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1. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Rattlesnake looked good until I saw it only has 50 bandwidth. WTF is this? Rattlesnake nerf? Useless all Grista ships are now. Huge nerf to dronebays. Nice damage and HP for the drones but can't use 5 drones and the drone bay was reduced by more t...
- by Alxea - at 2014.06.04 15:20:00
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2. Sticky:[Rubicon 1.1] EW Strength Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
CCP You all are always so funny with your nerfs. You feel like each time you boost something it must be nerfed too like a double edged sword. lol What is up with the nerf happyness? Seriously I been playing this game since 2007 and all I see is ne...
- by Alxea - at 2014.01.20 16:23:00
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3. Marauders and drones... - in Test Server Feedback [original thread]
TheFace Asano wrote: Nevyn Auscent wrote: With reference to the hull nerfs. Relooking at the T2 resists to make the hulls more viable outside Bastion would be a useful thing. These hulls should not be reliant on using Bastion to be effective...
- by Alxea - at 2013.10.13 13:27:00
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4. Command ship Old models new skin ??? disappointment - in Test Server Feedback [original thread]
The models should have been like this from the start as people been requesting for years that for example the myrm hull should have been used for the Eos. Been here since 2007 and I even wanted this to happen. Now I love having a T2 myrm.
- by Alxea - at 2013.10.08 23:28:00
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5. Rubicon Marauder web changes - in Test Server Feedback [original thread]
To be effective in pvp these ships need a web bonus otherwise they will just be tackled forever and not only that some ships can slow boat their way out and warp off. Dual webs with no bonus to slowing the target makes this ship useless. Not just ...
- by Alxea - at 2013.10.08 23:14:00
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6. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Bad idea to make the taranis even squishier since its already squishy to begin with. It didn't need a nerf, more like a boost.
- by Alxea - at 2013.10.08 22:29:00
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7. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
WHOOOOOH Hold it right there... give me back my Khronos WEB BONUS! I Fing hate these changes now. Completely killed the Khronos if it can't hit anything at close range!
- by Alxea - at 2013.10.08 21:17:00
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8. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I don't like things getting away from me so I don't like my web bonus being nerfed. Guess I'll just use 2 webs instead of one on my kronos now. >_> Everything else looks good. Make it like a mini dread. Perfect for gate camping and station c...
- by Alxea - at 2013.09.18 06:59:00
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9. What the hell where you thinking with the hacking minigame ??? - in Test Server Feedback [original thread]
Altrue wrote: Hi, We just made a C4 data site with our corporation. And on behalf of exploration frontier inc, I wish that the guy who had the brilliant idea to put this minigame in wormhole find that every piece of chocolate he owns has becom...
- by Alxea - at 2013.06.23 02:07:00
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10. Fix MWD + Cloak nonsense. We want pvp. - in Player Features and Ideas Discussion [original thread]
This is not a problem with a mwd cloak trick with ships that can't warp off. Only blockade runners are the types of transports that can almost insta warp while cloaked and don't need to use a mwd in lowsec to get away. Their align time is too fast...
- by Alxea - at 2013.04.15 01:00:00
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11. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Mara Rinn wrote: Two things, CCP Fozzie: Don't confuse "balanced" with "homogenous"
When are exhumers getting the PG and CPU needed to fit proper tanks?
Back in the Dungeons and Dragons days, one would often be granted items which ha...
- by Alxea - at 2013.04.15 00:42:00
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12. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: I'm going to throw this here since I have a feeling a lot of questions coming up will be along this line: Why nerf things when you could buff things instead? This is a question that comes up often in any thread where we a...
- by Alxea - at 2013.04.15 00:23:00
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13. Sticky:[Odyssey] Attack Battlecruiser balance pass - in Player Features and Ideas Discussion [original thread]
Major Killz wrote: Johnson Oramara wrote: Kagura Nikon wrote: 0wl wrote: Gah, still no Cruise Naga ... Disapointing. Peopel really come here with this kind of expectation? Wtf people? get a grasp of reality. Can someone actuall...
- by Alxea - at 2013.03.30 03:51:00
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14. Sticky:[Odyssey] Attack Battlecruiser balance pass - in Player Features and Ideas Discussion [original thread]
For the love of the gods do not remove a turret from any of them. Do not listen to these people who want turrets removed. They were designed to use 8 turrets. Looks funny when there is a missing turret slot on a 8 turret hardpointed ship physicall...
- by Alxea - at 2013.03.30 03:41:00
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15. FW: Ban Warp Core Stabs in Plexes - in Player Features and Ideas Discussion [original thread]
Takanuro wrote: Faction Warfare is for PVP, this is how CCP market it. Scenario: You see a Tristan on scan at a novice plex. You warp to said plex and activate the gate. You discover it's a valid war target, lock target, activate Scram or Dis...
- by Alxea - at 2013.03.30 03:01:00
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16. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: Alxea wrote: CCP Fozzie wrote: Serenety Steel wrote: If it aint broke, DON'T fix it! Way to nerf some more stuff, well done ccp.. These are broke, so we're fixing them. One does not simply use TE's for 5 year...
- by Alxea - at 2013.03.30 02:58:00
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17. Sticky:[Odyssey] Attack Battlecruiser balance pass - in Player Features and Ideas Discussion [original thread]
Jonas Sukarala wrote: decent changes but i think you can go further here. -remove a turret -buff tank to be better than combat cruisers as it seems odd a moa can outank a naga at least in HP anyway. And nerf the alpha on arties for christ sake...
- by Alxea - at 2013.03.30 02:47:00
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18. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Serenety Steel wrote: If it aint broke, DON'T fix it! Way to nerf some more stuff, well done ccp.. These are broke, so we're fixing them. One does not simply use TE's for 5 years unchanged and suddenly break them. ...
- by Alxea - at 2013.03.30 02:35:00
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19. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
More face to face battles yay! I hate when people kite... Grow some balls and fight within scram web range I say!
- by Alxea - at 2013.03.27 21:39:00
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20. The AAR is quite aweful - in Test Server Feedback [original thread]
Acac Sunflyier wrote: Okay I( was using the battleship AAR and it is NOT repairing 1350 ETF says your wrong, personal experience says your wrong, and now that they are on TQ they rep about 2x more on my legion vs a T2 rep. I have also tested ...
- by Alxea - at 2013.02.28 06:48:00
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