Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 20 .. 26 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |
DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
186
|
Posted - 2013.10.04 13:46:00 -
[211] - Quote
Prometheus Exenthal wrote:DNSBLACK wrote:Fozzie
1. Make the interdiction nulli be based on a RIG you can purchase and put on a interceptor only. This will cut down on some of the strength rigs will give this ship.
2. Make a warp disruptor mod that uses scripts that only a interceptor can use.
Scram Script- short range and 2 points
Disruptor script- Long Range 1 point
Focus Script- script like a focused beam can only be used on Titans and Super carriers
This will allow the captor to fit one mod freeing up other slots. he chooses what script based on course of action.
3. Defining the battle field is a must here. your changes are nice but the ship will still be useless in game except for a 0.0 to high sec shuttle. Any gang that roams the gates will kill this ship faster then his fleet can support him in his tackle ability. 1. This argument doesn't make any sense. Are you against the bubble immunity or would you rather it be a rig if it needed to exist. In rig form you're limiting the number of possible fitting combinations. Hush and enjoy the intercepting bonus lol 3. You know the game is in a sad state when people think like this. ANY good interceptor pilot (regardless of region) will tell you that these changes (in addition to the warp speed changes) are enormous boosts for fleet (big & small) or solo operations. 2. This isn't an awful idea, but we've already got this sort of thing for HICtors. IMO if something like the HICtor module were to be scaled down to frigate-sized combat, it would be for the Interdiction class and not something as fast and mobile as Interceptors.
|
DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
186
|
Posted - 2013.10.04 13:47:00 -
[212] - Quote
Prometheus Exenthal wrote:DNSBLACK wrote:Fozzie
1. Make the interdiction nulli be based on a RIG you can purchase and put on a interceptor only. This will cut down on some of the strength rigs will give this ship.
2. Make a warp disruptor mod that uses scripts that only a interceptor can use.
Scram Script- short range and 2 points
Disruptor script- Long Range 1 point
Focus Script- script like a focused beam can only be used on Titans and Super carriers
This will allow the captor to fit one mod freeing up other slots. he chooses what script based on course of action.
3. Defining the battle field is a must here. your changes are nice but the ship will still be useless in game except for a 0.0 to high sec shuttle. Any gang that roams the gates will kill this ship faster then his fleet can support him in his tackle ability. 1. This argument doesn't make any sense. Are you against the bubble immunity or would you rather it be a rig if it needed to exist. In rig form you're limiting the number of possible fitting combinations. Hush and enjoy the intercepting bonus lol 3. You know the game is in a sad state when people think like this. ANY good interceptor pilot (regardless of region) will tell you that these changes (in addition to the warp speed changes) are enormous boosts for fleet (big & small) or solo operations. 2. This isn't an awful idea, but we've already got this sort of thing for HICtors. IMO if something like the HICtor module were to be scaled down to frigate-sized combat, it would be for the Interdiction class and not something as fast and mobile as Interceptors.
1. I am not against the immunity. Just trying to create in game items for the market and make this change have a market impact out side of just the interceptor ship BPO. Do you own a tech 2 interceptor BPO? The rig will allow new players to enjoy the ability to come in on a ground level and compete making some isk. Also by making it a rig slot you give players choicest s it is a built in limiting factor the players control not ccp.
2. I think the immunity is not needed if you are a good interceptor pilot. Any interceptor pilot worth his wait survived with out this. The the majority of them don't die to bubbles. They die to ceptor traps. So let me paint you a picture. You are chasing this gang using the gates. Your ship goes directly to gate while everyone else hit a sling bubble or is caught in light doctor protecting the exit of this fleet. Yes you are gaining ground but you are also to far out for support. You catch said gang and die and then realize your gang you are tackling for is to far behing. I could go on. The other issues are the battle field has changed major fleets no longer use gates. Most small gangs are looking for a fight and having med or heavy tackle not catch tackle is more important. Also major fleets go from point A to point B. if they are going home gate to gate more then likely the person they were looking to fight will get a cyno ahead of them and drop them some where along there return home. Or they will use a JB network to get in front. I could continue but I suck a typing . Defining a role for a game play that is no longer is a waste of time.
I will say my opinion is based of 0.0 only. This change will not effect low or highsec cause there are no bubbles. There are supers in those places that tend to get away with murder cause the only fear one ship the is the hic.
3. The current fighting is the reason for this change. Light dics have warp dist launcher, heavy dic have a focus or bubble module, ceptors have base tackle gear and not role that another ship in the game can't do better for less isk. The thing these all have in common is they are design to tackle. |
Kagura Nikon
Mentally Assured Destruction
546
|
Posted - 2013.10.04 13:50:00 -
[213] - Quote
Gospadin wrote:What if interceptors were immune to warp scrambling, but lost a slot in exchange?
You can still web/disrupt/neut/jam them, but you can't disable their MWD.
Too powerful. Specially because the MWD shutdown is exaclty made to stop ultra fast ships. |
Silvetica Dian
Manson Family
143
|
Posted - 2013.10.04 14:08:00 -
[214] - Quote
IrJosy wrote:Is there a reason gallente, the drone race are getting missiles as an optional weapon system instead of drones?
Nullified interceptors, nullified cruisers, covert cloaks on everything, depots, nerfing RSB's, nerfing HIC's (and then buffing them back), new cloaky SOE ships, nerfing remote sensor boosters, and more. We get it. CCP has a hard on for cloaky black ops stuff.
Do interceptors really need bubble immunity though? At 5k m/s they can fly through a 20km bubble in 4 seconds or more typically half of a 20km bubble in 2 seconds to get to a gate. With bonuses and snake implants that just gets reduced. Do interceptors really need the bubble immunity to catch ships they are chasing after the warp speed acceleration changes?
All of these changes just make it harder and harder and harder to kill gankers. Gankers already show up to the fight at a huge advantage typically with speed and damage type if they think ahead and use ammo that aims for the resist hole of their prey.
How about some new ways to stop null sec gankers for once? A deployable web bubble or a deployable anti-cloak bubble would go miles for gate camps. As it stands now just about anything can get through any gate camp that isn't cowwarrior. I avoided 15 TEST in a dinky throw away vagabond with an improved cloak. At a certain point you need to give some equal tools to the counter-black ops people.
Nice to see GSF advocating a ganking nerf . Burn Jita and ministry of love good. null sec ganking bad? i can see why the Orwell references are so popular in your neck of the woods. Maybe you should join an alliance with enough blues to provide decent intel or defence fleets......jesus i can't even continue with the sarcasm coz my stupid detection system overloaded. |
Capqu
Love Squad
325
|
Posted - 2013.10.04 14:22:00 -
[215] - Quote
Major Killz wrote:
This is my standard Stiletto setup. The locking range is 40,000m and has 1,400 scan resolution. I also have set up the Ares, Malediction and Raptor in a similar way. You're even able to drop that warp scrambler and fit a sensor booster for an even HIGHER scan resolution. What's this locking range issue you speak of?
all you have done here is prove you have no idea what you are talking about
40km lock range when you have a 36km point, can go 6kms^-1 heated and it takes a minimum of 2 seconds (server ticks) to lock and point a target is not enough
try actually flying an interceptor outside of EFT before you speak in balance threads about them, mr 34 lifetime interceptor kills http://pizza.eve-kill.net |
Krissada
Love Squad Confederation of xXPIZZAXx
203
|
Posted - 2013.10.04 14:37:00 -
[216] - Quote
Now, Capqu and I are two different men/girls in regards to fitting ceptors. I like to be a **** and gatecamp lowsec gates with 4000 scanres ceptors with remote reps to catch shuttles and what not. He likes to put a bit of buffer on his so it actually survives initial tackle and not die like a scrub like me.
Regardless he has a point for the lock range. We are supposed to be ahead of the fleet, interdiction nullification highlights this even more, but when bonuses are not applicable across systems you can't rely on ceptor pilots to take advantage of leadership skills or bonuses to accommodate their long warp disruption ability. In fact you are enforcing especially nullsec ceptor pilots that are part of any smaller to larger gang to -ALWAYS- fit modules to improve their locking range. There is not a question about it, it is simply not acceptable for you to have a lock range so close to your warp disruption range with the risk of letting targets get away.
The extra lock range fitting is no longer a choice, it's a must - and that's not adequate. |
Major Killz
La Fraternite
242
|
Posted - 2013.10.04 14:38:00 -
[217] - Quote
Capqu wrote:Major Killz wrote:
This is my standard Stiletto setup. The locking range is 40,000m and has 1,400 scan resolution. I also have set up the Ares, Malediction and Raptor in a similar way. You're even able to drop that warp scrambler and fit a sensor booster for an even HIGHER scan resolution. What's this locking range issue you speak of?
all you have done here is prove you have no idea what you are talking about 40km lock range when you have a 36km point, can go 6kms^-1 heated and it takes a minimum of 2 seconds (server ticks) to lock and point a target is not enough try actually flying an interceptor outside of EFT before you speak in balance threads about them, mr 34 lifetime interceptor kills
ROFL. Is there any other way to fly than inside THA EFT? I'm actually laughing really hard. GF GF GF.
Ok you have convinced me= )
I am NOW IN FAVOR OF REDUCED INTERCEPTOR LOCK RANGE. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |
Kagura Nikon
Mentally Assured Destruction
546
|
Posted - 2013.10.04 14:45:00 -
[218] - Quote
Capqu wrote:Major Killz wrote:
This is my standard Stiletto setup. The locking range is 40,000m and has 1,400 scan resolution. I also have set up the Ares, Malediction and Raptor in a similar way. You're even able to drop that warp scrambler and fit a sensor booster for an even HIGHER scan resolution. What's this locking range issue you speak of?
all you have done here is prove you have no idea what you are talking about 40km lock range when you have a 36km point, can go 6kms^-1 heated and it takes a minimum of 2 seconds (server ticks) to lock and point a target is not enough try actually flying an interceptor outside of EFT before you speak in balance threads about them, mr 34 lifetime interceptor kills
Point is the lock range increase cannot be too large. Only a little bit (4 more km seems reasonable) |
XvXTeacherVxV
S.E.N.T.I.N.E.L.
28
|
Posted - 2013.10.04 15:41:00 -
[219] - Quote
I'm mostly positive about these changes. The claw seems improved, but I think most folks that fly it would still appreciate a third mid-slot instead of a fourth low-slot.
The part that really confused me was the swapping of the raptor/crow roles. There's already a fleet missile ceptor (malediction+ares now?) but no combat one if you take away the crow. What was the rationale behind switching them? This wasn't really explained anywhere in the original post and there's no good reason to that I can see aside from change for the sake of change. The raptor sucks, so fix the raptor. Don't just have it swap places with the crow.
To all the folks at CCP... we really appreciate the rebalancing but you seem to forget too easily that a lot of us invested quite a bit of training time to fly the ships that we fly and when you change things, you need to explain why so we don't feel like we wasted our training time. |
NonZtop
Love Squad Confederation of xXPIZZAXx
0
|
Posted - 2013.10.04 15:43:00 -
[220] - Quote
Major Killz wrote: I am NOW IN FAVOR OF REDUCED INTERCEPTOR LOCK RANGE.
Whoa better watch out who you are talking to Capqu. EDGE MASTER over here doesn't mess around.
+1 for more lock range. |
|
Arkenai Wyrnspire
Turalyon Plus Turalyon Alliance
1977
|
Posted - 2013.10.04 16:10:00 -
[221] - Quote
I'm a little dubious on some of these changes - mostly because other ships can still do things better. For example, the Taranis. That's apparently completely okay, with a slight EHP reduction even. However, what does the Taranis do that the Comet doesn't do better other than the bubble immunity?
Fleet interceptors seem quite well off apart from all interceptors in general needing more lock range. But this is a pattern repeated throughout with the combat interceptors - why use them over something else? The Raptor, as another example, also remains terrible. Partially, as noted, because the shield resist bonus is wasted on a ship that can't really afford to put on shield extenders without gimping itself. Another terrible poster ._. |
Sizeof Void
Center for Advanced Studies Gallente Federation
368
|
Posted - 2013.10.04 18:46:00 -
[222] - Quote
Ares split weapon bonuses... two thumbs up!
Now, can you please go back and fix some of the other ships which had their split bonuses recently removed? |
Kagura Nikon
Mentally Assured Destruction
547
|
Posted - 2013.10.04 19:04:00 -
[223] - Quote
Sizeof Void wrote:Ares split weapon bonuses... two thumbs up!
Now, can you please go back and fix some of the other ships which had their split bonuses recently removed?
They are trying the same bonus that was used in the fleet scythe. split DOUBLED bonuses. |
Major Killz
La Fraternite
242
|
Posted - 2013.10.04 19:52:00 -
[224] - Quote
Arkenai Wyrnspire wrote:I'm a little dubious on some of these changes - mostly because other ships can still do things better. For example, the Taranis. That's apparently completely okay, with a slight EHP reduction even. However, what does the Taranis do that the Comet doesn't do better other than the bubble immunity?
Fleet interceptors seem quite well off apart from all interceptors in general needing more lock range. But this is a pattern repeated throughout with the combat interceptors - why use them over something else? The Raptor, as another example, also remains terrible. Partially, as noted, because the shield resist bonus is wasted on a ship that can't really afford to put on shield extenders without gimping itself.
With regard to your Raptor assumption. A "36(+10)" change to the Raptors powergrid would be significant. Provided you fit one medium shield extender and damage control. The Raptor would be capable of having around 7,500 effective hitpoints and apply at least 200 damage per second.
That's not nothing... - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos
- Pantaloon II: Violins (Jun 23, 2013) |
Arkenai Wyrnspire
Turalyon Plus Turalyon Alliance
1978
|
Posted - 2013.10.04 21:12:00 -
[225] - Quote
Major Killz wrote:Arkenai Wyrnspire wrote:I'm a little dubious on some of these changes - mostly because other ships can still do things better. For example, the Taranis. That's apparently completely okay, with a slight EHP reduction even. However, what does the Taranis do that the Comet doesn't do better other than the bubble immunity?
Fleet interceptors seem quite well off apart from all interceptors in general needing more lock range. But this is a pattern repeated throughout with the combat interceptors - why use them over something else? The Raptor, as another example, also remains terrible. Partially, as noted, because the shield resist bonus is wasted on a ship that can't really afford to put on shield extenders without gimping itself. With regard to your Raptor assumption. A "36(+10)" change to the Raptors powergrid would be significant. Provided you fit one medium shield extender and damage control. The Raptor would be capable of having around 7,500 effective hitpoints and apply at least 200 damage per second. That's not nothing...
I suggest you try putting an MSE on, say, a Comet and seeing what results you get from a similar fit. Your range control from having an MSE with only three midslots is pretty bad if you're using blasters though. Another terrible poster ._. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1365
|
Posted - 2013.10.04 21:17:00 -
[226] - Quote
I assume the 9 AU warp speed of the crow and the 14 AU warp speed of the raptor are being swapped? |
Major Killz
La Fraternite
243
|
Posted - 2013.10.04 21:17:00 -
[227] - Quote
Arkenai Wyrnspire wrote:Major Killz wrote:Arkenai Wyrnspire wrote:I'm a little dubious on some of these changes - mostly because other ships can still do things better. For example, the Taranis. That's apparently completely okay, with a slight EHP reduction even. However, what does the Taranis do that the Comet doesn't do better other than the bubble immunity?
Fleet interceptors seem quite well off apart from all interceptors in general needing more lock range. But this is a pattern repeated throughout with the combat interceptors - why use them over something else? The Raptor, as another example, also remains terrible. Partially, as noted, because the shield resist bonus is wasted on a ship that can't really afford to put on shield extenders without gimping itself. With regard to your Raptor assumption. A "36(+10)" change to the Raptors powergrid would be significant. Provided you fit one medium shield extender and damage control. The Raptor would be capable of having around 7,500 effective hitpoints and apply at least 200 damage per second. That's not nothing... I suggest you try putting an MSE on, say, a Comet and seeing what results you get from a similar fit. Your range control from having an MSE with only three midslots is pretty bad if you're using blasters though.
Funny you say that. That's actually what some of the police fleets I have ran were setup. 2 - 4 shield-Comets exploding things on a regular basis was hella fun. We stopped rocking them after awhile though. It got boring... Started rocking Rail-harpies instead and we also took out that rail-raptor fleet with A LOT OF SUCCESS. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos
- Pantaloon II: Violins (Jun 23, 2013) |
Arkenai Wyrnspire
Turalyon Plus Turalyon Alliance
1978
|
Posted - 2013.10.04 21:37:00 -
[228] - Quote
Major Killz wrote:Arkenai Wyrnspire wrote:Major Killz wrote:Arkenai Wyrnspire wrote:I'm a little dubious on some of these changes - mostly because other ships can still do things better. For example, the Taranis. That's apparently completely okay, with a slight EHP reduction even. However, what does the Taranis do that the Comet doesn't do better other than the bubble immunity?
Fleet interceptors seem quite well off apart from all interceptors in general needing more lock range. But this is a pattern repeated throughout with the combat interceptors - why use them over something else? The Raptor, as another example, also remains terrible. Partially, as noted, because the shield resist bonus is wasted on a ship that can't really afford to put on shield extenders without gimping itself. With regard to your Raptor assumption. A "36(+10)" change to the Raptors powergrid would be significant. Provided you fit one medium shield extender and damage control. The Raptor would be capable of having around 7,500 effective hitpoints and apply at least 200 damage per second. That's not nothing... I suggest you try putting an MSE on, say, a Comet and seeing what results you get from a similar fit. Your range control from having an MSE with only three midslots is pretty bad if you're using blasters though. Funny you say that. That's actually my police fleets were set up as. 2 - 4 shield-Comets exploding things on a regular basis was hella fun. We stopped rocking them after awhile though. It got boring... Started rocking Rail-harpies instead and we also took out that rail-raptor fleet.
They're pretty fun in fleets, yeah But what does a Raptor bring that a shield Comet doesn't? The range bonus? I suspect there are better ships for railgunning as well. Another terrible poster ._. |
Major Killz
La Fraternite
243
|
Posted - 2013.10.04 21:51:00 -
[229] - Quote
Arkenai Wyrnspire wrote:[quote=Major Killz][quote=Arkenai Wyrnspire][quote=Major Killz][quote=Arkenai Wyrnspire]I' They're pretty fun in fleets, yeah But what does a Raptor bring that a shield Comet doesn't? The range bonus? I suspect there are better ships for railgunning as well.
With changes? High velocity and effective hit-points I assume. Oh! That immunity to warp disruption bubbles i suppose.
What I may do is roll with 2 close range versions (blasters) and 3 long range versions (railguns). Gives more dimension to what a FLEET could engage effectively. Could also throw rail-Raptors into FLEETs of light missile-Crows.
Anyway.
This game is boring right now. Doing the same things and adding green to your killboards gets old quick. New concepts keep older players interested, at least for awhile. It's the only thing CCP can do to maintain what they have. Add new ships and hope players come up with more concepts to keep people interested.
However it's not happening fast enough. So, I hope things like this will help. Eve-Online is stagnant and there's only one directions from here (down). Unless some serious changes in mechanics and the way this game is played I doubt Eve-online will be here in the next 5 years.
SO! Being different and just something NEW is enough. Apart from other usefulness compared to something else. As long as that something can provide ANY USE it's good for this game and interest me at this point. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos
- Pantaloon II: Violins (Jun 23, 2013) |
Cselle
Brave Newbies Inc. Brave Collective
1
|
Posted - 2013.10.05 01:28:00 -
[230] - Quote
meh, just give them NO lockrange. Instead give them bonuses to large smartbomb fitting and use, instead of FoF missiles make FoF webs & points. So they have to fly at 5km/s and ram enemy ships to hit them. BETTER YET! make them bombers! They dont need to cloak if they have speed. I can just imagine swarms of interceptors kiting enemy fleets with bomb launchers.
I may have started this off sarcastically, but halfway through decided this is an AWESOME IDEA! |
|
Sleepy Buddha
Federal Defense Union Gallente Federation
0
|
Posted - 2013.10.05 05:29:00 -
[231] - Quote
taranis got smashed .... should have rep bonus... btw res looks better now. :( |
Sleepy Buddha
Federal Defense Union Gallente Federation
0
|
Posted - 2013.10.05 05:34:00 -
[232] - Quote
and the sig radius bonus/signature is wrong ... till u reach intie lvl 5 most of the AFs have better sig mwding by their role bonus. This should be fixed too. |
Sleepy Buddha
Federal Defense Union Gallente Federation
0
|
Posted - 2013.10.05 05:49:00 -
[233] - Quote
Garviel Tarrant wrote:Now the following will probably sound slightly hostile at times. Sorry about that, at least i liked the warp changes?
I hate just about everything here.. I don't even know where to begin.
Crusader has 2 midlots ergo it is **** no matter what else it does. Its like a ****** slicer with no range (And i'm pretty sure that even with the tracking bonus it still doesn't track as well as blasters.. and does less damage.. Why is scorch still the only thing lasers are good for?)
Maledictionnot absolutely awful but fittings are still a lot too tight if you want to actually fit a tank on it. There is a difference between meaningful fitting choices and needing to gimp the damn thing.
Raptor, 3 mids and shield tanking.. So either i don't fit a web.. Or i don't fit a tank? Great, that basically means that this will be a kiter 100% of the time. Well that is if you ignore the fact that ALL lml ships are better at kiting than this.
Crow Well i'm glad to see you're finally accepting that utility high slots are the worst slots.
Taranis fittings are still pretty awful.. I don't really see a point in the slight HP nerf seeing how its hardly overpowered as it is.
AresWhat the flying ****? like, i don't even know what to say... Why? like.. i don't even know... lml Ares... i hate this idea ALMOST as much as i hated t2 res marauders... Just.. Don't do this, its awful.. Also 30 powergrid.. I have a saved fit that has 0.5pg left over without any guns and a ******* festival launcher.. Just.. What the ****?
Claw Ok are you just ******* with me now? The claw.. a ship that gets bonuses to AC's.. has 45 PWG? So.. The Ares.. that uses blasters... where the smallest ones use 4 pg.. has 30.. But this.. that can use AC's that require 1 god damn powergrid has 45? No, this is not ok. You can't just give AC fitted minmatar INFINTE fittings so that they can use artillery.. Decrease the ******* stupid fitting gap between Arties and AC's so that a ship can fit Arties without having ALL the fittings with AC's
A Claw with a full rack of 200's will have 40 pg left over... meaning that with minor fitting implants you could fit a full rack of AC's.. and a 400mm plate.. Yes having only 2 midslots is terrible but unlike the Crusader this will actually have GOOD tracking.
(for those who are interested a Taranis with a full rack of neutrons has around 19.5 pg left over.. less than 50% of what the Claw will have.. And the Ares has even LESS.. I have no words.. really..)
Stiletto4 mids, still probably the best of the bunch when it comes to the general role of being an interceptor and it even has sensible fittings. I have no real problems with this one. little bit overemmo, but my honorable colleague summarized all that was made. :) |
Naomi Knight
Imperial Academy Amarr Empire
487
|
Posted - 2013.10.05 08:07:00 -
[234] - Quote
Exchange raptor and crow sensor strengths. Tackler ceptors have the higher ss over combat ceptors. |
Naomi Knight
Imperial Academy Amarr Empire
487
|
Posted - 2013.10.05 08:16:00 -
[235] - Quote
Oh and dont give in to the whiners, who wants more lock range. They can fit modules/rigs. That should be enough. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
794
|
Posted - 2013.10.05 12:25:00 -
[236] - Quote
Naomi Knight wrote:Oh and dont give in to the whiners, who wants more lock range. They can fit modules/rigs. That should be enough. Speaking of which, assuming that rigs will be polished at some point in conjunction with tiericide, wouldn't it be prudent to let small rigs deviate from M/L/XL to take into account the generally much smaller numbers involved?
Example: The FW sensor implant sets are awesome, but you shoot yourself in the foot by going HG when flying small stuff as the flat bonus often is better than the % bonus, especially when taking slot/fitting allowance into account.
Same could be done with small rigs where applicable. Interceptors for instance does not gain nearly as much from a +25% lock range rig as a cruiser up ship would whereas they would benefit greatly if it gave them a flat +km number, say 10-15km. All the percentage based rigs are identical to the bigger version and thus utterly pointless to even consider on small hulls with lower numbers.
PS: Same concept could be used for larger rigs to provide meaningful boosts where none currently exist like scan resolution on BS/Capitals where a % is a drop in the proverbial bucket thus artificially forcing people to always go for cookie-cutter options (mainly raw EHP). PPS: Medium rigs to stay as is more or less, cruiser classes are damn near perfect to use as baseline for all others with its tons of fairly well balance options. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
382
|
Posted - 2013.10.05 14:30:00 -
[237] - Quote
Sizeof Void wrote:Ares split weapon bonuses... two thumbs up!
Now, can you please go back and fix some of the other ships which had their split bonuses recently removed?
It only has 3 highs, not 4. It also can't actually fit anything at all. Also, the 'new' split weapons ships may as well all just have one weapon system - fitting both is always a terrible idea on them. |
Niko Lorenzio
United Eve Directorate
269
|
Posted - 2013.10.05 15:56:00 -
[238] - Quote
You dont think bubble immunity will make ceptors extremely OP? I mean they got the speed to get out of the bubbles anyway so it's not like they slow them down much. |
Bubanni
ElitistOps Pandemic Legion
780
|
Posted - 2013.10.05 15:58:00 -
[239] - Quote
Fozzie, just to throw another idea out there.... since your buffing the range of EAF ships (specificly the point range up to 20% per level) ;D why not give the fleet interceptors 10% per level instead of 5%? (+ more lock range) Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
382
|
Posted - 2013.10.05 16:04:00 -
[240] - Quote
Niko Lorenzio wrote:You dont think bubble immunity will make ceptors extremely OP? I mean they got the speed to get out of the bubbles anyway so it's not like they slow them down much.
No more OP than covops ships. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 20 .. 26 :: one page |
First page | Previous page | Next page | Last page |