| Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 .. 12 :: one page |
| Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
8
|
Posted - 2013.10.26 01:10:00 -
[91] - Quote
Inty changes shown in Vegas
inty, T2 warp rigs and FULL ascendancy implant set warp speed 24 AU/sec
Time from initiating warp until landing 70AU away was 6 seconds |

Liuva Gailavira
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.10.26 01:29:00 -
[92] - Quote
And nobody even seems to care about/notice people getting nauxious due to this, slowing down on a 'brick wall' ( read space station/warp thingy) to me is like watching a bumper cam from something hitting a big wall with speeds that aren't human!. I never had any feelings like those before with this game (, hadly even in any other game (read: a crash orso) ... and certainly never IRL), but flying anything faster than 6 AU/s, feels like somebody doing a 'BAM, almost smacked you in the face with a few cm/an Inch to spare'-'joke' every time I exit a warp.
I don't have a problem with the 'warp away', gives a nice roller-coater feeling and I actually like it a lot, seems to safe a lot of time too.
tldr: Not even mentioning game machanics, it's nauxiating going from 'warp' to a screen-filled station within a second or two
Note: pretty much every vehicle ever invented has at least twice the slowdown compared to a 'start-to-fullspeed', it not only feels unnatural, it literally makes me feel a bit sick (I can't make jumps for more than 10min orso...then I need a break on the test server). |

Maggeridon Thoraz
Anomalous Existence
71
|
Posted - 2013.10.26 02:04:00 -
[93] - Quote
the new interceptors are becoming the real blockade runners :-)
who shall catch you :-) |

non judgement
Without Fear Flying Burning Ships Alliance
861
|
Posted - 2013.10.26 07:43:00 -
[94] - Quote
Has anyone noticed the other side of things.
If you're in a bs now and you warp somewhere. It feels like it takes ages for your ship to slide in and stop. I guess I'll get used to it, but damn the last few seconds/km were really slow and painful. Felt like everything was watching my ship and then their clocks and then my ship as it slowly approached my destination. Seeing everything and wanting to target things and shoot but having that really slow last few km, until I exit warp, feels really odd.
It'd be nice if they had a lower limit on how slow warp can get. So it doesn't have that really slow exit from warp. |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
17
|
Posted - 2013.10.26 12:25:00 -
[95] - Quote
Downward trend everywere, emo kids want to play it now, fast and easy. No time to learn and read. Look free to play market grow in the past years. Eve every day more noob friendly, who care about feedback from 7 years subscriber. |

Prelate Hucel-Ge
Ixion Defence Systems Insidious Empire
32
|
Posted - 2013.10.26 20:39:00 -
[96] - Quote
Glad to see CCP is perfectly happy to ignore player feedback at every turn, especially on important issues, and instead focus on pointless crap like getting rid of old portraits.  |
|

CCP Fozzie
C C P C C P Alliance
7899

|
Posted - 2013.10.26 23:38:00 -
[97] - Quote
We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion.
I suggest having subcaps that can kill dictors with you. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Altrue
Exploration Frontier inc
664
|
Posted - 2013.10.27 00:36:00 -
[98] - Quote
CCP Fozzie wrote: I suggest having subcaps that can kill dictors with you.
Wait wait wait ! Do you mean that, actually, capitals and super-capitals needs to have an escort of subcaps ? NO WAY ! It's almost like if... it was already the case ! (in theory)
The only thing I could eventually agree with, is that the warp should not continue if the ship is moving slower than it's sub-warp max speed, at the end of a warp...
But really, a lot of the playerbase is happy with these changes, EVEN the battleship side of things. G££ <= Me |

Elindreal
Planetary Interactors
118
|
Posted - 2013.10.27 07:41:00 -
[99] - Quote
Ships ghosting onto grid breaks immersion fozzie. It's simple as that. I'm pretty that has been stated as one of EVE's primary goalz. It's real!
While the issue may not be the sky falling, it should be dealt with |

Mioelnir
Cataclysm Enterprises Easily Offended
159
|
Posted - 2013.10.27 09:38:00 -
[100] - Quote
Altrue wrote:Wait wait wait ! Do you mean that, actually, capitals and super-capitals needs to have an escort of subcaps? Well, it's new that for certain ships you require it to login and change a skill. |

Gabriel Karade
Noir. Noir. Mercenary Group
145
|
Posted - 2013.10.27 10:06:00 -
[101] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you. +1 for bringing back area-effect doomsdays....
Oh wait.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

marVLs
493
|
Posted - 2013.10.27 10:59:00 -
[102] - Quote
So no usage of Bastion module in LS, Null etc. with those warp speed changes. Funny how Bastion is designed to solo high class PVE sites but it won't be used there lol |

Bubanni
ElitistOps Pandemic Legion
789
|
Posted - 2013.10.27 11:36:00 -
[103] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you.
But Fozzie, that problem was with grids basicly, that they can land without anyone seeing them because grid loads too slow (or that grids are now too small as default) Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
17
|
Posted - 2013.10.27 12:07:00 -
[104] - Quote
Fozzie thx you for an official reply by CCP. Actually the problem is not to have subcaps ready to kill enemy dictor " appearing on grid " but to have a chance to not be bubbled if i do all my homeworks. Once a cap is bubbled it's committed in fight and as new warp speed mechanic is, nothing can prevent to be bubbled by a dictor. Even a few seconds activation delay on bubble launcher will fix it. |

Jack Armour
Trauma Team
0
|
Posted - 2013.10.27 13:16:00 -
[105] - Quote
Nice game designer idea, now committed to launch on nov 19th. I guess the programming changes to the core code is way out of time scale for subtle but crucial visual effects. This expansion again seems to ambitiously tweak code beyond its designed capacity. I simply don't see the quantity of expensive programmers to make new features, big game changes. Creative designers have some great ideas, they just can't be implemented. |

Michael Harari
Genos Occidere HYDRA RELOADED
688
|
Posted - 2013.10.27 13:23:00 -
[106] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you.
The complaint isnt anything that is super specific. With even minor amounts of lag its possible to be tackled by a ship that you do not see on grid |

Jack Armour
Trauma Team
0
|
Posted - 2013.10.27 13:43:00 -
[107] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you.
I can imagine the conversation.
Game designer "Er, we have a problem, warp speed change is too fast for the graphics engine, can we tweak it ?" Programmer "not easily" Game designer "it's not a major problem"
I guess that's alright then |

Max Kolonko
High Voltage Industries Ash Alliance
354
|
Posted - 2013.10.27 14:32:00 -
[108] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you.
I like to chime in into this conversation.
Just did with a corp mate of mine a little test
I was in a flycatcher (2xT1 rigs to warp speed) and he was in shuttle at zero speed at 0km from the sun
I was 40-few AU from him and warped to him. He was clicking direct like mad and as soon as he saw me he clicked warp. at 50% of situations he failed to escape. The moment i was inside 14AU from him i was already landing and putting up buble.
I will not say if this is bad or good but it is shocking. I still have to decide if i like the level of change this will bring to the game. Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Captain StringfellowHawk
Lo-Ball Incorporated Backwater Aristocrats
31
|
Posted - 2013.10.27 15:25:00 -
[109] - Quote
More Risk and removal of Laziness from players, Forcing them to adapt to situations. I'm all for it :) |

Michael Harari
Genos Occidere HYDRA RELOADED
688
|
Posted - 2013.10.27 15:37:00 -
[110] - Quote
Captain StringfellowHawk wrote:More Risk and removal of Laziness from players, Forcing them to adapt to situations. I'm all for it :)
How does being tackled by an invisible ship mean you are lazy? |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
17
|
Posted - 2013.10.27 15:48:00 -
[111] - Quote
Captain StringfellowHawk wrote:More Risk and removal of Laziness from players, Forcing them to adapt to situations. I'm all for it :)
Maybe you just missed the whole thread's sense. |

Jack Armour
Trauma Team
0
|
Posted - 2013.10.27 15:50:00 -
[112] - Quote
I'm all for the increased risk, through a working mechanic, not one which fundamentally removes current game features, or bakes their design intentions. Shipping a feature known to be broken and admitting to it as not a major problem is disappointing. I thought these lessons had been learnt. |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
17
|
Posted - 2013.10.27 16:14:00 -
[113] - Quote
Well, after first thousand petitions will be sent for " ghost bubble " this will became a major issue. We tried to warn them. |

Sven Viko VIkolander
Blue Republic RvB - BLUE Republic
94
|
Posted - 2013.10.27 17:29:00 -
[114] - Quote
Sever speed improvements and grid size (and stability--it is too easy to mess up grids in general) would be helpful with the warp speed change, but I don't see how being scrammed or bubbled before you can react, or even see the ship, is by itself game-breaking. The reason why it is not necessarily game breaking is because intel in EVE is already incredibly easy--dscan, local, spies, etc. This change will, for one, require people (supers, fleets, etc.) to make much more use of intel, as well as anti-tackle than they currently do--which diversifies the meta quite a bit.
Also, death to all supers, etc.
|

Northsoldier
Habitual Euthanasia Pandemic Legion
0
|
Posted - 2013.10.27 17:59:00 -
[115] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you.
Are you serious Fozzie? I can be tackled by ships that don't even exist on my grid. This isn't a major problem? I really don't understand at all. Would you please explain why this isn't a major problem? Is this actually an intentional design? Lets make it so dictors can ghost bubble any fleet they want?
Most confusing Dev post I've ever seen. |

Demerlis
Imperial Guardians Spaceship Samurai
2
|
Posted - 2013.10.27 18:33:00 -
[116] - Quote
dscan needs some serious tweaking if you are going to honestly claim that this feature "is not a major issue"
making dictors bubble immune is wtfpwnbbq
but for all intents and purposes "covops" dictors and intys are not?
|

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
92
|
Posted - 2013.10.27 19:04:00 -
[117] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you. I love your work but this is not a thread about capitals actually and all subcap fleet doctrines are hurt by this. This is the "told you so" thread that I will continue to link after Rubicon deployment. There is no need to stay on grid with them longer than needed aka bubble, mwd out of bubble, warp to nearest celestial, wait 20 sec and return to fleet member to bubble again. So basically you can try to kill them in the 5 seconds they are actually on grid. Sounds broken? Well, it is.
PS: nobody is gonna use bastion in any anoms after the 2nd week, not sure if people even use anom in anything bigger than a cruiser hull at all Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
18
|
Posted - 2013.10.27 19:10:00 -
[118] - Quote
Sven Viko VIkolander wrote:The reason why it is not necessarily game breaking is because intel in EVE is already incredibly easy--dscan, local, spies, etc. This change will, for one, require people (supers, fleets, etc.) to make much more use of intel, as well as anti-tackle than they currently do--which diversifies the meta quite a bit.
Well, having a dictor in system or have it landed on my fleet it's a bit different. So u r suggesting that my sniper fleet should just warp to pos and stop fighting because a dictor is in system? Even if we are aligned full speed to our warp out fleet mate in direction of nothing? No i think CCP just need to look in this issue and fix it before Rubicon is deployed, otherwise as i said a few days ago:
Instant land Instant bubble Die to all not plated/blaster fitted doctrines |

handige harrie
Hedion University Amarr Empire
114
|
Posted - 2013.10.27 19:33:00 -
[119] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you.
Can you explain how to shoot dictors in subcaps before they can bubble, when as soon as you can lock them the bubble is long up, since that seems to be what you want people to do? Baddest poster ever |

Zilero
Love Squad Confederation of xXPIZZAXx
108
|
Posted - 2013.10.27 19:53:00 -
[120] - Quote
I think this new warp mechanism is wonderful because its basically a giant nerf and **** you to:
1. Supers and Titans, heck all capitals now I think about it 2. Anything that fights at range and use "being aligned" as their main defence.
In other words CCP has decided it was about time to get rid of nano-faggotry and supers.
I for one feel very happy about these changes \o/.
Edit: In other words, man up and brawl. |
| |
|
| Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 .. 12 :: one page |
| First page | Previous page | Next page | Last page |