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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Goliath
C C P C C P Alliance
1719
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Posted - 2013.10.02 11:46:00 -
[1] - Quote
Hi everyone,
This will be the general feedback thread for Rubicon features on Sisi. It's the place to go if your feedback or question does not relate to one of the feature/team specific threads that will be linked below come Monday. It will be locked until the update goes live on Sisi on Monday 7th October so that there is no confusion or unnecessary thread clutter. As always, please keep feedback constructive and polite if you want your voice to be heard and note that these features are works in progress. As announced in a separate thread, there will be a fresh TQ mirror incoming in the next 2 weeks.
Superfriends High sec POCOs Siphon pseudo silo deployable
Game of Drones Marauder rebalance Electronic Attack Frigate rebalance Rapid Launcher rebalance ISIS (Ship tree) Certificate changes
RnB DX11 by default if supported
Five 0 Warp curves Interdictor rebalance
Trilambda New Marauder animations for Kronos, Paladin, Golem Assets for mobile home, cyno disruptor, cruiser and frigate SOE ships, rapid missile launcher, siphon pesudo silo deployable, command ship hulls, death scene, corpses, incoming stargate jumps, warp disruption bubbles, SMA wrecks, V3 SMAs Please note that not all of these assets will be connected to their features yet, so while they will be in the client they may not be represented in gameplay at this time. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
1739
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Posted - 2013.10.07 16:21:00 -
[2] - Quote
Vorseger wrote:Pro tip: I know that you [CCP] want Singularity to be as close to your live server as possible. Maybe developers could do this by seeing how much SP people would have/could have earned since the copy of their characters that were made in APRIL, then giving said SP to respective characters on the test server as unallocated skill points.
That way one would not have to do another whole copy of Singularity. Either works. Just a thought.
Mirror within 10 days hopefully CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
241
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Posted - 2013.10.07 17:30:00 -
[3] - Quote
Dullmeyr Prodomo wrote:The mouse-over pop up inside the market window is remarkably annoying. Assuming you will insist on it, please restrict it to the left column if possible. Performing a u-turn with an inty looks...awkward. What is it? Ship Tree looks cool.
Made a defect for the tooltip pop up. Ships look okay to me, not sure what looks awkward about them (probably just a result of balance changes). More ISIS feedback would be great.
Omnathious Deninard wrote:I take it the SOE ships and the personal mobile space yurt were pulled just before deployment?
SoE Ships are just not ready. You can see the work in progress. Please note graphics are PLACEHOLDER. Feel free to poke me on: Twitter |
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CCP Lebowski
C C P C C P Alliance
3
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Posted - 2013.10.08 10:18:00 -
[4] - Quote
Jasper Blanch wrote:It looks like the engine trail speed on taking off and landing haven't been adjusted for the new warp speeds. For example, on an interceptor the engine trails start well behind the ship and catch up with it on landing. We're aware of this problem and its being worked on
gascanu wrote:where is the interdictor rebalance??? The Interdictor rebalance is not yet ready for public testing, but we'll get it out to you guys as soon as we can! |
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CCP Goliath
C C P C C P Alliance
1745
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Posted - 2013.10.11 13:06:00 -
[5] - Quote
Gizznitt Malikite wrote:CCP Goliath wrote: Superfriends High sec POCOs Siphon pseudo silo deployable
Game of Drones Marauder rebalance Electronic Attack Frigate rebalance Rapid Launcher rebalance ISIS (Ship tree) Certificate changes
RnB DX11 by default if supported
Five 0 Warp curves Interdictor rebalance
Trilambda New Marauder animations for Kronos, Paladin, Golem Assets for mobile home, cyno disruptor, cruiser and frigate SOE ships, rapid missile launcher, siphon pesudo silo deployable, command ship hulls, death scene, corpses, incoming stargate jumps, warp disruption bubbles, SMA wrecks, V3 SMAs Please note that not all of these assets will be connected to their features yet, so while they will be in the client they may not be represented in gameplay at this time.
Earlier SMA wrecks were on the list, hopefully implying SMA's will drop ships as loot in the future... Is this still going to happen?
The assets for the wrecks are in client but the team chose to remove them from the list so as to not confuse people about what is in the client and what is actually testable.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
1760
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Posted - 2013.10.29 16:15:00 -
[6] - Quote
Alvatore DiMarco wrote:Maximus Aerelius wrote:CCP Goliath wrote:Jump gate sounds working on incoming gate activation (Not in yet)
Finally caved to the whine-campers, opps, I mean gate campers that they "don't know when someones jumped into system" since it was taken away. In another thread on the subject, CCP WhiteNoiseTrash mentioned that there was supposed to be gate noise all along but that a bug somehow made it not happen. Since the sound department consists of exactly two people (up from zero people in the past) you can see it took them a while to finally find the bug, fix it and make a new sound for it in addition to everything else they have to do (such as the sound that accompanies Bastion mode).
Not sure where you are getting your figures on our sound department from, but they're wrong. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
1760
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Posted - 2013.10.30 09:56:00 -
[7] - Quote
Lors Dornick wrote:Valterra Craven wrote:CCP Goliath wrote:
Not sure where you are getting your figures on our sound department from, but they're wrong.
Funny that you would make a post to correct someone without actually providing the correct answer... CPP WNT said one designer and one coder. From the perspective of a designer that might seem correct. But from the perspective of a user there's hopefully quite a lot of other people involved ;) Note that Goliath is QC, member of a department not often recognised by as being part of the team by designers and coders ;)
It's QA, and that's quite an outdated concept CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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