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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Blod Bladelicker
Flashpoint Chaos Sexy Alliance
19
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Posted - 2013.10.11 11:33:00 -
[61] - Quote
I noticed that I was able to MWD with bastion active(0 speed, but increased sig/cap use) Should this not be in such a way that all propulsion mods turn inactive? |
Omnathious Deninard
Novis Initiis
1676
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Posted - 2013.10.11 12:16:00 -
[62] - Quote
Is there an ETA on when the SOE ships will be available to be tested? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
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CCP Goliath
C C P C C P Alliance
1745
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Posted - 2013.10.11 13:06:00 -
[63] - Quote
Gizznitt Malikite wrote:CCP Goliath wrote: Superfriends High sec POCOs Siphon pseudo silo deployable
Game of Drones Marauder rebalance Electronic Attack Frigate rebalance Rapid Launcher rebalance ISIS (Ship tree) Certificate changes
RnB DX11 by default if supported
Five 0 Warp curves Interdictor rebalance
Trilambda New Marauder animations for Kronos, Paladin, Golem Assets for mobile home, cyno disruptor, cruiser and frigate SOE ships, rapid missile launcher, siphon pesudo silo deployable, command ship hulls, death scene, corpses, incoming stargate jumps, warp disruption bubbles, SMA wrecks, V3 SMAs Please note that not all of these assets will be connected to their features yet, so while they will be in the client they may not be represented in gameplay at this time.
Earlier SMA wrecks were on the list, hopefully implying SMA's will drop ships as loot in the future... Is this still going to happen?
The assets for the wrecks are in client but the team chose to remove them from the list so as to not confuse people about what is in the client and what is actually testable.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Morwen Lagann
Tyrathlion Interstellar
1001
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Posted - 2013.10.11 16:54:00 -
[64] - Quote
Reported a minor graphical issue w/ MJD animations last night - basically, if you scramble someone trying to MJD, the animation continues playing allt he way to the end... including the 'jump' part. (They don't actually jump, though. That would be -bad-.)
Might not really be a bug worth fixing, but it sure looks odd. :P Morwen Lagann Director, Tyrathlion Interstellar |
Mia Restolo
Royal Amarr Institute Amarr Empire
125
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Posted - 2013.10.11 16:56:00 -
[65] - Quote
CCP RubberBAND wrote:... Made a defect for the tooltip pop up. Ships look okay to me, not sure what looks awkward about them (probably just a result of balance changes). More ISIS feedback would be great. ...
You need to check ships with long descriptions such as the T2 or faction ones, the long descriptions almost instantly pop up and obscure the right click menu when using the market order list to buy one for example.
I noticed this happens because the pop up scrolls to the top of the screen, once it can't go any further upwards it fills space down below your mouse pointer too, thus obscuring the entire right click menu that opens to the right of the mouse pointer.
If I want that much information that's what the i info button is for... which btw stood out much better in blue. |
DeviantAnt
HUN Corp. HUN Reloaded
0
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Posted - 2013.10.11 18:56:00 -
[66] - Quote
I don't know this is the place to ask it or I'm jsut blind and was asked elswhere alreaedy, but it is intended that the bastion module gives weapon agro timer? Just asking since it's not really an garessive module. |
Alvatore DiMarco
Capricious Endeavours Ltd
723
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Posted - 2013.10.11 22:30:00 -
[67] - Quote
DeviantAnt wrote:I don't if know this is the place to ask it or I'm just blind and was asked elswhere alreaedy, but it is intended that the bastion module gives weapon agro timer? Just asking since it's not really an garessive module.
Indeed it is deliberate. The idea is to make you consider whether or not you really want to activate it. |
Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
15
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Posted - 2013.10.11 22:57:00 -
[68] - Quote
i was just on to check the new char selection and test the varg bastion animation and found out that the bastion module cant be linked anymore. now it only shows the db entry number. |
Flamespar
Woof Club
821
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Posted - 2013.10.12 04:48:00 -
[69] - Quote
Clicking "view full body" on a characters portrait now causes the game to display the character over a full screen grey background. I can post on a forum, therefore I represent everyone. |
DeviantAnt
HUN Corp. HUN Reloaded
0
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Posted - 2013.10.12 10:33:00 -
[70] - Quote
Alvatore DiMarco wrote:DeviantAnt wrote:I don't if know this is the place to ask it or I'm just blind and was asked elswhere alreaedy, but it is intended that the bastion module gives weapon agro timer? Just asking since it's not really an garessive module. Indeed it is deliberate. The idea is to make you consider whether or not you really want to activate it.
I see, but you can put the ship into bastion mode and not agress, mainly only tank if you wish. And since the module doesn't give you damage bonus (only optimal and falloff) I think it's just rude to give a weapon agro timer for a minute when you activate it. |
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TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
38
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Posted - 2013.10.12 12:06:00 -
[71] - Quote
DeviantAnt wrote:Alvatore DiMarco wrote:DeviantAnt wrote:I don't if know this is the place to ask it or I'm just blind and was asked elswhere alreaedy, but it is intended that the bastion module gives weapon agro timer? Just asking since it's not really an garessive module. Indeed it is deliberate. The idea is to make you consider whether or not you really want to activate it. I see, but you can put the ship into bastion mode and not agress, mainly only tank if you wish. And since the module doesn't give you damage bonus (only optimal and falloff) I think it's just rude to give a weapon agro timer for a minute when you activate it.
with the newer warp speeds rarely do you hit a gate or base with the timer still on as the battleships warp pretty slow now especially compared to a frig. |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2240
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Posted - 2013.10.12 23:58:00 -
[72] - Quote
Hover text on ships in the market is horribly annoying, making it difficult to navigate and use the menu with the massive pop-ups.
Either make the hover timer 10 seconds, or remove functionality on buy/sell order lists. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
Turelus
Caldari Independent Navy Reserve The Fourth District
560
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Posted - 2013.10.13 00:43:00 -
[73] - Quote
Noticed something while messing about with Bastion on a Golem. Attacked NPC Customs (Caldari) and became perma-jammed, activated Bastion and could lock and attack them however every new cycle of the Bastion Module the ECM would be applied briefly and I would lose all targets.
Golems model also looks a little plastic and unrealistic on the moving parts. Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
647
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Posted - 2013.10.13 04:20:00 -
[74] - Quote
Flamespar wrote:Clicking "view full body" on a characters portrait now causes the game to display the character over a full screen grey background. Bug happened on a win7 client worked correctly on a win8 machine. |
Witchking Angmar
Perkele.
47
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Posted - 2013.10.14 22:39:00 -
[75] - Quote
Holding ALT and clicking in space causes camera zoom to reset. |
Velarra
271
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Posted - 2013.10.15 05:49:00 -
[76] - Quote
As per: https://forums.eveonline.com/default.aspx?g=posts&m=3717857#post3717857
Sequence of a jump and what's causing the sickness issue.
Within system A
1. Undock from station. 2. Warp to gate, after selecting gate on overview. 3. Arrive at zero on gate. 4. Select gate & click jump button. 5. Camera pans away from ship (from where ever it was facing, as the user last had it) 6. Camera focuses on center of the stargate. 7. Camera lingers for a few moments and rushes quickly toward center of the gate. 8. Within a moment ship is within a black/swhirly/flashing tunnel. 9. Ship arrives in system B after tunnel sequence completes.
Issue exists and is created by forced camera pan during stages 5, 6 and 7 because user can not control the rate of pan. Nor can user necessarily expect precisely from where the camera may pan before stopping, as it centers on the gate.
In stage 9 of the above, having used the "c" option, one can turn off the camera pan/swing that would occur. Equally, one can use "c" to turn off camera tracking/pan at undock. In space when selecting targets, one can use the "c" option to turn off the target tracking.
Yet stages 5-7 are forced. It's kinda cool the first time, but repeated over long treks it's horrible and makes the game unplayable/vomit/nausea inducing. |
Ahnn
Space Zombiez
2
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Posted - 2013.10.15 10:02:00 -
[77] - Quote
I'm sure others have already said it, but just to add another voice...
First, the good:
The accelerate/decelerate into and out of warp changes are fantastic. Been needed for a long time.
The bad:
Battleships didn't need to have their max warp speed dropped by a third. Like seriously, they really didn't.
The acceleration/deceleration changes are more than enough to make sure that a Battleship running away is going to get caught. No need to nerf their max speed, too. |
dethleffs
Immortalis Inc. Shadow Cartel
262
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Posted - 2013.10.15 10:44:00 -
[78] - Quote
Tooltips in market but especially on the dscan panel are very annoying and (at least for dscan) totally unneccessary |
Krin Malatai
Trifecta Corporation
12
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Posted - 2013.10.16 02:58:00 -
[79] - Quote
CCP RubberBAND wrote:Dullmeyr Prodomo wrote:The mouse-over pop up inside the market window is remarkably annoying. Assuming you will insist on it, please restrict it to the left column if possible. Performing a u-turn with an inty looks...awkward. What is it? Ship Tree looks cool. Made a defect for the tooltip pop up. Ships look okay to me, not sure what looks awkward about them (probably just a result of balance changes). More ISIS feedback would be great. Omnathious Deninard wrote:I take it the SOE ships and the personal mobile space yurt were pulled just before deployment? SoE Ships are just not ready. You can see the work in progress. Please note graphics are PLACEHOLDER.
I would like to second both of these points. Any pop up can be incredibly annoying, but the market window pop up is the WINNER of that contest. Another pop up I would like CCP to deal with is the celestial symbol stacks in space. I think a one second delay (or configurable delay) would fix that problem.
The Ship Tree is super nice. My compliments to the chef!
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TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
43
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Posted - 2013.10.17 14:15:00 -
[80] - Quote
When is the new iteration of changes CCP Yitterbium announced for mauraders coming to SiSi? Also it would be great if we had some sort of post or sticky that is patch notes for SiSi. |
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
26
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Posted - 2013.10.18 00:08:00 -
[81] - Quote
Had an unusual issue I need to test further: After jumping through a gate, my ship is not cloaked. However, once I move, the ship cloaks and then immediately de-cloaks. Once SiSi is back up I plan to test this visually with an alt as I was alone at the time. |
william Saken
Metro Mega-Miners
0
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Posted - 2013.10.20 02:12:00 -
[82] - Quote
POS equipment in W-space dissapeared, undocked ships still present. |
D Kreone
Rules of Acquisition Acquisition Of Empire
4
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Posted - 2013.10.20 11:24:00 -
[83] - Quote
There is no "Open Cargo/Container" on the radial menu for freight containers, namely the "Enormous Freight Container" Would be handy. |
ExookiZ
The Dark Space Initiative Scary Wormhole People
99
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Posted - 2013.10.20 18:45:00 -
[84] - Quote
william Saken wrote:POS equipment in W-space dissapeared, undocked ships still present.
Thats intentional. Poses are not copied over to sisi The Wormhole Kid |
Photon Ceray
Caesar Lile Directorate
173
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Posted - 2013.10.20 22:09:00 -
[85] - Quote
CCP Goliath wrote:Hi everyone,
Racial corpse variations in space and the death scene
If you rank features by their importance to players and/or their impact on game play, this one would be on the bottom of 10 million ideas!
You're wasting dozens of the art team's hours on something so useless, so pointless, and so impactless.
If they have so much free time and nothing important to do, then why on earth not put them to work on modular pos instead of this insignificant "feature"? |
Oberine Noriepa
1334
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Posted - 2013.10.20 23:36:00 -
[86] - Quote
Photon Ceray wrote:CCP Goliath wrote:Hi everyone,
Racial corpse variations in space and the death scene
If you rank features by their importance to players and/or their impact on game play, this one would be on the bottom of 10 million ideas! You're wasting dozens of the art team's hours on something so useless, so pointless, and so impactless. If they have so much free time and nothing important to do, then why on earth not put them to work on modular pos instead of this insignificant "feature"? If you knew anything about this game's development, you would know that implementing a modular POS system is quite the programming hurdle for the relevant teams. The art team is dedicated to creating ART assets. Why would they create assets for a system that has yet to be implemented? Creating assets for corpse variety is, I imagine, hardly a major time consuming affair considering that the base assets for corpses are already present.
You, like many other ignorant posters on this forum, incorrectly assume that the ART team handles tasks other than producing ART assets for the game. This is not the case. |
Witchking Angmar
Perkele.
50
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Posted - 2013.10.23 21:35:00 -
[87] - Quote
Camera zoom still resets when holding ALT and clicking in space. |
Blod Bladelicker
Flashpoint Chaos Sexy Alliance
20
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Posted - 2013.10.24 13:31:00 -
[88] - Quote
The description of the marauders says Can fit Bastion Modules, shouldn't that be module seeing how you can only fit 1? |
Veyer Erastus
Red-dormice
30
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Posted - 2013.10.24 18:22:00 -
[89] - Quote
While in DX11 mode, screenshots seem to have color issue.
Example |
Blod Bladelicker
Flashpoint Chaos Sexy Alliance
20
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Posted - 2013.10.24 22:22:00 -
[90] - Quote
Veyer Erastus wrote:While in DX11 mode, screenshots seem to have color issue. Example
WTB! |
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