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Thread Statistics | Show CCP posts - 14 post(s) |

Sabine Vynneve
0.0 POWERBLOCK Confederation of xXPIZZAXx
4
|
Posted - 2013.10.15 13:25:00 -
[451] - Quote
Fozzie, do you understand that this is still too little lock range to not need to waste your fitting to even be able to lock as far as you can point... |

Jayne Fillon
Sanctuary of Shadows Axiomatic Dominion
122
|
Posted - 2013.10.15 13:29:00 -
[452] - Quote
Sabine Vynneve wrote:Fozzie, do you understand that this is still too little lock range to not need to waste your fitting to even be able to lock as far as you can point...
Some people will never be happy. Personally, I'm rather thrilled at the extra 4 (!) kilometers of lock range on the malediction.
Good changes, Fozzie. Can't shoot blues if you don't have any. Long Live NPSI. |

Kaeda Maxwell
Calamitous-Intent
206
|
Posted - 2013.10.15 13:31:00 -
[453] - Quote
CCP Fozzie wrote:Quick update with some tweaks that should be in the next SISI build:
Malediction: 3 (+2) turrets (back to the old number of turrets for drone shooting)
<3
Have my babies, please?
|

Helicity Boson
Immortalis Inc. Shadow Cartel
597
|
Posted - 2013.10.15 13:32:00 -
[454] - Quote
Related sidenote:
Warp speed rigs penalize armor tanks which only affects a subset of inties.
Possible solutions: Sig radius, cargo space, fittings could be penalized instead to allow a level playing field. |
|

CCP Fozzie
C C P C C P Alliance
7813

|
Posted - 2013.10.15 13:33:00 -
[455] - Quote
Sabine Vynneve wrote:Fozzie, do you understand that this is still too little lock range to not need to waste your fitting to even be able to lock as far as you can point...
The numbers listed in these threads are before skills apply. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Zloco Crendraven
BALKAN EXPRESS
441
|
Posted - 2013.10.15 13:33:00 -
[456] - Quote
Sabine Vynneve wrote:Fozzie, do you understand that this is still too little lock range to not need to waste your fitting to even be able to lock as far as you can point...
it is exactly what is needed. If u want to point from 50km than u dump your fit. Can't do everything at once. BALEX is recruiting -----> tinyurl.com/oscmmlv |

BAJRAN BALI
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
21
|
Posted - 2013.10.15 13:33:00 -
[457] - Quote
These are wonderful tweaks. Maybe I won't need to fit that sebo anymore... I'm sure I'll find something useful to fill those mids. |
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CCP Fozzie
C C P C C P Alliance
7813

|
Posted - 2013.10.15 13:34:00 -
[458] - Quote
Helicity Boson wrote:Related sidenote:
Warp speed rigs penalize armor tanks which only affects a subset of inties.
Possible solutions: Sig radius, cargo space, fittings could be penalized instead to allow a level playing field.
It's something we're thinking about yes, although I'm not really sure warp speed rigs will be such a good choice that it's a big disadvantage for the armor inties. We definitely will be keeping the option of changing this open and at the top of our minds. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1528
|
Posted - 2013.10.15 13:35:00 -
[459] - Quote
CCP Fozzie wrote:Quick update with some tweaks that should be in the next SISI build:
Malediction: 3 (+2) turrets (back to the old number of turrets for drone shooting) Lock range: 31.5km (+4)
Ares: Lock range: 30.5km (+3)
Stiletto: Lock range: 29.5km (+2) Scan res: 970 (+45)
The OP is updated with the latest numbers.
o.o
Ares still can't fit anything..
Fittings in general are extremely inconsistent between inties. BYDI recruitment closed-ish |

Helicity Boson
Immortalis Inc. Shadow Cartel
597
|
Posted - 2013.10.15 13:40:00 -
[460] - Quote
CCP Fozzie wrote:Helicity Boson wrote:Related sidenote:
Warp speed rigs penalize armor tanks which only affects a subset of inties.
Possible solutions: Sig radius, cargo space, fittings could be penalized instead to allow a level playing field. It's something we're thinking about yes, although I'm not really sure warp speed rigs will be such a good choice that it's a big disadvantage for the armor inties. We definitely will be keeping the option of changing this open and at the top of our minds.
Yeah, honestly I don't think THAT many people will elect to use the rigs either, but just for the sake of fairness/consistency it'd be nice :) |

BAJRAN BALI
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
21
|
Posted - 2013.10.15 13:40:00 -
[461] - Quote
CCP Fozzie wrote:Helicity Boson wrote:Related sidenote:
Warp speed rigs penalize armor tanks which only affects a subset of inties.
Possible solutions: Sig radius, cargo space, fittings could be penalized instead to allow a level playing field. It's something we're thinking about yes, although I'm not really sure warp speed rigs will be such a good choice that it's a big disadvantage for the armor inties. We definitely will be keeping the option of changing this open and at the top of our minds.
I think keeping with the armor tank is a good idea. Most players don't even tank their interceptors... With exception of course for solo. It stands to reason that you should shed weight to warp faster. That means shed armor or structure. I'll take the armor loss any day for that over structure in an inti. Adding a sig radius penalty to it is just silly... That is how an inti tanks. |

Capqu
Love Squad
348
|
Posted - 2013.10.15 13:48:00 -
[462] - Quote
CCP Fozzie wrote:Quick update with some tweaks that should be in the next SISI build:
Malediction: 3 (+2) turrets (back to the old number of turrets for drone shooting) Lock range: 31.5km (+4)
Ares: Lock range: 30.5km (+3)
Stiletto: Lock range: 29.5km (+2) Scan res: 970 (+45)
The OP is updated with the latest numbers.
cool, enough so that all the interceptors are on par at least, and the turrets back on the malediction are great
good tweaks, still gonna fit one ionic but that's a personal choice now rather than mandatory. thanks for the update
Garviel Tarrant wrote:o.o
Ares still can't fit anything..
Fittings in general are extremely inconsistent between inties.
Edit: How about some useful rigs that penalize shield tanking? That would seem fair and balanced..
ares is by far the best ceptor if you only want a longpoint (fleet warfare) it does crazy dps [drones] for a tackle ceptor, while having the highest ehp:speed. "useful rigs that penalize shield tanking" are you serious? have you actually ever flown an interceptor? let me help you http://eve-central.com/home/quicklook.html?typeid=31274 -10% shields, the only rigs anyone flying ceptors has fit for the past 10 years
Helicity Boson wrote:Related sidenote:
Warp speed rigs penalize armor tanks which only affects a subset of inties.
Possible solutions: Sig radius, cargo space, fittings could be penalized instead to allow a level playing field.
as above, ionics penalize shield fits. drawbacks exist for a reason http://pizza.eve-kill.net |

Mya Frost
Caldari Provisions Caldari State
0
|
Posted - 2013.10.15 13:49:00 -
[463] - Quote
Looking at the numbers quickly, lock range only seems to become an issue when you use faction Disruptors w/ Inties V. Sacrificing a rig or low slot doesn't seem to much to ask for the increased capability you gain. Fitting choices should be meaningful. Being able to fit everything you want without compromise isn't interesting. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
803
|
Posted - 2013.10.15 14:00:00 -
[464] - Quote
Helicity Boson wrote:Yeah, honestly I don't think THAT many people will elect to use the rigs either, but just for the sake of fairness/consistency it'd be nice :) Small rigs on the whole needs special considerations and the extra Dev effort that follows. Gameplay considerations and wanted/avoided performance and attributes change drastically the second you enter a hull using small rigs, yet they are essentially carbon copies of the other sizes, completely ignoring the aspects that make light hulls light.
Wishful thinking: Would be pretty awesome if T2 frigates (or all T2 for that matter) were intentionally powerful (read: borderline), but left "a bit short" when it comes to realising that potential and then having rigs that could make one or the other facet shine like nothing else around. |

Capqu
Love Squad
348
|
Posted - 2013.10.15 14:02:00 -
[465] - Quote
one thing that would be cool for ceptors is to get the 3rd rig slot
ceptors on the whole lack customizability (plus have a really low slot count) and rigs are really powerful slots for them, maybe something to consider http://pizza.eve-kill.net |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1530
|
Posted - 2013.10.15 14:08:00 -
[466] - Quote
Capqu wrote:Garviel Tarrant wrote:o.o
Ares still can't fit anything..
Fittings in general are extremely inconsistent between inties.
Edit: How about some useful rigs that penalize shield tanking? That would seem fair and balanced.. ares is by far the best ceptor if you only want a longpoint (fleet warfare) it does crazy dps [drones] for a tackle ceptor, while having the highest ehp:speed. "useful rigs that penalize shield tanking" are you serious? have you actually ever flown an interceptor? let me help you http://eve-central.com/home/quicklook.html?typeid=31274 -10% shields, the only rigs anyone flying ceptors has fit for the past 10 years
Yea i meant in general actually not just for inties.
Also the ares really is not the best ceptor for anything. But yes you can sort of make it "work" if you are willing to not fit anything in your highs and only fit a point..... BYDI recruitment closed-ish |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
412
|
Posted - 2013.10.15 14:22:00 -
[467] - Quote
Capqu wrote:ares is by far the best ceptor if you only want a longpoint (fleet warfare) it does crazy dps [drones] for a tackle ceptor, while having the highest ehp:speed. "useful rigs that penalize shield tanking" are you serious? have you actually ever flown an interceptor? let me help you http://eve-central.com/home/quicklook.html?typeid=31274 -10% shields, the only rigs anyone flying ceptors has fit for the past 10 years
Is that dps against drones? I was hoping they'd give it 25 bandwidth, but I keep checking and it's always 0. Btw, not all interceptors are long point interceptors (just most of them). |

Harvey James
Deep Core Mining Inc. Caldari State
545
|
Posted - 2013.10.15 14:28:00 -
[468] - Quote
CCP Fozzie wrote:Helicity Boson wrote:Related sidenote:
Warp speed rigs penalize armor tanks which only affects a subset of inties.
Possible solutions: Sig radius, cargo space, fittings could be penalized instead to allow a level playing field. It's something we're thinking about yes, although I'm not really sure warp speed rigs will be such a good choice that it's a big disadvantage for the armor inties. We definitely will be keeping the option of changing this open and at the top of our minds.
well the astronautic rigs in general like the engine housing or auxiliary thrusters would be useful for armour inties/frigs and penalising cargo bay fits in with overdrive injectors the only viable option for armour frigs as nano's kill tank along with the rigs ..... needs to be done Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Bubanni
ElitistOps Pandemic Legion
783
|
Posted - 2013.10.15 16:58:00 -
[469] - Quote
Well the lock range is getting there... Sad that you only wanted to give 4km to the stiletto... But oh well, you seem to stand your ground on not making them greater at their role of tackle without having to put on lock range modifers... Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Randy Wray
Nova Ardour Dixie Normus.
79
|
Posted - 2013.10.15 17:02:00 -
[470] - Quote
Quote:Tormentor Base targeting range w/ no skills: 40km Merlin Base targeting range w/ no skills: 50km Tristan Base targeting range w/ no skills: 40km These ships have completely ridiculous base targeting stats for a frigate. The only one that can utilize it in some way is the tristan, which makes it super powerfull for a t1 frigate. Tormentor? You supposed to plink 30 dps at people from 40km with radio beam lasers or what?
These frigates have extreme targeting range without even being to utilize it for much, I don't see the issue with giving interceptors proper targeting range. Is it to balance them with EAFs? If the shorter targeting range is there so that there will be a certain gap between them and EAFs I understand, but I still think it's a bit too much. The new EAFs aren't going to be in need of any help anyway, dat 50km web linked hyena. Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @-áhttp://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec
twitch.tv/randywray |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
416
|
Posted - 2013.10.15 17:25:00 -
[471] - Quote
Randy Wray wrote:Quote:Tormentor Base targeting range w/ no skills: 40km Merlin Base targeting range w/ no skills: 50km Tristan Base targeting range w/ no skills: 40km These ships have completely ridiculous base targeting stats for a frigate. The only one that can utilize it in some way is the tristan, which makes it super powerfull for a t1 frigate. Tormentor? You supposed to plink 30 dps at people from 40km with radio beam lasers or what? These frigates have extreme targeting range without even being to utilize it for much, I don't see the issue with giving interceptors proper targeting range. Is it to balance them with EAFs? If the shorter targeting range is there so that there will be a certain gap between them and EAFs I understand, but I still think it's a bit too much. The new EAFs aren't going to be in need of any help anyway, dat 50km web linked hyena.
Kestrel. Also, lol @ tristan being overpowered. Drones do 0 dps to targets that aren't triple webbed and painted and afk. |

Randy Wray
Nova Ardour Dixie Normus.
79
|
Posted - 2013.10.15 17:27:00 -
[472] - Quote
TrouserDeagle wrote:Randy Wray wrote:Quote:Tormentor Base targeting range w/ no skills: 40km Merlin Base targeting range w/ no skills: 50km Tristan Base targeting range w/ no skills: 40km These ships have completely ridiculous base targeting stats for a frigate. The only one that can utilize it in some way is the tristan, which makes it super powerfull for a t1 frigate. Tormentor? You supposed to plink 30 dps at people from 40km with radio beam lasers or what? These frigates have extreme targeting range without even being to utilize it for much, I don't see the issue with giving interceptors proper targeting range. Is it to balance them with EAFs? If the shorter targeting range is there so that there will be a certain gap between them and EAFs I understand, but I still think it's a bit too much. The new EAFs aren't going to be in need of any help anyway, dat 50km web linked hyena. Kestrel. Also, lol @ tristan being overpowered. Drones do 0 dps to targets that aren't triple webbed and painted and afk.
Quote:10% bonus to Drone tracking and hitpoints
In my latest video I killed a manticore 40km away with my tristan orbiting a tackled loki. Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @-áhttp://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec
twitch.tv/randywray |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
416
|
Posted - 2013.10.15 17:48:00 -
[473] - Quote
Randy Wray wrote:TrouserDeagle wrote:Randy Wray wrote:Quote:Tormentor Base targeting range w/ no skills: 40km Merlin Base targeting range w/ no skills: 50km Tristan Base targeting range w/ no skills: 40km These ships have completely ridiculous base targeting stats for a frigate. The only one that can utilize it in some way is the tristan, which makes it super powerfull for a t1 frigate. Tormentor? You supposed to plink 30 dps at people from 40km with radio beam lasers or what? These frigates have extreme targeting range without even being to utilize it for much, I don't see the issue with giving interceptors proper targeting range. Is it to balance them with EAFs? If the shorter targeting range is there so that there will be a certain gap between them and EAFs I understand, but I still think it's a bit too much. The new EAFs aren't going to be in need of any help anyway, dat 50km web linked hyena. Kestrel. Also, lol @ tristan being overpowered. Drones do 0 dps to targets that aren't triple webbed and painted and afk. Quote:10% bonus to Drone tracking and hitpoints In my latest video I killed a manticore 40km away with my tristan orbiting a tackled loki.
I have fraps of myself killing idiots too. |

Naomi Anthar
144
|
Posted - 2013.10.15 19:02:00 -
[474] - Quote
Ahahahahahah ... ok Fozzie you got me there.
So you buff 2 best interceptors even more - malediction and Stilleto. And left garbage Claw and Crusader just like that .
Ok props to you ... i would never even think someone with your position could troll that hard. You are pro troll. Mad Respect.
Cba to post here anymore. Nerf claw and crusader - obviously toooooooooooooooo stronk. |

Vaju Enki
Secular Wisdom
986
|
Posted - 2013.10.16 10:43:00 -
[475] - Quote
Very good. The Tears Must Flow |

Devlin Shardo
Gallivanting Travel Company Rebel Alliance of New Eden
9
|
Posted - 2013.10.16 18:27:00 -
[476] - Quote
Immunity to non-targeted interdiction
this i don't like. Its Hurting a large player base, sure the Warp acceleration is fine, but to give interceptors that low warp time together with Immunity to non-targeted interdiction. Thats just wrong. |

Ranamar
Valkyries of Night Of Sound Mind
25
|
Posted - 2013.10.16 23:35:00 -
[477] - Quote
Garviel Tarrant wrote:Edit: How about some useful rigs that penalize shield tanking? That would seem fair and balanced..
Electronic Superiority rigs (lock range, scan res, ewar range and strength) penalize shields. They're not used as much as polycarb/thrusters/nozzles, but they're used more than the warp speed ones. |

Teth Razor
Chicks on Speed
15
|
Posted - 2013.10.17 02:35:00 -
[478] - Quote
Devlin Shardo wrote:Immunity to non-targeted interdiction
this i don't like. Its Hurting a large player base, sure the Warp acceleration is fine, but to give interceptors that low warp time together with Immunity to non-targeted interdiction. Thats just wrong.
Sadly Foozie seems to be ignoring those of us who are against nullified interceptors. I thought we might get a response at least saying something like, they see some of us are upset about it and that they are looking in to it further. But I guess not.
Load of **** if you ask me! |

Fey Mallorie Nicnevyn
Red Federation RvB - RED Federation
0
|
Posted - 2013.10.17 08:54:00 -
[479] - Quote
I would imagine he has a remit that he has to stay within. Also, we don't really know what the 'big plan' is, and it may be that there is a greater purpose to these changes that we are unaware of...
Whether we agree with the changes or not though, I think some of the Fozzie-bashing that occurring in this thread is uncalled for, and given the variance in the opinions here, he's pretty much in a no-win situation already. |

KIller Wabbit
The Scope Gallente Federation
449
|
Posted - 2013.10.17 09:14:00 -
[480] - Quote
Faster and immune to bubbles - why in the heck did you buff 0.0 mins if you were going to do this? Watching all my miners head back to HiSec...
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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