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1. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
a good start would be revert the jump range nerf
- by suid0 - at 2015.09.03 13:01:00
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2. Idea for Black Ops Scrambling Device - in Player Features and Ideas Discussion [original thread]
So basically you want to be able to gank people anonymously so there can be no retribution?
- by suid0 - at 2015.05.28 13:58:36
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3. Entosis hull restrictions - in Player Features and Ideas Discussion [original thread]
Bronson Hughes wrote: I could see making the fitting requirements for the T2 link (the one with the ungodly range) high enough that a frigate would have a really hard time fitting them. But for the short range one? Yeah, let the trollceptors ha...
- by suid0 - at 2015.03.05 16:18:44
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4. Entosis hull restrictions - in Player Features and Ideas Discussion [original thread]
GeeShizzle MacCloud wrote: suid0 wrote: Alvatore DiMarco wrote: Yeah, um... no. Every hull should have it. Looks like patrolling your space and dealing with trolls is going to become part of the new "So you want Sov, eh?" paradigm. QF...
- by suid0 - at 2015.03.05 15:28:11
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5. Entosis hull restrictions - in Player Features and Ideas Discussion [original thread]
Sinigr Shadowsong wrote: Interceptors are a concern since they are virtually untouchable. Cloaky nullified T3s are fine as are expensive, easier to catch and much more satisfying to kill than worthless throwaway instawarp ceptors on worthless t...
- by suid0 - at 2015.03.05 15:24:28
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6. Entosis hull restrictions - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Yeah, um... no. Every hull should have it. Looks like patrolling your space and dealing with trolls is going to become part of the new "So you want Sov, eh?" paradigm. QFT. If an Inty can reinforce your stuff within...
- by suid0 - at 2015.03.05 10:59:01
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7. Balancing the trollceptor in new sov mechanics - in Player Features and Ideas Discussion [original thread]
What imaginary problem is this trying to fix?
- by suid0 - at 2015.03.05 10:40:07
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8. Allow Jump Bridges to select any destination jump bridge within 5 LY - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: suid0 wrote: This would effectively undo the effects of the 1 JB/system change put in place to reduce how overpowered JB networks had become and force users to at least use 1 gate when transitioning. With your idea in ...
- by suid0 - at 2015.03.04 16:28:46
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9. Allow Jump Bridges to select any destination jump bridge within 5 LY - in Player Features and Ideas Discussion [original thread]
This would effectively undo the effects of the 1 JB/system change put in place to reduce how overpowered JB networks had become and force users to at least use 1 gate when transitioning. With your idea in effect you could go to a JB, jump, then j...
- by suid0 - at 2015.03.04 11:22:36
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10. Jump Bridge Fatigue: 5 minutes till you can enjoy this game - in Player Features and Ideas Discussion [original thread]
fatigue clearly working as intended so no change needed
- by suid0 - at 2015.02.23 15:14:31
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11. Emojis in the eve client - in Player Features and Ideas Discussion [original thread]
Please no.. just no stop trolling :D
- by suid0 - at 2015.01.28 11:08:49
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12. Mining and cycle Times - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Orca doesn't reduce it enough for yuh? he wants to be able to afk more and waste less cycles
- by suid0 - at 2015.01.27 23:03:04
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13. Modify non-targeted interdiction for Interceptors - in Player Features and Ideas Discussion [original thread]
If you didn't bubble up gates to pockets with 100's of bubbles to make them safe for ratting interceptors may never have been granted bubble immunity. Having bubble immunity now allows them to fulfil their role
- by suid0 - at 2015.01.27 13:14:20
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14. Grief tactics case - in Player Features and Ideas Discussion [original thread]
Moon Rabit wrote: After nearly a year's break I returned to eve, several ships lost on errors game but it does not matter petitions hanging. I mean smart ships in hi-sec, earlier it was not so popular but now with my point it turned into pathol...
- by suid0 - at 2015.01.16 16:35:14
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15. PLEX SHOP - in EVE General Discussion [original thread]
It would deteriorate into RMT when items are bought for plex and ebay'd. -1
- by suid0 - at 2015.01.16 11:31:33
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16. Odd gate warp in. - in Missions & Complexes [original thread]
Missions will drop you at a specific spot when you warp in... sometimes the acceleration gate isn't at that spot. Literally every mission? or are you rejecting some and only doing preferred missions?
- by suid0 - at 2015.01.14 09:48:45
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17. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Jihad leader wrote: jump fatigue with jump bridges for non capitals is bul*shi*......... who thought up the idea of ruining rapid response: I am bearing but lookie a hostile fleet is is 10 jumps away killing people meh.... i wont go i don't wan...
- by suid0 - at 2015.01.14 09:44:30
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18. Make Damage Control a passive module - in Player Features and Ideas Discussion [original thread]
Neuts allow a player to disable the bonuses the DCU give you, your change would break this counter.
- by suid0 - at 2015.01.05 13:07:35
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19. Screen reader and EULA - in EVE Technology Lab [original thread]
IgnoreTheDroid wrote: I already went over this with you. Going by the definition of a bot then evemon, api checks for auths, evehq, evernus, pirates little helper, etc are bots. They use automation of tasks to do something and therefore are b...
- by suid0 - at 2014.12.15 16:21:02
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20. Screen reader and EULA - in EVE Technology Lab [original thread]
Grauth Thorner wrote: suid0 wrote: Zosius wrote: Isint pirates little helper doing similar stuff? Gives stats of players in local. I fail to see how ccp can detect your software if it reads screen and does actions on your computer. Though...
- by suid0 - at 2014.12.15 08:57:43
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