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Author |
Thread Statistics | Show CCP posts - 6 post(s) |

GeeShizzle MacCloud
384
|
Posted - 2013.11.13 14:40:00 -
[121] - Quote
I fear too many here have been posting on the 'bad ideas' thread too long and still believe they're there.
Edit: Also ninja'd the top of page 7, my favourite number! |

Grarr Dexx
Snuff Box
292
|
Posted - 2013.11.13 14:41:00 -
[122] - Quote
all these mobile decloaking unit suggestions, ******* hilarious
(not going to happen) |

xttz
GoonWaffe Goonswarm Federation
290
|
Posted - 2013.11.13 14:41:00 -
[123] - Quote
Honestly, the best ideas in this thread are:
1) Point-defense structure I'm picturing the Raven's point-defense gadget from Starcraft 2, this would be a nice buff to using Maruaders (and battleships in general) for pvp.
2) Anchorable cynogen We have the jammer structure, so why not a generator? Works for all alliance members, but can't be online for more than an hour at a time.
3) Fleet Command structures A nice approach to bringing in on-grid bonuses... have a structure to do it. Linking it to command ships could be a challenge, however.
4) Deadspace generator A nice counter to the new warp speed buffs, if it can be balanced right
5) Mobile disco ball 'nuff said |

Vincent Athena
V.I.C.E.
2258
|
Posted - 2013.11.13 14:41:00 -
[124] - Quote
First, a bigger mobile depot. It should be accessible beyond one person, with settings to allow, fleet, corp, alliance, and access by standings.
A structure to store ships. Also if a ship storage structure is launched near a depot, the two should plug together. The beginning of a modular space station. This should be true for all the new structures.
Construction facilities, Reactors and Labs. As these would plug into the depot and ship storage structure they would draw materials and deliver products to them. Eventually replace all POS functionality with new structures.
A place where I can dock my ship. Not store it, but dock, like at a station. With quarters.
Weapons and other defensive stuff.
As few limits as possible on how many of these things could be plugged into each other. http://vincentoneve.wordpress.com/ |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
716
|
Posted - 2013.11.13 14:41:00 -
[125] - Quote
Galmas wrote:none.
when will we finally see something happen to POS?
edit: i just did 32 jumps in a freighter, dont think i am anywhere close to being positive about Rubicon...
The idea is that these will REPLACE POS with time "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rainbovv Dash
State Protectorate Caldari State
3
|
Posted - 2013.11.13 14:42:00 -
[126] - Quote
Mobile Stasis Field, Stasis Field Generator or Stasis Probe ) |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
716
|
Posted - 2013.11.13 14:45:00 -
[127] - Quote
Personal Mobile gank link bonus. Deploy them, and you get a certain ganglink bonus while on the same grid as the module. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Thomas Hurt
Scorpii Cartel
178
|
Posted - 2013.11.13 14:47:00 -
[128] - Quote
Weaselior wrote:A wormhole stabilizer.
+1 for this. Preferably it would expand the wormhole enough to allow Supercaps in; Wormhole PvP really needs a shake-up that only nullsec alliances are capable of giving it. |

Warde Guildencrantz
TunDraGon
937
|
Posted - 2013.11.13 14:48:00 -
[129] - Quote
Quote: A decoy structure that imitates a specific ship on probe and d-scan?
no. thats punishing players for looking for PVP. Why would that ever be a good idea? |

Carolus Lovita
State Protectorate Caldari State
0
|
Posted - 2013.11.13 14:49:00 -
[130] - Quote
Mobile Directional Chicken
When deployed periodically clicks d-scan every second, as long as there is some space-grain on it. |
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Jaz Antollare
Deadly Loneliness
36
|
Posted - 2013.11.13 14:50:00 -
[131] - Quote
Mobile structure that hides ships on grid from D-Scan 
May be not grid, may be a smaller radius. |

Randy Wray
Euphoria Released Triumvirate.
109
|
Posted - 2013.11.13 14:51:00 -
[132] - Quote
Wormhole stabilizer
A mobile structure anchored on a wormhole that forces it to stay open for a set time regardless of mass jumped through, makes fighting around wormholes easier and one side can't just close the hole and trap the other. Would make wormhole pvp more common and increases the ability to be agressive in w-space.
Once anchored and online it's invulnerable and both itself and the wormhole is destroyed/collapsed once the set time ends. Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @-áhttp://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec
twitch.tv/randywray |

Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
34
|
Posted - 2013.11.13 14:52:00 -
[133] - Quote
Juliette Asanari wrote:Deployable Shield-generator
One time use (like the cynojammer), limited time - upon deployment generates a 10km-ish shield bubble with similar effects as a POS-Shield: Nothing inside can target/damage anything outside and vice versa, only the owning pilot can leave or enter at will. Shield can be attacked (will flag the attacker suspect) and destroyed (no reinforcement) HP of a Battleship.
I leave the tactical implications to everyones imagination :)
I had a similar idea though I would make it usable by anyone in the alliance or fleet of the player deploying it and only deployable in low sec and null sec. It would also need hit points close to that of a capital ship (1-2 million hit points) rather than a battleship to really be worth using (ie requiring a small gang to take it down in a reasonable amount of time rather than a single cruiser).
Mobile Shield Emitter would be a good name for it. |

Shaun Hansen
Corporation Danmark Tactical Narcotics Team
3
|
Posted - 2013.11.13 14:52:00 -
[134] - Quote
Khador Vess wrote:Anchorable Hacking unit. Allows you to take over a pos, or other anchored deployable unit whose shields have been drained or which has no fuel remaining. Make it so its skill and time based and there is a limit to the number you can control at any one time....
Excactly, Kador. Just what we need to finish off those offlined-towers spamming all moons in highsec. If people don't maintain their ****, they shouldn't have it. Perhaps it should be limited to offline towers alone. Capture the tower and you capture the whole POS with modules, gunes and everything. |

Moonaura
The Dead Rabbit Society
337
|
Posted - 2013.11.13 14:54:00 -
[135] - Quote
A mobile brothel that for the right amount of ISK dispenses relevant merchandise for people to put in their cargo holds. Pimp my kill mail CCP. Think GTA... but in space. Boldly going forward, still can't find reverse - name that tune kids! |

Powers Sa
721
|
Posted - 2013.11.13 14:54:00 -
[136] - Quote
A mobile thing that lets you put supercarriers and titans in a wormhole.
Just let it happen. lol |

Jaz Antollare
Deadly Loneliness
36
|
Posted - 2013.11.13 14:55:00 -
[137] - Quote
Thomas Hurt wrote:Weaselior wrote:A wormhole stabilizer. +1 for this. Preferably it would expand the wormhole enough to allow Supercaps in; Wormhole PvP really needs a shake-up that only nullsec alliances are capable of giving it.
Hell NO, you have your null-sec, go play there! |

Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
34
|
Posted - 2013.11.13 14:57:00 -
[138] - Quote
Shaun Hansen wrote:Khador Vess wrote:Anchorable Hacking unit. Allows you to take over a pos, or other anchored deployable unit whose shields have been drained or which has no fuel remaining. Make it so its skill and time based and there is a limit to the number you can control at any one time.... Excactly, Khador. Just what we need to finish off those offlined-towers spamming all moons in highsec. If people don't maintain their ****, they shouldn't have it. Perhaps it should be limited to offline towers alone. Capture the tower and you capture the whole POS with modules, gunes and everything.
I really like this idea. There are soooooo many dead sticks in w-space that need to be salvaged. I can practically taste the iskies. =P |

IrJosy
Club 1621 Goonswarm Federation
83
|
Posted - 2013.11.13 14:57:00 -
[139] - Quote
Two things:
1. Deployable "stealth" unit. - Hides ships from D-scan ,but not combat probes or overview. Can be used in deep null or wh to stage an offensive, or hide a defensive force.
2. Mining colony - Deployable structure that mines ice, gas, or asteroids and deposits the contents into a mobile Depot. Mobile Siphon units may be attached and divert resources from the deployable's output. They run until the belt is cleared or their depot is full. |

Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
34
|
Posted - 2013.11.13 14:59:00 -
[140] - Quote
Randy Wray wrote:Wormhole stabilizer
A mobile structure anchored on a wormhole that forces it to stay open for a set time regardless of mass jumped through(instead it has a set maximum mass of ships that are allowed to jump like acceleration gates), makes fighting around wormholes easier and one side can't just close the hole and trap the other. Would make wormhole pvp more common and increases the ability to be agressive in w-space.
Once anchored and online it's invulnerable and both itself and the wormhole is destroyed/collapsed once the set time ends.
EDIT: Oh, someone already suggested it, well this is how I think it should work
This isn't the bad idea thread... |
|

Beaver Retriever
Science and Trade Institute Caldari State
149
|
Posted - 2013.11.13 15:00:00 -
[141] - Quote
Powers Sa wrote:A mobile thing that lets you put supercarriers and titans in a wormhole.
Just let it happen. Make it a one-way street.
Supercapital retirement home. Wheelchairs 4 all supers. |

Abdiel Kavash
Paladin Order Fidelas Constans
1683
|
Posted - 2013.11.13 15:00:00 -
[142] - Quote
Moonaura wrote:A mobile brothel that for the right amount of ISK dispenses relevant merchandise for people to put in their cargo holds. Pimp my kill mail CCP. Think GTA... but in space.
Edit. Naturally the mobile brothel would be an equal opportunities employer. Hell I might finally make some ISK if I can sell my clones... Expanding on this idea:
A deployable Pleasure Hub. It has a hangar that only accepts Slaves. 24 hours after you put Slaves in, the hub will start producing Exotic Dancers. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1140
|
Posted - 2013.11.13 15:01:00 -
[143] - Quote
please avoid any kind of smallscale-structuregrinding
also: something that works against afk-cloakies. something that is a danger to an actually afk-cloaker, but not a danger to an "active" cloakie We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |

GeeShizzle MacCloud
384
|
Posted - 2013.11.13 15:03:00 -
[144] - Quote
1) Remove local intel (keep constelation delayed channel)
2) Add ihub upgrade(s) - TFS Service I/II/III (Traffic Monotoring Systems Service))
I - ability to log uncloaked ships character in grid vicinity of sovereign system holders stations / ihubs II - ability to log uncloaked ships character in grid vicinity of sovereign system holders POS's / POCO's III - ability to log uncloaked ships character in grid vicinity of deployed mobile IFF unit (Interplanetary Friend or Foe)
3) log Friend or Foe identity in new channel much like local is now. Characters active log is removed if character is logged jumping out (via gate or via jump drive / bridge or titan / blops bridge or after (x) minutes - whichever is sooner)
Its like local but not as accurate / complete, requires resources and specific implementation decisions. Gate IFF logging requires the deployable meaning it can be destroyed / griefed. |

TAckermassacker
New Republic Gentlemen's Agreement
30
|
Posted - 2013.11.13 15:04:00 -
[145] - Quote
the 2 best ideas so far in my oppinion are:
the mobile bomb defensive unit, however you design it
and the clone vat bay, but i would prefer this unit to be implemented into the current or new pos system (maybe together with the captains quarter with the 1 window ;) )
I can only add the Idea of: The Mobile Smacktalk unit: Like texts in anomalies and missions/plexes this unit sends a message in green or blue color to every player withing a given radius with a predefined message, only deployable in lowsec and nullsec easy to destroy but helpfull to smack large playergroups with less effort. Also a mode to tell multiple random jokes and/or contract scams. the faction variation perma send isk-double textes and sends the money to the owner |

Shaun Hansen
Corporation Danmark Tactical Narcotics Team
4
|
Posted - 2013.11.13 15:04:00 -
[146] - Quote
Dacada wrote:Most here talk about unit, but let me bring up an old idea with a new twist. Deployable anchorable mines. Now having seen(and heard) the squawking about what happened with mines in the early days,  I understand these would have to be CAREFULLY studied(not able to deploy within x km of a structure, not able to be deployed in x distance from one another) but there are some real possibilities for gameplay, including mad ebil ways these could be used. Also, opens up some specialization for detection and removal. Just another form of griefing? Could add an interesting aspect to the game.
Good idea. Definately worth considering. |

Powers Sa
724
|
Posted - 2013.11.13 15:04:00 -
[147] - Quote
Zvaarian the Red wrote:Randy Wray wrote:Wormhole stabilizer
A mobile structure anchored on a wormhole that forces it to stay open for a set time regardless of mass jumped through(instead it has a set maximum mass of ships that are allowed to jump like acceleration gates), makes fighting around wormholes easier and one side can't just close the hole and trap the other. Would make wormhole pvp more common and increases the ability to be agressive in w-space.
Once anchored and online it's invulnerable and both itself and the wormhole is destroyed/collapsed once the set time ends.
EDIT: Oh, someone already suggested it, well this is how I think it should work This isn't the bad idea thread... It is one of the better ideas in this thread. lol |

Randy Wray
Euphoria Released Triumvirate.
110
|
Posted - 2013.11.13 15:06:00 -
[148] - Quote
Beaver Retriever wrote: Make it a one-way street.
Supercapital retirement home. Wheelchairs 4 all supers.
Made me laugh alot. With the wormhole stabilizing Idea I dont think supers should be allowed to enter wormholes. There have been alot of complaints in the past about wh space not having any conflict drivers and how being aggressive in wh space is too hard, I don't think wh space should be the kinda place it is today forever. Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @-áhttp://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec
twitch.tv/randywray |

GeeShizzle MacCloud
384
|
Posted - 2013.11.13 15:11:00 -
[149] - Quote
Randy Wray wrote:Beaver Retriever wrote: Make it a one-way street.
Supercapital retirement home. Wheelchairs 4 all supers.
Made me laugh alot. With the wormhole stabilizing Idea I dont think supers should be allowed to enter wormholes. There have been alot of complaints in the past about wh space not having any conflict drivers and how being aggressive in wh space is too hard, I don't think wh space should stay like it is today forever.
maybe make it so the total cumulative mass remains unaffected but the limit to jumpable mass still remains. so you cannot jump supers etc into it but regular capitals can jump without it affecting the wormholes stability until the mobile unit has expired. |

Lucia Denniard
Love Squad Black Legion.
22
|
Posted - 2013.11.13 15:12:00 -
[150] - Quote
Mobile Gate Hacking Unit, Requires Hacking IV or V, Low EHP
Must be deployed within 10km of a stargate, scrambles the link between two stargates for 2 minutes, acting much like when Jita is full. The gate is then "reinforced" for 58 minutes to prevent one being used again. Shows up as a celestial when active. |
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