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Thread Statistics | Show CCP posts - 6 post(s) |

Aatch Aldurald
River-Rats in space The Ditanian Alliance
0
|
Posted - 2013.11.14 04:20:00 -
[511] - Quote
Bizzaro Stormy MurphDog wrote:So many good ideas:
CONCORD jammer that eliminates CONCORD response for five minutes in a 100 km radius is genius. Two minute spool up time, can't scoop it back up, 100 HP while anchoring, 100,000 HP when active ( equal shields/armor, can be repped) lasts fifteen minutes, when destroyed/expiring there is a fifteen second warning window before CONCORD is ready to join the grid and start blapping. Great for free for alls, miner/ratter griefing, or luring people to their death in high sec. Cannot be used within 1,000,000 km of station, gate or other anchored structure. Somewhat expensive.
Anything that makes something called 'griefing' "better" is a terrible idea.
"Hi, I'm a new player going off to mine. Huh, what's that thing in the asteroid belt? Ah, somebody's attacking me, where are those police guys that are supposed to stop this? I got killed?! I thought that was only in those 'low sec' places! This is bullshit!"
Or, someone more like me:
"Ah, my few hours of EvE I get a day. Time to relax and mine some asteroids." ******* warps in "Oh crap, now I gotta bug out, I hope this ******* doesn't hang around for too long". It's like all of the tension of nullsec with none of the reward! Perfect. |

Kalenn Istarion
Northstar Cabal Tactical Narcotics Team
13
|
Posted - 2013.11.14 04:26:00 -
[512] - Quote
Abdiel Kavash wrote:(serious idea ITP)
CONCORD signal jammer. 3-5 minute anchoring time. When anchored, CONCORD doesn't respond to criminally flagged players within range. (But they are still free game for other players.) Can't be anchored on grid with stations or gates.
Gank AFK bot-aspirant miners with great justice. Anyone watching the game has plenty of time to get out of range. (POS managers have to check on their POSes every hour now, it's only fair that miners should have to check their screens once in a while too.)
Also allows for friendly fleet vs fleet or FFA combat within highsec without having to abuse stealing mechanics or having to start fifty duels.
Damn, made it 10 pages through the thread before someone had the same idea. To be balanced, should be a way for whoever to try to bust it before it onlines - doing so would incur at least a limited engagement timer with whoever anchored it and possibly a suspect flag so that defense is not risk free. Try Harder. |

Rowells
Unknown Soldiers Against ALL Authorities
174
|
Posted - 2013.11.14 04:26:00 -
[513] - Quote
billboards for nullsec. I like the idea of alliances popping up propoganda in each others lawns for fun. |

Flamespar
Woof Club
920
|
Posted - 2013.11.14 04:48:00 -
[514] - Quote
A structure that opens up a wormhole to a random system.
The idea is that it would provide a last ditch means of escape. (or a fun way to troll players)
Deploy > Wait for it to spool up > Wormhole opens > Hope that this is the jump that takes you home (cue quantum leap music) I can post on a forum, therefore I represent everyone. |

Anomaly One
Imperial Academy Amarr Empire
25
|
Posted - 2013.11.14 04:50:00 -
[515] - Quote
Arthur Aihaken wrote:A communications structure that completely disables local while deployed.
http://www.youtube.com/watch?v=YVFgI_F4R7Y |

Flamespar
Woof Club
920
|
Posted - 2013.11.14 04:51:00 -
[516] - Quote
A structure that creates it's own gravity well, allowing it to attract (spawn) asteroids and space debris from a nearby ringed planet.
Just don't fly too close whilst it's operating. I can post on a forum, therefore I represent everyone. |

Arcosian
Arco's Advanced Industries
134
|
Posted - 2013.11.14 05:00:00 -
[517] - Quote
Cloak Disruptor - When anchored it will prevent cloaking within a radius of 5 AU.
Mobile Ore Compressor - Allows players to compress ore for null/WH ninja mining and makes hauling during mining ops easier.
Mobile Drug Lab - Anchorable in highsec but will pay a concord bounty to players that destroy it. Must have Winnebago and Heisenberg meta versions!!!!!
Agent Comm Station - Allows accepting/completing missions remotely (don't have to redock unless mission item required)
|

Brimstone Shu
United Research and Development Turing Tested
1
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Posted - 2013.11.14 05:00:00 -
[518] - Quote
deployable mines I would love to see mine fields back in game.
|

Grand Formage
Kinzland
2
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Posted - 2013.11.14 05:05:00 -
[519] - Quote
Quote:Please increase the "can't anchor within X of a stargate or station" to more like 1 AU.
the problem with ranging is ccp only allows only a certain manner of location to location navigation, off primary grid anchoring would be difficult. the only way to do it would be like creating safe spots between celestial or off f previouse cosmic anomaly /signature bookmarks which are still celestial related. |

Amarisen Gream
Triton Innovations
4
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Posted - 2013.11.14 05:12:00 -
[520] - Quote
Appendix A (for my earlier post on a mobile/permeant mining structure)
Here are the stats I am thinking about for the Mobile Mining Structure
Tech 1 Version 2500 shield 2500 armor 1000 hull 3H;3M;3L slots The fitting slots are limited to the players skills Max of 3 weapon platforms. 100m3 Drone bay w/ support for 1 drones per player drone skill (will auto lunch drones set by player, or by current state of combat, defaults to mining drones) 1000m3 cargo hold 1000m3 charge hold 50000m3 mineral hold
Tech 2 Version Double HP of Teach 1. 4H;4M;4L Still limited to 3 weapon platforms. Allows teach one of Mobile mining models. -Mobile mining models would be items like a cloak, shield bubble, tractor beam, ore compression unit. (A cloak and bubble would be to much for a unit, so can't have both no matter what) -Allows support for 2 drones per player drone skill -100m3 Drone bay
Tech 3 version (permeant once placed) double the T2s HP 5H;5M;5L slots Allows 3 drone per player drone skill (increase drone bay as needed) limited to 3 weapon platforms Adds maintenance bay to store a single industrial ship (used with AP model, which allows the ship to haul ore to local station without player support) allows tech 2 version of the support models. Cloak for unit + mining drones. larger shield bubble. large tractor beam etc.
Yeah. I think that would be about it for the stats. Nothing to OP for miners, but would provide something fun for people who want to mine but also do other stuff to. plus the fact that the ore hold is open to anyone (unless cloak or shield bubble are on), and that the AP indy is attackable and loot able by other players with no concord interference.
xoxo Amarisen Gream
|

Roland Cassidy
Repercussus RAZOR Alliance
6
|
Posted - 2013.11.14 05:13:00 -
[521] - Quote
I'm sure some one else has had something like these up but my two cents.
Polarization Pulse Projector - one time use anchored item. Sends a system-wide pulse that disables the auto repeat of any active Cloaking Units before exploding for one cycle. Should be visible as a system wide structure while onlining to encourage ACTIVE cloakers to be ready for pulse and re-cloak immediately, while eliminating AFK cloaking in line with CCP's "Be at the keyboard" mantra.
Item could be balanced as requiring a sizeable delivery method (ie Freighters to prevent ease of stockpiling), having exorbitant cost, etc.
Mobile Interdiction Inverter - Generates a bubble in which nullified ships cannot warp, but cancels the effect of any standard interdiction bubbles within it's predefined range (could be used as an offensive tool to eliminate bubble camps by non nullified ships)
|

Kaarous Aldurald
ROC Academy The ROC
1502
|
Posted - 2013.11.14 05:13:00 -
[522] - Quote
In a similar vein to Bizzaro above:
The CONCORD Surveillance Disruption Array.
Adds 10 seconds to CONCORD response time for actions taken on the same grid as the deployable. 20 seconds for T2 version. Both T1 and T2 last 10 minutes.
Not posting on my main, and loving it.-á Because free speech.-á |

Rael Rastephan
Stuck in Empire
0
|
Posted - 2013.11.14 05:18:00 -
[523] - Quote
Roland Cassidy wrote:I'm sure some one else has had something like these up but my two cents.
Polarization Pulse Projector - one time use anchored item. Sends a system-wide pulse that disables the auto repeat of any active Cloaking Units before exploding for one cycle. Should be visible as a system wide structure while onlining to encourage ACTIVE cloakers to be ready for pulse and re-cloak immediately, while eliminating AFK cloaking in line with CCP's "Be at the keyboard" mantra.
Item could be balanced as requiring a sizeable delivery method (ie Freighters to prevent ease of stockpiling), having exorbitant cost, etc.
Mobile Interdiction Inverter - Generates a bubble in which nullified ships cannot warp, but cancels the effect of any standard interdiction bubbles within it's predefined range (could be used as an offensive tool to eliminate bubble camps by non nullified ships)
To be fair, a good prober would catch anyone that cloaked with the non-covert cloaks. They have delays to recloak. On the other hand, I agree that afk cloaking should have a counter. I definitely disagree with the decloakers people are asking for that they want to use to get cloakies at gate camps. Would invalidate the whole point of cloaking. |

Black Romero
Aviation Professionals for EVE The Diogenes Club
9
|
Posted - 2013.11.14 05:27:00 -
[524] - Quote
--- Mobile Scanning Array --- Drop it in a system and come back after a set amount of time and it will have done all the b!t$h work for you. Take longer than regular scanning but frees the player up to do other things. Takes longer for hard to scan down signatures.
--- Mobile Corporation Advertising Array --- Instead of the ugly cans in space, how about an array that costs some money but projects a hologram in space of your CORP or ALLIANCE logo with some sort of scrolling marque. Clicking on it takes you to their recruitment advertisement.
--- Mobile Decloaking array --- Different approach than others... Could be on grid OR system wide, and the odds of decloaking someone go UP with the amount of time that person is sitting on that grid. This will help to prevent AFK cloaking. It will also add a really cool, "hunter becomes the hunted!" tactic to the game.
--- Mobile Clone Vat --- Allows a capsuleer when podded to have one clone in this device that he would go back to instead of his station clone. Limit would be it only keeps the skill points for which you A) paid up on your medical clone and only if you pay again for a high-grade clone in the structure, and B) would only keep the skillpoints of your clone for your last sync-up. This would prevent abuse in wormholes and 0.0.
--- Mobile Spy Array --- Alerts a player, corporation or alliance to when a certain capsuleer enters system. Limit it to a few people. Very useful for helping start fights with your enemy.
----Mobile Moon Analyser Array ---- Analyses ALL the moons in a given system. Like the Scanning array above, you come back after time to collect results. Saves capsuleers time but takes longer and the structure is obviously scannable and destroyable. :)
--- Mobile Cloaking Array --- Creates a cloaking field with in XXX meters of device. Think hiding ships! Surprise, the mining operation you thought was unguarded.... haha or
--- Mobile Fog of War Array --- Creates a cloud of VISUAL REDUCED VISIBILITY - ON GRID that will decrease the range at which your overview and eyesight will allow you to acquire targets. I understand this is potentially game changing, but if you limited this device it would go a LONG WAY towards adding "Terrain" to the game and would make the game more realistic. (How many other people have always thought it lame that your overview shows you everything on Grid?!) Why can't grid be more like scanning, you have to work for certain results. This way you would have to work for certain results as well. Imagine trying to find a ship hiding in a nebula by searching in a grid (within reason as to not be game breaking ofc.)
More to come as I think of them... |

Kara Trix
PVE Corporation
10
|
Posted - 2013.11.14 05:36:00 -
[525] - Quote
Didn't read all the posts, so these may have already been posted.
Mobile Defense Station (Shoots attackers); could orbit Mobile Depot as add on.
Mobile Force Field, could also orbit Mobile Depot.
Pretty much what's available to POS now, but smaller and for the solo player.
Just some ways to make your Mobile depot a home away from home with a bit of protection. |

Chirality Tisteloin
Zervas Aeronautics The Unthinkables
32
|
Posted - 2013.11.14 05:43:00 -
[526] - Quote
Market Stall Reinforcement similar to Depot but with market facility useable by anybody. 6000m^3 storage. No refitting service. See you at my blog: http://spindensity.wordpress.com/ |

Kara Trix
PVE Corporation
10
|
Posted - 2013.11.14 05:46:00 -
[527] - Quote
DarklordKarn wrote:a selection of small novelty 'pet' type ships that randomly orbit me, and keep me company while mining. tiny pet Rifter..... ahhhhh 
I want a pet and it can't look like my (already own) drone pets. |

Chirality Tisteloin
Zervas Aeronautics The Unthinkables
32
|
Posted - 2013.11.14 05:47:00 -
[528] - Quote
Connector Node Allows two depots to be connected. Increases storage space by 1000m^3. Allows owners of depots to access all units connected directly to one of their depots. Several units can be connected into a mesh. Each char can at most contribute 2 depots (for the beginning). See you at my blog: http://spindensity.wordpress.com/ |

Kara Trix
PVE Corporation
10
|
Posted - 2013.11.14 05:48:00 -
[529] - Quote
Chirality Tisteloin wrote: Market StallReinforcement similar to Depot but with market facility useable by anybody. 6000m^3 storage. No refitting service.
Now that is a good idea..... a bit dangerous for the trader, but risk is reward.
A trader could put one in a system with no station and see if he can sell stuff.....or lose stuff.. |

WInter Borne
Stimulus Rote Kapelle
94
|
Posted - 2013.11.14 05:57:00 -
[530] - Quote
A deployable structure that destabilizes gates over time causing them to explode, then to be replaced by static wormholes similar to wspace. |

Halfclick
Perkone Caldari State
0
|
Posted - 2013.11.14 06:07:00 -
[531] - Quote
Blueprint researching/copying structures like what others have mentioned would be nice, even if other people can attack them. Would be a risky thing to use, but much cheaper than a pos. Great for anyone that wants to get research done on cheap blueprints, but without waiting a month for a slot to open up. Expensive blueprints would obviously be better off in a station or pos for research, but no doubt someone would try it anyway.
That drug lab in the op post would be a great way to finally allow synthetic booster production in highsec. If synth boosters are allowed in highsec, we should be able to produce them there too. The ability to make stronger boosters in highsec might not be all that bad either, considering they'd be hard to move around because of customs, and there's always the chance of another player finding the lab and destroying it. And it would bring more focus to boosters, which is a feature that seems to hardly get any attention. Drug labs in a pos would likely be much safer, and maybe the new drug labs could be less efficient as well to keep them a bit more balanced with the pos ones. Even if they're restricted to lowsec and under, they'd still be a great addition.
Some kind of way to leave messages in space. I'm thinking something that could be used similar to how anchorable cans are used for advertisements, except that these could be a small object able to be anchored in 0.8 to 1.0 as well, and they wouldn't be limited to just the structure's name, they'd have an actual editable description or something similar. Like the other new mobile structures, they could give a suspect flag for attacking them. It might need something to keep people from just popping them whenever they see them, such as perhaps a 5 minute reinforced timer. It's obviously not long enough to be used the same way as reinforcement timers on other things, but it would prevent it from being 1-shotted, make it time consuming to destroy them every time you see one, but still keep it easy to destroy on an individual basis. Not a massively important thing, but still useful. It would have quite a few uses besides just advertisements in highsec as well, such as leaving notes at people pos's, or in wormholes. (highsec ads using these probably wouldn't last long anyway)
Similar to that but a bit off topic, the ability to drag and drop notes from the notepad into cargo, just like bookmarks, but the resulting item would use either the description or a new tab for the contents of the note. Another minor feature, not even relating to new structures, but it would still be great though. Keeping notes in my ships for people that loot my wrecks would be fun too  |

The Bandid
Justice Legion. Jokers.
0
|
Posted - 2013.11.14 06:08:00 -
[532] - Quote
1. Mobile SOS Generator. This structure generate SOS signal for NPC, and boost speed, chance or quality of NPC respawn. This structure must be visible in Overview Panel in all sistem for easy hunting to carebears 2. Mobile Decloak Device. Drop Cloak in some radius about 5-10 km |

Chirality Tisteloin
Zervas Aeronautics The Unthinkables
32
|
Posted - 2013.11.14 06:09:00 -
[533] - Quote
Shield Wall Generator Needs at least 3 deployed units before it generates a shield in a triangular sheet spanned by the three modules. Anchoring another unit will add another triangular sheet spanned by the new unit and its two nearest neighbours. Range: 10ish km
Shields come with a variety of effects:
- Ewar blocker
- Spiderweb - a ship coming within 500m of the shield will experience a strong webifying effect
- Warp disrupt sheet - works like a stop bubble. Works against interceptors.
- Damage blocker: works only against one specific weapon system. T2 versions work against 2 systems.
See you at my blog: http://spindensity.wordpress.com/ |

Chirality Tisteloin
Zervas Aeronautics The Unthinkables
32
|
Posted - 2013.11.14 06:31:00 -
[534] - Quote
Deadspace Long Baseline Scanning Array Needs two units deployed by the same owner. Units must be placed in space at least 150km apart from each other. The farther the better. Once onlined they will form a high resolution scanning device. Used to find new deadspace pockets. LBSA has a dipole resolution characteristic. It will only find sites in a direction perpendicular to its axis.
Initially capsuleers use LBSAs to find deadspace pockets with broken acceleration gates. Fixing those gates allows entrance. With further advances in long baseline scanning technology it becomes possible to find deadspace pockets which have no acceleration gate leading into them.... yet. See you at my blog: http://spindensity.wordpress.com/ |

Irregessa
Obfuscation and Reflections
77
|
Posted - 2013.11.14 06:56:00 -
[535] - Quote
Haven't read through everything already, so if this is a repeat....
I was thinking of a mobile Shielding mod, that would provide a temporary shield like a POS, with the similar prohibition of targeting in or out of it, as a way to give rorquals/orcas a measure of safety to be deployed in the belts/anoms, and allowing the prohibition of fleet links operating in POS shields. However, I cannot think of a good way to prevent abuse by supers/titans who get caught, unless the shield bubble is smaller than any super, yet larger than a rorqual.
Definitely need a mobile module that provides repair services like that of a station. Something that interacts in the same fashion, not something that remote reps ships/structures within range.
Super/Titan parking module. Can only be deployed by supercarriers and titans. When deployed, the pilot is immediately ejected in their pod and the ship is surrounded by an impervious field. The ship cannot be harmed, but nor does it 'log out'. It remains in space until the owning pilot returns and deactivates the field, whereupon they can board the ship. Give it a max duration of some days if desired. The idea is to be able to give super/titan pilots the ability to leave their ships in relative safety and do something with the characters, without having to resort to the use of holding characters. Nothing prevents others from camping/bubble caging the ship (at least in null), so it is not as safe as just logging off. Oh, and cannot be used if the pilot has an aggression timer of any sort. |

Zogwart
Son's Of the Lion
0
|
Posted - 2013.11.14 07:08:00 -
[536] - Quote
How about a remote D scan - a structure that can be set up in a system, loaded with different scripts and accessed remotely (depending on skills) to D scan the system for you....however these structures could be hacked (like the present mini game) and the scripts replaced with ghost scripts that provide a false D scan for a limited time before which the array starts returning error messages. |

cyndrogen
The Greatest Corp in the Universe
331
|
Posted - 2013.11.14 07:22:00 -
[537] - Quote
I would like to see a booby trap structure. Basically you setup the structure in lowsec, at a gate camp or in a belt. When someone approaches it and tries to activate the structure to access loot, it disables their ship for 15 minutes. They are sitting ducks until the timer runs out.
I would like to see a mobile structure that can cloak or at least jams dscan and probes.
I would like to see a mobile RADAR structure that gives boosts to range or other attributes.
|

cyndrogen
The Greatest Corp in the Universe
331
|
Posted - 2013.11.14 07:23:00 -
[538] - Quote
Zogwart wrote:How about a remote D scan - a structure that can be set up in a system, loaded with different scripts and accessed remotely (depending on skills) to D scan the system for you....however these structures could be hacked (like the present mini game) and the scripts replaced with ghost scripts that provide a false D scan for a limited time before which the array starts returning error messages.
Hmmm this would actuallybe nice to cover the ENTIRE system but you still have to manually dscan. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4293
|
Posted - 2013.11.14 07:40:00 -
[539] - Quote
Mobile Deadspace Projector: projects a deadspace field approximately 200km diameter which causes ships warping to any point inside the field to instead terminate their warp on the edge of the field. Warp can be initiated normally from within the field. Consumable, lasts 1 hour, stats similar to mobile warp disruptor bubbles.
Mobile Quiescence Enhancement Engine: projects a field approximately 50km diameter which halves the signal strength of any object on grid with the projector. Consumable, lasts 20 minutes, similar stats to mobile warp disruptor bubbles.
Similar modules could be provided for POSes, requiring PG, CPU, capacitor, or whatever, but providing permanent benefits with greater power.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4293
|
Posted - 2013.11.14 07:48:00 -
[540] - Quote
Deployable survey scanner.
This would tie in with a rework of the survey scanner, and asteroids in general. The idea would be that rather than producing a spreadsheet, the survey scanner will provide all fleet members with holographic readouts attached to each asteroid in range displaying the current contents of those asteroids: e.g.: a polar graph with arcs displaying ore type and quantity present, with the arc angle representing the percentage composition of the asteroid (and thus forming a pie chart), each arc coloured based on the type of ore.
The fitted module would keep this display available for as long as the module is active. The disposable deployable variant would keep this display available while it is still functional.
Deployable version renders itself obsolete after one hour.
Day 0 advice for new players: Day 0 Advice for New Players |
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