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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Goliath
C C P C C P Alliance
1719
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Posted - 2013.10.02 11:46:00 -
[1] - Quote
Hi everyone,
This will be the general feedback thread for Rubicon features on Sisi. It's the place to go if your feedback or question does not relate to one of the feature/team specific threads that will be linked below come Monday. It will be locked until the update goes live on Sisi on Monday 7th October so that there is no confusion or unnecessary thread clutter. As always, please keep feedback constructive and polite if you want your voice to be heard and note that these features are works in progress. As announced in a separate thread, there will be a fresh TQ mirror incoming in the next 2 weeks.
Superfriends High sec POCOs Siphon pseudo silo deployable
Game of Drones Marauder rebalance Electronic Attack Frigate rebalance Rapid Launcher rebalance ISIS (Ship tree) Certificate changes
RnB DX11 by default if supported
Five 0 Warp curves Interdictor rebalance
Trilambda New Marauder animations for Kronos, Paladin, Golem Assets for mobile home, cyno disruptor, cruiser and frigate SOE ships, rapid missile launcher, siphon pesudo silo deployable, command ship hulls, death scene, corpses, incoming stargate jumps, warp disruption bubbles, SMA wrecks, V3 SMAs Please note that not all of these assets will be connected to their features yet, so while they will be in the client they may not be represented in gameplay at this time. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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stoicfaux
3209
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Posted - 2013.10.07 15:25:00 -
[2] - Quote
1. Certificates: Too much clicking.
1.1 Click Skills, click the Certificates tab, click to expand the Drones category, click the info button for 'Combat Drones' which opens a pop up window...
1.2 If you click on and expand the Engineering category, you have to click on a tiny info button (that is faaaaar to the right on a large monitor and thus somewhat non-obvious to see) in order to see the the details for say 'Capacitor Emission'.
Ideally, you should just click on a certificate sub-category and it automatically pops up the info for it, e.g. click to expand Engineering, click anywhere on the Capacitor Emission bar to get its popup.
3. Drones needs a sub-category for sentry drones and the EW drones.
3. Time to train. It would be nice to have a time to train on the Levels tab. I see the time to train on the roll-over popup, but a "total time to train" field would be nice. Having a 2nd column for time to train per individual skill would be peachy as well. So "overall time to train" and "column for individual time to train". |
chrome diopside
DarkstarRed
17
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Posted - 2013.10.07 15:46:00 -
[3] - Quote
Ok, so the certs are going to drive me crazy - well my OCD crazy anyway lol.
Suggestions:
When looking at Mastery levels on actual ship hulls, I think it should also reflect your level of the ship skill - the idea that you could be showing a mastery level of V on an Ares, yet potentially only have Interceptor I... is kinda ridiculous.
Still on the Ares - Mastery V requires Targeting Mastery V - which requires Adv Target Mgmt V : given the Ares can't lock 12 targets - ever - why on earth should that be relevant? You need to actually reflect skills for the ship, surely. Things like Adv Target Mgmt levels above 3 should only be included on capital mastery levels.
ECM Mastery V requires Target Breaker Amplification V - which is a skill that only affects a single mod, that I find it hard to believe anyone ever uses. Sigh.
Core Ship Operation Mastery V only requires Mechanics III - surely that should be V, also Hull Upgrades V. Core ships skills (to me) are those which affect the hull before you fit a mod - which makes hitpoints important - be they shield, armor or hull. Shield Mgmt and Ops V should be in there also.
I do see that to put in this kind of individuality would be a coding nightmare. I do. But maybe Mastery V for an Interceptor should require Targeting IV not V? Or have a Capital Targeting Mastery including Adv Targeting Mgmt V - and leave it off Targeting Mastery beyond level III?
Also if you're going to put Rigging V skills into Mastery V levels, then might I suggest Jury Rigging IV rather than III, given you need that skill at IV to fit t2 rigs.
And, as has been said elsewhere, it would be really nice if the industry skillpaths could have more specialised Masteries - T2 production, T3, T1, Storyline, Capital etc etc.
I also miss the Turret Control Elite cert - missing the Mastery V on the individual turret due to leaving specialisations at IV, I can live with - but I did like the cert that acknowledged I'd maxed out all the gunnery subskills. Sad panda. |
Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
192
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Posted - 2013.10.07 16:13:00 -
[4] - Quote
Combat probing is still broken. Distances are still all over the place on grid. Confederation of xXPIZZAXx CEO Watch PIZZA Videos NYC Bi-Monthly Meetup |
Vorseger
Sebiestor Tribe Minmatar Republic
5
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Posted - 2013.10.07 16:16:00 -
[5] - Quote
Pro tip: I know that you [CCP] want Singularity to be as close to your live server as possible. Maybe developers could do this by seeing how much SP people would have/could have earned since the copy of their characters that were made in APRIL, then giving said SP to respective characters on the test server as unallocated skill points. |
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CCP Goliath
C C P C C P Alliance
1739
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Posted - 2013.10.07 16:21:00 -
[6] - Quote
Vorseger wrote:Pro tip: I know that you [CCP] want Singularity to be as close to your live server as possible. Maybe developers could do this by seeing how much SP people would have/could have earned since the copy of their characters that were made in APRIL, then giving said SP to respective characters on the test server as unallocated skill points.
That way one would not have to do another whole copy of Singularity. Either works. Just a thought.
Mirror within 10 days hopefully CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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OmarNu Lakshmit
UNION CONFIRMED
0
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Posted - 2013.10.07 16:22:00 -
[7] - Quote
Dont like that feature then you point line in market data window and hold pointer for a while product description rise up. Its weird. And messing up when you buying via right click. On browser window its OK. Like it there... |
Hungry Eyes
Imperial Academy Amarr Empire
445
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Posted - 2013.10.07 16:26:00 -
[8] - Quote
game of drones? does this mean drones are getting an update in Rubicon? at least the UI? |
Kenneth Skybound
Gallifrey Resources
63
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Posted - 2013.10.07 16:42:00 -
[9] - Quote
A couple bugs to note.
It appears that I was not colliding with a customs office, able to clip fully through it (and align a freighter through it). Nisuwa I customs office if it matters.
Secondly, Sansha ships listed in the ship tree for some reason are linked to amarr and gallente. The proper link should be amarr and caldari, reflecting the skill requirements, right?
To the creator of the new warp function, haulers everywhere will hate you but I love you! |
Dullmeyr Prodomo
27
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Posted - 2013.10.07 16:44:00 -
[10] - Quote
The mouse-over pop up inside the market window is remarkably annoying. Assuming you will insist on it, please restrict it to the left column if possible.
Performing a u-turn with an inty looks...awkward. What is it?
Ship Tree looks cool. |
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Omnathious Deninard
Novis Initiis
1658
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Posted - 2013.10.07 17:13:00 -
[11] - Quote
I take it the SOE ships and the personal mobile space yurt were pulled just before deployment? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Alvatore DiMarco
Capricious Endeavours Ltd
666
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Posted - 2013.10.07 17:21:00 -
[12] - Quote
Is there supposed to be this incredibly annoying static-like sound every time I activate a stargate and then again when I go through the destination gate? There is one, and "incredibly annoying" is really inadequate to describe it. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
241
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Posted - 2013.10.07 17:30:00 -
[13] - Quote
Dullmeyr Prodomo wrote:The mouse-over pop up inside the market window is remarkably annoying. Assuming you will insist on it, please restrict it to the left column if possible. Performing a u-turn with an inty looks...awkward. What is it? Ship Tree looks cool.
Made a defect for the tooltip pop up. Ships look okay to me, not sure what looks awkward about them (probably just a result of balance changes). More ISIS feedback would be great.
Omnathious Deninard wrote:I take it the SOE ships and the personal mobile space yurt were pulled just before deployment?
SoE Ships are just not ready. You can see the work in progress. Please note graphics are PLACEHOLDER. Feel free to poke me on: Twitter |
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Omnathious Deninard
Novis Initiis
1658
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Posted - 2013.10.07 17:41:00 -
[14] - Quote
CCP RubberBAND wrote:Omnathious Deninard wrote:I take it the SOE ships and the personal mobile space yurt were pulled just before deployment? SoE Ships are just not ready. You can see the work in progress. Please note graphics are PLACEHOLDER. Ah, ok took a bit of searching but I found where the WIP was. The Models look great, can't wait for the textures to be put on them and then once ready get to use them. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
John Henke
Republic Military School Minmatar Republic
11
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Posted - 2013.10.07 17:53:00 -
[15] - Quote
Something seems to be broken with PI. The button "View Planet" in the Science & Industry-Window does not display the planetsurface, so that i can't use the PI. |
chaosjj
State Enforcement Directive
42
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Posted - 2013.10.07 18:10:00 -
[16] - Quote
everytime something arrives on grid, the camera resets. |
Alvatore DiMarco
Capricious Endeavours Ltd
667
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Posted - 2013.10.07 18:15:00 -
[17] - Quote
Omnathious Deninard wrote:CCP RubberBAND wrote:Omnathious Deninard wrote:I take it the SOE ships and the personal mobile space yurt were pulled just before deployment? SoE Ships are just not ready. You can see the work in progress. Please note graphics are PLACEHOLDER. Ah, ok took a bit of searching but I found where the WIP was. The Models look great, can't wait for the textures to be put on them and then once ready get to use them.
That WIP Nestor model is unusual, to say the least. It has a very very Star Destroyer feel to it though.. mixed with current-day yacht.
chaosjj wrote:everytime something arrives on grid, the camera resets.
I'm going to take a wild guess and say it's probably a bug that they already know about and are working on. It's just a guess, though. |
Omnathious Deninard
Novis Initiis
1660
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Posted - 2013.10.07 18:23:00 -
[18] - Quote
Alvatore DiMarco wrote:Omnathious Deninard wrote:CCP RubberBAND wrote:Omnathious Deninard wrote:I take it the SOE ships and the personal mobile space yurt were pulled just before deployment? SoE Ships are just not ready. You can see the work in progress. Please note graphics are PLACEHOLDER. Ah, ok took a bit of searching but I found where the WIP was. The Models look great, can't wait for the textures to be put on them and then once ready get to use them. That WIP Nestor model is unusual, to say the least. It has a very very Star Destroyer feel to it though.. mixed with current-day yacht. Where the actual WIP models are is kind of tricky. Go to the All Combat Drones Cert, Click the info. Open up the cruisers tab and under that is the information for the Stratios. You can click the Info for that and get the normal ship information.
Edit: CSPA charge? For shame! Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Hanna Cyrus
Paranocxium Brotherhood Of Silent Space
24
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Posted - 2013.10.07 18:30:00 -
[19] - Quote
If i shot at a POCO, i don't get a suspect Flag. If i do it with a Marauder in Bastion mode i get the flag.
Edit: In Highsec. |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1228
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Posted - 2013.10.07 19:06:00 -
[20] - Quote
Hanna Cyrus wrote:If i shot at a POCO, i don't get a suspect Flag. If i do it with a Marauder in Bastion mode i get the flag.
Edit: In Highsec. I didn't get a suspect flag... only weapon timer |
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Hanna Cyrus
Paranocxium Brotherhood Of Silent Space
24
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Posted - 2013.10.07 19:14:00 -
[21] - Quote
You are right. It's a weapon timer, but i get it only if i shot the highsec POCO in my Marauder in Bastion mode. With Bastion off or a other ship, no timer. |
Allandri
Liandri Industrial Liandri Covenant
57
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Posted - 2013.10.07 19:25:00 -
[22] - Quote
Which team is responsible for the market UI improvements?
Just wondering because it would be nice to increase the contrast between subsets of a selection, as it is now it goes from dark grey -> grey -> light grey |
Dullmeyr Prodomo
27
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Posted - 2013.10.07 20:37:00 -
[23] - Quote
CCP RubberBAND wrote:Dullmeyr Prodomo wrote:The mouse-over pop up inside the market window is remarkably annoying. Assuming you will insist on it, please restrict it to the left column if possible. Performing a u-turn with an inty looks...awkward. What is it? Ship Tree looks cool. Made a defect for the tooltip pop up. Ships look okay to me, not sure what looks awkward about them (probably just a result of balance changes). More ISIS feedback would be great. Omnathious Deninard wrote:I take it the SOE ships and the personal mobile space yurt were pulled just before deployment? SoE Ships are just not ready. You can see the work in progress. Please note graphics are PLACEHOLDER.
Made a short downloadable clip regarding the weird u-turn (TQ-Sisi comparison), if interested- sry no futube, doesn-¦t work for me.
ISIS: I just like the design and do believe it will help nubs a lot having this data at hand all the time. |
Teezea Evotori
Red-Five The Serenity Initiative
8
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Posted - 2013.10.07 21:15:00 -
[24] - Quote
John Henke wrote:Something seems to be broken with PI. The button "View Planet" in the Science & Industry-Window does not display the planetsurface, so that i can't use the PI.
I have the same issue. *\o/* |
Rikimaru Ichikawa
Imperial Academy Amarr Empire
13
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Posted - 2013.10.07 21:50:00 -
[25] - Quote
CCP Goliath wrote:Vorseger wrote:Pro tip: I know that you [CCP] want Singularity to be as close to your live server as possible. Maybe developers could do this by seeing how much SP people would have/could have earned since the copy of their characters that were made in APRIL, then giving said SP to respective characters on the test server as unallocated skill points.
That way one would not have to do another whole copy of Singularity. Either works. Just a thought. Mirror within 10 days hopefully
4 days from now would be awesome =ƒæì=ƒÿë - j/k of course. Can we expect to see the Paladin & Kronos on Sisi with visual bastion changes at the time when the mirror is done? Not sure if both the mirroring and update go hand in hand? |
Elvira Evidence
Hedion University Amarr Empire
0
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Posted - 2013.10.07 21:57:00 -
[26] - Quote
Could you poke Game of Drones to put the new Rapid Launcher-¦s on Golem and Raven? Even though you said there would be no velocity or application bonus, the 100% dmg for Marauders (due to half the slots) and the Raven bonus should be there, hard to test, if the only BS that can fit them properly bonused is the SNI.
As to the Cam resetting Bug: Do not fight Guristas, you just cannot activate Modules, as the Bug swallows mouse commands, and seems to reset the "waiting stance" on your waeponary too, for each missile they spam. Hidden Rallys are a Horror ;)
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Azami Nevinyrall
Carbon Circle Tactical Narcotics Team
1296
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Posted - 2013.10.07 22:00:00 -
[27] - Quote
Just gonna toss this in here...
On the Character information screen, you'd see "medals" in current Tranquility...
But, you don't see them at all (even when made public) on SiSi...
Pics below...
http://i.imgur.com/PhmQ4zU.jpg
- edit -
pardon the language... Support my (possibly dumb) Ideas!! Worm Rebalance!!! |
Jada Maroo
Native Freshfood Minmatar Republic
1239
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Posted - 2013.10.07 22:22:00 -
[28] - Quote
Is the mobile home in yet? If so, can someone give me the stats on it? |
Bubanni
ElitistOps Pandemic Legion
780
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Posted - 2013.10.07 22:23:00 -
[29] - Quote
a few things I noticed that seemed off, some of which your probably aware of
1: Static sound from jumping gate persists too long even after already warped away... (specially with a 18.44 AU/s interceptor)
2: Prefired modules (when locking someone) often don't activate once you have someone locked
3: ofc the reseting camra thing has really made this first SiSi run annoying, specially when I wanted to test the new warp acceleration, I hope you fix it soon.
4: the warp acceleration on short warps with interceptor (or others) seem slightly OP at the moment... specially of your ship is fitted for max warp speed + implant.... a 150-300 km warp litterally takes like 2+ sec then at the 18.44 au/s... It feels amazing as a dedicated interceptor pilot, but I am worried it would make people more risk averse in the future... specially vs probes as you would literally have no time to react when an interceptor is warping to you (awesome for me, not so awesome for the rest of eve)... I love that I am able to travel like 25 jumps in less than 9 minutes now though.
5: I noticed the "agression sound" repeating itself outside the test system station, eventhough I personly wasn't agressed, getting shot at or anything, it was constantly looping
6: when moving an item between inventory (dragging) to the fitting window, the camera panned while my mouse moved over the screen (any area without a window), this basicly happened in space also, when I dragged modules around (camera shouldn't move when I am dragging stuff, only if I clicked in space first)
7: I noticed that when I go to the ESC menu and out again, it reloads the entire screen, brackets and everything, which causes a small load spike
8: the texture on the new bubbles looks a little funky at the buttom and top (like a focul point, I hope you can smooth it out) but I like how they look less intrusive now
9: I hate how fps drops when performing actions, this isn't only a sisi problem, but when I spam lock on someone with CTRL from overview, I can get my fps to drop down to less than 10 from 60, I did feel like this problem was less bad on Sisi than on tranq, where 1 press CTRL lock attempt will drop my fps about 10-15, on sisi it was only dropping 8-10... maybe as a result of DX11? I liked the small adjustment to the UI, colours and stuff.... Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Jasper Blanch
Concordiat Spaceship Samurai
3
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Posted - 2013.10.07 23:40:00 -
[30] - Quote
It looks like the engine trail speed on taking off and landing haven't been adjusted for the new warp speeds. For example, on an interceptor the engine trails start well behind the ship and catch up with it on landing. |
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