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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Abdiel Kavash
Paladin Order Fidelas Constans
1675
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Posted - 2013.11.13 12:39:00 -
[31] - Quote
Multi-colored deployable bubbles for spaceart. The technology exists already! |
Alphaomega21
Northstar Cabal Tactical Narcotics Team
0
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Posted - 2013.11.13 12:40:00 -
[32] - Quote
When do I get my modular POS? Ideally I would like to see a modular structure I can put some silos, a reactor, labs and some build slots on for industry. Maybe if you are even feeling like going the extra mile some where I can park my giant phallus? |
Titus Balls
Stay Frosty.
47
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Posted - 2013.11.13 12:42:00 -
[33] - Quote
Mobile warp gates
Allow anchoring in both low and null sec - allowing pirates and sov groups to create their own 'deadspace' areas, where other structures could potentially be anchored (such as mobile depots, cyno jammers, mobile research facilities).
These areas could also be defended with deployable weapon platforms. |
Glasgow Dunlop
Gigaverse Strictly Unprofessional
92
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Posted - 2013.11.13 12:42:00 -
[34] - Quote
What About Mobile Clone Vats for WH space use Only?
The only way to get the clone in would be to bring your own in and then jump out to wherever you have a spare clone saved ( I know this would need a change of clone jumping in Wormholes, but It would make the fights a lot more intresting if a podded guy/girl/bob can go back to the thick of the action within moments rather than hours)
Also Perhaps a limit on them as well, between 2 and 4 per unit, running off stront to keep the clones 'alive' and ready for use should the need be to use them.
twitter: @glasgowdunlop-á GLASGOW MEET No.4 DEC 28TH http://forums.eveonline.com/default.aspx?g=posts&t=229549&find=unread
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Mashie Saldana
BFG Tech
785
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Posted - 2013.11.13 12:44:00 -
[35] - Quote
Mobile Captains Quarter with a window please. Mashie Saldana Dominique Vasilkovsky
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Quinn Oron
The Praxis Initiative Gentlemen's Agreement
1
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Posted - 2013.11.13 12:45:00 -
[36] - Quote
Perhaps something to disrupt cloaking devices within a small radius (strictly an on-grid deployable).
A logistics tower that periodically provides additional shield/armour/cap bonuses/reps within a certain radius. Conversely, a module that drains cap (practically any offensive POS module could be utilized for these purposes).
A deployable that prolongs crimewatch/aggression timers or temporarily disables a star gate and/or jump bridge array on a POS. wouldn't that be more dickish than a siphon unit? |
AnUnskilled Pilot
State War Academy Caldari State
26
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Posted - 2013.11.13 12:46:00 -
[37] - Quote
Factional warfare structures:
adding to factional warfare the ability of corps to create their own dead space plexes that anyone can attack. If held they generate LP on an hourly basis for the corp. Inside you would place fw missile/sentries ewar which are purchasable for lp points. the objective to destroy should reinforce for 10-15 minutes and take some time to kill so the corp has time to stage a defense. Different custom plexes would be available with accel gates limiting access.
factional warfare commanders/leaders. voted in bi weekly or monthly by a factionwide vote. "the commaning lord of the 24th imperial crusade" "the military minister of kamela" These positions get the ability to place mobile fw structures that assist in fw. Such as adding a light faction navy presence in system, or the the previously mentioned plexes.
unrelated mining idea. Mining depot: 200k ore hold, drop it in a belt and it slowly mines that belt. Attackable and lootable by all. This would not see any action in high sec as it wouold get ganked. But it could make mining in low sec actually on par with mining in highsec.
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Omnathious Deninard
Novis Initiis
1807
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Posted - 2013.11.13 12:49:00 -
[38] - Quote
Forgive me for being frank, but I would rather POSes get overhauled before new mobile structures get introduced. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Abdiel Kavash
Paladin Order Fidelas Constans
1676
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Posted - 2013.11.13 12:49:00 -
[39] - Quote
A deployable beacon that anyone in system can warp to, for distress calls or for coordinating multiple fleets. Make it so that the user can configure who can see the beacon on their overview - fleet members, corporation, alliance, based on standings, or everyone.
This would also allow the FC to prepare these in a system and have fleet members warp to them without the need for fleet warps or sharing bookmarks. This would be very useful for bomber fleets, for tacticals around gates, wormholes, or even marking scanned down sites for your alt to run. |
Glasgow Dunlop
Gigaverse Strictly Unprofessional
92
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Posted - 2013.11.13 12:51:00 -
[40] - Quote
Abdiel Kavash wrote:A deployable beacon that anyone in system can warp to, for distress calls or for coordinating multiple fleets. Make it so that the user can configure who can see the beacon on their overview - fleet members, corporation, alliance, based on standings, or everyone.
I thought that read bacon not beacon twitter: @glasgowdunlop-á GLASGOW MEET No.4 DEC 28TH http://forums.eveonline.com/default.aspx?g=posts&t=229549&find=unread
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Abdiel Kavash
Paladin Order Fidelas Constans
1676
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Posted - 2013.11.13 12:52:00 -
[41] - Quote
Glasgow Dunlop wrote:Abdiel Kavash wrote:A deployable beacon that anyone in system can warp to, for distress calls or for coordinating multiple fleets. Make it so that the user can configure who can see the beacon on their overview - fleet members, corporation, alliance, based on standings, or everyone. I thought that read bacon not beacon +1 for deployable bacon. |
Titus Balls
Stay Frosty.
47
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Posted - 2013.11.13 12:53:00 -
[42] - Quote
Omnathious Deninard wrote:Forgive me for being frank, but I would rather POSes get overhauled before new mobile structures get introduced.
POSes will be dead within two expansions :D |
Powers Sa
721
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Posted - 2013.11.13 12:55:00 -
[43] - Quote
mobile ice refinery. mobile research / factory depot. (sec limitations as to not make nullsec factories irrelevant) lol |
Elena Thiesant
Sun Micro Systems
695
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Posted - 2013.11.13 12:56:00 -
[44] - Quote
Mobile ore refinery that doesn't have a stupidly low max yield (as the current POS refining array has). Maybe refines close to or slower than a hulk can mine, decent sized ore bay, good-sized mineral bay. Useless for miners who mine in a system with a station, but more useful for mining where there aren't convenient stations or stations have poor refineries. |
Electrique Wizard
Mutually Lucrative Business Proposals Market and Contract PVP
56
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Posted - 2013.11.13 12:57:00 -
[45] - Quote
Deployable logistics (shield/armor/hull) structures Deployable repair facilities (that allow you to online, repair heat damage aswel as drone/ship, etc damage) "Temporary Adaptive Invulnerability Forcefield". Bubble that has a duration of 1 minute and acts like a forcefield Ofcourse the various offensive EWAR structures Deployable turrets/missile launchers (think pos, but only last lets say a minute or 10)
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Michael Harari
Genos Occidere HYDRA RELOADED
890
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Posted - 2013.11.13 13:01:00 -
[46] - Quote
CCP Fozzie wrote:Cassius Invictus wrote:CCP Fozzie wrote:Hey everyone. As most of you know, we are introducing the first four of our new Mobile Structures in the upcoming Rubicon expansion: the Mobile Depot, Mobile Tractor Unit, Mobile Cynosural Inhibitor, and Mobile Siphon Unit. These four structures open up a lot of amazing possibilities for EVE players, but they're intended to be just the start.
This summer we asked the CSM to help us brainstorm ideas for potential mobile structures in Rubicon and beyond. We've also been brainstorming internally and finding good ideas posted in this forum. We've already decided which new mobile structures we will be adding in Rubicon 1.1, but we'd like to open up the brainstorming to all of you to help come up with great ideas for the future expansions!
Would you like to see a mobile drug lab with a meta version called the 'Winnebago'? A decoy structure that imitates a specific ship on probe and d-scan? A vending machine that allows you to sell mining laser crystals to random people in a belt?
Let us know what you'd like to see out of the future of our new space structures! Forgive me CCP Fozzie for maybe being blind but up to date I have not seen stats for the new structures. I you would publish them that would give us boudries to make new proposals. Again sorry if they float around somewhere and I've missed it... They are all up and seeded on Sisi right now, and there's quite a bit of discussion of their stats in the Test Server forums. There's also a dev blog coming very soon that discusses some of the stats.
Please increase the "cant anchor within X of a stargate or station" to more like 1 AU.
Also I would like to see 1) A structure that steals a portion of all ratting bounties in the system, stores it inside until retrieved (either by the owner, or hacked by someone else) 2) Module repper - anchor, feed nanite, rep full burned out modules, drones, etc 3) NPC bait - deploy it and it takes highest priority npc aggro |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
711
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Posted - 2013.11.13 13:03:00 -
[47] - Quote
Siege Gun. Deploy near POS, will start shooting at the POS with the DPS needed to put that POS into reinforced mode within 12 hours.
Not many HP (50 k).
Easily dispatchable if the tower owners hops in and use its guns to put it down. Diminishes the value of the anoying ECM only towers.
Make the work of grinding non protected towers less tedious. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Abdiel Kavash
Paladin Order Fidelas Constans
1676
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Posted - 2013.11.13 13:03:00 -
[48] - Quote
To everyone who suggests deployable guns or logistics: imagine how stupidly overpowered these would be when used by huge fleets in sov warfare. Need to repair a POS? No need to risk carriers or logistics, just have each of your 200 combat ships drop one of these on the field and the POS will be fixed in minutes. Camping a gate? Just drop several deployable guns from each ship to get collective hundreds of guns instantly toasting anyone entering without you even having to be on grid. |
Titus Balls
Stay Frosty.
47
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Posted - 2013.11.13 13:05:00 -
[49] - Quote
Abdiel Kavash wrote:To everyone who suggests deployable guns or logistics: imagine how stupidly overpowered these would be when used by huge fleets in sov warfare. Need to repair a POS? No need to risk carriers or logistics, just have each of your 200 combat ships drop one of these on the field and the POS will be fixed in minutes. Camping a gate? Just drop several deployable guns from each ship to get collective hundreds of guns instantly toasting anyone entering without you even having to be on grid.
Well obviously have an upper limit of how many can be on grid - also they should have stupidly low HP |
Psychoactive Stimulant
45
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Posted - 2013.11.13 13:05:00 -
[50] - Quote
Mobile billboards. |
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Dacada
Brutor Tribe Minmatar Republic
3
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Posted - 2013.11.13 13:05:00 -
[51] - Quote
Most here talk about unit, but let me bring up an old idea with a new twist.
Deployable anchorable mines.
Now having seen(and heard) the squawking about what happened with mines in the early days, I understand these would have to be CAREFULLY studied(not able to deploy within x km of a structure, not able to be deployed in x distance from one another) but there are some real possibilities for gameplay, including mad ebil ways these could be used.
Also, opens up some specialization for detection and removal.
Just another form of griefing? Could add an interesting aspect to the game.
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Quinn Oron
The Praxis Initiative Gentlemen's Agreement
2
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Posted - 2013.11.13 13:06:00 -
[52] - Quote
Let us deploy a deployable that prevents other deployers from deploying deployables. |
Michael Harari
Genos Occidere HYDRA RELOADED
891
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Posted - 2013.11.13 13:09:00 -
[53] - Quote
Another idea:
Fake ship that shows up on dscan/grid, when you lock it, it locks you back, when you scram it, it explodes, doing like 2-3k damage to everything around it (~the same as a smartbombing bs) |
Mashie Saldana
BFG Tech
786
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Posted - 2013.11.13 13:10:00 -
[54] - Quote
Deployable mining rig, drop in belt, collect ore a few hours later. Mashie Saldana Dominique Vasilkovsky
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Legion40k
ZOMBIEBEACHPARTYPATROL Li3 Federation
28
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Posted - 2013.11.13 13:11:00 -
[55] - Quote
A deployable that hacks/unanchors Offlined POS towers. Takes a while. Maybe. |
Abdiel Kavash
Paladin Order Fidelas Constans
1677
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Posted - 2013.11.13 13:12:00 -
[56] - Quote
Mashie Saldana wrote:Deployable mining rig, drop in belt, collect ore a few hours later. This is frankly how mining should have been designed from the start. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2001
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Posted - 2013.11.13 13:18:00 -
[57] - Quote
Omnathious Deninard wrote:Forgive me for being frank, but I would rather POSes get overhauled before new mobile structures get introduced.
Welcome to the replacement for POS. Current POS code is a nightmare of complexity. So replacement with new code in an incremental fashion is probably a lot easier. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Yazzinra
Scorpion Ventures Rim Worlds Protectorate
13
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Posted - 2013.11.13 13:21:00 -
[58] - Quote
Arthur Aihaken wrote:A communications structure that completely disables local while deployed.
this. so much this. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2001
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Posted - 2013.11.13 13:21:00 -
[59] - Quote
Deployable hull repper.
Only usable when you have no combat timers.
Fuelled in some fashion. Trit and nanite paste? Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2001
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Posted - 2013.11.13 13:24:00 -
[60] - Quote
Yazzinra wrote:Arthur Aihaken wrote:A communications structure that completely disables local while deployed. this. so much this.
Invert it. Take out local. (as an intelligence tool)
Add in a structure to anchor at gates to log people entering and add them to an intelligence readout.
Different qualities giving different results.
Add another structure for detecting entrances through wormholes.
Structure goes down, people don't get logged.
(Not entirely sure how you'd handle log offs and ons)
Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
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