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Thread Statistics | Show CCP posts - 14 post(s) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
373
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Posted - 2013.10.02 16:41:00 -
[1] - Quote
Did you consider dropping the roles thing and making them all do everything, like command ships? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
373
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Posted - 2013.10.02 16:44:00 -
[2] - Quote
Also, doing the light missile nerf would coincide nicely with buffing ships that use them. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
374
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Posted - 2013.10.02 16:54:00 -
[3] - Quote
Roime wrote: easymode pwnfrigs that anyone can fly and win.
Pretty sure that's exactly what light missile kiting frigs are, particularly those with infinite cap and 4+ mids. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
376
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Posted - 2013.10.02 17:35:00 -
[4] - Quote
I forgot to complain about fitting. My ares currently has a mwd, a nos, a 200mm meta plate, and the rest of the slots are either offline or 1pg mods, leaving me with 0.5 spare. I don't quite get how I'm supposed to fit split weapons in the highs when I have no grid. I'd also quite like to be able to fit an ancillary rep along with the plate, so it's usable without logistics, like the shield buffer inties are. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
376
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Posted - 2013.10.02 17:59:00 -
[5] - Quote
Michael Harari wrote:Helicity Boson wrote:The summary here, is that no pirate will be able to catch a smaller vessel once it warps to a gate/far away point
And no pirate fleet will ever escape a FW blob again, due to the fact FW can deploy interceptors to tackle them on gate, and pirates can not.
This seems a bit lopsided to me. Again, 17k ehp maledictions
This number sounds made up. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
380
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Posted - 2013.10.03 16:43:00 -
[6] - Quote
Randy Wray wrote:The light missile condor was completely dominating facwar frigate pvp(and still kinda is) especially with links which made it able to orbit so far out and become so fast noone could ever hope of slingshotting it. Now you're making 3 ships that are essentially linked condors with the ganglinked point built into the hull. For the sake of the lowsec frigate community, which is huge atm, please rethink this.
Fozzie, about 6 months ago:
Quote:Some of you will notice that there are certain imbalances that these changes do not fully rectify (for instance the current strength of light missile speed fits, the slight relative weakness of the Rifter, Breacher and the solo Punisher). We're hoping to smooth out a few of the rough edges via stat changes to the ships themselves, while some others will be addressed via changes to other parts of the metagame.
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
382
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Posted - 2013.10.05 14:30:00 -
[7] - Quote
Sizeof Void wrote:Ares split weapon bonuses... two thumbs up!
Now, can you please go back and fix some of the other ships which had their split bonuses recently removed?
It only has 3 highs, not 4. It also can't actually fit anything at all. Also, the 'new' split weapons ships may as well all just have one weapon system - fitting both is always a terrible idea on them. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
382
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Posted - 2013.10.05 16:04:00 -
[8] - Quote
Niko Lorenzio wrote:You dont think bubble immunity will make ceptors extremely OP? I mean they got the speed to get out of the bubbles anyway so it's not like they slow them down much.
No more OP than covops ships. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
383
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Posted - 2013.10.05 17:19:00 -
[9] - Quote
Teth Razor wrote:I bubble camp
you have no honour |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
386
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Posted - 2013.10.06 12:23:00 -
[10] - Quote
Tampopo Field wrote: Firstly the mixed weapon system bonus on the Ares. Mixing weapon systems is a bit like mixing tanks: usually a really stupid idea, but works well in a very few well thought out fits. I'm not convinced that mixed wapon system bonuses are the way to go.
It's fine with lots of fitting and lots of hardpoints, ares has neither. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
386
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Posted - 2013.10.06 21:27:00 -
[11] - Quote
Teth Razor wrote:Drake Doe wrote:Teth Razor wrote:TrouserDeagle wrote:Niko Lorenzio wrote:You dont think bubble immunity will make ceptors extremely OP? I mean they got the speed to get out of the bubbles anyway so it's not like they slow them down much. No more OP than covops ships. That statement is completely wrong. What makes covops not op is the fact that you can still bubble them and try for the decloak, or if a covops is not smart he will warp strait gate to gate and hit drag bubbles. When I bubble camp I catch more covops and bombers then any other ship. Nullified intys on the other hand can jump in to a system and instantly warp out of a bubble on the gate. On top of that the pilot will not even have to think about the out gate being safe. Nullified intys create and reward dumber pilots. We already have nullified T3s, we DO NOT NEED NULLIFED INTYS. So you're upset that you have to actually try and plan for nullified ships when you camp? No I am not. But I am upset that bubble camps that you see now will turn in to remote seboing instalocking legion / loki / huggin / lachesis gangs. That will be a down grade in play style and a lot less noob friendly. Camping with a drag bubble is one of the first things a new player can effectively do on his own. By adding nullified intys (null sec shuttles) you take away lots of the action these new players can enjoy.
Everyone who does this stuff is terrible. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
392
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Posted - 2013.10.07 15:49:00 -
[12] - Quote
crow has too much lock range, claw has too much fitting, ares and taranis have no fitting if you like having a tank that doesn't require your gang to bring a remote hull repairer, raptor needs 4 mids and its role back, crusader is stupid because lasers suck |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
411
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Posted - 2013.10.14 16:40:00 -
[13] - Quote
When is this being updated? I don't see any point in flying an ares, raptor or crusader ever over another interceptor, lol hull tanked gallente inties look pretty cool on paper, but aren't really logisticsable, and I'm not convinced that crows aren't going to destroy lowsec.
Also, when is the dictors thread, and will be it awful like this one? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
412
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Posted - 2013.10.15 14:22:00 -
[14] - Quote
Capqu wrote:ares is by far the best ceptor if you only want a longpoint (fleet warfare) it does crazy dps [drones] for a tackle ceptor, while having the highest ehp:speed. "useful rigs that penalize shield tanking" are you serious? have you actually ever flown an interceptor? let me help you http://eve-central.com/home/quicklook.html?typeid=31274 -10% shields, the only rigs anyone flying ceptors has fit for the past 10 years
Is that dps against drones? I was hoping they'd give it 25 bandwidth, but I keep checking and it's always 0. Btw, not all interceptors are long point interceptors (just most of them). |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
416
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Posted - 2013.10.15 17:25:00 -
[15] - Quote
Randy Wray wrote:Quote:Tormentor Base targeting range w/ no skills: 40km Merlin Base targeting range w/ no skills: 50km Tristan Base targeting range w/ no skills: 40km These ships have completely ridiculous base targeting stats for a frigate. The only one that can utilize it in some way is the tristan, which makes it super powerfull for a t1 frigate. Tormentor? You supposed to plink 30 dps at people from 40km with radio beam lasers or what? These frigates have extreme targeting range without even being to utilize it for much, I don't see the issue with giving interceptors proper targeting range. Is it to balance them with EAFs? If the shorter targeting range is there so that there will be a certain gap between them and EAFs I understand, but I still think it's a bit too much. The new EAFs aren't going to be in need of any help anyway, dat 50km web linked hyena.
Kestrel. Also, lol @ tristan being overpowered. Drones do 0 dps to targets that aren't triple webbed and painted and afk. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
416
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Posted - 2013.10.15 17:48:00 -
[16] - Quote
Randy Wray wrote:TrouserDeagle wrote:Randy Wray wrote:Quote:Tormentor Base targeting range w/ no skills: 40km Merlin Base targeting range w/ no skills: 50km Tristan Base targeting range w/ no skills: 40km These ships have completely ridiculous base targeting stats for a frigate. The only one that can utilize it in some way is the tristan, which makes it super powerfull for a t1 frigate. Tormentor? You supposed to plink 30 dps at people from 40km with radio beam lasers or what? These frigates have extreme targeting range without even being to utilize it for much, I don't see the issue with giving interceptors proper targeting range. Is it to balance them with EAFs? If the shorter targeting range is there so that there will be a certain gap between them and EAFs I understand, but I still think it's a bit too much. The new EAFs aren't going to be in need of any help anyway, dat 50km web linked hyena. Kestrel. Also, lol @ tristan being overpowered. Drones do 0 dps to targets that aren't triple webbed and painted and afk. Quote:10% bonus to Drone tracking and hitpoints In my latest video I killed a manticore 40km away with my tristan orbiting a tackled loki.
I have fraps of myself killing idiots too. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
425
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Posted - 2013.10.28 14:29:00 -
[17] - Quote
CCP Fozzie wrote:Update for you all:
We're doing a pivot on the plan for Roden shipyards, gonna go a little less ambitious with the design. This means changes to the Ares, although the core role isn't any different. I think the more traditional split weapons systems can still work as a niche playstyle, but it appears putting it on commonly used ships (even ships that don't use their weapons for their core role) was causing a bit too much discomfort. We'll be keeping an eye out for a more appropriate place to reintroduce them later.
The new Roden philosophy is pure hybrid turret, no more mixed weapons and less reliance on drones than Duvolle and (obviously) CreoDron. The bonuses will skew towards railguns (but work fine with blasters as well), and will tend to be Optimal, Tracking, and Damage. Roden will keep its pattern of fewer mids and more lows than the Gallente average, and above average armor HP. We'll also be giving them a bit more than the average lockrange for Gallente ships, to go along with the optimal bonuses.
Gallente Frigate Bonuses: 10% bonus to Small Hybrid Turret optimal range per level 7.5% bonus to Small Hybrid Turret tracking per level
Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level 5% bonus to Warp Scrambler and Warp Disruptor range per level
Turrets: 3 (+1) Launchers: 1 (-1) Powergrid: 33 (+3) CPU: 145 (-5)
OP has been updated.
Ok, but why would I ever fly this over a malediction? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
425
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Posted - 2013.10.28 15:20:00 -
[18] - Quote
CCP Fozzie wrote:Dav Varan wrote:You should swap the sensor strengths of the caldari interceptors.
All tackle ceptors had the best sensor strength before. There were a few areas where we left the Raptor stronger even though it breaks the normal combat/tackle pattern because honestly I think the new Crow is plenty good as is and we want to avoid letting it get too overpowered.
If you just nerfed LMLs you'd be hitting ~5 overpowered birds with one stone (condor, kestrel, hookbill, caracal, cerberus, plus all the silly new ones you're about to introduce), and wouldn't need to avoid giving the ship stats that are not in line. Also, that raptor is silly, because kiting in frigs with turrets is a joke while LMLs are this good. No dps, no range, no alpha, no FOFs, no tracking, no useful T2 ammo, you constantly have to actually think about ammo types for ranges, you get tracking disrupted, and you use loads of cap. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
425
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Posted - 2013.10.28 15:38:00 -
[19] - Quote
Maximus Andendare wrote:an armor version of a Minmatar Fleet's shield selectable split weapons system
Those aren't shield ships, they do both. And they're either awful (typhoon fleet), or they never actually ever fit split weapons (scythe fleet). |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
425
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Posted - 2013.10.28 15:50:00 -
[20] - Quote
Jericho Willis wrote:TrouserDeagle wrote:CCP Fozzie wrote:Dav Varan wrote:You should swap the sensor strengths of the caldari interceptors.
All tackle ceptors had the best sensor strength before. There were a few areas where we left the Raptor stronger even though it breaks the normal combat/tackle pattern because honestly I think the new Crow is plenty good as is and we want to avoid letting it get too overpowered. If you just nerfed LMLs you'd be hitting ~5 overpowered birds with one stone (condor, kestrel, hookbill, caracal, cerberus, plus all the silly new ones you're about to introduce), and wouldn't need to avoid giving the ship stats that are in line. Also, that raptor is silly, because kiting in frigs with turrets is a joke while LMLs are this good. No dps, no range, no alpha, no FOFs, no tracking, no useful T2 ammo, you constantly have to actually think about ammo types for ranges, you get tracking disrupted, and you use loads of cap. Amen to that second paragraph. A small weapons system that hits to 40km (OH linked point range) easily with no reduction in damage from either range or the transversal velocity the attacker generated going 7km/s is ripe for abuse. And oh boy do people abuse it, at least in the Amarr-Minmatar warzone.
I was until recently under the impression that LR turrets at least did more paper dps, but they really don't. My atron with pirate ammo has the same dps as a condor, except I have 14km optimal, while the condor shoots out to 40. |
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