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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Alvatore DiMarco
Capricious Endeavours Ltd
668
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Posted - 2013.10.07 23:52:00 -
[31] - Quote
Bubanni wrote:a few things I noticed that seemed off, some of which your probably aware of
6: when moving an item between inventory (dragging) to the fitting window, the camera panned while my mouse moved over the screen (any area without a window), this basicly happened in space also, when I dragged modules around (camera shouldn't move when I am dragging stuff, only if I clicked in space first)
I can confirm this, as it happens to me as well.
Jasper Blanch wrote:It looks like the engine trail speed on taking off and landing haven't been adjusted for the new warp speeds. For example, on an interceptor the engine trails start well behind the ship and catch up with it on landing.
Confirmed for interceptors and other ships, and also confirmed for completely awesome. The engine trails look 100x better this way. Don't fix it or else I'll unsub all 5,000 of my accounts. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1486
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Posted - 2013.10.08 00:11:00 -
[32] - Quote
http://www.youtube.com/watch?v=rY2b5SJnV6U
I'm quite sure this isn't supposed to happen
That happened twice to me in less than 10 jumps, had to relog to fix it.
Also the ship certificate thing is ******, every single ship in the game requires a ton of skills that are entirely irrelevant to its performance. As is its not any better than what we have now when it comes to confusing new players. BYDI recruitment closed-ish |
Zor'katar
Matari Recreation
185
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Posted - 2013.10.08 00:53:00 -
[33] - Quote
Hanna Cyrus wrote:You are right. It's a weapon timer, but i get it only if i shot the highsec POCO in my Marauder in Bastion mode. With Bastion off or a other ship, no timer. IIRC from the Marauders thread, weapons timer is intended behavior for going into Bastion mode. |
Bienator II
madmen of the skies
2065
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Posted - 2013.10.08 04:04:00 -
[34] - Quote
Bubanni wrote: 2: Prefired modules (when locking someone) often don't activate once you have someone locked
same issue exists also on TQ. Happens to me quite often, esp when i prefire multiple mods at once. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
gascanu
Bearing Srl.
11
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Posted - 2013.10.08 09:21:00 -
[35] - Quote
where is the interdictor rebalance??? |
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CCP Lebowski
C C P C C P Alliance
3
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Posted - 2013.10.08 10:18:00 -
[36] - Quote
Jasper Blanch wrote:It looks like the engine trail speed on taking off and landing haven't been adjusted for the new warp speeds. For example, on an interceptor the engine trails start well behind the ship and catch up with it on landing. We're aware of this problem and its being worked on
gascanu wrote:where is the interdictor rebalance??? The Interdictor rebalance is not yet ready for public testing, but we'll get it out to you guys as soon as we can! |
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Bam Stroker
Van Diemen's Demise Northern Coalition.
135
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Posted - 2013.10.08 10:28:00 -
[37] - Quote
Whatever that new sound is when you jump/land from a stargate (the buzzy/insecty/staticy noise) is horrible. I just spent 45 mins dual boxing and moving a pair of characters from one side of the galaxy to another and after about 5 jumps I wanted to stab myself in the eardrums with a screwdriver.
Please just get rid of it and let us never speak of this again. EVE Down Under 2013 (Australia's very own fanfest) with special guests CCP Fozzie & Chribba! 29th Nov to 1st Dec in Sydney, Australia www.evedownunder.com |
Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1009
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Posted - 2013.10.08 10:29:00 -
[38] - Quote
Garviel Tarrant wrote:http://www.youtube.com/watch?v=rY2b5SJnV6U
I'm quite sure this isn't supposed to happen
That happened twice to me in less than 10 jumps, had to relog to fix it.
Hehe, that was some crazy long roller coaster jump. Did you end up in Jove space or it never ended? :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Asayanami Dei
Adhocracy Incorporated Adhocracy
412
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Posted - 2013.10.08 11:04:00 -
[39] - Quote
Either resistance rigs are broken or the fitting window doesn't show their bonuses when fitted to a ship (tested with explsive resist rigs on a Golem.) new and improved: www.wormholefundamentals.com
www.youtube.com/user/asayanami
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Alvatore DiMarco
Capricious Endeavours Ltd
672
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Posted - 2013.10.08 12:48:00 -
[40] - Quote
Asayanami Dei wrote:Either resistance rigs are broken or the fitting window doesn't show their bonuses when fitted to a ship (tested with explsive resist rigs on a Golem.)
Tested with explosive resist rigging on a Kronos and the fitting screen displays the resist change correctly. |
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gascanu
Bearing Srl.
12
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Posted - 2013.10.08 13:27:00 -
[41] - Quote
CCP Lebowski wrote:gascanu wrote:where is the interdictor rebalance??? The Interdictor rebalance is not yet ready for public testing, but we'll get it out to you guys as soon as we can!
will be nice if you guys post some numbers about how you see this rebalance before it hits test server, maybe we can help
expansion day is not that far and i don't know if you guys will have time to do allot of tweaking, so it will be better if they hit test server with some player input... |
Mioelnir
Cataclysm Enterprises Easily Offended
121
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Posted - 2013.10.08 13:39:00 -
[42] - Quote
Are the range boni from the bastion module really supposed to be stacking penalized against the ship fitting?
Optimal / Falloff normal: 8477m -- 104.18km Optimal / Falloff bastion: 9564m -- 109.12km |
Maximus Andendare
Future Corps Sleeper Social Club
617
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Posted - 2013.10.08 14:05:00 -
[43] - Quote
CCP Lebowski wrote:Jasper Blanch wrote:It looks like the engine trail speed on taking off and landing haven't been adjusted for the new warp speeds. For example, on an interceptor the engine trails start well behind the ship and catch up with it on landing. We're aware of this problem and its being worked on Aw. I actually liked this bug. It felt more like the ship was travelling faster than light.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
Mioelnir
Cataclysm Enterprises Easily Offended
121
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Posted - 2013.10.08 14:27:00 -
[44] - Quote
Could the item info tooltips in market details view if the cursor is on top of the offers be delayed a bit more? And/or enabled/disabled via market settings tab? |
OptimuzPR
Oblivious Elements Collide E C L I P S E
1
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Posted - 2013.10.08 14:56:00 -
[45] - Quote
Mioelnir wrote:Could the item info tooltips in market details view if the cursor is on top of the offers be delayed a bit more? And/or enabled/disabled via market settings tab?
I second second this. It's getting very annoying to do any shopping. |
Alvatore DiMarco
Capricious Endeavours Ltd
675
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Posted - 2013.10.08 16:38:00 -
[46] - Quote
Apparently the tooltip isn't supposed to appear in that pane at all; it's supposed to only appear in the quickbar. |
Tlat Ij
Hedion University Amarr Empire
54
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Posted - 2013.10.08 17:42:00 -
[47] - Quote
CCP Goliath wrote:KNOWN ISSUES
Camera resets when objects appear on grid This better be why my camera zooms in 2 inches off the ass end of my ship whenever I warp to a gate/station, because that **** is ******* annoying and if it is intentional it NEEDS to be changed. |
Alvatore DiMarco
Capricious Endeavours Ltd
678
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Posted - 2013.10.08 18:00:00 -
[48] - Quote
Tlat Ij wrote:CCP Goliath wrote:KNOWN ISSUES
Camera resets when objects appear on grid This better be why my camera zooms in 2 inches off the ass end of my ship whenever I warp to a gate/station, because that **** is ******* annoying and if it is intentional it NEEDS to be changed.
That's exactly why. |
Ranamar
Valkyries of Night Of Sound Mind
21
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Posted - 2013.10.08 18:27:00 -
[49] - Quote
This is a really minor nitpick, but can we get the old blue info icons back? The new white ones look worse, IMO. |
Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
15
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Posted - 2013.10.08 20:42:00 -
[50] - Quote
afore mentioned weapon timer is showing when i do missions. Not sure if bug or planned change.
Marauders work perferct for my liking ^^.
Certificates do slightly surprise me, may also be in the old skill stats i've on them.
Now i wanna test the soe ships :P |
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Tlat Ij
Hedion University Amarr Empire
54
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Posted - 2013.10.08 21:31:00 -
[51] - Quote
Jeanne-Luise Argenau wrote:afore mentioned weapon timer is showing when i do missions. Not sure if bug or planned change.
Marauders work perferct for my liking ^^.
Certificates do slightly surprise me, may also be in the old skill stats i've on them.
Now i wanna test the soe ships :P https://forums.eveonline.com/default.aspx?g=posts&m=3546740#post3546740
CCP Ytterbium wrote:BASTION MODULE [*] When in bastion mode, Marauder speed is set to 0 m/s and cannot warp (mass is unchanged). Also receives a weapons timer that prevents station docking or gate jumping. Weapon time doesn't require the user to drop weapon safeties in high-sec |
Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
15
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Posted - 2013.10.08 21:37:00 -
[52] - Quote
CCP Ytterbium wrote:BASTION MODULE
When in bastion mode, Marauder speed is set to 0 m/s and cannot warp (mass is unchanged). Also receives a weapons timer that prevents station docking or gate jumping. Weapon time doesn't require the user to drop weapon safeties in high-sec ah right forgot about that.
But also Marauders work great in missions, i would like a reduced bastion mode more and t2 resists instead would make it more viable for incursions. Atleast thats my feeling havent tested them yet for incursions |
Jasper Blanch
Concordiat Spaceship Samurai
3
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Posted - 2013.10.08 23:23:00 -
[53] - Quote
Just noticed that the blink for projectile weapon reloading stops at 5 seconds like hybrids, while reloading (as expected) still takes 10 seconds. |
Kalorian
Aliastra Gallente Federation
0
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Posted - 2013.10.09 02:22:00 -
[54] - Quote
I haven't gone through all the posts but in case this was't mentioned it appears this may just be a "text" error but if you pull up Covert Ops Cloaking Device II under Attributes tab it shows the two new SoE ships that can use it. But the storyline / faction Covert Ops Cloaking Device II does not have them listed. |
Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
15
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Posted - 2013.10.09 02:45:00 -
[55] - Quote
another thing, when u bring the pala and vargur animation online it would be great if u could mirror tranq again i think im 4 months behind currently. |
Mer88
Royal Amarr Institute Amarr Empire
28
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Posted - 2013.10.09 06:24:00 -
[56] - Quote
Golem does not get damage bonus when using rapid heavy missile launchers. also the dps is kinda bad for BS weapon ?? i only get like 630 dps on navy scorp with 4 bcs and 5% implants ..........i get more dps using auto targeting cruise missiles. |
Allandri
Liandri Industrial Liandri Covenant
58
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Posted - 2013.10.09 15:51:00 -
[57] - Quote
Mer88 wrote:Golem does not get damage bonus when using rapid heavy missile launchers. also the dps is kinda bad for BS weapon ?? i only get like 630 dps on navy scorp with 4 bcs and 5% implants ..........i get more dps using auto targeting cruise missiles.
What? You are doing something very wrong |
Nomad III
Halogaland Samvirkelag
0
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Posted - 2013.10.10 10:27:00 -
[58] - Quote
I tried yesterday the Taranis. While an Interceptor is getting awesome by warping fast, the combination with Nullified is unbalanced. It's easy to setup a Taranis with cynogen, cloak, MWD and AB. No one will catch this ship until the cyno is lit. Even when the time to die is short, it should be suffficient to bridge another cyno ship in.
Even catching an nanofitted interceptor will be impossible because of the 1s time slices of EVE.. One sec until you see the ship in space and the other sec he is gone.
Remove the nullified attr and it's fine. Maybe it's a good idea not to allow cynogen on an interceptor
Each ship should have anyway a minimum aligntime of 3s - 4s |
Rommiee
Mercury Inc.
636
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Posted - 2013.10.10 12:38:00 -
[59] - Quote
If you rest the curser over any item in the Market, info is immediately shown automatically on said item. This covers the right click menu so that you have to move the cursere further along the line and right click again.
Please give an option to turn this automatic show info option off, or at least introduce a substantial delay (2-3 secs maybe). When using the market, a lot of the time you know what you looking for and what it does, you really do not need the info flashing up at every pause of the mouse.
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Gizznitt Malikite
Agony Unleashed Agony Empire
2702
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Posted - 2013.10.10 21:57:00 -
[60] - Quote
CCP Goliath wrote: Superfriends High sec POCOs Siphon pseudo silo deployable
Game of Drones Marauder rebalance Electronic Attack Frigate rebalance Rapid Launcher rebalance ISIS (Ship tree) Certificate changes
RnB DX11 by default if supported
Five 0 Warp curves Interdictor rebalance
Trilambda New Marauder animations for Kronos, Paladin, Golem Assets for mobile home, cyno disruptor, cruiser and frigate SOE ships, rapid missile launcher, siphon pesudo silo deployable, command ship hulls, death scene, corpses, incoming stargate jumps, warp disruption bubbles, SMA wrecks, V3 SMAs Please note that not all of these assets will be connected to their features yet, so while they will be in the client they may not be represented in gameplay at this time.
Earlier SMA wrecks were on the list, hopefully implying SMA's will drop ships as loot in the future... Is this still going to happen? |
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