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Thread Statistics | Show CCP posts - 14 post(s) |

Teledhil Audeles
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.10.02 20:09:00 -
[91] - Quote
What about other ships used as interceptors like the Dramiel? Any plans on giving those ships the same bubble inmunity? |

IrJosy
Club 1621 Goonswarm Federation
68
|
Posted - 2013.10.02 20:14:00 -
[92] - Quote
Is there a reason gallente, the drone race are getting missiles as an optional weapon system instead of drones?
Nullified interceptors, nullified cruisers, covert cloaks on everything, depots, nerfing RSB's, nerfing HIC's (and then buffing them back), new cloaky SOE ships, nerfing remote sensor boosters, and more. We get it. CCP has a hard on for cloaky black ops stuff.
Do interceptors really need bubble immunity though? At 5k m/s they can fly through a 20km bubble in 4 seconds or more typically half of a 20km bubble in 2 seconds to get to a gate. With bonuses and snake implants that just gets reduced. Do interceptors really need the bubble immunity to catch ships they are chasing after the warp speed acceleration changes?
All of these changes just make it harder and harder and harder to kill gankers. How about some new ways to stop null sec gankers for once? A deployable web bubble or a deployable anti-cloak bubble would go miles for gate camps. As it stands now just about anything can get through any gate camp that isn't cowwarrior. I avoided 15 TEST in a dinky throw away vagabond with an improved cloak. At a certain point you need to give some equal tools to the counter-black ops people. |

Gabriel Darkefyre
Gradient Electus Matari
148
|
Posted - 2013.10.02 20:19:00 -
[93] - Quote
So, About that Lock Range, really needs to be Higher, especially for the Fleet Interceptors.
The Bubble Immunity is out of place. That should really be on the Interdictor class instead. Give the Nullsec only bonus to a Class of ships specifically designed to work in Nullsec.
Instead, give it a focussed bonus based around it's role as a fast tackler that's useful no matter where you are. It's meant to lock targets fast and stop them getting away. How about a Web Strength Bonus to stop a Target just burning back to the gate? Or a 100% Bonus to Warp Scramble Strength (So Warp Disruptors would give 2 Points of Warp Disruption while Warp Scramblers would give 4 Points, but only when fitted to an Interceptor) |

NinjaStyle
hirr RAZOR Alliance
31
|
Posted - 2013.10.02 20:24:00 -
[94] - Quote
lower ehp is okay but since Dominix Garde II's can no track fully orbiting INTERCEPTORS maybe you should give Intys some more Speed and lock range so they can actually AVOID getting instantly killed??????????? you actually made some of these slower? WHY?! they die SO EASILY because its allmost IMPOSSIBLE to avoid dmg now!
overall 'ok' had hoped for better but I guess this is slightly better than they where in a few ways...? |

Thorvik
Minmatar Ship Construction Services Ushra'Khan
88
|
Posted - 2013.10.02 20:34:00 -
[95] - Quote
Desert Ice78 wrote:I'm still asking the question CCP Fozzie, and you are still dodging it: what the hell are nul-sec miners meant to do now?
0.0 miners should always have a combat squadron either roaming in nearby systems to come and help or you should have a couple of combat ships killing rats in belts in system so that they can come to your aid if necessary. Besides, It's just the intys that are immune to bubbles. The rest of the fleet that they are scouting for still have to travel through the bubble. |

Akturous
Van Diemen's Demise Northern Coalition.
227
|
Posted - 2013.10.02 20:49:00 -
[96] - Quote
Seriously, split weapons? Again? You specifically said you were moving away from that unless you can get the full benefit of either ala Scythe fleet issue.
I mean come on ffs. If you ruin the Enyo I will be forced to biomass (try to hold your cheers). There's nothing wrong with having two hybrid boats in the same class, perhaps make the Ares a drone boat?
Gallente use hybrids and drones, not god damn missiles. People who train Gallente usually don't train missiles, if you follow through with ruining the Roden ships with some missile BS, you'll have to train 3 weapon systems to fly Gallente and they'll be as annoying as Minmatar. Vote Item Heck One for CSM8 |

Capqu
Love Squad
301
|
Posted - 2013.10.02 21:00:00 -
[97] - Quote
Akturous wrote:Seriously, split weapons? Again? You specifically said you were moving away from that unless you can get the full benefit of either ala Scythe fleet issue.
I mean come on ffs. If you ruin the Enyo I will be forced to biomass (try to hold your cheers). There's nothing wrong with having two hybrid boats in the same class, perhaps make the Ares a drone boat?
Gallente use hybrids and drones, not god damn missiles. People who train Gallente usually don't train missiles, if you follow through with ruining the Roden ships with some missile BS, you'll have to train 3 weapon systems to fly Gallente and they'll be as annoying as Minmatar.
if you look very closely you'll notice the ares has a double bonus to both guns and missiles
it's gonna take you a lot of concentration to spot it though, i can tell http://pizza.eve-kill.net |

Harvey James
Deep Core Mining Inc. Caldari State
522
|
Posted - 2013.10.02 21:04:00 -
[98] - Quote
Akturous wrote:Seriously, split weapons? Again? You specifically said you were moving away from that unless you can get the full benefit of either ala Scythe fleet issue.
I mean come on ffs. If you ruin the Enyo I will be forced to biomass (try to hold your cheers). There's nothing wrong with having two hybrid boats in the same class, perhaps make the Ares a drone boat?
Gallente use hybrids and drones, not god damn missiles. People who train Gallente usually don't train missiles, if you follow through with ruining the Roden ships with some missile BS, you'll have to train 3 weapon systems to fly Gallente and they'll be as annoying as Minmatar.
well Roden are meant to be exclusively missiles now!!! they are proposing to add hybrids alongside missiles (that they should have but they screwed up that part) a la scythe fleet issue but with blasters instead of projectiles.. but this is more versatile instead of specialisation which is the point of T2 and by extension manufacturers.
Enyo will become duvolle labs which is blasters as mentioned in OP. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Phaade
Debitum Naturae C0VEN
106
|
Posted - 2013.10.02 21:18:00 -
[99] - Quote
Why does the Crusader still have 2 mid slots?
The changes are great, overall, but lasers can't track ANYTHING without a web.
Like when an Atron got under my AB Navy Slicer's guns................... |

Amera Khan
Southern Cross Incorporated Flying Dangerous
5
|
Posted - 2013.10.02 21:23:00 -
[100] - Quote
Lock range needs to be higher . It is the main problem with ceptors you need to devote too many slots to get lock range to an acceptable level. |

Teth Razor
Chicks on Speed
6
|
Posted - 2013.10.02 21:27:00 -
[101] - Quote
Gabriel Darkefyre wrote:So, About that Lock Range, really needs to be Higher, especially for the Fleet Interceptors.
The Bubble Immunity is out of place. That should really be on the Interdictor class instead. Give the Nullsec only bonus to a Class of ships specifically designed to work in Nullsec.
Instead, give it a focussed bonus based around it's role as a fast tackler that's useful no matter where you are. It's meant to lock targets fast and stop them getting away. How about a Web Strength Bonus to stop a Target just burning back to the gate? Or a 100% Bonus to Warp Scramble Strength (So Warp Disruptors would give 2 Points of Warp Disruption while Warp Scramblers would give 4 Points, but only when fitted to an Interceptor)
This^^^
Also I am reposting this from another thread.
"In my opinion, the thing that intys need the most, is to be immune to the mwd canceling affects of a warp scram.
The warp bubble immunity is the stupidest thing that could be done. The last thing we need flying around is more uncatchable interdiction nullified ships.
If intys were immune to having their mwd turned off, they would need nothing else. That would be their niche and it would not just be a lame copy of another broken game mechanic."
|

Ransu Asanari
Powder and Ball Alchemists Union The Predictables
22
|
Posted - 2013.10.02 21:34:00 -
[102] - Quote
I have to agree with a few people who mention missiles being added to Gallente ships not really making sense. The more recent changes have put missiles firmly in the Caldari/Minmatar race ships, with a small amount of T2 Khanid Amarr ships having missiles as well. If we're adding T2 Gallente Roden ships to have more of a primary missile role as well, I can't say I'm upset to have more hulls to chose from. There's been discussion on changes to Roden before, and I know some people feel strongly about it, and would rather Gallente stick to their roots: a good read.
CCP Ytterbium wrote:We'll get more opportunities to discuss that with the player base when we actually move to tech2 hull rebalancing.
Is now a good time?
Right now the main offensive bonuses seem to go along the lines of:
- Caldari: Missiles, Hybrids
- Minmatar: Projectiles, Missiles
- Amarr: Lasers, Drones
- Gallente: Hybrids, Drones
I am puzzled why there are no T2 Minmatar frigates with missile bonuses though. I would think a T2 version of the Breacher would make sense (other than the Hound, since every race has a Torpedo based Stealth Bomber), either as an Assault Frigate, or an Interceptor. Maybe this would be a good role for the Claw? Or are we only keeping missile boats to Minmatar T1 and then spreading out missile boats to only specific T2 ship manufacturers, among all the races? |

Kadesh Priestess
Scalding Chill
342
|
Posted - 2013.10.02 21:37:00 -
[103] - Quote
Just random thought - if the only reason to cut down cargo was the cyno thing, could you add ammo cargohold to compensate for it?
For some of my malediction fittings, i already struggled to put enough ammo there (and the fit i flew needed all 12 types), with reduced cargohold and increased RoF things will become much worse. |

Ix Method
Brutor Tribe Minmatar Republic
48
|
Posted - 2013.10.02 21:48:00 -
[104] - Quote
Ah come on man, give all fleet inties the option to fit a full rack of their weapon systems. Two turrets and a Launcher to welp drones is just irritating. Travelling at the speed of love. |

Prometheus Exenthal
mnemonic.
638
|
Posted - 2013.10.02 22:04:00 -
[105] - Quote
ITT people who haven't logged significant hours in a Crusader or 00 Interceptors for that matter 
And for the record, the Taranis *nerf* results in ~250 eHP less than current. That's hardly a nerf. -áwww.promsrage.com |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1248
|
Posted - 2013.10.02 22:21:00 -
[106] - Quote
Aside the locking range they look sexy, warp bble imune this is really awesome for fleet inty pilots, scouts etc. These were already fun to fly but a bit too fragile, my guess is they are getting a good buff increasing their survivability and fun factor.
Good job atm. *removed inappropriate ASCII art signature* - CCP Eterne |

Bocephus Morgen
The Suicide Kings
132
|
Posted - 2013.10.02 22:21:00 -
[107] - Quote
Punching Gallente ships in the jimmies continues..... |

M1k3y Koontz
Thorn Project Surely You're Joking
331
|
Posted - 2013.10.02 22:26:00 -
[108] - Quote
Nice, lock range is helpful. Interesting changes, the bubble immunity will be fun.
Krissada wrote:Oh god, Lock range!? Fozzie, are you directly forcing solo ceptor pilots to fly with offgrid boosters? For shame.
With any luck OGBs will be on the chopping block soon  How much herp could a herp derp derp if a herp derp could herp derp. |

Arkenai Wyrnspire
Turalyon Plus Turalyon Alliance
1977
|
Posted - 2013.10.02 22:32:00 -
[109] - Quote
I'm a little baffled as to what some of the combat interceptors bring to the table. Aside from bubble immunity, something which is admittedly very cool, some of these are useless in comparison to other ships. For example, I really can't see any reason to use a Crusader over a Slicer, or a Taranis over a Comet. Another terrible poster ._. |

FistyMcBumBasher
Calamitous-Intent
57
|
Posted - 2013.10.02 22:37:00 -
[110] - Quote
The crow definitely came out on top of this round of balance. Though the majority of these changes look weak, them coinciding with the warp speed changes should make flying interceptors even more fun. Good job yet again! |

Xindi Kraid
The Night Wardens Viro Mors Non Est
609
|
Posted - 2013.10.02 23:15:00 -
[111] - Quote
I'm glad the HP thing was just a freak out from lack of data. Interceptors are make of tracing paper already. I have to say, I don't think the ability to ignore bubbles is needed at all. Interceptors are fast enough for them not to matter very much. If you think they need a bit of help bonus-wise, which I don't believe they do, a different bonus might be in order like a decrease in the effect of stasis webs on your ship or an immunity to MWD shutdown from scrams (or here's an idea, allow a warp core stab to give interceptors that immunity so it's an option you have to fit for)
I don't fly the Amarr and Minmatar interceptors very much, so I won;t comment on them, I am glad to see the caldari interceptors becoming a bit better. I am intrigued by the Ares change, I was under the impression you wanted to get rid of split weapons; I like the concept of making the Roden line of being a missile ship manufacturer a bit more true, but if you want to do it justice maybe you should just make the ares a full on missile ship.
I don't have any major concerns with it at the moment, but I am not good at reading stat numbers, so I'd have to fly the changes to really know. I do notice that speed drop on the ares and am a bit disappointed with it. The reason for me to fly an ares most of the time is that high speed.
On a non related note, I am glad to hear you guys are planning on moving the Enyo, it should be a Duvolle ship. When you do that, though, swap the Nemesis from Duvolle to Roden as well. |

Deacon Abox
Justified Chaos
202
|
Posted - 2013.10.02 23:23:00 -
[112] - Quote
2 mids still on the Claw and Crusader. 2 mids is not an interceptor. 
No more 2 mid ships anyway. They suck. |

The Lobsters
The Operation
40
|
Posted - 2013.10.02 23:24:00 -
[113] - Quote
Prometheus Exenthal wrote:ITT people who haven't logged significant hours in a Crusader.
To be fair, I think many have tried and given up. Then jumped in a Slicer or an Executioner. I enjoy fighting in the Punisher, but it has tank and a neut. Two mids in itself isn't such a problem up close, esp with a neut. On the Crusader 'kill stuff' interceptor it is.
Let me put it this way. For a lowsec ab frig scrub like myself, what tactics would you recommend to fly the Crusader with success?
Serious, respectful question. Help me 'get' the 'Sader. I've really tried. That man is the noblest creature may be inferred from the fact that no other creature has contested his claim. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1455
|
Posted - 2013.10.02 23:59:00 -
[114] - Quote
Prometheus Exenthal wrote:ITT people who haven't logged significant hours in a Crusader or 00 Interceptors for that matter  And for the record, the Taranis *nerf* results in ~250 eHP less than current. That's hardly a nerf.
Even in 00 where you don't have to deal with constant AB brawlers in still gets its ass handed to it by just about any other frigate (Assuming pilot skill is even)
You know that. BYDI recruitment closed-ish |

Alim Omaristos
Dont Pod Me Bro
5
|
Posted - 2013.10.03 00:02:00 -
[115] - Quote
As said by others, more lock range don't promote off grid boosting. |

Prometheus Exenthal
mnemonic.
638
|
Posted - 2013.10.03 00:49:00 -
[116] - Quote
Garviel Tarrant wrote:Prometheus Exenthal wrote:ITT people who haven't logged significant hours in a Crusader or 00 Interceptors for that matter  And for the record, the Taranis *nerf* results in ~250 eHP less than current. That's hardly a nerf. Even in 00 where you don't have to deal with constant AB brawlers in still gets its ass handed to it by just about any other frigate (Assuming pilot skill is even) You know that.
The #1 problem with the Crusader is the lack of fitting, NOT the lack of mids. The extra fitting means you can plate the ship for extra tank if you want, or you can fit top-tier weapons to relive days before the locus nerf.
This is the first time a Crusader has been capable of easily breaking 300dps. It's also the fastest interceptor by a fair margin.
Please trust me when I say that the Crusader will be one of the best (if not the best) dogfighters once again, and I'd happily engage a Taranis in one 
The CLAW on the other hand... Where the double damage bonus makes sense on the Taranis (super high damage, 3 mids), the Claw needs more. The simple solution isn't giving it another mid, but rather giving it a range bonus (falloff or optimal) in the available frigate bonus. -áwww.promsrage.com |

Feodor Romanov
WAR TEAM OLD MAN GANG
0
|
Posted - 2013.10.03 00:57:00 -
[117] - Quote
Thanx for changes. How about changing Crusader's damage bonus to optimal range bonus like Slicer have?! |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1455
|
Posted - 2013.10.03 01:34:00 -
[118] - Quote
Prometheus Exenthal wrote:Garviel Tarrant wrote:Prometheus Exenthal wrote:ITT people who haven't logged significant hours in a Crusader or 00 Interceptors for that matter  And for the record, the Taranis *nerf* results in ~250 eHP less than current. That's hardly a nerf. Even in 00 where you don't have to deal with constant AB brawlers in still gets its ass handed to it by just about any other frigate (Assuming pilot skill is even) You know that. The #1 problem with the Crusader is the lack of fitting, NOT the lack of mids. The extra fitting means you can plate the ship for extra tank if you want, or you can fit top-tier weapons to relive days before the locus nerf. This is the first time a Crusader has been capable of easily breaking 300dps. It's also the fastest interceptor by a fair margin. Please trust me when I say that the Crusader will be one of the best (if not the best) dogfighters once again, and I'd happily engage a Taranis in one  The CLAW on the other hand... Where the double damage bonus makes sense on the Taranis (super high damage, 3 mids), the Claw needs more. The simple solution isn't giving it another mid, but rather giving it a range bonus (falloff or optimal) in the available frigate bonus.
I guess the tracking wouldn't be much of an issue in 00 unless you're up against a dual prop taranis.. But honestly i'm not seeing it..
Like, yes you will have a better tank than said taranis, but it will out track and gank you..
Also 300 dps? it only has a 5% damage bonus.. That won't be enough to bring it up to 300.. Maybe with conflag two heatsinks, heat and implants?
I will admit that i havn't used it really due to my opinion that its garbage. But i do think i fly enough frigates to not be completely talking out of my ass here, i just really don't see how its a good ship. BYDI recruitment closed-ish |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
25
|
Posted - 2013.10.03 01:38:00 -
[119] - Quote
I like most the changes to this class, but the immune to bubbles isn't a good idea, Interceptors already can move through bubbles very fast, and rarely have issues being caught if flown right. I think this is just a bad and unfair idea all around. I mean they are already are going to be able to warp faster then all other ships now and caught anything pretty easy anymore. No need to make bubbles worthless against them. |

Prometheus Exenthal
mnemonic.
638
|
Posted - 2013.10.03 01:53:00 -
[120] - Quote
Garviel Tarrant wrote:stuff It's basically a faster, smaller, closer range Slicer. You fly it a similar way, but it's much much better suited to fighting other fast ships than the Slicer is.
I think the easiest way to understand it would be to think of it as the stopgap between the Retribution & Slicer. Combined with the fast warp and bubble immunity, this'll be a really really fun ship to fly  -áwww.promsrage.com |
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