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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Vincent Athena
V.I.C.E.
2214
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Posted - 2013.10.07 20:13:00 -
[61] - Quote
CCP Lion wrote:Chirality Tisteloin wrote:I've made a video showing the new bubble graphics. First of all it looks very nice! GJ! 2 comments: 1) You will note a weird effect with the background. Due to the more subtle bubble effect the low-paralaxe background now appears to be in the foreground when flying inside the bubble. That is irritating. 2) The less whirly, less dynamic appearance of the bubbles nerfs the confusing effect for trapped victims considerably. I think that is a shame since the confusion effect was a nice use of graphics to implement game mechanics. With the new effect the graphics are just (nice) decorations. Cheers, Chira. Hi, thanks for the comments, regarding point 1, in your video I can still see alot of parallax between the blueish effects and the nebula itself. Please let me know if you're talking about something else. When it comes to item number 2, good point but the overall idea was to have a less hectic effect. Cheers I saw that effect too. The stars look to be in front of the bubble. Its like the haze from the galactic plane obscures the bubble effect, which visually places the galaxy in front of the bubble.
The parallax that is there does nothing to eliminate the effect. The galaxy ends up looking like a smudge on the camera lens, something you got to look through to see the bubble. http://vincentoneve.wordpress.com/ |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
593
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Posted - 2013.10.07 20:22:00 -
[62] - Quote
This update is PHENOMENAL! Simply amazing. Love EVERY visual change! |
Solu Terona
Martyr's Vengence Nulli Secunda
7
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Posted - 2013.10.07 20:26:00 -
[63] - Quote
i now want a color inverted golem |
Ravcharas
Infinite Point Nulli Secunda
261
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Posted - 2013.10.07 20:28:00 -
[64] - Quote
Bienator II wrote:bubbles look awesome now. However its still hard to see if you are inside or outside the bubble. Would be nice to have an indicator for it or even a graphical effect. (i remember "nexus the jupiter incident" had an effect on the ship hull when you passed through the barrier.) This a million times. |
Chirality Tisteloin
Zervas Aeronautics The Unthinkables
29
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Posted - 2013.10.07 20:33:00 -
[65] - Quote
With the tactical overlay it is not soooo difficult.
However, an indicator above the HUD, like the other ewar/scram indicators would be a handy addition. Problem is probably server traffic to query position relative to bubble each time. (Maybe this can be delegated to the client for the purpose of the indicator?) See you at my blog: http://spindensity.wordpress.com/ |
Allandri
Liandri Industrial Liandri Covenant
57
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Posted - 2013.10.07 20:38:00 -
[66] - Quote
Would it be possible to increase the contrast in the market selection screen? Right now it goes from dark grey -> grey -> slightly lighter grey |
Skanie
Kyushu Dynamics
0
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Posted - 2013.10.07 21:20:00 -
[67] - Quote
Love the new Golem, include the cockpit
Just got a problem with launchers, how can a cruise missile pass throught the wing ? O_o The Bastion Mode is quite soft, I expected a whole more for this.
Good work for the warp / command ship etc etc :) |
Chirality Tisteloin
Zervas Aeronautics The Unthinkables
29
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Posted - 2013.10.07 22:09:00 -
[68] - Quote
Vincent Athena wrote: The galaxy ends up looking like a smudge on the camera lens, something you got to look through to see the bubble.
That is exactly how I first experienced it. As if the camera lens was dirty.
See you at my blog: http://spindensity.wordpress.com/ |
Quiby San
3
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Posted - 2013.10.07 22:23:00 -
[69] - Quote
Dictor bubbles should be orange or something! That would be neat ^-^
Love the new bubble effects GÖÑ Thank you very much! |
Bubanni
ElitistOps Pandemic Legion
780
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Posted - 2013.10.07 22:36:00 -
[70] - Quote
Can I make a suggestion of making the background nebula different for tech 2 variants? like Drake vs Nighthawk, so it would be easier to tell apart which kind you have locked. Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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CCP Vertex
C C P C C P Alliance
194
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Posted - 2013.10.07 23:31:00 -
[71] - Quote
Lazei wrote:Light and Heavy Interdictor bubbles look too similar. Currently on Tranquility, at least with my graphics settings, its very easy to see which bubble is up from the effect which is really useful. The new effect only has a small reddish glow in the HIC bubble that makes it different from light dictor bubble and that will be covered by brackets and other effects anyway. Would be nice to see which bubble is up from space rather than having to go through overview to look for Inderdiction probes..
Thanks for the feedback Lazei, we will look at this a bit closer. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
194
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Posted - 2013.10.07 23:35:00 -
[72] - Quote
Ting Mei wrote:Personnaly, the game crash every 5 mn, with a complete white screen. If i have 2 clients launched, the 2 crash at the same second.
Ting Mei, have you submitted a bug report yet? CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
194
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Posted - 2013.10.07 23:37:00 -
[73] - Quote
Skanie wrote:Love the new Golem, include the cockpit
Just got a problem with launchers, how can a cruise missile pass throught the wing ? O_o The Bastion Mode is quite soft, I expected a whole more for this.
Good work for the warp / command ship etc etc :)
We'll look into the launcher locator placement Skanie, thanks for the feedback. :) CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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Flamespar
Woof Club
811
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Posted - 2013.10.07 23:49:00 -
[74] - Quote
Framerate in the captains quarters stutters now.
Also noticed that you can't access the ship viewer when in the CQ view (you need to switch to hanger view)
Also you might want to make the ship services minimize when viewing the ship tree as I find it's in the way. I can post on a forum, therefore I represent everyone. |
Flamespar
Woof Club
811
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Posted - 2013.10.07 23:57:00 -
[75] - Quote
Also noticed that the Avatar titan passes too close to the camera in the preview display I can post on a forum, therefore I represent everyone. |
Rain6637
Team Evil
1667
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Posted - 2013.10.08 01:15:00 -
[76] - Quote
OOHO NO hahah oh . oh my goodness the golem
I can hardly believe my eyes
you've gone full platypus. you never go full platypus
you know I was going to get a ticket to EVE Vegas tonight, -just- for the opportunity to get my hands on a raven model and paint it as a golem. I was on the fence about it, but now I feel not the slightest desire
plan B was offering to buy a raven model from someone who attends, to save myself the logistics of getting my body there... I don't feel like doing that either
you should've waited til after EVE Vegas to put the new golem model on Sisi--you would've trolled me 3x as hard with it.
10/10 Rainf1337 on Twitch |
A Research Alt
Perkone Caldari State
57
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Posted - 2013.10.08 01:41:00 -
[77] - Quote
If someone could get around to optimizing gate haven graphics so they don't hog processing power and raise card temperatures drastically for when Rubicon comes out, I would be extremely happy. |
Noriko Mai
956
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Posted - 2013.10.08 03:00:00 -
[78] - Quote
I have weird glitches with the lines in the star map. They are only showing from certain angles. The lines themselves are blury and scratchy. There seems to be some coherence if labels are on or off.
Flamespar wrote:Framerate in the captains quarters stutters now. Same here. Although that's something with the lowest priority. |
Flamespar
Woof Club
811
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Posted - 2013.10.08 03:23:00 -
[79] - Quote
Noriko Mai wrote:I have weird glitches with the lines in the star map. They are only showing from certain angles. The lines themselves are blury and scratchy. There seems to be some coherence if labels are on or off. Flamespar wrote:Framerate in the captains quarters stutters now. Same here. Although that's something with the lowest priority.
Dunno where you got the idea that it should be a low priority. Given that they are not adding anything to the CQ there is no excuse for it not working as before. I can post on a forum, therefore I represent everyone. |
Wenthrial Solamar
Future Corps Sleeper Social Club
19
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Posted - 2013.10.08 03:51:00 -
[80] - Quote
Window and animation refresh / response rate is very slow, like the back-end is taking a long time to respond, feels stuck in the mud. This seems to be across both the UI and the Main render so am posing it here rather than the UI thread. Things like the warp tunnel animation not being well synced to the audio and background animation.
The reload animation is the big one, it start's about 8s in to a 10s reload cycle, like it's taking a long time to load the asset or something.
Also as others have noted, the new build is having my GPUs running hot, about 4C higher than the current TQ build for equivalent settings. Most of the extra load is coming from the Shaders it looks like. |
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Antihrist Pripravnik
Paravan Korporacija
89
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Posted - 2013.10.08 03:55:00 -
[81] - Quote
Market and Character sheet looks way cleaner and more usable. +1
I like the new Golem model, but can't test the Bastion module yet because my skills are not updated and I don't have Marauders on I on SiSi (It's been a looong time since I can fly Marauders on TQ) I've put the skill on Sisi and will come back tomorrow to check out Bastion animation.
"Ship tree" looks good. It could use one same functionality as opening the map has: automatically minimize "Station Services" panel when docked. Otherwise it looks pretty cool
But... Heavy interdictor bubbles... look... FANSTASTIC
edit: Camera is automatically resetting itself to a default position when exiting warp. This will be a huge problem and annoyance in PvP if left like that.
edit #2: I don't know why, but all lights in Caldari station hangar seem to be blinking every time an icon of the ship that needs to be generated (aka. not in cache) is loaded. I was browsing through certificate "Recommended For" using all levels of zoom. CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic |
Kasumi 'Goto
Federal Navy Academy Gallente Federation
6
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Posted - 2013.10.08 04:22:00 -
[82] - Quote
I like the bastion modes so far. They are simple but elegant. You don't need fancy art work to look aesthetically pleasing. However, The Golem looks horrible now. The wings are ok but the cockpit ruins the whole ship. As others have pointed out it looks like a fat duck. Please CCP don't make the Golem the ugly duckling of marauders. Can we compromise and keep the new wings but bring the old cockpit back please ? |
Antihrist Pripravnik
Paravan Korporacija
89
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Posted - 2013.10.08 04:45:00 -
[83] - Quote
Jump connection lines in the Map (flat or not) are mostly gone. They are only visible in some rare positions of the view camera. CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic |
Cari Cullejen
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
30
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Posted - 2013.10.08 05:16:00 -
[84] - Quote
Clicking on "View full body" causes the character portrait to move to the left side of the screen and a grey background engulfs the entire client.
Like: Eos Model/Texture Acceleration changes New warp bubbles New client design and ship tree
Neutral: Bastion mode is slightly lazy, but I have faith in the art depart.
Dislike: Golem/duck model
Great work CCP
In love with CCP Sunset, and maybe-áCCP t0rfifrans :3 |
Sarmatiko
1452
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Posted - 2013.10.08 09:11:00 -
[85] - Quote
A Research Alt wrote:If someone could get around to optimizing gate haven graphics so they don't hog processing power and raise card temperatures drastically for when Rubicon comes out, I would be extremely happy. CCP and CSM are completely ignoring any feedback about gas cloud performance impact and overheating issues for more than two years now (with last "no-one-have-time-for-this" dev post from January). Don't get you hopes up. -¥ |
Marc Callan
Interstellar Steel Templis Dragonaors
310
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Posted - 2013.10.08 09:11:00 -
[86] - Quote
I tried out Rapid Heavy Missile Launchers on a Rattlesnake, and discovered that the horizontal missile racks on directly adjacent launchers were clipping through one another when not being aimed at targets, or when in the "retracted for warp" position. The problem seems to be that the launcher is wider than the hardpoint on the hull, and there isn't any separation between the adjacent hardpoints, which isn't a problem with torpedo or cruise launchers, which have a "silo"/"vertical launch" animation instead of the swiveling box launchers for all smaller missiles. "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |
Atlantis Fuanan
Uncharted Skies Cerberus Unleashed
32
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Posted - 2013.10.08 09:28:00 -
[87] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=3710001#post3710001 (Please, move/delete this, failed) |
Oreamnos Amric
Z3R0 Return Mining Inc. Illusion of Solitude
51
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Posted - 2013.10.08 10:32:00 -
[88] - Quote
Chirality Tisteloin wrote:Vincent Athena wrote: The galaxy ends up looking like a smudge on the camera lens, something you got to look through to see the bubble. That is exactly how I first experienced it. As if the camera lens was dirty.
Without really thinking what I was doing, I wiped a duster over my screen while watching the video. Really. Felt stupid when I realised it was actually the background stars. Bubble needs to be more opaque to obscure the stars. |
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CCP Antiquarian
C C P C C P Alliance
6
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Posted - 2013.10.08 11:47:00 -
[89] - Quote
Marc Callan wrote:I tried out Rapid Heavy Missile Launchers on a Rattlesnake, and discovered that the horizontal missile racks on directly adjacent launchers were clipping through one another when not being aimed at targets, or when in the "retracted for warp" position. The problem seems to be that the launcher is wider than the hardpoint on the hull, and there isn't any separation between the adjacent hardpoints, which isn't a problem with torpedo or cruise launchers, which have a "silo"/"vertical launch" animation instead of the swiveling box launchers for all smaller missiles.
We're on it. Thanks for the heads up! |
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Utopa Kashuken
Rotten Kimchi Squadron Brothers of Tangra
10
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Posted - 2013.10.08 12:00:00 -
[90] - Quote
In Sisi - Preview icon of all ship and rat are broken noise image. I cleared all cahe files but still broken. |
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