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21. 2Hz server ticks after Rubicon pls? :) - in Player Features and Ideas Discussion [original thread]
One of the reasons I think it is becoming important to increase the tick rate to 2hz now is because of the new warp mechanics, with insane warp acceleration, people will land before grids even load... instantly appearing in fast ships, no warning....
- by Bubanni - at 2013.10.24 09:09:00
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22. 2Hz server ticks after Rubicon pls? :) - in Player Features and Ideas Discussion [original thread]
Hi CCP, I know your worried about lag with 2Hz ticks, and that the servers wont be able to keep up.... but maybe it's time to experiment some with 2Hz ticks on the test server? to see how bad it actually is? I think the game would be much better w...
- by Bubanni - at 2013.10.24 08:24:00
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23. remove 250KM targeting limitaion - in Player Features and Ideas Discussion [original thread]
Ager Agemo wrote: personally I would love if both grids and the server ticks were increased to 500km and 2hz. That would be awesome.... honestly, grids on gates, stations and any other object really should be premade to avoid siturations whe...
- by Bubanni - at 2013.10.24 08:09:00
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24. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
seth Hendar wrote: Bouh Revetoile wrote: Teth Razor wrote: And no! Remote sebo'd ships will not catch intys due to module delay. To catch a inty, even with a insta lock, you need 1 sec for the server tick to apply the warp disrupter. 99% ...
- by Bubanni - at 2013.10.24 07:53:00
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25. FR-B1H fight - in EVE General Discussion [original thread]
http://i.imgur.com/oWvJSNP.jpg this is the bait picture that we gave to Black Legion... notice the Mumble Overlay... that our bait picture had... it was from our own mumble lol and they didn't notice it! :D woops gj Elo Knight
- by Bubanni - at 2013.10.23 07:27:00
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26. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
would be awesome if it could be placed outside point/web range of pos'es, perhaps later versions can be placed further away? (placed so it's still within turret range, but in range where one can go scoop, and warp, even if getting shot a little by...
- by Bubanni - at 2013.10.17 16:44:00
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27. Calling CCP Rise...Numbers please? - in EVE General Discussion [original thread]
Vaju Enki wrote: Death must have consequences and clone prices are already too cheap, it should be doubled, this is EvE Online not some kindgarden themepark game. I am sure we can get the devs to double your clone cost personally. But to be...
- by Bubanni - at 2013.10.17 16:33:00
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28. Calling CCP Rise...Numbers please? - in EVE General Discussion [original thread]
Unsuccessful At Everything wrote: CCP Rise, When the clone costs were lowered due to the outcry of the risk adverse high SP players who wanted to fly smaller ships but didn't like clones costs, you said that if numbers showed that high SP playe...
- by Bubanni - at 2013.10.17 15:25:00
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29. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Harvey James wrote: Also Ytterbium -have you considered replacing TP bonus on golem for an explosion radius bonus??? Ah yes, forgot to address that in the previous post . Yes, we did - it all comes down to this: ...
- by Bubanni - at 2013.10.16 16:36:00
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30. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Well the lock range is getting there... Sad that you only wanted to give 4km to the stiletto... But oh well, you seem to stand your ground on not making them greater at their role of tackle without having to put on lock range modifers...
- by Bubanni - at 2013.10.15 16:58:00
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31. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
CCP Fozzie, can you expand on your thoughts about our overall concern... that we all basicly want more lock range (besides the few who don't see the point, because they like fitting sebos and ionic rigs or signal amps to make their fit work at all)
- by Bubanni - at 2013.10.11 12:04:00
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32. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
:D Seagull, not "if" but "when". Can I suggest a way to toggle between hi res and normal, for those who want it, but also want to be able to do big fleet fights and not melt their computer heh.
- by Bubanni - at 2013.10.09 19:27:00
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33. Sticky:Dev Blog: New Player Training Sessions - in EVE Information Portal [original thread]
im sure most people would be okay with a pop up window an hour before you guys do your training session :) just to make sure your audiance is as big as it can get btw
- by Bubanni - at 2013.10.09 17:22:00
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34. Sticky:Dev Blog: New Player Training Sessions - in EVE Information Portal [original thread]
I wouldn't mind providing a little information for the rookies about how to fly tackle, interceptors and such like. 1: How to tackle without dieing really really fast 2: how to hold tackle long enough for your friends to arrive, and not die reall...
- by Bubanni - at 2013.10.09 17:11:00
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35. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Peaceful Surrender wrote: Junko Sideswipe wrote: It's all about MR CROW I for one welcome our new MR CROW overlord. I was bored of Stilettos anyway. I wonder what Bubanni will do. I will actually stick with the stiletto since ...
- by Bubanni - at 2013.10.08 23:27:00
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36. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Stiletto needs a little more PG, and lock range (probably not the only ceptor that does)
- by Bubanni - at 2013.10.07 22:39:00
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37. Rubicon visuals feedback - in Test Server Feedback [original thread]
Can I make a suggestion of making the background nebula different for tech 2 variants? like Drake vs Nighthawk, so it would be easier to tell apart which kind you have locked.
- by Bubanni - at 2013.10.07 22:36:00
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38. Sticky:Rubicon Feature List & General Feedback Thread on Singularity - in Test Server Feedback [original thread]
a few things I noticed that seemed off, some of which your probably aware of 1: Static sound from jumping gate persists too long even after already warped away... (specially with a 18.44 AU/s interceptor) 2: Prefired modules (when locking someon...
- by Bubanni - at 2013.10.07 22:23:00
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39. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Warde Guildencrantz wrote: it would be awesome if pirate omegas had their own slot... Yeah, that's why I asked if it could get a different slot, because I fly with pirate omega, but wish I could also use a warp speed implant hehe
- by Bubanni - at 2013.10.07 14:04:00
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40. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: ZoraTestra wrote: Are you taking into account the Eifyr and Co. 'Rogue' Warp Drive Speed series implants? Those will continue to work in the same way as before, but will now be useful since the attribute they affect will ...
- by Bubanni - at 2013.10.07 13:55:00
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