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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Nevyn Auscent
Broke Sauce
463
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Posted - 2013.10.18 08:33:00 -
[181] - Quote
Salpun wrote:A extra ship a Miamos rendered floating under my hanger pad for some reason. Had been playing around with the ship tree but it was at a 90 degree angle to my hanger spire so it looked like it belonged. Could not replicate however would be nice to see all the ships you own in station hanging out in hanger view however. This is an existing TQ bug, Corp mate had it there also. But similarly couldn't replicate. |
Barkaial Starfinder
Eixo do Mal
72
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Posted - 2013.10.19 05:20:00 -
[182] - Quote
Vargur's Bastion animation is really weak.. |
Konstantin 84UKR
THE PRECURSORS Brotherhood of Starbridge
0
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Posted - 2013.10.19 10:16:00 -
[183] - Quote
-ƒ-Ç-+ -+-¦-+-â-ü-¦-¦ -+-¦ -+-+-â-é-¦-â-¦-¦ http://clip2net.com/s/5Zn5XB -é-¦-ü-é-+-¦-+-¦-+ -ü-¦-Ç-¦-¦-Ç-¦ -é-+-+-î-¦-+ -ç-¦-Ç-+-ï-¦ -ì-¦-Ç-¦-+, -+-Ç-+ -ì-é-+-+ -¦ -+-+-¦-¦-à -+-+-ê-¦-é -é-¦-¦-+-¦: http://clip2net.com/s/5Zn9BR -+ http://clip2net.com/s/5Znd5m, -â-¦-¦ -+-Ç-+-¦-+-¦-¦-+ -¦-¦-+-¦-é-î repair, -+-+ -+-+-¦-+-¦ -ü-+-+-¦-¦-¦-¦-+ -¦-+-+-+-Ä -¦-+-+-¦-+-é-¦ -+ -é.-¦., -¦-Ç-¦-¦-¦-¦-Ç-ï -+-¦ -+-+-â-é-¦ -¦-ü-¦ -+-¦-+-+-¦-+-¦-+-ï, directx -é-¦-¦ -¦-¦, -ü-+-ï-ê-+-+ -ç-é-+ -+-¦-Ç-¦ -Ç-¦-¦-+-é-¦-¦-é, -+-¦-¦-é -+-â-+-ï-¦-¦-+-î-+-+-¦ -ü-+-+-Ç-+-¦-+-¦-¦-¦-+-+-¦ -+-+ -¦-¦-Ç-é-+-+-¦-+ -+-¦-é, -¦-ü-¦ -+-+-¦-ï-¦ -+-¦-Ç-ï -+-Ç-+ -ì-é-+-+ -Ç-¦-¦-+-é-¦-Ä-é. |
Ochiniwa
New Republic
1
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Posted - 2013.10.19 11:46:00 -
[184] - Quote
I am not sure if it has already been posted here, was too lazy to read through all the 12 pages of posts...
I have the issue that when I start the client with DX11 the screen stays black. Obviously all works fine since I here the sound and when I click randomly on the screen it sounds as if all is working fine but the screen stays completely black but for the mouse pointed.
I have tried in fixe windows, full screen and windowed modus but to no avail.
My system however supports DX11. Here some info from my system:
Card name: AMD Radeon HD 6900 Series Manufacturer: Advanced Micro Devices, Inc. Chip type: AMD Radeon Graphics Processor CrossFire Secondary (0x671D) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_671D&SUBSYS_03E41043&REV_00 Display Memory: 2783 MB Dedicated Memory: 4068 MB Shared Memory: 2811 MB Current Mode: 2560 x 1600 (32 bit) (60Hz) Monitor Name: PnP-Monitor (Standard) Monitor Model: DELL3007WFPHC Monitor Id: DEL4016 Native Mode: unknown Output Type: DVI Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll Driver File Version: 8.17.0010.1191 (English) Driver Version: 12.104.0.0 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 3/29/2013 04:37:02, 1155264 bytes
Processor: Intel(R) Core(TM) i7 CPU 965 @ 3.20GHz (8 CPUs), ~3.2GHz Memory: 6144MB RAM Available OS Memory: 6136MB Page File: 4680MB used, 7588MB available
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532) |
Konstantin 84UKR
THE PRECURSORS Brotherhood of Starbridge
0
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Posted - 2013.10.20 09:36:00 -
[185] - Quote
-¥-¦-ê-¦-+ -¦-Ç-¦-+-¦-+-+-+-¦ -Ç-¦-ê-¦-+-+-¦ -+-Ç-+-¦-+-¦-+-ï http://clip2net.com/s/5ZIBHQ |
Kane Fenris
NWP
96
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Posted - 2013.10.20 11:21:00 -
[186] - Quote
dont like:
-comannd ships -wings of new golem
like:
-cocpit/mid section of new golem
LOVE:
- new bubbles ! |
Detes cald
Argo Navis Ltd. Sons of Sylph
0
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Posted - 2013.10.20 19:36:00 -
[187] - Quote
Ochiniwa wrote:I am not sure if it has already been posted here, was too lazy to read through all the 12 pages of posts... I have the issue that when I start the client with DX11 the screen stays black. Obviously all works fine since I here the sound and when I click randomly on the screen it sounds as if all is working fine but the screen stays completely black but for the mouse pointed. I have tried in fixe windows, full screen and windowed modus but to no avail.
i have the same problem after the game lauches blank screen nothing and my graphics card supports directx11
its amd radeon hd 5650m |
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CCP Vertex
C C P C C P Alliance
214
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Posted - 2013.10.20 19:42:00 -
[188] - Quote
Detes cald wrote:Ochiniwa wrote:I am not sure if it has already been posted here, was too lazy to read through all the 12 pages of posts... I have the issue that when I start the client with DX11 the screen stays black. Obviously all works fine since I here the sound and when I click randomly on the screen it sounds as if all is working fine but the screen stays completely black but for the mouse pointed. I have tried in fixe windows, full screen and windowed modus but to no avail. i have the same problem after the game lauches blank screen nothing and my graphics card supports directx11 its amd radeon hd 5650m
Hi Detes,
If you go to your launcher settings / DirectX and switch to DX9 Singularity will start working for you again. This is a temporary issue while we repurposed Singularity for the upcoming release. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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Arcos Vandymion
The Advent of Faith Standing United.
19
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Posted - 2013.10.21 12:06:00 -
[189] - Quote
Charlotte Barviainen wrote: Looks like half a ship. very ugly.
And I allways thought you can't get worse then the raven |
Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
435
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Posted - 2013.10.22 05:35:00 -
[190] - Quote
Arcos Vandymion wrote:Charlotte Barviainen wrote: Looks like half a ship. very ugly. And I allways thought you can't get worse then the raven
http://2.bp.blogspot.com/-JJ6Zu1_F5XU/UIAcF-HzkpI/AAAAAAAAAYE/9O38ME-ccig/s1600/Eve+Moa.jpg
http://images3.wikia.nocookie.net/__cb20090917030222/eve/images/3/34/Blackbird512.jpg
I'd add a myriad of minmatar hulls too (such as Mammoth or Typhoon), but i have to admit, some of those have grown on me. On the other hand, Caldari also have some of the most beautiful hulls in game. Rokh, Naga, Corax, Merlin, Manticore all come to mind. |
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1574
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Posted - 2013.10.22 15:35:00 -
[191] - Quote
The Command ship changes are awful, please don't do it.
They all look awesome right now, the only change that isn't a massive step back is the Eos but even there i think the old one is better.
Please, if you're going to change these ships, do it once you have significantly remodelled hulls for them.
The bastion stuff is nifty but i think it could use being about fifteen times more dramatic.
BYDI recruitment closed-ish |
marVLs
453
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Posted - 2013.10.23 19:23:00 -
[192] - Quote
Ok new golem color is sweet, paladin skin is bugged or something cause i don't believe something looking that bad may be final.... the same goes for paladin bastion transformation... da fuq is that?! srly do they dont have time after doing kronos "ok" transformation so they giving to us something that bad and unprofessional?
After that im done, removing marauders from planed to skill |
Serge SC
The Valhalla Project
62
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Posted - 2013.10.24 04:59:00 -
[193] - Quote
With DX9, as of today.
The Vargur texture is mission, with floating bits for the engine, and a see-thru texture for the hull. Ghost-Varg? Vargur animation is the weakest of them all (why do minmatar get the worst? lowest DPS, biggest speed nerf and worst transformation).
The Paladin's texture is a bit screwed up, or is this a new camouflage look? Guns are a bit in the wrong position, where the Apoc guns would be, but the Paladin has a different model. Serge SC Le Frenchman Friendly FC |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2301
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Posted - 2013.10.24 07:35:00 -
[194] - Quote
Ghosting effect on Golem engines, missing glow maps there as well. I suspect the whole ship is missing various animated or toggle textures like on the bastion internals and whatever other animated textures would be there.
Again with the Golem, you can clearly see the 'bastion internals' even when it's packed up. Since they are also animated with a plastic wrap effect, it's kind-of distracting too. It's probably far too late for this, but they should have actually made a form fitting door that seals completely.
It also shows doubled hardpoints for the launchers (8 total visible launchers), which isn't really necessary for a missile boat that doesn't require LoS to fire.
Finally, I think it would look better if they rotated the Lai Dai symbol atop the port wing. Just my opinion there. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
Utopa Kashuken
Rotten Kimchi Squadron Brothers of Tangra
11
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Posted - 2013.10.24 08:59:00 -
[195] - Quote
Hi. This time, My icons become black. Just Black. Ships, drones and station too. Clear all cache was not solution. So I made a bug report in Sisi. |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
343
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Posted - 2013.10.24 12:00:00 -
[196] - Quote
Can you please get rid of all the full-length information listing pop-ups EVERYWHERE!!!! http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Witchking Angmar
Perkele.
50
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Posted - 2013.10.24 12:13:00 -
[197] - Quote
I'm experiencing lower FPS on Singularity than on Tranquility. Tested in the same place on both servers.
Tranquility Singularity |
Rising Ruin
Ark Heavy Industries
0
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Posted - 2013.10.24 19:14:00 -
[198] - Quote
Just some feedback from someone who's been very excited to see the new paladin model.... It's alright, not quite the direction I was expecting, as it's somewhat moving back a step in the direction of the old apocalypse. While the textures aren't finished, and may well save this, I can't help but be concerned for the middle section of the hull. While the apocalypse model had the nice 'fender' extrusion where the middle guns sat, the paladin's flanks are rather.... plain in comparison, compared with the rest of the ship, it feels like there should be something there but there isn't...
Just my two cents, the bastion animation is of comparable quality to the other animations (no further comment needed) and fits well with the ship's hull. Perhaps this 'void' on the ship's flanks could be used to spice the animation up in some way? shifting segments of armour plates maybe? |
Peter Fajl
Dirty Bastards
28
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Posted - 2013.10.24 22:09:00 -
[199] - Quote
Sleipnir gets hurricane hull , are you serious CCP ? |
Suga H
Durendal Ascending Sindication
0
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Posted - 2013.10.26 03:49:00 -
[200] - Quote
I know it's kind of a balance issue as well, but the new Nighthawk model looks really weird with 5 launchers. Any chance it could somehow be balanced to use 4 or 6 launchers, but keep the same damage? The drake hull just doesn't look right with an odd number of launchers. |
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Mer88
Royal Amarr Institute Amarr Empire
40
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Posted - 2013.10.26 16:15:00 -
[201] - Quote
Katrina Oniseki wrote:Ghosting effect on Golem engines, missing glow maps there as well. I suspect the whole ship is missing various animated or toggle textures like on the bastion internals and whatever other animated textures would be there.
Again with the Golem, you can clearly see the 'bastion internals' even when it's packed up. Since they are also animated with a plastic wrap effect, it's kind-of distracting too. It's probably far too late for this, but they should have actually made a form fitting door that seals completely.
It also shows doubled hardpoints for the launchers (8 total visible launchers), which isn't really necessary for a missile boat that doesn't require LoS to fire.
Finally, I think it would look better if they rotated the Lai Dai symbol atop the port wing. Just my opinion there.
i have to say it looks more awsome showing bits of the glowing blue bastion material in non-bastion mode, kinda give the ship more complexity. but the whole ship needs lights like all the gallente BS. |
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
192
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Posted - 2013.10.26 22:04:00 -
[202] - Quote
Hi Guys
I've been doing some running around the stations (and geez, it is so hard to find an Amarrian station somewhere other than Amarrian space ;) ) via the captains quarters under DX11 - nothing changed between TQ and SiSi's FPS on DX9:
Caldari and Amarrian stations CQ's both drag the FPS down to around the 30-35 mark, regardless of position within the CQ. This is added with an exceptionally high amount of FPS bouncing: 10-12 in the case of the Amarr stations, and 5-6 in the Caldari.
Only the Minmatar station wasn't adversely affected - it only suffered a 5-6 FPS drop with a 2-3 frame difference.
My only theory is the actual size of the CQ is causing the issue, since the Minmatar is a smaller size relative to the others.
I've already posted a bug report (re: multiple via bug reporter being silly) about the Gallente stations doing the same, but I thought that you should know it is effecting other stations.
http://i.imgur.com/WyGAq4a.png (specs of machine just incase) Blessed are those that carry the Empress' Light; with it they destroy the shadows |
Maxwell Duo
Taggart Transdimensional Virtue of Selfishness
0
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Posted - 2013.10.27 04:34:00 -
[203] - Quote
While I understand that the Paladin is a work in process, I have to say I dislike what I'm seeing. The hull additions on the bottom make the ship look wonky and like a pregnant cat or something. I don't know. It just looks wrong somehow. I was really hoping to see some of the armored panels along the top of the ship raise up or slide out into place. I feel like this could really be knocked out of the park with bastion mode without changing the fantastic model that is currently on the live server. I would much prefer not changing the look of the ship until bastion mode is engaged.
With that being said, I am super ridiculously excited about bastion mode. The Paladin has been my workhorse for over a year now and I feel weird flying anything else so I'm really grateful to see it getting some love. |
NinjaOnShrooms
Capital Industries Research And Development Fidelas Constans
6
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Posted - 2013.10.28 05:40:00 -
[204] - Quote
I really hate to say it to CCP, Over the last 2 or 3 years I've been impressed by almost every single tweak they have made but this is sub-par all around. I won't cry for the command ships to stay the way they were (Sleipnir and Nighthawk being the most gorgeous ships in game) but I will say the new t2 hurricane hull is very boring and lackluster. Just a paintjob? Why not create more diversity like with the rifter/wolf/jag or the tempest/vargur where it really has an upgraded look.
The menus don't have the bold look they used to have and honestly feel blurred when navigating. Absolutely don't need pop ups telling me what an item does when i'm hovering over prices.
The new warp disruption bubbles are very nice though and I loved the new login screen. |
Altrue
Exploration Frontier inc
667
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Posted - 2013.10.31 08:57:00 -
[205] - Quote
Hi !
I've just made a small t2 bubble explode...
WOW !
Now that's the kind of explosions that I'd like to see for ships ! G££ <= Me |
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CCP Vertex
C C P C C P Alliance
216
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Posted - 2013.10.31 22:41:00 -
[206] - Quote
Arline Kley wrote:Hi Guys I've been doing some running around the stations (and geez, it is so hard to find an Amarrian station somewhere other than Amarrian space ;) ) via the captains quarters under DX11 - nothing changed between TQ and SiSi's FPS on DX9: Caldari and Amarrian stations CQ's both drag the FPS down to around the 30-35 mark, regardless of position within the CQ. This is added with an exceptionally high amount of FPS bouncing: 10-12 in the case of the Amarr stations, and 5-6 in the Caldari. Only the Minmatar station wasn't adversely affected - it only suffered a 5-6 FPS drop with a 2-3 frame difference. My only theory is the actual size of the CQ is causing the issue, since the Minmatar is a smaller size relative to the others. I've already posted a bug report (re: multiple via bug reporter being silly) about the Gallente stations doing the same, but I thought that you should know it is effecting other stations. http://i.imgur.com/WyGAq4a.png (specs of machine just incase)
Thanks Arline, we'll investigate this tomorrow. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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Midnight Firestarter
Anger Management
10
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Posted - 2013.11.02 11:38:00 -
[207] - Quote
New Mobile effects look good but are painful when multiple are placed around a gate.
Can't zoom out far enough to see where you are ...... just a blue fuzzy ball.
Also received a stutter on the Mobile effects. |
Nagarythe Tinurandir
Tormented of Destiny The Kadeshi
146
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Posted - 2013.11.02 15:47:00 -
[208] - Quote
just saw that the vargur bastion animation was updated and there is now an electric arc buzzing happily as well as new vent flaps glowing as if exhausting heat. looks good. still somewhat subtle but better. |
Quinn Oron
The Praxis Initiative Gentlemen's Agreement
0
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Posted - 2013.11.03 07:52:00 -
[209] - Quote
Things I have noticed (and may have been mentioned):
- The new tractoring structure appears to work as intended, but on my client the tractoring beam is focussed on my ship and not the can/wreck it is tractoring.
- The new activation/ref timers for deployables look great but the timer overlaps with the target lock timer, obfuscating a clear result for either (sucks if you're in a big ship with low scan resolution - muddled numbers).
- The cyno jammer deployable visual effect is very inconspicuous whilst zoomed out even mid-range. Would be nice if it was more visually recognisable/distinctive from a distance (like with bubbles).
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Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
192
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Posted - 2013.11.03 23:09:00 -
[210] - Quote
Vertex; Everything seems to be working a lot better now:
However, I did notice that in the DX11 CQ's; they seemed to suffer a drop in FPS whilst my pc was playing youtube vids - especially in the Minmatar CQ which dropped from 60 fps to around 35ish. The Caldari station also seems to have a spot about 2/3rds of the way down the platform towards the FPS also drops heavily. Blessed are those that carry the Empress' Light; with it they destroy the shadows |
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