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1. Why don't incoming damage messages show the type of damage? - in EVE General Discussion [original thread]
Kaivarian Coste wrote: The damage could be colour-coded to the majority type being inflicted. So if 65% of the damage is EM and the colour-code for EM is blue, the damage text will be blue. You won't know the exact % of damage type, but it's en...
- by Quintessen - at 2016.11.09 17:44:49
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2. Why don't incoming damage messages show the type of damage? - in EVE General Discussion [original thread]
Solonius Rex wrote: Havent played WoW in a very long time, but I'm not surprised they did that. My point is still valid though. Which point is that? Frankly, I actually really like the WoW designer's philosophy as to what went into the game...
- by Quintessen - at 2016.11.08 23:56:35
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3. Why don't incoming damage messages show the type of damage? - in EVE General Discussion [original thread]
virm pasuul wrote: Boom headshot! .............. f f f f f fatality! I agree with you here, but you do your argument no justice by being a jerk.
- by Quintessen - at 2016.11.08 21:03:50
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4. Why don't incoming damage messages show the type of damage? - in EVE General Discussion [original thread]
Solonius Rex wrote: If you don't know what youre looking for, then neither the sound(which you claimed was a clue as to what damage type was being applied), nor the indication of the damage type would matter. In the end, you need to know what y...
- by Quintessen - at 2016.11.07 15:39:40
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5. Why don't incoming damage messages show the type of damage? - in EVE General Discussion [original thread]
Solonius Rex wrote: You say that the "Sound of the blasts hitting the hull would" be all sorts of clues, but that doesn't differ very drastically from the visual effects giving off clues either. You say that its not a reliable way to communicat...
- by Quintessen - at 2016.11.07 07:14:25
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6. Why don't incoming damage messages show the type of damage? - in EVE General Discussion [original thread]
This is one of those things that I've been wanting for a long time. The information is available -- just not via the game itself. I know some people are talking about the subtle clues of sparkle effects, but that's not a really reliable way to com...
- by Quintessen - at 2016.11.06 07:04:37
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7. NPC Mining Operations have now begun on Singularity - in Test Server Feedback [original thread]
CCP Paradox wrote: I have now enabled the Guristas Production Mining Operation on Singularity. I will double down on what others have said. I've looked near their corporate offices in various locations (Minmatar space) and the spawn rate see...
- by Quintessen - at 2016.11.02 16:02:03
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8. Engineering Complex Bonuses Not Listed in Info - in Test Server Feedback [original thread]
The Info screen for Engineering Complexes seems to be missing the bonuses for the "hull". Also the existing citadels don't list their bonuses like ships do, which would be nice.
- by Quintessen - at 2016.11.02 14:27:36
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9. Inception - NPE is now available for testing - in Test Server Feedback [original thread]
Ivory Harcourt wrote: Overall I can see that this tutorial has been carefully crafted by someone who spent days if not weeks in the rookie help channel - I literally giggled when I've seen Aura guiding me to the wallet button... The way Aura ex...
- by Quintessen - at 2016.10.28 12:22:56
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10. Inception - NPE is now available for testing - in Test Server Feedback [original thread]
In the part where you first get your armor repper, you have to fly towards the other target. This takes a good while and is kind of boring. While setting up expectations of all the slow boating might be good, maybe not so early in the tutorial.
- by Quintessen - at 2016.10.27 20:03:57
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11. Inception - NPE is now available for testing - in Test Server Feedback [original thread]
Two significant issues from a usability perspective. One, the audio tells the pilot to turn on the repair module when they start taking damage, but doesn't indicate what taking damage looks like. (Or if it did, I've forgotten in between session...
- by Quintessen - at 2016.10.27 05:20:32
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12. Remove immunity to cargo scanners from blockade runners - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: This argument brings us back to content being removed from highsec which is also a bad thing. We're going to have to agree to disagree there. There are plenty of people to gank. It's easy enough to turn this around and say it'...
- by Quintessen - at 2016.10.26 18:14:52
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13. Remove immunity to cargo scanners from blockade runners - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: You don't understand what I am saying. I'm not saying every BR will get ganked, I am saying empty BR are put at much higher risk because of this bonus. Empty BR are now at just high a risk of being ganked as BR with 100 billion i...
- by Quintessen - at 2016.10.26 13:50:57
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14. Inception - NPE is now available for testing - in Test Server Feedback [original thread]
Feedback until I got stuck on an issue: Fleet Commander Torelle -- recruit crap gets old and his voice acting was the weakest. Gallente scientist was fine, Aura was fine. On second sleeper, if you were already targeting the sleeper it requ...
- by Quintessen - at 2016.10.26 03:27:49
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15. Sticky:Dev blog: Inception - The new player experience for EVE Online - in EVE Information Portal [original thread]
I imagine there's nothing you can do about the fact that you had to change Aura's voice. The underlying voice acting is fine, but some of the audio effects make her voice unappealing. She speaks a little quickly and tersely for my tastes.
- by Quintessen - at 2016.10.26 02:37:08
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16. Remove immunity to cargo scanners from blockade runners - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Didn't need data sets to see the svipul was going to be a problem or that remote doomsdays were a bad idea. You can simply look at a bonus and see if its going to be an issue or not right off the bat. This is one of those bonuses...
- by Quintessen - at 2016.10.25 21:45:48
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17. Remove immunity to cargo scanners from blockade runners - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Don't need a ton of data to see a problem. Its only natural that... This kind of statement is the start of a lot of wrong assumptions. The number of times it's been said that it's just common sense or a natural conclusion wher...
- by Quintessen - at 2016.10.25 12:06:03
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18. Remove immunity to cargo scanners from blockade runners - in Player Features and Ideas Discussion [original thread]
A crazy bonus would be the ability to activate the cloak while under the gate cloak. I know it would be massively overpowered. In reality, there are other bonuses I would accept besides scan immunity. Though, again, without hard data it would be h...
- by Quintessen - at 2016.10.24 17:02:59
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19. Remove immunity to cargo scanners from blockade runners - in Player Features and Ideas Discussion [original thread]
Shae Tadaruwa wrote: Quintessen wrote: Shae Tadaruwa wrote: Why is it always the fault of someone who shoots someone else in a shooting game? BR pilots can actually survive if they fit tank rather than cargo. Tornado alpha will one-shot ...
- by Quintessen - at 2016.10.23 06:39:34
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20. Remove immunity to cargo scanners from blockade runners - in Player Features and Ideas Discussion [original thread]
There seems to be a fundamental disagreement about the number of people looking to pop BRs without knowing their cargo. Some people seem to think it's super high. In my experience, it's not that high. Without actual hard data on this (which is har...
- by Quintessen - at 2016.10.22 18:33:35
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