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Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Bo Bojangles
Reliables Inc The Unthinkables
14
|
Posted - 2013.10.08 18:58:00 -
[331] - Quote
Interdiction Nullification for inties is bad. There are plenty of times, being an inty, that you want to come out of warp at that bubble's edge (because that's where the guy you're chasing comes out of warp, too). I don't want to lose that mechanic just to render bubble blobs useless, especially considering that they're not an issue for an interceptor, anyway.
It would be interesting topic, as a prior poster suggested, for light dictors. The perceived safety in it easily offset by the chance to get separated from your support, leaving you vulnerable, but that's a different subject. |

Onictus
Silver Snake Enterprise Fatal Ascension
536
|
Posted - 2013.10.08 19:29:00 -
[332] - Quote
Teth Razor wrote:I really feel that those of you against nullified intys are not being vocal enough. This will change the game we love, this will give more power to the major blocs (the ability to project fleets and super caps across the map in mere minutes).
This in general is not a good change for null sec.
If you are against nullified intys, SPEAK UP! Get your friends and corp mates to speak up. Fozzie will be reading this thread regularly so if we voice our concerns about this maybe CCP will at least re-think the idea!
The hell are you talking about I live in null and I can't wait. |

Teth Razor
Chicks on Speed
9
|
Posted - 2013.10.08 19:32:00 -
[333] - Quote
Onictus wrote:Teth Razor wrote:I really feel that those of you against nullified intys are not being vocal enough. This will change the game we love, this will give more power to the major blocs (the ability to project fleets and super caps across the map in mere minutes).
This in general is not a good change for null sec.
If you are against nullified intys, SPEAK UP! Get your friends and corp mates to speak up. Fozzie will be reading this thread regularly so if we voice our concerns about this maybe CCP will at least re-think the idea! The hell are you talking about I live in null and I can't wait.
Says a member of the CFC.. biggest bloc in the game... Of course you want it. |

Onictus
Silver Snake Enterprise Fatal Ascension
536
|
Posted - 2013.10.08 19:39:00 -
[334] - Quote
Teth Razor wrote:
Says a member of the CFC.. biggest bloc in the game... Of course you want it.
Which what to do with anything? Fun fact the entire CFC doesn't really do ops unless there is a war going on......something about crossing back and forth across 9 regions.
So for that matter FA isn't that big. |

XavierVE
Reasonable People Of Sound Mind
199
|
Posted - 2013.10.08 20:09:00 -
[335] - Quote
Onictus wrote:So for that matter FA isn't that big.
http://evemaps.dotlan.net/alliance/memberCount
Yeah, only the fifth biggest non-renter alliance in the game.
|

Onictus
Silver Snake Enterprise Fatal Ascension
536
|
Posted - 2013.10.08 20:18:00 -
[336] - Quote
whoo we been recruiting it seems, that was 2500 a couple months ago  |

Randy Wray
Nova Ardour
66
|
Posted - 2013.10.08 20:22:00 -
[337] - Quote
Capqu wrote:Randy Wray wrote:Capqu wrote:to everyone saying you need a nos to keep a scram on a ship with a neut
you really don't
neuts don't turn scrams off unless you are the unluckiest person in the entire world, a scram needs 0.75GJ to activate, even from 0 capacitor a stiletto will regenerate that in 1/6th of a second. if you're having trouble keeping a scram running against a 12 second cycle time med neut (or heaven forbid, a 24 second cycle heavy neut) then i don't know what to tell you I just fought a jaguar in my medium neut hurricane, fight lasted 2 minutes and I turned of his scram 5+ times. I know jag doesn't have the cap bonus but he did have a nos. an 80% cap bonus is a big deal, better than a nos There is another flaw in your argument though, cap doesn't regenerate in 6th's of a second, it regenerates in bursts each second(ish). So the chance of scram cycle coinciding with the cap nuke from a neut is alot higher, and you also have to mind the fact that you need to run other modules aswell, not much use for an interceptor that's too capped out to run it's MWD. Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @-áhttp://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec
twitch.tv/randywray |

Randy Wray
Nova Ardour
67
|
Posted - 2013.10.08 20:27:00 -
[338] - Quote
Garviel Tarrant wrote:Brib Vogt wrote:Randy Wray wrote:4gn1 wrote:I am an interceptor pilot ... - ... over the last patches. Fozzie, this guy ^ nailed it. Remove this stupid bubble immunity, give all the interceptors another slot. Personally as a long time interceptor pilot I think all the tackle specialized ones should have the ability to fit a nosferatu so that they can get up close and scram tackle ships with neuts. They should all have the ability to fit a fair amount of tank without hurting their mobility or general role on the battlefield. The tackle interceptors should all have bonuses and damage application good enough to be able to handle a wave of warriors. The combat interceptors should in my opinion be similar to AFs in dps potential but exchange a substantially lower tank(about half, kinda what they have now) for speed. The role of the combat ceptors has always been anti-tackle. Buffing combat ceptors like I proposed would give a sense of scalability. As long as you don't make them very tanky we shouldn't get the problem that we had with the dramiel back in 2011 since it was pretty much like an interceptor and an AF built into the same ship. True Bubble immunity + warp speed changes are the biggest buff inties could ever have gotten. If you don't agree you're either bad or you havn't tried warping around in one on the test server, its ******* unreal. I'm apparently bad.
CCP might aswell have added a tech 3 nullified shuttle with cyno ability and removed interceptors competely for all warping through bubbles in an interceptor is worth IMHO. Cause yeah, that's all that thing is gonna be used for, cynoing, travelling and blobbing. What a way to improve the game. Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @-áhttp://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec
twitch.tv/randywray |

Bad Messenger
Nasranite Watch OLD MAN GANG
572
|
Posted - 2013.10.08 20:28:00 -
[339] - Quote
Zarnak Wulf wrote:I jumped on briefly to look at the warp changes and used the interceptor class to see just how quickly I could go. The first thing I noticed was that all the interceptors have been moved to a 10 AU warp speed. I guess I missed the notes on that somewhere. Combat used to be 9 AU and Fleet was 14 AU. Secondly - Holy Shitballs.  Crow: High: Malkuth Light Missile Launcher x 3 Mid: Limited MWD Regolith MSE SB II Warp Disruptor II Low: OD II DC II MAPC II Rigs: Hyperspatial Velocity Maximizer x 2 for giggles. The rigs give the crow a ~14.4 AU Warp speed. 70 AU warp in roughly 10 seconds. The sudden stop coming out of warp is pretty awesome. In a fight I was MWD'ing in one direction having escaped one of the many faction ships on the test server. (seriously, why? I don't fight Vangels on TQ that often) I hit the 'warp to station' button with 9 seconds left on the aggression timer. I entered warp at 6 seconds left (3.5 AU warp). I arrived in time to be declined docking rights due to my aggression.   Those rigs are going to be a thing.
this fit is good example how crow is hard to fit, no t2 weapons no t2 extender and it has sensor booster which takes only 10 cpu and it has micro aux powercore fitted already for power grid.
|

Teth Razor
Chicks on Speed
9
|
Posted - 2013.10.08 20:36:00 -
[340] - Quote
Come on CCP. Give us something intys can use to survive IN COMBAT. NOT A MECHANIC TO AVOID IT! |

Bischopt
Arbitrary Repossession
213
|
Posted - 2013.10.08 21:42:00 -
[341] - Quote
Like a lot of people have been pointing out, these inties are still pretty thin and easy to kill. When I heard inties were getting love I was expecting something like what happened to assault ships before: a proper overhaul. Right now the biggest change to interceptors is the insane warp speed which is, obviously, going to make inties dangerous in a fleet environment.
For solo work I'm afraid these interceptors are still a bit useless :/
The taranis, raptor and malediction might be able to brawl or kite their way into victory in some cases but even they'll have trouble with t1 frigates.
Could you guys (Rise and Fozzie) consider making the combat interceptors a bit more dangerous to allow solo work? I understand you need to be careful not to make them too powerful but right now they're only really good for fleets and ganking carebears that don't shoot back.
Have a more clear difference between combat and tackle interceptors. |

Alxea
Unstable Pirate Sharks Of The Damed Sea
122
|
Posted - 2013.10.08 22:29:00 -
[342] - Quote
Bad idea to make the taranis even squishier since its already squishy to begin with. It didn't need a nerf, more like a boost. |

Mr Doctor
Los Polos Hermanos. Happy Cartel
72
|
Posted - 2013.10.08 22:31:00 -
[343] - Quote
Thats what Assfrigs are for. Nulification plus better combat ability is insane.
I still think nulification needs to be able to be turned off (like I said before, be a high slot inty only module) to be able to be caught by a bubble when tactics dictate it. Its going to cause frustration when people escape you by getting caught in a bubble that you knew was there. |

Bubanni
ElitistOps Pandemic Legion
780
|
Posted - 2013.10.08 23:27:00 -
[344] - Quote
Peaceful Surrender wrote:I for one welcome our new MR CROW overlord. I was bored of Stilettos anyway. I wonder what Bubanni will do.
I will actually stick with the stiletto since it's slightly faster Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Sol Mortis
An Heroes
17
|
Posted - 2013.10.09 00:48:00 -
[345] - Quote
The craptor has always been a joke.
This shield resist bonus on an interceptor is the punchline.
You took away the one interesting bonus from a terrible ship and gave it literally the most useless possible bonus for its ship class and role.
Craptor 2.0 now even crappier |

Major Killz
La Fraternite
251
|
Posted - 2013.10.09 00:53:00 -
[346] - Quote
In a recent post I suggested these changes would turn Interceptors into 0.0 shuttles. I was not arguing against Immunity to warp disruption bubbles (not significant in combat/engagement). I WAS suggesting the Slasher, Condor, Executioner and Atron were comparable In COMBAT and TACKLING. The primary role of Interceptors.
So comments like "Interceptors will be untouchable. Yeah! Provided they don't participate in combat and attempt to tackling ANYTHING. Mind you. Interceptors can still be caught by insta locking setups.
I'd also like to remind those who seem to forget that ALL frigates will be capable of accelerating into and decelerating out of warp significantly. So unlike those who were singularly focused on turning Interceptors in to shuttles. I focused on how they performed in a engagement compared to tech 1 frigates and if they SOMEHOW wouldn't be caught by another micro warp driving Frigate 
No one I interact with that has sense believes these changes will increase their effectiveness in combat; with exceptions (Crow and Malediction). But avoiding engagements all together? Sure they'll be able to avoid allot! Again, I'm not focusing on what happens in warp but in an ACTUAL ENGAGEMENT NOT GETTING TO SAID ENGAGEMENT OR AVOIDING IT WHICH ANY TECH 1 FRIGATE CAN ALSO DO.
Note: I wonder why most players are not focused on the fact that groups of assault frigates may also benefit from the warp acceleration and deceleration changes v0v
Anyway.
Lets compare a Crow with a Condor after these changes. Both ships WILL STILL have similar effective hit-points with one damage control; have similar velocity and accelerating into and decelerating out of warp but Crow has greater base warp speed; damage output and application; Condor has more CPU and similar power grid; similar targeting range and the Condor has more scan resolution. Obviously pilots interaction with Condor's have been orbited and tracking disruptors or damped to death with missile. Sometimes both at the same time. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |

Major Killz
La Fraternite
251
|
Posted - 2013.10.09 01:06:00 -
[347] - Quote
What should have been done back when the assault frigates were changed was to combine Interceptors and assault frigates into the same class.
Removing assault frigates and just have Interceptors. One would be focused on fleets and the other in combat (assault frigates).
For example (new interceptor class):
- Caldari, Crow (Fleet) - Caldari, Hawk (Combat)
- Amarr, Malediction (Fleet) - Amarr, Vengeance (Combat)
- Minmatar, Stiletto (Fleet) - Minmatar, Jaguar (Combat)
- Gallente, Ares (Fleet) - Gallente, Ishkur (Combat)
Sh!t like this. There's already overlap anyways, so you might as well. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |

Akirei Scytale
Okami Syndicate
3336
|
Posted - 2013.10.09 01:35:00 -
[348] - Quote
Major Killz wrote:What should have been done back when the assault frigates were changed was to combine Interceptors and assault frigates into the same class.
Removing assault frigates and just have Interceptors. One would be focused on fleets and the other in combat (assault frigates).
For example (new interceptor class):
- Caldari, Crow (Fleet) - Caldari, Hawk (Combat)
- Amarr, Malediction (Fleet) - Amarr, Vengeance (Combat)
- Minmatar, Stiletto (Fleet) - Minmatar, Jaguar (Combat)
- Gallente, Ares (Fleet) - Gallente, Ishkur (Combat)
Sh!t like this. There's already overlap anyways, so you might as well.
Wat? Remove entire ships and roles just so you can brawl in a ship called an interceptor? Look, the combat inties have a role. It just isn't straight brawling like an AF. Theyre meamt to catch and murder other superlight ships (like bombers), kite and harass heavier frigates, and catch bigger ships. AFs are hoplites and inties are skirmishers - both have extremely effective tactical roles to play. Maybe if people stopped trying to do dumb things like stick blasters on a raptor they'd see just how much potential these ships have outside cyno deployment.
As for arguing these help power blocs more - come on people, don't be dense. Power blocs already have dozens of cyno alts wherever they need to go - thousands of members does that for you. The mobility helps roaming gangs more, giving them the option of bypassing hot systems and dropping deep behind enemy lines. The smaller yet organized alliances will benefit the most by far.
|

Major Killz
La Fraternite
251
|
Posted - 2013.10.09 02:57:00 -
[349] - Quote
Akirei Scytale wrote:Major Killz wrote:What should have been done back when the assault frigates were changed was to combine Interceptors and assault frigates into the same class.
Removing assault frigates and just have Interceptors. One would be focused on fleets and the other in combat (assault frigates).
For example (new interceptor class):
- Caldari, Crow (Fleet) - Caldari, Hawk (Combat)
- Amarr, Malediction (Fleet) - Amarr, Vengeance (Combat)
- Minmatar, Stiletto (Fleet) - Minmatar, Jaguar (Combat)
- Gallente, Ares (Fleet) - Gallente, Ishkur (Combat)
Sh!t like this. There's already overlap anyways, so you might as well. Wat? Remove entire ships and roles just so you can brawl in a ship called an interceptor? Look, the combat inties have a role. It just isn't straight brawling like an AF. Theyre meamt to catch and murder other superlight ships (like bombers), kite and harass heavier frigates, and catch bigger ships. AFs are hoplites and inties are skirmishers - both have extremely effective tactical roles to play. Maybe if people stopped trying to do dumb things like stick blasters on a raptor they'd see just how much potential these ships have outside cyno deployment. As for arguing these help power blocs more - come on people, don't be dense. Power blocs already have dozens of cyno alts wherever they need to go - thousands of members does that for you. The mobility helps roaming gangs more, giving them the option of bypassing hot systems and dropping deep behind enemy lines. The smaller yet organized alliances will benefit the most by far.
You're kind of dumb. In that specific post I was suggesting "combat interceptors" are not fulfilling their role; tech 1 frigates could perform as well as or better than "fleet Interceptors" and that Assault frigates currently do what "combat interceptors" WERE GOOD REALLY AT. Both Interceptors and Assault frigate have signature radius bonuses so there is overlap.
Which is why I suggested Assault frigates as a class be removed and merge with Interceptors. Keeping the "assault" role and the "fleet" role. Then I'd NERF the HELL OUT OF the Atron, Slasher, Executioner and Condor. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |

Funless Saisima
Strange Energy Gentlemen's Agreement
22
|
Posted - 2013.10.09 03:05:00 -
[350] - Quote
I was on the increase targeting range bandwagon. After playing with it for a bit, it's fine. The stat listed is for zero skills. With skills the slight increase in range makes it perfect. With boosts even better. |

Akirei Scytale
Okami Syndicate
3336
|
Posted - 2013.10.09 03:25:00 -
[351] - Quote
Major Killz wrote: You're kind of dumb. In that specific post I was suggesting "combat interceptors" are not fulfilling their role; tech 1 frigates could perform as well as or better than "fleet Interceptors" and that Assault frigates currently do what "combat interceptors" WERE GOOD REALLY AT. Both Interceptors and Assault frigate have signature radius bonuses so there is overlap.
Which is why I suggested Assault frigates as a class be removed and merge with Interceptors. Keeping the "assault" role and the "fleet" role. Then I'd NERF the HELL OUT OF the Atron, Slasher, Executioner and Condor.
Orly? Except AFs are painfully slow, while interceptors maintain extremely high base speed and agility. Those are very, very different roles.
Are you one of those morons who just sticks short range guns with short range ammo onto every ship he flies, slaps a web and scram on, and calls it a day? Because it takes about 1 second of consideration to see what those ships were designed for. |

Major Killz
La Fraternite
251
|
Posted - 2013.10.09 03:58:00 -
[352] - Quote
Akirei Scytale wrote:Major Killz wrote: You're kind of dumb. In that specific post I was suggesting "combat interceptors" are not fulfilling their role; tech 1 frigates could perform as well as or better than "fleet Interceptors" and that Assault frigates currently do what "combat interceptors" WERE GOOD REALLY AT. Both Interceptors and Assault frigate have signature radius bonuses so there is overlap.
Which is why I suggested Assault frigates as a class be removed and merge with Interceptors. Keeping the "assault" role and the "fleet" role. Then I'd NERF the HELL OUT OF the Atron, Slasher, Executioner and Condor.
Orly? Except AFs are painfully slow, while interceptors maintain extremely high base speed and agility. Those are very, very different roles. Are you one of those morons who just sticks short range guns with short range ammo onto every ship he flies, slaps a web and scram on, and calls it a day? Because it takes about 1 second of consideration to see what those ships were designed for.
Ha ha ha! I am one of those morons. Gf gf gf. Hmm. Consideration huh? Intercept means intercept so Interceptors? It's starting to make sense. Wonder what else can intercept. Fu*k it! I'm Going to go watch "Sons of Anarchy". - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |

Akirei Scytale
Okami Syndicate
3336
|
Posted - 2013.10.09 04:44:00 -
[353] - Quote
Major Killz wrote: Ha ha ha! I am one of those morons. Gf gf gf. Hmm. Consideration huh? Intercept means intercept so Interceptors? It's starting to make sense. Wonder what else can intercept. Fu*k it! I'm Going to go watch "Sons of Anarchy".
Low EHP, high base velocity, extremely high agility, high warp velocities and tackle bonuses, generally range bonuses, MWD bonuses and fast lock times. Gee, wonder what this ship is for?
Compare dto AFs, with low base velocities, high masses, huge damage bonuses, very heavy tanks, coupled with MWD bonuses. Gee, wonder if this ship is meant to be a brawler characterized by being hard to hit... |

Yur Ko
The Sith Syndicate REFORD
1
|
Posted - 2013.10.09 06:45:00 -
[354] - Quote
Of all the changes the only thing that worries me a lot is bubble immunity. Of course I understand that it makes scouting in a ceptor much more convenient but... it also makes bubbles useless as protection against gangs of interceptors that target mining ops or just any carebear activity. Essentially now to stop an interceptor gang you need an interceptor gang and a bunch of remote sebos to boot... As if nullified t3's are not enough.
I'd suggest to drop this idea entirely if you don't want to ruin null sec mining completely... But if you _really_really_ want to add it -- make it as an interceptor specific module that fits into mid slot and with decent pg/cpu requirement, so that you have to sacrifice a good chunk of agility/tank/tackle if you want to fly a gaymobile. |

Raimo
Genos Occidere HYDRA RELOADED
68
|
Posted - 2013.10.09 07:12:00 -
[355] - Quote
Mr Doctor wrote:Just a thought, how about making nulification an active highslot module that only ceptors can fit. Reason being that sometimes you want to get caught in a bubble. Make the cycletime 10-20secs and also its state as you enter warp dictates if you are caught or pass through (any mid warp changes dont matter)
This is a good idea. Chasing a target into a known bubbled gate would be a good example of *wanting* to get caught in bubbles. OTOH the immunity is otherwise very exciting, as are the warp speed changes (But why nerf Ranis HP :/ )
Oh, and it's nice that the lock ranges are getting slightly buffed, though they were not a big issue before either. |

Aesheera
Blacklight Recon Strictly Unprofessional
422
|
Posted - 2013.10.09 08:03:00 -
[356] - Quote
Looking forward to the changes.
One small point that I'd like to raise a question for is the lockrange: 22.5km is relatively short.
I was hoping to see 27.5km to be the lowest and the other 32.5km instead of 22.5/27.5.
All in all, this is really interesting. Primary since '07. GÖÑ
If It Bleeds, Kill It - II |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1505
|
Posted - 2013.10.09 08:16:00 -
[357] - Quote
Major Killz wrote:In a recent post I suggested these changes would turn Interceptors into 0.0 shuttles. I was not arguing against Immunity to warp disruption bubbles (not significant in combat/engagement). I WAS suggesting the Slasher, Condor, Executioner and Atron were comparable In COMBAT and TACKLING. The primary role of Interceptors. So comments like "Interceptors will be untouchable. Yeah! Provided they don't participate in combat and attempt to tackling ANYTHING. Mind you. Interceptors can still be caught by insta locking setups. I'd also like to remind those who seem to forget that ALL frigates will be capable of accelerating into and decelerating out of warp significantly. So unlike those who were singularly focused on turning Interceptors in to shuttles. I focused on how they performed in a engagement compared to tech 1 frigates and if they SOMEHOW wouldn't be caught by another micro warp driving Frigate  No one I interact with that has sense believes these changes will increase their effectiveness in combat; with exceptions (Crow and Malediction). But avoiding engagements all together? Sure they'll be able to avoid allot! Again, I'm not focusing on what happens in warp but in an ACTUAL ENGAGEMENT NOT GETTING TO SAID ENGAGEMENT OR AVOIDING IT WHICH ANY TECH 1 FRIGATE CAN ALSO DO. Note: I wonder why most players are not focused on the fact that groups of assault frigates may also benefit from the warp acceleration and deceleration changes v0v Anyway. Lets compare a Crow with a Condor after these changes. Both ships WILL STILL have similar effective hit-points with one damage control; have similar velocity and accelerating into and decelerating out of warp but Crow has greater base warp speed; damage output and application; Condor has more CPU and similar power grid; similar targeting range and the Condor has more scan resolution. Obviously pilots interaction with Condor's have been orbited and tracking disruptors or damped to death with missile. Sometimes both at the same time.
Why is instalocking even still a thing? Its so dumb.
Should be nerfed to ****.
BYDI recruitment closed-ish |

Randy Wray
Nova Ardour
70
|
Posted - 2013.10.09 08:20:00 -
[358] - Quote
Major Killz wrote:What should have been done back when the assault frigates were changed was to combine Interceptors and assault frigates into the same class.
Removing assault frigates and just have Interceptors. One would be focused on fleets and the other in combat (assault frigates).
For example (new interceptor class):
- Caldari, Crow (Fleet) - Caldari, Hawk (Combat)
- Amarr, Malediction (Fleet) - Amarr, Vengeance (Combat)
- Minmatar, Stiletto (Fleet) - Minmatar, Jaguar (Combat)
- Gallente, Ares (Fleet) - Gallente, Ishkur (Combat)
Sh!t like this. There's already overlap anyways, so you might as well.
Why not just do it like I suggested and make combat interceptors AF's that trade tank for more speed, will give a sense of scalability and greater selection by preference. Do you choose the tankier, slower ship or the faster, squishier ship?
Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @-áhttp://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec
twitch.tv/randywray |

Cassius Invictus
Thou shalt not kill
46
|
Posted - 2013.10.09 08:39:00 -
[359] - Quote
I just love crusader. It will be an awesome ship for hunting lone covert ops and bombers in WH.
Ps. With two heatsinks and 4 turrets it will have the same firepower as Retribution... thats not right... |

Unforgiven Storm
Eternity INC. Goonswarm Federation
828
|
Posted - 2013.10.09 09:05:00 -
[360] - Quote
I fly interceptor a lot and also die a lot in them. One thing that compensate the sacrifice a interceptor pilot sometimes do to tackle a ship for your mates to kill and die in the process is that sometimes we survive and the loot is yours to take.
Why can't I have my already small cargo space untouched so I can take my reward for catching that Tengu and hold it up to structure until someone put a second scrambler on him so I can get out, don't we interceptor pilots deserve to get a piece of the loot also?
Why did you nerf the cargo space? Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
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