCP Falcon wrote: Treborr MintingtonJr wrote: Rose Hips wrote: I love the humor... but the answer is not acceptable. CCP Falcon wrote: Schmata Bastanold wrote: Care to reveal what was in that mystery patch? Kittens Th...
- by Bubanni - at 2013.10.30 18:29:00
|
10. Major Warp Speed problems - in Test Server Feedback [original thread]
Gosti Kahanid wrote: Gothikia wrote: seth Hendar wrote: [quote=Turelus] but ccp doesn't even bother looking at it, i suspect hey have a chrome / firefox extension that prevent any post containing "server tick" in it from being even displ...
- by Bubanni - at 2013.10.29 15:33:00
|
11. Major Warp Speed problems - in Test Server Feedback [original thread]
Hannott Thanos wrote: Please enlighten me... How come everyone is saying that you are scrammed before you even see the person on grid? Strikes me as strange that apparently the server tickrate is higher for ships with high warpspeed and lower ...
- by Bubanni - at 2013.10.29 07:54:00
|
12. Major Warp Speed problems - in Test Server Feedback [original thread]
Fozzie, please don't make this go live without making adjustments to the engine... you should always be able to see whats warping in on you, it shouldn't be limited to "Oh well the grid has to load first" I really do like the idea of stuff loadin...
- by Bubanni - at 2013.10.28 20:19:00
|
13. Major Warp Speed problems - in Test Server Feedback [original thread]
CCP Fozzie wrote: Michael Harari wrote: CCP Fozzie wrote: https://forums.eveonline.com/default.aspx?g=posts&t=286842 is what I was referring to. Dictor v2 rebalance changes bubble launchers significantly, and adds a lot of survivabil...
- by Bubanni - at 2013.10.28 15:58:00
|
14. Major Warp Speed problems - in Test Server Feedback [original thread]
Jason Itiner wrote: I see the points all the naysayers bring up, but I honestly don't see the reason they bring them up. It's not like a bubble permanently burns out the warp drive, the moment the interdictor is destroyed, the bubble collapses ...
- by Bubanni - at 2013.10.28 11:50:00
|
15. Major Warp Speed problems - in Test Server Feedback [original thread]
CCP Fozzie wrote: One of the great things about stats like this is that we can change them very rapidly. If high grade pirate implant set hictors are so broken that they're gonna become the new meta, demonstrate it and we'll be watching and gra...
- by Bubanni - at 2013.10.28 01:57:00
|
16. Major Warp Speed problems - in Test Server Feedback [original thread]
CCP Fozzie wrote: Makalu Zarya wrote: CCP Fozzie wrote: We're aware of this behaviour and of your objections. I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a...
- by Bubanni - at 2013.10.28 01:54:00
|
17. Major Warp Speed problems - in Test Server Feedback [original thread]
CCP Fozzie wrote: We're aware of this behaviour and of your objections. I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and af...
- by Bubanni - at 2013.10.27 11:36:00
|
18. get rid of the tier 3 bc !!!!!!!!!!! - in Player Features and Ideas Discussion [original thread]
tier 3 ships are my favorite ship to come across when I roam :) so easy to tackle and hold, even solo with my frig, but in large gangs they are evil for their price vs other gangs
- by Bubanni - at 2013.10.25 07:18:00
|
19. 2Hz server ticks after Rubicon pls? :) - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: That has a drawback besides server perfroamnce. IT helps peopel with good ping more than peopel that live on other side of world and have a ping over 500ms. 1 HZ is fine as of now. THe only thing that would change is that...
- by Bubanni - at 2013.10.24 11:04:00
|
20. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Hannott Thanos wrote: Bubanni wrote: EVE would really benefit from a 2hz tick rate....so many areas of the game would feel much smoother... You would also effectively cut the pop cap in every system in two as you double the strain on the...
- by Bubanni - at 2013.10.24 10:48:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |