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Makalu Zarya
Habitual Euthanasia Pandemic Legion
91
|
Posted - 2013.10.17 08:47:00 -
[1] - Quote
So i went on the test server and played around with warping my dictor and interceptor.
Fitted my sabre with 2xt2 warp rigs which gave it 12.5 au/s warp speed and parked my super in one of the combat areas. Since i'm -10, and have default overview it is for me to spot my sabre from my super's screen.
What I wanted to see is how fast the max warp speed sabre would appear on the nyx grid from the point of view of the super. To my amazement my dictor simply appeared. I did not see it warp in, it simply materialized at 0 on my super. Later i had a corp-mate log it to check if it did the same for him and it did. Even fully aligned he was not able to warp out of my bubble since well...i simply appeared and bubbled him, by the time he reacted to press warp it was already too late.
this perhaps has to do with limited capabilities of the test server of course but this seems really really broken, not just for supers but for everything in general. Fleets will be bubbled without ever seeing the dictor that warped on top of them and even have a chance to warp out. |

Joyce Antura
YC 112
2
|
Posted - 2013.10.17 08:58:00 -
[2] - Quote
There's no sliding in from off-grid anymore? Lol da fuuuuq. |

Vaffel Junior
North Eastern Swat Pandemic Legion
92
|
Posted - 2013.10.17 09:01:00 -
[3] - Quote
Death to all supers  |

Kossaw
Body Count Inc. Pandemic Legion
75
|
Posted - 2013.10.17 09:49:00 -
[4] - Quote
Vaffel Junior wrote:Death to all supers 
True
But the problem isn't supers - the problem is that this could happen to anything. Do you think it's working as intended if your chill gate camp is bubbled by a dictor that insta appears on grid or your snipe spot is bubbled by a dictor you didnt even see, let alone have time to lock and shoot ?
I'm all for the speed changes ( and more dead supers )- but if fast ships insta appear on grid then something is broken. This obviously needs tested more.
WTB : An image in my signature |

CorryBasler
Habitual Euthanasia Pandemic Legion
34
|
Posted - 2013.10.17 09:53:00 -
[5] - Quote
yep, being told by maka he will warp to me when im fully aligned, i held my finger over the warp button, i told him to warp in so i even knew it was coming. He warped, materialized next to me litterly the second i saw his sabre on overview i hit warp, i even hit warp before the bubble showed on my screen but i then got the message and the bubble was there.
If this was a real combat situation, you would not know when they would be warping in, but that wouldn't matter anyways since even if you know and are fully aligned with your finger over your clicker on the warp button it apears and bubbles before u can hit warp.... |

Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1034
|
Posted - 2013.10.17 10:44:00 -
[6] - Quote
This is funny - but maybe not "haha" kind of funny - because when you are arriving to somebody's grid in your new superfast inty or dictor you can see that grid sliding effect as you can on TQ only faster, you don't just show up out of nowhere. At least I had the impression it didn't go away when I was testing warp speed of my stiletto with 2x warp rigs on first day of those changes went live on Sisi. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

seth Hendar
I love you miners
193
|
Posted - 2013.10.17 12:07:00 -
[7] - Quote
Schmata Bastanold wrote:This is funny - but maybe not "haha" kind of funny - because when you are arriving to somebody's grid in your new superfast inty or dictor you can see that grid sliding effect as you can on TQ only faster, you don't just show up out of nowhere. At least I had the impression it didn't go away when I was testing warp speed of my stiletto with 2x warp rigs on first day of those changes went live on Sisi. yes, it's all a matter of POV, such issues were already happening before, mainly because of the server tick being 1 Hz, leading to various modules failing to activate or point activating but not preventing one to warp (and sometimes, ppl insta appearing on grid).
this was already the case for some ships regrrding warpin, but very rare.
now that they tied the deceleration with the warp speed, the issue is appearing more often especially with fastest ship, resulting in insta on-grid from the POV of ppl already on said grid.
as it has being said for a year and half, 1Hz tick is far to slow and need to be increased, to prevent various problems regarding games mechanics, i just hope that this will now make them so obvious that CCP will finally look at it.....
also, i hope they will keep it happening if there is a super on-grid....just because  |

suid0
Habitual Euthanasia Pandemic Legion
79
|
Posted - 2013.10.17 12:27:00 -
[8] - Quote
Schmata Bastanold wrote:This is funny - but maybe not "haha" kind of funny - because when you are arriving to somebody's grid in your new superfast inty or dictor you can see that grid sliding effect as you can on TQ only faster, you don't just show up out of nowhere. At least I had the impression it didn't go away when I was testing warp speed of my stiletto with 2x warp rigs on first day of those changes went live on Sisi.
My guess is it's due to server ticks. From the inty/dictor POV they still see themselves slow down and hit grid, but because that deceleration now happens so fast (1 tick or less?) the people on grid just see them magically appear? not 100% sure but food for thought perhaps. the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones -á--áCommander Ted |

Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1034
|
Posted - 2013.10.17 12:33:00 -
[9] - Quote
Time to make bigger grids to compensate insane warp in speeds of small stuff :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
86
|
Posted - 2013.10.17 13:28:00 -
[10] - Quote
Also the 1 Hz server tick will make interceptors nearly impossible to catch. Stillettos warp out in 1.8 sec and if the tick just happened and they appear on grid without "incoming" you will not be able to lock them and point them due to this (plus human reaction time). Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Jasmine Assasin
State War Academy Caldari State
59
|
Posted - 2013.10.17 13:53:00 -
[11] - Quote
Schmata Bastanold wrote:Time to make bigger grids to compensate insane warp in speeds of small stuff :)
Yeah, 250km is far too small these days. I think doubling or even tripling this at least would be a good start and might solve this issue. And if it reduces the "grid fu" then all the better.
|

seth Hendar
I love you miners
193
|
Posted - 2013.10.17 14:30:00 -
[12] - Quote
Schmata Bastanold wrote:Time to make bigger grids to compensate insane warp in speeds of small stuff :) and also solve the current grid mechanics, the grid walls are just non sense atm, you can be at 2 Km from something and yet not on same grid (meaning you don't see it, cannot shoot it even with smartbomb etc....) |

Metal Icarus
Dirt Nap Squad Dirt Nap Squad.
650
|
Posted - 2013.10.17 14:45:00 -
[13] - Quote
I think that it may warping in so fast that the 1 second "tick" interval is to long to see a ship like that warp so fast into grid. |

Makalu Zarya
Habitual Euthanasia Pandemic Legion
98
|
Posted - 2013.10.17 16:11:00 -
[14] - Quote
I realize this probably has to do with server ticks, but this doesn't really excuse it and it entirely broken mechanic.
I can totally see alliances going "No more supers in 0.0 until this is fixed" sort of thing going around. Not to mention tier 3 snipe BCs will simply stop being used as they will get insta-bubbled every time without seeing it either, and the list goes on. |

Sable Moran
Moran Light Industries
242
|
Posted - 2013.10.17 16:21:00 -
[15] - Quote
More ships dying all over the place? Perhaps it's time for MOLI to expand to larger ships... Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Alberik
Eusebius Corporation
26
|
Posted - 2013.10.17 16:59:00 -
[16] - Quote
Schmata Bastanold wrote:Time to make bigger grids to compensate insane warp in speeds of small stuff :)
while i like the idea im not sure this will solve any problems with the "appearing" of fast warping ships. how long does it take for the last 250km decelerating? how long for 500km or 1000km? i guess the time difference is only a split of a second.
when i tried warping on sisi with a interceptor with 2 warp speed rigs about 100k km in distance i didnt really noticed my warp was over and thought it failed in the first second - so fast it was.
i wouldnt mind if the accelerating part is split into 2 parts .. the on-grind part like tranquility and the off-grid warp wich can be like it is now on sisi.
has anybody tested how long a 150km warp with those ships takes and how it looks like? |

Vrenth
EVE Corporation 987654321-POP The Marmite Collective
76
|
Posted - 2013.10.17 17:07:00 -
[17] - Quote
Makalu Zarya wrote:I realize this probably has to do with server ticks, but this doesn't really excuse it and it entirely broken mechanic.
I can totally see alliances going "No more supers in 0.0 until this is fixed" sort of thing going around. Not to mention tier 3 snipe BCs will simply stop being used as they will get insta-bubbled every time without seeing it either, and the list goes on.
Or they will adapt and change how they use their supers... maybe don't leave them in system by themselves to bridge anymore... |

Henry Montclaire
42nd Devils and Dragons Dalek Asylum
70
|
Posted - 2013.10.17 17:19:00 -
[18] - Quote
I would suggest keeping warp acceleration tied to speed, but leaving deceleration static. If you strap a rocket to the back of your go-cart, you'll speed up really fast, but have a rough time slowing down. Likewise, it would keep the new speed changes in effect, but still give people a little longer to process the arrival of an enemy. |

CorryBasler
Habitual Euthanasia Pandemic Legion
36
|
Posted - 2013.10.17 18:02:00 -
[19] - Quote
Henry Montclaire wrote:I would suggest keeping warp acceleration tied to speed, but leaving deceleration static. If you strap a rocket to the back of your go-cart, you'll speed up really fast, but have a rough time slowing down. Likewise, it would keep the new speed changes in effect, but still give people a little longer to process the arrival of an enemy.
I agree to this, the new getting into warp seems ok, but instalty appearing next to people is not right. |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
86
|
Posted - 2013.10.17 18:33:00 -
[20] - Quote
Vrenth wrote:Or they will adapt and change how they use their supers... maybe don't leave them in system by themselves to bridge anymore... This mechanic applies to any capital ships.
Short example: a carriers got bumped while cynoing into a system, he aligns to a random celestial and warps there to warp back to station. A random interdictor that just warped on the station grid sees the carrier warp off, can see the celestial, warp there at any range and is there before the carrier is. The carriers lands so slowly on grid that a interdictor can actually mwd the 100km to the carrier before the carrier is even out of warp. So basically the second the carrier is out of warp he is bubbled. It will take some time to actually learn to spot where the carrier lands, but good pilots will learn that rather fast. Many entities will disallow any cap usage for the normal members, aka you will barely get the chance to actually kill one. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Supreme clientele
ETERNAL WALTZ
4
|
Posted - 2013.10.17 18:57:00 -
[21] - Quote
Working as intended.....move along. Oh gawd forbid you actually had to fight in a subcap. |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
88
|
Posted - 2013.10.17 18:59:00 -
[22] - Quote
Supreme clientele wrote:Working as intended.....move along. Oh gawd forbid you actually had to fight in a FRIGATE. Fixed. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Supreme clientele
ETERNAL WALTZ
4
|
Posted - 2013.10.17 19:00:00 -
[23] - Quote
ADD covert ops cloaks to interdictors.......please and thank you.... |

Quiby San
6
|
Posted - 2013.10.17 22:31:00 -
[24] - Quote
I welcome and enjoy the new warp speed system. Makes the universe less secure and that's always a good thing :)
|

Supreme clientele
ETERNAL WALTZ
4
|
Posted - 2013.10.17 23:26:00 -
[25] - Quote
It gives supercap blobbers anal discomfort. |

Tuitian Bogel
Legitimate Korea PvP Corp
0
|
Posted - 2013.10.17 23:39:00 -
[26] - Quote
This could make eve interesting again.. |

Alvatore DiMarco
Capricious Endeavours Ltd
782
|
Posted - 2013.10.18 00:05:00 -
[27] - Quote
Supreme clientele wrote:It gives supercap blobbers anal discomfort. 
It should do the same thing to small roaming gangs and solo-roamers, since rather than seeing that cyno covops warp in it will just instantly materialize and have the cyno already lit before you can do anything about it.
|

The Ironfist
Nordgoetter Insidious Empire
1
|
Posted - 2013.10.18 00:38:00 -
[28] - Quote
That new warp system is broken as ****. Everyone being happy that it might lead to planty of dead capitals and supercapitals fails to see that it will also completely kill any sort of Battleship warfare because the ability to disengage a battle is completely gone. Its either complete victory or complete whelp with this nothing in between. I for one am happy I sold my titans:)
And maka is right nobody in his right mind is going to use supers for anything with mechanics going live like this. Back to the era of subcap grinding in dominion sov thats just what the game needed. CCP looking out for us... But hey we get some ****** new ships in this newest patch of ccp called expansion. I really wonder were all the money is going clearly not into EVE. |

Makalu Zarya
Habitual Euthanasia Pandemic Legion
107
|
Posted - 2013.10.18 01:55:00 -
[29] - Quote
this honestly hurts the little guys more than the big guys. Those people with 3-4 supers who are paranoid about anything and everything will suddenly find themselves caught whether they want to or not, just because they happened to have **** luck.
The big guys who get their supers caught will just drop more supers until it's either a super vs super megablob, also known as Asakai 2.0 which heck i'm all in favor of, or more like you will get enough capitals to blot out the sun, where eventually the other side will be forced to disengage, much like it is right now anyway. Granted however disengaging with these warp speed is going to be very very hard if someone is really determined to keep you on field.
People who can replace caps and supers will continue to use them, everyone else will wait for better days.
Also as for drive by DDs with a titan, yea those will be few and very far between, seeing how a dictor can literally be 2 jumps away and still get to you in time and bubble you before you wait out the 1 minute or so that it takes you to warp. |

Nevyn Auscent
Broke Sauce
463
|
Posted - 2013.10.18 04:12:00 -
[30] - Quote
Deepscan? |

I've got himtackled
Republic Military School Minmatar Republic
9
|
Posted - 2013.10.18 05:01:00 -
[31] - Quote
Makalu Zarya wrote:So i went on the test server and played around with warping my dictor and interceptor.
Fitted my sabre with 2xt2 warp rigs which gave it 12.5 au/s warp speed and parked my super in one of the combat areas. Since i'm -10, and have default overview it is for me to spot my sabre from my super's screen.
What I wanted to see is how fast the max warp speed sabre would appear on the nyx grid from the point of view of the super. To my amazement my dictor simply appeared. I did not see it warp in, it simply materialized at 0 on my super. Later i had a corp-mate log it to check if it did the same for him and it did. Even fully aligned he was not able to warp out of my bubble since well...i simply appeared and bubbled him, by the time he reacted to press warp it was already too late.
this perhaps has to do with limited capabilities of the test server of course but this seems really really broken, not just for supers but for everything in general. Fleets will be bubbled without ever seeing the dictor that warped on top of them and even have a chance to warp out. It's funny because you warped a super fleet to the K-6 station and lost them all to a man bar the coward nano Hel.
CorryBasler wrote:yep, being told by maka he will warp to me when im fully aligned, i held my finger over the warp button, i told him to warp in so i even knew it was coming. He warped, materialized next to me litterly the second i saw his sabre on overview i hit warp, i even hit warp before the bubble showed on my screen but i then got the message and the bubble was there.
If this was a real combat situation, you would not know when they would be warping in, but that wouldn't matter anyways since even if you know and are fully aligned with your finger over your clicker on the warp button it apears and bubbles before u can hit warp.... It's funny because you're one of the guys who died in Odamia because you weren't aligned.
Makalu Zarya wrote:this honestly hurts the little guys more than the big guys. Those people with 3-4 supers who are paranoid about anything and everything will suddenly find themselves caught whether they want to or not, just because they happened to have **** luck.
The big guys who get their supers caught will just drop more supers until it's either a super vs super megablob, also known as Asakai 2.0 which heck i'm all in favor of, or more like you will get enough capitals to blot out the sun, where eventually the other side will be forced to disengage, much like it is right now anyway. Granted however disengaging with these warp speed is going to be very very hard if someone is really determined to keep you on field.
People who can replace caps and supers will continue to use them, everyone else will wait for better days.
Also as for drive by DDs with a titan, yea those will be few and very far between, seeing how a dictor can literally be 2 jumps away and still get to you in time and bubble you before you wait out the 1 minute or so that it takes you to warp. Those guys with 3-4 supers only use them in lowsec anyway.
I'm not sure what we're supposed to take away from this, are we supposed to be sad that PL will no longer be dropping supers? I mean, not that you do much of that anyway with BL pushing your **** in all over the place, but y'know.
The Ironfist wrote: Everyone being happy that it might lead to planty of dead capitals and supercapitals fails to see that it will also completely kill any sort of Battleship warfare because the ability to disengage a battle is completely gone. Its either complete victory or complete whelp with this nothing in between. . Do you know there's a thing called 'MJD'? |

Makalu Zarya
Habitual Euthanasia Pandemic Legion
108
|
Posted - 2013.10.18 05:18:00 -
[32] - Quote
i too like to post with a no-name alt, god forbid I would troll with my main. Thank you for your input though, very relevant.
oh and just for the record corry didn't warp cause no warp order was given, i'm sure you would've warped like a coward however. |

I've got himtackled
Republic Military School Minmatar Republic
9
|
Posted - 2013.10.18 05:30:00 -
[33] - Quote
Makalu Zarya wrote:i too like to post with a no-name alt, god forbid I would troll with my main. Thank you for your input though, very relevant.
oh and just for the record corry didn't warp cause no warp order was given, i'm sure you would've warped like a coward however. No warp order was given because there was no FC, thanks for clarifying that PL supers are helpless and incapable of thought if there is no FC. |

Siern Scottsman
Thirtyplus Spaceship Samurai
3
|
Posted - 2013.10.18 09:19:00 -
[34] - Quote
Supreme clientele wrote:ADD covert ops cloaks to interdictors.......please and thank you....
I read that as A.D.D for interdictors...  Imediately I pictured a kid bouncing arround between celestials like a pinball machine  |

dexter xio
TURN LEFT
13
|
Posted - 2013.10.18 09:28:00 -
[35] - Quote
I've got himtackled wrote:Makalu Zarya wrote:i too like to post with a no-name alt, god forbid I would troll with my main. Thank you for your input though, very relevant.
oh and just for the record corry didn't warp cause no warp order was given, i'm sure you would've warped like a coward however. No warp order was given because there was no FC, thanks for clarifying that PL supers are helpless and incapable of thought if there is no FC.
wow. Dexter xio - That cool guy |

Kossaw
Body Count Inc. Pandemic Legion
80
|
Posted - 2013.10.18 21:09:00 -
[36] - Quote
Thanks to all for deailing the thread. GD is that way ----- >>>
THIS THREAD IS NOT ABOUT SUPERCAPS ( or whatever flavour of the month alliance is flying them )
The issue is that with the new warp speed mechanics an interdictor insta-appears on grid and bubbles before ANYBODY sees it or can do anything about it. It doesnt mater what youre flying - if youre in a sniping BS, youre f$&@ed, if youre in a ratting carrier, youre f$&@ed, if youre in a Retriever perfectly aligned at full speed, youre f$&@ed, ( although if youre in a retriever in 0.0 what did you expect ) if youre in a FRIGATE you dont have any time to deal with it.
If dictors could warp cloaked we would all be pretty unhappy about it. This effect is EXACTLY the same. The dictor arrives on grid unseen and can either bubble or cloak immediately before it even appears on your overview. WTB : An image in my signature |

Bobby Anzomi
School of Applied Knowledge Caldari State
0
|
Posted - 2013.10.18 22:28:00 -
[37] - Quote
Kossaw wrote:Thanks to all for deailing the thread. GD is that way ----- >>> THIS THREAD IS NOT ABOUT SUPERCAPS ( or whatever flavour of the month alliance is flying them ) The issue is that with the new warp speed mechanics an interdictor insta-appears on grid and bubbles before ANYBODY sees it or can do anything about it. It doesnt mater what youre flying - if youre in a sniping BS, youre f$&@ed, if youre in a ratting carrier, youre f$&@ed, if youre in a Retriever perfectly aligned at full speed, youre f$&@ed, ( although if youre in a retriever in 0.0 what did you expect  ) if youre in a FRIGATE you dont have any time to deal with it. If dictors could warp cloaked we would all be pretty unhappy about it. This effect is EXACTLY the same. The dictor arrives on grid unseen and can either bubble or cloak immediately before it even appears on your overview.
I like everything about this statement, am I the only person thinking of all the ships that will die? This has biggest effects on small fleets I think. Its going to make them 10x more interesting. I can't count how many times I have landed on grid with a carrier in a anom and watched it warp away as I land. Just makes me sad.
And if you worried about a large fleet, grow up. If you cant kill a sabre with 80 guys your doing it wrong.
Also did you guys test this with cruisers, battleships ect? Or did you just test it with one ship and get mad. |

Diivil
Magellanic Itg Goonswarm Federation
226
|
Posted - 2013.10.19 00:27:00 -
[38] - Quote
It's funny how people start to finally realise how game changing this change actually is. I tried to raise some points in the feedback thread but the whole thread is pretty much dead already and no one seems to care =) |

Lelob
ElitistOps Pandemic Legion
158
|
Posted - 2013.10.19 05:31:00 -
[39] - Quote
Evidently not alot of people in this thread have been caught when a neutral dictor warps down to the gate and lights a cyno.
The effect here will be that you will jump in your fleet/gang through a gate and a cyno will magically appear with a bubble on top of your gang in under a second, pretty much as if a dictor had been cloaked on grid. It is going to make it very, very easy to drop titan blobs onto smaller, unsuspecting gangs. This is basically how us large blobby alliances get fights, and being on the receiving end of these cynos really does mean death when 50-100 guys jump ontop of your 10 man gang.
Will this change have an affect on super's and caps? Probably, but for most people the real change is going to come from getting their gangs dropped on by larger blobs with absolutely no warning. Most people don't have to worry about caps, and it's silly to think that they will all suddenly die because of this change: it will probably just mean more risk averse super pilots. |

Axe slash
0
|
Posted - 2013.10.19 12:23:00 -
[40] - Quote
I tested different scenarios and i can guarantee you not even a scout will save you if a dictor enters local and you are midwarp. As a dictor pilot you will not even have to be half decent and still catch anything that moves in a 2 jumps radius.
Interceptors, fine, dictors need to be tuned down a bit imo.
|

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
89
|
Posted - 2013.10.20 07:49:00 -
[41] - Quote
Quote:Do you know there's a thing called 'MJD'? Do you know that a interdictor can warp 2x10 AU while your MJD spools up? You see where the BS align, warp there, come back at 100 to where they are now and after they jumped you are on zero of their MJD jump.
Also you will barley see a fast ship like a interceptor or interdictor on your dscan when it warps to you. The dscan timer is longer than it takes for a dictor to be on your grid and bubble up. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Mynas Atoch
Eternity INC. Goonswarm Federation
107
|
Posted - 2013.10.20 09:14:00 -
[42] - Quote
I don't understand how this even got to the stage of cutting code. It should have been obvious to anyone with any experience of eve's granularity when the design was QA'd.
Have we got non-eve players making decisions again? |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
89
|
Posted - 2013.10.20 09:30:00 -
[43] - Quote
Mynas Atoch wrote:I don't understand how this even got to the stage of cutting code. It should have been intuitively obvious to anyone with any even casual experience of eve's granularity when the design was QA'd. Where's the balance? Faster warp, but can be countered with...
Have we got non-eve players making decisions again?
Sounds like CSM were asleep when this idea was run past them. The idea is ok, the server tick is too slow though: so this feature is broken. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Mynas Atoch
Eternity INC. Goonswarm Federation
107
|
Posted - 2013.10.20 09:45:00 -
[44] - Quote
Forlorn Wongraven wrote:Mynas Atoch wrote:I don't understand how this even got to the stage of cutting code. It should have been intuitively obvious to anyone with any even casual experience of eve's granularity when the design was QA'd. Where's the balance? Faster warp, but can be countered with...
Have we got non-eve players making decisions again?
Sounds like CSM were asleep when this idea was run past them. The idea is ok, the server tick is too slow though: so this feature is broken.
Untacklable, unlockable tackle? In eve? I don't agree that the idea is ok. But even if it was, its would have been easier just to give them a magic ring of tackle immunity to go along with the interceptors magic ring of bubble immunity.
Honestly its ********. Its like they have employed someone with no GAME design experience whatsoever and are just sticking in "cool features" with even considering game balance. |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
13
|
Posted - 2013.10.20 10:07:00 -
[45] - Quote
Well i just found out that with rubicon there will be a new kind of implants that will increase warp speed. Now coupled with an allready 12 au/s sabre " instant appearing in grid " this is weird. I mean, you could check your 14.4 au scanner but il will land in 1.1 sec. assuming you are full speed and spamming scanner ( anyone remember scanner re-click interval? ).
BTW some pro elite ownage will come out with the " deploy cynojammer argument ". Yeah nice idea, but i'm still obsessed by the 15+ au/s bubble immune cyno ceptor traveling 3 systems/min i pointed out in another thread. Now it will go even faster with warp implants, light cyno out of grid or even out scanner and then a sabre will land on you in 1.1 sec.
I'm a poor beggar with no super.... i've nothing to fear so i'll @ least leech some super mail with a bc/bs but i'm not sure this mechanic it's " fair or legit "  |

Jaangel
Cloak and Badgers
34
|
Posted - 2013.10.20 10:15:00 -
[46] - Quote
Caps are not the point this is broken and will affect everyone who isnt in a frigate the point is you scanner is 14AU they warp faster than 14 AU meaning you cant see them before they land.
Broken please fix by refucing warp speed which is the smart way to go or increase the range of the Dscan.
This also works the oposite way how the F are you meant to catch up with someone you cant see |

Mioelnir
Cataclysm Enterprises Easily Offended
152
|
Posted - 2013.10.20 10:34:00 -
[47] - Quote
I think it is kind of ironic how the passive intel provided by the local window was always commented on as something that should be replaced by a more active component. And now the one active intel component available, the d-scan, gets utterly obsoleted by ships capable of passing it in less than one scan interval. |

Falkor1984
The Love Dragons
25
|
Posted - 2013.10.21 07:33:00 -
[48] - Quote
Quiby San wrote:I welcome and enjoy the new warp speed system. Makes the universe less secure and that's always a good thing :)
It makes catching stuff way too easy. If what the OP said is true, this is very bad gamedesign. Even with all the precautions like being aligned and being attentive he is unable to get away. That cant be right, no matter how badly you think lower skilled players should be helped. Maybe we should just add a automatic tackle for every ship not docked whenever you enter a system in a ceptor? Would make the universe even less secure. 
CCP....making you shake your head in disbelief everyday. |

Falkor1984
The Love Dragons
25
|
Posted - 2013.10.21 07:55:00 -
[49] - Quote
Mynas Atoch wrote:I don't understand how this even got to the stage of cutting code. It should have been intuitively obvious to anyone with any even casual experience of eve's granularity when the design was QA'd. Where's the balance? Faster warp, but can be countered with...
Have we got non-eve players making decisions again?
Sounds like CSM were asleep when this idea was run past them. Yeah I wonder about that too. Both QA and CSM where doing something else apperently when this came up as an idea. |

Tore Vest
350
|
Posted - 2013.10.21 19:47:00 -
[50] - Quote
For shure... smaller sized fleets will get a harder time to get safely out from a brawl now then.. unless they are flying frigs... I guess there will be mostly frig/cruiser fleets in nullsec in the future  No troll. |

marVLs
453
|
Posted - 2013.10.21 20:07:00 -
[51] - Quote
Well warp speeds are impresive but tbh it just changes so many things in bad way, it destroys to many mechanics/behaviors etc it must be toned down a lot |

Phoenix Jones
Shockwave Innovations Surely You're Joking
185
|
Posted - 2013.10.22 02:36:00 -
[52] - Quote
marVLs wrote:Well warp speeds are impresive but tbh it just changes so many things in bad way, it destroys to many mechanics/behaviors etc it must be toned down a lot
Odd cause now they are coming out with warp speed implants....
Yes this does make D-Scan somewhat useless (somewhat meaning completely useless) against interceptors, frigates, destroyers and interdictors as they can drop on you at will.
Yea.. I see the issue.
I'm not totally sure how the heck to address this.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Dirk Action
Sniggerdly Pandemic Legion
178
|
Posted - 2013.10.22 05:35:00 -
[53] - Quote
A perfectly reasonable fix was already suggested. Simply keep warp speed deceleration the way it is pre-Rubicon, giving pilots the chance to see a ship landing on their grid. The initial acceleration being fast is fine since the intent of that change is to see where an enemy is headed and get there before them. Increased acceleration from zero coupled with the higher warp speed of interceptors and dictors achieves this goal easily, but having such ridiculous deceleration coming out of warp is overkill and clearly broken.
There's no need to mess around with server ticks (on hardware that is already routinely stretched to the limit on its 1000ms ticks as it is) or increase dscan range (making dscan unbalanced). Just keep deceleration as it is now. |

Dirk Action
Sniggerdly Pandemic Legion
178
|
Posted - 2013.10.22 05:39:00 -
[54] - Quote
Alternatively, if you truly want a band aid solution and keep deceleration stupidly fast, give dictors a cooldown period where they are incapable of dropping a bubble for some period of time after dropping out of warp similar to a ship having a locking penalty after coming out of a cloak. |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
13
|
Posted - 2013.10.22 07:44:00 -
[55] - Quote
Dirk Action wrote:Alternatively, if you truly want a band aid solution and keep deceleration stupidly fast, give dictors a cooldown period where they are incapable of dropping a bubble for some period of time after dropping out of warp similar to a ship having a locking penalty after coming out of a cloak.
This guy came with 2 solid idea, an official CCP reply would be much appreciated. |

Jada Maroo
Native Freshfood Minmatar Republic
1249
|
Posted - 2013.10.22 07:45:00 -
[56] - Quote
Mynas Atoch wrote:I don't understand how this even got to the stage of cutting code.
This was a minor change in code. Let's not make it out to be some grand new feature that took a great deal of time to design and roll out. They haven't even adjusted engine trails to compensate for it.
The problem is CCP thought they could change a few variables without side effects.
Variable changes seem to be making up more and more of the changes for expansions lately. |

Tuitan Boger
Tempest Legion Best Korea Alliance
0
|
Posted - 2013.10.22 13:12:00 -
[57] - Quote
I don't understand why everyone is make a huge deal out of this, this hurts small gang yes. It also makes small gang that much better, it is going to make it possible to catch people you normally wouldn't be able to.
That being said, the amount of time it takes for your ship to slide on grid is the amount of time you should see it on your overview. Either way I like this new direction, you always gotta have a little risk with your pvp.
In the end its going to force a more aggressive playstyle if your in any sort of fleet.
|

Giullare
Insurgent New Eden Tribe RAZOR Alliance
13
|
Posted - 2013.10.22 14:58:00 -
[58] - Quote
@ Tuitan
The author said he couldn't see his alt's dictor LANDING on grid but just APPEARING. If you can't see the huge issue in this... it's like having a dictor allready cloaked next to you or having covert ops dictor warping to you. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
185
|
Posted - 2013.10.22 15:27:00 -
[59] - Quote
Well this does do 1 thing, there's no real need for a cloaky interdictor anymore I'm sure people will still do it.
Though if your over 14 au out, you have to know which gate they came to in order to warp to it.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Tuitan Boger
Tempest Legion Best Korea Alliance
0
|
Posted - 2013.10.22 15:43:00 -
[60] - Quote
Giullare wrote:@ Tuitan
The author said he couldn't see his alt's dictor LANDING on grid but just APPEARING. If you can't see the huge issue in this... it's like having a dictor allready cloaked next to you or having covert ops dictor warping to you.
Doesn't really bother me to be honest, just wanted to throw my opinion in here. |

Bootleg Whammers
Origin. Black Legion.
7
|
Posted - 2013.10.22 16:26:00 -
[61] - Quote
most important thread of 2013 |

Montami
Love Squad Confederation of xXPIZZAXx
2
|
Posted - 2013.10.22 16:27:00 -
[62] - Quote
This is absolutely hilarious and great. Yes, ALL ships will die. YES, you won't be given warning to see them land on grid, WHERE they land on grid, or what the hell else happens. You have been blinded on one of your senses, so use your others. Use d-scan, use probes, use spies, use scouts, use your sense.
I for one can't wait to rain dictors on any fleet in nullsec and bomb them to tiny wingy bits. Oh, it will be glorious, it will be beautiful, but most of all it will be BLOODY. No more running, no more cowarding out. You wanna fight? Alright, we'll fight and everyone is committed like a boss. I hope Akasai will happen all the time.
Death 2 Supers (and everything else). |

Dirk Action
Sniggerdly Pandemic Legion
182
|
Posted - 2013.10.22 16:56:00 -
[63] - Quote
yes, something broken, imbalanced and uncounterable is great for the game simply because lots of things will die
let's bring back AOE doomsdays, tons of sh-űt will die then
:rollseyes: |

Montami
Love Squad Confederation of xXPIZZAXx
3
|
Posted - 2013.10.22 17:15:00 -
[64] - Quote
Dirk Action wrote:yes, something broken, imbalanced and uncounterable is great for the game simply because lots of things will die
let's bring back AOE doomsdays, tons of sh-űt will die then
:rollseyes:
Yes! AOE doomsdays. +1 |

BadAssMcKill
Love Squad
416
|
Posted - 2013.10.22 17:16:00 -
[65] - Quote
Ammzi pls stop posting http://i.imgur.com/6j6cIZE.gif-á |

Montami
Love Squad Confederation of xXPIZZAXx
3
|
Posted - 2013.10.22 17:16:00 -
[66] - Quote
Dirk Action wrote:yes, something broken, imbalanced and uncounterable is great for the game simply because lots of things will die
I thought this funny. Silly Dirk, u no think of counters to this?
FU Badass |

Dirk Action
Sniggerdly Pandemic Legion
183
|
Posted - 2013.10.22 17:19:00 -
[67] - Quote
how are you going to use dscan to find out when an interceptor/dictor is on the way when there's a 2 second interval between scans and the interceptor/dictor covers more space than the range of 4 or more scans in that same period? |

Andreus Ixiris
Duty. The Cursed Few
3521
|
Posted - 2013.10.22 17:32:00 -
[68] - Quote
Just a fun, random fact for your consideration:
The average system (50 AU wide) contains something in the region of 113,097,335,529,232,556,584,655 possible 250/250/250 grids. This would be enough to give every active subscriber in EVE Online somewhere around 226,194,671,058,465,113 grids of space (or 3,534,291,735,288,517,393,270,468.75 km-¦) to themselves.
Across EVE's 7930 systems, there is something very, very roughly in the region of 896,861,870,746,814,173,716,314,150 grids. This would be enough to give every active subscriber 1,793,723,741,493,628,347,433 grids (or 28,026,933,460,837,942,928,640,625,000 km-¦). Each player could keep almost exactly 25,873,961,153,274,012 copies of the Earth in such a space.
For every AU you warp, you cross precisely 600,000 grids. An interceptor warping at 12 AU/s crosses 7,200,000 grids a second. It would take an interceptor 3,949,903,244,382 (three trillion, nine hundred and forty nine billion, nine hundred and three million, two thousand and forty four thousand, three hundred and eighty two) years to cross every grid in EVE even if they were all laid out in a straight, unbroken line.
... but you'll still complete it before the whining about the warp changes stops. Mane 614
|

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
89
|
Posted - 2013.10.22 17:51:00 -
[69] - Quote
Andreus Ixiris wrote:grid stuff That is not how grids work btw.
Also dear Pizza, you also will acknowledge that bombers are ops with these changes. Even now bomb runs are broken, and it its bug reported. Expect a bomber nerf soon.
Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Dirk Action
Sniggerdly Pandemic Legion
183
|
Posted - 2013.10.22 18:40:00 -
[70] - Quote
Andreus Ixiris wrote:Just a fun, random fact for your consideration:
The average system (50 AU wide) contains something in the region of 113,097,335,529,232,556,584,655 possible 250/250/250 grids. This would be enough to give every active subscriber in EVE Online somewhere around 226,194,671,058,465,113 grids of space (or 3,534,291,735,288,517,393,270,468.75 km-¦) to themselves.
Across EVE's 7930 systems, there is something very, very roughly in the region of 896,861,870,746,814,173,716,314,150 grids. This would be enough to give every active subscriber 1,793,723,741,493,628,347,433 grids (or 28,026,933,460,837,942,928,640,625,000 km-¦). Each player could keep almost exactly 25,873,961,153,274,012 copies of the Earth in such a space.
For every AU you warp, you cross precisely 600,000 grids. An interceptor warping at 12 AU/s crosses 7,200,000 grids a second. It would take an interceptor 3,949,903,244,382 (three trillion, nine hundred and forty nine billion, nine hundred and three million, two thousand and forty four thousand, three hundred and eighty two) years to cross every grid in EVE even if they were all laid out in a straight, unbroken line.
... but you'll still complete it before the whining about the warp changes stops.
are you supposed to be making a point or are you just trying (and failing) to be clever? |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
13
|
Posted - 2013.10.22 18:50:00 -
[71] - Quote
Some ppl are pointing out problems and proposing solutions. Others just come here write some bullshit and pretend to be hilarious. When DD was changed to single target there was a reason. CCP realized some entity in eve could field enough titans to DD an entire dread/carrier fleet. Now someone is warning CCP that this warp speed change (as it is right now ) might bring imbalance and fuc-k up entire gameplay. I'm totally agree with Dirk.
This is test server feedback section, go trolling in CAOD pls. |

Kossaw
Body Count Inc. Pandemic Legion
85
|
Posted - 2013.10.23 08:54:00 -
[72] - Quote
Would be nice to get some sort of CCP comment ...... WTB : An image in my signature |

Dirk Action
Sniggerdly Pandemic Legion
187
|
Posted - 2013.10.23 14:34:00 -
[73] - Quote
bumping this as it's actually important unlike some marauder pve junk |

Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
387
|
Posted - 2013.10.23 16:25:00 -
[74] - Quote
I don't get it... you guys still got local O,o so whats the problem? spot probes on dscan, get out, spot red in local, get out?
geez grow a pair, people its so afraid of a fight if they don't have certainty to win o,O.
alternative you could set up combat probes on the system and scan each 5 seconds the whole complete system to see if someone is approaching, or get friends to watch gates or I don't know, there are trillions of ways to get intel to avoid getting warped on.
it seems no one has considered the fact that if a interceptor or interdictor found you, he must have scanned or seen you in dscan, before starting its warp, and thus means you had the chance to spot it as well. |

Ame Umida
Occupational Hazzard Gentlemen's Agreement
9
|
Posted - 2013.10.23 23:53:00 -
[75] - Quote
Can someone from CCP come on and explain why Titans were basically made usless ships? |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
13
|
Posted - 2013.10.24 07:04:00 -
[76] - Quote
Can someone explain to some ppl that sometimes it's not about " look 1 dude entered in system let's warp to the pos " but it's about being in a grid fighting @ certain range and not being bubbled by a dictor appearing on u from nowhere because of bullshit warp decelleration and u can't actually call primaries and look grid position while spamming d-scan increasing lag server.
D-scan is useless for allready told delay interval but some ppl doesn't bother to read what they coment.
Of course there are some situation where u are fighting and probes are about. Does it means if i see probes in space i can't keep my sniper gang aligned full speed cause a dictor can " decloak in front of me instead of landing??????????????? "
Is this concept so hard to explain or so hard to understand?
Are all ppl coming to this thread thinking from their ratting dominix in full blue local?
If dictor appear in grid like this say goodbye to any ranged fleet and i'm not talking about 200km snipers cause they are allready dead from probe system revamp, to fast to probe.
I'm talking about amazing job about medium ranged turrets, u can trash all that rebalance, just bring dictors and plated blasters ships, no tactics no skills. warp dictor, instant land, instant bubble. |

seth Hendar
I love you miners
210
|
Posted - 2013.10.24 07:54:00 -
[77] - Quote
Giullare wrote: If dictor appear in grid like this say goodbye to any ranged fleet and i'm not talking about 200km snipers cause they are allready dead from probe system revamp, too fast to probe.
I'm talking about amazing job made to balance medium ranged turrets, u can trash all that work. Just bring dictors and plated blasters ships, no tactics no skills. warp dictor, instant land, instant bubble.
that sums up pretty much the current result rubicon will have, yes. |

Axe slash
0
|
Posted - 2013.10.24 16:32:00 -
[78] - Quote
Can someone from CCP please reply to this thread? this issue needs to be looked at.
|

Porucznik Borewicz
Love Squad Confederation of xXPIZZAXx
6
|
Posted - 2013.10.24 21:02:00 -
[79] - Quote
Henry Montclaire wrote:I would suggest keeping warp acceleration tied to speed, but leaving deceleration static. If you strap a rocket to the back of your go-cart, you'll speed up really fast, but have a rough time slowing down. Likewise, it would keep the new speed changes in effect, but still give people a little longer to process the arrival of an enemy. A pretty decent solution right there. Anyway, this kinda needs fixing. |

Alex Striker
Blackwater USA Inc. Pandemic Legion
0
|
Posted - 2013.10.24 23:39:00 -
[80] - Quote
I've got himtackled wrote:
I'm not sure what we're supposed to take away from this, are we supposed to be sad that PL will no longer be dropping supers? I mean, not that you do much of that anyway with BL pushing your **** in all over the place, but y'know.
Sup
http://eve-kill.net/?a=kill_related&kll_id=20119874
http://dog-net.org/brdoc/?brid=23984 |

Prelate Hucel-Ge
Ixion Defence Systems Insidious Empire
32
|
Posted - 2013.10.25 05:15:00 -
[81] - Quote
Axe slash wrote:Can someone from CCP please reply to this thread? this issue needs to be looked at.
No, CCP is just going to do what they usually do, and ignore their bad ideas, bad concepts, overnerfs, and wait until the problem can't be ignored any longer, and then release a poorly-thought out fix. |

Dirk Action
Sniggerdly Pandemic Legion
188
|
Posted - 2013.10.25 05:38:00 -
[82] - Quote
HEY CCP THIS IS THE TEST SERVER FEEDBACK SECTION AND YOU HAVE SOME FEEDBACK THAT YOU SHOULD *PROBABLY* TAKE A LOOK AT
EVEN A SIMPLE CONFIRMATION THAT YOU'VE SEEN THIS WOULD DO
THAT MIGHT BE SOMETHING YOU SHOULD REALLY GET ON |

Dirk Action
Sniggerdly Pandemic Legion
188
|
Posted - 2013.10.25 05:38:00 -
[83] - Quote
Dirk Action wrote:A perfectly reasonable fix was already suggested. Simply keep warp speed deceleration the way it is pre-Rubicon, giving pilots the chance to see a ship landing on their grid. The initial acceleration being fast is fine since the intent of that change is to see where an enemy is headed and get there before them. Increased acceleration from zero coupled with the higher warp speed of interceptors and dictors achieves this goal easily, but having such ridiculous deceleration coming out of warp is overkill and clearly broken.
There's no need to mess around with server ticks (on hardware that is already routinely stretched to the limit on its 1000ms ticks as it is) or increase dscan range (making dscan unbalanced). Just keep deceleration as it is now.
|

Dirk Action
Sniggerdly Pandemic Legion
188
|
Posted - 2013.10.25 05:39:00 -
[84] - Quote
Dirk Action wrote:Alternatively, if you truly want a band aid solution and keep deceleration stupidly fast, give dictors a cooldown period where they are incapable of dropping a bubble for some period of time after dropping out of warp similar to a ship having a locking penalty after coming out of a cloak.
|

Giullare
Insurgent New Eden Tribe RAZOR Alliance
15
|
Posted - 2013.10.25 07:56:00 -
[85] - Quote
CCP working 24/7 on marauder texture and " pvp 1 min siege module "
No time for fleet engagement mechanics..... |

Tragot Gomndor
Blue Republic RvB - BLUE Republic
17
|
Posted - 2013.10.25 13:32:00 -
[86] - Quote
HTFU or take the door
i like frigs and dislike 0.0, so to me its a greaaat change  about time that 0.0 get some nerfs Goons + Test + CFC + HBC = SAME!!!!!!!11111112 |

Porucznik Borewicz
Love Squad Confederation of xXPIZZAXx
6
|
Posted - 2013.10.25 16:30:00 -
[87] - Quote
I want to create a thread where people can post photos of their "HTFU faces" every time they get instabubbled by a dictor appearing out of thin air. BTW, this also means that ceptors also instaappear on grid, right? |

Dirk Action
Sniggerdly Pandemic Legion
188
|
Posted - 2013.10.25 17:57:00 -
[88] - Quote
Porucznik Borewicz wrote:BTW, this also means that ceptors also instaappear on grid, right?
Right. But interceptors are arguably ok for this change to happen simply because they have a targetted point instead of a bubble.
Still broken, but at least it's manageable to a degree. |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
17
|
Posted - 2013.10.25 22:05:00 -
[89] - Quote
So to put a bit of spice and bump the thread, if RvB loves **** t1 frigs pvp all eve should love **** pvp? lots of free to play on internet.... in the last years all i saw was a downward trend in terms of skills and ability of pvp.
|

seth Hendar
I love you miners
220
|
Posted - 2013.10.25 23:24:00 -
[90] - Quote
yeah, pretty much dumbing don all over the place, coupled with ccp ignoring the issues and players...i won't stay here for long, that's for sure....
Dirk Action wrote:Porucznik Borewicz wrote:BTW, this also means that ceptors also instaappear on grid, right? Right. But interceptors are arguably ok for this change to happen simply because they have a targetted point instead of a bubble. Still broken, but at least it's manageable to a degree. not much, stiletto in instalock fit will still have you locked when he appears, meaning that you have 1 sec before the point ios applyed, meaning unless you are a pod....you are screwed |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
8
|
Posted - 2013.10.26 01:10:00 -
[91] - Quote
Inty changes shown in Vegas
inty, T2 warp rigs and FULL ascendancy implant set warp speed 24 AU/sec
Time from initiating warp until landing 70AU away was 6 seconds |

Liuva Gailavira
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.10.26 01:29:00 -
[92] - Quote
And nobody even seems to care about/notice people getting nauxious due to this, slowing down on a 'brick wall' ( read space station/warp thingy) to me is like watching a bumper cam from something hitting a big wall with speeds that aren't human!. I never had any feelings like those before with this game (, hadly even in any other game (read: a crash orso) ... and certainly never IRL), but flying anything faster than 6 AU/s, feels like somebody doing a 'BAM, almost smacked you in the face with a few cm/an Inch to spare'-'joke' every time I exit a warp.
I don't have a problem with the 'warp away', gives a nice roller-coater feeling and I actually like it a lot, seems to safe a lot of time too.
tldr: Not even mentioning game machanics, it's nauxiating going from 'warp' to a screen-filled station within a second or two
Note: pretty much every vehicle ever invented has at least twice the slowdown compared to a 'start-to-fullspeed', it not only feels unnatural, it literally makes me feel a bit sick (I can't make jumps for more than 10min orso...then I need a break on the test server). |

Maggeridon Thoraz
Anomalous Existence
71
|
Posted - 2013.10.26 02:04:00 -
[93] - Quote
the new interceptors are becoming the real blockade runners :-)
who shall catch you :-) |

non judgement
Without Fear Flying Burning Ships Alliance
861
|
Posted - 2013.10.26 07:43:00 -
[94] - Quote
Has anyone noticed the other side of things.
If you're in a bs now and you warp somewhere. It feels like it takes ages for your ship to slide in and stop. I guess I'll get used to it, but damn the last few seconds/km were really slow and painful. Felt like everything was watching my ship and then their clocks and then my ship as it slowly approached my destination. Seeing everything and wanting to target things and shoot but having that really slow last few km, until I exit warp, feels really odd.
It'd be nice if they had a lower limit on how slow warp can get. So it doesn't have that really slow exit from warp. |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
17
|
Posted - 2013.10.26 12:25:00 -
[95] - Quote
Downward trend everywere, emo kids want to play it now, fast and easy. No time to learn and read. Look free to play market grow in the past years. Eve every day more noob friendly, who care about feedback from 7 years subscriber. |

Prelate Hucel-Ge
Ixion Defence Systems Insidious Empire
32
|
Posted - 2013.10.26 20:39:00 -
[96] - Quote
Glad to see CCP is perfectly happy to ignore player feedback at every turn, especially on important issues, and instead focus on pointless crap like getting rid of old portraits.  |
|

CCP Fozzie
C C P C C P Alliance
7899

|
Posted - 2013.10.26 23:38:00 -
[97] - Quote
We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion.
I suggest having subcaps that can kill dictors with you. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Altrue
Exploration Frontier inc
664
|
Posted - 2013.10.27 00:36:00 -
[98] - Quote
CCP Fozzie wrote: I suggest having subcaps that can kill dictors with you.
Wait wait wait ! Do you mean that, actually, capitals and super-capitals needs to have an escort of subcaps ? NO WAY ! It's almost like if... it was already the case ! (in theory)
The only thing I could eventually agree with, is that the warp should not continue if the ship is moving slower than it's sub-warp max speed, at the end of a warp...
But really, a lot of the playerbase is happy with these changes, EVEN the battleship side of things. GŁŁ <= Me |

Elindreal
Planetary Interactors
118
|
Posted - 2013.10.27 07:41:00 -
[99] - Quote
Ships ghosting onto grid breaks immersion fozzie. It's simple as that. I'm pretty that has been stated as one of EVE's primary goalz. It's real!
While the issue may not be the sky falling, it should be dealt with |

Mioelnir
Cataclysm Enterprises Easily Offended
159
|
Posted - 2013.10.27 09:38:00 -
[100] - Quote
Altrue wrote:Wait wait wait ! Do you mean that, actually, capitals and super-capitals needs to have an escort of subcaps? Well, it's new that for certain ships you require it to login and change a skill. |

Gabriel Karade
Noir. Noir. Mercenary Group
145
|
Posted - 2013.10.27 10:06:00 -
[101] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you. +1 for bringing back area-effect doomsdays....
Oh wait.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

marVLs
493
|
Posted - 2013.10.27 10:59:00 -
[102] - Quote
So no usage of Bastion module in LS, Null etc. with those warp speed changes. Funny how Bastion is designed to solo high class PVE sites but it won't be used there lol |

Bubanni
ElitistOps Pandemic Legion
789
|
Posted - 2013.10.27 11:36:00 -
[103] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you.
But Fozzie, that problem was with grids basicly, that they can land without anyone seeing them because grid loads too slow (or that grids are now too small as default) Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
17
|
Posted - 2013.10.27 12:07:00 -
[104] - Quote
Fozzie thx you for an official reply by CCP. Actually the problem is not to have subcaps ready to kill enemy dictor " appearing on grid " but to have a chance to not be bubbled if i do all my homeworks. Once a cap is bubbled it's committed in fight and as new warp speed mechanic is, nothing can prevent to be bubbled by a dictor. Even a few seconds activation delay on bubble launcher will fix it. |

Jack Armour
Trauma Team
0
|
Posted - 2013.10.27 13:16:00 -
[105] - Quote
Nice game designer idea, now committed to launch on nov 19th. I guess the programming changes to the core code is way out of time scale for subtle but crucial visual effects. This expansion again seems to ambitiously tweak code beyond its designed capacity. I simply don't see the quantity of expensive programmers to make new features, big game changes. Creative designers have some great ideas, they just can't be implemented. |

Michael Harari
Genos Occidere HYDRA RELOADED
688
|
Posted - 2013.10.27 13:23:00 -
[106] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you.
The complaint isnt anything that is super specific. With even minor amounts of lag its possible to be tackled by a ship that you do not see on grid |

Jack Armour
Trauma Team
0
|
Posted - 2013.10.27 13:43:00 -
[107] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you.
I can imagine the conversation.
Game designer "Er, we have a problem, warp speed change is too fast for the graphics engine, can we tweak it ?" Programmer "not easily" Game designer "it's not a major problem"
I guess that's alright then |

Max Kolonko
High Voltage Industries Ash Alliance
354
|
Posted - 2013.10.27 14:32:00 -
[108] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you.
I like to chime in into this conversation.
Just did with a corp mate of mine a little test
I was in a flycatcher (2xT1 rigs to warp speed) and he was in shuttle at zero speed at 0km from the sun
I was 40-few AU from him and warped to him. He was clicking direct like mad and as soon as he saw me he clicked warp. at 50% of situations he failed to escape. The moment i was inside 14AU from him i was already landing and putting up buble.
I will not say if this is bad or good but it is shocking. I still have to decide if i like the level of change this will bring to the game. Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Captain StringfellowHawk
Lo-Ball Incorporated Backwater Aristocrats
31
|
Posted - 2013.10.27 15:25:00 -
[109] - Quote
More Risk and removal of Laziness from players, Forcing them to adapt to situations. I'm all for it :) |

Michael Harari
Genos Occidere HYDRA RELOADED
688
|
Posted - 2013.10.27 15:37:00 -
[110] - Quote
Captain StringfellowHawk wrote:More Risk and removal of Laziness from players, Forcing them to adapt to situations. I'm all for it :)
How does being tackled by an invisible ship mean you are lazy? |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
17
|
Posted - 2013.10.27 15:48:00 -
[111] - Quote
Captain StringfellowHawk wrote:More Risk and removal of Laziness from players, Forcing them to adapt to situations. I'm all for it :)
Maybe you just missed the whole thread's sense. |

Jack Armour
Trauma Team
0
|
Posted - 2013.10.27 15:50:00 -
[112] - Quote
I'm all for the increased risk, through a working mechanic, not one which fundamentally removes current game features, or bakes their design intentions. Shipping a feature known to be broken and admitting to it as not a major problem is disappointing. I thought these lessons had been learnt. |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
17
|
Posted - 2013.10.27 16:14:00 -
[113] - Quote
Well, after first thousand petitions will be sent for " ghost bubble " this will became a major issue. We tried to warn them. |

Sven Viko VIkolander
Blue Republic RvB - BLUE Republic
94
|
Posted - 2013.10.27 17:29:00 -
[114] - Quote
Sever speed improvements and grid size (and stability--it is too easy to mess up grids in general) would be helpful with the warp speed change, but I don't see how being scrammed or bubbled before you can react, or even see the ship, is by itself game-breaking. The reason why it is not necessarily game breaking is because intel in EVE is already incredibly easy--dscan, local, spies, etc. This change will, for one, require people (supers, fleets, etc.) to make much more use of intel, as well as anti-tackle than they currently do--which diversifies the meta quite a bit.
Also, death to all supers, etc.
|

Northsoldier
Habitual Euthanasia Pandemic Legion
0
|
Posted - 2013.10.27 17:59:00 -
[115] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you.
Are you serious Fozzie? I can be tackled by ships that don't even exist on my grid. This isn't a major problem? I really don't understand at all. Would you please explain why this isn't a major problem? Is this actually an intentional design? Lets make it so dictors can ghost bubble any fleet they want?
Most confusing Dev post I've ever seen. |

Demerlis
Imperial Guardians Spaceship Samurai
2
|
Posted - 2013.10.27 18:33:00 -
[116] - Quote
dscan needs some serious tweaking if you are going to honestly claim that this feature "is not a major issue"
making dictors bubble immune is wtfpwnbbq
but for all intents and purposes "covops" dictors and intys are not?
|

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
92
|
Posted - 2013.10.27 19:04:00 -
[117] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you. I love your work but this is not a thread about capitals actually and all subcap fleet doctrines are hurt by this. This is the "told you so" thread that I will continue to link after Rubicon deployment. There is no need to stay on grid with them longer than needed aka bubble, mwd out of bubble, warp to nearest celestial, wait 20 sec and return to fleet member to bubble again. So basically you can try to kill them in the 5 seconds they are actually on grid. Sounds broken? Well, it is.
PS: nobody is gonna use bastion in any anoms after the 2nd week, not sure if people even use anom in anything bigger than a cruiser hull at all Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
18
|
Posted - 2013.10.27 19:10:00 -
[118] - Quote
Sven Viko VIkolander wrote:The reason why it is not necessarily game breaking is because intel in EVE is already incredibly easy--dscan, local, spies, etc. This change will, for one, require people (supers, fleets, etc.) to make much more use of intel, as well as anti-tackle than they currently do--which diversifies the meta quite a bit.
Well, having a dictor in system or have it landed on my fleet it's a bit different. So u r suggesting that my sniper fleet should just warp to pos and stop fighting because a dictor is in system? Even if we are aligned full speed to our warp out fleet mate in direction of nothing? No i think CCP just need to look in this issue and fix it before Rubicon is deployed, otherwise as i said a few days ago:
Instant land Instant bubble Die to all not plated/blaster fitted doctrines |

handige harrie
Hedion University Amarr Empire
114
|
Posted - 2013.10.27 19:33:00 -
[119] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you.
Can you explain how to shoot dictors in subcaps before they can bubble, when as soon as you can lock them the bubble is long up, since that seems to be what you want people to do? Baddest poster ever |

Zilero
Love Squad Confederation of xXPIZZAXx
108
|
Posted - 2013.10.27 19:53:00 -
[120] - Quote
I think this new warp mechanism is wonderful because its basically a giant nerf and **** you to:
1. Supers and Titans, heck all capitals now I think about it 2. Anything that fights at range and use "being aligned" as their main defence.
In other words CCP has decided it was about time to get rid of nano-faggotry and supers.
I for one feel very happy about these changes \o/.
Edit: In other words, man up and brawl. |

Montami
Love Squad Confederation of xXPIZZAXx
5
|
Posted - 2013.10.27 20:00:00 -
[121] - Quote
Giullare wrote: Once a cap is bubbled it's committed in fight .
Oh boy... the horror. What will happen if your combat spaceship in a PVP game gets committed to a fight.
|

Giullare
Insurgent New Eden Tribe RAZOR Alliance
18
|
Posted - 2013.10.27 21:01:00 -
[122] - Quote
Well, this is a serious feedback thread and pizza will not derail it in a flame. |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
65
|
Posted - 2013.10.27 21:30:00 -
[123] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you. You have to realize how completely fucktarded you sound here. This is not a "just capitals" thing. Being bubbled without even seeing a ******* dictor on field is kinda ridiculous, no matter what you're in. |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
65
|
Posted - 2013.10.27 21:32:00 -
[124] - Quote
Zilero wrote:I think this new warp mechanism is wonderful because its basically a giant nerf and **** you to:
2. Anything that fights at range and use "being aligned" as their main defence.
So anything that lets you fight outnumbered and actually stand a chance then? |

Beaver Retriever
Science and Trade Institute Caldari State
109
|
Posted - 2013.10.27 21:43:00 -
[125] - Quote
Zilero wrote:I think this new warp mechanism is wonderful because its basically a giant nerf and **** you to:
1. Supers and Titans, heck all capitals now I think about it 2. Anything that fights at range and use "being aligned" as their main defence.
In other words CCP has decided it was about time to get rid of nano-faggotry and supers.
I for one feel very happy about these changes \o/.
Edit: In other words, man up and brawl. Indeed. Abloobloo, my fleet is committed! I have to shoot the mans instead of running away!
Harden the **** up already.
No comment to the PL guys crying about their super fleet. Literally not a single person not in PL feels for you and your crocodile tears there. |

Lelob
ElitistOps Pandemic Legion
158
|
Posted - 2013.10.27 22:11:00 -
[126] - Quote
Beaver Retriever wrote:Zilero wrote:I think this new warp mechanism is wonderful because its basically a giant nerf and **** you to:
1. Supers and Titans, heck all capitals now I think about it 2. Anything that fights at range and use "being aligned" as their main defence.
In other words CCP has decided it was about time to get rid of nano-faggotry and supers.
I for one feel very happy about these changes \o/.
Edit: In other words, man up and brawl. Indeed. Abloobloo, my fleet is committed! I have to shoot the mans instead of running away! Harden the **** up already. No comment to the PL guys crying about their super fleet. Literally not a single person not in PL feels for you and your crocodile tears there.
People like Shadoo literally have fleets of neutral dictor alts at their disposal. This kind of change will make it extremely painful for subcap fleets that are roaming to be going up against people who have gangs sitting on a titan with dictor alts roaming around a region.
As for this hilarity of "bring subcaps that can kill dictors/fast warping ships" LOL. We'll buy hictors with implant sets and t2 warp speed rigs if it lets us kill fleets faster. For just a whopping 30mil I can take a broadsword and give it x2 t2 warp rigs and make it go 5.9au/s. I heard that these implants are a 53% warp speed modifier?
That is a roughly 9au/s hictor. Gl finding any subcaps, other then a blob, that can deal with that fast enough. And if you don't think people like PL won't fork over the isk for a hic that gives an enemy 2-3 seconds to react then LOL. |

Tore Vest
350
|
Posted - 2013.10.27 22:13:00 -
[127] - Quote
Beaver Retriever wrote:Zilero wrote:I think this new warp mechanism is wonderful because its basically a giant nerf and **** you to:
1. Supers and Titans, heck all capitals now I think about it 2. Anything that fights at range and use "being aligned" as their main defence.
In other words CCP has decided it was about time to get rid of nano-faggotry and supers.
I for one feel very happy about these changes \o/.
Edit: In other words, man up and brawl. Indeed. Abloobloo, my fleet is committed! I have to shoot the mans instead of running away! Harden the **** up already. No comment to the PL guys crying about their super fleet. Literally not a single person not in PL feels for you and your crocodile tears there. This thread was not about supers. No troll. |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
9
|
Posted - 2013.10.27 22:17:00 -
[128] - Quote
I predict 99% of the people complaining about PL crying here will be bitching and moaning like a mofo on Nov 20th
Street goes both ways, so poor fleets trying to run away is going to get rapecaged by a HIC with a cyno and wonder WTF just happened.
Disengaging just got twice as hard... |

Lelob
ElitistOps Pandemic Legion
158
|
Posted - 2013.10.27 22:27:00 -
[129] - Quote
Better yet:
A 10.3 au/s proteus with 130k ehp BEFORE IMPLANTS. Sure it doesn't align terribly fast, but it will catch up to anything. With implants, and assuming they are 53% bonus, its 15.7au/s warp speed. Like ****, cmon this just is not balanced.
[Proteus, hilarious warp speed cyno] Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Steel Plates II Armor Explosive Hardener II Damage Control II
Experimental 10MN Microwarpdrive I Warp Scrambler II Warp Disruptor II Warp Disruptor II
Covert Cynosural Field Generator I Cynosural Field Generator I [empty high slot] [empty high slot] [empty high slot] Covert Ops Cloaking Device II
Medium Hyperspatial Velocity Optimizer II Medium Hyperspatial Velocity Optimizer II Medium Hyperspatial Velocity Optimizer II
Proteus Offensive - Covert Reconfiguration Proteus Propulsion - Gravitational Capacitor Proteus Engineering - Power Core Multiplier Proteus Electronics - Friction Extension Processor Proteus Defensive - Augmented Plating |

Lelob
ElitistOps Pandemic Legion
158
|
Posted - 2013.10.27 22:35:00 -
[130] - Quote
Seriously, there is no need for the cloak because it will actually just slow you down with a cloaking delay timer. |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
18
|
Posted - 2013.10.27 23:07:00 -
[131] - Quote
You don't even need new set of implants, slot 6 hardwiring gives a ridicolous amount of bonus. Well i read someone before talking about growing something and fighting instead of run away. Should learn difference between fight and being massacred by blaster boats.
Also as i want to give credit to R&K for good traps with smartbombs (they have spy or just very good timing) imagine an EVE where every noob can bubble a fleet, light a cyno and smartbomb enemy fleet because of dictors " appearing on grid ". T1 bs hull, 8 t1 smartbombs, a couple of plates and hardeners.... |

Makalu Zarya
Habitual Euthanasia Pandemic Legion
123
|
Posted - 2013.10.27 23:07:00 -
[132] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you.
you don't play the game I do. What i said is not an opinion it's assessment of the situation based on simple facts and years of experience, what you said is a load of usual CCP bullshit that we get every time you don't agree with what we say and then eventually backtrack.
so let me just say this straight up. YOU ARE WRONG.
When people unsub their supers and you lose 1000s of active characters maybe you'll listen. |

Tarsas Phage
Freight Club
214
|
Posted - 2013.10.27 23:39:00 -
[133] - Quote
To boot I don't even remember what specific problem this warp speed change is aiming to fix, other than zomg warp speed!
I'm not going to repeat what countless other have pointed out already. Let's just say that login traps would be p. hilariously effective with this in any sec level of space.
This change needs to be toned down, and warp acceleration and deceleration should be made asymmetric. Rubicon mechanics could very well affect the slide into warp, but pre-Rubicon mechanics should govern the ease back into normal speed. Or hell, keep the proposed changes for the deceleration, but put a reasonable hard floor on how fast it is, effectively making the deceleration variable across ship classes as intended but permitting no one class to decelerate faster than [insert hard floor value]
/T
|

Jack Armour
Trauma Team
0
|
Posted - 2013.10.28 00:14:00 -
[134] - Quote
Zilero wrote:I think this new warp mechanism is wonderful because its basically a giant nerf and **** you to:
1. Supers and Titans, heck all capitals now I think about it 2. Anything that fights at range and use "being aligned" as their main defence.
In other words CCP has decided it was about time to get rid of nano-faggotry and supers.
I for one feel very happy about these changes \o/.
Edit: In other words, man up and brawl.
Agree with all the above, would like your response on the thread topic! The difficulty in escaping will be unchanged, does it take something away from the experience not seeing something snaring you! Would you feel happy cloaked stasis towers applying effects before you see them in PvE? The point here is that Its broken, I do not think that CCP should compromise to rush release the adjustments. There were reasons why the lesser realistic uniform acceleration model was chosen for initial release, untill those problems are resolved it should stay in development.
It's the PvE caps that are in trouble, which is great news when they see their doom arriving on grid, with no choice but too fight! the adrenaline moment with this feature working! Otherwise just an annoying realisation yours insta bubbled!
Taking features away, which are enjoyed or concidered fundimental is being overlooked once more. It was trouble last time CCP took that stance. |

Sephira Galamore
Inner Beard Society
204
|
Posted - 2013.10.28 00:40:00 -
[135] - Quote
Makalu Zarya wrote:CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you. you don't play the game I do. What i said is not an opinion it's assessment of the situation based on simple facts and years of experience, what you said is a load of usual CCP bullshit that we get every time you don't agree with what we say and then eventually backtrack. so let me just say this straight up. YOU ARE WRONG. When people unsub their supers and you lose 1000s of active characters maybe you'll listen. Wait, I thought CCP Fozzie is the former PL guy with years of experience? |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
66
|
Posted - 2013.10.28 00:55:00 -
[136] - Quote
Sephira Galamore wrote:Makalu Zarya wrote:CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you. you don't play the game I do. What i said is not an opinion it's assessment of the situation based on simple facts and years of experience, what you said is a load of usual CCP bullshit that we get every time you don't agree with what we say and then eventually backtrack. so let me just say this straight up. YOU ARE WRONG. When people unsub their supers and you lose 1000s of active characters maybe you'll listen. Wait, I thought CCP Fozzie is the former PL guy with years of experience? He is, which is why we find this quote from him so insulting and to be making himself look stupid. |
|

CCP Fozzie
C C P C C P Alliance
7908

|
Posted - 2013.10.28 01:38:00 -
[137] - Quote
Makalu Zarya wrote:CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you. you don't play the game I do. What i said is not an opinion it's assessment of the situation based on simple facts and years of experience, what you said is a load of usual CCP bullshit that we get every time you don't agree with what we say and then eventually backtrack. so let me just say this straight up. YOU ARE WRONG. When people unsub their supers and you lose 1000s of active characters maybe you'll listen.
I'm not entirely new to your playstyle 
We've actually got some news coming that will happen to make you happy in one way and unhappy on the other. I'll be interested in seeing the whole reaction. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Makalu Zarya
Habitual Euthanasia Pandemic Legion
126
|
Posted - 2013.10.28 01:44:00 -
[138] - Quote
CCP Fozzie wrote:I'm not entirely new to your playstyle  We've actually got some news coming that will happen to make you happy in one way and unhappy on the other. I'll be interested in seeing the whole reaction.
\o/ |
|

CCP Fozzie
C C P C C P Alliance
7908

|
Posted - 2013.10.28 01:47:00 -
[139] - Quote
One of the great things about stats like this is that we can change them very rapidly. If high grade pirate implant set hictors are so broken that they're gonna become the new meta, demonstrate it and we'll be watching and grateful for the help.
I completely agree that these kinds of changes are very disruptive to existing tactics, but disruptive changes provide content and allow the best minds to rise to the top. Disruptive changes are intrinsically valuable.
Nobody is gonna ban you guys for overusing this if it's too powerful, so go forth and theorycraft and prove your assertions in the wild. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Bubanni
ElitistOps Pandemic Legion
789
|
Posted - 2013.10.28 01:54:00 -
[140] - Quote
CCP Fozzie wrote:Makalu Zarya wrote:CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you. you don't play the game I do. What i said is not an opinion it's assessment of the situation based on simple facts and years of experience, what you said is a load of usual CCP bullshit that we get every time you don't agree with what we say and then eventually backtrack. so let me just say this straight up. YOU ARE WRONG. When people unsub their supers and you lose 1000s of active characters maybe you'll listen. I'm not entirely new to your playstyle  We've actually got some news coming that will happen to make you happy in one way and unhappy on the other. I'll be interested in seeing the whole reaction.
Looking forward to hearing what it is :) I am personally looking forward to warp changes even if they come out nerfed a little, the old system was too slow, with no dynamic.
My only beef was with landing out of warp so fast that nothing can see you before you are there and pointing someone if they came from out of grid (or even from same grid) Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Bubanni
ElitistOps Pandemic Legion
789
|
Posted - 2013.10.28 01:57:00 -
[141] - Quote
CCP Fozzie wrote:One of the great things about stats like this is that we can change them very rapidly. If high grade pirate implant set hictors are so broken that they're gonna become the new meta, demonstrate it and we'll be watching and grateful for the help.
I completely agree that these kinds of changes are very disruptive to existing tactics, but disruptive changes provide content and allow the best minds to rise to the top. Disruptive changes are intrinsically valuable.
Nobody is gonna ban you guys for overusing this if it's too powerful, so go forth and theorycraft and prove your assertions in the wild.
Personly I don't think fast warping HICs will be a huge problem... but perhaps to balance this new change, dics and hics could have a bubble delay from when they come out of warp, even 1-2 sec would be enough to be honest. Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
13
|
Posted - 2013.10.28 02:13:00 -
[142] - Quote
Capital MJD
1000MN MWD |

Lelob
ElitistOps Pandemic Legion
159
|
Posted - 2013.10.28 03:56:00 -
[143] - Quote
So we tested this and dictors with t1 warp rigs are able to bubble such that it is literally impossible to warp off in any ship. The "victim ships" (Machariel, muninn, dictors, titan were all tested) are pre-aligned, and given ample verbal warnings on comms that the dictor is coming out of warp etc. The person is told to press warp as soon as the dictor appears on grid. They cannot. They see the dictor appear on grid, press warp and are caught in the bubble.
The strange thing is that a dictor without rigs will land, be seen, the pre-aligned ship will warp, the dictor will bubble, and it will appear as though the pre-aligned ship is warping through a bubble.
I think that there is a problem with the server vs client that actually needs to be fixed here.
This was tested with mulitple different people and this is something that won't just affect supers. |

Michael Harari
Genos Occidere HYDRA RELOADED
688
|
Posted - 2013.10.28 05:57:00 -
[144] - Quote
I still dont see how being tackled by invisible ships is a good change. Sure, it shakes things up and is disruptive, but so is allowing ships that are cloaked to shoot while remaining cloaked, or allowing ships to assign drones from off grid.
Edit: Its also just not dictors. You can get it so interceptors can land on grid, lock and scram a target before the target even sees the interceptor on dscan, let alone on grid. |

Michael Harari
Genos Occidere HYDRA RELOADED
688
|
Posted - 2013.10.28 06:01:00 -
[145] - Quote
I wonder if you could get loki warpspeed/scan res high enough that you could land on grid with artylokis and alpha a ship off the field before it can see the lokis on grid. |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
294
|
Posted - 2013.10.28 06:42:00 -
[146] - Quote
Michael Harari wrote:I wonder if you could get loki warpspeed/scan res high enough that you could land on grid with artylokis and alpha a ship off the field before it can see the lokis on grid.
It is lacking the sub the do so, sadly. https://forums.eveonline.com/default.aspx?g=posts&t=288823&find=unread
- Looking for a handful of well-versed EU pilots. Especially interested in hyperactive dscanners. |

Kossaw
Body Count Inc. Pandemic Legion
87
|
Posted - 2013.10.28 08:07:00 -
[147] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you.
Love you bro, but quoting this for posterity.
WTB : An image in my signature |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
19
|
Posted - 2013.10.28 08:17:00 -
[148] - Quote
CCP Fozzie wrote:One of the great things about stats like this is that we can change them very rapidly. If high grade pirate
I completely agree that these kinds of changes are very disruptive to existing tactics, but disruptive changes provide content and allow the best minds to rise to the top. Disruptive changes are intrinsically valuable.
Nobody is gonna ban you guys for overusing this if it's too powerful, so go forth and theorycraft and prove your assertions in the wild.
So you might as well delete from database long range weapons since as soon as 1 dictor is in system every ranged fleet from arty muninn to railgun megathron is useless compared to any blaster ship. Oh well, we can still fit long range weapon on marauders, because being stuck for 1 whole min will not prevent an interceptor to travel 2 systems and tackle me. |

Marnoth
Vanishing Point. The Initiative.
0
|
Posted - 2013.10.28 08:26:00 -
[149] - Quote
Even if you would get data more often it would barely change anything I think, because of the high landing speed it will land almost immediately and I doubt there would be a notable difference to just appearing apart from a smoother visual effect. |

Jack Armour
Trauma Team
0
|
Posted - 2013.10.28 08:30:00 -
[150] - Quote
Jack Armour wrote:CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you. I can imagine the conversation. Game designer "Er, we have a problem, warp speed change is too fast for the graphics engine, can we tweak it ?" Programmer "not easily" Game designer "it's not a major problem" I guess that's alright then
The Original programers who introduced the uniform acceleration model, did so because of graphics engine restraints, unfortunately they must have left CCP, collectively forgotten its become a good idea again! I don't believe the current engine can support the feature. It's too late to back track the main selling point of Rubicon. Will we be left with a faulty product, with ghost ships and invisible alpha strikes. Does one get refunds for faulty games knowingly broken? |

gascanu
Bearing Srl.
44
|
Posted - 2013.10.28 09:05:00 -
[151] - Quote
Michael Harari wrote:I still dont see how being tackled by invisible ships is a good change. Sure, it shakes things up and is disruptive, but so is allowing ships that are cloaked to shoot while remaining cloaked, or allowing ships to assign drones from off grid.
Edit: Its also just not dictors. You can get it so interceptors can land on grid, lock and scram a target before the target even sees the interceptor on dscan, let alone on grid.
did anyone tested this with bombers? can you bomb while not showing on grid?
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you.
this replay will be funny if it won't be so sad... do you know of any subcaps that can kill invisible ships??? how can you play this game and not see how game breaking this "rebalance" will be?
this is not even about supercaps: certain super fleets are already bubbling themself on the field for avoiding emergency warp of dced pilots for f**ks sake; if anything, this will force small/med unafiliated corps that now use their supers to stop using them or to join one of the big coalitions...
but more importat, this will be about long/med range doctrines that will become worthless... also how will this work in wormhole space? being able to land and bubble a fleet before they even know you are there, before you even show on their scanners? is this a minor problem? really?  |

Tappits
North Eastern Swat Pandemic Legion
16
|
Posted - 2013.10.28 09:11:00 -
[152] - Quote
I am from PL and I like all the changes, This is all.....
I would also like to thank Makalu Zarya for been a total knob head and using the GÇŁWhen people unsub their supers and you lose 1000s of active characters maybe you'll listen.GÇĄ Line.
I would just like to say this to him GÇŁYOU ARE WRONGGÇĄ just like the other 10000 times people like you have said people will unsub there supers because of this and that. Yet here we are 2013 and still people have them are still subbed.
http://www.youtube.com/watch?v=5Y6TqxLmxIo
|

Giullare
Insurgent New Eden Tribe RAZOR Alliance
19
|
Posted - 2013.10.28 09:32:00 -
[153] - Quote
Marnoth wrote: I have to agree with Fozzie that we just have to wait and see how players adapt and if it is really horrible you can still change it back.
No, just no! That's why we have a test server. If something is broken on test server we don't have to wait a disaster on TQ.
|

Capqu
Love Squad
359
|
Posted - 2013.10.28 10:03:00 -
[154] - Quote
every time anyone in pizza posts im embarrassed to be in pizza
 http://pizza.eve-kill.net |

seth Hendar
I love you miners
220
|
Posted - 2013.10.28 10:28:00 -
[155] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you. sorry but this is not a specific issue with the warp speed, it just bring up the real root issue for everyone to see:
server tick is too slow.
many other issues are caused by this, and the "on grid but not on overview yet" ship is just another occurence caused by the same problem.
this also cause point to not apply, ship not being decloakced etc...
this has been reported to CCP countless time for a year +, but judging by your answer, you will keep ignoring it.... |

seth Hendar
I love you miners
220
|
Posted - 2013.10.28 10:36:00 -
[156] - Quote
Lelob wrote:Seriously, there is no need for the cloak because it will actually just slow you down with a cloaking delay timer.
We will literally be able to shut down whole regions of any gate traffic with this ****. It is kind of appalling that CCP doesn't realize this is broken. I spent 30 seconds figuring out how to abuse this. like everyone else except CCP, who stil ignore it even if we bring it right under their nose....as usual....this is really getting pathetic, F*** the test server, every single time there is constructive feedback and real issues pointed out, the only answer we have is either NO answer, or "gtfo working as intended"
this was done for uni inv, exploration, now this...(and those are only the ones i remember).
next time i have to sub, pretty sur my wallet will say "gtfo" too..... |

Jason Itiner
Sectatores Pax
23
|
Posted - 2013.10.28 11:02:00 -
[157] - Quote
I see the points all the naysayers bring up, but I honestly don't see the reason they bring them up. It's not like a bubble permanently burns out the warp drive, the moment the interdictor is destroyed, the bubble collapses and everyone's free to engage warp and scramble. Fozzie's suggestion is perfectly reasonable, I can't even fathom why he has to point out the obvious.
An interdictor lands on grid and throws out a bubble, but ten seconds later it's locked up and destroyed by the escort, by fighters, by smartbombs, by a bomber wing, or whatever. The bubble collapses, and everyone can leave like nothing happened. If you have enemies en route, you still only need to take out the interdictor and weather out the assault until warp becomes clear again. There's a very good reason you see capital ships in real life moving in fleets of escorts and logistical/technical ships, and not the entire US carrier fleet in one bunch. |

Altrue
Exploration Frontier inc
664
|
Posted - 2013.10.28 11:06:00 -
[158] - Quote
CCP Fozzie wrote:
I completely agree that these kinds of changes are very disruptive to existing tactics, but disruptive changes provide content and allow the best minds to rise to the top. Disruptive changes are intrinsically valuable.
I couldn't have said it better. It will certainly enable more destruction than the current system, since interceptors will be able to be on you very very quick after scanning you. But it is not broken since you can still find out what's happening with your Dscan if you see combat probes, and also because the cavalry (BC, BS) will take more time to arrive. Interdictors and other small tacklers may have to survive longer than before, actually. Thus making them both more important and more fun to fly.
About Heavy Interdictors, remember that without implants it won't be significantly faster than now. And with implants, since it cannot equip other implant sets for resilience, the Heavy Interdictor won't be very hard to kill if you're coordinated enough. GŁŁ <= Me |

Montami
Love Squad Confederation of xXPIZZAXx
8
|
Posted - 2013.10.28 11:16:00 -
[159] - Quote
Capqu wrote:every time anyone in pizza posts im embarrassed to be in pizza 
There's no need to *** guzzle PL, Capqu. They are already unsubbing all their supers and quitting the game. It's not worth it. |

seth Hendar
I love you miners
220
|
Posted - 2013.10.28 11:30:00 -
[160] - Quote
Altrue wrote:CCP Fozzie wrote:
I completely agree that these kinds of changes are very disruptive to existing tactics, but disruptive changes provide content and allow the best minds to rise to the top. Disruptive changes are intrinsically valuable.
I couldn't have said it better. It will certainly enable more destruction than the current system, since interceptors will be able to be on you very very quick after scanning you. But it is not broken since you can still find out what's happening with your Dscan if you see combat probes, and also because the cavalry (BC, BS) will take more time to arrive. Interdictors and other small tacklers may have to survive longer than before, actually. Thus making them both more important and more fun to fly. About Heavy Interdictors, remember that without implants it won't be significantly faster than now. And with implants, since it cannot equip other implant sets for resilience, the Heavy Interdictor won't be very hard to kill if you're coordinated enough. Edit : seth Hendar wrote: many other issues are caused by this, and the "on grid but not on overview yet" ship is just another occurence caused by the same problem.
this also cause point to not apply, ship not being decloakced etc...
You're considering a few points for being the norm, like for instance the natural reaction delay when a ship is on the overview but still coming out of warp. And it is indeed true that this delay will be shorter, or negated, in Rubicon. (At least for small ships because for others it will be significantly longer)... But maybe being less safe, or having to deploy more means to reach the same level of safety (scouts, D-scan, overall higher attention) is not a bad change. About the point thing, it happens in both ways since you can also hear 'warp drive active' with your pod and be scrambled right after (true story). And concerning the decloak, that's true but is it necessarily a bad thing ? If you're moving too fast it's because you want to cover a lot of volume in a minimum amount of time. Often because you are moving randomly, aimlessly to find your cloaked target. But then you uncloaking your opponent is just a matter of pure luck, and we know how bad gameplay based on luck can be for both parts (*cough* ECM *cough*). Whereas if you have carefully noted the distance and direction where your ennemi cloaked, you are much less likely to miss him due to server tick because you won't burn at full speed for a random duration. the delay is not negated, you are actually bubbled BEFORE the ship even show up on grid.
from your point of view, you are actually bubbled by NOTHING, the bubble just appears out of thin air |

Jason Itiner
Sectatores Pax
23
|
Posted - 2013.10.28 11:33:00 -
[161] - Quote
seth Hendar wrote:Altrue wrote:CCP Fozzie wrote:
I completely agree that these kinds of changes are very disruptive to existing tactics, but disruptive changes provide content and allow the best minds to rise to the top. Disruptive changes are intrinsically valuable.
I couldn't have said it better. It will certainly enable more destruction than the current system, since interceptors will be able to be on you very very quick after scanning you. But it is not broken since you can still find out what's happening with your Dscan if you see combat probes, and also because the cavalry (BC, BS) will take more time to arrive. Interdictors and other small tacklers may have to survive longer than before, actually. Thus making them both more important and more fun to fly. About Heavy Interdictors, remember that without implants it won't be significantly faster than now. And with implants, since it cannot equip other implant sets for resilience, the Heavy Interdictor won't be very hard to kill if you're coordinated enough. Edit : seth Hendar wrote: many other issues are caused by this, and the "on grid but not on overview yet" ship is just another occurence caused by the same problem.
this also cause point to not apply, ship not being decloakced etc...
You're considering a few points for being the norm, like for instance the natural reaction delay when a ship is on the overview but still coming out of warp. And it is indeed true that this delay will be shorter, or negated, in Rubicon. (At least for small ships because for others it will be significantly longer)... But maybe being less safe, or having to deploy more means to reach the same level of safety (scouts, D-scan, overall higher attention) is not a bad change. About the point thing, it happens in both ways since you can also hear 'warp drive active' with your pod and be scrambled right after (true story). And concerning the decloak, that's true but is it necessarily a bad thing ? If you're moving too fast it's because you want to cover a lot of volume in a minimum amount of time. Often because you are moving randomly, aimlessly to find your cloaked target. But then you uncloaking your opponent is just a matter of pure luck, and we know how bad gameplay based on luck can be for both parts (*cough* ECM *cough*). Whereas if you have carefully noted the distance and direction where your ennemi cloaked, you are much less likely to miss him due to server tick because you won't burn at full speed for a random duration. the delay is not negated, you are actually bubbled BEFORE the ship even show up on grid. from your point of view, you are actually bubbled by NOTHING, the bubble just appears out of thin air
And then you see what sustains the bubble, spend like ten seconds locking it up, and blow it to kingdom come with a salvo or a flight of drones. Problem solved. |

gascanu
Bearing Srl.
44
|
Posted - 2013.10.28 11:39:00 -
[162] - Quote
Jason Itiner wrote:I see the points all the naysayers bring up, but I honestly don't see the reason they bring them up. It's not like a bubble permanently burns out the warp drive, the moment the interdictor is destroyed, the bubble collapses and everyone's free to engage warp and scramble. Fozzie's suggestion is perfectly reasonable, I can't even fathom why he has to point out the obvious.
An interdictor lands on grid and throws out a bubble, but ten seconds later it's locked up and destroyed by the escort, by fighters, by smartbombs, by a bomber wing, or whatever. The bubble collapses, and everyone can leave like nothing happened. If you have enemies en route, you still only need to take out the interdictor and weather out the assault until warp becomes clear again. There's a very good reason you see capital ships in real life moving in fleets of escorts and logistical/technical ships, and not the entire US carrier fleet in one bunch.
dude why are you even in this discussion? it's clear that you have no ideea about pvp, and then why are you posting here?
for example:
Quote: the moment the interdictor is destroyed, the bubble collapses and everyone's free to engage warp and scramble that's not how it's work. a dictor buble will remain up after dictor die; also that invizible dictor can light a cyno for example, and so on.... your entire post is not even close on how eve works in 0.0 so pls stick with the things you at least "fathom" how they work. like mining?
Altrue wrote:[
I couldn't have said it better. It will certainly enable more destruction than the current system, since interceptors will be able to be on you very very quick after scanning you. But it is not broken since you can still find out what's happening with your Dscan if you see combat probes, and also because the cavalry (BC, BS) will take more time to arrive. Interdictors and other small tacklers may have to survive longer than before, actually. Thus making them both more important and more fun to fly.
About Heavy Interdictors, remember that without implants it won't be significantly faster than now. And with implants, since it cannot equip other implant sets for resilience, the Heavy Interdictor won't be very hard to kill if you're coordinated enough.
again ppl talking out of their a**. have you ever been in a fleet fight with some hundreds ppl in local? did you ever opened your scanner and look at it? there are TENS of probes out in a fight like this. what you gonna do? warp around all day till dt?
also, all the time the dictor will need is several seconds to bubble and light a cyno, for example, and you will have an entire fleet of "not that fast hictors" on top of you; doh,i don't even know why i bother to explain eve to retads... |

Bubanni
ElitistOps Pandemic Legion
789
|
Posted - 2013.10.28 11:50:00 -
[163] - Quote
Jason Itiner wrote:I see the points all the naysayers bring up, but I honestly don't see the reason they bring them up. It's not like a bubble permanently burns out the warp drive, the moment the interdictor is destroyed, the bubble collapses and everyone's free to engage warp and scramble. Fozzie's suggestion is perfectly reasonable, I can't even fathom why he has to point out the obvious.
An interdictor lands on grid and throws out a bubble, but ten seconds later it's locked up and destroyed by the escort, by fighters, by smartbombs, by a bomber wing, or whatever. The bubble collapses, and everyone can leave like nothing happened. If you have enemies en route, you still only need to take out the interdictor and weather out the assault until warp becomes clear again. There's a very good reason you see capital ships in real life moving in fleets of escorts and logistical/technical ships, and not the entire US carrier fleet in one bunch.
no, the bubble stays up, it's only the heavy interdictor which will lose the bubble when dieing... interdictor throws out an object in space that doesn't care if the interdictor dies or not... it stays for over 1 min. (forgot the exact time)... and it's not just the interdictor that will be the threat, it's the fact that it's only warping on your fleet to prevent you from escaping... escaping from a larger fleet that plans to destroy your fleet without you standing a chance (imagine 100-500 goons landing on your 20-50man gang right after a dictor landed that you never even knew was coming and couldn't see before the bubble was there... and 5 sec later all the goons land on you and your all dead 5-10 sec later)
I will admit there is a problem with our own all this fear mongering... it requires a warp in... such as probes or spy, login trap or such... which means, anytime you see probes on scan you have to dock up :D Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Beaver Retriever
Science and Trade Institute Caldari State
109
|
Posted - 2013.10.28 11:58:00 -
[164] - Quote
Lelob wrote:Beaver Retriever wrote:Zilero wrote:I think this new warp mechanism is wonderful because its basically a giant nerf and **** you to:
1. Supers and Titans, heck all capitals now I think about it 2. Anything that fights at range and use "being aligned" as their main defence.
In other words CCP has decided it was about time to get rid of nano-faggotry and supers.
I for one feel very happy about these changes \o/.
Edit: In other words, man up and brawl. Indeed. Abloobloo, my fleet is committed! I have to shoot the mans instead of running away! Harden the **** up already. No comment to the PL guys crying about their super fleet. Literally not a single person not in PL feels for you and your crocodile tears there. People like Shadoo literally have fleets of neutral dictor alts at their disposal. This kind of change will make it extremely painful for subcap fleets that are roaming to be going up against people who have gangs sitting on a titan with dictor alts roaming around a region. As for this hilarity of "bring subcaps that can kill dictors/fast warping ships" LOL. We'll buy hictors with implant sets and t2 warp speed rigs if it lets us kill fleets faster. For just a whopping 30mil I can take a broadsword and give it x2 t2 warp rigs and make it go 5.9au/s. I heard that these implants are a 53% warp speed modifier? That is a roughly 9au/s hictor. Gl finding any subcaps, other then a blob, that can deal with that fast enough. And if you don't think people like PL won't fork over the isk for a hic that gives an enemy 2-3 seconds to react then LOL. The people who will suffer the worst from this change are going to be the small guys, not us. Yeah, right, that must be why you're the only ones crying about it. The rest of us are just grabbing popcorn. |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
19
|
Posted - 2013.10.28 12:03:00 -
[165] - Quote
Jason Itiner wrote:I see the points all the naysayers bring up, but I honestly don't see the reason they bring them up. It's not like a bubble permanently burns out the warp drive, the moment the interdictor is destroyed, the bubble collapses and everyone's free to engage warp and scramble. Fozzie's suggestion is perfectly reasonable, I can't even fathom why he has to point out the obvious.
An interdictor lands on grid and throws out a bubble, but ten seconds later it's locked up and destroyed by the escort, by fighters, by smartbombs, by a bomber wing, or whatever. The bubble collapses, and everyone can leave like nothing happened. If you have enemies en route, you still only need to take out the interdictor and weather out the assault until warp becomes clear again. There's a very good reason you see capital ships in real life moving in fleets of escorts and logistical/technical ships, and not the entire US carrier fleet in one bunch.
This guy must be a troll or high sec noob. Interdictor's bubble (sabre, flycatcher,heretic,eris) doesn't disappear if dictor dies and u can't shoot bubble if not with smartbomb but capital are slow and range of bubble > than officer smartbomb so u have to approach it. |

suid0
Habitual Euthanasia Pandemic Legion
84
|
Posted - 2013.10.28 12:06:00 -
[166] - Quote
Bubanni wrote:it stays for over 1 min. (forgot the exact time)
2 minutes
the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones -á--áCommander Ted |

Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1060
|
Posted - 2013.10.28 12:36:00 -
[167] - Quote
CCP Fozzie wrote:We've actually got some news coming that will happen to make you happy in one way and unhappy on the other. I'll be interested in seeing the whole reaction.
Oh my gawd, gimme gimme gimme those news NAOW!!!
I don't care how and why it will screw meta of non-meta things, I just wanna read something fresh about Rubicon features. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

seth Hendar
I love you miners
220
|
Posted - 2013.10.28 12:58:00 -
[168] - Quote
Jason Itiner wrote:seth Hendar wrote:Altrue wrote:CCP Fozzie wrote:
I completely agree that these kinds of changes are very disruptive to existing tactics, but disruptive changes provide content and allow the best minds to rise to the top. Disruptive changes are intrinsically valuable.
I couldn't have said it better. It will certainly enable more destruction than the current system, since interceptors will be able to be on you very very quick after scanning you. But it is not broken since you can still find out what's happening with your Dscan if you see combat probes, and also because the cavalry (BC, BS) will take more time to arrive. Interdictors and other small tacklers may have to survive longer than before, actually. Thus making them both more important and more fun to fly. About Heavy Interdictors, remember that without implants it won't be significantly faster than now. And with implants, since it cannot equip other implant sets for resilience, the Heavy Interdictor won't be very hard to kill if you're coordinated enough. Edit : seth Hendar wrote: many other issues are caused by this, and the "on grid but not on overview yet" ship is just another occurence caused by the same problem.
this also cause point to not apply, ship not being decloakced etc...
You're considering a few points for being the norm, like for instance the natural reaction delay when a ship is on the overview but still coming out of warp. And it is indeed true that this delay will be shorter, or negated, in Rubicon. (At least for small ships because for others it will be significantly longer)... But maybe being less safe, or having to deploy more means to reach the same level of safety (scouts, D-scan, overall higher attention) is not a bad change. About the point thing, it happens in both ways since you can also hear 'warp drive active' with your pod and be scrambled right after (true story). And concerning the decloak, that's true but is it necessarily a bad thing ? If you're moving too fast it's because you want to cover a lot of volume in a minimum amount of time. Often because you are moving randomly, aimlessly to find your cloaked target. But then you uncloaking your opponent is just a matter of pure luck, and we know how bad gameplay based on luck can be for both parts (*cough* ECM *cough*). Whereas if you have carefully noted the distance and direction where your ennemi cloaked, you are much less likely to miss him due to server tick because you won't burn at full speed for a random duration. the delay is not negated, you are actually bubbled BEFORE the ship even show up on grid. from your point of view, you are actually bubbled by NOTHING, the bubble just appears out of thin air And then you see what sustains the bubble, spend like ten seconds locking it up, and blow it to kingdom come with a salvo or a flight of drones. Problem solved. and in the maen time, the rest of is fleet is already landed, and the dictors is the last of your problem. oh, and killing the dictor doesn't make the bubble magically vanish do you actually play eve? |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
92
|
Posted - 2013.10.28 14:44:00 -
[169] - Quote
Server too slow to handle warp speeds, warping out as soon as you bubble in dic and rewarping back is faster and safer than staying on grid. That is the problem.
And it is not an issue with caps/supercaps alone, it is true for all fleet concepts. Ratters getting out of anoms and maybe getting into complexes for safety or move out to L4 grinding instead of living in null sec (after a few weeks of Rubicon deployment). Sounds like an awesome feature to make null even more empty than now. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Tikitina
Imperial Academy Amarr Empire
81
|
Posted - 2013.10.28 14:58:00 -
[170] - Quote
Still looking forward to these changes. Will be very interesting to see the results, especially after all these tears.
|

Michael Harari
Genos Occidere HYDRA RELOADED
691
|
Posted - 2013.10.28 15:03:00 -
[171] - Quote
Tikitina wrote:Still looking forward to these changes. Will be very interesting to see the results, especially after all these tears.
By tears do you mean people complaining about being tackled by invisible ships? Because that seems to be a pretty legitimate complaint. |
|

CCP Fozzie
C C P C C P Alliance
7930

|
Posted - 2013.10.28 15:06:00 -
[172] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=286842 is what I was referring to.
Dictor v2 rebalance changes bubble launchers significantly, and adds a lot of survivability to dictors but removes some of their warp speed in compensation.
They'll still be able to "appear" on grid with rigs and implants, but like I said before we'll be watching how these changes shake out and adjusting as needed. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Harvey James
The Sengoku Legacy
580
|
Posted - 2013.10.28 15:09:00 -
[173] - Quote
after watching that eve vegas vid of an inty doing 70 AU in a few seconds i immediately thought how OP is that Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Michael Harari
Genos Occidere HYDRA RELOADED
691
|
Posted - 2013.10.28 15:09:00 -
[174] - Quote
CCP Fozzie wrote:https://forums.eveonline.com/default.aspx?g=posts&t=286842 is what I was referring to.
Dictor v2 rebalance changes bubble launchers significantly, and adds a lot of survivability to dictors but removes some of their warp speed in compensation.
They'll still be able to "appear" on grid with rigs and implants, but like I said before we'll be watching how these changes shake out and adjusting as needed.
It isnt just dictors though. Interceptors, particular t3 fits, and particular t2 cruiser fits can all do the same thing.
I mean, its not like you can fire on the interceptor if you get your scan res high enough, or get warning of it coming if you mash dscan often enough. It just appears on grid having already scrammed you, without appearing on dscan or appearing on grid without having locked you. |
|

CCP Fozzie
C C P C C P Alliance
7930

|
Posted - 2013.10.28 15:13:00 -
[175] - Quote
Michael Harari wrote:CCP Fozzie wrote:https://forums.eveonline.com/default.aspx?g=posts&t=286842 is what I was referring to.
Dictor v2 rebalance changes bubble launchers significantly, and adds a lot of survivability to dictors but removes some of their warp speed in compensation.
They'll still be able to "appear" on grid with rigs and implants, but like I said before we'll be watching how these changes shake out and adjusting as needed. It isnt just dictors though. Interceptors, particular t3 fits, and particular t2 cruiser fits can all do the same thing. I mean, its not like you can fire on the interceptor if you get your scan res high enough, or get warning of it coming if you mash dscan often enough. It just appears on grid having already scrammed you, without appearing on dscan or appearing on grid without having locked you.
It's also very vulnerable to anti-support fire. Like I said, I'm not currently convinced that the warp speeds possible in the current Rubicon design are detrimental to the game overall. I will however be watching them very carefully so if you disagree please take advantage of the power of these ships as much as you can and enjoy the benefits while demonstrating to us why we should change it. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Michael Harari
Genos Occidere HYDRA RELOADED
691
|
Posted - 2013.10.28 15:14:00 -
[176] - Quote
The issue is not that they travel too quickly, but that they decelerate too quickly.
As I said before, make warp acceleration scale with the square root of the warp speed, instead of warp speed. |

Abdiel Kavash
Paladin Order Fidelas Constans
1535
|
Posted - 2013.10.28 15:18:00 -
[177] - Quote
Michael Harari wrote:CCP Fozzie wrote:https://forums.eveonline.com/default.aspx?g=posts&t=286842 is what I was referring to.
Dictor v2 rebalance changes bubble launchers significantly, and adds a lot of survivability to dictors but removes some of their warp speed in compensation.
They'll still be able to "appear" on grid with rigs and implants, but like I said before we'll be watching how these changes shake out and adjusting as needed. It isnt just dictors though. Interceptors, particular t3 fits, and particular t2 cruiser fits can all do the same thing. I mean, its not like you can fire on the interceptor if you get your scan res high enough, or get warning of it coming if you mash dscan often enough. It just appears on grid having already scrammed you, without appearing on dscan or appearing on grid without having locked you. The interdictors are a special case though. Everything else you can just get rid of by applying sufficient firepower. If a dictor bubbles you, that bubble is there to stay for 2 minutes even if you kill it.
I agree that getting bubbled by something you can't see isn't good game design. A 2-3 second activation delay after coming out of warp would go a long way - especially as it would give you at least a small chance to kill the dictor. |

Michael Harari
Genos Occidere HYDRA RELOADED
692
|
Posted - 2013.10.28 15:18:00 -
[178] - Quote
CCP Fozzie wrote:[
It's also very vulnerable to anti-support fire.
Im not entirely certain a bricktanked proteus is vulnerable to anti support fire, certainly not in the 3-15s or so you have to kill it before the rest of the gang is on you.
Edit: And again, its not about killing it or not killing it. Its about being tackled by ships that do not appear on grid or dscan before scramming you. Cloaky ships have a great number of disadvantages to compensate for their ability to do this. Bombers are very low hp, and blops bs have low scan res and no covops cloak. Alll other cloaky ships have a recalibration delay. |

Aliventi
Stimulus Rote Kapelle
529
|
Posted - 2013.10.28 15:54:00 -
[179] - Quote
CCP Fozzie wrote: It's also very vulnerable to anti-support fire. Like I said, I'm not currently convinced that the warp speeds possible in the current Rubicon design are detrimental to the game overall. I will however be watching them very carefully so if you disagree please take advantage of the power of these ships as much as you can and enjoy the benefits while demonstrating to us why we should change it.
So Goons should really get on to abusing Drone assign?  "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |

Bubanni
ElitistOps Pandemic Legion
789
|
Posted - 2013.10.28 15:58:00 -
[180] - Quote
CCP Fozzie wrote:Michael Harari wrote:CCP Fozzie wrote:https://forums.eveonline.com/default.aspx?g=posts&t=286842 is what I was referring to.
Dictor v2 rebalance changes bubble launchers significantly, and adds a lot of survivability to dictors but removes some of their warp speed in compensation.
They'll still be able to "appear" on grid with rigs and implants, but like I said before we'll be watching how these changes shake out and adjusting as needed. It isnt just dictors though. Interceptors, particular t3 fits, and particular t2 cruiser fits can all do the same thing. I mean, its not like you can fire on the interceptor if you get your scan res high enough, or get warning of it coming if you mash dscan often enough. It just appears on grid having already scrammed you, without appearing on dscan or appearing on grid without having locked you. It's also very vulnerable to anti-support fire. Like I said, I'm not currently convinced that the warp speeds possible in the current Rubicon design are detrimental to the game overall. I will however be watching them very carefully so if you disagree please take advantage of the power of these ships as much as you can and enjoy the benefits while demonstrating to us why we should change it. But fozzie, its not that they are fast warping, the problem is only that no one can see them before its already landed. If you improved grids also this would be less of a problem... Either by making someone warping in from a long distance be loaded into grid earlier so you see them zoominh towards your grid from a few au away or less, like 100k maybe... Or make visual effect that indicates that in about 1 sec something will land on this spot Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
94
|
Posted - 2013.10.28 16:08:00 -
[181] - Quote
CCP Fozzie wrote:It's also very vulnerable to anti-support fire. Like I said, I'm not currently convinced that the warp speeds possible in the current Rubicon design are detrimental to the game overall. I will however be watching them very carefully so if you disagree please take advantage of the power of these ships as much as you can and enjoy the benefits while demonstrating to us why we should change it. Please explain how the new buffed T2 resist and mwd bonused dictors are very vulnerable to anti-support. The reload timer for one bubble is basically nothing, in fleet situation you usually have more than two dics anyhow. Hostile fleet still stays bubbled, survivability of dics just has been increased by going out of own bubble and warping out got easier. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Montami
Love Squad Confederation of xXPIZZAXx
9
|
Posted - 2013.10.28 16:36:00 -
[182] - Quote
Abdiel Kavash wrote: The interdictors are a special case though. Everything else you can just get rid of by applying sufficient firepower. If a dictor bubbles you, that bubble is there to stay for 2 minutes even if you kill it.
You can get rid of a bubble with 1 bomb. Literally. |

Alyssa Haginen
State War Academy Caldari State
9
|
Posted - 2013.10.28 16:55:00 -
[183] - Quote
This idea kills null sec for anyone small. IMHO being able to warp in without appearing on d-scan is a glitch. One good easy idea I read was to increase directional scan range. If your d-scan had 28au range even the fastest dictors will appear on d-scan for at least a second. Right now the future tactics you are introducing will lean toward large brawling fleets of small ships. Also, you are once again discouraging small and solo PvP in favor of a numbers war. This is great and all if your someone without a job or someone who doesnt really care about their job and plays eve while 'working'. You can wait on someones order to jump for countless hours and then ask how high.
Most people don't want to be stuck on a single game for 8 hours a day. The average game playing person will play for an hour or two and if things dont get fun then good bye. Most players dont want to have to make a ton of 'virtual friends' just to be able to play the game and make a little isk. A so called 'virtual friend' can put a knife in your back much more easy then a real one. I remember doing wh sites solo and then I got to doing high class whs with a fleet and even when evenly split, the isk made was not impressive. This will make it so pretty much any player will need a large support fleet to pve. The result, high sec lvl 4 missions will be the highest money maker.
Im starting to see a pattern though through all of these updates and the way the eve economy has been affected. CCP has now switched from the idea of making money from new players to making money from alt accounts and selling plex. What they are saying when they ignore this server side glitch is that the guy that wastes 8 hours of his life on this game is worthless compared to the guy that just buys a plex.
Its probably true that most of eve's pvping players are the kind of people that have the mentality of step on the weak to get whatever I can. Human nature is to find safety in numbers but there are a few of us who get off on hunting the predators. CCP you are once again taking away tools from small gangs and solo players. Its not like fcs are going to resort to any other tactics because of this. The same tried and true eve strategy of, "How many in their fleet, 10? Ok we need 30 people and 5 falcons" will stay. I try to stay with this game because I like the idea of a space exploration sandbox game but it gets harder with CCP's new flavors for eve. Pretty obvious CCP's exclusive release idea for dust was kind of a fail so its not surprising the marketing strategy is once again changing. Im not gonna look at high sec PvE doing the same mindless missions as fun for a solo player. That got old after the first year. Also not goona look at the idea of waiting for a bunch of people try to coordinate for whatever reason is fun because its not. Even when you have it on the calender it still take a fleet at least 30 minutes to prep and thats if the fleet command is trying to roll out with no plan and no ship preferences. Add a plan and ship type preferences and you just blew more brain neurons then a stash of hard drugs. |

Lazei
Magellanic Itg Goonswarm Federation
4
|
Posted - 2013.10.28 17:04:00 -
[184] - Quote
CCP Fozzie wrote:Like I said, I'm not currently convinced that the warp speeds possible in the current Rubicon design are detrimental to the game overall. I will however be watching them very carefully so if you disagree please take advantage of the power of these ships as much as you can and enjoy the benefits while demonstrating to us why we should change it.
How are you not seeing how big of a difference the warp speed changes will make in null sec warfare? You are killing at least half a dozen fleet comps with this change while making a lot more even more unviable than they were. Its not like nullsec alliances have many choices anymore... A couple of armor battleships, tech 3s and maybe Zealots/Eagles and thats it.
Clearly I'm missing something so maybe you can explain why I'm wrong. Don't you see any problems with Interdictors warping so fast that they can bubble fleets before they even start aligning out after they have landed on grid followed by squads of bombers? A competent prober will catch cruisers and bigger quite easily especially in high TiDi where you have more time to look at dscan and start running your probes when a hostile fleet is seen at the right distance. If the prober's timing is good enough he can start warping a dictor instantly when the hostile fleet lands, dictor bubbles them and the prober's friends of 4 squads of bombers unload bombs on them. This will happen every time a fleet lands on grid as long as the bomber fleet has dictors to spare.
So what are fleet supposed to do to counter this? Warp in a big big line a few at the time giving the hostiles who set up on grid a huge advantage? Even if the line is 100km long and your spreading is perfect you will still lose 30% of your fleet to a bombing run. Warp in several suicide dictors to get your warp in spot covered in bubbles? That might work but sacrificing 5+ dictors every time you want to warp to a grid seems a bit too much. Warp to hostiles at 0 and hope that their bombers don't want to bomb their friendlies? If you do this you just have to hope the 3rd party bombers kill both of your fleets. Have some large smartbombs to kill incoming bombs or maybe bubbles? Might work if your smartbomb dudes get lucky and are on the correct sides of the fleet warp ball and if the game doesn't lag out and they don't miss their 1-2 second time window. BC fleets are still dead though and the dictor can be warped to 10km too which is nicely out of range.
Now someone is thinking that the first bomb will kill the bubble allowing the fleet to warp away. That might work well for some faster aligning fleets but in reality you will still get hit by multiple bombs, have to spend time repping in a safe, warp in again and get bombed again. Also the bomber fleet might have a Heavy Interdictor that gets warped after the Light Interdictor but before his bubble goes up. HIC would land inside the bubble and put his own bubble up forcing the fleet that is about to get bombed to stay on grid long enough for the bombs to explode.
Please note that all the examples are from a subcap sov blob side of things. Your 40 man rail Naga fleet will be fine but when you have 500-2000 player fights everyone is bringing bombers and you end up in a situation like 1-SMEB where Test Rokhs died by the hundreds against 4 different bomber fleets..
Some of you are probably laughing at null sec alliance's F1 monkeys that are nothing compared to the elite pvp small gang dudes who hate the blob. But what are the alliances supposed to do? The game mechanics don't allow any fancy strategies at such large scale and the game is just too slow with its 1 second ticks to handle these kinds of speeds. The only option is to either go for it in a ****** cheap t1 cruiser fleet and hope you don't get bombed or go with more expensive tech 3 fleets that are able to survive. Both choices aren't really fun as the first is like saying we have already lost the fight and the second causes less fights because people are more afraid to use more expensive (isk and skillpoint wise) fleets. Its fun for the bombers of course.
After these changes the only thing that matters in nullsec sov fights is your ability to stay on grid, bomb survivability and how long beforehand you form a fleet so you can setup on the timer's grid before it gets too dangerous.
Fleets this change will kill: - All tier 3 sniping BCs. You will get probed and bubbled before you even finish warping and bombed a few seconds afterwards - All other BC fleets, just don't have the EHP or speed to survive or dodge bombs - All remaining shield BS fleets (not that there were many left because of constant shield nerfs/armor buffs). Its amazing that shield BS fleets are becoming even bigger joke. I didn't think that would be possible - Some high sig or low tank armor BS fleets (anything that can't be double plated pretty much) - Some HAC fleets like Muninns
I want to make something very clear here. Bomber's warp speed has nothing to do with all of this. They could warp slower than a battleship and the results would be the same. This is all about Interdictors being able to force fleets to stay on grid, especially at the moment they land and have no defensive bubbles up. And even with defensive bubbles its not certain that you wont die. In the Fountain war CFC bombed many completely bubble surrounded Dominix fleets. Sure CFC lost a couple of dozen bombers in each run from the 100 or whatever there were in fleet but killing 100-200 hostiles was worth it.
Its a lot of words to say bombers, with good support, are imbalanced. But these warp speeds changes will make them even more unstoppable killing machines especially considering their cheap cost and extreme mobility with Blackops bridges.
|

Dirk Action
Sniggerdly Pandemic Legion
193
|
Posted - 2013.10.28 17:11:00 -
[185] - Quote
the warp speed changes are fine
the ACCELERATION from sublight speed to FTL speed that is the warp bubble is fine
the DECELERATION from FTL speed that is the warp bubble to sublight speed is not fine
this is due to the fact that the people on the destination grid have zero time to react to an interdictor even if they are fully prepared. this includes having eyes on the interdictor as it warps toward you and you being aligned out.
the fact that Fozzie has come in here and said, "I understand your concerns, and I don't really see the issue" with taking away the option of maneuvering for any number of fleets is simply astounding. nobody in their right mind is asking for a complete rollback to the WARP SPEED or ACCELERATION changes, but unless you somehow make grids stretch to about 5+ AU (which opens up an entirely new can of worms since you'll be seeing an entire mess of ships that have nothing to do with you when travelling or generally playing the game) then the only way this can be balanced again is by keeping warp deceleration as it is now. |

Dirk Action
Sniggerdly Pandemic Legion
193
|
Posted - 2013.10.28 17:17:00 -
[186] - Quote
if you have taken steps to protect yourself and your assets through awareness, be it a quiet evening gatecamp, a fleet of coward Tornados or a fu-üking supercapital fleet, you shouldn't be penalized for it. because as it stands now, as soon as an interdictor shows up in a system you might as well completely disregard any sort of maneuverable options you may have had because they won't matter because you can't see the dictor coming. |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
94
|
Posted - 2013.10.28 17:18:00 -
[187] - Quote
New dictors can easily fit cloak, expanded probe launcher, bubble, mwd and reasonable tank. But I am pretty sure that is not OP. 
Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Ahnn
Space Zombiez
3
|
Posted - 2013.10.28 17:29:00 -
[188] - Quote
CCP Fozzie wrote:Michael Harari wrote:CCP Fozzie wrote:https://forums.eveonline.com/default.aspx?g=posts&t=286842 is what I was referring to.
Dictor v2 rebalance changes bubble launchers significantly, and adds a lot of survivability to dictors but removes some of their warp speed in compensation.
They'll still be able to "appear" on grid with rigs and implants, but like I said before we'll be watching how these changes shake out and adjusting as needed. It isnt just dictors though. Interceptors, particular t3 fits, and particular t2 cruiser fits can all do the same thing. I mean, its not like you can fire on the interceptor if you get your scan res high enough, or get warning of it coming if you mash dscan often enough. It just appears on grid having already scrammed you, without appearing on dscan or appearing on grid without having locked you. It's also very vulnerable to anti-support fire. Like I said, I'm not currently convinced that the warp speeds possible in the current Rubicon design are detrimental to the game overall. I will however be watching them very carefully so if you disagree please take advantage of the power of these ships as much as you can and enjoy the benefits while demonstrating to us why we should change it.
How many billions of isk lost to this will it take before you are convinced?
Don't use TQ and player's hard earned money to make the "it's OP" decision. Listen to your player base, please. |

gascanu
Bearing Srl.
47
|
Posted - 2013.10.28 17:30:00 -
[189] - Quote
CCP Fozzie wrote:Michael Harari wrote:CCP Fozzie wrote:https://forums.eveonline.com/default.aspx?g=posts&t=286842 is what I was referring to.
Dictor v2 rebalance changes bubble launchers significantly, and adds a lot of survivability to dictors but removes some of their warp speed in compensation.
They'll still be able to "appear" on grid with rigs and implants, but like I said before we'll be watching how these changes shake out and adjusting as needed. It isnt just dictors though. Interceptors, particular t3 fits, and particular t2 cruiser fits can all do the same thing. I mean, its not like you can fire on the interceptor if you get your scan res high enough, or get warning of it coming if you mash dscan often enough. It just appears on grid having already scrammed you, without appearing on dscan or appearing on grid without having locked you. It's also very vulnerable to anti-support fire. Like I said, I'm not currently convinced that the warp speeds possible in the current Rubicon design are detrimental to the game overall. I will however be watching them very carefully so if you disagree please take advantage of the power of these ships as much as you can and enjoy the benefits while demonstrating to us why we should change it.
oh my god.... the problem is you won't have a single dictor to worry about... big coalitions will have entire wings of intis/dictors warping on your fleet, and with the new interceptors bubble immunity good luck trying to pin them down....they will be able to warp out and back on the grid very fast: warp in, tackle your fleet before you can see it and then will just have to wait a bit till main fleet lands; hell, those intyes can even do drive-bys on the field, there is no way a sniping fleet for example, can stop a large number of them warp in/out on the grid... |
|

CCP Fozzie
C C P C C P Alliance
7940

|
Posted - 2013.10.28 17:39:00 -
[190] - Quote
Dirk Action wrote:the warp speed changes are fine
the ACCELERATION from sublight speed to FTL speed that is the warp bubble is fine
the DECELERATION from FTL speed that is the warp bubble to sublight speed is not fine
Here's the key thing to remember. Virtually the entire impact of these changes is ties to deceleration. Warp top speed isn't actually changing much with the changes (and is actually going down for the fast ships), the problem we're fixing with this whole feature is how acceleration and deceleration used to be the same for all ships.
The part of this change you don't like is also virtually the only part that has any impact  Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Dirk Action
Sniggerdly Pandemic Legion
193
|
Posted - 2013.10.28 17:42:00 -
[191] - Quote
CCP Fozzie wrote:Dirk Action wrote:the warp speed changes are fine
the ACCELERATION from sublight speed to FTL speed that is the warp bubble is fine
the DECELERATION from FTL speed that is the warp bubble to sublight speed is not fine
Here's the key thing to remember. Virtually the entire impact of these changes is ties to deceleration. Warp top speed isn't actually changing much with the changes (and is actually going down for the fast ships), the problem we're fixing with this whole feature is how acceleration and deceleration used to be the same for all ships. The part of this change you don't like is also virtually the only part that has any impact 
Surely you can make Acceleration and Deceleration two separate things?
I know that "deceleration" in real life is simply acceleration in the opposite direction but for the sake of balance I'd imagine something could be thrown together in EVE. |

Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1062
|
Posted - 2013.10.28 17:48:00 -
[192] - Quote
Well, I'm not saying that tackle that basically decloaks on you without actually having any cloak doesn't have ossumness factor but maybe your next big project could be fixing grid related things like loading delay and that weird invisible walls between them preventing to interact with ship that is basically few km from you. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Destoya
Sniggerdly Pandemic Legion
182
|
Posted - 2013.10.28 17:55:00 -
[193] - Quote
Personally, I'd like to see how the changes pan out before making modification. The threat of t2 warp speed rigged dictors is largely overemphasized I feel and isnt nearly as relevant as people are making it sound. |

Michael Harari
Genos Occidere
695
|
Posted - 2013.10.28 18:09:00 -
[194] - Quote
CCP Fozzie wrote:Dirk Action wrote:the warp speed changes are fine
the ACCELERATION from sublight speed to FTL speed that is the warp bubble is fine
the DECELERATION from FTL speed that is the warp bubble to sublight speed is not fine
Here's the key thing to remember. Virtually the entire impact of these changes is ties to deceleration. Warp top speed isn't actually changing much with the changes (and is actually going down for the fast ships), the problem we're fixing with this whole feature is how acceleration and deceleration used to be the same for all ships. The part of this change you don't like is also virtually the only part that has any impact 
I like the changes. I dont like the magnitude of the changes, to the point that the EVE engine and interface start failing. |

Berluth Luthian
Meltdown.
117
|
Posted - 2013.10.28 18:10:00 -
[195] - Quote
IOW: Warp acceleration changes = capitals nerf? |

Michael Harari
Genos Occidere
695
|
Posted - 2013.10.28 18:36:00 -
[196] - Quote
Berluth Luthian wrote:IOW: Warp acceleration changes = capitals nerf?
Not really. The main problem is that ships are warping so fast that it breaks the game engine, like way back in the day when frigates could go like 50k/s |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
22
|
Posted - 2013.10.28 19:52:00 -
[197] - Quote
CCP Fozzie wrote:Dirk Action wrote:the warp speed changes are fine
the ACCELERATION from sublight speed to FTL speed that is the warp bubble is fine
the DECELERATION from FTL speed that is the warp bubble to sublight speed is not fine
Here's the key thing to remember. Virtually the entire impact of these changes is ties to deceleration. Warp top speed isn't actually changing much with the changes (and is actually going down for the fast ships), the problem we're fixing with this whole feature is how acceleration and deceleration used to be the same for all ships.
The part of this change you don't like is also virtually the only part that has any impact
So, by " fixing " you mean introducing an exploitable mechanic to a long time well tested feature?
|

Bubanni
ElitistOps Pandemic Legion
790
|
Posted - 2013.10.28 20:19:00 -
[198] - Quote
Fozzie, please don't make this go live without making adjustments to the engine... you should always be able to see whats warping in on you, it shouldn't be limited to "Oh well the grid has to load first"
I really do like the idea of stuff loading the grid it's warping to even if it's not yet in the same grid bubble :3... or something! srsrly. Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Tappits
North Eastern Swat Pandemic Legion
16
|
Posted - 2013.10.28 20:27:00 -
[199] - Quote
Alyssa Haginen wrote:This idea kills null sec for anyone small. IMHO being able to warp in without appearing on d-scan is a glitch. One good easy idea I read was to increase directional scan range. If your d-scan had 28au range even the fastest dictors will appear on d-scan for at least a second. Right now the future tactics you are introducing will lean toward large brawling fleets of small ships..
What about using Local as your Intel tool and not D scan?
|

Max Kolonko
High Voltage Industries Ash Alliance
354
|
Posted - 2013.10.28 20:41:00 -
[200] - Quote
CCP Fozzie wrote:Dirk Action wrote:the warp speed changes are fine
the ACCELERATION from sublight speed to FTL speed that is the warp bubble is fine
the DECELERATION from FTL speed that is the warp bubble to sublight speed is not fine
Here's the key thing to remember. Virtually the entire impact of these changes is ties to deceleration. Warp top speed isn't actually changing much with the changes (and is actually going down for the fast ships), the problem we're fixing with this whole feature is how acceleration and deceleration used to be the same for all ships. The part of this change you don't like is also virtually the only part that has any impact 
the only problem in all this change is the "appearing" on grid part. I think this can be fixed by altering the deceleration (and acceleration) curve.
at first stage, when ship is still in mid-warp make deceleration more rapid so that you reach grid faster. the moment before entering grid ship should slow down deceleration to level that would allow enough time to load grid and actually decelerate on grid for a second or two more than right now (comparing to interdictor with rigs right now on sisi) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
354
|
Posted - 2013.10.28 20:42:00 -
[201] - Quote
Tappits wrote:Alyssa Haginen wrote:This idea kills null sec for anyone small. IMHO being able to warp in without appearing on d-scan is a glitch. One good easy idea I read was to increase directional scan range. If your d-scan had 28au range even the fastest dictors will appear on d-scan for at least a second. Right now the future tactics you are introducing will lean toward large brawling fleets of small ships.. What about using Local as your Intel tool and not D scan?
come to WH :) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Makalu Zarya
Habitual Euthanasia Pandemic Legion
130
|
Posted - 2013.10.28 20:44:00 -
[202] - Quote
after extensive testing with Lelob last night we've come to a conclusion that ships instantly appear on grid when they hit somewhere around 8 au/s. I can't give you a more exact number, but I was able to warp away from 8 au/s dictor with about 50% success rate. Anything slower I could see coming to grid, anything faster I had no chance at all.
So this poses a problem for any ships that have final warp speed of over 8 au/s, which is basically any t2 cruiser hull and smaller. It'll take implants for a t2 cruiser hull to do this, but is the Ascension set is 57% total bonus then t2 rigged implanted hics will go at roughly 9.2 au/s. Not only does this mean that you aren't safe jumping a super into empty lowsec system, but it means you won't see it coming on grid either. However THIS is purely an issue for supercaps seeing how hictors aren't really useful for much else in lowsec and in 0.0 no one is gonna use 3bil worth of implants while sitting in this own bubble.
This really leaves the problems of dictors and general frigates. A ceptor that warps to grig can point an aligned ship that isn't ready to insta-warp. Granted if you are hovering on the warp button you will get out. If you are not and you still aligned out you will probably not get out. Basically this is really nothing new, however it took down the reaction time you need to warp away from 5-6s that it is now to perhaps as little as 2s. Good pilots will take advantage, bad pilots will suffer. This is really nothing new, good pilots are generally better at adapting to changes, so power to them.
(ps. on ceptors: i think giving them interdiction nullification is a going too far, and the feature should be ultimately saved for t3s only)
The other ships that will be capable of insane warp speeds for their size are t3s with warp speed subsystem. Tengu will be the biggest beneficiary of this. It can fit both nanos/istabs while having 10 au/s warp speed, which means it will be able to cover distances insanely fast, of course it will lack interdiction nullification, but in lowsec this doesn't matter, in 0.0 i'd probably go with a nullifier and warp speed rigs/implants. This will likely only have an impact on sleeping carebears.
Lastly this brings us to dictors, which are ultimately entirely broken. Going forward any "coward" fleet will be always aligned, and the person with the fleet warp button will be tasked with a single objective. Spam scan, and as soon as there is a dictor on it warp fleet, it doesn't matter if the dictor isn't even coming to the fleet or just passing through. The moment it's on scan the fleet leaves, simple as that, and it doesn't come back until that dictor is gone. This will lead to nullified t3 sniping doctrines which are the ultimate form of coward fleet. It will have a larger impact on any and all forms of capital warfare to the point where smaller entities will simply refuse to use capitals in any capacity. Large capital entities will be the least impacted. If you can put over 50 supers on the field you probably don't really care because there is only likely 3-4 entities who can even do this. Getting them out might be a pain but that's about it.
I think this about sums it up. Whether this is entirely correct or entirely wrong remains to be seen, but I don't see how can possibly be very wrong. |

Delhaven
Arkhon Industries Solarmark Coalition
18
|
Posted - 2013.10.28 20:50:00 -
[203] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after. CCP Fozzie wrote:Nobody is gonna ban you guys for overusing this if it's too powerful, so go forth and theorycraft and prove your assertions in the wild. CCP Fozzie wrote:I will however be watching them very carefully so if you disagree please take advantage of the power of these ships as much as you can and enjoy the benefits while demonstrating to us why we should change it. So, the official party line is: ships magically appearing out of nowhere, and taking action before you're even aware that they're on grid, is the expansion working as intended. And actively trying to break the game by taking advantage of this known behavour is the recommended way to get things changed.
Ok.
Although, the last time I remember seeing this level of blatent disregard for the folks that spend a lot of time in the test servers trying to spot problems so the rest of don't have to spend months having to suffer through it, there were riots in Amarr and huge player discontent for months.
Slippery slope, CCP. |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
94
|
Posted - 2013.10.28 21:02:00 -
[204] - Quote
Remember how this forum told CCP that the new launcher is broken as ****?  Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Tappits
North Eastern Swat Pandemic Legion
16
|
Posted - 2013.10.28 21:27:00 -
[205] - Quote
Max Kolonko wrote:
the only problem in all this change is the "appearing" on grid part.)
http://www.youtube.com/watch?v=ZD1H5G4vpd8&feature=player_detailpage#t=23
New EvE Online changes inline with pretty much every other ship that warps in every other sci-fi source i can find.
|

Zilero
Love Squad Confederation of xXPIZZAXx
111
|
Posted - 2013.10.28 21:29:00 -
[206] - Quote
Capqu wrote:every time anyone in pizza posts im embarrassed to be in pizza 
I love you capqu. |

Zilero
Love Squad Confederation of xXPIZZAXx
111
|
Posted - 2013.10.28 21:38:00 -
[207] - Quote
Makalu Zarya wrote: TEARS GLORIOUS TEARS
For people not wanting to read that long rant I remade it into a TL;DR. |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
22
|
Posted - 2013.10.28 22:54:00 -
[208] - Quote
I can see only 1 real fix. Close Singularity and test server feedback forum section. No more customers warning you are breaking the game. |

Tappits
North Eastern Swat Pandemic Legion
16
|
Posted - 2013.10.28 23:02:00 -
[209] - Quote
Makalu Zarya wrote: I think this about sums it up. Whether this is entirely correct or entirely wrong remains to be seen, but I don't see how can possibly be very wrong.
You have been known to be completely and utterly wrong in the past, so who knows. maybe this one thing will be your shining glory and you will for years to come be able to say "i got it right" prob not tho sorry. |

eXistentiA
Bacon.
86
|
Posted - 2013.10.29 00:22:00 -
[210] - Quote
leave it as it is now on the test server, Having that sudden drop out is good for both the guy warping and the guy on the field and for those that think otherwise , it wont be long before they adapt. Simply saying its bad if someone can get on grid without any notice, but on the flip side, that some someone has much less time to take in and react to the space they have landed in. Its an awesome double edge blade. |

Makalu Zarya
Habitual Euthanasia Pandemic Legion
131
|
Posted - 2013.10.29 01:05:00 -
[211] - Quote
Tappits wrote:
You have been known to be completely and utterly wrong in the past, so who knows.
i'm sure you have concrete examples here? since you seem to want to make this personal. |

Michael Harari
Genos Occidere
696
|
Posted - 2013.10.29 01:52:00 -
[212] - Quote
eXistentiA wrote:leave it as it is now on the test server, Having that sudden drop out is good for both the guy warping and the guy on the field and for those that think otherwise , it wont be long before they adapt. Simply saying its bad if someone can get on grid without any notice, but on the flip side, that some someone has much less time to take in and react to the space they have landed in. Its an awesome double edge blade.
Its not "not noticed" its "not able to be seen"
And its not "less time to react" its "by the time your interface updates you are already scrammed" |

Hannott Thanos
Notorious Legion
706
|
Posted - 2013.10.29 07:06:00 -
[213] - Quote
Please enlighten me...
How come everyone is saying that you are scrammed before you even see the person on grid? Strikes me as strange that apparently the server tickrate is higher for ships with high warpspeed and lower for ships on grid. You wouldn't lie on the internet, would you?! |

Bubanni
ElitistOps Pandemic Legion
790
|
Posted - 2013.10.29 07:54:00 -
[214] - Quote
Hannott Thanos wrote:Please enlighten me...
How come everyone is saying that you are scrammed before you even see the person on grid? Strikes me as strange that apparently the server tickrate is higher for ships with high warpspeed and lower for ships on grid. You wouldn't lie on the internet, would you?!
Agreed, this wasn't what I was seeing when I was testing it... I saw grids being loaded after I landed... both for me in high warp speed interceptor and for pilots already on grid... they would see me same time I saw them...
long time ago, they made overview refresh much faster... this includes when someone spawns on grid.... but it still doesn't change the fact that a dictor landing on you doesn't have to lock you, and thus you are tackled the same tick as he lands, all he has to do is spam his launcher while in warp...
an interceptor will take 2 sec to tackle you... Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
22
|
Posted - 2013.10.29 08:06:00 -
[215] - Quote
Dictor's pilot landing on spot or cloaky prober know he has to bubble on landing so he can spam f1 while still in warp, grid loaded --> bubble up.
Mid range fleet shooting it's primaries ordered by distance aligned full speed to warp out can't spam warp for obvious reasons, so as soon fleet see dictor it's too late.
As someone said before even having 1 " monkey dude " in fleet which only task is to spam d-scan (14.4) every ******* second of it's miserable life u still have to be lucky to scan the dictor in that 1 sec. interval and this will anyway make your fleet warp out even if a dictor warp from gate to gate and not from gate to battlefield.
So yes, future is t3 nullified fleets, great improvement to gameplay  |

Montevius Williams
The Scope Gallente Federation
645
|
Posted - 2013.10.29 08:26:00 -
[216] - Quote
Makalu Zarya wrote:CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you. you don't play the game I do. What i said is not an opinion it's assessment of the situation based on simple facts and years of experience, what you said is a load of usual CCP bullshit that we get every time you don't agree with what we say and then eventually backtrack. so let me just say this straight up. YOU ARE WRONG. When people unsub their supers and you lose 1000s of active characters maybe you'll listen.
Relax buddy. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Unforgiven Storm
Eternity INC. Goonswarm Federation
840
|
Posted - 2013.10.29 09:01:00 -
[217] - Quote
CCP Fozzie wrote:Dirk Action wrote:the warp speed changes are fine
the ACCELERATION from sublight speed to FTL speed that is the warp bubble is fine
the DECELERATION from FTL speed that is the warp bubble to sublight speed is not fine
Here's the key thing to remember. Virtually the entire impact of these changes is ties to deceleration. Warp top speed isn't actually changing much with the changes (and is actually going down for the fast ships), the problem we're fixing with this whole feature is how acceleration and deceleration used to be the same for all ships. The part of this change you don't like is also virtually the only part that has any impact 
I like this side effect, change it so its like that for all ships.
variable acceleration... variable WARP ...then no desacceleration, just BOOOOOM !!! a flash and you see a ship in grid, that come of warp, ready to receive commands and that you can engage right away instead of issuing commands and receive that annoying message "ship is still in warp".
Just like we see ships coming out of warp in the latest 2 start trek movies.
This side effect might be a good thing, its also a game change on top of the speed changes. Now just make it the same for all the ships to make it fair. Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |

seth Hendar
I love you miners
222
|
Posted - 2013.10.29 09:01:00 -
[218] - Quote
Forlorn Wongraven wrote:Remember how this forum told CCP that the new launcher is broken as ****?  or how the uni inv was a piece of crap? cor how it was bad to introduce WIS? or how the nex "exploration" was bad? or..... you get the idea.....
why the hell are you even opening this forum, test server and bother replying ccp, if this is only to told us "GTFO we do what we want and will ignore you anyway"? what is the point here?
guess you guy need another massive riots, but i doubt even this will make you understand.
at least this part of the forum is famous in video game indusrty: "how not to manage a test server feedback" |

seth Hendar
I love you miners
222
|
Posted - 2013.10.29 09:17:00 -
[219] - Quote
Hannott Thanos wrote:Please enlighten me...
How come everyone is saying that you are scrammed before you even see the person on grid? Strikes me as strange that apparently the server tickrate is higher for ships with high warpspeed and lower for ships on grid. You wouldn't lie on the internet, would you?! plain and simple, the grid you will land one is already loaded, and need to refresh, this is where the magic take place, there is a 1 sec delay between each refresh, so there are times when you are on grid witha ship and he is not able to see you, you have not him scrammed yet, because you need 2 tick (at least 1 for lock, another for point to actually apply), but with a fast lock stilletto for example, you can already launch the lock process, meaning the moment you actually appears on tgt overview, your lock is already in progress / established.
if you are against say a rock, the moment you appear on his overview, he is already locked, and the next second point is established
now couple that to the stiletto warp speed + the fact that dscan can be refreshed only once / 3 sec, do the mth, this can actually happen with the rock NEVER having he stiletto on d-scan at any moment eve,n if he is spamming the dscan like a monkey on steroids
i did the test myself with both a corpmate and my 2nd accoutn, there are many many occurences where you are on grid with them and you are not on their overview, and during this time,you CAN lock them / drop a bubble / smartbomb etc.....
trust me it's weird to actually take damage form a smartbobm appearing out of nowhere, when you are the only one on grid...... |

Turelus
Caldari Independent Navy Reserve The Fourth District
595
|
Posted - 2013.10.29 10:41:00 -
[220] - Quote
Yay forums ate my post (again) Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

My Little Pyongyang
State War Academy Caldari State
3
|
Posted - 2013.10.29 10:42:00 -
[221] - Quote
This is going to be hilarious as hell. Going to shake up the game hard. |

seth Hendar
I love you miners
224
|
Posted - 2013.10.29 13:22:00 -
[222] - Quote
Turelus wrote:Yay forums ate my post (again) - rewrite. CCP Fozzie wrote:It's also very vulnerable to anti-support fire. Like I said, I'm not currently convinced that the warp speeds possible in the current Rubicon design are detrimental to the game overall. I will however be watching them very carefully so if you disagree please take advantage of the power of these ships as much as you can and enjoy the benefits while demonstrating to us why we should change it. I would recommend taking the time to organise a mass test if this is an issue players feel strongly enough about. This will give you more data and the player base some confidence that their worries are taken seriously. Letting it go live in a state which might really upset people with the mentality of "we can patch it later" is the EA way of working, look how much we like them. Interceptors being able to warp so fast they can skip dscan is an issue. This isn't an issue with warp speeds but rather the dscan limitations. Ships instantly appearing on grid and being able to lock before you can react is also an issue. Everyone in EVE loves ships exploding but this should be the fault of the pilot not because he has no chance due to game mechanics. These changes are another huge blow on making people want to live in NullSec, with this release mining in NullSec is almost dead as any interceptor can be in system and warp to a Grav site (which don't offer hidden protection any more) before miners can react and warp out. This goes for Battleships running anomalies as well, jump in ignore bubble and warp to sanctum you will most likely catch something. The issues above don't fall entirely on the warp changes, or the interceptor changes but lots of changes to EVE over the years and these new changes being added without revision of content needed to counter them. as it has been said earlier, one little change would solve this and many other issues: increase te server tick!
but ccp doesn't even bother looking at it, i suspect hey have a chrome / firefox extension that prevent any post containing "server tick" in it from being even displayed!.........wich is pathetic tbh.... |

Gothikia
Regeneration
45
|
Posted - 2013.10.29 13:42:00 -
[223] - Quote
seth Hendar wrote:[quote=Turelus]
but ccp doesn't even bother looking at it, i suspect hey have a chrome / firefox extension that prevent any post containing "server tick" in it from being even displayed!.........wich is pathetic tbh....
I don't think that will be as easy as you think it will be. Almost every service within EVE most likely relies on the fact that server tick is a constant value and things are implemented knowing what that value is. If you change it, there's a very high possibility that you will break EVE. :) <3 Gothie |

Tikitina
Imperial Academy Amarr Empire
81
|
Posted - 2013.10.29 13:47:00 -
[224] - Quote
Even if this turns out as bad as the doomsayers say, it will be interesting to see how in-game tactics change to combat these changes.
The ship that came from nowhere and got me may not be possible in Eve atm without ban-able hacks, but happens in life more often than not.
You should never have perfect intel and believe that you are perfectly safe unless you are docked.
Now if this will turn out to be game-breaking, or just make life more difficult, I'd like to wait an see.
It shall be fun in either case.
|

ScheenK
Unknown Soldiers Against ALL Authorities
35
|
Posted - 2013.10.29 14:43:00 -
[225] - Quote
Tappits wrote:I am from PL and I like all the changes, This is all..... I would also like to thank Makalu Zarya for been a total knob head and using the GÇŁWhen people unsub their supers and you lose 1000s of active characters maybe you'll listen.GÇĄ Line. I would just like to say this to him GÇŁYOU ARE WRONGGÇĄ just like the other 10000 times people like you have said people will unsub there supers because of this and that. Yet here we are 2013 and still people have them are still subbed. http://www.youtube.com/watch?v=5Y6TqxLmxIo
the last super changes involved, taking away all drones except fighters and bombers, which affected them by needing a subcap fleet for killing of dictors and such, these imminent changes affect supers direct survivability, so yea i can see ppl unsubbing for that simple fact |

Benar Ellecon
WaKE Inc
10
|
Posted - 2013.10.29 15:03:00 -
[226] - Quote
Unforgiven Storm wrote:CCP Fozzie wrote:Dirk Action wrote:the warp speed changes are fine
the ACCELERATION from sublight speed to FTL speed that is the warp bubble is fine
the DECELERATION from FTL speed that is the warp bubble to sublight speed is not fine
Here's the key thing to remember. Virtually the entire impact of these changes is ties to deceleration. Warp top speed isn't actually changing much with the changes (and is actually going down for the fast ships), the problem we're fixing with this whole feature is how acceleration and deceleration used to be the same for all ships. The part of this change you don't like is also virtually the only part that has any impact  I like this side effect, change it so its like that for all ships. variable acceleration... variable WARP ...then no desacceleration, just BOOOOOM !!! a flash and you see a ship in grid, that come of warp, ready to receive commands and that you can engage right away instead of issuing commands and receive that annoying message "ship is still in warp". Just like we see ships coming out of warp in the latest 2 start trek movies. This side effect might be a good thing, its also a game change on top of the speed changes. Now just make it the same for all the ships to make it fair.
This ^ It only makes sense, getting into warp should be based on the ship size/mass but coming out should be the same for all: instant stop. That would make it more even on the landing grid for all. +1 for this change. Fly with your hair on FIRE! |

Gosti Kahanid
Farstriders Apocalypse Now.
32
|
Posted - 2013.10.29 15:10:00 -
[227] - Quote
Gothikia wrote:seth Hendar wrote:[quote=Turelus]
but ccp doesn't even bother looking at it, i suspect hey have a chrome / firefox extension that prevent any post containing "server tick" in it from being even displayed!.........wich is pathetic tbh.... I don't think that will be as easy as you think it will be. Almost every service within EVE most likely relies on the fact that server tick is a constant value and things are implemented knowing what that value is. If you change it, there's a very high possibility that you will break EVE. :)
Actualy, it's really easy to change, even a dev said so, but what some people seem to forget, when you increase the serverticks, you increase the server load. So with 2Hz instead of 1Hz, TiDi will spike with 250 people in a system instead of 500.
So yeah, increasing Serverticks without using better Hardware would be a bad idea |

Bubanni
ElitistOps Pandemic Legion
791
|
Posted - 2013.10.29 15:33:00 -
[228] - Quote
Gosti Kahanid wrote:Gothikia wrote:seth Hendar wrote:[quote=Turelus]
but ccp doesn't even bother looking at it, i suspect hey have a chrome / firefox extension that prevent any post containing "server tick" in it from being even displayed!.........wich is pathetic tbh.... I don't think that will be as easy as you think it will be. Almost every service within EVE most likely relies on the fact that server tick is a constant value and things are implemented knowing what that value is. If you change it, there's a very high possibility that you will break EVE. :) Actualy, it's really easy to change, even a dev said so, but what some people seem to forget, when you increase the serverticks, you increase the server load. So with 2Hz instead of 1Hz, TiDi will spike with 250 people in a system instead of 500. So yeah, increasing Serverticks without using better Hardware would be a bad idea
Tidi can spike from even just 20-50 people jumping a gate. but honestly I don't think that action itself would spike it more than before at 2Hz... main load would come from location checks of stuff in space (range, speed, all that), then commands from pilots... so the stuff in space would probably get a static almost double load from it... but player induced lag (minus their ship being in space, which counts as the first thing) commands like shoot or such... would increase with how much they are spamming an action. Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Krimishkev
The Revolutionaries
9
|
Posted - 2013.10.29 15:38:00 -
[229] - Quote
Sorry CCP but this breaks your game, and you're playing it off as a cool new feature? You cant seriously think Veteran players are that naive?
Lets just be honest here. Someone was messing around with stats and figured this out. "Oh look, hahaha my ship appears on grid instantly wouldnt that **** everyone off.
This is the same kind of issue as the "Infinite Gun" problem that Apaerature Harmonics exploited some time ago, except instead of a player breaking the game, CCP is breaking their own game for who honestly knows what reason.
I have no problem with warp speed, or deceleration speeds. But give the player a visual queue that someone is about to arrive on grid before they actually arrive. Its only fair, otherwise this coupled with a cloak on and interdictor. Completely overpowered.
AFK Cloaky Camping, with and Instagrid Interdictor, yeah.... mhm, thats sounds like working as intended if you want more people to buy PLEX to play your game because they are denied the ability to use their space for ratting.
Oh yeah, I just killed two birds with one stone.
AFK Cloaky Camping and Instagrid Interdictors.
Man, I'm awesome.
[EDIT]
Oh the simple fix, make the grids bigger. |

ScheenK
Unknown Soldiers Against ALL Authorities
35
|
Posted - 2013.10.29 15:39:00 -
[230] - Quote
This entire thread is absolutely insane
To even think this issue is still an issue is ********
CCP ffs get your **** together, what sense does it make to be pointed and/or bubbled by something I havent even seen yet, nor would I see on dscan if I had perfect timing.
I know eve stretches the boundaries with being realistic, but it always stretched them in a way that made sense, or worked for the best. for example, orbits of stations and pos's etc, they dont actually orbit, for various and obvious reasons. But to be on a reasonable realistic scale, a ship would not or should not, just instantly "be" out of warp, these changes would ultimately send the pod and pilot through dictors heat/windshield, this seems funny to even think about but, seriously, change the deceleration atleast, to give ppl a chance, all we are asking for is a chance to save our ships. One does not simply appear out of warp, actually you dont even appear, you just drop ur bubble, mwd out and warp off. awesome gg, cant wait |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
911
|
Posted - 2013.10.29 15:47:00 -
[231] - Quote
I'd have to look for the post, but CCP Veritas has already said that they know the per-tick cost of things and they know with absolute certainty that those costs scale pretty linearly.
If you double the rate of server ticks, you double the load on the servers. You double the cost of everything in the game. That means that at a 2Hz tick, CCP would need twice the computing power it has now in order to get the same level of performance we currently have with 1Hz ticks. Is anyone going to help them refactor the code to be multi-threaded and/or donate to them server equipment that's twice as powerful as what they have now? (Does it even exist?) |

Dirk Action
Sniggerdly Pandemic Legion
193
|
Posted - 2013.10.29 16:04:00 -
[232] - Quote
v0v
let it be known that the players tried to warn the devs
it'shappening.gif |

seth Hendar
I love you miners
224
|
Posted - 2013.10.29 16:16:00 -
[233] - Quote
Gothikia wrote:seth Hendar wrote:[quote=Turelus]
but ccp doesn't even bother looking at it, i suspect hey have a chrome / firefox extension that prevent any post containing "server tick" in it from being even displayed!.........wich is pathetic tbh.... I don't think that will be as easy as you think it will be. Almost every service within EVE most likely relies on the fact that server tick is a constant value and things are implemented knowing what that value is. If you change it, there's a very high possibility that you will break EVE. :) well, this is not what was said a few month ago, CCP stated they didn't thought it was necessary at that time even if it was an easy change to do.
anyway, this doesn't change the fact that this need a clear answer, because this is the real issue, so a clear statement from CCP about this is required for a year at least, and is STILL NOT AVAILABLE.
i could understand if it was complicated or if there was any issues caused by this, but so far the only attitude from CCP on the subject is just ignoring the feedback, and this is not good at all.
at least an aknowledgement of the issue, because it is clear and easy test are able to narrow it down to the server tick being too slow, but it seems that even that is too much to ask.... |

Speedkermit Damo
Demonic Retribution
121
|
Posted - 2013.10.29 16:18:00 -
[234] - Quote
Krimishkev wrote:if you want more people to buy PLEX to play your game because they are denied the ability to use their space for ratting.
Greed is good Don't Panic.
|

seth Hendar
I love you miners
224
|
Posted - 2013.10.29 16:22:00 -
[235] - Quote
Alvatore DiMarco wrote:I'd have to look for the post, but CCP Veritas has already said that they know the per-tick cost of things and they know with absolute certainty that those costs scale pretty linearly.
If you double the rate of server ticks, you double the load on the servers. You double the cost of everything in the game. That means that at a 2Hz tick, CCP would need twice the computing power it has now in order to get the same level of performance we currently have with 1Hz ticks. Is anyone going to help them refactor the code to be multi-threaded and/or donate to them server equipment that's twice as powerful as what they have now? (Does it even exist?) said level of performance is on the bad state since last years winter update, when somewhere a setting was messedd up and made everything laggy all over the place...and the servers remain the same, and don't tell about nb of players because this even happen when the load is very low like right after DT.
a delay has been introduced somewhere in the code, but no one wants to take a look at it, even if it breaks some basic mechanics of the game, this whole insta on grid thing is just another occurence caused by this, time to get your hand on it CCP.
regarding the improved code / hardware, maybe it would have been a better bet to actually improve one of those or both but to waste money on dust, wich is after all just money thrown by the window (oh look, we, eve player, didn't saw it coming AT ALL ...) they never learn...... |

Tikitina
Imperial Academy Amarr Empire
81
|
Posted - 2013.10.29 17:27:00 -
[236] - Quote
ScheenK wrote:This entire thread is absolutely insane
To even think this issue is still an issue is ********
CCP ffs get your **** together, what sense does it make to be pointed and/or bubbled by something I havent even seen yet, nor would I see on dscan if I had perfect timing.
I know eve stretches the boundaries with being realistic, but it always stretched them in a way that made sense, or worked for the best. for example, orbits of stations and pos's etc, they dont actually orbit, for various and obvious reasons. But to be on a reasonable realistic scale, a ship would not or should not, just instantly "be" out of warp, these changes would ultimately send the pod and pilot through dictors heat/windshield, this seems funny to even think about but, seriously, change the deceleration atleast, to give ppl a chance, all we are asking for is a chance to save our ships. One does not simply appear out of warp, actually you dont even appear, you just drop ur bubble, mwd out and warp off. awesome gg, cant wait
I am so amazed that CCP hasn't paid attention to this threadnaught..
Oh wait.
|

Quintessen
Messengers of Judah Socius Inter Nos
224
|
Posted - 2013.10.29 17:37:00 -
[237] - Quote
Deleted |

Darius JOHNSON
GoonWaffe Goonswarm Federation
111
|
Posted - 2013.10.29 20:06:00 -
[238] - Quote
These changes all sound great to me and anyone that disagrees obviously doesn't know what they're talking about |

mynnna
GoonWaffe Goonswarm Federation
2072
|
Posted - 2013.10.29 20:43:00 -
[239] - Quote
Darius JOHNSON wrote:These changes all sound great to me and anyone that disagrees obviously doesn't know what they're talking about Everything you post is a troll. You don't actually care at all, you sham. Member of the Goonswarm Economic Warfare Cabal |

Makalu Zarya
Habitual Euthanasia Pandemic Legion
134
|
Posted - 2013.10.29 22:15:00 -
[240] - Quote
We discovered another funny side effect of all this which I forgot about. The Rancer type smartbombing gate camps no longer work for ships that appear instantly, since you simply don't load grid until you are already on the gate. Negative ten won't be too happy about this. |

Lelob
ElitistOps Pandemic Legion
162
|
Posted - 2013.10.29 23:42:00 -
[241] - Quote
Fozzie,
A hard-cap on deceleration lasting for 2-3 ticks/seconds ON-GRID would fix basically any problems I have with this change. Basically, there needs to be enough time for someone who has their finger over the warp button and is pre-aligned to be able to warp off against a dictor. It just is game breaking for a dictor with warp rigs to magically appear and at the same moment it appears on grid to pop a bubble, making it LITERALLY impossible for anyone to be able to warp off.
Overall the changes seem ok, although I think bs and cap warp speeds could have been nerfed a bit too hard but that doesn't really seem glaringly wrong. |

Circumstantial Evidence
84
|
Posted - 2013.10.30 05:29:00 -
[242] - Quote
Makalu Zarya wrote:We discovered another funny side effect of all this which I forgot about. The Rancer type smartbombing gate camps no longer work for ships that appear instantly, since you simply don't load grid until you are already on the gate. Negative ten won't be too happy about this. I think they will quickly figure out the timings to mash F1-F8 when the unlucky enter local. Even better if they have a scout watching the entry gate, to tell the smartbomber what ship type is coming. |

Dutch Freight
NED-Clan Goonswarm Federation
7
|
Posted - 2013.10.30 08:15:00 -
[243] - Quote
Giullare wrote: i'm still obsessed by the 15+ au/s bubble immune cyno ceptor traveling 3 systems/min i pointed out in another thread. Now it will go even faster with warp implants, light cyno out of grid or even out scanner and then a sabre will land on you in 1.1 sec.
If you missed the EvE Vegas info about Warp Implants , you may also missed that CCP stated that there will be a new ship which even warps faster then the intercepter SOON TM
|

seth Hendar
I love you miners
224
|
Posted - 2013.10.30 09:23:00 -
[244] - Quote
Circumstantial Evidence wrote:Makalu Zarya wrote:We discovered another funny side effect of all this which I forgot about. The Rancer type smartbombing gate camps no longer work for ships that appear instantly, since you simply don't load grid until you are already on the gate. Negative ten won't be too happy about this. I think they will quickly figure out the timings to mash F1-F8 when the unlucky enter local. Even better if they have a scout watching the entry gate, to tell the smartbomber what ship type is coming. not sur it would work, the ships now insta appears on gate, and in fact, the moment they appear they are already within the session change.
and if they are not on your grid, you cannot damage them from game echanic pov (think about it like the grid walls, you are at 2Km from another ship, but with a grid wall between you two: you cannot see or even damage him with smartbomb).
same here, the moment the target enter grids, it is already on gate, within the session change (so it's invuln) |

knobber Jobbler
Bat Country Goonswarm Federation
293
|
Posted - 2013.10.30 09:40:00 -
[245] - Quote
Makalu Zarya wrote:
When people unsub their supers and you lose 1000s of active characters maybe you'll listen.
Oh no. Like many of us would have a problem with this. Death to supercaps.
|

Reiisha
Evolution
384
|
Posted - 2013.10.30 10:15:00 -
[246] - Quote
Makalu Zarya wrote:I realize this probably has to do with server ticks, but this doesn't really excuse it and it entirely broken mechanic.
I can totally see alliances going "No more supers in 0.0 until this is fixed" sort of thing going around. Not to mention tier 3 snipe BCs will simply stop being used as they will get insta-bubbled every time without seeing it either, and the list goes on.
So fights might actually happen?
What a shock! 0-o
If you do things right, people won't be sure you've done anything at all... |

Zilero
Love Squad Confederation of xXPIZZAXx
111
|
Posted - 2013.10.30 12:29:00 -
[247] - Quote
Makalu Zarya wrote:We discovered another funny side effect of all this which I forgot about. The Rancer type smartbombing gate camps no longer work for ships that appear instantly, since you simply don't load grid until you are already on the gate. Negative ten won't be too happy about this.
Come on, you guys already knew this seeing as this is the main reason for all the PL + other elite PVP tears in this thread. |

Mashie Saldana
BFG Tech
768
|
Posted - 2013.10.30 12:40:00 -
[248] - Quote
Zilero wrote:Makalu Zarya wrote:We discovered another funny side effect of all this which I forgot about. The Rancer type smartbombing gate camps no longer work for ships that appear instantly, since you simply don't load grid until you are already on the gate. Negative ten won't be too happy about this. Come on, you guys already knew this seeing as this is the main reason for all the PL + other elite PVP tears in this thread. That is pretty neat actually.  Mashie Saldana Dominique Vasilkovsky
|

Dav Varan
Spiritus Draconis Sicarius Draconis
74
|
Posted - 2013.10.30 13:29:00 -
[249] - Quote
seth Hendar wrote:Circumstantial Evidence wrote:Makalu Zarya wrote:We discovered another funny side effect of all this which I forgot about. The Rancer type smartbombing gate camps no longer work for ships that appear instantly, since you simply don't load grid until you are already on the gate. Negative ten won't be too happy about this. I think they will quickly figure out the timings to mash F1-F8 when the unlucky enter local. Even better if they have a scout watching the entry gate, to tell the smartbomber what ship type is coming. not sur it would work, the ships now insta appears on gate, and in fact, the moment they appear they are already within the session change. and if they are not on your grid, you cannot damage them from game echanic pov (think about it like the grid walls, you are at 2Km from another ship, but with a grid wall between you two: you cannot see or even damage him with smartbomb). same here, the moment the target enter grids, it is already on gate, within the session change (so it's invuln)
It's all sounding a bit broken on the deceleration side. Insta appear on grid and ^^ this.
These are the game engine not keeping pace with the speed from the sound of things as such it should not be release in this state.
Propose that deceleration remain the same as today and only the acceleration phase is linked to warp speed. No one cares if a ceptor insta disappears as it warps off , its not game breaking.
Still delivering big speed improvements for smaller ships and enabling them to get in front without breaking defensive game play. |

seth Hendar
I love you miners
224
|
Posted - 2013.10.30 13:35:00 -
[250] - Quote
Dav Varan wrote:seth Hendar wrote:Circumstantial Evidence wrote:Makalu Zarya wrote:We discovered another funny side effect of all this which I forgot about. The Rancer type smartbombing gate camps no longer work for ships that appear instantly, since you simply don't load grid until you are already on the gate. Negative ten won't be too happy about this. I think they will quickly figure out the timings to mash F1-F8 when the unlucky enter local. Even better if they have a scout watching the entry gate, to tell the smartbomber what ship type is coming. not sur it would work, the ships now insta appears on gate, and in fact, the moment they appear they are already within the session change. and if they are not on your grid, you cannot damage them from game echanic pov (think about it like the grid walls, you are at 2Km from another ship, but with a grid wall between you two: you cannot see or even damage him with smartbomb). same here, the moment the target enter grids, it is already on gate, within the session change (so it's invuln) It's all sounding a bit broken on the deceleration side. Insta appear on grid and ^^ this. These are the game engine not keeping pace with the speed from the sound of things as such it should not be release in this state. Propose that deceleration remain the same as today and only the acceleration phase is linked to warp speed. No one cares if a ceptor insta disappears as it warps off , its not game breaking. Still delivering big speed improvements for smaller ships and enabling them to get in front without breaking defensive game play. or actually solve the REAL issue wich is the server tick, thus you make those proposed changes not game breaking AND solve others issues with locking times, decloacking, modules failing to apply, weird timer / desync on various modules / weapons....
the issue is known, the solution is (according to CCP) pretty easy.......so WHY THE HELL have this not been done yet?
this would solve a metric ton of odd / weird mechanic behaviour AND allow the proposed changes to actually be not broken |

Dav Varan
Spiritus Draconis Sicarius Draconis
74
|
Posted - 2013.10.30 13:45:00 -
[251] - Quote
seth Hendar wrote:Dav Varan wrote:seth Hendar wrote:Circumstantial Evidence wrote:Makalu Zarya wrote:We discovered another funny side effect of all this which I forgot about. The Rancer type smartbombing gate camps no longer work for ships that appear instantly, since you simply don't load grid until you are already on the gate. Negative ten won't be too happy about this. I think they will quickly figure out the timings to mash F1-F8 when the unlucky enter local. Even better if they have a scout watching the entry gate, to tell the smartbomber what ship type is coming. not sur it would work, the ships now insta appears on gate, and in fact, the moment they appear they are already within the session change. and if they are not on your grid, you cannot damage them from game echanic pov (think about it like the grid walls, you are at 2Km from another ship, but with a grid wall between you two: you cannot see or even damage him with smartbomb). same here, the moment the target enter grids, it is already on gate, within the session change (so it's invuln) It's all sounding a bit broken on the deceleration side. Insta appear on grid and ^^ this. These are the game engine not keeping pace with the speed from the sound of things as such it should not be release in this state. Propose that deceleration remain the same as today and only the acceleration phase is linked to warp speed. No one cares if a ceptor insta disappears as it warps off , its not game breaking. Still delivering big speed improvements for smaller ships and enabling them to get in front without breaking defensive game play. or actually solve the REAL issue wich is the server tick, thus you make those proposed changes not game breaking AND solve others issues with locking times, decloacking, modules failing to apply, weird timer / desync on various modules / weapons.... the issue is known, the solution is (according to CCP) pretty easy.......so WHY THE HELL have this not been done yet? this would solve a metric ton of odd / weird mechanic behaviour AND allow the proposed changes to actually be not broken
would only work if the entire code base is written for a variable tick rate.
If the current codebase assumes 1 tick a sec then a 2 year rewrite to make the entire games codebase variable tick rate compatible is not a solution that is going to be delivered with rubicon.
Also all those extra calculations are going to increase load and tick rate increae will increase load meaning more servers with less sols per server to deliver that performance.
|

seth Hendar
I love you miners
224
|
Posted - 2013.10.30 13:49:00 -
[252] - Quote
Dav Varan wrote:
would only work if the entire code base is written for a variable tick rate.
If the current codebase assumes 1 tick a sec then a 2 year rewrite to make the entire games codebase variable tick rate compatible is not a solution that is going to be delivered with rubicon.
Also all those extra calculations are going to increase load and tick rate increae will increase load meaning more servers with less sols per server to deliver that performance.
wich it is, this is why i turned my sentence the way i did, it has already been said by ccp that changing server tick is easy
yes, it would increase server load, but we have tidi, and having tidi more often and working mechanics seems better to me than less tidi and mechanics which randomly work....or not....or maybe...if they feel like it.... |

Dav Varan
Spiritus Draconis Sicarius Draconis
74
|
Posted - 2013.10.30 14:39:00 -
[253] - Quote
seth Hendar wrote: It has already been said by ccp that changing server tick is easy
Can you link please ? I'd like to read. |

seth Hendar
I love you miners
224
|
Posted - 2013.10.30 15:01:00 -
[254] - Quote
Dav Varan wrote:seth Hendar wrote: It has already been said by ccp that changing server tick is easy
Can you link please ? I'd like to read. here it is: https://forums.eveonline.com/default.aspx?g=posts&m=3781114#post3781114 |

Circumstantial Evidence
84
|
Posted - 2013.10.30 15:11:00 -
[255] - Quote
Because of the current server tick, EVE is one of the most kind MMO's to poor internet connections; I know someone who could play via satellite, 2000ms ping, (2 seconds!) reasonably well once any fight was under way, though he would simply find himself in a station, right after jumping into some insta-lock camps. FPS games like Battlefield were impossible.
I don't believe we're getting any change to server tick any time soon. More than just increased server load, it would also knock out some subscribers.
Looking at deceleration (only) is still worth considering, but in post #190, CCP Fozzie replied directly to a question that mentioned deceleration, and was not persuaded to change anything then. |

Chandaris
Immortalis Inc. Shadow Cartel
456
|
Posted - 2013.10.30 15:25:00 -
[256] - Quote
A ship being able to ghost through d-scan, be on grid and have a bubble, cyno or point up before it actually appears on hostile overview is broken no matter which way you slice if.
If CCP / Fozzie can't recognize this then I wonder if they actually play their own game.
The solution, clearly is to scale warp decelation differantly so that ships still slide on grid to some degree, giving you at least a few seconds warning via d-scan or overview, and a chance to escape if you have taken precautions (full speed aligned, watching d-scan, watching overview, ready to warp)
A lot of caps would still die due to increased warp velocity -- people could be on top of them before they even land and start to align, so good intel on the LZ would be important..
Broken mechanic is broken.
EDIT: the only ship that really should be able to get around this is the STEALTH BOMBER.. Given it's ability to lock immediately after decloak (or cyno up from a cloaked ship) even in those cases, you get at least 1-2 seconds of seeing the bad guy on grid before the cyno is up or you're tackled. |

seth Hendar
I love you miners
224
|
Posted - 2013.10.30 15:35:00 -
[257] - Quote
Circumstantial Evidence wrote:Because of the current server tick, EVE is one of the most kind MMO's to poor internet connections; I know someone who could play via satellite, 2000ms ping, (2 seconds!) reasonably well once any fight was under way, though he would simply find himself in a station, right after jumping into some insta-lock camps. FPS games like Battlefield were impossible.
I don't believe we're getting any change to server tick any time soon. More than just increased server load, it would also knock out some subscribers.
Looking at deceleration (only) is still worth considering, but in post #190, CCP Fozzie replied directly to a question that mentioned deceleration, and was not persuaded to change anything then. it's the same kind of problem there was when CCP changed the requirement to shader 3 capable, most player were already ready, while some were not...there is a moment when things need to evolve....
plus, a 2Hz server tick would not change anything for those players, because insta appearing ships apart, this would only impact the capability to catch fast ships / decloack / wrong timers etc.....
your friend for example would still have the very same 30 sec cloack when crossing a gate, during wich he is fully invuln, and stay this way until the server receive a warp order (to mimic the case ur mentionning), and once done, his ship align + warp at the exact same speed, whether his ping is 2s or 20 ms..... he will just stay in the invuln cloack state longer, thats all (and that is exactly why this cloack or the undock invuln is designed for!) |

Dav Varan
Spiritus Draconis Sicarius Draconis
74
|
Posted - 2013.10.30 17:12:00 -
[258] - Quote
You got easy to do from that ?
Strange
He's just says the relationship between load and tick is well understood. It must have been somewhere else he said it would be easy to go to 2hz.
Given TiDi exists and everything has to slow down when server can't cope with 1hz I would say the code is hardcoded only to move stuff a fixed amount per tick. Meaning 2hz would move everything twice as fast. Meaning massive recoding job to go to 2hz.
I don't see 2hz happening anytime soon even if this is not the case. It would need 75-100% more servers to run.
Given the fringe cases that are affected by 1hz are the instalock camps which are already two powerful I think the reasonable solution to the problems in these thread are to calm down the warp deceleration phase.
|

Circumstantial Evidence
84
|
Posted - 2013.10.30 17:25:00 -
[259] - Quote
Smartbomb-on-gate is not something I do, I don't have any experience with how easy or hard it is on TQ. But I tried it on the test server, controlling both ships. It was pretty hard, I had about a 20% success rate in causing damage to the arriving ship, at the end of a 26 AU warp... and that is with full timing info looking at both screens. I tried bombing a shuttle (6 au/s) with better success. I only dented a rigged covops (14.4 au/s), using the warp-and-jump button, one time in 5 attempts.
So, if your timing is good and/or lucky, its still technically possible to cause damage if the target lands or travels through smartbomb range. Even if you don't see the ship "slide in." If it was actually *impossible* to cause damage, the warp speed change would be removing something from the game. |

Circumstantial Evidence
84
|
Posted - 2013.10.30 17:39:00 -
[260] - Quote
Here is a link to an older thread about update rate generally - https://forums.eveonline.com/default.aspx?g=posts&m=1570777#post1570777
This specific post by CCP Veritas mentions that it is technically "easy" to change the update rate, but doing so would increase "communication overhead" (read: more network traffic.) |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
25
|
Posted - 2013.10.30 17:57:00 -
[261] - Quote
Ahahah so now ceptors are not only bubble immune and almost impossible to lock with sebo frigate but they can also pass through smartbombs 
How many ares can i buy for each megathron i've? |

Makalu Zarya
Habitual Euthanasia Pandemic Legion
136
|
Posted - 2013.10.30 19:46:00 -
[262] - Quote
Zilero wrote:Makalu Zarya wrote:We discovered another funny side effect of all this which I forgot about. The Rancer type smartbombing gate camps no longer work for ships that appear instantly, since you simply don't load grid until you are already on the gate. Negative ten won't be too happy about this. Come on, you guys already knew this seeing as this is the main reason for all the PL + other elite PVP tears in this thread.
if you consider game-breaking mechanics that are being pointed out by the people who are most likely to use them to be tears, well I'm sorry for you. |

Zilero
Love Squad Confederation of xXPIZZAXx
111
|
Posted - 2013.10.30 20:26:00 -
[263] - Quote
Makalu Zarya wrote:Zilero wrote:Makalu Zarya wrote:We discovered another funny side effect of all this which I forgot about. The Rancer type smartbombing gate camps no longer work for ships that appear instantly, since you simply don't load grid until you are already on the gate. Negative ten won't be too happy about this. Come on, you guys already knew this seeing as this is the main reason for all the PL + other elite PVP tears in this thread. if you consider game-breaking mechanics that are being pointed out by the people who are most likely to use them to be tears, well I'm sorry for you.
Yeah, because basically you are crying about not being able to use a broken mechanic in the first place.
TBH, at the speeds a frig exits warp at it should be rather hard for it to get hit by 8 staggered smartbombs - unless more than one go off in a single tick - which is the only reason people die to one (and perhaps two) BS smartbomb camps (unless they shuttle / pod warp).
So, it was broken before, sounds like it will be broken in rubicon as well, except we now get all the elite smartbomb pvp'ers crying about the lack of killmails - I suggest moving away from the gate and trying less elite PVP .
|

Montami
Love Squad Confederation of xXPIZZAXx
11
|
Posted - 2013.10.30 20:31:00 -
[264] - Quote
Good, smartbombing on gates is dead. It wasn't scaling correctly anyway when comparing warp-out invulnerability to warp-in vulnerability. Either you can die to AOE damage while you warp out (you can't right now on TQ) as well warping in (smartbombing gate camps, which works on TQ).
CCP leading the war in fair game balancing. :yes: Maybe you should have been complaining about that first Makalu, before demanding only partial functionality to remain partial functionality. |

Makalu Zarya
Habitual Euthanasia Pandemic Legion
136
|
Posted - 2013.10.30 20:51:00 -
[265] - Quote
Zilero wrote:Makalu Zarya wrote:Zilero wrote:Makalu Zarya wrote:We discovered another funny side effect of all this which I forgot about. The Rancer type smartbombing gate camps no longer work for ships that appear instantly, since you simply don't load grid until you are already on the gate. Negative ten won't be too happy about this. Come on, you guys already knew this seeing as this is the main reason for all the PL + other elite PVP tears in this thread. if you consider game-breaking mechanics that are being pointed out by the people who are most likely to use them to be tears, well I'm sorry for you. Yeah, because basically you are crying about not being able to use a broken mechanic in the first place. TBH, at the speeds a frig exits warp at it should be rather hard for it to get hit by 8 staggered smartbombs - unless more than one go off in a single tick - which is the only reason people die to one (and perhaps two) BS smartbomb camps (unless they shuttle / pod warp). So, it was broken before, sounds like it will be broken in rubicon as well, except we now get all the elite smartbomb pvp'ers crying about the lack of killmails - I suggest moving away from the gate and trying less elite PVP  .
you are possibly retaded. Considering that I'm talking about dictors and you are still whining about disco battleships. I'm pretty sure i clearly said it was a side effect that we discovered, but you are welcome to go and make a separate thread about it and whine there. Move along, please and thank you. |

Vyktor Abyss
The Abyss Corporation
357
|
Posted - 2013.10.31 02:03:00 -
[266] - Quote
Does a fleet warp move stuff at the same speed? (I don't have test server access)
Just to echo a lot of people here. Stuff magically appearing on grid breaks immersion - can't it just visably warp in faster or is it server ticks limited?
How does it look with one of these warp speed rigged inties warping around on grid? Does the ship just teleport between points? Can someone put a video up?
Thanks.
|

Garia666
CyberShield Inc C0VEN
33
|
Posted - 2013.10.31 07:03:00 -
[267] - Quote
this is the problem if you do not play your own game.
i predict a **** storm will hit after these changes hit TQ.\
Within one week CCP will start with there appolgy`s and another week to change the settings and actualy start listening to there community again.
Howmany times do we need to go trough with this.. Start listing to the ppl who come up with smart ideas to actualy help you get this change to actualy work. |

Kossaw
Body Count Inc. Pandemic Legion
88
|
Posted - 2013.10.31 08:14:00 -
[268] - Quote
Circumstantial Evidence wrote:Because of the current server tick, EVE is one of the most kind MMO's to poor internet connections; I know someone who could play via satellite, 2000ms ping, (2 seconds!) reasonably well once any fight was under way, though he would simply find himself in a station, right after jumping into some insta-lock camps. FPS games like Battlefield were impossible.
I don't believe we're getting any change to server tick any time soon. More than just increased server load, it would also knock out some subscribers.
Looking at deceleration (only) is still worth considering, but in post #190, CCP Fozzie replied directly to a question that mentioned deceleration, and was not persuaded to change anything then.
Folks proposing increasing the server tick rate are pretty much wrong for this reason. Increasing the server tick rate is already possible - you've seen it demonstrated in the alliance tournament.
However, the real issues with ships insta-appearing on grid are more than likely related to the time delays in getting the server information from London to your client. These effects already exist - the game is slightly slower in the US, noticeably slower in Australia, and pretty bloody quick in the UK by comparison. ( Yes, I've played in all these locations) Now that ships decelerate faster these issues are much more apparent.
Yes, smaller ships warping faster is fun and ultimately its good for the game. But ships insta-appearing on grid is not. Small ships need to decelerate slower so the server has time to update the client.
WTB : An image in my signature |

seth Hendar
I love you miners
225
|
Posted - 2013.10.31 09:25:00 -
[269] - Quote
Kossaw wrote:Circumstantial Evidence wrote:Because of the current server tick, EVE is one of the most kind MMO's to poor internet connections; I know someone who could play via satellite, 2000ms ping, (2 seconds!) reasonably well once any fight was under way, though he would simply find himself in a station, right after jumping into some insta-lock camps. FPS games like Battlefield were impossible.
I don't believe we're getting any change to server tick any time soon. More than just increased server load, it would also knock out some subscribers.
Looking at deceleration (only) is still worth considering, but in post #190, CCP Fozzie replied directly to a question that mentioned deceleration, and was not persuaded to change anything then. Folks proposing increasing the server tick rate are pretty much wrong for this reason. Increasing the server tick rate is already possible - you've seen it demonstrated in the alliance tournament. However, the real issues with ships insta-appearing on grid are more than likely related to the time delays in getting the server information from London to your client. These effects already exist - the game is slightly slower in the US, noticeably slower in Australia, and pretty bloody quick in the UK by comparison. ( Yes, I've played in all these locations) Now that ships decelerate faster these issues are much more apparent. Yes, smaller ships warping faster is fun and ultimately its good for the game. But ships insta-appearing on grid is not. Small ships need to decelerate slower so the server has time to update the client. basicaly, you are talking about the ping.
while it is also related, allow me to tell you that you are wrong.
i am lucky to have optical fiber connection, with a very good ping up to CCP server, and yet, with my two accounts i STILL encoutner the various issues i mentionned, and for the one we are talking about, the "insta appear" thingy.
now while i agree a "bad" ping would make this more obvious, it is not the main cause of this issue
i suggest you read my previous post where i give a few method to display what is wrong with the server tick, and test it yourself, and if you know a bit about the game mechanic and / or how does network work in video gaming industry, it will be pretty clear to you where the issue mainly is |

Kossaw
Body Count Inc. Pandemic Legion
88
|
Posted - 2013.10.31 09:43:00 -
[270] - Quote
seth Hendar wrote:i am lucky to have optical fiber connection, with a very good ping up to CCP server, and yet, with my two accounts i STILL encoutner the various issues i mentionned, and for the one we are talking about, the "insta appear" thingy.
That was the entirety of my point. Yes, you have a fast connection with low latency and yet you still get the issue with ships insta-appearing on grid.
Your hi-speed connection still can't update your client fast enough with the server information. Running the server ticks faster wont fix this. And anyway, even if it did, the problem would re-appear immediately when TiDi kicked in and the server tick slowed.
WTB : An image in my signature |

seth Hendar
I love you miners
225
|
Posted - 2013.10.31 09:58:00 -
[271] - Quote
Kossaw wrote:seth Hendar wrote:i am lucky to have optical fiber connection, with a very good ping up to CCP server, and yet, with my two accounts i STILL encoutner the various issues i mentionned, and for the one we are talking about, the "insta appear" thingy. That was the entirety of my point. Yes, you have a fast connection with low latency and yet you still get the issue with ships insta-appearing on grid. Your hi-speed connection still can't update your client fast enough with the server information. Running the server ticks faster wont fix this. And anyway, even if it did, the problem would re-appear immediately when TiDi kicked in and the server tick slowed. i think you just fail to understand that the issue lies in the fact that the grid server side is failing to update accordingly to the ship position when decelerating, due to the server tick actually being too slow for the grid to be refreshed in time....meh -_-" |

Montami
Love Squad Confederation of xXPIZZAXx
11
|
Posted - 2013.10.31 11:52:00 -
[272] - Quote
Makalu Zarya wrote: However while you are still whining about disco bs i'll be bubbling your caps with dictors you can't see.
Silly you. Pizza doesn't have caps. |

Dav Varan
Spiritus Draconis Sicarius Draconis
75
|
Posted - 2013.10.31 12:13:00 -
[273] - Quote
seth Hendar wrote:Kossaw wrote:seth Hendar wrote:i am lucky to have optical fiber connection, with a very good ping up to CCP server, and yet, with my two accounts i STILL encoutner the various issues i mentionned, and for the one we are talking about, the "insta appear" thingy. That was the entirety of my point. Yes, you have a fast connection with low latency and yet you still get the issue with ships insta-appearing on grid. Your hi-speed connection still can't update your client fast enough with the server information. Running the server ticks faster wont fix this. And anyway, even if it did, the problem would re-appear immediately when TiDi kicked in and the server tick slowed. i think you just fail to understand that the issue lies in the fact that the grid server side is failing to update accordingly to the ship position when decelerating, due to the server tick actually being too slow for the grid to be refreshed in time....meh -_-"
There is absolutelly no guarantee that a 2hz tick would be fast enough to cure the problem. Fast ships with rigs I have tested come in much faster than 2x tranquility even without implants.
It might be that 4hz tick would be require to fix. This would shaft jita and fleet fights with TiDi kicking in much earlier than now.
2hz for improving other issues is a good cause , but it can only happen if ccp decide to upgrade hardware considerably.
I really hope this glitchy behaviour is fixed before Rubicon is released. Big grid fix will have much lower impact on general performance boosting grid size to 5k is not going to bring lots more ships on grid in vast majority of cases although players may have to spend time moving bm's off grid.
A tranquility deceration model fixes everything although speed boost is probably only half of current proposal.
|

Zilero
Love Squad Confederation of xXPIZZAXx
111
|
Posted - 2013.10.31 13:54:00 -
[274] - Quote
Makalu Zarya wrote:i think you two have a mild case of mental retardation. However while you are still whining about disco bs i'll be bubbling your caps with dictors you can't see.
can we get back on topic now, please and thank you. pizza boys you are welcome to make your own thread and whine about my "tears" in it some, just don't do it here.
We are 100% right on topic here - as the topic here is that *YOU* (and other elite pvp guys) think the mechanics will now be broken in Rubicon, whereas I point out that perhaps the mechanics for smartbombing gate camps has so far not been working as intended and a fix for it has been long overdue.
Furthermore, I have no idea why you would think your perception of the warp speed changes is a) the predominant perception among eve players and b) the correct perception and that all other viewpoints is a "mild case of retardation".
Sorry to say so, but your comment once again resembles a giant bucket of tears.
PS: Pizza has no capitals. |

Chandaris
Immortalis Inc. Shadow Cartel
456
|
Posted - 2013.10.31 14:46:00 -
[275] - Quote
Zilero wrote:Makalu Zarya wrote:i think you two have a mild case of mental retardation. However while you are still whining about disco bs i'll be bubbling your caps with dictors you can't see.
can we get back on topic now, please and thank you. pizza boys you are welcome to make your own thread and whine about my "tears" in it some, just don't do it here. We are 100% right on topic here - as the topic here is that *YOU* (and other elite pvp guys) think the mechanics will now be broken in Rubicon, whereas I point out that perhaps the mechanics for smartbombing gate camps has so far not been working as intended and a fix for it has been long overdue. Furthermore, I have no idea why you would think your perception of the warp speed changes is a) the predominant perception among eve players and b) the correct perception and that all other viewpoints is a "mild case of retardation". Sorry to say so, but your comment once again resembles a giant bucket of tears. PS: Pizza has no capitals.
The point you are missing is that nobody really cares about breaking smartbomb mechanics -- I think pretty much everyone is happy to see that go.
The 'issue' we have a 'problem' with is fast ships decelerating from warp and being able to take an action (cyno up, lock target, bubble up, whatever) *before* they appear on the enemies overview or dscan. It's an immersion breaking mechanic that makes small ships and dictors an 'i win' button against capitals and supercapitals, with no counter and an effective zero chance of failure. 'bring stuff to kill subcaps with' is a cop-out solution.
Also your argument holds little water because the 'elite pvpers' complaining about this mechanic are the ones that are most likely to exploit it for their own gain. Anyone with half a brain is going to be keeping their caps and supercaps safed early Rubicon, and using these mechanics to kill everybody elses / ie the ignorant people who don't realize how to exploit this mechanic to create a capital/supercapital bloodbath. |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
15
|
Posted - 2013.10.31 15:02:00 -
[276] - Quote
Chandaris wrote: Also your argument holds little water because the 'elite pvpers' complaining about this mechanic are the ones that are most likely to exploit it for their own gain. Anyone with half a brain is going to be keeping their caps and supercaps safed early Rubicon, and using these mechanics to kill everybody elses / ie the ignorant people who don't realize how to exploit this mechanic to create a capital/supercapital bloodbath.
Are you trying to insinuate the Honorable Alliance I belong to, would stoop to such levels as exploiting the living **** out of this mechanic for our own personal gain??
We are the ones whining about it, don't you know |

Chandaris
Immortalis Inc. Shadow Cartel
456
|
Posted - 2013.10.31 15:05:00 -
[277] - Quote
Kenneth Feld wrote:Are you trying to insinuate the Honorable Alliance I belong to, would stoop to such levels as exploiting the living **** out of this mechanic for our own personal gain??
I can't speak for you, but I will, since apparently it will take a thousand Nyx's dying to make CCP realize that this is b0rked. |

Zilero
Love Squad Confederation of xXPIZZAXx
111
|
Posted - 2013.10.31 15:08:00 -
[278] - Quote
Chandaris wrote: The point you are missing is that nobody really cares about breaking smartbomb mechanics -- I think pretty much everyone is happy to see that go.
The 'issue' we have a 'problem' with is fast ships decelerating from warp and being able to take an action (cyno up, lock target, bubble up, whatever) *before* they appear on the enemies overview or dscan. It's an immersion breaking mechanic that makes small ships and dictors an 'i win' button against capitals and supercapitals, with no counter and an effective zero chance of failure. 'bring stuff to kill subcaps with' is a cop-out solution.
Also your argument holds little water because the 'elite pvpers' complaining about this mechanic are the ones that are most likely to exploit it for their own gain. Anyone with half a brain is going to be keeping their caps and supercaps safed early Rubicon, and using these mechanics to kill everybody elses / ie the ignorant people who don't realize how to exploit this mechanic to create a capital/supercapital bloodbath.
So what you are saying is that its no longer viable to field fleets of only capitals / super capitals and that the obvious solution (ie. bring subcaps in order to kill tackle) is not on the table at all.
Now who would that hurt the most? Can you think of alliances who so far has been living large on the premise that bringing only supers and capitals is enough to win a fight? Damn, I really have no idea who this would hurt the most.
|

Giullare
Insurgent New Eden Tribe RAZOR Alliance
25
|
Posted - 2013.10.31 15:17:00 -
[279] - Quote
You pizza guy missing the whole part where is explained that even sniper muninn or other subcapitals fleet can be bubbled by " not yet in overview " dictor.
But this isn't a broken mechanics for sure. |

Chandaris
Immortalis Inc. Shadow Cartel
456
|
Posted - 2013.10.31 15:22:00 -
[280] - Quote
PL? Us? lol
Most of the larger, aggressive, rich pvp groups are pretty OK with the meta and tactics changing prior to a patch -- they/we tend to figure out these things before the patch hits, and change our tactics accordingly. It's annoying when comps and tactics you have been using for years/months/whatever become invalidated overnight but we have learned to roll with those punches.
You seem to be under the mistaken impression that 'fielding caps' is the goal of these types of groups, when in fact 'getting kills and dying as little as possible' is the goal.
If it becomes folly to use them as a result of these mechanics, we and groups like ours will generally be ok with simply changing our tactics and buying differant ships and doing what we need to do to get kills.
This doesn't change the fact that you'll have interceptors, and cyno covops lighting cynos and popping bubbles before you even know they are there. essentially making them stealth ships that get an action while cloaked -- this can be used just as effectively to catch and kill subcap gangs.
The scenario will be your 20 man rupture gang will get a 200,000k EHP hyperspace rigged, implanted loki and his 5 dictor buddies popping a bubble and a cyno on your 'lol we're so cool' arty rupture or whatever **** gang you decide to run before you even know they are there.
By the time you realize they are actually there (ie see them on your overview), your fleet has been bubbled, your most expensive ship is already pointed, and the stuff coming through the cyno is 2 seconds away from spawning on grid.
This will basically give the larger aggressive alliances who have the ability to coordinate these types of attacks a massive advantage over the little guy.
I'm sorry you're too obtuse to realize that, if this stands I will enjoy collecting your killmails :) |

Zilero
Love Squad Confederation of xXPIZZAXx
111
|
Posted - 2013.10.31 15:45:00 -
[281] - Quote
I believe you will find that the ability to catch subcap fleets using this mechanic will be a double-edged sword and I for one look forward to seeing your fleets die in a fire to heaps of bombs.
Meanwhile we were discussing fleets consisting of mainly capitals/supers where I believe that since catching supers will now be way easier than before even alliances or coalitions with a large super capital force will shy away from using them in small numbers UNLESS they have a large force available for backup already logged in / at the login screen.
Anything that limits the use of supers and/or cause more of them to die in a fire can only be a good thing. Right? Oh, I forgot, this stance is not popular in certain circles . |

seth Hendar
I love you miners
225
|
Posted - 2013.10.31 15:56:00 -
[282] - Quote
sorry to disapoint you but this thread is about the warp speed issue, specificaly the deceleration speed being too fast on some ships to the point they are actually able to take action while not even being on the overview.
yes, this include cap / supers, BUT this is also a problem for any single ship bigger than a frig.
but since noone fly nothingnelse than cap / supers and frigs, you are right, this is a problem for caps and supers only...... |

Chandaris
Immortalis Inc. Shadow Cartel
457
|
Posted - 2013.10.31 15:57:00 -
[283] - Quote
*shrugs* you can waggle your epeen around as much as you want and talk about how you'll finally get a leg up on the bad guy.. it just means you're missing the point.
ultimately this will push people into smaller and smaller ships, increase risk-aversion and be to the detrriment of the game IMHO. I suppose we'll see what actually happens.
|

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
96
|
Posted - 2013.10.31 16:57:00 -
[284] - Quote
Zilero wrote:Meanwhile we were discussing fleets consisting of mainly capitals/supers where I believe that since catching supers will now be way easier than before even alliances or coalitions with a large super capital force will shy away from using them in small numbers UNLESS they have a large force available for backup already logged in / at the login screen. This is standard behaviour for deploying supers since the nerf two years ago. Sure there is a hotdrop in low-sec here and there, but still either vs a helpless jf/freighter or other caps/pimped bs along with carriers as support to kill hics, but that is personal risk of individuals pilots and by no means encouraged by alliance leaders. Maybe xXxPizzaxXxdeliveryxXx should get some caps to understand what they are supposed to do. Oh and do you fly all your ships manually from Jita? Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Zilero
Love Squad Confederation of xXPIZZAXx
111
|
Posted - 2013.10.31 17:03:00 -
[285] - Quote
Forlorn Wongraven wrote: This is standard behaviour for deploying supers since the nerf two years ago. Sure there is a hotdrop in low-sec here and there, but still either vs a helpless jf/freighter or other caps/pimped bs along with carriers as support to kill hics, but that is personal risk of individuals pilots and by no means encouraged by alliance leaders. Maybe xXxPizzaxXxdeliveryxXx should get some caps to understand what they are supposed to do. Oh and do you fly all your ships manually from Jita?
Totally explains the Revenant loss earlier this year.
Meh, let's agree to disagree at least 
|

Mashie Saldana
BFG Tech
768
|
Posted - 2013.10.31 17:03:00 -
[286] - Quote
The only drawback I have noticed from the lovely warp speeds now is that I need to upgrade my laptop as it chokes trying to load the grid when landing with a 12.5AU/s Viator.  Mashie Saldana Dominique Vasilkovsky
|

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
96
|
Posted - 2013.10.31 17:13:00 -
[287] - Quote
Zilero wrote:Totally explains the Revenant loss earlier this year. Go read the story again on your favourite eve news webpage, you didn't get what happened. Same as why this mechanic is broken with the server being too slow, you don't get it.
Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Zilero
Love Squad Confederation of xXPIZZAXx
111
|
Posted - 2013.10.31 17:22:00 -
[288] - Quote
Forlorn Wongraven wrote: Go read the story again on your favourite eve news webpage, you didn't get what happened. Same as why this mechanic is broken with the server being too slow, you don't get it.
Nah, I get it. I accept that your perception is different due to... the circumstances.
Anyway, dead horse beaten and stuff. |

Lord Xander
NED-Clan Goonswarm Federation
31
|
Posted - 2013.10.31 18:07:00 -
[289] - Quote
Kossaw wrote:Circumstantial Evidence wrote:Because of the current server tick, EVE is one of the most kind MMO's to poor internet connections; I know someone who could play via satellite, 2000ms ping, (2 seconds!) reasonably well once any fight was under way, though he would simply find himself in a station, right after jumping into some insta-lock camps. FPS games like Battlefield were impossible.
I don't believe we're getting any change to server tick any time soon. More than just increased server load, it would also knock out some subscribers.
Looking at deceleration (only) is still worth considering, but in post #190, CCP Fozzie replied directly to a question that mentioned deceleration, and was not persuaded to change anything then. Folks proposing increasing the server tick rate are pretty much wrong for this reason. Increasing the server tick rate is already possible - you've seen it demonstrated in the alliance tournament. However, the real issues with ships insta-appearing on grid are more than likely related to the time delays in getting the server information from London to your client. These effects already exist - the game is slightly slower in the US, noticeably slower in Australia, and pretty bloody quick in the UK by comparison. ( Yes, I've played in all these locations) Now that ships decelerate faster these issues are much more apparent. Yes, smaller ships warping faster is fun and ultimately its good for the game. But ships insta-appearing on grid is not. Small ships need to decelerate slower so the server has time to update the client.
true story, can-¦t say any more then this otherwise i start troling. (you know me xD) but this is serious. |

Andreus Ixiris
Duty. The Cursed Few
3632
|
Posted - 2013.10.31 18:28:00 -
[290] - Quote
Honestly the only problem with the warp speed changes I've noticed so far is that when I warp around in an interceptor at 16 AU/s I often need to change my pants when planets and stations suddenly appear on my screen out of nowhere. Mane 614
|

Kenneth Feld
Habitual Euthanasia Pandemic Legion
15
|
Posted - 2013.10.31 20:49:00 -
[291] - Quote
Andreus Ixiris wrote:Honestly the only problem with the warp speed changes I've noticed so far is that when I warp around in an interceptor at 16 AU/s I often need to change my pants when planets and stations suddenly appear on my screen out of nowhere.
Wait until the 53% increase you get from Implants to compliment that
At Vegas Fozzie was zipping around at 24 AU/sec |

Montami
Love Squad Confederation of xXPIZZAXx
13
|
Posted - 2013.11.01 15:25:00 -
[292] - Quote
Giullare wrote:You pizza guy missing the whole part where is explained that even sniper muninn or other subcapitals fleet can be bubbled by " not yet in overview " dictor.
But this isn't a broken mechanics for sure.
You either:
a) Smartbomb the bubble off (if dictor @ 0) b) Bomb the bubble off (if dictor @ range and now dead due to **** muninns) c) defensive bubble your fleet to prevent warp-ins
|

Montami
Love Squad Confederation of xXPIZZAXx
13
|
Posted - 2013.11.01 15:31:00 -
[293] - Quote
Chandaris wrote:
The scenario will be your 20 man rupture gang will get a 200,000k EHP hyperspace rigged, implanted loki and his 5 dictor buddies popping a bubble and a cyno on your 'lol we're so cool' arty rupture or whatever **** gang you decide to run before you even know they are there.
By the time you realize they are actually there (ie see them on your overview), your fleet has been bubbled, your most expensive ship is already pointed, and the stuff coming through the cyno is 2 seconds away from spawning on grid.
This will basically give the larger aggressive alliances who have the ability to coordinate these types of attacks a massive advantage over the little guy.
My most expensive rupture dies, RIP. I am sure if you were the rupture FC you would simply hold your fleet still @ zero. Not use your god-given MWD, but just wait for the fleet load grid and shoot you instead of actually... you know overload @ burning mwd out of the bubbles while popping the dictors left & right while fleet is loading grid.
Come up with something better like. Oh, dear you decide to roam with your ahac gang and then you get bubbled and can't burn and you die. Well yes, there you go. You roam in ahacs you deserve to die vOv |

Chandaris
Immortalis Inc. Shadow Cartel
460
|
Posted - 2013.11.01 15:47:00 -
[294] - Quote
Dear Pizza guy: this isn't really about which ship types you like or hate, and which ones you think deserve to live or die.
this is about a broken warpin mechanic that gives certain classes an unreasonable advantage.
"I'm going to warp my ship in and point something before they even see me on grid/dscan" Is not something someone should ever be able to say. Even stealth ships have mechanics surrounding them that prevent them from doing exactly this. Even a cloaked hictor needs to decloak, then pop bubble and will be present on overview for at least one server tick.
Is your entire alliance as bad as you at missing the point? |

Montami
Love Squad Confederation of xXPIZZAXx
13
|
Posted - 2013.11.01 15:57:00 -
[295] - Quote
I understand your concerns about this, but I am simply arguing against those poor examples you've put up to defend your cause. If you don't want your examples argued about then don't present any.
This is a SUBJECTIVE opinion based on what YOU or I think are valid gameplay. There is no math in it to prove that you, yourself is right nor wrong. It is what is valid gameplay according to what you wish to achieve. Clearly you think it's not only disruptive, but unfair, not just, game breaking and wrong. (Feel free to correct me if I am wrong).
I think it's a great change as a bubble does not mean certain death, just 100 % tackle (except interdiction nullified). Now what you think or I think does affect what CCP will think themselves about the changes. On their own they think it's fine gameplay and good changes (or else why implement it?), as players we can persuade them to think elsewise, hence is why I am arguing my case and you yours, but it's still subjective and I like this new gamechange. |

Makalu Zarya
Habitual Euthanasia Pandemic Legion
137
|
Posted - 2013.11.01 17:51:00 -
[296] - Quote
I have a feeling this pizza guy doesn't pvp much, honestly missing the point for this long is just terrible.
Your idea of just smartbomb the bubble or bomb the bubble or anything along those lines is a mechanic that already exists and is used. That doesn't change the fact that right now you at least have a chance to warp your fleet away before you have to take extreme measures (bombs/smartbombs) to clear the bubble off of you. Post rubicon you will not be left with an option of warping away.
The new dictor will appear on grid and you will be bubbled before anyone can press warp. Then a 6-9 au/s hictor will land and light a cyno. You aren't gonna be bombing that guy away, and you will be stuck in a bubble as the enemy fleet bridges in and rapes you in the face. And wanna know whose ticker will be on that fleet, it will be PL and Shadow Cartel and other "elite" pvp alliance. They will exploit it to the fullest possible extent, while people like you will be writing walls of text on the forums about how you got bubbled by an invisible dictor, who then proceeded to instantly cloak before any of you could even figure out where he was.
This does not prevent any of the currect game mechanics from working, you can bomb, smartbomb, burn out of the bubble (that works well in plated bs btw). But at what cost? Half your fleet is dead? 3/4 of the fleet? Sure some of you will get out, but the situation is such that it is a fight that you CANNOT take and that you will almost always run away from. Here the simply option of running away is not there. Yes I like fights more than just about anyone around. Right now if my enemy is capable of clearing the field before a superior force can land on him, good for him. If not then good for me. This change entirely takes away the ability of the opposing party to get out before i land on top of him.
Case and point snipe tornadoes. If you ask me it's one of the most cowardly fleet concept out there. They are fast, hard to catch, warp off before anything warps on them. Well, their ability to warp away is now gone. They are bubbled with a fleet landing at 0 on them. Sure they are fast and will get out of those bubbles and probably most of them will survive, but in the 20-30s it takes them to get out of the bubbles they will lose people who would've otherwise lived. |

Zilero
Love Squad Confederation of xXPIZZAXx
114
|
Posted - 2013.11.01 18:03:00 -
[297] - Quote
Makalu Zarya wrote:Words (not sure if tears?)
So what you are saying is that with these new changes the following will happen:
a) People will have a harder time running away
b) "cowardly fleet concepts" (your own words) gets nerfed
c) More ships will die
I really don't see the problem. |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
25
|
Posted - 2013.11.01 18:06:00 -
[298] - Quote
Montami wrote:Giullare wrote:You pizza guy missing the whole part where is explained that even sniper muninn or other subcapitals fleet can be bubbled by " not yet in overview " dictor.
But this isn't a broken mechanics for sure. You either: a) Smartbomb the bubble off (if dictor @ 0) b) Bomb the bubble off (if dictor @ range and now dead due to **** muninns) c) defensive bubble your fleet to prevent warp-ins
A) Are you kidding me? i've a sniper muninn or zealot or legion or tengu fleet where the f-uck are smartbombs? 20km range dictor bubble, have you any notion of space dimensions? you can't be serious to tell me to smarbomb a bubble in a 10-100 man gang occupying a 30km sphere in space
B) Again, where the f-uck are bombs in such fleet? Bomb needs travel time to explode assuming it can reach bubble, during that time dicto can light cyno or its fleet waiting 200km away can warp on us, no one care if the bubble or the dictor die later to the bomb.
C) You can't bubble all celestial's directions to your fleet assuming the " ghost dictor " can warp to us from sun, gates, 1-12 planets, safespot in direction of nothing.
So pizza, you are just full of **** and going around with a bomber launching a single bomb to other fleets fighting just to appear on killmails list doesn't prove you understand pvp or doctrines.
|

Montami
Love Squad Confederation of xXPIZZAXx
13
|
Posted - 2013.11.01 19:12:00 -
[299] - Quote
Giullare wrote: A) Are you kidding me? i've a sniper muninn or zealot or legion or tengu fleet where the f-uck are smartbombs? 20km range dictor bubble, have you any notion of space dimensions? you can't be serious to tell me to smarbomb a bubble in a 10-100 man gang occupying a 30km sphere in space
Exhibit A: http://eve-kill.net/?a=kill_detail&kll_id=20257883
I didn't mention zealots, nor tengus. But recently some ahac fleets have celisti' with smartbombs in high, and I said at zero. Please try the comprehension skillbook, it can be found in most Academy starter systems.
Giullare wrote:
B) Again, where the f-uck are bombs in such fleet? Bomb needs travel time to explode assuming it can reach bubble, during that time dictor can light cyno or its fleet waiting 200km away can warp on you, no one care if the bubble or the dictor die later to the bomb.
One pilot in your fleet in a bomber launches his bomb as soon as he sees his fleet bubbled. 10 seconds later the dictor is dead, the bubble is down and presumably "that fleet that is waiting 200 km out" is landing 20 km off your fleet due to the previously located bubble and your fleet is warping out because it is not being tackled.
Giullare wrote:
C) You can't bubble all celestial's directions to your fleet assuming the " ghost dictor " can warp to you from sun, gates, 1-12 planets, safespot in direction of nothing.
You don't have to bubble every direction to be safe, it won't work either. But it was one way to deal with it. Geez, no need to get so worked up about this. You ever tried meditation? |

Montami
Love Squad Confederation of xXPIZZAXx
13
|
Posted - 2013.11.01 19:47:00 -
[300] - Quote
Makalu Zarya wrote:Awesome scenarios listed here
Yep, it sounds awesome doesn't it? Lots of fighting, less chances of extraction. You have a fleet and you have it somewhere in nullsec your ability to extract and GTFO is now way minimized.
It's a great change. |

PotatoOverdose
Handsome Millionaire Playboys
502
|
Posted - 2013.11.02 06:59:00 -
[301] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you. CCP Fozzie FTW. |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
98
|
Posted - 2013.11.02 07:50:00 -
[302] - Quote
Montami wrote:Yep, it sounds awesome doesn't it? Lots of fighting, less chances of extraction. You have a fleet and you have it somewhere in nullsec your ability to extract and GTFO is now way minimized.
It's a great change. You pretty much ignore that risk-averse pvp is growing stronger and stronger. That means more T3 fleets with more interdiction nullifier super tank fits. We already see those becoming popular in null sec blocs, I don't think this is a good thing.
That said I just repeat what I said earlier: it is a good change and long overdue. The server is too slow and the only active intel tool dscan is too slow as well. Playing around with new stats for dics in EFT is awesome and I will exploit it to the max - it is still broken mechanic and on the mid-term it will slow down pvp activity. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Nevyn Auscent
Broke Sauce
477
|
Posted - 2013.11.02 09:14:00 -
[303] - Quote
Giullare wrote:
A) Are you kidding me? i've a sniper muninn or zealot or legion or tengu fleet where the f-uck are smartbombs? 20km range dictor bubble, have you any notion of space dimensions? you can't be serious to tell me to smarbomb a bubble in a 10-100 man gang occupying a 30km sphere in space
B) Again, where the f-uck are bombs in such fleet? Bomb needs travel time to explode assuming it can reach bubble, during that time dictor can light cyno or its fleet waiting 200km away can warp on you, no one care if the bubble or the dictor die later to the bomb.
C) You can't bubble all celestial's directions to your fleet assuming the " ghost dictor " can warp to you from sun, gates, 1-12 planets, safespot in direction of nothing.
So pizza, you are just full of **** and going around with a bomber launching a single bomb to other fleets fighting just to appear on killmails list doesn't prove you understand pvp or doctrines.
A) Don't have a single doctrine Fleet? You might actually have to have a real fleet where a few people have different fits, not a massive F1 blob?
B) Uh, wtf? Fleet sitting 200km away ready to warp onto you and you failed to notice them on Deep scan? You deserve to loose your entire fleet, in a fire, and your next one in advance for being that stupid. And incase you come back with 'but Cyno' 'but cyno jammer'.
C) But you can bubble the direction that the rest of the fleet behind them can warp to you from one system over, since again, the fleet behind them isn't in system or wtf are you doing not knowing where they are.
Basically, every example you have come up with is an F1 blob failing at intel here. Which is exactly why Fozzie is letting this go live. On Sisi, we can only test it controlled. Which means yes, Dictors can land on grid and drop bubbles instantly. But exactly what effects that will have in the wild with intel networks, unpredictable hot drops and everything else, we don't know, and that's only going to show up on the main server.
|

Giullare
Insurgent New Eden Tribe RAZOR Alliance
25
|
Posted - 2013.11.03 22:15:00 -
[304] - Quote
Lot of ppl writing bulshit.. did i read correctly the coolstory about " medium smartbombs celestis " saving my day? So did he for real wrote about medium smartbombs to be used to kill dictor bubbles? Have i to post you a picture about bubble adn medium smartbomb ranges? He just can't be serious.
The other guy saying i deserve to die to 200km's fleet, well boy i said 200km but i could have said 20 au.. it doesn't matter. The fact is that if i've a full speed fleet aligned to a save warp out i should be in the position to extract it whenever i want and not be bubbled by ghost dictor. This bullshit will just make disappear any kind of variety in eve and relegate long range weapons (rebalanced only a few time ago) to the oblivion since it will just make no sense to use lower dps ships when you can be bubbled anytime without any chance to prevent it.
Come on it's so simple to see. |

Sha'Do Khan
Pirate Nomads
0
|
Posted - 2013.11.04 01:42:00 -
[305] - Quote
LOL....wow...I love reading all the comments. Folks are very passionate..very VERY passionate.
I'm with the side who are screaming about interceptors and Interdictors being able to take offensive actions on grid sooner in game than those being able to take defensive actions. That is a broken method, hands down and CCP should do something to fix that.
But.......
What I still don't really understand is how this will really change the way anyone plays. I know when I'm in fleets, I ALWAYS have intel set up. Thats my first and most important defense against incoming threats.
When I solo I don't expect to EVER be able to take on a small fleet. I GTFO or take my chances, depending on my mood. But I decide when they pop in system. I don't wait until they have found me.
I also agree with the changes CCP are proposing as this will change the way the game is played, for the better IMO. Aside from the broken method mentioned, Interceptors and Interdictors now have a much more important fleet role. Adapt or die people. You better gear up for anti-interceptor/interdictor warfare.
I see this will force fleets to be more varied in ship style instead of all one class, as others have mentioned. A good fleet should have a mix of ships and not just all BSs or all Capitals. I like this idea as now fleets must be much more strategic in their set-up.
Another thought occurs. The street goes both ways. You can choose to be the victim or the attacker. The game mechanic works the same for everyone, so your fleet can take advantage just as easily as the next fleet.
So really....it must be all the capital solo pilots who are worried most. Could you be classified as null-sec carebears I wonder? It sure feels that way.
Adapt or die.
PS I think there are many things that suck about the way certain things function in this "game". For example I outright hate that you can bump a jump and keep it from warping, especially when small ships can bump larger ships. I think there should be a hi sec safe zone for non-PvPers. But alas, the advice in those situations is the same as the above scenario. Adapt...or what???...that's right....die!
|

seth Hendar
I love you miners
226
|
Posted - 2013.11.04 08:06:00 -
[306] - Quote
Sha'Do Khan wrote:LOL....wow...I love reading all the comments. Folks are very passionate..very VERY passionate.
I'm with the side who are screaming about interceptors and Interdictors being able to take offensive actions on grid sooner in game than those being able to take defensive actions. That is a broken method, hands down and CCP should do something to fix that.
But.......
What I still don't really understand is how this will really change the way anyone plays. I know when I'm in fleets, I ALWAYS have intel set up. Thats my first and most important defense against incoming threats.
When I solo I don't expect to EVER be able to take on a small fleet. I GTFO or take my chances, depending on my mood. But I decide when they pop in system. I don't wait until they have found me.
I also agree with the changes CCP are proposing as this will change the way the game is played, for the better IMO. Aside from the broken method mentioned, Interceptors and Interdictors now have a much more important fleet role. Adapt or die people. You better gear up for anti-interceptor/interdictor warfare.
I see this will force fleets to be more varied in ship style instead of all one class, as others have mentioned. A good fleet should have a mix of ships and not just all BSs or all Capitals. I like this idea as now fleets must be much more strategic in their set-up.
Another thought occurs. The street goes both ways. You can choose to be the victim or the attacker. The game mechanic works the same for everyone, so your fleet can take advantage just as easily as the next fleet.
So really....it must be all the capital solo pilots who are worried most. Could you be classified as null-sec carebears I wonder? It sure feels that way.
Adapt or die.
PS I think there are many things that suck about the way certain things function in this "game". For example I outright hate that you can bump a jump and keep it from warping, especially when small ships can bump larger ships. I think there should be a hi sec safe zone for non-PvPers. But alas, the advice in those situations is the same as the above scenario. Adapt...or what???...that's right....die!
i think you have no idea how bad this will **** up the already ****** up lowsec..... having an inty able to enter system and be on you with point before you can even align....what could go wrong? |

Sha'Do Khan
Pirate Nomads
1
|
Posted - 2013.11.04 08:26:00 -
[307] - Quote
[/quote] i think you have no idea how bad this will **** up the already ****** up lowsec..... having an inty able to enter system and be on you with point before you can even align....what could go wrong?[/quote]
First, I do have an idea on what will be affected. No one will be able to enter a system without you knowing since "local" works as always. And the only thing that is really the issue is the interceptor being "on grid" and aggressing for that 1-2 sec tick, before you can react. The INTY or Dictor would need to warp on top of you as well, so folks need to move off any warp-in points. If they're probing for you, you should GTFO anyway. If you are in a fleet, well you're there to fight, so fight.
Don't miss my point that I think this is flat out wrong for CCP to ignore the 1-2 sec on-grid delay though. I agree that's unacceptable.
I'm fully aware folks are going to lose ships to this, especially if they don't adapt.
And second.....we must be brothers...;-) Heck...maybe you're my clone? Welcome to EVE --áEVE is not a game --áAdapt or die. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
632
|
Posted - 2013.11.04 09:49:00 -
[308] - Quote
Forlorn Wongraven wrote:Montami wrote:Yep, it sounds awesome doesn't it? Lots of fighting, less chances of extraction. You have a fleet and you have it somewhere in nullsec your ability to extract and GTFO is now way minimized.
It's a great change. You pretty much ignore that risk-averse pvp is growing stronger and stronger. That means more T3 fleets with more interdiction nullifier super tank fits. We already see those becoming popular in null sec blocs, I don't think this is a good thing. That said I just repeat what I said earlier: it is a good change and long overdue. The server is too slow and the only active intel tool dscan is too slow as well. Playing around with new stats for dics in EFT is awesome and I will exploit it to the max - it is still broken mechanic and on the mid-term it will slow down pvp activity.
In fact I would expect taht for t3 tiercide, the interdiction nullifier and cov ops modules will be massively nerfed. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
632
|
Posted - 2013.11.04 09:56:00 -
[309] - Quote
Makalu Zarya wrote:We discovered another funny side effect of all this which I forgot about. The Rancer type smartbombing gate camps no longer work for ships that appear instantly, since you simply don't load grid until you are already on the gate. Negative ten won't be too happy about this.
That alone coutners any possible bad effect of such changes.. Finnaly these stupid fake pvpers need to change their tactics. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
98
|
Posted - 2013.11.04 15:30:00 -
[310] - Quote
Kagura Nikon wrote:In fact I would expect taht for t3 tiercide, the interdiction nullifier and cov ops modules will be massively nerfed. Covops module is fine. Tech3 will get rebalanced probably in next summer expansion, thats a long 6 months. Drone assign mechanic and bombers (or bombs only) need a nerf as well. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
632
|
Posted - 2013.11.04 16:14:00 -
[311] - Quote
Forlorn Wongraven wrote:Kagura Nikon wrote:In fact I would expect taht for t3 tiercide, the interdiction nullifier and cov ops modules will be massively nerfed. Covops module is fine. Tech3 will get rebalanced probably in next summer expansion, thats a long 6 months. Drone assign mechanic and bombers (or bombs only) need a nerf as well.
We got usually 2 rounds of balance within each expansion since tiercide started. So we gonna see recons .. or T3 .. or pirate ships still somewhere at start of 2014.
Well for bombers, I do not care, I avoid 0.0 blob warfare :P
But beign seriosu they would be OK, IF blobing was not the sole way of winnign fights in eve. The game needs secondary targets that can be hit by not huge number of ships (all sov stuff has too much HP for not to be blobbed) |

Heredia SingOpala
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.11.04 16:38:00 -
[312] - Quote
OMG, finally some 0.0 tears to test. I wonder if they are taste as sweet as beartears. yummies.  |

Chandaris
Immortalis Inc. Shadow Cartel
462
|
Posted - 2013.11.04 16:42:00 -
[313] - Quote
Heredia SingOpala wrote:OMG, finally some 0.0 tears to test. I wonder if they are taste as sweet as beartears. yummies. 
Yet another one who misses the point. The tactics that evolve out of this will ruin PVPer and Carebear days alike. |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
98
|
Posted - 2013.11.04 16:50:00 -
[314] - Quote
Kagura Nikon wrote:Forlorn Wongraven wrote:Kagura Nikon wrote:In fact I would expect taht for t3 tiercide, the interdiction nullifier and cov ops modules will be massively nerfed. Covops module is fine. Tech3 will get rebalanced probably in next summer expansion, thats a long 6 months. Drone assign mechanic and bombers (or bombs only) need a nerf as well. We got usually 2 rounds of balance within each expansion since tiercide started. So we gonna see recons .. or T3 .. or pirate ships still somewhere at start of 2014. Well for bombers, I do not care, I avoid 0.0 blob warfare :P But beign seriosu they would be OK, IF blobing was not the sole way of winnign fights in eve. The game needs secondary targets that can be hit by not huge number of ships (all sov stuff has too much HP for not to be blobbed) You forgot capitals and supercapitals as well. For nullsec there are just a handful of valid doctrines that can survive a well done bombrun and with these mechanics they are overpowered. I have roamed solo and in small ganks for 3 years, that doesn't appeal to me as fun anymore; I get my fun out of 0.0 large blob warfare.  |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
632
|
Posted - 2013.11.04 16:53:00 -
[315] - Quote
Chandaris wrote:Heredia SingOpala wrote:OMG, finally some 0.0 tears to test. I wonder if they are taste as sweet as beartears. yummies.  Yet another one who misses the point. The tactics that evolve out of this will ruin PVPer and Carebear days alike.
As long as everyone game is ruined I will be happy.... |

seth Hendar
I love you miners
226
|
Posted - 2013.11.04 16:56:00 -
[316] - Quote
i think you have no idea how bad this will **** up the already ****** up lowsec..... having an inty able to enter system and be on you with point before you can even align....what could go wrong?[/quote]
First, I do have an idea on what will be affected. No one will be able to enter a system without you knowing since "local" works as always. And the only thing that is really the issue is the interceptor being "on grid" and aggressing for that 1-2 sec tick, before you can react. The INTY or Dictor would need to warp on top of you as well, so folks need to move off any warp-in points. If they're probing for you, you should GTFO anyway. If you are in a fleet, well you're there to fight, so fight.
Don't miss my point that I think this is flat out wrong for CCP to ignore the 1-2 sec on-grid delay though. I agree that's unacceptable.
I'm fully aware folks are going to lose ships to this, especially if they don't adapt.
And second.....we must be brothers...;-) Heck...maybe you're my clone?[/quote] duno, but i know my father used to go "see" lotta ladies  |

Jak'at
Hard Knocks Inc. Kill It With Fire
5
|
Posted - 2013.11.04 17:20:00 -
[317] - Quote
People without supers: YAY  People with supers: F*CKKKK  |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
632
|
Posted - 2013.11.04 17:23:00 -
[318] - Quote
Jak'at wrote:People without supers: YAY  People with supers: F*CKKKK 
good... gooooood... death to all supercaps!!! |

Aina Stormborn
Beartours INC.
3
|
Posted - 2013.11.04 18:12:00 -
[319] - Quote
Chandaris wrote:Heredia SingOpala wrote:OMG, finally some 0.0 tears to test. I wonder if they are taste as sweet as beartears. yummies.  Yet another one who misses the point. The tactics that evolve out of this will ruin PVPer and Carebear days alike.
Stop the whining, adapt! That-¦s what we are doing for almost 10y nows. |

Chandaris
Immortalis Inc. Shadow Cartel
463
|
Posted - 2013.11.04 18:39:00 -
[320] - Quote
I love how ever person comes to this threat touting 'HTFU' 'LOL PIRATES GON CRY TEARS' HAHA FU SUPERCAPS' until they actually log into sisi, see it for themselves and realize how broken it is. |

Aina Stormborn
Beartours INC.
3
|
Posted - 2013.11.04 19:21:00 -
[321] - Quote
Chandaris wrote:I love how ever person comes to this threat touting 'HTFU' 'LOL PIRATES GON CRY TEARS' HAHA FU SUPERCAPS' until they actually log into sisi, see it for themselves and realize how broken it is.
nonono, I don-¦t think it-¦s so broken, it Needs some tweaking and it will be awesome. |

Chandaris
Immortalis Inc. Shadow Cartel
463
|
Posted - 2013.11.04 19:23:00 -
[322] - Quote
Well I never said it needed to be eliminated either. New warp speeds are great.
things just should not be able to appear on grid before they appear on overview. Exit times should be adjussted so even the fastest ships still have a 1 to 2 server tick slide in. or can't take an action until that tick has occured. |

Aina Stormborn
Beartours INC.
3
|
Posted - 2013.11.04 19:28:00 -
[323] - Quote
Chandaris wrote:Well I never said it needed to be eliminated either. New warp speeds are great.
things just should not be able to appear on grid before they appear on overview. Exit times should be adjussted so even the fastest ships still have a 1 to 2 server tick slide in. or can't take an action until that tick has occured.
see, that sounds way better than your whining before, they will fix that, I am so sure about it. Don-¦t feed tears to the bears :D |

Chandaris
Immortalis Inc. Shadow Cartel
463
|
Posted - 2013.11.04 19:31:00 -
[324] - Quote
My whining before?
Maybe you should go re-read my earlier posts. this time try to take your LOL PIRATE TEARS glasses off. |

Aina Stormborn
Beartours INC.
3
|
Posted - 2013.11.04 19:36:00 -
[325] - Quote
Chandaris wrote:My whining before?
Maybe you should go re-read my earlier posts. this time try to take your LOL PIRATE TEARS glasses off.
no? #283, 294,.... sounds like whining, but okay, sorry, didn-¦t want to offend you. |

seth Hendar
I love you miners
227
|
Posted - 2013.11.05 09:15:00 -
[326] - Quote
Chandaris wrote:I love how ever person comes to this threat touting 'HTFU' 'LOL PIRATES GON CRY TEARS' HAHA FU SUPERCAPS' until they actually log into sisi, see it for themselves and realize how broken it is. pretty much.
personnaly, i'd say keep it, i'll be on the brighter side of it (i.e. mostly the one actually targeting you before you even see me on grid), and trust me, i'll over use it.
still, this remains a broken mechanic, but it is not like we warned about it!
CCP should know when a mechanic is broken when even those who will benefit of it publicly state it is OP..... |

Pinky Feldman
Gank Bangers I Whip My Slaves Back and Forth
649
|
Posted - 2013.11.05 09:18:00 -
[327] - Quote
I love these changes. The fact that they have the potential to upset the core EVE meta so significantly is extremely exciting, similar to how the nano-nerf fundamentally changed the way that EVE was played.
EVE is a game that has always awarded people who have been able to innovate and without changes like these, it devolves into a predictable game that you play in the background while playing other games because you already have done everything or know how something will end before it happens. |
|

CCP Fozzie
C C P C C P Alliance
8135

|
Posted - 2013.11.05 15:11:00 -
[328] - Quote
This post will probably be relevant to your interests. |
|

Chandaris
Immortalis Inc. Shadow Cartel
475
|
Posted - 2013.11.05 15:50:00 -
[329] - Quote
Good changes. However I'm kinda annoyed that the warp speed rigs will affect CPU grid. that will eliminate/change their use from a lot of doctrines that would have used them otherwise. (for example the awesome 4 rep scimi one of our guys cooked up that warped as fast as assault frigs for shield AF doctrines)
Other than that, +1 |

Dirk Action
Sniggerdly Pandemic Legion
197
|
Posted - 2013.11.05 16:08:00 -
[330] - Quote
Chandaris wrote:Good changes. However I'm kinda annoyed that the warp speed rigs will affect CPU grid. that will eliminate/change their use from a lot of doctrines that would have used them otherwise. (for example the awesome 4 rep scimi one of our guys cooked up that warped as fast as assault frigs for shield AF doctrines)
Other than that, +1
that is pretty busted and deserved a nerf~ |

Chandaris
Immortalis Inc. Shadow Cartel
475
|
Posted - 2013.11.05 16:14:00 -
[331] - Quote
Dirk Action wrote:Chandaris wrote:Good changes. However I'm kinda annoyed that the warp speed rigs will affect CPU grid. that will eliminate/change their use from a lot of doctrines that would have used them otherwise. (for example the awesome 4 rep scimi one of our guys cooked up that warped as fast as assault frigs for shield AF doctrines)
Other than that, +1 that is pretty busted and deserved a nerf~
Do does your massively lame NOFUNALLOWED ishtar fleet, and you guys shitting supercapitals all over new eden
*shrugs* |

seth Hendar
I love you miners
235
|
Posted - 2013.11.06 10:00:00 -
[332] - Quote
nice change, now this is gonna be awesome, without being broken, thank you CCP Fozzie |

Silent Zephyr
Hadron Dynamics
1
|
Posted - 2013.11.08 20:39:00 -
[333] - Quote
I think the instant deceleration is a good idea. They call it a warp bubble "collapse" after all, not a warp bubble "fade away". However, aesthetically, I don't think it will be pleasing to the eyes to suddenly come to a full stop from max warp speed. There probably ought to be a partial deceleration down to some point at which the ship then instantly stops. For example, perhaps a deceleration down to 10,000km/s, after which the ship instantly drops out of warp. Additionally, this may still allow for dscans, albeit a more narrow chance.
If interdictors are a problem (and to me it seems more realistic anyways to do this), interdictor fields should need a warm up period of about 10 seconds before they activate. Perhaps only after warping do they require this? |

Spc One
The Chodak Void Alliance
208
|
Posted - 2013.11.10 11:48:00 -
[334] - Quote
If i warp to the mission with acceleration gate in my paladin which has fitted Micro Jumped Drive i end up 40km from the gate. Is this intended or a bug ?
|

seth Hendar
I love you miners
238
|
Posted - 2013.11.12 08:56:00 -
[335] - Quote
Spc One wrote:If i warp to the mission with acceleration gate in my paladin I end up 40km from the gate. Is this intended or a bug ? this seems to be a bug which hit from time to time, where you warp to something (fleetmate / bookmark / whatever) and end up far from it.
it happen less lately, but right after odyssey it was pretty often.
and for those who wil say "check your default warp distance" it was set to 0, tried to warp several time in a row to a POS bokmark, from station, did the back and forth 10-15 time, and ended up at 20/50/70 several times.
this still happen sometimes, but really not often.
the opposite is also true, warp at 100 / 70, end up at 0 |

Spc One
The Chodak Void Alliance
210
|
Posted - 2013.11.26 06:50:00 -
[336] - Quote
Question for CCP. Are we going to see shuttle "Leopard" in game ?
Type ID 33513
it can warp with 20 AU/s
here's ingame list: http://xi-networks.net/eve.htm
|

Izzy Ankhavees
Ankhavees Data Mining AEB Industrial Assembly
5
|
Posted - 2013.11.26 11:55:00 -
[337] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you.
That concludes the matter. All that comes after is whining.
I wonder what is the issue with not being able to be the "super" does to people. Damn. Some egos around here are bigger than a freighter cargohold. "Perfect crimes do not exist, for to be a crime, it must be proven." "Make the body count unacceptable to ensure your own safety." "Basic rule of covert ops: let someone else do your dirty work." |

Chandaris
Immortalis Inc. Shadow Cartel
494
|
Posted - 2013.11.26 20:20:00 -
[338] - Quote
Izzy Ankhavees wrote:That concludes the matter. All that comes after is whining
It appears you missed the part where they acnowledged it was broken, and lowered overall top warp speed, and deceleration rate to 'fix' what we were 'whining' about.
Anyways, IMO after several days of playing with high warp speed ships and gangs, you did a great job CCP. These changes are nothing but good for the game, have shaken up the meta a fair bit without breaking the game.
Good job.
Assault Frig gangs FTW ;)
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