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581. Module activation delay. - in EVE General Discussion [original thread]
Mark Androcius wrote: The problem obviously is in the programming. The way it works now: you target someone - server gets your request - other persons client reacts. target locked - now scram is activated - server gets your request - other pe...
- by Bubanni - at 2012.04.25 09:48:00
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582. Module activation delay. - in EVE General Discussion [original thread]
Corina Jarr wrote: I haven't had any module lag. Wish I could help any... Could you perhaps make a video doing the same thing as I did? showing you don't have the 1 sec delay?... that would help
- by Bubanni - at 2012.04.25 06:09:00
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583. Module activation delay. - in EVE General Discussion [original thread]
actually not sure how long it's been a problem for now, but I do remmeber a time when I did not experience it... like I do now adays, regardless of it being something that was introduced by accident, I think CCP should improve this area
- by Bubanni - at 2012.04.24 20:56:00
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584. Module activation delay. - in EVE General Discussion [original thread]
Mark Androcius wrote: Bubanni wrote: Mark Androcius wrote: Easy fix, click the scrambler before targeting and then click the intended target, this makes it work the instant you have lock, no lag at all. Did you not just watch the video...
- by Bubanni - at 2012.04.24 16:14:00
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585. Does the client perform better or faster? - in EVE General Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&t=100244&find=unread at least not in module activation...
- by Bubanni - at 2012.04.24 15:57:00
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586. Module activation delay. - in EVE General Discussion [original thread]
Mark Androcius wrote: Easy fix, click the scrambler before targeting and then click the intended target, this makes it work the instant you have lock, no lag at all. Did you not just watch the video I linked? http://www.youtube.com/watch?v=...
- by Bubanni - at 2012.04.24 15:51:00
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587. Module activation delay. - in EVE General Discussion [original thread]
Misanth wrote: Bubanni wrote: Misanth wrote: If your client tell you your modules have activate on a target, but they still warp off/no effect, then it's quite likely their client hasn't gotten that information. I.e. there's traffic betwe...
- by Bubanni - at 2012.04.24 15:33:00
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588. Module activation delay. - in EVE General Discussion [original thread]
http://www.youtube.com/watch?v=KRQ7yF4a4dg here is the video I just uploaded... while editing the video, I zoomed in and looked frame by frame, at 4:04-05 I finish locking the "item" with a prefired warp disruptor... the warp disruptor is not ac...
- by Bubanni - at 2012.04.24 14:21:00
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589. Module activation delay. - in EVE General Discussion [original thread]
Misanth wrote: If your client tell you your modules have activate on a target, but they still warp off/no effect, then it's quite likely their client hasn't gotten that information. I.e. there's traffic between your client, server, his client. ...
- by Bubanni - at 2012.04.24 14:08:00
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590. Module activation delay. - in EVE General Discussion [original thread]
Banjo String wrote: You dont need to 'heat' the module before locking. just click the module to activate it, then start locking - or start locking and activate the module before the lock finishes. In either case, so long as the odule is queu...
- by Bubanni - at 2012.04.24 13:56:00
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591. Module activation delay. - in EVE General Discussion [original thread]
Raiz Nhell wrote: I think it's called "lag" and it happens to the best of us... It's actually not really lag kind sir, it's the order in which the server handles the requests... it's the fact that the server runs in 1 sec ticks.... it's that...
- by Bubanni - at 2012.04.24 13:54:00
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592. Module activation delay. - in EVE General Discussion [original thread]
Savage Creampuff wrote: heat the mod before or while locking? assuming you have nobody else locked Both in attempts where it was "heated" before locking, and after locking, but even then... if that was the problem, they should optimize the "...
- by Bubanni - at 2012.04.24 13:36:00
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593. Module activation delay. - in EVE General Discussion [original thread]
So, I was thinking, could more poeple confirm they experienced this annoying delay? and how many would agree they want it optimized to "happen less" ?
- by Bubanni - at 2012.04.24 13:10:00
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594. Module activation delay. - in EVE General Discussion [original thread]
Hi CCP, and everybody else.... Can you please work on improveing module activation delay... or more specificly, the time it takes for a warp disruptor to activate right after you locked a target (fx a fast frigate) As I see it now, there is a de...
- by Bubanni - at 2012.04.24 12:27:00
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595. Sticky:Armor / shield rig changes for Inferno - in Player Features and Ideas Discussion [original thread]
This is a good change, +1 respect and internetzspaceshiphonorpoints while we are on it... what about modules? :) like... shield extenders vs armor plates? make shield extenders "drag" the ships speed down? to put them in line with plates? heh
- by Bubanni - at 2012.04.23 15:00:00
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596. Operation: WRITE DOWN ALL THE THINGS!!! - in EVE General Discussion [original thread]
I have one... make it possible to deattach the directional scanner from the system scanner... Reasoning: When roaming around in 0.0 and looking for people in anomalies, it's very useful to use the directional scanner together with the solarsystem...
- by Bubanni - at 2012.04.23 08:13:00
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597. Hulkageddon seems illogical - in EVE General Discussion [original thread]
Let me try to explain it for you.... it's fun because we think it's fun... you don't need to know anything else
- by Bubanni - at 2012.04.23 06:27:00
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598. 300$ plex, get banned - in EVE General Discussion [original thread]
I am finding EvE is becoming more and more "I am 12 years old, and what is this - Online"...
- by Bubanni - at 2012.04.23 06:24:00
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599. Bring FALCON for a frigate 3v1... - in EVE General Discussion [original thread]
a great example of why ECM should be removed :)
- by Bubanni - at 2012.04.22 14:34:00
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600. the 100million Skillpoint Club - in EVE General Discussion [original thread]
Hemmo Paskiainen wrote: i have 126,5mil sp currenry and i hate it to fly frigats. my clones are more expensive than the ship itselve... Aman brother :) I am not looking forward to the 120mil clone... the clone prices discurages us from flyi...
- by Bubanni - at 2012.04.22 10:27:00
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