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Thread Statistics | Show CCP posts - 14 post(s) |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1518
|
Posted - 2013.10.12 23:58:00 -
[421] - Quote
Harvey James wrote:can anyone tell me if you can actually fit an MSE on the raptor with blasters and MWD?
and can an ares fit a 200 plate along with a full rack of weapons and MWD?
It can't
The claw can fit a 400mm plate and 150mm AC's with a mwd without any fitting mods though
BALANCE! BYDI recruitment closed-ish |

Randy Wray
Nova Ardour
75
|
Posted - 2013.10.13 08:41:00 -
[422] - Quote
Susitna wrote:Randy Wray wrote:a bubble that catches nullified ships sounds kinda like a cyno jammer jammer to me. In other words its a ridiculous idea. As ridiculous as a ship that can fit a covert ops cloak, nullified, adequate dps, adequate tank, prob launcher? Covert tech 3s come at the price of 400 million+ and take months to train for, same couldn't be said for interceptors. However I do not support the idea of nullification in that case either, I've disliked the concept of nullified tech 3s for a long time. In my humble opinion it would be best to remove them from the game. Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @-áhttp://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec
twitch.tv/randywray |

Cardano Firesnake
Babylon Knights Renegades Council
78
|
Posted - 2013.10.13 10:07:00 -
[423] - Quote
Axe Coldon wrote:I know no one cares, but I am AGAINST Bubble Immunity.
I ask myself if it would not be better to put the bubble imunity on interdictors instead of interceptors.
With the warp modifications the inties will already be better thant before. Ig you want to gice them something useful give them the ability to de-cloak at 5km around instead of 2km like other ships.... |

BORG HELLinHEAVEN
Ordo Drakonis Nulli Secunda
7
|
Posted - 2013.10.13 13:12:00 -
[424] - Quote
-Interdiction nullified.
-Insane drope in the time to reach the target and to be able to lock when in grid with the target.
And i still see people asking for more lock range.
Ceptors will be so incredible after rubicon...
|

Randy Wray
Nova Ardour
75
|
Posted - 2013.10.13 13:42:00 -
[425] - Quote
BORG HELLinHEAVEN wrote:-Interdiction nullified.
-Insane drope in the time to reach the target and to be able to lock when in grid with the target.
And i still see people asking for more lock range.
Ceptors will be so incredible after rubicon...
What if you warp to a gate with your target and the gate is bubbled? That happens pretty often in null. If that happens you'll end up on the gate while the target lands in a bubble up to 100km off the gate. Hooray for bubble immunity.
What I think would make more sense like alot of people have mentioned is to give light interdictors bubble immunity at least agains their own bubbles. To balance this it would gain an agression timer from bubbling again. Right now we have cloaky dictors that just bubble the gate and jump, which is pretty stupid since it's obviously an act of agression. It would make alot more sense if they had a built in mechanic so that they don't get trapped in their own trap. This makes more sense and improves the role of light interdictors. Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @-áhttp://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec
twitch.tv/randywray |

XavierVE
Reasonable People Of Sound Mind
205
|
Posted - 2013.10.13 17:16:00 -
[426] - Quote
No ship needs bubble immunity. Just need CCP to remove the ability to anchor mobile bubbles within 40km of gates. This removes the original problem, of having gates super-bubbled over 100km in range in order to protect ratting operations.
You already cannot anchor GSC's within X amount of range of a gate. No reason to be able to anchor bubbles either.
Not only would it make carebearing in 0.0 not as safe, but it would be a big buff to the usefulness of HIC and DIC pilots since large blobs trying to lock down systems would have to make sure they have bubblers on gates, rather than just hell-bubbling them. |

Teth Razor
Chicks on Speed
15
|
Posted - 2013.10.13 17:52:00 -
[427] - Quote
Randy Wray wrote:BORG HELLinHEAVEN wrote:-Interdiction nullified.
-Insane drope in the time to reach the target and to be able to lock when in grid with the target.
And i still see people asking for more lock range.
Ceptors will be so incredible after rubicon...
What if you warp to a gate with your target and the gate is bubbled? That happens pretty often in null. If that happens you'll end up on the gate while the target lands in a bubble up to 100km off the gate. Hooray for bubble immunity. What I think would make more sense like alot of people have mentioned is to give light interdictors bubble immunity at least agains their own bubbles. To balance this it would gain an agression timer from bubbling again. Right now we have cloaky dictors that just bubble the gate and jump, which is pretty stupid since it's obviously an act of agression. It would make alot more sense if they had a built in mechanic so that they don't get trapped in their own trap. This makes more sense and improves the role of light interdictors.
Now there is something the two of us agree on!  |

Sister Sophia
Imperial Academy Amarr Empire
76
|
Posted - 2013.10.13 19:49:00 -
[428] - Quote
Please don't nerf the Taranis!
The ship is nearly never flown in FW lowsec. And for obvious reasons: the list of frigs you can engage solo in a Ranis is really small. Two thirds of the t1 frigs can already defeat it handily. It also needs to run from AFs and two of the four faction frigs.
That said, it does still have a niche role as an anti-kite. And that's due precisely to its potential ehp. If you take away some of that ehp, the ship will be truly useless except in fleet. And there it's outclassed by the fleet inties.
I get that you want to keep the Ranis weak compared to the new Raptor. But I'm not sure I get why. It's already a ship whose glory days are long gone.
Please don't nerf what is already too weak. Alternately, give it a third drone to at least match the comet.
|

Harvey James
Deep Core Mining Inc. Caldari State
542
|
Posted - 2013.10.13 20:07:00 -
[429] - Quote
Sister Sophia wrote:Please don't nerf the Taranis!
The ship is nearly never flown in FW lowsec. And for obvious reasons: the list of frigs you can engage solo in a Ranis is really small. Two thirds of the t1 frigs can already defeat it handily. It also needs to run from AFs and two of the four faction frigs.
That said, it does still have a niche role as an anti-kite. And that's due precisely to its potential ehp. If you take away some of that ehp, the ship will be truly useless except in fleet. And there it's outclassed by the fleet inties.
I get that you want to keep the Ranis weak compared to the new Raptor. But I'm not sure I get why. It's already a ship whose glory days are long gone.
Please don't nerf what is already too weak. Alternately, give it a third drone to at least match the comet.
+1 it is an unnecessary nerf when infact it could use a little buff especially to its fittings and armour HP and some speed Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Fey Mallorie Nicnevyn
Red Federation RvB - RED Federation
0
|
Posted - 2013.10.14 11:44:00 -
[430] - Quote
+1 also to not nerfing the Taranis. It's EHP is already too thin to deal with a number of AF's and normal frigates, and there's a real risk of it becoming pointless if it's not actually able to hold its own in a fight. Bubble immunity and warp speeds are nice, but really, I think people are more interested in having ships that perform in pvp (even if it's in a more specialized role, such as brawling). It'd stop being the best choice for anti-inty actions, and the cheaper ships (e.g. the incursus) will end up taking its place in many scenarios.
If interceptors can't hold their own in a fight, then I'm not seeing what their point is - pinning an opponent down will inevitably require some pvp action. Perhaps a large fleet of them might work, but that's not an option for many players (who go solo or in small gangs), and when large fleets do exist, it's usually a 'special' occasion.
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Bouh Revetoile
TIPIAKS
394
|
Posted - 2013.10.14 11:59:00 -
[431] - Quote
Interceptor may not be supposed to be solo pwnmobile but first tackle for fleet. They would be too strong otherwise and there wouldn't be any point flying anything else if they were better than T1 frigates considering their price. |

Fey Mallorie Nicnevyn
Red Federation RvB - RED Federation
0
|
Posted - 2013.10.14 12:23:00 -
[432] - Quote
Bouh Revetoile wrote:Interceptor may not be supposed to be solo pwnmobile but first tackle for fleet. They would be too strong otherwise and there wouldn't be any point flying anything else if they were better than T1 frigates considering their price.
But isn't , for example, the Ares supposed to be specialize for that (although Rubicon seems to be changing that)? Not that I consider interceptors to be cheap... but given that they are tech II ships, I would expect a better performance given the cost and training effort. |

Bouh Revetoile
TIPIAKS
394
|
Posted - 2013.10.14 12:46:00 -
[433] - Quote
Fey Mallorie Nicnevyn wrote:But isn't , for example, the Ares supposed to be specialize for that (although Rubicon seems to be changing that)? Not that I consider interceptors to be cheap... but given that they are tech II ships, I would expect a better performance given the cost and training effort. I always used the Ares as the fleet first tackle indeed, but the Taranis as a full tackle+dps ship and not as a solo fighter.
And for the cost and training, you get : - bonus to disru/scram capacitor cost ; - fastest both sub warp and in warp frigate in game ; - bubble immunity ; - MWD signature bonus.
A tackler don't also need to kill any T1 frigate in a duel, or their wouldn't be any point flying T1 frigate again and we would be back to 2011. |

4gn1
Republic Military School Minmatar Republic
13
|
Posted - 2013.10.14 12:51:00 -
[434] - Quote
Fey Mallorie Nicnevyn wrote:Bouh Revetoile wrote:Interceptor may not be supposed to be solo pwnmobile but first tackle for fleet. They would be too strong otherwise and there wouldn't be any point flying anything else if they were better than T1 frigates considering their price. But isn't , for example, the Ares supposed to be specialize for that (although Rubicon seems to be changing that)? Not that I consider interceptors to be cheap... but given that they are tech II ships, I would expect a better performance given the cost and training effort.
Exactly, I dont even want them better then T1 frigates but I want them slightly better then they are currently. And now on the Sisi they are worser in hp, speed, etc.
The logic is clear, now they can warp so fast they "would be" too imba. But thats not true as far I can think of possible engagements. If they are faster at the target the fleet is now slower at it. So they need to hold the point longer. Thus need more survivability not less.
That doesnt mean they should be unkillable. Also its not only the interceptor that is now faster in warp and out of it.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
411
|
Posted - 2013.10.14 16:40:00 -
[435] - Quote
When is this being updated? I don't see any point in flying an ares, raptor or crusader ever over another interceptor, lol hull tanked gallente inties look pretty cool on paper, but aren't really logisticsable, and I'm not convinced that crows aren't going to destroy lowsec.
Also, when is the dictors thread, and will be it awful like this one? |

Optimo Sebiestor
Bondage Goat Zombie Strictly Unprofessional
191
|
Posted - 2013.10.14 16:57:00 -
[436] - Quote
I got 99 problems, but acceleration aint one.. F*** my bs will be slow as s*** now... |

Optimo Sebiestor
Bondage Goat Zombie Strictly Unprofessional
191
|
Posted - 2013.10.14 16:59:00 -
[437] - Quote
TrouserDeagle wrote:When is this being updated? I don't see any point in flying an ares, raptor or crusader ever over another interceptor, lol hull tanked gallente inties look pretty cool on paper, but aren't really logisticsable, and I'm not convinced that crows aren't going to destroy lowsec.
Also, when is the dictors thread, and will be it awful like this one?
I guess you don't do many fleets.. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
66
|
Posted - 2013.10.15 02:47:00 -
[438] - Quote
But the Taranis isn't fine... the faction frig buffs (i.e. the Comet) already made it rather obsolete. Needs more structure OR significantly more speed. Emphasis it's structure tanking niche or give it the speed to catch things the comet can't. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
66
|
Posted - 2013.10.15 02:54:00 -
[439] - Quote
Bouh Revetoile wrote:Interceptor may not be supposed to be solo pwnmobile but first tackle for fleet. They would be too strong otherwise and there wouldn't be any point flying anything else if they were better than T1 frigates considering their price. Except the Taranis isn't a fleet interceptor. It doesn't tackle any better than a lot of the T1 frigs and as already stated it's even not that good at fighting T1 frigs after their remake. So what exactly is it's T2 specialisation?
I think it needs to be either faster so it can perform better than its t1 coutnerparts as an anti-kite or anti-fleet ceptor support OR unnerf the EHP and possibly even give it slightly more hull to maintain its prior viability as a fast brawler. For anyone who actually flies the Taranis, they know its past reputation no longer holds true as it is. |

Barrogh Habalu
Imperial Shipment Amarr Empire
545
|
Posted - 2013.10.15 05:15:00 -
[440] - Quote
Randy Wray wrote:What if you warp to a gate with your target and the gate is bubbled? That happens pretty often in null. If that happens you'll end up on the gate while the target lands in a bubble up to 100km off the gate. Hooray for bubble immunity. I'm pretty sure that if CCP try hard enough, they can allow us to enable/disable nillification with the same interface that is used for stuff like jump drives/briges - from "capacitor menu". |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1526
|
Posted - 2013.10.15 07:30:00 -
[441] - Quote
Optimo Sebiestor wrote:TrouserDeagle wrote:When is this being updated? I don't see any point in flying an ares, raptor or crusader ever over another interceptor, lol hull tanked gallente inties look pretty cool on paper, but aren't really logisticsable, and I'm not convinced that crows aren't going to destroy lowsec.
Also, when is the dictors thread, and will be it awful like this one? I guess you don't do many fleets..
lol
Just..
lol.. BYDI recruitment closed-ish |

gascanu
Bearing Srl.
14
|
Posted - 2013.10.15 07:53:00 -
[442] - Quote
+1 on giving bubble immunity to dictors,
it will make more sense, atm they are the ships that die on fleets fights faster even that inties;
also tank nerf don't really make sense, ceptors will be faster, true, will be able to avoid bubbles, true, but at the same time they will need to keep targets tackled for a longer period of time, since the rest of the fleet will take longer to arrive or will be delayed by bubbles  |

Bouh Revetoile
TIPIAKS
398
|
Posted - 2013.10.15 08:08:00 -
[443] - Quote
Iyacia Cyric'ai wrote:Except the Taranis isn't a fleet interceptor. It doesn't tackle any better than a lot of the T1 frigs and as already stated it's even not that good at fighting T1 frigs after their remake. So what exactly is it's T2 specialisation?
I think it needs to be either faster so it can perform better than its t1 coutnerparts as an anti-kite or anti-fleet ceptor support OR unnerf the EHP and possibly even give it slightly more hull to maintain its prior viability as a fast brawler. For anyone who actually flies the Taranis, they know its past reputation no longer holds true as it is. Oh so the MWD sig bonus is nothing ? And after these changes, bubble immunity + insane warp speed will be nothing ?
Have you ever flown an interceptor as an interceptor or did you only ever flown them as all rounded fast fighters ? There is a difference.
The MWD sig bonus most notably is what allow a ceptor to survive on a battlefield where any other frigate would die. |

Randy Wray
Nova Ardour Dixie Normus.
79
|
Posted - 2013.10.15 08:37:00 -
[444] - Quote
Bouh Revetoile wrote:Iyacia Cyric'ai wrote:Except the Taranis isn't a fleet interceptor. It doesn't tackle any better than a lot of the T1 frigs and as already stated it's even not that good at fighting T1 frigs after their remake. So what exactly is it's T2 specialisation?
I think it needs to be either faster so it can perform better than its t1 coutnerparts as an anti-kite or anti-fleet ceptor support OR unnerf the EHP and possibly even give it slightly more hull to maintain its prior viability as a fast brawler. For anyone who actually flies the Taranis, they know its past reputation no longer holds true as it is. Oh so the MWD sig bonus is nothing ? And after these changes, bubble immunity + insane warp speed will be nothing ? Have you ever flown an interceptor as an interceptor or did you only ever flown them as all rounded fast fighters ? There is a difference. The MWD sig bonus most notably is what allow a ceptor to survive on a battlefield where any other frigate would die. You constantly talk about fleet interceptors and their role in large scale combat, there are other ways to play the game and the changes small gang interceptor pilots are asking for won't affect your gameplay. When it comes to the role of combat interceptors you seem rather deluded, when was the last time you saw a taranis or crusader as a fleet tackler? Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @-áhttp://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec
twitch.tv/randywray |

Bouh Revetoile
TIPIAKS
398
|
Posted - 2013.10.15 08:48:00 -
[445] - Quote
Randy Wray wrote:You constantly talk about fleet interceptors and their role in large scale combat, there are other ways to play the game and the changes small gang interceptor pilots are asking for won't affect your gameplay. When it comes to the role of combat interceptors you seem rather deluded, when was the last time you saw a taranis or crusader as a fleet tackler? Fleet and battlefield don't necessarily refer to large scale combat, and I flought a Taranis not so long ago and found it very good in a cruiser fleet : you can tackle targets for the fleet and good chunks of damage.
Combat ceptors are also rather good to catch and kill support and kiting ships. They are in fact better than attack frigate for a lot of things.
Though, of course, combat frigate will be very tough adversaries unless you use attack frigates tactics.
The days of useless T1 frigates are over. All ships need a place, and interceptors don't belong to heavy fighters. |

Randy Wray
Nova Ardour Dixie Normus.
79
|
Posted - 2013.10.15 09:09:00 -
[446] - Quote
Bouh Revetoile wrote:Randy Wray wrote:You constantly talk about fleet interceptors and their role in large scale combat, there are other ways to play the game and the changes small gang interceptor pilots are asking for won't affect your gameplay. When it comes to the role of combat interceptors you seem rather deluded, when was the last time you saw a taranis or crusader as a fleet tackler? Fleet and battlefield don't necessarily refer to large scale combat, and I flought a Taranis not so long ago and found it very good in a cruiser fleet : you can tackle targets for the fleet and good chunks of damage. Combat ceptors are also rather good to catch and kill support and kiting ships. They are in fact better than attack frigate for a lot of things. Though, of course, combat frigate will be very tough adversaries unless you use attack frigates tactics. The days of useless T1 frigates are over. All ships need a place, and interceptors don't belong to heavy fighters. Noone has asked them to become heavy fighters, all that has been asked for is that the taranis shouldn't have it's tank nerfed, rather slightly buffed minding it's the slowest interceptor.
As a matter of fact alot of people including me have been arguing against the resist bonus on the raptor since neither it's stats or playstyle supports it.
Quote: They are in fact better than attack frigate for a lot of things.
What? Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @-áhttp://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec
twitch.tv/randywray |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1527
|
Posted - 2013.10.15 11:42:00 -
[447] - Quote
Randy Wray wrote:Bouh Revetoile wrote:Randy Wray wrote:You constantly talk about fleet interceptors and their role in large scale combat, there are other ways to play the game and the changes small gang interceptor pilots are asking for won't affect your gameplay. When it comes to the role of combat interceptors you seem rather deluded, when was the last time you saw a taranis or crusader as a fleet tackler? Fleet and battlefield don't necessarily refer to large scale combat, and I flought a Taranis not so long ago and found it very good in a cruiser fleet : you can tackle targets for the fleet and good chunks of damage. Combat ceptors are also rather good to catch and kill support and kiting ships. They are in fact better than attack frigate for a lot of things. Though, of course, combat frigate will be very tough adversaries unless you use attack frigates tactics. The days of useless T1 frigates are over. All ships need a place, and interceptors don't belong to heavy fighters. Noone has asked them to become heavy fighters, all that has been asked for is that the taranis shouldn't have it's tank nerfed, rather slightly buffed minding it's the slowest interceptor. As a matter of fact alot of people including me have been arguing against the resist bonus on the raptor since neither it's stats or playstyle supports it. Quote: They are in fact better than attack frigate for a lot of things.
What?
Ranis doesn't really need a tank buff, it needs slighlty more fittings and about 25% of its structure moved to armor.
Would be perfect. BYDI recruitment closed-ish |

Andrea Keuvo
Science and Trade Institute Caldari State
4
|
Posted - 2013.10.15 12:57:00 -
[448] - Quote
CCP Fozzie wrote:Interceptor time!
You'll also notice we kinda devestated the cargo capacity of all the Interceptors. The intention is that if you want to use their bubble immunity for a cyno ship, you have to put some work into it and gimp your fit a tad.
The actual ship details will be split into the next post for length.
I really cannot believe that bubble immunity in its current form is still on the table for these ships. if you are going to allow them to have bubble immunity then that should be done via a module, not built into the hull. And that module should come with fitting requirements that make it impossible to fit a cyno. You can have your cake, but you should not be able to eat it too. This game does not need a instant allign, bubble immune cyno boat that can cross a system in 10 seconds and costs less than 30m isk. If you want to cyno, instant allign+superfast warp should be enough. You should not get bubble immunity on top of that too.
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Sister Sophia
Imperial Academy Amarr Empire
79
|
Posted - 2013.10.15 13:16:00 -
[449] - Quote
Garviel Tarrant wrote:Ranis doesn't really need a tank buff, it needs slighlty more fittings and about 25% of its structure moved to armor.
I agree with most of what you say. But not with this. Devs: Please keep the structure hit points in structure. Thanks.
I suppose the difference is in how we fit our ceptors. Keeping the HP in structure keeps the fitting options more flexible. Anyway, it's a Gallente ship and those hull tank the end of an engagement all the time. |
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CCP Fozzie
C C P C C P Alliance
7811

|
Posted - 2013.10.15 13:18:00 -
[450] - Quote
Quick update with some tweaks that should be in the next SISI build:
Malediction: 3 (+2) turrets (back to the old number of turrets for drone shooting) Lock range: 31.5km (+4)
Ares: Lock range: 30.5km (+3)
Stiletto: Lock range: 29.5km (+2) Scan res: 970 (+45)
The OP is updated with the latest numbers. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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