Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Acac Sunflyier
Burning Star L.L.C.
517
|
Posted - 2013.02.11 13:01:00 -
[1] - Quote
You'd be better off with a cap booster + 1 large rep over a large aar. Both use 450 cap/ However the aar uses paste while the large rep does not. The aar repairs 450 hp while the regular large rep 800.
Here's a side by side comparison
Large Armor Repairer Large Ancillary Armor Repairer
Rep Amount 800 450
Cap Used 400 400
Paste? Not Needed Needed
As you can see it's quite awful as is. Am I missing something as to why this is great? There just isn't anything intresting on the front page of the GD anymore. Yawn! |
Acac Sunflyier
Burning Star L.L.C.
517
|
Posted - 2013.02.11 13:02:00 -
[2] - Quote
Wow, okay so the forums doesn't utilize formatting very well There just isn't anything intresting on the front page of the GD anymore. Yawn! |
Temuken Radzu
Bendebeukers Green Rhino
30
|
Posted - 2013.02.11 14:09:00 -
[3] - Quote
Its repair rate triples when using nanite paste, so instead of 450 armor repaired from a large aar you get 1350 armor repaired in a single cycle. However only when you run out of nanite paste it repairs 450 hitpoints. |
Acac Sunflyier
Burning Star L.L.C.
517
|
Posted - 2013.02.11 14:41:00 -
[4] - Quote
Temuken Radzu wrote:Its repair rate triples when using nanite paste, so instead of 450 armor repaired from a large aar you get 1350 armor repaired in a single cycle. However only when you run out of nanite paste it repairs 450 hitpoints.
When i've been using it with paste, i've been watching my armor and the math adds up to 450 also it as an auto reload problem. ALSO, when it runs out of paste it instantly stops to reload. There just isn't anything intresting on the front page of the GD anymore. Yawn! |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
549
|
Posted - 2013.02.11 15:46:00 -
[5] - Quote
Acac Sunflyier wrote:Temuken Radzu wrote:Its repair rate triples when using nanite paste, so instead of 450 armor repaired from a large aar you get 1350 armor repaired in a single cycle. However only when you run out of nanite paste it repairs 450 hitpoints. When i've been using it with paste, i've been watching my armor and the math adds up to 450 also it as an auto reload problem. ALSO, when it runs out of paste it instantly stops to reload.
You can turn autoreload off.
And and AAR reps 225% more then a t1 repper i think.. According to my EFT it works great.
Might be bugged though? |
Vincent Athena
V.I.C.E.
1592
|
Posted - 2013.02.12 14:12:00 -
[6] - Quote
Is another advantage that it frees up a mid slot? http://vincentoneve.wordpress.com/ |
Aglais
Deep Core Mining Inc. Caldari State
184
|
Posted - 2013.02.12 17:21:00 -
[7] - Quote
Vincent Athena wrote:Is another advantage that it frees up a mid slot?
No; I've been neuted in an AAR Brutix and the AAR promptly failed to cycle once capacitor was down.
Not very helpful, in my opinion, does not address one of the big problems with active tanking. |
Tubrug1
Brave Newbies Inc.
105
|
Posted - 2013.02.12 18:14:00 -
[8] - Quote
Acac Sunflyier wrote:Temuken Radzu wrote:Its repair rate triples when using nanite paste, so instead of 450 armor repaired from a large aar you get 1350 armor repaired in a single cycle. However only when you run out of nanite paste it repairs 450 hitpoints. When i've been using it with paste, i've been watching my armor and the math adds up to 450 also it as an auto reload problem. ALSO, when it runs out of paste it instantly stops to reload.
This is quite simply a lie; learn to do maths. In need of another generic blog to follow? Try this one www.tubrug1.blogspot.com |
Altrue
Exploration Frontier inc
319
|
Posted - 2013.02.12 19:58:00 -
[9] - Quote
So, the main problem with the ASB is that you can't fill your cargo at will as you're quickly limited in terms of cargo space. This is not the case with nanites, and if I understand well you would ALSO have no capacitor cost ? Seriously ?
This is disgusting enough to see that armor tanking is getting a boost while it's the most commonly used tanking style for most alliances, to see that there is no Shield resistance shifter planned while armor is getting it's ASB... So please, before complaining about a module that probably won't be released in retribution 1.1, consider how other tanking mechanisms are working. G££ <= Me |
Acac Sunflyier
Burning Star L.L.C.
517
|
Posted - 2013.02.12 22:19:00 -
[10] - Quote
Altrue wrote:So, the main problem with the ASB is that you can't fill your cargo at will as you're quickly limited in terms of cargo space. This is not the case with nanites, and if I understand well you would ALSO have no capacitor cost ? Seriously ?
This is disgusting enough to see that armor tanking is getting a boost while it's the most commonly used tanking style for most alliances, to see that there is no Shield resistance shifter planned while armor is getting it's ASB... So please, before complaining about a module that probably won't be released in retribution 1.1, consider how other tanking mechanisms are working.
It costs cap to run There just isn't anything intresting on the front page of the GD anymore. Yawn! |
|
Gosti Kahanid
Farstriders Apocalypse Now.
11
|
Posted - 2013.02.14 11:24:00 -
[11] - Quote
The ASB is like a combination of a CapBooster and a ShieldBooster. If it runs out of Charges, it loses the Effekt of one Module, in this Case the CapBooster, and needs Energy, even more than a normal ShieldBooster The AAR is like a combination of two ArmorRepairs. If it runs out of Charges, it loses the Effekt of one Module, in this Case the second Repair, and repairs even less.
The whole reason for a AAR is that you have two Modules combined in one, as long as it is charged. Run out of Charges, you lose the advantage and even get a drawback |
0racle
Galactic Rangers R O G U E
10
|
Posted - 2013.02.16 21:51:00 -
[12] - Quote
Hey, here's a mad suggestion. Remove ASB and AAR. Tank balance FIXED. |
Arronicus
Brave Newbies Inc.
197
|
Posted - 2013.02.17 09:25:00 -
[13] - Quote
Indeed, the module is pretty fail. ASB shield tank, get neuted? No problem. AAR Armor tank, get neuted? Tank shuts off. I can understand there being differences between the modules, but who decided that this was the right call? |
Lashenadeeka
Science and Trade Institute Caldari State
11
|
Posted - 2013.02.17 15:37:00 -
[14] - Quote
http://i.imgur.com/RoF5Aj4.jpg
Medium ones are a bit underpowered, but smalls are gonna be really nice with auto-reload off.
Amusingly, lower skills get you more use from these modules, as does not having ganglinks. Both of these things increase cycle time and make AAR better compared to AR. Stealth ganglink nerf ftw? |
Xeno Foom
State War Academy Caldari State
0
|
Posted - 2013.02.17 23:48:00 -
[15] - Quote
is it just me or the patch goes live tomorrow and the AAR's are still not seeded on Sisi for testing?
Ive been logging on sisi almost every day to to try out one of these new thingys for the last 2 weeks and cant find them anywhere ever!
I know I'm missing something ...can someone enlighten me? |
Alxea
Blood RaiderZ.
116
|
Posted - 2013.02.19 10:35:00 -
[16] - Quote
Acac Sunflyier wrote:Temuken Radzu wrote:Its repair rate triples when using nanite paste, so instead of 450 armor repaired from a large aar you get 1350 armor repaired in a single cycle. However only when you run out of nanite paste it repairs 450 hitpoints. When i've been using it with paste, i've been watching my armor and the math adds up to 450 also it as an auto reload problem. ALSO, when it runs out of paste it instantly stops to reload.
I have tested this and AAR's run great. Your wrong and the guy you quoted is right because the boost with nanite paste doesn't register in the fitting window but it boosts pretty well. On sisi I have survived enough battles with it to know how to effectively kill things with it. I am going to enjoy using it in pvp. I love armor taking. ASB's are still not bad too. You just have to know how to effectively use both platforms. I have had a lot of fun with AAR's on sisi. |
Alxea
Blood RaiderZ.
116
|
Posted - 2013.02.19 10:36:00 -
[17] - Quote
Xeno Foom wrote:is it just me or the patch goes live tomorrow and the AAR's are still not seeded on Sisi for testing?
Ive been logging on sisi almost every day to to try out one of these new thingys for the last 2 weeks and cant find them anywhere ever!
I know I'm missing something ...can someone enlighten me? They are there your just looking in the wrong places. I have tested them for a bit. They are great. |
ElQuirko
Jester Syndicate WHY so Seri0Us
1032
|
Posted - 2013.02.19 13:01:00 -
[18] - Quote
Alxea wrote:They are there your just looking in the wrong places. I have tested them for a bit. They are great.
Confirming that they are there, denying that they are great. CISPA - Readin' your secret corptheft mails since 2012 |
Acac Sunflyier
Burning Star L.L.C.
517
|
Posted - 2013.02.19 14:47:00 -
[19] - Quote
Okay I( was using the battleship AAR and it is NOT repairing 1350 There just isn't anything intresting on the front page of the GD anymore. Yawn! |
Alxea
Blood RaiderZ. The Interstellar Trade n Terror Alliance
116
|
Posted - 2013.02.28 06:48:00 -
[20] - Quote
Acac Sunflyier wrote:Okay I( was using the battleship AAR and it is NOT repairing 1350 ETF says your wrong, personal experience says your wrong, and now that they are on TQ they rep about 2x more on my legion vs a T2 rep. I have also tested this on my hyperion and it is about as good as 2 T2 reps with the bonus. My hype is a dual cap injected cap stable tripple rep hyperion. 2x Large T2 reps, 1x Large AAR. I have maxed out skills btw. |
|
Morgan North
The Wild Bunch Electus Matari
109
|
Posted - 2013.02.28 08:54:00 -
[21] - Quote
Lashenadeeka wrote:http://i.imgur.com/RoF5Aj4.jpg
Medium ones are a bit underpowered, but smalls are gonna be really nice with auto-reload off.
Amusingly, lower skills get you more use from these modules, as does not having ganglinks. Both of these things increase cycle time and make AAR better compared to AR. Stealth ganglink nerf ftw?
That chart looks nice and I'd love to read it, can you provide for better differentiation between the name labels? I can see what the MAAR is, but i don't understand AR 1, 2, A, and NAR? Named? So you say that using a named armour rep + MAAR is the best choice of T2 MAR + MAAR? |
Lashenadeeka
Science and Trade Institute Caldari State
23
|
Posted - 2013.02.28 15:19:00 -
[22] - Quote
Morgan North wrote:Lashenadeeka wrote:http://i.imgur.com/RoF5Aj4.jpg
Medium ones are a bit underpowered, but smalls are gonna be really nice with auto-reload off.
Amusingly, lower skills get you more use from these modules, as does not having ganglinks. Both of these things increase cycle time and make AAR better compared to AR. Stealth ganglink nerf ftw? That chart looks nice and I'd love to read it, can you provide for better differentiation between the name labels? I can see what the MAAR is, but i don't understand AR 1, 2, A, and NAR? Named? So you say that using a named armour rep + MAAR is the best choice of T2 MAR + MAAR?
NAR = Non Auto Reload AR = Auto Reload
AR1 = T1 rep AR2 = T2 rep ARA = A-type rep
so a NAR-MAAR is a Non Auto Reload Medium Ancillary Armor Repairer |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |