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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
AnUnskilled Pilot
State War Academy Caldari State
26
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Posted - 2013.11.13 13:25:00 -
[61] - Quote
Mashie Saldana wrote:Deployable mining rig, drop in belt, collect ore a few hours later. I suggested this also. Since there is little difference in ore between high and low sec. Having these would give purpose to small corps who get a foothold in low sec. If they are lootable by all they will be rather useless in highsec |
Zimzat
The Bastards The Bastards.
5
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Posted - 2013.11.13 13:25:00 -
[62] - Quote
Titus Balls wrote:Omnathious Deninard wrote:Forgive me for being frank, but I would rather POSes get overhauled before new mobile structures get introduced. POSes will be dead within two expansions :D
Hope not, We will always need POS, the form they come in will be the deciding factor.
Wormholes depend so much on POS.
But if you have a Deployable Jump Gate Unit, you could travel out of unknown space ? Or your own Deadspace/ Jove Space/ Polaris ? |
Sergio Pelegrino
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.11.13 13:25:00 -
[63] - Quote
"Only you can prevent forest fires!" structure that floats and tells people how dangerous a system is by emitting a green, yellow or red light. |
Bland Inquisitor
Vanishing Point. The Initiative.
12
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Posted - 2013.11.13 13:26:00 -
[64] - Quote
a nuke that can be deployed and after a small timer detonates destroying every ship on grid. The mod would be hackable so if left unattended, could be stopped. It also would damage friendly ships too. |
Randy Wray
Euphoria Released Triumvirate.
109
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Posted - 2013.11.13 13:29:00 -
[65] - Quote
Do not make any structures that make people be able to be more risk averse and immobile. I'm saying stuff like mobile webbing towers and deadspace pockets that you cant directly warp into, stuff like that will just promote boring gameplay like sitting on a gate with a blob or risk free pve.
A structure should always promote fun and interesting gameplay while bringing people together, which is why I kind of dislike the new siphon. The siphon should make fights happen, not just sit there and provide afk isk for the owner and then get popped instantly when noticed. Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @-áhttp://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec
twitch.tv/randywray |
Tyrendian Biohazard
Terra Rosa Militia SpaceMonkey's Alliance
174
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Posted - 2013.11.13 13:30:00 -
[66] - Quote
Azami Nevinyrall wrote:Local cloak detector...
All cloaked ships within area of effect...let's say 150km...for arguments sake. Either uncloak or show up on overview...
^ This
Though I was more thinking something that would send a pulse 50-100km out every 60-90 seconds and decloak ships within the radius My twitch stream to help new players: http://www.twitch.tv/biohazrd51
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Rayzilla Zaraki
Tandokuno
179
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Posted - 2013.11.13 13:31:00 -
[67] - Quote
Mobile ice/ore refineries. Mix that with the loot-sucker unit so that it tractors in all friendly cans automagically.
Player Owned Recreation Nodes, too. Gate campers are just Carebears with anger issues. |
Archare
Sleepless Escorts
101
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Posted - 2013.11.13 13:31:00 -
[68] - Quote
Chitsa Jason wrote: Structure which makes new sites to not spawn in system unless destroyed.
C5/6 farming is safe enough as it is... do we really need to make it even safer? |
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CCP Fozzie
C C P C C P Alliance
8260
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Posted - 2013.11.13 13:35:00 -
[69] - Quote
Sergio Pelegrino wrote:"Only you can prevent forest fires!" structure that floats and tells people how dangerous a system is by emitting a green, yellow or red light.
I love the idea of this only showing the info for the system it is currently in.
So you jump into a system...
"Oh look, the sign says high chance of gateca........."
Boom Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Faltzs
Thundercats The Initiative.
4
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Posted - 2013.11.13 13:36:00 -
[70] - Quote
Mobile weapons assimilation device
Design to mess with a weapons targeting identifcation computer and make it not shoot you or your fleet (for a short time).
1)Will take control of a single weapon/ew module on a pos or gate gun for 30mins. 2)Taking control gun/module that is firing give the owner a weapons aggression timer 3)The device will fire at random hostiles or aggressed enemy ,players can not control its fire. 4)Must be placed more than 15kms apart 5)Can not take control of sov related items such as cyno beacons/jammers or jump bridges
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
711
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Posted - 2013.11.13 13:40:00 -
[71] - Quote
Abdiel Kavash wrote:To everyone who suggests deployable guns or logistics: imagine how stupidly overpowered these would be when used by huge fleets in sov warfare. Need to repair a POS? No need to risk carriers or logistics, just have each of your 200 combat ships drop one of these on the field and the POS will be fixed in minutes. Camping a gate? Just drop several deployable guns from each ship to get collective hundreds of guns instantly toasting anyone entering without you even having to be on grid.
Ever heard of the "limited to 1" concept? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Lilliana Stelles
948
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Posted - 2013.11.13 13:40:00 -
[72] - Quote
A slightly larger mobile depot, visually. Something that can really be considered a "base" that isn't quite yet a POS, perhaps with a small ship maintenance array on it.
Turrets/missile launchers/mobile webbers.
I always thought the idea of a mobile forcefield generator would be cool, but I'm not sure how balance-able it would be. It'd need to be fairly easy to destroy, and not big enough to contain a supercapital. Not a forum alt.-á |
Legion40k
ZOMBIEBEACHPARTYPATROL Li3 Federation
28
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Posted - 2013.11.13 13:43:00 -
[73] - Quote
nasty structure that forces shutdown of a stargate but only on the anchored side |
Michael Harari
Genos Occidere HYDRA RELOADED
891
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Posted - 2013.11.13 13:43:00 -
[74] - Quote
http://pbrd.co/HMxtcj
It appears CCP has ideas of their own as well
ss from test server |
Calorn Marthor
Standard Fuel Company
8
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Posted - 2013.11.13 13:44:00 -
[75] - Quote
AskariRising wrote: A structure that cause the same phenomena found in dead space pockets... something that keeps people from warping to your location, within 250km.
you can warp away from it, just not to anything around it.
THIS.
I want a deployable SAFESPOT (TM) acceleration gate that can be configured to allow certain ship types only and throws anyone activating it into a deadspace pocket. Perfect spot to relax, setup up a duel, whatever.
Oh, and gun batteries to deploy inside, next to your mobile depot and habitation module.
I mean, every crappy pirate NPC can do this... can't be that difficult. ;-) |
Jack bubu
GK inc. Pandemic Legion
484
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Posted - 2013.11.13 13:44:00 -
[76] - Quote
- Localchat scrambling unit Works only in nullsec. Puts local in the entire constellation into delayed mode but broadcasts the system where the unit was onlined every 30 seconds in local, only 1 can be onlined per constellation.
- Decloaking pulse generator Sends out a decloaking pulse every 5 minutes that decloaks everything on grid.
- Scan signature Jammer Cloaks everything in a 100km radius from directional scanner aswell as scan probes, the Jammer itself however is probeable.
- Wormhole effect inducer 1 for each wormhole type, projects wormhole effects to the whole grid, only one can be active at a time.
- Mobile Grid Cleaner type 'agmar' Targets and destroyes wrecks in a 150km radius, 8 wrecks per 10 seconds are destroyed. Once the grid is cleaned it will write in local "Agmar sends his regards"
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Connall Tara
Conquering Darkness
108
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Posted - 2013.11.13 13:47:00 -
[77] - Quote
a traffic station which, over a 24 hour period, records the names of pilots and what ships they had when pass through its anchored grid. it will produce "tracking data" sheets which can be opened and checked at a later date. obviously if people want to hide their movements these can be attacked and destroyed, providing a notification to the owner.
anchorable in low, null and wormhole space as shoving one of these up in highsec would be an exercise in "needle in a haystack" based futility.
perhaps more advanced versions can be programmed to act as perimeter beacons which will track the movements of X pilot or X corp/alliance specifically.
probably completely unneeded mind ;) Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |
Zerb Arus
WormSpaceWormS
35
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Posted - 2013.11.13 13:47:00 -
[78] - Quote
CCP Fozzie wrote: A vending machine that allows you to sell mining laser crystals to random people in a belt?
... or other stuff to freighters stuck in a traffic jam. +1 for Shanty-Town around perimeter gate to jita. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
711
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Posted - 2013.11.13 13:47:00 -
[79] - Quote
I want a huge arrow that points to whatever I wish most !!! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Rixx Javix
Stay Frosty.
321
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Posted - 2013.11.13 13:48:00 -
[80] - Quote
GÇó The Chameleon Module
Comes in four flavors, small, medium, large and T3. The Chameleon Module emits a signal that makes it show up on d-scan as a frig, cruiser/bc, BS or T3 Cruiser. Deployable anywhere in space, these modules are extremely low hp and are intended to distract or attract attention. Once deployed they are immobile.
GÇó Mobile Solar Collectors
Deployed around stars, within 150k, these mobile units pull carebeary stuff from the Star. People that care about such things could figure out a way to make this interesting.
GÇó The Gate Jammer
Short-term deployable gate jammer shuts down a Star Gate for a timer effect, depending on skills or something. The effect doesn't last long, and the device is defenseless, but it works.
GÇó The AOE Bomb
Dangerous to enemies and friendlies alike the AOE Bomb is not deployable on gate or station grids, but essentially, once deployed explodes when any object approaches within a certain radius, say 10-15k or so? These come in flavors of damage and last in space for a specific period of time tbd. Not forever, but not super short either. Eve used to have mines y'know.
GÇó The Dispensary
A Corporation based module that dispenses AMMO that has been pre-loaded, like an old cigarrette machine. Can only be used by the designated corporation.
GÇó The Spider
A deployable tracker that attaches to the ship of the currently aggressed. Once attached, it will show the location of the ship on the Map for a period of time, allowing that ship to be tracked across space. Spiders are deployed one-per-ship and must be attached while the enemy is aggressed.
GÇó The Jammer
An AOE device that produces a short-term jamming effect that screws up local for a short-period of time. During the effect and within the radius of its influence, local space is like WH space. http://eveoganda.blogspot.com |
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
711
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Posted - 2013.11.13 13:49:00 -
[81] - Quote
Mobile black market unit. That you can put stuff there that can be picked by hoever pay theprice listed. good to sell drugs in high sec ;) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Swiftstrike1
Interfector INC. Fade 2 Black
313
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Posted - 2013.11.13 13:52:00 -
[82] - Quote
Jump portal hijacker. Any ship that uses a jump bridge, titan bridge or cynosural field to jump into a system is re-directed to land on the jump portal hijacker instead. When online, a beacon appears in the OV just like a cyno. Has no effect on covert cynos. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
711
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Posted - 2013.11.13 13:55:00 -
[83] - Quote
Mobile ship wash: You pay 15 isk and the ship is washed (the shader increase the specular factor by 5 fold during 1 full hour and adds 5% extra resistance against lasers). "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Ivana Twinkle
GoonWaffe Goonswarm Federation
422
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Posted - 2013.11.13 13:59:00 -
[84] - Quote
Deployable bathroom with extra suction. |
Zishy
Northstar Cabal Tactical Narcotics Team
14
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Posted - 2013.11.13 13:59:00 -
[85] - Quote
Mines |
Electrique Wizard
Mutually Lucrative Business Proposals Market and Contract PVP
56
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Posted - 2013.11.13 14:00:00 -
[86] - Quote
Kagura Nikon wrote:Mobile ship wash: You pay 15 isk and the ship is washed (the shader increase the specular factor by 5 fold during 1 full hour and adds 5% extra resistance against lasers). you mean reflect 5% of the damage back to the enemy shooting you |
Powers Sa
721
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Posted - 2013.11.13 14:00:00 -
[87] - Quote
Jack bubu wrote:- Localchat scrambling unit Works only in nullsec. Puts local in the entire constellation into delayed mode but broadcasts the system where the unit was onlined every 30 seconds in local, only 1 can be onlined per constellation.
- Decloaking pulse generator Sends out a decloaking pulse every 5 minutes that decloaks everything on grid.
- Scan signature Jammer Cloaks everything in a 100km radius from directional scanner aswell as scan probes, the Jammer itself however is probeable.
- Wormhole effect inducer 1 for each wormhole type, projects wormhole effects to the whole grid, only one can be active at a time.
- Mobile Grid Cleaner type 'agmar' Targets and destroyes wrecks in a 150km radius, 8 wrecks per 10 seconds are destroyed. Once the grid is cleaned it will write in local "Agmar sends his regards"
So we have something that directly fucks with stealth bombers. Dumb.
A way to safely hide a super fleet transit chain? dumb
The only thing I like on here is the mobile grid cleaner. lol |
Unforgiven Storm
Eternity INC. Goonswarm Federation
843
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Posted - 2013.11.13 14:00:00 -
[88] - Quote
save the miners!
make one that mines Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Sven Viko VIkolander
Aliastra Gallente Federation
102
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Posted - 2013.11.13 14:01:00 -
[89] - Quote
I am repeating some of the good idea I've heard :
1. A mobile captains quarters with a window (AND a room in the captains quarters where I keep my corpses and/or "livestock"?)
2. A smaller mobile depot that can either cloak or is invisible to d-scan
3. A Mobile drug production factory
4. A mobile local-chat scrambler
5. A mobile acceleration gate
6. A mobile "camera" / " intel" depot, which shows me local and/or d-scan in another system a certain amount of jumps away (I've always wanted something like a little spy drone I could fly into other systems but doesn't appear in local chat etc.)
Oh, and the ability to hack into the mobile depot, with limitations etc. |
Lord Valian
The Forgotten Navy Gentlemen's Agreement
48
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Posted - 2013.11.13 14:02:00 -
[90] - Quote
Cloak Disruption Unit, a deployable that works systemwide, when deployed it will disrupt the cloak of all ships in the system for 1 hour and will then "burn itself out" (self destruct). |
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