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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Fozzie
C C P C C P Alliance
7598

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Posted - 2013.10.02 16:37:00 -
[1] - Quote
Interceptor time!
This class has been a bit behind the curve for a while, and we're going to be fixing that in a few ways. The biggest changes for Interceptors in Rubicon will be the warp speed changes and the fact that Interceptors are becoming immune to bubbles. Combined these two changes make Interceptors the best ships at the core function of their specialized role: mobility. To properly Intercept, these ships need to be good at getting from point A to point B. After Rubicon they are going to be very very good at getting to point B.
The bubble immunity idea is one that we're taking directly from player brainstorming and feedback, and reached our attention through forum posts from former CSM member Prometheus Exenthal. Credit goes to him for a good idea that really grew on me the more I thought about it. Thanks to every one of our players who share their ideas with us over the internet or at meetups or fanfest. We really do appreciate it and sometimes really great things can come from them.
For the most part these guys are being brought to similar power levels to the Taranis and Stiletto, with the bubble and warp speed changes being the bulk of their buff. On average they've gotten slightly faster and more agile, and the HP gap between highest and lowest in the class is narrowing a bit. The average HP of the class is actually dropping by a tiny 0.7% which is what prompted my off the cuff comment on the stream that made some people freak out 
The most significant changes are to the Raptor and Crow, which are having their roles (combat and fleet) swapped. The Taranis and Stiletto on the other hand are receiving relatively small changes outside the aforementioned warp speed and bubble immunity overhauls.
We're increasing the lock range of the class pretty much across the board, but we're intentionally leaving it fairly tight. Pilots will very often want to either fit some kind of lock range increasing module or rig, or receive gang bonuses (remember that Sensor Integrity gives lock range in addition to the sensor strength now) so that they can more easily use their overheated point range while moving quickly.
You'll also notice we kinda devestated the cargo capacity of all the Interceptors. The intention is that if you want to use their bubble immunity for a cyno ship, you have to put some work into it and gimp your fit a tad.
The actual ship details will be split into the next post for length. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
7598

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Posted - 2013.10.02 16:38:00 -
[2] - Quote
SPECIFICS
CRUSADER - The Crusader's changes mainly revolve around fittings. Lots more fitting room allows a lot of options for more damage and tank. We're shaving a bit of HP off the top but the Crusader remains one of the beefiest interceptors (for all that's worth).
Amarr Frigate Bonuses: 10% reduction in Small Energy Turret capacitor use per level 5% bonus to Small Energy Turret damage per level
Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level 7.5% bonus to Small Energy Turret Tracking Speed per level
Role bonuses: 80% reduction in Propulsion Jamming systems activation cost Immunity to non-targeted interdiction
Slot layout: 4H, 2M, 4L; 4 turrets, 0 launchers Fittings: 48(+8) PWG, 120(+20) CPU Defense (shields / armor / hull) : 225(-21) / 575(-22) / 525(-72) Capacitor (amount / recharge rate / cap/s) : 415(+40) / 311.25s (+30) / 1.33 Mobility (max velocity / agility / mass / align time): 455 / 3.1 / 1050000 / 4.51 Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 25km(+5) / 975 / 5(+1) Sensor strength: 10(+1) Radar Signature radius: 32 Cargo Capacity: 90(-45)
=============================================================================
MALEDICTION - Big change for the Malediction is moving one highslot to a low, providing a lot more options for either damage mods, tank or fitting mods. The rocket damage bonus is also being converted to small missile RoF, increasing dps slightly and allowing the effective use of light missiles. A bit of HP shifted to armor allows it to more easily take advantage of the resist bonus.
Amarr Frigate Bonuses: 5% bonus to Rocket and Light Missile rate of fire per level (was rocket damage) 4% bonus to armor resistances per level
Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level 5% bonus to Warp Scrambler and Warp Disruptor range per level
Role bonuses: 80% reduction in Propulsion Jamming systems activation cost Immunity to non-targeted interdiction
Slot layout: 3H(-1), 3M, 4L(+1); 1(-2) turrets, 3 launchers Fittings: 35 PWG, 150(+15) CPU Defense (shields / armor / hull) : 325(-97) / 550(+93) / 425(-32) Capacitor (amount / recharge rate / cap/s) : 355(+11.25) / 266.25s (+8.4) / 1.33 Mobility (max velocity / agility / mass / align time): 435 / 3.15(+0.05) / 999000 / 4.36(+0.07) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 27.5km(+5) / 900 / 5(+1) Sensor strength: 12 Radar Signature radius: 33 Cargo Capacity: 98(-37)
=============================================================================
RAPTOR - The Raptor is getting a heavy overhaul. It was a trainwreck before, and we're switching its role from the "fleet" interceptor to the "combat" role (essentially a more shield and range oriented Taranis). As befits it's role change, we're swapping the fleet tackle range bonus for a shield resist bonus (that won't be super powerful due to the lack of midslots but will provide some cool options) and this ship is getting more fitting, hp, cap, speed and agility. Compared to the Taranis it has a bit less HP, less damage and less tracking, but has advantages in speed, agility, and range.
Caldari Frigate Bonuses: 5% bonus to Small Hybrid Turret Damage per level 10% bonus to Small Hybrid Turret optimal range per level
Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level 4% bonus to shield resistances per level (was tackle range)
Role bonuses: 80% reduction in Propulsion Jamming systems activation cost Immunity to non-targeted interdiction
Slot layout: 4H, 3M, 3L; 3 turrets, 1(-1) launchers Fittings: 36(+10) PWG, 155 CPU Defense (shields / armor / hull) : 525(+32) / 350(+34) / 425(+3) Capacitor (amount / recharge rate / cap/s) : 355(73.75) / 266.25s (+55.3) / 1.33 Mobility (max velocity / agility / mass / align time): 420(+5) / 3.2(+0.25) / 999000(-76000) / 4.43s(-0.19) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 27.5km(+2.5) / 940 / 5(+1) Sensor strength: 14 Gravimetric Signature radius: 34 Cargo Capacity: 92(-58)
=============================================================================
CROW - The Crow moves into the tackle slot to replace the Raptor. It gets a big buff in the form of a highslot moved to a mid, and some extra HP. In exchange it gains some mass which hurts agility and reduces speed slightly when prop mods are running.
Caldari Frigate Bonuses: 10% bonus to Kinetic Missile damage per level 10% bonus to Missile Velocity per level (was attached to interceptors skill)
Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level 5% bonus to Warp Scrambler and Warp Disruptor range per level (new)
Role bonuses: 80% reduction in Propulsion Jamming systems activation cost Immunity to non-targeted interdiction
Slot layout: 3H(-1), 4M(+1), 3L; 0(-2) turrets, 3 launchers Fittings: 35 PWG, 160(+10) CPU Defense (shields / armor / hull) : 550(+22) / 325(+79) / 375(+23) Capacitor (amount / recharge rate / cap/s) : 315(+2.5) / 236.25s (+1.875) / 1.33 Mobility (max velocity / agility / mass / align time): 430(+5) / 3.1 / 1065000(+66000) / 4.58s(+0.29) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km(+2.5) / 860 / 5(+1) Sensor strength: 12 Gravimetric Signature radius: 35(-1) Cargo Capacity: 98(-52)
=============================================================================
TARANIS - The Taranis doesn't need huge changes, we're shaving a bit of HP off and giving it some lower mass in exchange.
Gallente Frigate Bonuses: 10% Small Hybrid Turret damage per level
Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level 7.5% Small Hybrid Turret tracking speed per level
Role bonuses: 80% reduction in Propulsion Jamming systems activation cost Immunity to non-targeted interdiction
Slot layout: 4H, 3M, 3L; 3 turrets, 0 launchers Fittings: 35 PWG, 150 CPU Defense (shields / armor / hull) : 275(-41) / 425(-32) / 675(-28) Capacitor (amount / recharge ... Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Mag's
the united Negative Ten.
15558
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Posted - 2013.10.02 16:39:00 -
[3] - Quote
Nice.
Will look at the changes and comment later.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Krissada
Love Squad Confederation of xXPIZZAXx
173
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Posted - 2013.10.02 16:39:00 -
[4] - Quote
Oh god, Lock range!? |

Goldensaver
Personal Defense LtD.
241
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Posted - 2013.10.02 16:39:00 -
[5] - Quote
Reserved
First edit: Nice to see the EHP nerf is less than was worried. On to read more.\
The role bonuses: Fantastic. Well deserved, glad to see these will be able to hold point like the T1's at least.
Crusader fitting buff was well deserved. I'm very happy to see that. I'm still quite disappointed by the lack of mids though. It's not going to cut it for fast tackle whatsoever with only 2 mids. It could probably also have used more cap. I don't think this is enough. |

BadAssMcKill
Love Squad
386
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Posted - 2013.10.02 16:40:00 -
[6] - Quote
Needs more lock range http://i.imgur.com/6j6cIZE.gif-á |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
373
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Posted - 2013.10.02 16:41:00 -
[7] - Quote
Did you consider dropping the roles thing and making them all do everything, like command ships? |

Capqu
Love Squad
286
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Posted - 2013.10.02 16:41:00 -
[8] - Quote
more lock range fozzie PLEASE for REAL
they have a 36k+ point
they go 6kms
it takes at least 2 seconds to lock and point due to server ticks
how can u reasonably ship them without 50k lock after skills
please dont make us fit 2 ionics for another 10 years http://pizza.eve-kill.net |

Nartel Vortok
Love Squad Confederation of xXPIZZAXx
0
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Posted - 2013.10.02 16:42:00 -
[9] - Quote
Lock range. |

Womyn Power
Love Squad Confederation of xXPIZZAXx
60
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Posted - 2013.10.02 16:43:00 -
[10] - Quote
L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E L O C K R A N G E
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Krissada
Love Squad Confederation of xXPIZZAXx
173
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Posted - 2013.10.02 16:44:00 -
[11] - Quote
Fozzie, are you directly forcing solo ceptor pilots to fly with offgrid boosters? For shame. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
373
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Posted - 2013.10.02 16:44:00 -
[12] - Quote
Also, doing the light missile nerf would coincide nicely with buffing ships that use them. |

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
183
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Posted - 2013.10.02 16:44:00 -
[13] - Quote
Give me the lock range.  Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |

Isa Superiora
Love Squad Confederation of xXPIZZAXx
18
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Posted - 2013.10.02 16:46:00 -
[14] - Quote
Are you afraid that if you give them a reasonable lockrange someone is going to theorycraft a sniping interceptor doctrine that will completely destroy the metagame? |

Theophilas
Love Squad Confederation of xXPIZZAXx
16
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Posted - 2013.10.02 16:46:00 -
[15] - Quote
I think this needs LESS lock range.             |

Franky Saken
Mafia Redux
2
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Posted - 2013.10.02 16:46:00 -
[16] - Quote
Needs a tad more lock range. |

Michael Harari
Genos Occidere HYDRA RELOADED
657
|
Posted - 2013.10.02 16:47:00 -
[17] - Quote
The claw still has the issue that it is a 0 range ship with no range control. It needs either a projection bonus or a 3rd mid for a web to be able to do anything to another frigate.
Edit: I think the claw should swap to a rocket frigate like the breacher, but with the standard minmatar application bonus. |

dethleffs
Immortalis Inc. Shadow Cartel
251
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Posted - 2013.10.02 16:48:00 -
[18] - Quote
Hey, heres a thing (dunno if someone already made this remark)
more lockrange? |

Naomi Anthar
119
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Posted - 2013.10.02 16:49:00 -
[19] - Quote
I cannot +1 that. I'm deeply disapointed.
Crusader NEEDS 3RD MID .
NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDSSSSSSSSSSSSSSSSSSSSSS.
What kind of tackler it is that cannot fit sensor booster or web ? I dunno how you do this ...
I suggest either take turret and swap cap bonus for another damage, or take low and move to mid.
I Beg you for ALL THAT IS SACRED WE NEED ONE ADVANCED FRIGATE WITH LASERS WITH 3 MIDS.
Yes you got it no frigate above base t1 level got 3 mids.
Slicer - 2 mids, Retribution - 2 mids, Crusader - 2 mids.
I BEG YOU. |

Pliskkenn
Tribal Liberation Force Minmatar Republic
0
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Posted - 2013.10.02 16:49:00 -
[20] - Quote
I don't know why but I was secretly hoping for Rocket Claw, but I guess the manufacturer doesn't match. |

Kagura Nikon
Mentally Assured Destruction
534
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Posted - 2013.10.02 16:50:00 -
[21] - Quote
DAMMIT! I cannot find anything wrong to complain about!!!!! DAMM YOU!!!! |

Michael Harari
Genos Occidere HYDRA RELOADED
657
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Posted - 2013.10.02 16:51:00 -
[22] - Quote
Pliskkenn wrote:I don't know why but I was secretly hoping for Rocket Claw, but I guess the manufacturer doesn't match.
So change the manufacturer. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3531
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Posted - 2013.10.02 16:51:00 -
[23] - Quote
For once you didn't try to fix what was not broken, the Gallente ceptors <3
The slight increase in lock range is perfect, short lock range is what prevents these ships from becoming easymode pwnfrigs that anyone can fly and win.
Notify-á-á You cannot do that while warping. |

Zilero
Love Squad Confederation of xXPIZZAXx
97
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Posted - 2013.10.02 16:52:00 -
[24] - Quote
Capqu wrote:more lock range fozzie PLEASE for REAL
they have a 36k+ point they go 6kms it takes at least 2 seconds to lock and point due to server ticks how can u ship them without 50k lock after skills
please dont make us fit 2 ionics for another 10 years, +2.5km is not enough for stiletto you realise everyone is gonna just fly crows now instead of stilettos, because its the only tackle one with 4 mids and reasonable lock range. this doesnt fix anything it just shifts the problem
This.
You just exchanged the stiletto for the claw in all fleets solely due to its longer lock range.
|

Michael Harari
Genos Occidere HYDRA RELOADED
657
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Posted - 2013.10.02 16:53:00 -
[25] - Quote
Zilero wrote:Capqu wrote:more lock range fozzie PLEASE for REAL
they have a 36k+ point they go 6kms it takes at least 2 seconds to lock and point due to server ticks how can u ship them without 50k lock after skills
please dont make us fit 2 ionics for another 10 years, +2.5km is not enough for stiletto you realise everyone is gonna just fly crows now instead of stilettos, because its the only tackle one with 4 mids and reasonable lock range. this doesnt fix anything it just shifts the problem This. You just exchanged the stiletto for the claw in all fleets solely due to its longer lock range.
Crow, not claw, Claw is still bad |

Zilero
Love Squad Confederation of xXPIZZAXx
97
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Posted - 2013.10.02 16:54:00 -
[26] - Quote
Michael Harari wrote:Zilero wrote:Capqu wrote:more lock range fozzie PLEASE for REAL
they have a 36k+ point they go 6kms it takes at least 2 seconds to lock and point due to server ticks how can u ship them without 50k lock after skills
please dont make us fit 2 ionics for another 10 years, +2.5km is not enough for stiletto you realise everyone is gonna just fly crows now instead of stilettos, because its the only tackle one with 4 mids and reasonable lock range. this doesnt fix anything it just shifts the problem This. You just exchanged the stiletto for the claw in all fleets solely due to its longer lock range. Crow, not claw, Claw is still bad
I sneaked in an edit :D |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
374
|
Posted - 2013.10.02 16:54:00 -
[27] - Quote
Roime wrote: easymode pwnfrigs that anyone can fly and win.
Pretty sure that's exactly what light missile kiting frigs are, particularly those with infinite cap and 4+ mids. |

Helicity Boson
Immortalis Inc. Shadow Cartel
566
|
Posted - 2013.10.02 16:55:00 -
[28] - Quote
I'd love it if I could actually use interceptors.
Sadly however I am -10.0 and cannot ever use an interceptor to catch enemy fleets (which are always on gates/stations), because gateguns will blap me, and fozzie doesn't care because he is not a pirate.
my 0.02 isk.
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Michael Harari
Genos Occidere HYDRA RELOADED
657
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Posted - 2013.10.02 16:58:00 -
[29] - Quote
Helicity Boson wrote:I'd love it if I could actually use interceptors.
Sadly however I am -10.0 and cannot ever use an interceptor to catch enemy fleets (which are always on gates/stations), because gateguns will blap me, and fozzie doesn't care because he is not a pirate.
my 0.02 isk.
You can fit a 4 low malediction with like 17k ehp. |

Naomi Anthar
119
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Posted - 2013.10.02 16:59:00 -
[30] - Quote
I cannot believe you are all that bad that you don't complain about crusader.
If you think that crusader or claw (same story) will suddenly be good just with better fittings then go play Chivalry online.
Homogenization is problem , but in this case - interceptors. There is no problem. THEY NEED 3 mids at least. EOT. |
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