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1. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
Steve Ronuken wrote: Rek Seven wrote: Are these mods in game yet? I don't see any on the market so i'm guessing that they are either not in game or there't drop chance is super rare. If you have designed these to be extremely rare item that...
- by Delhaven - at 2014.06.08 15:53:00
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2. Warfare links for destroyers - in Player Features and Ideas Discussion [original thread]
See: https://forums.eveonline.com/default.aspx?g=posts&t=347460 https://forums.eveonline.com/default.aspx?g=posts&t=284733
- by Delhaven - at 2014.05.31 00:31:00
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3. Survey Scanner M3 - in Player Features and Ideas Discussion [original thread]
See https://forums.eveonline.com/default.aspx?g=posts&t=237199
- by Delhaven - at 2014.05.31 00:18:00
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4. Better Drone Boat - in Player Features and Ideas Discussion [original thread]
As fun as something like that would be, CCP already dislikes drones because they make the servers unhappy. So increasing the number of them is not something they'd be interested in.
- by Delhaven - at 2014.05.23 14:44:00
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5. Better Drone Boat - in Player Features and Ideas Discussion [original thread]
XMaxan wrote: Corraidhin Farsaidh wrote: You missed 'Dominix for drones' from that list or ishtar for a cruiser variant of drone boat Dominix has six turrets and can get good DPS due to its turrets. Now strip them and watch it fall shor...
- by Delhaven - at 2014.05.23 14:18:00
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6. Should CCP send the Refining changes before the other indy changes? - in EVE General Discussion [original thread]
TheMercenaryKing wrote: What are your thoughts on CCP shipping out the bane of mission runners and looters, the refining overhaul? Makes sense to me. It's not tied in with anything else, and I'm guessing that the refining changes will have the...
- by Delhaven - at 2014.05.22 19:50:00
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7. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
'Civilizing it' by scouting and charting it in advance would, to me, get rid of some of the magic of the unknown. So, when people warp to the cloud, every arrival point could be at a different random place in the cloud. Fleet warping would land ev...
- by Delhaven - at 2014.05.22 18:21:00
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8. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Rowells wrote: TigerXtrm wrote: Ben Hatton wrote: Rowells wrote: Has anyone run the numbers on the total value a fully tanked a anshar can hold now? 121,167 m3 with Bulkhead IIs giving it 662,692 EHP http://xyjax.com/optimizer_kro...
- by Delhaven - at 2014.05.22 01:34:00
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9. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Aerissa Nolen wrote: http://xyjax.com/optimizer_kronos/ Has been updated to replace rigs with cargo expander mods and the new base stats. Other mods to come "soon" as I get a chance to tinker. For those who want to play with the numbers.
- by Delhaven - at 2014.05.22 00:26:00
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10. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: The blueprints to manufacture these modules will be found exclusively through low-sec exploration. Can we get an idea of commonly these will be appearing? Are we talking three per month in all of low, or one in every site?
- by Delhaven - at 2014.05.21 17:25:00
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11. The New High-Sec Aggression Survey - in EVE General Discussion [original thread]
Very biased, but interesting to fill out. Curious results.
- by Delhaven - at 2014.05.21 01:36:00
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12. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Aerissa Nolen wrote: I have a really simple suggestion to help with the cargo issue, assuming that CCP did not intend to nerf cargo capacity for the general use-case. (EDIT: I have updated my optimizer tool (see my sig) with a button that lets ...
- by Delhaven - at 2014.05.20 17:59:00
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13. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Some random thoughts: 1. Why not just nerf capital cargohold rigs and increase the base amount of cargo space on Freighters and Jump Freighters? They only other ship that they might get used on is the Rorqual, but it's due for a rebalance soon an...
- by Delhaven - at 2014.05.20 14:41:00
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14. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Delhaven wrote: I can't wait to see what Black Frog will be doing with this. I feel bad for the folks there who will have to come up with the new load limits. Huang Mo wrote: Red Frog Freight have just announced they will lower their cargo ...
- by Delhaven - at 2014.05.20 01:31:00
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15. Allow logisticians to wrap items in plastic wraps - in Player Features and Ideas Discussion [original thread]
This seems way too logical, simple, and easy. I'd get a lot of use out of it for separating stuff out in station inventory. You can't put containers in containers, so this would be a nice way to split out stuff that's not used often. It could al...
- by Delhaven - at 2014.05.19 17:00:00
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16. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Aerissa Nolen wrote: I've been working on a web tool to help wrap my head around these changes. Fairly limited right now but gets some basic info across. Works in IGB as well, does not require trust. http://xyjax.com/optimizer_kronos/index.ht...
- by Delhaven - at 2014.05.19 15:57:00
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17. Remove stasis web insta warp exploit for freighter - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Mallak Azaria wrote: Nah, it's fine as it is.
- by Delhaven - at 2014.05.18 15:32:00
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18. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Just to make sure I've got this straight for Freighters (all numbers are rough and relative to current): Option 1, 3 x cargo rigs: +70K m3 cargo, -12K EHP Option 2, 3 x warp speed rigs: +0.78 AU/sec, -210K m3 cargo, -9K EHP Option 3, 3 x hull HP ...
- by Delhaven - at 2014.05.18 15:21:00
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19. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Seagull wrote: There are some people who make things work - they pre-fit ships for a fleet op, they run mega-spreadsheets for the industry production lines needed to equip the war effort, build tools to manage a corporation or command large...
- by Delhaven - at 2014.05.17 23:54:00
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20. New modules for the utility highslot. - in Player Features and Ideas Discussion [original thread]
The other racks do have a better selection of fittings with low grid/CPU requirements and relatively low impact. A bunch more of those for high slots would be great. Examples: A drone control range extender that only adds 5-10 km.
Low-powe...
- by Delhaven - at 2014.05.13 15:11:00
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