Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 52 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 29 post(s) |
|

CCP Guard
C C P C C P Alliance
2370

|
Posted - 2012.05.23 15:39:00 -
[1] - Quote
We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first, and how. CCP Soundwave has put together a blog on the subject. Please read the blog here, and make sure you give us your feedback right here in the thread. CCP Guard | EVE Community Developer |-á@ccp_guard |
|

Hannott Thanos
Notorious Legion
57
|
Posted - 2012.05.23 15:40:00 -
[2] - Quote
Nice empty blog :) Edit: My first first Even faster than the blog |

MamCieZjemCie
Processor Co Rolling Thunder.
8
|
Posted - 2012.05.23 15:41:00 -
[3] - Quote
second |
|

CCP Guard
C C P C C P Alliance
2370

|
Posted - 2012.05.23 15:42:00 -
[4] - Quote
Hannott Thanos wrote:Nice empty blog :)
Cache issue I believe :/. Give it a minute and refresh if you get the empty blog window. CCP Guard | EVE Community Developer |-á@ccp_guard |
|

Hannott Thanos
Notorious Legion
57
|
Posted - 2012.05.23 15:43:00 -
[5] - Quote
There it is :) Hah, unintentional second post too |

May O'Neez
Flying Blacksmiths
8
|
Posted - 2012.05.23 15:43:00 -
[6] - Quote
The button to open directly in "compact mode" is the way to go. Thanks CCP, I'm more and more confident in this new UI now.
The ability to drag out the items out of the tree will be totally awesome <3 |

Steve Ronuken
Fuzzwork Enterprises
418
|
Posted - 2012.05.23 15:44:00 -
[7] - Quote
Nice. Looks like it should fix most of the complaints people have. As long as it remembers positions. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
|

CCP Soundwave
C C P C C P Alliance
1010

|
Posted - 2012.05.23 15:45:00 -
[8] - Quote
May O'Neez wrote:The button to open directly in "compact mode" is the way to go. Thanks CCP, I'm more and more confident in this new UI now.
The ability to drag out the items out of the tree will be totally awesome <3
Yeah, sorry for getting to the pains so late, but we'll get it done. |
|

Hannott Thanos
Notorious Legion
57
|
Posted - 2012.05.23 15:45:00 -
[9] - Quote
When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want.
OMG, thank you so much for this. |

Zalifer Esepula
Dreddit Test Alliance Please Ignore
7
|
Posted - 2012.05.23 15:45:00 -
[10] - Quote
Awesome to see such a fast reaction to this. For the most part, I like the new interface, but the lack of persistent windows, and the issue with POS modules were making some people very angry. |

Karl Hobb
Imperial Margarine
297
|
Posted - 2012.05.23 15:46:00 -
[11] - Quote
Loot containers? Otherwise, great job! +1 in local |

Cyriacus Antonius
Reapers Reborn
0
|
Posted - 2012.05.23 15:46:00 -
[12] - Quote
Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. "Flying Minmatar is like rolling down a flight of stairs on a desk chair, wildly firing a pair of Uzis and bellowing praises to the war gods... -á-á-á-á-á-á Crude yes, but effective." |

Beledia Ilphukiir
Proffessional Experts Group
30
|
Posted - 2012.05.23 15:49:00 -
[13] - Quote
Nice blog and well handled communication/reaction to the issues raised. Color me impressed. |

Wibla
Backwater Redux Tactical Narcotics Team
55
|
Posted - 2012.05.23 15:50:00 -
[14] - Quote
Another thing I'd love to see is a paranthesis behind corp hangar sections with the number of items listed in each, as you're already wasting a lot of time indexing everything, this won't take much longer, and will make building in poses easier. |
|

Chribba
Otherworld Enterprises Otherworld Empire
3570
|
Posted - 2012.05.23 15:50:00 -
[15] - Quote
Mmm
|
|
|

CCP Soundwave
C C P C C P Alliance
1011

|
Posted - 2012.05.23 15:51:00 -
[16] - Quote
Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes.
No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome. |
|

Salpun
Paramount Commerce Masters of Flying Objects
270
|
Posted - 2012.05.23 15:52:00 -
[17] - Quote
Corp hangers are they back to being able to be opened and viewed like they were before? Opening up a new window with only the corp hanger sections in the tree would be the best option. |

Blake Armitage
Procyon Holdings
140
|
Posted - 2012.05.23 15:53:00 -
[18] - Quote
"WeGÇÖre going to allow renaming of all POS structures" wait, what?! Stop making me want to redeploy a POS!
Thanks for addressing and quickly communicating about the upcoming changes. |
|

CCP Soundwave
C C P C C P Alliance
1011

|
Posted - 2012.05.23 15:54:00 -
[19] - Quote
Blake Armitage wrote:"WeGÇÖre going to allow renaming of all POS structures" wait, what?! Stop making me want to redeploy a POS!
Thanks for addressing and quickly communicating about the upcoming changes.
(I've wanted to do this since forever, so getting to sneak this in makes me super happy ) |
|

SigmaPi
Valkyr Industries Late Night Alliance
44
|
Posted - 2012.05.23 15:54:00 -
[20] - Quote
I'd still like to suggest this:
When filters are active, folders or items with none of that item present become hidden (or at least have an option for this) - this would make POS management that much easier.
I.E. - Filter with 'ore and minerals' and it will automagically hide all the guns and other structures that are of no concern to you.
Thoughts? |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
64
|
Posted - 2012.05.23 15:56:00 -
[21] - Quote
+1 for quick response
+8 for ability to rename POS structures. For heaven's sake please make sure that this ability is tied to the level of access a given pilot has to POS facilities!!!
-3 no mention at all of an opt out. |

Di Mulle
66
|
Posted - 2012.05.23 15:56:00 -
[22] - Quote
Not sure if a need for a persistent multi-window setups in a certain cases is properly understood and addressed. Need to read once more.
But, renaming all POS structures ? Wow. Impressed.
(Not impressed in any way by the fact why this wasn't done years ago, structures even had an editable name field all the time... but, maybe CCP simply can't work in other way. Needs to screw-up and then produce an unexpected bonus...) <<Insert some waste of screen space here>> |

Zora stein
Caldari Provisions Caldari State
6
|
Posted - 2012.05.23 15:56:00 -
[23] - Quote
Give us the option to opt out of this awful new UI and let us have the old UI back.At least give us the option this is terrible and you managed to **** off all of eve. |

Skelf Scunner
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.23 15:59:00 -
[24] - Quote
How about taking this broken system back off of tranquility until it works?
Test this stuff on the test server.
This dev blog is the usual bollocks: 'we're going to do what we want so fu'
ROLL BACK UNTIL IT WORKS
|

Gun Kata
tech-legion AAA Citizens
10
|
Posted - 2012.05.23 15:59:00 -
[25] - Quote
think i sussed it
ccp announces update...........
i cancel all my accounts for 3 months and wait for the eve community to beta test the game and get all the 'so obvious if you played eve' total failiures sorted, then ill re sub the game.
i just feel you seem to be missing the point to improvements.
the inventory system just doesnt work over complicated to say the least, anyone carry a bag in a bag in a bag or 3 bags? |

May O'Neez
Flying Blacksmiths
8
|
Posted - 2012.05.23 16:00:00 -
[26] - Quote
Quote:I will however go fairly far in implementing feedback that improves this piece of UI though.
Good luck reading the Niagara waterfall of posts from player fueled (fuel ... hehe) with passion for their tender UI :D
Do you have any clues if the POS changes will improve the loading performances ? |

Uther Aharalel
Aharalel Family
3
|
Posted - 2012.05.23 16:01:00 -
[27] - Quote
Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes.
Ditto. The inventory could be nice on the assets, but not in my hangar and cargoholds... |

stoxxine
OLVI industries Inter Malleum et Incudem
4
|
Posted - 2012.05.23 16:02:00 -
[28] - Quote
thanks in advance!
now if you could just make any and all separated windows auto-reopen *always* and an option to make corp division primary tree branch (instead of leaf) and we're good to go :) Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |
|

CCP Soundwave
C C P C C P Alliance
1014

|
Posted - 2012.05.23 16:02:00 -
[29] - Quote
May O'Neez wrote:Quote:I will however go fairly far in implementing feedback that improves this piece of UI though. Good luck reading the Niagara waterfall of posts from player fueled (fuel ... hehe) with passion for their tender UI :D Do you have any clues if the POS changes will improve the loading performances ?
No, let me look into that though. Might take a little to find out what the status is of this. |
|

Blue Harrier
91
|
Posted - 2012.05.23 16:03:00 -
[30] - Quote
Just like to say a quick thank you for the coming updates, the POS people will be so pleased.
Dragging out a separate window instead of the shift click will please me as IGÇÖm not a great lover of using the keyboard when IGÇÖm using my laptop and watching TV while playing Eve.
A question, will the GÇÿmergedGÇÖ ships and items remain in the station services window for those that have them merged?
I have seen the GÇÿSeparatedGÇÖ compact mode windows already donGÇÖt know if this was by design or just me being lucky but if I held down shift and right clicked a cargo container it would open in a single window with the tree closed., if this is like it, very nice.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Tippia
Sunshine and Lollipops
7153
|
Posted - 2012.05.23 16:03:00 -
[31] - Quote
Sounds vaguely promisingGǪ persistence of settings alone will, if not solve, then at least cut down on a whole lot of grief, as will the solution to POS management. On a similar note as the POS problem, you should probably bump the GÇ£corp member hangarGÇ¥ issue up a bit GÇö it's another case of simply having too many items when all you want is one or two of them.
Aside from that, the only thing I can think of off the top of my head that isn't touched upon (I won't say GÇ£addressedGÇ¥ or GÇ£solvedGÇ¥ GÇö that will depend on the final implementation) is the issue of deciding what opens where. You still have a lot of GÇ£legacyGÇ¥ open-this-thing buttons that need something added to them to make those inventories pop up in the right place (and no, removing them is not the right way to go).
I know it would be a mess and/or a nightmare, but maybe if there was a way to have something like the overview filters for each inventory window, where you set what can and cannot open in that window (and, consequently, what will and will not appear in the tree view). That way, I could make it so that the only thing to ever open in my preferred cargo hold window is ship cargo holds (and then I could set it so that they will never appear anywhere else), and if no currently open window allows for the inventory I try to open, a new window pops up. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Disdaine
286
|
Posted - 2012.05.23 16:05:00 -
[32] - Quote
When are you going to make looting as easy as the old method. |

Kaphrah
Sleeper Infomorph Technologies
1
|
Posted - 2012.05.23 16:05:00 -
[33] - Quote
Hm, I really don't like the new UI, is it really too much work to make it optional?
my biggest problem is looting containers after salvaging wrecks. If there are 50 containers around my noctis, I'll open them and click on "Loot all". Sounds easy, but the UI window always jumps back to my cargo, and I have to click on another container again, this takes ages if you have a lot of containers around your ship.
Before this ......... Patch, I opened all containers and just hit the "Loot All" Button in every window, please bring this back |

Steijn
Quay Industries
76
|
Posted - 2012.05.23 16:06:00 -
[34] - Quote
Karl Hobb wrote:Loot containers? Otherwise, great job!
this^^
get rid of the lagfest caused by currently trying to loot wrecks and you are definitely heading in the right direction. |
|

CCP Soundwave
C C P C C P Alliance
1014

|
Posted - 2012.05.23 16:07:00 -
[35] - Quote
Tippia wrote: I know it would be a mess and/or a nightmare, but maybe if there was a way to have something like the overview filters for each inventory window, where you set what can and cannot open in that window (and, consequently, what will and will not appear in the tree view). That way, I could make it so that the only thing to ever open in my preferred cargo hold window is ship cargo holds (and then I could set it so that they will never appear anywhere else), and if no currently open window allows for the inventory I try to open, a new window pops up.
Regarding this. We're talking about everything from having a favorites column for stuff, specific settings and even a search function there. Most of it is just in a stage where we're looking at it, but we're definitely looking into options like you're describing and other improvements. |
|

Skelf Scunner
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.23 16:07:00 -
[36] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
Why not?
Really, why not?
Is it written in stone on a mountaintop somewhere 'thou shalt never listen to thy customers' ?
Get it fixed, THEN put it on tranq. You had all the feed back you needed on sisi
|

May O'Neez
Flying Blacksmiths
8
|
Posted - 2012.05.23 16:09:00 -
[37] - Quote
Kaphrah wrote:Hm, I really don't like the new UI, is it really too much work to make it optional?
my biggest problem is looting containers after salvaging wrecks. If there are 50 containers around my noctis, I'll open them and click on "Loot all". Sounds easy, but the UI window always jumps back to my cargo, and I have to click on another container again, this takes ages if you have a lot of containers around your ship.
Before this ......... Patch, I opened all containers and just hit the "Loot All" Button in every window, please bring this back
I tested salvage also yesterday: actual issue is that the current container switches from the destroyed one to the cargohold. A convenient change would be to go to the next in the list (instead of the first). Not sure I'm clear though. This way the looting would be as fast as previously. |

Sturmwolke
176
|
Posted - 2012.05.23 16:09:00 -
[38] - Quote
You may want to re-allow moving items between tabs again (especially when manipulating the Corp hangar). The functionality of separate windows is nerfed without that ability as you have to _still_ use the tree to move/transfer items.
I don't see the above explicitly stated in the blog.
And another thing, consider making an independent "mother" UI window for the Unified Inventory. That will eliminate positioning issues when you separate out the child windows.
Case example: I always have an active ship cargo window, resized to to absolute minimum possible, tucked next to the main capacitor display. This serves as both reminder and a quick cargo list/drop/loot in space.
Post patch, with the Unified Inventory, it treats this cargo window as the MAIN UI window - which inevitably leads to a lot of grief. Please also thin those thick bars and un-needed isk est. so I can get more lines out of the cargo window.
|

Dinta Zembo
Snuff Box
57
|
Posted - 2012.05.23 16:09:00 -
[39] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not.
Why? No offense but is it that hard? Just a little checkbox..  |

Mr Bigwinky
4U Services Inc. Talocan United
228
|
Posted - 2012.05.23 16:09:00 -
[40] - Quote
Any idea when the design fixes (at least the POS ones) are going to go live? Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

Ponder Yonder
Fleet of the Damned Ace of Spades.
16
|
Posted - 2012.05.23 16:10:00 -
[41] - Quote
Thanks, CCP. This sounds like progress. I appreciate the the quick turnaround on this.
Next up:
- Fix Persistence - Fix Lag
- Ponder
|

Selissa Shadoe
73
|
Posted - 2012.05.23 16:10:00 -
[42] - Quote
Great to see a reasonably fast and positive response from CCP. For all the bitching yesterday I feel encouraged by these statements.
To note on one point made in the dev blog:
- "When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want."
Assuming that the re-opened view will open where it was before, i.e. my 'cargo hold view' will be where I last opened it by itself, items, ships etc.
If those windows that are open also remember their position upon logout,login then I think there'll be no issues at all for me. |

Al Khalid
Flashpoint Industries Imperial Hull Tankers
0
|
Posted - 2012.05.23 16:10:00 -
[43] - Quote
Yeah, looting feels a bit more cumbersome as if it was not enough already.
It would need some love and a shortcut other than double clicking on a wreck.
Maybe if we could open up a cargo from distance but not be able to access its content until we're close. The new inventory seems to allow that since container are left open but not accessible in the UI |

Tippia
Sunshine and Lollipops
7156
|
Posted - 2012.05.23 16:10:00 -
[44] - Quote
To illustrateGǪKaphrah wrote:Hm, I really don't like the new UI, is it really too much work to make it optional?
my biggest problem is looting containers after salvaging wrecks. If there are 50 containers around my noctis, I'll open them and click on "Loot all". Sounds easy, but the UI window always jumps back to my cargo, and I have to click on another container again, this takes ages if you have a lot of containers around your ship.
Before this ......... Patch, I opened all containers and just hit the "Loot All" Button in every window, please bring this back GǪthis is the kind of problem that I think could be solved by being able to filter the inventory windows according to the type of container that is listed in them.
Say that I set all my normal windows to not show wrecks. When I come across one and try to open it, the UI will say GÇ£hey, I can't open this inventory anywhereGÇ¥ and pop up a new window, where the wreck is selected. I can then (as now) spam that GÇ£loot allGÇ¥ button, with the next available wreck constantly being selected until I run out of wrecks. I can then set this window to only show wrecks, so when I've looted them all, the window realises that, GÇ£hey, I have no more things to showGÇ¥ and closes itself.
GǪand of course, while I was writing thatGǪ  CCP Soundwave wrote:Regarding this. We're talking about everything from having a favorites column for stuff, specific settings and even a search function there. Most of it is just in a stage where we're looking at it, but we're definitely looking into options like you're describing and other improvements. Very nice. It's a tricky nut to crack, I'd imagine, but this kind of customisation of the tree view (and what appears in general in any inventory window) would definitely be a new killer feature for theGǪ ehrmGǪ GÇ¥more demandingGÇ¥ among us.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Ampoliros
Aperture Harmonics K162
57
|
Posted - 2012.05.23 16:10:00 -
[45] - Quote
very happy to see this blog, it all looks very good and/or reasonable
quick question - rather than just adding some differentiation in the inventory between what we can and can't see in POSs, is it possible to increase the 'view' distance on structure contents so we can just see more/everything? I was initially and very secretly hopeful that it would let me view the ammunition status on all of the untold number of guns I have, and while I was thwarted it would be pretty awesome. |

Morwen Lagann
Tyrathlion Interstellar
198
|
Posted - 2012.05.23 16:10:00 -
[46] - Quote
As I just said on twitter, this is nice and all, but shift-clicking still needs to die in a fire, ASAP. It is inefficient, compared to double-clicking. I can do one with a single hand, quickly. The other requires me to move my other hand away from whatever it was doing (cue bad jokes here) to find the shift key and hold it down.
Either allow us to determine whether to use shift-clicking or double-clicking as the "open separate container window" action, or change it back. And if you give us the option to choose, I suggest you slap some metrics-tracking into there - just to see how many people change it back. (As an aside, it is a damn good thing you removed the session change timer from changing ships. That particular change would have caused even -more- rage than is already present on the forums.)
Also, make the extra, useless-in-most-circumstances information optional. I don't want to see a wide chunk of the UI wasted with how much the ammo in my hold is worth. At all. Ever. It's useless information to me, it clutters the interface, so why must I be forced to have it wasting what little screen real estate I've got? |

Lolmer
Yahoo Inc Caffeine Nicotine and Hate
29
|
Posted - 2012.05.23 16:11:00 -
[47] - Quote
Any plans on fixing the dreadful performance the Inventory system introduced?
e.g. Looting wrecks now takes about 5 seconds to open and freezes my entire screen (can't click anything else) for a few seconds. Looting wrecks now takes longer per wreck than before, not less. I've heard that some folks have stopped looting (they still salvage) as the time/ISK isn't worth it now with the inventory lag.
e.g. Opening any inventory in a POS (Cargo Hold, Corporate Hangar Array, etc.) gives me the spinning (I like that there's feedback that it's loading now ;)) window for 5-10 seconds before finally opening, this is much slower than the old inventory system (though it does look nicer and is more functional...once it loads). |

Selissa Shadoe
73
|
Posted - 2012.05.23 16:11:00 -
[48] - Quote
Uther Aharalel wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. Ditto. The inventory could be nice on the assets, but not in my hangar and cargoholds...
"Unified inventory in MY cargohold? It's more likely than you think" ..  |

Diana Valenti
United Abominations.
17
|
Posted - 2012.05.23 16:12:00 -
[49] - Quote
Why dont just allow us to choose old inventory in options? |

Ayeson
Hard Knocks Inc.
36
|
Posted - 2012.05.23 16:13:00 -
[50] - Quote
GÖÑ Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |

Spanking Monkeys
ZC Industries Dark Stripes
19
|
Posted - 2012.05.23 16:13:00 -
[51] - Quote
Quote:Shift-clicking works fine, but like with all shortcuts, you need to know it exists. WeGÇÖre going to allow inventories to be GÇ£dragged outGÇ¥ of the main UI. ItGÇÖs basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse
will it stay out on the side panel(neocom) until we move it again, or will we have to do this every time we log in, dock etc?
Quote:When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want.
so your putting all teh right click functions back? and no more clcik shift on them?
Quote:One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example).
old system managed that just fine, why is this a new function you have only jsut considered?
|

Vincent Athena
V.I.C.E. Comic Mischief
660
|
Posted - 2012.05.23 16:14:00 -
[52] - Quote
Will be liking the POS changes. Thanks.
Also, for future changes, here is a "story" for you:
When the user docks, all inventory windows are restored to the state (size, screen position, and category displayed) they had when the user last was in station. If this is not possible (category not available at a new location) the window will temporary default to "Item hangar".
When the user undocks, all inventory windows are restored to the state (size, screen position, and category displayed) they had when the user last was in space. If this is not possible (category not available with a new ship) the window will temporary default to "cargo hold".
Much better would be if these remembered window states were specific to each station and ship. So, for example, docking at a station where there is a corp hangar the game would remember that at that station 2 inventory windows were open last time I was there: Item hangar and corp hangar. At my mission station the game remembers I want my item hangar, my ammo can and my ship cargo bay open, and so on.
(You may wonder why I would want both a ship cargo bay and an ammo can open. Its so I can see how much of what I need to move and be able to do the move. I see I need 1000 antimatter; drag it over. 500 Thorium; drag it over... etc.) http://vincentoneve.wordpress.com/ |

Anvil44
Independent Traders and Builders MPA
70
|
Posted - 2012.05.23 16:14:00 -
[53] - Quote
I'm a little sad that the fixes have to be done after deployment when I am pretty sure I saw comments regarding this when it was on Sisi. I am glad you are making the changes as stated as those are what jumped out at me in the first 5 minutes of use (that was about all I logged in for).
Persistence for how certain types of containers are opened (such as loot containers) is very important, I think Ninja salvagers don't want the hassle of a merged container all the time, plus the speed of opening the containers is very important. I'm not a ninja salvager but in WH space, the same principle can apply. You can't mess around with containers when you want to spend the minimal amount of time exposed and motionless.
I think the overall scheme has lots of potential, it was just deployed in a 'testing state' and not a 'ready for general consumption' state. This was the real error here. Take a page from some other game developers and deploy when it is ready NOT when your deadline appears, ready or not. The player base will not lose out if you don't deploy something new on the set schedule but they will lose out if you deploy something that isn't ready yet.
Keep up the hard work. I may not like you or your point of view but you have a right to voice it. |

Zifrian
Licentia Ex Vereor Intrepid Crossing
300
|
Posted - 2012.05.23 16:15:00 -
[54] - Quote
Any plans to look at load times? Opening up my ship cargo takes far too long and I have a decent system. I assume this is part of the indexing for the filters? If so, maybe only turn that on when the filter options aren't hidden?
Thanks for looking into improvements. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Selissa Shadoe
73
|
Posted - 2012.05.23 16:15:00 -
[55] - Quote
Morwen Lagann wrote:Also, make the extra, useless-in-most-circumstances information optional. I don't want to see a wide chunk of the UI wasted with how much the ammo in my hold is worth. At all. Ever. It's useless information to me, it clutters the interface, so why must I be forced to have it wasting what little screen real estate I've got?
I was really hoping to see an option box on the top left of the inventory for 'options/settings' where you could toggle things like 'show flashy moving bar for fill/capacity level' and 'estimation of value'.
Count of items should be in the title bar too, so you don't need the big thick bottom border on the window if you turn off the valuation of goods. |
|

CCP Soundwave
C C P C C P Alliance
1016

|
Posted - 2012.05.23 16:15:00 -
[56] - Quote
Kaphrah wrote:Hm, I really don't like the new UI, is it really too much work to make it optional?
my biggest problem is looting containers after salvaging wrecks. If there are 50 containers around my noctis, I'll open them and click on "Loot all". Sounds easy, but the UI window always jumps back to my cargo, and I have to click on another container again, this takes ages if you have a lot of containers around your ship.
Before this ......... Patch, I opened all containers and just hit the "Loot All" Button in every window, please bring this back
Will check this out and post an update. |
|

PryMary
D'I'L'L'I'G'A'F
10
|
Posted - 2012.05.23 16:17:00 -
[57] - Quote
I have a suggestion:
For salvaging purposes, would it not be a good idea to have all wrecks / can's that belong to the pilot shown in the UI (Universal Inventory) instead of having to individually D.Click each wreck for it to show in the UI??? Surely the system can just place those directly into the UI using the corp / alliance (Blue wrecks included) tags??
This would only happen for those wrecks that appear on the overview not the entire system your in!
Then have a loot all (if within a certain distance) button that takes everything from the can and dumps it into the cargo hold... Simple |

Barbelo Valentinian
The Scope Gallente Federation
195
|
Posted - 2012.05.23 16:18:00 -
[58] - Quote
Dinta Zembo wrote:CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. Why? No offense but is it that hard? Just a little checkbox.. 
I suspect it's because the new system is more streamlined than the old one code-wise. A lot of CCP drive recently seems to have been to overhaul/rationalize their code - with the beneficial and forward-looking purpose of being more easily able to add and tweak stuff in the future.
But what they seem to have forgotten is that while that's a good idea, it's not a good idea to grossly alter the way lots of people do things in a functional sense. Tweaking a ship here and there, no problem - QQ is quite ignorable under those circumstances. Adapt and overcome.
But when you're talking about what is (as the Game of Drones devblog itself pointed out) one of the most-used-by-everybody systems in the game, such a ... cavalier ... attitude is unwise.
IOW, it might have been a good approach to look at what people were actually doing and to mimic that existing functionality with the newly-coded system out of the box, so that the transition was smoother for end users.
Still, it looks like CCP are taking the criticisms on board. But why didn't they take them on board when this stuff was on test? |

War Kitten
Panda McLegion
881
|
Posted - 2012.05.23 16:19:00 -
[59] - Quote
Good stuff, I'm happy to see the quick response.
Those last two issues that you don't have nailed down yet are my particular priority. I always have my ships hangar in a certain spot and my hangar inventory in another. I like to see them there when I dock. I don't like to see them turn into my ship's cargo hold when I undock.
Thanks! Here's your sign... |
|

CCP Soundwave
C C P C C P Alliance
1016

|
Posted - 2012.05.23 16:22:00 -
[60] - Quote
CCP Soundwave wrote:Kaphrah wrote:Hm, I really don't like the new UI, is it really too much work to make it optional?
my biggest problem is looting containers after salvaging wrecks. If there are 50 containers around my noctis, I'll open them and click on "Loot all". Sounds easy, but the UI window always jumps back to my cargo, and I have to click on another container again, this takes ages if you have a lot of containers around your ship.
Before this ......... Patch, I opened all containers and just hit the "Loot All" Button in every window, please bring this back Will check this out and post an update.
This is actually a bug and it's being fixed :) |
|

sterva I
Critical Mass ltd.
4
|
Posted - 2012.05.23 16:22:00 -
[61] - Quote
Gun Kata wrote: the inventory system just doesn't work over complicated to say the least, anyone carry a bag in a bag in a bag or 3 bags?
^ i liked this part.
Minuses:
So the main difference for me now after the update , that i have to RE-Open my items and ship hangar EVERY time I dock. Because must always be visible (at least for me).
Looting in space - now a pain in the ass.
Corporation hangar button (my god- its gone!). Why did you guys erased it?
Pros:
Ermm... Yeah; its an upgrade... It is something new and shiny.. Maybe some of the players (specially newbies) will like it.
The "estimate price" - looks very nice, but rubbish ; at least in Aridia region the prices shown doesn't make any sense.
Conclusion: I liked how it was. There were maybe several windows, but I knew where everything was and where should I look for my stuff. I liked the big icons , i knew whats in my containers. Now- its only letters. Lots of them in a huge tree. I am confused. Cant find anything fast.
It is just the same as it was with the "Captains quarters" ; until CCP made a wonderful button: TURN THE F**NG UPDATE OFF aka "Don't load station environment".
Now: can I please have my old windows back? |

J3ssica Alba
Federal Navy Academy Gallente Federation
378
|
Posted - 2012.05.23 16:23:00 -
[62] - Quote
Im quite happy with this. The patch today already solved a couple of issues I had with the windows opening at every session change. The looting from wrecks is the only thing that is affecting me at the moment, otherwise i like this new inventory. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Skippermonkey
Tactical Knightmare
1005
|
Posted - 2012.05.23 16:24:00 -
[63] - Quote
Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. I said the same thing about the 'new' forums... it eventually won me over My homeboys tried to warn me But that butt you got makes me so horny |

LakeEnd
FinFleet Raiden.
23
|
Posted - 2012.05.23 16:25:00 -
[64] - Quote
Thanks for listening the feedback CCP! |

Salpun
Paramount Commerce Masters of Flying Objects
270
|
Posted - 2012.05.23 16:26:00 -
[65] - Quote
sterva I wrote:Gun Kata wrote: the inventory system just doesn't work over complicated to say the least, anyone carry a bag in a bag in a bag or 3 bags?
^ i liked this part. Minuses: So the main difference for me now after the update , that i have to RE-Open my items and ship hangar EVERY time I dock. Because must always be visible (at least for me). Looting in space - now a pain in the ass. Corporation hangar button (my god- its gone!). Why did you guys erased it? Pros: Ermm... Yeah; its an upgrade... It is something new and shiny.. Maybe some of the players (specially newbies) will like it. The "estimate price" - looks very nice, but rubbish ; at least in Aridia region the prices shown doesn't make any sense. Conclusion: I liked how it was. There were maybe several windows, but I knew where everything was and where should I look for my stuff. I liked the big icons , i knew whats in my containers. Now- its only letters. Lots of them in a huge tree. I am confused. Cant find anything fast. It is just the same as it was with the "Captains quarters" ; until CCP made a wonderful button: TURN THE F**NG UPDATE OFF aka "Don't load station environment". Now: can I please have my old windows back?
I have the hanger and items stuck to the station panel. If they had the new fuctionality it would be nice but number of items in the hanger needs to come back. |

Captain Praxis
EVE University Ivy League
38
|
Posted - 2012.05.23 16:26:00 -
[66] - Quote
I'm cautiously pleased by the fact that you seem to be looking at how to fix some of the more glaring problems with the new UI, however I'll reserve judgement until I see how you implement the solutions.
Have to say I'm disappointed that you didn't mention the missing right-click options, since I regularly use those.
Also disappointed that you haven't mentioned anything about the change where double-clicking your ship in the main hangar view no longer goes straight to your cargo hold, but instead opens the full-blown Inventory window (again, something I often use). |

Virgil Travis
GWA Corp Unified Church of the Unobligated
189
|
Posted - 2012.05.23 16:27:00 -
[67] - Quote
It should be a simple double click to open separate windows, not all this shift+click or drag stuff. What is wrong with just using double click? If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |

Uther Aharalel
Aharalel Family
4
|
Posted - 2012.05.23 16:27:00 -
[68] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
Ok, the message is received but it doesn't mean I like it ... I for one don't like this at all!
I think the inventory is the single most used thing in the game for me. I have never been made so aware of just how much I use it as right now. Inventory has to be simple, fast and easy to use, this new version is nothing like that at all.
The inventory may be just a small thing, but this is really not the same game anymore ... very ... it reminds me more of work. Assets has always been good at giving you an overview, but not the inventory. Put it in the assets tab, that is where it belongs, and give us the old inventory back.
|

Spanking Monkeys
ZC Industries Dark Stripes
19
|
Posted - 2012.05.23 16:28:00 -
[69] - Quote
Virgil Travis wrote:It should be a simple double click to open separate windows, not all this shift+click or drag stuff. What is wrong with just using double click?
its seams to simple. ctrl alt shift delete and clcik is prob the way to go |

vanillacherry
golden blueberry
0
|
Posted - 2012.05.23 16:28:00 -
[70] - Quote
Devblog wrote:When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want. Does mean when I click the cargohold icon near the cap display that my cargohold will open in a separate window? Or am I still going to have to click on it, shift-click on it, and then close the main inventory window which I don't want showing? |

Salpun
Paramount Commerce Masters of Flying Objects
270
|
Posted - 2012.05.23 16:28:00 -
[71] - Quote
Skippermonkey wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. I said the same thing about the 'new' forums... it eventually won me over I like the new forums all it needs is a Dev post notification icon, a go to last post in thread option in the notification panel and more of the devblog name shown so i can tell the diffrence between all the Devblogs  |

Smohq Anmirorz
State War Academy Caldari State
2
|
Posted - 2012.05.23 16:28:00 -
[72] - Quote
Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.
Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post. |

Darth Kilth
Clan Exiled Legends
38
|
Posted - 2012.05.23 16:30:00 -
[73] - Quote
Should have kept it on the test server till these fixes where made, now you pissed of anyone and a lot of testers can say "I told you so" But thanks for listening to our feedback... even if you where a bit late with it. |

d'Arma Edd
Free Space Tech Banderlogs Alliance
1
|
Posted - 2012.05.23 16:30:00 -
[74] - Quote
Current problems of new UI: 1. Current window with tree-view open occupy more space than 2 smallest windows in old UI, critical for in-space operations like looting, mining, e.t.c. 2. Elements of tree-view are too small to be suitable drop target - sniper clickfest forever? 3. To drag-and-drop items, you must see at the same time source and destination in tree-view, longer the list - lager height of window required. I can imagine situation like "1080 pixel screen height is not enough". 4. I like different view (icons/detail/list) and sorting settings remembered for different containers (container types) in UI. For example: I like icons|by name for current ship cargo and detail|by ship class for ship maintenance hangars. |

DazedOne
The Crabbit S O L A R I S
9
|
Posted - 2012.05.23 16:31:00 -
[75] - Quote
You deleted my last post on this thread so I will try to word this nicely as I am getting very tired of dealing with anyone that works at CCP. With that being said, Everything that has to do with the new inventory overhaul makes doing anything whatsoever very tedious. What used to be easy is now more time consuming and harder to accomplish. Why did you not listen to the guys testing this out on SiSi? I figure actions speak louder than words. After you deleted my last forum post on this thread I unsubbed both of my accounts. I'm not paying for this aggravation. I figure actions speak louder than words. Maybe if everyone unsubbs they might begin to listen when you begin effecting their bottom line. |

Sentient Blade
Walk It Off Imperial Ascension
383
|
Posted - 2012.05.23 16:31:00 -
[76] - Quote
Dragging could work, but I think this would be better:
http://www.wlkio.com/test/expand/index.html
Keeps it clean and contextual. |
|

CCP Soundwave
C C P C C P Alliance
1016

|
Posted - 2012.05.23 16:32:00 -
[77] - Quote
Smohq Anmirorz wrote:Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.
Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post.
Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it. |
|

LT Alter
OMGWTFBBQTIME I Know Right
6
|
Posted - 2012.05.23 16:32:00 -
[78] - Quote
Please put saving window locations high on the list or priorities, thanks for your quick response to the issue at hand. The new inventory has it's perks, but it can definitely be improved. Having multiple windows open was never a big problem, having only one is now more of a problem than having multiple. On that note, please take in to consideration those with smaller screens. On my laptop the inventory is so hard to use with the smaller screen, looking for things is so much of a hassle, switching bays is a big issue. Thanks again for your quick response to these problems. |

sterva I
Critical Mass ltd.
6
|
Posted - 2012.05.23 16:34:00 -
[79] - Quote
P.S.
Another two things that were changed:
1. Station Items button and ship hangar button - that was a good thing; now its gone too.
2. Double click on a ship doesn't open a ship hangar anymore. Why? You still can sit in the ship just by dragging it to the station. |

Oxandrolone
Bite Me inc Exhale.
37
|
Posted - 2012.05.23 16:34:00 -
[80] - Quote
Quote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items. \o/
does this mean only in the inventory window or mean we can rename SMA's and CHA's just like drugs labs etc? |
|

CCP Soundwave
C C P C C P Alliance
1023

|
Posted - 2012.05.23 16:35:00 -
[81] - Quote
Oxandrolone wrote:Quote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items. \o/ does this mean only in the inventory window or mean we can rename SMA's and CHA's just like drugs labs etc?
rename..............EVERYTHING. |
|

sterva I
Critical Mass ltd.
8
|
Posted - 2012.05.23 16:35:00 -
[82] - Quote
P.S.
Another two things that were changed:
1. Station Items button and ship hangar button - that was a good thing; now its gone too.
2. Double click on a ship doesn't open a ship hangar anymore. Why? You still can sit in the ship just by dragging it to the station. |

Baltic77
Guardians of Loki Damned Nation
8
|
Posted - 2012.05.23 16:36:00 -
[83] - Quote
CCP Soundwave wrote:Smohq Anmirorz wrote:Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.
Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post. Maintaining two systems really isn't an option...
Then just give us what we want.... give us back the old system 
|

BugraT WarheaD
Astromechanica Federatis
36
|
Posted - 2012.05.23 16:37:00 -
[84] - Quote
Thanks for reading our feedbackDev Spaceship People :) , hope life will pbe easier with those changes ... |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2138
|
Posted - 2012.05.23 16:37:00 -
[85] - Quote
Excellent list of improvements, especially the ability to rename modules. They are going to enable some workflows that will really make the power of the UI UI shine shine.
I will bring *really* expensive alcohol to Iceland if you promise to:
* Let us designate favorite containers, which get floated to the top of the sort order. In my WH corp, for example, in each POS corp members have designated CHA's they share. Being able to say "In POS A, this CHA is my favorite, and in POS B, this CHA is my favorite" would be a huge improvement even over being able to rename everything.
* I personally would like the option to have newly opened UI windows default to the full view with the object tree -- and inherit the width of the objects panel from the parent window. Yeah, I know, it's just one extra click to reveal the objects panel, but I'm lazy and hate clicks.
 The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |

Raoul Endymion
x13
8
|
Posted - 2012.05.23 16:38:00 -
[86] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
The new "Unified Inventory" is like trying to paint a dogshit. It might be possible to disguise it...but it still smells bad...
Since you wont make it possible to use old style inventory, could you perhaps just add the buttons for the diffrent hangars, or make it possible to create a menu group for the diffrent hangars etc....really need independent buttons for diffrent hangars!.
still, if stuff aint broke dont fix it...m'kay...or in eve terms, if people dont ***** about it...dont touch it.
/raoul |

Delivery Boi
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.05.23 16:40:00 -
[87] - Quote
I posted this in one of the threadnaughts, and wanted to repost it just in case it got missed:
Dropping onto tabs doesn't work as it used to: I shift-click two containers to get them in separate windows (Orca cargo hold and ore hold). I drop one of the new windows onto the other so they are now tabbed in a single window. I click the cargo hold tab to have it the "active tab".
I used to be able to drag items from wherever and drop directly onto the tab of the "hidden" ore hold in the tabbed window (moving from cargo/corp hangar to ore hold). Now dropping onto any tab doesn't move the items. |

Tiger's Spirit
Troll Hunters INC.
128
|
Posted - 2012.05.23 16:41:00 -
[88] - Quote
LakeEnd wrote:Thanks for listening the feedback CCP!
Just one month needed and many new angry post on forum after this patch. |

May O'Neez
Flying Blacksmiths
8
|
Posted - 2012.05.23 16:42:00 -
[89] - Quote
Quote:* I personally would like the option to have newly opened UI windows default to the full view with the object tree -- and inherit the width of the objects panel from the parent window. Yeah, I know, it's just one extra click to reveal the objects panel, but I'm lazy and hate clicks.
On the opposite way, I like when the default windows open without tree (in particular when it's the cargohold), but admit the other way in case of stuff to loot/access nearby would be also handy. Maybe an option ? |

Nymblar
GoonWaffe Goonswarm Federation
7
|
Posted - 2012.05.23 16:43:00 -
[90] - Quote
An issue I've ran into: When I'm viewing an Audit Log Container in 'Details' or 'List' mode, there's no visual feedback do distinguish which items are locked and unlocked, like there is in the Icon view.
Then again, you can now shift-drag from a can to a trade window, which is pretty rad. |

MailDeadDrop
Rage and Terror Against ALL Authorities
31
|
Posted - 2012.05.23 16:43:00 -
[91] - Quote
SigmaPi wrote:I'd still like to suggest this:
When filters are active, folders or items with none of that item present become hidden (or at least have an option for this) - this would make POS management that much easier.
I.E. - Filter with 'ore and minerals' and it will automagically hide all the guns and other structures that are of no concern to you.
Thoughts? Expanding on this: You're asking for an inventory option to "hide inventory tree entries for currently empty containers", where "currently empty containers" are those parts of the inventory UI which have nothing to show (i.e. they may have stuff in them, but the filters aren't selecting anything). Sounds like a useful feature, but dunno about how difficult it would be.
MDD |
|

CCP Soundwave
C C P C C P Alliance
1023

|
Posted - 2012.05.23 16:44:00 -
[92] - Quote
Trebor Daehdoow wrote:Excellent list of improvements, especially the ability to rename modules. They are going to enable some workflows that will really make the power of the UI UI shine shine. I will bring *really* expensive alcohol to Iceland if you promise to: * Let us designate favorite containers, which get floated to the top of the sort order. In my WH corp, for example, in each POS corp members have designated CHA's they share. Being able to say "In POS A, this CHA is my favorite, and in POS B, this CHA is my favorite" would be a huge improvement even over being able to rename everything. * I personally would like the option to have newly opened UI windows default to the full view with the object tree -- and inherit the width of the objects panel from the parent window. Yeah, I know, it's just one extra click to reveal the objects panel, but I'm lazy and hate clicks. 
We might be able to work something out :)
We're going to do more changes. The stuff in the devblog are the immediate ones but we're also working on longer term ones. Favorites is one thing that keeps popping up. |
|

A55 Burger
Weiland Yutani Corporation
6
|
Posted - 2012.05.23 16:44:00 -
[93] - Quote
Wrecks and jetcans should always open in new windows, preferably without treeview options. Or at least make this a checkbox option. |

Mund Richard
Gallente Independent Progressive Alternative Federal Consensus Outreach
0
|
Posted - 2012.05.23 16:45:00 -
[94] - Quote
CCP Soundwave wrote:CCP Soundwave wrote:Kaphrah wrote:my biggest problem is looting containers after salvaging wrecks. If there are 50 containers around my noctis, I'll open them and click on "Loot all". Sounds easy, but the UI window always jumps back to my cargo, and I have to click on another container again, this takes ages if you have a lot of containers around your ship.
Before this ......... Patch, I opened all containers and just hit the "Loot All" Button in every window, please bring this back Will check this out and post an update. This is actually a bug and it's being fixed :) So the intended mechanism would be, when one has 50 containers clicking open on every one of them, is that once one presses loot all on one of them, the current container will go poof and the focus will shift on the next one instead of theship's cargo.
As in as efficient as it was before. Sounds nice.
PS: I don't suppose there is hope for a keyboard shortcut or something, that lets you loot without checking the contents?  (Appologies if it has been discussed a lot before.) |

Steve Ronuken
Fuzzwork Enterprises
419
|
Posted - 2012.05.23 16:45:00 -
[95] - Quote
Alphabetical order for members hangers please :) FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Ampoliros
Aperture Harmonics K162
57
|
Posted - 2012.05.23 16:47:00 -
[96] - Quote
CCP Soundwave wrote:Oxandrolone wrote:Quote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items. \o/ does this mean only in the inventory window or mean we can rename SMA's and CHA's just like drugs labs etc? rename..............EVERYTHING.
Will I be able to give my large artillery batteries exciting names? |

BugraT WarheaD
Astromechanica Federatis
36
|
Posted - 2012.05.23 16:48:00 -
[97] - Quote
Baltic77 wrote:Then just give us what we want.... give us back the old system 
Old System wasn't as great as people thought, we were only forced to deal with it, so we did so. With the new system, there's tons of possibilities like certainly a way to save preference (like only Wrek, only CHA, etc) as it is now possible in the overview.
Keep up the good work CCP, by patching and making this new system better and better ... |

olo VonBorg
Nagashima Heavy Industries and Shipping
35
|
Posted - 2012.05.23 16:48:00 -
[98] - Quote
You guys should have tried test-running this inv on fanfest - if a horde of drunks can manage, the everyday player can to.
U may have actually felt their painful response/commentary tho.
apologies are nice and all, but , no, u still need to work on this relationship, I think I -¦m holding up my paying part well enough from my end. |

Andy DelGardo
Hedion University Amarr Empire
19
|
Posted - 2012.05.23 16:48:00 -
[99] - Quote
My suggestions here: Add a "hide empty containers" in the new inventory tree view!
Make it possible to have 2 full inventory windows open at a time!
Make drag&drop work for top-level containers with sub-devisions!
Drag&Drop via grouped Tabs is broken with the new Inventory Windows!
Auto tree scrolling + drag&drop is not working in the new inventory system.
Add a "split whole stack by" or "evenly split stack by x" option.
Thx |

Selissa Shadoe
73
|
Posted - 2012.05.23 16:50:00 -
[100] - Quote
While on the subject of inventory. Although I love the fact that containers are shown as 'folders' there are still no actions available for those items, such as 'manufacturing'. With containers too, it will not allow renaming of them, saying I don't have it in my possession.
Also, when looking at skillbooks, you can't just inject it from there, you must move it to your 'items hanger' (made all the more awkward by the tree view) before injecting it since it says 'this item is not yours to take', when you CAN take it just fine, and then inject it. Just little niggles like that are frustrating. |

Max Gades
The 8th Tribe Seraphim Dragoons.
8
|
Posted - 2012.05.23 16:50:00 -
[101] - Quote
CCP Soundwave wrote:Smohq Anmirorz wrote:Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.
Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post. Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
Can we have the functionality of the old corp hanger set up with the multi tabs for easier navigation at least? It's a headache opening each corp hanger as a window of its own and then having to use a filter for each one rather than 1 filter for all of them. Make it where its the same as it was but you open it as its own window and it ties all of then together. I utilize the corp hanger for as many assets as possible. Ammo, ships, rigs, modual are all in their own hanger it takes 30 minutes hunting everything down with the new system to fit a logi when literally the day before the patch it took 5 minutes. I like it over all and i think its going in the right direction but the lack of functionality in the new inventory system for the corp hanger eats up more time hunting down Mods for the ship I might be trying to get together and get out the door for a roam or for a member to use at the time. |

Selissa Shadoe
73
|
Posted - 2012.05.23 16:52:00 -
[102] - Quote
Ampoliros wrote:CCP Soundwave wrote:Oxandrolone wrote:Quote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items. \o/ does this mean only in the inventory window or mean we can rename SMA's and CHA's just like drugs labs etc? rename..............EVERYTHING. Will I be able to give my large artillery batteries exciting names?
I'd love that. "Oh look 'Die Muther****a' is out of ammo again.."
|

MailDeadDrop
Rage and Terror Against ALL Authorities
32
|
Posted - 2012.05.23 16:52:00 -
[103] - Quote
Inventory tree shows "None" under many ships (when boarded). This is because most ships are not Orcas or Carriers or Dreads or Supers. The "none" means "this ship doesn't have a fuel bay or ship maintenance bay or corporate hangars." It took me a moment to understand that "none" didn't mean that ship had nothing in its cargo bay. Trivial (I hope) change: could we change the single word "none" to something a little more descriptive?
MDD |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
17
|
Posted - 2012.05.23 16:52:00 -
[104] - Quote
Delivery Boi wrote:I posted this in one of the threadnaughts, and wanted to repost it just in case it got missed:
Dropping onto tabs doesn't work as it used to: I shift-click two containers to get them in separate windows (Orca cargo hold and ore hold). I drop one of the new windows onto the other so they are now tabbed in a single window. I click the cargo hold tab to have it the "active tab".
I used to be able to drag items from wherever and drop directly onto the tab of the "hidden" ore hold in the tabbed window (moving from cargo/corp hangar to ore hold). Now dropping onto any tab doesn't move the items.
Quoting this because drag/drop on tabs is very useful.
Other than that, I am a very happy customer (as long as the solution for the persisiting window states is reasonably effective).
Overall, it is (for me) already a big improvement over the old system. My trader heart rejoices. |

Messoroz
AQUILA INC Verge of Collapse
229
|
Posted - 2012.05.23 16:52:00 -
[105] - Quote
Hey Soundwave, do the pos changes fix the fact the entire UI attempts to refresh(loading spinners and all) everytime a person switches ships at a SMA in a tower? I know the SMA view must update but the tree even gets the spinner. This is SLOW at a deathstar main tower pos in wspace(just littered with batteries and SMAs/CHAs).
Also, is there any plans to make the client start caching the tree? Because everytime I warp in and out of said POS grid, I have to wait 2 minutes for the inventory to load at said pos of doom. This is a game breaking change. |

Kremnican
Kinetic Vector Imperial Ascension
2
|
Posted - 2012.05.23 16:53:00 -
[106] - Quote
CCP Soundwave wrote:Oxandrolone wrote:Quote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items. \o/ does this mean only in the inventory window or mean we can rename SMA's and CHA's just like drugs labs etc? rename..............EVERYTHING.
While rename everything is really something I like... I think what Silos and Reactors should have the type they're set up after the name. Something like "Silo (Tritanium)".
1. In order to keep the reactors and silos "organised" using the names, you'd have to rename the structure every time you change the content. While this is OK with single tower set up for a 4-5 days, it doesn't really work with 4 or more towers, where every day you're switching the reactions on at least one tower.
2. To keep the chaos to minimum, you will have to name the structures in a reasonable way. #1 .. #10 isn't different from Silo... Silo. So you'll in most cases use name that indicates whats in, like Trit, AG or Tech. And from the security point of view I think it's not good that everyone who warps to the POS can see that you're running two Platinum Technite reactions. |

Mechael
Ouroboros Executor Collective
84
|
Posted - 2012.05.23 16:53:00 -
[107] - Quote
Sturmwolke wrote:You may want to re-allow moving items between tabs again (especially when manipulating the Corp hangar). The functionality of separate windows is nerfed without that ability as you have to _still_ use the tree to move/transfer items.
I don't see the above explicitly stated in the blog.
And another thing, consider making an independent "mother" UI window for the Unified Inventory. That will eliminate positioning issues when you separate out the child windows.
Case example: I always have an active ship cargo window, resized to to absolute minimum possible, tucked next to the main capacitor display. This serves as both reminder and a quick cargo list/drop/loot in space.
Post patch, with the Unified Inventory, it treats this cargo window as the MAIN UI window - which inevitably leads to a lot of grief. Please also thin those thick bars and un-needed isk est. so I can get more lines out of the cargo window.
Not empty quoting. This is important! I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Mongo Edwards
Grey Templars Ushra'Khan
7
|
Posted - 2012.05.23 16:54:00 -
[108] - Quote
sterva I wrote:P.S.
Another two things that were changed:
1. Station Items button and ship hangar button - that was a good thing; now its gone too.
If this is really gone can you please add it back?
It gave me the "dual pane" look that was so missed with the unified UI and makes item management so much easier especially when you are dealing with more than 25 containers. When you have that many containers in addition to several ships it makes it rather difficult to open drag things out of a can and drop it directly into a ship cargo with out tons of scrolling.
With the merged station and ship hanger tabs the new UI actually made this type of task easier to accomplish. I'd really like to have that extra efficiency back 
P.S. Thank you so much for the POS changes |

Imuran
Zentor Industries
14
|
Posted - 2012.05.23 16:55:00 -
[109] - Quote
Please can we have wrecks open in compact mode and close when looted
Something for the future maybe -- bit more advanced filtering so Module between Meta 1 and Meta 4 OR Scrapmetal OR Ammunition Meta 0 |

n2thefray
Garden of Eve
1
|
Posted - 2012.05.23 16:56:00 -
[110] - Quote
Anyone else run into an issue when they're dragon dropping into the tree and you hover too long and it opens up that location?
I understand why it works that way but I would never want to change containers while I'm dropping stuff. |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
156
|
Posted - 2012.05.23 16:58:00 -
[111] - Quote
CCP Soundwave wrote:Regarding this. We're talking about everything from having a favorites column for stuff, specific settings and even a search function there. Most of it is just in a stage where we're looking at it, but we're definitely looking into options like you're describing and other improvements. Shame y'all couldn't do this before forcing it on customers. Tears will be shed and pants will need to be changed all round. |

Imuran
Zentor Industries
14
|
Posted - 2012.05.23 16:59:00 -
[112] - Quote
n2thefray wrote:Anyone else run into an issue when they're dragon dropping into the tree and you hover too long and it opens up that location?
I understand why it works that way but I would never want to change containers while I'm dropping stuff.
Yep and dont like that feature
|

Xarhariel
New Eden Recon Force
3
|
Posted - 2012.05.23 17:01:00 -
[113] - Quote
Quote:Shift-clicking works fine, but like with all shortcuts, you need to know it exists. WeGÇÖre going to allow inventories to be GÇ£dragged outGÇ¥ of the main UI. ItGÇÖs basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse.
Double clicking works fine, for opening up new windows - and it also means that for a new user coming to this new UI (which is everybody) they won't feel like they're having to learn a new and unintuitive way of opening up new windows.
Regardless, I'm pleased that CCP is actually doing something and looking to fix the more broken parts. (However it should honestly of never been released in this state, where it is being fixed and basic functionality that should of been there right from the beginning.)
|

Karsa Egivand
Sebiestor Tribe Minmatar Republic
17
|
Posted - 2012.05.23 17:02:00 -
[114] - Quote
Sturmwolke wrote:You may want to re-allow moving items between tabs again (especially when manipulating the Corp hangar). The functionality of separate windows is nerfed without that ability as you have to _still_ use the tree to move/transfer items.
I don't see the above explicitly stated in the blog.
Quoting another guy for truth.
Drag/Drop onto tab(-header)s is important! |

Talon Karrade
L and E Research Division Integrity Respect Selflessness
0
|
Posted - 2012.05.23 17:02:00 -
[115] - Quote
i hope with the fixes it includes the pos accessibility. when trying to dump fuel resorces into a ammo or component assembly to make fuel blocks for example before inventory system change i get the message your no part of the corp or the corp hanger doesnt belong to you but still able to dump into my alliances pos structures now i cant even do that which makes the personally own station useless |

ReK42
Dreddit Test Alliance Please Ignore
32
|
Posted - 2012.05.23 17:04:00 -
[116] - Quote
Soundwave, as someone who spends the majority of time I'm logged into eve doing alliance-level logistics for one of the largest alliances in the game, thank you for what's detailed in the devblog. Naming POS mods is something I've been wanting for years and the other changes should make it a lot more useful while in space. You should also know that I write this as someone who actually really likes the new design, or at least will once it's usable.
First a couple minor suggestions:
- Now that you'll be making specific windows open separately with the tree collapsed by default can you give capital ships their "Open Fuel Bay/CHA/SMA" options back when right clicking your ship or capacitor readout.
- Something I've suggested before that you can hopefully slip in now while you're working on it anyway: can you please give silos and other POS mods an "Online/Offline" button when viewing their contents, exactly like the "Loot All" button for wrecks and cans.
Now the bad: nothing you've said, either in this thread or in the devblog, matters until the UI is actually usable. I don't care how good the design is or how awesome the feature set, if I can't actually use it to do things without getting massively frustrated, it is a failure. I don't care about the technical difficulties; if they're that great it should never have been pushed to TQ. I don't care if you have to remove the estimated value feature, or move it to a menu option (highlight stuff, right-click get value). I don't care if you silently make POS a blissful joy to work with in the meantime. Fix it or roll it back until you can give it the attention it needs. The fact that not only did you not include this in the high priority list but didn't even acknowledge this issue really rubs me the wrong way. Until this is resolved I am incapable of seeing this UI as anything other than a steaming dump someone in Iceland took on my eve client.
In case you haven't seen it personally, my post demonstrating what I'm talking about is: https://forums.eveonline.com/default.aspx?g=posts&m=1344851#post1344851 |

darius mclever
31
|
Posted - 2012.05.23 17:05:00 -
[117] - Quote
Quote:One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example).
This please. We fought hard in the bug tool to get the pos module windows to reopen in their old window group. and now this functionality is broken again. We use this heavily to refill production arrays.
2 more additions from my side
- Can you allow shift click on corp items aswell? so I can do shift click on a corporate hangar array and get a window where i can also switch between the various hangars in the CHA.
- In the past when you opened one production array, switched the tab to the desired hangar and then opened the next array it opened that array also on that tab. If point 1 is implemented i could get around with having the CHA with the materials as one window and all the production arrays as another window. but if switching between production arrays would remember that i want the minerals hangar for them would be awesome.
|

gfldex
514
|
Posted - 2012.05.23 17:06:00 -
[118] - Quote
"CPP Soundwave" wrote:but instead of being hidden behind a hotkey
Did you ever consider to actually document all those hidden short keys? When someone burns down your sandcastle, bring sausages. |

Bayushi Akemi
Hisec Sentai Coalition.
9
|
Posted - 2012.05.23 17:06:00 -
[119] - Quote
It's a good start to fixing it. Just need to have cargo containers in space spawn a seperate window by default. https://forums.eveonline.com/default.aspx?g=posts&t=109826&find=unread-áHelp us purge the game of the goon scum! |

Acthiliak
Dirt Nap Squad Dirt Nap Squad.
5
|
Posted - 2012.05.23 17:10:00 -
[120] - Quote
CCP Soundwave wrote:Blake Armitage wrote:"WeGÇÖre going to allow renaming of all POS structures" wait, what?! Stop making me want to redeploy a POS!
Thanks for addressing and quickly communicating about the upcoming changes. (I've wanted to do this since forever, so getting to sneak this in makes me super happy  )
<3 Soundwave |

Hans Tesla
RigWerks Incorporated
2
|
Posted - 2012.05.23 17:11:00 -
[121] - Quote
n2thefray wrote:Anyone else run into an issue when they're dragon dropping into the tree and you hover too long and it opens up that location?
I understand why it works that way but I would never want to change containers while I'm dropping stuff. Verily, this annoys me to no end when I'm trying to dump loot & salvage into the appropriate areas of my corp hangar.
Also, semi-cross post: What's the formula for the estimated price value at the bottom of the UI. After testing, it seems somewhat... uneven. Some items are spot on, others are way over/under priced. |

Mechael
Ouroboros Executor Collective
86
|
Posted - 2012.05.23 17:14:00 -
[122] - Quote
Hans Tesla wrote:[quote=n2thefray]After testing, it seems somewhat... uneven. Some items are spot on, others are way over/under priced.
I would like to know the answer to this as well. It certainly isn't regional average price. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Bienator II
madmen of the skies
724
|
Posted - 2012.05.23 17:14:00 -
[123] - Quote
shift + click on sidebar icon should open new window a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Horath Blackguts
THORN Syndicate THORN Alliance
34
|
Posted - 2012.05.23 17:19:00 -
[124] - Quote
I still need to find an easy a way to show me how much ammo, cap boosters, boosters,, and other expendables I have in my cargo hold. It's way too difficult to sort through it all during a fight using the new inventory. |

Alicia Evelyn
State War Academy Caldari State
4
|
Posted - 2012.05.23 17:19:00 -
[125] - Quote
Quote:Two issues weGÇÖll fix but have not found the exact solution to
There are two things we-¦d really like to change but don-¦t have a nailed down solution to just yet.
One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example).
The fact that this has not been fixed already is incredibly disappointing. You should have fixed it before you even pushed the changes live.
That you're now telling us you don't even know how to do it is well, at least you're honest, but seriously this is the kind of crap you were supposed to have stopped doing after crucible. |

Mullethead
League of Gentlemen Ethereal Dawn
17
|
Posted - 2012.05.23 17:20:00 -
[126] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
At the BAREST MINIMUM there need to be a check box to opt out of this new and uselessly over complicated inventory system.
Perhaps you need to have a little talk with your CEO who recently said...
"The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience."
I loves my Eve but this is the first "expansion/upgrade/update/whatever in nearly 6 years of living in Eve that has caused me to SERIOUSLY consider unsubbing all my accounts (which btw help pay your wages). No you can't have my stuff 
Every other post in one of several threads is someone saying how aweful it is and how it turned a usable system into something that takes a brazzillion clicks to do anything and how they/we/many of us (your paying customers) want a opt out check box.
Why is it SO BLOODY HARD for you lot to LISTEN to your CUSTOMERS? |

Mentet
ShortAttentionSpan
26
|
Posted - 2012.05.23 17:27:00 -
[127] - Quote
CCP Soundwave wrote:Tippia wrote: I know it would be a mess and/or a nightmare, but maybe if there was a way to have something like the overview filters for each inventory window, where you set what can and cannot open in that window (and, consequently, what will and will not appear in the tree view). That way, I could make it so that the only thing to ever open in my preferred cargo hold window is ship cargo holds (and then I could set it so that they will never appear anywhere else), and if no currently open window allows for the inventory I try to open, a new window pops up.
Regarding this. We're talking about everything from having a favorites column for stuff, specific settings and even a search function there. Most of it is just in a stage where we're looking at it, but we're definitely looking into options like you're describing and other improvements.
I don't want a favourites column for my stuff, I just want a simple 1 window for one container inventory like we used to have. You guys aren't listening. Peeps mostly hate the new inventory, we don't want further complications, we want the ability to have it the way it was. Just add an option to untree the inventory. Every time I log on now it defaults to my active ship cargo hold. When I wanted to look in there I double clicked the ship (and yes I don't use that other useless 'improvement' called captains quarters). If i wante to see my hanger contents I clicked on the icon, same for corp hangers. All defaulting to seperate windows nice and easy to drag and drop.
So NO further improvements, you haven't improved you've degraded. Be thankful I don't get to performance rate the team responsible for their pay for performance. |

Salpun
Paramount Commerce Masters of Flying Objects
271
|
Posted - 2012.05.23 17:28:00 -
[128] - Quote
Will the shift click fuctionality still be in effect? All it needs now is a way to close the window from the index easily. |

Xenaya
Shovelers of the Bark
3
|
Posted - 2012.05.23 17:30:00 -
[129] - Quote
It would be really good if we could have all the shortcut buttons back, particularly I'm missing the Corp hanger button in the bottom right corner.
My need to use multiple is to access things quickly and efficiently, and make moving items around easier. The new windows are too bulky to do this and the tree-view often contains so many items than you can't use it for drag-dropping without endless scrolling (would help if we could scroll with mouse-over, without having to get focus on the thing we want to scroll).
The problem i see is the tree-view has not unified our inventories, its just a clever navigation aid. Currently in-game i feel like the tree-view is trying to exist within a inventory window when it would be better serving as a higher level container; containing the old style inventory windows while helping to navigate between them. It would be cool to be able to open multiple tabs within one new unified inventory window and allow a split view of at least two inventories at once (but with only one tree-view). The best place i know of to see this working well is in Visual Studio 2010. |

Raoul Endymion
x13
8
|
Posted - 2012.05.23 17:32:00 -
[130] - Quote
Stupid problems usually have simple solutions...
1. Revert back to the old style inventory with one button for ship hangar, personal hangar and corp hangar etc.
2. Add new "improvements" as an "Advanced Feature" within these windows that is possible to hide/unhide if needed.
3. If people want to use the new features they have to option to do so, if they dont want to use the new features they also have that option.
/raoul |

Selissa Shadoe
75
|
Posted - 2012.05.23 17:32:00 -
[131] - Quote
Hans Tesla wrote:Also, semi-cross post: What's the formula for the estimated price value at the bottom of the UI. After testing, it seems somewhat... uneven. Some items are spot on, others are way over/under priced.
Someone on Jita local tells them.. it's truely legit  |

Phoenix Czech
AZ Solutions CZ CZECH Alliance
5
|
Posted - 2012.05.23 17:32:00 -
[132] - Quote
I want to see in inventory three view only the containters / cargohold / structure hangars, that I want to open.
So If I want (for example) to move some stuff from my ship cargo into corporate hangars: 1) I will click onto my cargohold / ship and set open cargohold (new window of cargohold will open with only this specific ship cargohold / dronebay / etc. in the inventory three of this window) 2) I will click onto my corporage hangars and set open (new window of corporate hangars will open with only corporate hangar in the inventory three of this window) 3) I can set that ship cargohold and corporate hangars are in the same window (with these two in inventory three ONLY) 4) I can set that Ship cargohold and corporate hangars are in two separated windows which will remeber their possitions and setting so next time i do it, I do not have to make these selections again.
I want to drag and drop item between these two windows (when separated) or from my ship cargo with active window to corporate hangar in inventory three (when in one window).
I want to have choose group or regroup some kind of cargoholds / containvers / corporate hangars / ship bays / items / station cotainers / everything where items can be putted in. I want to have chance to make for example two groups of these. When I make some kind of this group, I want to see in inventory three of this window only the containers which are in this group (nothing else).
I thing that this is the problem of all the palyers working with some kind off stuff.
Hope this is fully understanable ( english is not my native language). |

Archibald Frederick III
Viziam Amarr Empire
0
|
Posted - 2012.05.23 17:35:00 -
[133] - Quote
Sturmwolke wrote: And another thing, consider making an independent "mother" UI window for the Unified Inventory. That will eliminate positioning issues when you separate out the child windows.
Case example: I always have an active ship cargo window, resized to to absolute minimum possible, tucked next to the main capacitor display. This serves as both reminder and a quick cargo list/drop/loot in space.
Post patch, with the Unified Inventory, it treats this cargo window as the MAIN UI window - which inevitably leads to a lot of grief.
This very much. I might suggest as well that it would be a good idea to have separate hotkeys for ship cargo and unified inventory. I also keep ship cargo on my FIS UI, so when I want to open my full inventory, I can't hit alt-c, since that just opens and closes the existing ship cargo window. Instead I have to go into that itty bitty window, open the tree view, drag something out to another part of the screen, get that set up as the main inventory or whatever I need with it, and then go back to the first window and collapse the tree again. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1293
|
Posted - 2012.05.23 17:35:00 -
[134] - Quote
devblog wrote: Shift-clicking works fine, but like with all shortcuts, you need to know it exists. WeGÇÖre going to allow inventories to be GÇ£dragged outGÇ¥ of the main UI. ItGÇÖs basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse.
This will help quite a lot. Don't forget to make this possible also from the actual inventory windows, not only from folders menu (containers).
devblog wrote: One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example).
This is the main reason why you screwed while pushing unified inventory to tranq. This is also the primary flaw in the new inventory system which absolutely has to be fixed. It should not exist in tranq if this feature is not available.
In other words: IF THIS FEATURE DOES NOT EXIST, YOU CAN NOT BUILD YOUR INVENTORY STRUCTURE TO STATION unless you want do that again and again every time you log in / undock.
This was clearly stated and brought to you in gold plate. Tippia even made you a video and god knows how many thousand word blog about it.
Question is - when this feature will be available in tranq again? SoonTM will not do. [/quote]
Some other junk to add to the list:
- Unified inventory's folder scrollbar is too narrow and difficult to hit. - Unified inventory window colors do not match other windows and it is hard to read with certain themes. - Shift clicking hangar background should always open,bring to front or close ship cargo to it's dedicated window. This shouldn't be related to the fact is main inventory window open or not.* - It needs to be possible to drag and drop folders to neocom bar for quick access.
*personally I would still prefer an exception here where the entire shift modifier could be removed from this and double clicking hangar background would always bring up active ships cargo like before. However this current solution is next best thing to that.
Get |

Zeronic
Zero Core Labs United Abominations
6
|
Posted - 2012.05.23 17:35:00 -
[135] - Quote
I don't see these being address so it here it is once again.
How about these, helping some alliance mates move item around and I can't drop anything in to their Corporation Hanger Array. Why could I before be able to do this, and post patch I can't. Even with the same PoS setting. |

Mentet
ShortAttentionSpan
27
|
Posted - 2012.05.23 17:36:00 -
[136] - Quote
Phoenix Czech wrote:I want to see in inventory three view only the containters / cargohold / structure hangars, that I want to open.
So If I want (for example) to move some stuff from my ship cargo into corporate hangars: 1) I will click onto my cargohold / ship and set open cargohold (new window of cargohold will open with only this specific ship cargohold / dronebay / etc. in the inventory three of this window) 2) I will click onto my corporage hangars and set open (new window of corporate hangars will open with only corporate hangar in the inventory three of this window) 3) I can set that ship cargohold and corporate hangars are in the same window (with these two in inventory three ONLY) 4) I can set that Ship cargohold and corporate hangars are in two separated windows which will remeber their possitions and setting so next time i do it, I do not have to make these selections again.
I want to drag and drop item between these two windows (when separated) or from my ship cargo with active window to corporate hangar in inventory three (when in one window).
I want to have choose group or regroup some kind of cargoholds / containvers / corporate hangars / ship bays / items / station cotainers / everything where items can be putted in. I want to have chance to make for example two groups of these. When I make some kind of this group, I want to see in inventory three of this window only the containers which are in this group (nothing else).
I thing that this is the problem of all the palyers working with some kind off stuff.
Hope this is fully understanable ( english is not my native language).
Your English is great Phoenix, although for all the difference players telling them what works has, you might as well have posted in klingon! Qapla' |

Rrama Ratamnim
Phoenix Evolved Part Duo
28
|
Posted - 2012.05.23 17:38:00 -
[137] - Quote
Can we just reiterate the confirmation that shortcuts are coming back ????
Namely, Fuel, Ore, Corp, Ships, etc back to the neocom, and right click where they were to open the compact windows like the old style but based on the new system...
You kinda brushed over that, yet thats what 99% actually wanted lol, and the people that are still asking for old system back if they realize that this is what your doing if it is indeed what your doing will be pleased lol, but the devblog didnt really specifically say it well lol |

Catho Sharn
Don't Die Interstellar Enterprises
38
|
Posted - 2012.05.23 17:39:00 -
[138] - Quote
How about fixing the broken stuff?
Container settings reset every time you patch something affecting inventory/containers. Locked items not showing correctly. Double-click inconsistencies.
Congrats on adding more crap no one wants while leaving BROKEN items unresolved.
|

Acks
RONA Corporation RONA Directorate
12
|
Posted - 2012.05.23 17:39:00 -
[139] - Quote
Couple of things:
- The toggling of the inventory window as you jump through systems is annoying as hell. In system A inventory is open. Jump to system B it auto closes. Jump to system C it auto opens. Definitely a bug there.
- Give us a "compact / expanded" button / option so that when in "compact" mode the right inventory menu, top header, and bottom footer all go away and we are left with a nice clean "old school" window without a full inch of screen space wasted on every window. This could be as simple as an addition of another button like the minimize / close / loading icons already on the top right corner of all windows.
- This inventory system is great for just that .... your INVENTORY screen, IE ASSETS window. While I realize we are stuck with this for hangars etc and there are fixes / tweaks coming. We should be able to emulate previous functionality as much as possible. Give us back buttons for going straight to a items hangar, ship hangar, corp hangar (and in seperate windows if that is how we used them last). Put them in the main menus (like contracts, web browser, etc) and let us drag them onto the neocom if we want to use them. Fits with new UI scheme and makes people happier. Also key is remembering screen position and "compact / expanded" preferences per window as explained above.
- Get rid of or give us the option to disable the "feature" where when dragging in the new inventory window to a different tree element, hovering over an element causes that hangar / container to become the focus and open. IE I am looking at my items hangar, I want to drag ammo to my ship. If I hover to long over my ship cargo hold before I drop, the ship hangar becomes the focus and opens in the window replacing my items hangar.
- Loot cans - already covered
- With this new inventory system can we eliminate the need to move things out of containers to use them? If we have rights to take them let us use them from wherever they are. IE skill books, implants, blueprints etc.
I will say HUGE props on sneaking in the POS fix allowing us to rename EVERYTHING. That will make a lot of annoying things in EVE easier now not just the new inventory system.
Please keep this thread active for longer than usual and or start a new one after each batch of UI fixes are done so that this does not get de-prioritized or swept under the carpet by the next "shiny object".
There are a lot of tweaks needed to make the new inventory system what it was intended, you are getting a LOT of feedback and it will take longer than you think to get it all nailed down and to get us villagers to put away the pitchforks and torches.
RABBLE RABBLE RABBLE
Acks RONA Corporation RONA Directorate |

Rrama Ratamnim
Phoenix Evolved Part Duo
28
|
Posted - 2012.05.23 17:39:00 -
[140] - Quote
Selissa Shadoe wrote:Great to see a reasonably fast and positive response from CCP. For all the bitching yesterday I feel encouraged by these statements.
To note on one point made in the dev blog:
- "When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want."
Assuming that the re-opened view will open where it was before, i.e. my 'cargo hold view' will be where I last opened it by itself, items, ships etc.
If those windows that are open also remember their position upon logout,login then I think there'll be no issues at all for me.
+1 to the above, please CCP take note of this... Remember the last position of these shortcut spawned windows this is very important. |

Scaugh
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.05.23 17:40:00 -
[141] - Quote
Hans Tesla wrote:n2thefray wrote:Anyone else run into an issue when they're dragon dropping into the tree and you hover too long and it opens up that location?
I understand why it works that way but I would never want to change containers while I'm dropping stuff. Verily, this annoys me to no end when I'm trying to dump loot & salvage into the appropriate areas of my corp hangar. Also, semi-cross post: What's the formula for the estimated price value at the bottom of the UI. After testing, it seems somewhat... uneven. Some items are spot on, others are way over/under priced.
You dont even have to hover over it for a long time. Just tried to drag and drop and it immediatley opened up the destination container. I then had to go back through the UI tree to try to find which corporation folder and then which container the items were in.
Rinse and repeat the above 3 times unitl I finally opened up the cargo of my ship draged items to there and then opened up the destination container and drag items to there.
Faster and easier to move items my AR$E..
Sigh........ |

Rrama Ratamnim
Phoenix Evolved Part Duo
33
|
Posted - 2012.05.23 17:43:00 -
[142] - Quote
Morwen Lagann wrote:As I just said on twitter, this is nice and all, but shift-clicking still needs to die in a fire, ASAP. It is inefficient, compared to double-clicking. I can do one with a single hand, quickly. The other requires me to move my other hand away from whatever it was doing (cue bad jokes here) to find the shift key and hold it down.
Either allow us to determine whether to use shift-clicking or double-clicking as the "open separate container window" action, or change it back. And if you give us the option to choose, I suggest you slap some metrics-tracking into there - just to see how many people change it back. (As an aside, it is a damn good thing you removed the session change timer from changing ships. That particular change would have caused even -more- rage than is already present on the forums.)
Also, make the extra, useless-in-most-circumstances information optional. I don't want to see a wide chunk of the UI wasted with how much the ammo in my hold is worth. At all. Ever. It's useless information to me, it clutters the interface, so why must I be forced to have it wasting what little screen real estate I've got?
i wouldnt call it useless, but i agree there should be a button somewhere on the upper neocom kinda like the pin button, that will shrink down the bottom bar and the top bar to really minimize things to like 0 chrome perhaps even smaller than the old windows... so its just content shown that would be SOOOOOOOOOOOOOOOOOOOOO wicked And as always .... REMEMBER STATE OF THIS especially for the shortcut and wreck spawned windows....
|

Rrama Ratamnim
Phoenix Evolved Part Duo
33
|
Posted - 2012.05.23 17:46:00 -
[143] - Quote
CCP Soundwave wrote:CCP Soundwave wrote:Kaphrah wrote:Hm, I really don't like the new UI, is it really too much work to make it optional?
my biggest problem is looting containers after salvaging wrecks. If there are 50 containers around my noctis, I'll open them and click on "Loot all". Sounds easy, but the UI window always jumps back to my cargo, and I have to click on another container again, this takes ages if you have a lot of containers around your ship.
Before this ......... Patch, I opened all containers and just hit the "Loot All" Button in every window, please bring this back Will check this out and post an update. This is actually a bug and it's being fixed :)
WICKED!
Now can you do 1 more thing for us regarding loot windows, can you add an exception that if its a wreck... and you click loot all... to close the window, not go to your cargo
|

Agrapena
Ex Astrum.. The Fendahlian Collective
12
|
Posted - 2012.05.23 17:49:00 -
[144] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
How, tell me, can you improve on dung? |

Internet Lawyer Steve
Imperial Academy Amarr Empire
32
|
Posted - 2012.05.23 17:50:00 -
[145] - Quote
CCP Soundwave wrote:Trebor Daehdoow wrote:Excellent list of improvements, especially the ability to rename modules. They are going to enable some workflows that will really make the power of the UI UI shine shine. I will bring *really* expensive alcohol to Iceland if you promise to: * Let us designate favorite containers, which get floated to the top of the sort order. In my WH corp, for example, in each POS corp members have designated CHA's they share. Being able to say "In POS A, this CHA is my favorite, and in POS B, this CHA is my favorite" would be a huge improvement even over being able to rename everything. * I personally would like the option to have newly opened UI windows default to the full view with the object tree -- and inherit the width of the objects panel from the parent window. Yeah, I know, it's just one extra click to reveal the objects panel, but I'm lazy and hate clicks.  We might be able to work something out :) We're going to do more changes. The stuff in the devblog are the immediate ones but we're also working on longer term ones. Favorites is one thing that keeps popping up.
When can we expect the fixes or are you just going to make it somewhat playable then sweep it under the rug like most of the broken stuff that you release as 'finished"? Internet Lawyer Steve and Associates,
Bringing Justice to New Eden, One post at a time... |

yunafan2004
Nox Noctis Industrius Novus Dominatum
2
|
Posted - 2012.05.23 17:50:00 -
[146] - Quote
the shift+clcik has helped my issues but still doesn't help my massive amount or containers in space after a mission. With the old system i could pile one up in the bottom right corner or ym screen and then double clcik the rest and they would all stack underneath the one in the conner. then spam the "loot all" and I'm done...but now everytime i finish one in this tree system it reverts back to my cargo instead or the next loot can in line?!
I'm equally annoyed with the tower stuff and i have a POS with a ton of mods attached or "death star" as i've seen some refer to them on here. Again the shift click has helped me avoid this pain in my ass system but again i have to scroll through a list of mods to find what I want and then i find myself opening two new windows for the same mod just to get into two different divisions. Not to mention the long load times while it loads everything at the tower into that tree.
It feels like I need to take 2-3 extra steps just to get things done. I really do like the idea of giving us the option to opt out of this system but sadly doubt it will happen. I guess gone are the days of me being able to log on a minute or two before i leave for work to change work in my labs I guess.
This system was supose to make thigns more simple and I'm guessign streamline but seriously whast more simple then having two mods next to each other and clicking open hangers on each and then the click and drag to move thigns around? i'm not sure it can get more simpler then that right?!
The one tihng i do like is the new status bar on everything you open. I like the new look and how clear and large it is.
I apologize to all for my terrible grammer and spelling! |

Vincent Athena
V.I.C.E. Comic Mischief
661
|
Posted - 2012.05.23 17:50:00 -
[147] - Quote
CCP Soundwave wrote:Oxandrolone wrote:Quote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items. \o/ does this mean only in the inventory window or mean we can rename SMA's and CHA's just like drugs labs etc? rename..............EVERYTHING.
Looking at a Goon POS will become very very painful. http://vincentoneve.wordpress.com/ |

Scrapyard Bob
EVE University Ivy League
1011
|
Posted - 2012.05.23 17:51:00 -
[148] - Quote
Selissa Shadoe wrote:Great to see a reasonably fast and positive response from CCP. For all the bitching yesterday I feel encouraged by these statements.
To note on one point made in the dev blog:
- "When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want."
Assuming that the re-opened view will open where it was before, i.e. my 'cargo hold view' will be where I last opened it by itself, items, ships etc.
If those windows that are open also remember their position upon logout,login then I think there'll be no issues at all for me.
My only addition to this is that the "alt-C" (cargo hold) shortcut opened window needs to remember its size/position/settings based on the ship type which you were in when you opened it.
- Freighter? I probably have a large cargo hold window and seeing the # of items and value is useful to me.
- Interceptor? I use a tiny little window.
- Cap-boosted battleship? probably a mid-sized window so I can see how many cap charges and other goodies I have left
- Orca, in a mining fleet? Not only do I have the cargo hold open, but I also have the ore hold and one of the corp hangar windows open, ideally stacked in a tabbed method so I can drag-drop between those 3 locations quickly, while plucking ore out of jetcans
|

Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 17:53:00 -
[149] - Quote
I love this blog entry too. It's definitely going in right direction.
I would like to suggest one bigger thing that should be considered. As there are smart filters, there should also be something like "smart templates". What i mean is ability to make "template" for inventory window.
For example ship cargo. I want always have at certain position and certain size no matter what ship i am. Old system sort of allowed this and remembered position of cargo window for each ship. However it still had to be done manually everytime you had boarded new ship.
So one template could contain things like position, size, pinned status, chosen Icons/Details/List, visibility of price estimation (should be configurable anyway), active smart filters, show index tree and possibly even what columns are visible. User can anytime decide to save one window as named template and that can be later recalled for newly opened window to quickly set everything for it.
It could go even further in future and setup template for certain types of containers. For example one location and size of window for all opened wrecks with detailed list, only name, quantity and volume colums visible, enabled price estimation and maybe set some filters for valuable things if somebody is picky :)
What do you think about it ?
|

Max Gades
The 8th Tribe Seraphim Dragoons.
10
|
Posted - 2012.05.23 17:53:00 -
[150] - Quote
Love how one can make a suggestion on functionality and don't even hear anything about your suggestion for going on to a 3rd page... |

Vincent Athena
V.I.C.E. Comic Mischief
661
|
Posted - 2012.05.23 17:54:00 -
[151] - Quote
Scaugh wrote:Hans Tesla wrote:n2thefray wrote:Anyone else run into an issue when they're dragon dropping into the tree and you hover too long and it opens up that location?
I understand why it works that way but I would never want to change containers while I'm dropping stuff. Verily, this annoys me to no end when I'm trying to dump loot & salvage into the appropriate areas of my corp hangar. Also, semi-cross post: What's the formula for the estimated price value at the bottom of the UI. After testing, it seems somewhat... uneven. Some items are spot on, others are way over/under priced. You dont even have to hover over it for a long time. Just tried to drag and drop and it immediatley opened up the destination container. I then had to go back through the UI tree to try to find which corporation folder and then which container the items were in. Rinse and repeat the above 3 times unitl I finally opened up the cargo of my ship draged items to there and then opened up the destination container and drag items to there. Faster and easier to move items my AR$E.. Sigh........
CCP, another story for you: When the mouse is hovered over an item on the inventory tree, the timer for switching the window is not started until the mouse button is released. http://vincentoneve.wordpress.com/ |

Fenris Nihilus
32
|
Posted - 2012.05.23 17:56:00 -
[152] - Quote
CCP Soundwave wrote:There are two things we-¦d really like to change but don-¦t have a nailed down solution to just yet.
One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example).
I've got an idea you can consider. Why not make a new button on the top right of the window you have open that when toggled on it "makes persistent" the window. This can then be cached in the client the window orientation and status. Then every time you dock in the station the client checks the list of persistent windows and calls them up on screen automatically via encrypted script. This could also work for all stations if it shares the same type of window you wan't to open up. Would be a fairly small thing to cache.
"Open window(station_hangar) pos 1264x684 " |

Delivery Boi
Federal Navy Academy Gallente Federation
6
|
Posted - 2012.05.23 17:56:00 -
[153] - Quote
How about, in the index pane, show a percentage of the m3 free/used for all the containers? |

Zo'ha
Techno Miners
36
|
Posted - 2012.05.23 17:57:00 -
[154] - Quote
Like I have said before, you cant polish a turd but you can lacquer it.
Although naming pos mods is going to be nice and putting pos mods in to their own trees is better it still feels like managing a pos is going to be a massive pita. Take one of mine for example, 1 biochem reactor, 1 simple biochem reactor, 5 drug labs, a lab, 2 moon miners (lol) and 11 silos. Not to mention the guns etc.
It is still terribad and feels like a total step backwards from the previous ui. |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
89
|
Posted - 2012.05.23 17:57:00 -
[155] - Quote
Uther Aharalel wrote:CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome. Ok, the message is received but it doesn't mean I like it ... I for one don't like this at all! I think the inventory is the single most used thing in the game for me. I have never been made so aware of just how much I use it as right now. Inventory has to be simple, fast and easy to use, this new version is nothing like that at all. The inventory may be just a small thing, but this is really not the same game anymore ...  very  ... it reminds me more of work. Assets has always been good at giving you an overview, but not the inventory. Put it in the assets tab, that is where it belongs, and give us the old inventory back.
I think anyone that played eve could have figured out this is a better replacement for the asset windows then all of our inventory across the board, while somehow leaving that window out. How come game of drones didn't? |

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
1090
|
Posted - 2012.05.23 17:58:00 -
[156] - Quote
Barbelo Valentinian wrote:Dinta Zembo wrote:CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. Why? No offense but is it that hard? Just a little checkbox..  I suspect it's because the new system is more streamlined than the old one code-wise. A lot of CCP drive recently seems to have been to overhaul/rationalize their code - with the beneficial and forward-looking purpose of being more easily able to add and tweak stuff in the future. But what they seem to have forgotten is that while that's a good idea, it's not a good idea to grossly alter the way lots of people do things in a functional sense. Tweaking a ship here and there, no problem - QQ is quite ignorable under those circumstances. Adapt and overcome. But when you're talking about what is (as the Game of Drones devblog itself pointed out) one of the most-used-by-everybody systems in the game, such a ... cavalier ... attitude is unwise. IOW, it might have been a good approach to look at what people were actually doing and to mimic that existing functionality with the newly-coded system out of the box, so that the transition was smoother for end users. Still, it looks like CCP are taking the criticisms on board. But why didn't they take them on board when this stuff was on test?
From what I can tell they took quite a bit of it as it was on SiSi. If you watched Tippia's video regarding the problems the new systems has one of them was the fact that all windows were being reset each time he docked or undocked or jumped. As it is on TQ now I find that my cargo stays open as I jump and even if my separate ships hangar is closed when I redock it does at least open back into the same place :D
There was also the feedback thread on the SiSi forums there CCP Arrow posted a rather lengthy bit about how they really are listing up all the feedback from there. This is probably the resulting list more-so from SiSi that TQ (seeing as how the systems has only been up live on TQ for only a day)
I'd imagine that this stuff is only being mentioned now and not having been implemented yet (both absolutely in time and relative to this feature's release) is cause there is still likely a bit of "corporate-ism" within CCP to make sure projects get done within a specific timeline and in this case for the Inferno release yesterday. With that in mind they likely took whatever little things they could implement quickly as easily and put those tweaks out to TQ while drawing up plans to implement the bigger fixes. At the same time they also made sure they had saved off the SISI feedback and got out a fresh notebook out to write down the even greater feedback they'd get from it being on TQ.
There was also mention of the user testing thingy they wanted to get going. From what I can tell it's a fairly new process and hasn't quite got off the ground yet but I can see us taking benefit from it from subsequent Inferno releases and the expansion this winter :D
Personally I think the existence of this devblog should make all the naysayers shut up but they still keep whining! D:
What else can they possibly do?! And would all of you that want the old system back just tell them why so that they might be able to fix it into a way that you would accept? Just asking for the old system back isn't helping and no they aren't gonna let you have it. Besides, if you close off the tree view it feels EXACTLY the same. I understand the extra space being used up by the "estimated ISK value" thing but I wouldn't be surprised if they could make that expandable. And of course they are looking into the stuff about positions being saved correctly. I totally agree that the loot system now isn't exactly the most elegant thing atm but this blog should at least reassure that things will be fixed asap. Hell they already have Inferno 1.0.1 going out the door.
The Drake is a Lie |

galrizian
TROTTERS INDEPENDENT TRADER'S
7
|
Posted - 2012.05.23 17:58:00 -
[157] - Quote
CCP Guard wrote:We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first, and how. CCP Soundwave has put together a blog on the subject. Please read the blog here, and make sure you give us your feedback right here in the thread.
yeah great ...........read it.... great but.......the problem is...
how do i put this?..................WE DONT NEED THE NEW INVENTORY...... we will still have to open up stuff that was already open before the patch ffs.............. why arnt you guys listening to us players...
seriously ppl are going to stop playing the game if you guys at CCP dont start listening to us... i know of 4 ppl how have canceld there sub already and me and my 3 accounts makes that 7....... so sort it out an get rid of **** we dont want or need.....or give us an option in the esc menu to turn stuff off when you add something................. |

Rrama Ratamnim
Phoenix Evolved Part Duo
33
|
Posted - 2012.05.23 17:58:00 -
[158] - Quote
Kremnican wrote:CCP Soundwave wrote:Oxandrolone wrote:Quote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items. \o/ does this mean only in the inventory window or mean we can rename SMA's and CHA's just like drugs labs etc? rename..............EVERYTHING. While rename everything is really something I like... I think what Silos and Reactors should have the type they're set up after the name. Something like "Silo (Tritanium)". 1. In order to keep the reactors and silos "organised" using the names, you'd have to rename the structure every time you change the content. While this is OK with single tower set up for a 4-5 days, it doesn't really work with 4 or more towers, where every day you're switching the reactions on at least one tower. 2. To keep the chaos to minimum, you will have to name the structures in a reasonable way. #1 .. #10 isn't different from Silo... Silo. So you'll in most cases use name that indicates whats in, like Trit, AG or Tech. And from the security point of view I think it's not good that everyone who warps to the POS can see that you're running two Platinum Technite reactions.
WORST F*CKING IDEA IN THE HISTORY OF POS IDEAS EVER CONCIEVED.
If they do this i'm so starting up a pos bashing corp to go start crashing peoples tech and neo moons without the need to scan LMFAO... warp on grid, look at name of the mods, ah tech, ya boys come on over this is the one we need to smash
Naming it yourself you can be smart about the naming conventions atleast and name it something your corp will know what it means but not joe shmoe in his cloaky |

Vincent Athena
V.I.C.E. Comic Mischief
661
|
Posted - 2012.05.23 17:59:00 -
[159] - Quote
Scrapyard Bob wrote: My only addition to this is that the "alt-C" (cargo hold) shortcut opened window needs to remember its size/position/settings based on the ship type which you were in when you opened it.
- Freighter? I probably have a large cargo hold window and seeing the # of items and value is useful to me.
- Interceptor? I use a tiny little window.
- Cap-boosted battleship? probably a mid-sized window so I can see how many cap charges and other goodies I have left
- Orca, in a mining fleet? Not only do I have the cargo hold open, but I also have the ore hold and one of the corp hangar windows open, ideally stacked in a tabbed method so I can drag-drop between those 3 locations quickly, while plucking ore out of jetcans
Well, maybe with the orca you can just use the tree instead of tabs. http://vincentoneve.wordpress.com/ |

Kile Kitmoore
23
|
Posted - 2012.05.23 18:00:00 -
[160] - Quote
Nice start,
I did not read this entire thread so forgive me if someone has already said:
Calculating items worth should not be a default. It's a nice feature but please make it optional.
People need to be able to replicate what they had before, that is small cargo windows without clutter around the windows borders and the EVE client remembers how we want things. This probably means giving us some options or settings and give this new UI a heck of a lot more flexibility.
The treeview for ships, let me drag a ship off the treeview to make active when in hanger. Also, the treeview of ships would be nicer if there was an option to show fittings (under each ship you have Fitting which I can drop down and see the fittings. If you can do that then let me drag fittings off the treeview onto another ship or back into the hanger.
It's Unified? When I am in a station let me see EVERYTHING this includes stuff in station hanger, fittings on a ship etc. Someway to actually see everything in the hanger no matter where it's at, on a ship or in a station hanger.
Once this new Inventory system gets the kinks worked out you need to run not walk to redoing the Asset Manager, which honestly you should have started with before screwing with everything else. Please don't break existing functions with the Asset Manger when you do get to it.
Normally when CCP Soundwave speaks I usually dread it because he's about to screw with someones gameplay one way or another but today I want to thank him for not waiting a week to respond to the outcry over the new Inventory system. |

Petrus Blackshell
Rifterlings
1053
|
Posted - 2012.05.23 18:01:00 -
[161] - Quote
CCP Guard wrote:We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first, and how. CCP Soundwave has put together a blog on the subject. Please read the blog here, and make sure you give us your feedback right here in the thread. You guys are the best. All concerns about the new UI addressed. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
89
|
Posted - 2012.05.23 18:02:00 -
[162] - Quote
Scaugh wrote:Hans Tesla wrote:n2thefray wrote:Anyone else run into an issue when they're dragon dropping into the tree and you hover too long and it opens up that location?
I understand why it works that way but I would never want to change containers while I'm dropping stuff. Verily, this annoys me to no end when I'm trying to dump loot & salvage into the appropriate areas of my corp hangar. Also, semi-cross post: What's the formula for the estimated price value at the bottom of the UI. After testing, it seems somewhat... uneven. Some items are spot on, others are way over/under priced. You dont even have to hover over it for a long time. Just tried to drag and drop and it immediatley opened up the destination container. I then had to go back through the UI tree to try to find which corporation folder and then which container the items were in. Rinse and repeat the above 3 times unitl I finally opened up the cargo of my ship draged items to there and then opened up the destination container and drag items to there. Faster and easier to move items my AR$E.. Sigh........
arrg arrg arrg, lets have the mouse pointer behave in the most annoying way possible! This is windows switching is frustrating to no end. |

Mentet
ShortAttentionSpan
27
|
Posted - 2012.05.23 18:03:00 -
[163] - Quote
Petrus Blackshell wrote:CCP Guard wrote:We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first, and how. CCP Soundwave has put together a blog on the subject. Please read the blog here, and make sure you give us your feedback right here in the thread. You guys are the best. All concerns about the new UI addressed.
All pigs armed and ready to fly, more like. |

Rrama Ratamnim
Phoenix Evolved Part Duo
33
|
Posted - 2012.05.23 18:03:00 -
[164] - Quote
Horath Blackguts wrote:I still need to find an easy a way to show me how much ammo, cap boosters, boosters,, and other expendables I have in my cargo hold. It's way too difficult to sort through it all during a fight using the new inventory.
what are you talking about? make the window small, put it in list view like you used to and its nearly identical to the old window for your cargo... i mean really what is the issue here?
ya the cargo shortcut is missing WHICH I HOPE THERE BRINGING BACK with the new "small window as default" |

Javajunky
Eternity INC. Goonswarm Federation
27
|
Posted - 2012.05.23 18:03:00 -
[165] - Quote
+5 for CCP taking this seriously
+5 to Soundwave for being active participant in the dialogue on the thread so far... you sir have my respect.
|

Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 18:03:00 -
[166] - Quote
Stop already ranting about old system and you don't need new one. Just accept it. It's called modernization and it happens everywhere, not just in games. There were definitely some cumbersome issues with old system and most importantly, it was old unmaintable code, so rather than making patches over patches, it's better to write new thing, that can be customized and made right for your hearts.... |

Davion Falcon
Those Once Loyal
9
|
Posted - 2012.05.23 18:04:00 -
[167] - Quote
A devblog on UI issues within 24 hours of a patch with fixes and improvements to come? Holy ****. Kudos! Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |

Muul Udonii
THORN Syndicate THORN Alliance
89
|
Posted - 2012.05.23 18:05:00 -
[168] - Quote
Why don't you just turn it off in the meantime to stop anyone else complaining.
Then release a test version to SISI, give a real game reward for the time players spend on SISI testing (like maybe your main account trains at double speed while you are on SISI during important testing times) (so more people go there), then listen to the feedback and make changes like those above BEFORE you release the exact same version to the TQ?
This would stop broken mechanics getting into the game where 100% of players can see, and complain about.
The main thing I want to know, is WHY did you want to change the inventory at all? I never saw a problem with the old one, and the new one is a massive step backwards in terms of user friendly functionality.
Maybe even turn this inventory into the assets window, which is a pain and could do with an overhaul EXACTLY LIKE THIS. Local cargo bays never needed this modification. Thorn Alliance:-á The worst alliance you ever heard of.
But you have heard of us. |

Fabulousli Obvious
State War Academy Caldari State
208
|
Posted - 2012.05.23 18:05:00 -
[169] - Quote
This is all 5 Weeks late and about a Billion ISK short.
My Main was yelping about these changes and all suggestions put forth on Day 1 of this travesty being unleashed upon Sisi, as didi many others. Tippia did some amazing video work even. All of it to help CCP avoid EXACTLY THE ANGER AND FRUSTRATION THAT IS OCCURRING. We did not want another Incarna-Debacle.
There is absolutely no excuse for ignoring all the suggestions that hung in that Forum Thread for weeks, and then for you guys to suddenly pretend to play dumb the day after release to TQ.
Changing it now is not enough to reverse my disappointment in your entire development processes and the game itself in general. This is the sound of 4 accounts leaving. And I'm not the only one.
I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Ken Kyoukan
2
|
Posted - 2012.05.23 18:05:00 -
[170] - Quote
Still have the old assets list to search through, wonder if that will get added to a master inventory page at some point?
And they still need to fix the names of items that were 2 rows long originally and now with the newer inventory font take up 3 rows with only 2 rows visible, the text spacing needs fixing! |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
157
|
Posted - 2012.05.23 18:07:00 -
[171] - Quote
Why does it take 2 minutes to open my inventory? Tears will be shed and pants will need to be changed all round. |

Delivery Boi
Federal Navy Academy Gallente Federation
6
|
Posted - 2012.05.23 18:07:00 -
[172] - Quote
Rrama Ratamnim wrote:Kremnican wrote:CCP Soundwave wrote:Oxandrolone wrote:Quote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items. \o/ does this mean only in the inventory window or mean we can rename SMA's and CHA's just like drugs labs etc? rename..............EVERYTHING. While rename everything is really something I like... I think what Silos and Reactors should have the type they're set up after the name. Something like "Silo (Tritanium)". 1. In order to keep the reactors and silos "organised" using the names, you'd have to rename the structure every time you change the content. While this is OK with single tower set up for a 4-5 days, it doesn't really work with 4 or more towers, where every day you're switching the reactions on at least one tower. 2. To keep the chaos to minimum, you will have to name the structures in a reasonable way. #1 .. #10 isn't different from Silo... Silo. So you'll in most cases use name that indicates whats in, like Trit, AG or Tech. And from the security point of view I think it's not good that everyone who warps to the POS can see that you're running two Platinum Technite reactions. WORST F*CKING IDEA IN THE HISTORY OF POS IDEAS EVER CONCIEVED. If they do this i'm so starting up a pos bashing corp to go start crashing peoples tech and neo moons without the need to scan LMFAO... warp on grid, look at name of the mods, ah tech, ya boys come on over this is the one we need to smash Naming it yourself you can be smart about the naming conventions atleast and name it something your corp will know what it means but not joe shmoe in his cloaky
How about having the custom names only visible to corp members while everyone else sees just the pos module type? |

Scrapyard Bob
EVE University Ivy League
1013
|
Posted - 2012.05.23 18:08:00 -
[173] - Quote
Rrama Ratamnim wrote: WORST F*CKING IDEA IN THE HISTORY OF POS IDEAS EVER CONCIEVED.
If they do this i'm so starting up a pos bashing corp to go start crashing peoples tech and neo moons without the need to scan LMFAO... warp on grid, look at name of the mods, ah tech, ya boys come on over this is the one we need to smash
Naming it yourself you can be smart about the naming conventions atleast and name it something your corp will know what it means but not joe shmoe in his cloaky
You won't even need to warp onto the grid, just get within a few AU and point your d-scan at it.
That being said - we've long wanted the ability to name ALL the arrays / batteries / labs. There's no reason not to allow us to name the modules.
Just like anything else (such as ship names) in EVE, the dumb will be dumb and you can't cure dumb. The smart folks will come up with various schemes (like naming silos after ponies) to disguise their purpose while still allowing you to keep track of which silo is which.
|

Rrama Ratamnim
Phoenix Evolved Part Duo
33
|
Posted - 2012.05.23 18:08:00 -
[174] - Quote
Delivery Boi wrote: How about having the custom names only visible to corp/alliance members while everyone else sees just the pos module type?
Then your talking a new mechanic lol, considering modules just like pos's and cans are universally viewable from the ovewview
|

Messoroz
AQUILA INC Verge of Collapse
232
|
Posted - 2012.05.23 18:10:00 -
[175] - Quote
Delivery Boi wrote: If they do this i'm so starting up a pos bashing corp to go start crashing peoples tech and neo moons without the need to scan LMFAO... warp on grid, look at name of the mods, ah tech, ya boys come on over this is the one we need to smash
I dare you to even try bashing a Tech moon, last I checked it was entirely under the control of alliances with alot more supers you can dream of owning. |

Scrapyard Bob
EVE University Ivy League
1013
|
Posted - 2012.05.23 18:10:00 -
[176] - Quote
Vincent Athena wrote: Well, maybe with the orca you can just use the tree instead of tabs.
Tabbed layout is nice and compact and you can set it up to only show the containers that you are truly interested in.
The tree view has a bad habit of (a) taking up a lot more space (b) moving around or expanding sub-trees and (c) shows everything instead of just the containers that you're interested in.
|

Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 18:11:00 -
[177] - Quote
Yeah, i agree that naming of POS modules should be only client side thing without actually changing name of module for public. If you need somebody to go to certain module, you can use bookmarks for that... |

Mentet
ShortAttentionSpan
27
|
Posted - 2012.05.23 18:12:00 -
[178] - Quote
Javajunky wrote:+5 for CCP taking this seriously
+5 to Soundwave for being active participant in the dialogue on the thread so far... you sir have my respect.
-10 CCP for a really bad idea. As for all the graphics and videos that accompanied this release I leave you with a Paul Conrad quote:
"I've never seen bad drawing destroy a good idea. On the other hand, I've never seen a good drawing save a bad idea." |
|

CCP Soundwave
C C P C C P Alliance
1044

|
Posted - 2012.05.23 18:13:00 -
[179] - Quote
gfldex wrote:"CPP Soundwave" wrote:but instead of being hidden behind a hotkey Did you ever consider to actually document all those hidden short keys?
That's so crazy it might actually work. |
|

Nair Alderau
EVE University Ivy League
15
|
Posted - 2012.05.23 18:13:00 -
[180] - Quote
galrizian wrote: yeah great ...........read it.... great but.......the problem is...
how do i put this?..................WE DONT NEED THE NEW INVENTORY...... we will still have to open up stuff that was already open before the patch ffs.............. why arnt you guys listening to us players...
seriously ppl are going to stop playing the game if you guys at CCP dont start listening to us... i know of 4 ppl how have canceld there sub already and me and my 3 accounts makes that 7....... so sort it out an get rid of **** we dont want or need.....or give us an option in the esc menu to turn stuff off when you add something.................
Okay:
- Many (I'd say most by now) players actually appreciate the new inventory system, which in many ways is a step ahead that makes our lives easier (my trader alts are rejoicing). So simply going back to the old system would be a major disappointment and ridiculous move (it wont come anyway)
- Putting in both systems and being able to switch between them (sbd said sth like "it is only a checkbox"). I guarantuee you it isnt only a checkbox. You'd not only have to continue support the code for two inventory systems... you'd else have to be able to make both interact with the rest of the game (so double the code for inventory system <-> rest of game). That's stupid from a development perspective.
- CCP seems to actively listening to us and quickly making changes to improve on the current shortcomings (POS, looting, persistency, etc.). That is the way they should be doing it now (even if it would have been better if more changes would have happened before going live - mind you, they did change some stuff already following Sisi feedback)
|

stoxxine
OLVI industries Inter Malleum et Incudem
4
|
Posted - 2012.05.23 18:13:00 -
[181] - Quote
Did anyone else notice that in the new window, the location where it says "index" without any function is like.. just a placeholder for the dropdown where you select which index configuration to use? Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |

Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 18:15:00 -
[182] - Quote
stoxxine wrote:Did anyone else notice that in the new window, the location where it says "index" without any function is like.. just a placeholder for the dropdown where you select which index configuration to use?
Exactly ! Great place for this idea of mine ... https://forums.eveonline.com/default.aspx?g=posts&m=1348898#post1348898 |

Max Gades
The 8th Tribe Seraphim Dragoons.
10
|
Posted - 2012.05.23 18:16:00 -
[183] - Quote
Honestly just want the functionality of the old corp hanger with the Diffrent tabs if it could be opened as a window and function exactly how it use to I honestly think I could deal with the new mass mess inventory. Already suggested it in a quote of soundwave's make suggestions post and I'm surprised not to see any replies but he's probably trying to keep up with all the other post.
On another note. Accessing a carriers corp hanger array while sitting at a alliance pos (not my corp nor is the carrier pilot in the corp that the pos belongs to) we got all the pos guns and silos which I'm sure I shouldn't be seeing considering I'm not part of that corp. Is there going to be any fix to this or is this one that's a not known till now deal.... |

Rrama Ratamnim
Phoenix Evolved Part Duo
33
|
Posted - 2012.05.23 18:16:00 -
[184] - Quote
Messoroz wrote:Delivery Boi wrote: If they do this i'm so starting up a pos bashing corp to go start crashing peoples tech and neo moons without the need to scan LMFAO... warp on grid, look at name of the mods, ah tech, ya boys come on over this is the one we need to smash
I dare you to even try bashing a Tech moon, last I checked it was entirely under the control of alliances with alot more supers you can dream of owning.
Tech refining moons aren't owned by said alliances, but would have silos in the suggested manner called "technitium" by the game which would make it a huge target... remember there are tech mining moons, and tech REACTION moons |

Kusum Fawn
State War Academy Caldari State
80
|
Posted - 2012.05.23 18:18:00 -
[185] - Quote
Scrapyard Bob wrote: You won't even need to warp onto the grid, just get within a few AU and point your d-scan at it.
That being said - we've long wanted the ability to name ALL the arrays / batteries / labs. There's no reason not to allow us to name the modules.
Just like anything else (such as ship names) in EVE, the dumb will be dumb and you can't cure dumb. The smart folks will come up with various schemes (like naming silos after ponies) to disguise their purpose while still allowing you to keep track of which silo is which.
this, just having unique names for each coupling and silo will mean that when im looking at the pos manager, I can tell which things are in range and which arent. also i can name group things by type, musicians/songs/movies/ etc. it doesnt have to have anything to do with the type of activity the module is involved in, just like labs/ships/cans/character titles
But when you look at that pos manager, i know which modules are associated with which reactor chain, which should be offline and which i need to approach to get in range of what i need to access.
WHen CCP inevtably does something to POS structures themselves, I can only hope it isn't as bad or as awkwardly implimented as this new UI. but im nto holding muy breathe.
also anyone notice that the Devs who are actually in charge of these features are generally noticeably absent from the discussions on the test forums? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |

galrizian
TROTTERS INDEPENDENT TRADER'S
8
|
Posted - 2012.05.23 18:19:00 -
[186] - Quote
THIS IS FOR CCP GUARD.....
i hope you guys at CCP have read all the coments because i have and i reckon that about 85/90% of people dont want the new inventory system..............so ive got an idea for you
GET RID OF IT
hang on.. has a massive share holders son or daughter just got a job at ccp and they have come up with this stupid fantstic idea for a new inventory???????? is that why it must stay ??????? dont ya just love nepatism |

Rrama Ratamnim
Phoenix Evolved Part Duo
33
|
Posted - 2012.05.23 18:19:00 -
[187] - Quote
for the love that is all f*cking holy STOP ASKING FOR THEM TO ROLL BACK, they already said they aren't as honestly the # of pissed off people that are truly pissed off isnt that insanely large, people dislike it but its not game crushng...
They said they arent rolling back..
They said there going to work to bring back old functionality such as opening minimal shortcut windows like cargo etc...
They said they are open to new suggestions on improvements like the favoriting being pushed to top of tree...
I mean come on be f*cking constructive. |

Strazdas Unstoppable
Hidden Agenda Deep Space Engineering
2
|
Posted - 2012.05.23 18:20:00 -
[188] - Quote
The new system is so bad that if it persists this will be the first eve update that got me thinking about quitting the game. At least fix the persistent windows to begin with, and i want "Cargohold" window, not some random ships cargo window that i changed 3 ships ago to be open. right now when you change ship you still see your old ships cargohold open. also doubleclicking to open cargo IS A MUST. Best solution - delete new UI, spank people who made it and bring back the old inventory system. Yet another "fix what's not broken" went horribly wrong. |

Crosi Wesdo
War and Order Villore Accords
122
|
Posted - 2012.05.23 18:21:00 -
[189] - Quote
http://www.youtube.com/watch?v=PiN7LEtKze4
Just spamming this feedback. The UI is not fit for any purpose. The only thing it acomplishes is satisfying some non-eve player's OCD notion that all items in one window is a good idea. It is not.
Stop destroying the UI. Stop making changes that represent no improvement to the players. |

Kusum Fawn
State War Academy Caldari State
80
|
Posted - 2012.05.23 18:23:00 -
[190] - Quote
galrizian wrote:THIS IS FOR CCP GUARD.....
i hope you guys at CCP have read all the coments because i have and i reckon that about 85/90% of people dont want the new inventory system..............so ive got an idea for you
GET RID OF IT
hang on.. has a massive share holders son or daughter just got a job at ccp and they have come up with this stupid fantstic idea for a new inventory???????? is that why it must stay ??????? dont ya just love nepatism
its not "get rid of it" that we should be pushing,
its "give us the functionality and/or the option to use a prepatch type of UI. preferably the functionality that we have been asking since the first day that it was available on sisi. 5 weeks ago. there were 30 odd pages in two or three threads that went over many of the problems, the same problems that are now being posted about, before it went live."
do you get bonuses per page of responses? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |
|

CCP Soundwave
C C P C C P Alliance
1044

|
Posted - 2012.05.23 18:25:00 -
[191] - Quote
Hey guys
I'm about to head home now. I'll update the thread in the morning with some information for the day. |
|

Seismic Stan
85
|
Posted - 2012.05.23 18:31:00 -
[192] - Quote
Given so many players are asking for a return to the previous inventory system, can the new Unified Inventory not be used to emulate that? In other words, interacting directly with a specific container should intuitively open that container alone, rather than the Master Container Manager window.
For example, when a player double-clicks on the active ship in his hangar or an object in space, this could trigger the equivalent of:
- Open Unified Inventory Window - Spawn Independent Container Window - Close Unified Inventory Window
None of this process needs to be visually displayed, the end user should just see the appearance of the new window as a result of his double-click. When minimised, the new container window should appear on the NEOCOM bar as a separate entity rather than disappearing entirely (as it currently does).
End result: the Master Container Manager window is still available for situations where it is useful, but direct intuitive interaction is maintained also. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Ribikoka
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.05.23 18:32:00 -
[193] - Quote
DazedOne wrote:You deleted my last post on this thread so I will try to word this nicely as I am getting very tired of dealing with anyone that works at CCP. With that being said, Everything that has to do with the new inventory overhaul makes doing anything whatsoever very tedious. What used to be easy is now more time consuming and harder to accomplish. Why did you not listen to the guys testing this out on SiSi? I figure actions speak louder than words. After you deleted my last forum post on this thread I unsubbed both of my accounts. I'm not paying for this aggravation. I figure actions speak louder than words. Maybe if everyone unsubbs they might begin to listen when you begin effecting their bottom line.
NVM he deleted my post too and banned my character because i told the truth from their crap inventory system. :P |

Faith Patrouette
Careless Carebears Inc.
31
|
Posted - 2012.05.23 18:34:00 -
[194] - Quote
Rrama Ratamnim wrote:for the love that is all f*cking holy STOP ASKING FOR THEM TO ROLL BACK, they already said they aren't as honestly the # of pissed off people that are truly pissed off isnt that insanely large, people dislike it but its not game crushng...
They said they arent rolling back..
They said there going to work to bring back old functionality such as opening minimal shortcut windows like cargo etc...
They said they are open to new suggestions on improvements like the favoriting being pushed to top of tree...
I mean come on be f*cking constructive.
Talk is cheap, most of us heard the following words uttered 'it's not what you say, its what you do'
While this thread is nice and its great some things are getting changed back, the whole UI build was not done, buggy as hell and was flamed to bits in test server feedback. To them just go ahead and push it through, because you have a deadline to catch, because you think you know better, because you are absolutely in love with your work or because you think your customers are morons that wont notice, reason does not matter.
Shoving something down peoples throats that is not done, broken, and has heaps of good feedback for changes that can be made on test server, should have never happened. No matter how much backpeddeling or 'fixes' or 'updates' we will see.
That said.. I realize i can not has my old iu back, as this game is indeed no more about us but about devs developing ideas and being too cocky to read feedback and implement changes BEFORE things go live, I will learn to live with the changes I hope, and if not, it 's nice devs at least tried to hold onto the baby;s leg while accidentally throwing her out with the bathwater. |

Fabulousli Obvious
State War Academy Caldari State
210
|
Posted - 2012.05.23 18:35:00 -
[195] - Quote
Read this while it still exists.
Don't feel bad. My main was banned too (uselessly) for 'spamming' (one thread started and no other comment) just for talking about unsubbing and why. No foul language either.
Censorship is so uncool, but its thriving here folks. My money goes elsewhere now. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

DJ P0N-3
Table Flippendeavors
13
|
Posted - 2012.05.23 18:38:00 -
[196] - Quote
Re: naming POS structures: THANK YOU
Please do continue to look into persistent windows; as it stands right now the inventory is irritatingly un-customizable to my needs.
Two other things I would still like to see addressed:
1. Some way of accessing CHAs from space. If the "open CHA" command jumps me to the top of the tree or opens the tab that I had open when I last accessed some corp structure (the way it used to be) then I will be a happy CHA user.
2. Wishful thinking, but: filters for the inventory tree in the style of an overview filter or scan results filter. Other people seem to be recommending a search or favorites function here; I'd like something that I can use for more transient things as well, like wrecks and cans. I'll always be able to choose my favorite SMA by warping directly to it. Generated wrecks, not so much. |

Messoroz
AQUILA INC Verge of Collapse
232
|
Posted - 2012.05.23 18:46:00 -
[197] - Quote
Rrama Ratamnim wrote:Messoroz wrote:Delivery Boi wrote: If they do this i'm so starting up a pos bashing corp to go start crashing peoples tech and neo moons without the need to scan LMFAO... warp on grid, look at name of the mods, ah tech, ya boys come on over this is the one we need to smash
I dare you to even try bashing a Tech moon, last I checked it was entirely under the control of alliances with alot more supers you can dream of owning. Tech refining moons aren't owned by said alliances, but would have silos in the suggested manner called "technitium" by the game which would make it a huge target... remember there are tech mining moons, and tech REACTION moons
Tech refining moons are located in C1 wormhole systems. I have entered many with such setups. One Class 1 system in particular had 14 faction towers each loaded with silos. They are completely safe from BS pos bashes and deathstar fit. |

Gawain Edmond
Selective Hearing Nearly Feared
3
|
Posted - 2012.05.23 18:48:00 -
[198] - Quote
so when you goin to get rid of the assets button and make it all one thing? it's nice what you've done and all but i kinda hoped since you were puttin everything in one place it'd all be in once place |

Bullz3y3
Republic Military School Minmatar Republic
0
|
Posted - 2012.05.23 18:50:00 -
[199] - Quote
I dont like the new inventory system, it looks like it was built to replace ASSETS, not cargo, items and ships. Its inefficient (multiple clicks some with keypresses) to do what you used to do is a fail move.
You would think CCP learned the last time they pissed off their customer base (how many times now?) This was something that did not need changes, there are broken parts of the game that have been there for years that should have been given attention first. |

Fabulousli Obvious
State War Academy Caldari State
210
|
Posted - 2012.05.23 18:52:00 -
[200] - Quote
Gawain Edmond wrote:so when you goin to get rid of the assets button and make it all one thing? it's nice what you've done and all but i kinda hoped since you were puttin everything in one place it'd all be in once place
Careful. They might try to merge the Market Window into all this too. That's it ! :
In the Future, there will only be the ONE BUTTON to Rule (Ruin) Them All.
So glad they did SOOOO much for the window that needed Fixing : The Corporation Management Window.
Thanks for nothing.
I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Karbonadas
High Intellion Exhale.
7
|
Posted - 2012.05.23 19:02:00 -
[201] - Quote
galrizian wrote:CCP Guard wrote:We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first, and how. CCP Soundwave has put together a blog on the subject. Please read the blog here, and make sure you give us your feedback right here in the thread. yeah great ...........read it.... great but.......the problem is... how do i put this?..................WE DONT NEED THE NEW INVENTORY...... we will still have to open up stuff that was already open before the patch ffs.............. why arnt you guys listening to us players... seriously ppl are going to stop playing the game if you guys at CCP dont start listening to us... i know of 4 ppl how have canceld there sub already and me and my 3 accounts makes that 7....... so sort it out an get rid of **** we dont want or need.....or give us an option in the esc menu to turn stuff off when you add something.................
go cry in shower ;) |

Dughawk
Havoc Violence and Chaos BricK sQuAD.
3
|
Posted - 2012.05.23 19:03:00 -
[202] - Quote
."" WeGÇÖre going to allow inventories to be GÇ£dragged outGÇ¥ of the main UI""
This "" feature"" was not broke! Why did CCP feel like this was something that had to be "enhanced"?
Eve is a hard enough game to learn and play. Why did you feel like it was necessary to make it even harder to play? No wonder Gamespot ranks Eve at 6.6 out of 10....
|

Fabulousli Obvious
State War Academy Caldari State
211
|
Posted - 2012.05.23 19:04:00 -
[203] - Quote
Karbonadas wrote:
go cry in shower ;)
You have a sad life if you even took the time to bother typing that kind of flippant idiocy. Congratulations. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Fabulousli Obvious
State War Academy Caldari State
218
|
Posted - 2012.05.23 19:05:00 -
[204] - Quote
I reject this whole thing in the same spirit the Goons rejected their lastest uniform design. The chiffon wrinkled too easily. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Audra Li
InterSun Freelance Moon Warriors
0
|
Posted - 2012.05.23 19:18:00 -
[205] - Quote
I haven't been able to find much on this...
I am in a station where I normally move things into the corp hangar. However, trying to click "Corporation hangars" in the inventory brings up an error saying "You require take access..." and it does not show even the tabs/divisions of the corp hangar - nothing is viewable. In addition, the inventory screen turns black and freezes with two 'loading wheels' and I can't see/use my other inventory items unless I close the window and re-dock.
Finally, trying to shift-click-open any other location (my items, my ships, etc.) brings up the same error (presumably when it tries to reload the corp hangar tab in the new screen?).
If this has been addressed through some work-around and someone could point me to it, I'd appreciate that. Barring that, if this could just be fixed, I'd be grateful.
Mahalo! |

Alain Kinsella
108
|
Posted - 2012.05.23 19:20:00 -
[206] - Quote
I agree that double-click would be a better 'pop out' shortcut than shift-click.
Other points that I don't see mentioned:
-> Corp hangars in the tree do not show the access level anywhere. This is VITAL since, instead of saying 'no access' in the contents window, you're saying its empty instead. That has got to be causing lots of confusion and/or frustration, and is probably sparking the calls for getting the old corp hangar window back. I cannot possibly see this being a huge change, or even a moderate one, to put the access levels back in the tree.
-> @ Soundwave or another dev: Can you *please* give us a specific explanation as to why you cannot revert? I personally like the new UI (other than the above annoyance and most of Morgan's concerns), but if you can simply confirm the old UI is not compatible with the new inventory backend (or whatever the 'problem' is that sparked this change) it may help calm the more general yelling. /optimism
I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
|

Uther Aharalel
Aharalel Family
4
|
Posted - 2012.05.23 19:22:00 -
[207] - Quote
Soniver Rozaklis wrote:Stop already ranting about old system and you don't need new one. Just accept it. It's called modernization and it happens everywhere, not just in games. There were definitely some cumbersome issues with old system and most importantly, it was old unmaintable code, so rather than making patches over patches, it's better to write new thing, that can be customized and made right for your hearts....
Hmm, modernization .. reminds me of when MS introduced that freaking ribbon in office... I'm not using said office pack anymore, I found another product that fit my needs better! Plenty of other, sometimes even free, software out there - that goes for games too 
|

arria Auscent
Center for Advanced Studies Gallente Federation
3
|
Posted - 2012.05.23 19:23:00 -
[208] - Quote
i dont mind tree view in station but in space i want my old cargo and gsc tabbed in the same window like it used to be and to remain where it is and to open gsc as a tab instead of replacing the cargo window
also an option to turn off the new inventory would be good as the old saying goes, if it aint broke dont fix it |

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
1091
|
Posted - 2012.05.23 19:26:00 -
[209] - Quote
Uther Aharalel wrote:Soniver Rozaklis wrote:Stop already ranting about old system and you don't need new one. Just accept it. It's called modernization and it happens everywhere, not just in games. There were definitely some cumbersome issues with old system and most importantly, it was old unmaintable code, so rather than making patches over patches, it's better to write new thing, that can be customized and made right for your hearts.... Hmm, modernization .. reminds me of when MS introduced that freaking ribbon in office... I'm not using said office pack anymore, I found another product that fit my needs better! Plenty of other, sometimes even free, software out there - that goes for games too 
I adapted to the ribbon quite well actually :D
Can hardly imagine going back, so many features I;m not even sure I knew existed....or maybe they're just new ones. The Drake is a Lie |

Sri Nova
Sebiestor Tribe Minmatar Republic
88
|
Posted - 2012.05.23 19:33:00 -
[210] - Quote
I may have missed this being highlighted so i just want to bring it up so its not over looked
this post
https://forums.eveonline.com/default.aspx?g=posts&t=112145&find=unread
to quote from the post
RubyPorto wrote: When you have selected a mix of ships and items in your cargohold and attempt to drag them to your hangar, EvE will no longer quietly sort them into the ships and items hangars, respectively. Instead it will do....
nothing. Everything stays in place and deselects.
i hope this is also on your list .
thanks for working on these issues so quickly. |

Tippia
Sunshine and Lollipops
7172
|
Posted - 2012.05.23 19:33:00 -
[211] - Quote
Soniver Rozaklis wrote:Stop already ranting about old system and you don't need new one. Just accept it. It's called modernization and it happens everywhere, not just in games. Modernization doesn't usually mean GÇ£remove the ability to do thingsGÇ¥. It tends to mean GÇ£do the same thing more efficiently and/or do new thingsGÇ¥.
This UI falls in the former category since it removes functionality. So no, it's not called modernisation GÇö it's called deterioration with a coat of sparkly paint to cover up the gaping holes. With a bit of luck, some of the additions mentioned in the blog will actually begin to fill in those holes, but we'll seeGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Esrevid Nekkeg
Justified and Ancient
94
|
Posted - 2012.05.23 19:38:00 -
[212] - Quote
CCP Soundwave wrote:Blake Armitage wrote:"WeGÇÖre going to allow renaming of all POS structures" wait, what?! Stop making me want to redeploy a POS!
Thanks for addressing and quickly communicating about the upcoming changes. (I've wanted to do this since forever, so getting to sneak this in makes me super happy  ) Now you can sell it as a (partial) solution to a problem! Who would say 'NO' to that?....
On a more serious note, the changes you are working on regarding POS management are a step in the right direction. As it is now, as you said yourself, it is a nightmare. So from my point of view it is good you are working on it.
CCP Soundwave wrote:The other is some sort of visualization of your ship in the inventory. I am not a programmer and have limited knowledge regarding coding, but couldn't you 'steal' the option you have in the chat windows where you can choose if you want to see the member list with or without the character thumbnails?
Then I could choose to see the inventory tree in 'compact mode' (written names only) as it is now, or in 'bloated mode' (thumbnails followed by written names). Sure, the latter mode would make the tree list a lot longer/larger, but you could see and recognise for example ships at a glance. Now IF this option was implemented it would be made perfect by making a small toggle button to easily switch between the two modes. Next to estimated item value for example, plenty of free space there...
And as you already confessed to sneaking, just sneak again and steal it from the chat code. I won't tell.....
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
|

Rivqua
Omega Wing The Veyr Collective
4
|
Posted - 2012.05.23 19:43:00 -
[213] - Quote
Hi,
As it's called "Unified Inventory", is it possible for me to seach all the available containers at once. Basically, I want to type in "Gyro" and let it show me all the Gyros in the containers. It would make it much easier to quickly find things (in corp / local / deliveries) to fit things to a ship. You would completly remove the need to swap tabs, and you can just sit there, type gyro, fit to ship, then type damage con > fit to ship, etc.
It would be a mad improvement for Unified Inventory!!
- Riv |

stoxxine
OLVI industries Inter Malleum et Incudem
4
|
Posted - 2012.05.23 19:45:00 -
[214] - Quote
guess this is a bug. when you have active ship cargo open as a separate window (like it should be) and you switch ships, the cargo window keeps saying active ship even if it is the old ship's cargo it shows and manipulates. Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |

A55 Burger
Weiland Yutani Corporation
11
|
Posted - 2012.05.23 19:46:00 -
[215] - Quote
Gawain Edmond wrote:so when you goin to get rid of the assets button and make it all one thing? it's nice what you've done and all but i kinda hoped since you were puttin everything in one place it'd all be in once place
No, no, and hell no. The assets window is snappy and opens without lag. Incorporating the unified lag generator to your assets window would likely lock up the client trying to look up the price of all of those items. The point of the inventory windows, however broken they may be, is drag~n~drop functionality. Since you can't do that in the assets window, leave it alone please. |

Vegare
Das zweite Konglomerat The Initiative.
45
|
Posted - 2012.05.23 19:49:00 -
[216] - Quote
Devblog wrote:One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example).
This is still the most important issue. Please give it a high priority!
Additionally, this issue is not limited to locking windows into their place when docking and undocking, but involves windows of POS structures, capital ship bays and similar usecases as well.
However, thank you for the communication, albeit a bit late. |

shado20
EXTERMINATUS. Nulli Secunda
3
|
Posted - 2012.05.23 19:49:00 -
[217] - Quote
first of all i HATE this new system and it needs fixed! after 9 years of using the old system, why did it need to be redesigned, if you had to update it that's fine, but redesigning was not necessary. i hate how every time i open a new silo, ship hanger and container it opens in the same @#$% window with no go backs. i hate the corp hanger i hate the ship layout, this sucks!
i like havening a window open for ship hanger, another for station, and a 3rd for corp. trying to do this now is frustrating.
and to anyone that thinks this is "modernization" , i can make my windows 7 os work my way! i can not upgrade to new office programs that use that stupid ribbon. updating programming code is fine, but you don't need to reinvent the wheel every @#$%en time. |

Mayfair Boozie
Hammer Holding Grand Stellar Alliance
0
|
Posted - 2012.05.23 19:51:00 -
[218] - Quote
When salvaging, would it be possible to simple have a Hot-key or context menu that "Loots All" of the loot.
The menu system seems to have added some extra "Clicking" that doesn't need to be there.
Thanks |

Bloodpetal
Mimidae Risk Solutions
643
|
Posted - 2012.05.23 19:52:00 -
[219] - Quote
Please, show ALL Corp hangars to all corp members, even without access so they can drop materials in without being able to see into the hangar.
Also, please return right click options on ships for fuel bays and ship bays, and all bays.
For the showing the representation of the SHIP in the inventory, I also ask that you allow SHIFT-Double Click on a ship you are not in to open its hangar. It forces you to board the ship.
Mimidae Risk Solutions Recruiting |

mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
14
|
Posted - 2012.05.23 19:56:00 -
[220] - Quote
@ Soundwave or any other dev
Can we get some kind of confirmation that we will be able to have separate shortcuts on the neocom for ships and items, but even more important than that, a corp hangar button. And these shortcuts will open separate persistent placed windows with the tree minimized for these containers.
Also please bring back the right click on ships functionality, I don't think anyone thought this needed "fixing". The only change I would like to the right click menu is for jump beacons to only show up if they are in range. |

Sri Nova
Sebiestor Tribe Minmatar Republic
89
|
Posted - 2012.05.23 20:06:00 -
[221] - Quote
Soundwave i did not want this to go by unnoticed, i know its out of scope
but take a look at this
it would be nice to have this also . |

Owena Owoked
Apocalypse Reign
1
|
Posted - 2012.05.23 20:16:00 -
[222] - Quote
And yet the corp interface is still the same old ****. How about stop breaking things that work and are easy to use and fix the things that are broken, and a ***** to use, like corporation management interface. |

Antihrist Pripravnik
Scorpion Road Industry Devil Devided By Zero
32
|
Posted - 2012.05.23 20:16:00 -
[223] - Quote
I knew that you can do better 
+1 CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic     |

Joelleaveek
Center for Advanced Studies Gallente Federation
42
|
Posted - 2012.05.23 20:26:00 -
[224] - Quote
I find myself constantly double clicking an item in the tree and expecting a new window to open. I wish this was how it worked, or it this was an option.
I also wish it would always open to my station hanger when i clicked the button in the sidebar and not my ship hold, that confuses me. |

N3LLY
MUNKI.MINERS.INC
2
|
Posted - 2012.05.23 20:27:00 -
[225] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
Please get rid ive lost a whole day of game time so far i havent spoken to a single person that does like it  salvaging is awful |

Piquet Raddei
Royal Amarr Institute Amarr Empire
11
|
Posted - 2012.05.23 20:31:00 -
[226] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
This makes me a sad, sad panda... |

Fraa Bjorn
Cell 317
44
|
Posted - 2012.05.23 20:34:00 -
[227] - Quote
I'm one of the guys that dislike the unified inventory, but here's some things that would REALLY improve it for me. My use case is moving stuff between corp-hangars and POS-arrays:
* Have "Division" as a horizontal tab-list instead of part of the tree-view; and keep it on the same division regardless of which arrays I select * The "Filter" box (in the top right!) is cleared everytime I change what I'm viewing in the tree-list. This makes it very frustrating to find e.g. "Void L" in case a corp-mate has accidentally placed them somewhere else * The new filters (bottom left) -- please let me filter what is displayed in the tree-view, not just what is displayed in each leaf. For examples, I wish I could filter "Division 5 and (deliveries or ammunition array or mobile laboratory)". * When moving stuff; let me drag from the contents view and have the list-view scroll if I try to drag it to something that is not within the viewable area of the listview * When moving stuff2: Please don't automatically change the viewed content after hovering the mouse after x seconds. This is just counterintuitive and accidentprone
That's all. And please spread the love to the people you no doubt have working overtime on the unified inventory! All games have QQ, but only Eve has Q.Q |

Palovana
Inner Fire Inc.
214
|
Posted - 2012.05.23 20:35:00 -
[228] - Quote
Rivqua wrote:Hi,
As it's called "Unified Inventory", is it possible for me to seach all the available containers at once. Basically, I want to type in "Gyro" and let it show me all the Gyros in the containers. It would make it much easier to quickly find things (in corp / local / deliveries) to fit things to a ship. You would completly remove the need to swap tabs, and you can just sit there, type gyro, fit to ship, then type damage con > fit to ship, etc.
It would be a mad improvement for Unified Inventory!!
- Riv
Damn it, now you've made me hungry.
Please support: export of settings in editable format
Your stuff goes here. |

Piquet Raddei
Royal Amarr Institute Amarr Empire
12
|
Posted - 2012.05.23 20:40:00 -
[229] - Quote
CCP Soundwave wrote: Regarding this. We're talking about everything from having a favorites column for stuff, specific settings and even a search function there. Most of it is just in a stage where we're looking at it, but we're definitely looking into options like you're describing and other improvements.
No no no - hang on a second here...
You said in another post (and I'm too lazy to go find it) that you hated the fact that you had windows all over the place and you couldn't find stuff/manage stuff whatever, so you wanted to "unify" everything.
Now you're talking about adding favorites, more columns, searches - YOU'RE JUST ADDING MORE CLUTTER TO YOUR UNITY!!! You're not FIXING anything, you're just trying to find more ways to bury the problems. Now we'll have an even BIGGER inventory window with tons of clutter around ITS border, just like the EVE Client in general.
I've said everything else I feel elsewhere. It took a few days for you guys to realize that captains quarters weren't a huge success nor a big interest, and you let us revert. In a few more days hopefully you'll realize the same thing with your coveted "UI".
We love ya, CCP - or we wouldn't be on here with such passion for your creation. But sometimes you just gotta give the baby it's bottle.
I'll wait for my "Disable Unified Inventory" checkbox on the main menu. I will say "Ugh; THANK you CCP", click "uncheck" and log in to my favorite video game like any other day. No threats, no rants, no hate. |

Conventia Underking
Caucasian Culture Club
144
|
Posted - 2012.05.23 20:41:00 -
[230] - Quote
I'm not sure if someone else has brought this up, but why isn't there an isk column in the inventory (and while we are at it, an isk/m3 column). The data is there and honestly, having the total at the bottom is purely a 'nice to have' compared to the utility of having it as a column. Isk/m3 is useful if you want to decide what to evac from a wormhole first, for example.
Hopefully we can get this eventually. For God; Salvation is Imperative, but not at the cost of our Humanity!
The Vitoc Problem - Conventia Underking |

Herring
Alcatraz Inc.
7
|
Posted - 2012.05.23 20:45:00 -
[231] - Quote
Blue Harrier wrote:Just like to say a quick thank you for the coming updates, the POS people will be so pleased.
Dragging out a separate window instead of the shift click will please me as IGÇÖm not a great lover of using the keyboard when IGÇÖm using my laptop and watching TV while playing Eve.
A question, will the GÇÿmergedGÇÖ ships and items remain in the station services window for those that have them merged?
I have seen the GÇÿSeparatedGÇÖ compact mode windows already donGÇÖt know if this was by design or just me being lucky but if I held down shift and right clicked a cargo container it would open in a single window with the tree closed., if this is like it, very nice.
I agree. the whole shift + click thing is a step backwards. |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
7
|
Posted - 2012.05.23 20:50:00 -
[232] - Quote
I just find it extremly funny if people all of the time say "It's something You need to get used to"
NO I don't NEED Its a Game . I play it for my fun and pleasure... and even pay for it. It's not important for Life or survival or work.
So I don't NEED to get used to something ... I just NEED to stop paying / playing it. full stop. |

Demetri Slavic
Veto. Veto Corp
8
|
Posted - 2012.05.23 20:55:00 -
[233] - Quote
Functionality i would like to see.
Option to have a similar functionality to the old system aka 2 buttons on sidebar, one for ship hanger one for items.
Active ship icon to remain in ship hanger window rather than disapearing to allow right clicking of it.
Able to open the base inventory window when one of the sub windows are seperated from it. (atm if you have any window related to the inventory open you have to close all of them before being able to reopen the inventory) |

Kasriel
32
|
Posted - 2012.05.23 20:57:00 -
[234] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
CCP Soundwave wrote:Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
first off, Soundwave the work you do talking to the community is excellent, i wouldn't dream of saying otherwise. the same goes to all the other CCP staff who do likewise, when the **** hits the fan your here listening to everybody vent, trying to help out, that's great, i just wish other staff would at least spend half an hour to an hour a day responding to questions on THEIR work (*cough* CCP Arrow and CCP Optimal *cough*) i know they must be busy but one hour to show that CCP is actually committed to keeping good communication with the player base - especially after incarna - would go much further than you or any other employee saying you don't know you didn't work on it.
now i'm sure this is going to get buried but here goes here are my personal concerns, starting with the really important general ones.
first and most important, the process that's happened here is almost identical to incarna. CCP put something on the test server that wasn't ready for deployment, were told about issues over and over again in the feedback thread and then promptly ignored them all and made it mandatory. then to add insult to injury somebody at CCP decided to make a cut and paste support response for, which didn't answer the question asked, outright lies and then points out two things you can do and says "this'll fix it!" when it obviously doesn't.
the lie? "With it, you can more easily manage all of your inventory from one screen" you forgot to add unless you want to move it, then you'll have to scroll like there's no tomorrow if you have a decent number of assets or ships. And lets not mention the extra 5-20 seconds delay i'm experiencing every single time i dock or warp to a POS on a high end machine with a 100mb connection
the two things? why shift click and click the condense arrow of course! then it'll give you the same experience as before! whoever came up with this little gem obviously hasn't tried it, i challenge any one of you to hide the filter and tree system, and get the same functionality. go on. i'll wait.
This is poor communication pure and simple. as is the fact that you and everybody else at CCP seems to be trying their damnedest to ignore the great steaming pile of excrement in the room which is that the overwhelming majority of people on the forums? DO NOT WANT this system bugs or no bugs, they don't like it, it doesn't give the same functionality. most of the rational ones will agree some people will. and THAT is part of the problem, this new UI? isn't inherently good or bad, it's entirely situational and depends on what you do and how you do it for my CEO? it's good, for me? it's nigh useless, and instead of those people getting any sort of reasonable response or attempt at compromise we get what essentially boils down to "tough it's here to stay" which smacks of incarna yet again.
you say two systems aren't really an option? why. give us clear concise reasons. most of EVEs players are not stupid. most of us are professionals or at least adults who will listen to a rational argument. instead of just saying "we can't do it" tell us why not. also last time i checked it was plenty possible for - again - the whole incarna mess which again you said was mandatory and wouldn't be changed.
i really hope i'm wrong but it seems like this expansion is a huge step backwards not only as far as the inventory is concerned but also where CCPs direction is concerned.
to quote Hellmar from his devblog
CCP Hellmar wrote:But enough talk from me. We all know that much quoted phrase, GÇ£ItGÇÖs not what you say, itGÇÖs what you do,GÇ¥ that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward.
please take 5 minutes and take the time to read that dev blog again and remind yourself of the mistakes and promises you made then.
Here i'll link it for you. |

Megarom
Shiva GIANTSBANE.
0
|
Posted - 2012.05.23 20:59:00 -
[235] - Quote
Whatever actions there are available for a container in the tree view should be available and work exactly the same when operating on the icon representing the container in the inventory view.
I think the actions in the tree view now are - left click to navigate current window to the container - shift +L-click to open new window on the container.
On the icon the first effect happens with double click or selecting Open Container on the right click menu and the second seems to be missing completely.
Just make it consistent.
|

Asmodes Reynolds
Rayn Enterprises
44
|
Posted - 2012.05.23 21:05:00 -
[236] - Quote
CCP Soundwave wrote:Smohq Anmirorz wrote:Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.
Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post. Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
CCP Soundwave, I appreciate the fact that you guys don't want to maintain two inventory systems. After using the new system for about I would say 10 hours now. Inventory window without the tree would serve would serve just fine to replace the old UI function, the problem is you have removed all the buttons that used to access Most things. Put the buttons back using the new inventory system code, most people can just permanently shrink the tree portion of the window and you never have to use the clunky new feature. As far as the different Corporation hangar divisions, I'm willing to deal the tree system for that. But as I've said before removing it the buttons that everybody uses. To try and force them to experience your clunky system is just fing shortsighted, ignorant and arrogant . You pulled the same thing with Capt. quarters.
TL:DR
-- Put back all the old buttons that you were moved from both the right-click menu and everywhere else, that way people can just Srink the tree and never have to deal with it, with the exception of corporate hangars. |

Shar'ri Atal
Asa Njord Research
0
|
Posted - 2012.05.23 21:09:00 -
[237] - Quote
Good to hear of the refinements that are planned. Fix the genuine problems that exist with the new system but be confident that the new UI was a step in the right direction.
The new inventory UI is a huge improvement over the old one. It's a weird hybrid of the classic Windows explorer layout (tree on left, contents on right) with Mac OS spring loaded folders while dragging items. It works.
Now consider going one step further. Remove the Assets UI. Take the tabs from the Assets UI and refactor them as a popup in the inventory UI. By default you only show items that are within range as it is now.
Second, vertical space in the tree view is not at a premium. Make the row height taller and put a count of how many items each node contains there. This gives a quick visual indication that items are present and also that items have been successfully moved.
Third, don't display a dink (technical term that) or disclosure triangle if a node contains no children. It's lazy. Since you'll be showing a contents count anyway you'll be able to use the information as to whether there is any child items. If you're smart you don't need to worry about extra database access. Update a node's leaf status and item count when items are added or removed from the node. Memory is cheaper than walking through a tree of nodes.
Good luck with your crusade to improve the EVE UI.
Senjaz (An HCI specialist) |

Crosi Wesdo
War and Order Villore Accords
126
|
Posted - 2012.05.23 21:10:00 -
[238] - Quote
So soundwave will "probably not" revert back to the old inventory system?
Well, then i will 'probably not' renew my subscription. You are just wasting it changing things for the worse anyway. Why would i waste more of my time playing this game when there are imbeciles making terrible design decisions (along with some good thankfully), quarter after quarter with very little interest in justifying it.
Like the overview locking for example is hideous and is still in game, i landed on an acceleration gate the other day, locked up the gate and 2 allies before i managed to start locking the actual war target. No joke.
Last time you guys lost a quarter of your staff, tbh im beginning to think there might eventually be more in that pipeline if you keep breaking things that wernt broken instead fixing what is. |

Crosi Wesdo
War and Order Villore Accords
126
|
Posted - 2012.05.23 21:13:00 -
[239] - Quote
Shar'ri Atal wrote:Good to hear of the refinements that are planned. Fix the genuine problems that exist with the new system but be confident that the new UI was a step in the right direction.
The new inventory UI is a huge improvement over the old one. It's a weird hybrid of the classic Windows explorer layout (tree on left, contents on right) with Mac OS spring loaded folders while dragging items. It works.
Now consider going one step further. Remove the Assets UI. Take the tabs from the Assets UI and refactor them as a popup in the inventory UI. By default you only show items that are within range as it is now.
Second, vertical space in the tree view is not at a premium. Make the row height taller and put a count of how many items each node contains there. This gives a quick visual indication that items are present and also that items have been successfully moved.
Third, don't display a dink (technical term that) or disclosure triangle if a node contains no children. It's lazy. Since you'll be showing a contents count anyway you'll be able to use the information as to whether there is any child items. If you're smart you don't need to worry about extra database access. Update a node's leaf status and item count when items are added or removed from the node. Memory is cheaper than walking through a tree of nodes.
Good luck with your crusade to improve the EVE UI.
Senjaz (An HCI specialist)
Make the unified inventory BIGGER? are you ******* serious? Perhaps to you bear that wouldnt matter but when all i want is to quickly drop some ammo into a ship or refit a web into an eccm, theres absolutely no way any tweak to the new inventory will be as quick and labor efficient as the old one. |

Saiphas Cain
Wildly Inappropriate Goonswarm Federation
14
|
Posted - 2012.05.23 21:14:00 -
[240] - Quote
While the trees make some things harder to do and others easier there are a few bits of accessibility I would like to see.
REMOTE INVENTORY CONTROLS I can buy and sell things from a remote location with the proper skills, but I cannot perform other operations like repackaging and stacking so if I have items to add to a sale I have to cancel the sale... HOPE they stack properly with existing inventory, and then re-list. When they fail to stack on their own I have no way to do that without actually flying to that station making the ability to remote sell somewhat less useful than it should be.
UNIFIED WITH WHATNOW? The tree is nice but doesn't seem to accomplish what I thought it was intended to do, which is give me a truly unified view of my galactic inventory. I Cannot take steps UP from where I am and browse down to inventory in other stations and locations.
Without that ability it's really little or no better than the old system. I'm willing to put up with the additional complexity if I could do those things but without them, it's a step backward for me. It takes me longer to do the same things I used to with no gain in flexibility.
one last thing...
YEA! I'M OCD! THAT'S WHY I'M HERE! The ability to make certain inventories or stations secondary or temporarily hidden would be nice. I have things stashed places for rainy days. I know where they are, but until the time comes to use them ( every 3 months in that one station for the SOE epic for example ) they're just clutter. |

Cryten Jones
Advantage Inc The Matari Consortium
76
|
Posted - 2012.05.23 21:16:00 -
[241] - Quote
CCP Soundwave wrote:Blake Armitage wrote:"WeGÇÖre going to allow renaming of all POS structures" wait, what?! Stop making me want to redeploy a POS!
Thanks for addressing and quickly communicating about the upcoming changes. (I've wanted to do this since forever, so getting to sneak this in makes me super happy  )
Any chance we can have the distance restrictions removed from modules within a POS shield? Would make the POS owners life easier until we get the full revamp :-) Would also fix the 'things in the inventory that you can't reach' issues.
Also, is there any chance of getting more values added to the smart filters? I am thinking ME and PE level, runs remaining, unpacked items... that sort of thing.
Thanks :-)
-CJ
|

Endeavour Starfleet
820
|
Posted - 2012.05.23 21:19:00 -
[242] - Quote
Crosi Wesdo wrote:So soundwave will "probably not" revert back to the old inventory system?
Well, then i will 'probably not' renew my subscription. You are just wasting it changing things for the worse anyway. Why would i waste more of my time playing this game when there are imbeciles making terrible design decisions (along with some good thankfully), quarter after quarter with very little interest in justifying it.
Like the overview locking for example is hideous and is still in game, i landed on an acceleration gate the other day, locked up the gate and 2 allies before i managed to start locking the actual war target. No joke.
Last time you guys lost a quarter of your staff, tbh im beginning to think there might eventually be more in that pipeline if you keep breaking things that wernt broken instead fixing what is.
Can I Haz....................Nahhh.. I don't think I want your stuff. Wont much much value anyway. |

Jason Edwards
Internet Tough Guy Spreadsheets Online
35
|
Posted - 2012.05.23 21:19:00 -
[243] - Quote
Persistence is the most important one for me. The game is nearto unplayable until this is fixed. |

Pierru
Wishful Desires Inc. Armada Assail
0
|
Posted - 2012.05.23 21:27:00 -
[244] - Quote
In my opinion, the new Inventory System is CRAP. Took me only 1 minute to figure out. I will give some reasons.
1) Tree view. Navigating the POS/Station containers is OK. Not good at all if you need to transfer items between those containers.
2) One thing is POS/Station hangars/containers. Very different is ship containers. Ship cargohold and wreck "cargohold" should not merge in one "inventory" big window. Drag and drop between separate windows is a must in order to minimize "click fest". Also even with clicks is very confusing.
3) I know "hard core" players never do Indy stuff or Loot stuff. But I didnt knew that CCP devs also never do it. Reversing, Inventing and makings stuff never was easy but now is a real boring and confusing clickfest nightmare.
4) Its me or i am the only one experiencing some kind of strange lag when interacting with my stuff?
5) I have a question for any CCP DEV: Why fix something that is not broken? Why dont use those valuable CCP resources to fix other important issues? Were are the "Current Various Forum Threads" that CCP Soundwave is talking about?
Maybe you CCP can:
1) Do it Incarna style: "Captain Inventory is here to stay. Period", but put a "Old Inventory style" checkbox option.
2) Almost fix it.: separate windows for Ship Cargohold, for Wreck Cargohold and (yes, I do Indy) for POS-¦s Labs and Arrays.
3) Or you can negate the problems, negate the outcry. Ignore the Indy player base. Ban protesters. Do nothing. Incarna style.
I wish they will never "Fix" Wormholes  |

Marcel Devereux
Aideron Robotics
108
|
Posted - 2012.05.23 21:34:00 -
[245] - Quote
Can we get rid of the 3000m interaction limit when dragging things between structures? |

Laserham Lincoln
Dollars and Sense Inc. EVE Trade Consortium
5
|
Posted - 2012.05.23 21:37:00 -
[246] - Quote
I am among those who dislike the new inventory system. I used to be able to have a small, unobtrusive window for my station inventory and another for my ships. The new system actually takes up more screen real estate to achieve the same functionality, and being unable to double click to open my ship's cargo bay without changing the station inventory window is extremely frustrating (loss of double click was one of the main complaints about the removal of ship spinning, in fact).
Part of the problem is the inefficient use of space in the new inventory windows themselves, even with the tree collapsed. The bar at the bottom showing the number of items and the approximate value is very thick relative to the amount of information conveyed. Having these both on the same line (one left justified and one right justified) takes up half as much space.
The same goes for the search bar, icon options, and collapse arrow. These can be condensed to take up a lot less vertical space.
With the things I just described, I've lost literally half of the usable area that used to exist in my station inventory window to needless black space. Granted YMMV based on how you size your windows, but this design is still needlessly inefficient, especially given the stated goals of this feature.
I would strongly suggest: 1. Make these fields optional (I personally don't care how many items are in a specific hangar and would much much rather have another line or two of items listed)
2. Have the option to have double-clicking on your ship open a new window by default
3. Return the corp hangar and delivery buttons to the office panel in stations, which will open a new window by default |

Pierru
Wishful Desires Inc. Armada Assail
0
|
Posted - 2012.05.23 21:37:00 -
[247] - Quote
Megarom wrote:
- shift +L-click to open new window on the container.
Good one. |

Zeronic
Zero Core Labs United Abominations
8
|
Posted - 2012.05.23 21:40:00 -
[248] - Quote
CCP Soundwave wrote:
Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
How about being able to drop from my cargohold in to another Corperation Corp hanager array, it worked before the patch. I'm looking forward to the PoS improvemnts.
|

Stralow
Die rot-weiss-roten Piloten Bruderschaft der Pilger
11
|
Posted - 2012.05.23 21:43:00 -
[249] - Quote
Posted this before another place, but i think its got lost in people insulting each other.
Is it possible to get an UI like Norton Commander/Total Commander?
Made some bad photoshop to illustrate:
http://img5.fotos-hochladen.net/uploads/ncstyle4fo5xwkv2b.jpg
So, you have two tabs where you can individually choose pos modules, containers, whatever and simply move stuff around. On the right side in yellow I've made a own folder and named it 'Reactions'. You could simply drag and drop pos modules in your own folders and keep them together. So its easy to get things sorted out and have it in one place rather than simply scroll up and down your silos or whatever.
And while were at this topic, please get rid of the 3000 meters... its a big pos, why is this restriction anyway? i say we take off and nuke the whole site from orbit. it's the only way to be sure |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
81
|
Posted - 2012.05.23 21:47:00 -
[250] - Quote
Since the data is clearly there, could you add an "Estimated Value" column to the table? I tried to right-click to add columns, and it just wasn't an option.
Could the volume column come before the size column in the default order?
A unit volume column could be handy.
You know, just go get jEveAssets and steal some of its features. |

Corbin Rencliff
Ascendant Strategies Inc. The Volition Cult
4
|
Posted - 2012.05.23 21:50:00 -
[251] - Quote
The current fix is a nice start but one of the major issues which was not even mentioned was the problem with can/wrecks. When I open something like a can in space I need it to open in a separate window, in the same space it was in last time I opened a can. When one is being shot or just trying to be efficient it is important to know where things will be and be able to predict their behavior.
If you think this a minor issue try looting a battlefield or hauling cans for a mining op. With the new system there are several more clicks and menu scrolls involved which are just silly. |

Leela Turanga Koldar
G. D. C. M. G
0
|
Posted - 2012.05.23 21:52:00 -
[252] - Quote
Hi, ich werde es in Deutsch fassen m++ssen, da mein english grausam ist...
Die Neuerungen Betreff des Handlings Hangar - Cargos - Lager usw. halte ich f++r sehr umst+ñndlich.. es dauert l+ñnger alle Fenster an die richtigen Positionen zu bringen... bis zu 3x mehr Aufwand, an der Orca gemessen, wenn sie zum Minern unterst++tzt.
Mein Vorschlag diesbez++glich: Erschaffen einer Makro-Funktion, die die Abl+ñufe zum Herstellen der ben+¦tigten Fenster und deren Positionen vereint (z.B.: Hulk Cargo & Corporationshangar & Erzlager/Frachtraum). 1 Knopfdruck, und alle 4 Fenster stehen an den richtigen Positionen und m++ssen nicht m++hsam an die entsprechende Stelle verbracht werden...
Es d++rfte f++r Euch kein sehr gro+ƒer Aufwand sein diese zu integrieren...
Desweiteren einen ganz grossen Lob an Euch alle f++r die super Grafikeffekte (Torps, Missile und Rockets). Es sieht fantastisch aus ^^
bis denne Bin auf Eure Reaktion gespannt
|

Maul555
Nuts and Vindictive Remix Technologies
100
|
Posted - 2012.05.23 21:53:00 -
[253] - Quote
Quote: Shift-clicking works fine, but like with all shortcuts, you need to know it exists. WeGÇÖre going to allow inventories to be GÇ£dragged outGÇ¥ of the main UI. ItGÇÖs basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse.
This is great... drag out to new window.... I like it
Quote: Your active ship will be available both through the current tree but it will also be available in the hangar tree, to avoid confusion. When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want.
also good, but I have one big problem... What shortcuts are you referring to? Keyboard shortcuts, that I never use. Let me make it really crystal clear. An existing window should never be hijacked for any reason when all I want to do is look at something else.
Quote: The main UI will always be available from the Neocom, even when you have separated windows open. good
along with these other changes, if you get them out quick enough, you just might be able to save our WH operation, and all of my highsec miners that rely on me.
|

Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
292
|
Posted - 2012.05.23 21:54:00 -
[254] - Quote
just got around to reading this dev blog... thanks for looking into these issues, once you fixed the thing that has nothing to do with POS'es... then I will stop playing diablo 3 24/7, and begin to play eve 12/7 and diablo 12/7 |

Aelita
CHON THE R0NIN
1
|
Posted - 2012.05.23 22:08:00 -
[255] - Quote
Laserham Lincoln wrote:I am among those who dislike the new inventory system. I used to be able to have a small, unobtrusive window for my station inventory and another for my ships. The new system actually takes up more screen real estate to achieve the same functionality, and being unable to double click to open my ship's cargo bay without changing the station inventory window is extremely frustrating (loss of double click was one of the main complaints about the removal of ship spinning, in fact).
Part of the problem is the inefficient use of space in the new inventory windows themselves, even with the tree collapsed. The bar at the bottom showing the number of items and the approximate value is very thick relative to the amount of information conveyed. Having these both on the same line (one left justified and one right justified) takes up half as much space.
The same goes for the search bar, icon options, and collapse arrow. These can be condensed to take up a lot less vertical space.
With the things I just described, I've lost literally half of the usable area that used to exist in my station inventory window to needless black space. Granted YMMV based on how you size your windows, but this design is still needlessly inefficient, especially given the stated goals of this feature.
I would strongly suggest: 1. Make these fields optional (I personally don't care how many items are in a specific hangar and would much much rather have another line or two of items listed)
2. Have the option to have double-clicking on your ship open a new window by default
3. Return the corp hangar and delivery buttons to the office panel in stations, which will open a new window by default
This! Please make header and footer compact and taking no more than one line. We don't need taken so much space from container window. Important is content not secondary information. |

cBOLTSON
Star Frontiers Ignore This.
52
|
Posted - 2012.05.23 22:09:00 -
[256] - Quote
Ok good to hear progress is being made. This is all we ask ccp thanks.
(You know you could have avoided the whole issue if you mabye would have acted on earlier advice from the test server peeps.
Ignore This.-á "Were not elitists, were just tired of fail" - The Sorn |

Josef Djugashvilis
214
|
Posted - 2012.05.23 22:10:00 -
[257] - Quote
Mechael wrote:Hans Tesla wrote:[quote=n2thefray]After testing, it seems somewhat... uneven. Some items are spot on, others are way over/under priced. I would like to know the answer to this as well. It certainly isn't regional average price.
Just curious about the estimated value display.
Did many of the player base asked for this feature?
Just seems pointless to me. You want fries with that? |

Maul555
Nuts and Vindictive Remix Technologies
100
|
Posted - 2012.05.23 22:11:00 -
[258] - Quote
Skelf Scunner wrote:CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome. Why not? Really, why not? Is it written in stone on a mountaintop somewhere 'thou shalt never listen to thy customers' ? Get it fixed, THEN put it on tranq. You had all the feed back you needed on sisi
Screw that. Its allready out on TQ. At this point they need to get every single fix out ASAP, even if it means a million little patches this month. The should have waited to deploy this thing, its too late to wait now. FIXES ASAP |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
81
|
Posted - 2012.05.23 22:11:00 -
[259] - Quote
One more idea. If you cannot remove the "None" leaf from ships, at least convert it to "Cargo hold" or "Main Hold". It may be a little confusing, but I'd rather have two ways to get to it than wonder what "None" means or wonder where my regular hold is when looking at the Orca's 3 other bays. |

Fitz Muller
Army of the 4 Races Terran Commonwealth
0
|
Posted - 2012.05.23 22:15:00 -
[260] - Quote
POS structures is a tricky one for me at the moment. Can I suggest that we bring tabs back, even just as quick small text words at the top of the inventory window (not the index).
I have quite a few corporate hangers and labs etc at my towers and if I have my main inventory window open with my ship cargo I want to shift + click a hanger and move things to a particular tab. The pop out window that opens on shift click hides the index by default and even if I do pop the index back out, I want to keep the window small so I then can't read labels in the index easily.
Moving items by dropping onto the index list is also not the best as some of my towers have large numbers of structures and secure containers and my index list would require a lot of scrolling.
Also I think the user needs more control of what appears and what does not in the inventory index, and the ability to re-order the index.
Thanks very much, Fitz |

Scrapyard Bob
EVE University Ivy League
1018
|
Posted - 2012.05.23 22:18:00 -
[261] - Quote
Josef Djugashvilis wrote: Just curious about the estimated value display.
Did many of the player base asked for this feature?
Just seems pointless to me.
Well, not pointless, just horribly inaccurate for a lot of things (and probably the same values that are being used for their new killmail value feature). |

Kyoko Sakoda
Veto. Veto Corp
96
|
Posted - 2012.05.23 22:18:00 -
[262] - Quote
CCP Soundwave wrote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items.
TTP = 0 seconds. |

Josef Djugashvilis
214
|
Posted - 2012.05.23 22:21:00 -
[263] - Quote
Scrapyard Bob wrote:Josef Djugashvilis wrote: Just curious about the estimated value display.
Did many of the player base asked for this feature?
Just seems pointless to me.
Well, not pointless, just horribly inaccurate for a lot of things (and probably the same values that are being used for their new killmail value feature).
It is precisely because it is 'just horribly inaccurate' that I think it is pointless. You want fries with that? |

Maul555
Nuts and Vindictive Remix Technologies
100
|
Posted - 2012.05.23 22:25:00 -
[264] - Quote
CCP Soundwave wrote:Smohq Anmirorz wrote:Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.
Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post. Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
you don't have to maintain two systems... Just give us back the old UI and put this new stuff into the Assets window... Bam! instant game upgrade and everyone is happy. |

Messoroz
AQUILA INC Verge of Collapse
233
|
Posted - 2012.05.23 22:25:00 -
[265] - Quote
Here's an awesome video demonstrating the amazing 30 second load time it currently has at a POS:
http://www.youtube.com/watch?v=v-kRZY2WdUU
30 seconds is extremely painful every single time you warp off grid and back. Also it likes to reload the entire UI anytime someone changes ships. Christ. |

Virgil Travis
GWA Corp Unified Church of the Unobligated
191
|
Posted - 2012.05.23 22:29:00 -
[266] - Quote
Xarhariel wrote:Quote:Shift-clicking works fine, but like with all shortcuts, you need to know it exists. WeGÇÖre going to allow inventories to be GÇ£dragged outGÇ¥ of the main UI. ItGÇÖs basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse. Double clicking works fine, for opening up new windows - and it also means that for a new user coming to this new UI (which is everybody) they won't feel like they're having to learn a new and unintuitive way of opening up new windows. Regardless, I'm pleased that CCP is actually doing something and looking to fix the more broken parts. (However it should honestly of never been released in this state, where it is being fixed and basic functionality that should of been there right from the beginning.)
Double clicking is far more intuitive and is just a more usable method to open container and such. If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |

Joel Mi
Beyond The Rim DarkStorm Enterprises
13
|
Posted - 2012.05.23 22:30:00 -
[267] - Quote
what about looting? will we see changes too?
sometimes i cant even see (at least fast enough) the loot button :S
can you guys make the button move to the center and a little bigger? |

Snyder Aringdon
Martyr's Vengence Test Alliance Please Ignore
0
|
Posted - 2012.05.23 22:31:00 -
[268] - Quote
IT'S ABOUT FREEKIN TIME YOU GUYS LET ME RENAME MY POS STUFFZ!!! |

Omejia
Hated Raiders Ineluctable.
1
|
Posted - 2012.05.23 22:35:00 -
[269] - Quote
Ok - so there's this thing CCP Soundwave said about maintaining two systems isn't really an option (which I'm too lazy to hunt down and quote).
Given that we have had ship spinning returned along with an OPTION to venture into the captain's quarters (one I use when I need to supplement my furnace in the winters with the heat off my GPU), I would have to call BS on that.
Seriously, even Windows can manage to give multiple options for appearance and layout. Anyone saying they can't do what windows manages simply isn't trying hard enough.
CCP Soundwave, I love your passion and drive for this game. But I have to agree with other comments that pushing patches out with known bugs and poor feedback is a poor way to keep your customer base happy. Or keep them at all. Thought that had come through loud and clear with Incarna? |

Laserham Lincoln
Dollars and Sense Inc. EVE Trade Consortium
7
|
Posted - 2012.05.23 22:36:00 -
[270] - Quote
Oh also. The ship you are currently in does not appear in the Ship Hangar window, which is annoying. |

Arec Bardwin
Perkone Caldari State
464
|
Posted - 2012.05.23 22:36:00 -
[271] - Quote
My concern is that the 'folder' window on the left gets WAY too cluttered. Why remove tabs completely? Leave the option to have tabs for certain cargo containers, corp hangars etc. This would improve accessibility of important containers immensely.
examples:
Click on active ship and cargo bay, drone bay and corp hangar/ore bays could show up as tabs on top of the right pane.
Have 50 containers in your item hangar? Let us configure to show the most important ones as tabs. Configuration of these would obviously be saved 
And like a poster above me made as an example: having the option to have TWO panes as well as the directory navigation would be awesome. |

Katy Ling
Crimnson Concept Flame Flaming Nebula
24
|
Posted - 2012.05.23 22:44:00 -
[272] - Quote
CCP Soundwave wrote:CCP Soundwave wrote:Kaphrah wrote:Hm, I really don't like the new UI, is it really too much work to make it optional?
my biggest problem is looting containers after salvaging wrecks. If there are 50 containers around my noctis, I'll open them and click on "Loot all". Sounds easy, but the UI window always jumps back to my cargo, and I have to click on another container again, this takes ages if you have a lot of containers around your ship.
Before this ......... Patch, I opened all containers and just hit the "Loot All" Button in every window, please bring this back Will check this out and post an update. This is actually a bug and it's being fixed :)
and wile docked, switching ships and the cargo hold of the new boarded ship does not update ?
i have a problem, if i need to switch betwin 50 different fitted rifters, i don't know if i have ammunition for them in their respective cargo hold.
having to go to one of the inventory windows and school up and down for the different station containers / ships docked / boarded ship cargo hold, is actually more inconvenient than before.
i could do it all with 1 hand before, now i need to press the shift button, makes me have more work, spend more time and it's more complicated.
the new inventory system has a lot of nice features, but i and other people actually like the old "ships hangar" + ship cargo hold + station containers menus, that existed before - it was simple, practical and faster.
i see a way how both ways could still co-exist - the new inventory UI could be restricted to station menu , but ships and cargo hold / cans / wrecks menu be as the old simple, easy way.
|

Mashie Saldana
Veto. Veto Corp
519
|
Posted - 2012.05.23 22:49:00 -
[273] - Quote
Corp member hangars are pretty spectacular, not only do you get a list of a few hundred names, they are not sorted in any kind of order what so ever. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

1Of9
Body Count Inc. Pandemic Legion
76
|
Posted - 2012.05.23 22:54:00 -
[274] - Quote
CCP Soundwave wrote:Smohq Anmirorz wrote:Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.
Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post. Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
Im pretty sad at you, you soundwave in particular.
Lack of proper testing, lack of touch with your player base, lack of knowledge on how people actually use the UI leaded to this debacle, and ontop of it all, we, YOUR CUSTOMERS actually did YOUR JOB for you, for free even, by reporting and giving feedback you so bluntly ignored. WE FELT THE LOVE, yes sir, we did.
Im happy you guys trying to make mends, but i would rather keep my sanity than this. This is a game after all, NOT a place where we get irritated, upset and frustrated with a game.
I promised myself NOT to help you fix this crap, basically because you ignored our feedback during SiSi, why bother now? screw you!
but then again i want this fixed before i quit this crazy game to keep myself sane.
1 - When you have the option "MERGE ITEMS AND SHIPS INTO STATION PANEL" enabled, the SHIPS and ITEMS tab show up on station panel. However, if you have the SHIPS tab selected and you happen to drag some item into it, nothing happens, when in the OLD GOOD Ui, the item would be dragged into the ITEMS automatically. Same happens when you drag a SHIP into ITEMS tab, or better, same thing does not happen.
2 - You open inventory, select ship cargo bay, and then resize the window really small to use as least amount of screen real estate as possible, collapse the tree etc. Couple mnts later, you want to open a new window. What do you do? click on the inventory icon again? press ALT-C? if you do, your current window CLOSES. Click again, reopens. great .. no new window.
3 - If have a inventory window open and you happen to double click in the station background by accident .. wops! whatever it was open is ignored and the cargo bay of your current ship overlaps it. yay
4 - Why do locked BPOs show like regular unlocked bpos? and why can we drag them around?
5 - Loading times is HORRIFIC. When i open my inventory in station, takes well over 50secs to open. I have containers, i have modules i have alot of stuff, and it takes massive time to load
6 - Filter section in the tree. Minimize it to save space, i dont actually use it anyway. but nooooo sir, keep opening up on every window
7 - POS mods that have hangars or containers, need to be in the tree ONLY if they are in range to be opened. damn dude, it's terrible like this
8 - Why dont you people when you have a new "something" just start by IF USE_NEW_THINGY = ENABLE THEN () ELSE USE OLD THINGY ); is it hard? OPTIONS men OPTIONS.. people love them, been FORCED it's not a good way ..
After all this, i only have 1 thing to say: STOP BEEN STUBBORN AND GIVE THE OLD UI BACK; AT LEAST AS A OPTION LIKE THE CAPTAINS ROOM thingy. TIA |

ZInventor
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.23 23:01:00 -
[275] - Quote
I hate the new inventory system and would like the option to go back to the old system.
I hope you're listening CCP.
Cheers |

Saadeera
Arts Masters
0
|
Posted - 2012.05.23 23:08:00 -
[276] - Quote
Why station hangar is always closed when docking? Has someone actually thought it is fun to make 3 clicks every time? Really? If this is the new feature give us the old one back. |

taintedms
Army of the 4 Races Terran Commonwealth
11
|
Posted - 2012.05.23 23:17:00 -
[277] - Quote
Okay, so round 2 it is. I suppose lets try some more creativity this time. I just heard an idea that i really like - it would retain the current general format of the inventory, but would fix the difficulties... i think.
Set it up like an FTP server - have a window on the right - say your cargo hold, and one on the left - CHA lets say. Then just drag (which we all love) from one to the other. U want something else on the left or right just select it in the tree view, just as you would on an FTP server. It would for sure take some getting used to, but its made for moving stuff around a lot, which we do in eve.... not like what we currently have, which is similar to a windows file system, which is made for referencing, and opening files. Not so much moving.
Also - fix the code on caching and refreshing the tree, and windows. Clearly it needs to be cached, at the least for whatever system you are in.... or maybe grid. And the UI should only update the pieces that have been changed, not the entire thing. I am a developer IRL so i know this wont be too hard. Not to mention performance will be a primary focus after all the nasties are out of the way. Everyone would again love you long time for being proactive on this. Just as we do for the POS naming :)
Edit: Another thought is perhaps on the lines of "favories" - So say you want your cargo container, station items, and ships to all open in a seperate window, but everything else u want the new UI for. Make it so you can drag from the new UI into ur shiney new neocom this window to create a shortcut there. Everyone also loves shortcuts, as well as being able to customize the neocom. Lets use both to make this better! |

Alain Kinsella
111
|
Posted - 2012.05.23 23:19:00 -
[278] - Quote
Saadeera wrote:Why station hangar is always closed when docking? Has someone actually thought it is fun to make 3 clicks every time? Really? If this is the new feature give us the old one back.
The current workaround for this is to use the options (esc menu) to merge your ship/item hangars into the station window.
With that enabled, the current functionality (double-click for ship hangar) matches the old system. Would still like to see the client not close windows willy-nilly though.
I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
|

Lord Wickham
Green Eagle Research Punch Drunk Lemmings
12
|
Posted - 2012.05.23 23:23:00 -
[279] - Quote
revert to the old inventory system!!!!!!
for crying out loud what idiot thought of this idea? |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2141
|
Posted - 2012.05.23 23:26:00 -
[280] - Quote
CCP Soundwave wrote:Trebor Daehdoow wrote:I will bring *really* expensive alcohol to Iceland if you promise to: ... We might be able to work something out :) We're going to do more changes. The stuff in the devblog are the immediate ones but we're also working on longer term ones. Favorites is one thing that keeps popping up. Here's the deal:
You name the booze.
I'll bring it to the summit.
Then I'll give it to Xhagen with strict orders that it not be opened until you have "delivered". The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |

Susan Delgad0
The Alienated
0
|
Posted - 2012.05.23 23:30:00 -
[281] - Quote
Please, for the love of god just put the old system back, or give us the option for a "classic inventory" mode alongside this monstrosity you have created... |

Echo Mande
29
|
Posted - 2012.05.23 23:30:00 -
[282] - Quote
Sorry CCP, but unified inventory is IMO a dud so far.
I'm all for either the opt-out or rollback-until-fixed. With the new system managing large numbers of items has become a lot slower and more cumbersome. At the very least some sort of 'open item in new window' is really needed.
To see why this option is really needed, fill a corporate hangar with about 70 small cans, all filled with different BPCs and named appropriately. Then try to easily move some of those BPCs to another (named) can in another corporate hangar. Even moving BPOs from one can (T2 component/RAM BPO) to another hangar's floor isn't as simple as it was. No more leaving that can open while looking at T2 BPCs anymore either.
Another example is to move materials between corporate hangars in different POS modules on a well-populated (24+ lab or manufacturing module) POS. In the old system I could have the toon in question open all needed modules at the same time and put the windows in good places on the screen.
Lastly if you are going forward with unified inventory, please make the top and especially bottom bars optional, make the left pane slider wider and make it possible to pin left-pane items (stuff like current ship hold or item hangar) to the top. |

Caprican Erock
Martyr's Vengence Test Alliance Please Ignore
4
|
Posted - 2012.05.23 23:31:00 -
[283] - Quote
I think this might work or be a step in the right direction once implemented. I'd like to see someone admit dropping the ball so we can all 'just be friends' giggle like school girls and move on like nothing happened until the next time this happens.
Still, a tick box in the escape menu to disable entirely would be nice. I'm not here to lick your balls. I'm just here to tell you what I need from you to play your game and keep paying you in order to do so. Many have asked for a rollback or individual option to rollback. DO IT NOW. |

Mechael
Ouroboros Executor Collective
87
|
Posted - 2012.05.23 23:47:00 -
[284] - Quote
Caprican Erock wrote:I'm not here to lick your balls.
I'm sorry. I must be in the wrong place. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Ten Bulls
Sons of Olsagard
133
|
Posted - 2012.05.23 23:53:00 -
[285] - Quote
How about filters to differentiate between BPO's and BPC;s, or maybe even run length |

Fitz Muller
Army of the 4 Races Terran Commonwealth
1
|
Posted - 2012.05.23 23:57:00 -
[286] - Quote
I praise you CCP for this amazing new feature. It is almost exactly what I thought we needed when I first started putting containers inside my cargo hold. And as you no doubt know, only the people who hate it ever say anything. Just want to let you know not everybody hates it.
That said, here is my constructive criticism:
- Estimates value takes up room that I would rather have for items. Monitor real estate is valuable and while the feature is great, I think it could be under the context menu or somewhere else.
- An FTP style side bar on the right would be good. If you want to drag from one storage to another having the ability to pop out another side, choose where its going and drag item by item would be good
- Let us re-order the index list and make the changes stick. I have particular storage that I access a lot, and some I never want to see.
- Similarly, how about a show/hide button that gives a full list of what is on grid and we can tick on what we want to see in the index. Maybe we could even say 'Wrecks' collectively we never want to see for example.
- Work on the performance when moving multiple storage containers from one location to another.
- Back and forward arrows to change the last place you were in the inventory. You have this currently in the show info window |

Endeavour Starfleet
820
|
Posted - 2012.05.24 00:11:00 -
[287] - Quote
You see folks. This is what happens when you spend your time giving good, detailed suggestions instead of..
"OH NOES I H8 N3W invintory system soz I gonna unsub now bai!!!"
This new inventory system is the future. And once the many improvements and fixes are in place you will watch older system videos and wonder how you survived. |

Jonuts
The Arrow Project CORE.
2
|
Posted - 2012.05.24 00:13:00 -
[288] - Quote
The unified inventory was a waste of resources. You've taken what wasn't broken, and broke it. Cut your losses, hit the undo button, and set the team to do something useful like make dealing with POS's something OTHER than a total pain in the ass. Really, do you guys even play test this garbage before offloading it on us? |

Missile War
Vita Aequitas Veritas The Paganism Alliance
32
|
Posted - 2012.05.24 00:16:00 -
[289] - Quote
Jonuts wrote:The unified inventory was a waste of resources. You've taken what wasn't broken, and broke it. Cut your losses, hit the undo button, and set the team to do something useful like make dealing with POS's something OTHER than a total pain in the ass. Really, do you guys even play test this garbage before offloading it on us?
They do, on the test server, where they don't listen to our feedback
anyway, now i want the old system back. been using the new system for over a month on sisi and still hate it with a passion.
RIP old good "inventory system" |

Mechael
Ouroboros Executor Collective
87
|
Posted - 2012.05.24 00:19:00 -
[290] - Quote
Missile War wrote:RIP old good "inventory system"
Calling it an inventory system is kind of a joke, too. I've never called anything in EVE an inventory. What next, a backpack and an herb pouch? The new system works great for hangars. Let's call them hangars ... you know, like we always have?
Bays (cargo, drone, etc) can be left alone. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Jonuts
The Arrow Project CORE.
2
|
Posted - 2012.05.24 00:20:00 -
[291] - Quote
Endeavour Starfleet wrote:You see folks. This is what happens when you spend your time giving good, detailed suggestions instead of..
"OH NOES I H8 N3W invintory system soz I gonna unsub now bai!!!"
This new inventory system is the future. And once the many improvements and fixes are in place you will watch older system videos and wonder how you survived.
Why is the new system the future? You aren't "ahead of your time" or "Forward thinking" or anything else like that when you take the wheels off a car and call it the future because you can dock an ipod in it. What was wrong with the old system? Was it too user friendly? Was CCP afraid that a "casual" player might not be offended at the difficulty making sure I have roughly 5k rounds of ammo in my ship?
No, I assure you, I'll watch videos of the old system and wonder why they broke what worked. |

Mechael
Ouroboros Executor Collective
87
|
Posted - 2012.05.24 00:25:00 -
[292] - Quote
Really, though ... the only thing I am truly unhappy with now that the most glaring bugs have been ironed out is how much vertical space is used. I used to be able to see one row of icons if I made my ship's cargo bay as small (vertically) as I could. Now they're all cut off. Giving us back some vertical space would be great.
That said, I haven't worked with POSes and I hear they're a major pain. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Linda Shadowborn
Dark Steel Industries
122
|
Posted - 2012.05.24 00:27:00 -
[293] - Quote
ok i had some quality time with the hubby and is calmed down and used it for a few more hours today.
When i sort items into different containers, drag and drop you know.. if you hover too long over the destination container it opens up instead and of course then you have to deselect the original place where you are moving stuff from. Can you please either lengthen the time for drag and dropping or make it so i have to click specifically on the target container.
It is soo annoying when trying to divide up quite large amounts of stuff that most of us industrialists deal with. |

Messoroz
AQUILA INC Verge of Collapse
234
|
Posted - 2012.05.24 00:41:00 -
[294] - Quote
Endeavour Starfleet wrote:You see folks. This is what happens when you spend your time giving good, detailed suggestions instead of..
"OH NOES I H8 N3W invintory system soz I gonna unsub now bai!!!"
This new inventory system is the future. And once the many improvements and fixes are in place you will watch older system videos and wonder how you survived.
Hipster detected. |

Ephemeral Waves
Silver Snake Enterprise Against ALL Authorities
0
|
Posted - 2012.05.24 00:48:00 -
[295] - Quote
I'm not reading through all 12 pages to see if my points have been made already. But, seriously, somebody that actually plays this game needs to design the UI.
1) When I double-click my ship, my ship's cargo should open. I don't want the whole interface with tabs on the side and filters under it. I want to see the cargo on my ship. I want it to be in the same place it was last time I opened it and I want it to be the same size as the last time I opened it. And I need it to stay open when I change session.
I keep my cargo open at all times to monitor ammo levels, have boosters ready to go or to check how much LO I have ready for the next cyno.
2) When I open a lab or silo on my POS, I need it to open in its own window. I don't need it to replace my cargo hold because I likely want to drag something from one to the other
3) I want my corp hanger interface to have the exact same footprint that it did before this abortion was dumped in our lap. I don;t want a stupid tree thing on the side. I want the tabs across the top. That allowed me to quickly and intuitively switch between hangers. Making something 40% larger than the existing UI and then sitting back and saying "isn't it cool" is not good design practice.
4) I want the client to remember which windows I had open last time I docked so that I dont' have to open them again. I had them open for a reason last time I was docked and I still need them open. This was functionality that CCP has removed for no reason other than they obviously don't play the game. |

Maraner
The Executioners Capital Punishment.
28
|
Posted - 2012.05.24 00:54:00 -
[296] - Quote
I still have trouble believing this has been implemented despite all the post in the test thread, you guys are really digging in on this one arnt you.
The stupidity inherent in this and the rage from a large part of the community shows how badly you have miscalculated, that you had to put up a dev blog on this listing the fixes to a new feature that you pushed to the TQ is almost beyond belief.
I like almost everyone that I have spoke to in regards to the UI hate it. Roll it back now, or make it optional as it should have been from the beginning. There is very clearly another agenda at work here to explain why you have done this to us, care for the record to explain it?
Very disappointed by this, its making the good stuff in Inferno be missed, suck it up and roll it back, this isnt going away. Do it now before you get INCARNA 2.0
|

Once Bitten
the one track mind Cascade Imminent
1
|
Posted - 2012.05.24 01:02:00 -
[297] - Quote
The question is how has this improved anything over the old functioning system.
New system takes more space New system takes more time to operate at a pos or in a station where you have multiple ships cans and hangers to deal with. New system generates messages (you can't access that item ) while traveling in space New system links individual ships as a list rather than a hanger from which you can pick a ship from making it time consuming to switch ships and check the new cargo for ammo, and other charges in a pvp emergency.
If you have your cargo open in station on your active ship you have to close it to reaccess the corp hangers then reopen the cargo to do something as simple as reload a few more bits of ammo or ozone for a cyno.
The list of items , ships ect at a pos with a ship hanger and corporate hanger and some other mods not including the pos guns is just crazy when it is shared by a corp that builds and lives out of it so i do pitty those corps in wormholes or renter corps in 0.0.
Can someone pls explain how it has improved anything, i still don't see it. Maybe i need to log into a toon that has no corp, no cans and no assets to understand the utility of this new feature.
If it isn't eve offline it's glitch central and more patches needed.
Star Fleet Command was like that and it died
NoYes. |

bokonnon
The Executioners Capital Punishment.
4
|
Posted - 2012.05.24 01:06:00 -
[298] - Quote
i have nothing new to add that hasn't already been stated here only to say that I wish to express my disappointment and annoyance at the addition of the Unified Inventory and request it at the very least be made optional if not removed altogether.
|

Mathieollo
Ind Inc
3
|
Posted - 2012.05.24 01:11:00 -
[299] - Quote
Once Bitten wrote: The question is how has this improved anything over the old functioning system.
to date, it hasn't, that's for sure and i won't try to tell you any different but, i will say that it does have vision behind it, i can easily see it being something i'm glad to have eventually when it's working properly, but give them time too, CCP knows without us telling them that if they let the game turn to **** we'll all stop paying, that goes without needing to be said typically.
honestly, this has no business being on live as is, NONE, this reeks of untested features inserted by those that will never have to deal with them, if you'd have had it on test for a reasonable amount of time and given everyone a nice LONG window in which to break it and actually LISTENED to what the people on test said it shouldn't have wound up being this bad at deploy, now who knows when but at some point it won't be a nuisance, annoyance or buggy as hell, but for now and with lack of proper testing, that's what we've got, it's not at all in their interest to leave it as is however.
|

Dennie Fleetfoot
EVE University Ivy League
88
|
Posted - 2012.05.24 01:12:00 -
[300] - Quote
While I applaud and thank the digital gods that you're finally realising that Unifubared Inventory was a backward step in terms of functionality and counterintuitive (some of it I do like), I can't help but feel that if you'd listened, paid attention to what we'd been telling you on the test server forums for nearly a month, you wouldn't have had to write this Dev blog.
Still better late than never.
|

Imuran
Zentor Industries
18
|
Posted - 2012.05.24 01:17:00 -
[301] - Quote
You really need to do something about the way it builds the corp hanger tree. By the looks of it it goes through each hanger and builds the branches before displaying the top node. This is all fine and good until you have hangers with a lot of containers in them as it goes through those as well even if you have not intention of actually looking in that hanger. Result is a large delay when building the tree that is not needed.
Far better to build the branches when you expand the node. |

Sarina Berghil
Adhocracy Incorporated Adhocracy
40
|
Posted - 2012.05.24 01:18:00 -
[302] - Quote
The biggest problem for me is that I need to hold down shift every time I'm about to open an inventory window. Can't we have a global option that let us revert the functionality? In the majority of cases I want a new window to open, not overwrite an existing one. When I forget to hold down shift, my 'work' is lost and I need to find that specific window view again. It's not so bad when docked in station, but if I'm multi-tasking in space and need to react with a moments notice, trying to wrestle the tree view takes too long. I used the old system as kind of a workspace, setting up all windows so that they were easily accesible. The new system works against that way to use the UI.
I have a feeling that I'm doing it wrong. I can't really figure out how you intended the system to work for specific use cases. Currently I spend a lot more time manipulating UI elements than I used to.
I also don't like file browsers that use that design, but for OS UIs I often don't have a choice. |

Jonuts
The Arrow Project CORE.
7
|
Posted - 2012.05.24 01:19:00 -
[303] - Quote
Once Bitten wrote: The question is how has this improved anything over the old functioning system.
New system takes more space New system takes more time to operate at a pos or in a station where you have multiple ships cans and hangers to deal with. New system generates messages (you can't access that item ) while traveling in space New system links individual ships as a list rather than a hanger from which you can pick a ship from making it time consuming to switch ships and check the new cargo for ammo, and other charges in a pvp emergency.
If you have your cargo open in station on your active ship you have to close it to reaccess the corp hangers then reopen the cargo to do something as simple as reload a few more bits of ammo or ozone for a cyno.
The list of items , ships ect at a pos with a ship hanger and corporate hanger and some other mods not including the pos guns is just crazy when it is shared by a corp that builds and lives out of it so i do pitty those corps in wormholes or renter corps in 0.0.
Can someone pls explain how it has improved anything, i still don't see it. Maybe i need to log into a toon that has no corp, no cans and no assets to understand the utility of this new feature.
If it isn't eve offline it's glitch central and more patches needed.
Star Fleet Command was like that and it died
NoYes.
It hasn't improved anything, from a player perspective. Absolutely nothing I do is easier, more convenient, or "better" by any metric I can come up with. If I owned CCP, I'd start firing people for this to be honest.
And to make things even better, CCP isn't being forthcoming with why they think this garbage is a good idea even though CCP Soundwave is making posts rubbing it in that we're stuck with this ******* bullshit. |

Saralle Zhukov
Dirty Rotten Scoundrel's Intrepid Crossing
0
|
Posted - 2012.05.24 01:26:00 -
[304] - Quote
Your great new inventory system lost most of my ships. Just great CCP. |

Mathieollo
Ind Inc
3
|
Posted - 2012.05.24 01:27:00 -
[305] - Quote
Jonuts wrote:Once Bitten wrote: The question is how has this improved anything over the old functioning system.
New system takes more space New system takes more time to operate at a pos or in a station where you have multiple ships cans and hangers to deal with. New system generates messages (you can't access that item ) while traveling in space New system links individual ships as a list rather than a hanger from which you can pick a ship from making it time consuming to switch ships and check the new cargo for ammo, and other charges in a pvp emergency.
If you have your cargo open in station on your active ship you have to close it to reaccess the corp hangers then reopen the cargo to do something as simple as reload a few more bits of ammo or ozone for a cyno.
The list of items , ships ect at a pos with a ship hanger and corporate hanger and some other mods not including the pos guns is just crazy when it is shared by a corp that builds and lives out of it so i do pitty those corps in wormholes or renter corps in 0.0.
Can someone pls explain how it has improved anything, i still don't see it. Maybe i need to log into a toon that has no corp, no cans and no assets to understand the utility of this new feature.
If it isn't eve offline it's glitch central and more patches needed.
Star Fleet Command was like that and it died
NoYes.
It hasn't improved anything, from a player perspective. Absolutely nothing I do is easier, more convenient, or "better" by any metric I can come up with. If I owned CCP, I'd start firing people for this to be honest. And to make things even better, CCP isn't being forthcoming with why they think this garbage is a good idea even though CCP Soundwave is making posts rubbing it in that we're stuck with this ******* bullshit.
they don't need to tell us why they want this so badly, the reasons are fairly obvious imo: 1. they want new players joining, the game has to look enticing to those who aren't current subs. 2. eve is notorious for being a spreadsheet war simulator, nuff said. |

Sarina Berghil
Adhocracy Incorporated Adhocracy
40
|
Posted - 2012.05.24 01:27:00 -
[306] - Quote
Messoroz wrote:Here's an awesome video demonstrating the amazing 30 second load time it currently has at a POS: http://www.youtube.com/watch?v=v-kRZY2WdUU30 seconds is extremely painful every single time you warp off grid and back. Also it likes to reload the entire UI anytime someone changes ships. Christ.
Yep this is extremely painful. It used to be that the loading delay only happened once every session. Now it needs to reload much more often.
All that reloading can't be good for the servers either. |

Davion Falcon
Those Once Loyal
12
|
Posted - 2012.05.24 01:47:00 -
[307] - Quote
So after :doing things: during my activities I've got some feedback:
1) There's a 0.5 to 1 second lag when doing...pretty much anything with the new inventory system. It's small, but gets aggravating.
2) Salvaging with a Noctis:
Previous functionality: Double click a bunch of cargo containers with loot, spam loot all button as it cycles through each container.
Current functionality: Double click a bunch of containers, little freeze each time container is opened causes a container or two to fail to open, pressing loot all causes another little freeze...and the inventory screen goes back to my ships cargohold rather than the next container, click next container, repeat.
Suggestions: Restore previous functionality of cycling through each cargo container/wreck rather than defaulting to the ship cargohold. A 'loot all nearby containers/wrecks' button.
3) Items dropped into a secure container at a station are locked even though it's configured to be unlocked on default. Bug? Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |

Maul555
Nuts and Vindictive Remix Technologies
103
|
Posted - 2012.05.24 02:01:00 -
[308] - Quote
I am going to repost this from my Feedback on the Sisi feature, before it was released to TQ:
#526 Posted: 2012.05.10 16:08 | Report | Edited by: Maul555 4 CCP. I don't have the luxury of looking over this and deciding if this is a game that I want to get into and spend my time on. I have already invested some 9 years with you guys, I have wasted time, and I am invested. I have been doing things a certain way for 9 years, and you are about to force me to abandon all my current workflows. If this was a brand new game that I had never played, I would probably not get into it because of the unified inventory alone. (its a nice game, too bad its a B!7CH to use) Do not implement changes that interrupt business as usual. You are not a new game, this is not a time to reinvent the wheel and throw it out there on everyone's cars. People have developed habits and procedures that work and serve them well. You cant just kill that off now without serious repercussions.
Think CCP! You have had 9 years of great success with the current windowed interface. The most basic and universal thing in the game, the User Interface. You are talking about throwing out your proven foundation!THINK CCP, THINK! |

Niko Lorenzio
United Eve Directorate
49
|
Posted - 2012.05.24 02:05:00 -
[309] - Quote
I've spent literally days reading ALL of 700+ posts on the Inferno feedback thread and most of the posts on the original UI devblog thread, so I'm not going to bother reading another 300 in here as frankly I'm getting very sick of it. So excuse me if this has already been posted or suggested.
So it seems you guys refuse to even consider going back to the old system, not even temporarily. This is like switching cars with wheels and brakes not properly bolted on and hoping you'll work on it along the way. Fine.. and you call us stubborn. In that case PLEASE get your priorities STRAIGHT, but don't stop half-way after the crucial stuff has been hotfixed either!
Before I start listing a thousand and one things, your #1 thing to fix should be all these damns bugs and lag. This has nothing to do with how it works or is structured but the much documented, recorded and posted about lag and issues need to stop as they're simply making the goddamn thing UNUSABLE. Waiting for half a minute or even minutes at a time to perform simple tasks that used to take seconds is not acceptable behavior. NEITHER IS COMPLETELY LOSING ALL YOUR ASSETS IN A STATION. Yes, I'm mad bro, not because there's a problem with a new expansion on day 1.. or 2 but because YOU KNEW ABOUT ALL OF THEM BEFOREHAND, and you still pushed it through. What happened to realistic goals and quality content?
CCP GUARD... You need to take out your whip again and put it to action like you did on the website devs!!!
CCP SOUNDWAVE, your blog is a start, appreciate the initiative.
Now... on to the long laundry list of "problems" in no particular order:
- Double clicking ships should open the cargoholds, not make the ship active.
- Not sure if this is what you meant in your blog... but.. active ships need to be displayed in ship hangar view.
- I can see packaged ships in my ships hangar view, but if others aren't able to see it (as per previous posts) this needs to be fixed.
- Double clicking POS arrays should approach/open the said array as it did before. Currently it doesn't
- Opening POS arrays should remember the last division opened and open that instead of the 1st division, much like it did before.
- There is no way to open cargohold of ships in corp hangars. Double clicking does nothing, right click/open cargo opens the cargo of your active ship, not the ship in the corp hangar on which you attempted the command.
- Obvious is obvioius, you need to figure out how to remember parameters for different windows in different locations. The parameters include: Size, location, pinned state, tree view, grouping (merged with other windows), sorting, view (Icon, details, list), columns
- Detachable tree would be awesome.
- Dedicated Inventory Shortcut on Neocom = Good start. You need to have separate buttons that you can add to neocom for different windows which open in a separate window if accessed via shortcuts (keyboard or icon) with remembered states. The include: Ships, Items, Corp Hangar, Deliveries, Cargo, Dronebay, but the more the merrier. Let us choose... if you can add buttons/shortcuts for Fuel bays, POS Arrays, Ore holds, etc. great. Possibly have the tree open only the relevant list (i.e. corp hangar divisions when opening corp hangar with all others collapsed)
- If I read your (CCP Soundwave's) post correctly the loot window reverting to cargo instead of the next loot window after "loot all" is a bug being fixed. If it's not, it should be fixed.
- Speed, speed, optimization, speed, efficiency... SPEED... needs to be improved.
- Drag selecting items only shows selection after releasing the mouse. It should show highlights during the selecting process, not after.
- The new UI is screwing badly with corp access rights.... fix it please. Half my corp can't function because of it.
- All my ships and items have disappeared completely from assets in my main station.... NOT GOOD.
- When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want = This is another good start. There should be an option to open items in a new window when double clicking.. much like you have with Show Info. If the option is selected, double clicking wrecks, ships cargobays, pos arrays, etc. etc. should open a NEW window just like with shorcuts.
- Corp Hangars... currently a total mess. Sometimes they load half the divisions, sometimes they take a minute to load them one at a time, sometimes they randomly close and open and close again... WTF IS GOING ON?
- Moving stuff between cans in corp hangars... I know I already mentioned speed but this one deserves a second rant. It took me 3 goddamn minutes to move 400 BPCs from one can in Hangar A to another Can in Hangar B. Same action used to take 3 seconds before Inferno.
- Dragging stuff... It's just... weird... play with it, you'll see what I mean. It's not smooth, it drops off, it gets interupted, or stuck, or lags.
- ISK Values... if this data is available, why is it not viewable in a column like meta levels?
- I also suspect much of the lag is being caused by loading this sometimes unnecessary data (ISK Values, item count)... have an option to toggle them save space and time!
- Dragging to a "tab" of a window should drop stuff in there as it did before. As already mentioned before it's broken right now.
- Naming convention... what works in one view doesn't work in another. Please rename tabs after ship/hangar/division name (i.e. Blueprint Hangar instead of "Corporation hangars > Blueprints Hangar")
- If possible have filters or search option that searches across the entire available inventory in your station so when using UI you dont have to check 7 divisions, and 50 cans to find a specific item whether it is in your personal or corp hangars.
|

Niko Lorenzio
United Eve Directorate
49
|
Posted - 2012.05.24 02:05:00 -
[310] - Quote
Ran out of space.
Reserving this as I know there are a whole bunch of other things that I'm forgetting as I cant find the list on which I was writing down all the issues/problems on, but I'll add them here as I come across/remember them.
Thank you for your patience and excuse our rather harsh and vulgar language at times. While our replies could be more civil and constructive... our frustration and reaction should not come as a surprise to you. |

Alex Logan
Ministry of Destruction SCUM.
0
|
Posted - 2012.05.24 02:06:00 -
[311] - Quote
Why not just reverse it to what it was before?
Why did you have to break it, anyway? Cant you find something less important to break?
And maybe you can fix the poor naglfar at some point in the next 9 years........ |

Bob Niac
Macabre Votum Against ALL Authorities
15
|
Posted - 2012.05.24 02:10:00 -
[312] - Quote
Personal thoughts:
"Merge Ship and Inventory windows" checkbox now does nothing. :sadface:
Local inventory was fine.
This type of UI would be nothing short of brilliant replacing the assets tab. THAT would b a welcome change. Corp assets as well. I am being sincere here. I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |

Barbelo Valentinian
The Scope Gallente Federation
206
|
Posted - 2012.05.24 02:20:00 -
[313] - Quote
Maul555 wrote:I am going to repost this from my Feedback on the Sisi feature, before it was released to TQ:
#526 Posted: 2012.05.10 16:08 | Report | Edited by: Maul555 4 CCP. I don't have the luxury of looking over this and deciding if this is a game that I want to get into and spend my time on. I have already invested some 9 years with you guys, I have wasted time, and I am invested. I have been doing things a certain way for 9 years, and you are about to force me to abandon all my current workflows. If this was a brand new game that I had never played, I would probably not get into it because of the unified inventory alone. (its a nice game, too bad its a B!7CH to use) Do not implement changes that interrupt business as usual. You are not a new game, this is not a time to reinvent the wheel and throw it out there on everyone's cars. People have developed habits and procedures that work and serve them well. You cant just kill that off now without serious repercussions.
Think CCP! You have had 9 years of great success with the current windowed interface. The most basic and universal thing in the game, the User Interface. You are talking about throwing out your proven foundation!THINK CCP, THINK!
My thoughts exactly.
And it's not as if precisely the same sort of problem hadn't happened before, with the Incarna fiasco (disappearance of Hangar view, including things like double-clicking on your ship to open cargo).
What's starting to worry me a bit now is that if you look at what's happened with this Inventory, it's presented with smiles, but actually it seems like a continuation of the types of changes CCP wanted to make in the Incarna path of development.
Remember when they said we'd have back something like Hangar view? I now suspect that they weren't just talking about graphics: the "something like" is the new UI, a new UI that actually fits better with the CQ concept than the Hangar view concept.
I think they're just bullishly pushing ahead with the plans they had prior to Incarnageddon, as if the whole nightmare had never happened, as if they learned nothing from the substantial drop in subs last summer after Incarna.
The long and the short of it is, they've updated the UI code - fair enough. But they ought to have had the new UI code mimicking the old one, with the new additions (tree, filter) as options you could bring up for windows you needed them for.
This is exactly parallel to: they ought to have introduced CQ from the start as an optional thing (as it is now).
As a musician I know a bit what it's like when you're the creator of something others use. To an extent you're excited by new things you can do, and you sometimes lose sight of how others are taking what you put out, or override their concerns. That's not so bad for pure art, but this game is also a service as well as a work of art, and such a cavalier attitude to peoples' gameplay skills that they've developed over the years does not bode well.
|

Jonuts
The Arrow Project CORE.
11
|
Posted - 2012.05.24 02:21:00 -
[314] - Quote
Mathieollo wrote:
they don't need to tell us why they want this so badly, the reasons are fairly obvious imo: 1. they want new players joining, the game has to look enticing to those who aren't current subs. 2. eve is notorious for being a spreadsheet war simulator, nuff said.
Sure, they don't *NEED* to. They really don't. It's a hell of a courtesy, and considering how many people are asking them to roll back to what worked, it's a courtesy they should very seriously consider. If we're stuck with this garbage, the least they can do is tell us why it's so god damn important that our inventory is a pain in the ass.
Also, how is this going to entice new players? That's a hell of a plan there! Lets make the game as ******* un-user friendly as we can to attract new players! Do you even listen to yourself? |

Meytal
School of Applied Knowledge Caldari State
0
|
Posted - 2012.05.24 02:22:00 -
[315] - Quote
I don't know what changes are going in immediately so this may no longer be an issue. Right now (as of this post), if I open a ship's cargo in space, and dock, and then re-open ship's cargo in station, when I undock I have two ship cargo windows, in the same place, as if it is creating a new window instance instead of attaching to the existing window ID.
I'm sure others have reported this, but even after configuring station containers to deposit items "unlocked", adding them via the tree while the contents are not in view will often "lock" the items added.
Please let the tree view remember when we have collapsed a node, and not automatically keep expanding it. Yes, I mean you, Ship Hangar node!
Please also default the in-station window to the in-station cargo bay, instead of the ship's cargo bay.
Here's a spanner for your cogs: allow us to open a window that displays "Active Ship" cargo. This would be a different node than the individual ship cargo nodes, even if you pick the same ship, and the contents change when we change ships. The in-space cargo button should default to this node instead of a ship-specific node.
Please allow us an option to search for items at any given node in the tree, regardless of how deep or shallow the tree is at that point.
There is wasted space within each window that could be put to use: move the volume display bar from the top to the bottom, and cut the height of the "status bar" in half, to recover some screen real estate.
Please have wrecks and containers in space open by default in their own child window; one unique window per wreck or container.
An "autoloot" configurable setting (or right-click option) would be nice. When flying to wrecks, you often may need to *ahem* open and loot quickly because time is of the essence. Previously, this was not an issue: the windows opened fast enough that, if you were paying attention like you should have been, you could click the "loot all" and keep right on going. This new Inventory has added significant delay, so by the time the option to "loot all" appears, you are already out of range of the container and must circle back. This extra delay could be fatal. If there were a way to tell the client to loot when you are close enough, that would compensate for this new latency.
|

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1299
|
Posted - 2012.05.24 02:24:00 -
[316] - Quote
Thanks Niko... You still had energy to write it all down very nicely including pretty much everything what could be better in it..
At this point I'm just orbiting the monument and waiting my sub to expire or bare minimum usability fix to get the persistent windows back to inventory system in which point I could actually start thinking about reconfiguring my UI's, doing some industry work or fitting ships for pvp again.
Get |

Mathieollo
Ind Inc
4
|
Posted - 2012.05.24 02:25:00 -
[317] - Quote
honestly, for me, best case scenario would be mostly like it is now bugs and all aside except no cargo/inventory/corp hangars would be merged into this unified UI unless i checked a box or something explicitly setting it to be merged. |

Mathieollo
Ind Inc
4
|
Posted - 2012.05.24 02:28:00 -
[318] - Quote
ignore this post, merged with above. |

Meytal
School of Applied Knowledge Caldari State
2
|
Posted - 2012.05.24 02:39:00 -
[319] - Quote
Quote:One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example). Some quick thoughts on this, since the wheels were already turning. Let's assume that each node in the tree has a unique ID. Right now, it appears the tree is dynamically generated at each login, so these IDs may change from login to login. That may be okay, that may not be okay. Some things might be easier to implement if this were generated and cached client-side, and persisted through logins.
When you display the Inventory tree to the user, everything the user does references node IDs.
Suppose you stored information about any child (separated) windows within the node data structure for each node the window references. So, if you shift-clicked the Ship Hangar node to open a child window, and move it around and resize it, the position and geometry of this window is stored with the Ship Hangar node data itself. The next time that the Inventory is asked to display a Ship Hangar window, whether manually or automatically, it checks for saved settings first and uses them if present.
(Should probably have some "sane" limit to the number of stored window settings in each node)
In this situation, I might drag an "Active Ship Cargo" link to my Neocom bar. Instead of creating an active node on the Neocom bar that must do the work of looking up what to open and what contents, it just creates a reference to the existing node within the Inventory tree that has already saved information about where the next few Active Ship Cargo child windows are to be opened, based on the past.
I believe it would be perfectly acceptable, and expected, for these saved window positions (as well as the shortcuts on the Neocom bar themselves) to disappear when the locally cached data is cleared.
Maybe just blabbering, maybe there's something useful there. Who knows, eh? :)
|

Simi Kusoni
HelloKittyFanclub
1061
|
Posted - 2012.05.24 02:41:00 -
[320] - Quote
Alex Logan wrote:Why not just reverse it to what it was before?
Why did you have to break it, anyway? Cant you find something less important to break?
And maybe you can fix the poor naglfar at some point in the next 9 years........ CCP's expansion planning:
Employee One: "Maybe we could rebalance capitals, so the shield ones don't suck anymore? And people keep complaining about local, maybe we should... you know... make an Intel tool to replace it."
Employee Two: "Nah, lets just make the interface shiny. It'll look good in the promo videos, and we can bash it out in 5 minutes. Throw in some "war" crap to appease the PvP crowd, pretend the expansion is all about combat but just add a kill mail system and a cheaper way to enter wars on the side of a defender."
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Maul555
Nuts and Vindictive Remix Technologies
104
|
Posted - 2012.05.24 02:55:00 -
[321] - Quote
I have to make more fuel blocks tomorrow.... I wish CCP was a fly on my wall so you could hear the curse fest that is about to come. I just have to grit my teeth and get through it if we want to keep our wormhole. Thanks a lot. |

Challu
Wishful Desires Inc. Armada Assail
5
|
Posted - 2012.05.24 02:58:00 -
[322] - Quote
The changes noted in the devblog are a start; I don't think they'll make it quite as user friendly as it was before, but it'll probably make it slightly less frustrating. Meanwhile, here's a suggestion:
- Spawn a tree of a container when it's opened with that item as root, in a NEW container. Do this subsequently for every container that has a tree (even if the root is the only node), irrespective of how many containers are already open.
Thus, when I double click on the active ship with the Inventory otherwise open, it would open a new contained with the ship hanger, its drone bay and other bays. (Incidentally, when I double click on ship now it actually closes the already opened Inventory window, lol..)
This will mimic the functionality we had before while keeping the functionalities of the new Inventory Mgmt tool in place. And yes, I know, you can scroll and shift+click or soon-to-be-added-drag, but remember that all that running around when you have tons of containers is exactly what makes this a PITA. Mimic the old functionality with the new engine, and I think we'll be happy.
|

Etharion Calthon
8
|
Posted - 2012.05.24 02:58:00 -
[323] - Quote
Dear CCP:
With everything change, line of code, feature, nerf, buff, swig of beer, whatever the f ck you guys do over there, ask yourself this question:
1) Will this change in any matter effect our cash flow? In other words, is it cool enough to draw the noobs in, while not pissing off our bittervets who will unsub? ASK YOURSELF. Will anyone, ANYONE, unsub in rage over this change. SEARCH your SOUL and ASK YOURSELF.
2) IS IT DONE CORRECTLY, AND WILL IT WORK THE FIRST TIME. PERIOD.
Hire a quality assurance engineer FFS. Someone who really knows WTF they are doing. Your QC SUCKS!
3) IS IT BROKEN? IF IT AINT BROKE DONT FIX IT. eg Unified Inventory. - I'm getting used to it - but - SORRY IT SUCKS!
4) IS THIS CHANGE ENHANCING THE CUSTOMER (me, the guy paying DOLLARS, not PLEX, to play) EXPERIENCE.
If you can answer NO to any of the above, do not pass GO, do not collect $200. DO NOT IMPLEMENT that change.
This is basic CUSTOMER SERVICE. And you suck at it. Sorry. |

Mathieollo
Ind Inc
4
|
Posted - 2012.05.24 03:06:00 -
[324] - Quote
Meytal wrote:Let's assume that each node in the tree has a unique ID. Right now, it appears the tree is dynamically generated at each login, so these IDs may change from login to login.
from what i've been able to tease out through observation and just trying to visualize how it must work on the code side, unfortunately, i believe this statement is mostly not true, in fact from what i can tell the ID may be saved as blank or even null until the first session change instead of being generated by initial login, which coincidentally would explain why the unified inventory window seems to be at least trying to remember and save it's position after i've jumped once but appears in the middle of the screen until then. |

Debir Achen
EVE University Ivy League
25
|
Posted - 2012.05.24 03:10:00 -
[325] - Quote
What I really want are standard inventory windows, with the option to go to the full blown tree view if I need it (preferably in a new centre-screen window). This would mirror my current workflow for things like asset searches or wallet vs market orders.
Unified inventory: fantastic tool, really annoying default. |

Challu
Wishful Desires Inc. Armada Assail
7
|
Posted - 2012.05.24 03:20:00 -
[326] - Quote
Maul555 wrote:As I recall, During the incarna debacle, CCP stated, just like now, that they cannot go back to the old code. However they where able to mimic the old code extremely well, to the point that I could hardly tell the difference. Do this again and all will be sunshine and rainbows. I promise.
Exactly!
And this massive mess-up is really unfortunate, because the potential for the new system is really great - orders of magnitude more than what we had before.
|

Meytal
School of Applied Knowledge Caldari State
2
|
Posted - 2012.05.24 03:27:00 -
[327] - Quote
Maul555 wrote:As I recall, During the incarna debacle, CCP stated, just like now, that they cannot go back to the old code. However they where able to mimic the old code extremely well, to the point that I could hardly tell the difference. Do this again and all will be sunshine and rainbows. I promise. I believe this new Inventory can become sufficiently feature-rich to allow this. It is already very close to many of the more common features.
I wonder though... since the old container-based inventory system existed for SO long that perhaps there are many subtle nuances that even CCP devs have forgotten existed? |

Maraner
The Executioners Capital Punishment.
30
|
Posted - 2012.05.24 03:32:00 -
[328] - Quote
One of their fixes is to allow us to rename pos mods. whilst pos module management is change to tree mode as well. Can you believe that ****. We say we dont like it, so that add more tree functionality in.
STOP IT FFS STOP IT. you are risking Incarna 2.0 with this insanity. PLease someone in command step in |

Endeavour Starfleet
821
|
Posted - 2012.05.24 03:52:00 -
[329] - Quote
Jonuts wrote:The unified inventory was a waste of resources. You've taken what wasn't broken, and broke it. Cut your losses, hit the undo button, and set the team to do something useful like make dealing with POS's something OTHER than a total pain in the ass. Really, do you guys even play test this garbage before offloading it on us?
umm.. no
Just because you don't like it and want to whine on the forums does not make it broken. |

Endeavour Starfleet
821
|
Posted - 2012.05.24 03:56:00 -
[330] - Quote
Jonuts wrote:Endeavour Starfleet wrote:You see folks. This is what happens when you spend your time giving good, detailed suggestions instead of..
"OH NOES I H8 N3W invintory system soz I gonna unsub now bai!!!"
This new inventory system is the future. And once the many improvements and fixes are in place you will watch older system videos and wonder how you survived. Why is the new system the future? You aren't "ahead of your time" or "Forward thinking" or anything else like that when you take the wheels off a car and call it the future because you can dock an ipod in it. What was wrong with the old system? Was it too user friendly? Was CCP afraid that a "casual" player might not be offended at the difficulty making sure I have roughly 5k rounds of ammo in my ship? No, I assure you, I'll watch videos of the old system and wonder why they broke what worked.
And then make another whine on the forums I am sure.
It's the future because it can be greatly improved and adapted, To eventually work best for everyone. Instead of dealing with that and anticipating further developments y'all have chosen to whine and scream which helps nobody.
Other than. "BRING BACK TEH OLD NA0" Try giving them good suggestions for options on it that can benefit your playstyle.
Maraner wrote:I still have trouble believing this has been implemented despite all the post in the test thread, you guys are really digging in on this one arnt you.
The stupidity inherent in this and the rage from a large part of the community shows how badly you have miscalculated, that you had to put up a dev blog on this listing the fixes to a new feature that you pushed to the TQ is almost beyond belief.
I like almost everyone that I have spoke to in regards to the UI hate it. Roll it back now, or make it optional as it should have been from the beginning. There is very clearly another agenda at work here to explain why you have done this to us? I note the inane 'user centred design' mantra is missing.....good.
Very disappointed by this, its making the good stuff in Inferno be missed, suck it up and roll it back, this isnt going away. Do it now before you get INCARNA 2.0
You are comparing the new system which SOME do not like to a MASSIVE prior shift from flying in space to walking in stations and the year plus it robbed from real EVE development?
Seriously? There is whining then there is just plain stupid.
Davion Falcon wrote:So after :doing things: during my activities I've got some feedback:
1) There's a 0.5 to 1 second lag when doing...pretty much anything with the new inventory system. It's small, but gets aggravating.
2) Salvaging with a Noctis:
Previous functionality: Double click a bunch of cargo containers with loot, spam loot all button as it cycles through each container.
Current functionality: Double click a bunch of containers, little freeze each time container is opened causes a container or two to fail to open, pressing loot all causes another little freeze...and the inventory screen goes back to my ships cargohold rather than the next container, click next container, repeat.
Suggestions: Restore previous functionality of cycling through each cargo container/wreck rather than defaulting to the ship cargohold. A 'loot all nearby containers/wrecks' button.
3) Items dropped into a secure container at a station are locked even though it's configured to be unlocked on default. Bug?
4) Minimizing the 'My Filters' sub box, docking, heading back out, opening another container has the 'My Filters" sub box open again with the little arrows (whatever they're called) pointed upwards as if to open them...even though they're already open.
This is what is called good feedback. You state the situations affected. You note the actions affecting it. And then you give your suggestions without tons of whining. CCP takes this and improves the whole system so we all benefit.
The old system is NOT coming back.
Maraner wrote:One of their fixes is to allow us to rename pos mods. whilst pos module management is change to tree mode as well. Can you believe that ****. We say we dont like it, so that add more tree functionality in.
STOP IT FFS STOP IT. you are risking Incarna 2.0 with this insanity. PLease someone in command step in
Trying to say Incarna 2.0 is not only stupid but a complete waste of forum resources. Offer solutions or find somewhere else to vent your crap. |

General Disdane
Animosity-guild The Brotherhood.
0
|
Posted - 2012.05.24 04:03:00 -
[331] - Quote
How about some love for us salvagers? I like to salvage all my wrecks first and that leaves me with a big cloud of cargo containers around me.
Every time I hit loot all it goes back to my ship cargo. I miss being able to just hit loot all like 50 times in a row and be done with it.
D=
I was thinking either have the inventory just go up one level when a cargo container disappears from existence like that (instead of reverting to the absolute top of the tree with is my ship) or be able to CTRL-SHIFT-CLICK to highlight all the cargo cans and loot all.
Edit: Of course someone beat me to that. Shouldn't have just scanned through everything. |

General Freight
GIRLFRIEND SURF TEAM
7
|
Posted - 2012.05.24 04:11:00 -
[332] - Quote
CCP Soundwave wrote:
When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want.
Whoa there! Please do this, with the exception that things with "tabs" (e.g. POS modules, corp hangars?) should open WITH the tree view expanded. So we don't have to expand it to get to the damn tabs. Nobody wants the first tab every time they open it. Why hide the nav? The old system didn't hide the nav. Or you could put tabs back at the top, in multi-bay holds, in addition to the tree, so it's just one click. I'm fine with anything that keeps it at one click. (Especially if you can let it REMEMBER WHICH TAB I had it on last. Just like the old one did.) |

Maul555
Nuts and Vindictive Remix Technologies
108
|
Posted - 2012.05.24 04:16:00 -
[333] - Quote
Endeavour Starfleet: The system wont let me quote you directly because of the multitude of quotes already in your reply, but:
I am seriously trying to figure out if you are some DEV alt or just stupid... |

Diamonica Norya
University of Caille Gallente Federation
44
|
Posted - 2012.05.24 04:19:00 -
[334] - Quote
Endeavour Starfleet wrote:Jonuts wrote:The unified inventory was a waste of resources. You've taken what wasn't broken, and broke it. Cut your losses, hit the undo button, and set the team to do something useful like make dealing with POS's something OTHER than a total pain in the ass. Really, do you guys even play test this garbage before offloading it on us? umm.. no Just because you don't like it and want to whine on the forums does not make it broken.
you know why Eve never really achieved much of a success and has been stagnant for years? Because even when people post legitimate concerns (not everyone can come up with solutions, but can bring forward the issues and feedback) regarding anything they felt negative about, the very people from CCP and their dear fanbois simply regard those as whining.
If you're not open to criticisms, you never improve. Same goes if you don't realize your mistakes even when the resulting disasters are clearly presented.
what does CCP do? Go hide in the sand? stubbornly stick to "their" visions? Fearless?
Feedback-wise: It will never really pass the newbies stage and only be useful to people who relies on liquid assets, for those who needs managing a reasonable amount of assets (tens of thousands) between corpies, POS, ship corp hangers etc, this system is almost totally inadequate. From intuitiveness to efficiency, it achieved nothing but pleased the newbies and people who has no idea about how to organize their assets ever. This new system is simply a logistical nightmare.
Thoughts: It simply shows that non of the devs from producer to designer to programmer, nobody probably ever sought advises from professional asset management experts, seriously they didn't even study how the inventory system from a local convenience store worked.
Like myself and many other players have already mentioned over and over again, this unified inventory concept would've worked better as the "Asset" replacement rather than the current implementation. Why? Just look at how many Eve asset management third party tools are out there atm and why they are popularly used by people who have loads of assets.
Afterthoughts: it's obvious that DUST development taking it's toll on this Eve's meh expansion this time round. Perhaps CCP made a deal with Sony because Sony elected to have CCP develop a new inventory system to ease the level of entry for the would-be DUST players and CCP came up with this thing that we have now. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
125
|
Posted - 2012.05.24 04:22:00 -
[335] - Quote
Despite the fact that we now will be able to rename things in POS, we also need to Have more TABS for management!!! At least one for each corp member in the corporate hangar!!! |

Zorok
Edge of Abyss Guardian Knights Citizens
1
|
Posted - 2012.05.24 04:24:00 -
[336] - Quote
One item I also noted with the UI is that it's cumbersome now to load ore into Secure containers especially if you are in a ship with a large cargo hold such as the orca. Before, I could highlight all the containers in the cargo bay, right-click, and it would open them all up tabbed out across the screen. Now I have to go up and down a list of containers. One suggestion I have is to allow the filter to filter out containers that are full. When I'm in a rush to get the ore into containers, I sometimes lose track of which container I last filled.
Another good suggestion to the UI would be to add Left/Right arrows at the top of each container so that you can quickly just move to the next container without having to continually click on the list and having to scroll every time you wish to view containers that aren't currently displayed. With this new UI system, I have shrunk my icons in-game to 90% because the interface takes up a lot of screen real-estate. |

Diamonica Norya
University of Caille Gallente Federation
45
|
Posted - 2012.05.24 04:34:00 -
[337] - Quote
Endeavour Starfleet wrote:-long post-
You know what when you said it can be improved ... etc. blah blah blah.
here's the deal
*Single window isn't going to cut it, ever! Especially when you expands your role and profession to the deeper part of the game
*Asset function is still obsolete and cannot compete with various third party tools
*Price estimates are inaccurate and not flexible in terms of allowing multiple price estimation models.
*Old system was never a spread sheet, nor is the new one, but with more clicks and shuffling around which simply wastes efforts, makes the game un-enjoyable and more like work, even the first version of PI from Tyrannis was less tedious.
*Tree without ability to filter / sort on the tree itself is not useful
*Any file explorer will allow recursive search / filter function
*current system lacks a "root" directory
just something i can already come up with in a matter or minutes, there are plenty of many other suggestions and feedback, you should also check out Tippia's arguments, the question is how are people in charge going to look at it. If they take every criticism and feedback as whining and QQ, then I see no hope from such kind of people.
|

Rodnik Riasson
The Eden Trading International Corporation Curatores Veritatis Alliance
5
|
Posted - 2012.05.24 04:53:00 -
[338] - Quote
Quote:CCP Soundwave wrote:
When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want.
just for clarification: by shortcut, do you only mean keyboard shortcuts? because it's mostly annoying, that it does not open a new window if you use a direct way to a desired comtainer ( double clicking your ship for example) it's irritating and i'd really like an option to open any inventory which i opened via gui that is not the new explorer menu, to open a new window.
|

TheSmokingHertog
Black Hole INC
39
|
Posted - 2012.05.24 04:57:00 -
[339] - Quote
SigmaPi wrote:I'd still like to suggest this:
When filters are active, folders or items with none of that item present become hidden (or at least have an option for this) - this would make POS management that much easier.
I.E. - Filter with 'ore and minerals' and it will automagically hide all the guns and other structures that are of no concern to you.
Thoughts?
And make sure this filter is remembered to be set on a tree on the location you have opened the tree, so in station / in space, etc. |

Callidus Dux
School of Applied Knowledge Caldari State
222
|
Posted - 2012.05.24 05:06:00 -
[340] - Quote
How sassy is that now? New thread? Do you have not enough feedback from the three others? READ THEM!
But lets start here again: Burn the whole concept of this UNIFIED UI! I do not wish to have my drone bay in the same window with my station hangar or my ship hangar or my containers or something else!!! Why this sh!t? It is impossible to have the overview of a list, sorted according meta level in my container, but have the normal list, sorted according items in my hangar. Why? ONE WINDOW FOR ONE FUNCTION!If its result in hundreds of different windows.. MAKE IT! I WANT IT SO!
- I demand several hundreds of independent but, for each window, adjustable in position, width, height etc. pp. IF I WISH! WITHOUT ANY SHIF or CONTROL or something mysterious key combo/ shortcut! I hate the idea that my ship hangar is in the same window with all others.
- I demand my ship hangar icon at the neocom back!
To make it short: I want to be able to adjust ALL of my SEVERAL windows(!!!!) like it was before this guy arrow hits with his sh!t the servers at 22.05. I will never ever see this new UI mess again!
Bring a devblog with the DETAILED time frame when you will have ALL corrected aigain. YOU have the code for my beloved UI. Do not write another one. Use the existing! Make the new UI optional and use the existing UI as STANDARD! AGAIN: ONE WINDOW FOR EACH FUNKTION!
I DEMAND THE WOHLE NEW UI SH!T TO BE OPTIONAL OR TO BE BURNED OUT OF THE GAME! HOW OFTEN MUST I WRITE THIS AGAIN?
I DEMAND A DEV BLOG FROM THE RESPONSIBLE ARROW AND OPTIMAL WITH A APOLOGY AND AN EXPLAINATION WHY THEY IGNORED THEIR PLAYER BASE. I MEAN THE TESTERS WHO STATED; THAT THIS UI IS SH!T. THEY DO THE WORK; MAKE VIDEOS AND SCREENSHOTS; WRITE BUG REPORTS BUT THIS IGNORANT ARROW SAY: I do not believe you! How is such a person acceptable for CCP?
Degrade this guy out of a CCP rank! He should never ever come in contact with the customer again! The requested devblog from him should be the last thing that the whole community will ever hear from him. Such dumb statements like this from Arrow will lead to the result, that barely one will ever test your new shiny things at SISI again. Why testing, because CCP dont trust me and my screenshots? |

Jaxiar
1
|
Posted - 2012.05.24 05:07:00 -
[341] - Quote
"Shortcuts will open up the windows in seperated mode"
Can I then have a couple of buttons, to place on the toolbar on the side of my screen, to open up my station inventory, and my ship inventory seperated? Friggin do this for the love of god.
I have but one suggestion, revert this trainwreck back to the working train. Its Incarna revisited ffs. |

Fon Revedhort
Monks of War DarkSide.
695
|
Posted - 2012.05.24 05:13:00 -
[342] - Quote
Quote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items. Why would I want that hassle in the first place!?
When clicking my cargo I expect to have a window of - guess what? - exactly my freaking cargo. I don't need no do I want to see the fugly overview of all the crap in the vicinity.
Your unified inventory is as ******** as hiding all the ship buttons (modules) under ONE HUGE BUTTON. Can you imagine how inconvenient that is? Shortcuts exist for a reason.
Make this crap an OPTION and it might be useful. 14 |

Maul555
Nuts and Vindictive Remix Technologies
109
|
Posted - 2012.05.24 05:14:00 -
[343] - Quote
Quote:Please don't go crazy, if I tell you the truth, No you don't know what happened, and you never, will, If you don't listen to me while I talk to the wall, This blanket is freezing, its been out in the hall, Where you fight me for hours, 'til I'm sure what I want But darling I want the same thing, that I wanted before, So sweetheart tell me what's up, I won't stop, no way.
Please keep your hands down, and stop raising your voice, Its hardly what I'd be doing, if you gave me a choice, Its a simple suggestion, can you give me some time, So just say yes or no, why can't you shoulder the blame? 'cause both my shoulders are heavy, from the weight of us both, You're a big boy now, so lets not talk about growth, You've not heard a single word I have said, Oh My God,
Please take it easy, It can't all be my fault, I haven't made half the mistakes, that you've listed so far, Baby let me explain something, its all down to drugs, At least I remember taking them, and not a lot else, It seems I've stepped over lines, you've drawn again and again, but if the ecstasy's in, the wit is definitely out, Dr Jekyll is wrestling Hyde, for my pride.
Snow Patrol: How to be Dead |

Pirmasis Sparagas
Final Fortress Happy Tree Fiends
12
|
Posted - 2012.05.24 05:18:00 -
[344] - Quote
My solution to UI windows:
Just look what Computer OS did (Windows, MAC OS X, Linux etc.). Do they have Unified window? NO! Imagine using Windows OS only with one window... Insane...
But you are going to the right direction, because new OS also have folder/location tree on the left. So make both, and learn from others.
Vote for multiple windows with location tree |

TheSmokingHertog
Black Hole INC
39
|
Posted - 2012.05.24 05:20:00 -
[345] - Quote
Ok, lets get some thing out of the way;
- Remove the prefix on containers / inventory windows dragged out of the main inventory window, or reverse the nameset, make my custom name first show, and then the prefix, so I can identify tabbed inventroy windows or containers on the number given to the container. (1, ammo 2, skillbooks, 3 etc)...
- Please let he main inventory window remain the focus of your mouse / keyboard until I activate another focuspoint with my mouse, distribution of items to several endpoints (Jita, Dodixie, etc), has now several extra steps, since my stock inventory container looses focus each time, now I have to shift click it and drag / drop from this container, it would be great if I could work with less windows as this update intended.
- Can we get the fill bar of containers seen as a little bar on the main inventory tree?
- Please let containers remember not only the location in space / in station, but also the sorting / display state of set window.
- Please let containers within the inventory tree have another inventory listing setting as the main window and let them be remembered on container level.
|

Sir Halfloaf
Amarrian Bakery Corp
8
|
Posted - 2012.05.24 05:23:00 -
[346] - Quote
its a start , still if you manage the "windows stay open and remember their positions when undock / dock " it will be a start .
Could one of your Boffins not work out how to make the system revert to a similar approach to the old UI (using the new UI ) for us that really Care about the look and feel of it ?
Also No mention of the looting of wrecks problems with the new UI ?? it is so cumbersome as opposed to the old " wreck opens a seperate window " , you then "cherry pick the loot (drag n Drop) across to your cargo hold" system .
Just small things i know but it all spoils the enjoyment the EvE has brought me over the years .
|

Bedlin
Caldari Organizational Logistics Department
1
|
Posted - 2012.05.24 05:27:00 -
[347] - Quote
I am reposting my post from the other response post here with some changes: #740 Posted: 2012.05.24 04:01 | Report
So here are some of the main problems I see and you can look at ways to alleviate the problems. Really though the big one for me is number 3 needs to go back to opening cans in space the way it was before.
1. To new players it adds quite a bit of confusion and frustration on what is where related to their ship cargo holds.
2. For older players it adds steps because it is almost entirely necessary, when you have different sorted station containers and hundreds of items and dozens of ships, to SHIFT CLICK out the station containers and cargo holds you need to ensure you don't do the "lost outlook email drag" problem.
3. This one is the BIGGEST problems for me, when you are in space and you open a container it opens it in the unified inventory and not in a different window, this creates a problem if you are not wanting to LOOT ALL with the button but just 1 or 2 items.
4. The corp storage bay WITHIN my orca is listed under the inventory system as Corp Storage 7-8-9 something like that you have to use the last one to find your items.
Overall the inventory is fine in the station.... all be it more confusing and time consuming..... but in space with containers it is a problem. (Also the orca hangar thing is a GIGANTIC confusing problem because it doesnt tell me, YEP that's in this ship you have docked . . . if I had not had several items in it I might not have been able to figure how to even access the orca bay after the patch.)
I would deeply appreciate you taking a look at it. Also if you think we are all people who just complain on every patch please see how often I have spoken on the forums.
Bedlin '09 character
|

L iriel
YA SQUAD The Methodical Alliance
0
|
Posted - 2012.05.24 05:27:00 -
[348] - Quote
The new inventory sux get rid of it! I can't open multiple containers within by hanger to organize things. If you can't get rid of it, then make it optional like the captains quarters. |

Capsuleer Newton
Hedion University Amarr Empire
4
|
Posted - 2012.05.24 05:32:00 -
[349] - Quote
  so, none of these issues occurred or surfaced when you tested the new UI in Sisi?   or you patched it on Sisi and call it test completed?    |

Akali Prime
Kamikaze Tactics
0
|
Posted - 2012.05.24 05:33:00 -
[350] - Quote
Why did you have to go and screw with the inventory UI in the 1st place? There was nothing wrong with it... I seriously feel like crying right now no joke. I am very displeased with the new Inventory UI its just garbage...
Please give us an option to go back to the old one... seriously.
My friend made an interesting statement and that was "I wonder if their doing it to combat macros" and if that really is the case then good job CCP at making the rest of EVE pay for something just because other retards in the game choose to macro.
Find a different way to combat macros please. |

Callidus Dux
School of Applied Knowledge Caldari State
225
|
Posted - 2012.05.24 05:44:00 -
[351] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
NO??? Is it the same "No" as it was with the "Ship Spinning"? You should just bring back the old UI or at least change the existing new UI so, that I am able to readjust my SEVERAL WINDOWS 100% (!!) according the pre patch state from 22.05.
AGAIN: ONE WINDOW FOR ONE FUNCTION! Not one crap for all! |

Maul555
Nuts and Vindictive Remix Technologies
109
|
Posted - 2012.05.24 05:47:00 -
[352] - Quote
Ladies and Gentlemen, Of the old west Ladies and Gentlemen, We're gonna hang a man today, yeah
His name is Chad he's from the future and he's done Done somebody wrong There's a new sheriff in town And she's not taking crap from anyone So sit down ~ so sit down
I'm the star you're the star I'm the star you're the star I'm the star you're the star Of the keystar
I'm the star you're the star I'm the star you're the star I'm the star you're the star Of the keystar
I'm the star you're the star I'm the star you're the star I'm the star you're the star Of the keystar
I'm the star you're the star I'm the star you're the star I'm the star you're the star Of the keystar
Ladies and Gentlemen, You're all cool so you dig what I'll say Have you got plans today Run and check we're gonna throw a rope around this man's neck I want you all to clap When you hear his neck snap There's a new sheriff in town So sit down ~ so sit down
I'm the star you're the star I'm the star you're the star I'm the star you're the star Of the keystar
I'm the star you're the star I'm the star you're the star I'm the star you're the star Of the keystar
I'm the star you're the star I'm the star you're the star I'm the star you're the star Of the keystar
I'm the star you're the star I'm the star you're the star I'm the star you're the star Of the keystar
http://www.youtube.com/watch?v=0JGXRDB5vyM&feature=relmfu
Ok, now I am just drunk...
|

Uther Aharalel
Aharalel Family
12
|
Posted - 2012.05.24 05:51:00 -
[353] - Quote
Ephemeral Waves wrote:I'm not reading through all 12 pages to see if my points have been made already. But, seriously, somebody that actually plays this game needs to design the UI.
1) When I double-click my ship, my ship's cargo should open. I don't want the whole interface with tabs on the side and filters under it. I want to see the cargo on my ship. I want it to be in the same place it was last time I opened it and I want it to be the same size as the last time I opened it. And I need it to stay open when I change session.
I keep my cargo open at all times to monitor ammo levels, have boosters ready to go or to check how much LO I have ready for the next cyno.
2) When I open a lab or silo on my POS, I need it to open in its own window. I don't need it to replace my cargo hold because I likely want to drag something from one to the other
3) I want my corp hanger interface to have the exact same footprint that it did before this abortion was dumped in our lap. I don;t want a stupid tree thing on the side. I want the tabs across the top. That allowed me to quickly and intuitively switch between hangers. Making something 40% larger than the existing UI and then sitting back and saying "isn't it cool" is not good design practice.
4) I want the client to remember which windows I had open last time I docked so that I dont' have to open them again. I had them open for a reason last time I was docked and I still need them open. This was functionality that CCP has removed for no reason other than they obviously don't play the game.
Signed! |

Malcom Vincent
8
|
Posted - 2012.05.24 06:02:00 -
[354] - Quote
Life in the POS:
Need a filter, much like the item filter for hangars, or hangar inventories to avoid:
http://i289.photobucket.com/albums/ll215/SWG_smuggler/EVE/Inferno_POS_Inventory.jpg
I'd like to be able to filter out POS modules I don't need to look at (ie. one corpmate making sure the ammo is allways in the turrets, means the rest of the corp does not need to ever look at them) or have permission to access.
There seem to be some quirks with the inventory filter, where it is not updating properly. EVE Stratics! Managing Editor Interviews, Guides, Reviews and more! |

Magic Crisp
Amarrian Micro Devices Silent Infinity
23
|
Posted - 2012.05.24 06:05:00 -
[355] - Quote
Awesome improvements, especially the POS structure naming, i've been waiting for that since 2005. Sure, you need time :)
However, what i haven't read in the devblog, you could also make something of the autoscaling of the treepanel. whenever i resize the inventory window i usually do it because i'd like to see more of my items, and not of the treeview. Could you please somewhere add a checkbox for disabling this autoscaling of the treepanel?
Also shift-clicking stuff like the "corporate hangars" doesn't work, i have to open it, and shiftclick a division. Could you please enable this functionality on such items like CHs?
Another thing is, there should be an options somewhere to define the default view mode (like i find the default iconview useless, i always use the treeview mode for accuracy and functionality), along with the default list of visible tabs. For an example, i always turn off slot/size,because they are completely useless for me, do nothing but take up precious space.
Maybe, could you please add a context-menu for the new inventory system, where we can define such settings? It'd be quite useful for most of us. |

disasteur
Tellcomtec Incorporated. Preatoriani
42
|
Posted - 2012.05.24 06:09:00 -
[356] - Quote
cBOLTSON wrote:Ok good to hear progress is being made. This is all we ask ccp thanks.
(You know you could have avoided the whole issue if you mabye would have acted on earlier advice from the test server peeps.
im just wondering what that progress will be? it all sound like they are bug hunting the new unified crap and then will have an excuse to simply ignore all the people |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
125
|
Posted - 2012.05.24 06:12:00 -
[357] - Quote
Hmm well done... Things are getting almost OK... You guys are doing a nice "Damage control"... Good job CCP...
Although I think Capital pilots still have issues... They used to right click its own ship to see the fuel.. and now they can't... |

Zorlon Yvormes
Not Quite So Sinister Shadow Empire.
0
|
Posted - 2012.05.24 06:14:00 -
[358] - Quote
I love the Unified Inventory window. It makes life extremely easy for sorting and just switching to diffent containers is a breeze. Everyone who is complaining just need to calm down and realize it is new and you need to learn a new way of doing what you did before. I do agree that the space looting is lagging but that maybe a performance issue with the inventory window that can be fixed. |

Rammix
FreeWorkers
8
|
Posted - 2012.05.24 06:17:00 -
[359] - Quote
Pirmasis Sparagas wrote: Do they have Unified window? NO! Imagine using Windows OS only with one window... Insane...
For operating files - Total Commander on Windows, Dolphin on Linux. Just for example. OpenSUSE 12.1, wine 1.5 |

Rammix
FreeWorkers
8
|
Posted - 2012.05.24 06:25:00 -
[360] - Quote
Need folders to group inventory filters. Don't know about other people, but I have 17 filters already and will add 7-8 or even more. Placing part of them in folders would be nice.
Also, read this post please: https://forums.eveonline.com/default.aspx?g=posts&m=1339120#post1339120
tl;dr: Folders for filters Fitting based and character's skills based filters Connections between fitting window and filters Exchanging filters between characters (like bookmarks) Ships should be sortable by race OpenSUSE 12.1, wine 1.5 |

Misha Moon
Frog Morton Industries Anuran Origin
14
|
Posted - 2012.05.24 06:26:00 -
[361] - Quote
When you shift click to open the corporate hangers (all of them at the same time like the old one), the labels will now read corporate hanger, corporate hanger, co.... Get the picture?
I would appreciate it if they would be labeled by their 'given name' first, all those tabs, so I don't have to drag the corp hanger window all the way across the screen to see which of the corp hanger 1-7 I am about to put stuff into.
Not wanting to sound stupid - labeling them all corp hanger first would not have been needed if the entire corp hanger could open by clicking the main menu in the list, resulting in 1 big label Corp Hanger, and then the 7 under-menu's.
I really really would like the corp stuff taken out of the list of my assets. They aren't mine. They're corps assets.
The same counts for containers, now 'item hanger' xxxyyyzzz. I need the info that tells me this is the stuff I need to bring, this is the stuff I borrowed from a mate, this is the stuff that gets refined - I am enitrely aware it is an item hanger, that info is not useful 
Besides that, it does seem a bit more functional now, but still wouldav preferred to keep it the way it was.
Thanks for working on it though - please work on it some more.
Thanks,
-Misha |

Callidus Dux
School of Applied Knowledge Caldari State
225
|
Posted - 2012.05.24 06:31:00 -
[362] - Quote
Rammix wrote:Pirmasis Sparagas wrote: Do they have Unified window? NO! Imagine using Windows OS only with one window... Insane...
For operating files - Total Commander on Windows, Dolphin on Linux. Just for example.
Yeah! As it is. Barely one like or use this programmes. SO it is with this UI. Barely one likes it but here you are forced to use this sh!t. But not for long I am afraid. Perhaps it is time for a long break and do something other than play EVE.
CCP I hate you for your ignorance AND incompetence! |

Madenofpain
Active Fusion Cold Fusion.
0
|
Posted - 2012.05.24 06:31:00 -
[363] - Quote
I want my ships window back open all the time when i dock, pain in my ass to have to open it every time I dock to switch ships. When I click my ship I want just ship cargo bay to load save the new ui for the station garbage. Do I really need to have all the corp hangers load when I just want to see my own ****. For the love of god fix the the god damn lag from salvaging this crap. I mean come on here did you guys do any testing on this at all or listen to feedback.
As you can tell I am pissed off with the new changes. Last two out of three expansion you guys have dropped the ball remind me why I can back again. |

N'Kal
Grim Determination Clockworks Inc. Nulli Tertius
10
|
Posted - 2012.05.24 06:33:00 -
[364] - Quote
Everytime i jettison my cargo of 3000m3 of looted salvage items, meta items and what nots that need to be calculated, my client locks up, and then after a while either crashes or get disconnected.
I run a i7-3.02 with 16gb ram... Miner/PVE Pilot with some required PvP skills |

Abdiel Kavash
Paladin Order Fidelas Constans
504
|
Posted - 2012.05.24 06:40:00 -
[365] - Quote
Can we get a keyboard shortcut to "open fuel bay of active ship" please? |

Uineha
Les chevaliers de l'ordre Goonswarm Federation
2
|
Posted - 2012.05.24 06:42:00 -
[366] - Quote
Rammix wrote:Need folders to group inventory filters. Don't know about other people, but I have 17 filters already and will add 7-8 or even more. Placing part of them in folders would be nice. Also, read this post please: https://forums.eveonline.com/default.aspx?g=posts&m=1339120#post1339120tl;dr: Folders for filters Fitting based and character's skills based filters Connections between fitting window and filters Exchanging filters between characters (like bookmarks)Ships should be sortable by race
And now we need 17 filter. Before 0 to make the same job.
Do you believe it's better now and before the new inventory ?
CCP make some great job but sometime some feature are not good. I thnink it's the case with the new inventory ... |

Callidus Dux
School of Applied Knowledge Caldari State
225
|
Posted - 2012.05.24 06:46:00 -
[367] - Quote
Uineha wrote:Rammix wrote:Need folders to group inventory filters. Don't know about other people, but I have 17 filters already and will add 7-8 or even more. Placing part of them in folders would be nice. Also, read this post please: https://forums.eveonline.com/default.aspx?g=posts&m=1339120#post1339120tl;dr: Folders for filters Fitting based and character's skills based filters Connections between fitting window and filters Exchanging filters between characters (like bookmarks)Ships should be sortable by race And now we need 17 filter. Before 0 to make the same job. Do you believe it's better now and before the new inventory ? CCP make some great job but sometime some feature are not good. I thnink it's the case with the new inventory ... Sad but true Uineha. But they had all the response from their player base. And they brought online this crap. Now they have to deal with it. If they never ask, the have to work on it, TILL EVERY ONE is happy. NO ONE grumped about the old UI. Doubleclick and windows were fine. But this worthless Arrow thought it would be nice to have all sh!t together in one window, although the whole community had given the feedback to this dumb idea! |

Abdiel Kavash
Paladin Order Fidelas Constans
504
|
Posted - 2012.05.24 06:46:00 -
[368] - Quote
Quote:One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example).
PLEASE make this a priority. I often run several accounts at once. I want to know that at least my UI is set up the way I need it to be every time I dock. I don't want to have to spend minutes setting it up again, then click the wrong client and accidentally empty my cargo instead of loading up because the game decided to switch where my windows are.
No, I don't look at the window labels. I open - drag and drop - close. Reading the label would multiply the time it takes it for me to do the simplest tasks.
No, I don't see the window contents. A great deal of time the cargo I'm moving items to is empty, yet it's obviously important whether I dump stuff in my hangar or my corp hangar.
There is no way to easily visually tell which window is which now that I can't be sure that the windows aren't set up exactly the way I left them - cargo on the left, corp hangar in the middle, my hangar on the right, ships in the bottom, and fuel and drones tucked in the corner. |

Ribikoka
Royal Amarr Institute Amarr Empire
1
|
Posted - 2012.05.24 06:49:00 -
[369] - Quote
Kasriel wrote:CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome. CCP Soundwave wrote:Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it. first off, Soundwave the work you do talking to the community is excellent, i wouldn't dream of saying otherwise. the same goes to all the other CCP staff who do likewise, when the **** hits the fan your here listening to everybody vent, trying to help out, that's great, i just wish other staff would at least spend half an hour to an hour a day responding to questions on THEIR work (*cough* CCP Arrow and CCP Optimal *cough*) i know they must be busy but one hour to show that CCP is actually committed to keeping good communication with the player base - especially after incarna - would go much further than you or any other employee saying you don't know you didn't work on it. now i'm sure this is going to get buried but here goes here are my personal concerns, starting with the really important general one. first and most important, the process that's happened here is almost identical to incarna. CCP put something on the test server that wasn't ready for deployment, were told about issues over and over again in the feedback thread and then promptly ignored them all and made it mandatory. then to add insult to injury somebody at CCP decided to make a cut and paste support response for, which didn't answer the question asked, outright lies and then points out two things you can do and says "this'll fix it!" when it obviously doesn't. the lie? " With it, you can more easily manage all of your inventory from one screen" you forgot to add unless you want to move it, then you'll have to scroll like there's no tomorrow if you have a decent number of assets or ships. And lets not mention the extra 5-20 seconds delay i'm experiencing every single time i dock or warp to a POS on a high end machine with a 100mb connection the two things? why shift click and click the condense arrow of course! then it'll give you the same experience as before! whoever came up with this little gem obviously hasn't tried it, i challenge any one of you to hide the filter and tree system, and get the same functionality. go on. i'll wait. This is poor communication pure and simple. as is the fact that you and everybody else at CCP seems to be trying their damnedest to ignore the great steaming pile of excrement in the room which is that the overwhelming majority of people on the forums? DO NOT WANT this system bugs or no bugs, they don't like it, it doesn't give the same functionality. most of the rational ones will agree some people will. and THAT is part of the problem, this new UI? isn't inherently good or bad, it's entirely situational and depends on what you do and how you do it for my CEO? it's good, for me? it's nigh useless, and instead of those people getting any sort of reasonable response or attempt at compromise we get what essentially boils down to "tough it's here to stay" which smacks of incarna yet again. you say two systems aren't really an option? why. give us clear concise reasons. most of EVEs players are not stupid. most of us are professionals or at least adults who will listen to a rational argument. instead of just saying "we can't do it" tell us why not. also last time i checked it was plenty possible for - again - the whole incarna mess which again you said was mandatory and wouldn't be changed. i really hope i'm wrong but it seems like this expansion is a huge step backwards not only as far as the inventory is concerned but also where CCPs direction is concerned. to quote Hellmar from his devblog CCP Hellmar wrote:But enough talk from me. We all know that much quoted phrase, GÇ£ItGÇÖs not what you say, itGÇÖs what you do,GÇ¥ that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward. please take 5 minutes and take the time to read that dev blog again and remind yourself of the mistakes and promises you made then. Here i'll link it for you.for me? i'm not mad, i'm genuinely sad about this backslide. and as it stands right now i'm not renewing my subs. that simple. no you can't have my stuff. kinda unfortunate that i've been playing for 5 years now, and the month before i hit 100mill SP on my main account you kill the fun i get from the game. i build things, i use my inventory ALL the time, it's by far my most used feature, and you've destroyed it. what was 20minutes work per character is now nearly double that because of all the scrolling, and then second takes because it wasn't scrolling, and then corrections because i dropped materials into the wrong hanger by mistake. the least it would take to turn this around in my eyes? make the new inventory UI in station only, preferably an option to disable it completely. the best result as far as i'm concerned? an option to disable it - as like i said some people like it AND an apology for yet again ignoring your players. and on a side note how exactly do you expect to get more people to test things on SiSi when you make a habit of ignoring the feedback you get from them? really.
+1 This is my favored answer. |

Abdiel Kavash
Paladin Order Fidelas Constans
504
|
Posted - 2012.05.24 06:53:00 -
[370] - Quote
Also, could we get a checkbox somewhere to "disable UI animation"? All the fadeins and fadeouts really get on my nerves after only several hours of looking at them. Plus every time I hover over pretty much anything in the inventory my game stutters for a few frames. (I admit it I'm not playing on the best of all machines, but still well above the "recommended" specs.) |

Spyker Slater
Blue Republic RvB - BLUE Republic
6
|
Posted - 2012.05.24 06:57:00 -
[371] - Quote
BUG: I haven't seen this mentioned yet. I added drones to my drone bay using the new inventory not the fitting screen. Now I cannot launch them at all. |

Pirmasis Sparagas
Final Fortress Happy Tree Fiends
13
|
Posted - 2012.05.24 06:57:00 -
[372] - Quote
Rammix wrote:Pirmasis Sparagas wrote: Do they have Unified window? NO! Imagine using Windows OS only with one window... Insane...
For operating files - Total Commander on Windows, Dolphin on Linux. Just for example.
I dont know about Dolphin, but Total Commander isn't one window - it's actualy two: sode by side. And you can look at two directories at the same time. In EVE you can't do that without ctr clicing or so.... It's only one window.
And I don't like using Total Commander any way. |

Madenofpain
Active Fusion Cold Fusion.
0
|
Posted - 2012.05.24 07:00:00 -
[373] - Quote
CCP Soundwave wrote:Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
first off, Soundwave the work you do talking to the community is excellent, i wouldn't dream of saying otherwise. the same goes to all the other CCP staff who do likewise, when the **** hits the fan your here listening to everybody vent, trying to help out, that's great, i just wish other staff would at least spend half an hour to an hour a day responding to questions on THEIR work (*cough* CCP Arrow and CCP Optimal *cough*) i know they must be busy but one hour to show that CCP is actually committed to keeping good communication with the player base - especially after incarna - would go much further than you or any other employee saying you don't know you didn't work on it.
now i'm sure this is going to get buried but here goes here are my personal concerns, starting with the really important general one.
first and most important, the process that's happened here is almost identical to incarna. CCP put something on the test server that wasn't ready for deployment, were told about issues over and over again in the feedback thread and then promptly ignored them all and made it mandatory. then to add insult to injury somebody at CCP decided to make a cut and paste support response for, which didn't answer the question asked, outright lies and then points out two things you can do and says "this'll fix it!" when it obviously doesn't.
the lie? "With it, you can more easily manage all of your inventory from one screen" you forgot to add unless you want to move it, then you'll have to scroll like there's no tomorrow if you have a decent number of assets or ships. And lets not mention the extra 5-20 seconds delay i'm experiencing every single time i dock or warp to a POS on a high end machine with a 100mb connection
the two things? why shift click and click the condense arrow of course! then it'll give you the same experience as before! whoever came up with this little gem obviously hasn't tried it, i challenge any one of you to hide the filter and tree system, and get the same functionality. go on. i'll wait.
This is poor communication pure and simple. as is the fact that you and everybody else at CCP seems to be trying their damnedest to ignore the great steaming pile of excrement in the room which is that the overwhelming majority of people on the forums? DO NOT WANT this system bugs or no bugs, they don't like it, it doesn't give the same functionality. most of the rational ones will agree some people will. and THAT is part of the problem, this new UI? isn't inherently good or bad, it's entirely situational and depends on what you do and how you do it for my CEO? it's good, for me? it's nigh useless, and instead of those people getting any sort of reasonable response or attempt at compromise we get what essentially boils down to "tough it's here to stay" which smacks of incarna yet again.
you say two systems aren't really an option? why. give us clear concise reasons. most of EVEs players are not stupid. most of us are professionals or at least adults who will listen to a rational argument. instead of just saying "we can't do it" tell us why not. also last time i checked it was plenty possible for - again - the whole incarna mess which again you said was mandatory and wouldn't be changed.
i really hope i'm wrong but it seems like this expansion is a huge step backwards not only as far as the inventory is concerned but also where CCPs direction is concerned.
to quote Hellmar from his devblog
CCP Hellmar wrote:But enough talk from me. We all know that much quoted phrase, GÇ£ItGÇÖs not what you say, itGÇÖs what you do,GÇ¥ that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward.
please take 5 minutes and take the time to read that dev blog again and remind yourself of the mistakes and promises you made then.
Here i'll link it for you.
for me? i'm not mad, i'm genuinely sad about this backslide. and as it stands right now i'm not renewing my subs. that simple. no you can't have my stuff. kinda unfortunate that i've been playing for 5 years now, and the month before i hit 100mill SP on my main account you kill the fun i get from the game. i build things, i use my inventory ALL the time, it's by far my most used feature, and you've destroyed it. what was 20minutes work per character is now nearly double that because of all the scrolling, and then second takes because it wasn't scrolling, and then corrections because i dropped materials into the wrong hanger by mistake.
the least it would take to turn this around in my eyes? make the new inventory UI in station only, preferably an option to disable it completely.
the best result as far as i'm concerned? an option to disable it - as like i said some people like it AND an apology for yet again ignoring your players.
and on a side note how exactly do you expect to get more people to test things on SiSi when you make a habit of ignoring the feedback you get from them? really.[/quote]
My feeling to the letter. I will be unsubing my account as well I return and get a big pile of garbage for a new ui feature
|

Symlin Raahn
Aliastra Gallente Federation
0
|
Posted - 2012.05.24 07:00:00 -
[374] - Quote
CCP Soundwave wrote:CCP Soundwave wrote:Kaphrah wrote:Hm, I really don't like the new UI, is it really too much work to make it optional?
my biggest problem is looting containers after salvaging wrecks. If there are 50 containers around my noctis, I'll open them and click on "Loot all". Sounds easy, but the UI window always jumps back to my cargo, and I have to click on another container again, this takes ages if you have a lot of containers around your ship.
Before this ......... Patch, I opened all containers and just hit the "Loot All" Button in every window, please bring this back Will check this out and post an update. This is actually a bug and it's being fixed :)
OMG! Thank you, thank you, thank you. Sometimes trying to play EVE just makes me tired... tired of fighting all the changes CCP makes that cause you to have to redo things. |

disasteur
Tellcomtec Incorporated. Preatoriani
42
|
Posted - 2012.05.24 07:05:00 -
[375] - Quote
Quote:CCP Hellmar wrote: But enough talk from me. We all know that much quoted phrase, GÇ£ItGÇÖs not what you say, itGÇÖs what you do,GÇ¥ that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward.
what would be the path in restoring trust? big words dont cut it when you as a CCP employee persists in doing stuff people do not want. there is already been said that an optional ui is out of the question, and the dev blogs show now that all you are willing to do is fix all issue's and make mabye a few chances.
so now we have a few blogs here and the majority is complaining on them about this stuff.... why not open a new dev blog and just let it bleed to death, and then it will seem we are all happy about how ccp restored trust and peace yet again |

TheSmokingHertog
Black Hole INC
41
|
Posted - 2012.05.24 07:05:00 -
[376] - Quote
Spyker Slater wrote:BUG: I haven't seen this mentioned yet. I added drones to my drone bay using the new inventory not the fitting screen. Now I cannot launch them at all.
Did you report it? |

Obnoxious Fly
Science and Trade Institute Caldari State
0
|
Posted - 2012.05.24 07:07:00 -
[377] - Quote
CCP Soundwave wrote:
Shift-clicking works fine, but like with all shortcuts, you need to know it exists. WeGÇÖre going to allow inventories to be GÇ£dragged outGÇ¥ of the main UI. ItGÇÖs basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse.
For Great Justice!
I'm a bit short on bandwidth so my remaining concern is about the long load times when you want to loot a container in a hurry. |

Ribikoka
Royal Amarr Institute Amarr Empire
2
|
Posted - 2012.05.24 07:08:00 -
[378] - Quote
20 days earlier feedback. CCP really listen to playerbase ?
"Now every module/ship/drone etc moved to one merged window. Totally jumbled all of it. Filtering system is fine when they just confusing the players because they merged all item to one windows ? LOL This is just fix for a mistake which is come with the merged inventory. Such a brain operation with an axe.
Was easy in old panel when anyone want to use a ship he just open hangar and he saw there 3 ship and easily picked up a ship. Now when someone open his inventory his ships merged with drones/ammo/craps/junks/etc
Use filters +3 clicks, and when docked back and want to search drones or another items use another filters or turning off the filters again (+clicks for filters) or looking below at the 12272345634 submenus or typing to searcbox.
Looting from wrecks or transfer items to containers is horrible with new itemwindow too. The smart pilots wont use this new windows ,just using drag and drop to the cargo icon on GUI. Why ? Because when you open a container with new system and you clicking and change a submenu at the left side panel, the previous itemwindow is dissapearing and need searching again a submenu, or you need another + Shift-click for open another window and you will repeating this sequence over and over. So, Why using the left side filepanel when that's it unuseable. You told use shift click for new item panel. Man, tell to us what is the the new one differs from the old solution then if you need open an another itemwindow for easy work ??? If open another windows will nothing change just you need + mouseclicks and you wont use the treepanel.
The old solution was much easier and which is important for an inventory was much clearer.
The old system was fine. CCP changing again that which is not broken and they want to change to wrong way again.Just as i said, this is same thing, when someone want to change back his Total Commander to Windows Explorer type filepanel. They like when a player use 130 mouse clicks for reach something ? If i remember they said after Greed is Good thingy, they will be listen to smart playerbase and they wont do other mistakes. But we saw at hybrid changes they dont listen to playerbase.
They why not fixing the broken things ? Just a question, the LP store is fine when you want to buy not just one item from same type ? Just try to buy 140 skillbooks and you need 280 mouse clicks. Oh yeah that's broken and not fixed at least 6 years ago, and they cant make a counter for easy buying multiple items, they fixing the fine inventory system. LOL
This is same thing when they changed to CTRL+Double Click function on overview which was TargetEnemy+Align towards him. Was easy and clear solution in one phase. But what happened ? They changed to Ctrl+Click for Targeting +Release CTRL button + Double click for align to enemy. They made a plus phase (and plus one mouseclick) for aligning towards enemy which is much worsen than older solution which was a simple but best solution.
Many times the plain things more effective than the complicated ones. This changes is same thing." |

Makaganti
University of Caille Gallente Federation
1
|
Posted - 2012.05.24 07:08:00 -
[379] - Quote
Skelf Scunner wrote:CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome. Why not? Really, why not? Is it written in stone on a mountaintop somewhere 'thou shalt never listen to thy customers' ? Get it fixed, THEN put it on tranq. You had all the feed back you needed on sisi
Well I'm guessing this idiot said no Big Dik Who the hell authorized this change don't you guys read the out cry "your losing customers " with these stupid changes
Oh forgot to add this is what happens when you let a ginger be boss |

Abdiel Kavash
Paladin Order Fidelas Constans
504
|
Posted - 2012.05.24 07:08:00 -
[380] - Quote
Abdiel Kavash wrote:Quote:One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example). PLEASE make this a priority. I often run several accounts at once. I want to know that at least my UI is set up the way I need it to be every time I dock. I don't want to have to spend minutes setting it up again, then click the wrong client and accidentally empty my cargo instead of loading up because the game decided to switch where my windows are. No, I don't look at the window labels. I open - drag and drop - close. Reading the label would multiply the time it takes it for me to do the simplest tasks. No, I don't see the window contents. A great deal of time the cargo I'm moving items to is empty, yet it's obviously important whether I dump stuff in my hangar or my corp hangar. There is no way to easily visually tell which window is which now that I can't be sure that the windows aren't set up exactly the way I left them - cargo on the left, corp hangar in the middle, my hangar on the right, ships in the bottom, and fuel and drones tucked in the corner.
Sorry for quoting myself, but there is another thing I just realized. About a year and a half (maybe even more) each individual silo in a POS used to remember its position. In some expansion or patch this was removed (without a mention in the patch notes), and opening a silo would always re-use the position and size of the last opened silo window. Nobody cared about this since nobody at CCP cares about POS UI problems (no joke, we got used to it, it's a barrier of entry). Now that inventory is "the thing", could we make it so that I can put input silos on the top of my screen, output silos on the bottom, and have them stay this way? |

Par'Gellen
37
|
Posted - 2012.05.24 07:23:00 -
[381] - Quote
The ability to sort the treeviews would be most welcome. Looking through hundreds of member hangars looking for a specific person is currently a nightmare. To err is human, but it shouldn't be the company motto... |

arria Auscent
Center for Advanced Studies Gallente Federation
6
|
Posted - 2012.05.24 07:26:00 -
[382] - Quote
Devs saying they cant add an option to turn off is a lie devs could code in pink elephants to fly from your missile launchers if they wanted they dont want the option for the old UI as that would be admitting the new UI is a failure
(sits and waits for pink elephant missiles) |

Lost Hamster
Hamster Holding Corp
51
|
Posted - 2012.05.24 07:32:00 -
[383] - Quote
CCP Soundwave wrote:
.... Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post.
Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.[/quote]
Why you need to maintain it? Option one - use the old system. Don't touch the code. It's working. Option two - use the new system, try to fix it, so it has the same usability as the old one had.
And what I can not understand is that is the ignorance of the developers. You know that it's ****, you had shitload of feedback, and barely anything got fixed. Why you just leaved this halfway ready garbage out of the patch, and release it later, when it's fixed, and is usable.
And if you are wondering why the game is stagnating - regarding active subscribers - then think about that this is not the first fiasco, and probably not the last,  |

Kata Amentis
Re-Awakened Technologies Inc
58
|
Posted - 2012.05.24 07:34:00 -
[384] - Quote
CCP Soundwave wrote:CCP Soundwave wrote:Kaphrah wrote:Hm, I really don't like the new UI, is it really too much work to make it optional?
my biggest problem is looting containers after salvaging wrecks. If there are 50 containers around my noctis, I'll open them and click on "Loot all". Sounds easy, but the UI window always jumps back to my cargo, and I have to click on another container again, this takes ages if you have a lot of containers around your ship.
Before this ......... Patch, I opened all containers and just hit the "Loot All" Button in every window, please bring this back Will check this out and post an update. This is actually a bug and it's being fixed :)
Out of curiosity... what are the chances of getting a "loot all" button next to the jetcan/wreck in the tree part of the inventory view?
If you're adding an indicator to the tree showing what is in range and what's not, looting fields of wrecks would concentrate on the tree and not have to open/open each jetcan/wreck just to get the loot all button on the contents panel. Curiosity killed the Kata...
... but being immortal he wasn't too worried about keeping a count. |

Callidus Dux
School of Applied Knowledge Caldari State
231
|
Posted - 2012.05.24 07:35:00 -
[385] - Quote
CCP Soundwave wrote:Smohq Anmirorz wrote:Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.
Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post. Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
WHAT? You will not do, what all players want? Listen Soundwave.. The players HATE HATE HATE Arrows Crap-UI. I want the 100% funcionality from the old one back. If you are not able to maintain two seperate systems then integrate the old one INTO the new. I want to be able to rupture the whole UI from Arrow. I want to drag ALL Windows from this one crapsh!t into several hundreds of its own, adjustable in size and position, windows. I DEMAND HUNDREDS OF INDEPENDENT WINDOWS IF I WISH!!!!!!! And they have to pop up when iI double click. And not when I SHIFT cklick! Why must i look and search 5 minutes if I want to drag missiles from my station hangar into my ship hangar? ANd NO NO NO NO NO!!!!!! SHIFT and click a not a solution it is a dumb idea. Doubleclick is a solution and icons in my neocom. But never ever a mysteroius hidden shortcut!
Just now you have brought thinks together which doesnt fit togehter. Why must I see or browse trough my dronebay If I want to open my station or ship hangar? THAT IS WRONG!! Remove this crap. All windows in the former UI had their OWN function. And that was exact what all players made happy. Now this Arrow has created a bulk of sh!t of clicks. |

Mar Drakar
LDK Test Alliance Please Ignore
37
|
Posted - 2012.05.24 07:37:00 -
[386] - Quote
how hardwould it be: - open temp containers in new windows by default (cans, wrecks etc.) - when opening persistant containers - have BIG picture in item listing background that depicts what container this is, maybe a name rendered too, for example LAB: Mar Drakar personal advanced lab or picture of thanatos and name: SHIP: THANATOS LOCATION: FUEL BAY (cargo/corp hangar1..7)
Just like file systems have specific folders for music, pictures etc, anduse slightly blended background for presentation |

Joelleaveek
Center for Advanced Studies Gallente Federation
43
|
Posted - 2012.05.24 07:38:00 -
[387] - Quote
I wish if i had something open in a separate window that item would disappear from the tree so i cant end up with multiple of the same can/hanger/etc open at the same time. |

maxta destroyer
Vanguards of Paragon The Azrael Alliance
0
|
Posted - 2012.05.24 07:45:00 -
[388] - Quote
Hope this is the right place to write this..
Great patch so far except for the new inventory system, i can see a lot of work coding this has been undertaken so to throw it out would be off the cards and dont get me wront the idea behind it is brilliant and some of the features are nice like the estimated value of each containers,
now the bad side, 1) I have no way to open multiple windows with hot keys, you have broken a realy fast way to load ammo and drones.
2) Do we need to see the inventory system when we are looting and salvaging a mission, i mean thats just confusing.
3) Where is my ship hanger that ive gottent to know and love, would like to see that back in the left pain so i can dock up fast and swap to a pvp ship for that neut that just bumped in system, oh wait ive got to swap drones dam now this is taking too long and ive lost my window to catch my neut target, ( also takes a long time to load the ship bay now)
4)I now cannot acces my carriers ship maintence bay when in not sitting in my carrier, and i cant click on my ship and open the ship maintence bay in station( havent tested out of station). also same for fuel and corp hangers!
Hope this dosnt fall on deaf ears as there are a lot of ppl that feel the same way about this new unified inventory system,
Apart from that great work guys! |

Ribikoka
Royal Amarr Institute Amarr Empire
4
|
Posted - 2012.05.24 07:52:00 -
[389] - Quote
Callidus Dux wrote:CCP Soundwave wrote:Smohq Anmirorz wrote:Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.
Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post. Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it. WHAT? You will not do, what all players want? Listen Soundwave.. The players HATE HATE HATE Arrows Crap-UI. I want the 100% funcionality from the old one back. If you are not able to maintain two seperate systems then integrate the old one INTO the new. I want to be able to rupture the whole UI from Arrow. I want to drag ALL Windows from this one crapsh!t into several hundreds of its own, adjustable in size and position, windows. I DEMAND HUNDREDS OF INDEPENDENT WINDOWS IF I WISH!!!!!!! And they have to pop up when iI double click. And not when I SHIFT cklick! Why must i look and search 5 minutes if I want to drag missiles from my station hangar into my ship hangar? ANd NO NO NO NO NO!!!!!! SHIFT and click a not a solution it is a dumb idea. Doubleclick is a solution and icons in my neocom. But never ever a mysteroius hidden shortcut! Just now you have brought thinks together which doesnt fit togehter. Why must I see or browse trough my dronebay If I want to open my station or ship hangar? THAT IS WRONG!! Remove this crap. All windows in the former UI had their OWN function. And that was exact what all players made happy. Now this Arrow has created a bulk of sh!t of clicks.
This !!!! 
|

Spanking Monkeys
ZC Industries Dark Stripes
25
|
Posted - 2012.05.24 07:53:00 -
[390] - Quote
so im in station, i open a seprate window for my items and a seprate one for the first corp hanger in my orca.
i try dragging stuff from my hanger to the orca corp hanger, nothing happens.
so ok the items are bigger than the hanger, so i shift drag to split the stack down. nothing happens.
so i open up the inventory again, find my items and drag to the orca corp hanger window, the one that i opened what seams like 10 mins ago now, and finally i get my stuff in the hanger and i can undock.
you think this window and shift clicking for new windows is easier and solves the issues, think again.
please dont band aid this failed feature, jsut revert it back to the functioning one we had. |

Cavaros
Corporation Danmark Tactical Narcotics Team
0
|
Posted - 2012.05.24 07:54:00 -
[391] - Quote
Well were to start...
First off the local channel has gone all to hell (again) even though CCP fixes it yesterday... in 0.0 space thats VERY confusing, because the reds , the blues and the greens are all online although they are not.
Its is impossible to play with more than 1 toon at any gven time bacause off the "new and better" inventory system.
There are alot of really good features in this patch missiles etc. BUT because of the inventory issues and the local channel screw ups, I cant really enjoy them. It would be really good if I could have the option of adding the new inventory if i wanted to, and not being forced to use something that does not work. you (CCP) should tested it better on the test server instead of launching it now. |

Untouchable Heart
Science and Trade Institute Caldari State
0
|
Posted - 2012.05.24 08:02:00 -
[392] - Quote
We dont want to Unified Inventory fixing, we want the old system back and purge this crapload new inventory system from Eve instantly. |

Dennie Fleetfoot
EVE University Ivy League
91
|
Posted - 2012.05.24 08:04:00 -
[393] - Quote
What worries me and indeed concerns me is that none of the Unifubared team realised the single most important rule in modern User Interface design.
Mouse is king.
Everything that a interface can do, should be accessible via either left or right mouse button. Keyboard shorcuts should only EVER be a option for those can be bothered to remember them.
The moment that shift click was needed as a requirement to open a seperate window (before the last patch) or alt+ a key to reopen the inventory in station if you've docked with a cargo hold window open, was the moment that someone, anyone, should've have had the balls to put their hand up and say,
"We have a major design flaw here, let's stop what were doing and fix it before we go further."
Someone said it earlier. You've got programmers (very good ones I might add) designing features when it isn't their major strength. Designers should design things. Software engineers should implement those designs. Feedback, between the two, is to be encouraged. Neither should be doing the others job.
Every single fault in the Unifubared should've been recognised in the design stage before anyone got near a computer. The fact it didn't and your now asking us to help fix it AFTER deployement, is proof beyond doubt that Unifubared Inventory is the major fail of Inferno.
It's a fantastic tool for assets. It has no business being the default User Interface.
Any good designer would've told you that before we had to. |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
30
|
Posted - 2012.05.24 08:06:00 -
[394] - Quote
Hilmar.
You know how, on that one blog post of yours, you said something about being humbled about Incarna, and having done some soulsearching? (I wasn't around for Incarna, but I believe that's what it was in response to.)
Now, I want you to put on your manager hat. Make sure it's on nice and tight.
What would you have changed, in terms of internal CCP processes, procedures, and policies, in order to avoid another Incarna? This stuff is, after all, your job as CEO. Sure, you can delegate, but you still have to herd the VPs to move in that direction and get those changes implemented in their departments. What would you have done to avoid having an unwanted, unneeded change prematurely deployed and end up pissing off a large percentage of your subscribers?
Now, here's what I noticed about that blogpost that deeply concerns me, and it sets the stage for your probable response to this little disaster, as it reveals a slice about how you think about such situations.
First of all, you mention being "humbled". Although that's an appropriate reaction, the key we were looking for is concern. Concern that somewhere in your organization, a procedure didn't work as planned, a policy was ignored, etc. Once the fecal matter has collided with the impeller, and you get thousands of emails in your inbox, your reaction shouldn't be soul searching. Your reaction should be finding out what the **** happened and fixing it so it doesn't happen again. That's your job. You're the boss of all bosses at CCP, and you're not supposed to mope. You're supposed to get your hands dirty finding out what system broke down to allow something this intensely hated loose upon the world after testing at SiSi.
Therefore, I suggest the following.
- Find out why so many serious bugs got past your internal QA team (assuming you have one). This isn't obscure crap like a control being slightly misplaced (which I should mention, happens in the customs offices with the progress bar at the top clipping though the dropdown box). Figure out what happened. Talk to your QA staff and find out if procedures are in need of review, or if they need more tools or staff. QA is extremely important for MMOs, as bugs can shut down your network and result in lost revenues, not to mention the users unsubbing.
- If you don't have an internal QA team, make one. If you don't have the funds, set aside a day of the week just for playtesting by the developers and internal staff. I suggest Friday, as it's close to the weekend and allows the dev team to think about solutions to problems over the weekend. Run unit tests after each commit via a continuous integration system like Jenkins or Bamboo.
- A day or two after each patch is deployed to SiSi, collate known problems and hold a postmortem review to triage defects and assign them to individual developers for fixing, also to share ideas on how to fix these problems.
- A few days before deploying to SiSi or TQ, playtest not just with PVP, but as industrials (salvagers, miners, manufacturers, haulers), commercial (traders, shipping), and leadership positions, plus any other roles I forgot to mention here.
- Make absolutely goddamn sure that SiSi thinks that the features are ready for deployment before deploying to TQ. I suggest Hilmar himself drops by the SiSi forums and asks how things are going. A vote might be useful, but make sure everyone who's on SiSi votes on it so you don't just get the opinionated ones, and no "I'm not sure" answers.
- No set-in-stone deadlines. If **** breaks, go ahead and delay. Yes, people will *****, but all you have to do is mention the features would result in another Incarna/Inferno if released in their current state.
- Set up an anonymous way for employees to voice concerns about procedures, policies, or the current state of the project.
- Listen to your users. Actually do it. I don't care if you don't like it or not; We provide your paycheck, and if we don't like how you're doing, we'll stop. Yes, there's lots of stupid ideas in here, but if it's wanted by the majority of the users, you should definately consider it.
Keep in mind that you may already do some of this stuff, but I have no idea how you guys run your rodeo. |

Vortl
Science and Trade Institute Caldari State
2
|
Posted - 2012.05.24 08:15:00 -
[395] - Quote
The new UI inventory system is absolutely appalling. It really begs the question whether anyone at CCP plays the game. Given that we know that you do it suggests that you are writing the code for your personal play style and screw the rest of us.
As for the suggested "fixes" of adding shortcuts etc I wonder if you are now based in a lunatic asylum and not a software development house, especially when you ignore the waves of critisism rasied with this "master piece" from your loyal, if somewhat disheartened player base.
For goodness sake learn from previous mistakes dont give us a set of invisible clothes and tell us they are they the latest fashion these kings of space are not that stupid.
A turd is a turd is a turd no matter how hard you polish it.
Inventory management is one of the first things new players to the game see, if it looks like crap they are not going to hang around for long. Please accept your screw ups like a man and be prepared to admit a mistake and go back to what worked perfectly well before.
Somewhere I thought there was a list of things the customers wanted "fixed" as a priority I dont recall this being one of them but maybe I am wrong and unlike you I am happy to admit it if I am. Such a mistake however will not invalidate that this inventory system is appalling. |

Tippia
Sunshine and Lollipops
7190
|
Posted - 2012.05.24 08:17:00 -
[396] - Quote
Endeavour Starfleet wrote:You see folks. This is what happens when you spend your time giving good, detailed suggestions You mean nothing? Yes, we know that already, that's why people have been screaming.
People have spent time giving good, detailed suggestions for the last month. It resulted in nothing until everyone started yelling about how they hated it and were going to unsub. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Spanking Monkeys
ZC Industries Dark Stripes
25
|
Posted - 2012.05.24 08:19:00 -
[397] - Quote
locked bpos no longer display locked(greyed out) you have to move them to check.
this inventory thing sucks ass |

Brutal Red
Republic Military School Minmatar Republic
7
|
Posted - 2012.05.24 08:20:00 -
[398] - Quote
Maul555 wrote:I am going to repost this from my Feedback on the Sisi feature, before it was released to TQ:
#526 Posted: 2012.05.10 16:08 | Report | Edited by: Maul555 4 CCP. I don't have the luxury of looking over this and deciding if this is a game that I want to get into and spend my time on. I have already invested some 9 years with you guys, I have wasted time, and I am invested. I have been doing things a certain way for 9 years, and you are about to force me to abandon all my current workflows. If this was a brand new game that I had never played, I would probably not get into it because of the unified inventory alone. (its a nice game, too bad its a B!7CH to use) Do not implement changes that interrupt business as usual. You are not a new game, this is not a time to reinvent the wheel and throw it out there on everyone's cars. People have developed habits and procedures that work and serve them well. You cant just kill that off now without serious repercussions.
Think CCP! You have had 9 years of great success with the current windowed interface. The most basic and universal thing in the game, the User Interface. You are talking about throwing out your proven foundation!THINK CCP, THINK!
This!
I hope someone from dev/management is reading this . But I'll bet it gets ignored , just like the countless other threads .
To be honest , I think it's a waste of time . I think this new UI is needed for integration with the Dust thing , screw players that play/pay Eve for years , CCP still does what it wants to do .
Nothing new here, and maybe fixing/testing this new UI crap should have been done on some sort of test server , before deploying it on a production server . (just an idea! ) |

Ribikoka
Royal Amarr Institute Amarr Empire
5
|
Posted - 2012.05.24 08:32:00 -
[399] - Quote
Tippia wrote:Endeavour Starfleet wrote:You see folks. This is what happens when you spend your time giving good, detailed suggestions You mean nothing? Yes, we know that already, that's why people have been screaming. People have spent time giving good, detailed suggestions for the last month. It resulted in nothing until everyone started yelling about how they hated it and were going to unsub.
This is the pure truth. We sent hundreds feedbacks to CCP, but they do nothing and they didn't fixed this badly developed new inventory system.
Tippia created a nice video from problems http://www.youtube.com/watch?v=UHJ_gL3vzmM , but we got a simple answer.
""CCP Arrow wrote: In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found."
The answer in short version : Dont care what you say, we will put our sh*t down your throat.
|

Endeavour Starfleet
824
|
Posted - 2012.05.24 08:32:00 -
[400] - Quote
Callidus Dux wrote:CCP Soundwave wrote:Smohq Anmirorz wrote:Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.
Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post. Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it. WHAT? You will not do, what all players want? Listen Soundwave.. The players HATE HATE HATE Arrows Crap-UI. I want the 100% funcionality from the old one back. If you are not able to maintain two seperate systems then integrate the old one INTO the new. I want to be able to rupture the whole UI from Arrow. I want to drag ALL Windows from this one crapsh!t into several hundreds of its own, adjustable in size and position, windows. I DEMAND HUNDREDS OF INDEPENDENT WINDOWS IF I WISH!!!!!!! And they have to pop up when iI double click. And not when I SHIFT cklick! Why must i look and search 5 minutes if I want to drag missiles from my station hangar into my ship hangar? ANd NO NO NO NO NO!!!!!! SHIFT and click a not a solution it is a dumb idea. Doubleclick is a solution and icons in my neocom. But never ever a mysteroius hidden shortcut! Just now you have brought thinks together which doesnt fit togehter. Why must I see or browse trough my dronebay If I want to open my station or ship hangar? THAT IS WRONG!! Remove this crap. All windows in the former UI had their OWN function. And that was exact what all players made happy. Now this Arrow has created a bulk of sh!t of clicks.
If half your post was not a demanding whinefest maybe CCP would take your ideas into account. |

azurefox
Aliastra Gallente Federation
1
|
Posted - 2012.05.24 08:33:00 -
[401] - Quote
I discovered that when docked, if you have the cargo hold open in its own window, clicking the new inventory icon button will open and close the cargo but clicking anywhere else on the screen will open the new inventory window. Shouldn't the inventory button ALWAYS open the new combined inventory? and vice versa, double clicking on my ship should always open the cargo hold...
CCP, the points made below are valid for pilots doing missions, daily item management, looting and salvaging, small scale pvp.
sterva I wrote: 1. Station Items button and ship hangar button - that was a good thing; now its gone too. 2. Double click on a ship doesn't open a ship hangar anymore. Why?
Nymblar wrote:''When I'm viewing an Audit Log Container in 'Details' or 'List' mode, there's no visual feedback do distinguish which items are locked and unlocked, like there is in the Icon view.'' (my idea - How about adding a small red circle to the bottom right to indicate locked items?)
Selissa Shadoe wrote:When looking at skillbooks, you can't just inject it, you must move it to your 'items hanger',before injecting it, since it.
waiting to die is not living |

Endeavour Starfleet
824
|
Posted - 2012.05.24 08:36:00 -
[402] - Quote
Tippia wrote:Endeavour Starfleet wrote:You see folks. This is what happens when you spend your time giving good, detailed suggestions You mean nothing? Yes, we know that already, that's why people have been screaming. People have spent time giving good, detailed suggestions for the last month. It resulted in nothing until everyone started yelling about how they hated it and were going to unsub.
Um no I know you think you are all special because of your fake unsub threats but the truth is they are starting and adding more features as they see the community wants. Because they WANT to not because they are supposedly shivering in fear over your fake ass unsub threads.
They said from the start that it was going to be improved on. And the GOOD suggestions made it in the first batch. Maybe if they did not have to work to gather the good ideas from the amount of whiny posts they could have gotten more into the first batch and sooner. |

Chaotic Mind
Rennfeuer Curatores Veritatis Alliance
14
|
Posted - 2012.05.24 08:41:00 -
[403] - Quote
I do like the new inventory, just needs some tweaks
- Hide Corporation Hangars which you can't access on the list
- When you use the filter on the top right, go deeper and search through all your assets.
Gray out all the hangars and ships and containers that doesn't contain the searched item
- Add a number of items found when using the filter (maybe on the right side of the containers/ships/hangars
- Now with the folder structure, why not letting us create our own folders without using a container?
Additional to this maybe give us the possibility to add colors to folders as visual help for stuff
- Possibility to define "favourites" that will always stay on top of the list (ship hangar, a special container in the corp hangars)
- please please please make it possible to save the layout of in-station inventory windows and out-station inventory windows.
basically it's not bad, but some may want no keep a seperate "ship hangar" , but once you undock all the windows positions are gone :/
- Add a little online/offline icon next to the pos modules
|

Faith Patrouette
Careless Carebears Inc.
38
|
Posted - 2012.05.24 08:44:00 -
[404] - Quote
Endeavour Starfleet wrote:
Um no I know you think you are all special because of your fake unsub threats but the truth is they are starting and adding more features as they see the community wants. Because they WANT to not because they are supposedly shivering in fear over your fake ass unsub threads.
They said from the start that it was going to be improved on. And the GOOD suggestions made it in the first batch. Maybe if they did not have to work to gather the good ideas from the amount of whiny posts they could have gotten more into the first batch and sooner.
Where did you come up with the idea that this was added because the community wanted this feature? They said from the start it was going to be improved on, yea.. they.. SAID... if they actually had done what they said from the START like you said, they would have implemented the feedback given when this was deployed on test server, and had held off with taking it live untill they fixed it.
Stop sugarcoating stupid ideas with stupid comments, the reason people now 'whine'/yell is because CCP ignored all test server feedback and went live with an idea that was not only broken.. but was also not needed/wanted.
Test server is for deploying new things and gathering feedback, so once things go live, they are functional and may only need to be tweaked slightly, not completely redone. also 'the good suggestions made it n the first batch' uh.. no they didnt, because the good suggestions were already made on test server feedback, and thus could have already been fixed before going live.. |

Shokre O'Corwi
The Squid Squad E L I T E Alliance
3
|
Posted - 2012.05.24 08:44:00 -
[405] - Quote
Quote:Inventory window locations that are still accessible between docking and undocking will now remain open. For example a ships Drone Bay, if opened in a separate window. Ok, so in my case separate windows now remember their previous location (ship hangar and station cargo hold), but why is it that every time I dock I have to open the inventory and shift-click both. Both windows are pinned. Am I missing something or doing something wrong? |

Ribikoka
Royal Amarr Institute Amarr Empire
9
|
Posted - 2012.05.24 08:47:00 -
[406] - Quote
[quote=Shokre O'Corwi]Quote:... Am I missing something or doing something wrong?
No, you just using a semi-finished bugfest crap inventory system.
|

tasman devil
Pangalactic Punks n' Playboys HUN Reloaded
7
|
Posted - 2012.05.24 08:47:00 -
[407] - Quote
This dev blog was pretty fast...
*tinfoil hat: ON!* I don't belive in reincarnation I've never believed in it in my previous lives either... |

atrum dux
SUNDERING Goonswarm Federation
4
|
Posted - 2012.05.24 08:55:00 -
[408] - Quote
Burn Jita, torch CCP, sk+Ñl . |

Caprican Erock
Martyr's Vengence Test Alliance Please Ignore
8
|
Posted - 2012.05.24 08:56:00 -
[409] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
Look, guy, this isn't the answer. When a large quantity of your player base has actually logged onto your forums to tell you - "we didn't want this new feature anyway" you have to sit back and remove the hubris and say - do we really want to lose customers over this? Are we so invested in pride with this that we don't have the will to listen? No one asked for this. Almost all of the feedback you got from people using it on SISI prior to release was negative. Some people like it. They probably haven't been playing very long. Thus YES let some people keep it and let us others who are telling you NO WE DON'T want this to remove the feature. However, never never never is the answer to just say 'no' deal with it. That is a path to disaster from a public relations point of view.
This is exactly the same sort of response that got your subscribers in a fury last time - us telling you 'we don't want xyz' and you telling us that 'xyz is here to stay no matter what you think and we don't really care'. Question for you Governer Dev - how did that work out for you? That's right it didn't and while you got a lot of free publicity last time it was not positive publicity.
As i've said in posts elsewhere i'll be happy to give you guys a 3 month window (business quarter) to sort this out. Until then looks like i'll be playing 'skill queue online' - what a wonderful investment of my money - insert cash get zero entertainment out. If it's not tickable as an option or removed entirely you'll see a precipitous drop in subs again. I hope you do the right thing man I really do.
|

Balder Verdandi
Czerka. The Methodical Alliance
20
|
Posted - 2012.05.24 08:59:00 -
[410] - Quote
So far, I'm fine with most of the stuff this new patch brought but this inventory system is really *the* most horrible part of the patch. The "Windows Explorer" look is okay, but it's making simple tasks painful to the point that I don't want to play because its much more difficult to do rather simple tasks.
Mining Operations: If you've ever held a mining op that:
- Used jet-cans tractored in by a Rorqual or Orca - Dumping directly into the cargo bay on an Orca - Dumping from an Orca into a Rorqual,
this was incredibly easy to do, and is now incredibly painful. You really need multiple windows for doing these operations and its obvious that whomever came up with this design hasn't spent hours in a belt or mining out the ABC's of an anom/grav site. We need to be able to quickly tab between the different bays on ships like the Orca, Rorqual, carriers, and freighter like we did prior to this patch. We don't need to have multiple windows filling our screen, much less one large screen with everything we own. What makes this worse is having inventory in the system you're mining in; there is absolutely NO reason why I need to see whats in a station that is tens or hundreds of AU away from me while I'm in a mining operation.
Looting/Salvaging Wrecks: This should be super easy with two clicks (open cargo, loot all button) but it's now just madness. I don't want to open an inventory control panel (and wait for it to load) while looting wrecks. All I need to see is the cargo hold of the wreck that I'm looting, not everything I have in system. This not only applies to belt ratting, but running a Noctis through a plex to get all the goodies and T2 salvage. If you've ever looted and salvaged wrecks in a plex, you know most of the time you're on the move because you could have wrecks as far out as 80km to 140km away. Again, I don't want to fill my screen with stuff I don't need to see while running a salvage operation. Also, I do not want to close the cargo hold of every wreck I've looted or have it auto-default back to my cargo hold when it used to "auto-close" on it's own. The process of looting/salvaging wrecks was once very easy and now has become a chore.
Corp Hangars: Moving things like blueprints in/out of a corp hangar to research using the corp lab (or corp assets in general) are painful. There is no reason why I need to open my entire station inventory, then open (shift+click) on the specific corp hangar, then open (another shift+click) the container with my blueprints, and then struggle with now open containers/corp hangar/inventory control panel that will reset their size every session change, or try to bring what I need to the front because they are now hidden behind a single massive inventory control panel. Double clicking and opening a containter was much easier.
Session Resets: When I open my cargo hold, drone bay, station containers, anchored containers, Corp Hangar, or my friend's corp bay in his Orca, I don't want to deal with resizing it every single time I need to open it. I have different sizes for each window, along with where I want that window, based on what action each item provides me whether its dumping ammo into my hold, adding/removing drones, or just trying to keep track of minerals or blueprints. This is something that I shouldn't have to struggle doing. And yes, I've cleared my cache to fix it which hasn't helped.
Double Clicking: Wow, I thought this was a feature not a flaw of the game. Wasn't this something new with the previous patch, Incarna? I used to double click a ship to easily open it's cargo bay while in station and instead I end up getting into a ship. And the ship disappears. Seriously? It needs to show up as an active ship in the ship hangar. Also, double clicking a station container doesn't open a new window. I need the ability to have multiple windows open (and have them remember where they opened and what size) without this struggle.
Active Ship: When you're in an active ship and it's in the top left of the new UI, it's confusing to see directly below it the word, "None". Okay, none what? The inconsistency here is when I open my Items Hangar, I can see what items are there. I should be able to see all items are both in and on my ship, not just the drone bay if it exists (which by the way is what "None" represents).
POS Management: There is absolutely NO need to see all inventory I have in system plus the offensive and defensive hardware (missile/gun/laser arrays, shield emitters, etc.) of a POS when I open the cargo hold on my ship to pick up blueprint copies, or drop off fuel blocks. This also applies to POS moon mining, POS corporate hangars, POS silos, and POS labs. Again, I have no need to see inventory in a station tens or hundreds of AU from me when I want to simply pickup/drop off items at my POS.
Pricing: I'm primarily an industrialist, so I know how to use the market history tools already available in the market view. Where is the need to know how much my ships cost, or how much various sizes and quantities of ammo cost? This makes no sense because if I have missiles mixed with hybrid ammo, you're now making "apples + oranges = ISK" and its no longer an accurate representation of each items value.
Lag loading the UI: There are some systems where I don't have many items, and therefore it loads faster than in systems where I have several hundred items. It is, unfortunately, still much slower loading than before the patch. Before the patch, I was looking at 5 to 10 seconds and now I'm looking at 20 to 30 seconds.
Buttons: You've gotten rid of the "Loot All" and "Corp Hangar" buttons, but kept the "Rent Office" and "Move HQ Here" buttons. Where is the consistency?
If this UI actually added any benefit I would sing its praises, instead it has now made things incredibly difficult for me that were once very simple.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless. |

Tippia
Sunshine and Lollipops
7192
|
Posted - 2012.05.24 09:00:00 -
[411] - Quote
Endeavour Starfleet wrote:Um no I know you think you are all special So you don't know anything then. Well that's a shocking revelation. 
Quote:They said from the start that it was going to be improved on. And the GOOD suggestions made it in the first batch. No, they didn't. The only suggestion that made it into the first batch was shift-click, and that didn't really solve any of the myriad of problems people were pointing out.
Quote:Maybe if they did not have to work to gather the good ideas from the amount of whiny posts they could have gotten more into the first batch and sooner. Good thing that they didn't have to do anything of the sort, then, since the amount of whiny posts was minute and since all the feedback threads provided very easy-to-use collections of the key points (and that those who just chimed in with a simple Gǣdon't like itGǥ tended to refer back to one of the many lists of issues). And yet, none of it made it into the first release. What were the odds for thatGǪ
So no, what you just said is complete nonsense. They didn't have to work for the good ideas, and none of the good ideas made it in. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Choose Randomize
School of Applied Knowledge Caldari State
1
|
Posted - 2012.05.24 09:01:00 -
[412] - Quote
Quote:One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example)
This is definitely thing what i need.
I need on station always open (ALWAYS) -> cargohold, item hangar - > you can simply drag items between windows.
No like now -> i must shift click on ship find cargohold..., or right click on ship open cargohold.. than find in some freaky item manager my item hangar(shift click) .......................................... And this situation repeatedly in whole night somethimes +- 100x
This system is very stupid sorry.
Before patch i only need TWO stacionary windows in whole night, no need CRAP shiftclicksomethingusefullmanager. |

Endeavour Starfleet
825
|
Posted - 2012.05.24 09:02:00 -
[413] - Quote
Caprican Erock wrote:CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome. Look, guy, this isn't the answer. When a large quantity of your player base has actually logged onto your forums to tell you - "we didn't want this new feature anyway" you have to sit back and remove the hubris and say - do we really want to lose customers over this? Are we so invested in pride with this that we don't have the will to listen? No one asked for this. Almost all of the feedback you got from people using it on SISI prior to release was negative. Some people like it. They probably haven't been playing very long. Thus YES let some people keep it and let us others who are telling you NO WE DON'T want this to remove the feature. However, never never never is the answer to just say 'no' deal with it. That is a path to disaster from a public relations point of view. This is exactly the same sort of response that got your subscribers in a fury last time - us telling you 'we don't want xyz' and you telling us that 'xyz is here to stay no matter what you think and we don't really care'. Question for you Governer Dev - how did that work out for you? That's right it didn't and while you got a lot of free publicity last time it was not positive publicity. As i've said in posts elsewhere i'll be happy to give you guys a 3 month window (business quarter) to sort this out. Until then looks like i'll be playing 'skill queue online' - what a wonderful investment of my money - insert cash get zero entertainment out. If it's not tickable as an option or removed entirely you'll see a precipitous drop in subs again. I hope you do the right thing man I really do.
Look, Friend, You are just whining.
They arent going to lose many customers over this. Those that do are leaving because they don't have the patience needed for EVE anyway.
They have said time and time again they are going to add FEATURES and FIXES to this. By the time they are done you will not miss the old system.
It is not a PR disaster. It is the right decision like the launcher was. Some are going to moan and whine and those will slow as it improves.
So how about instead of bullcrap and useless whines how about providing ideas or saying what you like about other folks ideas? They need good feedback right now. Not whines. |

Dex Tera
New Eden Burns
11
|
Posted - 2012.05.24 09:04:00 -
[414] - Quote
CCP YOU GUYS SRSLY ****** UP THIS TIME......AGAIN I DONT EVEN KNOW WHERE TO BEGIN SO I WONT EVEN TRY
will respond again latter with constructive critisisim and some good ideas on how to fix this piece of crap once im done being totally pissed off
Dex |

Buzzmong
Aliastra Gallente Federation
198
|
Posted - 2012.05.24 09:06:00 -
[415] - Quote
I didn't really see anything wrong with the old system to be honest.
Granted, you had to use the seperate assets window to find anything, but it worked fine.
I'd be happy with the new one if CCP kept seperate windows for ships and items in your current place.
Also, packaged ships should show on the left hand tree view. I thought the game had eaten a couple of ships before I realised it was only showing unpackaged ships on the left. |

Tippia
Sunshine and Lollipops
7192
|
Posted - 2012.05.24 09:06:00 -
[416] - Quote
Endeavour Starfleet wrote:So how about instead of bullcrap and useless whines how about providing ideas or saying what you like about other folks ideas? They need good feedback right now. Not whines. Instead of you dismissing the disappointment people feel with a much-needed upgrade that didn't materialise becauseGǪ I have no idea why you feel this need to put other people downGǪ anyway, how about you let them vent a bit and let CCP get the message that they need to actually start listening to when people are telling them things are wrong?
That's about as productive as your input can be, I'd imagine. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Endeavour Starfleet
825
|
Posted - 2012.05.24 09:07:00 -
[417] - Quote
Tippia wrote:Endeavour Starfleet wrote:Um no I know you think you are all special So you don't know anything then. Well that's a shocking revelation. 
Atleast you arent saying I am a CCP Alt.
Tippia wrote:No, they didn't. The only suggestion that made it into the first batch was shift-click, and that didn't really solve any of the myriad of problems people were pointing out.
http://community.eveonline.com/devblog.asp?a=blog&nbid=72779
Tippia wrote:Good thing that they didn't have to do anything of the sort, then, since the amount of whiny posts was minute and since all the feedback threads provided very easy-to-use collections of the key points (and that those who just chimed in with a simple Gǣdon't like itGǥ tended to refer back to one of the many lists of issues). And yet, none of it made it into the first release. What were the odds for thatGǪ
So no, what you just said is complete nonsense. They didn't have to work for the good ideas, and none of the good ideas made it in.
These topics are filled with whines. I know to those like you who think you are special it seems like legitimate complaints yet the vast majority of them are useless whines without any decent feedback or suggestions CCP can use to improve their system.
And many just don't get it. The old system is gone it is NOT coming back. Stop the whining and provide decent suggestions.
|

Rania Kuvakei
Republic University Minmatar Republic
0
|
Posted - 2012.05.24 09:08:00 -
[418] - Quote
New inventory arrangement; not happy. As if anyone cared. I'll get used to it eventually, but I don't think I should have to.
-- foggy days are how God keeps his frame-rate high. - Dansdata |

Ribikoka
Royal Amarr Institute Amarr Empire
11
|
Posted - 2012.05.24 09:10:00 -
[419] - Quote
Tippia wrote:Endeavour Starfleet wrote:So how about instead of bullcrap and useless whines how about providing ideas or saying what you like about other folks ideas? They need good feedback right now. Not whines. Instead of you dismissing the disappointment people feel with a much-needed upgrade that didn't materialise becauseGǪ I have no idea why you feel this need to put other people downGǪ anyway, how about you let them vent a bit and let CCP get the message that they need to actually start listening to when people are telling them things are wrong? That's about as productive as your input can be, I'd imagine.
Forget it Tippia she is just trolling. He did nothing, we tested the new inventory system, we made feedbacks, we did many suggestion to CCP. We cant do more things if they didn't listen to us. Just see it , Endeavour Starfleet told any positive things or suggested anything ? No just he came here to trolling and just she is who whining here. Just click it and hide her posts. |

Endeavour Starfleet
825
|
Posted - 2012.05.24 09:11:00 -
[420] - Quote
Tippia wrote:Endeavour Starfleet wrote:So how about instead of bullcrap and useless whines how about providing ideas or saying what you like about other folks ideas? They need good feedback right now. Not whines. Instead of you dismissing the disappointment people feel with a much-needed upgrade that didn't materialise becauseGǪ I have no idea why you feel this need to put other people downGǪ anyway, how about you let them vent a bit and let CCP get the message that they need to actually start listening to when people are telling them things are wrong? That's about as productive as your input can be, I'd imagine.
Because their "Venting a bit" Is completely useless. Especially in topics that CCP is monitoring for decent suggestions.
And they are starting countless useless posts in general. Clogging the forum with their whines instead of suggestions that CCP is using to improve the system.
And they are flooding out feedback on the other new elements such as the merc system and Faction Warfare improvements.
Rania Kuvakei wrote:New inventory arrangement; not happy. As if anyone cared. I'll get used to it eventually, but I don't think I should have to.
-- foggy days are how God keeps his frame-rate high. - Dansdata
Ok atleast you state you will adapt. And it will improve so of course if you are patient you wont have to adapt as much.
Any ideas on how they can improve it? Any ideas from the others you want to show your support on? |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
37
|
Posted - 2012.05.24 09:15:00 -
[421] - Quote
Endeavour Starfleet wrote:words Thanks for shitting up the topic with your own whining and trolling. You're really helping CCP address the problems we've brought up.  |

Endeavour Starfleet
826
|
Posted - 2012.05.24 09:18:00 -
[422] - Quote
Dex Tera wrote: CCP YOU GUYS SRSLY ****** UP THIS TIME......AGAIN I DONT EVEN KNOW WHERE TO BEGIN SO I WONT EVEN TRY will respond again latter with constructive critisisim and some good ideas on how to fix this piece of crap once im done being totally pissed off Dex
Next time just calm yourself down and provide suggestions instead of whining like an idiot. The new system is here to stay so it is better to give good suggestions they can do instead of a useless opinion. |

Ishanmae
Binding Energy
14
|
Posted - 2012.05.24 09:23:00 -
[423] - Quote
Dinta Zembo wrote:CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. Why? No offense but is it that hard? Just a little checkbox.. 
That's like saying coding EVE is easy, it's just a "Play" button...
Anyway... thanks for taking the feedback in consideration and for taking action to fix the key issues.
I like the new UI and am really looking forward to it being 100% useable! |

Zleon Leigh
139
|
Posted - 2012.05.24 09:27:00 -
[424] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
Then implement static SIMPLE views of Ship Hanger, Corp Hanger, Station Items, Ship Hold.
Revert ship double click to cargo hold open instead of ship change.
As a few have said - UI should have been improvement on Assets, not Inventory.
Also - item contract out of containers!!
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Niko Lorenzio
United Eve Directorate
59
|
Posted - 2012.05.24 09:28:00 -
[425] - Quote
Caprican Erock wrote:CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome. Look, guy, this isn't the answer. When a large quantity of your player base has actually logged onto your forums to tell you - "we didn't want this new feature anyway" you have to sit back and remove the hubris and say - do we really want to lose customers over this? Are we so invested in pride with this that we don't have the will to listen? No one asked for this. Almost all of the feedback you got from people using it on SISI prior to release was negative. Some people like it. They probably haven't been playing very long. Thus YES let some people keep it and let us others who are telling you NO WE DON'T want this to remove the feature. However, never never never is the answer to just say 'no' deal with it. That is a path to disaster from a public relations point of view. This is exactly the same sort of response that got your subscribers in a fury last time - us telling you 'we don't want xyz' and you telling us that 'xyz is here to stay no matter what you think and we don't really care'. Question for you Governer Dev - how did that work out for you? That's right it didn't and while you got a lot of free publicity last time it was not positive publicity. As i've said in posts elsewhere i'll be happy to give you guys a 3 month window (business quarter) to sort this out. Until then looks like i'll be playing 'skill queue online' - what a wonderful investment of my money - insert cash get zero entertainment out. If it's not tickable as an option or removed entirely you'll see a precipitous drop in subs again. I hope you do the right thing man I really do. *edit: I was one of those people who went on SISI prior to release and in the process of helping my alliance do other redacted things interfaced with the new UI in the process. At which time I immediately after completing my duties with my alliance logged onto the forums here to tell you that it was a jumble and a bad idea. I've been told by CCP employees elsewhere literally "go on the forums and post about your issues - DEVS READ THE FORUMS". What a bald faced lie by the looks of it.
I'd rather have them say no than just be quiet and ignore us completely and then not do it anyway. No can be dealt with, communicated, and at least we know the direction we should focus our efforts in, that is trying to make the new UI as good or better than the old. And we wont stop till that happens.
EDIT:
Endeavour Starfleet wrote: Next time just calm yourself down and provide suggestions instead of whining like an idiot. The new system is here to stay so it is better to give good suggestions they can do instead of a useless opinion.
^Troll blocked. |

Uridium Silo
NUTS AND BOLTS MANUFACTURING En Garde
1
|
Posted - 2012.05.24 09:31:00 -
[426] - Quote
couldnt the unified inventory be +¦ptional'. there are aspects I like. but i dont want to be dicking around while im in space with trying to open windows, finding which is my cargo container etc etc. its just plain sillyness |

Tippia
Sunshine and Lollipops
7197
|
Posted - 2012.05.24 09:33:00 -
[427] - Quote
Endeavour Starfleet wrote:http://community.eveonline.com/devblog.asp?a=blog&nbid=72779 Yes? Like I said, the only thing that went into the first batch was the pointless shift-click, in spite of the wealth of good feedback they got. That's the second batch, in response to the rage-threads.
Quote:These topics are filled with whines. But I'm not talking about them, am I? I'm talking about the multitude of feedback threads that they skipped over and choose to do fuckall with. They had every last bit of decent feedback and suggestion they needed ages ago, and the only GÇ£improvementGÇ¥ that came out of it was shift-click. 
Quote:And many just don't get it. The old system is gone it is NOT coming back. No, you're not getting it: the old system will indeed come back, re-implemented in the new UI framework. That is pretty much the only way to solve the many problems people have been pointing out, and it should have been the way to do it from the very beginning. Had they listened to the feedback people were giving them rather than forge ahead and try to fix things after it tuned out the feedback was 100% accurate (and now supported by tons of rage), then maybe you wouldn't have to be here white-knighting their failure.
Quote:Because their "Venting a bit" Is completely useless. Especially in topics that CCP is monitoring for decent suggestions. No, it really isn't. If they haven't picked up the decent suggestions by now GÇö and they've had a month to do so GÇö then they never will. The venting is quite useful to show that they need to go back and actually read and consider that feedback rather than skipping over it. You still seem to think that there is anything new being presented in this thread. There isn't all of it is just repeated information that they have been told roughly a bajillion times, and they already have a clean version of it. If this one is mixed up by people being angry at them, it won't make any difference (other than remind them that it was indeed as important as people were telling them).
Quote:And they are flooding out feedback on the other new elements such as the merc system and Faction Warfare improvements. GǪand to think how easy that would have been to avoid. Now how about instead of whining so much, you do something useful and not clog up the forums with your irrelevant rants against the legitimate grievances of other players, hmm?
I can't help noticing that you're doing exactly what you want other people to stop doing: whining and crying and offering zero feedback. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Zleon Leigh
141
|
Posted - 2012.05.24 09:34:00 -
[428] - Quote
CCP Soundwave wrote:Blake Armitage wrote:"WeGÇÖre going to allow renaming of all POS structures" wait, what?! Stop making me want to redeploy a POS!
Thanks for addressing and quickly communicating about the upcoming changes. (I've wanted to do this since forever, so getting to sneak this in makes me super happy  )
Isn't there a rename function? Cause I almost agree on redeploy - if it didn't take 2 *&%$#@& minutes for online of each module. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Marcus Aurelijus
Eagle's Warrior's Eyrie Alliance
5
|
Posted - 2012.05.24 09:37:00 -
[429] - Quote
I've tried. I've really tried.
Let me try and start positive by pointing out I like the new filter options, especially since you have a variety of custom filters you can apply. Adding an estimated price on the whole content of containers is a step in the right direction too (although i'd really like some insight and influence or the way that number is calculated if it is meant to wean me off my oog tools) And - though it only semi-related to inventory - being able to rename POS structures is really handy!
Nevertheless, on the whole, I severely dislike the new unified inventory.
There, that said let me explain (and admitting that i did not ready every post in the last 21 pages). Ill be elaborate and descriptive - not to create a wall of text - but to give insight in specific situations you might have missed.
Besides my many other roles in my corporation I also keep large inventories of corp stuff. I also do some hefty trading at times. I also collect loot from corp ops, which then get separated according to type, use, owner, sellability and many other criteria. To keep everything organized I got dozens of containers in some places. All have a dedicated role.
Before I used to click open a bunch of containers and could easily drag stuff from one container to another. Just pick it up with multi-select and drag it to the appropriate container or cargo hold. Containers I could open and resize and spread all across my screen as to minimize the effort involved and the chance of dragging it wrong. If I had to open too many to fit my screen i stacked them up in one window.
Now I have a long list in a clunky interface that hardly allows me to show them all without dragging - heaven forbid if i wanted to drag things to different ships too (add a dozen or more lines), though at 1200 pixels height my screen is hardly small. The individual items on that list are one line only. Therefore i now more often misdrag and need to go into the other container and find and select the items there and drag em again. Ofcourse I can open the separate container windows with shift click now. But why shift-click? what was wrong with double click? or hold-n-drag? And why, WHY?! does every tab of every container - dragged into a stacked window have to tell me for every tab that the container in question is a sub division of the item hangar? In order to see the actual names now I need to drag the single stacked window so wide it takes up 3 times as much screen space. Screen space that is already at a premium although I do have a 1920 width resolution, not exactly a underdog size either. This means I cant fit far less containers in that window and still have overview. Not able to place enough containers on screen to do things the efficient way I did before. So now i have to make two or three runs with different other containers open next to the big store container I'm trying to divide items from. And having to remember which ones I already did and whether or not to pick up a bunch of items that fit a certain criterium based on the fact that container is actually open or not.
The way it is now adds (a) second(s) or so to every single action. That might not seem too much if you only do cool PVP stuff and only have a couple of ships + their fits to juggle but not all in EVE is cool PVP-ing (although thats very enjoyable as well). Has ANY dev actually tried to play the role of Loot divider/seller or trader? those are roles that aren't exactly rare or exotic in Eve. It would seem not... . You should have tried selecting and dragging and dividing a container of 40.000 m3 of mods and salvage and stuff. I could do that in 20-30 minutes before. Now it takes considerably longer. Even though I offer service to my corp this way, which earned me their gratitude and all of use a little better money its hardly the most exiting part of it all. And you just made it more tiresome and lenghty.
Changing Ship through the new inventory is, or at least feels, slower too. It doesn't takes ages but it feels boggy.
For the love of the supreme being that resides in the wormhole that once connected us to old Earth could you, CCP Soundwave, please please at least re-add the possibility to open individual containers in individual windows again by double clicking them from the list? And make them show the name in the tab that I've given that container? I do not need to be reminder everytime its a subdivision of the item hangar. Honestly, you may assume that I understand that fact. Although that wouldn't exactly fix the clunkyness of the unified inventory it would at least take some of the pain off.
And If you are still looking to improve after that? It cool i can see in distant containers from a different station now (I really mean that!)...but i still need to know something is there in advance which more or less defeats the purpose. Would it be at all possible to allow searching into containers - locally and remote? the new systems seems to create the possibility for that.
Won't go into the pain of looting wrecks in a wreck-rich environment as others already talked about that.
Marcus |

TTIGER
nul-li-fy RED.OverLord
4
|
Posted - 2012.05.24 09:37:00 -
[430] - Quote
New inventory sytem is only not stupid but also lagging people . If i move around POSes while inventory open i lost half FPS until all guns and other stuff loaded to list .
LAGISREAL CCP |
|

CCP Soundwave
C C P C C P Alliance
1094

|
Posted - 2012.05.24 09:39:00 -
[431] - Quote
Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) |
|

Roime
Shiva Furnace Dead On Arrival Alliance
772
|
Posted - 2012.05.24 09:43:00 -
[432] - Quote
Nice,
good stuff!
Improving performance when opening full hangars and moving large quantities of items should probably be very high on the list.
Another thing to look at could be "mini-mode", which hides the volume and value displays to preserve screen estate. This would be beneficial in the use case of PVP with active tanks.
I'm one of those who really like the new UI, slick and efficient in the common tasks. Gallente - the choice of the interstellar gentleman |

Diamonica Norya
University of Caille Gallente Federation
49
|
Posted - 2012.05.24 09:44:00 -
[433] - Quote
Endeavour Starfleet wrote:
Next time just calm yourself down and provide suggestions instead of whining like an idiot. The new system is here to stay so it is better to give good suggestions they can do instead of a useless opinion.
I'm sorry for your naivety, CCP only said maintaining two systems isn't viable and you probably don't know what that means since you keep saying "it's here to stay, suck it up"
The fact is CCP currently is treading dangerous water, their dev team is working on their ass trying to get DUST done on time. Did you not hear them saying that they are still on tight schedule (right after the patch already been deployed) so some features will be reiterated (wow, reassuring) in the future.
what tight schedule do you think a dev team has when they just released a major half yearly patch? especially when almost no promise were given on timeframe and detailed list of proposed fixes for a major stuff up? I'm sorry but my logic tells me it's likely to be all because of DUST, CCP spread itself thin again by the looks of it.
What is the President of Iceland doing in CCP's office (referring to dev videoblog on Inferno Expansion) have anything to do with Inferno Expansion, what feature warrants his visit? I recall when Eve first launched in China he made some visit (now almost a total failure and barely just revived). Well, tell you what, it only made sense he is visiting CCP to get assurance that their partnership with Sony is still on track and the economic and trading relationships between Iceland and Japan can strengthen. You know, like how they have launched the Japanese localized client.
so Mr. Starfleet, do not always believe what you hear and see especially from a company that tells you things only in a business perspective, you better think it through instead of making non-constructive criticisms regarding other peoples criticisms and feedbacks.
P.S. Also, the so called first batch of improvements that you refer to are really in fact, the most apparent bugs that needs immediate attention and addressed. Please don't mix up bugs with features/improvements
The real improvements/feature are the ones according to our beloved Soundwave...."undecided" (perhaps because they really have no clue on this part, they should all go and volunteer to work in 7-11 for a week and learn the real inventory control system)
|

Callidus Dux
School of Applied Knowledge Caldari State
238
|
Posted - 2012.05.24 09:45:00 -
[434] - Quote
Endeavour Starfleet wrote:Dex Tera wrote: CCP YOU GUYS SRSLY ****** UP THIS TIME......AGAIN I DONT EVEN KNOW WHERE TO BEGIN SO I WONT EVEN TRY will respond again latter with constructive critisisim and some good ideas on how to fix this piece of crap once im done being totally pissed off Dex Next time just calm yourself down and provide suggestions instead of whining like an idiot. The new system is here to stay so it is better to give good suggestions they can do instead of a useless opinion.
Read all posts again. The SOLUTION is: burn the current unified UI and bring back the old one. What other solution do you troll need? Updating, fixing or something else is in no way an exaptable solution! Shift and click is no solution.
Over and Out! |

Timbuck V
Confrerie de la Lumiere Confrerie de la Lumiere Alliance
10
|
Posted - 2012.05.24 09:48:00 -
[435] - Quote
Endeavour Starfleet wrote:Dex Tera wrote: CCP YOU GUYS SRSLY ****** UP THIS TIME......AGAIN I DONT EVEN KNOW WHERE TO BEGIN SO I WONT EVEN TRY will respond again latter with constructive critisisim and some good ideas on how to fix this piece of crap once im done being totally pissed off Dex .... The new system is here to stay so it is better to give good suggestions they can do instead of a useless opinion.
Ok so... Close this topic, that's a good suggestion for you I guess
For UI suggestions look a the forum, and pass over troll'nd whining post. For my part my suggestions
- Static windows - Double-clic instead of shift-clic or/and Clic'nd drag - Orca corporate hangar windowed with tabs - Grouping of different type of structure ( POS ) - Highlight of accessible structures ( POS ) - Naming Pos modules ( done ) - Why is it so sssllloooww
But In anycase to begin with - "Reading the feedback of the capsuler test on Sisi Might have been a good starting point" |
|

CCP Soundwave
C C P C C P Alliance
1096

|
Posted - 2012.05.24 09:50:00 -
[436] - Quote
Timbuck V wrote:Endeavour Starfleet wrote:Dex Tera wrote: CCP YOU GUYS SRSLY ****** UP THIS TIME......AGAIN I DONT EVEN KNOW WHERE TO BEGIN SO I WONT EVEN TRY will respond again latter with constructive critisisim and some good ideas on how to fix this piece of crap once im done being totally pissed off Dex .... The new system is here to stay so it is better to give good suggestions they can do instead of a useless opinion. Ok so... Close this topic, that's a good suggestion for you I guess For UI suggestions look a the forum, and pass over troll'nd whining post. For my part my suggestions - Static windows - Double-clic instead of shift-clic or/and Clic'nd drag - Orca corporate hangar windowed with tabs - Grouping of different type of structure ( POS ) - Highlight of accessible structures ( POS ) - Naming Pos modules But In anycase to begin with - " Reading the feedback of the capsuler test on Sisi Might have been a good starting point"
Most, if not all of those, are likely to happen :)
It will very likely be drag and drop windows and not double click though! |
|

Roime
Shiva Furnace Dead On Arrival Alliance
774
|
Posted - 2012.05.24 09:51:00 -
[437] - Quote
Callidus Dux wrote: Clicking through the drone bay if I want to open station containers is a dumb idea in the beginning!
Over and Out!
Dumb ideas are often conceived by dumb minds.
It is highly unlikely that you will find your Station Containers in your ship's drone bay. Gallente - the choice of the interstellar gentleman |

Ribikoka
Royal Amarr Institute Amarr Empire
19
|
Posted - 2012.05.24 09:52:00 -
[438] - Quote
CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :)
We dont want pos structure renaming, that is just a brain operation with axe again. More typing for players ? Who want renaming 150 pos modules at every pos ? That is the solution for a bad inventory system ? We not need this, we want back the old fully functionally inventory system we want to forget this inventory nightmare. Because this is it, a nightmare, a horrible,terrible unusable inventory system. We want play and fun not wasting time and fight with inventory system. |

Niko Lorenzio
United Eve Directorate
59
|
Posted - 2012.05.24 09:53:00 -
[439] - Quote
Timbuck V wrote:Endeavour Starfleet wrote:Dex Tera wrote: CCP YOU GUYS SRSLY ****** UP THIS TIME......AGAIN I DONT EVEN KNOW WHERE TO BEGIN SO I WONT EVEN TRY will respond again latter with constructive critisisim and some good ideas on how to fix this piece of crap once im done being totally pissed off Dex .... The new system is here to stay so it is better to give good suggestions they can do instead of a useless opinion. Ok so... Close this topic, that's a good suggestion for you I guess For UI suggestions look a the forum, and pass over troll'nd whining post. For my part my suggestions - Static windows - Double-clic instead of shift-clic or/and Clic'nd drag - Orca corporate hangar windowed with tabs - Grouping of different type of structure ( POS ) - Highlight of accessible structures ( POS ) - Naming Pos modules ( done )- Why is it so sssllloooww But In anycase to begin with - " Reading the feedback of the capsuler test on Sisi Might have been a good starting point"
Did you even bother reading the blog? Almost that entire list is what Soundwave said is their priority to fix. |

Timbuck V
Confrerie de la Lumiere Confrerie de la Lumiere Alliance
12
|
Posted - 2012.05.24 10:02:00 -
[440] - Quote
Niko Lorenzio wrote:
Did you even bother reading the blog? Almost that entire list is what Soundwave said is their priority to fix.
Yes i did this morning ( for me )
I was just repeating what I'm saying since the pach ....... The "almost" part is missing, so i keep on repeating since some people wanted suggestions.. Sorry to have upseted you  |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
41
|
Posted - 2012.05.24 10:03:00 -
[441] - Quote
Some mod is going through and deleting posts, so I'd suggest saving anything important to notepad. |

Callidus Dux
School of Applied Knowledge Caldari State
241
|
Posted - 2012.05.24 10:04:00 -
[442] - Quote
CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) Sorry pal.. but I have no POS. What I have is a not useable UI. Hope you will bring a solution online very soon. Till you come with a good solution around the corner, I have to stay docked and only loggin in to change skills. But be sure that I will not renew my subscribtion for a game that I can not play due incompetent development. You are able to see my account details. More than 4 years continued subscribtion and payed in Euro. Alone for this account. I have a second account a little bit newer than this here. Do you really want to lose such customers? |

Ardaeik Marconea
Akimamur Industries
1
|
Posted - 2012.05.24 10:04:00 -
[443] - Quote
Can we click on the corp hangar and have them all come up like before instead of having to click on every one of them individually to bring them up. |

Marcus Aurelijus
Eagle's Warrior's Eyrie Alliance
7
|
Posted - 2012.05.24 10:07:00 -
[444] - Quote
Since you seem to be actively responding to posts Soundwave...Id love to see on on my previous post a little up edit: pervious page now (20) too. I did try -and spend quite some time- explaining stuff and why it doenst work instead of just screaming and giving bulletpoint orders. :)
Marcus |

Callidus Dux
School of Applied Knowledge Caldari State
247
|
Posted - 2012.05.24 10:19:00 -
[445] - Quote
Who is that guy which massively deletes posts in this forum? Is this your idea of customer care? The customer says: "No we do not like it!" and you delete this opinion? Where are my postst some pages back?
It is really time to shoot things up in Jita again.  |

Kaylee Cipher
Cyclicality Cabal
1
|
Posted - 2012.05.24 10:19:00 -
[446] - Quote
Dear CCP,
I love the new inventory system but there is one thing that I think is wrong with it and does need to be ammended.
Wrecks, cargo containers in space (excluding archored containers), exploration containers (containers found in radar, magnetometric sites) and mission item containers (i.e. the damaged Heron in Worlds Collide)
These items should not be part of "my inventory", they do not belong to me and as such should open in a seperate window as before.
Salvaging has become a slow painful process because opening a wreck requires the whole inventory to be opened. Opening the whole inventory takes alot longer because off the extra data that needs to be collated.
Before the unified inventory you could set a salvager on a wreck and have enough time to open it and loot the items before the salvager cycle had finished and the wreck changed into a container. This is now no longer the case and the client pauses for a split second while it gathers the data and displays the window.
Please can you seperate these items from "my" inventory and return them to their own window. It will make the lives of salvagers like myself a happy one again.
Thank you.
|
|

CCP Guard
C C P C C P Alliance
2392

|
Posted - 2012.05.24 10:20:00 -
[447] - Quote
I went through the thread and deleted rants, off topic posts, personal bickering between posters,personal attacks, trolls and flames.
We are trying our best to gather feedback here so please post constructively and don't clutter the thread with posts that don't further the discussion. Feel free to be critical, but be polite and try to make your post count for something. Thank you! CCP Guard | EVE Community Developer |-á@ccp_guard |
|

Mournful Conciousness
Special Situations TOHA Conglomerate
1
|
Posted - 2012.05.24 10:21:00 -
[448] - Quote
FAO: CCP Soundwave
Here are my considered thoughts having used the new inventory system.
I understand that people generally resist change, and that making progress sometimes feels like walking through mud (I run an eve alliance - believe me I know!)
However, to be honest, the previous lighweight dockable multi-window solution was much better for me.
I live in WH space, and everything I do is in a POS or on a battlefield.
Small, lightweight windows with thin frames gave me the opportunity to arrange fuel bays, corp hangars, cargo, shared jet-cans etc. as I needed and wanted them.
The new window system, even after learning about the shift-click workaround, introduces has 2 problems that I did not have before:
1. I can't change tabs in a corporate hangar without expanding the container list on the left hand side of the inventory window (I prefer to keep it closed for space reasons). There is wasted space on the top border of the inventory window, where you could easily put the corporate division tabs once again. I would thank you for doing that.
2. The borders of the inventory window are thicker now, and no longer fit in the spaces I have carefully made for them. I don't need a "progress bar" telling me how full my container is, the numbers were sufficient. I certainly don't need an "isk estimate" of the contents. It's of no value to me when what I really want to find are my cap boosters - and in a hurry because I am about to lose my ship!
I am a software engineer, and I understand the drive to create cool features - it's what makes our work rewarding. However, in this case your cool is my annoyance I am sorry to say. Please provide me with a means to turn off these thicker borders/information panels (and let me default the setting).
In short, by all means keep the new inventory system for those that want it, but please let me make it look and act like the old one, which was perfect for me. In my view this is just common sense. The only way you are truly able to assess the regression impact of a UI change is to allow people to experiment with it, and either accept it (wholly or partially) or reject it.
Please confirm receipt. This entry has been made as a result of my petition being answered with a "please post an item on the forum" response.
I am saddened by this. We've had 9 fantastic months of CCP responding to player input on game enhancements, but this feels like CCP going back to the bad old days of "we know better, so get over it". Humility will bring you increased player numbers, not arrogance.
Sincerely,
Richard Hodges
|

Callidus Dux
School of Applied Knowledge Caldari State
247
|
Posted - 2012.05.24 10:21:00 -
[449] - Quote
CCP Guard wrote:I went through the thread and deleted rants, off topic posts, personal bickering between posters,personal attacks, trolls and flames.
We are trying our best to gather feedback here so please post constructively and don't clutter the thread with posts that don't further the discussion. Feel free to be critical, but be polite and try to make your post count for something. Thank you! Than you have to clean up the post, Not delete posts with much likes! |

disasteur
Tellcomtec Incorporated. Preatoriani
43
|
Posted - 2012.05.24 10:22:00 -
[450] - Quote
CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :)
why is it so hard to understand, we DONT want this, we like to see the old system back but you keep making posts on how you are trying to fix things on something that wasnt broken in the first place
just answer 1 simple question... are you, or are you NOT considering the wishes of the majority? it will save a lot of time on typing when you are straight foreward with this! |

ivar R'dhak
STK Scientific
47
|
Posted - 2012.05.24 10:24:00 -
[451] - Quote
Sorry if it-¦s already been asked, but is there no way to have the old window functionality ALONGSIDE the new "Explorer" ?
And when will the EXPLORER work where it is actually perfect for, namely using it to manage your Assets. |

Zleon Leigh
141
|
Posted - 2012.05.24 10:25:00 -
[452] - Quote
CCP Soundwave wrote:Trebor Daehdoow wrote:Excellent list of improvements, especially the ability to rename modules. They are going to enable some workflows that will really make the power of the UI UI shine shine. I will bring *really* expensive alcohol to Iceland if you promise to: * Let us designate favorite containers, which get floated to the top of the sort order. In my WH corp, for example, in each POS corp members have designated CHA's they share. Being able to say "In POS A, this CHA is my favorite, and in POS B, this CHA is my favorite" would be a huge improvement even over being able to rename everything. * I personally would like the option to have newly opened UI windows default to the full view with the object tree -- and inherit the width of the objects panel from the parent window. Yeah, I know, it's just one extra click to reveal the objects panel, but I'm lazy and hate clicks.  We might be able to work something out :) We're going to do more changes. The stuff in the devblog are the immediate ones but we're also working on longer term ones. Favorites is one thing that keeps popping up.
Smell an IA event in the making....
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Pierced Brosmen
Priory Of The Lemon
94
|
Posted - 2012.05.24 10:28:00 -
[453] - Quote
I like the fact that if you shift-click to open cargohold in a separate window, the new window will persist when docking/undocking. However I would like the ship to be removed from the tree view of main inventory when that is done and have the cargohold contain tree for whatever other holds are in the ship (and further, if I separated the ship's corp hangar to yet another window, that will dissappear from the tree view of the cargohold). Alternatively, you have the "Master inventory manager" with everything in the tree view, and when separating something to a different window, the new window only contain the tree structure of it's sub-levels (for active ship, you get all other bays in the ship, Corp hangar with the sub-divisions, etc.)
Also, one thing that is a bit annoying. If having the cargohold in a separate window with the current version of the manager, If I undock while the main inventory is open, I then suddenly have 2x cargohold windows, cause I have the window I opened, and the in-space version of the inventory manager. If I close the inventory manager window and dock, I have to double click the background to get the in-station window to open... That the inventory manager have 2 states for in-station and in-space is nice, but it should also independently remember open/closed state, so even if you close it while in space, it would reopen in station if it was open the last time you undocked.
Further, regarding persistant windows. If this can be implemented, I would like a option when opening a location in a new window, to right click the header of the window and have an option for "Make persistant window" so only those you chose to have as persistant would be so.
I would also like to be able to right click a location in the inventory manager (main groups like active ship, items or ships) when in station and set "Default location"... so for example when you dock you would see the items and not your cargo bay. This I would also like to extend to corp hangars (both in station and in space), to set default corp hangar, so that if you just click the group item "Corp hangar" without extending the croup to see the divisions, you would be presented with your chosen default hangar division.
[Edit] Oh, and it would be nice to be able to re-arrange the order of groups in the tree... Like I would prefer having items and corp hangar above the ships hangar group for example |

Callidus Dux
School of Applied Knowledge Caldari State
248
|
Posted - 2012.05.24 10:33:00 -
[454] - Quote
CCP Guard wrote:I went through the thread and deleted rants, off topic posts, personal bickering between posters,personal attacks, trolls and flames.
We are trying our best to gather feedback here so please post constructively and don't clutter the thread with posts that don't further the discussion. Feel free to be critical, but be polite and try to make your post count for something. Thank you! Than you have to clean up the post, Not delete posts with much likes! I have made good points But you have deleted them?  WTF CCP!
Integrate the old style into the new one. I want to be able tu rupture Arrows Crap UI into several hundreds of its own, adjustable in size and position, windows. Shift Cklick is not a Solution. I hate this **** UI now. I demand hundreds of OWN windows. ONE WINDOW FOR ONE FUNCTION.
And thanks Guard that you have deleted my last posts. Dont be surprised if I report your post as trolling! |

Acthiliak
Dirt Nap Squad Dirt Nap Squad.
5
|
Posted - 2012.05.24 10:34:00 -
[455] - Quote
Overall I'm happy with the new unified inventory. Its different, and it takes some getting used to but gives me all the functionality that existed in the old system plus a handy new tree. There seems to be a lot of rage about having to shift click to open new windows, but I find that having a single list of all inventories that I can shift click through to my heart's content is better than the old system's figuring out which right click contextual menu it was in.
As for suggestions, and I apologize if these have been mentioned before...
Filterable inventory list - the contents of an inventory are filterable, being able to filter the list itself as well would help. Filter by range, type, etc.
Sortable inventory list - there doesn't seem to be a rhyme or reason to the order of the list, drag and drop and sort by ___ would be amazing for browsing corp mates' personal hangars.
Mostly a design nitpick.. but certain items in the list that don't have child elements can be confused with other child elements at first glance, the indentation of children or design treatment could be a little more pronounced.
Shift clicking the corporation hangars could open a new inventory view that only had the divisions listed in the index, or some other way of making it so if i want a corp hangar window i have the equivalent of the old tabs
When dragging an item from one inventory to another, if you hover over the destination before releasing it will change the view to that inventory. it seems to do so a little too quickly, but maybe there could be a toggle for that functionality, or a selection to [change inventory] [preview inventory] [do nothing]. personally i'd love to set mine to preview inventory, which could be as simple as reverting to the source inventory after the move is complete.
Filters seem to be exclusive? maybe the wrong word choice, but basically if i check the filter [Ammunition] and then [Ore and Mats] i get nothing because there is nothing that is Ammo AND Ore. If we could get a toggle to change the boolean interaction between multiple filters, that would allow us to leverage that feature way better. (there's also the overview settings that have this issue on another note)
I can't seem to open the fuel bay of a ship that isn't currently active. Or the drone bay. I'm sure those are already on the table for getting back in though.
and thank you for getting the pos mod renaming in, that was a godsend irrespective of this inventory change. All in all I am enjoying this inventory system a lot and am looking forward to any future iterations on it. |

Vyktor Abyss
Shadows Of The Federation Drunk 'n' Disorderly
139
|
Posted - 2012.05.24 10:34:00 -
[456] - Quote
Quick one:
On merged Ships/Items hangar view - If you have say a freighter or hauler with ships and items loaded do a 'select all' and drag it to your ships or items hangar, nothing happens.
It appears you now need to drags ships and items separately. A rather annoying and cumbersome change in functionality. |

magikalcoffee
In Your Moms Red Clam DOT
3
|
Posted - 2012.05.24 10:40:00 -
[457] - Quote
CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :)
is this the only thing that matters to you guys there are probably 200+ pages on these forums telling you how bad this UI is and the majority of these paying customers want it optional like the pointless walking around station. Why oh why can u not just listen to your customer base admit that u made a foolish schoolboy error and revert back to a tried and tested working UI that the majority of people were happy with?? |

Urgg Boolean
Center for Advanced Studies Gallente Federation
84
|
Posted - 2012.05.24 10:45:00 -
[458] - Quote
BUG REPORT: I wanted to reiterate a bug I found when using shift-click spawned windows: Select all in cargo hold --> drag and drop to jet can --> only grabs partial items randomly in the selected list, typically it only grabs one item at a time even though I have definitively done a "select all".
Someone suggested that this may be caused by a lack of available volume in the destination container. But my testing shows this phenomenon occurs consistently [consistently random] with ample space in the jet can. It is as if there is a volume limit on the mouse pointer...
The result of this bug is that you must move each item in the cargo hold one at a time, which adds a lot of time and extra clicking to what should be a quick transfer of cargo.
I will also repeat that salvage ops and/or any task that requires a lot windows open has become a seriously tedious, slow and painful process.
As for corporate culture at CCP: I'm just wondering why you guys are so self destructive in terms of burning down the provider/client relationship via publishing seriously flawed code after you were warned/informed repeatedly well prior to the patch date? Are you intentionally griefing your paying customers ? Seeking a root cause goes beyond the bad design and buggy code. The root problem is huge amounts of arrogance and pride coupled with a paternalistic attitude and hierarchical thinking that manifests as burning out your support systems, i.e., your paying customers. I'm in this game to have fun. You make that impossible - repeatedly - with a dysfunctional provider/client relationship. You may eventually fix the bad code, but I am convinced you will never fix the root causes. |

ivar R'dhak
STK Scientific
50
|
Posted - 2012.05.24 10:51:00 -
[459] - Quote
To the guy whose posts keep getting deleted -> Start respecting tha Autoritah!! ProTIP: YELLING will not help you one bit on a forum.
And to make this poast actually good for something I again need to point out this great thread to the DEVS. Pretty sure it sunk in the recent ocean of tears:
Dear CCP, did your designers ever hear of Gestalt Psychology? Take some time out of your busy schedule and review it (it has pretty pictures), thnx.
P.S. get rid of the item&isk counters.
Uh.. please..  |

Ribikoka
Royal Amarr Institute Amarr Empire
21
|
Posted - 2012.05.24 10:51:00 -
[460] - Quote
magikalcoffee wrote:CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) is this the only thing that matters to you guys there are probably 200+ pages on these forums telling you how bad this UI is and the majority of these paying customers want it optional like the pointless walking around station. Why oh why can u not just listen to your customer base admit that u made a foolish schoolboy error and revert back to a tried and tested working UI that the majority of people were happy with??
This is a good question, maybe CCP hiding something behind this inventory patch, maybe they will introducing new personal container/wreck ownership stuff and this is a needed part of it. Maybe this is the begining of ninjalooting/stealth from other wrecks or this is need for Dust 514, i dont know, maybe CCP will answer it. But the facts is facts this is a half-developed thing and need moving back to testserver. Done when is done, we dont care, but dont make angry their playerbase-costumers with a crap unfinished inventory, what they dont want it.
|

Callidus Dux
School of Applied Knowledge Caldari State
249
|
Posted - 2012.05.24 10:52:00 -
[461] - Quote
Integrate the old UI into the new one. I want to be able to rupture Arrows whole UI into hundreds of seperate, independent adjustable in size and position, windows. Shift cklick is not a solution. STOP fixing and adding new sh!t into the, by now, lost unified UI!
I want and demand hundreds of of own windows. ONE WINDOW FOR EACH FUNCTION! I do not want to browse trough my drone bay, every time I want to load thiungs from my station hangar into the ships hangar! I want my icon for the ships hangar in the neocom back. |

Thebriwan
LUX Uls Xystus
83
|
Posted - 2012.05.24 10:53:00 -
[462] - Quote
After yesterdays patch the inventory gets better.
Here is my list of bugs to fix
* The filter (for a single window) hickups while there are much items present and you are typing fast * mass moving items from one window into another is taking much more time than bevore (but not always) * "my filters" opens after every docking / logging in even when it was down before (the minimize-button rememers it's state - you have to click two times to minimize again) * after closing an inventory window (when having multiple windows open) a new one opens at the default position
Additionally:
We need a way to access different locations faster / and let them stay open at a fixed position ( CCP Soundwave wrote aboout shortcuts to locations - that would be very welcome) |

Zleon Leigh
141
|
Posted - 2012.05.24 10:59:00 -
[463] - Quote
CCP Guard wrote:I went through the thread and deleted rants, off topic posts, personal bickering between posters,personal attacks, trolls and flames.
We are trying our best to gather feedback here so please post constructively and don't clutter the thread with posts that don't further the discussion. Feel free to be critical, but be polite and try to make your post count for something. Thank you!
What's the link to IA again?
You have developers saying they'll take out of game "gifts" to get things done? It's all in fun? I find it absolutely infuriating.
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Euthanasia Anneto
Special Situations TOHA Conglomerate
0
|
Posted - 2012.05.24 11:01:00 -
[464] - Quote
To confirm what Mournful said. It's annoying when living in WH space.
If you want to pick a ship due a certain thing that's happening and you've to wait 20 to 30 seconds before the list on top of you to pick a ship. When entering, you're loosing another 5 seconds due to the dropping framerate, reloading of the contents & etc.!
Same when managing your corp hangar, it takes time included framerate drop because everything that's in the surrounding has to be loaded inside and the estimate is getting checked!
Drag & Dropping from cargo to array's and vise versa results once again in Framerate drops & stuttering and there's a bloody Large list to pick from on everything which has cargo space!
tbh, the previous where better after some managing as the estimate is truly not necessary hence, living in WH space, you're usually picking the nearest trade hub!
And currently, When NOT using missiles, I don't have sound crashes and restarts. When I do use them my sound keeps on starting & crashing out and from hearing around, if you want to enable/disable with escape menu, your client tends to crash! I have logserver running for a full scale report, next time I'll C3 around, you might receive a LARGE logfile! |

Marisol Shimaya
Artic Circle The I.D.E.A.
6
|
Posted - 2012.05.24 11:02:00 -
[465] - Quote
CCP Guard wrote:We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first, and how. CCP Soundwave has put together a blog on the subject. Please read the blog here, and make sure you give us your feedback right here in the thread.
Sorry but it stinks and dosn't work for me . The new looks are so terrible to use and the CCP still don't get it WE WILL HAVE BACK OUR OLD LIST BACK NOW !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |

Bo Deepzone
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.05.24 11:02:00 -
[466] - Quote
Dear CCP Devs,
Thanks for patching a few of the very annoying issues that were reported yesterday in regards to UI. My user experience last night was much better.
Will we see more fixes after todays DT? |

Adaahh Gee
Rock jockeyz Ushra'Khan
27
|
Posted - 2012.05.24 11:03:00 -
[467] - Quote
Starting with the POS side of things,
Realisticly, most people do not access their sentry guns on a daily basis, I don't remember the last time I even opened any of mine. Having them load (and lag) everytime I land in the pos field and access the corp hanger is a pain. Naming of ALL pos modules is a worthwhile and well overdue change.
Divisions in corp hanger need to be remembered when you close corp hanger/open another structure, so If I leave the pos to collect some PI goo, when I land back in pos and open corp hanger, it should still be in my PI goo division.
Please allow stacking of identical spec BPC's.
Looting Looting wrecks is very laggy, if you are ninja'ing a wreck in a cloaky, you want to land, loot all while aligning and warp out, you don't want to be sitting there watching spinny circles wondering if a recon or bomber is going to decloak in front of you. This also applies to looting mission sites, pulling in 30 or 40 wrecks to your noctis and having to shift-click every wreck, loot all, then click on next can etc is again, very laggy and quite frustrating.
Giving the right click option to view a can or structure in "Classic view" would be a nice compromise, much the same way as the "load station environment" option is.
Ship things The removal of the right click on ship options to view corp hangers, drone bay etc is very annoying, imagine if someone moved the keys around on your keyboard, you could live with it, but everything would be slow and you'd make a lot of mistakes.
Double clicking of ships when docked should open thier cargo bay, not select them as active ship. Again, this is counter to what everyone is used to and makes very little difference to you, but makes a big difference to us.
Ship hanger should open in it's own window and look different to other inventory, you must understand, it breaks immersion when you have your assembled, named ships showing up in the same way as a pile of Trit or ammo. We like to see a seperate hanger of our ships, like looking into a garage of cars and choosing which we want to drive today.
Generally, the main issue I have is the lack of continuity, If I set up so my cargo bay appears in top left corner of screen and my ship hanger appears centre of screen when I dock, thats what I want EVERYTIME I dock, I don't want to spend 5 minutes everytime I log on or dock dragging widnows around, resizing and wearing out my shift key.
Frigate changes
Hmmmm, really neccessary? Removal of one races mining frig, but the others keep theirs? seems unbalanced. Caldari frig with it's launcher slots removed seems un-Caldari.
Punisher already had a 5% armor resist bonus Merlin already had a 5% shield resist bonus Are both these in addition to the old 5% bonuses??
I thank you for your work on attempting making this all operate properly, however, it seems to me that a lot of these things should have been ironed out before the roll out to TQ, not after. (You have a test server, utilise the feedback from it's users) |

Thurken
Republic Military School Minmatar Republic
1
|
Posted - 2012.05.24 11:04:00 -
[468] - Quote
Eve is shining with visuals. Keep it visual, please. The tree-view merged into Items- view is a step back.
Think about a option to seperate the TREE and use shiny icons ALWAYS, please.
Just a thought: Old inventory system with new filters would have been an improvement, too ;)
Other trouble: Something is causing massive lags when dragging items and looting, salvaging..., Is it the price calculation? |

disasteur
Tellcomtec Incorporated. Preatoriani
48
|
Posted - 2012.05.24 11:05:00 -
[469] - Quote
magikalcoffee wrote:CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) is this the only thing that matters to you guys there are probably 200+ pages on these forums telling you how bad this UI is and the majority of these paying customers want it optional like the pointless walking around station. Why oh why can u not just listen to your customer base admit that u made a foolish schoolboy error and revert back to a tried and tested working UI that the majority of people were happy with??
questions like this have been posted over and over, but all there ccp does is making posts about dev blogs and pushing this unfied inventory foreward.
so instead of deleting posts just give a straight answer to the question...
are you or are you not willing to what the majority has to say???? |

TTIGER
nul-li-fy RED.OverLord
4
|
Posted - 2012.05.24 11:05:00 -
[470] - Quote
You had all that feedback https://forums.eveonline.com/default.aspx?g=posts&t=104539 what did you do with it ?
CCP Guard wrote:
We are trying our best to gather feedback here so please post constructively and don't clutter the thread with posts that don't further the discussion. Feel free to be critical, but be polite and try to make your post count for something. Thank you!
|

Aghira
Sonnenlegion
18
|
Posted - 2012.05.24 11:06:00 -
[471] - Quote
magikalcoffee wrote:CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) is this the only thing that matters to you guys there are probably 200+ pages on these forums telling you how bad this UI is and the majority of these paying customers want it optional like the pointless walking around station. Why oh why can u not just listen to your customer base admit that u made a foolish schoolboy error and revert back to a tried and tested working UI that the majority of people were happy with??
I am not happy with the new inventory at all, but i can understand why they dont revert to the old system.
If they had stuck to the old system and just added the (optional)treeview and filter to the station hangar, i think no one would complain... Wir leben alle unter dem gleichen Himmel, aber wir haben nicht alle den gleichen Horizont. (Adenauer)
english is not my native |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
78
|
Posted - 2012.05.24 11:07:00 -
[472] - Quote
magikalcoffee wrote:CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) is this the only thing that matters to you guys there are probably 200+ pages on these forums telling you how bad this UI is and the majority of these paying customers want it optional like the pointless walking around station. Why oh why can u not just listen to your customer base admit that u made a foolish schoolboy error and revert back to a tried and tested working UI that the majority of people were happy with??
This. |

Marisol Shimaya
Artic Circle The I.D.E.A.
6
|
Posted - 2012.05.24 11:08:00 -
[473] - Quote
Callidus Dux wrote:Integrate the old UI into the new one. I want to be able to rupture Arrows whole UI into hundreds of seperate, independent adjustable in size and position, windows. Shift click is not a solution. STOP fixing and adding new sh!t into the, by now, lost unified UI!
I want and demand hundreds of of own windows. ONE WINDOW FOR EACH FUNCTION! I do not want to browse trough my drone bay, every time I want to load thiungs from my station hangar into the ships hangar! I want my icon for the ships hangar in the neocom back.
I'm so agreed you have the same thoughts as I am have They still don't get it So we have to be more going throu so verybody have some to say. We pay lots of cash to play this EVE games and seems like they don't understand us our Demands.
So only choice we have is to push back hard so they understand us. |

Endeavour Starfleet
826
|
Posted - 2012.05.24 11:11:00 -
[474] - Quote
Marisol Shimaya wrote:CCP Guard wrote:We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first, and how. CCP Soundwave has put together a blog on the subject. Please read the blog here, and make sure you give us your feedback right here in the thread. Sorry but it stinks and dosn't work for me . The new looks are so terrible to use and the CCP still don't get it WE WILL HAVE BACK OUR OLD LIST BACK NOW !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
No you wont. The old system is done and gone. Get over it. |

Marisol Shimaya
Artic Circle The I.D.E.A.
6
|
Posted - 2012.05.24 11:14:00 -
[475] - Quote
Aghira wrote:magikalcoffee wrote:CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) is this the only thing that matters to you guys there are probably 200+ pages on these forums telling you how bad this UI is and the majority of these paying customers want it optional like the pointless walking around station. Why oh why can u not just listen to your customer base admit that u made a foolish schoolboy error and revert back to a tried and tested working UI that the majority of people were happy with?? I am not happy with the new inventory at all, but i can understand why they dont revert to the old system. If they had stuck to the old system and just added the (optional)treeview and filter to the station hangar, i think no one would complain...
I know . If everybody join us to make them understand that WE need the old list back . So they don't have any choice and fix this old list back.
Join us ! |

Ana'Gia
Pink Bunny Club
1
|
Posted - 2012.05.24 11:14:00 -
[476] - Quote
Pls,let us open more than one instance of this Inventory thing. Anyway i like this tool and i like the filter option. |

Ribikoka
Royal Amarr Institute Amarr Empire
22
|
Posted - 2012.05.24 11:14:00 -
[477] - Quote
Aghira wrote:magikalcoffee wrote:CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) is this the only thing that matters to you guys there are probably 200+ pages on these forums telling you how bad this UI is and the majority of these paying customers want it optional like the pointless walking around station. Why oh why can u not just listen to your customer base admit that u made a foolish schoolboy error and revert back to a tried and tested working UI that the majority of people were happy with?? I am not happy with the new inventory at all, but i can understand why they dont revert to the old system. If they had stuck to the old system and just added the (optional)treeview and filter to the station hangar, i think no one would complain...
And why we can't understand ? I tell to you, because this inventory is not done and does not working fine. Just as i said we are not aplha tester, we are players, they do not testing their half finished job on players. Put to TQ when finished and WORKING well. |

Endeavour Starfleet
826
|
Posted - 2012.05.24 11:26:00 -
[478] - Quote
Endeavour Starfleet wrote:.
What in the world is this? |

disasteur
Tellcomtec Incorporated. Preatoriani
51
|
Posted - 2012.05.24 11:42:00 -
[479] - Quote
i have several time asked a simple question but CCP keeps consistently deleting my posts...
do we live in a censored community or didnt you liked my question?
so once again mu question...
are you or are you NOT considering to listen to the majority of the customers?
either remove or make it optional...
removing posts witch do not consists rants or faul language should not be removed but answered like any other question |

Caleb Ayrania
TarNec
53
|
Posted - 2012.05.24 11:47:00 -
[480] - Quote
A few but rather important fixes to the UI..
When dragging and dropping to other containers please make the timer to auto show / expand take longer..
Its extremely irritating that it loads to other container when you are moving from a location to another one..
This should be a simple number in miliseconds somewhere in the code... Just make it either something we can chnage ourselves, or make it take a bit longer, so we dont loose our current view.
Make drag and drop to tabbed / stacked windows possible again..
Also could we maybe get the new UI view mode for remote assets, so we dont have this feeling of something old under the hood? While your at it, would it not be nice if we could drag and drop from our assets list directly to an open inventory, so the list mode with the destination option would be a "quick access"..
Lastly.. I posted this Using Google Hangouts for Bughunting.
When it comes to changes and comments to UI I think using something like google hangouts, or of old school frapped video might help actually make devs able to understand what we are talking about, and not asume and guess.
|

May O'Neez
Flying Blacksmiths
11
|
Posted - 2012.05.24 11:55:00 -
[481] - Quote
IMHO main issues remaining are lag and the shift-click CCP obsession. Both will be gone "soon" (tm), these are proof that they actually take remarks into account.
Yesterday I was able to setup the new inventory in a fashion pretty similar to the previous for several scenarios I care (mission / salvage / hauling / pos), and except the 2 issues mentionned above and a bunch of little annoyances (already mentionned by lot of people above: size, order of items, loot all, ...), it is OK for me. I mean, that is is POSSIBLE to have almost the same as before, and it will (I'm pretty optimistic for a change, and I assume that :D). No need of revert, the only mistake was to release too early, and about this I think that we can agree. |

Scaugh
Blue Republic RvB - BLUE Republic
4
|
Posted - 2012.05.24 11:58:00 -
[482] - Quote
[quote=Orca, in a mining fleet? Not only do I have the cargo hold open, but I also have the ore hold and one of the corp hangar windows open, ideally stacked in a tabbed method so I can drag-drop between those 3 locations quickly, while plucking ore out of jetcans [/quote]
I used this method for all containers,cargoholds and hangars before the release of the new UI. I found it so easy to use. just drag and drop whatever you wanted to where ever you wanted. |

Marisol Shimaya
Artic Circle The I.D.E.A.
14
|
Posted - 2012.05.24 11:59:00 -
[483] - Quote
https://plus.google.com/hangouts/_/06c1ea08bdbcc9e93c65d69f7d8a9d582b04b4e1?authuser=0&hl=no |

Pirmasis Sparagas
Final Fortress Happy Tree Fiends
13
|
Posted - 2012.05.24 12:01:00 -
[484] - Quote
Marisol Shimaya wrote:https://plus.google.com/hangouts/_/06c1ea08bdbcc9e93c65d69f7d8a9d582b04b4e1?authuser=0&hl=no What is this? |

Marisol Shimaya
Artic Circle The I.D.E.A.
14
|
Posted - 2012.05.24 12:05:00 -
[485] - Quote
Pirmasis Sparagas wrote:Marisol Shimaya wrote:https://plus.google.com/hangouts/_/06c1ea08bdbcc9e93c65d69f7d8a9d582b04b4e1?authuser=0&hl=no What is this? You can join me on google + hangout and we will have a debate on this new inventory list
|

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 12:10:00 -
[486] - Quote
Uineha wrote: And now we need 17 filter. Before 0 to make the same job.
Do you believe it's better now and before the new inventory ?
I needed filters for POS hangar long-long before Inferno, from the 1st time when I saw a pos hangar and started to actively use it. And also at stations where I located my staff at times of mission-running. When you have over 100 different items, 5+ pcs of each, and mostly unpackaged, savable filters are very helpful.
Pirmasis Sparagas wrote:Total Commander isn't one window - it's actualy two: sode by side. Technically, Total commander is 1 window with its part split in 2 parts to show 2 locations. If you don't believe me, just start TC and look at your windows panel, TC is one entity. Though, I don't say eve inventory and TC are the same, but the idea is very similar - all file/staff managed using minimum of open "wrappers". And I think that EVE inventory should aim to Total Commander-like functionality as much as possible/useful in the context of EVE.
English is a foreign language to me, so maybe I failed to pick the right words. I hope you understand what I'm talking about. OpenSUSE 12.1, wine 1.5 |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
82
|
Posted - 2012.05.24 12:10:00 -
[487] - Quote
+5 For ability to rename POS structures. Well done, long overdue!
Important question for the Devs: - Has this 'ability' been given to every pilot w/ permission to enter the POS?
I would hope that this 'ability' is limited by one's role! My main has unfettered access to all POS functions. Other corp members with varying levels of access are not online at this time to test their ability to rename POS structures.
-8 For lack of an Opt Out.
----- Naming POS structures greatly enhances POS management using the old inventory systems. ----- The 'improved' inventory management system still adds needless, unproductive activity ----- The 'improved' inventory management system lags, a lot.
|

Kblackjack54
Mercurialis Inc. RAZOR Alliance
28
|
Posted - 2012.05.24 12:11:00 -
[488] - Quote
Obviously bruised Ego's are the order of the day at CCP, they screwed up yet again and yet again are scuttling around trying to come to a compromise that still forces this abomination down players throats and still refuses to allow them to return to the old method of inventory management but gives CCP a way they can again spin this one off as somehow being a good thing for the game.
So lets look at what they have thrown on the table in mitigation.
Structure naming, at last this one has been rolled out as a sop but it is only there because even they realise that the current tree structure is so cluttered as to be almost useless to anyone working with a PoS on a regular basis, I suggest they try as I have to running this one on the Alliance tower inventory or even our own towers and that's not just a few, it is quite frankly a nightmare of clicking and shift clicking to arrive at what once was accomplished with three simple clicks.
But even here CCP's utter lack of understanding of the game they created comes to the fore, Naming structures is a good thing, something players have been asking for for years and I do mean years, but in itself it is useless unless you have the ability to sort those named structures on install and hence in the management screen rather than the utter random nature of there placement as is the case now.
Drag and dropping out of frame of specific containers, question is why go this route if the 'Unified' inventory is such a great tool, this still leaves you with this horribly large inventory tree screen opened blocking game view, still requires multiple clicking and still leaves you with exactly what you once had before with the old system but now to achieve this you have this click fest to go through each and every time.
Duplication, Why include the PoS structures in the tree at all, it's all there in the management screen, and why CCP should feel the need to include ALL PoS items like guns ,jammer's, ect in the tree as separate items is beyond understanding as from Soundwaves Blog this 'Update' is to reduce clutter in the Unified management screen, end result multiple duplications of multiple duplications in an already problematic screen requiring again multiple clicking to achieve what was once achieved simply from the PoS management screen.
So 'Dealing with the multiple inventories of a POS is a nightmare', remember here it is one of your own making, and your first package will not mitigate that in anyway but in fact will add multiple layers of complication to an already very cluttered and hard to navigate screen that contains at all times non context required items.
Why for instance would I need to see listings of corporation stocks from the cargo hold of a ship I just need to drag and drop ore from a can into and why would that can need to be opened in this inventory tree at all, on and on this click fest goes with this lame idea.
While some may find this device worthwhile in reality it has so many faults associated with it's operation players are I am sure beginning to wonder if CCP actually designed this thing with EVE in mind or just bought it off shelf, it is over complicated, lagg promoting and not one bit an aid to efficiency at all.
Please allow us to turn it off, you can play with it all you want then without putting players through this and in the end the players can then choose to use it or not. |

Marisol Shimaya
Artic Circle The I.D.E.A.
14
|
Posted - 2012.05.24 12:13:00 -
[489] - Quote
Here is my demands
Everybody get 2 free remaps then I will be quiet |

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 12:14:00 -
[490] - Quote
I think devs would love to see TL;DR-s below such walls of text.  OpenSUSE 12.1, wine 1.5 |

Caldari 5
The Element Syndicate
3
|
Posted - 2012.05.24 12:22:00 -
[491] - Quote
I haven't read all 22 Pages of thread so sorry if this has already been mentioned.
When in station and looking at a Compact view of my Ship Hangar I CAN'T SEE MY CURRENT SHIP LISTED!!!!!!!
Other annoying things about new system: Opening a Cargo Container in space, doesn't open a new window(I must've clicked the Open container button nearly 50 times before I realised that it had opened already in the existing Cargo Hold Window. Similarly my normal thing for mining and orcas is to open the Cargo Hold and Orca Corp Hangar on each of my Mining Toons and open my Cargo Hold, Corp Hangar and Ore Hangar on my Orca toon, I went to do all of this automatically and didn't really look up until going through it all and found that there was only 1 window open on each toon GRRRRRRRRRRRRRRRRR!!!!!!!!!!!!!!!!!! For the love of god Open a new window when opening from a link that is not in the main inventory window. If I click on a link within a window it can open in the same window. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
82
|
Posted - 2012.05.24 12:22:00 -
[492] - Quote
May O'Neez wrote:IMHO main issues remaining are lag and the shift-click CCP obsession. Both will be gone "soon" (tm), these are proof that they actually take remarks into account.
Yesterday I was able to setup the new inventory in a fashion pretty similar to the previous for several scenarios I care (mission / salvage / hauling / pos), and except the 2 issues mentionned above and a bunch of little annoyances (already mentionned by lot of people above: size, order of items, loot all, ...), it is OK for me. I mean, that is is POSSIBLE to have almost the same as before, and it will (I'm pretty optimistic for a change, and I assume that :D). No need of revert, the only mistake was to release too early, and about this I think that we can agree.
To CCP Arrow:
Do you see the issue? - Pilots willing to put up with this 'improvement' are plowing thru this mess to set up their preferences as they were before the expansion.
This 'improvement' degrades performance, and annoys many pilots who aren't even power users for trade, POS management, etc.
For pity's sake! Is there not enough "I told you so" from Test Server Feedback and from all of these Threads? |

Janus Nightmare
ECP Incorporated
30
|
Posted - 2012.05.24 12:27:00 -
[493] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
I didn't see this thread before I wrote my lengthy post in the main feedback thread, but, well, here's a link with my feedback/suggestions instead of copypasta'ing the entire thing. |

Marcus Aurelijus
Eagle's Warrior's Eyrie Alliance
8
|
Posted - 2012.05.24 12:27:00 -
[494] - Quote
Rammix wrote:I think devs would love to see TL;DR-s below such walls of text. 
Might I respectfully point out that some of us are trying to make well-argued points about things they want to see improved or changed about this thing instead of having hissie fits and posting demands and rioting in general? Usually if you want to make an argued point instead of just bulletpoint 'orders' it takes a little more text. Text that might actually help devs understand the problem and clean up a(nother) booboo.
tldr is disrespecfull to people who invested their time and effort to try and better something that affects us all (even if you happen not to agree with them).
tldr also doenst help actually fix anything.
So why would you go and suggest that the devs would like to see it or implicitly say players would be really cool for posting such a thing?
Marcus |

N3LLY
MUNKI.MINERS.INC
12
|
Posted - 2012.05.24 12:38:00 -
[495] - Quote
useful knowledge GET RID NO ONE LIKES IT such a pain in the ass
UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
|

Lordess Trader
Phoenix Evolved Part Duo
4
|
Posted - 2012.05.24 12:40:00 -
[496] - Quote
SoundWave:
When do you think we will be getting the shortcuts to minimal windows back, especially for loot containers |

Thebriwan
LUX Uls Xystus
84
|
Posted - 2012.05.24 12:41:00 -
[497] - Quote
This restores my faith a little bit. Thank you for Soundwave!
But the various bugs should not be there. To much haste I think.
Here is my list of bugs still to fix
* The filter (for a single window) hickups while there are much items present and you are typing fast * mass moving items from one window into another is taking much more time than bevore (but not always) * "my filters" opens after every docking / logging in even when it was down before (the minimize-button rememers it's state - you have to click two times to minimize again) * after closing an inventory window (when having multiple windows open) a new one opens at the default position * Sometimes corp hangar does not show up in the tree * expanding the corp hangar is taking to much time * if you click again at the expand - icon for the corp hangar while it's still searching for himself, it closes when the update is done * after moving all items from a window the item count and price does not update
|

D'Kelle
Federal Navy Academy Gallente Federation
48
|
Posted - 2012.05.24 12:41:00 -
[498] - Quote
CCP Soundwave wrote:Blake Armitage wrote:"WeGÇÖre going to allow renaming of all POS structures" wait, what?! Stop making me want to redeploy a POS!
Thanks for addressing and quickly communicating about the upcoming changes. (I've wanted to do this since forever, so getting to sneak this in makes me super happy  )
At Last! this is excellent news!10/10 for doing this
Normally I am a bit cynical about updates and susequent patches to say the least, however this is GOOD! So now you have gotten hold of the monster keep bashing away and dont let it go till it gives in :) |

Bobby Hatless
TEAMSTERS
0
|
Posted - 2012.05.24 12:42:00 -
[499] - Quote
Dear Mr Soundwave,
I opened my new Unified Inventory and Pandemic Legion weren't selected for the Alliance Tournament. I tried undocking and redocking - I even went to lowsec and tried. No luck - every time I open my inventory Pandemic Legion still isn't in the Alliance Tournament. What gives?
Please can you add to your list of fixes. The Alliance Tournament is useless without it.
Many fanks,
|

Lordess Trader
Phoenix Evolved Part Duo
4
|
Posted - 2012.05.24 12:42:00 -
[500] - Quote
Ad'Hakim Tahous wrote:May O'Neez wrote:IMHO main issues remaining are lag and the shift-click CCP obsession. Both will be gone "soon" (tm), these are proof that they actually take remarks into account.
Yesterday I was able to setup the new inventory in a fashion pretty similar to the previous for several scenarios I care (mission / salvage / hauling / pos), and except the 2 issues mentionned above and a bunch of little annoyances (already mentionned by lot of people above: size, order of items, loot all, ...), it is OK for me. I mean, that is is POSSIBLE to have almost the same as before, and it will (I'm pretty optimistic for a change, and I assume that :D). No need of revert, the only mistake was to release too early, and about this I think that we can agree. To CCP Arrow: Do you see the issue? - Pilots willing to put up with this 'improvement' are plowing thru this mess to set up their preferences as they were before the expansion.
This 'improvement' degrades performance, and annoys many pilots who aren't even power users for trade, POS management, etc. For pity's sake! Is there not enough "I told you so" from Test Server Feedback and from all of these Threads?
They understand that we want certain things like the old system, but people whining about wanting the old system isnt the solution, they already said they will bend and tweak the new system to be as good and then better than the old system...
The old system was a rats nest, and was SLOWER, i hate to say this yes it lags at pos's but there working on that... but in stations with thousands of items this is INSANELY faster. |

Fabulousli Obvious
State War Academy Caldari State
234
|
Posted - 2012.05.24 12:44:00 -
[501] - Quote
Kblackjack54 wrote: Great Stuff Snipped.
IT just One Big Bag of Awful, no matter how you slice it. They flail themselves out of business; we shall watch, I guess. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

DarkAegix
Acetech Systems
1123
|
Posted - 2012.05.24 12:47:00 -
[502] - Quote
<3 |

May O'Neez
Flying Blacksmiths
11
|
Posted - 2012.05.24 12:59:00 -
[503] - Quote
Ad'Hakim Tahous wrote:May O'Neez wrote:IMHO main issues remaining are lag and the shift-click CCP obsession. Both will be gone "soon" (tm), these are proof that they actually take remarks into account.
Yesterday I was able to setup the new inventory in a fashion pretty similar to the previous for several scenarios I care (mission / salvage / hauling / pos), and except the 2 issues mentionned above and a bunch of little annoyances (already mentionned by lot of people above: size, order of items, loot all, ...), it is OK for me. I mean, that is is POSSIBLE to have almost the same as before, and it will (I'm pretty optimistic for a change, and I assume that :D). No need of revert, the only mistake was to release too early, and about this I think that we can agree. To CCP Arrow: Do you see the issue? - Pilots willing to put up with this 'improvement' are plowing thru this mess to set up their preferences as they were before the expansion.
This 'improvement' degrades performance, and annoys many pilots who aren't even power users for trade, POS management, etc. For pity's sake! Is there not enough "I told you so" from Test Server Feedback and from all of these Threads?
I think that we can accept little steps. Amazing feedback from the Crucible expansion showed that: a bunch of little things make people BIG happy. So a big step is not a very good idea if people loose too much insight to hang on their playstyle, specially if they are the old-timer ones x)
The goal of my post above was to show that the new inventory may one day be able to do the same as the old, it is I admit a petty essay to convince people that new is not so bad. And perhaps also to try to convince myself, also, since I forced myself to actually do these tests. But not sure that is is "good" as long term solution, better would be to embrace the new system to make something better than before. |

Fabulousli Obvious
State War Academy Caldari State
234
|
Posted - 2012.05.24 13:04:00 -
[504] - Quote
May O'Neez wrote:
I think that we can accept little steps.
The goal of my post above was to show that the new inventory may one day be able to do the same as the old, it is I admit a petty essay to convince people that new is not so bad.
I'm just glad my Plumber did not have this attitude when replacing my broken toilet. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

nardaq
Orion Expeditions
9
|
Posted - 2012.05.24 13:07:00 -
[505] - Quote
CCP Guard wrote:I went through the thread and deleted rants, off topic posts, personal bickering between posters,personal attacks, trolls and flames.
We are trying our best to gather feedback here so please post constructively and don't clutter the thread with posts that don't further the discussion. Feel free to be critical, but be polite and try to make your post count for something. Thank you!
You got the feedback already from day one with the new Unified Inventory on sisi and yet again you put it live on tranq. with 90% hating it
You have your habit (again) to ignore people state about new things and put it online anyway. I sure hope (for now) another 10k subscribers are quiting because you doing your own way again. I'm also not even bothering to play eve anymore due to this inventory crap and yes I'm a miner.
For now i don't even bothering touching UI until, * EVEY window is saved and stays there. * open cargo/hanger/ore/fuel bay is back in neocom and "for the love of god" not opening on a existing UI. * even better, able to disable Disable UI
Only thing good about it is the filter, NOTHING more. Now stop trying to fix things around the clock (renaming pos mods) to keep us working with the UI. |

Nocturrne Primitive
Cloak and Daggers Fidelas Constans
11
|
Posted - 2012.05.24 13:08:00 -
[506] - Quote
Sorry, we want the old system back. Just do it.
I need my individual hanger, items, ship cargo, etc. Having to dig for them and reopen them constantly has killed this game for me. As a miner, this game is dead for me until you fix it.
Please fix it before I need to decide to resub or not...
|

Fabulousli Obvious
State War Academy Caldari State
239
|
Posted - 2012.05.24 13:09:00 -
[507] - Quote
Nocturrne Primitive wrote:
Please fix it before I need to decide to resub or not...
Go ahead. Make the call. Don't be afraid. I did. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
84
|
Posted - 2012.05.24 13:10:00 -
[508] - Quote
Lordess Trader wrote:Ad'Hakim Tahous wrote:May O'Neez wrote:IMHO main issues remaining are lag and the shift-click CCP obsession. Both will be gone "soon" (tm), these are proof that they actually take remarks into account.
Yesterday I was able to setup the new inventory in a fashion pretty similar to the previous for several scenarios I care (mission / salvage / hauling / pos), and except the 2 issues mentionned above and a bunch of little annoyances (already mentionned by lot of people above: size, order of items, loot all, ...), it is OK for me. I mean, that is is POSSIBLE to have almost the same as before, and it will (I'm pretty optimistic for a change, and I assume that :D). No need of revert, the only mistake was to release too early, and about this I think that we can agree. To CCP Arrow: Do you see the issue? - Pilots willing to put up with this 'improvement' are plowing thru this mess to set up their preferences as they were before the expansion.
This 'improvement' degrades performance, and annoys many pilots who aren't even power users for trade, POS management, etc. For pity's sake! Is there not enough "I told you so" from Test Server Feedback and from all of these Threads? They understand that we want certain things like the old system, but people whining about wanting the old system isnt the solution, they already said they will bend and tweak the new system to be as good and then better than the old system... The old system was a rats nest, and was SLOWER, i hate to say this yes it lags at pos's but there working on that... but in stations with thousands of items this is INSANELY faster.
Hello Lordess:
If the new system is working well for you I'm glad; truly! For my main, and other pilots in my main's corp, it has not been so. IMHO the new system is built upon a false premise: -- All inventory, in all cases, is of equal importance no matter the location of the items, the types of items, or the circumstance in which one accesses inventory. -- Sorry but on this we disagree |

Scrapyard Bob
EVE University Ivy League
1027
|
Posted - 2012.05.24 13:13:00 -
[509] - Quote
Caleb Ayrania wrote:When dragging and dropping to other containers please make the timer to auto show / expand take longer..
Its extremely irritating that it loads to other container when you are moving from a location to another one..
This should be a simple number in miliseconds somewhere in the code... Just make it either something we can chnage ourselves, or make it take a bit longer, so we dont loose our current view.
Confirming that this one drives me nutzo. If I'm dragging and dropping into a particular location on a tree, it should not expand the tree until at least 4-6 seconds have passed. This is especially annoying if there is any UI lag going on where you need to wait 1/2 a second for the UI to catch up and the mouse pointer to verify that it is in the proper location.
Also, a drag-and-drop operation does not mean "change my focus to the new container". Half the time, when I drop stuff on a target location, the UI decides to make that container my current focus. And since there are no bread-crumb trails or "back" button, I have to go figure out which container I was pulling from during a sort-out.
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
155
|
Posted - 2012.05.24 13:16:00 -
[510] - Quote
Scrapyard Bob wrote:Caleb Ayrania wrote:When dragging and dropping to other containers please make the timer to auto show / expand take longer..
Its extremely irritating that it loads to other container when you are moving from a location to another one..
This should be a simple number in miliseconds somewhere in the code... Just make it either something we can chnage ourselves, or make it take a bit longer, so we dont loose our current view.
Confirming that this one drives me nutzo. If I'm dragging and dropping into a particular location on a tree, it should not expand the tree until at least 4-6 seconds have passed. This is especially annoying if there is any UI lag going on where you need to wait 1/2 a second for the UI to catch up and the mouse pointer to verify that it is in the proper location. Also, a drag-and-drop operation does not mean "change my focus to the new container". Half the time, when I drop stuff on a target location, the UI decides to make that container my current focus. And since there are no bread-crumb trails or "back" button, I have to go figure out which container I was pulling from during a sort-out. The scenario and behaviors described above are a big usability challenge. Scrapyard Bob hints at an interesting feature suggestion: the breadcrumb trail. This is especially useful if we are to be stuck with the one window paradigm.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

FleetAdmiral Gruffel
Gruffel Inc.
3
|
Posted - 2012.05.24 13:23:00 -
[511] - Quote
WHY!?! JUST WHY!?! Why the bloody frakking hell do you mess around with things that work PERFECTLY fine, when there are hundreds of real issues out there!?! WHAT THE FRAKK! |

Rengerel en Distel
Amarr Science and Industry
91
|
Posted - 2012.05.24 13:24:00 -
[512] - Quote
Short Term Fixes: 1) Remember window state and position. If I had My Filters minimized, it should stay minimized. If i want the window in the top left, it should be there each time. Etc. 2) When you open a new window, the tree view should be minimized. There are more cases where you only want to see that window, than cases where you are opening it up for a new tree view. 3) You should be able to right click a container and loot all from the overview. There is no need to open the window, then click loot all, then close the window 99% of the time. The same checks for distance, rights, etc. can be done at that time.
Long Term Fixes: The UI elements should be client side, and we should be able to mod them. Not everyone uses the UI in the same way, and trying to make one thing that fits everyone will never work. We should be able to change child window sizes, remove borders, change button positions, etc. Why have an option to add text in the quickbar, then limit the size of the quickbar so you can't see the text?
|

Ad'Hakim Tahous
Science and Trade Institute Caldari State
86
|
Posted - 2012.05.24 13:29:00 -
[513] - Quote
May O'Neez wrote:Ad'Hakim Tahous wrote:May O'Neez wrote:IMHO main issues remaining are lag and the shift-click CCP obsession. Both will be gone "soon" (tm), these are proof that they actually take remarks into account.
Yesterday I was able to setup the new inventory in a fashion pretty similar to the previous for several scenarios I care (mission / salvage / hauling / pos), and except the 2 issues mentionned above and a bunch of little annoyances (already mentionned by lot of people above: size, order of items, loot all, ...), it is OK for me. I mean, that is is POSSIBLE to have almost the same as before, and it will (I'm pretty optimistic for a change, and I assume that :D). No need of revert, the only mistake was to release too early, and about this I think that we can agree. To CCP Arrow: Do you see the issue? - Pilots willing to put up with this 'improvement' are plowing thru this mess to set up their preferences as they were before the expansion.
This 'improvement' degrades performance, and annoys many pilots who aren't even power users for trade, POS management, etc. For pity's sake! Is there not enough "I told you so" from Test Server Feedback and from all of these Threads? I think that we can accept little steps. Amazing feedback from the Crucible expansion showed that: a bunch of little things make people BIG happy. So a big step is not a very good idea if people loose too much insight to hang on their playstyle, specially if they are the old-timer ones x) The goal of my post above was to show that the new inventory may one day be able to do the same as the old, it is I admit a petty essay to convince people that new is not so bad. And perhaps also to try to convince myself, also, since I forced myself to actually do these tests. But not sure that is is "good" as long term solution, better would be to embrace the new system to make something better than before.
Hello May:
Seems you have a satisfactory set of work-arounds and I'm glad for you.
For my main, and for the pilots in my main's corp, this isn't the case. Pilots with play styles requiring minimal interaction with inventory management find this system to be nonsense. Nonproductive, time-consuming steps are now required to perform the same activities.
We choose not to embrace this new system. It is in a state that is a barrier to our game play. Let CCP embrace the system on the test server. IMHO that is where this belongs; brought in-game in an incomplete condition so flawed that it detracts from game play for a significant number of pilots.
Best of luck. Ad'H |

N3LLY
MUNKI.MINERS.INC
12
|
Posted - 2012.05.24 13:29:00 -
[514] - Quote
CCP Guard wrote:I went through the thread and deleted rants, off topic posts, personal bickering between posters,personal attacks, trolls and flames.
We are trying our best to gather feedback here so please post constructively and don't clutter the thread with posts that don't further the discussion. Feel free to be critical, but be polite and try to make your post count for something. Thank you!
FEED BACK for you IT IS CRAP a big pain in the ass
now im RANTING carnt play the game i pay for because you put this massive bug in it called unified inventry  UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
|

May O'Neez
Flying Blacksmiths
12
|
Posted - 2012.05.24 13:31:00 -
[515] - Quote
Fabulousli Obvious wrote:May O'Neez wrote:
I think that we can accept little steps.
The goal of my post above was to show that the new inventory may one day be able to do the same as the old, it is I admit a petty essay to convince people that new is not so bad.
I'm just glad my Plumber did not have this attitude when replacing my broken toilet. It breaks a fundamental RULE of business and CCP is doing spectacularly well at it.
Just to clarify my post: the new UI was *NOT* a little step, I agree with you, this is not compliant with promises (but on this case, perhaps also they underestimated that as a gap, oops). And I'm not trying to sell stuff (and not being a plumber :D), just thinking that panic is not a "good thing". |

Scarlet Johansen
Hiata Omega Zeta
4
|
Posted - 2012.05.24 13:31:00 -
[516] - Quote
im all for new things and improvements but as it is now its made life in eve harder. Shift clicked windows need to stay where u put them and stay open (or re-open when docked), the unified inv needs to open up with all trees collapsed not fully opened, and maybe stay where they are when logging back on for us multi account players. yet more stuff to do each log on 
also i noticed the item 'paste' function does not work after 'cut'
we need a lot of the functionality from small windows instead of massive inv screen in our way, multiple small windows is more efficient than clicking between Views in one window!
there are some nice new features for the new system, but this shud have been a new Assets Control system not 'everyday use' inventory replcament |

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 13:33:00 -
[517] - Quote
Marcus Aurelijus wrote: So why would you go and suggest that the devs would like to see it or implicitly say players would be really cool for posting such a thing?
Marcus
Not instead the main text, but as addition to it, in the end of a post. It helps to quickly get main points just to know whether this post is a flame/whining or something useful. Your posts may all be useful and consistent, but some people tend to use too much text instead of using thesis form. For example, someone posts wall of text with very detailed explanations of his ideas, then, below it, writes "tl;dr" text as thesis - so that reader could look through tldr and decide whether to read the huge mass of text or not. Maybe devs read absolutely everything, but I don't think they feel comfortable with all those "essays".
e.g.:
bla bla bla bla bla bla bla bla bla
tl;dr? bla 1 bla 2 bla 3
Though, I don't believe that people would want to try to change readability of their messages. The post you quoted was more like a joke. OpenSUSE 12.1, wine 1.5 |

May O'Neez
Flying Blacksmiths
12
|
Posted - 2012.05.24 13:34:00 -
[518] - Quote
Ad'Hakim Tahous wrote:Seems you have a satisfactory set of work-arounds and I'm glad for you.
Not sure that a "work around" is really satisfactory, but I've chosen to cope with it, waiting for fixes ...
*cross fingers* |

James Razor
RazorCorporation
17
|
Posted - 2012.05.24 13:35:00 -
[519] - Quote
I actually get the impression that since they released this, CCP acts like someone having his fingers up his ears and singing loudly: I am so awesome, i know all best, i can never fail.
Srsly, WE TOLD YOU.
I was so pissed about this that i even did write a (very upset) Ingame Mail to CCP Paradox (i think) on SiSi to tell him how much i hate the new system. Not to mention to new Shaders for Amarr Ships.
You should have at least fixed the most annoying stuff right when we started complaining about in the Test Server Feedback Thread, but no, you had to put it on TQ as broken as it is.
From what i experienced with the Inventory until now, i simply dont see a way in actually fixing this to a point where we will have all features from the old on in it that we now miss so dearly.
While it has some features that might be usefull, the basic concept is flawd. As someone above pointed out, not everything that u can now access through the single window has the same priority. There might be stuff that u want allways open and in a seperate place and other stuff u just need from time to time. And i no way i want my cargohold popping up and taking ages to load while on roaming if i just want to check how much ammo i got left. Not to mention that all these +extras+ u added to the window now take space on the screen. And not all of us are running on 15 Monitors tbh.
From my point of view CCP needs to roll back to the old system ASAP and than try to improve the U.I. to a point where it becomes a usefull, ADDITIONAL tool (for example as replacement for the asset-window) together with the community.
And btw.: I am honest about my Sig. 2 Accs running out in 9 days or so, the 3rd a couple of days later. I realy thought you (CCP) would have been wise enough by now to realize that you can no longer act this way. Your attitude towards your customers is still your worst enemy at the moment. Old Bitter Veteran, SuperCap Owner, EX-GBC / EX-IT Member.
And as it looks, soon to be (again) EX - Eve Player. |

Meytal
School of Applied Knowledge Caldari State
3
|
Posted - 2012.05.24 13:40:00 -
[520] - Quote
There are two bits with the Unified Inventory. The first is the internal inventory data structure, which by necessity and structure, is a tree data structure. The second is the visual representation to the user.
Honestly, I haven't seen one person who cared about how it was organized and structured internally. All of the concerns have been about the visual representation, which you've chosen to present in a similar manner to how it's probably stored internally. Unfortunately, not everyone's brain is wired to think and manage visual clues in the same manner.
The thing is, it would be just as easy to restore identical functionality to what previously existed while keeping the new work under the hood, unless the coding is such that everything is mixed up together. If this is the case, now is the time to fix it and make it right because everything is still fresh in peoples' minds. Always keep data and user interface separate!
Previously, we had a few cargo buttons (Ship Hangar, Station Inventory, Corp Hangars, Ship Cargo, Drone Bay) and a number of other right-click or double-click options on other containers. I would argue that it is easier to design a multi-window solution for the players than it would be to try to figure out when to use child windows and when to use the tree window.
Everything could reference the same internal data node, whether I choose Unified Inventory view or Multiple Window Inventory view, or whether I right-click my ship to Open Cargohold or click the tree node for the ship I'm currently flying in the tree view or click the shortcut that I've dragged to the Neocom bar. The only thing that is changing is how the data is being represented to the user. And the child/separated windows could really be as simple as a specific subset of the Unified tree view.
Some users like multiple windows. Some like the new Unified Inventory.
You really CAN give both types of user what they want, and probably save a lot of headaches trying to design a one-size-fits-all solution that will never be successful.
It would have been nice if you guys did the internal inventory code restructuring, which I'm sure was sorely needed, and replicate the existing visual functionality to test and streamline the code changes. Especially for something as fundamental to the game as inventory management that affects absolutely everyone.
Once the inventory code is rock solid internally, then add a beta-toggle option in the client for the new Unified Inventory format and begin to add new features, a handful at a time. It might slow down the development a few paces, but managing a few changes at a time each development cycle would be less hectic than trying to manage a lot of changes at once plus user outcry and downright anger plus making sure the internal inventory code is solid.
Believe it or not, people really will beta test these things for you, and I suspect you would have a wider reach than you would see on SiSi due to those who couldn't be bothered to set up another client for SiSi. I also would be so brazen as to suggest that proceeding in this manner would earn more trust and respect from your users, something you guys probably could use a little more of right now.
Then, instead of forcing it on people who would never like it and receiving negative feedback, you would receive positive feedback from those who do like it, causing some people who might have been on the fence to try it as well. The rest could continue to ignore it, and you could more easily ignore the usual whiners who complain just to complain.
We suggest these things and provide feedback because we care, and because we believe you care too. Please don't disappoint us.
|

Balder Verdandi
Czerka. The Methodical Alliance
23
|
Posted - 2012.05.24 13:40:00 -
[521] - Quote
Wait until the "just use a filter" crowd ends up having to pick apart their filter when it bugs and they don't know why things are missing.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless. |

Grenobulax
Jovian Labs Jovian Enterprises
1
|
Posted - 2012.05.24 13:48:00 -
[522] - Quote
Just re-enable the saving of window configurations. I like my items hangar, cargo bay and ship hangar open all at once. And without having to open them every time I dock. Whoever added that "feature" wasted huge amounts of time for everyone. And doubling the prices for datacores was a douche move whatever the rationalization. |

Copy Katt
Squaredeal Enterprises The Bedouin
0
|
Posted - 2012.05.24 13:49:00 -
[523] - Quote
There's a damn good reason the whole world uses windows instead of trees.
There are tons of things that the majority of players and CCP acknowledge are problems. Inventory management wasn't one of them. |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
48
|
Posted - 2012.05.24 13:54:00 -
[524] - Quote
ivar R'dhak wrote:Sorry if it-¦s already been asked, but is there no way to have the old window functionality ALONGSIDE the new "Explorer"? Simply speaking, have you just gutted and deleted that old working code?
I work for a game development company, although we don't produce MMOs. If CCP has a brain in their heads, they use a version control system. This means that they can roll back any change made to their code at any time made by anyone. So even if they have deleted it, they can go back, find the code they nuked, and revert it.
And yes, it is always possible to run two different UI types... If they designed the UI to take this into account, of course. If not, they can still change it, it'll just take a restart. The problem lies with whether they want to devote resources to that or not.
Judging by the forum response, they should not only do it, but make it a priority. |

Roime
Shiva Furnace Dead On Arrival Alliance
777
|
Posted - 2012.05.24 13:55:00 -
[525] - Quote
Actually, the ISK value display should probably be made optional, to be toggled via Settings panel.
Might help with performance issues. It's useful for some, but in many occasions it's unnecessary information.
For future development I'd suggest making the ISK value display role-based. Displaying the value of SMA contents to all corp members is somewhat unnerving...
I mean I'm tempted to steal even all my own ships  Gallente - the choice of the interstellar gentleman |

Balder Verdandi
Czerka. The Methodical Alliance
23
|
Posted - 2012.05.24 13:55:00 -
[526] - Quote
Copy Katt wrote:There's a damn good reason the whole world uses windows instead of trees.
There are tons of things that the majority of players and CCP acknowledge are problems. Inventory management wasn't one of them.
Inventory management never had a problem. You buy containers for your station, "Set Name" to name them appropriately, and fill them. I have over 30 containers in one station alone to keep track of what I own.
I still don't understand why this was implemented when so many people tested it and said "no".
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless. |

Zleon Leigh
147
|
Posted - 2012.05.24 14:00:00 -
[527] - Quote
Balder Verdandi wrote:Copy Katt wrote:There's a damn good reason the whole world uses windows instead of trees.
There are tons of things that the majority of players and CCP acknowledge are problems. Inventory management wasn't one of them. Inventory management never had a problem. You buy containers for your station, "Set Name" to name them appropriately, and fill them. I have over 30 containers in one station alone to keep track of what I own. I still don't understand why this was implemented when so many people tested it and said "no".
Containers are nice, except if you happen to be a corp with good people that freely share things around - containers are a pain in the ass then because you have to dock up to get a bloody module out instead of just simply contracting it from 3 systems away. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Elvin Gizza
Gerek Ore And Moon Surveying
25
|
Posted - 2012.05.24 14:01:00 -
[528] - Quote
24th page and im sure CCP Soundwave has stopped reading . Anyway my 2 cents on the slow inventory if it didnt have to read everythign every time it opened it would be faster (duh really)
Also for the love of god or wherever other deity you like, make those windows persistent
And those windows, do they have to be so big? i have no use for isk value or a search field, make those avail by right clicking the window
O/ |

Tippia
Sunshine and Lollipops
7228
|
Posted - 2012.05.24 14:06:00 -
[529] - Quote
Zleon Leigh wrote:Containers are nice, except if you happen to be a corp with good people that freely share things around - containers are a pain in the ass then because you have to dock up to get a bloody module out instead of just simply contracting it from 3 systems away. GǪand while that would be a nice use case for the Unified Inventory to solve, the problem is that it doesn't. Instead, it tries to GǣsolveGǥ things that were never really an issue by applying the misconstrued belief that all locations that have items in them are of equal value and use and that all of them share the same use patterns and needs.
The Unified Inventory would be a very nice upgrade for corp and personal hangars, corp and personal assets, for the S&I interface, and maybe for bulk haulers such as freighters, since they will commonly be loaded down with containers. Unfortunately, it only does half of that and instead imposes itself on inventories where this kind of contraption is quite counter-productive and cumbersome.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

May O'Neez
Flying Blacksmiths
12
|
Posted - 2012.05.24 14:09:00 -
[530] - Quote
Quote:they can go back, find the code they nuked, and revert it
except if the old code relies on old stuff elsewhere which was also removed, which requires also rollback and ending removal of more code than expected and narrowing the inferno release at the end to ... new missiles. |

Talia Araceli
Nuts and Vindictive Remix Technologies
0
|
Posted - 2012.05.24 14:09:00 -
[531] - Quote
CCP Guard wrote:I went through the thread and deleted rants, off topic posts, personal bickering between posters,personal attacks, trolls and flames.
We are trying our best to gather feedback here so please post constructively and don't clutter the thread with posts that don't further the discussion. Feel free to be critical, but be polite and try to make your post count for something. Thank you!
I want to know why my main, Maul555, has been banned from the eve forums for 3 months, with no explanation or warning, when all I did was post some song lyrics and a link to youtube. This is not how you run a forum Guard. |

Adaahh Gee
Rock jockeyz Ushra'Khan
32
|
Posted - 2012.05.24 14:12:00 -
[532] - Quote
Zleon Leigh wrote:Balder Verdandi wrote:Copy Katt wrote:There's a damn good reason the whole world uses windows instead of trees.
There are tons of things that the majority of players and CCP acknowledge are problems. Inventory management wasn't one of them. Inventory management never had a problem. You buy containers for your station, "Set Name" to name them appropriately, and fill them. I have over 30 containers in one station alone to keep track of what I own. I still don't understand why this was implemented when so many people tested it and said "no". Containers are nice, except if you happen to be a corp with good people that freely share things around - containers are a pain in the ass then because you have to dock up to get a bloody module out instead of just simply contracting it from 3 systems away.
Ahh, so what you are saying, is that the ability to remotely, remove, stack and contract items from containers should have been introduced, not rebuild the whole inventory system.
CCP have looked at a wall in their house and said "Hmm, it has some holes in it and I don't like the colour" so instead of filling the holes carefully and repainting the wall, they've knocked the wall down, then put up a new wall that has not only got more holes and still the wrong colour, but is also in the wrong place and now obstructs access for people to get from one part of the house to the other. |

Talia Araceli
Nuts and Vindictive Remix Technologies
0
|
Posted - 2012.05.24 14:12:00 -
[533] - Quote
CCP Soundwave wrote:Timbuck V wrote:Endeavour Starfleet wrote:Dex Tera wrote: CCP YOU GUYS SRSLY ****** UP THIS TIME......AGAIN I DONT EVEN KNOW WHERE TO BEGIN SO I WONT EVEN TRY will respond again latter with constructive critisisim and some good ideas on how to fix this piece of crap once im done being totally pissed off Dex .... The new system is here to stay so it is better to give good suggestions they can do instead of a useless opinion. Ok so... Close this topic, that's a good suggestion for you I guess For UI suggestions look a the forum, and pass over troll'nd whining post. For my part my suggestions - Static windows - Double-clic instead of shift-clic or/and Clic'nd drag - Orca corporate hangar windowed with tabs - Grouping of different type of structure ( POS ) - Highlight of accessible structures ( POS ) - Naming Pos modules But In anycase to begin with - " Reading the feedback of the capsuler test on Sisi Might have been a good starting point" Most, if not all of those, are likely to happen :) It will very likely be drag and drop windows and not double click though!
Bolded part is wrong. Everyone wants this, its intuitive. Why are you so reluctant to do this? This makes no sense to me.
|

Ad'Hakim Tahous
Science and Trade Institute Caldari State
91
|
Posted - 2012.05.24 14:14:00 -
[534] - Quote
Tippia wrote:Zleon Leigh wrote:Containers are nice, except if you happen to be a corp with good people that freely share things around - containers are a pain in the ass then because you have to dock up to get a bloody module out instead of just simply contracting it from 3 systems away. GǪand while that would be a nice use case for the Unified Inventory to solve, the problem is that it doesn't. Instead, it tries to GǣsolveGǥ things that were never really an issue by applying the misconstrued belief that all locations that have items in them are of equal value and use and that all of them share the same use patterns and needs. The Unified Inventory would be a very nice upgrade for corp and personal hangars, corp and personal assets, for the S&I interface, and maybe for bulk haulers such as freighters, since they will commonly be loaded down with containers. Unfortunately, it only does half of that and instead imposes itself on inventories where this kind of contraption is quite counter-productive and cumbersome.
This!
The heart of the problem. |

Zleon Leigh
147
|
Posted - 2012.05.24 14:15:00 -
[535] - Quote
Tippia wrote:Zleon Leigh wrote:Containers are nice, except if you happen to be a corp with good people that freely share things around - containers are a pain in the ass then because you have to dock up to get a bloody module out instead of just simply contracting it from 3 systems away. GǪand while that would be a nice use case for the Unified Inventory to solve, the problem is that it doesn't. Instead, it tries to GǣsolveGǥ things that were never really an issue by applying the misconstrued belief that all locations that have items in them are of equal value and use and that all of them share the same use patterns and needs. The Unified Inventory would be a very nice upgrade for corp and personal hangars, corp and personal assets, for the S&I interface, and maybe for bulk haulers such as freighters, since they will commonly be loaded down with containers. Unfortunately, it only does half of that and instead imposes itself on inventories where this kind of contraption is quite counter-productive and cumbersome.
Don't get me wrong, Tippia. As implemented - UI sucks. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
93
|
Posted - 2012.05.24 14:23:00 -
[536] - Quote
Dennie Fleetfoot wrote:
text deleted for brevity by Ad'Hakim...
Suddenly, it's Soundwave, one of the SENIOR game designers, writing the dev blog and asking for help after Team Game of Thrones singularly failed to implement or follow up anything about the reams and reams of suggestions and feedback given about the unifubared inventory on the test server forums.
I think it's telling that Soundwave seems to have been put in charge to sort out this latest debacle.
And just so you think I'm not being totally negative. Every other aspect of Inferno that I've so far tried I love. Hell, if the Unified Inventory had been limited to just Assets I'd have liked it too. It's just beyond useless as a minute by minute gaming interface.
You should know by now what we don't like about and how to sort it out. Either fix it so it can be used in the way that WE, the paying customers would like to use it or man up, admit you broke something that wasn't
Yes, exactly.  |

Copy Katt
Squaredeal Enterprises The Bedouin
7
|
Posted - 2012.05.24 14:32:00 -
[537] - Quote
Why did you bother asking for feedback on the test server if you're going to ignore it and implement an inventory management system that you were told THEN sucks? It seems like an incredible waste of your time and ours if the feedback is overwhelmingly negative and you go ahead and proceed anyway. |

LTC Vuvovich
Endless Potential Ltd.
19
|
Posted - 2012.05.24 14:33:00 -
[538] - Quote
Well yall it's official. I am just about sick & tired of CCP... The Unified Inventory System took what was prolly just a SNAFU and completely turned it into FUBAR. I aint got a freakin' clue as to who right or who's wrong... and I dont really care anymore either. I just want to enjoy the game, now that CCP has prevented that... I am hereby tendering CCP my 'temporary' resignation.
I am spending approximayely 3 Billion ISK's to PLEX my 6 accounts and then deliver those PLEX to the Redistribution System... until such time as CCP gets their collective **** together.
I highly recommend anyone who wishes things to get back to 'normal' to do the same. I reckon sometimes in order to get something done right... you gotta hit 'em where it hurts, if ya follow my drift.
I tried messing around with the damn thing, and I've tried trying to make my voice heard, now Im just plain fed-up with it. When it ceases to be any fun, then there really doesn't seem to be any point to it from where Im sitting.
Fly Safe Peeps and May All Yours Concerns - Get Addressed.
Respectfully Submitted, LTC Vuvovich |

Fabulousli Obvious
State War Academy Caldari State
245
|
Posted - 2012.05.24 14:41:00 -
[539] - Quote
Lookey-lookey!
A Fabulous ***Showtune*** for our situation (1:21 long, especially the last second of it) 
There Will Be Some Changes Made I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Bayushi Akemi
Hisec Sentai Coalition.
14
|
Posted - 2012.05.24 14:42:00 -
[540] - Quote
The two basic problems with the new UI are loss of functionality and load times. Shift click isn't a viable work around for these fundamental flaws.
I keep thinking about different ways to fix these two flaws. I'm not using some of my alts because right now, their specialties are dreadful to participate in. I'm afraid to hop in my orca and try to use it because of the changes.
General ideas to fix the two fundamental problems listed: - Critical - Only load tree when visible * Reduces load lag * Codewise, when the index is collapsed, it can be treated like a temporary window
- Temporary containers only spawn detached, treeless window that closes when item is no longer in reach * Reduces load lag * Returns former functionality to salvaing, jet can mining
- Corp hangar is root for a seperate window with the corp tabs listed in the tree. * Reduces load lag * Only loads desired windows, instead of loading a pos full of guns and hangars, loads only 7 tabs for hangar opened * Would be treated as a temporary window
- Returning active ship to ship hangar tab. It's a little odd docking in an empty station and not seeing your ship
- Double clicking on a ship opens the cargo, not make it active
- Make minimalist window option (reduce/hide UI elements to optimize for item viewing)
- Make isk estimation optional * It adds to load times * Isn't accurate enough to be useful
Besides that, there are additional things that could be done to alleviate some of the headaches Optional, but preferred: - Return buttons to bottom of station tab (Corp hangar/Deliveries) * Having corp hangar open all the time is kind of useless for a lot of players, ties in with previous point about load times and organization * Deliveries tab isn't clearly marked. 'Market' for me would mean 'stuff listed on market here'
- Use the current code for asset window. Much better use of current code, so the dev time isn't a complete waste
PLEASE, consider user feedback from the test server in the future, not just BugHunters. I'm desperately trying to not unsub again, but I can't make any income with some of the characters that I need to because the UI is terrible in it's current state. https://forums.eveonline.com/default.aspx?g=posts&t=109826&find=unread-áHelp us purge the game of the goon scum! |

Scrapyard Bob
EVE University Ivy League
1030
|
Posted - 2012.05.24 14:45:00 -
[541] - Quote
Tippia wrote: The Unified Inventory would be a very nice upgrade for corp and personal hangars, corp and personal assets, for the S&I interface, and maybe for bulk haulers such as freighters, since they will commonly be loaded down with containers. Unfortunately, it only does half of that and instead imposes itself on inventories where this kind of contraption is quite counter-productive and cumbersome.
1. Which brings up a good point. We need to be able to contract things into an item exchange contract from within a container.
2. Sadly, you can't put assembled containers into a freighter. Only courier packages (which are sort of like containers). It's something I wish they would fix / change.
|

Fabulousli Obvious
State War Academy Caldari State
245
|
Posted - 2012.05.24 14:47:00 -
[542] - Quote
Scrapyard Bob wrote:
2. Sadly, you can't put assembled containers into a freighter. Only courier packages (which are sort of like containers). It's something I wish they would fix / change.
Seriously. But 1st Things 1st. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Sable Moran
Moran Light Industries
46
|
Posted - 2012.05.24 14:50:00 -
[543] - Quote
CCP Soundwave wrote:so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
Currently containers do not remember the sorting order preference per container. It uses the same setting for every container.
This was working pre-Inferno. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Laboratories Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Dennie Fleetfoot
EVE University Ivy League
100
|
Posted - 2012.05.24 14:50:00 -
[544] - Quote
100 likes.
 |

Fedsem
86th Corp Divisoin
1
|
Posted - 2012.05.24 14:52:00 -
[545] - Quote
Will CCP even tell us if there even considering giving us back our old inventory? or just ignore majority of people :/ |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
0
|
Posted - 2012.05.24 14:53:00 -
[546] - Quote
Scrapyard Bob wrote:[quote=Tippia]
1. Which brings up a good point. We need to be able to contract things into an item exchange contract from within a container.
2. Sadly, you can't put assembled containers into a freighter. Only courier packages (which are sort of like containers). It's something I wish they would fix / change.
yeah but you can contract an assembled container and put it in a courier package , hence you are still technically carrying an assembled container just now its hidden inside a cardboard box |
|

CCP Soundwave
C C P C C P Alliance
1103

|
Posted - 2012.05.24 14:53:00 -
[547] - Quote
Sable Moran wrote:CCP Soundwave wrote:so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it. Currently containers do not remember the sorting order preference per container. It uses the same setting for every container. This was working pre-Inferno.
If this isn'tt in the bug list, I'll make sure it gets on. Thanks. |
|

Fabulousli Obvious
State War Academy Caldari State
245
|
Posted - 2012.05.24 14:56:00 -
[548] - Quote
Fedsem wrote:Will CCP even tell us if there even considering giving us back our old inventory? or just ignore majority of people :/
Look in the dev Blogs. It's pretty well laid down in Law that THIS will BE. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Mournful Conciousness
Special Situations TOHA Conglomerate
21
|
Posted - 2012.05.24 14:57:00 -
[549] - Quote
CCP Soundwave wrote:Sable Moran wrote:CCP Soundwave wrote:so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it. Currently containers do not remember the sorting order preference per container. It uses the same setting for every container. This was working pre-Inferno. If this isn'tt in the bug list, I'll make sure it gets on. Thanks.
Soundwave, please forget the niggly bugs. The new solution is flawed. Please don't ignore us. I want the game I love to thrive, not shed disgruntled users.
Please restore our original functionality with all haste.
:(
|

Fabulousli Obvious
State War Academy Caldari State
245
|
Posted - 2012.05.24 14:58:00 -
[550] - Quote
Dennie Fleetfoot wrote:100 likes. 
For the Thread or the Window ? Like some of my friends, your post could swing either way. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Fedsem
86th Corp Divisoin
4
|
Posted - 2012.05.24 14:59:00 -
[551] - Quote
Soundwave, Are you even considering giving us the old inventroy back? A simple yes or no will do for everyone. |

Lord Loco
LOCO TRUST
1
|
Posted - 2012.05.24 15:09:00 -
[552] - Quote
CCP Soundwave wrote:[quote=Sable Moran][quote=CCP Soundwave]so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
We want the functionality of the old inventory... We want the old inventory back, but you are ignoring that fact.
-5 accounts |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
95
|
Posted - 2012.05.24 15:10:00 -
[553] - Quote
CCP Soundwave wrote:Sable Moran wrote:CCP Soundwave wrote:so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it. Currently containers do not remember the sorting order preference per container. It uses the same setting for every container. This was working pre-Inferno. If this isn'tt in the bug list, I'll make sure it gets on. Thanks.
CCP Soundwave
TYVM for posting! Reassuring to know you are monitoring the thread.
EDIT: Not one who believes you 'broke' this. Sincere best wishes fixing this after it landed in your lap. Well done naming POS structures; pls advise if naming authority linked to level of POS Management roles? |

Dennie Fleetfoot
EVE University Ivy League
101
|
Posted - 2012.05.24 15:12:00 -
[554] - Quote
I think we can forget about the old UI coming back, unless the coding of the new one is too difficult to fix in a way that will please us.
What we hopefully will get is a blending of the old and new that will allow us to have near identical functionality of the old should we wish to set it that way.
There are probably a number of things Market and Dust related that the inventory needed re-doing for. It's just a shame they knackered it for EVE players before testing and fixing it.
To quote my brother, an occasional EVE player, If you're going to put something out for peer review, it's a good idea to act on your peer's view. |

Marisol Shimaya
Artic Circle The I.D.E.A.
18
|
Posted - 2012.05.24 15:12:00 -
[555] - Quote
CCP
You have only one thing to do is this
Let all of us to vote on so we can desided what Inventory list we should us.
Vote
New list
or
Old List
This has to be final destions
Agreed ?
|

Karl Hobb
Imperial Margarine
313
|
Posted - 2012.05.24 15:16:00 -
[556] - Quote
Problem: I open my cargohold in-station, dock it to my assets window (which is also docked to my wallet, etc...), and then close the collection. I then open my cargohold again and it is in an entirely different place. Also, whenever I open my assets in-station the sidebar decides to be far smaller than I have set it. Once reset to the desired size and the window closed, the next time the window is opened the sidebar has reverted to the smaller size.
I cannot say it enough: Window state memory is CRUCIAL to playing this game; it helps organize our stuff and it saves us time. A tree-view does not, in any way, replace this functionality, especially when the tree-view itself doesn't remember its own size/position. This should be the first thing on your list to fix, and while you have mentioned that it is being looked at, I would just like to say that the game is simply not playable (or rather, not at all enjoyable to play) because of this simple issue. Nothing Found |

Kievan Arakyd
MarSec Industries STR8NGE BREW
44
|
Posted - 2012.05.24 15:19:00 -
[557] - Quote
I love the new inventory. Just fix the small problems. |

Desmont McCallock
176
|
Posted - 2012.05.24 15:19:00 -
[558] - Quote
@CCP Soundwave From my experience (as developer of EVEMon) I will say that in general people hate changes that acquire from them to do more than one thing. The "Unified Inventory" is a great idea of unifying all items under one window. It's a bit complicated at starters but when you get the general feeling of 'where is what' then you start appreciating the 'lesser popup windows' thing. Bottom line, it will take people some time to get used to "the new way". |

Fabulousli Obvious
State War Academy Caldari State
245
|
Posted - 2012.05.24 15:21:00 -
[559] - Quote
Kievan Arakyd wrote:I love the new inventory..
Can you tell us what you love about it EXACTLY ? C'mon, don't be a shy one..... I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Kody Grey
Banana Pants Incorporated
0
|
Posted - 2012.05.24 15:23:00 -
[560] - Quote
Why did CCP feel the need to "improve" the game via this shiney piece of crap inventory thing? I must have missed the epic threadnaughts on the forums about how hard the old way was to use.
Thank goodness I now have to perform 2 extra keyboard/mouse click operations to get my screen to look before the change (every time I dock!), when I would dock in station and my Windows were open where I left them.
CCP are the biggest trolls of their own game. |

Fabulousli Obvious
State War Academy Caldari State
245
|
Posted - 2012.05.24 15:25:00 -
[561] - Quote
Desmont McCallock wrote:@CCP Soundwave From my experience (as developer of EVEMon) I will say that in general people hate changes that acquire from them to do more than one thing. The "Unified Inventory" is a great idea of unifying all items under one window. It's a bit complicated at starters but when you get the general feeling of 'where is what' then you start appreciating the 'lesser popup windows' thing. Bottom line, it will take people some time to get used to "the new way".
I can't believe I'm not 'liking' your post.
One of the most terrifying lines I've even heard in a movie was in the Wim Wenders film "Faraway, So Close" when they are having some passports or something faked, and the old former "political party beginning with an 'N'" guy doing it says (I forget why):
"People will get used to ANYTHING".
Not good advice really. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Mournful Conciousness
Special Situations TOHA Conglomerate
24
|
Posted - 2012.05.24 15:26:00 -
[562] - Quote
Marisol Shimaya wrote:CCP You have only one thing to do is this
Let all of us to vote on so we can desided what Inventory list we should us.
Vote New list or Old List
This has to be final destions
Agreed ?
No need for a vote, just put a configuration tick-box in the escape-menu screen: Legacy containers Y/N?
Then all of us who use POS, loot wrecks and mine can quietly go about our business with the old functionality and the few people who like the new system can use it.
As mentioned before, this is purely a presentation issue - no changes are required at the servers, merely a client update.
|

Misha Moon
Frog Morton Industries Anuran Origin
18
|
Posted - 2012.05.24 15:26:00 -
[563] - Quote
Please put the corp hangers at least back to as they were.
Give them their own tree, completely separate from the other stuff - make it possible to open corp hanger of station, pos, orca etc the way it was - one main window with tabs.
Pretty please?
And please - do fix the names of tabs to display chosen name 'MySpecialCan' or 'CorpHanger1' over generic name (item hanger/corporate hanger).
Please.
|

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
19
|
Posted - 2012.05.24 15:30:00 -
[564] - Quote
This new inventory is clunkier to use than a bicycle with square wheels.
If u had to streamline some code you could have just had everyone with Goonswarm self distruct when they undock. It would save them a lot of flying around and alt jumping. 
Seriously, it is just plain is slower, more complicated and requires MORE windows open for what I do, not less.
I don't think u can fix it TBH. |

Tippia
Sunshine and Lollipops
7232
|
Posted - 2012.05.24 15:31:00 -
[565] - Quote
Desmont McCallock wrote:Bottom line, it will take people some time to get used to "the new way". Ok, so here's an idea for you: in the next EVEMon, make sure that the skill plan and the skill explorer don't appear as new windows, but as tabs in the main window so you can't watch your plan and your current skills at the same time (and forget about comparing two queues side by side).
GǪsee how long it takes for people to Gǣget used to itGǥ. 
Oh, wait, there's already a program like that: EVE HQ and it's horrid compared to the likes of EVEMon and EFT (for the latter, also compare with pyfa for the far more cumbersome GÇ£unifiedGÇ¥ way of doing things compared to the multiple free-floating windows in EFT).
No, it's not a great idea to unify all items under one window. In fact, it's an appalling idea, because it means you lose the ease of use, flexibility, and efficiency that comes from having multiple windows; of having specific view settings for specific inventories; of having window sizes and locations that are suited for some inventories but not for others. It's particularly appalling for something that tries to style itself as a kind of file manager, since every modern file manager is moving away from the horrible inefficient single-view layout that was modern back in, oh, the 1980s or so.
Sure, you can GÇ£get used toGÇ¥ being less efficient, much like you can get used to no longer having any feet. That doesn't mean it's in any way preferable. Any developer that strives towards offering less efficiency, less functionality, and less customisation and who thinks that people will prefer it that way needs to have his head checked because he's lost all touch with reality. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Shar'ri Atal
LoneStar Industries Comatose Alliance
1
|
Posted - 2012.05.24 15:33:00 -
[566] - Quote
Crosi Wesdo wrote:Shar'ri Atal wrote:Good to hear of the refinements that are planned. Fix the genuine problems that exist with the new system but be confident that the new UI was a step in the right direction.
The new inventory UI is a huge improvement over the old one. It's a weird hybrid of the classic Windows explorer layout (tree on left, contents on right) with Mac OS spring loaded folders while dragging items. It works.
Now consider going one step further. Remove the Assets UI. Take the tabs from the Assets UI and refactor them as a popup in the inventory UI. By default you only show items that are within range as it is now.
Second, vertical space in the tree view is not at a premium. Make the row height taller and put a count of how many items each node contains there. This gives a quick visual indication that items are present and also that items have been successfully moved.
Third, don't display a dink (technical term that) or disclosure triangle if a node contains no children. It's lazy. Since you'll be showing a contents count anyway you'll be able to use the information as to whether there is any child items. If you're smart you don't need to worry about extra database access. Update a node's leaf status and item count when items are added or removed from the node. Memory is cheaper than walking through a tree of nodes.
Good luck with your crusade to improve the EVE UI.
Senjaz (An HCI specialist) Make the unified inventory BIGGER? are you ******* serious? Perhaps to you bear that wouldnt matter but when all i want is to quickly drop some ammo into a ship or refit a web into an eccm, theres absolutely no way any tweak to the new inventory will be as quick and labor efficient as the old one. As for CCP being smart? They cant even correctly order numbers as shown in the FW system contested status coloumb where contested systems go; 0.7% 1.4% 19.0% 2.1% 22.0% etc..
To use your example in the old UI 1. Open ship inventory 2. Open hanger 3. Navigate to ammo supply 4. Drag ammo and drop into the ship inventory
In the new UI 1. Open hanger 2. Navigate to ammo supply 3. Drag ammo and drop it on the active ship icon
What if you don't like positive change and want to continue using the old way? 1. Open hanger 2. Shift click on ship which opens it's contents in a new window 3. Navigate to ammo supply 4. Drag ammo and drop into the ship inventory
See. You can even choose to do things in the older and less efficient way if you want to.
The fact that the new system copies Apple's spring loaded folder feature means that moving items between locations that are deeply nested is massively easier than the old system.
As for natural sorting of numbers this is actually not an easy problem to solve and databases don't do it in their ORDER BY clause. CCP could fix this by returning current DB sorted results to the client and then implementing a natural number sort in the client.
|

Etharion Calthon
14
|
Posted - 2012.05.24 15:37:00 -
[567] - Quote
I see my post being especially critical of your customer service was deleted. Not only am I angry, now I'm being censored.
THE TRUTH HURTS DOESN'T IT, CCP.?
GET YOUR ACT TOGETHER.
|

D'Kelle
Federal Navy Academy Gallente Federation
51
|
Posted - 2012.05.24 15:39:00 -
[568] - Quote
Zleon Leigh wrote:Balder Verdandi wrote:Copy Katt wrote:There's a damn good reason the whole world uses windows instead of trees.
There are tons of things that the majority of players and CCP acknowledge are problems. Inventory management wasn't one of them. Inventory management never had a problem. You buy containers for your station, "Set Name" to name them appropriately, and fill them. I have over 30 containers in one station alone to keep track of what I own. I still don't understand why this was implemented when so many people tested it and said "no". Containers are nice, except if you happen to be a corp with good people that freely share things around - containers are a pain in the ass then because you have to dock up to get a bloody module out instead of just simply contracting it from 3 systems away.
LOL if you think that is a pain you wait till you have to use cans from an anchored POS Corp Hanger, in simple terms u have to pull said can from hanger, put it into your cargo hold,,,,wait for it, damm the ships cargo hold is to small, now go get bigger ship, Start againget can into the bigger ships cargo hold, jet the dammed can, get stuff out, put wanted item(s) in cargo hold, scoop jetted can back to cargo hold again, store back into Corp Hanger Array, place the items you took out of can and place them on Corp Hanger Array Deck, swop back to first ship and fit the items assuming your ship mainteance array is nearby (it should be, if not beat your POS layout guy with a big steel bar) so to use the fitting service it provides. God help you if your in a reall hurry! |

Burzrujat
Natural Talent
2
|
Posted - 2012.05.24 15:41:00 -
[569] - Quote
It is sad that it had to be fixed AFTER going live when you had the very same feedback when it was on your test server. However, the quick response is appreciated and it looks like we are once again moving in the right direction. Keep up the hard work guys. |

Fabulousli Obvious
State War Academy Caldari State
247
|
Posted - 2012.05.24 15:41:00 -
[570] - Quote
Etharion Calthon wrote:I see my post being especially critical of your customer service was deleted. Not only am I angry, now I'm being censored.
THE TRUTH HURTS DOESN'T IT, CCP.?
GET YOUR ACT TOGETHER.
Ironic how when one is ultimately banned, you cannot then post about that fact. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Fabulousli Obvious
State War Academy Caldari State
247
|
Posted - 2012.05.24 15:43:00 -
[571] - Quote
Burzrujat wrote:It is sad that it had to be fixed AFTER going live when you had the very same feedback when it was on your test server. However, the quick response is appreciated and it looks like we are once again moving in the right direction. Keep up the hard work guys.
Fixed ? "Going in right direction" ? say wha' ? Where, when ? I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Captain Praxis
EVE University Ivy League
40
|
Posted - 2012.05.24 15:43:00 -
[572] - Quote
Shar'ri Atal wrote:
...
To use your example in the old UI 1. Open ship inventory 2. Open hanger 3. Navigate to ammo supply 4. Drag ammo and drop into the ship inventory
In the new UI 1. Open hanger 2. Navigate to ammo supply 3. Drag ammo and drop it on the active ship icon
What if you don't like positive change and want to continue using the old way? 1. Open hanger 2. Shift click on ship which opens it's contents in a new window 3. Navigate to ammo supply 4. Drag ammo and drop into the ship inventory
...
In the old UI my workflow was:
1. Navigate to ammo supply in already open hangar window 2. Drag ammo to ship in already open ships window
Fewer steps were needed because I didn't have to open my item hangar or ship window, since they remained open (or were automatically reopened, whichever you prefer) every time I docked. I didn't even have to re-open them after logging off/on again. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
158
|
Posted - 2012.05.24 15:43:00 -
[573] - Quote
Desmont McCallock wrote:@CCP Soundwave From my experience (as developer of EVEMon) I will say that in general people hate changes that acquire from them to do more than one thing. The "Unified Inventory" is a great idea of unifying all items under one window. It's a bit complicated at starters but when you get the general feeling of 'where is what' then you start appreciating the 'lesser popup windows' thing. Bottom line, it will take people some time to get used to "the new way". Would you mind helping those having a tough time navigating through the bugs and design flaws to better understand the value-add associated with this new interface?
I am 100% willing to listen to (or watch a video) of a helpful individual willing to demonstrate the efficiency gained and better usability introduced with the new Inventory UI.
To date, I have not yet seen such content. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Tippia
Sunshine and Lollipops
7241
|
Posted - 2012.05.24 15:44:00 -
[574] - Quote
Shar'ri Atal wrote:To use your example in the old UI 1. Open ship inventory 2. Open hanger 3. Navigate to ammo supply 4. Drag ammo and drop into the ship inventory
In the new UI 1. Open hanger 2. Navigate to ammo supply 3. Drag ammo and drop it on the active ship icon No. Let's correct those a bit for a better comparison.
Old system: 1. Drag ammo and drop into ship inventory. Done!
You see, I didn't have to open the ship inventory or hangar, because they already opened automatically in the right position showing the right thing. They also stuck around during the entire process so I could monitor both of them at once
New system: 1. Navigate to ammo suppy. 2. Drag ammo toGǪ no wait, how much ammo did I need again? 3. Navigate to ship inventory and checkGǪ oh, 1365 rounds, I have to remember that. 4. Navigate to ammo supply. 5. Drag ammo to ship. 6. Enter number of rounds needed. Done!
Granted, steps 2 and 4 can be replaced by hovering over the ship cargo hold and spring-load so you see the current contents, but doing so means you have to repeat the entire process from step 1 for every ammo type you need. I can emulate the old system (somewhat) by opening a new window, which means I don't have to do as many repeat steps if I want to move more than one item type, but that is in and of itself an extra step that shouldn't be needed to begin with.
So no, the new way is, by far, slower.
Quote:You can even choose to do things in the older and less efficient way if you want to. No, you can only choose to make a temporary setup that works like the old more efficient way, but doing so is inefficient by default since it needlessly requires additional steps to set it up. The reason it's less efficient is because you have to use the new, inherently inefficient UI to try to replicate the old system (which can't really be done because the functionality has been lost). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Fabulousli Obvious
State War Academy Caldari State
251
|
Posted - 2012.05.24 15:49:00 -
[575] - Quote
Captain Praxis wrote:
In the old UI my workflow was:
1. Navigate to ammo supply in already open hangar window 2. Drag ammo to ship in already open ships window
Fewer steps were needed because I didn't have to open my item hangar or ship window, since they remained open (or were automatically reopened, whichever you prefer) every time I docked. I didn't even have to re-open them after logging off/on again.
I tried typing out last night the steps I went through doing a simple Courier Mission and it just got idiotically long. Astounding to think about really. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Fabulousli Obvious
State War Academy Caldari State
251
|
Posted - 2012.05.24 15:50:00 -
[576] - Quote
Shar'ri Atal wrote: In the new UI 1. Open hanger 2. Navigate to ammo supply 3. Drag ammo and drop it on the active ship icon
THIS is perfect for those who only PvP.
 I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

LTC Vuvovich
Endless Potential Ltd.
24
|
Posted - 2012.05.24 15:51:00 -
[577] - Quote
Desmont McCallock wrote:@CCP Soundwave From my experience (as developer of EVEMon) I will say that in general people hate changes that acquire from them to do more than one thing. The "Unified Inventory" is a great idea of unifying all items under one window. It's a bit complicated at starters but when you get the general feeling of 'where is what' then you start appreciating the 'lesser popup windows' thing. Bottom line, it will take people some time to get used to "the new way".
====================================================================================================
I believe I should beg to differ with you on your point sir. Your comment do seem to imply... players of the game are overtly lazy. I believe this is very much to the contrary. What I believe MOST players require from application and/or game developers; is that the whole dadgum lot of you try utilizing the K.I.S.S Method (Keep It Simple Stupid); when developing or implementing new ideas or ways of doing things. Complicate the matters all you want... to your heart's content... ON THE BACK-END !!! But on THIS side of the monitor's screen... all we require as player's is an application that is 'fullly-featured' WITHOUT all the confusion and clutter. Why can't all this just be plain & simple...? There nothing wrong with complexity so long as it does not spill out into the program's overall usabilty. Try to think of it like this... Our little game is like this really HUGE oil tanker gone terriblly BUST and is now creating one very big oil slick, contaminating all the little fishies in the sea. I mean REALL |

stoxxine
OLVI industries Inter Malleum et Incudem
7
|
Posted - 2012.05.24 15:53:00 -
[578] - Quote
Tippia wrote: No, it's not a great idea to unify all items under one window. In fact, it's an appalling idea, because it means you lose the ease of use, flexibility, and efficiency that comes from having multiple windows; of having specific view settings for specific inventories; of having window sizes and locations that are suited for some inventories but not for others. It's particularly appalling for something that tries to style itself as a kind of file manager, since every modern file manager is moving away from the horrible inefficient single-view layout that was modern back in, oh, the 1980s or so.
+1 exactly.
I thought it was the whole point of modern graphical user interfaces (one of which is dubbed "windows") was the idea of having different views available simultaneously.
what they never got right was that the windows (ALL OF THEM) should reopen automatically on reboots. like they were. which is why some people never reboot..
i feel like i'm flogging a dead horse.. Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |

Fabulousli Obvious
State War Academy Caldari State
251
|
Posted - 2012.05.24 15:54:00 -
[579] - Quote
LTC Vuvovich wrote: I believe I should beg to differ with you on your point sir. Your comment do seem to imply... players of the game are overtly lazy. I believe this is very much to the contrary. What I believe MOST players require from application and/or game developers; is that the whole dadgum lot of you try utilizing the K.I.S.S Method (Keep It Simple Stupid); when developing or implementing new ideas or ways of doing things. Complicate the matters all you want... to your heart's content... ON THE BACK-END !!! But on THIS side of the monitor's screen... all we require as player's is an application that is 'fullly-featured' WITHOUT all the confusion and clutter. Why can't all this just be plain & simple...? There nothing wrong with complexity so long as it does not spill out into the program's overall usabilty. Try to think of it like this... Our little game is like this really HUGE oil tanker gone terriblly BUST and is now creating one very big oil slick, contaminating all the little fishies in the sea. I mean REALL
Take some deep breaths. Relax. You are not alone. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
167
|
Posted - 2012.05.24 15:55:00 -
[580] - Quote
Hey Soundwave
Still can't open my inventory in less than 2 minutes in a WH POS. Makes reshipping in a battle impossible.
When you are guys going to fix that? I mean, it's great being able to see every goddamn cannon and defensive launcher when I just want to change ships, I am soooooo happy you guys added in all of that extra [sic] functionality for me. Tears will be shed and pants will need to be changed all round. |

Fabulousli Obvious
State War Academy Caldari State
251
|
Posted - 2012.05.24 15:56:00 -
[581] - Quote
stoxxine wrote:
i feel like i'm flogging a dead horse..
Normally, I have friends who would gladly take the place of that horse, but the situation is too idiotic and not worth their time.
"My God ! It's Full of Awful !" I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Ericdon
Enlightened Industries Test Alliance Please Ignore
2
|
Posted - 2012.05.24 15:57:00 -
[582] - Quote
Ok, new inventory system looks cool, but only that, it made everything MORE complicated than it was before! new features like Filters/ estimated price are awesome, but the whole idea to stock all container/hangar windows into one is a big fail!!!!! Even after you try to rearange, get them separated, to what you need, it doesnt work, it gets reseted, or after u dock up with just small SHIP cargo opened minimizet to min size, you are unable to acces any other inv windows, you have to use your ship hangar small sized window in corner of your screen, expand it, and then acces ship hangar, item hangar in station.!!!
JUST MAKE IT A CHOICE! make it default so that newbs use it ( becouse thats ur point i guess... to make it look cool, cos i dont think ANYONE INVOLVED IN THIS INVENTORY SYSTEM EVER PLAYED EVE!!!) And make it at least alittle similar as it was before, for rest of players!!! |

Tippia
Sunshine and Lollipops
7248
|
Posted - 2012.05.24 15:58:00 -
[583] - Quote
stoxxine wrote:what they never got right was that the windows (ALL OF THEM) should reopen automatically on reboots. like they were. which is why some people never reboot.. Nah, not all of them. OS X Lion does exactly that (and lets you do the same on a per-app level).
Granted, the finder is still meh, since it's only one directory per window, but PathFinder solves that quite neatly (although not nearly as neatly as TotalCommander on the Windows side). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Callic Veratar
Power of the Phoenix
233
|
Posted - 2012.05.24 16:05:00 -
[584] - Quote
Tippia wrote:Old system: 1. Drag ammo and drop into ship inventory. Done! You see, I didn't have to open the ship inventory or hangar, because they already opened automatically in the right position showing the right thing. They also stuck around during the entire process so I could monitor both of them at once New system: 1. Navigate to ammo suppy. 2. Drag ammo toGǪ no wait, how much ammo did I need again? 3. Navigate to ship inventory and checkGǪ oh, 1365 rounds, I have to remember that. 4. Navigate to ammo supply. 5. Drag ammo to ship. 6. Enter number of rounds needed. Done! Granted, steps 2 and 4 can be replaced by hovering over the ship cargo hold and spring-load so you see the current contents, but doing so means you have to repeat the entire process from step 1 for every ammo type you need. I can emulate the old system (somewhat) by opening a new window, which means I don't have to do as many repeat steps if I want to move more than one item type, but that is in and of itself an extra step that shouldn't be needed to begin with. So no, the new way is, by far, slower. Quote:You can even choose to do things in the older and less efficient way if you want to. No, you can only choose to make a temporary setup that works like the old more efficient way, but doing so is inefficient by default since it needlessly requires additional steps to set it up. The reason it's less efficient is because you have to use the new, inherently inefficient UI to try to replicate the old system (which can't really be done because the functionality has been lost).
God help me for responding to your nonsense, but your old inventory system was a kludgy mess. I watched your videos and the set up you had was excessive and unnecessary for all but the most anal players.
Want to know how I change my ammo now?
1) Select my primary ammo filter (It only contains the half dozen types of ammo I use) 2) Drag the quantity I need to my active ship
Your step number 1 and 4 from your new system and the navigation step you forgot from the old system (or one you "avoided" by using a number of cans that couldn't be searched using the assets window) and really, the most labour intensive step is gone.
The old system was a poor excuse for inventory management. Now that we have the beginnings of a very powerful and useful tool, you should be excited, not whining about your Stockholm Syndrome attachment to the old crap. |

SportBilly
GHOSTS OF THE FIRST AND ONLY
4
|
Posted - 2012.05.24 16:06:00 -
[585] - Quote
Ericdon wrote:Ok, new inventory system looks cool, but only that, it made everything MORE complicated than it was before! new features like Filters/ estimated price are awesome, but the whole idea to stock all container/hangar windows into one is a big fail!!!!! Even after you try to rearange, get them separated, to what you need, it doesnt work, it gets reseted, or after u dock up with just small SHIP cargo opened minimizet to min size, you are unable to acces any other inv windows, you have to use your ship hangar small sized window in corner of your screen, expand it, and then acces ship hangar, item hangar in station.!!!
JUST MAKE IT A CHOICE! make it default so that newbs use it ( becouse thats ur point i guess... to make it look cool, cos i dont think ANYONE INVOLVED IN THIS INVENTORY SYSTEM EVER PLAYED EVE!!!) And make it at least alittle similar as it was before, for rest of players!!!
The worse part about it is takes too damm long to open anything, i manage a large amount of items and everytime i try to open a container i get two spinning wheels while it adds everything to the inventory. the annoying thing is i only want to open or drop something in a can or container, or quickly swap ship.
The assets button is for the inventory system not individual items in use ie hangers ,containers,cans, or wrecks. |

Talia Araceli
Nuts and Vindictive Remix Technologies
1
|
Posted - 2012.05.24 16:07:00 -
[586] - Quote
stoxxine wrote:Tippia wrote: No, it's not a great idea to unify all items under one window. In fact, it's an appalling idea, because it means you lose the ease of use, flexibility, and efficiency that comes from having multiple windows; of having specific view settings for specific inventories; of having window sizes and locations that are suited for some inventories but not for others. It's particularly appalling for something that tries to style itself as a kind of file manager, since every modern file manager is moving away from the horrible inefficient single-view layout that was modern back in, oh, the 1980s or so.
+1 exactly. I thought it was the whole point of modern graphical user interfaces (one of which is dubbed "windows") was the idea of having different views available simultaneously. what they never got right was that the windows (ALL OF THEM) should reopen automatically on reboots. like they were. which is why some people never reboot.. i feel like i'm flogging a dead horse..
Hibernation is a great feature for this. you can completely cut the power to your computer and restore your session with all open programs and windows later... CCP, where is my eve hibernation (aka remember my windows in stations and space)? |

Ericdon
Enlightened Industries Test Alliance Please Ignore
6
|
Posted - 2012.05.24 16:08:00 -
[587] - Quote
Callic Veratar wrote:Tippia wrote:Old system: 1. Drag ammo and drop into ship inventory. Done! You see, I didn't have to open the ship inventory or hangar, because they already opened automatically in the right position showing the right thing. They also stuck around during the entire process so I could monitor both of them at once New system: 1. Navigate to ammo suppy. 2. Drag ammo toGǪ no wait, how much ammo did I need again? 3. Navigate to ship inventory and checkGǪ oh, 1365 rounds, I have to remember that. 4. Navigate to ammo supply. 5. Drag ammo to ship. 6. Enter number of rounds needed. Done! Granted, steps 2 and 4 can be replaced by hovering over the ship cargo hold and spring-load so you see the current contents, but doing so means you have to repeat the entire process from step 1 for every ammo type you need. I can emulate the old system (somewhat) by opening a new window, which means I don't have to do as many repeat steps if I want to move more than one item type, but that is in and of itself an extra step that shouldn't be needed to begin with. So no, the new way is, by far, slower. Quote:You can even choose to do things in the older and less efficient way if you want to. No, you can only choose to make a temporary setup that works like the old more efficient way, but doing so is inefficient by default since it needlessly requires additional steps to set it up. The reason it's less efficient is because you have to use the new, inherently inefficient UI to try to replicate the old system (which can't really be done because the functionality has been lost). God help me for responding to your nonsense, but your old inventory system was a kludgy mess. I watched your videos and the set up you had was excessive and unnecessary for all but the most anal players. Want to know how I change my ammo now? 1) Select my primary ammo filter (It only contains the half dozen types of ammo I use) 2) Drag the quantity I need to my active ship Your step number 1 and 4 from your new system and the navigation step you forgot from the old system (or one you "avoided" by using a number of cans that couldn't be searched using the assets window) and really, the most labour intensive step is gone. The old system was a poor excuse for inventory management. Now that we have the beginnings of a very powerful and useful tool, you should be excited, not whining about your Stockholm Syndrome attachment to the old crap.
Oh cut the bullshit please, troll moar :P it sucks, everyone thinks that, but ofcourse there will be 1 person that wants to discuss its priority above previous system, previous system was almost perfect, new system is like 5% perfect, it sucks.
Just try to manage pos, or make a fast refit in station, its all 5 times more time consuming than it was with old system |

Capsuleer Newton
Hedion University Amarr Empire
7
|
Posted - 2012.05.24 16:10:00 -
[588] - Quote
in some ways, the Unified Inventory System is good, BUT, i don't think we need that in salvaging and looting nor, we need that while mining, or even on camping/ambushing freighters and industrial.
its very good to be incorporated into the assets tab, but not with containers and holds.
do hope you devs consider this
anything good used in ways its not supposed to will still be bad. |

Ericdon
Enlightened Industries Test Alliance Please Ignore
6
|
Posted - 2012.05.24 16:11:00 -
[589] - Quote
MAKE IT A CHOICE GOD DAMN IT! Let people use old system, or new! and you will see trough use statistics witch one is better. DAMN! |

Callic Veratar
Power of the Phoenix
233
|
Posted - 2012.05.24 16:12:00 -
[590] - Quote
Ericdon wrote:Oh cut the bullshit please, troll moar :P it sucks, everyone thinks that, but ofcourse there will be 1 person that wants to discuss its priority above previous system, previous system was almost perfect, new system is like 5% perfect, it sucks.
Just try to manage pos, or make a fast refit in station, its all 5 times more time consuming than it was with old system
I'm not trolling. The dozen people in this thread that can't adapt are the problem, not the inventory system. The previous system was workable, in the same way you can get around town on a bike. Now, someone's given you a free car, and you're complaining that you don't like how the pedals are shaped. |

Fabulousli Obvious
State War Academy Caldari State
251
|
Posted - 2012.05.24 16:14:00 -
[591] - Quote
Callic Veratar wrote: Now, someone's given you a free car, and you're complaining that you don't like how the pedals are shaped.
Free cars are almost universally Lemons. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Mournful Conciousness
Special Situations TOHA Conglomerate
25
|
Posted - 2012.05.24 16:14:00 -
[592] - Quote
Ericdon wrote:MAKE IT A CHOICE GOD DAMN IT! Let people use old system, or new! and you will see trough use statistics witch one is better. DAMN!
^^ this ^^ I'm afraid...
Gathering behavioural data works for every other industry...
|
|

CCP Optimal
C C P C C P Alliance
175

|
Posted - 2012.05.24 16:15:00 -
[593] - Quote
Chokichi Ozuwara wrote:Hey Soundwave
Still can't open my inventory in less than 2 minutes in a WH POS. Makes reshipping in a battle impossible.
When are you guys going to fix that?
I just found and fixed that problem about a minute ago, so it will be coming your way with the next client update. Sorry about the inconvenience. |
|

Ericdon
Enlightened Industries Test Alliance Please Ignore
8
|
Posted - 2012.05.24 16:15:00 -
[594] - Quote
Callic Veratar wrote:Ericdon wrote:Oh cut the bullshit please, troll moar :P it sucks, everyone thinks that, but ofcourse there will be 1 person that wants to discuss its priority above previous system, previous system was almost perfect, new system is like 5% perfect, it sucks.
Just try to manage pos, or make a fast refit in station, its all 5 times more time consuming than it was with old system I'm not trolling. The dozen people in this thread that can't adapt are the problem, not the inventory system. The previous system was workable, in the same way you can get around town on a bike. Now, someone's given you a free car, and you're complaining that you don't like how the pedals are shaped. Edit: I acknowledge that the window state between docking and undocking is different and doesn't always work. Those are bugs that the devs have said they've fixed. Based on the patches we've had this week, it seems as though you won't have to wait too long for those to be fixed as well.
Its like completelly not that dude :] too bad you cant see difference. |

Marisol Shimaya
Artic Circle The I.D.E.A.
20
|
Posted - 2012.05.24 16:15:00 -
[595] - Quote
Etharion Calthon wrote:I see my post being especially critical of your customer service was deleted. Not only am I angry, now I'm being censored.
THE TRUTH HURTS DOESN'T IT, CCP.?
GET YOUR ACT TOGETHER.
yes it dos. So CCP get real to see what we have been saying to you
Give us back our freedom and give us back our inventory list back now...... |

Tippia
Sunshine and Lollipops
7254
|
Posted - 2012.05.24 16:15:00 -
[596] - Quote
Callic Veratar wrote:God help me for responding to your nonsense, but your old inventory system was a kludgy mess. How is it nonsensical that one step is fewer than six steps? How is four windows (of which only two are used in most case) a GÇ£kludgy messGÇ¥? By what I've heard from the players who keep thinking that this single window is superior to the GÇ£hundreds of windowsGÇ¥ often mentioned, I can't help to think that the kludgy mess was theirs, not mine.
Quote:I watched your videos and the set up you had was excessive and unnecessary for all but the most anal players. In what way? Most of it was the default setup for the game. The only thing I really did was to separate the corp hangar and the ship hangars. The rest was working with the stacking that was set by default.
Quote:Want to know how I change my ammo now?
1) Select my primary ammo filter (It only contains the half dozen types of ammo I use) 2) Drag the quantity I need to my active ship So still less efficient than the old way, especially since you have to spring-load the cargo hold each time to figure out how much ammo is needed, and since, as a result of this, you have to keep navigating back to the ammo storage each time as well.
Quote:Your step number 1 and 4 from your new system and the navigation step you forgot from the old system (or one you "avoided" by using a number of cans that couldn't be searched using the assets window) and really, the most labour intensive step is gone. What navigation step? The stuff was already immediately available GÇö no navigation needed. That's the whole point: the inventories automatically loaded themselves and you didn't have to navigate anything to get them. Occasionally, you needed to click a sort button or use a filter, but for something as simple as an ammo change, nothing of the sort was needed. Now, navigation is mandatory, and it's a good thing that the filters made it in because they are near-mandatory too (which, btw, adds new extra steps).
Quote:Now that we have the beginnings of a very powerful and useful tool, you should be excited I am. Now they just need to build an item management system on top of it. They shouldn't have released it before they had done that. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Fabulousli Obvious
State War Academy Caldari State
253
|
Posted - 2012.05.24 16:16:00 -
[597] - Quote
CCP Optimal wrote:
I just found and fixed that problem about a minute ago, so it will be coming your way with the next client update. Sorry about the inconvenience.
A minute ago ??
It's RIGHT THERE on the Sisi Forums for WEEKS. Jebus................. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Ericdon
Enlightened Industries Test Alliance Please Ignore
8
|
Posted - 2012.05.24 16:17:00 -
[598] - Quote
Mournful Conciousness wrote:Ericdon wrote:MAKE IT A CHOICE GOD DAMN IT! Let people use old system, or new! and you will see trough use statistics witch one is better. DAMN! ^^ this ^^ I'm afraid... Gathering behavioural data works for every other industry... Exactly, this works better than "stfu and get used to it or gtfo" tactics |

Jagoff Haverford
WISE OUTCASTS Eternal Evocations
5
|
Posted - 2012.05.24 16:17:00 -
[599] - Quote
CCP Soundwave wrote:so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it. This one really surprised me. In the "Escalation to Inferno" patch last month, CCP added in the wonderful ability to select rows of data and paste them into spreadsheets like Excel. It was pretty cool, and I used it for all kinds of things, including market price histories and the amounts of minerals and PI materials that were in my hangars.
The new inventory system won't let me copy data from it any longer. I have a container filled with PI products. It doesn't matter if I open the container in the main inventory window, or if I shift-click it to open it in a separate window. I can't copy data out of it, and I therefore can no longer paste it into Excel. Which is to say, the cool thing that CCP put in place just last month has already been un-done by this latest change. I'm back to typing my inventory values into spreadsheets that I pull up on a separate computer.
Note that pasting still works from the wallet and from the market windows. It just no longer works from the inventory.
One other problem, that I've seen other people mention is simply the speed. One of my corp mates got red-boxed by another player last night. I was in station, but didn't have the inventory open and I was sitting in an industrial ship. I went to jump into a combat ship, but this station is one where we have a corp hangar. It took forever for the inventory to open so that I could reship into something useful.
There really needs to be a "ships only" button somewhere on the Neocom to allow for quick changes from one ship to another. |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
52
|
Posted - 2012.05.24 16:23:00 -
[600] - Quote
May O'Neez wrote:Quote:they can go back, find the code they nuked, and revert it except if the old code relies on old stuff elsewhere which was also removed, which requires also rollback and ending removal of more code than expected and narrowing the inferno release at the end to ... new missiles. Yeah, except you're supposed to code the UI so it resides in its own little layer.
- UI
- Clientside background tasks (main loop, scripting, caching, etc)
- Packet handling crap
This way, if your designers get a random bug up their butts and decide to rip apart the UI and redo it, like CCP did, you don't have to screw with anything else. In addition, if the server hiccups and eats a bunch of packets, your UI doesn't have to know; The backend packet handling crap juggles all that crap. All the UI knows is that Loot All calls containerContext.LootAll(), and it needs to hook into the containerContext.ContainerDestroyed context so it can close the window. It doesn't need to construct a packet, then send it, then set up a loop and wait for another packet.
The point is, the UI shouldn't affect anything else they added in this update unless they are absolutely ******* stupid and never had a programming class in their lives.
|

ashtraynaut
Special Situations TOHA Conglomerate
1
|
Posted - 2012.05.24 16:23:00 -
[601] - Quote
i'm used to the old inventory system. i would have loved to have that back but improved.
the new inventory system is.....impractical and by the looks of it unfinished and imho something that should be worked out further on SiSi.
why?
- it takes time to open the whole inventory. yes, it shows me the hangars that i haven't acces to aswell. there really should be the option implemented that i can only get the hangars in my inventory that i have acces to when i hang around in the pos.
we currently have like 8 ship arrays hanging. it takes more time which is annoying when i need to grab a ship fast or when i want that one module to fit on my ship...
and i don't see anything wrong with an option to be able to open just a can, wreck or array in one small window without having all the other stuff. |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
3
|
Posted - 2012.05.24 16:24:00 -
[602] - Quote
old system
open corp tab ,open ship hold ,drag drop done
new system
open inventory, open corp hangar expansion arrow , open corp hangar again cause it doesn't stay open the first time ,scroll to appropriate tabs open in new window or else when you click on that tab you are going to lose your previous window and you will have to reopen it now you can drag and drop as you could before
the only thing the new system has going for it is the filters which to be honest you could have put on the old system if you really wanted
of course they were really sort of already there Because on top of each inventory tab was a search bar to type in what you were looking for if it was there it would only show that item
you took something easy and made it a convoluted mess of a cluster frack
PS your customs office tab is still broken and closes after transfer from the planet to the customs office forcing you to reopen it again before you can get the products it only does this intermittently and just enough to be annoying |

Dennie Fleetfoot
EVE University Ivy League
107
|
Posted - 2012.05.24 16:25:00 -
[603] - Quote
Fabulousli Obvious wrote:CCP Optimal wrote:
I just found and fixed that problem about a minute ago, so it will be coming your way with the next client update. Sorry about the inconvenience.
A minute ago ?? It's RIGHT THERE on the Sisi Forums for WEEKS. Jebus.................
There you go, conclusive proof that they paid no attention to all the feedback we gave on Sisi. Many were telling you about problem weeks ago! |

Wilma Lawson
Hedion University Amarr Empire
27
|
Posted - 2012.05.24 16:26:00 -
[604] - Quote
Jagoff Haverford wrote:One other problem, that I've seen other people mention is simply the speed. Speed is definitely a problem, especially when in space and you could be ganked at any moment!
Jagoff Haverford wrote:There really needs to be a "ships only" button somewhere on the Neocom to allow for quick changes from one ship to another. As a temporary solution, there is an option to merge the ship and station windows. This will then provide a ship tab where the agent tab is located. I've done this and it helps tremendously. I'm at work, so I don't have Eve and therefore, I don't recall exactly where it is in the options, but it reads something like "merge ship and station...".
Good luck! |

SportBilly
GHOSTS OF THE FIRST AND ONLY
6
|
Posted - 2012.05.24 16:26:00 -
[605] - Quote
And why does the cargo hold/inventory have to open when i loot a can or wreck? It didnt before.
I only want it open if im using it f, ie mining or using caps. |

LTC Vuvovich
Endless Potential Ltd.
26
|
Posted - 2012.05.24 16:30:00 -
[606] - Quote
Jagoff Haverford wrote:[quote=CCP Soundwave]so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it. This one really surprised me. In the "Escalation to Inferno" patch last month, CCP added in the wonderful ability to select rows of data and paste them into spreadsheets like Excel. It was pretty cool, and I used it for all kinds of things, including market price histories and the amounts of minerals and PI materials that were in my hangars.
The new inventory system won't let me copy data from it any longer. I have a container filled with PI products. It doesn't matter if I open the container in the main inventory window, or if I shift-click it to open it in a separate window. I can't copy data out of it, and I therefore can no longer paste it into Excel. Which is to say, the cool thing that CCP put in place just last month has already been un-done by this latest change. I'm back to typing my inventory values into spreadsheets that I pull up on a separate computer.
Note that pasting still works from the wallet and from the market windows. It just no longer works from the inventory.
One other problem, that I've seen other people mention is simply the speed. One of my corp mates got red-boxed by another player last night. I was in station, but didn't have the inventory open and I was sitting in an industrial ship. I went to jump into a combat ship, but this station is one where we have a corp hangar. It took forever for the inventory to open so that I could reship into something useful.
There really needs to be a "ships only" button somewhere on the Neocom to allow for quick changes from one ship to another.[/quote
Your idea has merit mate. Could someone plz remind me...why CCP added that scalable NeoCom thingy to our UI's?
How would it work being able to place the entire Inventory System into a NeoCom for the right side of the screen, or drag & drop it wherever you like. Add and delete only those inventory items a player needs on an INDIVIDUAL basis?
|

Ad'Hakim Tahous
Science and Trade Institute Caldari State
99
|
Posted - 2012.05.24 16:36:00 -
[607] - Quote
CCP Optimal wrote:Chokichi Ozuwara wrote:Hey Soundwave
Still can't open my inventory in less than 2 minutes in a WH POS. Makes reshipping in a battle impossible.
When are you guys going to fix that? I just found and fixed that problem about a minute ago, so it will be coming your way with the next client update. Sorry about the inconvenience.
Hello CCP Optimal.
TYVM for posting!!! Reassuring to know that Devs are continuing to monitor this thread.
+3 for the fix, still -10 for moving this system from Test Server. 
My 0.02 ISK on the 'improved' system: - The fatally flawed premise seems to be: All items or objects or ships, in all locations, are of equal importance in all circumstances.
Pilots access specific things, in specific locations, to perform specific actions governed by current circumstances. Please allow those who find this system to be an impediment to Opt Out. |

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 16:36:00 -
[608] - Quote
Even now you CAN open two windows to compare their contents. They may tend to synchronize what they view, but I think this issue will be solved in some way. Tippia, on some things I can accept your thoughts, but some others are total nonsence. Unified inventory does not mean the only window and actually it supports multiple windows, it is not mono-windowed. For a new feature being clumsy is normal.
Finished state of oldUI which makes you open many windows at one time just CAN NOT be more effective than finished state of newUI which saves you from multiplying entities. So give it time and credit, let devs get statistically significant feedback, analyze it and finish their work with UI. Yelling, whining and insisting on returning old ui back is just .. strange, or even childish.
Thinking that such huge update can come from SiSi finished - is very naive. Compare average online of SiSi, 200-300 people, and that of TQ, above 30'000. For bugtracking and getting adequate feedback Tranquility suits much more than Singularity. Real testing goes only on the "real" server, sorry for tautology. OpenSUSE 12.1, wine 1.5 |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
172
|
Posted - 2012.05.24 16:41:00 -
[609] - Quote
Callic Veratar wrote:Ericdon wrote:Oh cut the bullshit please, troll moar :P it sucks, everyone thinks that, but ofcourse there will be 1 person that wants to discuss its priority above previous system, previous system was almost perfect, new system is like 5% perfect, it sucks.
Just try to manage pos, or make a fast refit in station, its all 5 times more time consuming than it was with old system I'm not trolling. The dozen people in this thread that can't adapt are the problem, not the inventory system How the frak am I supposed to adapt to 2 minute wait times to load my ship hangar at a POS?
Please stop posting, you're not helping people with legitimate gameplay issues caused by this rubbish change.
Tears will be shed and pants will need to be changed all round. |

Fabulousli Obvious
State War Academy Caldari State
258
|
Posted - 2012.05.24 16:42:00 -
[610] - Quote
Ad'Hakim Tahous wrote:CCP Optimal wrote:Chokichi Ozuwara wrote:Hey Soundwave
Still can't open my inventory in less than 2 minutes in a WH POS. Makes reshipping in a battle impossible.
When are you guys going to fix that? I just found and fixed that problem about a minute ago, so it will be coming your way with the next client update. Sorry about the inconvenience. Hello CCP Optimal. TYVM for posting!!!  Reassuring to know that Devs are continuing to monitor this thread. +3 for the fix, still -10 for moving this system from Test Server.  My 0.02 ISK on the 'improved' system: - The fatally flawed premise seems to be: All items or objects or ships, in all locations, are of equal importance in all circumstances. Pilots access specific things, in specific locations, to perform specific actions governed by current circumstances. Please allow those who find this system to be an impediment to Opt Out.
Even I'm not really sure which Team you are batting for here. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
172
|
Posted - 2012.05.24 16:43:00 -
[611] - Quote
CCP Optimal wrote:I just found and fixed that problem about a minute ago, so it will be coming your way with the next client update. Sorry about the inconvenience. Optimal, you're on my good guy list. Tears will be shed and pants will need to be changed all round. |

Fabulousli Obvious
State War Academy Caldari State
261
|
Posted - 2012.05.24 16:45:00 -
[612] - Quote
Rammix wrote: Thinking that such huge update can come from SiSi finished - is very naive. Compare average online of SiSi, 200-300 people, and that of TQ, above 30'000. For bugtracking and getting adequate feedback Tranquility suits much more than Singularity. Real testing goes only on the "real" server, sorry for tautology.
The problems were outlined quite clearly across 25 pages and several WEEKS over there. TWO people even are adequate to achieve these testing purposes so your excuses and apologies here are invalid. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
175
|
Posted - 2012.05.24 16:46:00 -
[613] - Quote
Dennie Fleetfoot wrote:Fabulousli Obvious wrote:CCP Optimal wrote:
I just found and fixed that problem about a minute ago, so it will be coming your way with the next client update. Sorry about the inconvenience.
A minute ago ?? It's RIGHT THERE on the Sisi Forums for WEEKS. Jebus................. There you go, conclusive proof that they paid no attention to all the feedback we gave on Sisi. Many were telling you about problem weeks ago! This is why I don't test.
1. I don't get paid for it, I pay to play this game.
2. They don't pay attention anyway, so whats the point.
Frankly, I can't see why people go to fanfest for this "talk to a dev in a bar" nonsense. Like the only time you can get these guys attention is when they are stoned out of their gourd. Masters of the (Eve) universe and all that.
Probably have better luck helping Hilmar groom his beard. Tears will be shed and pants will need to be changed all round. |

MotherMoon
Blue Republic RvB - BLUE Republic
721
|
Posted - 2012.05.24 16:50:00 -
[614] - Quote
Thanks for the continued support, hope to see windows remembering states, and neocom buttons HIGH on that list ccp. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

VLAD VIRONS
X-SENSE Security
8
|
Posted - 2012.05.24 16:51:00 -
[615] - Quote
Minimize "My Filters" works till the window is closed, would be nice if its remember that option next time u open Inventory.
o7 |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
100
|
Posted - 2012.05.24 16:52:00 -
[616] - Quote
[quote=Fabulousli Obvious
Edited for length by Ad'H
Even I'm not really sure which Team you are batting for here.[/quote]
Still pushing for the Opt Out.
Recall the scene from that awful movie 300? Just after the first engagement, Spartans killing off the Persian wounded, & the King is going forward to meet w/ Xerxes. Asks his Captain, "There's no reason we can't be civil about this, is there?"
 |

Tippia
Sunshine and Lollipops
7261
|
Posted - 2012.05.24 16:53:00 -
[617] - Quote
Rammix wrote:Tippia, on some things I can accept your thoughts, but some others are total nonsence. Unified inventory does not mean the only window and actually it supports multiple windows, it is not mono-windowed. For a new feature being clumsy is normal. Well, it's important to be clear about this: yes, it is not mono-windowed GÇö you can indeed have many windows open GÇö but it doesn't have proper multi-window support.
By this I mean that any window other than the main window is given priority over all other ones. There is no way to direct what other windows will show and what will open where unless you go through the tree view. If you use any other method of opening an inventory, those other windows will be ignored and the main window will be altered. Effectively, the system only really recognises that main window, and the child-windows you spawn must be managed manually.
Quote:Finished state of oldUI which makes you open many windows at one time just CAN NOT be more effective than finished state of newUI which saves you from multiplying entities. But that's just it: for many use cases, multiple windows is by far more effective than a single window, especially once those other windows start to spawn automatically depending on context. The new system is still essentially a single-window design and it has none of that automation, so it can quite easily be less efficient than the old UI. Just cutting the number of windows doesn't in and of itself yield any gain in efficiency whatsoever.
Whether or not the new UI will ever be more efficient will depend heavily on whether or not they're able to bring that multi-window functionality (which goes far beyond simply having two windows GÇö they have to behave and interact properly as well) back, and on whether or not they can cut down on all the redundant work that the UI has to do because it assumes it has to handle everything in every window, rather than be selective and only do the work we as users are asking it to do.
Quote:Thinking that such huge update can come from SiSi finished - is very naive. But that's not what people are saying either. What we're saying is that they should actually make use of the massive amounts of feedback they got from sisi before going live. Would it cover all cases? No, like you say, the more people who are banging on the system, the better you'll see which bits fall off, but what they've done here is to completely ignore feedback (which, btw, remains essentially unchanged since the sisi version, so they could have gotten the same direction for future iteration just from that GÇö the TQ release wasn't needed).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

TheSmokingHertog
Black Hole INC
44
|
Posted - 2012.05.24 16:56:00 -
[618] - Quote
Scrapyard Bob wrote:Tippia wrote: The Unified Inventory would be a very nice upgrade for corp and personal hangars, corp and personal assets, for the S&I interface, and maybe for bulk haulers such as freighters, since they will commonly be loaded down with containers. Unfortunately, it only does half of that and instead imposes itself on inventories where this kind of contraption is quite counter-productive and cumbersome.
1. Which brings up a good point. We need to be able to contract things into an item exchange contract from within a container. 2. Sadly, you can't put assembled containers into a freighter. Only courier packages (which are sort of like containers). It's something I wish they would fix / change.
This. |

Callic Veratar
Power of the Phoenix
235
|
Posted - 2012.05.24 16:58:00 -
[619] - Quote
Chokichi Ozuwara wrote:Callic Veratar wrote:Ericdon wrote:Oh cut the bullshit please, troll moar :P it sucks, everyone thinks that, but ofcourse there will be 1 person that wants to discuss its priority above previous system, previous system was almost perfect, new system is like 5% perfect, it sucks.
Just try to manage pos, or make a fast refit in station, its all 5 times more time consuming than it was with old system I'm not trolling. The dozen people in this thread that can't adapt are the problem, not the inventory system How the frak am I supposed to adapt to 2 minute wait times to load my ship hangar at a POS? Please stop posting, you're not helping people with legitimate gameplay issues caused by this rubbish change.
I had my connection die a few times when I tried to move a hangar full of stuff to a freighter, I'm not arguing that there aren't performance issues. |

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 17:01:00 -
[620] - Quote
Tippia wrote:So still less efficient than the old way, especially since you have to spring-load the cargo hold each time to figure out how much ammo is needed, and since, as a result of this, you have to keep navigating back to the ammo storage each time as well.
Why?? Normally you don't need to frequently check your ammo in the cargo. You get to know how much you spend for a period of time / some action. Say, put 6k missiles into cargo, go shoot whoever, return. Also ship's cargo button is still availible. In most situations you know beforehand how much ammo to take from a storage. Drag&drop it via the tree view, or use Ctrl+x and Ctrl+v. No difficulties at all. Hmm, one question: are you keeping your cargo open all the time?? If so, it's just meaningless.
vasuul wrote: new system
open inventory, open corp hangar expansion arrow , open corp hangar again cause it doesn't stay open the first time ,scroll to appropriate tabs open in new window or else when you click on that tab you are going to lose your previous window and you will have to reopen it now you can drag and drop as you could before
Again, why?? Why to open an additional window to drag&drop? Open the source, take what you need and drop it right onto the destination in the tree view. Or use Ctrl+x if you believe that seeing the destination is mandatory.
I'm starting to think that you who so stubbornly blame unified inventory just can't adapt to (some) new things and it makes you strive to cancel them. Otherwise you would have already accepted it, and your messages would be only reports and suggestions (i.e. normal calm feedback), plus maybe some flood in the topics.
OpenSUSE 12.1, wine 1.5 |

VLAD VIRONS
X-SENSE Security
11
|
Posted - 2012.05.24 17:06:00 -
[621] - Quote
Still this Inventory makes thing only harder, u seems not getting the idea ppl trying to explain u about, if i open my active ship cargo (shift+etc) and stick it with some chat windows, there no way i open this same window in the same position(sticked with chats)again with one click as it was befor, exaption ofcourse - i will need open whole inventory again and shift+**** that window...
I still miss my all stucked small windows, its was so easy to manage stuff, but now we have that "mother windows explorer" wich is just not works for that game in current design.
P.S. pls pls pls pls pls give old interface back or atleast allow me open each window i want without that damn Inventory... |

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 17:09:00 -
[622] - Quote
Fabulousli Obvious wrote:The problems were outlined quite clearly across 25 pages and several WEEKS over there. Those outlines represent your personal opinion, which is not something correct a-priori. OpenSUSE 12.1, wine 1.5 |

Spanking Monkeys
ZC Industries Dark Stripes
26
|
Posted - 2012.05.24 17:13:00 -
[623] - Quote
everything takes longer now.
before navigating the corp hangers was click, and then clcik on right tab, click on next tab. drag stuffs between them
now the same action takes so much more effort. its open up tree, scroll down, clcikc on corp hanger wait 2 mins, be careful not to double click cos it will close straight away. then find hanger, shift click. resize window so its 10 items wide. need another hanegr scroll again through list shift click, be careful not to just clcik cos the inventory window becomes the corp hanger window and there is no back button. shift clcik corp hanger you need, stack it with other corp hanger, move stuff, oh wait it wont move stuffs properly cos its not in teh inventory window, its a differnt bad window thats not a real one only pretend. so find the corp hanger in the inventory and drag it there.
i just dont understand how this buggy pile of crap, landed on tq. and while i understand you rolled it out you shoudl try to fix it, for the love of god put the old one back on tq now and go back to sisi with this thing until its working and has the functionality of teh old one |

Tippia
Sunshine and Lollipops
7268
|
Posted - 2012.05.24 17:14:00 -
[624] - Quote
Rammix wrote:Why?? Normally you don't need to frequently check your ammo in the cargo. It's very handy when you fill up that cargo hold to know how much you need to fill it up with, and when you're out flying, it's very handy to know how much you have left.
Quote:In most situations you know beforehand how much ammo to take from a storage. GǪand people accuse me of being anal.  No, in most situations I have no idea how much ammo I need to take from storage. I first have to look in my cargo hold to see how much is there and then top that up to whatever amount I think will be appropriate to bring. I don't memorise that number each time I go back to dockGǪ after all, why would I when I and can just look at the screen and see it any time I like? WellGǪ replace that with Gǣdidn'tGǥ, Gǣwould I haveGǥ and GǣcouldGǥ, since doing so now requires more work.
Quote:are you keeping your cargo open all the time? Of course. That way I have constant access to the information, and it's not like it takes up any space.
Quote:Why to open an additional window to drag&drop? Open the source, take what you need and drop it right onto the destination in the tree view. Because you occasionally need to know how much you already have before you start piling more things in there and because it's easier to keep both the source and the destination open at once so have all the information you ever need at your immediate disposal. It also means you don't have to navigate back and forth between the two locations because both are already open GÇö no further navigation is needed.
What you're describing is a scenario when all you do is take a pile of stuff and throw it somewhere. What we're talking about is all the instances when you have to take a large number of piles of various sizes and throw exact amounts of them somewhere. Subtle difference, but still worlds apart as far as use patterns goes.
Quote:I'm starting to think that you who so stubbornly blame unified inventory just can't adapt to (some) new things and it makes you strive to cancel them. The problem is that GÇ£adapt toGÇ¥ means GÇ¥do things less efficientlyGÇ¥ in this case, and it really shouldn't surprise you when people stubbornly refuse to accept or adapt things that require them to be slower and do more work.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Tippia
Sunshine and Lollipops
7268
|
Posted - 2012.05.24 17:15:00 -
[625] - Quote
Rammix wrote:Those outlines represent your personal opinion, which is not something correct a-priori. Congratualtions. You just dismissed all feedback ever.
Based on this, we can conclude that your feedback is irrelevant and that the system is indeed broken beyond belief without any chance of salvation. CCP: please revert back to Trinity GÇö Rammix approves of this move. 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

knobber Jobbler
171
|
Posted - 2012.05.24 17:16:00 -
[626] - Quote
Piquet Raddei wrote:CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome. This makes me a sad, sad panda...
It makes me sad because CCP should have sought this feedback before they deployed this crap. What good they did and trust they won back after Crucible has been lost now. The UI changes are universally hated.
CCP, some advice from someone in the same business; please research and test your ideas out before implementing them wholesale. Maybe do some focus group stuff. Maybe force CCP employees to play EVE for at least 1 day of each working week. Maybe even copy across a snapshot of player accounts to a test server, access them, try to use them as players might and you'd have found these UI issues out pretty quickly.
Its pretty apparent that only a small group of CCP employees play EVE for more than just a token amount of time. |

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 17:17:00 -
[627] - Quote
Tippia wrote:The problem is that GÇ£adapt toGÇ¥ means GÇ¥do things less efficientlyGÇ¥ in this case, and it really shouldn't surprise you when people stubbornly refuse to accept or adapt things that require them to be slower and do more work.
I'm talking about "return old ui back"-like messages. OpenSUSE 12.1, wine 1.5 |

Captain Praxis
EVE University Ivy League
43
|
Posted - 2012.05.24 17:18:00 -
[628] - Quote
Jagoff Haverford wrote: ... The new inventory system won't let me copy data from it any longer. I have a container filled with PI products. It doesn't matter if I open the container in the main inventory window, or if I shift-click it to open it in a separate window. I can't copy data out of it, and I therefore can no longer paste it into Excel. Which is to say, the cool thing that CCP put in place just last month has already been un-done by this latest change. I'm back to typing my inventory values into spreadsheets that I pull up on a separate computer. ...
This made me go 
I think that shows just how poorly planned the whole UI debacle really has been 
|

Mongo Edwards
Grey Templars Ushra'Khan
9
|
Posted - 2012.05.24 17:20:00 -
[629] - Quote
You can still merge the ship hangar and items into the station overview. This option is in the center column of the general settings under the station heading.
It gives you limited dual pane support and make item management much easier with many cans. It also appears that "child" windows persist after docking which is nice so it makes dragging things from your ships cargo to the proper station container easier. The items hanger merged with station services also provides a lot of convenient shortcuts (if you have tons of cans) to that particular section of the unified inventory.
I'm still getting used to this new system but it should make things a bit easier for folks like myself (and Tippia it seems) who like to be able to look in multiple places at once.
P.S. It seems like some things are definitely faster with the new UI and others are a bit slower. When the fix the time delay in opening containers it will make things much easier. |

Messoroz
AQUILA INC Verge of Collapse
239
|
Posted - 2012.05.24 17:21:00 -
[630] - Quote
Corporate Hangars no longer remember the last used division when opened, they just default to the first hangar in A-Z sort. In my case the first hangar I have no access to at all. |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
3
|
Posted - 2012.05.24 17:22:00 -
[631] - Quote
Rammix wrote:Tippia wrote:So still less efficient than the old way, especially since you have to spring-load the cargo hold each time to figure out how much ammo is needed, and since, as a result of this, you have to keep navigating back to the ammo storage each time as well.
Why?? Normally you don't need to frequently check your ammo in the cargo. You get to know how much you spend for a period of time / some action. Say, put 6k missiles into cargo, go shoot whoever, return. Also ship's cargo button is still availible. In most situations you know beforehand how much ammo to take from a storage. Drag&drop it via the tree view, or use Ctrl+x and Ctrl+v. No difficulties at all. Hmm, one question: are you keeping your cargo open all the time?? If so, it's just meaningless. vasuul wrote: new system
open inventory, open corp hangar expansion arrow , open corp hangar again cause it doesn't stay open the first time ,scroll to appropriate tabs open in new window or else when you click on that tab you are going to lose your previous window and you will have to reopen it now you can drag and drop as you could before
Again, why?? Why to open an additional window to drag&drop? Open the source, take what you need and drop it right onto the destination in the tree view. Or use Ctrl+x if you believe that seeing the destination is mandatory. I'm starting to think that you who so stubbornly blame unified inventory just can't adapt to (some) new things and it makes you strive to cancel them. Otherwise you would have already accepted it, and your messages would be only reports and suggestions (i.e. normal calm feedback), plus maybe some flood in the topics.
not opening a new window is fine if you are only moving one item like ammo if you need to take from your ship and add other things back to your cargo you are flipping back and forth between the tree and each time you flip from one part of the tree you lose the other tab that you had open
if you are mining or doing PI this just doesn't work if you only need to move one item its fine but i move multiple items to different locations especially if you use cans in your corp hangers to keep stuff separated anyway
|

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 17:25:00 -
[632] - Quote
Tippia wrote:Rammix wrote:Those outlines represent your personal opinion, which is not something correct a-priori. Congratualtions. You just dismissed all feedback ever. Based on this, we can conclude that your feedback is irrelevant and that the system is indeed broken beyond belief without any chance of salvation. CCP: please revert back to Trinity GÇö Rammix approves of this move.  Nope. Personal opinion is just personal opinion unless devs have the same point of view. Only thing that truly is not personal and has some meaning is statistics. That is, which things are blamed more often, which features cause more bugs/glitches, testing statistics with proper logs. Statistical value of data from SiSi is much lower than that from Tranquility. OpenSUSE 12.1, wine 1.5 |

Tippia
Sunshine and Lollipops
7278
|
Posted - 2012.05.24 17:32:00 -
[633] - Quote
Rammix wrote:Personal opinion is just personal opinion unless devs have the same point of view. Actually, it's still personal opinion no matter what. That doesn't mean it has no value. Quite the opposite, in fact. We are talking about a user interface here, which means that the user's opinions is the ultimate metric.
Quote:Only thing that truly is not personal and has some meaning is statistics. Hahahaha. No. Statistics have zero meaning GÇö they're just data. What matters is how those are interpreted and what goes into that interpretation, and that can be a very subjective affair. Moreover, not everything can be measured through statistics. Statistics is a useful analytical tool; it is not an answer, and it has strict limitations as a tool as well.
Quote:Statistical value of data from SiSi is much lower than that from Tranquility. Not really, no, because we're not talking about something that has any statistically measurable GÇö we're looking at a fairly classic case of qualitative analysis, and as it happens the outcome has been the same on TQ as it was on Sisi. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
22
|
Posted - 2012.05.24 17:38:00 -
[634] - Quote
Just now this buggy piece of crap inventory all by itself set my ships window to list view instead of Icons.
I have NEVER used anything but Icons in any of my windows. |

Camorda
Southern Cross Trilogy Flying Dangerous
0
|
Posted - 2012.05.24 17:46:00 -
[635] - Quote
WHAT HAVE YOU DONE CCP
WE HAD STUFF THAT WORKED AND NOW WE DONT !
NOT HAPPY
|
|

CCP Soundwave
C C P C C P Alliance
1109

|
Posted - 2012.05.24 17:48:00 -
[636] - Quote
Hey guys
We should have another round of fixes/changes coming this Tuesday (Monday is a public holiday in Iceland). I'll post that list in the thread Tuesday morning. |
|

Fabulousli Obvious
State War Academy Caldari State
268
|
Posted - 2012.05.24 17:51:00 -
[637] - Quote
Rammix wrote:Fabulousli Obvious wrote:The problems were outlined quite clearly across 25 pages and several WEEKS over there. Those outlines represent your personal opinion, which is not something correct a-priori.
???? That's 25 pages of postings on Test Server Forums of which I am maybe .01%. You make no sense dude. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 17:53:00 -
[638] - Quote
Tippia wrote:Hahahaha. No. Statistics have zero meaning GÇö they're just data. What matters is how those are interpreted and what goes into that interpretation, and that can be a very subjective affair. Moreover, not everything can be measured through statistics. Statistics is a useful analytical tool; it is not an answer, and it has strict limitations as a tool as well.
How to interpret is important, sure. But the more respondents, the more steady results. I mean, one person suggests some crucial change, another suggests the opposite. Both suggestions can be extreme. But sorted and classified (e.g. similar thoughts grouped together and counted) suggestions of hundreds/thousands of people will smooth it out and return much more useful info. Devs will make more decent decision relying on statistical info rather than players' personal opinions. Except maybe new feature ideas.
Quote:Statistical value of data from SiSi is much lower than that from Tranquility. Not really, no, because we're not talking about something that has any statistically measurable GÇö we're looking at a fairly classic case of qualitative analysis, and as it happens the outcome has been the same on TQ as it was on Sisi.[/quote] I don't believe that 300 can correctly represent 30'000. Sisi is not a mini-TQ in its social aspect, categories of players differ in percentage, almost for sure. OpenSUSE 12.1, wine 1.5 |

Ribikoka
Royal Amarr Institute Amarr Empire
38
|
Posted - 2012.05.24 17:53:00 -
[639] - Quote
Marisol Shimaya wrote:Here is my demands
Everybody get 2 free remaps then I will be quiet
I know a better idea. Selectable option to using old or new inventory system, the everybody will be quiet and happy, except CCP. But now just the CCP happy and the players is not. The question is, which is the most important thing: happiness of CCP with just few subscribers or huge amounts happy players with more CCP work ? |

Abdiel Kavash
Paladin Order Fidelas Constans
512
|
Posted - 2012.05.24 17:53:00 -
[640] - Quote
Could we get an answer to this? Why was our feedback not listened to on Sisi? This entire thread (yes I read most of it) reads like an excellent success story of a preview build in development. This is exactly the kind of interaction we wanted to see when the UI was still on Sisi and both players and devs could spend their time working on fleshing it out before it started messing with people's daily neccessities.
Why does it *always* take a TQ release, and hundreds of angry posters in GD to make CCP actually listen to feedback, and not just say they listen to feedback? Why do we even need a Sisi server if features are released incomplete at a more or less arbitrary stage in development and being worked on the live server anyway? |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
5
|
Posted - 2012.05.24 17:53:00 -
[641] - Quote
CCP Soundwave wrote:Hey guys
We should have another round of fixes/changes coming this Tuesday (Monday is a public holiday in Iceland). I'll post that list in the thread Tuesday morning.
OK we will wait and see what you DO ,not what you SAY hopefully it will be worth the wait
|

Fabulousli Obvious
State War Academy Caldari State
269
|
Posted - 2012.05.24 17:54:00 -
[642] - Quote
CCP Soundwave wrote:Hey guys
We should have another round of fixes/changes coming this Tuesday (Monday is a public holiday in Iceland). I'll post that list in the thread Tuesday morning.
"Sorry we didn't use all the plethora of excellent information on the Sisi Forums. We just thought we'd go ahead and not implement a thing and pull a Foolie on everyone for a few days for lulz. Was it not hilarious ?"
Sorry dude, but THAT is how a lot of the players feel. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
22
|
Posted - 2012.05.24 17:56:00 -
[643] - Quote
Well thanks for trying Soundwave. This will take some serious fixing, good luck.
I am trying to NOT jump on the unsubbing bandwagon.....I really am. |

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 17:57:00 -
[644] - Quote
Fabulousli Obvious wrote:Rammix wrote:Fabulousli Obvious wrote:The problems were outlined quite clearly across 25 pages and several WEEKS over there. Those outlines represent your personal opinion, which is not something correct a-priori. ???? That's 25 pages of postings on Test Server Forums of which I am maybe .01%. You make no sense dude. "Your" meant in plural form. I should have said "our", sorry for mistake. OpenSUSE 12.1, wine 1.5 |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
5
|
Posted - 2012.05.24 17:57:00 -
[645] - Quote
Fabulousli Obvious wrote:CCP Soundwave wrote:Hey guys
We should have another round of fixes/changes coming this Tuesday (Monday is a public holiday in Iceland). I'll post that list in the thread Tuesday morning. "Sorry we didn't use all the plethora of excellent information on the Sisi Forums. We just thought we'd go ahead and not implement a thing and pull a Foolie on everyone for a few days for lulz. Was it not hilarious ?" Sorry dude, but THAT is how a lot of the players feel.
Exactly this post says it all |
|

CCP Soundwave
C C P C C P Alliance
1112

|
Posted - 2012.05.24 17:58:00 -
[646] - Quote
Mistah Ewedynao wrote:Well thanks for trying Soundwave. This will take some serious fixing, good luck.
I am trying to NOT jump on the unsubbing bandwagon.....I really am.
Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now. |
|

Mournful Conciousness
Special Situations TOHA Conglomerate
30
|
Posted - 2012.05.24 18:00:00 -
[647] - Quote
CCP Soundwave wrote:Hey guys
We should have another round of fixes/changes coming this Tuesday (Monday is a public holiday in Iceland). I'll post that list in the thread Tuesday morning.
Thank you.
Please kindly be specific about what you intend be fixing at the current time.
For most of us who care about the game sufficiently, the one fix we want to see is the return of the previous functionality. We don't mind if it's through a selectable option.
Let me be clear.
I do not want the tree. I want separate dockable windows. One inventory window to subscribe to one container topic on the data bus.
It's technically simple - simply decouple the inventory windows from the container of windows (which maintains the tree).
|

Wilma Lawson
Hedion University Amarr Empire
28
|
Posted - 2012.05.24 18:03:00 -
[648] - Quote
CCP Soundwave wrote:Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now. While having it all fixed at once would be nice, I'm sure it's not that easy. Having said that, at this point a stepped approach seems best so as not to introduce new bugs. Hopefully, the ones with the most impact will go first. Good luck! |

Last Idaho
Shivan Phoenix INFERNAL ALLIANCE
2
|
Posted - 2012.05.24 18:04:00 -
[649] - Quote
Mongo Edwards wrote: P.S. It seems like some things are definitely faster with the new UI and others are a bit slower. When the fix the time delay in opening containers it will make things much easier.
A BIT slower? You ever tried moving stuff from one container to another? Or from your cargohold to a container, which happens to be fully loaded with hundreds of different items? I had to wait 10 minutes to move just one can into another. And that wasn't the only can to be moved... All this used to be done in less than 2 seconds with the old system and another 2 seconds to stack them all. Now I don't bother stacking anymore. |

Steijn
Quay Industries
86
|
Posted - 2012.05.24 18:04:00 -
[650] - Quote
We also need the lag caused by trying to do anything via the tree removing asap imo. Trying to place loot/salvage items from an orca corp hangar into a station corp hangar takes fecking ages. |

Jarin Arenos
Card Shark Industries
18
|
Posted - 2012.05.24 18:04:00 -
[651] - Quote
Mournful Conciousness wrote:Let me be clear.
I do not want the tree. I want separate dockable windows. One inventory window to subscribe to one container topic on the data bus.
It's technically simple - simply decouple the inventory windows from the container of windows (which maintains the tree). How is this not taken care of by opening separate windows in compact mode? |

Wilma Lawson
Hedion University Amarr Empire
28
|
Posted - 2012.05.24 18:05:00 -
[652] - Quote
Mournful Conciousness wrote:It's technically simple - simply decouple the inventory windows from the container of windows (which maintains the tree). Technically anything is possible. Without knowing how their system is built, kinda hard to say what is and isn't easy. Still would've been nice had they used the feedback on Sisi, then it would be less likely we'd be having this conversation. 
|

Spanking Monkeys
ZC Industries Dark Stripes
30
|
Posted - 2012.05.24 18:10:00 -
[653] - Quote
CCP Soundwave wrote:Mistah Ewedynao wrote:Well thanks for trying Soundwave. This will take some serious fixing, good luck.
I am trying to NOT jump on the unsubbing bandwagon.....I really am. Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now.
any chance you can get it done faster, cos im hating doing most of the stuff i have to do in game now because of this massive clusterfuck feature |

Archibald Frederick III
Viziam Amarr Empire
0
|
Posted - 2012.05.24 18:12:00 -
[654] - Quote
Oh, and any chance we can get estimated stack value added to the filters options? As opposed to just estimated unit value? |

Ribikoka
Royal Amarr Institute Amarr Empire
40
|
Posted - 2012.05.24 18:13:00 -
[655] - Quote
Marisol Shimaya wrote:CCP
You have only one thing to do is this
Let all of us to vote on so we can desided what Inventory list we should us.
Vote
New list
or
Old List
This has to be final destions
Agreed ?
This. The result is.
99.5% of players vote for old 0.5% players + CCP employees vote for new.
|

Mechael
Ouroboros Executor Collective
92
|
Posted - 2012.05.24 18:16:00 -
[656] - Quote
This is how I'm sure most of us feel about this new "inventory" system: http://www.youtube.com/watch?v=q4a9CKgLprQ
Thanks for the half eaten sammich, CCP. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Tippia
Sunshine and Lollipops
7285
|
Posted - 2012.05.24 18:23:00 -
[657] - Quote
Rammix wrote:I mean, one person suggests some crucial change, another suggests the opposite. As luck would have it, the suggestions all point in the same general direction here. You also keep ignoring the fact that this isn't just about suggestions GÇö this is about pointing out bugs and lacking functionality. There is no GÇ£opinionGÇ£ about it.
Quote:I don't believe that 300 can correctly represent 30'000. Then maybe you shouldn't argue about statistics, because 300 out of 30,000 is a very large sampleGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Jonuts
The Arrow Project CORE.
20
|
Posted - 2012.05.24 18:28:00 -
[658] - Quote
CCP Soundwave wrote:Mistah Ewedynao wrote:Well thanks for trying Soundwave. This will take some serious fixing, good luck.
I am trying to NOT jump on the unsubbing bandwagon.....I really am. Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now.
Or, and I understand this is a radical idea, you can roll back the inventory UI to what it was and fix it on the test server. Then redeploy it on live when it's no longer a broken piece of ****. I know! It's a radical idea! Using the test server to test new features and get them actually working before deploying them on live. Someone needs to man the **** up and do it though. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
105
|
Posted - 2012.05.24 18:28:00 -
[659] - Quote
CCP Soundwave wrote:Mistah Ewedynao wrote:Well thanks for trying Soundwave. This will take some serious fixing, good luck.
I am trying to NOT jump on the unsubbing bandwagon.....I really am. Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now.
What? Seriously?
Enough.
OPT OUT BUTTON. Pls place next to CQ opt out.
|

Mournful Conciousness
Special Situations TOHA Conglomerate
35
|
Posted - 2012.05.24 18:29:00 -
[660] - Quote
Wilma Lawson wrote:Mournful Conciousness wrote:It's technically simple - simply decouple the inventory windows from the container of windows (which maintains the tree). Technically anything is possible. Without knowing how their system is built, kinda hard to say what is and isn't simple. Still would've been nice had they used the feedback on Sisi, then it would be less likely we'd be having this conversation. 
I am very certain of how the system is built. It's a publish/subscribe shared data bus, much like a financial trading system.
I build them for a living.
|

Dex Sudaka
Perkone Caldari State
6
|
Posted - 2012.05.24 18:32:00 -
[661] - Quote
I want my windows to remember the last positon and size i left them at. PLEASE! I want them to remember which I undocked. And an option (Ctrl+Z)to reset all if it gets too confusing when i have too many openned. |

Maitimo
Fight Cats Corp Against ALL Authorities
0
|
Posted - 2012.05.24 18:35:00 -
[662] - Quote
CCP Soundwave wrote:Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now. Just UNDO all this bullshit first. THEN do it with normal release procedure, with 1)USEABILITY TESTING 2)BUG TESTING. And only then release it to tranquility. Do you in general have testing team? Do you know what they for??? |

Mai Tzukaya
Albidus Corvus
1
|
Posted - 2012.05.24 18:35:00 -
[663] - Quote
Hi CCP, The solution is simple:
Make the inventory like it was BUT add your idea with your tree.
For example: When you open something, a new window will open ....always ....like the way it was before. If you want the tree stuff you can expant the window like it is now. This would be an easy combination with the old and the new idea from your side.
Never change a running system !!! Just add some funktions.
Best Regards,
Mai |

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 18:37:00 -
[664] - Quote
Tippia wrote: Then maybe you shouldn't argue about statistics, because 300 out of 30,000 is a very large sampleGǪ
For such small number as 30k and without respondents specially filtered out - it's not so representative. For example, it is like going to a small town and asking only old ladies' opinions, instead of picking people from all categories. That's what I'm talking about. Sisi's audience is not little copy of TQ's. Maybe if my English were better I would spend less words to explain what I mean. Need to read moar.  OpenSUSE 12.1, wine 1.5 |

Wilma Lawson
Hedion University Amarr Empire
28
|
Posted - 2012.05.24 18:39:00 -
[665] - Quote
Mournful Conciousness wrote:I am very certain of how the system is built. It's a publish/subscribe shared data bus, much like a financial trading system.
I build them for a living.
Excellent, write out that patch and submit it! |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1309
|
Posted - 2012.05.24 18:41:00 -
[666] - Quote
CCP Soundwave wrote:Mistah Ewedynao wrote:Well thanks for trying Soundwave. This will take some serious fixing, good luck.
I am trying to NOT jump on the unsubbing bandwagon.....I really am. Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now.
GÖÑ persistent windows back sooner rather than later GÖÑ end to unfinished patches GÖÑ protesting at monument until fixed GÖÑ
Get |

BoBoZoBo
MGroup9
16
|
Posted - 2012.05.24 18:41:00 -
[667] - Quote
Keep the old - just add the new
I think the idea is sound, but the failure was in forcing the UniInv to be everything, when it should be just a really awesome auditing tool which compliments all previous cargo/hangar windows. Here is how to make it work.
1) Replace "Assets" in neocom tab with Unified Inv. Include all locations along with it. Assets tab is now obsolete and It makes no sense to have a UNIFIED inventory, which leave out all your other assets in the universe. Bridge those two. Include all structures categorized, even if you are not on grid and cannot acces them... its unified,
2) Bring back all previous windows / buttons / functionality in relation to cargo and inventory. Allow assets to be moved and viewed through these windows as before. ShiftClick works, but having a bloated windows when all you want to have is a couple lean jet-can windows open is a reversal of simplification.
3) Connect all these windows to Unified Inventory. Here the unified inventlry become more of an autiting tool, a MASTER window into all your assets, as opposed to this be-all-end-all uber tool.
Done
Oh - And one small thing. Making the ship disappear when you board it is a little annoying. Why should my ship disappear from the hangar just because I boarded it? You just removed functionality there.
Again, nice expansion guys - lovin it. BoBo out. BoBoZoBoCEO of TheRealm |

Kasriel
49
|
Posted - 2012.05.24 18:41:00 -
[668] - Quote
Kasriel wrote:i notice for all the people saying "you just need to get used to it!" there still has not been one good reason as to why there can't be a check box to switch between modes.
how about it Soundwave? ONE good reason why it's not possible to put a checkbox in and "because we don't want to" isn't a good reason.
still waiting for a response to that, maybe soundwave was the wrong person to ask, how about CCP Arrow and CCP Optimal anything from you guys as to why you can't have two different layouts? you know one that isn't bug ridden and works and the "new improved" one.
but while i'm posting here's a great "feature" i shift click (because as we've been told over and over again shift click fixes it all!) on my ship inventory, put that where i want it and undock, warp to a POS and look in an array.. which has decided to open in my little 1x4 ships cargohold window.
awesome, so i unpin it, resize it and open up a new ships cargo do what i need to do at the POS and warp back to the station and dock, then i go to look in my hanger. which opens up in my ships cargohold AGAIN
add to that how when it does remember to open things in a different window it just randomly decides to pin things and then also decides to randomly resize the tree view so all i can see is the god damn arrow.
cache, cleared, windows reset, STILL HAPPENING
jesus CCP did you even bother to try this patch yourselves before you pushed it live?
it's not that hard, you've already proved you can do it with incarna and the ship hanger just put in the option to use the old layout instead of trying to force feed us an 'improved' feature that slows everything down! hell you could even spin it as a win "awesome CCP listens to the fans and gives them UI options!" or in your little videos (last few are not great by the way) "MULTIPLE INVENTORY SYSTEMS" |

Marisol Shimaya
Artic Circle The I.D.E.A.
24
|
Posted - 2012.05.24 18:41:00 -
[669] - Quote
Ribikoka wrote:Marisol Shimaya wrote:Here is my demands
Everybody get 2 free remaps then I will be quiet I know a better idea. Selectable option to using old or new inventory system, the everybody will be quiet and happy, except CCP. But now just the CCP happy and the players is not. The question is, which is the most important thing: happiness of CCP with just few subscribers or huge amounts happy players with more CCP work ?
Thank you. Some one have a good idea . |

Jonuts
The Arrow Project CORE.
23
|
Posted - 2012.05.24 18:42:00 -
[670] - Quote
Tippia wrote:Rammix wrote:I mean, one person suggests some crucial change, another suggests the opposite. As luck would have it, the suggestions all point in the same general direction here. You also keep ignoring the fact that this isn't just about suggestions GÇö this is about pointing out bugs and lacking functionality. There is no GÇ£opinionGÇ£ about it. Quote:I don't believe that 300 can correctly represent 30'000. Then maybe you shouldn't argue about statistics, because 300 out of 30,000 is a very large sampleGǪ
Err. 300 out of 30,000 is a ******* MASSIVE sample size. That will give you every conclusion you need. *IF* it was a true random sampling. It's a sampling of those who feel strongly about the issue. In its own way, that does kind of make it even more damning. The overwhelming majority of people who have an opinion at all really don't seem to like the new UI. When you inspire 1% of your player base to show up and ***** at you about the SAME THING, you done gone ****** up.
The argument I see most often FOR the new UI isn't even an argument FOR it, it's an argument against people overreactiong. "That's no reason to quit" "Quit whining" "You just hate change". Almost no one actually defends the new UI, they're only there to insult and demean the people who don't like it. When it's "supporters" rarely bring an argument to the table in support of it, then once again, you know you done gone ****** up. |

Kasriel
49
|
Posted - 2012.05.24 18:43:00 -
[671] - Quote
Rammix wrote:Tippia wrote: Then maybe you shouldn't argue about statistics, because 300 out of 30,000 is a very large sampleGǪ
For such small number as 30k and without respondents specially filtered out - it's not so representative. For example, it is like going to a small town and asking only old ladies' opinions, instead of picking people from all categories. That's what I'm talking about. Sisi's audience is not little copy of TQ's. Maybe if my English were better I would spend less words to explain what I mean. Need to read moar. 
so wait, your arguing that they shouldn't listen to feedback from the test server?
even when that feedback tells them things are obviously broken?
like chat windows vanishing? players not logging off? windows not being persistent? etc?
please tell me how those are matters of opinions and not straight up bugs. |

Mongo Edwards
Grey Templars Ushra'Khan
9
|
Posted - 2012.05.24 18:44:00 -
[672] - Quote
Last Idaho wrote:Mongo Edwards wrote: P.S. It seems like some things are definitely faster with the new UI and others are a bit slower. When the fix the time delay in opening containers it will make things much easier.
A BIT slower? You ever tried moving stuff from one container to another? Or from your cargohold to a container, which happens to be fully loaded with hundreds of different items? I had to wait 10 minutes to move just one can into another. And that wasn't the only can to be moved... All this used to be done in less than 2 seconds with the old system and another 2 seconds to stack them all. Now I don't bother stacking anymore.
Did you read my whole post or just the P.S? What you are describing is almost EXACTLY what I'm doing (I'm not moving one can into another).
The speed comment was meant to describe the actual act of moving the items from one location to another (amount of time spent manipulating the interface) not the waiting for the screen to load (which a dev said is being fixed). There is a big difference between the design of an interface and how the implementation of the design performs. My comment was directed at the former not the latter. |

leich
Nocturnal Romance Fall From Heaven
37
|
Posted - 2012.05.24 18:44:00 -
[673] - Quote
Ive been really critical about the new inventory system.
I think thee changes are a massive step in the right direction.
It good when CCP listens to feed back and take action. |

Marisol Shimaya
Artic Circle The I.D.E.A.
24
|
Posted - 2012.05.24 18:44:00 -
[674] - Quote
Ribikoka wrote:Marisol Shimaya wrote:CCP
You have only one thing to do is this
Let all of us to vote on so we can desided what Inventory list we should us.
Vote
New list
or
Old List
This has to be final destions
Agreed ?
This. The result is. 99.5% of players vote for old 0.5% players + CCP employees vote for new. That is nice so the CCP Has to put back the old list
FREEDOM and OUR RIGHTS |

Cyn Osuralt
Science and Trade Institute Caldari State
2
|
Posted - 2012.05.24 18:45:00 -
[675] - Quote
Diana Valenti wrote:Why dont just allow us to choose old inventory in options?
That would mean that CCP would have to give up some dictatorial powers over a game that YOU pay for. Heaven forbid that a company actually listen to it's customers from time to time. Or that they actually listen to feedback during a beta test of new features.
Here is one little thing in the UI that the devs could do. Have the "My Filters" slider actually stay in minimized position when put there. When someone wants to use a filter, they then could bring it up. You don't see a "filter" on a webpage taking up a quarter of the page and not staying minimized when you go to a new page.
Before this new UI, things actually stayed in place according to my settings. Now much of it won't, especially when I re-log, even after completely resetting everything to default and clearing cache.
Usually expacs and new features are used to help draw new people and keep current players, not anger them to the point of where they put out negative feedback to their friends. Guess that is why Eve is such a small game base compared to other MMO's. CCP time to get some new coders and content directors.
And you can have my 2 cents.... |

RanCho79
Hardened Steel Wing Academy SOLAR WING
0
|
Posted - 2012.05.24 18:52:00 -
[676] - Quote
-Ü-é-+ -ü-¦-¦-+-¦-+ -ç-é-+ -¦-Ç-¦-¦-+-¦-+-¦-+-ï-¦ -¦-+-¦ -+-+-¦-¦-+-é-¦-Ç-Å -+-â-ç-ê-¦ -ü-é-¦-Ç-+-¦-+? -Æ-ï -é-¦-+ -¦-+-¦-+-+-¦-¦-+-+ -+-¦-ç-+-é-¦-+-+-ü-î -ç-é-+-+-+? -ÿ-+-+ -ì-é-+ -é-¦-¦-+-¦ -+-ü-+-¦-+-¦-ü-¦-+-¦ -Ä-+-+-Ç? -Æ-+-¦-ü-é-+ -é-+-¦-+ -ç-é-+-¦ -ü-+-+-+-¦-é-î -¦-¦-¦-+-¦ -é-+ -Ç-+-+-+-¦-+ -¦-¦-¦ -¦-¦-ê -ü-+-é-Ç-â-¦-+-+-¦ -+-¦-+-¦-¦-é -+-+ -¦-¦-¦-+-+ -é-+ -+-â-ê-¦-¦-+ - -+-â-ç-ê-¦ -¦-ï -+-¦-¦-¦-+-¦-+-+ -¦-¦-+ -Ç-¦-¦-+-é-¦-é-î.
-Æ-ï, -ª-ª-ƒ, -+-+-+-+-+-ü-é-î-Ä -+-¦-+-¦-¦-¦-+-+-ü-î, -+ -¦-¦-¦-¦ -+-¦ -é-+-Ç-+-+-+-é-¦-ü-î -+-ü-+-Ç-¦-¦-+-Å-é-î -é-+, -¦-+ -ç-é-+ -¦-¦-ü -ü-¦-¦-ç-¦-ü -é-ï-¦-¦-Ä-é -+-+-ü-+-+ -¦-¦-ê-+ -+-¦-Ç-+-¦-+.
-Ñ-¦-+-é-â-Ç-¦, -+-+-+-â-ü-é-+-é-¦-+-î-ü-é-¦-+ -+ -+-é-¦-Ç-+-¦-¦-+-+-+-¦ -+-¦-+-+-¦-¦-¦-é-¦-+-î-ü-é-¦-+ -+-¦ -+-+-¦-+-+-¦ -+-+-¦-+-+-ü-ç-+-¦-+-¦.
-¡-é-+ -¦-¦-+ -+-¦-¦ -¦-à-+-¦-+-+ -+-¦-¦-+ -+-+-¦-¦-ü-+-é-î, -¦-¦-ê -+-+-¦-ï-¦ -¦-¦-¦-+-+, -¦-¦-ü-+-+-¦-é-+-+.
P.S. -ƒ-¦-Ç-¦-¦-+-¦-+-é-¦ -¦-¦-¦ -à-+-é-+-é-¦, -¦-ï -+ -é-¦-¦ -+-¦ -+-é-Ç-¦-¦-¦-é-ï-¦-¦-¦-é-¦ -+-¦-ü-Å-ç-+-â-Ä -+-+-¦-+-+-ü-¦-â. |

Callidus Dux
School of Applied Knowledge Caldari State
267
|
Posted - 2012.05.24 18:56:00 -
[677] - Quote
CCP Soundwave wrote:Mistah Ewedynao wrote:Well thanks for trying Soundwave. This will take some serious fixing, good luck.
I am trying to NOT jump on the unsubbing bandwagon.....I really am. Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now. Can I have the subscribtion feeback till you have found the solution? Because it is not possible to play the game as I have learned 4 years ago! |

Balder Verdandi
Czerka. The Methodical Alliance
30
|
Posted - 2012.05.24 18:59:00 -
[678] - Quote
On page 19, I have a list of items that are broken or unusable due to this patch.
Instead of addressing this list of issues that seriously affect normal game play, we get "Name your POS day".
This is Sham-wow-tastic.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless. |

Komen
Capital Enrichment Services The Night Crew Alliance
74
|
Posted - 2012.05.24 18:59:00 -
[679] - Quote
I live in a POS in wormhole space and boy, did the new inventory make me angry. Grrrr. I've calmed down enough to talk about it more reasonably.
Here are the main issues:
- Any time one person swaps ships at a Ship Maintenance Array, everyone else who has the inventory window open experiences lag. Significant, client-becomes-unresponsive lag, sometimes causing complete lockup of the client which forces the player to force-close and relaunch that client/character.
- Putting cargo containers within an industrial used to take a few second to position and open all containers. Last night it took me two minutes of waiting on lag to get 17 cans open, in order to deposit a load of robotics to ship out to empire for sale. This right here is a loss of functionality. The lag within a POS with all those other cargos around is highly problematic and leads to frustration of the 'This didn't USED to take this long' sort. So in that regard the new inventory is worse than the old way.
- Every time we leave and then re-enter the POS, we once more experience a wait to access hangars we've already opened. It used to be that there was a delay the first time a character accessed a particular hangar, but after that instance the hangar in question would be accessed within 1-2 seconds. With the new system, we're being forced to load every damn cargo inventory in the POS before we can access the one specific area we want.
Suggested fixes:
A filter for which inventories to load/not load. For instance, I do not want to see the inventory of every single POS gun, every time I enter the POS. Not asking for these, I'm sure, would reduce the access lag for other hangars. In fact, I could also stop loading the POS fuel bay and a bunch of other structures which are anchored but not online. Filtering which inventories to ask for would,. I feel, pretty much solve the big lag issue in the POS.
|

Jajas Helper
72
|
Posted - 2012.05.24 19:01:00 -
[680] - Quote
- rollback the inventory system - integrate the new inventory into the asset window
Inferno do stuff with stuff to imitate the stuff you could do faster with the old stuff
-stuff- |

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 19:02:00 -
[681] - Quote
Kasriel wrote: even when that feedback tells them things are obviously broken?
like chat windows vanishing? players not logging off? windows not being persistent? etc?
please tell me how those are matters of opinions and not straight up bugs.
Opinions are subjective. Statistics are much less subjective. So I'm arguing about priorities for picking up data. OpenSUSE 12.1, wine 1.5 |

N3LLY
MUNKI.MINERS.INC
22
|
Posted - 2012.05.24 19:02:00 -
[682] - Quote
Jajas Helper wrote:- rollback the inventory system - integrate the new inventory into the asset window
best sugestion ive seen in a long while UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
|

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
42
|
Posted - 2012.05.24 19:03:00 -
[683] - Quote
I know there a lot of Drama surrounding the Unified inventory, I am not posting to inflame this. I feel I should say what im dissapointed with in this situation is that the bugs and design flaws on the singularity test server that have been carried directly over to the Tranquility server again. For what ever reason; planing, quality control, something has not worked out and we have another rushed out, half finnished project that has removed a lot of functionality. This is exactly what I wanted to see gone after Incarna.
Thank you for Inferno and im looking forward to more progress. Adrian. |

Marisol Shimaya
Artic Circle The I.D.E.A.
25
|
Posted - 2012.05.24 19:04:00 -
[684] - Quote
This is what CCP doing to us right now
http://www.youtube.com/watch?v=kKJRPPA6NBQ&feature=related
FREEDOM and OUR RIGHTS |

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 19:06:00 -
[685] - Quote
Jonuts wrote:Almost no one actually defends the new UI, they're only there to insult and demean the people who don't like it. When it's "supporters" rarely bring an argument to the table in support of it, then once again, you know you done gone ****** up. Maybe. But I defend, partially. I like filters, the idea to use one window for everything. And I'm patiently waiting for what I want to see. OpenSUSE 12.1, wine 1.5 |

Ericdon
Enlightened Industries Test Alliance Please Ignore
17
|
Posted - 2012.05.24 19:13:00 -
[686] - Quote
somehow i think we have no chance of seeing something like it was before, even tho 98% players is pissed off at new system, or finds it alot more complicated and useless. |

Fareldon
Royal Amarr Institute Amarr Empire
1
|
Posted - 2012.05.24 19:13:00 -
[687] - Quote
Gentlemen, I hate your unified inventory. Granted the previous one was not perfect but I never wasted a lot of playing time fighting windows that closed when I wanted them open and windows that could not be kept open so I could move items from one to the other. If it isn't broke don't mess with it. Even a lowly applications programmer like myself learned that early on. The quickest way to lose a client is too give them something they did not want just because you think it is an improvement.
Your inventory improvement is like the newer window buttons on cars that go all the way up or all the way down everytime you push them for more than a secound when all you wanted was to lower the window a couple inches and catch a breath of air.
Make the old inventory available again please ! and soon or lose my two accounts ! Respectfully yours, Fareldon |

Last Idaho
Shivan Phoenix INFERNAL ALLIANCE
4
|
Posted - 2012.05.24 19:13:00 -
[688] - Quote
Mongo Edwards wrote:Last Idaho wrote:Mongo Edwards wrote: P.S. It seems like some things are definitely faster with the new UI and others are a bit slower. When the fix the time delay in opening containers it will make things much easier.
A BIT slower? You ever tried moving stuff from one container to another? Or from your cargohold to a container, which happens to be fully loaded with hundreds of different items? I had to wait 10 minutes to move just one can into another. And that wasn't the only can to be moved... All this used to be done in less than 2 seconds with the old system and another 2 seconds to stack them all. Now I don't bother stacking anymore. Did you read my whole post or just the P.S? What you are describing is almost EXACTLY what I'm doing (I'm not moving one can into another). The speed comment was meant to describe the actual act of moving the items from one location to another (amount of time spent manipulating the interface) not the waiting for the screen to load (which a dev said is being fixed). There is a big difference between the design of an interface and how the implementation of the design performs. My comment was directed at the former not the latter.
Yes, I read it, all of it, and yes, my opinion is not exactly concurring what you meant. But you made a conclusion in your PS, so I responded to it. I was referring to the part "a bit slower". So I quoted only the PS part. It is not just a bit slower. It is far worse than just a bit. |

Dennie Fleetfoot
EVE University Ivy League
112
|
Posted - 2012.05.24 19:16:00 -
[689] - Quote
RanCho79 wrote:-Ü-é-+ -ü-¦-¦-+-¦-+ -ç-é-+ -¦-Ç-¦-¦-+-¦-+-¦-+-ï-¦ -¦-+-¦ -+-+-¦-¦-+-é-¦-Ç-Å -+-â-ç-ê-¦ -ü-é-¦-Ç-+-¦-+? -Æ-ï -é-¦-+ -¦-+-¦-+-+-¦-¦-+-+ -+-¦-ç-+-é-¦-+-+-ü-î -ç-é-+-+-+? -ÿ-+-+ -ì-é-+ -é-¦-¦-+-¦ -+-ü-+-¦-+-¦-ü-¦-+-¦ -Ä-+-+-Ç? -Æ-+-¦-ü-é-+ -é-+-¦-+ -ç-é-+-¦ -ü-+-+-+-¦-é-î -¦-¦-¦-+-¦ -é-+ -Ç-+-+-+-¦-+ -¦-¦-¦ -¦-¦-ê -ü-+-é-Ç-â-¦-+-+-¦ -+-¦-+-¦-¦-é -+-+ -¦-¦-¦-+-+ -é-+ -+-â-ê-¦-¦-+ - -+-â-ç-ê-¦ -¦-ï -+-¦-¦-¦-+-¦-+-+ -¦-¦-+ -Ç-¦-¦-+-é-¦-é-î.
-Æ-ï, -ª-ª-ƒ, -+-+-+-+-+-ü-é-î-Ä -+-¦-+-¦-¦-¦-+-+-ü-î, -+ -¦-¦-¦-¦ -+-¦ -é-+-Ç-+-+-+-é-¦-ü-î -+-ü-+-Ç-¦-¦-+-Å-é-î -é-+, -¦-+ -ç-é-+ -¦-¦-ü -ü-¦-¦-ç-¦-ü -é-ï-¦-¦-Ä-é -+-+-ü-+-+ -¦-¦-ê-+ -+-¦-Ç-+-¦-+.
-Ñ-¦-+-é-â-Ç-¦, -+-+-+-â-ü-é-+-é-¦-+-î-ü-é-¦-+ -+ -+-é-¦-Ç-+-¦-¦-+-+-+-¦ -+-¦-+-+-¦-¦-¦-é-¦-+-î-ü-é-¦-+ -+-¦ -+-+-¦-+-+-¦ -+-+-¦-+-+-ü-ç-+-¦-+-¦.
-¡-é-+ -¦-¦-+ -+-¦-¦ -¦-à-+-¦-+-+ -+-¦-¦-+ -+-+-¦-¦-ü-+-é-î, -¦-¦-ê -+-+-¦-ï-¦ -¦-¦-¦-+-+, -¦-¦-ü-+-+-¦-é-+-+.
P.S. -ƒ-¦-Ç-¦-¦-+-¦-+-é-¦ -¦-¦-¦ -à-+-é-+-é-¦, -¦-ï -+ -é-¦-¦ -+-¦ -+-é-Ç-¦-¦-¦-é-ï-¦-¦-¦-é-¦ -+-¦-ü-Å-ç-+-â-Ä -+-+-¦-+-+-ü-¦-â.
I don't speak Russian but this makes more sense to me than people coming here to tell us to get used to it rather than trying to be constructive.
|

Callidus Dux
School of Applied Knowledge Caldari State
269
|
Posted - 2012.05.24 19:17:00 -
[690] - Quote
I had a look at you dev blog.
Shift-clicking works fine, but like with all shortcuts, you need to know it exists. WeGÇÖre going to allow inventories to be GÇ£dragged outGÇ¥ of the main UI. ItGÇÖs basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse.
Does this mean that I am able to drag out EVERY entry out of this unified UI in order to have my hundreds of own adjustable windows back WITHOUT any shift+click crap? I want icons in my neocom to open my SHIP hangar to see all the available ships as icons again; I want a double click to open my cargo hold of my current active ship. I want seperate Windows for every station container-which opens per double click at the corresponding icon within the other seperate own window of my station hangar. Do you work on that so that I am able to ABSOLUTE rebuild the former state of my arrangement for all possible and available (own) windows? You have to understand that I, and many many others, would never accept the shift+click "cripple solution" and will never accept the tree view when we have to drag thing from 'A' to 'B'. We all want windows. Seperate windows, adjustable in size and position- responsing on doubleclicks or cklicks at icons. NO hotkeys or shortcuts! |

Brutal Red
Republic Military School Minmatar Republic
12
|
Posted - 2012.05.24 19:19:00 -
[691] - Quote
CCP Soundwave wrote:Mistah Ewedynao wrote:Well thanks for trying Soundwave. This will take some serious fixing, good luck.
I am trying to NOT jump on the unsubbing bandwagon.....I really am. Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now.
What about :
- rollback the inventory system - deploy inventory system on test server - fix inventory system
???
The current state of Eve is annoying (I'm being polite here) . I didn't even login today .
I'm already looking at other things to do in my regular evening gametime 
Unless CCP actually wants less players ... |

Cyn Osuralt
Science and Trade Institute Caldari State
3
|
Posted - 2012.05.24 19:21:00 -
[692] - Quote
Fareldon wrote:Gentlemen, I hate your unified inventory. Granted the previous one was not perfect but I never wasted a lot of playing time fighting windows that closed when I wanted them open and windows that could not be kept open so I could move items from one to the other. If it isn't broke don't mess with it. Even a lowly applications programmer like myself learned that early on. The quickest way to lose a client is too give them something they did not want just because you think it is an improvement.
Your inventory improvement is like the newer window buttons on cars that go all the way up or all the way down everytime you push them for more than a secound when all you wanted was to lower the window a couple inches and catch a breath of air.
Make the old inventory available again please ! and soon or lose my two accounts ! Respectfully yours, Fareldon
I'm seriously looking at closing my 8 accounts and my friend has 4 accounts that he's looking at shutting off. We are miners with POS and can't deal with the problems with the UI. It's worse than having to deal with Hulkageddon.
|

Arritha
Insidious Design
1
|
Posted - 2012.05.24 19:26:00 -
[693] - Quote
Seriously. Please just listen to your customers.
We do not want this new inventory system because it is inefficient. Is it pretty? Yes. Is it a pain in the ass? Yes.
Only one of these makes people ragequit.
Apparently you didn't learn the last time you did this about listening to customers... |

Talia Araceli
Nuts and Vindictive Remix Technologies
2
|
Posted - 2012.05.24 19:27:00 -
[694] - Quote
Rammix wrote:Tippia wrote:Hahahaha. No. Statistics have zero meaning GÇö they're just data. What matters is how those are interpreted and what goes into that interpretation, and that can be a very subjective affair. Moreover, not everything can be measured through statistics. Statistics is a useful analytical tool; it is not an answer, and it has strict limitations as a tool as well.
How to interpret is important, sure. But the more respondents, the more steady results. I mean, one person suggests some crucial change, another suggests the opposite. Both suggestions can be extreme. But sorted and classified (e.g. similar thoughts grouped together and counted) suggestions of hundreds/thousands of people will smooth it out and return much more useful info. Devs will make more decent decision relying on statistical info rather than players' personal opinions. Except maybe new feature ideas. Quote:Statistical value of data from SiSi is much lower than that from Tranquility. Not really, no, because we're not talking about something that has any statistically measurable GÇö we're looking at a fairly classic case of qualitative analysis, and as it happens the outcome has been the same on TQ as it was on Sisi. I don't believe that 300 can correctly represent 30'000. Sisi is not a mini-TQ in its social aspect, categories of players differ in percentage, almost for sure.[/quote]
Look around you. Open your eyes. The sky is blue and you are arguing its our opinion. Your posts **** me off man. I don't know what your mental problem is, but seek help, please. |

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 19:28:00 -
[695] - Quote
By the way, who is interested, count all people who have said on this forums they dislike newUI. Then, take it from the number of all english-speaking players. Result will represent those who like newUI. LoL. Ingore that, just a joke.  OpenSUSE 12.1, wine 1.5 |

Spanking Monkeys
ZC Industries Dark Stripes
35
|
Posted - 2012.05.24 19:29:00 -
[696] - Quote
Brutal Red wrote:CCP Soundwave wrote:Mistah Ewedynao wrote:Well thanks for trying Soundwave. This will take some serious fixing, good luck.
I am trying to NOT jump on the unsubbing bandwagon.....I really am. Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now. What about : - rollback the inventory system - deploy inventory system on test server - fix inventory system ??? The current state of Eve is annoying (I'm being polite here) . I didn't even login today . I'm already looking at other things to do in my regular evening gametime  Unless CCP actually wants less players ...
this woudl be the fastest way to solve this mess wouldnt it? |

Fabulousli Obvious
State War Academy Caldari State
274
|
Posted - 2012.05.24 19:31:00 -
[697] - Quote
Rammix wrote:Tippia wrote: Then maybe you shouldn't argue about statistics, because 300 out of 30,000 is a very large sampleGǪ
For such small number as 30k and without respondents specially filtered out - it's not so representative. For example, it is like going to a small town and asking only old ladies' opinions, instead of picking people from all categories. That's what I'm talking about. Sisi's audience is not little copy of TQ's. Maybe if my English were better I would spend less words to explain what I mean. Need to read moar. 
IRRELEVANT (the number to argue) !
The Bugs WERE Found and Posted by many over a 6 week time period.
It was done. Even if it were TWO people that found out all the crap, it's still information. You need 30,000 more people typing the same issues ?
I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Tippia
Sunshine and Lollipops
7300
|
Posted - 2012.05.24 19:31:00 -
[698] - Quote
Rammix wrote:Opinions are subjective. Statistics are much less subjective. So I'm arguing about priorities for picking up data. There is no data to pick up. Even if there were, there is no data to compare it with, since none was collected for the old system.
Beyond that, this is a qualitative analysis situation, so statistics is the wrong tool for the job anyway. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Fabulousli Obvious
State War Academy Caldari State
274
|
Posted - 2012.05.24 19:37:00 -
[699] - Quote
Tippia wrote: Beyond that, this is a qualitative analysis situation, so statistics is the wrong tool for the job anyway.
Seriously. The amount of Brain Fail in here is staggering. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 19:38:00 -
[700] - Quote
Talia Araceli wrote: Look around you. Open your eyes. The sky is blue and you are arguing its our opinion. Your posts **** me off man. I don't know what your mental problem is, but seek help, please.
You're speaking absurd, trying to connect unconnectible things and presenting it like an argument. Google about sociology a bit. You seem to have fallen into illusion that, if someone doesn't come to the forum to express his attitude to the updates, it means his opinion is automatically similar to yours. As I stated above, forums more oftenly visited by those who want to complain. Those who feel themselves comfortable usually are not interested to write anything here. OpenSUSE 12.1, wine 1.5 |

Fareldon
Royal Amarr Institute Amarr Empire
3
|
Posted - 2012.05.24 19:43:00 -
[701] - Quote
You Can't polish a Turd !!  CCP Soundwave wrote:Hey guys We should have another round of fixes/changes coming this Tuesday (Monday is a public holiday in Iceland). I'll post that list in the thread Tuesday morning. |

Fabulousli Obvious
State War Academy Caldari State
274
|
Posted - 2012.05.24 19:44:00 -
[702] - Quote
Fareldon wrote:You Can't polish a Turd !!  CCP Soundwave wrote:Hey guys We should have another round of fixes/changes coming this Tuesday (Monday is a public holiday in Iceland). I'll post that list in the thread Tuesday morning.
Although I'm sure someone, somewhere, has indeed tried. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Talia Araceli
Nuts and Vindictive Remix Technologies
2
|
Posted - 2012.05.24 19:45:00 -
[703] - Quote
Rammix wrote:Talia Araceli wrote: Look around you. Open your eyes. The sky is blue and you are arguing its our opinion. Your posts **** me off man. I don't know what your mental problem is, but seek help, please.
You're speaking absurd, trying to connect unconnectible things and presenting it like an argument. Google about sociology a bit. You seem to have fallen into illusion that, if someone doesn't come to the forum to express his attitude to the updates, it means his opinion is automatically similar to yours. As I stated above, forums more oftenly visited by those who want to complain. Those who feel themselves comfortable usually are not interested to write anything here.
You are not helping. We are here trying to get CCP to listen to reason, and you are here trying your hardest to throw all of this under the rug. Are you friends with one of the devs or something? PLEASE STOP POSTING. With eve players like you, CCP does not need enemies. Did I mention that you come off as extremely arrogant and dismissive? |

Callidus Dux
School of Applied Knowledge Caldari State
270
|
Posted - 2012.05.24 19:52:00 -
[704] - Quote
Rammix wrote:Talia Araceli wrote: Look around you. Open your eyes. The sky is blue and you are arguing its our opinion. Your posts **** me off man. I don't know what your mental problem is, but seek help, please.
You're speaking absurd, trying to connect unconnectible things and presenting it like an argument. Google about sociology a bit. You seem to have fallen into illusion that, if someone doesn't come to the forum to express his attitude to the updates, it means his opinion is automatically similar to yours. As I stated above, forums more oftenly visited by those who want to complain. Those who feel themselves comfortable usually are not interested to write anything here.
Than bring in your "friends" who love this crap UI! After that we can recount. As it is now. The current majority hates this UI. |

Par'Gellen
44
|
Posted - 2012.05.24 19:59:00 -
[705] - Quote
Chaotic Mind wrote:I do like the new inventory, just needs some tweaks
- Hide Corporation Hangars which you can't access on the list
- When you use the filter on the top right, go deeper and search through all your assets.
Gray out all the hangars and ships and containers that doesn't contain the searched item
- Add a number of items found when using the filter (maybe on the right side of the containers/ships/hangars
- Now with the folder structure, why not letting us create our own folders without using a container?
Additional to this maybe give us the possibility to add colors to folders as visual help for stuff
- Possibility to define "favourites" that will always stay on top of the list (ship hangar, a special container in the corp hangars)
- please please please make it possible to save the layout of in-station inventory windows and out-station inventory windows.
basically it's not bad, but some may want no keep a seperate "ship hangar" , but once you undock all the windows positions are gone :/
- Add a little online/offline icon next to the pos modules
YES YES YES! Also the ability to sort the treeview lists! I dare somene at CCP to find a single member hanger from a list of 300 in less than 10 minutes. I DARE YOU! To err is human, but it shouldn't be the company motto... |

Mongo Edwards
Grey Templars Ushra'Khan
9
|
Posted - 2012.05.24 19:59:00 -
[706] - Quote
It isn't that bad of a UI (kind of reminds me of Outlook or Windows Explorer). It has some glaring defects but it does address some of the issues noted with item organization in hangers. Do I wish that this had been deployed for assets and cargo bays of active ships first? Yes. Do I think this UI has the potential to make things more efficient for me once I get used to it? Very much yes.
Once they resolve the loading lag; POS issues; and adding the cargo, corp hanger, fuel bay shortcut functionality back I really won't have many complaints other than "It's different." Already I'm finding some tasks to be faster with the new UI and aside from loading/refresh lag most tasks aren't that much slower if at all.
Edit: The post (and quote) above mine would also be very handy to have. |

Par'Gellen
44
|
Posted - 2012.05.24 20:02:00 -
[707] - Quote
Rammix wrote:Those who feel themselves comfortable usually are not interested to write anything here. Who are those 8 people? To err is human, but it shouldn't be the company motto... |

Dallandra Ellecon
Bluelight Research
1
|
Posted - 2012.05.24 20:06:00 -
[708] - Quote
any chance of making the est price optional? |

Challu
Wishful Desires Inc. Armada Assail
10
|
Posted - 2012.05.24 20:06:00 -
[709] - Quote
Rammix, you have half a point, but think of it this way - if 100 people used to complain about A and now 1,000 people complain about B, B is 10x times unpopular than A.. And if the number of people complaining about B is not an insignificant part of your client base, then you have a problem.
Incidentally, it's not true that people don't post if you're happy - check the threads after Crucible. Folks didn't hold back to let CCP know they were happy with the changes, either.
|

Meytal
School of Applied Knowledge Caldari State
10
|
Posted - 2012.05.24 20:07:00 -
[710] - Quote
You guys (CCP) like the tree, and I can see some positives to it as well. However, there are many negatives, particularly in the approach of squeezing everyone into a one-size-fits-all package. Many players are even calling for a return to the previous functionality. Why not do both?
1) Others have already mentioned something similar by suggesting a separated Tree View. Instead of that, simply allow the possibility to collapse the Contents Pane, similar to how it is possible now to collapse the Tree Pane (hereafter called the Asset List Pane).
2) The Asset List Pane should have tabs or toggle options to display the list of assets differently. One option should be to display assets (personal or corporate) based on their location (sorted by Station, System, Constellation, or Region), much like the Assets window displays assets now. Another option should be to display assets (personal or corporate) based on ownership and containment, similar to the Tree as it exists right now.
* The UI should remember which view settings were last used, and use the same view settings until changed by the user. *
3) Combine the Inventory button and Assets button on the Neocom into one Assets button. On the very first opening, it could default to whatever view you choose, Location or Ownership/Containment (Tree). After that, it displays the user's choice. This window should have a collapsed Contents Pane by default.
4) Users should have the option to drag individual nodes to the Neocom bar to replicate the previous behaviour of Station Inventory or Ship Hangar, etc. These shortcuts would open with the Asset List Pane collapsed.
5) Single-left-clicking an item/node in the Asset List Pane should cause the Contents Pane to expand and display the contents at that selected node.
6) Double-left-clicking, or shift-clicking, an item/node should open a child window with the Asset List Pane collapsed, displaying the contents at that selected node.
7) Right-clicking an item/node and choosing Open or Browse, or whatever makes sense given the existing options, opens a new Inventory window with Assets List Pane and Contents Pane both expanded with the respective item/node pre-selected and the contents displayed in the Contents Pane.
8) Have an option to disable the animations. Have them enabled by default, but allow us to turn off the eye-candy if we so desire :) The Inventory is already rather latent as it is.
(Assume these ideas are combined with the other suggestions I've made previously)
|

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 20:09:00 -
[711] - Quote
Fabulousli Obvious wrote: The Bugs WERE Found and Posted by many over a 6 week time period.
It was done. Even if it were TWO people that found out all the crap, it's still information. You need 30,000 more people typing the same issues ?
I don't need anything. Just talking about what info is more significant and what is less. Don't pull words out of context and don't corrupt the meaning. Bugs are bugs, but I was talking about opinions (what seems wrong/right to smb). I didn't say that they must be ignored, only that priority must be given to sorted info gathered from many people, not few forum dwellers. By the way, bugreports are supposed to be sent via account management or ingame, not via forums.
Tippia, similar thoughts can be counted (to speak more correctly, their authors - as how many people share the same idea). Depending on "popularity" of collected thoughts priority can be assigned to them. Results can be adjusted using server logs and bugreport logfiles. And further by devs.
Hence, anything that has similarities can be grouped and counted and sorted. That is why statistics are pretty useful for gathering any feedback from masses. Eve is absolutely not an exception. OpenSUSE 12.1, wine 1.5 |

Jonuts
The Arrow Project CORE.
26
|
Posted - 2012.05.24 20:10:00 -
[712] - Quote
Cyn Osuralt wrote:Fareldon wrote:Gentlemen, I hate your unified inventory. Granted the previous one was not perfect but I never wasted a lot of playing time fighting windows that closed when I wanted them open and windows that could not be kept open so I could move items from one to the other. If it isn't broke don't mess with it. Even a lowly applications programmer like myself learned that early on. The quickest way to lose a client is too give them something they did not want just because you think it is an improvement.
Your inventory improvement is like the newer window buttons on cars that go all the way up or all the way down everytime you push them for more than a secound when all you wanted was to lower the window a couple inches and catch a breath of air.
Make the old inventory available again please ! and soon or lose my two accounts ! Respectfully yours, Fareldon I'm seriously looking at closing my 8 accounts and my friend has 4 accounts that he's looking at shutting off. We are miners with POS and can't deal with the problems with the UI. It's worse than having to deal with Hulkageddon.
Wow. Just...Wow. When the miners find dealing with the Unified Inventory more of a ***** than HULKAGEDDON, then well, once again, you know you just done gone ****** up...again. |

yunafan2004
Nox Noctis Industrius Novus Dominatum
5
|
Posted - 2012.05.24 20:12:00 -
[713] - Quote
So in a earlier i see you have fixed my two minute wait time as my POS loads everything but a blow job that is in or out of my reach. But still have not fixed the main issue of using mods and multiple divisions at my tower. i went from two windows for two mods and 2 divisions to now 4 windows to do the same exact thing effiecently?!
In an earlier post i asked what was simpler then the ability to right clcik on the mod i needed and was next to to open its hanger?! i still can't acess stuff outside of 3k from my ship so why does this stupis sytem need to load everything but the sun so i can just change a BP in a lab?
it still makes salvaging a hassle and i wont even try mining again until this thing is repealed...maybe you should give the isk farmers CCP certified bots to mine with since they can navigate and use this garbage better then humans can.
I still want my old system back but would like you to bring one thing from this trash system to my old system which is the new bigger status bar of the hanger. I like the look of it better.
If you guys wanted to "fix" something why not fix somethign thats broke like the corp roles disaster. That thing needed and overhaul for awhile now and its the one UI that needed fixing. and while your fixing that mess add the ability for all my members to look at corp loses and kills not just directors and CEOs.
I tried to like this system and you guys have done a lot of great things with this game since i started playing some years ago...displaying drone damage and correct drone stats with your skills factored in are two of my fav...but this UI is the first thing that has really upset me please give us the option to opt out. I see some seem to like it but I thing most don't so give us the best of both worlds please. |

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 20:19:00 -
[714] - Quote
Talia Araceli wrote:Rammix wrote:Talia Araceli wrote: Look around you. Open your eyes. The sky is blue and you are arguing its our opinion. Your posts **** me off man. I don't know what your mental problem is, but seek help, please.
You're speaking absurd, trying to connect unconnectible things and presenting it like an argument. Google about sociology a bit. You seem to have fallen into illusion that, if someone doesn't come to the forum to express his attitude to the updates, it means his opinion is automatically similar to yours. As I stated above, forums more oftenly visited by those who want to complain. Those who feel themselves comfortable usually are not interested to write anything here. You are not helping. We are here trying to get CCP to listen to reason, and you are here trying your hardest to throw all of this under the rug. Are you friends with one of the devs or something? PLEASE STOP POSTING. With eve players like you, CCP does not need enemies. Did I mention that you come off as extremely arrogant and dismissive? Wow. Stop reading and answering. I don't like when someone overreact and turn a not-so-bad thing into mud. That is why I'm arguing here. CCP is listening anyway. And whatever you write here if they don't think you're right they will ignore. Hysteria is useless (speaking in general). OpenSUSE 12.1, wine 1.5 |

Vincent Athena
V.I.C.E. Comic Mischief
665
|
Posted - 2012.05.24 20:22:00 -
[715] - Quote
Fabulousli Obvious wrote:Fareldon wrote:You Can't polish a Turd !!  CCP Soundwave wrote:Hey guys We should have another round of fixes/changes coming this Tuesday (Monday is a public holiday in Iceland). I'll post that list in the thread Tuesday morning. Although I'm sure someone, somewhere, has indeed tried.
And succeeded. Google images: Mythbusters Polish poop http://vincentoneve.wordpress.com/ |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
181
|
Posted - 2012.05.24 20:27:00 -
[716] - Quote
Callic Veratar wrote:I had my connection die a few times when I tried to move a hangar full of stuff to a freighter, I'm not arguing that there aren't performance issues. Good focus on the issues then. No one gives a toss what you think about other players in Eve, least of all CCP.
Tears will be shed and pants will need to be changed all round. |

Sarina Berghil
Adhocracy Incorporated Adhocracy
44
|
Posted - 2012.05.24 20:30:00 -
[717] - Quote
CCP Soundwave wrote:Timbuck V wrote:Endeavour Starfleet wrote:
.... The new system is here to stay so it is better to give good suggestions they can do instead of a useless opinion.
Ok so... Close this topic, that's a good suggestion for you I guess For UI suggestions look a the forum, and pass over troll'nd whining post. For my part my suggestions - Static windows - Double-clic instead of shift-clic or/and Clic'nd drag - Orca corporate hangar windowed with tabs - Grouping of different type of structure ( POS ) - Highlight of accessible structures ( POS ) - Naming Pos modules But In anycase to begin with - " Reading the feedback of the capsuler test on Sisi Might have been a good starting point" Most, if not all of those, are likely to happen :) It will very likely be drag and drop windows and not double click though!
It was mentioned in the dev blog that you wanted to change the shift-click behaviour to drag and drop. I don't understand how that is supposed to work. Say I want to open a container located in a station hangar, and I want the contents to open in a new window, where do I 'drag and drop' the container?
|

Vincent Athena
V.I.C.E. Comic Mischief
665
|
Posted - 2012.05.24 20:33:00 -
[718] - Quote
Par'Gellen wrote:Rammix wrote:Those who feel themselves comfortable usually are not interested to write anything here. Who are those 8 people?
At least 10 of those 8 people are in my alliance, and Ive only heard from 15--20 of them on the subject. May have said they at first thought it was horrid, then learned how to use it, set up filters, and now think its wonderful. Ive found filters can replace sorting into cans in many cases. http://vincentoneve.wordpress.com/ |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
182
|
Posted - 2012.05.24 20:40:00 -
[719] - Quote
Sarina Berghil wrote:It was mentioned in the dev blog that you wanted to change the shift-click behaviour to drag and drop. I don't understand how that is supposed to work. Say I want to open a container located in a station hangar, and I want the contents to open in a new window, where do I 'drag and drop' the container?
They aren't thinking this far ahead.
Right now they are just going to make knee jerk changes hoping that everyone loses the energy to complain and accepts the inventory system and lives with it.
Basically, they are going to outwait all of you. And you'll accept this because you have no power in the situation.
They know it. You should know it. Tears will be shed and pants will need to be changed all round. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
112
|
Posted - 2012.05.24 20:49:00 -
[720] - Quote
Dennie Fleetfoot wrote:RanCho79 wrote:-Ü-é-+ -ü-¦-¦-+-¦-+ -ç-é-+ -¦-Ç-¦-¦-+-¦-+-¦-+-ï-¦ -¦-+-¦ -+-+-¦-¦-+-é-¦-Ç-Å -+-â-ç-ê-¦ -ü-é-¦-Ç-+-¦-+? -Æ-ï -é-¦-+ -¦-+-¦-+-+-¦-¦-+-+ -+-¦-ç-+-é-¦-+-+-ü-î -ç-é-+-+-+? -ÿ-+-+ -ì-é-+ -é-¦-¦-+-¦ -+-ü-+-¦-+-¦-ü-¦-+-¦ -Ä-+-+-Ç? -Æ-+-¦-ü-é-+ -é-+-¦-+ -ç-é-+-¦ -ü-+-+-+-¦-é-î -¦-¦-¦-+-¦ -é-+ -Ç-+-+-+-¦-+ -¦-¦-¦ -¦-¦-ê -ü-+-é-Ç-â-¦-+-+-¦ -+-¦-+-¦-¦-é -+-+ -¦-¦-¦-+-+ -é-+ -+-â-ê-¦-¦-+ - -+-â-ç-ê-¦ -¦-ï -+-¦-¦-¦-+-¦-+-+ -¦-¦-+ -Ç-¦-¦-+-é-¦-é-î.
-Æ-ï, -ª-ª-ƒ, -+-+-+-+-+-ü-é-î-Ä -+-¦-+-¦-¦-¦-+-+-ü-î, -+ -¦-¦-¦-¦ -+-¦ -é-+-Ç-+-+-+-é-¦-ü-î -+-ü-+-Ç-¦-¦-+-Å-é-î -é-+, -¦-+ -ç-é-+ -¦-¦-ü -ü-¦-¦-ç-¦-ü -é-ï-¦-¦-Ä-é -+-+-ü-+-+ -¦-¦-ê-+ -+-¦-Ç-+-¦-+.
-Ñ-¦-+-é-â-Ç-¦, -+-+-+-â-ü-é-+-é-¦-+-î-ü-é-¦-+ -+ -+-é-¦-Ç-+-¦-¦-+-+-+-¦ -+-¦-+-+-¦-¦-¦-é-¦-+-î-ü-é-¦-+ -+-¦ -+-+-¦-+-+-¦ -+-+-¦-+-+-ü-ç-+-¦-+-¦.
-¡-é-+ -¦-¦-+ -+-¦-¦ -¦-à-+-¦-+-+ -+-¦-¦-+ -+-+-¦-¦-ü-+-é-î, -¦-¦-ê -+-+-¦-ï-¦ -¦-¦-¦-+-+, -¦-¦-ü-+-+-¦-é-+-+.
P.S. -ƒ-¦-Ç-¦-¦-+-¦-+-é-¦ -¦-¦-¦ -à-+-é-+-é-¦, -¦-ï -+ -é-¦-¦ -+-¦ -+-é-Ç-¦-¦-¦-é-ï-¦-¦-¦-é-¦ -+-¦-ü-Å-ç-+-â-Ä -+-+-¦-+-+-ü-¦-â. I don't speak Russian but this makes more sense to me than people coming here to tell us to get used to it rather than trying to be constructive.
This |

cenourinha
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.05.24 20:51:00 -
[721] - Quote
Madenofpain wrote:CCP Soundwave wrote:Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it. first off, Soundwave the work you do talking to the community is excellent, i wouldn't dream of saying otherwise. the same goes to all the other CCP staff who do likewise, when the **** hits the fan your here listening to everybody vent, trying to help out, that's great, i just wish other staff would at least spend half an hour to an hour a day responding to questions on THEIR work (*cough* CCP Arrow and CCP Optimal *cough*) i know they must be busy but one hour to show that CCP is actually committed to keeping good communication with the player base - especially after incarna - would go much further than you or any other employee saying you don't know you didn't work on it. now i'm sure this is going to get buried but here goes here are my personal concerns, starting with the really important general one. first and most important, the process that's happened here is almost identical to incarna. CCP put something on the test server that wasn't ready for deployment, were told about issues over and over again in the feedback thread and then promptly ignored them all and made it mandatory. then to add insult to injury somebody at CCP decided to make a cut and paste support response for, which didn't answer the question asked, outright lies and then points out two things you can do and says "this'll fix it!" when it obviously doesn't. the lie? " With it, you can more easily manage all of your inventory from one screen" you forgot to add unless you want to move it, then you'll have to scroll like there's no tomorrow if you have a decent number of assets or ships. And lets not mention the extra 5-20 seconds delay i'm experiencing every single time i dock or warp to a POS on a high end machine with a 100mb connection the two things? why shift click and click the condense arrow of course! then it'll give you the same experience as before! whoever came up with this little gem obviously hasn't tried it, i challenge any one of you to hide the filter and tree system, and get the same functionality. go on. i'll wait. This is poor communication pure and simple. as is the fact that you and everybody else at CCP seems to be trying their damnedest to ignore the great steaming pile of excrement in the room which is that the overwhelming majority of people on the forums? DO NOT WANT this system bugs or no bugs, they don't like it, it doesn't give the same functionality. most of the rational ones will agree some people will. and THAT is part of the problem, this new UI? isn't inherently good or bad, it's entirely situational and depends on what you do and how you do it for my CEO? it's good, for me? it's nigh useless, and instead of those people getting any sort of reasonable response or attempt at compromise we get what essentially boils down to "tough it's here to stay" which smacks of incarna yet again. you say two systems aren't really an option? why. give us clear concise reasons. most of EVEs players are not stupid. most of us are professionals or at least adults who will listen to a rational argument. instead of just saying "we can't do it" tell us why not. also last time i checked it was plenty possible for - again - the whole incarna mess which again you said was mandatory and wouldn't be changed. i really hope i'm wrong but it seems like this expansion is a huge step backwards not only as far as the inventory is concerned but also where CCPs direction is concerned. to quote Hellmar from his devblog CCP Hellmar wrote:But enough talk from me. We all know that much quoted phrase, GÇ£ItGÇÖs not what you say, itGÇÖs what you do,GÇ¥ that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward. please take 5 minutes and take the time to read that dev blog again and remind yourself of the mistakes and promises you made then. Here i'll link it for you.for me? i'm not mad, i'm genuinely sad about this backslide. and as it stands right now i'm not renewing my subs. that simple. no you can't have my stuff. kinda unfortunate that i've been playing for 5 years now, and the month before i hit 100mill SP on my main account you kill the fun i get from the game. i build things, i use my inventory ALL the time, it's by far my most used feature, and you've destroyed it. what was 20minutes work per character is now nearly double that because of all the scrolling, and then second takes because it wasn't scrolling, and then corrections because i dropped materials into the wrong hanger by mistake. the least it would take to turn this around in my eyes? make the new inventory UI in station only, preferably an option to disable it completely. the best result as far as i'm concerned? an option to disable it - as like i said some people like it AND an apology for yet again ignoring your players. and on a side note how exactly do you expect to get more people to test things on SiSi when you make a habit of ignoring the feedback you get from them? really.
My feeling to the letter. I will be unsubing my account as well I return and get a big pile of garbage for a new ui feature [/quote]
+1 .. so much +1 here
Full of win this post is! |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
112
|
Posted - 2012.05.24 20:53:00 -
[722] - Quote
Brutal Red wrote:CCP Soundwave wrote:Mistah Ewedynao wrote:Well thanks for trying Soundwave. This will take some serious fixing, good luck.
I am trying to NOT jump on the unsubbing bandwagon.....I really am. Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now. What about : - rollback the inventory system - deploy inventory system on test server - fix inventory system ??? The current state of Eve is annoying (I'm being polite here) . I didn't even login today . I'm already looking at other things to do in my regular evening gametime  Unless CCP actually wants less players ...
Well, don't matter. Tuesday earliest. Lovely.
Anyone heading to Jita? Betcha you'll see a far number of POS owners and w/h dwellers around the momument.  |

Sturmwolke
186
|
Posted - 2012.05.24 20:57:00 -
[723] - Quote
Ahahahaha .... I ran some missions today, specifically looting wrecks. Words just fail me at the incompetence demonstrated by the folks that did this. *shakes head* I have no regrets at directing personal attacks (which got culled by our dear CCP Guard) towards those person(s) responsible in my first post in the Inferno Issues thread.
Probably re-inforcing what's been flagged by others :
* the sheer amount of lag caused by opening and looting wrecks is just mind boggling (5-10 secs pause each wreck/can). * each looting brings the focus back to active ship cargo, which forces you to re-click the next can/wreck on the list. Another mind boggler. * screen real estate needed for the UI is at least 2x-3x as much to see everything. The old workflow was a better saver.
You've got a long way to go to sort out this mess.
|

Tippia
Sunshine and Lollipops
7306
|
Posted - 2012.05.24 21:00:00 -
[724] - Quote
Rammix wrote:I don't like when someone overreact and turn a not-so-bad thing into mud. Good news: no-one is doing that.
What we're doing here is trying to turn a bad thing into a good one. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Brutal Red
Republic Military School Minmatar Republic
13
|
Posted - 2012.05.24 21:00:00 -
[725] - Quote
What annoys me most is this :
"trickle some fixes out"
Some fixes ??? (if we are lucky I'll guess)
The previous UI just worked fine , restore it , then you have plent of time to "trickle some fixes out" !!
This kind of stuff just pisses me off .
|

Jonuts
The Arrow Project CORE.
29
|
Posted - 2012.05.24 21:00:00 -
[726] - Quote
Sturmwolke wrote:Ahahahaha .... I ran some missions today, specifically looting wrecks. Words just fail me at the incompetence demonstrated by the folks that did this. *shakes head* I have no regrets at directing personal attacks (which got culled by our dear CCP Guard) towards those person(s) responsible in my first post in the Inferno Issues thread.
Probably re-inforcing what's been flagged by others :
* the sheer amount of lag caused by opening and looting wrecks is just mind boggling (5-10 secs pause each wreck/can). * each looting brings the focus back to active ship cargo, which forces you to re-click the next can/wreck on the list. Another mind boggler. * screen real estate needed for the UI is at least 2x-3x as much to see everything. The old workflow was a better saver.
You've got a long way to go to sort out this mess.
Long way to go? Dude. It's a pretty quick and easy fix. It's called the "Undo button". They can have us up and running with a system that isn't total **** in 20 minutes. They just refuse to. |

Vaerah Vahrokha
Vahrokh Consulting
864
|
Posted - 2012.05.24 21:00:00 -
[727] - Quote
Arritha wrote:Seriously. Please just listen to your customers.
We do not want this new inventory system because it is inefficient. Is it pretty? Yes. Is it a pain in the ass? Yes.
Only one of these makes people ragequit.
Apparently you didn't learn the last time you did this about listening to customers...
What's unfathomable is that they designed the best ASSETS window ever. Yet they want to force us to use it as inventory. What the hell? It's like designing the best coffee machine ever and then selling it to chop trees. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Kasriel
51
|
Posted - 2012.05.24 21:01:00 -
[728] - Quote
cenourinha wrote:Madenofpain wrote:Kasriel wrote:CCP Soundwave wrote:Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it. first off, Soundwave the work you do talking to the community is excellent, i wouldn't dream of saying otherwise. the same goes to all the other CCP staff who do likewise, when the **** hits the fan your here listening to everybody vent, trying to help out, that's great, i just wish other staff would at least spend half an hour to an hour a day responding to questions on THEIR work (*cough* CCP Arrow and CCP Optimal *cough*) i know they must be busy but one hour to show that CCP is actually committed to keeping good communication with the player base - especially after incarna - would go much further than you or any other employee saying you don't know you didn't work on it. now i'm sure this is going to get buried but here goes here are my personal concerns, starting with the really important general one. first and most important, the process that's happened here is almost identical to incarna. CCP put something on the test server that wasn't ready for deployment, were told about issues over and over again in the feedback thread and then promptly ignored them all and made it mandatory. then to add insult to injury somebody at CCP decided to make a cut and paste support response for, which didn't answer the question asked, outright lies and then points out two things you can do and says "this'll fix it!" when it obviously doesn't. the lie? " With it, you can more easily manage all of your inventory from one screen" you forgot to add unless you want to move it, then you'll have to scroll like there's no tomorrow if you have a decent number of assets or ships. And lets not mention the extra 5-20 seconds delay i'm experiencing every single time i dock or warp to a POS on a high end machine with a 100mb connection the two things? why shift click and click the condense arrow of course! then it'll give you the same experience as before! whoever came up with this little gem obviously hasn't tried it, i challenge any one of you to hide the filter and tree system, and get the same functionality. go on. i'll wait. This is poor communication pure and simple. as is the fact that you and everybody else at CCP seems to be trying their damnedest to ignore the great steaming pile of excrement in the room which is that the overwhelming majority of people on the forums? DO NOT WANT this system bugs or no bugs, they don't like it, it doesn't give the same functionality. most of the rational ones will agree some people will. and THAT is part of the problem, this new UI? isn't inherently good or bad, it's entirely situational and depends on what you do and how you do it for my CEO? it's good, for me? it's nigh useless, and instead of those people getting any sort of reasonable response or attempt at compromise we get what essentially boils down to "tough it's here to stay" which smacks of incarna yet again. you say two systems aren't really an option? why. give us clear concise reasons. most of EVEs players are not stupid. most of us are professionals or at least adults who will listen to a rational argument. instead of just saying "we can't do it" tell us why not. also last time i checked it was plenty possible for - again - the whole incarna mess which again you said was mandatory and wouldn't be changed. i really hope i'm wrong but it seems like this expansion is a huge step backwards not only as far as the inventory is concerned but also where CCPs direction is concerned. to quote Hellmar from his devblog CCP Hellmar wrote:But enough talk from me. We all know that much quoted phrase, GÇ£ItGÇÖs not what you say, itGÇÖs what you do,GÇ¥ that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward. please take 5 minutes and take the time to read that dev blog again and remind yourself of the mistakes and promises you made then. Here i'll link it for you.for me? i'm not mad, i'm genuinely sad about this backslide. and as it stands right now i'm not renewing my subs. that simple. no you can't have my stuff. kinda unfortunate that i've been playing for 5 years now, and the month before i hit 100mill SP on my main account you kill the fun i get from the game. i build things, i use my inventory ALL the time, it's by far my most used feature, and you've destroyed it. what was 20minutes work per character is now nearly double that because of all the scrolling, and then second takes because it wasn't scrolling, and then corrections because i dropped materials into the wrong hanger by mistake. the least it would take to turn this around in my eyes? make the new inventory UI in station only, preferably an option to disable it completely. the best result as far as i'm concerned? an option to disable it - as like i said some people like it AND an apology for yet again ignoring your players. and on a side note how exactly do you expect to get more people to test things on SiSi when you make a habit of ignoring the feedback you get from them? really. My feeling to the letter. I will be unsubing my account as well I return and get a big pile of garbage for a new ui feature +1 .. so much +1 here Full of win this post is!
thanks, nice to know somebody read it as it seems nobody from CCP has bothered |

Asmodes Reynolds
Rayn Enterprises
46
|
Posted - 2012.05.24 21:03:00 -
[729] - Quote
RanCho79 wrote: -Ü-é-+ -ü-¦-¦-+-¦-+ -ç-é-+ -¦-Ç-¦-¦-+-¦-+-¦-+-ï-¦ -¦-+-¦ -+-+-¦-¦-+-é-¦-Ç-Å -+-â-ç-ê-¦ -ü-é-¦-Ç-+-¦-+? -Æ-ï -é-¦-+ -¦-+-¦-+-+-¦-¦-+-+ -+-¦-ç-+-é-¦-+-+-ü-î -ç-é-+-+-+? -ÿ-+-+ -ì-é-+ -é-¦-¦-+-¦ -+-ü-+-¦-+-¦-ü-¦-+-¦ -Ä-+-+-Ç? -Æ-+-¦-ü-é-+ -é-+-¦-+ -ç-é-+-¦ -ü-+-+-+-¦-é-î -¦-¦-¦-+-¦ -é-+ -Ç-+-+-+-¦-+ -¦-¦-¦ -¦-¦-ê -ü-+-é-Ç-â-¦-+-+-¦ -+-¦-+-¦-¦-é -+-+ -¦-¦-¦-+-+ -é-+ -+-â-ê-¦-¦-+ - -+-â-ç-ê-¦ -¦-ï -+-¦-¦-¦-+-¦-+-+ -¦-¦-+ -Ç-¦-¦-+-é-¦-é-î.
-Æ-ï, -ª-ª-ƒ, -+-+-+-+-+-ü-é-î-Ä -+-¦-+-¦-¦-¦-+-+-ü-î, -+ -¦-¦-¦-¦ -+-¦ -é-+-Ç-+-+-+-é-¦-ü-î -+-ü-+-Ç-¦-¦-+-Å-é-î -é-+, -¦-+ -ç-é-+ -¦-¦-ü -ü-¦-¦-ç-¦-ü -é-ï-¦-¦-Ä-é -+-+-ü-+-+ -¦-¦-ê-+ -+-¦-Ç-+-¦-+.
-Ñ-¦-+-é-â-Ç-¦, -+-+-+-â-ü-é-+-é-¦-+-î-ü-é-¦-+ -+ -+-é-¦-Ç-+-¦-¦-+-+-+-¦ -+-¦-+-+-¦-¦-¦-é-¦-+-î-ü-é-¦-+ -+-¦ -+-+-¦-+-+-¦ -+-+-¦-+-+-ü-ç-+-¦-+-¦.
-¡-é-+ -¦-¦-+ -+-¦-¦ -¦-à-+-¦-+-+ -+-¦-¦-+ -+-+-¦-¦-ü-+-é-î, -¦-¦-ê -+-+-¦-ï-¦ -¦-¦-¦-+-+, -¦-¦-ü-+-+-¦-é-+-+.
P.S. -ƒ-¦-Ç-¦-¦-+-¦-+-é-¦ -¦-¦-¦ -à-+-é-+-é-¦, -¦-ï -+ -é-¦-¦ -+-¦ -+-é-Ç-¦-¦-¦-é-ï-¦-¦-¦-é-¦ -+-¦-ü-Å-ç-+-â-Ä -+-+-¦-+-+-ü-¦-â.
just for clarity, everybody in this thread including CCP: Translated to English
RanCho79 wrote: Who said what kind of tree inventory better than the old? You've been reading where wikipedia chtoli? Or is this the Icelandic sense of humor? Instead of shooting videos as what is your employee climbs for some guns - it would be better zaganali it to work.
You, CCP, is completely screwed up and did not even take the time to fix it, what are you poke your nose players.
Trash, indulgence and frank opinion on the naplevatelstvo subscribers.
That you have to hang over the entrance, your new motto, free of charge.
P.S. Translate as you want, and so you do not work out a monthly subscription.
|

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 21:03:00 -
[730] - Quote
If I were a 'troll', I could have a very nutritious dinner here. Where are they wandering? OpenSUSE 12.1, wine 1.5 |

Yonis Kador
Transstellar Alchemy
8
|
Posted - 2012.05.24 21:08:00 -
[731] - Quote
So after a good night's sleep, plenty of sunshine, lots of ice cream, and a toss, I logged in today (post-patch) to see how much less of a pain the new UI was going to be. And predictably, it still sucks. (Sorry CCP.) You can tweak this thing until the cows come home and you will not solve the problem. The problem for many of us is the one-windowed system. It's forcing many players to shift/click ad nauseum to accomplish what they did with a single click 3 days ago. That's the problem. Of course they're dissatisfied. So when I see the minority posting these "too bad - get used to it" or "why do you even need your ship cargo open" replies, it's doubly annoying. First, no one should ever "get used to" a reduction in productivity or efficiency. Expansions are supposed to improve your gameplay - not hassle the customers with 3x the work they used to have. You don't "get used to" newfound lag in the most-central function in-game that didn't exist 3 days ago either. And, why do I need my ship cargo open? Because I'm not Caldari and I can't just load up a bunch of missiles. Amarr ships are armor-repping cap hogs and Cap Booster 800s are a requirement for many. Because of their size, you can only fit 5-10 in your cargo and as you use them up in combat, what am I supposed to do? Count? No. I need that info readily available and pinned. Every time I open a wreck or can, that info is gone and it requires a couple clicks to re-establish. In combat, adding a repetitive couple-click process that didn't exist 3 days ago just isn't a winning idea. The one window "is" the problem - which is why I'm pretty sure you can't tweak it into awesomesauce.
It seems to me that the UI would have served us much more efficiently as a replacement for the assets tab - since that's what it is. It's an advanced all-assets window. You took away players' station cargo and ship hangar buttons on the neocom and gave us all an universal assets window. This has had the effect of replacing static buttons and one-click functionality with a scrolling/hunting/right clicking/resizing process that is definately more time consuming. For the life of me, I can't fathom how any of the devs at CCP didn't realize this wasn't a good idea. It's crazy. Of course we want the station cargo and ship hangar buttons back on the neocom. I also want my wrecks and cans to open in their own window and to close automatically once looted. I even wouldn't mind the restoration of some right-click functionality - like accessing the drone bay through right clicking on my ship. And all of these windows need to retain their size and remain pinned post redocking / jumping.
I know I am not alone in being someone who has spent years now judiciously arranging his inventory and window size for efficiency. That system, my system, didn't come easily. All those years of planning, organizing, and naming things - just to have it all, in a snap, become meaningless and overly cumbersome - has to be driving some of this rage too. Its a proverbial slap to the face. I know because I feel the pain. You just can't help but feel that whoever pushed this idea didn't take player considerations into account....and isn't that in itself mindboggling?
Even if CCP figures out how to jump through all the hoops we're asking them to, at the end of the day, this will still be a one-windowed system that requires more work to do the same task than it did a couple days ago. Is that click increase insurmountable with enough tweaking - who knows? I love this game and I'm not planning on leaving it but I can't help but feel dissatisfied also atm. I usually don't complain about anything. I've been here 4 years and I joined the forum only yesterday just to protest the new UI, because yes, it's that bad. It has fundamentally and negatively altered my gameplay. When a loss of productivity and time efficiency is packaged as a "feature," well, it sure doesn't leave one very optimistic about the future. And in a game where we build and build and invest so much time and energy, feeling unsure about the future is totally counterproductive to long-term retention.
My solution would be to use the new UI as a revamped assets tab, restoring station hangar and ship hangar buttons to the neocom, and restoring single-click, multi-window functionality, as per the 3-days-ago system, with regards to ship cargo, drone bays, chas, etc. But hey that's just me.
-- Yonis Kador
P.S. I'd also like to personally thank Tippia for the well-reasoned and well-written commentary here and in other topics on this subject. It's great to see that someone understands and can articulate the cons of a loss of in-game efficiency and also explain why that's bad repeatedly to the "shift/click its easy" genuises. |

Vaerah Vahrokha
Vahrokh Consulting
867
|
Posted - 2012.05.24 21:12:00 -
[732] - Quote
Yonis Kador wrote:So after a good night's sleep, plenty of sunshine, lots of ice cream, and a toss, I logged in today (post-patch) to see how much less of a pain the new UI was going to be. And predictably, it still sucks. (Sorry CCP.) You can tweak this thing until the cows come home and you will not solve the problem.
Big Unified Wall Of Text.
TLDR: Today I tried and see the results of you CCP polishing a turd but I still got my hands all brown and smelly. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

devilsdriver
4th Cavalry Space Forces THE UNTHINKABLES
5
|
Posted - 2012.05.24 21:23:00 -
[733] - Quote
heres my suggestion on your new piece of **** inventory system shove it up your arse and give us back what worked for most of the last decade |

PreciousAngel
Space Monkey Golems Army of Dark Shadows
2
|
Posted - 2012.05.24 21:27:00 -
[734] - Quote
Give us back the old inventory system. |

Asmodes Reynolds
Rayn Enterprises
48
|
Posted - 2012.05.24 21:31:00 -
[735] - Quote
PreciousAngel wrote:Give us back the old inventory system.
that's what 90% of us have been saying for 34 pages,, |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
114
|
Posted - 2012.05.24 21:42:00 -
[736] - Quote
Vaerah Vahrokha wrote:Yonis Kador wrote:So after a good night's sleep, plenty of sunshine, lots of ice cream, and a toss, I logged in today (post-patch) to see how much less of a pain the new UI was going to be. And predictably, it still sucks. (Sorry CCP.) You can tweak this thing until the cows come home and you will not solve the problem.
Big Unified Wall Of Text.
TLDR: Today I tried and see the results of you CCP polishing a turd but I still got my hands all brown and smelly.
Well Vaerah, it has been tried before...
Really!
 |

Balder Verdandi
Czerka. The Methodical Alliance
31
|
Posted - 2012.05.24 21:44:00 -
[737] - Quote
Quote:This kind of devoted relationship between people and video games is something that a lot of developers would kill for. But other developers would also probably mess it up GÇô even CCP very nearly messed it up by trying to monetise their fans too quickly. The way itGÇÖs managed to create this unique community is by having a reciprocal player-developer relationship long before the likes of BioWare and even Blizzard opened up a dialogue with their fans. This dialogue has let them know what to change and improve about their virtual universe, but importantly, itGÇÖs also let them know what not to change.
Eve was built around people rather than developer-created content out of necessity as much as anything else. When CCP was founded, they couldnGÇÖt have got the manpower together to make a content-heavy MMO stuffed with mission and quests even if theyGÇÖd hired every single talented game-designer in Iceland. Instead of creating stories for players, they constructed a game infrastructure where the players could become the stories.
Taken from this link:
http://www.ign.com/articles/2012/05/24/internet-spaceships-are-serious-business
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless. |

Ribikoka
Royal Amarr Institute Amarr Empire
47
|
Posted - 2012.05.24 22:05:00 -
[738] - Quote
Ribikoka wrote:CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) We dont want pos structure renaming, that is just a brain operation with axe again. More typing for players ? Who want renaming 150 pos modules at every pos ? That is the solution for a bad inventory system ? We not need this, we want back the old fully functionally inventory system we want to forget this inventory nightmare. Because this is it, a nightmare, a horrible,terrible unusable inventory system. We want play and fun, not wasting time and wrestling with inventory system. Bring back when the new system is fully operational without bugs, dumb ideas, and when WORKING fine !!! Put back to test server because this alpha state inventory is not finished and shame for all CCP developers.
This!!! |

Fabulousli Obvious
State War Academy Caldari State
284
|
Posted - 2012.05.24 22:06:00 -
[739] - Quote
As far as our attempts to help for weeks on the Sisi Forum:
"This is our vision for her, and we want so badly to take you there. But getting there is not an entitlement. It will take hard work, open communication and, above all else, collaboration with you. The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience. When we channel our passion for EVE constructively, we can make this vision a reality together." -Hilmar Veigar P+¬tursson http://community.eveonline.com/devblog.asp?a=blog&nbid=2672
Welp......I for one ain't feelin' it. I believe Hilmar, but I think the rest of CCP didn't get the memo. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Kile Kitmoore
28
|
Posted - 2012.05.24 22:09:00 -
[740] - Quote
Took time today to simply use the new UI (Universal Inventory) to run and loot a mission and decided to take notes along the way. I don't know, maybe this will help get UI into a more workable state. Some of this has already been mentioned in this thread.
1. In station, have UI (Universal Inventory) window open. Exit client and log back in, UI is gone. The Treeview width I set is also not saved when I use the Neocom to reopen.
2. With UI opened in station, undock then dock back up. UI is open but the Treeview width is again reset.
3. The Treeview width I set is being saved however, if I first close it using "<<" then open it again using ">>" it shows the proper width I set previously.
4. If I am looking at Item Hanger and undock when I dock back it keeps putting the UI view in the cargo hold of the active ship.
5. Looking at a list of ships. The ship I am active in is my Tengu which has no drone bay, but when I click the ">" next to ship it wants to show me a drone bay. I start to use > under the other ships, some say "None" others say Drone Bay. I guess "None" means that ship has no other "bays". If a ship does not have any extra bays why have any sub with "None" under it? Get rid of the ">" next to the ship if it has no extra bays. Also, would be helpful if next to the ships and bays it actually showed capacity used and how much available as an option to turn off & on in the Treeview. At least tell me if it's being used at all.
6. Speaking of drone bays, I think you missed an opportunity. Under Ship>Drones Treeview it would have been nice if it showed your drone groupings and allow you to add/edit and remove them from UI in station without having to use the drone interface and being in space.
7. Going to reship, found the ship in the Treeview, drag and drop into station but it does not become active, requiring the good old fashion right-click method. The good news, if I am looking at items in a station container and I reship it does not send me into a cargo hold view, thank god.
8. I decide that I want to work with a few station containers moving items about. Open them into separate windows but oh I need to get something in another station so I undock, when I come back everything resets and opened station container windows closed and of course the Treeview width is mucked up.
9. Undocked with a shuttle with nothing in the cargo hold yet the small cargo hold window shows 0 Items 0 Est. price, sigh, wasted screen space. Not sure what I need with a Treeview option when there are no extra bays, I guess to keep things consistent. Staring at my single little cargo window and I can't help but feel I want more space to actually display items rather then fluff around the borders. Wish I could lose the meaningless Treeview icon and move Cargo capacity into that border, loose the filter and Est. price. Guess what? Not everyone wants a small cargo window, which is fine, that's why we need options to close or open the things we need. Even better is a method to save these options on a ship-by-ship basis.
10. Arrive at a new station where I have a ton of stuff. I am one of those guys who likes things organized, hence everything sorted into station containers. Under Item Hanger I see all my station containers, clicking each one shows me the contents but for some reason I wish I could just click the parent, Item Hanger, and it would show the contents of everything in the hanger and inside those station containers. A master inventory of all items not fitted or stored in a ship for that station, now that starts to become a bit more "Unified".
11. Going to get some gear for a ship. The ship is active and instead of opening another window I click the station container which has my modules. It's a pretty big container, I have the "Filter" box in the right corner of the UI but guess what it doesn't drop down a list of saved filters! So really it's just another search box, to use saved filters I have to go back to the Treeview. Typing something in the "Filter" box should do a search but there should also be some icon with a dropdown of all saved filters and you could apply them there also for easy quick access.
12. If someone makes the mistake of either pressing the Cargo or Drone bay from the Fitting window they are going to lose their place in the UI. A back button might be helpful.
13. Icons for the ships would be nice also, as an option, in the Treeview. I personally don't know if I would want them on as it would make the Treeview larger, something I am trying to avoid.
14. Drag and drop ammo from a container to the active ship, works as expected meaning it will come up with "No room" box which you can enter amounts. Drag ammo to the cargo bay onto the fitting screen however does not and gives the "No Enough Cargo Space" error with no option to enter an appropriate amount. This last bit has nothing to do with UI but has always been a problem with the fitting screen.
15. Trouble with doing the drag & drop method is that when you drag from one area, like a station container, it automatically changes the UI view to the destination, in this case my active ship cargo hold. As you can imagine it makes you want to have two windows opened because of this function. While a back button would be helpful it still adds more work that we never had to deal with before. You want to keep everything in one window then give us the option to split the view. That means a little button I can quickly click to show the active ship cargo on the top 1/2 of the UI view and the bottom is whatever container or ship hold I happened to be looking in. Equally as important is if someone is using multiple UI windows that EVE remembers the state of each one.
Cont> |

Kile Kitmoore
28
|
Posted - 2012.05.24 22:09:00 -
[741] - Quote
16. Shot some stuff going to loot. Pull out the Noctus, small cargo window with Treeview collapsed. This is not going to work without it so I will need to expand it. I have three cargo containers right next to me, so I double-click each to open. Now have three containers in the Treeview, my view is set to one of the containers and a Loot All option is available. Click Loot All the items in view disappear now I have my view with "Nothing Found". In other words I have a view that is no longer valid and UI does not automatically jump to the next container. Worse yet, manually clicking a valid container does not get rid of the old looted container from the Treeview. I ended up with an Overview with 2 containers and the Treeview having 3. Obvious bug, another round of looting the container was disappearing and changing the view but not to the next cargo container but my ship cargo hold. Also worth noting, the Treeview entries created could not be created fast enough to keep up when double clicking a lot of cans. My guess, when it was trying to calculate the Est. Price for an opened can and I was already trying to open another it just didn't register it with the server.
17. Another missed opportunity, maybe some will disagree. Same as the old system your now going to double click a bunch of containers in the overview but instead of new windows popping up we got a Treeview entries. Why not create a container parent in the Treeview? Clicking the parent would show me the contents of all these valid sub-containers and give me the option to Loot All from the parent or use some of these fancy new filters to help me figure out what to loot. Now that is adding new function to replace the old and makes me want to actually use the UI rather then a bunch of windows I have to keep pressing Loot All a gazillion times. If I just want to selectively grab things then this is another spot where the split view with active cargo hold really shines also. Take it a step further and have these entries automatically created without requiring the player to mindlessly click containers in the overview. That is container entries are automatically created when your in range of a valid container which either you own or has been abandoned.
18. Home and now to use a filter to sort the loot. Let's create salvage filter. Took me a few minutes to figure out the Group>Materials was the method. Was looking for Group>Salvage or Salvaged Materials. No problem got it. This part was were the new UI really made me happy.
Like I mentioned in my other post, I still think this would have been better served to replace the Asset Manager, worked out the kinks then roll out to the ship/hanger replacement. I still think that an option to have Ship Fitting under each ship would be nice also. Hopefully some of these ideas above don't conflict with other functions of the game like POS/Corp. Hanger management etc.
|

Fabulousli Obvious
State War Academy Caldari State
284
|
Posted - 2012.05.24 22:12:00 -
[742] - Quote
Kile Kitmoore wrote:Cont>
It is astonishing. If they can't see the passion and truth in these walls of text the past few days they are indeed off on a maverick course.
But then the filmaker David Lynch observed that the line between a Maverick and a Charlatain is razor thin. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

SigmaPi
Valkyr Industries Late Night Alliance
50
|
Posted - 2012.05.24 22:21:00 -
[743] - Quote
The amount of bitching is unbelievable. I for one am extremely hopful for the future of this new system. Sure it's not perfect, but the 50 windows that never stuck just right was sure as hell not perfect either. I'd much rather them continue to strive for easier access than to just stick their heads in the ground and pretend there wasnt a problem. And if you didnt think there were problems with the old system, then you should check into a mental hospital. Just sayin. |

xinthorminaias
Science and Trade Institute Caldari State
1
|
Posted - 2012.05.24 22:23:00 -
[744] - Quote
Please just put it back the way it was. Don't even make it an option and complicate your code. Just give us back nice little practical, snappable windows.
The old system was not broken but the new is. The old windows actually made it feel more like you were looking at a can in space rather than some dinky game interface. They were also very intuitive and easy to use. Cans that give the value of everything do not help game realism and part of what makes eve fun is the learning what's valuable.
By all means offer a valuation service to value all your goods, but make it something you pay for - like an agent. Think role play rather than gimmicks. |

Maul555
Nuts and Vindictive Remix Technologies
125
|
Posted - 2012.05.24 22:24:00 -
[745] - Quote
ive been doing next to nothing in eve since the patch.... its a chat system for me mostly at the moment. I had to make some fuel blocks, and it took up most of my screen space. |

Fabulousli Obvious
State War Academy Caldari State
284
|
Posted - 2012.05.24 22:25:00 -
[746] - Quote
SigmaPi wrote: I'd much rather them continue to strive for easier access than to just stick their heads in the ground and pretend there wasnt a problem.
And they did just exactly that for 6 weeks as we typed all this crap across 25 pages of Sisi Forum Treads. Too late. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Tippia
Sunshine and Lollipops
7313
|
Posted - 2012.05.24 22:28:00 -
[747] - Quote
SigmaPi wrote:Sure it's not perfect, but the 50 windows that never stuck just right was sure as hell not perfect either. Good thing it was quite easy to pare them down to just four windows that did stick just rightGǪ
GǪand too bad that the new system isn't capable of replicating that simplicity. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Mechael
Ouroboros Executor Collective
94
|
Posted - 2012.05.24 22:32:00 -
[748] - Quote
SigmaPi wrote:The amount of bitching is unbelievable. I for one am extremely hopful for the future of this new system. Sure it's not perfect, but the 50 windows that never stuck just right was sure as hell not perfect either. I'd much rather them continue to strive for easier access than to just stick their heads in the ground and pretend there wasnt a problem. And if you didnt think there were problems with the old system, then you should check into a mental hospital. Just sayin.
There really wasn't a problem with the old system. The assets window certainly has some issues though, particularly the corp assets tab in the corp management window. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Fabulousli Obvious
State War Academy Caldari State
287
|
Posted - 2012.05.24 22:37:00 -
[749] - Quote
Maybe somewhere along the line we all misunderstood the definition of 'New Content' or something.............
It sure made the 2 Courier Missions I attempted last night a lot more complex as they should be, but in a horribly wrong way. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Caprican Erock
Martyr's Vengence Test Alliance Please Ignore
18
|
Posted - 2012.05.24 22:50:00 -
[750] - Quote
Dennie Fleetfoot wrote:The amazing thing is that nearly a month ago on the test server feedback forum I made the, at the time, bold claim that many people would hate this with Incarna level's of vitriol.
I was told by many, that clearly hadn't tried the Unifubared Inventory on Sisi for more than 5 minutes, that I was being an alarmist and in that in no way was that going to happen.....
Skip to the day it hit TQ. Threadnought after Threadnought on the forums calling it what it is. Incarna 1.5
Suddenly, it's Soundwave, one of the SENIOR game designers, writing the dev blog and asking for help after Team Game of Thrones singularly failed to implement or follow up anything about the reams and reams of suggestions and feedback given about the unifubared inventory on the test server forums.
I think it's telling that Soundwave seems to have been put in charge to sort out this latest debacle.
And just so you think I'm not being totally negative. Every other aspect of Inferno that I've so far tried I love. Hell, if the Unified Inventory had been limited to just Assets I'd have liked it too. It's just beyond useless as a minute by minute gaming interface.
You should know by now what we don't like about and how to sort it out. Either fix it so it can be used in the way that WE, the paying customers would like to use it or man up, admit you broke something that wasn't and ditch it.
This is pretty much the discussion we had in TEST after going on SISI that if this goes live it's going to be a shitfest. The moment I logged in there I let out a massive and audible WTF that my friends could hear that that got them rolling "oh I guess he just stumbled upon this terrible new UI for inventory interface for the first time". Everyone we had on SISI at the time (about 20 people) agreed that we didn't want this and that it makes EvE barely playable. Now, we had bigger fish to fry so we swallowed it and moved on. But, I don't think any of us expected this live on TQ. I know a number of them (similar players to myself with a wide range of assets) took the time to post about it as I did. |

Josef Djugashvilis
The Scope Gallente Federation
222
|
Posted - 2012.05.24 22:54:00 -
[751] - Quote
Fabulousli Obvious wrote:Maybe somewhere along the line we all misunderstood the definition of 'New Content' or something.............
It sure made the 2 Courier Missions I attempted last night a lot more complex as they should be, but in a horribly wrong way.
+1 for another Oscar quote. You want fries with that? |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
213
|
Posted - 2012.05.24 22:59:00 -
[752] - Quote
I think the main advantage of the new system is there's a shortcut for all windows, so that you can quickly drag stuff on any of them without having to open it. BUT in many cases you want to do more complex operations than that such as stack items, split stack, sell individual items etc. HOWEVER because it doesn't remember any of its state even this advantage currently comes at a price that far exceeds the convenience itself in terms of the number of clicks required.
Keep the tree view or some kind of a customizable window with drag-to destination shortcuts/icons but allow to undock individual windows PLUS It's ABSOLUTELY CRUCIAL to remember/persistently save the complete state of ALL of these windows. This includes position, which subfolders are expanded, CORP hangars, fuel bay, individual ships etc etc.
Until that's implemented ROLL BACK TO OLD UI.
At the very least as a required hotfix, add keyboard shortcuts for ALL subfolders, such as corp hangar division1, 2 and make it so you can cut and paste items. The single window concept just doesn't work without cut and paste shortcuts. Corp delvieries shortcut is broken right now btw.
Not to mention plain bugs such as corp hangar is not accessible upon redock, i have to press alt-c twice every time. Then the arrow next to corp hangar keeps collapsing (not remembering its state). I'm rapidly acquiring carpal tunnel syndrome here. |

Frostiz Celtic's
1
|
Posted - 2012.05.24 23:01:00 -
[753] - Quote
If 1 voice is counted in a sea of angry people, add mine. I've tried for days now to acclimate to the new inventory system to no avail. Quick switching ships and double checking ammo is topped off, not happening. Mass loot fields in Noc, from 30 seconds to several minutes.
I thought the price estimate was interesting at the windows bottom but it's more than 30% inaccurate and the bold border is wasted space.
Sad that so many other features also added with this update are bypassed to get to this topic, although very important to address indeed.
I was off work today and i normally camp in EVE just doing my thing, what i actually got accomplished in 8+ hours would fit in a 2 hour session easily.
In the end, CCP will do what they do, we shall adapt and overcome or find an alternative either way.
Scrapping = sucks, ship swapping = sucks, sorting corp stuff = sucks, combined inventory, other than buying and selling at the market all day has no useful purpose to me. By the way, i don't camp the market, wasted feature. _________________________________________________ " To err is human, to really mess things up requires a computer" |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
213
|
Posted - 2012.05.24 23:02:00 -
[754] - Quote
Ribikoka wrote:Ribikoka wrote:CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) We dont want pos structure renaming, that is just a brain operation with axe again. More typing for players ? Who want renaming 150 pos modules at every pos ? That is the solution for a bad inventory system ? We not need this, we want back the old fully functionally inventory system we want to forget this inventory nightmare. Because this is it, a nightmare, a horrible,terrible unusable inventory system. We want play and fun, not wasting time and wrestling with inventory system. Bring back when the new system is fully operational without bugs, dumb ideas, and when WORKING fine !!! Put back to test server because this alpha state inventory is not finished and shame for all CCP developers. This!!!
Ya, they are completely out of touch with reality.. |

Teclador
Stardust Heavy Industries Persona Non Gratis
18
|
Posted - 2012.05.24 23:15:00 -
[755] - Quote
Plz plz plz, Kick out the New Inventory UI, reset back to the Old.
Noting Less, Nothing More... |

Endeavour Starfleet
828
|
Posted - 2012.05.24 23:17:00 -
[756] - Quote
Teclador wrote:Plz plz plz, Kick out the New Inventory UI, reset back to the Old.
Noting Less, Nothing More...
They are not going back to the old UI. So suck it up and provide suggestions to make the new better for your uses. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
216
|
Posted - 2012.05.24 23:18:00 -
[757] - Quote
CCP Soundwave wrote: Shift-clicking works fine, but like with all shortcuts, you need to know it exists. WeGÇÖre going to allow inventories to be GÇ£dragged outGÇ¥ of the main UI. ItGÇÖs basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse.
No it DOESNT, not until shift clicked/undocked windows are PERSISTENT.
CCP Soundwave wrote:There are two things we-¦d really like to change but don-¦t have a nailed down solution to just yet.
One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example).
Seriously guys?... The solution is.. don't show windows that don't apply in a specific context.. kindergarten. Oh and keep the persistence still on ALL windows, in case that wasn't obvious.. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
216
|
Posted - 2012.05.24 23:23:00 -
[758] - Quote
Also the new system wastes way too much real estate. Make all the optional parts of the window dockable like the tree view and keep the frame ultra thin. Basically make it so this new UI can be configured exactly as the old UI as an option. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
118
|
Posted - 2012.05.24 23:33:00 -
[759] - Quote
Messoroz wrote:Ribikoka wrote:CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) We dont want pos structure renaming, that is just a brain operation with axe again. More typing for players ? Who want renaming 150 pos modules at every pos ? That is the solution for a bad inventory system ? We not need this, we want back the old fully functionally inventory system we want to forget this inventory nightmare. Because this is it, a nightmare, a horrible,terrible unusable inventory system. We want play and fun, not wasting time and wrestling with inventory system. Bring back when the new system is fully operational without bugs, dumb ideas, and when WORKING fine !!! Put back to test server because this alpha state inventory is not finished and shame for all CCP developers. Please do not speak for POS owners and users. POS Structure renaming is a godsend for us and I will gladly get 2k wormholer to call you a utter **** for saying otherwise.
You may add the voice of my main to the chorus, along with the voices of every POS manager in that alliance! Quite possibly the only good thing to have come out of this mess. |

Jonuts
The Arrow Project CORE.
33
|
Posted - 2012.05.24 23:42:00 -
[760] - Quote
Messoroz wrote:Ribikoka wrote:CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) We dont want pos structure renaming, that is just a brain operation with axe again. More typing for players ? Who want renaming 150 pos modules at every pos ? That is the solution for a bad inventory system ? We not need this, we want back the old fully functionally inventory system we want to forget this inventory nightmare. Because this is it, a nightmare, a horrible,terrible unusable inventory system. We want play and fun, not wasting time and wrestling with inventory system. Bring back when the new system is fully operational without bugs, dumb ideas, and when WORKING fine !!! Put back to test server because this alpha state inventory is not finished and shame for all CCP developers. Please do not speak for POS owners and users. POS Structure renaming is a godsend for us and I will gladly get 2k wormholer to call you a utter **** for saying otherwise.
I do believe it's less an issue with being able to rename POS structures (Why wasn't that baseline anyways?) and more of a matter of requiring renaming as a time consuming work around for a broken system.
Quote:
They are not going back to the old UI. So suck it up and provide suggestions to make the new better for your uses.
Didn't we go over this before? Going back to the old UI is a very valid suggestion. The new UI is like removing the wheels off a car. "Put the wheels back on" is the obvious solution to fixing the problem. Why is this such a poor suggestion? |

Aphrodesis
Seniors Clan Get Off My Lawn
0
|
Posted - 2012.05.24 23:43:00 -
[761] - Quote
Hi CCP,
i think the new item interface is terrible.... nothing to do about it.
but, can i please have an option to get 2 seperate buttons for "ships" and "items" again, which open in a seperate window? and not open multiple inventory windows in a submenu?
then at least i can make it somewhat work like the old system with the tree hiding.
thank you! |

Susan Delgad0
The Alienated
3
|
Posted - 2012.05.24 23:52:00 -
[762] - Quote
Endeavour Starfleet wrote:Teclador wrote:Plz plz plz, Kick out the New Inventory UI, reset back to the Old.
Noting Less, Nothing More... They are not going back to the old UI. So suck it up and provide suggestions to make the new better for your uses.
NO! We will not suck it up! This has broken the game for me, and many others. We were promised a new direction from CCP we were promised we'd be listened to. It's absolute betrayal of our faith and trust, and I am not going to tolerate it again.
CCP Hellmar wrote:But enough talk from me. We all know that much quoted phrase, GÇ£ItGÇÖs not what you say, itGÇÖs what you do,GÇ¥ that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward.
What you are doing here is showing us you didn't mean any of what you said.
In the end there's 36+ pages in this thread, and a feedback thread full of people telling you this is terrible we don't want it, there was plenty of feedback before this was implemented telling you the same. This is how you answer your community post Incarna...
CCP Soundwave wrote:Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
Seriously?!? This is a joke.
Tell me why you can't do this, and maybe I'll have some sympathy. If you proceed to tell me how I should live with a game breaking UI while you work the bugs out, over some unknown period of time I'll tell you that's no way to run a production environment and seriously consider looking elsewhere for entertainment, which is something I never even considered during Incarna.
I shouldn't be forced to use a crap inventory system, full of bugs that is less efficient and entirely more convoluted than what I had. Period...
Hope this helps,
~s~ |

Captain Praxis
EVE University Ivy League
47
|
Posted - 2012.05.24 23:56:00 -
[763] - Quote
Yonis Kador wrote: ...
It seems to me that the UI would have served us much more efficiently as a replacement for the assets tab - since that's what it is. It's an advanced all-assets window. You took away players' station cargo and ship hangar buttons on the neocom and gave us all an universal assets window. This has had the effect of replacing static buttons and one-click functionality with a scrolling/hunting/right clicking/resizing process that is definately more time consuming. For the life of me, I can't fathom how any of the devs at CCP didn't realize this wasn't a good idea. It's crazy. Of course we want the station cargo and ship hangar buttons back on the neocom. I also want my wrecks and cans to open in their own window and to close automatically once looted. I even wouldn't mind the restoration of some right-click functionality - like accessing the drone bay through right clicking on my ship. And all of these windows need to retain their size and remain pinned post redocking / jumping.
I know I am not alone in being someone who has spent years now judiciously arranging his inventory and window size for efficiency. That system, my system, didn't come easily. All those years of planning, organizing, and naming things - just to have it all, in a snap, become meaningless and overly cumbersome - has to be driving some of this rage too. Its a proverbial slap to the face. I know because I feel the pain. You just can't help but feel that whoever pushed this idea didn't take player considerations into account....and isn't that in itself mindboggling?
...
I'd give you 1000 likes for that post if I could - it really sums up much of how I feel about the new UI.
(Tippia's already had nearly 1000 likes from me, one for each post on the subject!) |

Quicksilver Proteus
Trans Galactic Technologies
0
|
Posted - 2012.05.24 23:56:00 -
[764] - Quote
Eeeek! While this isn't the debacle that Incarna initially was the new inventory system is an example of a decent idea that has been poorly developed and implemented. My main gripes are: 1. The lack of persistence of the windows when at a station. 2. When looting and going thru the multiple cans that are open it always reverts the view to the ships inventory instead of the next can. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
223
|
Posted - 2012.05.24 23:58:00 -
[765] - Quote
Ad'Hakim Tahous wrote:Messoroz wrote:Ribikoka wrote:CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) We dont want pos structure renaming, that is just a brain operation with axe again. More typing for players ? Who want renaming 150 pos modules at every pos ? That is the solution for a bad inventory system ? We not need this, we want back the old fully functionally inventory system we want to forget this inventory nightmare. Because this is it, a nightmare, a horrible,terrible unusable inventory system. We want play and fun, not wasting time and wrestling with inventory system. Bring back when the new system is fully operational without bugs, dumb ideas, and when WORKING fine !!! Put back to test server because this alpha state inventory is not finished and shame for all CCP developers. Please do not speak for POS owners and users. POS Structure renaming is a godsend for us and I will gladly get 2k wormholer to call you a utter **** for saying otherwise. You may add the voice of my main to the chorus, along with the voices of every POS manager in that alliance! Quite possibly the only good thing to have come out of this mess.
It would be about 10000x more useful to have it so assets inside of POS structures are searchable via corp asset search UI. The reason i say they are clueless is because they don't have their priorities straight. A bunch of random changes without real understanding of whats the biggest !/$ and in what order. |

Sir HyperChrist
Persnickety Pilots
2
|
Posted - 2012.05.25 00:00:00 -
[766] - Quote
Just one thing that I couldn't find in this thread scanning through quickly:
when shift-click opening a pos hangar or corp office, please return the 7 tabs at the top for selecting which division is showing. Shift-clicking a pos hangar now turns up the main division, and it doesn't even remember if you've closed it before on a different division. So:
=> 7-division containers should have tabs at the top for division selection, even in compact container mode => A division-container should remember which divsion was open when it was closed before then, just like the arrays did before inferno. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
223
|
Posted - 2012.05.25 00:02:00 -
[767] - Quote
Quote:CCP Soundwave wrote:Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it. Seriously?!? This is a joke. Tell me why you can't do this, and maybe I'll have some sympathy. If you proceed to tell me how I should live with a game breaking UI while you work the bugs out, over some unknown period of time I'll tell you that's no way to run a production environment and seriously consider looking elsewhere for entertainment, which is something I never even considered during Incarna. I shouldn't be forced to use a crap inventory system, full of bugs that is less efficient and entirely more convoluted than what I had. Period... Hope this helps, ~s~
This probably has to do with the fact that they rewrote it for other reasons (new UI programmer, old code got messy, internal team politics). It is true that maintaining two systems is generally a bad idea. Their best bet at this point is to make it so that the new system is configurable to work/look in exactly the same way as the old system. As I said before it can be done by
1) allowing multiple instances of mega-inventory 2) making each instance persistent 3) allowing to configure each instance to look like the old window 4) really make each instance persistent without bugs in it
|

Pimuko
Minimum Standards
1
|
Posted - 2012.05.25 00:03:00 -
[768] - Quote
I would really like to see the vertical divider between the open container and the tree tied to the right hand side of the screen. This would allow me to have a fixed space for my inventory (My preference is 6 items wide) and if i stretch the window wider from left to right i still have the same amount of items i want to see in the container so it does not have to repopulate and widen from my standard 6 items. Currently when you stretch a window on purpose or accident it seems to split the difference between the tree and the cargo and id prefer to have the cargo fixed.
If you want to add functionality it would be really slick to just be able to create folders instead of needing containers and permissions etc. Tag items and have them auto sort into the folders if dumped into the main station cargo hold etc. It would be really slick to set up some tags and filter with the new system you have implemented for auto labeling prices on items etc. |

Brutal Red
Republic Military School Minmatar Republic
20
|
Posted - 2012.05.25 00:06:00 -
[769] - Quote
Pimuko wrote:I would really like to see the vertical divider between the open container and the tree tied to the right hand side of the screen. This would allow me to have a fixed space for my inventory (My preference is 6 items wide) and if i stretch the window wider from left to right i still have the same amount of items i want to see in the container so it does not have to repopulate and widen from my standard 6 items. Currently when you stretch a window on purpose or accident it seems to split the difference between the tree and the cargo and id prefer to have the cargo fixed.
If you want to add functionality it would be really slick to just be able to create folders instead of needing containers and permissions etc. Tag items and have them auto sort into the folders if dumped into the main station cargo hold etc. It would be really slick to set up some tags and filter with the new system you have implemented for auto labeling prices on items etc.
Sort of like we used to have (station containers etc.), only with filters ? |

Susan Delgad0
The Alienated
5
|
Posted - 2012.05.25 00:08:00 -
[770] - Quote
[quote=Dream Five]Quote:
From what soundwave is saying this probably has to do with the fact that they rewrote it for other reasons (new UI programmer, old code got messy, internal team politics). It is true that maintaining two systems is generally a bad idea due to dev overhead costs. It seems to me that their best bet at this point is to make it so that the new system is configurable to work/look in exactly the same way as the old system. As I said before it can be done by
1) allowing multiple instances of mega-inventory 2) making each instance persistent 3) allowing to configure each instance to look like the old window 4) really make each instance persistent without bugs in it
Which is entirely reasonable, but unfortunately for us you don't work for CCP...
~s~ |

Scrapyard Bob
EVE University Ivy League
1036
|
Posted - 2012.05.25 00:19:00 -
[771] - Quote
Sir HyperChrist wrote:Just one thing that I couldn't find in this thread scanning through quickly:
when shift-click opening a pos hangar or corp office, please return the 7 tabs at the top for selecting which division is showing. Shift-clicking a pos hangar now turns up the main division, and it doesn't even remember if you've closed it before on a different division.
Emphasis mine for an example of reduced functionality.
Under the old inventory system, you'd fly out to a POS tower with 10-12 labs, open them all up and stack all of them in a single stack. Each lab has 7 tab dividers (one for each corp hangar division).
The next time you fly out to the POS tower, you open up the first lab and navigate to the correct tab. The game would now remember that you were looking at tab #N. As you opened up the additional labs, they would add themselves to the stack and open up to tab #N.
When you do a lot of BPC creation at the POS labs, this made it quick and easy to get your BPCs from a dozen different labs rather quickly - because it remembered the active division when opening new things with hangar divisions. |

Endeavour Starfleet
828
|
Posted - 2012.05.25 00:19:00 -
[772] - Quote
Quote:NO! We will not suck it up! This has broken the game for me, and many others. We were promised a new direction from CCP we were promised we'd be listened to. It's absolute betrayal of our faith and trust, and I am not going to tolerate it again.
It's ok I don't want your stuff.
Seriously folks thinking this is Incarna 2.0 are completely out of touch with reality in my opinion.
HTFU. Provide meaningful suggestions and move on. |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
12
|
Posted - 2012.05.25 00:20:00 -
[773] - Quote
For any of you that say there is nothing wrong with this system i invite you to try an experiment
randomly put your pi work in with your ammo mods ect make sure to have you oxygen robotics mech parts etc for making fuel in there
Now using the filter make one called fuel tell it to select group ,materials planetary commodities save and try to use filter What ? look close the oxygen you need doesn't show up
now go back to settings and tell the same filter to find materials as well
what ? the whole thing is blank huh it lists all the items filtered out and shows you supposedly have nothing you are looking for
now unchecked the filter and its all back
point being not even the filters will customize properly
NOW SEE ,ITS BROKEN QUIT TELLING US TO GET USED TO IT If you like it fine, you go play it But DON'T tell me i have to get used to a broken system
CCP says changes are coming to it on Tuesday ,so i will wait and see what those changes are, Hopefully it at least makes it tolerable if not fixes the issues all together
but don't stand there, pissing on my boots and try to tell me its raining, if i want some one to argue with me i will call my ex wife |

Zeruma
Shadow Operations Inc. CORE Alliance
1
|
Posted - 2012.05.25 00:24:00 -
[774] - Quote
,I really miss my ships and items being seperated... even trying to get some ammo into a ship cargo is now an agonizing process of resizing. |

Scrapyard Bob
EVE University Ivy League
1036
|
Posted - 2012.05.25 00:30:00 -
[775] - Quote
Elsewhere I saw a quote by CCP to the effect of:
- POS modules will be grouped by type into trees - It will be more obvious as to which modules (batteries, labs, arrays, silos) are within range
In addition to those changes, we need a flip switch / check box on the tree portion of the UI that lets us completely hide any modules which are not within range. If I'm at the cluster of guns at the *top* of the POS tower, I am assuredly not interested in the cluster of guns which are now 40-80km away at the far side of the POS.
The UI should not waste time trying to show me the contents of modules which are not within reach. |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
14
|
Posted - 2012.05.25 00:31:00 -
[776] - Quote
Endeavour Starfleet wrote:Teclador wrote:Plz plz plz, Kick out the New Inventory UI, reset back to the Old.
Noting Less, Nothing More... They are not going back to the old UI. So suck it up and provide suggestions to make the new better for your uses.
I did make suggestions possible fixes 1. and the best option revert to the old way or give us the option to revert to the old way ( best ) 2. at least put the corp hangar to where it opens in a separate window by default and put the tab to open it back on the lower right where it belongs (fair ) 3. Scream and cry its your way or the highway and if the players don't like it they can quit , please note we felt like we saw enough of this action during incarna and while this is an option on your part it is the worst possible option you have at your disposal |

Marisol Shimaya
Artic Circle The I.D.E.A.
25
|
Posted - 2012.05.25 00:38:00 -
[777] - Quote
As paying customers , we have rights when the law is in this matter. When they have change something and don't hear anything, ok that sounds good. When we are complainning and they have change something we are not agreed on and they have to change it back to what settings it was before they change it.
Sence it's many poeple complainning so much you in CCP have no choice in this matter to give us back the old inventory box.
Copy this to text and posted in your post. FREEDOM and OUR RIGHTS |

Fabulousli Obvious
State War Academy Caldari State
295
|
Posted - 2012.05.25 00:38:00 -
[778] - Quote
vasuul wrote:For any of you that say there is nothing wrong with this system.....
Anyone typing such at this point is obviously a Goon Alt. I'd just ignore them. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

galrizian
TROTTERS INDEPENDENT TRADER'S
21
|
Posted - 2012.05.25 00:44:00 -
[779] - Quote
no ones said this yet so i will :)
STATION CONTAINERS ARE NOW POINTLESS AND SHOULD BE REMOVED SINCE EVERYTHING IS IN 1 WINDOW AND THERE ARE FILTERS.
thats how i used to do it when i 1st started the game 4 years ago.................. but hey wait.............. i didnt have 1 millionth the amount of stuff ive got now.
so now ignore what i said at the start and just give us the old UI back |

Damhtman
Total Mayhem. Northern Coalition.
0
|
Posted - 2012.05.25 00:47:00 -
[780] - Quote
Please give us the option to go back to the old way. The new way is too involved and to many options, I need simple. Please fix this. |

Crosi Wesdo
War and Order Villore Accords
134
|
Posted - 2012.05.25 00:48:00 -
[781] - Quote
Did you guys not hear? CCP have just started a sponsorship with Logitech. They have been payed to lever in as many additional mouse clicks as possible to drive mouse hardware sales!
Honesty CCP, incarna, overview locking with mouse over and now this? Wha are we paying you for? I for one have lost faith that you are going to last much longer if you think that annoying your player base to make new players experience a little easier.
****, if this is the only way you can fix the game for new players, by ******* over all your old ones who have adapted and customised the old system to far higher standards of efficiency than your tarded unified inventory, you havent learned a single thing.
Revert, or make it possible to configure it to work the same as the old system. - That is my constructive comment, no other options as far as im concerned. |

Lykouleon
GoonWaffe Goonswarm Federation
458
|
Posted - 2012.05.25 00:51:00 -
[782] - Quote
Just don't remove the option for "Merge 'Items' and 'Ships' in Station Panel" as that actually still works and isn't a massive pain to use.
(Watch them go and remove it right now) Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
15
|
Posted - 2012.05.25 00:51:00 -
[783] - Quote
Marisol Shimaya wrote:As paying customers , we have rights when the law is in this matter. When they have change something and don't hear anything, ok that sounds good. When we are complainning and they have change something we are not agreed on and they have to change it back to what settings it was before they change it.
Sence it's many poeple complainning so much you in CCP have no choice in this matter to give us back the old inventory box.
Copy this to text and posted in your post.
actually it is Their game and they have the right to make changes and even though we complain about it they can choose to ignore it . No law is going to force them to give us the old system back At the end of the day all we can hope is that they will listen to reason and do right by us .their customers .
now CCP Soundwave said new fixes were coming on Tuesday whether these will fix it only time will tell
so to reiterate your legal rights in eve are : you have the right to pay a sub and log in as long as you are not banned You have the right to log out or unsubscribe at anytime
|

LTC Vuvovich
Endless Potential Ltd.
28
|
Posted - 2012.05.25 00:55:00 -
[784] - Quote
I dunno peeps...themore I think about this whole affair, the more I am reminded of the 'Matrix Trilogy'.
Should I have taken the red pill or the blue pill ???
Oh Neo Where Art Tho. |

Marisol Shimaya
Artic Circle The I.D.E.A.
26
|
Posted - 2012.05.25 00:56:00 -
[785] - Quote
[quote=vasuul][quote=Marisol Shimaya]As paying customers , we have rights Quote:
actually it is Their game and they have the right to make changes and even though we complain about it they can choose to ignore it . No law is going to force them to give us the old system back At the end of the day all we can hope is that they will listen to reason and do right by us .their customers .
now CCP Soundwave said new fixes were coming on Tuesday whether these will fix it only time will tell
so to reiterate your legal rights in eve are : you have the right to pay a sub and log in as long as you are not banned You have the right to log out or unsubscribe at anytime
Don't make me laugh at you FREEDOM and OUR RIGHTS |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
18
|
Posted - 2012.05.25 00:58:00 -
[786] - Quote
galrizian wrote:no ones said this yet so i will :)
STATION CONTAINERS ARE NOW POINTLESS AND SHOULD BE REMOVED SINCE EVERYTHING IS IN 1 WINDOW AND THERE ARE FILTERS.
thats how i used to do it when i 1st started the game 4 years ago.................. but hey wait.............. i didnt have 1 millionth the amount of stuff ive got now.
so now ignore what i said at the start and just give us the old UI back
LoL don't suggest removal of station containers i have 4 bpos for em all researched already 
|

galrizian
TROTTERS INDEPENDENT TRADER'S
22
|
Posted - 2012.05.25 00:59:00 -
[787] - Quote
vasuul wrote:galrizian wrote:no ones said this yet so i will :)
STATION CONTAINERS ARE NOW POINTLESS AND SHOULD BE REMOVED SINCE EVERYTHING IS IN 1 WINDOW AND THERE ARE FILTERS.
thats how i used to do it when i 1st started the game 4 years ago.................. but hey wait.............. i didnt have 1 millionth the amount of stuff ive got now.
so now ignore what i said at the start and just give us the old UI back LoL don't suggest removal of station containers i have 4 bpos for em all researched already 
hehe m8 :) |

Jonuts
The Arrow Project CORE.
41
|
Posted - 2012.05.25 00:59:00 -
[788] - Quote
Endeavour Starfleet wrote:Quote:NO! We will not suck it up! This has broken the game for me, and many others. We were promised a new direction from CCP we were promised we'd be listened to. It's absolute betrayal of our faith and trust, and I am not going to tolerate it again. It's ok I don't want your stuff. Seriously folks thinking this is Incarna 2.0 are completely out of touch with reality in my opinion. HTFU. Provide meaningful suggestions and move on.
For like the 30th time, rolling back to the old UI and hammering out a function Unified Inventory on the test server *IS* an extremely valid and meaningful suggestion. This should have never left the test server, and honestly, I do believe that scrapping it IS the better solution.
Most players don't want to beta test something on a live server. Especially after everyone that beta tested it on the test server wrote up all the reasons that it's ******* stupid. CCP didn't bother addressing jack **** until it hit live. That's definitely NOT how you're supposed to do this sort of stuff. If they can't be ****** to improve the "feature" on the test server, obviously they don't give a **** about their player base anymore, and it's become a game of office politics. The Unified Inventory is someones pet project and will get rammed through, damn the consequences. |

galrizian
TROTTERS INDEPENDENT TRADER'S
23
|
Posted - 2012.05.25 01:07:00 -
[789] - Quote
Jonuts wrote:[quote=Endeavour Starfleet] Quote:NO! We will not suck it up! This has broken the game for me, and many others. We were promised a new direction from CCP we were promised we'd be listened to. It's absolute betrayal of our faith and trust, and I am not going to tolerate it again. It's ok I don't want your stuff. Seriously folks thinking this is Incarna 2.0 are completely out of touch with reality in my opinion. HTFU. Provide meaningful suggestions and move on.
For like the 30th time, rolling back to the old UI and hammering out a function Unified Inventory on the test server *IS* an extremely valid and meaningful suggestion. This should have never left the test server, and honestly, I do believe that scrapping it IS the better solution.
Most players don't want to beta test something on a live server. Especially after everyone that beta tested it on the test server wrote up all the reasons that it's ******* stupid. CCP didn't bother addressing jack **** until it hit live. That's definitely NOT how you're supposed to do this sort of stuff. If they can't be ****** to improve the "feature" on the test server, obviously they don't give a **** about their player base anymore, and it's become a game of office politics. The Unified Inventory is someones pet project and will get rammed through, damn the consequences.
yeah m8... i was thinking that some massive share holders son or daughter got a job at CCP and this ***** what they came up with................in a word................nepatism :( its the downfall of all good things |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
18
|
Posted - 2012.05.25 01:12:00 -
[790] - Quote
Jonuts wrote:Fabulousli Obvious wrote:vasuul wrote:For any of you that say there is nothing wrong with this system..... Anyone typing such at this point is obviously a Goon Alt. I'd just ignore them. Oh please. Goons could only wish they could troll the player base as badly as this UI does.
LULZ but true i remember someone saying hulkageddon was less annoying that this UI |

Disdaine
304
|
Posted - 2012.05.25 01:20:00 -
[791] - Quote
Persistant windows please.
When I open a cargo container, I want to minimise the tree, shrink it down so it doesn't fill the whole screen, then have every other cargo container I open remember that state forever.
Allow us to remove the isk value bar and filter bar from certain windows and have them remember that state.
Do that and I'll be happy with my new multiple window unified inventory.
Feel sorry for the POS guys though. |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
185
|
Posted - 2012.05.25 01:48:00 -
[792] - Quote
I'll repeat this again so people can't miss it.
CCP doesn't care. They are going to outwait everyone on this. Unless you're really going to unsub, and I am seriously considering dropping 2 of my 3 subs, then you can't affect what they are doing.
You have to understand that organizationally, rolling back this change would be a huge amount of egg on the face for CCP. They aren't going to take that sort of responsibility. Notice, no one has apologized for launching a bug riddled and unoptimized system that neglected the user testing. No one is going to be accountable for this, and no one we're talking to is going to make a change.
So just give it up. They aren't going to turn things around.
Btw, where are the CSM through all of this? I thought they represented the players. Useless. Tears will be shed and pants will need to be changed all round. |

Capsuleer Newton
Hedion University Amarr Empire
12
|
Posted - 2012.05.25 01:52:00 -
[793] - Quote
SigmaPi wrote:The amount of bitching is unbelievable. I for one am extremely hopful for the future of this new system. Sure it's not perfect, but the 50 windows that never stuck just right was sure as hell not perfect either. I'd much rather them continue to strive for easier access than to just stick their heads in the ground and pretend there wasnt a problem. And if you didnt think there were problems with the old system, then you should check into a mental hospital. Just sayin.
yup, me too, next feature i would love's when i dock with a cargohold full of assorted modules, i'd like to see a button that says "auto-sort", and then my cargohold empties automatically to pre-defined station containers.   |

Capsuleer Newton
Hedion University Amarr Empire
12
|
Posted - 2012.05.25 01:58:00 -
[794] - Quote
galrizian wrote:no ones said this yet so i will :)
STATION CONTAINERS ARE NOW POINTLESS AND SHOULD BE REMOVED SINCE EVERYTHING IS IN 1 WINDOW AND THERE ARE FILTERS.
thats how i used to do it when i 1st started the game 4 years ago.................. but hey wait.............. i didnt have 1 millionth the amount of stuff ive got now.
so now ignore what i said at the start and just give us the old UI back
thought you only have a limit of 1000 stacks per station, unless CCP got rid of the limit. |

Maul555
Nuts and Vindictive Remix Technologies
127
|
Posted - 2012.05.25 02:04:00 -
[795] - Quote
I think I know what the problem is guys.... its me. I have only helped them beta test 2 things recently... Incarna and now this. I should just stop beta testing eve features, it never ends well... |

Brutal Red
Republic Military School Minmatar Republic
20
|
Posted - 2012.05.25 02:07:00 -
[796] - Quote
Maul555 wrote:I think I know what the problem is guys.... its me. I have only helped them beta test 2 things recently... Incarna and now this. I should just stop beta testing eve features, it never ends well...
Aren't we all beta testing  |

Solarius Elrond
Intergalactic Combined Technologies
0
|
Posted - 2012.05.25 02:14:00 -
[797] - Quote
Omghod!
Don't you people play this game?
Inventory management is now a multi step nightmare, Orca ops with fleet members near impossible to manage, multi-step window opening results in screen fills when *shift* is missed, Corp hangars cumbersome....you've heard it all. But my grand daughter said it best: Gran dad...on my Mac everything is tabs and i can go anywhere and find anything fast..but your game has lost that, it's no fun and too much work"
Yep.
Give us the option to return to the previous inventory system , please.
What I find reprehensible is apparently this Fubar of a system was rejected by the player testers that encountered it.
Who made this disastorous decision?
If I owned shares, I'd want a head.
Solarius Elrond and alt TorontoSp
(yes the real one) |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1312
|
Posted - 2012.05.25 03:01:00 -
[798] - Quote
GÖÑ persistent windows back sooner rather than later GÖÑ end to unfinished patches GÖÑ protesting at monument until fixed GÖÑ
You people at the CCP want us to respect you and provide nice calm feedback while you're being unfair and disrespectful towards your player base. Forcing us to play with half finished stuff and forcing us to tolerate it for days/weeks it takes you to fix it is ridiculously reckless act - and not the first one if I may add.
I understand that there are bugs in releases. However unified inventory has so many holes, caps and wells that you could sink a freighter full of bugs to them. If test server feedback indicates that something is not ready for game play you are not supposed to ignore the "not" word and push it forward.
You guys really need start thinking that "development -> test sever -> tranq" can as well be "development -> test server -> more development -> test server -> tranq", which is how it is supposed to work. Or then you can just remove the test server from the entire picture and just put everything to tranq as they are. Wouldn't make much difference to your current procedure.
In this specific case I really would suggest exception where you go from "tranq -> development -> test server -> back to tranq" and let us play the game as it was before you broke it.
Get |

Aterna
Talon's Grasp
0
|
Posted - 2012.05.25 04:03:00 -
[799] - Quote
I spent about an hour using the new inventory, and noticed one bug, and several obnoxious inconveniences:
The bug:
After saving a set of filters, the inventory panel would not unfilter everything, despite having closed the filter building panel. In my case, I had just finished building a filter of Armor tanking mods. When I finished, I saved and closed, but unlike how it is supposed to behave normally, the screen stayed filtered, despite me having no filters checked. Checking and unchecking the armor filter did nothing, and checking any other filters resulted in a blank inventory screen. Closing and reopening did nothing. Only when I edited the armor filter and closed the filter editing panel did it fix itself.
The obnoxious inconveniences:
While assembling a filter, I noticed that the ALL option is the default. Building a filter with multiple options always resulted in a blank inventory with this checked. ANY should be the default, as ALL is really only practical when you are looking for one specific module type with additional parameters, such as meta level. Perhaps I misunderstood how it worked, but It seemed counter-intuitive to have it set as the default.
Energy Weapons, Hybrids, and Projectiles can be easily filtered with a single filter selection, but Missile Launchers require 8 separate selections. Why?
There are several inconsistencies in regards to naming schemes. For example, Energy Neutralizers are called Energy Destabilizers in the filters, despite actually being named "Energy Neutralizer." This also goes for Remote Armor Repair mods, as they are actually listed as Armor Repair Projectors, despite being named "Remote Armor Repair System I," and the skillbook being named "Remote Armor Repair Systems." Also, the Fueled Shield Booster should be reorganized to be alongside the rest of the shield mods, if possible. Conveniences, and all.
Rigs are listed as Modules, despite not really being modules.
When typing to quickly move to a selection, such as typing in SH to quickly move down to the shields, the dropdown will go to the proper spot, but it will not actually display on the list, but be the very next item on the list, just out of sight.
Occasionally when editing a set of filters, the dropdown will reset to the top of the list, even though in the selected box it may display "modules," moving to the sublists will give you lists of accessories. It will also do this if you type in the first letters. It will display "modules" as though you selected it, but not actually select it. Leaving it as the initial item on the menu would help clear up confusion.
|

HDCamper Itsim
Ion Corp. NightSong Directorate
4
|
Posted - 2012.05.25 04:14:00 -
[800] - Quote
Arg, fix faster...inventory wtfpita
Then go sit in a corner and put your stupid hat on and post a picture.
There are always good intentions and then there is usually 1 dev or 1 support guy who says we need a way to be able to revert this if it is unpopular or doesn't work right and the others just laugh at them. Well it seems you lost that person or simply/completely lost your friggen mind with not considering how this was going to play out.
Do a story board, do a lessons learned, do something more, log in grab some drink and let everyone shoot you, work until you get this sorted correctly. Get the cots out and fix it going quickly forward or figure out how to get it out until you have time to fix it.
arg.
|

Victor C
Association of Commonwealth Enterprises Test Alliance Please Ignore
0
|
Posted - 2012.05.25 04:26:00 -
[801] - Quote
UI sux big style. I want a option to swich to old inventory. |

Leucy Kerastase
JFT SYSTEMS
7
|
Posted - 2012.05.25 04:31:00 -
[802] - Quote
CCP Soundwave wrote:When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want. Thanks for this one. It will be nice if each of those separated windows also remembers its previous tree view hide/show state. Like, I don't need it in the ship hangar window, but I'd like to have the filters it in the item hangar, for example. The idea of having a tree view itself isn't a bad one at all, as long as it's the player that decides where and when. |

Barron Harper
Swirly Inertia LLC
0
|
Posted - 2012.05.25 04:54:00 -
[803] - Quote
None of the improvements I've seen suggested are going to make an improvement for me as far as I can see.
The lag and cumbersome system when salvaging a full mission is stupid - from one or two secs looting a can to ten or more sometimes while we all wait to see the 'estimated value' of scrap metal.
Some people seem to like the idea of this new system. Others clearly hate it and want the old one back.
Hopefully you install an option to choose between the new system and the old. I know from what I've read most people will probably revert to the old.
I think the "if its not broke dont fix it" principal applies here... surely there's bigger issues you could have been looking at to improve game play than making the inventory system unworkable for many.
Cheers. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
227
|
Posted - 2012.05.25 04:58:00 -
[804] - Quote
Btw while are you fixing all the UI bugs can you please also fix the fleet invite so it doesn't drop under the inventory window? It should stay on top. |

Yonis Kador
Transstellar Alchemy
19
|
Posted - 2012.05.25 05:07:00 -
[805] - Quote
Well, I managed to run three whole missions today. Go me. But I dislike the everything-in-one-window UI so much, I'm just going to bed. So frustrated. My favorite game is broken. After reading endless testimonials of players with similar sentiments, I can't believe CCP is pushing forward with this disaster. The amount of goodwill being destroyed by doing so is depressing. This UI should have never hit Tranquility.
But alas, all this has been written....repeatedly. Before I go for now, I also noticed tonight that I can no longer "look at" my drones in space. All I see now is a green box with a white cross in it. No drone. I restarted the client and the computer - same thing - my drones are gone. Since I constantly "look at" various ships, drones, etc, when in combat, this is yet another issue affecting my gameplay post-Inferno.
Can all of you see your drones in space? I saw them fine before the "upgrade."
One bit of good news, if you can call it that, is that we're up to 20K players tonight from last night's 18K.
Bon soir.
Yonis Kador |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
227
|
Posted - 2012.05.25 05:16:00 -
[806] - Quote
Leucy Kerastase wrote:CCP Soundwave wrote:When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want. Thanks for this one. It will be nice if each of those separated windows also remembers its previous tree view hide/show state. Like, I don't need it in the ship hangar window, but I'd like to have the filters it in the item hangar, for example. The idea of having a tree view itself isn't a bad one at all, as long as it's the player that decides where and when. edit : Let the separated windows remember their current filtering state (like "Ammunition on","Ship Modules off", etc.) too.
Yeah except shortcuts do not work for corp hangar in particular. Press it nothing happens. |

Callidus Dux
School of Applied Knowledge Caldari State
278
|
Posted - 2012.05.25 05:16:00 -
[807] - Quote
Sorry that I must repeat myself. But there was no answer to this question till now. @CCP Soundwave; CCP Arrow; CCP Optimal:
Callidus Dux wrote:I had a look at your dev blog.
Shift-clicking works fine, but like with all shortcuts, you need to know it exists. WeGÇÖre going to allow inventories to be GÇ£dragged outGÇ¥ of the main UI. ItGÇÖs basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse.
Does this mean that I am able to drag out EVERY entry out of this unified UI in order to have my hundreds of own adjustable windows back WITHOUT any shift+click crap? I want icons in my neocom to open my SHIP hangar to see all the available ships as icons again; I want a double click to open my cargo hold of my current active ship. I want seperate Windows for every station container-which opens per double click at the corresponding icon within the other seperate own window of my station hangar. Do you work on that so that I am able to ABSOLUTE rebuild the former state of my arrangement for all possible and available (own) windows?
You have to understand that I, and many many others, would never accept the shift+click "cripple solution" and will never accept the tree view when we have to drag things from 'A' to 'B'. We all want windows. Seperate windows, adjustable in size and position- responsing on doubleclicks or cklicks at icons. NO hotkeys or shortcuts!
And as it is. Who is that a$$hole who has 100 windows open all the time? When I work I have just a few (2 till maximum 5) windows. The picture from Arrows blog to bring his crap to the customer is false and absolute far away from any reality!
AND PLEASE PLEASE WITH SUGAR ON TOP: Stop advertising your buddy / friend programm. In this state of development of INFERNO it just seems to be very inappropriate and ridiculous to show this mess a friend. Really.
I have to knwo this. Because my subscription depends on the right answer. CCP has to learn that they can not change fundamental things WITHOUT the community (again). If CCP hates the old inventory, they hate ALL of us old players including me and wants to get rid of them. And this would be a scandal! But what can we expect if the responsible designer for this new UI stated: "We do not believe your feedback from the test servers."  |

Bauloe
SMANews.net SpaceMonkey's Alliance
1
|
Posted - 2012.05.25 05:22:00 -
[808] - Quote
I am enjoying the new UI
The Shift Click opens an extra window. much like windows 7
in fact I learned that trick for window though eve..
I am thinking this an improvement and the additional work to be done should make it sweet.
I am wondering if this is something some people are trying to blow things out of proportion to make another summer of rage.
|

Callidus Dux
School of Applied Knowledge Caldari State
278
|
Posted - 2012.05.25 05:25:00 -
[809] - Quote
Bauloe wrote:I am enjoying the new UI
The Shift Click opens an extra window. much like windows 7
in fact I learned that trick for window though eve..
NO! Why? I do not drag and drop things in my Windows 7. I copy and paste or use a right click. The current sh!t is absolute not compareable to an OS. By the way... why this shift+click thing? A normal doubleclick or an icon is more then enough. And your argument does not work. It is also possible to have MULTIPLE instances of the explorer and several windows running in order to drag and drop things around. You do not have to use the crap solution with this shift shortcut. There is an icon on the Desktop (in EVE it would be the Neocom) which you double click and a new window pops up. So easy!
Bauloe wrote: I am thinking this an improvement and the additional work to be done should make it sweet.
I am wondering if this is something some people are trying to blow things out of proportion to make another summer of rage.
The idea is wrong in the beginning. I want not all of the available windows into only one; bonded together via a cumbersome tree view or any mysterious shortcut! I am ready to meet in Jita! |

ARLOW FIXER
CORP OF NOBELS
1
|
Posted - 2012.05.25 05:28:00 -
[810] - Quote
in a nut shell the new inventory system sucks . not faster slower doesn't work at all for me .please change it back for the love of eve change it back or give the option to change it back. |

Yonis Kador
Transstellar Alchemy
21
|
Posted - 2012.05.25 06:06:00 -
[811] - Quote
Bauloe, You're kidding right? I've never complained about anything. I've been here for four years and only joined the forum yesterday because of how negatively this is affecting my style of gameplay. I don't really care for incursions either, but you didn't hear me complain about that. Maybe you don't organize your inventory. Maybe you don't care about how your items are set up and how your system is set up, where your windows pop up, if you can conveniently drag and drop, what a double click should do, what goes where, on and on... Some players spend years setting up their systems to maximize workflow and this UI just ripped them all to shreds. It's offensive. Years of building a system that works well for you - now impossible with this all-inclusive, one-windowed system. It lags, takes a crapload of clicks and you've got to do it every time you jump/dock. I work all week and look forward to unwinding with this game. I buy PLEX with real money just to own things in EVE that I don't even need - to collect them. How I organize my things matters to me. It's a huge part of the draw. I enjoy the logisitcs of organization. Not to even mention how this has changed salvaging, looting, jetcanning, mining, etc. Extra clicks galore. You may very well think this new UI is more convenient and you're certainly entitled to your opinion. I'm not here to tell you that you're wrong. Opinions, by definition, cannot be wrong. But to suggest that people who have played for (in my case 4 years) and more in others, who have never complained - ever - are just bi*ching to bi*tch, is insulting. You can click shift, shift click, triple click, deal with lag, resize your windows, and celebrate the loss of your ship hangar, station hangar, and efficiency all you like. Just remember that it's taking you more clicks today to accomplish the same task that one click accomplished 3 days ago. Awesome, eh? As inventory is central to all players, in all professions, this has affected people in myriad ways. People will be affected differently. In my case, it's just disastrous. It broke my game. I hate it. I can't even think of a better phrase. I had no plans to buy or try D3 at all, but I'm actually considering it atm (today is payday) - and the fact that this is a true statement, given my devotion to this game (its the only MMO I've ever played) speaks volumes. I was looking forward to Inferno. I spent the better part of a day on the feature page reading about each thing and what new content was being added. I'm a fan of EVE. But this UI is so central to everything, it's impossible to enjoy anything else. It sucks. It's implementation sucks, its buggy, laggy, one-window design sucks, and the fact that its being forced on us despite hundreds upon hundreds of complaints sucks. I'm not unsubbing - yet- but if I "am" driven away, there will be others.
Bon soir. (again)
Yonis Kador |

Bestower
6 Miners Corp
0
|
Posted - 2012.05.25 06:30:00 -
[812] - Quote
The inventory system is crap crap crap and for those who say it can't go back are totally wrong.
It's just code. Fix the matrix already. Put the old stuff back and put this crap in its own button that can be clicked on randomly when someone wants to figure out how to improve it. You can figure out how much it wont be used and what will be used and then you can implement the shiny pieces that seems that the paying playerbase likes.
I know I'm not going to wait weeks for you to come to the conclusion that simple is better.
If you have a dev who says they can't recode this quickly simply put "fire em". There are lots of development types looking for work and gonna bet ya isk many of them wont be saying "can't be done".
Write the code already and release it.
If your sugar coating this poo its just sugar coated poo.
Wonder what else is getting overlooked because of this mess...
Go Fly Crooked |

Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
12
|
Posted - 2012.05.25 06:30:00 -
[813] - Quote
New Inventory is nice,
I like my screen space for seeing my spaceships and such instead of a bunch of windows. :)
One issue though, the Loot all was great when it came out, but with the change to the new inventory, the loot all button is about as efficient as things were before it came into existence. Instead of the moving to the next open jetcan, i "default" back to my cargohold and consequently have to click onto the next jetcan and then click the loot all button and be "defaulted" back to my cargohold after looting.
New Inventory is great, i think a few tweaks should get it working how it should. |

Gnast
Cohortes Vigilum Curatores Veritatis Alliance
12
|
Posted - 2012.05.25 06:35:00 -
[814] - Quote
Well, to save myself the time to retype my original post in the Feedback thread after the first patch;
Basically the incredible slow transfer during trades and moving laaarge numbers of items arund is making me rather annoyed.
New inventory;
Pros:
-Like the new design idea. Nice overview and easy to get around once you get used to it. -Price calc estimate is semi useful as a general pointer, which is ...fun trivia just glancing in your hangar.
Cons; -Incredibly laggy if youre a laaaaarge scale trader/producer. Transfering/trading xxx items from one character/hangar to the next takes ages and is laggy. Sometimes you wonder if its transfering at all or just bugged/refusing to transfer, then suddenly kicks in and transfer. Then sometimes it wont.
The lag completely overshadows the good consept of the new design. Making something less useful thru drastical drop in performance wont be offset by making it look better.
IF the performance drop is tied into the new "tree layout" of inventory, and you will not be able to enhance this cause of some underlying strain by design, then I would like the option of reverting to the old inventory. Inventory performance as it is now is completely unbearable for large scale trading.
I guess my point is; if a feature/design in a GAME becomes aggrevating to the extent that I think" will be playing diablo 3 until this is fixed" then its not working as intended |

Callidus Dux
School of Applied Knowledge Caldari State
280
|
Posted - 2012.05.25 06:40:00 -
[815] - Quote
Yonis Kador wrote:
[...] I spent the better part of a day on the feature page reading about each thing and what new content was being added. I'm a fan of EVE. But this UI is so central to everything, it's impossible to enjoy anything else. It sucks. It's implementation sucks, its buggy, laggy, one-window design sucks, and the fact that its being forced on us despite hundreds upon hundreds of complaints sucks. I'm not unsubbing - yet- but if I "am" driven away, there will be others.
Bon soir. (again)
Yonis Kador
Hello Yonis. I fully understand you. I also do not play the game jet. I am more in the forums than online in EVE. I currently play "SkillQeue online" till this problem is solved or my subscribtion runs out. Concerning the lag of this new UI.. If you (and I mean CCP too) think about this issue.. it must be totally clear why there is a lag!
THIS new Ui has to load ALL possible and available windows; calculate the estimate price (why this crap? -.-) and show all this information at once within milliseconds; or in that case.. seconds. THIS Ui is never ever designed to be lag free. It is impossible because the design is wrong. And no one at CCP will ever get this UI lag free as long as I am not able to split this "all in one" information into several small blocks (and here I mean windows). If the UI has only to load my ship- and station hangar it would work a lot smoother. But showing the drone bay; station hangar, ship hangar, all available containers consider the current adjusted filter AND calculate the price of all modules.. THAT can not work. NEVER! |

Tolmar
Capital Industries Research And Development Fidelas Constans
3
|
Posted - 2012.05.25 06:42:00 -
[816] - Quote
please don't trickle in fixes, restore old one and if you feel you still want to have new one make it optional. It is really terrible for anyone that shifts and sorts their inventory frequently or uses any kind of POS services... |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1315
|
Posted - 2012.05.25 06:48:00 -
[817] - Quote
Yonis Kador wrote:I've been here for four years and only joined the forum yesterday Yep... one thing you need to know about these forums is the fact, that here are certain amount of people who deliberately say something what is harmful towards the game or what they consider as "trolling". Then there are people who just want to start arguments and people who only collect tears and want others to feel bad.
so... do not ever take seriously the people who say something what you find to be totally unbelievable. At least don't reply to those as it is just the thing what they want you to do.
Eve forums are totally own extension to in game politics. If you know that your cause is justified - you will be heard.
Get |

Vaerah Vahrokha
Vahrokh Consulting
890
|
Posted - 2012.05.25 07:09:00 -
[818] - Quote
Jonuts wrote:Quote: They are not going back to the old UI. So suck it up and provide suggestions to make the new better for your uses.
Didn't we go over this before? Going back to the old UI is a very valid suggestion. The new UI is like removing the wheels off a car. "Put the wheels back on" is the obvious solution to fixing the problem. Why is this such a poor suggestion?
Don't bother arguing with Endeavour Starfleet. He's as stubborn as Tippia but with far, far less brains. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
893
|
Posted - 2012.05.25 07:21:00 -
[819] - Quote
Chokichi Ozuwara wrote:I'll repeat this again so people can't miss it.
CCP doesn't care. They are going to outwait everyone on this. Unless you're really going to unsub, and I am seriously considering dropping 2 of my 3 subs, then you can't affect what they are doing.
You have to understand that organizationally, rolling back this change would be a huge amount of egg on the face for CCP. They aren't going to take that sort of responsibility. Notice, no one has apologized for launching a bug riddled and unoptimized system that neglected the user testing. No one is going to be accountable for this, and no one we're talking to is going to make a change.
So just give it up. They aren't going to turn things around.
Btw, where are the CSM through all of this? I thought they represented the players. Useless.
They deserve the egg on the face. This crap was tagged as being crap since when it appeared on the test server.
By choosing to stubbornly go ahead the also chose to be eligible to abundant players feedback. The guy in charge for giving the OK to deploy this UI should get eggs on the face.
See, EvE had and still has a lot of ancient, "written over night" spaghetti code written by an handful of Coders with strong vision. That code happened to have some genius imbued in it. Now they can produce high quality code but they lost the genius. That alone is egg on the face worthy. Because once you lose the visionaries and the geniuses in the corp, the company has just become "just another mediocre corp". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Gnast
Cohortes Vigilum Curatores Veritatis Alliance
13
|
Posted - 2012.05.25 07:24:00 -
[820] - Quote
Considering how intregral part of the gamer expirience the UI is, its a potential make or break gamechanger.
At the moment its in the "breaker" part of town with regards to my personal gamestyle.
I completely understand that for some the new UI is very convinient and even helpful, but for others it completely ruins it. I belong to the latter group. |

Caneb
GoonWaffe Goonswarm Federation
25
|
Posted - 2012.05.25 07:29:00 -
[821] - Quote
You're all just mad because the new inventory made your bots stop working. |

Vaerah Vahrokha
Vahrokh Consulting
894
|
Posted - 2012.05.25 07:34:00 -
[822] - Quote
Caneb wrote:You're all just mad because the new inventory made your bots stop working.
POS hangars management bots best bots. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

quasarabyss
HelpMyMissioners Epsilon Shimmy Alliance
1
|
Posted - 2012.05.25 07:41:00 -
[823] - Quote
"The other is some sort of visualization of your ship in the inventory. Whether itGÇÖs a thumbnail or something else isnGÇÖt sure, but weGÇÖre working to hammer these two down and get them in as well."
Could my active ship be visible in the ship hangar please? it kinda makes sense when you think about it, perhaps that's why it was there all those years.
Gee I wish I could fit an electric shock collar to CCP sometimes, i'd be leaning on that button right now.  (Insert witticism here) |

Cuchulin
DEFCON. The Initiative.
1
|
Posted - 2012.05.25 07:48:00 -
[824] - Quote
Just thought I chime in to state that the new inventory system is indeed extremly hard to use and cumbersome ...especially in comparison with the sleek and easy system we had before :(
Biggest issues for me:
- when in space I have my cargo window open to see how much cap boosters/ ammo is left, this window (even with tree minimized and such) takes now up more space which I dislike because I would like to see my ship and the ship it makes explode -> please make the little volume bar and the isk ammount optional and consider making the frame of the whole thing thinner
- after successfull exploding an enemy ship I am using a loot tab in my overview to quickly open the wreck and cherrypick whatever was not fail of my opponents fitting, this is now broken as it opens the wreck few in my alredy open cargo window with tree minimzed and such, so that it is impossible to actualy loot anything if I dont want to use the "loot all" feature -> if you do nothing else but this then please please please (did I mention please) have wrecks always open in a new separate window (in minimal mode without tree and whatnot) when accessed by any other means but the tree view
- shift clicking is a bad UI choice especially when in space and I have one hand at my mouse and one hand near the function keys to explode stuff and such... particularly in these situations I am apparently laging a third hand to do the shift thingy....to be fair though, I might use the third hand for something else even if I had it...
- I was nearly killed yesterday because I wanted to look into a wreck and my client locked up for about 5 secs, at the point when my client became responsive again I noticed a hostile ceptor burning towards me which I only escaped by luck (or fail of the ceptor pilot) -> in space every second counts, any lag associated with opening a jetcan or wreck is totaly and utterly unacceptable, I suspect the lag is introduced because in addition to the content of the wreck the new inventory wants to show me all the other shiny wrecks possibly nearby ? Also it wants to calculate isk amount and show me the route to the nearest McDonalds ? If so..... stop that **** and make cargo/jetcan/wreck views totaly separate from the new system
- I dont see a way to distinguish between an actualy empty corp hanagar and one that I just dont have access to, since in both case "Nothing found" is stated....this is suboptimal at the least.... (and yes it is necessary to have non accessible corp hangars in your tree, because some people need to be able to drop stuff in such hangars even though they cant see what is in it and cant take stuff out again...)
- oh and fun fact at the end..... I actualy searched a ship in the new inventory system right after the patch on tuesday and couldnt for the love of god find it.....till I noticed I am sitting in it.... :P
Oh and btw....I do acknowledge, that the whole filter deal and approximate isk amount are pretty cool features...also a tree view for ships with multiple hangars (not drone bays though...) is pretty awesome... only applying the system everything that was not docked on teh count of -1 is what makes it so frustrating...
Cuchulin |

Mar Drakar
LDK Test Alliance Please Ignore
38
|
Posted - 2012.05.25 07:50:00 -
[825] - Quote
You know why we never use drag drop in windows?
we use CTRL+C(X) and then CTRL+V
CCP MAKE THIS HAPPEN, give me "pick up items", "put items" jsut as I do with text, files ... if windows can decide that I want to paste text into notepad, and file into folder, geez make it so that I can "paste/move" items into current hangar. |

Aziz Nardieu
First Flying Wing Inc Soldiers Of New Eve
1
|
Posted - 2012.05.25 07:53:00 -
[826] - Quote
(Reposting this from the test server feedback thread)
I like what the new inventory is trying to do, but I do think it can be improved upon. Here's some suggestions:
1. Make it easier to navigate through the inventory. Make a hotkey for going backwards/forwards through the different windows. Example: I forgot to put drones in my boat! So I drag drones over, and open up the drone bay just to be sure. They're there. Great, now I want to go back to inventory. And then maybe I put the wrong drones in, so I can now hit the forward button to go back to swap the drones out.
Make another hotkey for "up one level." So if you're currently looking at a container, you'd go up to your main inventory. If you're looking at your drone bay, you'd go to your ship's cargo bay. Easy.
2. Let me scroll the left/right hand sides of the inventory window without having to focus them first. Currently, this only works if either the hangar is in focus or if nothing is in focus. (If, say, the market window is in focus, then I can't scroll anything).
3. Have a different set of filters for items/ships. I've found myself using the filters to go through my items (those are nice!), then switching to the ships window, only not seeing anything, because the ship doesn't match my item filter. Well of course it doesn't. So I propose either making two separate sets of filters (one for ships and one for items), or having the same set of filters, but remembering currently selected state for ships and for items (little messy, more clutter).
I hope to see these suggestions patched in soon.
|

Uther Aharalel
Aharalel Family
18
|
Posted - 2012.05.25 08:02:00 -
[827] - Quote
Mar Drakar wrote:You know why we never use drag drop in windows?
we use CTRL+C(X) and then CTRL+V
CCP MAKE THIS HAPPEN, give me "pick up items", "put items" jsut as I do with text, files ... if windows can decide that I want to paste text into notepad, and file into folder, geez make it so that I can "paste/move" items into current hangar.
Urgh, I really don't want the UI to work like windows explorer... the win 7 version is just as buggered too! A Total Commander version would be much better!
Nobody cares about what Goon's care about, they are the cheapest possible cask whine. |

el Estilete
Para Bellum. Legion of xXDEATHXx
8
|
Posted - 2012.05.25 08:02:00 -
[828] - Quote
CCP Optimal wrote:Chokichi Ozuwara wrote:Hey Soundwave
Still can't open my inventory in less than 2 minutes in a WH POS. Makes reshipping in a battle impossible.
When are you guys going to fix that? I just found and fixed that problem about a minute ago, so it will be coming your way with the next client update. Sorry about the inconvenience.
Once upon a time there was an archery contest.
The first archer, wearing a long cape covering his face, lines up in position... He takes a deep breath and fires an arrow which finds the center of the target. Then he takes of his cape and screams: I AM...... ROBIN HOOD!!! The crowd cheers!
The second archer with a cape lines up in position. He fires his arrow which hits the center and cuts robin hood's arrow into two!!! He takes off his cape and screams: I AM...... WILLIAM TELL!!!!!! The crowd cheers!!
finally, a third man in cape lines up in position... He fires his arrow but it goes all wrong!!! It flies past the crowd and kills the king!!! Then the man takes off his cape and screams: I AM...... SORRY!!! |

SoC Darkord
Silentium Mortalitas Mortal Destruction
10
|
Posted - 2012.05.25 08:26:00 -
[829] - Quote
Kasriel wrote:CCP Soundwave wrote:Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it. first off, Soundwave the work you do talking to the community is excellent, i wouldn't dream of saying otherwise. the same goes to all the other CCP staff who do likewise, when the **** hits the fan your here listening to everybody vent, trying to help out, that's great, i just wish other staff would at least spend half an hour to an hour a day responding to questions on THEIR work (*cough* CCP Arrow and CCP Optimal *cough*) i know they must be busy but one hour to show that CCP is actually committed to keeping good communication with the player base - especially after incarna - would go much further than you or any other employee saying you don't know you didn't work on it. now i'm sure this is going to get buried but here goes here are my personal concerns, starting with the really important general one. first and most important, the process that's happened here is almost identical to incarna. CCP put something on the test server that wasn't ready for deployment, were told about issues over and over again in the feedback thread and then promptly ignored them all and made it mandatory. then to add insult to injury somebody at CCP decided to make a cut and paste support response for, which didn't answer the question asked, outright lies and then points out two things you can do and says "this'll fix it!" when it obviously doesn't. the lie? " With it, you can more easily manage all of your inventory from one screen" you forgot to add unless you want to move it, then you'll have to scroll like there's no tomorrow if you have a decent number of assets or ships. And lets not mention the extra 5-20 seconds delay i'm experiencing every single time i dock or warp to a POS on a high end machine with a 100mb connection the two things? why shift click and click the condense arrow of course! then it'll give you the same experience as before! whoever came up with this little gem obviously hasn't tried it, i challenge any one of you to hide the filter and tree system, and get the same functionality. go on. i'll wait. This is poor communication pure and simple. as is the fact that you and everybody else at CCP seems to be trying their damnedest to ignore the great steaming pile of excrement in the room which is that the overwhelming majority of people on the forums? DO NOT WANT this system bugs or no bugs, they don't like it, it doesn't give the same functionality. most of the rational ones will agree some people will. and THAT is part of the problem, this new UI? isn't inherently good or bad, it's entirely situational and depends on what you do and how you do it for my CEO? it's good, for me? it's nigh useless, and instead of those people getting any sort of reasonable response or attempt at compromise we get what essentially boils down to "tough it's here to stay" which smacks of incarna yet again. you say two systems aren't really an option? why. give us clear concise reasons. most of EVEs players are not stupid. most of us are professionals or at least adults who will listen to a rational argument. instead of just saying "we can't do it" tell us why not. also last time i checked it was plenty possible for - again - the whole incarna mess which again you said was mandatory and wouldn't be changed. i really hope i'm wrong but it seems like this expansion is a huge step backwards not only as far as the inventory is concerned but also where CCPs direction is concerned. to quote Hellmar from his devblog CCP Hellmar wrote:But enough talk from me. We all know that much quoted phrase, GÇ£ItGÇÖs not what you say, itGÇÖs what you do,GÇ¥ that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward. please take 5 minutes and take the time to read that dev blog again and remind yourself of the mistakes and promises you made then. Here i'll link it for you.for me? i'm not mad, i'm genuinely sad about this backslide. and as it stands right now i'm not renewing my subs. that simple. no you can't have my stuff. kinda unfortunate that i've been playing for 5 years now, and the month before i hit 100mill SP on my main account you kill the fun i get from the game. i build things, i use my inventory ALL the time, it's by far my most used feature, and you've destroyed it. what was 20minutes work per character is now nearly double that because of all the scrolling, and then second takes because it wasn't scrolling, and then corrections because i dropped materials into the wrong hanger by mistake. the least it would take to turn this around in my eyes? make the new inventory UI in station only, preferably an option to disable it completely. the best result as far as i'm concerned? an option to disable it - as like i said some people like it AND an apology for yet again ignoring your players. and on a side note how exactly do you expect to get more people to test things on SiSi when you make a habit of ignoring the feedback you get from them? really.
Quoting for +1
Incarna all over again. Maybe some of the people behind the new UI will get made redundant this time...
We dont want fixes to the new UI, we dont want it at all. Offering Blackops and Covert services
-áCovert bridging /-áNull sec camp clearing /-áNull sec Disruption /-áAnti capital /-áCovert fleet support |

SCIACARL MARTE
DIMO-FAMO
1
|
Posted - 2012.05.25 08:31:00 -
[830] - Quote
A few days ago with the release of Inferno I was happy with the new Inventory panel but now I'm trying to load my orca for an expedition I have definitely changed my mind, is virtually impossible without having to open the window of the two corporate hangars. I do not think we will get used to this. |

Spanking Monkeys
ZC Industries Dark Stripes
38
|
Posted - 2012.05.25 08:35:00 -
[831] - Quote
'You need multiple windows' so were gonna make your life hell by making you use one window for everything.
please revert this inventory, put it back on sisi and fix the hell out of it before you roll it back on to TQ.
no matter how you patch it , its state is broken and the idea behind it is wrong. make it the asset window and its good. |

Don Shadow
Thundercats Initiative Mercenaries
0
|
Posted - 2012.05.25 08:44:00 -
[832] - Quote
CCP Guard wrote:We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first, and how.
Hello there CCP Guard: i want to be of help to you and your team and give you a constructive idea:
BRING BACK TH OLD INVENTORY SISTEM!!!
hope this help
|

Iam Widdershins
Project Nemesis
701
|
Posted - 2012.05.25 08:50:00 -
[833] - Quote
CCP Soundwave wrote:Hey guys
We should have another round of fixes/changes coming this Tuesday (Monday is a public holiday in Iceland). I'll post that list in the thread Tuesday morning. It's awesome to see you guys giving so much feedback in this thread.
I'd like to throw my needle in the haystack and ask for something that I noticed today that really bothered me about the inventory system:
You've got this great clean inventory window with just a row of folders on the left; adding a container you've opened to the list is easy as pie and doesn't get in the way of anything.
Please add jettison containers that you yourself launch to the tree when they are created! It is a huge pain in the butt to open a wreck, jettison things from your cargo to make room, scoop the loot you want, then have to hunt around in space with the mouse trying to click on the container you just dropped. Before this would have been a huge annoyance to have a window pop up every time you jettisoned a container, but NOW you have this fantastic opportunity to do something good that the users will really notice, and I want to see it happen. They don't have to persist in the tree after you warp away, but if you stay on grid with them they should absolutely be in the list from the moment you drop them so you can use them right away.
Bonus points if you mark or color the containers as your own in the tree. Lobbying for your right to delete your signature |

cenourinha
Royal Amarr Institute Amarr Empire
5
|
Posted - 2012.05.25 08:52:00 -
[834] - Quote
CCP please listen to your customers, we are the ones who actually play the game, we are the ones that pay to play.
Please be perfectly clear about this:
We do NOT want this new inventory
Please rollback to the old UI, for the sake of our subscriptions, dont persist on this incarna path once more ccp , do not go there ... i beg of you!!!!!!!
|
|

ISD Libertina
ISD STAR
4

|
Posted - 2012.05.25 08:59:00 -
[835] - Quote
Mar Drakar wrote:You know why we never use drag drop in windows?
we use CTRL+C(X) and then CTRL+V
CCP MAKE THIS HAPPEN, give me "pick up items", "put items" jsut as I do with text, files ... if windows can decide that I want to paste text into notepad, and file into folder, geez make it so that I can "paste/move" items into current hangar.
This already works, you have to have something selected to cut and have a target location selected to paste.
Libertina Vice Admiral Support, Training And Resources Interstellar Services Department |
|

Eryn Velasquez
43
|
Posted - 2012.05.25 09:03:00 -
[836] - Quote
After dealing the last three days with the new UI, for me it's okay, but it needs improvements.
1. Please add the guns/launchers and other rechargeble modules underneath the active ship, just like the drone bay. So i don't have to open the fitting window when changing ammo or refilling the cap-recharger.
2. I now need much less containers to sort all the things, but the filters should be ex- and importable to use in different accounts.
3. Speed, speed, speed - think this is the most urgent thing to do, to speed up the code.
Keep up the good work, there are many people who like the new UI, but they're not angry, so they're not posting. GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á |

May O'Neez
Flying Blacksmiths
13
|
Posted - 2012.05.25 09:09:00 -
[837] - Quote
It is a bit sad that people complain in loop about some issues that CCP stated the fix is already in the pipe ... (yes, I know, there's still issues not in the pipe, but they get drowned in the flood :/ )
The opt-out option is silly, because by principle people will NOT use the new system. So they have either to pull back or to fix the existing one, but I understand why they don't want the 2 aside. Moreover, old UI is 9 years old and code must be freaky old and clunky ... |

Maraner
The Executioners Capital Punishment.
47
|
Posted - 2012.05.25 09:11:00 -
[838] - Quote
Its INCARNA 2.0 all over again guys.
It's to be honest not even about the inventory anymore, its about CCP ignoring a large segment of their paying customers yet again. One one asked for the damn UI, the Sisi forums we're full of feedback but no.... ignored yet again, its that almost more that that worthless POS called the unified inventory that is enraging me, at least they are not rattling off 'user centred design' anymore.
ROLL IT BACK or make it OPTIONAL.
|

Ribikoka
Royal Amarr Institute Amarr Empire
51
|
Posted - 2012.05.25 09:13:00 -
[839] - Quote
galrizian wrote:Jonuts wrote:[quote=Endeavour Starfleet] Quote:NO! We will not suck it up! This has broken the game for me, and many others. We were promised a new direction from CCP we were promised we'd be listened to. It's absolute betrayal of our faith and trust, and I am not going to tolerate it again. It's ok I don't want your stuff. Seriously folks thinking this is Incarna 2.0 are completely out of touch with reality in my opinion. HTFU. Provide meaningful suggestions and move on. For like the 30th time, rolling back to the old UI and hammering out a function Unified Inventory on the test server *IS* an extremely valid and meaningful suggestion. This should have never left the test server, and honestly, I do believe that scrapping it IS the better solution. Most players don't want to beta test something on a live server. Especially after everyone that beta tested it on the test server wrote up all the reasons that it's ******* stupid. CCP didn't bother addressing jack **** until it hit live. That's definitely NOT how you're supposed to do this sort of stuff. If they can't be ****** to improve the "feature" on the test server, obviously they don't give a **** about their player base anymore, and it's become a game of office politics. The Unified Inventory is someones pet project and will get rammed through, damn the consequences. yeah m8... i was thinking that some massive share holders son or daughter got a job at CCP and this ***** what they came up with................in a word................nepatism :( its the downfall of all good things
Yes, my feeling same. |

devilsdriver
4th Cavalry Space Forces THE UNTHINKABLES
12
|
Posted - 2012.05.25 09:15:00 -
[840] - Quote
inventory system is trash not going to adjust to a inventory system. a inventory system should not be complicated or need adjusting too it should be easy and simple to manage not over complicated the old system worked for the better part of a decade it wasnt complicated it didnt have alot of useless options it just worked it was simple it was what a inventory system should be not this cluster **** you have added.
eve has enough complications doesnt need a over complicated pile of **** UI stick to the spaceships and stop breaking your own game.
on another note until this trash is removed you lost another 2 subscriptions since it seems you dont listen to people saying we dont want maybe you will listen to not having my money and it going to a competitor
|

Ribikoka
Royal Amarr Institute Amarr Empire
55
|
Posted - 2012.05.25 09:16:00 -
[841] - Quote
May O'Neez wrote:It is a bit sad that people complain in loop about some issues that CCP stated the fix is already in the pipe ... (yes, I know, there's still issues not in the pipe, but they get drowned in the flood :/ )
The opt-out option is silly, because by principle people will NOT use the new system. So they have either to pull back or to fix the existing one, but I understand why they don't want the 2 aside. Moreover, old UI is 9 years old and code must be freaky old and clunky ...
I have many fantastic old items and i never want to buy a new item what is not functional and unusable. This new inventory much worsen than old. Dont care how old the last inventory system, when better than the new crap. Put your hand in the air, who want buy a new car without engine, or wheel and and feels satisfaction when the salesman says to it, no problem we will fix it after a couple of months. |

Callidus Dux
School of Applied Knowledge Caldari State
288
|
Posted - 2012.05.25 09:23:00 -
[842] - Quote
May O'Neez wrote:It is a bit sad that people complain in loop about some issues that CCP stated the fix is already in the pipe ... (yes, I know, there's still issues not in the pipe, but they get drowned in the flood :/ )
The opt-out option is silly, because by principle people will NOT use the new system. So they have either to pull back or to fix the existing one, but I understand why they don't want the 2 aside. Moreover, old UI is 9 years old and code must be freaky old and clunky ...
Sorry, but than they have to rebuild the old UI with their new code. EXACTLY rebuild and bring in addition new features like their unified crap. It does not work if you try to abandon all known UI elements and bring absolute different, not wanted changes. The unified UI should be optional. NOT the existing old one! |

Krystyn
Serenity Rising LLC Vanguard.
12
|
Posted - 2012.05.25 09:25:00 -
[843] - Quote
Roll back the Unified inventory... I will not play(and pay) again until it's fixed. |

SCIACARL MARTE
DIMO-FAMO
3
|
Posted - 2012.05.25 09:26:00 -
[844] - Quote
[quote=cenourinha]
We do NOT want this new inventory
|

SPACCO TUTTO
DIMO-FAMO
2
|
Posted - 2012.05.25 09:28:00 -
[845] - Quote
Krystyn wrote:Roll back the Unified inventory... I will not play(and pay) again until it's fixed.
|

SPACCO TUTTO
DIMO-FAMO
2
|
Posted - 2012.05.25 09:29:00 -
[846] - Quote
We do NOT want this new inventory
|

May O'Neez
Flying Blacksmiths
13
|
Posted - 2012.05.25 09:30:00 -
[847] - Quote
Callidus Dux wrote:they have to rebuild the old UI with their new code. EXACTLY rebuild and after that; bring in addition new features like their unified crap.
QFT !
The key is the transition |

Callidus Dux
School of Applied Knowledge Caldari State
292
|
Posted - 2012.05.25 09:35:00 -
[848] - Quote
May O'Neez wrote:Callidus Dux wrote:they have to rebuild the old UI with their new code. EXACTLY rebuild and after that; bring in addition new features like their unified crap. QFT ! The key is the transition Hm. I was not on of these guys who forced CCP to bring out a new UI as soon as possible. They had all time in the world. But their plan was to relese it half finished, with a horrible feedback from the testers on SiSi. I where able to play EvE with the old style. But now I am not willed to learn this sh!t of a tree view, lag and mysterious hidden hokeys.
By the way. Shift + Click solves not my problem. |

Gnast
Cohortes Vigilum Curatores Veritatis Alliance
20
|
Posted - 2012.05.25 09:47:00 -
[849] - Quote
So, I just did a session of logistics to get the feel for how it actually affected me, and my god....things that should take me 1 hour to do as easily taken 3 hours atleast.
Regardless of the good design plan, the execution is below acceptable standards.
When a process that probarly was designed to make things more time efficient have the opposite effect, then you know you need to go back to the drawingboard.
Yes, it works on a small scale causual level, but if the inventory is your main tool in the game, then you are poper forked with the current performance. |

Mar Drakar
LDK Test Alliance Please Ignore
39
|
Posted - 2012.05.25 09:47:00 -
[850] - Quote
ISD Libertina wrote:Mar Drakar wrote:You know why we never use drag drop in windows?
we use CTRL+C(X) and then CTRL+V
CCP MAKE THIS HAPPEN, give me "pick up items", "put items" jsut as I do with text, files ... if windows can decide that I want to paste text into notepad, and file into folder, geez make it so that I can "paste/move" items into current hangar. This already works, you have to have something selected to cut and have a target location selected to paste.
why no blog mentioned it ? Will check when at home... this better be true. |

Ribikoka
Royal Amarr Institute Amarr Empire
57
|
Posted - 2012.05.25 09:48:00 -
[851] - Quote
Callidus Dux wrote:May O'Neez wrote:Callidus Dux wrote:they have to rebuild the old UI with their new code. EXACTLY rebuild and after that; bring in addition new features like their unified crap. QFT ! The key is the transition Hm. I was not on of these guys who forced CCP to bring out a new UI as soon as possible. They had all time in the world. But their plan was to relese it half finished, with a horrible feedback from the testers on SiSi. I where able to play EvE with the old style. But now I am not willed to learn this sh!t of a tree view, lag and mysterious hidden hokeys. By the way. Shift + Click solves not my problem.
Hey Callidus, i have a question for you. If i need Shift + click for easy handling this nightmare new inventory what is totally same thing as if I would use the old system, why i need the new one ? If i need more windows for easy handling why i need the new treepanel ? Every post who want to saving this horrible new UI just told to us, too many windows was there with the old system, but now they needed the new windows with shift+click. This is normal ? Or just simple stupidity ?
So i give a question again, why we need the new system when if the old function is necessary for the new one ? The new inventory is crap without more windows, but if the new one needs more windows that is the OLD inventory system. |

NoxiousPluK
Abyssal Frontier Jovian Empire
31
|
Posted - 2012.05.25 09:49:00 -
[852] - Quote
Hi CCP :-)
I like the new inventory system, altrough it's a bit slow for me in J-space. One thing i dislike:
I use the 'collapsed' variant a lot, a window looking like the old one open in a corner of my screen. I use it for looting, works as a charm.
But for POS structures its a different story, everytime it opens in the first hangar division (in the old system, the last used one was saved) and to switch to another one i have to: - Pop out the sidebar - Resize the window because otherwise it's too small
I would love to see a 'division selector' for tabbed hangars and maybe, maybe, this could also be implemented as a 'switch between your hangars' for ships having multiple hangars (for example the Orca, or about every ship with a drone bay).
A quick and nasty mockup of it here: http://dl.dropbox.com/u/11684856/EVE/divisional_inventory.png
Implementing this would be ultra sweet love, thanks in advance CCP! |

Tippia
Sunshine and Lollipops
7329
|
Posted - 2012.05.25 09:51:00 -
[853] - Quote
May O'Neez wrote:The opt-out option is silly, because by principle people will NOT use the new system. So what?
It's not a Maoist revolution where attendance to daily political meetings in accordance to stricture is mandatory. It's a user interface. It's meant to let the user make the game do what the user wants, not the other way around. If people choose not to use the new system, then that's the right thing to do.
Again: what they've created is a great foundation. It adds a number of very useful and long needed improvements to the UI. What it also brings, for absolutely no good reason whatsoever, is a required change in workspace and work-flow.
What they should have done is make the new UI behave exactly the same way as the old one. Keep all the rclick-access menus. Keep all the Gǣopen [whatever]Gǥ buttons. Keep all the stacking behaviour and the way inventories identify where they should open. Keep all of it, but rebuilt it using the new back-end. That way, all windows gain the neat improvements and make everyone happy, and it also gives people who want it the ability to only ever open one window, fold out that tree view (which should slide out outside the window, btw) and go on with their merry business. More options for everyone; more support for more ways of working; improvements all-around (wellGǪ they'd still have to fix the tree population speed, but that's just a performance fix, not a design flaw, and they'd still have to tweak how stuff appears in the tree view).
If they want to include all inventories in this revamp, down to the last loot can and drone bay, then that's pretty much the minimum requirement. They could have just made the new UI a replacement for the asset window (which would have made a whole lot more sense), in which case it would have been good to go pretty much as is.
They didn't, so now we have to claw back all that functionality that was lost because they chose to simply scrap everything that existed and blindly add things back from scratch.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Callidus Dux
School of Applied Knowledge Caldari State
293
|
Posted - 2012.05.25 09:53:00 -
[854] - Quote
Ribikoka wrote:Callidus Dux wrote:May O'Neez wrote:Callidus Dux wrote:they have to rebuild the old UI with their new code. EXACTLY rebuild and after that; bring in addition new features like their unified crap. QFT ! The key is the transition Hm. I was not on of these guys who forced CCP to bring out a new UI as soon as possible. They had all time in the world. But their plan was to relese it half finished, with a horrible feedback from the testers on SiSi. I where able to play EvE with the old style. But now I am not willed to learn this sh!t of a tree view, lag and mysterious hidden hokeys. By the way. Shift + Click solves not my problem. Hey Callidus, i have a question for you. If i need Shift + click for easy handling this nightmare new inventory what is totally same thing as if I would use the old system, why i need the new one ? If i need more windows for easy handling why i need the new treepanel ? Every post who want to saving this horrible new UI just told to us, too many windows was there with the old system, but now they needed the new windows with shift+click. This is normal ? Or just simple stupidity ? So i give a question again, why we need the new system when if the old function is necessary for the new one ? The new inventory is crap without more windows, but if the new one needs more windows that is the OLD inventory system.
EXACT! I do not want a unified UI. I want a windows based UI. |

Dex Sudaka
Perkone Caldari State
9
|
Posted - 2012.05.25 09:54:00 -
[855] - Quote
Played for a few hours yesterday. Tried to see the good in this new Inventory thing. Found nothing. I still prefer the old, at least it wasn't laggy. I find myself missing chances, and spending far longer looting and salvaging. Not for a game where every milisecond counts. |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
58
|
Posted - 2012.05.25 09:59:00 -
[856] - Quote
The thing that everyone's pissed about isn't really the whole "HERE'S YOUR ******* UI, NOW EAT IT AND SHUT UP" deal, although that attitude is definitely not helping. It's that CCP didn't even consider any of the feedback from SiSi before deploying this horrible mess. There's hundreds of posts on SiSi about how and why Inferno wasn't ready for deployment, but CCP basically sent them a few halfhearted platitudes and deployed it anyway, with CCP Soundwave farting in everyone's general direction by stating that they weren't going to roll it back.
Please explain why CCP will not be rolling it back and continuing iteration on SiSi? Your company literally had server daemons crashing when this crap was deployed, and while I understand a lot of that was just stuff that only showed up when 40k people played, but there was plenty of well-reasoned posts about why Inferno was a no-go. I also refuse to believe that your internal tests didn't show any problems, considering the volume of bug reports and node crashes. I realize you guys have a deadline, but certainly people could wait a bit longer while you ironed out the big problems on SiSi. Sure, Crucible wasn't perfect in many ways, but goddamnit, it was playable.
Sure, you'll take a PR hit for rolling back a feature, but at least you'll show that you're listening to the players, something your company has championed from the beginning.
In the future, make a topic in SiSi asking for a go/no-go on deployment to TQ, and this time, ******* listen.
(Also, why is the forum censored when in-game chat isn't?) How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Ribikoka
Royal Amarr Institute Amarr Empire
58
|
Posted - 2012.05.25 10:04:00 -
[857] - Quote
Dex Sudaka wrote:Played for a few hours yesterday. Tried to see the good in this new Inventory thing. Found nothing. I still prefer the old, at least it wasn't laggy. I find myself missing chances, and spending far longer looting and salvaging. Not for a game where every milisecond counts.
Maybe you check the UI from wrong direction. First, you need to work for CCP and you will be happy with this shiny,great,inventory (i'm just joking, this shiny is not true). Because that's would be your creation, but you are a player now and you see without bias why so horrible this UI.  |

Ribikoka
Royal Amarr Institute Amarr Empire
60
|
Posted - 2012.05.25 10:13:00 -
[858] - Quote
Tippia wrote:May O'Neez wrote:The opt-out option is silly, because by principle people will NOT use the new system. So what? It's not a Maoist revolution ....
You almost found the right word.
It is a Masohist evolution  |

JTK Fotheringham
Resurrected Darkness
59
|
Posted - 2012.05.25 10:14:00 -
[859] - Quote
Hi,
Played for a couple of hours this morning. I'm with a WH corp, we have a thing called a pos, and you know, it has guns. Not to mention a lot of stuff. Oh, and about 100 ships. There are in the region of 350 or more unique "hangers" if you include both slots in each of our laser batteries.
There used to be a 1-2 sec load time on any array with a lot of stuff. Could live with that.
The 12-15 second delay now - because the unified inventory wants to load every single item in all the hangers - is heck of annoying. And the filters are useless. Would you be able to add filters for location, not item type? E.g. "Corp Hangers" "Ship Arrays" "Labs" "Silos"?
Also I can't find a way to open two inventory windows side by side - this is going to annoy me when I log on with my Industry alt later.
I've not looked, but I'm 95% sure people will have raised these points with you before this was deployed. |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
59
|
Posted - 2012.05.25 10:18:00 -
[860] - Quote
Ribikoka wrote:Dex Sudaka wrote:Played for a few hours yesterday. Tried to see the good in this new Inventory thing. Found nothing. I still prefer the old, at least it wasn't laggy. I find myself missing chances, and spending far longer looting and salvaging. Not for a game where every milisecond counts. Maybe you check the UI from wrong direction. First, you need to work for CCP and you will be happy with this shiny,great,inventory (i'm just joking, this shiny is not true). Because that's would be your creation, but you are a player now and you see without bias why so horrible this UI.  When my customers tell me something is hugely broken, I don't just scream TOO BAD, YOU'RE GETTING IT ANYWAY. I go to the team leader, let him know of the problem, and then we figure out what's wrong and how to fix it. If there's isn't time left before the next release, we either don't deploy that change and hold it for the next release, or we hold the entire release altogether if it's a showstopper. We have an closed testing team made of handpicked players who we know provide good bug reports, and this testing team goes over the pre-release version of the game before deployment. The last round of internal testing revealed a plethora of enormous bugs (due to physics changes). We listened to our customers and fixed them, and then deployed after the serious bugs were fixed. Our other users now enjoy a much higher quality of game than before we instituted this system.
CCP should learn from this and listen to the SiSi testers, no matter how hard the facts are to swallow. If a feature isn't ready, then it shouldn't be deployed. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

SPACCO TUTTO
DIMO-FAMO
5
|
Posted - 2012.05.25 10:26:00 -
[861] - Quote
shift-click don'work on starbase corporate hangar or Orca corporate hangar |

Huey DeweyLuey
The Polar bears
1
|
Posted - 2012.05.25 10:36:00 -
[862] - Quote
Firstly my pos is in storgae so not concerned about pos's at the moment. But I am finding the inventory system a real pain with the new changes.
If I am in a mining fleet and I no ;longer can right click on a ship and always open the appropriate inventory or hold, certainly not as quickly or easily as I used to be able to. If I do successfully open up a new window then when I go to open up my cargo it opens up over the seperate window that I just opened up....AAHHHH!!!!!!. 
It worked fine before and was simple to use, not impressed had similar trouble with hangar stuff until I realised uyou could open up new window, if you found the correct menu that is.
Can,t we just have a simpler inventory for non pos stuff please. It worked before
If I am missing something please feel free to tell me. |

Rommiee
Mercury Inc.
75
|
Posted - 2012.05.25 10:50:00 -
[863] - Quote
So, basically this... blog post of yours,
was a load of crap |

Rommiee
Mercury Inc.
75
|
Posted - 2012.05.25 10:50:00 -
[864] - Quote
Double post |

Mikhail Glatinov
Body Count Inc. Pandemic Legion
8
|
Posted - 2012.05.25 11:01:00 -
[865] - Quote
Quote:You have spoken, loudly and clearly, with your words and with your actions. And there were definitely moments in recent history when I wish I would have listened more and taken a different path.
Quote:I was wrong and I admit it.
Quote:I fully empathize with your disappointment in CCP. We would have been much better off positioning Incarna as an optional technology preview that interested players could have experienced and helped us to refine.
Quote:Part of what led us down this path is the fact we have not communicated well.
Quote:We really do have something that no one else has. EVE is still unique in the real and virtual world. This is our vision for her, and we want so badly to take you there. But getting there is not an entitlement. It will take hard work, open communication and, above all else, collaboration with you.
Quotes from CCP Hillmar blog.
CCP replace "incarna" with "inventory" and everything fits once more. You redoing your mistakes, you are failing to listen to your customers, you are been too stubborn about forcing down our throat what we DO NOT want and DO NOT need.
Bare minimum make it OPTIONAL, dont force it down on people. |

Rommiee
Mercury Inc.
75
|
Posted - 2012.05.25 11:02:00 -
[866] - Quote
Rommiee wrote:SoHo White wrote:I regret not logging onto the test server and telling you prior to the installation, that it is really AWFUL ! Hundreds of us did. It made no difference, they did it anyway. Thats why I will NEVER test anything for them on SISI again, as there is clearly no fraking point.
|

Rommiee
Mercury Inc.
75
|
Posted - 2012.05.25 11:04:00 -
[867] - Quote
Maraner wrote:where is the damn CSM in all of this?
Read this:
http://www.evenews24.com/2012/05/22/jesters-trek-quote-of-the-week-play-another-game/
nuff said
|

Vaerah Vahrokha
Vahrokh Consulting
909
|
Posted - 2012.05.25 11:04:00 -
[868] - Quote
New wallpaper for you: UI based "The Door" Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Rommiee
Mercury Inc.
77
|
Posted - 2012.05.25 11:08:00 -
[869] - Quote
You need to photohop CCP Guard into that covered in flames and you are good to go |

Mathieollo
Ind Inc
6
|
Posted - 2012.05.25 11:17:00 -
[870] - Quote
so... after reading all of that, why are these useless people still alive? sounded like the writer thought CSM7 was doing quite a FUBAR job to put it politely.... |

Sarina Berghil
Adhocracy Incorporated Adhocracy
46
|
Posted - 2012.05.25 11:36:00 -
[871] - Quote
Looks like a window to me :P |

Rommiee
Mercury Inc.
81
|
Posted - 2012.05.25 11:37:00 -
[872] - Quote
Mathieollo wrote:so... after reading all of that, why are these useless people still alive? sounded like the writer thought CSM7 was doing quite a FUBAR job to put it politely....
The part about Darius III not even being invited to their own meeting, and was asking questions (not answering them) via an in-game channel speaks volumes.
Awesome. |

Kasriel
61
|
Posted - 2012.05.25 11:42:00 -
[873] - Quote
Jebediah MacAhab Dallocort wrote:The thing that everyone's pissed about isn't really the whole "HERE'S YOUR ******* UI, NOW EAT IT AND SHUT UP" deal
actually for quite a lot of us that IS what we're pissed about, yet again CCP pushed out something that didn't add anything to the game - and infact took away from - and then said LALALALALA IT'S GREAT YOU HAVE TO USE IT
remind you of anything? the only difference is last time they had the good grace to admit they were wrong, backpedal and make an apology and a lot of - seemingly - heartfelt promises about not doing it again.. then just over a year later they do and try to placate everybody with IT'S OK SHIFT CLICK FIXES IT
that's not to say that we aren't pissed that they completely ignored the people who went on SiSi to test this.. thing and then got completely ignored when they were told about problems with it, that's a huge issue as well but maybe not for the sole purpose of because they ignored the feedback on a feature
it's because they went back on promises that were made then here's a great little bit
CCPHellmar wrote: But getting there is not an entitlement. It will take hard work, open communication and, above all else, collaboration with you.
well congratulations CCP you showed us exactly how much you value us. remember
ItGÇÖs not what you say, itGÇÖs what you do
we the players have told you repeatedly that we want the old version back, we've told you why. LISTEN TO US PLEASE |

Rommiee
Mercury Inc.
81
|
Posted - 2012.05.25 12:03:00 -
[874] - Quote
And the classic quote from that blog....
Quote:The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience
So, what happened to that, then ? |

Faith Patrouette
Careless Carebears Inc.
44
|
Posted - 2012.05.25 12:25:00 -
[875] - Quote
Rommiee wrote:And the classic quote from that blog.... Quote:The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience So, what happened to that, then ?
What happened is, he said it.. and he didn't do anything with it after everyone bought it as a sincere apology and thought they would actually start doing what they said..
|

Chaos Dreams
4
|
Posted - 2012.05.25 12:25:00 -
[876] - Quote
As it stands now, this seems like another half finished feature inflicted on us before it was finished/ready.
Windows have to be made persistent, so that they stay opened and the correct size and position as you switch ships, relog, undock and redock, etc. Having to navigate through nested-menu-hell every time you redock and want access your items or switch ships is beyond frustrating.
Dragging/dropping from loot containers needs to be fixed, because as convenient as "Loot All" is you sometimes don't want everything.
When you're dragging an item to another hangar on the tree, pausing for a second over another hangar needs to stop opening that hangar. If I'm trying to sort a pile of stuff into separate hangars I'm doing a lot of dragging and dropping, and I'm tired of pausing to make sure I have the right hangar and being sent once more into nested-menu-hell.
The new inventory system has to be better integrated with the neocom. There should be an option to bind certain hangar(s) to buttons on the neocom, so you can click one button and open your most often used inventories. Again, avoiding nested-menu-hell.
I like the filters, and I like the option of the tree view in certain circumstances. But in many more circumstances navigating with the tree/nested-menus is way more cumbersome and time consuming than the previous inventory. I'm all for improvements, but make sure they actually are an improvement before you release them. As a general rule, that means not reducing/removing functionality we already enjoy. That's not an improvement. That's in fact making things worse. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
98
|
Posted - 2012.05.25 12:36:00 -
[877] - Quote
Caneb wrote:You're all just mad because the new inventory made your bots stop working. A rough estimate of those angry about the new UI is 90%. So you are implying that 90% of the EvE player base are mad because our bots are broken. Yeah right. I respect the Goons, but this Gooney logic makes no sense.
I salvage a lot from L4s and exploration sites. Right now, the Unified Inventory is NOT USABLE. I have backed that up by identifying and posting many tightly specific problems to help fix the situation. I participated in the pre-release testing on SiSi. Very little of a very large and valid compendium of data has been acknowledged and/or acted upon by CCP.
CCP seems to have forgotten that a game MUST be fun, or NOBODY will play it. CCP seems to have forgotten that there is a large number of games to choose from, all with excellent UIs. CCP seems to have forgotten that almost all players have experienced other MMOs with their excellent UIs, thus setting expectations, or "industry standards" if you will.
Many current players have identified the Unified Inventory as a game breaker. I judge it's value based upon what a new player would think if they utilized the free trial for the first time. I doubt few, if any, would disagree that a new player would go "WTF is this ****" and uninstall the game.
I have often referenced my circle of PvP friends (we play TFII and Black Prophecy together). They have always HATED the EvE UI and cited that as one of many reasons why they would never play EvE. When I showed them the new Unified Inventory, a long and awkward silence ensued. My friends stood there looking at my screen with jaws agape. Finally, one friend broke the silence and said, "Dude? Why do you want to play EvE?" You can imagine how my thinking is being shaped when my circle of friends requests barf bags when they see the new UI.
I look at it this way: if my boss came to me and said, "This is how we are doing things now", I'd deal with it because I'm paid to work. But this situation is the opposite: I pay CCP to participate in EvE, but I feel that the only way I would accept the Unified Inventory is if I was paid to do so.
|

Callidus Dux
School of Applied Knowledge Caldari State
298
|
Posted - 2012.05.25 12:51:00 -
[878] - Quote
Oh no! Is it possible that CCP gets dumber every day? Now there is another Thread from another CCP guy who asks "How should we improve the inventory UI?". Read the EXISTING Threads and do not split the whole community into different locations in the forum!
You have your feedback, You got your feedback from SiSi and the minority of the community hates your sh!t.
At least build a version so that I, and all others, are able to rebuild the old UI 100%; 1to1 again. NO one need all information in one window. WE demand hundreds of its own, adjustable in size and position, windows. We demand the exact copy of the old UI!
And please stop introduceing more threads HOW SHOULD WE FIX IT? You have your comments:
Here HERE HERE!!! HERE!!!!!!
They all say: bring back the old view. Nothing others. Just the old, hundreds of own windows, view! How many threads do you need more till you have found out, that your UI is absolute crapsh!t and that it is impossible to rescue this project?
BRING BACK THE EXACT COPY OF THE OLD UI!!! 100% and 1to1 as it was before 22.05.2012!!!!!!!!!!!!!  With every further question and next thread you will bring more hate into the community! STOP IT! Just roll back!
|

Jebediah MacAhab Dallocort
The Scope Gallente Federation
69
|
Posted - 2012.05.25 12:58:00 -
[879] - Quote
CCP, you wanted this to be the discussion thread about the Unified Inventory issues, so get your butts in here and quit opening new threads about the same ****. Trying to spread the issue all over the place is only going to inflame the situation, so stop cowering and start fixing ****. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Ribikoka
Royal Amarr Institute Amarr Empire
63
|
Posted - 2012.05.25 13:08:00 -
[880] - Quote
Urgg Boolean wrote:Many current players have identified the Unified Inventory as a game breaker. I judge it's value based upon what a new player would think if they utilized the free trial for the first time. I doubt few, if any, would disagree that a new player would go "WTF is this ****" and uninstall the game.
Really not ? I brought 14 new players to the game in the last 2 months, all of this players without exceptions feel anger for this crap inventory. 6 players instantly left from the game the others thinking about it. Before this changes, all of them enjoyed the game, but now not. Many old friends told to me, they wont renew their subscriptions too, they will waiting when CCP will realise they made a mistake and they will try to fix this again. They dont want to pay for a half finished work. They want playing and fun. But this new inventory item just frustate them and that's not really fun. |
|

ISD Libertina
ISD STAR
5

|
Posted - 2012.05.25 13:11:00 -
[881] - Quote
Mar Drakar wrote:ISD Libertina wrote:Mar Drakar wrote:You know why we never use drag drop in windows?
we use CTRL+C(X) and then CTRL+V
CCP MAKE THIS HAPPEN, give me "pick up items", "put items" jsut as I do with text, files ... if windows can decide that I want to paste text into notepad, and file into folder, geez make it so that I can "paste/move" items into current hangar. This already works, you have to have something selected to cut and have a target location selected to paste. why no blog mentioned it ? Will check when at home... this better be true.
As per CCP Optimal, this was sadly forgotten in the original blog but mentioned in linked post.
Libertina Vice Admiral Support, Training And Resources Interstellar Services Department |
|

Kasriel
70
|
Posted - 2012.05.25 13:16:00 -
[882] - Quote
hey hey guys, i've got this great idea, it's called unified HUD, now we all know that the opposite to many is one right?
http://imgur.com/KYW6Z
oh wait. that's an 8+ year old screenshot that Optimal worked on changing
source: http://community.eveonline.com/devblog.asp?a=blog&bid=831 |

Fabulousli Obvious
State War Academy Caldari State
307
|
Posted - 2012.05.25 13:34:00 -
[883] - Quote
Urgg Boolean wrote:CCP seems to have forgotten that a game MUST be fun, or NOBODY will play it. CCP seems to have forgotten that there is a large number of games to choose from, all with excellent UIs.
Civ V is great now. New Expansion introducing 10 different Religions mechanic on June 12.
Now THAT'S new content.
I thank CCP for giving me the opportunity to re-explore some of these forgotten older games. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Ribikoka
Royal Amarr Institute Amarr Empire
64
|
Posted - 2012.05.25 13:37:00 -
[884] - Quote
Fabulousli Obvious wrote:Urgg Boolean wrote:CCP seems to have forgotten that a game MUST be fun, or NOBODY will play it. CCP seems to have forgotten that there is a large number of games to choose from, all with excellent UIs.
Civ V is great now. New Expansion introducing 10 different Religions mechanic on June 12. Now THAT'S new content. I thank CCP for giving me the opportunity to re-explore some of these forgotten older games.
http://www.youtube.com/watch?feature=player_embedded&v=MM1AFpN6rh4
Our new content coming. So, why we wasting our money here with a half finished work ? Or just find something on http://www.spacesector.com/ |

Fabulousli Obvious
State War Academy Caldari State
307
|
Posted - 2012.05.25 13:41:00 -
[885] - Quote
We can only hope: http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=12&Itemid=33 I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Celgar Thurn
Department 10
38
|
Posted - 2012.05.25 13:47:00 -
[886] - Quote
Urgg Boolean wrote:Caneb wrote:You're all just mad because the new inventory made your bots stop working. A rough estimate of those angry about the new UI is 90%. So you are implying that 90% of the EvE player base are mad because our bots are broken. Yeah right. I respect the Goons, but this Gooney logic makes no sense. I salvage a lot from L4s and exploration sites. Right now, the Unified Inventory is NOT USABLE. I have backed that up by identifying and posting many tightly specific problems to help fix the situation. I participated in the pre-release testing on SiSi. Very little of a very large and valid compendium of data has been acknowledged and/or acted upon by CCP. CCP seems to have forgotten that a game MUST be fun, or NOBODY will play it. CCP seems to have forgotten that there is a large number of games to choose from, all with excellent UIs. CCP seems to have forgotten that almost all players have experienced other MMOs with their excellent UIs, thus setting expectations, or "industry standards" if you will. Many current players have identified the Unified Inventory as a game breaker. I judge it's value based upon what a new player would think if they utilized the free trial for the first time. I doubt few, if any, would disagree that a new player would go "WTF is this ****" and uninstall the game. I have often referenced my circle of PvP friends (we play TFII and Black Prophecy together). They have always HATED the EvE UI and cited that as one of many reasons why they would never play EvE. When I showed them the new Unified Inventory, a long and awkward silence ensued. My friends stood there looking at my screen with jaws agape. Finally, one friend broke the silence and said, "Dude? Why do you want to play EvE?" You can imagine how my thinking is being shaped when my circle of friends requests barf bags when they see the new UI. I look at it this way: if my boss came to me and said, "This is how we are doing things now", I'd deal with it because I'm paid to work. But this situation is the opposite: I pay CCP to participate in EvE, but I feel that the only way I would accept the Unified Inventory is if I was paid to do so. I haven't played EVE much since the update as the sun is out which is a rare event in the UK so we have to take advantage of that. BUT I have had a bit of a look at the new combined ship hangar/inventory and I have to say it makes Outlook Express look user-friendly. Not wishing to get personal but I sometimes wonder if CCP Soundwave should be moved to another division of CCP and get someone in who is a bit more thoughtful and logical. It's just 'The Door' all over again. There are things that need fixing - corporation and POS roles etc probably should be top of the list before anything else - so why can we not have some work done on broken things and not mend things that are not broken and we were very happy with.   |

Asmodes Reynolds
Rayn Enterprises
63
|
Posted - 2012.05.25 13:51:00 -
[887] - Quote
I would like to thank Kasriel for pointing this dev blog, I think it correctly illustrates CCP's attitude back then compared their attitude now. especially in this quote"
CCP Optimal's dev blog wrote:
Releasing new features as BETA before fully integrating them into the game is a new concept we at CCP are trying out and the new NeoCom will be one of the first features to get such royal treatment. The idea here is to make the introduction of new features a smoother experience, both for developers and players. To enable a BETA feature, one must go to the "General settings" tab of system menu (ESC) and press the relevant button in the bottom left corner. Should this iteration of the new feature not meet your expectations, you can simply turn it off for the time being and tell us why you did so on the forums. Even though SISI has proven a great play testing tool, we feel confident that trying out new features on TQ where you are actually playing the game will provide better feedback than weGÇÿve been able to get in the past.
We already have plenty of ideas for iterations beyond the BETA, such as allowing alignment to any side of the screen, customizable names and colors of groups and adding more visual polish but we want more! Is there anything blatantly missing from the current design? Are there windows you would like to be directly accessible through the EVE menu? Do you have an idea for a special NeoCom button that would make your life easier? If so, please don't hesitate to tell us on the forums (and we might listen).
I would like to call your attention to the bolded portion , they're trying out a new feature, to get a wider opinion rather than the SiSi testers, however you have to opt in to it. The bold and underlined portion is what they are currently doing to us. note the fact that they're forcing it on you unable to disable it.
CCP what happens to your player driven experience motto. |

Fabulousli Obvious
State War Academy Caldari State
307
|
Posted - 2012.05.25 13:54:00 -
[888] - Quote
Celgar Thurn wrote:Not wishing to get personal but I sometimes wonder if CCP Soundwave should be moved to another division of CCP and get someone in who is a bit more thoughtful and logical. It's just 'The Door' all over again.
Thank you for SAYING it. His Vision for the game is somewhat at odds with most players indeed. Great ideas, but there is no 'filter'.
Celgar Thurn wrote:There are things that need fixing - corporation and POS roles etc probably should be top of the list before anything else - so why can we not have some work done on broken things and not mend things that are not broken and we were very happy with.  
The fraking Corporation Management Window, which I have personally waited 2 years on, and still leaves me standing in the rain holding the bouquet. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Etharion Calthon
16
|
Posted - 2012.05.25 14:04:00 -
[889] - Quote
Well....thankfully I was quoted in post #537. I was very critical of CCP in an earlier post, and it was censored. Now I see my post discussing be censored, was also censored. I guess I have no free speech in CCP's forums.
THE TRUTH HURTS DOESN'T IT?
The person doing the sacking, who just sacked the sacker, has just been sacked.
Also noted was Soundwave post that Monday was a PUBLIC holiday. Umm, CCP is a *private* enterprise, so why weren't you working around the clock fixing the game?
Oh, where are my manners....you were OFF drinking beer toasting your lastest lame patch.
I'm done. Have a nice weekend.
SOMEONE QUOTE this so when they censor it will still be seen. Thanks! |

Maul555
Nuts and Vindictive Remix Technologies
127
|
Posted - 2012.05.25 14:04:00 -
[890] - Quote
Yonis Kador wrote:Well, I managed to run three whole missions today. Go me. But I dislike the everything-in-one-window UI so much, I'm just going to bed. So frustrated. My favorite game is broken. After reading endless testimonials of players with similar sentiments, I can't believe CCP is pushing forward with this disaster. The amount of goodwill being destroyed by doing so is depressing. This UI should have never hit Tranquility.
But alas, all this has been written....repeatedly. Before I go for now, I also noticed tonight that I can no longer "look at" my drones in space. All I see now is a green box with a white cross in it. No drone. I restarted the client and the computer - same thing - my drones are gone. Since I constantly "look at" various ships, drones, etc, when in combat, this is yet another issue affecting my gameplay post-Inferno.
Can all of you see your drones in space? I saw them fine before the "upgrade."
One bit of good news, if you can call it that, is that we're up to 20K players tonight from last night's 18K.
Bon soir.
Yonis Kador
Wow if drones cannot be looked at then this must be fixed. Why is CCP in the habit of destroying long standing features lately? |

Fabulousli Obvious
State War Academy Caldari State
307
|
Posted - 2012.05.25 14:14:00 -
[891] - Quote
Asmodes Reynolds wrote: I would like to call your attention to the bolded portion , they're trying out a new feature, to get a wider opinion rather than the SiSi testers, however you have to opt in to it.
And they are really being stupid here. There has been nothing added to the ddiscussion that is new beyond anything any of us posted on the sisi test Forum for them. It was ALL there, and the opinions off of TQ are just now endless reiterations of every single thing we noted.
Yes, I'm mad bro. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Fabulousli Obvious
State War Academy Caldari State
309
|
Posted - 2012.05.25 14:22:00 -
[892] - Quote
Etharion Calthon wrote:Well....thankfully I was quoted in post #537. I was very critical of CCP in an earlier post, and it was censored. Now I see my post discussing be censored, was also censored. I guess I have no free speech in CCP's forums.
THE TRUTH HURTS DOESN'T IT?
The person doing the sacking, who just sacked the sacker, has just been sacked.
Also noted was Soundwave post that Monday was a PUBLIC holiday. Umm, CCP is a *private* enterprise, so why weren't you working around the clock fixing the game?
Oh, where are my manners....you were OFF drinking beer toasting your lastest lame patch.
I'm done. Have a nice weekend.
SOMEONE QUOTE this so when they censor it will still be seen. Thanks!
no problem I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Vaerah Vahrokha
Vahrokh Consulting
918
|
Posted - 2012.05.25 14:30:00 -
[893] - Quote
Callidus Dux wrote:Oh no! Is it possible that CCP gets dumber every day? Now there is another Thread from another CCP guy who asks " How should we improve the inventory UI?". Read the EXISTING Threads and do not split the whole community into different locations in the forum! You have your feedback, You got your feedback from SiSi and the minority of the community hates your sh!t. At least build a version so that I, and all others, are able to rebuild the old UI 100%; 1to1 again. NO one need all information in one window. WE demand hundreds of its own, adjustable in size and position, windows. We demand the exact copy of the old UI! And please stop introduceing more threads HOW SHOULD WE FIX IT? You have your comments: HereHEREHERE!!!HERE!!!!!!
Hey it's no problem. We don't use EvE's smart UI to post. Therefore we can open new tabs and even new windows to reply to all the new threads.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

disasteur
Tellcomtec Incorporated. Preatoriani
65
|
Posted - 2012.05.25 14:40:00 -
[894] - Quote
questions asked towards CCP stay open, instead they just make a new dev blog on how hard they are working towards a solution but there solution is now ours, they just blabering on and on about there nice new feature called unified inventory.
why don you (CCP) start playing eve for a few days, then come with a real answer about this crap thats called unified inventory. instead of acting like a child put your fingers in your ears and sticking out your tongue, to your customers.
you state Quote:Hello Spacefriends
We've been collecting and planning changes to the unified inventory system based on the various threads currently on the forums. The list right now is comprised of the issues we feel are most urgent after reviewing the feedback and by no means the final list of what will be fixed. It is a list of what we-¦re fixing right now and we can certainly add more stuff to be added when the schedule is a bit calmer.
but to me it sounds more like you are planning to make it even more difficult then it already is, if you actually where listening to the threads and suggestions you will realize we want the old situation back.
i suggest your next devblog will be a statement on what your intentions are, so people who still might have a little hope then can make up there minds, either continue or quit the game. |

Meytal
School of Applied Knowledge Caldari State
12
|
Posted - 2012.05.25 14:41:00 -
[895] - Quote
Quote:Releasing new features as BETA before fully integrating them into the game is a new concept we at CCP are trying out and the new NeoCom will be one of the first features to get such royal treatment. The idea here is to make the introduction of new features a smoother experience, both for developers and players. To enable a BETA feature, one must go to the "General settings" tab of system menu (ESC) and press the relevant button in the bottom left corner. Should this iteration of the new feature not meet your expectations, you can simply turn it off for the time being and tell us why you did so on the forums. Even though SISI has proven a great play testing tool, we feel confident that trying out new features on TQ where you are actually playing the game will provide better feedback than weGÇÿve been able to get in the past. People WILL want to try things out. As I mentioned already, proceeding in the above manner opens the new content to people willing to test but who can't (or won't) install another client for SiSi. It also allows you guys to get feedback on the new content being tested in actual real situations where it will eventually be used.
The number of people who try it out will be proportional to the polish that gets added combined with the positive reports of the Dev team working with and listening to feedback from the players.
The problems with the current situation are that the new UI was forced on everyone, it's not finished or in a working state, and you guys ignored SiSi tester input. That's why everyone is upset. Something like Asset and Inventory management is even more crucial to how players play the game than the Neocom is. If anything deserved the BETA treatment, it is this new Inventory.
|

Mezfin
Skyforger Tactical Narcotics Team
5
|
Posted - 2012.05.25 14:46:00 -
[896] - Quote
Why will CCP not listen to it's customers? 90% are saying they do not want the UNIFIED INVENTORY system. At the very least just make it optional so each player can decide if they want it or not, it seems to be popular with the newbies who have no inventory to worry about or manage.
We do not want a TREE system to select what we look at, all we want is our PERSISTENT WINDOWS to Stay where we put each time we enter ior leave a station and at our POS for the windows to remain in the same positions as well.
I would be perfectly happy if the old inventory system was left just as it was, after all it was NOT broken, so why did CCP have to go FIX it..???? |

Alec Freeman
The Dark Space Initiative
86
|
Posted - 2012.05.25 14:59:00 -
[897] - Quote
Ugh. Please allow an option to re-enable the old windowed inventory system. Just because you do not have the mental capacity to grasp being able to see into multiple cargo holds at the same time well placing them at different places on your screen doesnt mean your user base has the same defect. The new unified system although looks pretty lacks the large amounts of functionality that came with the old windowed system. Also the lag issue which come with it however i understand this is just growing pains of a new tool. |

Brutal Red
Republic Military School Minmatar Republic
21
|
Posted - 2012.05.25 15:03:00 -
[898] - Quote
Etharion Calthon wrote:Well....thankfully I was quoted in post #537. I was very critical of CCP in an earlier post, and it was censored. Now I see my post discussing be censored, was also censored. I guess I have no free speech in CCP's forums.
THE TRUTH HURTS DOESN'T IT?
The person doing the sacking, who just sacked the sacker, has just been sacked.
Also noted was Soundwave post that Monday was a PUBLIC holiday. Umm, CCP is a *private* enterprise, so why weren't you working around the clock fixing the game?
Oh, where are my manners....you were OFF drinking beer toasting your lastest lame patch.
I'm done. Have a nice weekend.
SOMEONE QUOTE this so when they censor it will still be seen. Thanks!
Here you go .
But like windows in Eve, not sure if it will stick  |

Lyron-Baktos
Selective Pressure Rote Kapelle
193
|
Posted - 2012.05.25 15:06:00 -
[899] - Quote
so far, new inventory method has not been an issue for me. Taking a bit to get use to it though. On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Windwalker 2007
Skyforger Tactical Narcotics Team
6
|
Posted - 2012.05.25 15:07:00 -
[900] - Quote
CCP what happens to your player driven experience motto...!?!?!?
The Unified Inventory was tested on SISI and was a failure there, so CCP decides to drag it on to Tranquility. What is the purpose of SIS if CCP will not listen to the player base when they clearly say something does not work or should not be implemented. I am seeing almost 100% of the posts wanting the UNIFIED INVENTORY removed, so why don't you make it a check box instead of forcing it on all the players who do not want it...?
|

Marisol Shimaya
Artic Circle The I.D.E.A.
29
|
Posted - 2012.05.25 15:11:00 -
[901] - Quote
Here we go again !
Seems like we get noway here and seems like the CCP give a **** what we telling them to do. So I like to say this once a again.
Quote:GIVE US BACK OUR OLD INVENTORY BOX BACK
But seems that wont help. So instead I will do is just this.
                                                                                           
CCP get **** I think you know what I mean about that hahahaha FREEDOM and OUR RIGHTS |

Capsuleer Newton
Hedion University Amarr Empire
16
|
Posted - 2012.05.25 15:12:00 -
[902] - Quote
Windwalker 2007 wrote:CCP what happens to your player driven experience motto...!?!?!?
The Unified Inventory was tested on SISI and was a failure there, so CCP decides to drag it on to Tranquility. What is the purpose of SIS if CCP will not listen to the player base when they clearly say something does not work or should not be implemented. I am seeing almost 100% of the posts wanting the UNIFIED INVENTORY removed, so why don't you make it a check box instead of forcing it on all the players who do not want it...?
  CCP's notion of "Player Driven Experience" = Players Driven to the Brink of Insanity for LOLz!!  |

Mika Svetlana
Native Freshfood Minmatar Republic
0
|
Posted - 2012.05.25 15:14:00 -
[903] - Quote
Hi CCP. As others have probably pointed out, you can't drag items from the Assets pane to the Inventory system. I filed a bug report but it was shut down, devs said it was a 'feature request' to make items draggable between these panes. If you would like to reproduce my exact issue please see issue number 136542.
So I am requesting better integration of Assets into Unified Inventory as a 'feature'. Best case would be to merge them, but allowing pilots to drag from Assets to Inventory would be a fine start. |

Asmodes Reynolds
Rayn Enterprises
67
|
Posted - 2012.05.25 15:16:00 -
[904] - Quote
lol....now that's telling it as it is |

Rhianna BloodELF
Skyforger Tactical Narcotics Team
9
|
Posted - 2012.05.25 15:17:00 -
[905] - Quote
GIVE US BACK OUR INVENTORY SYSTEM WITH PERSISTENT WINDOWS!!!
WE DO NOT WANT UNIFIED INVENTORY OR A TREE TO OPEN OUR HANGERS!!!! |

Kali Mezuko
Artificial Stupidity
2
|
Posted - 2012.05.25 15:21:00 -
[906] - Quote
CCP Soundwave wrote:Hey guys
We should have another round of fixes/changes coming this Tuesday (Monday is a public holiday in Iceland). I'll post that list in the thread Tuesday morning. Your management team has got to address what appears to be a complete lack of process.
This is yet another debacle that is completely self made. The only thing in your favour is it is not as game breaking as the last one, the game is still playable, just incredibly frustrating...
I presume you do actually QA this game internally? You have to storyboard how people actually play Eve, and then test against that...
Oh, and releasing a major release mid week before a holiday period is not very sensible. Your developers are on holiday when you need them the most... |

Marisol Shimaya
Artic Circle The I.D.E.A.
32
|
Posted - 2012.05.25 15:24:00 -
[907] - Quote
Rhianna BloodELF wrote:GIVE US BACK OUR INVENTORY SYSTEM WITH PERSISTENT WINDOWS!!!
WE DO NOT WANT UNIFIED INVENTORY OR A TREE TO OPEN OUR HANGERS!!!! Great some one has the same matter as me yahoo.
Go for it lets them know what we need from the CCP and they need to listen to us. I wonder how in the world what they was thinking , but I know for sure one plase they used haha FREEDOM and OUR RIGHTS |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
14
|
Posted - 2012.05.25 15:27:00 -
[908] - Quote
 found out what SISI realy is for: People will make Screenshots & Vids from new stuff and repost everywhere in the net = free Advertising for CCP
question what is the estimated count on Players to quit till it hurts ? guess its a high number now, since u hope u will have plenty of new cash coming in @ Dust release ? so screw bout the eve people ?
personal deadline atm: 23 days till acc expires...
my opinion: EVERY memeber of CCP should be forced to play 2hrs of even EVERYDAY , so they know what they doin, and also u have your internal QA right there - voila
|

Marisol Shimaya
Artic Circle The I.D.E.A.
35
|
Posted - 2012.05.25 15:42:00 -
[909] - Quote
I'm not the one ends this for a reason , but I also thinks ther are many player might quit the game for just for a reason. CCP have gone too far now and if they wants they paying customers still playing eve then they have no choice to reset the inventory box back it should be, but seems like you player have many options here and I hate to say this that Leave if you can or stay and fight for our rights and stay on to better ends.
I might have also gone to far but it's a reason to that and I hope for the best for our friends to stay put and do what you can do to make the CCP PAY.
The battle hasn't finish yet so stay on target the CCP and good luck to you all
FREEDOM and OUR RIGHTS |

Tesan
Can't Resist IRON FIST
4
|
Posted - 2012.05.25 15:43:00 -
[910] - Quote
CCP does not listen to their players (customers) at all...!?!?!?!
The UNIFIED INVENTORY is the worst idea I have seen in all the upgrades/patches since I started playing the game many years ago. Why would CCP fix a system that worked well and had no problems? And best of all, it failed on SISI and the players all let CCP know about it and they still forced it on us anyway.
I am seeing between 95% to 99% of comments in the forums asking for a return to the old true INVETORY SYSTEM with persistem windows. In my own personal experience the game is now unplayable, I can not manage my POS, or actually do Ratting or Mining in 0.0 with out considerable time and effort. Tasks that used to take only a few key clicks now take me an hour to perform. Then once I leave the station or the POS and return I have to do it all over again, what joy!!!
When the game ceases to be fun and is now a frustrating and extremely time consuming, I no longer desire to spend time in it... |

Reginald Zebranky
Amok. Goonswarm Federation
4
|
Posted - 2012.05.25 15:51:00 -
[911] - Quote
I don't know if this has been mentioned yet (I haven't read all 800 messages...)
The new inventory system is a nightmare for a player who is trying to fit 40 identical ships!
Imagine 40 ships with the same name in that thing! Every time you make one active and load the modules it disappears from the ship list and the ship list auto re-sorts! Keeping track of which ship you're on is damn-near impossible.
So:
- Taking the active ship out of the ship hangar is terrible! Stop doing that for god's sake! It needs to stay in the hangar with a little box or highlight of some sort like before, this is a vital feature for fitting large numbers of ships!
- Auto sorting the ship hangar (or anything for that matter) is a nightmare! Stop doing that for the love of all that is holy!
- Sorting ships my name in that left-panel is also a terrible idea! ships should be sorted by type (then by name)
One more issue:
- Checking the fuel level in a jump bridge is now a PITA. the complex inventory system takes ages to load at the POS when all the user wanted to do was view one simple fuel bay.
In all seriousness you need to consider a rollback on this one.
The new unified inventory has great potential, (good work guys!) but for the moment it is not an acceptable replacement. Perhaps a hybrid system... When a user clicks a button or menu item to open a specific container/hangar/hold it should open in a simple old-style window. Then the user can open the unified inventory tool from the neocom when and if it is the right tool for the job at hand!
The Unified Inventory is great! It is *not* the right tool for all the use-cases, in some situations it is a nightmare!
|

Sciathica Malhavoc
Can't Resist IRON FIST
6
|
Posted - 2012.05.25 15:52:00 -
[912] - Quote
Windwalker 2007 wrote:CCP what happens to your player driven experience motto...!?!?!?
The Unified Inventory was tested on SISI and was a failure there, so CCP decides to drag it on to Tranquility. What is the purpose of SIS if CCP will not listen to the player base when they clearly say something does not work or should not be implemented. I am seeing almost 100% of the posts wanting the UNIFIED INVENTORY removed, so why don't you make it a check box instead of forcing it on all the players who do not want it...?
Interesting Point - So why will CCP not listen to thier customers? Some of us have many years of playing experience.
WE DO NOT WANT UNIFIED INVENTORY!!! The old inventory system did not need to be "fixed", it worked just fine. |

Victor Sane
Aerodyne Nova
3
|
Posted - 2012.05.25 15:53:00 -
[913] - Quote
on improvement on the unified hangar / items ui, i was thinking in terms of ships viewing like this showed on my photobucket.com jpeg image
http://i47.photobucket.com/albums/f173/nightcrawlor/eveshipshangarmanagementpreview.jpg
doesnt have to be an active preview picture showing full scale detail of the ship but a normal picture like the info ones if you want. But it would be nice to see the preview used for this feature aswell. |

Ribikoka
Royal Amarr Institute Amarr Empire
71
|
Posted - 2012.05.25 15:56:00 -
[914] - Quote
This is another lol.
"Why is there a drone bay showing for Tengu when there is no drone bay ???"
|

Anvil44
Independent Traders and Builders MPA
80
|
Posted - 2012.05.25 16:01:00 -
[915] - Quote
Ribikoka wrote:This is another lol.
"Why is there a drone bay showing for Tengu when there is no drone bay ???"
CCP wants us to know the truth: At night, when you aren't playing Eve (or maybe during the day), your Tengu dreams it has drones.
It's the truth.
Anyhow, sadly, I will now only log in for skill updates. Forget about PI since I don't want to try and pickup items from planets in WH space and get ganked while I am waiting to see the inventory. Yes I know you can open the windows from afar but I just don't want to risk anything currently. Better safe then sorry. Though I am unsure if I am in real danger as probably the people that like to gank have similar fears themselves. I may not like you or your point of view but you have a right to voice it. |

Victor Sane
Aerodyne Nova
3
|
Posted - 2012.05.25 16:03:00 -
[916] - Quote
who knows maybe they plan on giving it an option for addin in a subbie for dronescape |

Haruaki
Skyforger Tactical Narcotics Team
3
|
Posted - 2012.05.25 16:05:00 -
[917] - Quote
Sciathica Malhavoc wrote:Windwalker 2007 wrote:CCP what happens to your player driven experience motto...!?!?!?
The Unified Inventory was tested on SISI and was a failure there, so CCP decides to drag it on to Tranquility. What is the purpose of SIS if CCP will not listen to the player base when they clearly say something does not work or should not be implemented. I am seeing almost 100% of the posts wanting the UNIFIED INVENTORY removed, so why don't you make it a check box instead of forcing it on all the players who do not want it...?
Interesting Point - So why will CCP not listen to thier customers? Some of us have many years of playing experience. WE DO NOT WANT UNIFIED INVENTORY!!! The old inventory system did not need to be "fixed", it worked just fine.
CCP you need to pay attention! The players have expressed their opinion, GET RID OF UNIFIED INVENTORY and give us back the old Inventory system with Windows |

Marisol Shimaya
Artic Circle The I.D.E.A.
40
|
Posted - 2012.05.25 16:07:00 -
[918] - Quote
Unified Inventory is crashing my eve client             FREEDOM and OUR RIGHTS |

Ribikoka
Royal Amarr Institute Amarr Empire
73
|
Posted - 2012.05.25 16:08:00 -
[919] - Quote
From Evenews:
"Boiled in Fail Sauce!
Give me back the container windows that I can place where I like, and they are remembered, each individually. Why does CCP screw with the bits that were working well? Did anyone complain that it was too frikken easy to open their cargo bay, their inventory window, loot cans, cargo containers, etc.??? Please do not let people who do not play the game do redesigns of stable, competent programming. WHO ASKED FOR THIS INVENTORY WINDOW? Some manager I bet. "Hey, lets shat upon the players, they love stupid changes". Buy the CCP managers a frikken clue! I doubt the programmers dreampt this up on their own.
GRRRRRRRR! "
"^^^ This.
Once again, CCP ignores tester feedback as they get tunnel vision on their current project. Whether it's making space barbies to try and extort money for pixels or fcking up your inventories, CCP will never learn from their mistakes aparently. All these things could be avoided by actually listening to people playing and testing the fcking game BEFORE they try and release new features.
FOR THE LOVE OF GOD CCP, LEARN FROM YOUR FCKING MISTAKES AND ALWAYS MAKE NEW UI FEATURES OPTIONAL OR ABLE TO BE REVERTED TO THEIR PREVIOUS FORM.
Why? Because it makes sense to allow people to decide for themselves whether they want to use the new feature or not. You could have saved yourself a fcking sh*tstorm if you had done this initially with the shipspinning issue, which you were also warned about before you took it away.
LEARN FROM YOUR MISTAKES CCP. " |

Mezfin
Skyforger Tactical Narcotics Team
17
|
Posted - 2012.05.25 16:12:00 -
[920] - Quote
This UNIFIED INVENTORY is the dumbest idea I have seen in a long time, do any of the CCP Devs actually play the game?
For anyone who has a POS or extensive inventory it is a nightmare and it takes hours just to try to get everthing set up so might work. Then you log out, or even just undock or leave your POS and return, then you have to start all over again..!?!?!?!
I have stopped playing the game until CCP rolls back to the working Inventory System or makes this patch optional. |

Marisol Shimaya
Artic Circle The I.D.E.A.
40
|
Posted - 2012.05.25 16:13:00 -
[921] - Quote
Eve is offline now !!!! FREEDOM and OUR RIGHTS |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
120
|
Posted - 2012.05.25 16:16:00 -
[922] - Quote
May O'Neez wrote:It is a bit sad that people complain in loop about some issues that CCP stated the fix is already in the pipe ... (yes, I know, there's still issues not in the pipe, but they get drowned in the flood :/ )
The opt-out option is silly, because by principle people will NOT use the new system. So they have either to pull back or to fix the existing one, but I understand why they don't want the 2 aside. Moreover, old UI is 9 years old and code must be freaky old and clunky ...
Hello again May.
If a capability were introduced to this game granting players material benefits and advantages, I must disagree with the premise that players would not use it because it is new. The player base for Eve is highly competitive and always on the look-out for a "better way".
Many players wish to see this system removed because, for them, the system is a game-breaking impediment, not an improvement.
If the Opt-Out is silly, where on that scale should one place a system that created substantial, often game-breaking disruptions?
If Opt-Out is not a satisfactory option, what say you to a temporary Rollback? The system returns to SiSi where it might be reworked.
This system has received a notable number of favorable player reviews. It has also infuriated a significant number of players. Perhaps one might consider a short-term response: -- removed from active play while it is reworked -- returned to active play, highly modified, and those who found benefits can still access those benefits -- returned to active play, highly modified, eliminating those functions that are game-breaking for others
IMHO, the concept of HTFU is applicable to gameplay, not to game mechanics.
|

Ad'Hakim Tahous
Science and Trade Institute Caldari State
120
|
Posted - 2012.05.25 16:24:00 -
[923] - Quote
Maul555 wrote:I think I know what the problem is guys.... its me. I have only helped them beta test 2 things recently... Incarna and now this. I should just stop beta testing eve features, it never ends well...
Saluting a brave and honest man o7 |

Solmirana Kelranorra
Republic Military School Minmatar Republic
0
|
Posted - 2012.05.25 16:24:00 -
[924] - Quote
Ribikoka wrote:Urgg Boolean wrote:Many current players have identified the Unified Inventory as a game breaker. I judge it's value based upon what a new player would think if they utilized the free trial for the first time. I doubt few, if any, would disagree that a new player would go "WTF is this ****" and uninstall the game.
Really not ? I brought 14 new players to the game in the last 2 months, all of this players without exceptions feel anger for this crap inventory. 6 players instantly left from the game the others thinking about it. Before this changes, all of them enjoyed the game, but now not. Many old friends told to me, they wont renew their subscriptions too, they will waiting when CCP will realise they made a mistake and they will try to fix this again. They dont want to pay for a half finished work. They want playing and fun. But this new inventory item just frustate them and that's not really fun.
I am a new player, and I like the new inventory system quite a bit better. Not trying to go to war or anything stupid, or flame or fight. But I'm new and didn't get used to the old one and like the new system better. Got all my station containers labeled and like how they pop up as a list that I can then subdivide further if I like and access off a single branching tree. I understand that I am not dealing with the volume of items or situations that long time players are. As new players however me, my brother, my cousin and my BF all like the new system better by quite a bit and were all new players. |

Chloe Celeste
Aerospace IronWorks DRACONIAN COVENANT
10
|
Posted - 2012.05.25 16:25:00 -
[925] - Quote
Mezfin wrote:Why will CCP not listen to it's customers? 90% are saying they do not want the UNIFIED INVENTORY system. At the very least just make it optional so each player can decide if they want it or not, it seems to be popular with the newbies who have no inventory to worry about or manage.
We do not want a TREE system to select what we look at, all we want is our PERSISTENT WINDOWS to Stay where we put each time we enter ior leave a station and at our POS for the windows to remain in the same positions as well.
I would be perfectly happy if the old inventory system was left just as it was, after all it was NOT broken, so why did CCP have to go FIX it..????
AMEN !! |

Victor Sane
Aerodyne Nova
3
|
Posted - 2012.05.25 16:26:00 -
[926] - Quote
Quote:#872 Posted: 2012.05.25 16:16 | Like May O'Neez wrote:It is a bit sad that people complain in loop about some issues that CCP stated the fix is already in the pipe ... (yes, I know, there's still issues not in the pipe, but they get drowned in the flood :/ )
The opt-out option is silly, because by principle people will NOT use the new system. So they have either to pull back or to fix the existing one, but I understand why they don't want the 2 aside. Moreover, old UI is 9 years old and code must be freaky old and clunky ...
Quote: Hello again May.
If a capability were introduced to this game granting players material benefits and advantages, I must disagree with the premise that players would not use it because it is new. The player base for Eve is highly competitive and always on the look-out for a "better way".
I agree with you on that, its like saying lets not evolve ourselves from being a primate monkey to a human being.
it was a bold move they choose to go with, and they suffer for it now but dont scream failure on every corner people since this may redeem itself and yes ive seen the post saying it didnt need to be implemented as a fix since the old ui didnt need the fix cause it wasnt broken. No but it was getting old like everything else they choose to do what they could to make it look good. |

Chloe Celeste
Aerospace IronWorks DRACONIAN COVENANT
10
|
Posted - 2012.05.25 16:29:00 -
[927] - Quote
Rhianna BloodELF wrote:GIVE US BACK OUR INVENTORY SYSTEM WITH PERSISTENT WINDOWS!!!
WE DO NOT WANT UNIFIED INVENTORY OR A TREE TO OPEN OUR HANGERS!!!!
GIVE US BACK OUR INVENTORY SYSTEM WITH PERSISTENT WINDOWS!!!
WE DO NOT WANT UNIFIED INVENTORY OR A TREE TO OPEN OUR HANGERS!!!!
|

Untouchable Heart
Science and Trade Institute Caldari State
4
|
Posted - 2012.05.25 16:29:00 -
[928] - Quote
Solmirana Kelranorra wrote:Ribikoka wrote:Urgg Boolean wrote:Many current players have identified the Unified Inventory as a game breaker. I judge it's value based upon what a new player would think if they utilized the free trial for the first time. I doubt few, if any, would disagree that a new player would go "WTF is this ****" and uninstall the game.
Really not ? I brought 14 new players to the game in the last 2 months, all of this players without exceptions feel anger for this crap inventory. 6 players instantly left from the game the others thinking about it. Before this changes, all of them enjoyed the game, but now not. Many old friends told to me, they wont renew their subscriptions too, they will waiting when CCP will realise they made a mistake and they will try to fix this again. They dont want to pay for a half finished work. They want playing and fun. But this new inventory item just frustate them and that's not really fun. Liar
I know your 4 years old main, so dont lie.
|

Tolmar
Capital Industries Research And Development Fidelas Constans
15
|
Posted - 2012.05.25 16:30:00 -
[929] - Quote
CCP Guard wrote:We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first, and how. CCP Soundwave has put together a blog on the subject. Please read the blog here, and make sure you give us your feedback right here in the thread.
Tackle it by taking it out putting old back in and then make a functional interface that can be implemented some other time. Making us deal with a broken ui that is one of the main components of the game is just insane... It is making normally easy day to day actions take forever. |

Victor Sane
Aerodyne Nova
3
|
Posted - 2012.05.25 16:30:00 -
[930] - Quote
Chloe Celeste wrote:Rhianna BloodELF wrote:GIVE US BACK OUR INVENTORY SYSTEM WITH PERSISTENT WINDOWS!!!
WE DO NOT WANT UNIFIED INVENTORY OR A TREE TO OPEN OUR HANGERS!!!! GIVE US BACK OUR INVENTORY SYSTEM WITH PERSISTENT WINDOWS!!! WE DO NOT WANT UNIFIED INVENTORY OR A TREE TO OPEN OUR HANGERS!!!!
well done capsing like a child :) |

Marisol Shimaya
Artic Circle The I.D.E.A.
42
|
Posted - 2012.05.25 16:31:00 -
[931] - Quote
Marisol Shimaya wrote:Quote: Tranquility will be rebooted at 16:06 UTC to fix potential issues with inter-node communication, more information is available in this forum thread . The server expected to be back online at 16:30 UTC Hoping that ....... The server expected to be back online at 16:45 UTC FREEDOM and OUR RIGHTS |

Ribikoka
Royal Amarr Institute Amarr Empire
81
|
Posted - 2012.05.25 16:34:00 -
[932] - Quote
Marisol Shimaya wrote:Marisol Shimaya wrote:Quote: Tranquility will be rebooted at 16:06 UTC to fix potential issues with inter-node communication, more information is available in this forum thread . The server expected to be back online at 16:30 UTC Hoping that ....... The server expected to be back online at 16:45 UTC
Just what excepted from Inferno. Burn like a hell. :PPP
|

yunafan2004
Nox Noctis Industrius Novus Dominatum
8
|
Posted - 2012.05.25 16:36:00 -
[933] - Quote
Ribikoka wrote:Marisol Shimaya wrote:Marisol Shimaya wrote:Quote: Tranquility will be rebooted at 16:06 UTC to fix potential issues with inter-node communication, more information is available in this forum thread . The server expected to be back online at 16:30 UTC Hoping that ....... The server expected to be back online at 16:45 UTC Just what excepted from Inferno. Burn like a hell. :PPP
Hey maybe they heard our crys and are returning our inventory?!?!?!? hahah I know wishful thinking...... |

Tolmar
Capital Industries Research And Development Fidelas Constans
20
|
Posted - 2012.05.25 16:38:00 -
[934] - Quote
yunafan2004 wrote:Ribikoka wrote:Marisol Shimaya wrote:Marisol Shimaya wrote:Quote: Tranquility will be rebooted at 16:06 UTC to fix potential issues with inter-node communication, more information is available in this forum thread . The server expected to be back online at 16:30 UTC Hoping that ....... The server expected to be back online at 16:45 UTC Just what excepted from Inferno. Burn like a hell. :PPP Hey maybe they heard our crys and are returning our inventory?!?!?!? hahah I know wishful thinking......
we all are hoping for this BRING BACK OLD UI! |

Kile Kitmoore
48
|
Posted - 2012.05.25 16:40:00 -
[935] - Quote
Solmirana Kelranorra wrote:Ribikoka wrote:Urgg Boolean wrote:Many current players have identified the Unified Inventory as a game breaker. I judge it's value based upon what a new player would think if they utilized the free trial for the first time. I doubt few, if any, would disagree that a new player would go "WTF is this ****" and uninstall the game.
Really not ? I brought 14 new players to the game in the last 2 months, all of this players without exceptions feel anger for this crap inventory. 6 players instantly left from the game the others thinking about it. Before this changes, all of them enjoyed the game, but now not. Many old friends told to me, they wont renew their subscriptions too, they will waiting when CCP will realise they made a mistake and they will try to fix this again. They dont want to pay for a half finished work. They want playing and fun. But this new inventory item just frustate them and that's not really fun. I am a new player, and I like the new inventory system quite a bit better. Not trying to go to war or anything stupid, or flame or fight. But I'm new and didn't get used to the old one and like the new system better. Got all my station containers labeled and like how they pop up as a list that I can then subdivide further if I like and access off a single branching tree. I understand that I am not dealing with the volume of items or situations that long time players are. As new players however me, my brother, my cousin and my best friend all like the new system better by quite a bit and we're all new players.
If you really are new, which in EVE on these forums the truth is let's just say a bit flexible, my response is, good for you. I mean that sincerely, I am not personally advocating a roll-back but I reserve the right to ask for one if this new UI can't not at least give players back what they had before. Some people think this is a lost cause and want the roll-back, I really do understand their thinking because it could take months for CCP to work this thing out.
If players like the new UI I don't want to take that away but at the same time I don't want CCP to throw what could be thousands of other players under the bus either. If people like the new UI they need to say why and people that don't need to do the same. CCP can't sit around and cherry-pick all the good and pat themselves on the back for a job well done either. Gather the feedback, from both sides, HTFU and start communicating what their immediate plans are for getting things back on track.
Oh, welcome to the game! |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
122
|
Posted - 2012.05.25 16:43:00 -
[936] - Quote
I find it disturbing. For me, the present situation is starting to 'feel' very much like a situation none of us want to see ever again.
Still hoping for a renewed outbreak of self-criticism in Reykjavic |

Marisol Shimaya
Artic Circle The I.D.E.A.
44
|
Posted - 2012.05.25 16:46:00 -
[937] - Quote
Kile Kitmoore wrote:Solmirana Kelranorra wrote:Ribikoka wrote:Urgg Boolean wrote:Many current players have identified the Unified Inventory as a game breaker. I judge it's value based upon what a new player would think if they utilized the free trial for the first time. I doubt few, if any, would disagree that a new player would go "WTF is this ****" and uninstall the game.
Really not ? I brought 14 new players to the game in the last 2 months, all of this players without exceptions feel anger for this crap inventory. 6 players instantly left from the game the others thinking about it. Before this changes, all of them enjoyed the game, but now not. Many old friends told to me, they wont renew their subscriptions too, they will waiting when CCP will realise they made a mistake and they will try to fix this again. They dont want to pay for a half finished work. They want playing and fun. But this new inventory item just frustate them and that's not really fun. I am a new player, and I like the new inventory system quite a bit better. Not trying to go to war or anything stupid, or flame or fight. But I'm new and didn't get used to the old one and like the new system better. Got all my station containers labeled and like how they pop up as a list that I can then subdivide further if I like and access off a single branching tree. I understand that I am not dealing with the volume of items or situations that long time players are. As new players however me, my brother, my cousin and my best friend all like the new system better by quite a bit and we're all new players. If you really are new, which in EVE on these forums the truth is let's just say a bit flexible, my response is, good for you. I mean that sincerely, I am not personally advocating a roll-back but I reserve the right to ask for one if this new UI can't not at least give players back what they had before. Some people think this is a lost cause and want the roll-back, I really do understand their thinking because it could take months for CCP to work this thing out. If players like the new UI I don't want to take that away but at the same time I don't want CCP to throw what could be thousands of other players under the bus either. If people like the new UI they need to say why and people that don't need to do the same. CCP can't sit around and cherry-pick all the good and pat themselves on the back for a job well done either. Gather the feedback, from both side, they need to HTFU and start communicating what their immediate plans are for getting things back on track. Oh, welcome to the game! Kile Kitmoore you started to play eve at 2008.08.31 01:10 nice but seems like you have playing that much you need to know this ; I had another characters before this and was about 2005. I can tell you what eve have been doing but it will take long time to write all down so I'll think that I know more than you. FREEDOM and OUR RIGHTS |

Arch Ville
Renegade Vipers Intrepid Crossing
5
|
Posted - 2012.05.25 16:46:00 -
[938] - Quote
In the name of God give us the old inventory back. At least give us the option to use the old inventory, Like an option in the settings old style or ****** style. Something like that. |

Victor Sane
Aerodyne Nova
5
|
Posted - 2012.05.25 16:47:00 -
[939] - Quote
Yes that is something that was said earlier in another thread to others, that ccp and players should sit down and discuss with eachother at some point. Steps should be taken but right now the are swarmed with task youre not even imagine'ing right now.
they should have a formal player group who will give them feedback instead of viewing millions of threads.
You want the full story go to island and ask for an interview to sit down with the people in charge. |

Miss Erkens
Broedende Bakkebaarden AL3XAND3R.
1
|
Posted - 2012.05.25 16:50:00 -
[940] - Quote
PLSSSSSSSSSSSSSSSSSSS build in an option 'inventory old style'' |

Chloe Celeste
Aerospace IronWorks DRACONIAN COVENANT
11
|
Posted - 2012.05.25 16:51:00 -
[941] - Quote
Victor Sane wrote:
well done capsing like a child :)
You obviously have not seen my previous posts.
#738 - https://forums.eveonline.com/default.aspx?g=posts&m=1351966#post1351966 #825 - https://forums.eveonline.com/default.aspx?g=posts&m=1354926#post1354926 #951 - https://forums.eveonline.com/default.aspx?g=posts&m=1361766#post1361766
Also, I am trying to show how much I hate Unifed Inventory and want the previous system back because it worked so well. |

Marisol Shimaya
Artic Circle The I.D.E.A.
44
|
Posted - 2012.05.25 16:51:00 -
[942] - Quote
CCP after your reboot the server and my inventory still crash my client FREEDOM and OUR RIGHTS |

Capsuleer Newton
Hedion University Amarr Empire
21
|
Posted - 2012.05.25 16:52:00 -
[943] - Quote
Solmirana Kelranorra wrote:Ribikoka wrote:Urgg Boolean wrote:Many current players have identified the Unified Inventory as a game breaker. I judge it's value based upon what a new player would think if they utilized the free trial for the first time. I doubt few, if any, would disagree that a new player would go "WTF is this ****" and uninstall the game.
Really not ? I brought 14 new players to the game in the last 2 months, all of this players without exceptions feel anger for this crap inventory. 6 players instantly left from the game the others thinking about it. Before this changes, all of them enjoyed the game, but now not. Many old friends told to me, they wont renew their subscriptions too, they will waiting when CCP will realise they made a mistake and they will try to fix this again. They dont want to pay for a half finished work. They want playing and fun. But this new inventory item just frustate them and that's not really fun. I am a new player, and I like the new inventory system quite a bit better. Not trying to go to war or anything stupid, or flame or fight. But I'm new and didn't get used to the old one and like the new system better. Got all my station containers labeled and like how they pop up as a list that I can then subdivide further if I like and access off a single branching tree. I understand that I am not dealing with the volume of items or situations that long time players are. As new players however me, my brother, my cousin and my best friend all like the new system better by quite a bit and we're all new players.
yup, its nice, until you acquire stuff more than 1000 stacks, which is the limit of station, and more stuff even more that you'll see that circling arrow in your hold for a few seconds every time you dock, yes, it is nice, when you want a container or station "items" to follow a specific sort order and then you want another container or your hangar to have a different sort order and the next time you dock, it's all but messed up.
yes, it is nice that every time you loot a wreck your whole inventory reloads itself, or that you need a bit larger window now to navigate thru the index' tree which reduces your screen space of seeing the awesomeness of the Eve's moving wallpaper, errr... environment...
yes, indeed it is nice, until you feel the unnecessary reloading of inventory when your stuff starts to pile up.... but yes, i was once a toon that owns nothing but an imparior and 1 civvie gun and 1 civvie miner.... yes i was one....
|

Leucy Kerastase
JFT SYSTEMS
10
|
Posted - 2012.05.25 16:55:00 -
[944] - Quote
ISD Libertina wrote:As per CCP Optimal, this was sadly forgotten in the original blog but mentioned in linked post.
Although it wasn't clear enough, you can find a reference to it in the patch notes.
"Patch notes for EVE Online: Inferno" wrote:Unified Inventory
Cut and paste shortcuts implemented for inventory items. |

Isabella Rascario
Delphinian Enterprises Caldera State
1
|
Posted - 2012.05.25 16:56:00 -
[945] - Quote
As a corp inventory/industrialist/POS jockey I found the UI stuff tedious to deal with to say the least. Spinning forever to load up windows it certainly feels slower. POS stuff is 
Moving items between corp hangar bays is awkward too. If you mouse over it, it switches to that view, so then you have to switch it back if you weren't done in the source hanger. Dragging-to-tab on the old system was much simpler.
Some of our corp was so pissed that they changed it, they went to play something else for the time being, just logging for skill queue changes.
TL;DR
Give us the old user interface back! |

Isabella Rascario
Delphinian Enterprises Caldera State
1
|
Posted - 2012.05.25 16:58:00 -
[946] - Quote
Victor Sane wrote:Yes that is something that was said earlier in another thread to others, that ccp and players should sit down and discuss with eachother at some point. Steps should be taken but right now the are swarmed with task youre not even imagine'ing right now.
they should have a formal player group who will give them feedback instead of viewing millions of threads. .
What, like CSM? Or the testers on SiSi? Oh, wait.. |

Meytal
School of Applied Knowledge Caldari State
19
|
Posted - 2012.05.25 16:59:00 -
[947] - Quote
Since it sounds like that few people (if any) raged about how hard the previous inventory management system worked, there wasn't a lot of pressure to fix what wasn't broken. So, there wasn't a "need" here.
By now, CCP has to know that when they make a change, a lot of people will rage just so they can rage at CCP. But unless this change was amazing, they would have a lot of the players raging; feedback from SiSi should have been enough to show that it wasn't ready for production yet.
There wasn't a "need" to fix anything, and there was a strong reason NOT to push something this impacting to production systems. So there had to be some sort of reason for this change and to forge ahead in spite of negative feedback.
They write their code in Python, which by and large is portable.
I had a strange thought that I'm hoping isn't true: Are we testing DUST's new inventory system? Please say this isn't true.
|

James Razor
RazorCorporation
26
|
Posted - 2012.05.25 17:01:00 -
[948] - Quote
Victor Sane wrote:Yes that is something that was said earlier in another thread to others, that ccp and players should sit down and discuss with eachother at some point. Steps should be taken but right now the are swarmed with task youre not even imagine'ing right now.
they should have a formal player group who will give them feedback instead of viewing millions of threads.
You want the full story go to island and ask for an interview to sit down with the people in charge.
Erm.. actually, i realy think that we are allready beyond words with CCP. They should have learned their lesson last year. But i guess they didnt.
I dont know what they could say to convince any of us. I guess it is like Hilmar said last year: Dont listen to what they say, look at what they are doing.
And until now they failed horribly with what they did. Old Bitter Veteran, SuperCap Owner, EX-GBC / EX-IT Member.
And as it looks, soon to be (again) EX - Eve Player. |

Ribikoka
Royal Amarr Institute Amarr Empire
82
|
Posted - 2012.05.25 17:02:00 -
[949] - Quote
Victor Sane wrote:Yes that is something that was said earlier in another thread to others, that ccp and players should sit down and discuss with eachother at some point. Steps should be taken but right now the are swarmed with task youre not even imagine'ing right now.
they should have a formal player group who will give them feedback instead of viewing millions of threads.
You want the full story go to island and ask for an interview to sit down with the people in charge.
That's why we had CSM. But they are just the CCP puppets. For them the most important thing their tickets to Island. We reported with huge amounts of feedback from bad and wrong developed parts of inventory system, while the CSM puppets told everyone, the new inventory system is great and some other blabla in the Eve Radio.
We made a video, that's implied almost all errors and bugs, What happened ? We got a message from developer, they dont want to create usertest, because they dont believe to players, what we reported. LOL
I hope they enjoyed now the rage of users, what they did.
We have a good phrase with my mother tongue. "Amit, f+æzt+¬l edd is meg!"
"It is used when you warn somebody beforehand not to do something because it is not that good idea but he/she is stubborn and not listining to you just does what he/she wants/thinks and after that he/she gets in trouble.
I said not to have sex with that crazy chick because you were never getting rid off her so "Edd meg, amit f+æzt+¬l" = "take the consequences and solve the problem by yourself"" |

Vaerah Vahrokha
Vahrokh Consulting
927
|
Posted - 2012.05.25 17:02:00 -
[950] - Quote
Solmirana Kelranorra wrote: I am a new player, and I like the new inventory system quite a bit better. Not trying to go to war or anything stupid, or flame or fight. But I'm new and didn't get used to the old one and like the new system better. Got all my station containers labeled and like how they pop up as a list that I can then subdivide further if I like and access off a single branching tree. I understand that I am not dealing with the volume of items or situations that long time players are. As new players however me, my brother, my cousin and my best friend all like the new system better by quite a bit and we're all new players.
I believe the basic issue is that in a game like EvE it's impossible to create a "one size fits all".
Now, most other - much simpler - MMOs deal with this by:
1) Giving players ability to develop their add ons that allow them to reshape the UI as they prefer.
2) Giving players a large number of pre-coded options to let them hand pick their preferred configuration.
EvE has neither. Therefore if they create a newbie-friendly UI that works very well in their first year of game life it WILL stink for 4-8 years vets with hundreds of ships, hangars, POSes and so on.
What's wrong, what's too bold in asking for a check box to enable or disable the UI? So both new and old players are happy.
Oh, and don't come tell me it's impossible, old code and tralala. I have developed for 20 years, there's nothing impossible if you want to achieve it for real. Refactoring old code is a task that can be done. Sure, it is a cost, but hey, the end users were not those who chose to jump into this venture, they won't want to adsorb the negative consequences.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Marisol Shimaya
Artic Circle The I.D.E.A.
45
|
Posted - 2012.05.25 17:02:00 -
[951] - Quote
Damit CCP
I can't play eve until you can fix the Inventory
Still crash my eve clients when I try to play FREEDOM and OUR RIGHTS |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
124
|
Posted - 2012.05.25 17:06:00 -
[952] - Quote
Callidus Dux wrote:Oh no! Is it possible that CCP gets dumber every day? Now there is another Thread from another CCP guy who asks " How should we improve the inventory UI?". Read the EXISTING Threads and do not split the whole community into different locations in the forum! You have your feedback, You got your feedback from SiSi and the minority of the community hates your sh!t. At least build a version so that I, and all others, are able to rebuild the old UI 100%; 1to1 again. NO one need all information in one window. WE demand hundreds of its own, adjustable in size and position, windows. We demand the exact copy of the old UI! And please stop introduceing more threads HOW SHOULD WE FIX IT? You have your comments: HereHEREHERE!!!HERE!!!!!!They all say: bring back the old view. Nothing others. Just the old, hundreds of own windows, view! How many threads do you need more till you have found out, that your UI is absolute crapsh!t and that it is impossible to rescue this project? BRING BACK THE EXACT COPY OF THE OLD UI!!! 100% and 1to1 as it was before 22.05.2012!!!!!!!!!!!!!  With every further question and next thread you will bring more hate into the community! STOP IT! Just roll back!
Holy S**t! Thank you Callidus for spotting this. Unbelieveable.
OK folks, how about a few of you go visit that other thread and, politely, firmly, clearly advise Optimal to use this thread. Just screaming at the guy isn't gonna help us.
Sorry to say but this reeks. As a willing suspension of disbelief, I'm going to assume that Soundwave is out of the office and has no idea this other thread is out there. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
124
|
Posted - 2012.05.25 17:07:00 -
[953] - Quote
Ribikoka wrote:This is another lol.
"Why is there a drone bay showing for Tengu when there is no drone bay ???"
ummm... because there IS no spoon?  |

Kile Kitmoore
50
|
Posted - 2012.05.25 17:08:00 -
[954] - Quote
Marisol Shimaya wrote:Kile Kitmoore wrote:Solmirana Kelranorra wrote:Ribikoka wrote:Urgg Boolean wrote:Many current players have identified the Unified Inventory as a game breaker. I judge it's value based upon what a new player would think if they utilized the free trial for the first time. I doubt few, if any, would disagree that a new player would go "WTF is this ****" and uninstall the game.
Really not ? I brought 14 new players to the game in the last 2 months, all of this players without exceptions feel anger for this crap inventory. 6 players instantly left from the game the others thinking about it. Before this changes, all of them enjoyed the game, but now not. Many old friends told to me, they wont renew their subscriptions too, they will waiting when CCP will realise they made a mistake and they will try to fix this again. They dont want to pay for a half finished work. They want playing and fun. But this new inventory item just frustate them and that's not really fun. I am a new player, and I like the new inventory system quite a bit better. Not trying to go to war or anything stupid, or flame or fight. But I'm new and didn't get used to the old one and like the new system better. Got all my station containers labeled and like how they pop up as a list that I can then subdivide further if I like and access off a single branching tree. I understand that I am not dealing with the volume of items or situations that long time players are. As new players however me, my brother, my cousin and my best friend all like the new system better by quite a bit and we're all new players. If you really are new, which in EVE on these forums the truth is let's just say a bit flexible, my response is, good for you. I mean that sincerely, I am not personally advocating a roll-back but I reserve the right to ask for one if this new UI can't not at least give players back what they had before. Some people think this is a lost cause and want the roll-back, I really do understand their thinking because it could take months for CCP to work this thing out. If players like the new UI I don't want to take that away but at the same time I don't want CCP to throw what could be thousands of other players under the bus either. If people like the new UI they need to say why and people that don't need to do the same. CCP can't sit around and cherry-pick all the good and pat themselves on the back for a job well done either. Gather the feedback, from both side, they need to HTFU and start communicating what their immediate plans are for getting things back on track. Oh, welcome to the game! Kile Kitmoore you started to play eve at 2008.08.31 01:10 nice but seems like you have playing that much you need to know this ; I had another characters before this and was about 2005. I can tell you what eve have been doing but it will take long time to write all down so I'll think that I know more than you.
You know what I was going to let that post slide but you know what, f*ck it. My response was to a new player who actually enjoys the new UI, which I have not fault with but also wanted to convey there are serious problems with it also. Now you show up with your e-peen about length of account with your little insult for what purpose?
So my response to you; "oh great one with account of old who truly knows more about this game then I , please take a moment and impose your great wisdom and explain, WTF are you talking about?"
|

Mournful Conciousness
Special Situations TOHA Conglomerate
53
|
Posted - 2012.05.25 17:13:00 -
[955] - Quote
re-posted from town hall:
Seleene wrote: "Mostly we are not raging (in public) because it doesn't help. Those days are past now because CCP isn't As for the calls to 'revert' back to the old system, that's not going to happen. It can only evolve forward from here. If you think that the changes to the inventory system involve a "couple of lines in the client" then you have no idea of the complete and utter mess that is the 10 year old server code implemented by dozens of previous employees, many of whom no longer work at CCP."
Thank you for the encouraging words Seleene.
I think the point that the technically savvy amongst us are trying to make is that in a client-server system such as eve there is a strong distinction between data (what's in the hangar) and presentation (how it's displayed).
We are trying to make the point that regardless of the reasons of the underlying DATA changes, the PRESENTATION should not have changed, and it can indeed be reverted IN ISOLATION.
No, it's not "a couple of lines" but neither does it require re-work on the server (I am making the assumption here that CCP are using industry standard best-practice here - something along the lines of the controller-model-view paradigm).
The current presentation is a thin veneer over the underlying data structures - that much is obvious to anyone who writes these things for a living (me included). Players do not need this - they need an immersive, contextual and convenient interface. The fact is that for most of us, the old visual interface was far superior. I think all we are asking for is that the new one is made to look and feel like the old one, and we can start adding improvements from there.
Does this make sense?
|

Ad'Hakim Tahous
Science and Trade Institute Caldari State
124
|
Posted - 2012.05.25 17:13:00 -
[956] - Quote
Kali Mezuko wrote:CCP Soundwave wrote:Hey guys
We should have another round of fixes/changes coming this Tuesday (Monday is a public holiday in Iceland). I'll post that list in the thread Tuesday morning. Your management team has got to address what appears to be a complete lack of process. This is yet another debacle that is completely self made. The only thing in your favour is it is not as game breaking as the last one, the game is still playable, just incredibly frustrating... I presume you do actually QA this game internally? You have to storyboard how people actually play Eve, and then test against that... Oh, and releasing a major release mid week before a holiday period is not very sensible. Your developers are on holiday when you need them the most...
THIS!!!!!!!!!!!!!!! |

Brutal Red
Republic Military School Minmatar Republic
23
|
Posted - 2012.05.25 17:18:00 -
[957] - Quote
Meytal wrote:stuff
I had a strange thought that I'm hoping isn't true: Are we testing DUST's new inventory system? Please say this isn't true.
Didn't you get the memo ? Why do you think they pushed the new inventory system (probl. with some pushing of Sony/Dust??) . Maybe a deadline that needs to be met or something like that , working UI or not .
Just speculating here until we get some real info from CCP .
|

Kasriel
95
|
Posted - 2012.05.25 17:26:00 -
[958] - Quote
Brutal Red wrote:Meytal wrote:stuff
I had a strange thought that I'm hoping isn't true: Are we testing DUST's new inventory system? Please say this isn't true.
Didn't you get the memo ? Why do you think they pushed the new inventory system (probl. with some pushing of Sony/Dust??) . Maybe a deadline that needs to be met or something like that , working UI or not . Just speculating here until we get some real info from CCP .
actually considering incarna was their testbed for the WoD engine it wouldn't surprise me if they didn't take any pushing at all it's not like we're paying customers or anything right? |

Ribikoka
Royal Amarr Institute Amarr Empire
87
|
Posted - 2012.05.25 17:27:00 -
[959] - Quote
Kile Kitmoore wrote:Marisol Shimaya wrote:Solmirana Kelranorra wrote:Ribikoka wrote:Urgg Boolean wrote:Many current players have identified the Unified Inventory as a game breaker. I judge it's value based upon what a new player would think if they utilized the free trial for the first time. I doubt few, if any, would disagree that a new player would go "WTF is this ****" and uninstall the game.
Really not ? I brought 14 new players to the game in the last 2 months, all of this players without exceptions feel anger for this crap inventory. 6 players instantly left from the game the others thinking about it. Before this changes, all of them enjoyed the game, but now not. Many old friends told to me, they wont renew their subscriptions too, they will waiting when CCP will realise they made a mistake and they will try to fix this again. They dont want to pay for a half finished work. They want playing and fun. But this new inventory item just frustate them and that's not really fun. If you really are new, which in EVE on these forums the truth is let's just say a bit flexible, my response is, good for you. I mean that sincerely, I am not personally advocating a roll-back but I reserve the right to ask for one if this new UI can't not at least give players back what they had before. Some people think this is a lost cause and want the roll-back, I really do understand their thinking because it could take months for CCP to work this thing out. If players like the new UI I don't want to take that away but at the same time I don't want CCP to throw what could be thousands of other players under the bus either. If people like the new UI they need to say why and people that don't need to do the same. CCP can't sit around and cherry-pick all the good and pat themselves on the back for a job well done either. Gather the feedback, from both side, they need to HTFU and start communicating what their immediate plans are for getting things back on track. Oh, welcome to the game! Kile Kitmoore you started to play eve at 2008.08.31 01:10 nice but seems like you have playing that much you need to know this ; I had another characters before this and was about 2005. I can tell you what eve have been doing but it will take long time to write all down so I'll think that I know more than you. You know what I was going to let that post slide but you know what, f*ck it. My response was to a new player who actually enjoys the new UI, which I have not fault with but also wanted to convey there are serious problems with it also. Now you show up with your e-peen about length of account with your little insult for what purpose? So my response to you; "oh great one with account of old who truly knows more about this game then I , please take a moment and impose your great wisdom and explain, WTF are you talking about?"
Go away liar. You wrote "I am a new player", after then we wrote, you are not nw player, we checked your borning date, you tried another lying. And no we not fck it. You talkin about insulting when you use fckit word for another player. Go to another place to lie, here is the adults' playground. |

Victor Sane
Aerodyne Nova
6
|
Posted - 2012.05.25 17:32:00 -
[960] - Quote
Chloe ive seen lots of posts frankly i dont feel like browsing them all through myself, Iknow people feels that this is messed up and screaming caps in your mind might help you. But it wont make them listen to you.
yes granted it may seem unfair to you and others cause their posts dont get reply'ed to but they are busy. Trying to undo the mess and rewriting stuff disussing things over again.
This and many other things like people screaming i will unsub and swear stuff at them wont help either thats the reason why they dont want to answer us. |

Kile Kitmoore
50
|
Posted - 2012.05.25 17:50:00 -
[961] - Quote
Ribikoka wrote: Go away liar. You wrote "I am a new player", after then we wrote, you are not nw player, we checked your borning date, you tried another lying. And no we not fck it. You talkin about insulting when you use fckit word for another player. Go to another place to lie, here is the adults' playground.
The character named Solmirana Kelranorra, who I was responding to said he/she was a new player, that is it. I was not responding to anyone else. You take that how ever you want. |

sera180
South Park Development
4
|
Posted - 2012.05.25 17:58:00 -
[962] - Quote
i think we should remind ccp we are eve woith out us there is no eve this need to stop there killing the game |

Dalilus
Federal Navy Academy Gallente Federation
17
|
Posted - 2012.05.25 18:22:00 -
[963] - Quote
Let me pile on a few days too late and say the new inventory system is slow, tedious, counter intuitive and i join my voice to the chorus asking for the old inventory back - which CCP has said it cannot do.
My question is, where was the CSM in all of this? did they not see this fiasco coming? were they too busy along with CCP looking at new, inventive and innovative ways to further nerf high-sec and lvl 4 missions? looks like it......random module damage....datacores to faction warfare.....who knows what else. |

Capsuleer Newton
Hedion University Amarr Empire
21
|
Posted - 2012.05.25 18:37:00 -
[964] - Quote
Meytal wrote:Since it sounds like that few people (if any) raged about how hard the previous inventory management system worked, there wasn't a lot of pressure to fix what wasn't broken. So, there wasn't a "need" here.
By now, CCP has to know that when they make a change, a lot of people will rage just so they can rage at CCP. But unless this change was amazing, they would have a lot of the players raging; feedback from SiSi should have been enough to show that it wasn't ready for production yet.
There wasn't a "need" to fix anything, and there was a strong reason NOT to push something this impacting to production systems. So there had to be some sort of reason for this change and to forge ahead in spite of negative feedback.
They write their code in Python, which by and large is portable.
I had a strange thought that I'm hoping isn't true: Are we testing DUST's new inventory system? Please say this isn't true.
now that you mention it, this unified inventory works like a charm for games like world of warcraft, if this is how WoW's bag management works, it'll be awesome, if the World of Darkness is like WoW, then we, Eve players may well be the beta testers of WoD's Inventory System... Cool!!!   NOT!!!
see, with games like WoW, you don't need to open your bag all the time, but you need to "carry" a set stuff like potions, elixirs, even a set of armor and weapons for different roles, and other necessities. damn remembered playing WoW that i always have half my bags full of something..... |

Marisol Shimaya
Artic Circle The I.D.E.A.
45
|
Posted - 2012.05.25 18:45:00 -
[965] - Quote
HELLO CCP WAKE UP
The Inventory is still crashes my eve client FREEDOM and OUR RIGHTS |

Lordan Endericcson
Clan Astreia Joined Brotherhood
0
|
Posted - 2012.05.25 18:46:00 -
[966] - Quote
I like the way you make those missile upgrades CCP guys, keep working that way. Big like for that!
But when I looked at the new inventory, I have the feeling, that something goes wrong... I have tons of stuffs in station containers, tons of stuffs in POS-corp hangars, and organizing it's way more challenging than ever.
I have this open in new window mode, but I hate the way it works, because always have the feeling, that you guys at CCP don't want me to use this tree-inventory like this way, so the concept isn't match with my desire.
Secondly, the looting system is much more challenging, even in the middle of a fight, ppl need to taking care of this tree-inventory, instead of the old ones: just one click -loot all- thing. |

Thorian Crystal
Bene Gesserit ChapterHouse Sanctuary Pact
0
|
Posted - 2012.05.25 18:51:00 -
[967] - Quote
The old ui felt more concrete. The items were bulkier which felt like you moved actual stuff. The new icons are flat feeling like they are just icons (which they are but immersion suffers). Also the new ui doesn't show affected items when I am initiating a selection of many items, so I feel like nothing is happening when I draw a rectangle over the items. And when I drop the items somewhere, they get unselected, though I might want to do something to the items still. Now I have to reselect them all over again. |

Victor Sane
Aerodyne Nova
8
|
Posted - 2012.05.25 18:54:00 -
[968] - Quote
iknow how it feels to have items dissapear in a freighter and not show up picture wise or list wise pre inferno but they were still there. tho i filled my freighter like 7/10th of the ship up mixed stuff and cons.... was a bad idea that day cause most of the stuff locked up and couldnt get moved over. and it seemed that there was no other alternative but to wait until they could fix the issue, which would take time :( so i repacked it and lost my insurrance and made a pettition about that but all my items came out. |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
75
|
Posted - 2012.05.25 19:09:00 -
[969] - Quote
Oh good. The server had an emergency reboot while I was off eating breakfast. Cool.
Fix your QA process. I've repeated myself enough, so I've linked my handy-handy QA fixer-upper guide in my sig. I don't know why the hell you people continue to run around acting like quality control and communication is something really difficult. It's not. If someone as lazy as me can do it, anyone can. Just ******* do it and quit half-assing everything.
Also, get rid of the forum censor, it's not needed. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Marisol Shimaya
Artic Circle The I.D.E.A.
45
|
Posted - 2012.05.25 19:12:00 -
[970] - Quote
CCP needs to listen to us and we say and they do nothing abouted and that make everybody angry. So I think this at the sametime that my inventory crashes my eve clients when I use it, it sucks .
I have lots of stuff in ther and can't get to them sence I need to goto the inventory box all the time to find what I'm looking for, It's crap I can't do anything, about this time CCP have destroid my reason to play eve and having fun,
Sence that I have no choice to say, CCP you ruined my fun , to play eve.
I hoped everybody deleted their account to ccp and see if they have fun when all players have left them
That means they will loose a big income and sits with only a game no one will play
I think that will teach them a lession.
Ofcause other will say to me this " Dream on " or " delete your account " funny haha
or this " Goto daycare center and learn something"
I can tell you all this: I have heard them all so you wasteded your time to insulte me.
So have a nice day !!
FREEDOM and OUR RIGHTS |

Izo Alabaster
Viziam Amarr Empire
2
|
Posted - 2012.05.25 19:17:00 -
[971] - Quote
I like the new inventory system.
I'd like an additional function to be able to sort stacks of loot based on which stack is worth the most estimated isk. In my mission station hangar, I have literally hundreds of stacks of items, and it would save time looking for stacks of stuff that are worth taking to market. Keep up the good work!  |

Jehan Markow
Militant Mermen LEGIO ASTARTES ARCANUM
23
|
Posted - 2012.05.25 19:18:00 -
[972] - Quote
Let me start by suggesting a couple of procedural overhauls.
First, if you have the choice on one hand of implementing a new feature that removes easiness and flexibility (and therefore experience control) from your players, and on the other hand of waiting another month to fully develop the feature; go with the latter option. Rather, please go with the latter option. There is no reason to have instituted a new inventory system until you figured out how to pin our individual windows in familiar places, especially when the primary reason for creating the new system is to simplify our gameplay, not complicate it.
Second, please remember that EVE is a work of art. You win awards for your beauty and your intellect. The previous inventory system, flawed though it may have been, had easy-to-push buttons available in large, stationary windows with a simple but elegant look. You've replaced it with a clunky bunch of boring drop-downs in a complex window with several, inelegant colours. In the future, remember to keep the atmosphere in line with CCP's goal of simplifying gameplay.
No matter what else you do, if you stick to these two principles, you can do no wrong. Whatever comes out, we'll enjoy it.
But if all else fails, you can always offer the next half-assed change as an "option" until you finally get the bugs worked out. When nobody is using the old system anymore, remove the option. -JM |

Victor Sane
Aerodyne Nova
8
|
Posted - 2012.05.25 19:19:00 -
[973] - Quote
ive got a giant overgrown Fishbowl in my backyard with furnitures inside.. wanna join me for a drink ladies ? :)
sorry couldnt ressist it anymore must be the beer. |

Eos Alexander
NOVA TECH Hephaestus Forge Alliance
1
|
Posted - 2012.05.25 19:20:00 -
[974] - Quote
What i don't understand: Was there any problems with the old UI system? I never seen any. So why CCP must change a running system? Are there any french engineers? They allways have to change anything, unless it's good or not. It is uncomfortable, not saying ****** to use. And the next thing, as i read here and at other chat's, the problems and "suggestions" were on the test server.
Why did you deploy the change when you know it's not welcome? Unbelievable for me.
Are we (paying customers) players so unloved, useless, crazy, mad that CCP just ignore the voices like a CEO of a big company ignore the employees?
Because we don't know the big business? Wth we have done so far? Do we pay to much, that there are some new programmers of the ****** itzibizy shiny Apple I-whatever generation must force us theire frontend?
It's completely useless to know how much value there is in the cargohold. Only for gankers and pirates. Or you work for the pirates now. Tell us, if we are not welcome. Then we will have a look for an other game. Make a global vote concerning the new UI. I promise you far over 90% wants the old one back. But honestly, i'm sure you will do nothing as you are not interested in our opinion.
I'm in a WH now and have to open a couple of containers to moove stuff around......****-¦
Eos Alexander |

Marisol Shimaya
Artic Circle The I.D.E.A.
45
|
Posted - 2012.05.25 19:29:00 -
[975] - Quote
Oh now it's working so far
I will see for how long before it crashes again. FREEDOM and OUR RIGHTS |

Mechael
Ouroboros Executor Collective
96
|
Posted - 2012.05.25 19:42:00 -
[976] - Quote
Jebediah MacAhab Dallocort wrote:Also, get rid of the forum censor, it's not needed.
A million times this. Words aren't bad in and of themselves, how they're used is what can be harmful (and only to the insecure, who frankly need to grow the **** up.) I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Reeper McArthur
Reeper McArthur Corp
0
|
Posted - 2012.05.25 19:42:00 -
[977] - Quote
Would be nice if the active ship is also shown in the ship hangar. |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
15
|
Posted - 2012.05.25 19:44:00 -
[978] - Quote
just another thing, dunno if mentioned before..
what bothers me most is the corp hangar..
WHY is it in MY inventory at all ??? it's a total seperate "place", not even belonging to me solo
and if downsize number of windows was a goal... bzzzt .. fail !
before i had 1 window with 7 tabs easy to navigate no I would have to open 7 seperate windows in order to sort what loot goes where and even more fun in trying to open containers in those .... ^^
so fix #1: get the corphangar out there ASAP !! and restore it in old style.. was totaly ok fix #2: move my dang active ship back into the "my hangar" thing |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
75
|
Posted - 2012.05.25 19:45:00 -
[979] - Quote
Mechael wrote:Jebediah MacAhab Dallocort wrote:Also, get rid of the forum censor, it's not needed. A million times this. Words aren't bad in and of themselves, how they're used is what can be harmful (and only to the insecure, who frankly need to grow the **** up.) Well yeah, but I was more pointing out that there's no such censoring system in-game, so this is really ******* pointless. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |
|

CCP Soundwave
C C P C C P Alliance
1152

|
Posted - 2012.05.25 19:52:00 -
[980] - Quote
Mika Svetlana wrote:Hi CCP. As others have probably pointed out, you can't drag items from the Assets pane to the Inventory system. I filed a bug report but it was shut down, devs said it was a 'feature request' to make items draggable between these panes. If you would like to reproduce my exact issue please see issue number 136542.
So I am requesting better integration of Assets into Unified Inventory as a 'feature'. Best case would be to merge them, but allowing pilots to drag from Assets to Inventory would be a fine start.
I'll look into this one, thanks for bringing it up.
We'll be back in the office Tuesday but I'll post a bit again Sunday. |
|

Victor Sane
Aerodyne Nova
8
|
Posted - 2012.05.25 19:54:00 -
[981] - Quote
Reeper McArthur wrote:Would be nice if the active ship is also shown in the ship hangar.
Victor Sane wrote:on improvement on the unified hangar / items ui, i was thinking in terms of ships viewing like this showed on my photobucket.com jpeg image http://i47.photobucket.com/albums/f173/nightcrawlor/eveshipshangarmanagementpreview.jpgdoesnt have to be an active preview picture showing full scale detail of the ship but a normal picture like the info ones if you want. But it would be nice to see the preview used for this feature aswell. and also please put in a search feature on the index reform window
mmhmm |

Chloe Celeste
Aerospace IronWorks DRACONIAN COVENANT
12
|
Posted - 2012.05.25 19:57:00 -
[982] - Quote
Victor Sane wrote:
This and many other things like people screaming i will unsub and swear stuff at them wont help either thats the reason why they dont want to answer us.
Well, I apologize as I did not intend for any of the actual playerbase to feel negatively towards my posts. I am just trying to get my voice heard by the powers at be and the unified inventory has just gotten under my skin and very frustrated.
|

Georgiy Giggle
REFORD Division REFORD
27
|
Posted - 2012.05.25 20:00:00 -
[983] - Quote
Nice idea but horrible execution.
REMOVE or change this ****. I'm bored to press SHIFT each time when I want to open item hangar or cargohold. I bought some stuff, want to deliver it to cargohold, click on cargohold and f*cking item hangar is closed.
Thubms up if you bored clicking SHIFT to manage your windows normaly.
Also... now I can't deliver item to corp hangar if I do not have rights to view division in corp hangar array. WTF? How do you want me to deliver ammo to my corpmates? Not mastering proprieties, won't become firmly established. - Confucius |

Victor Sane
Aerodyne Nova
8
|
Posted - 2012.05.25 20:03:00 -
[984] - Quote
it would be nice to see the corp hangar down on the bar again.. does get a bit annoying. |

dgastuffz
12
|
Posted - 2012.05.25 20:09:00 -
[985] - Quote
i did try to sort out my inventory guese what happends pc went of well done ccp |

Logicycle
Terra Incognita Intrepid Crossing
14
|
Posted - 2012.05.25 20:11:00 -
[986] - Quote
So its obvious that a lot of people don't like the new Inventory. Some people do like it. CCP wants to keep it. Maybe there is way we can all get want we want.
1) Allow the ship hanger to be dragged from the new UI window, back to the Neocom.
2) Allow the Inventory button and ship hanger buttons to be locked at the bottom of the Neocom.
3) Allow the corp hangers to be dragged back to the station panel on the left.
4) Put the active ship back in the ship hanger, and not the default thing that opens up when I push the inventory button. (When I push the inventory button I should get my items. Not my cargo hold.)
5) Place a check box in the ESC menu that will open all hangers/containers in a new window.
Basically make the Inventory customizable so that we can get it to look, feel, & function very similar to the way things used to work. |

Gnast
Cohortes Vigilum Curatores Veritatis Alliance
27
|
Posted - 2012.05.25 20:16:00 -
[987] - Quote
Or make it optional?
For some professions/playstyles the new UI is a time/gamekiller. Its just how it is. |

Kasriel
117
|
Posted - 2012.05.25 20:18:00 -
[988] - Quote
CCP Soundwave wrote:Mika Svetlana wrote:Hi CCP. As others have probably pointed out, you can't drag items from the Assets pane to the Inventory system. I filed a bug report but it was shut down, devs said it was a 'feature request' to make items draggable between these panes. If you would like to reproduce my exact issue please see issue number 136542.
So I am requesting better integration of Assets into Unified Inventory as a 'feature'. Best case would be to merge them, but allowing pilots to drag from Assets to Inventory would be a fine start. I'll look into this one, thanks for bringing it up. We'll be back in the office Tuesday but I'll post a bit again Sunday.
honestly soundwave, i know your job isn't easy but you may as well not bother, i've been scanning through the three threads all day, this is the first time i've seen a post off you from maybe.. 3? blue posts not of which addressed the MAIN ISSUE, it's not like you've got over 3000 posts on your forums about it or anything right?
so much for communication on CCPs part right? because we know how much you guys value your customers opinions.. so long as they match up with what you want and don't want to work towards a compromise that makes ALL your players happy
and don't even get me started on the complete and utter joke that is the CSM, mittani might be an ******* but at least he didn't run and hide from incarna the way these guys are hiding from this. that at least earned some respect
every single member of the current CSM should be ashamed of themselves. and so should most of the staff at CCP |

Drahcir Nasom
Independent Manufacturers Independent Manufacturers Alliance
20
|
Posted - 2012.05.25 20:18:00 -
[989] - Quote
I can live with the new inventory system if we have the following changes:-
1. If I undock with the corp hangar (or hangars) open in it's own window (their own windows), when I redock the corp hangar (hangars) should open automatically in it's (their) own window(s). And if I have multiple corp hangar windows open and stacked, they should remember they are stacked.
2. If I Shift-Click a POS structure with corp hangar sections, it should remember the last section I had open. LIke many corps, our corp hangars go in increasing levels of security, and I mostly work in 4 and 7, but when I shift-click to open a structure atm, it opens section 1 by default.
3. Active ship back in the Ships Hangar window
4. A button to quickly open the Corp Hangar, or the ability to create a shortcut on the neocom
5. A button to quickly open the Corp Deliveries, or the ability to create a shortcut on the neocom.
Drahcir
|

Allan Ahra
EVE University Ivy League
0
|
Posted - 2012.05.25 20:21:00 -
[990] - Quote
I really... Really... REALLY dislike the new inventory thing. It's so bad it's downright annoying to use...
1) eve doesn't properly remember where (and which) inventory windows I had open and "docked" where. Each logon/dock/undock, they're all gone and I can go fiddle with it again until it's the way I want it.
2) fiddling around long enough I can "somehow" make the inventory work like it did before where doubleclicking a container opens a new window rather than changing the window to display the contents of something else. alas, see 1. I can fiddle for 10 minutes each time I log on to make it work this way.
And yes, this is a big deal. I want to DOUBLECLICK to open a container, and I want it in another window like it worked before. This is a convenience issue. I know I can shift click. But would you buy a car where you can only turn left... Hey to turn right, you can turn left 3 times. It'll get you there... But it's not what you expect of a car.
We had a perfectly usable inventory system. You decided to replace it but instead of just adding some bells and whistles you took away pretty much everything that was good about the old system. And gave us something that is barely usable. Have you bothered trying to manipulate large volumes of items across multiple containers ? How about salvaging ? the new system is downright annoying to use.
3) Give us an option to remove the X items, and yyy Est. price rows at the bottom. Neither of these is useful and it's taking up precious screen realestate.
4) Why can my ship hangar no longer show the ship I'm in in an "active" state like it used to. Now I have to try to deduce which ship ISN'T in the hangar to know for sure which one I'm flying. yada yada, |

SillyWaif
3
|
Posted - 2012.05.25 20:34:00 -
[991] - Quote
Just to add to the number who find the new inventory system quite user unfriendly.
*) shift-click to open items is an extra action *) to sort corp stuff i 'll have to open all the corp hangars separately which is the opposite of the intent of 'unified inventory' *) when opening cans/wrecks in space it replaces my cargo hold so looting is now a real pain *) the fact that the windows one wants to keep open (again my cargo hold) close with actions like dock/undock *) the ship you fly not in hangar as 'the active one' *) and so on and so on...
I used to play daily or at least be logged in but now i just wait till you either reverse this unified inventory (which is not going to happen, right?) or you have enough complaints filed so you are more or less forced to give in a little.
No rage quit here, since my toons have game-time for quite a few months to come. Sadly ...
Most changes I can ignore, e.g the incursion changes, or faction warfare or POS stuff, or whatever, but this inventory stuff annoys me so much I just have to stop playing :(
sheesh, I even start whining on the forums about it ...  |

Newbie Ned
Real Nice And Laidback Corporation
13
|
Posted - 2012.05.25 20:40:00 -
[992] - Quote
OK I'm getting a little used to it, pretty much up to "tolerate". My 2 main points are:
1. Windows needs to remember where they were and how big etc - I think you are working on this.
2. I loot all quite a bit, as I am sure do many others. The new system makes this difficult so to simplify it could you:
a. Add a button (near the align to/warp to etc buttons) that lets me do this without opening. b. Add the option to R-click menu for overview item that lets me do this without opening. c. Add the option to R click menu for a locked target that lets me do this without opening.
Any of these would be good, all 3 would be great!
Thanks. |

Circumstantial Evidence
38
|
Posted - 2012.05.25 21:09:00 -
[993] - Quote
Salpun #105 Posted: 2012.05.22 15:57 wrote:---== Issue #4 ==--- The 'xxx isk Est. price' bar at the bottom of the Inventory windows is redundant for me in 99.5% of situations and is just wasting space. Please give me the option to turn it off! CCP Soundwave #190 Posted: 2012.05.22 18:03 wrote:Issue 4 (the est price): We canGÇÖt guarantee that every piece of the UI fits your exact usecase. Information like this will continue to be available globally. By this logic every single piece of EVE should have an off button, which we won't do. This is a cool new feature, it's great fun for the first hour of opening various cans in stations :) But I don't need to know what stuff is worth every second.
How about a global toggle. The "Est. price" info takes up screen space, in use cases where I care more about the window contents and need more pixels for other information, such as watch lists, fleet UI, market orders, chat windows, etc.
If it costs the server to retrieve prices, precedent for adding a toggle exists with the Market settings checkbox, "Mark my orders."
|

Mangone
Domination. En Garde
3
|
Posted - 2012.05.25 21:20:00 -
[994] - Quote
I cant see any mention fixing windows in station so they remain were i left them when i undocked... I still need to shift + click 400 times in day.. To help people with this bug u guys need to fix eve so that when u open ur item bay from inventory it is still there when u redock later... |

sera180
South Park Development
5
|
Posted - 2012.05.25 21:30:00 -
[995] - Quote
i can see you can use sift click but every time you open up your invetory is very anoing personaly i very much prefer the old one or make it opinal i fid it more dificult to use mainly coz of my proboblem as you can prob see i have a problem with text lol so this new one has a lot more text so i will all ways find it hard to use and i know im not alown in this matter i have no proble whith the people who like so dont give me gref if you have a prob with what i put im just puting my veuw here |

Yonis Kador
Transstellar Alchemy
30
|
Posted - 2012.05.25 21:31:00 -
[996] - Quote
CCP Soundwave,
What's really interesting is that even many posters who claim they "could maybe" like the new UI, suggest that the corp hangar button be reinstated and open in a new window, that the station hangar and ship hangar buttons be draggable to the neocom (and open in a new window,) and that wrecks/cans also open in new windows. A position which, if you think about it, is also advocating a return to the previous interface's functionality. If CCP made those changes, which I'm all for, the interface would no longer be "unified." It becomes a multi-windowed system again, which is the only conceivable solution for a great many industrialists and traders. As I've written before, and as remains my position, the one-windowed system is flawed by design and it "is" the problem. Functionality and efficiency aside, loading everything into one window is even the source of the lag.
You can "tweak" the engine of a car with no wheels all day long....but you aren't going to get very far.
My suggestions:
1.) Merge the new UI and the Assets tab - since that's what it is. It's an unified, one-windowed, all-assets interface and at the moment, we have two assets managers. At least then the work wasn't wasted. That way, if players "want" to scroll through a gazillion items by location, they still can, and they'll even have new isk estimates and m3 values to boot.
2.) For the love of nachos, restore one click, multi-windowed functionality. End this one-windowed nightmare asap. You tried it and it has not been received well. That's unfortunate. (It's almost like there should be some testing process to alert you in advance or something.) The one-windowed system was doomed from day one. It should have never made it to Tranquility imo. We've been working with multiple windows since forever and these windows were usually created by single-clicking on static buttons. It may not have been perfect but it was quick, convenient and simple. This scrolling/right clicking/ open in new window/ resizing ad nauseum process just can't be promoted as a means to access anyone's things "more efficiently." I'm just shocked that anyone at CCP would even purport that this is "more efficient."
The station hangar and ship hangar buttons on the neocom really need to be restored, the corp hangar with its tabs needs to be restored, and wrecks, cans, and pos structures need to open in their own windows and/or close once looted. The bottom line is that until this happens, grief is deserved because we will still be fighting for the restoration of lost functionality.
3.) User-defined windows need to retain their size and position after undocking/jumping.
4.) And surely the least of my concerns, but why can't I "look at" my drones when in combat any longer? All I see now is a green square with a white cross. No drone.
If you guys can implement these changes within the new UI framework, then great. But if its going to take months or can't/won't be done at all, at least give us that information so that the people who absolutely won't adapt can make informed decisions. And if it's the former, then roll us back instead of forcing us to live with this debacle for months. I'm worried, as someone who has a deep appreciation for EVE, and for whom this expansion has depressed my desire to play my favorite game, how that sentiment must be translating throughout the rest of the playerbase. I can't even enjoy any of the other features added in the Inferno expansion because the UI is so central to all activities, it makes everything less-enjoyable.
Thanks for reading and for being present in the forums.
Yonis Kador |

Asmodes Reynolds
Rayn Enterprises
73
|
Posted - 2012.05.25 22:01:00 -
[997] - Quote
Dalilus wrote:Let me pile on a few days too late and say the new inventory system is slow, tedious, counter intuitive and i join my voice to the chorus asking for the old inventory back - which CCP has said it cannot do.
My question is, where was the CSM in all of this? did they not see this fiasco coming? were they too busy along with CCP looking at new, inventive and innovative ways to further nerf high-sec and lvl 4 missions? looks like it......random module damage....datacores to faction warfare.....who knows what else.
to this I am willing CCP did not even tell them that this was coming with this patch. Whenever it's something truly controversial CCP has a habit of leaving out these little details.. after all they don't actually have to tell them anything... but that is sort of pointless since they cannot give their opinions on it unless they are given a heads up. Besides there was enough people in the test server forums that told them what was going to happen yet they still did it.
|

Ribikoka
Royal Amarr Institute Amarr Empire
87
|
Posted - 2012.05.25 22:05:00 -
[998] - Quote
MMMORPG.COM :
""CCP does not listen to their players (customers) at all...!?!?!?!
The UNIFIED INVENTORY is the worst idea I have seen in all the upgrades/patches since I started playing the game many years ago. Why would CCP fix a system that worked well and had no problems? And best of all, it failed on SISI and the players all let CCP know about it and they still forced it on us anyway.
I am seeing between 95% to 99% of comments in the forums asking for a return to the old true INVETORY SYSTEM with persistem windows. In my own personal experience the game is now unplayable, I can not manage my POS, or actually do Ratting or Mining in 0.0 with out considerable time and effort. Tasks that used to take only a few key clicks now take me an hour to perform. Then once I leave the station or the POS and return I have to do it all over again, what joy!!!
When the game ceases to be fun and is now a frustrating and extremely time consuming, I no longer desire to spend time in it..." " |

Mangone
Domination. En Garde
6
|
Posted - 2012.05.25 22:09:00 -
[999] - Quote
Yonis Kador wrote:CCP Soundwave,
What's really interesting is that even many posters who claim they "could maybe" like the new UI, suggest that the corp hangar button be reinstated and open in a new window, that the station hangar and ship hangar buttons be draggable to the neocom (and open in a new window,) and that wrecks/cans also open in new windows. A position which, if you think about it, is also advocating a return to the previous interface's functionality. If CCP made those changes, which I'm all for, the interface would no longer be "unified." It becomes a multi-windowed system again, which is the only conceivable solution for a great many industrialists and traders. As I've written before, and as remains my position, the one-windowed system is flawed by design and it "is" the problem. Functionality and efficiency aside, loading everything into one window is even the source of the lag.
You can "tweak" the engine of a car with no wheels all day long....but you aren't going to get very far.
My suggestions:
1.) Merge the new UI and the Assets tab - since that's what it is. It's an unified, one-windowed, all-assets interface and at the moment, we have two assets managers. At least then the work wasn't wasted. That way, if players "want" to scroll through a gazillion items by location, they still can, and they'll even have new isk estimates and m3 values to boot.
2.) For the love of nachos, restore one click, multi-windowed functionality. End this one-windowed nightmare asap. You tried it and it has not been received well. That's unfortunate. (It's almost like there should be some testing process to alert you in advance or something.) The one-windowed system was doomed from day one. It should have never made it to Tranquility imo. We've been working with multiple windows since forever and these windows were usually created by single-clicking on static buttons. It may not have been perfect but it was quick, convenient and simple. This scrolling/right clicking/ open in new window/ resizing ad nauseum process just can't be promoted as a means to access anyone's things "more efficiently." I'm just shocked that anyone at CCP would even purport that this is "more efficient."
The station hangar and ship hangar buttons on the neocom really need to be restored, the corp hangar with its tabs needs to be restored, and wrecks, cans, and pos structures need to open in their own windows and/or close once looted. The bottom line is that until this happens, grief is deserved because we will still be fighting for the restoration of lost functionality.
3.) User-defined windows need to retain their size and position after undocking/jumping.
4.) And surely the least of my concerns, but why can't I "look at" my drones when in combat any longer? All I see now is a green square with a white cross. No drone.
If you guys can implement these changes within the new UI framework, then great. But if its going to take months or can't/won't be done at all, at least give us that information so that the people who absolutely won't adapt can make informed decisions. And if it's the former, then roll us back instead of forcing us to live with this debacle for months. I'm worried, as someone who has a deep appreciation for EVE, and for whom this expansion has depressed my desire to play my favorite game, how that sentiment must be translating throughout the rest of the playerbase. I can't even enjoy any of the other features added in the Inferno expansion because the UI is so central to all activities, it makes everything less-enjoyable.
Thanks for reading and for being present in the forums.
Yonis Kador
+1
And why is that every time when theres some crap on sisi which wont work.. U guys will patch it on TQ even its not working on sisi???
Someone stubborn??
- I ALREADY MADE THIS PATCH.. DAFUQ IM NOT GOING TO MOVE IT IN RECYCLEBIN ANYMORE - |

MotherMoon
Blue Republic RvB - BLUE Republic
730
|
Posted - 2012.05.25 22:19:00 -
[1000] - Quote
Victor Sane wrote:Reeper McArthur wrote:Would be nice if the active ship is also shown in the ship hangar. Victor Sane wrote:on improvement on the unified hangar / items ui, i was thinking in terms of ships viewing like this showed on my photobucket.com jpeg image http://i47.photobucket.com/albums/f173/nightcrawlor/eveshipshangarmanagementpreview.jpgdoesnt have to be an active preview picture showing full scale detail of the ship but a normal picture like the info ones if you want. But it would be nice to see the preview used for this feature aswell. and also please put in a search feature on the index reform window mmhmm
oh my god, now THAT is a UI. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

MotherMoon
Blue Republic RvB - BLUE Republic
730
|
Posted - 2012.05.25 22:20:00 -
[1001] - Quote
Ribikoka wrote:MMMORPG.COM :
""CCP does not listen to their players (customers) at all...!?!?!?!
The UNIFIED INVENTORY is the worst idea I have seen in all the upgrades/patches since I started playing the game many years ago. Why would CCP fix a system that worked well and had no problems? And best of all, it failed on SISI and the players all let CCP know about it and they still forced it on us anyway.
I am seeing between 95% to 99% of comments in the forums asking for a return to the old true INVETORY SYSTEM with persistem windows. In my own personal experience the game is now unplayable, I can not manage my POS, or actually do Ratting or Mining in 0.0 with out considerable time and effort. Tasks that used to take only a few key clicks now take me an hour to perform. Then once I leave the station or the POS and return I have to do it all over again, what joy!!!
When the game ceases to be fun and is now a frustrating and extremely time consuming, I no longer desire to spend time in it..." "
it's not even 90% only about 15% of poster want it removed, 10% love it, and the rest of us want it fixed.
Don't make up numbers Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

MotherMoon
Blue Republic RvB - BLUE Republic
730
|
Posted - 2012.05.25 22:27:00 -
[1002] - Quote
Asmodes Reynolds wrote:I would like to thank Kasriel for pointing this dev blog, I think it correctly illustrates CCP's attitude back then compared their attitude now. especially in this quote" CCP Optimal's dev blog wrote:
Releasing new features as BETA before fully integrating them into the game is a new concept we at CCP are trying out and the new NeoCom will be one of the first features to get such royal treatment. The idea here is to make the introduction of new features a smoother experience, both for developers and players. To enable a BETA feature, one must go to the "General settings" tab of system menu (ESC) and press the relevant button in the bottom left corner. Should this iteration of the new feature not meet your expectations, you can simply turn it off for the time being and tell us why you did so on the forums. Even though SISI has proven a great play testing tool, we feel confident that trying out new features on TQ where you are actually playing the game will provide better feedback than weGÇÿve been able to get in the past.
We already have plenty of ideas for iterations beyond the BETA, such as allowing alignment to any side of the screen, customizable names and colors of groups and adding more visual polish but we want more! Is there anything blatantly missing from the current design? Are there windows you would like to be directly accessible through the EVE menu? Do you have an idea for a special NeoCom button that would make your life easier? If so, please don't hesitate to tell us on the forums (and we might listen).
I would like to call your attention to the bolded portion , they're trying out a new feature, to get a wider opinion rather than the SiSi testers, however you have to opt in to it. The bold and underlined portion is what they are currently doing to us. note the fact that they're forcing it on you unable to disable it. CCP what happens to your player driven experience motto. Care to make a comment on why your attitude is changed? didn't think so.....
seriously, even though i like the direction of the new UI. Come on you idoits, windows 3.1 UI is not better than windows 7.
However this piece of garbage should of never been released live without 1st working. I mean, come on guys, you can allready make different UIs optional, then when it's finished, release it for real. When the old functionality and the new are all available.
edit:wait what? the tree can be opened inside every single items window? by pressing the >> button? THEN WHY don't windows open like they used to? please make it so we have to hold SHIFT to open a window in the SAME WINDOW.
Clicking buttons to open new windows should work just like before. THEN, we click the >> button, we ge the tree view to move items quickly, once we are done, we can close the tree by pressing << button.
Why can't you do this CCP? it wouldn't even require much change! it wuld be the old UI, with the tree as optional. the tree would only show up by defalt in station in the main items window. By MY CARGO DOESN'T NEED TREE VIEW. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

Mangone
Domination. En Garde
6
|
Posted - 2012.05.25 22:33:00 -
[1003] - Quote
MotherMoon wrote:Ribikoka wrote:MMMORPG.COM :
""CCP does not listen to their players (customers) at all...!?!?!?!
The UNIFIED INVENTORY is the worst idea I have seen in all the upgrades/patches since I started playing the game many years ago. Why would CCP fix a system that worked well and had no problems? And best of all, it failed on SISI and the players all let CCP know about it and they still forced it on us anyway.
I am seeing between 95% to 99% of comments in the forums asking for a return to the old true INVETORY SYSTEM with persistem windows. In my own personal experience the game is now unplayable, I can not manage my POS, or actually do Ratting or Mining in 0.0 with out considerable time and effort. Tasks that used to take only a few key clicks now take me an hour to perform. Then once I leave the station or the POS and return I have to do it all over again, what joy!!!
When the game ceases to be fun and is now a frustrating and extremely time consuming, I no longer desire to spend time in it..." " it's not even 90% only about 15% of poster want it removed, 10% love it, and the rest of us want it fixed. Don't make up numbers Edit:actlly you're not making up numbers, you're just high hacking everyone who posts "The new UI is ****! please fix it!" and then acting like those people want it scraped. we don't.
Well now how exact are ur calculations? Did u really go trough every post and took notes? Wonder how long that took... But ya i understand ur point dont make up numbers... I would say same to u dont make up that crap with people liking the UI because there arent too many of u guys...
Let me fix it for ya.. Roughly 95% of forum thinks UI sux.. Another thing is that what things they are not saticfied in it... |

Urgg Boolean
Center for Advanced Studies Gallente Federation
104
|
Posted - 2012.05.25 22:35:00 -
[1004] - Quote
Meytal wrote: -snip- I had a strange thought that I'm hoping isn't true: Are we testing DUST's new inventory system? Please say this isn't true.
Here is some recent history that Blue and I discussed while testing on SiSi. |

Vespa Orebane
Tempered Logic
2
|
Posted - 2012.05.25 22:40:00 -
[1005] - Quote
I'll be back once that piece of crap you claim to be an improvement the disUnified Inventory and been either removed or fixed to make it actually usable. As opposed to the utter fkin abortion it currently is. |

Mangone
Domination. En Garde
7
|
Posted - 2012.05.25 22:40:00 -
[1006] - Quote
Urgg Boolean wrote:Meytal wrote: -snip- I had a strange thought that I'm hoping isn't true: Are we testing DUST's new inventory system? Please say this isn't true.
Here is some recent history that Blue and I discussed while testing on SiSi.
Funny thing is that i just today tought that this inventory looks like it would be desinged for playstation controller...
|

WolfSchwarzMond
BSC LEGION Tactical Narcotics Team
24
|
Posted - 2012.05.25 22:49:00 -
[1007] - Quote
CCP Punkturis wrote: I was working on War Dec and Kill Reports this release - hope you like that stuff!
This was on the 1st page of the EVE Online: Inferno - Feedback thread. Post number 10. This tells me that CCP knew we'd hate this new Inventory. There a is Dev going "Don't blame me. I was working on something else.!"
So after 25 pages here and 50 pages in the Feedback Thread, 90% of them saying this thing is "CRAP" or "junk" or "Stupid" or that is just "SUX" the question is simple. Why can't CCP learn from it's own mistakes? We've been here before......]
"Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans." -Hilmar Veigar P+¬tursson, CEO
And so CCP have repeated the same mistake. Making a change, testing it, getting feeback from players that said "THIS SUCKS" then ramming it down the player's collective throats anyway.
"The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience." -Hilmar Veigar P+¬tursson, CEO
Well Sir, this was a lesson you didn't learn. You are proving it. The new inventory has made Looting from Wrecks, Player Owned Station operations, Jetcan Mining, Corporate Hanger Ops, and dealing with large amounts of items into a tedious, time wasting, torture sessions. The new system lags. It in some cases makes it harder to find things. It makes you repeat the same actions over and over and over where before it was once. Your people were told time and again during Sisi testing that this change was not a good idea, but you did it anyway. Again....
I would humbly suggest that you either Rollback this change or make it optional as you did with the whole Captain's Quarters fiasco. Let us not take this latest lack of good judgement and turn it into International news. Prove to us you can learn from your mistakes. And stop repeating them.
Quotes taken from here http://community.eveonline.com/devblog.asp?a=blog&nbid=2672 |

Marisol Shimaya
Artic Circle The I.D.E.A.
51
|
Posted - 2012.05.25 22:52:00 -
[1008] - Quote
Once a time the circus is in the town called something. In Something is was a good town, but later in the same year the town burn down. Something is now nothing. Nothing has to seek out for a new place and didn't find it. Nothing seek futher and futher. to nothing discovered hole in the ground. So Nothing saw the hole in the ground and thought this is it. So nothing became once a again Something.
So this riddle has an issue
So everybody seeks to find something but always ends up with nothing. FREEDOM and OUR RIGHTS |

Ribikoka
Royal Amarr Institute Amarr Empire
88
|
Posted - 2012.05.25 22:56:00 -
[1009] - Quote
Mangone wrote:Urgg Boolean wrote:Meytal wrote: -snip- I had a strange thought that I'm hoping isn't true: Are we testing DUST's new inventory system? Please say this isn't true.
Here is some recent history that Blue and I discussed while testing on SiSi. Funny thing is that i just today tought that this inventory looks like it would be desinged for playstation controller...
Wait this is a Sony developing idea ? :P Idea from the Star Wars Galaxy developers ? :P God save us!!! Oh wait SWG ? What is that ?
This is a PC game if they want to make a console inventory for Dust just do it a separated inventory for Playstation, but do not ruin our PC inventory with this crap.
|

MotherMoon
Blue Republic RvB - BLUE Republic
732
|
Posted - 2012.05.25 22:57:00 -
[1010] - Quote
Mangone wrote:MotherMoon wrote:Ribikoka wrote:MMMORPG.COM :
""CCP does not listen to their players (customers) at all...!?!?!?!
The UNIFIED INVENTORY is the worst idea I have seen in all the upgrades/patches since I started playing the game many years ago. Why would CCP fix a system that worked well and had no problems? And best of all, it failed on SISI and the players all let CCP know about it and they still forced it on us anyway.
I am seeing between 95% to 99% of comments in the forums asking for a return to the old true INVETORY SYSTEM with persistem windows. In my own personal experience the game is now unplayable, I can not manage my POS, or actually do Ratting or Mining in 0.0 with out considerable time and effort. Tasks that used to take only a few key clicks now take me an hour to perform. Then once I leave the station or the POS and return I have to do it all over again, what joy!!!
When the game ceases to be fun and is now a frustrating and extremely time consuming, I no longer desire to spend time in it..." " it's not even 90% only about 15% of poster want it removed, 10% love it, and the rest of us want it fixed. Don't make up numbers Edit:actlly you're not making up numbers, you're just high hacking everyone who posts "The new UI is ****! please fix it!" and then acting like those people want it scraped. we don't. Well now how exact are ur calculations? Did u really go trough every post and took notes? Wonder how long that took... But ya i understand ur point dont make up numbers... I would say same to u dont make up that crap with people liking the UI because there arent too many of u guys... Let me fix it for ya.. Roughly 95% of forum thinks UI sux.. Another thing is that what things they are not saticfied in it...
I was making a general point. That 95% was so stupid high it can't be true.
But yes 95% of players don't like it, but please don't try to push out the new UI. It just needs to be fixed. Removed or made optional now, fixed later. Like the Neo neocom before it. When it couldn't go vertical, they didn't release it. Then when it was ready, they did. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

MotherMoon
Blue Republic RvB - BLUE Republic
732
|
Posted - 2012.05.25 22:58:00 -
[1011] - Quote
Urgg Boolean wrote:Meytal wrote: -snip- I had a strange thought that I'm hoping isn't true: Are we testing DUST's new inventory system? Please say this isn't true.
Here is some recent history that Blue and I discussed while testing on SiSi.
but it's the same UI as windows 7. I mean it's not done right, but it's not like windows 7 UI is made for consoles. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

Ribikoka
Royal Amarr Institute Amarr Empire
88
|
Posted - 2012.05.25 23:01:00 -
[1012] - Quote
MotherMoon wrote:Urgg Boolean wrote:Meytal wrote: -snip- I had a strange thought that I'm hoping isn't true: Are we testing DUST's new inventory system? Please say this isn't true.
Here is some recent history that Blue and I discussed while testing on SiSi. but it's the same UI as windows 7. .....
That's why we using other file manager such a Total Commander or other else. Because Windows Explorer is sh*t.
|

Brutal Red
Republic Military School Minmatar Republic
24
|
Posted - 2012.05.25 23:08:00 -
[1013] - Quote
MotherMoon wrote: edit:wait what? the tree can be opened inside every single items window? by pressing the >> button? THEN WHY don't windows open like they used to? please make it so we have to hold SHIFT to open a window in the SAME WINDOW.
Clicking buttons to open new windows should work just like before. THEN, we click the >> button, we ge the tree view to move items quickly, once we are done, we can close the tree by pressing << button.
Why can't you do this CCP? it wouldn't even require much change! it wuld be the old UI, with the tree as optional. the tree would only show up by defalt in station in the main items window. By MY CARGO DOESN'T NEED TREE VIEW.
CCP do this , I think that would make Eve playable again for me . (Windows still need to made persistant like the old UI)
Great solution MotherMoon ! |

Marisol Shimaya
Artic Circle The I.D.E.A.
51
|
Posted - 2012.05.25 23:10:00 -
[1014] - Quote
I have to amitted some of the Inventory is good and that is just the you can see the base price in the inventory box if you have some stuff like:
f.eks.
you have 10 shuttle and will tell you that price is 100k isk
That was not in the old inventory box.
But the rest of the new inventory box is unuseible
So Have a nice weekends 
For the EU have a nice show in Baku ESC 2012 " Light The Fire " 29th of May is the final show. I hope the best song wins !
Have a nice weekend show Baku !!!! FREEDOM and OUR RIGHTS-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Light The Fire-á - Baku ESC 2012 |

Mangone
Domination. En Garde
10
|
Posted - 2012.05.25 23:12:00 -
[1015] - Quote
Ribikoka wrote:MotherMoon wrote:Urgg Boolean wrote:Meytal wrote: -snip- I had a strange thought that I'm hoping isn't true: Are we testing DUST's new inventory system? Please say this isn't true.
Here is some recent history that Blue and I discussed while testing on SiSi. but it's the same UI as windows 7. ..... That's why we using other file manager such a Total Commander or other else. Because Windows Explorer is sh*t.
Totally offtopic but dafuq..
I loved windows xp explorer... Does windows 7 even have one? Or do u need to shift + click it open aswell?
Regards Mangone Win 7 64 Bit |

Ribikoka
Royal Amarr Institute Amarr Empire
88
|
Posted - 2012.05.25 23:22:00 -
[1016] - Quote
WolfSchwarzMond wrote:CCP Punkturis wrote: I was working on War Dec and Kill Reports this release - hope you like that stuff!
This was on the 1st page of the EVE Online: Inferno - Feedback thread. Post number 10. This tells me that CCP knew we'd hate this new Inventory. There a is Dev going "Don't blame me. I was working on something else.!" So after 25 pages here and 50 pages in the Feedback Thread, 90% of them saying this thing is "CRAP" or "junk" or "Stupid" or that is just "SUX" the question is simple. Why can't CCP learn from it's own mistakes? We've been here before......] "Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans." -Hilmar Veigar P+¬tursson, CEO And so CCP have repeated the same mistake. Making a change, testing it, getting feeback from players that said "THIS SUCKS" then ramming it down the player's collective throats anyway. "The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience." -Hilmar Veigar P+¬tursson, CEO Well Sir, this was a lesson you didn't learn. You are proving it. The new inventory has made Looting from Wrecks, Player Owned Station operations, Jetcan Mining, Corporate Hanger Ops, and dealing with large amounts of items into a tedious, time wasting, torture sessions. The new system lags. It in some cases makes it harder to find things. It makes you repeat the same actions over and over and over where before it was once. Your people were told time and again during Sisi testing that this change was not a good idea, but you did it anyway. Again.... I would humbly suggest that you either Rollback this change or make it optional as you did with the whole Captain's Quarters fiasco. Let us not take this latest lack of good judgement and turn it into International news. Prove to us you can learn from your mistakes. And stop repeating them. Quotes taken from here http://community.eveonline.com/devblog.asp?a=blog&nbid=2672
+1
|

MotherMoon
Blue Republic RvB - BLUE Republic
733
|
Posted - 2012.05.25 23:31:00 -
[1017] - Quote
Ribikoka wrote:MotherMoon wrote:Urgg Boolean wrote:Meytal wrote: -snip- I had a strange thought that I'm hoping isn't true: Are we testing DUST's new inventory system? Please say this isn't true.
Here is some recent history that Blue and I discussed while testing on SiSi. but it's the same UI as windows 7. ..... That's why we using other file manager such a Total Commander or other else. Because Windows Explorer is sh*t.
but not windows 3.1 ****.
also I think a majority of people would disagree with you, sorry. That's not a bad thing, it's just fact. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

Ribikoka
Royal Amarr Institute Amarr Empire
89
|
Posted - 2012.05.25 23:36:00 -
[1018] - Quote
MotherMoon wrote:Ribikoka wrote:MotherMoon wrote:Urgg Boolean wrote:[quote=Meytal] -snip- I had a strange thought that I'm hoping isn't true: Are we testing DUST's new inventory system? Please say this isn't true.
Here is some recent history that Blue and I discussed while testing on SiSi. but it's the same UI as windows 7. ..... That's why we using other file manager such a Total Commander or other else. Because Windows Explorer is sh*t.
Yes you think a majority of people would disagree with YOU That's why almost 95% posts hate this crap inventory.
|

Medli
University of Caille Gallente Federation
0
|
Posted - 2012.05.25 23:40:00 -
[1019] - Quote
I was skeptical about the new inventory at first, but after using it for a couple of days, I think it's okay. I like the fact that everything is in one window, instead of having to open several windows and move them all over the screen, etc. And I like that estimated value of items is shown. This makes it easier to sift thru mission loot. I do have a few suggestions for improvement though...
When dragging items to another destination, it seems the switch to that destination window happens too quickly. It's annoying to automatically be taken to the destination even when hovering the mouse for a few seconds.
I think this is being developed, but some ship icons on the left hand side of the inventory window, to differentiate ships from everything else, would be nice.
Any way to optimize the loading time for the inventory window? In one of my other char's main station, where there is a lot of invention and other junk, it takes 12 to 15 seconds for the window to load.
PLEASE, make identical blue print copies stackable! It would be nice to have a stacks, much easier than counting out invention BPC's all the time.
And, a simpler window for use in space would be nice. Perhaps something with just 2 buttons across the top: one for my ship's cargo bay and one for whatever I'm trying to loot. |

Chloe Celeste
Aerospace IronWorks
13
|
Posted - 2012.05.25 23:44:00 -
[1020] - Quote
Unified Inventory is horrible.........rollback to the way it was previous to this expansion. |

Mackenzie Hawkwood
Event Horizon Expeditionaries Apocalypse Now.
1
|
Posted - 2012.05.25 23:46:00 -
[1021] - Quote
Rhianna BloodELF wrote:GIVE US BACK OUR INVENTORY SYSTEM WITH PERSISTENT WINDOWS!!!
WE DO NOT WANT UNIFIED INVENTORY OR A TREE TO OPEN OUR HANGERS!!!!
+1 I am dreading trying to run a Rorq with this fail patch. I need the various windows open ie the Rorq cargo hold, the Rorq corp hanger, the POS hangers, the Rorq fuel bay are just some that are open all the time. These use to be all opened by either a double click, right click or even from the overview. Now I will have to open the new **** UI wait for it to load (took 3 min for it to open the cargo bay on a drake last night) then shift+Click to open the next window, rinse and repeat. |

Tippia
Sunshine and Lollipops
7397
|
Posted - 2012.05.25 23:50:00 -
[1022] - Quote
MotherMoon wrote:also I think a majority of people would disagree with you, sorry. That's not a bad thing, it's just fact. No, it really isn't.
Also, why do you keep blabbing on about Windows 3.1? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
25
|
Posted - 2012.05.26 00:24:00 -
[1023] - Quote
After days of using it I am convinced it willnever be fixed to function as well as the old system, Revert or option to turn it OFF please. |

Jonuts
The Arrow Project CORE.
54
|
Posted - 2012.05.26 01:08:00 -
[1024] - Quote
May O'Neez wrote:It is a bit sad that people complain in loop about some issues that CCP stated the fix is already in the pipe ... (yes, I know, there's still issues not in the pipe, but they get drowned in the flood :/ )
The opt-out option is silly, because by principle people will NOT use the new system. So they have either to pull back or to fix the existing one, but I understand why they don't want the 2 aside. Moreover, old UI is 9 years old and code must be freaky old and clunky ...
Yea. Being freaky old and clunky. That explains why the game always lagged or threatened to crash when you opened your cargo hold. Oh, wait, my bad! That's the NEW system! The old system was so freaky old and clunky alright. So old and clunky it worked damn well. It did it's job, it didn't get in the way, and you didn't have to fight it to do basic inventory management. It's like replacing a Swiss Watch with some mass produced garbage and thinking it's an improvement because the mass produced garbage was "newer". Newer=/=better.
I don't give a rats ass how OLD it is. If you aren't improving it, don't replace it. |

Jared Tobin
Bloodstone Industries B.S.I.
27
|
Posted - 2012.05.26 01:23:00 -
[1025] - Quote
OK CCP Guard, you asked for it, I spent a few days with it... Here are my observations and feedback:
PART 1 OF 2:
- It takes up to 50 seconds to RELOAD the corporate hangar list every time one docks.
- WINDOW AMNESIA: Why do I bother setting my corp hangars, ship hangar, station hangar, etc, all in specific locations - only to have the game forget half of them, especially if a ship's cargo hangar is open - it sometimes overlaps onto that window...
- IF YOU DOUBLE-CLICK a place you would like to open, PLEASE MAKE IT AUTOMATICALLY FORCE OPEN in a NEW window. Because, as we are ALL so used to double-clicking to open a new tab, NOW, if we do double-click anything, we're stuck with a new window that we can't GO BACK from. This is so ridiculously time-consuming.
- FOR THAT MATTER, MAKE A "BACK" BUTTON IN ALL "UNIFIED UI" WINDOWS: One wrong double click or even simply not having an option IN an open window to "Open Container In New Window" will assume you wanted to open up the container in that current window... WITH NO WAY TO BACK UP.
- MORE TIME CONSUMING FOR MASSIVE INDUSTRIALISTS: Enough said? I can provide a list of 72 COUNTED STEPS (and CLICKS) to do something that already took a great deal of "hoops to jump through"... and that was just in one station. Then dealing with a POS and other office-occupied NPC stations... it's just too much to deal with, ending with frustration and ending gameplay for that day.
- MASSIVE TIME CONSUMPTION AND LAG WHEN MOVING/TRADING: It seems that if you massively move or trade 40-400+ items in one movement from one hangar to a personal hangar, one corp hangar to a ship's cargohold, or HADES' FORBID you try to TRADE that much between two people. both sides take FOREVER to clear the item movements.
- FAILURE IN MOVING "ALL-SELECTED" ITEMS FROM CARGOHOLD TO PERSONAL/CORP HANGAR: Example from today: I have 45 sets of massive amounts of items... I select all, move it to hangar, and then it stops halfway through, and lags while it tries to figure out price... by the time it's "done"... half of the "ALL-SELECTED" items are still sitting in the freighter. 30 minutes later I realize this and "select all" again in the cargohold, and move them to a corporate hangar... and lag again.
- TOO LONG, COMPLEX NAMES MAKE "TABS" FAIL: Example: I choose "Open In New Window" for a Corporate Container named "GAS STORAGE". I then "Open In New Window" for a Corporate Container named "WORMHOLE SALVAGE". I THEN DRAG ONE WINDOW ON TOP OF ANOTHER TO CREATE TWO TABS IN ONE WINDOW. Sounds convenient, aside from all the extra special clicking and keystrokes, right?
WRONG.
1: One tab is LABELLED: "Corporation hangars > PRODUCTION BAY > GAS STORAGE" 2: The other tab is LABELLED: " WORMHOLE SALVAGE". 3: WHEN MERGED AS A 2-TABBED WINDOW: Sadly all I see are two tabs that say "Corporation ha" next to the other tab that also says "Corporation ha"... DOES ANYONE NEED A SCREENSHOT FOR THIS? (...again...)
SOLUTION TO THAT: Make window and tab names display simply their names... not an entire DOS-like "Root Directory" system of naming. EVE is seriously becoming MORE complex than it should be... ironicly all because of an effort to (assumably) make things "less complex". The sheep is going one way, the herding dog is running in the opposite direction. Nothing is being accomplished folks...
- "POP UP" INFORMATION IS UNNECESSARY AND BLOCKING MY VIEW: Speaking of the benefits of "Less Is more" (not the other way around): When I scroll through any window, a FORCED "POPUP" BOX appears overshadowing up to 3 rows and up to 3 columns... containing the following lines:
1: FIRST LINE IN POPUP BOX: "Quantity Of Item x Name Of Item" (gee, if I'm pointing at "it", I think I already know the "name of it"...right?) [let's pause and let the pure logic set in for everyone] 2: NEXT LINE IN POPUP BOX: "Estimated price: xxxxx ISK (per unit)" 3: ...AND THEN YOU ADD AN EXTRA LINE "xxx,xxx,xxx ISK (entire stack)"
...PLEASE: STOP with the ISK calculating and extraneous/unnecessary information. NOT ONLY IS IT BLOCKING MY VIEW OF ITEMS AND QUANTITIES ABOVE/AROUND THE MOUSE POINTER (especially when I have it in a compacted item-list form without any icons). It's really frustrating. Personally, with price estimation and such, that's my job technically (a part of my Corporate responsibilities), and I suspect it is taking up calculating time referencing something within the region's market: Which then makes me wonder if that is part of the extra "LAG" with everything - and every move - I make with items of value. I WILL AGREE, THOUGH: For some people, especially non-industrialists and new players, this may be seemingly very helpful for those players (though honestly, your price estimations are 50% terribly wrong). BUT ITS NOT FOR EVERYONE. SO PLEASE: MAKE IT OPTIONAL.
- AGAIN: MARKET VALUES ON MY OWN ITEM HANGAR?? In one station, I have 22 Station Warehouses separating my assets. I don't need to be told I have "22+ Items" with a value of "33,000,000 ISK" (price of containers only) when in reality I have [for this particular station example] over 28+ billion in "Est. price" value of the items contained within those containers... But I don't see that, nor do I want to (personally). SO AGAIN: MAKE IT OPTIONAL PLEASE. I for one would enjoy the screen real estate.
- WHAT HAPPENED TO THE LINES FOR ROWS? If you open up the MARKET WINDOW, everything from current item Details to Corporation Orders all have clearly visible lines separating the rows. In ALL "uniform inventory type" windows, all I see are column dividing lines. Please stick with uniforminty if you truly are trying to be "uniform".
- POSSIBLE FIX FOR ALL: Why don't you turn the ASSETS button into the "Uniformed Inventory UI" and revert (give us) back to our main TABBED windows: Current Station Item Hangar, Corporation Hangars (All in one WITH TABS), and a Ship Hangar...
|

Damhtman
Total Mayhem. Northern Coalition.
3
|
Posted - 2012.05.26 01:23:00 -
[1026] - Quote
It seems that the Devs are not listening to us even if this thread is going to hit 1000 post. I encourage everyone to file a petition and escalate it and letGÇÖs hope that the GM group put more pressure on the Devs than this post seems to be having.
I vote that this is the worst change in EVE to include the captainGÇÖs quarters.
|

Jared Tobin
Bloodstone Industries B.S.I.
27
|
Posted - 2012.05.26 01:23:00 -
[1027] - Quote
PART 2 OF 2:
- SPEAKING OF SHIP HANGARS: For the love of the gods, please list THE SHIP WE ARE CURRENTLY IN... Why? BECAUSE ONCE WE HAVE SEPARATED OUT ALL OUR WINDOWS (the ones we all personally want/need to have open)... we can't see the ship we are in.
- REINSTATE DOUBLE-CLICKING YOUR CURRENT SHIP TO FORCE OPEN A NEW CARGOHOLD WINDOW: Please bring back the action for a COMPLETELY NEW (hopefully remembered) window for a ship's cargohold WHEN DOUBLE-CLICKED. I SAY THIS AS A POINT because, though sometimes it does work, the reality is that it is replacing an already open window (of about 6 crucial windows I need separately open. now... the reality is that the UI just REPLACES and REMOVES an already-opened window for a container or Corp Hangar. It's happening all the time - and unpredictably, I might add.
- CREATE A BACK BUTTON: With all of us used to double-clicking and having it automatically opening what we double-clicked on into a NEW WINDOW... Now it is: Click arrow to expand long list, scroll through, find container inside hangar, right click "Open in new window." Well now, gods forbid you double-click something by accident and you are stuck with it, man. "Game over, man." [smirk]
"Game over." Hmm...
I think that's where I'm at, for now. Let you work on some of that food for thought and do some more patch work. So what if I took up 2 posts. I took a few days, worked with it, made notes and refined it into one solid set of observations and helpfully-intended feedback - as requested.
ON A SPECIAL NOTE: I have noticed something NON-TECHNICAL. More like purely "of mind" or "emotional impression":
Upon logging into Eve since the upgrades and patches, after hours and hours trying to do things that should have taken a single hour at most... that when I think to myself "game over, man, game over" .... "this is all a big headache", and, sadly in reality, I do end up with a headache after a few hours. I haven't even been able to "enjoy" any of the game's other upgrades, like the missile "upgrades", because I've been stuck daily trying to work with the frustration and inconsistencies of this "Unified Inventory UI" headache.
Honestly, since the first day of "Infernal" frustrations: Each day since, when I log in, I have a weird pit in my stomach. Inevitably it's because each day (so far), no matter what (so far), I end up wasting my own personal/valuable time moreso now, trying to accomplish what I used to do in 1/4 of the time (or less) - by the time I'm "done" doing what I needed to do for my Corp and Alliance, I soon after realize that I've lost all interest in dealing with Eve's "unified" system. And that's when I just want to log off and do something more relaxing.. like brick-laying or driving blind on the 101.
CCP, you have seriously (and inadvertently, I trust) made this game more laborious and frustrating to "play" that it's no longer enjoyable. Like going to work after coming home from work.
This game is complex, and for those that are new or not as invested as others of us whom have been with you for years and years, the new "Unified Inventory UI" may appear "of nothing" to a new or less involved (or NON-industrial/scientific/leadership-oriented players)... but for the rest of us (and by the looks of almost 1000 Feedback complaints in 48 hours after Inferno's launch...) I know I am NOT alone in this.
Please listen to the people whom, without us, CCP would not be where it has come to be today.
Jared Tobin |

Maul555
Nuts and Vindictive Remix Technologies
130
|
Posted - 2012.05.26 01:36:00 -
[1028] - Quote
Then don't use it, thats what I am doing. Eve is now the prettiest chat client ever... I am seriously deciding on whether to shut down my POS operations right now and go to keeping 1 account alive. And that's only because of the friends I have made in eve that I want to keep in touch with. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
107
|
Posted - 2012.05.26 01:38:00 -
[1029] - Quote
Ya know, I have refined my tests of a bug I have reported, and now I can't find the appropriate place to post as there are multiple official and unofficial threads to post in. Call me paranoid, but I wonder if this was by design to diffuse the criticism...
Anyway, here goes, and I hope CCP actually sees this:
ORIGINAL BUG REPORT :: transferring items from cargo hold to jet can :: select all --> drag and drop --> random qty of items were actually xferred, typically only one item xferred.
REFINED INFO: This is related to stacking :: if you "select all" --> drag and drop onto an item that is duplicated in the list created from "select all", it will ONLY xfer that item, while the rest of the items picked up by the "select all + drag" are left in the cargo hold.
Easy Example: Fire up 8@Miner IIs in Rokh --> when cargohold full, stop Miner IIs --> select all, drag and drop to jetcan :: if you drop onto the pyroxeres icon and pyroxeres is in the list created from "select all + drag", it ONLY xfers the pyroxeres and leaves all other ore types in the cargo hold.
If you --> select all, drag and DROP CAREFULLY to the space in between icons (icon mode), it will consistently perform as expected (xfer total items from "select all" stack).
Another way of understanding this is :: if you "select all" and jettison to create a jet can, it works perfectly as tthere is no interference from trying to stack objects already in the jet can. But xferring requires that you avoid dropping onto an item in the jet can that is simultaneously in the stack created from "select all + drag".
CCP :: This is one exact problem from a huge list of general complaint. Please review and include in the "fix it" plan. If this is the inappropriate thread, plase move this post to the appopriate thread. |

Maul555
Nuts and Vindictive Remix Technologies
131
|
Posted - 2012.05.26 01:57:00 -
[1030] - Quote
Kile Kitmoore wrote:Marisol Shimaya wrote:Kile Kitmoore you started to play eve at 2008.08.31 01:10 nice but seems like you have playing that much you need to know this ; I had another characters before this and was about 2005. I can tell you what eve have been doing but it will take long time to write all down so I'll think that I know more than you. You know what I was going to let that post slide but you know what, f*ck it. My response was to a new player who actually enjoys the new UI, which I have no fault with but also wanted to convey there are serious problems with it also. Now you show up with your e-peen about length of account with your little insult for what purpose? So my response to you; "oh great one with account of old who truly knows more about this game then I , please take a moment and impose your great wisdom and explain, WTF are you talking about?"
I have been playing since eve beta, 2003, and if its an e-peen contest, I would gladly slap him for you... |

Signer Tracker
Tears of Galactic Blood Wolves Pink Fluffy Pussycats
0
|
Posted - 2012.05.26 02:06:00 -
[1031] - Quote
I want to suggest this have it set for the old way and the new way for players. Now I hate the new way about items and stations and the set up to find my stuff it takes me 10 times longer if I am lucky I am Quitting the game and selling this toon. Now the other one that I have I might do the same this one has 39.6 mill SP + and not sure how to sell it but if someone makes an offer its still good to play till June or July so it will be training till then But please give the option back or the other toon that will be 5 years old will be gone from EVE as well. Sorry CCP I hate this its the worst idea b4 asking players the option?? Thats what you should have given sorry I am out till i get an answer. I hope this toon sells Peace all o/ |

Tequila Breeze
Austudy The Welfare State
3
|
Posted - 2012.05.26 02:12:00 -
[1032] - Quote
Hay new friend, Want to play eve with me ?
New Friend : sure.
Ok, First you open this window and click this thing here and then click over here to open that window but you first have to find the window you want to open on this tree here, then shift click this and there ya go.
New Friend what ?
New Friend : ok so i hit the excape key, it opens the escape menu and i click leave game, ok I got that, So how do i delete it from the hard drive ?
|

LAlpha
BLACK STUMP AU INC Conquerors of Coffee
0
|
Posted - 2012.05.26 02:32:00 -
[1033] - Quote
This might be the first or second time I have posted in the forum since I started playing EVE. This so called improved interface is SO BAD I have to post. It has become a PAIN to play EVE. Change it back to the old system that actually worked. |

DragonZer0
Kadavr Conglomorate
0
|
Posted - 2012.05.26 03:01:00 -
[1034] - Quote
This new system is Sh*t. Really great job it lags to hell and back. Wtf are you thinking I cant just open a single cargo can w/o opening my own cargo hold just to grab loot. Then again trying to sort an orca/carrier own corp hanger to a pos corp hanger with the tabs fing annoying to move from one to another when you have 3 or more main tabs then each sub tab for the corp hangers.
Really new system sh*t. The old one nice and simple straight forwards and don't have to worry about anything but the direct swap of items from one to another.
God really can't remember when I last posted about something so sh*tty!!!  |

Barbelo Valentinian
The Scope Gallente Federation
217
|
Posted - 2012.05.26 03:04:00 -
[1035] - Quote
Endeavour Starfleet wrote:Quote:NO! We will not suck it up! This has broken the game for me, and many others. We were promised a new direction from CCP we were promised we'd be listened to. It's absolute betrayal of our faith and trust, and I am not going to tolerate it again. It's ok I don't want your stuff. Seriously folks thinking this is Incarna 2.0 are completely out of touch with reality in my opinion. HTFU. Provide meaningful suggestions and move on.
I dunno, I think you might be surprised. Incarna was passion-fuelled, so there was more of a forum hoo-hah about it, but this is a "meh, **** it, can't be arsed with this" type of deal. I suspect the drop-in-subs-wake-up-call will be quieter, but comparable.
I'm still surprised that CCP are surprised and soliciting feedback on this.
All they need to do (as several people have said) is make the new coding mimic the precise user functionality of the old coding (e.g. have "ships" and "items" icons in the Neocom that behave like the old ones by default PLUS they optionally have the new functionality of tree and filter and whatever other new functionality has been added to icons - and all the other things like persistence, dragging to tabs, etc., etc.)
No telling how hard that is in terms of coding, but it's conceptually quite clear and obvious, and needs no soliciting of opinions.
"Merge ships and items" should then behave in such a way that it allows those who like the UI as it is NOW to have it as it is NOW (one window).
It boggles the mind that we have this mess when one little change - making things sellable from containers - could have gone a long way to cheering people up and turbocharging the existing system, and it's STILL not implemented.
They key word in all this is "redundancy". I don't know about anyone else here, but when I get a new bit of software, say creative software or a game, I learn it by trying things out (e.g. dragging here and there, clicking, double clicking, looking for r-click context menus).
One of the reasons EVE was so gratifying was that it often responded to this type of behaviour. One discovered lots of neat little different ways of doing any given thing, and one could find one's own "path" that suited.
The "unified inventory window" just has no redundancy. It has a very basic "one size fits all" feel to it. It has totally lost the redundancy (and therefore lots of different kinds of functionality to different people and playstyles) of the old system. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1325
|
Posted - 2012.05.26 03:08:00 -
[1036] - Quote
GÖÑ this post has no pants and even it did, they were lost to unified inventory GÖÑ protesting at jita continues GÖÑ day 3 GÖÑ
Get |

Jonuts
The Arrow Project CORE.
58
|
Posted - 2012.05.26 03:27:00 -
[1037] - Quote
Quote: now that you mention it, this unified inventory works like a charm for games like world of warcraft
How? WoW was pretty stupid by not letting you combine all your bags into 1 window (fixable with an add on), but that's a far cry from a unified inventory. The unified inventory would be your bank, your bags, and your loot window all being in the SAME window. Which would be stupid. And confusing. They're separate windows for a reason!
On a separate note, what the **** is with the tree anyways? It's like I'm paying you for the privilege of suffering through Outlook. I get paid 25.50$/hr and even then I hesitate to use that crap. You guys don't pay me anywhere near enough to actually deal with that bullshit! |

Blutomus Maximus
Interstellar Piggeries inc
0
|
Posted - 2012.05.26 04:07:00 -
[1038] - Quote
I can't read the damned text on the new inventory menu...is there a way to make the text stand out more? |

Gypsy RoseLee
Aliastra Gallente Federation
17
|
Posted - 2012.05.26 04:09:00 -
[1039] - Quote
There seems to be only one way of giving feedback that CCP understands. On all three of my accounts:
Quote:EVE Online Subscription Cancelled
You have cancelled your EVE Online subscription.
Your account will be suspended at the end of the current subscription period, expiring on XXXXXXXXXXXX.
Your characters will be stored safely and be ready for you to enjoy again should you decide to return. |

Capsuleer Newton
Hedion University Amarr Empire
23
|
Posted - 2012.05.26 04:20:00 -
[1040] - Quote
Jonuts wrote:Quote: now that you mention it, this unified inventory works like a charm for games like world of warcraft
How? WoW was pretty stupid by not letting you combine all your bags into 1 window (fixable with an add on), but that's a far cry from a unified inventory. The unified inventory would be your bank, your bags, and your loot window all being in the SAME window. Which would be stupid. And confusing. They're separate windows for a reason! On a separate note, what the **** is with the tree anyways? It's like I'm paying you for the privilege of suffering through Outlook. I get paid 25.50$/hr and even then I hesitate to use that crap. You guys don't pay me anywhere near enough to actually deal with that bullshit!
that's the point, if WoW have the unified inventory as its bag management system, think about clicking any bag and it'll expand into the unified inventory with the clicked bag as the current opened, and you'll see your other bags and your backpack in the index tree, and when you're "within range" to a bank, you don't have to try and talk to the NPC with all those huge toons blocking the way, just click any of your bag and you'll get access to the bank.... damn pretty good don't you think?   |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
81
|
Posted - 2012.05.26 04:28:00 -
[1041] - Quote
To everyone saying that windows uses only one window:
No, it doesn't.
http://i.imgur.com/ncYCS.jpg
Right now, I have Skype, X-Chat, PuTTY (for screwing with my servers), Firefox, Excel, Charmap, Steam, Notepad, Notepad++, Word, 7-zip, VirtualBox, and GIMP open.
"Why," you scream. "Why do you have so many windows open?"
Because I happen to be capable of doing more than one thing at one time, and a singular window defeats multitasking.
While I'm thinking of more **** to shove into my test acceptance plan for a project at work, I can talk to my co-workers on Skype. IRC is open so I can pay attention to my Jenkins build reports and test results. PuTTY's there so I can restart Jenkins when it crashes and eventually update the servers. Firefox is open so I can talk to you. Excel is open because I have some expense calculators and Planetary Interaction expense spreadsheets open. Charmap is there because that's the only app that lets me type "a¦á_a¦á" so I can copy and paste it. So on and so forth.
But again, you bellow "But I was talking about windows explorer! You don't need more than one window to use Explorer!"
Again, you know not what you speak of.
I can create a window for my pictures and another window for the destination folder and dock them side by side, sorting images to the new folder as I scroll and see them. No mashing CTRL+X, changing to the destination directory, and pressing CTRL+V, then hitting back and hoping I can figure out where I was scrolled to. It's all a matter of dragging them as I see them. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Lord Loco
LOCO TRUST
3
|
Posted - 2012.05.26 04:48:00 -
[1042] - Quote
For me the Game is called now eve OFFline! Tank you CCP for make me easy to not play the game! |

Yonis Kador
Transstellar Alchemy
37
|
Posted - 2012.05.26 04:56:00 -
[1043] - Quote
As we barrel on toward the 1000th post in this flaming Inferno hate thread, I'd just like to report that, no, the new UI has not grown on me any today.
This thing is never going to grow on me. Everything takes longer and is more complicated. I'm constantly squinting at the tree and scrolling up and down...is that it? ...no. is that it? no. I wish CCP would provide a map to the silver lining in that. Absolutely no amount of tweaking is going to make this acceptable.
I decided not to buy D3. Well not today anyway. Instead, I spent my precious Eve-time consolidating assets, I'm working on defueling and unanchoring my POS's, and I'm creating a new alt - because I really need a character with no assets whatsoever. Until this is made right, it's the only way this is even going to be semi-tolerable.
Whatever I decide to do, it won't be an activity that maintains inventory.
So what now? FW? Pvp maybe? I've never joined a pvp corp before....but then again, I never had any plans to do so either... Hope its something I can find a way to enjoy but if not, at least my things will be properly stored if an unsub is unavoidable in the future. I might get bored and let my sub lapse, but I'd never ragequit.
For good or naught, this UI has completely changed "my" game and put a screeching halt to months of planning and training. So, if that was the goal - mission accomplished. High-fives all around.
Last week, I was building an empire. This week I'm lost and have a headache.
It even sorta irks me that the devs are on holiday while EVE is falling to pieces. The idea of them all smiling and laughing sipping on drinks while this is going on isn't very helpful.
24K pilots on a Friday night? Comeon.
But I have faith that they'll make this right. EVE is pretty resiliant. (Whether that's naievity remains to be seen.) And if not, well that's how these things go. I'll either learn to like it or find something else to do. Like shoot up the monument in Jita. I had to Youtube it to know what that was and I still don't know the significance, but yeah, I'm actually going to fly all the way out there and lob a few pops at it. Why not? I'm not doing anything else atm.
Eleven jumps to go...
So yeah, today wasn't any better than yesterday.
We'll see what tomorrow brings with a newborn alt.
Yonis Kador |

GodsSoldier Aideron
1zero1 Inc.
12
|
Posted - 2012.05.26 05:08:00 -
[1044] - Quote
Jared Tobin wrote:OK CCP Guard, you asked for it, I spent a few days with it... Here are my observations and feedback:
PART 1 OF 2:
- It takes up to 50 seconds to RELOAD the corporate hangar list every time one docks.
- WINDOW AMNESIA: Why do I bother setting my corp hangars, ship hangar, station hangar, etc, all in specific locations - only to have the game forget half of them, especially if a ship's cargo hangar is open - it sometimes overlaps onto that window...
- IF YOU DOUBLE-CLICK a place you would like to open, PLEASE MAKE IT AUTOMATICALLY FORCE OPEN in a NEW window. Because, as we are ALL so used to double-clicking to open a new tab, NOW, if we do double-click anything, we're stuck with a new window that we can't GO BACK from. This is so ridiculously time-consuming.
- FOR THAT MATTER, MAKE A "BACK" BUTTON IN ALL "UNIFIED UI" WINDOWS: One wrong double click or even simply not having an option IN an open window to "Open Container In New Window" will assume you wanted to open up the container in that current window... WITH NO WAY TO BACK UP.
- MORE TIME CONSUMING FOR MASSIVE INDUSTRIALISTS: Enough said? I can provide a list of 72 COUNTED STEPS (and CLICKS) to do something that already took a great deal of "hoops to jump through"... and that was just in one station. Then dealing with a POS and other office-occupied NPC stations... it's just too much to deal with, ending with frustration and ending gameplay for that day.
- MASSIVE TIME CONSUMPTION AND LAG WHEN MOVING/TRADING: It seems that if you massively move or trade 40-400+ items in one movement from one hangar to a personal hangar, one corp hangar to a ship's cargohold, or HADES' FORBID you try to TRADE that much between two people. both sides take FOREVER to clear the item movements.
- FAILURE IN MOVING "ALL-SELECTED" ITEMS FROM CARGOHOLD TO PERSONAL/CORP HANGAR: Example from today: I have 45 sets of massive amounts of items... I select all, move it to hangar, and then it stops halfway through, and lags while it tries to figure out price... by the time it's "done"... half of the "ALL-SELECTED" items are still sitting in the freighter. 30 minutes later I realize this and "select all" again in the cargohold, and move them to a corporate hangar... and lag again.
- TOO LONG, COMPLEX NAMES MAKE "TABS" FAIL: Example: I choose "Open In New Window" for a Corporate Container named "GAS STORAGE". I then "Open In New Window" for a Corporate Container named "WORMHOLE SALVAGE". I THEN DRAG ONE WINDOW ON TOP OF ANOTHER TO CREATE TWO TABS IN ONE WINDOW. Sounds convenient, aside from all the extra special clicking and keystrokes, right?
WRONG.
1: One tab is LABELLED: "Corporation hangars > PRODUCTION BAY > GAS STORAGE" 2: The other tab is LABELLED: " Corporation hangars > PRODUCTION BAY > WORMHOLE SALVAGE". 3: WHEN MERGED AS A 2-TABBED WINDOW: Sadly all I see are two tabs that say "Corporation ha" next to the other tab that also says "Corporation ha"... DOES ANYONE NEED A SCREENSHOT FOR THIS? (...again...)
SOLUTION TO THAT: Make window and tab names display simply their names... not an entire DOS-like "Root Directory" system of naming. EVE is seriously becoming MORE complex than it should be... ironicly all because of an effort to (assumably) make things "less complex". The sheep is going one way, the herding dog is running in the opposite direction. Nothing is being accomplished folks...
- "POP UP" INFORMATION IS UNNECESSARY AND BLOCKING MY VIEW: Speaking of the benefits of "Less Is more" (not the other way around): When I scroll through any window, a FORCED "POPUP" BOX appears overshadowing up to 3 rows and up to 3 columns... containing the following lines:
1: FIRST LINE IN POPUP BOX: "Quantity Of Item x Name Of Item" (gee, if I'm pointing at "it", I think I already know the "name of it"...right?) [let's pause and let the pure logic set in for everyone] 2: NEXT LINE IN POPUP BOX: "Estimated price: xxxxx ISK (per unit)" 3: ...AND THEN YOU ADD AN EXTRA LINE "xxx,xxx,xxx ISK (entire stack)"
...PLEASE: STOP with the ISK calculating and extraneous/unnecessary information. NOT ONLY IS IT BLOCKING MY VIEW OF ITEMS AND QUANTITIES ABOVE/AROUND THE MOUSE POINTER (especially when I have it in a compacted item-list form without any icons). It's really frustrating. Personally, with price estimation and such, that's my job technically (a part of my Corporate responsibilities), and I suspect it is taking up calculating time referencing something within the region's market: Which then makes me wonder if that is part of the extra "LAG" with everything - and every move - I make with items of value. I WILL AGREE, THOUGH: For some people, especially non-industrialists and new players, this may be seemingly very helpful for those players (though honestly, your price estimations are 50% terribly wrong). BUT ITS NOT FOR EVERYONE. SO PLEASE: MAKE IT OPTIONAL.
- AGAIN: MARKET VALUES ON MY OWN ITEM HANGAR?? In one station, I have 22 Station Warehouses separating my assets. I don't need to be told I have "22+ Items" with a value of "33,000,000 ISK" (price of containers only) when in reality I have [for this particular station example] over 28+ billion in "Est. price" value of the items contained within those containers... But I don't see that, nor do I want to (personally). SO AGAIN: MAKE IT OPTIONAL PLEASE. I for one would enjoy the screen real estate. - WHAT HAPPENED TO THE LINES FOR ROWS? If you open up the MARKET WINDOW, everything from current item Details to Corporation Orders all have clearly visible lines separating the rows. In ALL "uniform inventory type" windows, all I see are column dividing lines. - POSSIBLE FIX FOR ALL: Why don't you turn the ASSETS button into the "Uniformed Inventory UI" and revert (give us) back to our main TABBED windows: Current Station Item Hangar, Corporation Hangars (All in one WITH TABS), and a Ship Hangar... CCP!! You know this makes sense!! Come on... |

Makaganti
University of Caille Gallente Federation
7
|
Posted - 2012.05.26 05:35:00 -
[1045] - Quote
Well guys like all the other 100000 hate threads about the unified windows, I too hate and will never see the point of what some over paid idiot called an improvement. I have been playing eve for about 8 years now and to date this would have to be the worse patch ever, Its even worse then about 4 years back when the server crashed every 2 hrs or so for over2 months its even worse then inferno in my books at least.
I use to have 7 accounts I dropped 3 during inferno now down to 4. I just re-newed 2 before this patch [wish I waited] and I now have 2 due in July. I petitioned ccp for a refund on the 2 in May [I know no chance] but I can tell you now which I told ccp I will not be re-newing the 2 in July.
The Ginger boss running ccp into the ground needs replacing he's totally out of control. He's allowing his own taste to run patches he's not thinking of the people that PAY his over paid fat ginger ass.
CEO Hilmar Veigar P+¬tursson (CCP Hillmar) you didn't learn anything from Inferno shame on you " resign " CCP love child |

Drakenfell
The 20th Legion Mildly Sober
0
|
Posted - 2012.05.26 06:42:00 -
[1046] - Quote
Change it back to the old system. New inventory system is realy irritating. Sometimes fewer is better. |

Collins Class Aldeland
HelpMyMissioners Epsilon Shimmy Alliance
0
|
Posted - 2012.05.26 06:52:00 -
[1047] - Quote
I sat down to write my first forum post, about some problems that could be addressed in the new inventory system.
However it was long-winded and after this many posts I think few people are reading all of them. Least of all CCP.
I realised that If you fix all of the inventory problems you will be back at the old inventory system. Which worked.
CCP Please do a roll-back, for the reasons stated in the posts above.
|

Gnast
Cohortes Vigilum Curatores Veritatis Alliance
31
|
Posted - 2012.05.26 07:05:00 -
[1048] - Quote
Im prolly wrong, but can only use myself as a refrence when commenting about people online.
As a trader/production dude I got several clients online at the same time. I had all the clients/windows set up in a certain manner making transfers rather smooth.
If the number of people online is dropping Im wondering if its the traders/production/miner duders that are taking time out ..?
CCP might end up patching/fixing whats my gripe with it, but I kinda doubt it, and not gonna waste tons of time and isk betting on it. I operate on a isk/hour calc, and when operating takes double or triple the amount of time compared to pre patch, then its no longer worth doing. Personally that translates to concolidating my stuff, selling it off and unsubbing the tradealts I wont be using anymore. I mean, im already filthy rich, so its not like I need to do the trade thing anymore. I did it cause it was a fun part of the game. It ceased to be fun after the patch, so I simply stop. |

Captain Praxis
EVE University Ivy League
57
|
Posted - 2012.05.26 07:24:00 -
[1049] - Quote
Jared Tobin wrote:A long a detailed list of the problems with the Unified Inventory here
This is a fantastic assessment of the new UI.
CCP, please listen to this man! |

Dennie Fleetfoot
EVE University Ivy League
118
|
Posted - 2012.05.26 07:31:00 -
[1050] - Quote
1000 posts about this?
CCP, you screwed up again!! |

Dennie Fleetfoot
EVE University Ivy League
123
|
Posted - 2012.05.26 07:40:00 -
[1051] - Quote
What I said, nearly three weeks ago...
https://forums.eveonline.com/default.aspx?g=posts&m=1283004#post1283004
Now if they'd kept it of TQ, like I told them to, we wouldn't be in a 50 page threadnaught of hate.
Listen to your customers CCP. A lot of them seem to understand the game better than you. |

disasteur
Tellcomtec Incorporated. Preatoriani
81
|
Posted - 2012.05.26 07:41:00 -
[1052] - Quote
Dennie Fleetfoot wrote:1000 posts about this?
CCP, you screwed up again!! dont forget the other topic(s) in the count |

Spanking Monkeys
ZC Industries Dark Stripes
46
|
Posted - 2012.05.26 07:54:00 -
[1053] - Quote
so ive gone to the pos. i need to install 7 build jobs in 2 manufaturing arrays but i need to move stuff between 4 manufaturing hangers.
this action used to take me 5mins, today took me 20. i had a screen covered with shift clicked windows, instead of my nice neat stacked ones. which when i warped away from the pos all turned into my freighters cargo hold.
the dev blog should have read.
Quote:' After careful consideration, we understand you, we have listened to you, and we are undoing the ui changes.
The system while easy to navagate if you only own a few items, its none fucntioning if you own 1000's like many of you do. god forbid you have to use's pos or corp hangers with this new system, your really screwed then.
the old ui will be back on tq very soon, it will save us a lot of time slapping the old code back on to tq rather than fixing what is the worst thing we have added to TQ since the door.
ty for you understanding, we like to screw up once a year, and upset you. but rest assured this time will only be for a couple of weeks, unlike that door thing we made you all look at for 6 months.
CCP Fixing your ui one window at a time signing off '
|

Dennie Fleetfoot
EVE University Ivy League
124
|
Posted - 2012.05.26 08:05:00 -
[1054] - Quote
disasteur wrote:Dennie Fleetfoot wrote:1000 posts about this?
CCP, you screwed up again!! dont forget the other topic(s) in the count 
I didn't have time to count all the other posts and threads.
Too busy trying to make the UI work for me. |

Uther Aharalel
Aharalel Family
22
|
Posted - 2012.05.26 08:16:00 -
[1055] - Quote
[quote=Spanking Monkeys...
the dev blog should have read.
Quote:' After careful consideration, we understand you, we have listened to you, and we are undoing the ui changes.
The system while easy to navagate if you only own a few items, its none fucntioning if you own 1000's like many of you do. god forbid you have to use's pos or corp hangers with this new system, your really screwed then.
the old ui will be back on tq very soon, it will save us a lot of time slapping the old code back on to tq rather than fixing what is the worst thing we have added to TQ since the door.
ty for you understanding, we like to screw up once a year, and upset you. but rest assured this time will only be for a couple of weeks, unlike that door thing we made you all look at for 6 months.
CCP Fixing your ui one window at a time signing off '
[/quote]
This!! 
Nobody cares about what Goon's care about, they are the cheapest possible cask whine. |

E6o5
Nova Ardour
0
|
Posted - 2012.05.26 08:33:00 -
[1056] - Quote
From a user's perspective I don't care how badly the old stuff was implemented - it was usable and fast. The new ui just sucks:
For drag&drop operations it is important to see source and destination (to verify that the stuff has been moved). Seperate window served this purpose just fine. Now try to open a corp hangar of an orca in a seperate window (context menu option exists) but guess what, it does nothing.
Performance of the ui sucks.
From a programmer's perspective I like that code is refactored and so on. But and no cost mess with the user experience of such an essiential part of the game.
It is a shame that the devs obviously did not used this new feature in real game play scenarios or they released it in this crappy state knowingly. Now they start listing but still leave us with this crap until they fixed it  |

Ribikoka
Royal Amarr Institute Amarr Empire
97
|
Posted - 2012.05.26 08:54:00 -
[1057] - Quote
WE want a clear answer from CCP!!!
This inventory system will be part of the Dust 514 ? This is why they dont want to change it and roll back the old one ? This inventory system need for console controllers ???
We want a direct answer. |

Ama Zing
VM Labs Quo Vadis.
0
|
Posted - 2012.05.26 09:32:00 -
[1058] - Quote
Interfaces shoulde be logical and handy. Your intention in putting statistics into the inventory is the fully wrong appoach. Also is good interface design always is an optical solution meaning more picturesque rather than a text list. Ships and ships hangars integrated is as well more dedicated to the assets windows than to inventory.
The interface you made meets the requirements for a professional assets management, but not for a handy solution to move items around. Just switch the functionality to the assets window and get the old multiple windows back to inventory and everyone is happy.
For the time being I stopped all activities in this game. I just kepp my skillqueues going.
Ama Zing a disappointed subscriber |

Arco Arachni
Deep Core Mining Inc. Caldari State
2
|
Posted - 2012.05.26 09:42:00 -
[1059] - Quote
Getting used to the inventory ... still hoping for improvements. One thing I have ... If already mentioned, just +1 it for me :)
Since you take away the corp hangar button in the station interface, I recognize, how my subconscious mind is working for me. Since years, I m hitting the button to get my work done. Now, you removed the button, but I m still (without wanting to do it) hitting the button, that used to be there ... just finding myself unrenting the corp office. Not only once ... again and again.
Sure, there is an error message, but .. ya know ... in station ...
I would love to see, if there is a chance for a slight change. Just move this "unrent office" button to the offices tab. Keep the gueast tab clear. Otherwise, I would be happy to have the corp hangar button back. Just opening the inventory, having the corp hangar open... as for now, i always need to click three times, where one was enough before.
Hope, I was clear enough .. else ask, plz! Greets
|

Chin Hakonen
United Evian Peace Corp
13
|
Posted - 2012.05.26 09:45:00 -
[1060] - Quote
Hi CCP,
It does not make good sense if you don't play the game. It's really obvious you guys don't play the game you write. How can this be a great design, please don't abuse your playerbase and expect us to test it all the time. It's nice to have a few new feature and something to play with all the time but please give people options. Options to turn it on or off? In all good design there should be a way for ppl to cross over to the other side? That's where Windows XP and Windows Vista failed?
1 Your ship hangar is not showing the active ship ... 2 The new inventory isn't responsive as the old one, it takes a while to load too much information we may not need at the same time? 3 Salvaging and Looting is fail it's difficult ... please play the game yourselves. 4 Placing stuff into the hangars is fail because navigation isn't as simple as before. More mouse clicks 5 The inventory does not simplify but makes things difficult for the players. 6 Ships and looting boxes shouldn't be in the same inventory window? It should open separately and default with the tree collasped?
Give us our options as your customers?? Until a point you totally refined your product and there is clearly more players using the new interface then take the old one down?? It takes just a little common sense? Peace is the way of my war. |

Beidorion eldwardan
Corporation Danmark Tactical Narcotics Team
2
|
Posted - 2012.05.26 09:45:00 -
[1061] - Quote
unified inventory = ******* ******** CCP CREATED CLICKFEST
basically is a undo and remake please
i have several accounts ( or soon had ) because the ****** interface you now have given to "unify" my inventory has made it bad to use multiple cans/tabs at the same time that i have completely stopped bordering, and worse even i has brought my decire and excitement to a standstill, when eve is concerned i've simply stopped logging in.
the old inventory was working fine, it just needed to be faster but the new shite you have forced down upon us. just sucks
do like with your last ratearded idea please ( aka the spacepants and "the room" ) and give us the choise
and please for the love of god ******* STOP FORCING US TO BE YOUR GENIUNEPIGS !
we pay to play this game so leave the choise up to us
summery = 1) its a click like ever before 2) i no longer have the option of stacking my cans 3) most important of i cant have a usable inventory without that ******* ANNOYING LEFTSIDE MENU give me back my tabs 4) why the hell did you impliment the shift click function for neaerly ALL the things we used to use inventory for
its almost like you've stopped playing eve again - this feature STINKS
( as a note for CCP - i know im not typing very polite but this its nothing compared to what i REALLY would like to have writen but i dont wanna get a warning or a ban ) |

Ribikoka
Royal Amarr Institute Amarr Empire
98
|
Posted - 2012.05.26 09:54:00 -
[1062] - Quote
Ama Zing wrote:Interfaces shoulde be logical and handy. Your intention in putting statistics into the inventory is the fully wrong approach. Also is good interface design always an optical solution meaning more picturesque rather than a text list. Ships and ships hangars integrated is as well more dedicated to the assets windows than to inventory.
The interface you made meets the requirements for a professional assets management, but not for a handy solution to move items around. Just switch the functionality to the assets window and get the old multiple windows back to inventory and everyone is happy.
For the time being I stopped all activities in this game. I just kepp my skillqueues going.
Ama Zing a disappointed subscriber
Logical for consoles. But god's sake this is a PC game and we playing with keyboard and mouses. We dont need treepanel for user friendly interface. That's why i asked a question toward to CCP. Guess to me this is a console inventory system, that's why so hard to handling on PC, because we dont use joypads.
"WE want a clear answer from CCP!!!
This inventory system will be part of the Dust 514 ? This is why they dont want to change it and roll back the old one ? This inventory system need for console controllers ???
We want a direct answer." |

Brutal Red
Republic Military School Minmatar Republic
27
|
Posted - 2012.05.26 10:14:00 -
[1063] - Quote
People just stop paying for your subscription (however you pay*) . Vote with your wallet , that's probably the only way to get ccp's attention .
I don't pay to be a freakin beta tester (probably for Dust to boot!)
*(I use GTC's , I only login to change skills until the UI is useble again , or the GTC's run out)
|

SamTheTrader
Incursion Response Force Lunar Industries Partnership
6
|
Posted - 2012.05.26 10:49:00 -
[1064] - Quote
I was seriously considering to get a new computer to be able to run more accounts, the part with the more account won't happen. What a screw up with the ui. |

Mentet
ShortAttentionSpan
37
|
Posted - 2012.05.26 10:54:00 -
[1065] - Quote
Strange how CCP have gone very quiet.
I really tried today, I mean really really tried to get the new inventory to work. I was looting, wanted to be selective so dragged the wreck window off the hold window, whenever I did loot all, did the wreck window tidly close, nope, left me with a second or even third hold window cluttering the screen.
So my accounts are starting to time out, no recurring subscription setup no plexes bought. Figure I'll get out on my bike more now the weather's brightened up here in the south-east. |

VLAD VIRONS
X-SENSE Security
14
|
Posted - 2012.05.26 10:55:00 -
[1066] - Quote
agree, gonna wait till Tuesday, give them a chance, if i will still miss my separate windows wich i can use without that damn Inventrory i will decline my 2 accs also.
P.S. old code? omg realy guys is it so hard making same interface on new code? anyways i will not pay for that kind of product called "Inventory online".
|
|

CCP Soundwave
C C P C C P Alliance
1161

|
Posted - 2012.05.26 10:59:00 -
[1067] - Quote
Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays.
In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it. |
|

disasteur
Tellcomtec Incorporated. Preatoriani
87
|
Posted - 2012.05.26 10:59:00 -
[1068] - Quote
CCP Soundwave wrote:Ribikoka wrote:WE want a clear answer from CCP!!!
This inventory system will be part of the Dust 514 ? This is why they dont want to change it and roll back the old one ? This inventory system need for console controllers ???
We want a direct answer. No, Dust will be getting its own inventory system specifically tailored for that game. This revamp was not made for Dust 514.
it would also been descent if you told us traight up if we are wasting our time
|

Carcopino
Viziam Amarr Empire
1
|
Posted - 2012.05.26 11:01:00 -
[1069] - Quote
Colour me disappointed by this new "incarna"tion of the inventory system. I was happy with the old one and the way I had it set up. As far as I'm concerned, you game developers are doing it wrong. Thumbs down here.
|

Maraner
The Executioners Capital Punishment.
73
|
Posted - 2012.05.26 11:08:00 -
[1070] - Quote
OMG look, you are proposing improvements to a system that is broadly despised that no one asked for that that many many people have unsubbed over. for gods sake, remember INCARNA, your losing your player base and ignoring the feedback yet again. I'm sure you've noticed that 50K of paying subscribers are no longer loggin in...
ROLL IT BACK or make it OPTIONAL, this is not going away and growing into a **** storm, my guys hate it, our POS tower guys are cutting their wrists over this **** and your saying your going to roll out improvements.
Rome is burning man, and your playing the fecking fiddle. suck it up and roll it back to sisi. |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
90
|
Posted - 2012.05.26 11:13:00 -
[1071] - Quote
CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it. Oh, changes you're happy with. So much for what we (you know, the people paying you money) might be happy with, right?
What the hell are you smoking? You're representing CCP, and yet continue to stand here twiddling your thumbs denying there's a problem. So, let me make this simple for you.
Look at your forums. See how there's lots of threads about people wanting this crapfest gone? See this topic, right here, where the overwhelming majority want the new UI rolled back? I know, it might require opening your eyes, which may be tough, but you can do it, man.
Now, I want you to follow along, here.
- Open up your SCM.
- Open up the commit log.
- Find which commit removed the legacy inventory.
- Hit "Revert".
Send to QA Oh wait, you don't have a QA department.
- Deploy to SiSi.
- Listen to SiSi testers, apply necessary fixes.
- Rinse and repeat until SiSi is satisfied.
- Deploy to TQ.
See? That wasn't too bad, was it? How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Spanking Monkeys
ZC Industries Dark Stripes
61
|
Posted - 2012.05.26 11:14:00 -
[1072] - Quote
CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it.
well, i dont think you have made this much of a mess to a fundimental part of the game before. the door didnt come close to thsi level of reduction in functionality.
would it not be easyier to cut the losses and put the old multi window inventory back in? |

Salpun
Paramount Commerce Masters of Flying Objects
275
|
Posted - 2012.05.26 11:14:00 -
[1073] - Quote
As someone that tested on sisi and contributed to the thread there. What do we as playes need to do to make sure stuff that we know will get a bad reception on TQ will get heard and fixed/ commented on before release?
The moment the fuctionality hit Sisi the loss of fuctionality sticky windows and such where the first things listed. If that had been fixed 50% of the frustration would have been avoided. Even a message that the Inventory system was still in work included in the patch notes would have been better then what hit TQ. |

E6o5
Nova Ardour
6
|
Posted - 2012.05.26 11:17:00 -
[1074] - Quote
CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it.
There was no need to break it in the first place. |
|

CCP Soundwave
C C P C C P Alliance
1164

|
Posted - 2012.05.26 11:17:00 -
[1075] - Quote
Jebediah MacAhab Dallocort wrote:CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it. Oh, changes you're happy with. So much for what we (you know, the people paying you money) might be happy with, right? What the hell are you smoking? You're representing CCP, and yet continue to stand here twiddling your thumbs denying there's a problem. So, let me make this simple for you. Look at your forums. See how there's lots of threads about people wanting this crapfest gone? See this topic, right here, where the overwhelming majority want the new UI rolled back? I know, it might require opening your eyes, which may be tough, but you can do it, man. Now, I want you to follow along, here.
- Open up your SCM.
- Open up the commit log.
- Find which commit removed the legacy inventory.
- Hit "Revert".
Send to QA Oh wait, you don't have a QA department.
- Deploy to SiSi.
- Listen to SiSi testers, apply necessary fixes.
- Rinse and repeat until SiSi is satisfied.
- Deploy to TQ.
See? That wasn't too bad, was it?
Just to clarify, when I say "we're happy with" I mean getting the inventory into a shape that's satisfactory to the playerbase.
No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it. |
|

Scrapyard Bob
EVE University Ivy League
1049
|
Posted - 2012.05.26 11:18:00 -
[1076] - Quote
Drag and drop of 100-200 stacks between cans is no longer "near-instant" under the new system. Now you do the drag and drop and the game's FPS drops to 1fps while it sits and spins for 10-30 seconds.
And the changing of focus when dragging and dropping items on the tree view still drives me crazy. If I'm dragging stuff onto the tree, I'm not interested in browsing to the destination container. Especially since it only does it if you happen to pause for 1/2 second while the mouse is over the tree area.
|

Spanking Monkeys
ZC Industries Dark Stripes
63
|
Posted - 2012.05.26 11:21:00 -
[1077] - Quote
CCP Soundwave wrote:Jebediah MacAhab Dallocort wrote:CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it. Oh, changes you're happy with. So much for what we (you know, the people paying you money) might be happy with, right? What the hell are you smoking? You're representing CCP, and yet continue to stand here twiddling your thumbs denying there's a problem. So, let me make this simple for you. Look at your forums. See how there's lots of threads about people wanting this crapfest gone? See this topic, right here, where the overwhelming majority want the new UI rolled back? I know, it might require opening your eyes, which may be tough, but you can do it, man. Now, I want you to follow along, here.
- Open up your SCM.
- Open up the commit log.
- Find which commit removed the legacy inventory.
- Hit "Revert".
Send to QA Oh wait, you don't have a QA department.
- Deploy to SiSi.
- Listen to SiSi testers, apply necessary fixes.
- Rinse and repeat until SiSi is satisfied.
- Deploy to TQ.
See? That wasn't too bad, was it? Just to clarify, when I say "we're happy with" I mean getting the inventory into a shape that's satisfactory to the playerbase. No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it.
if this feature isnt what you want it to be and the bulk of the feedback is negative, why in gods name would you waste more time on it. surely it has to be faster and easier and less anoying on your customers, if you just say we will revert it and not waste time and cash patching failure |

Salpun
Paramount Commerce Masters of Flying Objects
276
|
Posted - 2012.05.26 11:21:00 -
[1078] - Quote
Scrapyard Bob wrote:Drag and drop of 100-200 stacks between cans is no longer "near-instant" under the new system. Now you do the drag and drop and the game's FPS drops to 1fps while it sits and spins for 10-30 seconds.
And the changing of focus when dragging and dropping items on the tree view still drives me crazy. If I'm dragging stuff onto the tree, I'm not interested in browsing to the destination container. Especially since it only does it if you happen to pause for 1/2 second while the mouse is over the tree area.
This issue is fixed on Sisi per a Dev jump and see if it is fixed to your liking. |

Lors Dornick
Kallisti Industries
172
|
Posted - 2012.05.26 11:23:00 -
[1079] - Quote
I have to say that I quite like many parts of the unified inventory, and I'll like it even more if/when it carries over to assets.
However, there's a number of things that need to get added/fixed/adjusted.
Like restoring the 'memory' of open windows for cargo, ships and items so I don't have to reopen them every time I dock.
And having the 'active ship cargo' update correctly when I switch ships.
Updating any UI to save valuable window space is good, but not on the cost of adding lots of more clicking to restore a layout every time you dock and/or swap ships.
But my rage is currently modest since I've got spare F-keys on my G-510 (currently using one to reopen all the needed windows) and I actually expect our esteemed UI devs to solve the mystery of the disappearing windows soon(tm).
|

Jebediah MacAhab Dallocort
The Scope Gallente Federation
92
|
Posted - 2012.05.26 11:24:00 -
[1080] - Quote
CCP Soundwave wrote: [snip]
Just to clarify, when I say "we're happy with" I mean getting the inventory into a shape that's satisfactory to the playerbase.
No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it.
That's more like it. However, there's one more, far more important question:
If this isn't what CCP wanted in their UI, then why the hell did you push it to TQ instead of continuing to iterate on SiSi? I mean, even if you had some hardcoded deadline for Inferno, there's nothing preventing you from going "Hey, guys, we're still working on the UI, so we're gonna hold onto that a little longer until it's done. Until then, MISSILES!"
Seriously, what the hell possessed you guys to release a feature that even you acknowledge was not ready for deployment? How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Ribikoka
Royal Amarr Institute Amarr Empire
101
|
Posted - 2012.05.26 11:31:00 -
[1081] - Quote
CCP Soundwave wrote:Ribikoka wrote:WE want a clear answer from CCP!!!
This inventory system will be part of the Dust 514 ? This is why they dont want to change it and roll back the old one ? This inventory system need for console controllers ???
We want a direct answer. No, Dust will be getting its own inventory system specifically tailored for that game. This revamp was not made for Dust 514.
If not to Dust 514 for what ? What there is in the background ? Because if not need for any changes for other game part, nobody would insist on this inventory push through against the opposite players. What is the real reason ? At least 90% of players hate this inventory. Why want CCP to push them to this inventory when CCP know that the worst subscriber is the dissatisfied subscriber ??? So many players will leave the game, why good for this for CCP ? Nonsense.
|

Salpun
Paramount Commerce Masters of Flying Objects
278
|
Posted - 2012.05.26 11:36:00 -
[1082] - Quote
Ribikoka wrote:CCP Soundwave wrote:Ribikoka wrote:WE want a clear answer from CCP!!!
This inventory system will be part of the Dust 514 ? This is why they dont want to change it and roll back the old one ? This inventory system need for console controllers ???
We want a direct answer. No, Dust will be getting its own inventory system specifically tailored for that game. This revamp was not made for Dust 514. If not to Dust 514 for what ? What there is in the background ? Because if not need for any changes for other game part, nobody would insist on this inventory push through against the opposite players. What is the real reason ? At least 90% of players hate this inventory. Why want CCP to push them to this inventory when CCP know that the worst subscriber is the dissatisfied subscriber ??? So many players will leave the game, why good for this for CCP ? Nonsense. The answer we are going to get is because of the legacy code in the system, the fuctionality of the inventory system could not be improved at all. The fact that there is fully understood code is the reason that now they can add fuctionality smoothly and steadly. |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
97
|
Posted - 2012.05.26 11:42:00 -
[1083] - Quote
Salpun wrote: The answer we are going to get is because of the legacy code in the system, the fuctionality of the inventory system could not be improved at all. The fact that there is fully understood code is the reason that now they can add fuctionality smoothly and steadly.
And that's bullshit. Any competent programmer, even without code comments (inline documentation in the code itself) or code bibles (binders full of docs) can step through the process and figure out what the hell the code is doing. That's what I'm doing at my current company, since the docs are written in Portuguese. Then I can add my own docs.
It's not an excuse. Far more likely is that management had a stupid idea and pushed it without considering the consequences on playability. Another possibility is the need for such a system for console players, but I don't think that's it, since you can't fly a ship in EVE with a joystick yet, not to mention selecting targets, etc. The game just isn't made for a console.
How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Ribikoka
Royal Amarr Institute Amarr Empire
101
|
Posted - 2012.05.26 11:43:00 -
[1084] - Quote
Salpun wrote:Ribikoka wrote:CCP Soundwave wrote:Ribikoka wrote:WE want a clear answer from CCP!!!
This inventory system will be part of the Dust 514 ? This is why they dont want to change it and roll back the old one ? This inventory system need for console controllers ???
We want a direct answer. No, Dust will be getting its own inventory system specifically tailored for that game. This revamp was not made for Dust 514. If not to Dust 514 for what ? What there is in the background ? Because if not need for any changes for other game part, nobody would insist on this inventory push through against the opposite players. What is the real reason ? At least 90% of players hate this inventory. Why want CCP to push them to this inventory when CCP know that the worst subscriber is the dissatisfied subscriber ??? So many players will leave the game, why good for this for CCP ? Nonsense. The answer we are going to get is because of the legacy code in the system, the fuctionality of the inventory system could not be improved at all. The fact that there is fully understood code is the reason that now they can add fuctionality smoothly and steadly.
No this is not truth, a programers can create new inventory code for eve what is same designed such as the old inventory. Not need new treepanel for functionality. I'm programers i know it.
|
|

CCP Soundwave
C C P C C P Alliance
1167

|
Posted - 2012.05.26 11:48:00 -
[1085] - Quote
Captain Praxis wrote:CCP Soundwave wrote: ... This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it. ...
Thanks Soundwave, I think that's what we all want to hear. It's a real shame we got into this situation, but we can't turn back the clock, so the main thing now is to get the UI to an acceptable level of functionality as soon as possible. o7 Captain Praxis
Agree. As mentioned, my apologies once again and let's hope we can rectify this situation swiftly. |
|

Vaerah Vahrokha
Vahrokh Consulting
943
|
Posted - 2012.05.26 11:49:00 -
[1086] - Quote
CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy.
Bolded the part that CCP CEO Hilmar apologized about. I am sorry, evidently Incarna did not teach enough.
Your AWESOME <> Our awesome. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

disasteur
Tellcomtec Incorporated. Preatoriani
90
|
Posted - 2012.05.26 11:51:00 -
[1087] - Quote
Spanking Monkeys wrote:CCP Soundwave wrote:Jebediah MacAhab Dallocort wrote:CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it. Oh, changes you're happy with. So much for what we (you know, the people paying you money) might be happy with, right? What the hell are you smoking? You're representing CCP, and yet continue to stand here twiddling your thumbs denying there's a problem. So, let me make this simple for you. Look at your forums. See how there's lots of threads about people wanting this crapfest gone? See this topic, right here, where the overwhelming majority want the new UI rolled back? I know, it might require opening your eyes, which may be tough, but you can do it, man. Now, I want you to follow along, here.
- Open up your SCM.
- Open up the commit log.
- Find which commit removed the legacy inventory.
- Hit "Revert".
Send to QA Oh wait, you don't have a QA department.
- Deploy to SiSi.
- Listen to SiSi testers, apply necessary fixes.
- Rinse and repeat until SiSi is satisfied.
- Deploy to TQ.
See? That wasn't too bad, was it? Just to clarify, when I say "we're happy with" I mean getting the inventory into a shape that's satisfactory to the playerbase. No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it. if this feature isnt what you want it to be and the bulk of the feedback is negative, why in gods name would you waste more time on it. surely it has to be faster and easier and less anoying on your customers, if you just say we will revert it and not waste time and cash patching failure
then stop fixing and work on a roleback |

Maraner
The Executioners Capital Punishment.
76
|
Posted - 2012.05.26 11:52:00 -
[1088] - Quote
@ soundwave.
Are you happy the way this is going?
Do you feel the player base has a positive opinion of the UI?
Are you happy that the server peak these days appears to be around 25k - what happened to the 60K + we used to get.
Everyone one with the exception of one German guy that I fly with HATE the UI, please for the love of god roll it back. This **** is getting out of hand, and all we are hearing is that we will improve it, one of your dev's admitted that POS tower management is 'horrible' with the new system. My god, what is the issue with taking it back to SIsi and fix it there or coding it to let people have their ship hangers back.
This is genuinely turning into a first order disaster for CCP again, I am honestly amazed. Its the most basic functionality of the game - the place where I keep my stuff has been degraded by your feature. And despite all of CCP's words your not backing down an inch.
It's INCARNA all over again man, how long til someone shops a picture of you burning in a box. Get to it, roll it back. |

Gnast
Cohortes Vigilum Curatores Veritatis Alliance
38
|
Posted - 2012.05.26 11:55:00 -
[1089] - Quote
Well, since I stopped doing production/trade/industry in general, I find that the UI is rather nice.
So, for me, on a SMALL causual scale, the UI is quite nice and userfriendly.
Meaning; for % of the community this UI is nice, and for us large scale indy duders its a living nightmare.
The solution with the fewest questionmarks and least effort; Stop doing industry 
Ofcourse, having to change your playstyle completely isnt really a good scale of userfriendliness of a feature. |

Spanking Monkeys
ZC Industries Dark Stripes
64
|
Posted - 2012.05.26 11:58:00 -
[1090] - Quote
CCP Soundwave wrote:Captain Praxis wrote:CCP Soundwave wrote: ... This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it. ...
Thanks Soundwave, I think that's what we all want to hear. It's a real shame we got into this situation, but we can't turn back the clock, so the main thing now is to get the UI to an acceptable level of functionality as soon as possible. o7 Captain Praxis Agree. As mentioned, my apologies once again and let's hope we can rectify this situation swiftly.
surely it woudl be faster at restoring functionality back, if you revert the inventory back to its old self. and put this feature back on sisi, where it can be worked on there, rather than anoying you paying costomers any more.
as it stands you have turned a game ive enjoyed playing into a clicky nightmare, tahts why im pissed at your reluctance to get it fixed as quickly as you can. i dont belive that you patching the the hell out of the new ui will get my enjoyment back as fast as a revert to the old.
why are you so set on not reverting this? |

Vaerah Vahrokha
Vahrokh Consulting
946
|
Posted - 2012.05.26 11:59:00 -
[1091] - Quote
Maraner wrote:@ soundwave.
Are you happy the way this is going?
Do you feel the player base has a positive opinion of the UI?
Are you happy that the server peak these days appears to be around 25k - what happened to the 60K + we used to get.
I am sorry for contributing on the low amount of concurrent players. I used to 5 box EvE for a ton of hours a day but since the new patch I just cannot self violence myself to play.
Imagine this, I have multiple POSes, multiple corps all with lots of used divisions. For my 3rd party service I have lots of cans with my clients collaterals stored at Jita. I just CANNOT give back the wrong collateral, it's almost 100B worth of stuff that it's not mine.
In the spare time I did missions. They also turned into a nightmare.
So for now I let 1 account go, the others sadly are still subbed for months. But even then, I can't stand the tedium, it's asinine and evil. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Ribikoka
Royal Amarr Institute Amarr Empire
103
|
Posted - 2012.05.26 12:00:00 -
[1092] - Quote
CCP Soundwave wrote:Captain Praxis wrote:CCP Soundwave wrote: ... This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it. ...
Thanks Soundwave, I think that's what we all want to hear. It's a real shame we got into this situation, but we can't turn back the clock, so the main thing now is to get the UI to an acceptable level of functionality as soon as possible. o7 Captain Praxis Agree. As mentioned, my apologies once again and let's hope we can rectify this situation swiftly.
Just a question. If CCP would produce sportcars and their customers wanna drive with sportcars and they hate agricultural machines, what would happen then, if CCP create a tractor for sportcar users ? They are really want to buy a tractors instead sportcars ?
|

disasteur
Tellcomtec Incorporated. Preatoriani
90
|
Posted - 2012.05.26 12:02:00 -
[1093] - Quote
CCP Soundwave wrote:Captain Praxis wrote:CCP Soundwave wrote: ... This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it. ...
Thanks Soundwave, I think that's what we all want to hear. It's a real shame we got into this situation, but we can't turn back the clock, so the main thing now is to get the UI to an acceptable level of functionality as soon as possible. o7 Captain Praxis Agree. As mentioned, my apologies once again and let's hope we can rectify this situation swiftly.
im sorry for asking, but what are your intentions, and how do you think this to rectify? i understand this is a bizar situation but a little more specific answer would be verry nice |
|

CCP Soundwave
C C P C C P Alliance
1168

|
Posted - 2012.05.26 12:03:00 -
[1094] - Quote
disasteur wrote:CCP Soundwave wrote:Captain Praxis wrote:CCP Soundwave wrote: ... This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it. ...
Thanks Soundwave, I think that's what we all want to hear. It's a real shame we got into this situation, but we can't turn back the clock, so the main thing now is to get the UI to an acceptable level of functionality as soon as possible. o7 Captain Praxis Agree. As mentioned, my apologies once again and let's hope we can rectify this situation swiftly. im sorry for asking, but what are your intentions, and how do you think this to rectify? i understand this is a bizar situation but a little more specific answer would be verry nice
Restoring as much of the old functionality in the new framework. |
|

disasteur
Tellcomtec Incorporated. Preatoriani
90
|
Posted - 2012.05.26 12:05:00 -
[1095] - Quote
thank you for the quick response, all we can do now is wait and see if it will live up to our expectations |

Spanking Monkeys
ZC Industries Dark Stripes
65
|
Posted - 2012.05.26 12:09:00 -
[1096] - Quote
CCP Soundwave wrote:disasteur wrote:CCP Soundwave wrote:Captain Praxis wrote:CCP Soundwave wrote: ... This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it. ...
Thanks Soundwave, I think that's what we all want to hear. It's a real shame we got into this situation, but we can't turn back the clock, so the main thing now is to get the UI to an acceptable level of functionality as soon as possible. o7 Captain Praxis Agree. As mentioned, my apologies once again and let's hope we can rectify this situation swiftly. im sorry for asking, but what are your intentions, and how do you think this to rectify? i understand this is a bizar situation but a little more specific answer would be verry nice Restoring as much of the old functionality in the new framework.
not all of the functionality? why do we have to have a reduction in functionality? |

Maraner
The Executioners Capital Punishment.
79
|
Posted - 2012.05.26 12:10:00 -
[1097] - Quote
You can restore 100% of the functionality of the previous system, you know how. Now make the step and suggest a roll back, the community would applaud it.
It would be a demonstration that CCP has learnt from the past and is able to adapt when things are not rolling your way. By your own Dev's admissions the UI in certain circumstances is terrible, it's laggy and the player base granted with many exceptions dont like it.
Please soundwave, please act and roll it back, or make it optional, this is going to escalate and turn savage. And the outcome will either be the restoration of the old system or you will lose a **** ton more players and we will be looking at sub 20K routinely on the server.
|

Salpun
Paramount Commerce Masters of Flying Objects
280
|
Posted - 2012.05.26 12:10:00 -
[1098] - Quote
How hard would it be to add saved UI setups? The new right click drop down on the neocom is better, just needs a way to close the window, for quick look checks but if you can't hold inventory windows over the difrent states. Let us make a UI setup, lock each window into a specific fuctionality and then save the setup with a neocom link |

Gnast
Cohortes Vigilum Curatores Veritatis Alliance
40
|
Posted - 2012.05.26 12:10:00 -
[1099] - Quote
For me it hasnt been as much issue with the functionality as its the unbearable performance. Meaning the loading/processing time for each action which is presived as lag at the user end. I guess its the combination of the design and loadingtime that makes the preception of the UI to such a unpleasant expirience. And often the expected lag makes you sit and wait for the move of modules, while in reality it just didnt accept the transfer command you issued, adding to the frustration.
Its rather low now that Ive sold off most my stuff and are only dealing with very small quanitities of items, but unplayable whenever it comes to normal industry level quantities. |

Salpun
Paramount Commerce Masters of Flying Objects
280
|
Posted - 2012.05.26 12:13:00 -
[1100] - Quote
Gnast wrote:For me it hasnt been as much issue with the functionality as its the unbearable performance. Meaning the loading/processing time for each action which is presived as lag at the user end. I guess its the combination of the design and loadingtime that makes the preception of the UI to such a unpleasant expirience.
Its rather low now that Ive sold off most my stuff and are only dealing with very small quanitities of items, but unplayable whenever it comes to normal industry level quantities. If you still have all the stuff you sold of on the Sisi server jump on and see if the bug you are conserved about got fixed. I would like to know the results. |

Maraner
The Executioners Capital Punishment.
79
|
Posted - 2012.05.26 12:14:00 -
[1101] - Quote
CCP Soundwave ..... Restoring as much of the old functionality in the new framework.
Oh and whilst we're at it, does this seem logical or even sane.... your working to restore the functionality of the old system! take a breath man and call a meeting. |

Gnast
Cohortes Vigilum Curatores Veritatis Alliance
40
|
Posted - 2012.05.26 12:15:00 -
[1102] - Quote
I did a big logistics run yesterday evening on TQ, and the lag was still there in heaps which put the nail in the coffin for me with regards to industry. |
|

CCP Soundwave
C C P C C P Alliance
1170

|
Posted - 2012.05.26 12:17:00 -
[1103] - Quote
Gnast wrote:I did a big logistics run yesterday evening on TQ, and the lag was still there in heaps which put the nail in the coffin for me with regards to industry.
We have a few performance fixes coming out on Tuesday as well. That should help, especially with towers. |
|

Spanking Monkeys
ZC Industries Dark Stripes
66
|
Posted - 2012.05.26 12:18:00 -
[1104] - Quote
Maraner wrote:CCP Soundwave ..... Restoring as much of the old functionality in the new framework.
Oh and whilst we're at it, does this seem logical or even sane.... your working to restore the functionality of the old system! take a breath man and call a meeting.
it does seam very stupid to work to restore what we had.
what a waste of time, money and effort. you have the code that worked for all those years, just put it back. that must take less time in the long run |

Ribikoka
Royal Amarr Institute Amarr Empire
108
|
Posted - 2012.05.26 12:18:00 -
[1105] - Quote
CCP Soundwave wrote:disasteur wrote:CCP Soundwave wrote:Captain Praxis wrote:CCP Soundwave wrote: ... This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it. ...
Thanks Soundwave, I think that's what we all want to hear. It's a real shame we got into this situation, but we can't turn back the clock, so the main thing now is to get the UI to an acceptable level of functionality as soon as possible. o7 Captain Praxis Agree. As mentioned, my apologies once again and let's hope we can rectify this situation swiftly. im sorry for asking, but what are your intentions, and how do you think this to rectify? i understand this is a bizar situation but a little more specific answer would be verry nice Restoring as much of the old functionality in the new framework.
If CCP want to fix this, give back the old windows back to us. Give back our shiphangar icon, and forget to merging the ships/dronebay with the inventory. Give back to us, the loot all button. Fix lags, because the eve clients everytime want access the full unusable items too below the all unopened treefolders from serverdata. Not need loading all items just the opened panel needed and the folderstructure. Load items when the subfolder is opened.
Why see a posmanager all guns inside inventory when can uploading them and need to move to 2500m ? Why have ships dronebays on treepanel when they not have dronebays ?
Separate from new inventory from crophangars because just bring a big mess to all. But the most important thing just forget the cr*p unusable treepanel instantly, that is the biggest mistake what they did with inventory panel. Oh and i forget another important thing, kick it well into bottom with double feets those developers who did this crap inventory. |

FlinchingNinja Kishunuba
Bellum Esca
98
|
Posted - 2012.05.26 12:26:00 -
[1106] - Quote
Maybe CCP should support some UI testing on TQ. Beta Clients that still connect on to the live server would give you a larger test base and still be able to segregate the development parts. I understand sisi being used to test game changing elements but a UI change doesnt have to be locked to this. |

Maraner
The Executioners Capital Punishment.
83
|
Posted - 2012.05.26 12:27:00 -
[1107] - Quote
Its not the time or the money that is really the issue to be honest, CCP is burning its credibility with it's player base...again. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
113
|
Posted - 2012.05.26 12:27:00 -
[1108] - Quote
MORE BUGS :: In addition to this issue, here in another one: --> If you set a jet can to icon mode, the in-station ships and items (merged) will also inherit the icon mode.
This is an issue of object inheritance. I know you guys want specifics (see above). But you have a fundamental generic problem with object inheritance, and fixing tiny little pieces of that bigger issue will not solve the root cause.
Simply stated (generically) : windows fail to correctly save their states as unique objects should. They also trade states with other unrelated windows, which pushed the limits of the bizarre. Spawning a new window in general is okay, but subsequent user invoked state changes are not saved correctly.
Performance: a generalized UI degradation of 4X is noted by my testing. I think we all believe this is due to the extra calculations of market stuff, but God knows what you are doing on the back end that is NOT visible at the presentation layer.
If I had to troubleshoot this code, I'd be looking at high level design issues that have max affect downstream. I would not be putting out the million little fires because many of those issues will get solved by repairs at a higher level. Start by reviewing your object inheritance algorithms and see if you can identify why there is so many bizarre little problems.
I am of the opinion that this should be rolled back. The more I test it, the more I find deeply buried flaws manifesting as a million little problems. You seriously need to take this back to Beta, or alpha, as at this point the user community has shredded it and challenge the very design, not just the bugs and problems. And this time, design it with actual human usage in mind.
|

Ribikoka
Royal Amarr Institute Amarr Empire
108
|
Posted - 2012.05.26 12:32:00 -
[1109] - Quote
FlinchingNinja Kishunuba wrote:Maybe CCP should support some UI testing on TQ. Beta Clients that still connect on to the live server would give you a larger test base and still be able to segregate the development parts. I understand sisi being used to test game changing elements but a UI change doesnt have to be locked to this.
They got 1 month long feedbacks from Sisi. We told them dont push to TQ this unfinished alpha state inventory because this will increase the playerbase anger. They dont listen to us. Now, you are the alpha and beta tester in TQ with annoying problems. |

Spanking Monkeys
ZC Industries Dark Stripes
68
|
Posted - 2012.05.26 12:32:00 -
[1110] - Quote
Maraner wrote:Its not the time or the money that is really the issue to be honest, CCP is burning its credibility with it's player base...again.
yeh, after last years massive fuckup. its taken all the time since to finally belive they cared about eve and there customers again. this is clear evidence that they dont give a crap again.
ill quote from dusk til dawn a bit here.
' are you that stupid you dont know when you have won'?
i ask as before this UI falure you had won the public relations battle you had to fight after the door bullshite.
now through your own actions you fuckedit right up, again. |

Brutal Red
Republic Military School Minmatar Republic
27
|
Posted - 2012.05.26 12:35:00 -
[1111] - Quote
Urgg Boolean wrote:MORE BUGS :: In addition to this issue, here in another one: --> If you set a jet can to icon mode, the in-station ships and items (merged) will also inherit the icon mode. This is an issue of object inheritance. I know you guys want specifics (see above). But you have a fundamental generic problem with object inheritance, and fixing tiny little pieces of that bigger issue will not solve the root cause. Simply stated (generically) : windows fail to correctly save their states as unique objects should. They also trade states with other unrelated windows, which pushed the limits of the bizarre. Spawning a new window in general is okay, but subsequent user invoked state changes are not saved correctly. Performance: a generalized UI degradation of 4X is noted by my testing. I think we all believe this is due to the extra calculations of market stuff, but God knows what you are doing on the back end that is NOT visible at the presentation layer. If I had to troubleshoot this code, I'd be looking at high level design issues that have max affect downstream. I would not be putting out the million little fires because many of those issues will get solved by repairs at a higher level. Start by reviewing your object inheritance algorithms and see if you can identify why there is so many bizarre little problems. I am of the opinion that this should be rolled back. The more I test it, the more I find deeply buried flaws manifesting as a million little problems. You seriously need to take this back to Beta, or alpha, as at this point the user community has shredded it and challenge the very design, not just the bugs and problems. And this time, design it with actual human usage in mind.
Can't give you enough like's for this , excellent  |

Spanking Monkeys
ZC Industries Dark Stripes
68
|
Posted - 2012.05.26 13:06:00 -
[1112] - Quote
lol you deleted my reply.. so here without the naughty words
ill quote dusk til dawn again
' are you that stupid you dont know you won? '
you won the public relations after the door. just to chuck it all away on a window. |

Capsuleer Newton
Hedion University Amarr Empire
24
|
Posted - 2012.05.26 13:17:00 -
[1113] - Quote
CCP Soundwave wrote:Ribikoka wrote:WE want a clear answer from CCP!!!
This inventory system will be part of the Dust 514 ? This is why they dont want to change it and roll back the old one ? This inventory system need for console controllers ???
We want a direct answer. No, Dust will be getting its own inventory system specifically tailored for that game. This revamp was not made for Dust 514.
....and i'm the fairy god mother...   |

Leocadminone
Gem Concordance
13
|
Posted - 2012.05.26 13:34:00 -
[1114] - Quote
Yet another "not thought out MAKE THINGS A PAIN hard to use" change for no bloody reason.
Trying to do inventory management with everything in one window is a ROYAL PAIN IN THE ASS.
The whole CONCEPT is stupid - there are far too many times folks NEED to move things between 3 or 4 places, need to SEE HOW MUCH SPACE IS AVAILABLE IN EACH PLACE, or want to make specific size stacks AS they're moving stuff around.
"One Integrated WIndow" does NOT help inventory management in ANY WAY SHAPE OR FORM, it just makes it SLOWER and HARDER.
It's also a LOT harder to "hit a tab" to move items than it is to move items to a WINDOW, and makes it a lot more likely stuff will end up in the WRONG PLACE.
I'm not sure if this is the DUMBEST concept CCP has inflicted on Eve Online - but it's mighty high up in the ranking.
For reference - I don't know of ANY other game that tries to inflict a "unified inventory management system" on their players. Mabey that should be a HINT, CCP, that IT IS A TOTALLY BROKEN BAD CONCEPT.
And no, it's NOT just the cargo window. COnsider folks that use CONTAINERS in their items for item management, consider folks in CORPS that have to deal with delivery and office cargo management AS WELL AS items window management AND cargohold management......
ROLL THIS CRAP BACK OUT. IT IS BROKEN BY CONCEPT, much less by design or implimentation.
The framework IS THE ISSUE. THE FRAMEWORK is a broken concept. DO NOT BOTHER SAVING THE BROKEN FRAMEWORK.
|

Josef Djugashvilis
The Scope Gallente Federation
229
|
Posted - 2012.05.26 14:01:00 -
[1115] - Quote
This is not the first time CCP have badly misjudged an 'improvement'.
They were told repeatedly on SiSi that the new inventory system was not fit for purpose.
For me, this begs the question, is there something about the work culture in CCP that causes them to screw up so often?
Does CCP need new blood at the top?
You want fries with that? |

Dragule
Dragule Enterprises
0
|
Posted - 2012.05.26 14:02:00 -
[1116] - Quote
How many posts does it take for ccp to realise this UI is total crap.It makes the game so i dont even want to play.You ccp people sure are stubborn to keep this junk UI When all of eve is screaming at you.I know im beating the ccp dead horse but im mad as hell still.Im real close to cancelling 2 accounts and ill bet alot of people are cancelling theres to.What better way to protest when ccp wont listen. |

Leocadminone
Gem Concordance
13
|
Posted - 2012.05.26 14:04:00 -
[1117] - Quote
CCP Soundwave wrote:
We have a few performance fixes coming out on Tuesday as well. That should help, especially with towers.
You want to fix the performance?
Roll back the whole broken "framework" and return to the old inventory system that WORKED FOR EVERYONE.
Then start LISTENING to your players that waste THEIR time on SiSi giving you feedback about "THIS IS BROKEN" and DON'T release broken garbage to TQ that.
Oh yeah, we're running into the "we SAY we want to listen to our customers" but then you turn around and DON'T do so.
|

Dennie Fleetfoot
EVE University Ivy League
128
|
Posted - 2012.05.26 14:09:00 -
[1118] - Quote
CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it.
Tacit admission that the UI is all you'd hoped for I think right there Soundwave.  |

Kblackjack54
Mercurialis Inc. RAZOR Alliance
39
|
Posted - 2012.05.26 14:56:00 -
[1119] - Quote
(Quote): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it.
CCP.. We have a new feature your really going to like this one.
Player.....No, it's rubbish, impedes game play and reduces efficiency.
CCP..... But you really do want this.
Player.....No, told you it was rubbish on SISI, why did you not listen like you said you would.
CCP...... But our Dev's say you really want this, you really, REALLY want this.
Player.....What part of the word NO do you not understand.
CCP..... But you really do want this, you will soon change your mind.
Player....About the Unified Inventory or playing EVE.???
CCP.. Playing EVE. But you really want this.
Player.. 
CCP Spitfire, does any of the above sound at all familiar to you or again are you not hearing this also. ???
Keep it simple....Keep it workable....or keep it out of game. |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
189
|
Posted - 2012.05.26 14:57:00 -
[1120] - Quote
I will repeat this for the 3rd time.
They are going to wait you out. There is no rollback coming. As Soundwave mentioned, they are going to iterate this piece of crap until the players have fatigue from complaining about it, because only a fool would believe they are going to be able to restore the old functionality or anything close with this UI.
It's a fundamentally different system. That fundamental difference is the entire goddamn problem.
If CCP was smart, and they are not, because pushing stuff onto players and waiting them out helps them avoid accountability short term but destroys long term goodwill (goodbye Incarna make good and Crucible credibility) , they would have iterated in minor features into the existing UI until players were comfortable with it.
It's called boiling the frog. It works.
Anyway, I just checked my accounts and they don't expire until the end of the year. I have come to dislike this company, and because of that, I am starting to dislike this game. I can't see myself returning.
But that's not the real cost. CCP lost the dozen or so players I have recruited to the game,and any future recruitment. And I will be sure to tell anyone who asks, what I think of CCP. It's not much good.
These aren't threats or whining. Those are the consequences of ruining my gaming experience and what I can do about it as a paying customer. I am posting this to remind CCP that their game isn't unique. It still has to conform to the standard time immemorial. Make your customers happy as quickly as possible. Tears will be shed and pants will need to be changed all round. |

Signer Tracker
Native Freshfood Minmatar Republic
3
|
Posted - 2012.05.26 15:07:00 -
[1121] - Quote
This toon is to be sold as I want to leave in peace and use one account this toon has 39,600,000 SP + its still training and if they want to contact me that would be great before time runs out not sure which forum so Sorry if its the wrong one and just post the site here for me thanks all and fly safe... yes skills are still running   |

Signer Tracker
Native Freshfood Minmatar Republic
3
|
Posted - 2012.05.26 15:09:00 -
[1122] - Quote
Kblackjack54 wrote:(Quote): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it.
CCP.. We have a new feature your really going to like this one.
Player.....No, it's rubbish, impedes game play and reduces efficiency.
CCP..... But you really do want this.
Player.....No, told you it was rubbish on SISI, why did you not listen like you said you would.
CCP...... But our Dev's say you really want this, you really, REALLY want this.
Player.....What part of the word NO do you not understand.
CCP..... But you really do want this, you will soon change your mind.
Player....About the Unified Inventory or playing EVE.???
CCP.. Playing EVE. But you really want this.
Player.. [ Can it be optional?? ;)
CCP Spitfire, does any of the above sound at all familiar to you or again are you not hearing this also. ???
Keep it simple....Keep it workable....or keep it out of game.
|

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1331
|
Posted - 2012.05.26 15:23:00 -
[1123] - Quote
CCP Soundwave wrote:Gnast wrote:I did a big logistics run yesterday evening on TQ, and the lag was still there in heaps which put the nail in the coffin for me with regards to industry. We have a few performance fixes coming out on Tuesday as well. That should help, especially with towers. Tranq is not test server. Put this junk back to sisi and let us play with something that work. You know what that is.
I'm done with this bullshit.
Get |

Lord Loco
LOCO TRUST
6
|
Posted - 2012.05.26 15:31:00 -
[1124] - Quote
So, from my side the first account will expire in 8 days. (4 others a few days later) After this time i will never ever login to eve or subscribe an account. So roll it back in this time or make it optional. Im not willing to waste my money and time.
|

Jebediah MacAhab Dallocort
The Scope Gallente Federation
105
|
Posted - 2012.05.26 15:39:00 -
[1125] - Quote
Lord Loco wrote:So, from my side the first account will expire in 8 days. (4 others a few days later) After this time i will never ever login to eve or subscribe an account. So roll it back in this time or make it optional. Im not willing to waste my money and time.
They won't.
See you. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

cenourinha
Royal Amarr Institute Amarr Empire
9
|
Posted - 2012.05.26 15:54:00 -
[1126] - Quote
Jebediah MacAhab Dallocort wrote:Lord Loco wrote:So, from my side the first account will expire in 8 days. (4 others a few days later) After this time i will never ever login to eve or subscribe an account. So roll it back in this time or make it optional. Im not willing to waste my money and time.
They won't. See you.
And this is why eve will never grow to WoW subscription levels..
And this is why WoW will out last eve... |

Asmodes Reynolds
Rayn Enterprises
76
|
Posted - 2012.05.26 16:04:00 -
[1127] - Quote
cenourinha wrote:Jebediah MacAhab Dallocort wrote:Lord Loco wrote:So, from my side the first account will expire in 8 days. (4 others a few days later) After this time i will never ever login to eve or subscribe an account. So roll it back in this time or make it optional. Im not willing to waste my money and time.
They won't. See you. And this is why eve will never grow to WoW subscription levels.. And this is why WoW will out last eve...
not necessarily, until recently eve retained people longer than any other MMO once they got over the learning cliff.
CCP seems to be trying to change this however. |

Invisusira
The Rising Stars Academy
40
|
Posted - 2012.05.26 16:08:00 -
[1128] - Quote
Little basic stuff just absolutely kills this new UI.
Any modern UI, including EVE's old UI: Double-click to open a new window.
EVE Unified UI: Shift-click to open a new window.
Any modern UI, including EVE's old UI: Open a window. Window opens.
EVE Unified UI: Open a window. Wait for YouTube "buffering" icon. Window opens eventually.
Any modern UI, including EVE's old UI: Chose how you view your interface; be it icons, a list view, etc. Individual customization for individual needs.
EVE Unified UI: One massive window that takes up all the real estate on your screen with its bloated tree and oversized borders.
Random example from the other night - I want to trade a ship to my alt. Open up the trade window, drag the ship into it and... nothing happens. Try again, nothing. Go to the actual ship hanger so I can see the icons, now I can finally drag stuff. What is the point of your ridiculous tree if you can't even interact with it?
Why is this on TQ? Why? |

cenourinha
Royal Amarr Institute Amarr Empire
9
|
Posted - 2012.05.26 16:17:00 -
[1129] - Quote
Invisusira wrote:Little basic stuff just absolutely kills this new UI.
Any modern UI, including EVE's old UI: Double-click to open a new window.
EVE Unified UI: Shift-click to open a new window.
Any modern UI, including EVE's old UI: Open a window. Window opens.
EVE Unified UI: Open a window. Wait for YouTube "buffering" icon. Window opens eventually.
Any modern UI, including EVE's old UI: Chose how you view your interface; be it icons, a list view, etc. Individual customization for individual needs.
EVE Unified UI: One massive window that takes up all the real estate on your screen with its bloated tree and oversized borders.
Random example from the other night - I want to trade a ship to my alt. Open up the trade window, drag the ship into it and... nothing happens. Try again, nothing. Go to the actual ship hanger so I can see the icons, now I can finally drag stuff. What is the point of your ridiculous tree if you can't even interact with it?
Why is this on TQ? Why?
Becasue we, the player base, suck donkey balls.
CCP know's best dude, trust them to screw us .. err ... sorry, to take us where we dont know
|

Balder Verdandi
Czerka. The Methodical Alliance
37
|
Posted - 2012.05.26 16:17:00 -
[1130] - Quote
Invisusira wrote:Random example from the other night - I want to trade a ship to my alt. Open up the trade window, drag the ship into it and... nothing happens. Try again, nothing. Go to the actual ship hanger so I can see the icons, now I can finally drag stuff. What is the point of your ridiculous tree if you can't even interact with it?
Why is this on TQ? Why?
It's not random .... this has happened to me trying to trade some boosters to an alt as well.
I've already listed most of the big issues, but the smaller ones like this are REALLY what sets me off.
The old system was simple, easy, and effective. And I agree 100% with the "YouTube" buffering look. This UI has become so much fail there isn't a unit of measurement for it.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Spanking Monkeys
ZC Industries Dark Stripes
71
|
Posted - 2012.05.26 16:20:00 -
[1131] - Quote
its ok.
were going to get some of the functionality back...........maybe.....eventually....possibly
why cant we have it all back CCP?
why cant we have the BETTER inventory back? |

Kile Kitmoore
57
|
Posted - 2012.05.26 16:29:00 -
[1132] - Quote
Balder Verdandi wrote: It's not random .... this has happened to me trying to trade some boosters to an alt as well.
I've already listed most of the big issues, but the smaller ones like this are REALLY what sets me off.
The old system was simple, easy, and effective. And I agree 100% with the "YouTube" buffering look. This UI has become so much fail there isn't a unit of measurement for it.
Exactly. When I wrote my wall of text walkthru the other day the only way I could wrap my head around all these little issues was just to do a few simple things and just take notes. It was shocking, every turn there was something that annoyed me or left me scratching my head wondering "Why did they do this?", it truly defies logic.
Right now the only thing I am hoping they can do is fix performance and the utter lack of saved UI windows states, then we can start actually get into improving the thing. |

Capsuleer Newton
Hedion University Amarr Empire
29
|
Posted - 2012.05.26 16:32:00 -
[1133] - Quote
CCP Soundwave wrote:disasteur wrote:CCP Soundwave wrote:Captain Praxis wrote:CCP Soundwave wrote: ... This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it. ...
Thanks Soundwave, I think that's what we all want to hear. It's a real shame we got into this situation, but we can't turn back the clock, so the main thing now is to get the UI to an acceptable level of functionality as soon as possible. o7 Captain Praxis Agree. As mentioned, my apologies once again and let's hope we can rectify this situation swiftly. im sorry for asking, but what are your intentions, and how do you think this to rectify? i understand this is a bizar situation but a little more specific answer would be verry nice Restoring as much of the old functionality in the new framework.
it really amazes me how you guys work, on onset, i think you guys knew you're pushing a very buggy patch/expansion, unless window not retaining its sort order, or an index pane that resets its size every time you reopen a window or the filter tab that keeps expanding every window reopening, are features...
you pushed a feature that never got an acceptance on SiSi, i marvel at your work ethics and astounded that you could still keep your jobs.    |

andyminer
Careb Air Cascade Associates
13
|
Posted - 2012.05.26 16:47:00 -
[1134] - Quote
So its now a few days after you forced the new UI on the player base and even after 55 pages on this post we still have this awful new UI that is hated by your player base. People are telling you in virtually every post that they think its rubbish and are pleading with you to roll it back. It's time to take a deep breath and accept that this has been a mistake and that just trying to fix the new UI isn't going to quell the rage from us. As stated a hundered times before, abandon the new UI and give us back the old one that worked. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
129
|
Posted - 2012.05.26 16:58:00 -
[1135] - Quote
LAlpha wrote:This might be the first or second time I have posted in the forum since I started playing EVE. This so called improved interface is SO BAD I have to post. It has become a PAIN to play EVE. Change it back to the old system that actually worked.
.... and it wouldn't be hard to do either.
- temporary rollback.... those who must save face can do so. I'd live with this just to get this current mess out of the game. - put this system back on Sisi.... where it belonged, and still belongs.
Take the pages and pages of reviews, suggestions, recommendations, likes and dislikes: begin modifying the system. - This time Devs approach the work with a focus on the player-driven feedback - Work towards a targeted reintroduction to the game of parts of this system, with: - Retention of functions that have met with approval - Elimination of functions that have infuriated many players - Strong focus on player-driven customization that includes shutting of unwanted, unneeded functions - Placement of the system in Assets, not Inventory.
CCP can still tout having 'improved' part of the game, and pilots can get back to playing the game.
For the win ==>> This system is out of the game while in intensive care.
Come on CCP Soundwave.... a bit of battlefield triage would generate much good will from some extraordinarily aggravated players. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
130
|
Posted - 2012.05.26 17:09:00 -
[1136] - Quote
CCP Soundwave wrote:Jebediah MacAhab Dallocort wrote:CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it. Oh, changes you're happy with. So much for what we (you know, the people paying you money) might be happy with, right? What the hell are you smoking? You're representing CCP, and yet continue to stand here twiddling your thumbs denying there's a problem. So, let me make this simple for you. Look at your forums. See how there's lots of threads about people wanting this crapfest gone? See this topic, right here, where the overwhelming majority want the new UI rolled back? I know, it might require opening your eyes, which may be tough, but you can do it, man. Now, I want you to follow along, here.
- Open up your SCM.
- Open up the commit log.
- Find which commit removed the legacy inventory.
- Hit "Revert".
Send to QA Oh wait, you don't have a QA department.
- Deploy to SiSi.
- Listen to SiSi testers, apply necessary fixes.
- Rinse and repeat until SiSi is satisfied.
- Deploy to TQ.
See? That wasn't too bad, was it? Just to clarify, when I say "we're happy with" I mean getting the inventory into a shape that's satisfactory to the playerbase. No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it.
Hello CCP Soundwave:
Please, please! Whatever fixes may be forthcoming:
Makes these fixes to the system on Sisi. Temporary rollback is in order. |

DazedOne
The Crabbit S O L A R I S
16
|
Posted - 2012.05.26 17:11:00 -
[1137] - Quote
CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it.
Essentially this is telling me WE (the unhappy playerbase) are forced to deal with this major cluster**** for months while you guys at CCP slowly ATTEMPT to get us back the easy interface we used to have. Let me ask you this Soundwave, do you seriously expect us to keep paying our hard earned money for you guys to work out all the bugs? I demand to know why this was released knowing full well there were tons of problems with it. Why did you bother having players give you feedback on SiSi about this if you guys at CCP were not going to listen to their feedback?
I know I am not the first but I have cancelled all my subs. I honestly feel as though I have been stolen from. I truly wish I could get my money back for one of my subs that just recently got another 3 months worth of time on it. Well D3 here I come. |

Tatiana Nixx
Republic Military School Minmatar Republic
1
|
Posted - 2012.05.26 17:18:00 -
[1138] - Quote
CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it.
CCP Soundwave wrote: No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it.
Not going to put up a wall of text as to how much this new system pisse me off and what's wrong with it. It has been covered many times before this post.
Just posting to let CCP that yet another customer is pissed about their **** poor treatment of their customer base. Why O'why haven't they learned from their previous mistakes? Don't they remember the Jita riots just a few months ago?
Release FINAL code to the customer base, not half assed code that even CCP doesn't like. F*ckin morons...
|

Tesla Grass
Minor Annoyance...
2
|
Posted - 2012.05.26 17:43:00 -
[1139] - Quote
I just don't get how the Inventory System ever made it into the patch in the state it was in. Do the guys that made it even play EVE?, did they ever once, get in a ship and fly around and test it out? Surely they would only need a few minutes to understand that what they had produced is no where near what would be good enough and fix it. CCP you could have easily combated all this rage by just getting some of your own employees that play to test this out for a few minutes. Does QA only look at code or do they actually test to see if it works as intended too?
You guys have your internal magazines to challenge how you each think of EVE and radical idea's to change it, but does any of your "teams" go to another "team" and go, this is what we have got, you think this will work? or are you so set in your "teams" you dont work as a single Team.
I've given some constructive feedback about the Inventory system in another thread a few days ago, but the more I use it, the more I just can't believe that you guys would release it in the state it was in.
Of course you will constantly improve it and make it how it should have been, but this should have been little tweaks, not another overhaul of a good idea that you got horribly wrong.
Cheers for the patch CCP but come on, play the damn game.
/rant |

Rock Kicker
Full Bore Inc Sobriety Test Failures
2
|
Posted - 2012.05.26 17:49:00 -
[1140] - Quote
CCP Soundwave wrote:disasteur wrote:CCP Soundwave wrote:Captain Praxis wrote:CCP Soundwave wrote: ... This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it. ...
Thanks Soundwave, I think that's what we all want to hear. It's a real shame we got into this situation, but we can't turn back the clock, so the main thing now is to get the UI to an acceptable level of functionality as soon as possible. o7 Captain Praxis Agree. As mentioned, my apologies once again and let's hope we can rectify this situation swiftly. im sorry for asking, but what are your intentions, and how do you think this to rectify? i understand this is a bizar situation but a little more specific answer would be verry nice Restoring as much of the old functionality in the new framework.
So what is so important about this 'new framework' that it should override your customer's desire to have the old inventory back? And why should we, the people who pay your salary, accept reduced functionality? As a programmer with over 20 years of experience myself, if I told that to my customers when I delivered some new code to them, I'd quickly wind up standing in the unemployment line.
This new inventory should have never left the test server until you resolved all the complaints from people who spent their time being your free beta testers.
|

Ketov Aktar
Grey Wolff
5
|
Posted - 2012.05.26 18:05:00 -
[1141] - Quote
Ok I logged in to my other account this morning and found that all my items are gone. Ships are there, no assets. It seems to only have affected the station I call home. Everything was there before downtime and now is not. Makes it hard to train a skill when that skill was in a station container that has vanished! My other accounts are ok, just that one is affected. Tried several things like undocking,relogging,clearing cache... nothing works. I subbed a petition and bug report. I know you guys are busy but this makes that acct. pretty much useless until I get my stuff back. Thanks
|

OnaNisM
Caldari Provisions Caldari State
0
|
Posted - 2012.05.26 18:08:00 -
[1142] - Quote
Seriously, who asked for that new piece of crap that is the unified window.
Doing mainly missions at the moment and when I bring my Noctis to clear all the wreck, it take for ever to grab the stuff in container. Every time I double click on a container, it open in the freaking unified window and then, I have to ****!ng shift click on every single container appearing in this window to open separate windows.
Worst, it take for ever to loot the stuff from those containers as it calculate the estimated regional average price for all items in those and honestly, I don't give a damn about that regional average price...
Elsewhat, if I don't open new windows for every fracking container, I have to click on the container in the crapified inventory window to loot stuff and then lag again, it have to reload the whole stupified inventory window for me to be able to click again on a container inside that slowlyfied inventory window.
Very time consuming, very frustrating.
I WANT MY OLD SYSTEM BACK GOD DAMNIT !!  |

Ennui Entropy
come taste the gasoline
0
|
Posted - 2012.05.26 18:37:00 -
[1143] - Quote
Please give us the option of disabling this. It's slow, confusing, and just unworkable. Trying to loot wrecks quickly is impossible now; i've had to leave the loot behind on several kills today.
The old system was perfect, why can't we have rollback :(
|

GodsSoldier Aideron
1zero1 Inc.
21
|
Posted - 2012.05.26 19:20:00 -
[1144] - Quote
Capsuleer Newton wrote:CCP Soundwave wrote:Ribikoka wrote:WE want a clear answer from CCP!!!
This inventory system will be part of the Dust 514 ? This is why they dont want to change it and roll back the old one ? This inventory system need for console controllers ???
We want a direct answer. No, Dust will be getting its own inventory system specifically tailored for that game. This revamp was not made for Dust 514. ....and i'm the fairy god mother...   
obviously ccp play this game to different extents, we all know this. that being said, for anyone that plays eve and puts this into the game to replace what was previously being used, can leave you with no other reasonable conclusion. there really is no reason to "demand" that they give you an answer to whether this "improved" system has only to do with the [ease of use issues with ps3 controllers]... that couldn't be more obvious. but here's my problem with this, and if you agree quote and re-quote this post to death.... I PAY FOR EVE!! EVE THAT I PLAY ON MY PC!! I DON'T GIVE A F^&% ABOUT PS3, AND DUST!! THE PEOPLE THAT PAY FOR THAT CAN WORRY ABOUT THAT. so, in conclusion if dust functionality is going to interfere with my game play on eve then i will no longer be playing it. ccp needs to get there priority's straight and either declare that the eve players on pc will dictate the way gameplay is, or the new dust project is going to!! |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
192
|
Posted - 2012.05.26 19:39:00 -
[1145] - Quote
CCP Soundwave wrote:No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it. If this feature is not what you guys wanted it to be, why the hell do we have to live with it?
That's what has people pissed off. You pushed out something very poor, which you now admit is poor, and yet you still want us to live with it so you can fiddle around on the margins. Your apology doesn't make our gameplay better. The only way you can make things better is to MAKE GOOD on doing everything you can to fix it.
Meanwhile, I am wondering if you can even articulate the top 3 concerns players have about your inventory fiasco. The system is fundamentally wrong for this audience and this style of game. A sandbox game has literally 10s of thousands of unique cases which can only be handled by having an incredibly flexible system so people can devise their own gameplay patterns.
It is CRUCIAL that you don't fit players into one size fits all solutions, because that will never be the case in a sandbox. It's bad enough corporations, contracts and insurance are shite in this game, but to seriously frak up the way people interact with their assets and capacity to quickly iterate for battle means you guys are sabotaging thousands if not 10s of thousands of experiences.
You're making the game worse, and too proud to reverse course. Short-sighted. Tears will be shed and pants will need to be changed all round. |

sera180
South Park Development
6
|
Posted - 2012.05.26 19:45:00 -
[1146] - Quote
can i ask if we are to keep this system will toy be making the tex on it ajustiaul as i and im sore a fuew others withh find it hard to see size wise my prolem is i have dislexia. just wodering if a text sizez thing like the chat windows woild hellp a lot |

Stigman Zuwadza
Repercussus RAZOR Alliance
25
|
Posted - 2012.05.26 20:09:00 -
[1147] - Quote
Like this if you're reading it in 2013.
 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |

Balder Verdandi
Czerka. The Methodical Alliance
40
|
Posted - 2012.05.26 20:21:00 -
[1148] - Quote
I've been racking my brain trying to figure out where I've seen this "inventory tree" style before, and then I realized where I've seen it:
http://www.nos.org/htm/Image33.gif
Look familiar?
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Andy DelGardo
Hedion University Amarr Empire
29
|
Posted - 2012.05.26 20:31:00 -
[1149] - Quote
PLS either make the new inventory even more faster or hey why u don't let T3 BPC stack? We cant research them, they are basically all the same, except for the runs and oh wait the chance based system will produce lots of unused BPC.
Why? simply try work with a container that has 1000+ BPC in it and now apply filters or move things around.... so much fun and lag. |

Rommiee
Mercury Inc.
103
|
Posted - 2012.05.26 20:34:00 -
[1150] - Quote
CCP Soundwave wrote:disasteur wrote:CCP Soundwave wrote:Captain Praxis wrote:CCP Soundwave wrote: ... This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it. ...
Thanks Soundwave, I think that's what we all want to hear. It's a real shame we got into this situation, but we can't turn back the clock, so the main thing now is to get the UI to an acceptable level of functionality as soon as possible. o7 Captain Praxis Agree. As mentioned, my apologies once again and let's hope we can rectify this situation swiftly. im sorry for asking, but what are your intentions, and how do you think this to rectify? i understand this is a bizar situation but a little more specific answer would be verry nice Restoring as much of the old functionality in the new framework.
An answer to one SIMPLE question, please.....
Why not revert to the old system ?
Give the answer that everyone has been asking for the last month. It's the least you can do after all this crap
|

Andy DelGardo
Hedion University Amarr Empire
29
|
Posted - 2012.05.26 20:35:00 -
[1151] - Quote
Balder Verdandi wrote:I've been racking my brain trying to figure out where I've seen this "inventory tree" style before, and then I realized where I've seen it: http://www.nos.org/htm/Image33.gifLook familiar?
I always found the "source/destination" paradigm much more appealing, if compared to a single tree structure, when actually working with files, so yes in 2013 i still use Total Commander
I like the tree view for browsing, but its inferior if u actually want to move, copy things around. Thats also the reason why it wont work for eve, if dealing with lots of actual item operations, rather than just "gazing" upon what u have. |

Geksz
Pangalactic Punks n' Playboys HUN Reloaded
8
|
Posted - 2012.05.26 20:40:00 -
[1152] - Quote
Anyone noticed, that since the new UI changes the audit containers won't change from LOCKED? Everything u put into them gets locked up regardless of ur choice in the container config window. |

cenourinha
Royal Amarr Institute Amarr Empire
10
|
Posted - 2012.05.26 20:42:00 -
[1153] - Quote
Geksz wrote:Anyone noticed, that since the new UI changes the audit containers won't change from LOCKED? Everything u put into them gets locked up regardless of ur choice in the container config window.
who cares? no ccp for sure.
screw us and our 1001 click infested UI |

Stigman Zuwadza
Repercussus RAZOR Alliance
25
|
Posted - 2012.05.26 20:46:00 -
[1154] - Quote
Geksz wrote:Anyone noticed, that since the new UI changes the audit containers won't change from LOCKED? Everything u put into them gets locked up regardless of ur choice in the container config window.
Yep, posted myself yesterday (or the day before), I'm surprised more people haven't mentioned it actually.
Its very Very VERY annoying. 
Fly safe. o7 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |

Kblackjack54
Mercurialis Inc. RAZOR Alliance
43
|
Posted - 2012.05.26 21:19:00 -
[1155] - Quote
All joking aside here, it is my belief that the problem with the Unified inventory system is not the system itself but CCP's developers inability to understand why this system is not suitable for EVE play.
Each aspect of game play in EVE is governed by a series of requirements regarding the layout and amount of information presented to the player at any given moment. A request for the contents of a ships cargo hold, a can or both are two separate sets of inter-actable information which the player could under the old system modify at will to suit there own particular game play requirements, they could also add or subtract at will information they did not need in that context again at will.
This gave the player's usability of the inventory system under all aspects of game play such as ratting, mining, PoS, Station work and many others not mentioned and it is the loss of this total flexibility that has angered so many players.
In return CCP has issued an inventory system that does not fit the requirements of game play as players actually play EVE which gives rise to the idea that CCP actually do not know or understand the multiple use profiles that players employ when playing the game.
There frank announcement that they will not revert this system under any circumstances even though players have expressed a requirement that they do so, explained in detail why they need this and how bad they feel about yet again being ignored is a further indication of the depth of the divide between CCP and the players of EVE.
This I feel is a sad indictment of CCP, it's Developers and Management were the ego of a few members of that once close knit team is doing in reality terminal damage to there product.
As a direct result of this latest mess and the realisation that CCP has not got it's house in order in reality on any level my decision is to compress my accounts as early as I can and pay for the residual with Plex and not credit card as I do now, in other words you are not getting paid for failure.
Since this update again as a direct result of this inventory system being forced into game my game play has become stunted, tedious, uninteresting and reduced to a minimum required for skill changing and PoS servicing from which I will pay for the Plex required for a single account rather than four cash paid accounts I currently run.
It is from this vantage point I shall watch with interest as CCP developers slowly roast and die in the fire of there product INFERNO.
LONG LIVE SONY. |

Signer Tracker
Native Freshfood Minmatar Republic
6
|
Posted - 2012.05.26 21:37:00 -
[1156] - Quote
the Lag people get from items in space as examples takes 4 times longer than normal we could open multiple cans now its so shotty. It sucks now I want to be sold check my bio then find out how to bid so i can start to move on thanks
 |

Signer Tracker
Native Freshfood Minmatar Republic
6
|
Posted - 2012.05.26 21:38:00 -
[1157] - Quote
Balder Verdandi wrote:I've been racking my brain trying to figure out where I've seen this "inventory tree" style before, and then I realized where I've seen it: http://www.nos.org/htm/Image33.gifLook familiar? Agreed ! |

Geksz
Pangalactic Punks n' Playboys HUN Reloaded
8
|
Posted - 2012.05.26 21:40:00 -
[1158] - Quote
As i read some of the pages here, i realized that we are back where we were a year or half a year ago: CCP doesn't listen to SiSi test server feedbacks...
Also it seems that something is fundamentally wrong with testing their software at CCP since no usability test were done on the new UI system. If there were any, most of the bugs, and tediousness would have been eliminated before release. Or maybe they don't listen to their testers... (as seen with SiSi feedback)
Why are we beta testing a VERY IMPORTANT part of a spreadsheet spaceship game, that was working well for everyone before they "updated"/"corified"/"upgraded" it?
Once again it seems we found evidence, that CCP(their management and/or developers) don't play their game.
|

Yonis Kador
Transstellar Alchemy
46
|
Posted - 2012.05.26 22:01:00 -
[1159] - Quote
CCP Soundwave,
Nice to see you commenting again before Sunday.
I thought you should know that I now have a new, inventory-free alt, but I still have to wait about 12 hrs to do anything useful with him. (On the bright side, I've never been Caldari.) I have to admit - it's nice to only have a tree with two or three entries. At least I don't have to squint or scroll to find what I'm looking for now. It's just a shame that my workaround for this new inventory management system was to create a character that has none. It's sure not a compliment to the tree-navigation, one-window design.
How soon before we can drag and drop inventory divisions?
I think once you eliminate the shift button from this process altogether, you'd make my game a bit more tolerable. If windows opened with dragging or double-clicking and remembered their size and position, it would be a start. Then if you added static buttons back to the neocom for the station hangar and ship hangar that also open in new windows and remembered their sizes and positions, at least we wouldn't have to use the tree as often and it would more-closely mirror EVE pre-Inferno.
The tree is really the deal-breaker. Nothing is going to fix the fact that the tree-navigation and one-windowed design is conceptually flawed. Scrolling and squinting are poor substitutes for the one-click functionality this expansion has erased. A majority of the suggestions I've read for improving performance entail avoidance of the tree entirely and translate to a preference for a multi-windowed system. Even if we can't go back and even though some people may not "get it," a lot of us like to see both source and destination simultaneously.
We may have to learn to use this UI but you're going to get a lot of negative feedback if you keep advertising it as "more efficient."
Somewhere in the 1000s of comments on the subject I'm pretty sure I read one that didn't agree.
And lastly, I keep trying but I have no suggestions on how to fix the loss of the corp hangar button. With one click, a tabbed window opened containing all 7 divisions last week. Now to accomplish the same goal requires squinting, scrolling, 7 shift - clicks, dragging, and resizing. Comeon. You're not going to be able to tweak that back to a similar state and I can't imagine industrialists and pos owners ever getting used to 7x the clicks (and the shfft fest) to do the same work they did pre-Inferno with one. single. click. I really think you guys should consider adding the corp hangar button back where it was even if tree navigation to individual corp divisions remains an option.
You guys brought months of planning and work to a screeching halt in my game. There will be plenty of time for fingerpointing and blame later on. Clearly someone at your place of employment did a poor job at estimating how this change would affect the playerbase. Whatever testing was done was woefully inadequate. That lack of oversight broke the game for a lot of us.
Some of us are pretty forgiving. Just fix it quick.
Yonis Kador |

Jackie Cane
Terra Incognita Intrepid Crossing
1
|
Posted - 2012.05.26 22:24:00 -
[1160] - Quote
Don't bother trying to fix this crap Inventory system. Just give us the old one back. Problem solved. |

Lord Loco
LOCO TRUST
16
|
Posted - 2012.05.26 22:32:00 -
[1161] - Quote
Jackie Cane wrote:Don't bother trying to fix this crap Inventory system. Just give us the old one back. Problem solved.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|

Kramberger
BALKAN EXPRESS
1
|
Posted - 2012.05.26 22:37:00 -
[1162] - Quote
This is just not good. Sorry for the wasted workhours on this, but just revert inventory as it was and solve this mess. |

Yonis Kador
Transstellar Alchemy
46
|
Posted - 2012.05.26 22:57:00 -
[1163] - Quote
Since I'm pretty sure they're not giving us back the old inventory management system, (unless unsubs reach some fever pitch) my goal is to press for the changes necessary to make this one as close to pre-Inferno as possible. It's silly though because those suggestions always come around full circle to multi-windowed functionality from single clicking on static buttons. That's what we had and that's where we need to be. Which in short, means the tree-navigation, one windowed design is conceptually flawed. Some of you may "like it" but there's no argument that its helluva less-efficient in many tasks. That determination is completely situational and not even debatable. It's all the scrolling, squinting, resizing, shift-clicking, and loss of efficiency thats generating negative feedback.
Even the people who like it are doing more work today than they did last week to accomplish the same tasks. Just shift-clicking is double the work since you were only single clicking a few days ago. And even when we get to dragging inventory locations out of the UI, it's still going to be more work because of the tree! You're going to have to scroll through the tree to locate what you need to drag out! That's why I keep pushing for some single-click functionality from static buttons.
It astounds me that no one saw changing something so central to everything in-game this drastically as a bad idea. They could have gotten the playerbase to the same place they needed them to go with smaller incremental steps if need be, but no, they didn't, and now a lot of people have Eve-PTSD.
One thing I do recall is that the UI announcement dev blog stated that the decision to go with a unified inventory system was reached only after a heated discussion over at CCP.
Doesn't it make you the least bit curious what the guys who lost that argument were saying?
Yonis Kador |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
32
|
Posted - 2012.05.26 23:16:00 -
[1164] - Quote
Signer Tracker wrote:Balder Verdandi wrote:I've been racking my brain trying to figure out where I've seen this "inventory tree" style before, and then I realized where I've seen it: http://www.nos.org/htm/Image33.gifLook familiar? Agreed !
yep its the same basic file tree system that has been used for years by programmers that love to scroll to find what they are looking for But it is not better than what we had in fact its worse i just filled my pos today i went and opened the fuelbay it closed my cargo hold and opened the fuel bay in the same window gggggrrr so i had to open the cargo in a separate window with a shift click and then scroll the file tree to reopen the fuel bay major pain and irritation for a project that used to take a few seconds now takes 2 minutes or more God forbid you have a corp buy order to separate into multiple hangars |

Sup B1tches
Quovis CORE Alliance
52
|
Posted - 2012.05.26 23:36:00 -
[1165] - Quote
this inventory screen is the single most ****** thing i have ever seen in eve! |

Dennie Fleetfoot
EVE University Ivy League
130
|
Posted - 2012.05.26 23:47:00 -
[1166] - Quote
Balder Verdandi wrote:I've been racking my brain trying to figure out where I've seen this "inventory tree" style before, and then I realized where I've seen it: http://www.nos.org/htm/Image33.gifLook familiar?
LOL
|

ManicMiner Jones
Mercury Inc.
1
|
Posted - 2012.05.26 23:55:00 -
[1167] - Quote
OMG!! Please, please bring back the old one. This is a show stopper for me. |

Jonuts
The Arrow Project CORE.
70
|
Posted - 2012.05.26 23:55:00 -
[1168] - Quote
CCP Soundwave wrote:
Just to clarify, when I say "we're happy with" I mean getting the inventory into a shape that's satisfactory to the playerbase.
No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it.
So...once again. What prevents you from doing this on the TEST SERVER, instead of the live server? Why was it so important to ship this crap with Inferno instead of when it was ready? Still no answer as to why you can't roll back to the old UI while you work on the Unified Inventory (Dumbest. *******. Idea. Ever.) on the test server. Your player base isn't paying to Beta test. You get plenty of willing volunteers that log into the test server to do that. Let the people who WANT to test out buggy **** and tell you how badly it's broken test it. Let the rest of us have a functioning game. |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
112
|
Posted - 2012.05.27 00:09:00 -
[1169] - Quote
I don't know what the hell is wrong with you, CCP. I really don't.
- First, you completely ignore user feedback from SiSi and deploy this massive pile of ass onto the production server. Repeatedly, CCPhaspoo-pooedthewarnings of their users as essentially being made from luddites and complete idiots.
- You have repeatedly stated that your team is going to continue iterating on this feature DESPITE THE FACT THAT YOUR CUSTOMERS WANT IT ROLLED BACK.
- Many of the features you speak of fixing are never seen or heard from again.
- Most of all, you have a beta testing server whose users' feedback you don't ******* listen to.
Usually, I don't like seeing unemployment, but you people not only deserve it, you're begging for it. We're stuck in the same goddamn state that SiSi was in a month ago and you have the gall to flatly state that everything is fine and dandy and nothing will be rolled back.
Roll this entire ****** expansion back. We don't care about your fancy new particle effects, ship models or shaders at this point. You've destroyed usability so badly that miners have stopped caring about Hulkageddon and are instead bitching about the UI. There are THOUSANDS of threads about this problem from THOUSANDS of unique individuals.
You ****** up.
Now suck it up and roll it back. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Vaerah Vahrokha
Vahrokh Consulting
956
|
Posted - 2012.05.27 00:34:00 -
[1170] - Quote
CCP Soundwave wrote:disasteur wrote:
im sorry for asking, but what are your intentions, and how do you think this to rectify? i understand this is a bizar situation but a little more specific answer would be verry nice
Restoring as much of the old functionality in the new framework.
Please explain this, since I just have been senior software analyst for 20 years so I am certainly newbie in this area:
- You had a partially re-factored system that was not ready for production. It's not just about the bugs, but judging by the "scarce" amount of feedback you are receiving, it lacks of fundamental gameplay features.
- You knew it'd take weeks to implement the missing fundamental, game breaking gameplay features. If you did not (odd), you know about this now.
Despite the above premises:
- You will take weeks if not longer to implement the showstopper missing features but will keep it in production and will keep having a plethora of annoyed players.
- After weeks and weeks in the best case we will achieve... the same stuff we had for 9 years. Just slower and taking unneeded screen real estate.
What's the rationale behind this?
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Jonuts
The Arrow Project CORE.
71
|
Posted - 2012.05.27 00:40:00 -
[1171] - Quote
Jebediah MacAhab Dallocort wrote: Roll this entire ****** expansion back. We don't care about your fancy new particle effects, ship models or shaders at this point. You've destroyed usability so badly that miners have stopped caring about Hulkageddon and are instead bitching about the UI. There are THOUSANDS of threads about this problem from THOUSANDS of unique individuals.
I said it once, I'll say it again you son of a *****. When inventory management becomes so bad that the miners find it WORSE than Hulkageddon, You Done Gone ****** Up. Rollback is, by far, the best available option. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1332
|
Posted - 2012.05.27 00:50:00 -
[1172] - Quote
GÖÑ persistent windows back sooner rather than later GÖÑ end to unfinished patches GÖÑ protesting at monument until fixed GÖÑ day 4 GÖÑ
Get |

Martok Kemarrin
Angels Of Death EVE Mayhem.
0
|
Posted - 2012.05.27 01:27:00 -
[1173] - Quote
Would it be possible to make assets located in Station Containers searchable through the search tab of the assets window? I run into the problem where I don't know if I own a skill book already or I want to see how many of a certain module I already own and can't do that unless I individually open each and every station container I own and count them all. It would make managing assets a whole lot simpler and alleviate a lot of frustrations when managing assets. |

LiNuXb0y
Output Industries
1
|
Posted - 2012.05.27 01:37:00 -
[1174] - Quote
Just wanted to throw my 2 cents in on this, apologies if its already been brought up, but tbh I cant be ****** to read though 1100+ posts.
My issues with the new inventory:
1) If I shift click ship hanger and item hanger so they are separate they should be there when I dock again. atm I'm having to click inventory, then shift click both these every time I dock, its beyond annoying.
2) If I get in a ship, it should still be in the ship hanger, right clicking open cargo, or double clicking it to open cargo was easy and useful, now it its not there at all.
3) I need a ships cargo window like the old UI, atm when its made as small as possible, and the index moved all the way to the left, its still really hard to see how many of something I have in there as a quick glance. If I need to munch a booster or check how many cap booster I have left its a real pain atm. Also when I dock, this window should not resize to being a normal inventory window which I then have to resize when I next undock.
So basically we need a ship hanger, item hanger and ships cargo window like it was before, i.e. role this sack of **** inventory the **** back, its really really bad and makes the basic operation of this game a complete nightmare. Admit your wrong, kill it with fire and return to what worked. |

Kasriel
130
|
Posted - 2012.05.27 01:38:00 -
[1175] - Quote
well at least this **** up was timed well, i spent my day out in the sun having a beer so thanks for the break i guess
as it stands right now i'm either not logged in or logged in for a specific task then off again because i'd rather not touch this half assed windows explorer port which wasn't wanted or needed.
before this patch i was logged on EVE for upwards of 8-10 hours a day (i work on a computer so i kept it running in the background autopiloting couriers etc) now i'm online maybe an hour a day at most and from the people i personally know the same is true for them. not one person i personally know likes this thing and yet you blindly charge ahead anyway, ignore reasonable, rational feedback from people asking you to make it optional.
now think about that for a second, ignoring the people going OMG THIS SUX ROLLBACK i can understand, you want to put this UI into the game and for some people it may indeed be better, i won't question that SOMEBODY likes it - it's not anybody i know but i digress - but the fact remains a portion of your user base, large or small - i'm not going to say a majority because i simply can't back that up - hates this UI to the point where they're willing to stop playing this amazing game. and you would rather have that happen than make it optional and make everybody happy? oh wait sorry everybody but your PR department.
something is wrong there.
and that's not even getting into the failings of CCP as a whole breaking their word to listen to feedback - because you've been ignoring it pretty damn widely since this was mentioned, or mentioning how similar this situation is to captains quarters, or how **** poor your communication to the players has been this last week, or how you decided to test this terrible UI on the LIVE server after ignoring feedback from the TEST server.
the players on tranquility are not your test subjects. we are not getting paid by you we are the ones PAYING you, we do not expect you to dump half assed half finished 'features' on us that nobody wanted
oh and then there's the whole where the HELL is the CSM during all this? they're meant to be "the voice of the player" and yet they're suspiciously absent during this?
seriously not voting for a single person on this council again. that simple, i'd take a CSM populated entirely by goons worst trolls over this bunch of spineless useless excuse for representatives. at least Mittani got involved with things instead of just hiding what have the current CSM done? a **** poor interview that was a joke. that's it as far as i know, i haven't seen a single CSM post from the current council. not in the past week, at all. |

Kasriel
130
|
Posted - 2012.05.27 01:40:00 -
[1176] - Quote
Martok Kemarrin wrote:Would it be possible to make assets located in Station Containers searchable through the search tab of the assets window? I run into the problem where I don't know if I own a skill book already or I want to see how many of a certain module I already own and can't do that unless I individually open each and every station container I own and count them all. It would make managing assets a whole lot simpler and alleviate a lot of frustrations when managing assets.
that particular feature has been requested for years. i wouldn't hold out much hope for it. CCP is apparently more interested in testing **** poor features people didn't ask for instead of a useful feature that's been requested for the last 5+ years. |

Vamyaran
Air Cascade Imminent
0
|
Posted - 2012.05.27 01:54:00 -
[1177] - Quote
Not sure how high on the list this is, but would like it put in at some point:
The ability to copy from a list-view inventory window and paste into a spreadsheet. PLEASE. I just got done updating my spreadsheets to work with this functionality, and I LOVED it! -- Any way to put it (back) in would be awesome, even if it requires a new key combo or a right click menu option to copy for spreadsheet.
I'm happy (or at least can live with) everything else about the new inventory. Overall, from me, thumbs up on the inventory! |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
117
|
Posted - 2012.05.27 01:55:00 -
[1178] - Quote
Grey Stormshadow wrote:GÖÑ persistent windows back sooner rather than later GÖÑ end to unfinished patches GÖÑ protesting at monument until fixed GÖÑ day 4 GÖÑ Dude, it's just you orbiting the monument and pooping jetcans.
Protests obviously don't do ****, see Incarna. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Susan Delgad0
The Alienated
10
|
Posted - 2012.05.27 02:01:00 -
[1179] - Quote
I've already posted my complaints back around page 35 but I saw this:
Yonis Kador wrote: One thing I do recall is that the UI announcement dev blog stated that the decision to go with a unified inventory system was reached only after a heated discussion over at CCP.
Doesn't it make you the least bit curious what the guys who lost that argument were saying?
I thought I would say CCP Sounwave how about you go on record and tell us who was for and who was against, and what everyone is saying now. Seeing how the game is pretty much broken for everyone, this might provide us some level of entertainment...
|

Jebediah MacAhab Dallocort
The Scope Gallente Federation
117
|
Posted - 2012.05.27 02:03:00 -
[1180] - Quote
Yonis Kador wrote: One thing I do recall is that the UI announcement dev blog stated that the decision to go with a unified inventory system was reached only after a heated discussion over at CCP.
Doesn't it make you the least bit curious what the guys who lost that argument were saying?
They were probably the one who were laid off. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Capsuleer Newton
Hedion University Amarr Empire
33
|
Posted - 2012.05.27 02:08:00 -
[1181] - Quote
Martok Kemarrin wrote:Would it be possible to make assets located in Station Containers searchable through the search tab of the assets window? I run into the problem where I don't know if I own a skill book already or I want to see how many of a certain module I already own and can't do that unless I individually open each and every station container I own and count them all. It would make managing assets a whole lot simpler and alleviate a lot of frustrations when managing assets.
now, there's a role that the Unified Inventory is pretty good at.... |

Gangron
Signal 7
0
|
Posted - 2012.05.27 02:32:00 -
[1182] - Quote
I can only reiterate the complaints that everyone else has. All I ask is give me a button to turn it off or on. That way the people that want to beta test this turd on the +Non-test+ server can. I and can do all the things I used to do in WAY less fewer steps and headaches.
And I will tell you that, as a wormhole resident, ships will be lost because of this UI. People will be fighting with the UI and completely miss the combat probes closing in on them. Then you will have people closing their accounts until you do fix it. I'm already close to doing this myself.
Oh...love the missiles BTW. To bad the UI overshadows that wonderful accomplishment.
g |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
117
|
Posted - 2012.05.27 02:50:00 -
[1183] - Quote
Oh cool. Go to Jita, Inventory starts flickering like a dying lightbulb.
Roll this **** back, you guys suck at everything. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

DazedOne
The Crabbit S O L A R I S
21
|
Posted - 2012.05.27 02:58:00 -
[1184] - Quote
The more I think about this steaming pile of **** the more infuriated I get! I will go on record and say **** you CCP and **** your ****** interface!!!!!!!!!!!!!!!!!!! Ban my account for all I care as I've already unsubbed; banning me will do absolutely nothing as you've already destroyed the game I came to love. The old interface worked more than fine and the new interface is a steaming pile of ****! Everyone already knows you "CANT POLISH A FUCKIN TURD."
You guys who worked on the missile effects great job!!!!!!!!!!!
Those of you looking for people to blame for this abortion look no further than these fail people that need to lose their jobs:
Game Design Director :Craig Scott Lead Game Designer :Kristoffer Touborg Game Designers :Marcus Andrews, Carl Christian Frederiksen, Stef+ín Fri+¦riksson, Guilhem Marin, Hrafnkell Sm+íri +ôskarsson, Matthew Woodward UI Designers :+ûrvar Halld+¦rsson, Steinar P+ílsson
In particular these 2 fail individuals!!!!!!!!!!!!!!!!!!!!! +ûrvar Halld+¦rsson, Steinar P+ílsson Those **** stains need to be fuckin fired!!!!!!!!!!!!!!!! Your applauding those retards on this steaming pile of ****?????????????? The more I look at this game the more mad I get . How about this ladies and gentleman;
These ass hats are the people PAID to protect us from **** being implemented into our game:
QA Leads :Helga Bjarnad+¦ttir, Dave Mitchell Testers :Gabriel Bell, Linzi Campbell, Kenny Crowe, Hei+¦ar Eir+¡ksson, Charlie Eriksen, Aaron Fell, Jaimie Fryer, Hinrik Gylfason, Ben Hall, Ben Hunter, Simon K+¦nig, Daniel Preineder, Scott Rhodes, Andrew Robinson, Stefan Schubert, Ian Shiels, Sami Solkinen e4e Contractors :Jesse Alfstad, Gary Bannerman, Iain Bex, Alexander Clowes, Gregor Chalmers, Aya Fujio, Chisato Goto, Benn Green, Euan Hislop, Ryotaro Hoshino, Satoko Hotchi, Nicholas Inglis, Rowan Liddell, Neil Logan, Tormod Maclean, John Nelson, Chance Newman, Michael Read, John Ree, Victoria Sinton, Sayaka Speirs, Drew Spencer, Mark Stuart, Will Vasquez QA Manager CCP Asia :Bing Mikael Xi Testers :Wenqi Guo, Justice Liu, Daniel Wu EVE China Localization QA :Lion Chen, Marshall Ao
The most laughable part of this is the testers!!!!!!!!!!!!!!!!!!!!!!!!! WTF did they test?????????????????????? As I said, I already unsubbed, I can care less if they ban my chat priveldeges nor do I care if they ban me from this game for that matter. Can't play a game with broken mechanics so banning me prior to my remaining time expires is saving me endless aggravation....... |

Yonis Kador
Transstellar Alchemy
54
|
Posted - 2012.05.27 03:05:00 -
[1185] - Quote
Mine was flickering in Jita also, but I thought it was just me...
I just think it would have indeed been interesting to have been a fly on the wall during the UI planning sessions.
From the dev blog:
The remedy
"So, whatGÇÖs the opposite of multiple windows? After weeks of research and multiple rejected hypotheses we came up with what we are certain is the correct answer: a single window (please tell us itGÇÖs the right one). "
Weeks of research? (Really? How many weeks? And what the heck did you research? ) Multiple rejected hypotheses? (What were they? I might've liked those.)
The lack of persistent windows isn't some anomaly. This thing was designed that way. All this shift-clicking and resizing - intentional! There was never any goal of making multiple windows convenient. It defies the logic of the whole "unified" "one-windowed" plan. So of course they didn't listen to the Sisi testers. The feedback was incompatable with their failed premise.
"As we mentioned before, we are on a crusade against the amount of open windows it requires to pull off any given operation in EVE. A little research, as well as our personal experience, made it clear that the inventory UI was, and to this date is, a big offender in that context. There are tens of different types of inventory location in the game, and in many cases you will find the need to have many of them open at the same time."
I'm a pretty timid guy and it takes a bit to rile me up. But if you give me a shi* sandwich and tell me it's a jelly donut, I'm sure as he77 going to ask you to taste it.
This thing was a conceptual failure. Who the heck asked CCP to make it more difficult to have two windows open simultaneously? It might be good for the server, but it sure sucks for us. We needed those windows open. Whereas before I had two clear containers with thumbnails, now I have one laggy container larger than before due to the extra info I didn't know I was missing and a tree. I'm supposed to just drag stuff over to the tree and hope it lands in the right spot without opening that inventory division to verify the completion of the action? Whatever. Even when I can see where I'm putting things, I lose stuff. It's just a nightmare and for me represents a complete underestimation of what makes EVE work for some people.
I still have to open all the same windows as before but now am forced to use a program designed specifically to make that difficult? Insane. Of course there's dissatisfaction.
As a matter of fact, if you care to revisit them, the feedback threads, in retrospect, are funny now. I hate to be harsh but its true.
How can we improve the new UI?
You can't. It sucks.
Comment deleted. Please reply somewhere else.
How can we improve the new UI? It's awesome!
You can't improve it. It REALLY does suck.
Comment deleted. Please stay on topic.
The new UI is amazing! How can we make it better?
and so on and so on....
This is not an accident. It's not an oversight. It was designed this way. And for a soul-crushing, efficiency-decreasing, game-changing function that no one was asking for...kudos. Mission accomplished. Everything shows up in one window.
Windows are the devil.
High fives all around.
Yonis Kador |

Rammix
FreeWorkers
9
|
Posted - 2012.05.27 03:17:00 -
[1186] - Quote
I think all whining, yelling, brick-shitting about new inventory can be stopped by just 3 improvements in functionality:
Custom folders for any types of containers (in the tree); Container state memory - by type and name; Exporting of folder and filter settings to file. ... Everybody's happy.
For prolonged euphoria: inventory settings window for detailed customization. OpenSUSE 12.1, wine 1.5 |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
120
|
Posted - 2012.05.27 03:42:00 -
[1187] - Quote
Rammix wrote:I think all whining, yelling, brick-shitting about new inventory can be stopped by just 3 improvements in functionality:
Custom folders for any types of containers (in the tree); Container state memory - by type and name; Exporting of folder and filter settings to file. ... Everybody's happy.
For prolonged euphoria: inventory settings window for detailed customization. No, the tree itself takes up a shitload of screen real estate, the multiwindow functionality is broken (and needed for effective looting and folder management), and the whole goddamn thing is buggier than a month-old corpse.
E: Shooting Jita monument out of boredom How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Stealthy
Imperial Guardians The Aurora Shadow
0
|
Posted - 2012.05.27 04:52:00 -
[1188] - Quote
ok if your at a POS built into a Deathstar -yopu have about 100 weapons with bays listed individually
they need to telescope into a single line item on the tree
renaming will allow the names to mean something when reloading is done
be nice to group all the weapons of differing types based on where they are located around the bubble up, down, the 4 positions around the midline of the bubble.
And when did CCP start CREATING lag -upon bootup I have to wait about 60 sec to have my ships hold to be viewable
I think the idea is interesting but this manifestation from a users ease of use sucks ass at best reserving judgement till I mine but cant imagine hauling for a mining group with this interface |

E6o5
Nova Ardour
10
|
Posted - 2012.05.27 04:56:00 -
[1189] - Quote
What happens if each of the 1000+ players puts a blue can in front of jita 4-4? |

Blutomus Maximus
Interstellar Piggeries inc
0
|
Posted - 2012.05.27 05:36:00 -
[1190] - Quote
Am I the only one who is having trouble even reading the inventory index on the left side? Why the hell is the text so faint? It's bad enough that I have to wait for everything I own to load when I just want to check my cargo, but having to squint and move the window so that the background doesn't obscure the print is really pissing me off. Is there a way around this? |

khalsou
Royal Dutch Fleet The Big Dirty
8
|
Posted - 2012.05.27 06:52:00 -
[1191] - Quote
Problem I have is same as everyone that replied before me.
In space doing mission, retrieve prisoners from point A, drop them in cargo container at point B in space. open wreck, loot all, warp to drop point, open inventory, scroll down to find item, open drop cargo container..damn my cargo gone, expand and resize inventory click on my corgo hold, grab item, drag to opened cargo container where it needs to be dropped in.
this takes time and gets annoying after while
other point, accept mission where you need to take item with you, item is dropped in item hangar but now that item hangar is not visible in station it gets easly forgotten to bring along, 1 jump to return is annoying think when it is about 5 jumps, time for expiring mission bonus is counting
cargo from wreck now you have to loot all and sort out later or open inventory resize so you can drag and drop but same time blocking the game view in space.
inventory system does not remember the settings, container in station is set as unlocked and when drop something in container it is locked everytime, the window where you can check the items in, I drop it down and everytime the inventory window opens it is back up
|

Ama Zing
VM Labs Quo Vadis.
8
|
Posted - 2012.05.27 07:49:00 -
[1192] - Quote
As I've said before:
Transfer the new inventory functionality to the assets window. There and only there it makes sence.
Get the old inventory window code from the backups and transfer it as smart as possible to a "new" inventory
Shouldn't be hard to do, should it?
I would like to see a more active discussion from your side, CCP. You leave the playerbase in "unknown" space and try to extinguish thousands of fires burning down EVE. Talk to us GÇô we are still here. Ignore us and you stand alone with your monthly bills.
cheers Ama Zing
|

Bim bo
Mindstar Technology Executive Outcomes
2
|
Posted - 2012.05.27 07:59:00 -
[1193] - Quote
use the old inventory with the the changes like renaming pos mods ull get a better and optimized thing, just because u investet time in a new thing and it proberly was expensive in man hour, doesent mean u have to implement it when it clearly isnt better then the old system. Admit u fail'ed and say my bad then every one can move on and enjoy the game we use to like. New inventory made me not wanting 2 log in 2 days this week plz fix this issue for every ones sake .
Hmm proberly should have filed a stuck petition on this anyways new inventory is beond fixing upgrading old would be much better |

Ribikoka
Royal Amarr Institute Amarr Empire
122
|
Posted - 2012.05.27 08:03:00 -
[1194] - Quote
Ribikoka wrote:CCP Soundwave wrote:Ribikoka wrote:WE want a clear answer from CCP!!!
This inventory system will be part of the Dust 514 ? This is why they dont want to change it and roll back the old one ? This inventory system need for console controllers ???
We want a direct answer. No, Dust will be getting its own inventory system specifically tailored for that game. This revamp was not made for Dust 514. If not to Dust 514 for what ? What there is in the background ? Because if not need for any changes for other game part, nobody would insist on this inventory push through against the opposite players. What is the real reason ? At least 90% of players hate this inventory. Why want CCP to push them to this inventory when CCP know that the worst subscriber is the dissatisfied subscriber ??? So many players will leave the game, why good for this for CCP ? Nonsense. And check those ugly new amarrian ships, man who want to flight a darkbrown sh*t colored ship ?
Still didn't got the answers. |

Peter Drakon
Independent Traders and Builders MPA
5
|
Posted - 2012.05.27 08:33:00 -
[1195] - Quote
@Soundwave: the index (tree) panel width is % based, thus when you resize the inventory the index panel width changes too. Maybe it's just me, but I set it to a specific size, so I can read everything I want to. When I resize the inventory I'd like the tree to remain the same width I have set it before.
@Players: reverting back is not going to happen, that can not be done in a way it would make any sense. I know it sounds so easy: "revert the code back!". It is not, and never has been easy; not on a codebase this size and complex. However they can change the inventroy, they can go forward, and shape it how you ask them to. That they have not changed it before release based on the sisi feedback was a huge mistake, but it can not be undone now. They have apologized for that, now they have to move forward. It is time for you too to do the same, either way. |

Callidus Dux
School of Applied Knowledge Caldari State
323
|
Posted - 2012.05.27 08:36:00 -
[1196] - Quote
CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it.
Than you should start with the ability to drag every possible window out ouf the now existting unified UI. The majority of the gamers do not like the idea to have all these windows "unified" into one. Lets rupture the UI into several windows. WITHOUT any "shift+click" or "shift+shortcut".
To break down the main demand: Let us rebuild the old 'hundreds of windows' UI- 100% and 1 to 1 in its funktion to the previous version of the UI (before 22.05.2012) WITHOUT any shortcuts. EVERY settings of this UI MUST BE stored at CCP's server in order to prevent the need of doing this work/setup again on every further installation of EVE or other computer systems.
My personal claim is: Let CCP Arrow and CCP Optimal write a devblog where they have to explain themself. They must explain, why they have ingored the whole feedback from the SiSi testers. Why they have thrown established elements from the UI overboard and replaced it with such a horrible-non functional ... 'all I can say is' crap.
And please stop opening further threads "How should we improve the UI". At this point of development; we have more threads about the UI itself, than available windows in the unified UI.
You have your feedback, stop asking over and over again. Act according the feedback. Implement the old UI code into the new one or compile the old UI with the new code. How you will do this is irrelevant to me. But as it is.. I currently I log only in to check some market orders and have a look into the contracts. Sometimes I let my ship spin too. But bring back the old UI and let me enjoy this game again. You can be lucky that you have got my money for my two accounts recently. But be sure that I am ABSOLUT NOT WILLED to learn this new UI crap. Before this will happen.. I will show EVE my back and wait, till CCP has learnd its lesson (again).
More than 4 years continued subscription - but now your 'INFERNO' has extinguished my fire for EVE. |

Dessloch Darkdust
Underworld Protection Agency Fatal Ascension
1
|
Posted - 2012.05.27 08:38:00 -
[1197] - Quote
Please restore the original inventory system, this new is too complicated and hard to handle. The old was easy to use and polished. |

Mirana Nymias
Underworld Protection Agency Fatal Ascension
1
|
Posted - 2012.05.27 08:41:00 -
[1198] - Quote
Dessloch Darkdust wrote:Please restore the original inventory system, this new is too complicated and hard to handle. The old was easy to use and polished.
Pretty much this. |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
18
|
Posted - 2012.05.27 08:42:00 -
[1199] - Quote
And I still bet its a pet-project of some treelover Dev, that went live, cause of "daddydaddy but I realy do want to hav some tree in EVE" (even if I don't play the game)
Remeber first attempt to put some tree menue into the game ? ... bookmarks in space ? remember ? all of a sudden we been forced to use a rightklickpulldownmenu with kinda tree to find the Instaundock BM again ?
u got flamed for that already and had to rollback, cause it was just stupid as can bee
just get it: EvE is a Game, not your coding / programming desktop. It does not need any wannabe win7 optics |

Callidus Dux
School of Applied Knowledge Caldari State
323
|
Posted - 2012.05.27 08:42:00 -
[1200] - Quote
Peter Drakon wrote:
@Players: reverting back is not going to happen, that can not be done in a way it would make any sense. I know it sounds so easy: "revert the code back!". It is not, and never has been easy; not on a codebase this size and complex. However they can change the inventroy, they can go forward, and shape it how you ask them to. That they have not changed it before release based on the sisi feedback was a huge mistake, but it can not be undone now. They have apologized for that, now they have to move forward. It is time for you too to do the same, either way.
But for sure! REbuild the old UI with the new CODE. This may take time but is possible. What once was present can be there again. Just compile the code! |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
129
|
Posted - 2012.05.27 08:45:00 -
[1201] - Quote
Peter Drakon wrote: @Players: reverting back is not going to happen, that can not be done in a way it would make any sense. I know it sounds so easy: "revert the code back!". It is not, and never has been easy; not on a codebase this size and complex. However they can change the inventroy, they can go forward, and shape it how you ask them to. That they have not changed it before release based on the sisi feedback was a huge mistake, but it can not be undone now. They have apologized for that, now they have to move forward. It is time for you too to do the same, either way.
But it is easy. They have a goddamn version control system, all they have to do is git checkout CRUCIBLE_1_2_3 or whatever they tagged it. If they were dumb and didn't tag it, they can still look at their commit log.
How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Trox Aeze
MILLITECH
1
|
Posted - 2012.05.27 08:56:00 -
[1202] - Quote
Kblackjack54 wrote:All joking aside here, it is my belief that the problem with the Unified inventory system is not the system itself but CCP's developers inability to understand why this system is not suitable for EVE play.
Each aspect of game play in EVE is governed by a series of requirements regarding the layout and amount of information presented to the player at any given moment. A request for the contents of a ships cargo hold, a can or both are two separate sets of inter-actable information which the player could under the old system modify at will to suit there own particular game play requirements, they could also add or subtract at will information they did not need in that context again at will.
This gave the player's usability of the inventory system under all aspects of game play such as ratting, mining, PoS, Station work and many others not mentioned and it is the loss of this total flexibility that has angered so many players.
In return CCP has issued an inventory system that does not fit the requirements of game play as players actually play EVE which gives rise to the idea that CCP actually do not know or understand the multiple use profiles that players employ when playing the game.
There frank announcement that they will not revert this system under any circumstances even though players have expressed a requirement that they do so, explained in detail why they need this and how bad they feel about yet again being ignored is a further indication of the depth of the divide between CCP and the players of EVE.
This I feel is a sad indictment of CCP, it's Developers and Management were the ego of a few members of that once close knit team is doing in reality terminal damage to there product.
As a direct result of this latest mess and the realisation that CCP has not got it's house in order in reality on any level my decision is to compress my accounts as early as I can and pay for the residual with Plex and not credit card as I do now, in other words you are not getting paid for failure.
Since this update again as a direct result of this inventory system being forced into game my game play has become stunted, tedious, uninteresting and reduced to a minimum required for skill changing and PoS servicing from which I will pay for the Plex required for a single account rather than four cash paid accounts I currently run.
It is from this vantage point I shall watch with interest as CCP developers slowly roast and die in the fire of there product INFERNO.
LONG LIVE SONY.
This post pretty much sums it up.
The new UI it terrible for us in industrialists/logistics roles. You stumble around and looking for what you need and them hoping you moved it to the correct place, forcing you to recheck. Having to go through many actions to open up a new window is in no way a improvement.
This Inventory UI might be pretty and stuff, but it simply doesn't work for how we play eve. (I dont know how CCP thinks we play this game, but this is not how) We need fast and easy access to multiple windows. If you want to clean up the right clicky window on ships, you could have started with removing: Activate/Stop Autopilot, Change Name on Ship and Remove 'shiptype' from Overview.
Remove this frigging UI or let us have the option of changing to the classic system that has worked so well for us the past 9 years. |

Mafia Matt
The Ankou Northern Coalition.
4
|
Posted - 2012.05.27 09:10:00 -
[1203] - Quote
In all honesty CCP doesn't seem to have the mentality of "its not broken, theres no need to fix it". As a result we have ended up with a new inventory that is not only rediculously complex, but they missed what they aimed at doing, making peoples lives easier with a user friendly UI.
The changes mean that refitting caps at a pos is 10x more difficult, not only that, but now if you own the pos, you get lag when opening the inventory as it loads every single pos gun/corp hanger/ship maintenance array at the pos plus the ship maintenance array, corp hanger and drone bay on your own capital, . So not only is it not user friendly, it is also now lag inducing.
Also what was the thinking behind your ship dissapearing from your ship hanger when you board it. I know that its because that its your active ship, however there is no reasonable reason for it dissapearing from the ship hanger as well, for those that want to keep some of the usability of the old system.
There was absolutely nothing wrong with the old system of inventory, what I don't understand is why the old system couldn't have been polished and updated, instead of a new and completely pointless new inventory system In all honesty, I wouldn't mind this new system for assets/corp assets window etc. However as the main thing for ships/hanger etc it is clunky and unuser friendly
Hopefully Soundwave can elaborate on some of the points made here, |

Makaganti
University of Caille Gallente Federation
15
|
Posted - 2012.05.27 09:19:00 -
[1204] - Quote
Come on Goons take up arms and fuk with ccp on behalf of all eve subscribers  |

Peter Drakon
Independent Traders and Builders MPA
5
|
Posted - 2012.05.27 09:28:00 -
[1205] - Quote
Callidus Dux wrote: But for sure! REbuild the old UI with the new CODE. This may take time but is possible. What once was present can be there again. Just compile the code!
I said done in a sensible way, what you suggest may take many weeks, maybe one or two month to do so. In that time they can do many improvments to the new. |

Peter Drakon
Independent Traders and Builders MPA
5
|
Posted - 2012.05.27 09:30:00 -
[1206] - Quote
Jebediah MacAhab Dallocort wrote: But it is easy. They have a goddamn version control system, all they have to do is git checkout CRUCIBLE_1_2_3 or whatever they tagged it. If they were dumb and didn't tag it, they can still look at their commit log.
And revert the whole database? Your progress on the last week? Your wealth? The missile effects too? And some million other things we don't know about? |

disasteur
Tellcomtec Incorporated. Preatoriani
103
|
Posted - 2012.05.27 09:45:00 -
[1207] - Quote
Peter Drakon wrote:Jebediah MacAhab Dallocort wrote: But it is easy. They have a goddamn version control system, all they have to do is git checkout CRUCIBLE_1_2_3 or whatever they tagged it. If they were dumb and didn't tag it, they can still look at their commit log.
And revert the whole database with your progress on the last week, your wealth, your skill points? The missile effects and the wardec system and everything they released?
yeah you have a point, seems a good strategy from CCP to wait until its to late for a roleback it also would be nice of CSM to take a stand in this matter, i think they leave out a good oppertunity to raise there voice atleast i tought they where elected to speak for the players, but then again what do i know.......... |

cenourinha
Royal Amarr Institute Amarr Empire
12
|
Posted - 2012.05.27 09:58:00 -
[1208] - Quote
DazedOne wrote:The more I think about this steaming pile of **** the more infuriated I get! I will go on record and say **** you CCP and **** your ****** interface!!!!!!!!!!!!!!!!!!! Ban my account for all I care as I've already unsubbed; banning me will do absolutely nothing as you've already destroyed the game I came to love. The old interface worked more than fine and the new interface is a steaming pile of ****! Everyone already knows you "CANT POLISH A FUCKIN TURD."
You guys who worked on the missile effects great job!!!!!!!!!!!
Those of you looking for people to blame for this abortion look no further than these fail people that need to lose their jobs:
Game Design Director :Craig Scott Lead Game Designer :Kristoffer Touborg Game Designers :Marcus Andrews, Carl Christian Frederiksen, Stef+ín Fri+¦riksson, Guilhem Marin, Hrafnkell Sm+íri +ôskarsson, Matthew Woodward UI Designers :+ûrvar Halld+¦rsson, Steinar P+ílsson
In particular these 2 fail individuals!!!!!!!!!!!!!!!!!!!!! +ûrvar Halld+¦rsson, Steinar P+ílsson Those **** stains need to be fuckin fired!!!!!!!!!!!!!!!! Your applauding those retards on this steaming pile of ****?????????????? The more I look at this game the more mad I get . How about this ladies and gentleman;
These ass hats are the people PAID to protect us from **** being implemented into our game:
QA Leads :Helga Bjarnad+¦ttir, Dave Mitchell Testers :Gabriel Bell, Linzi Campbell, Kenny Crowe, Hei+¦ar Eir+¡ksson, Charlie Eriksen, Aaron Fell, Jaimie Fryer, Hinrik Gylfason, Ben Hall, Ben Hunter, Simon K+¦nig, Daniel Preineder, Scott Rhodes, Andrew Robinson, Stefan Schubert, Ian Shiels, Sami Solkinen e4e Contractors :Jesse Alfstad, Gary Bannerman, Iain Bex, Alexander Clowes, Gregor Chalmers, Aya Fujio, Chisato Goto, Benn Green, Euan Hislop, Ryotaro Hoshino, Satoko Hotchi, Nicholas Inglis, Rowan Liddell, Neil Logan, Tormod Maclean, John Nelson, Chance Newman, Michael Read, John Ree, Victoria Sinton, Sayaka Speirs, Drew Spencer, Mark Stuart, Will Vasquez QA Manager CCP Asia :Bing Mikael Xi Testers :Wenqi Guo, Justice Liu, Daniel Wu EVE China Localization QA :Lion Chen, Marshall Ao
The most laughable part of this is the testers!!!!!!!!!!!!!!!!!!!!!!!!! WTF did they test?????????????????????? As I said, I already unsubbed, I can care less if they ban my chat priveldeges nor do I care if they ban me from this game for that matter. Can't play a game with broken mechanics so banning me prior to my remaining time expires is saving me endless aggravation.......
+1+1+1+1+1+1+1+1+1 |

Xantos Semah
2
|
Posted - 2012.05.27 10:06:00 -
[1209] - Quote
I wish we could have this feature also working and behaving exactly like the old one. If not then Im not happy at all and all my friends in New Eden
-2 for the untested feature +1 for quick response to the problem |

cenourinha
Royal Amarr Institute Amarr Empire
12
|
Posted - 2012.05.27 10:15:00 -
[1210] - Quote
10:06:29 Combat Your Mjolnir Torpedo hits A Memorial to the winners of the Ruevo Aram Riddle Competition, Heinky and Shin Ra of Burn Eden, doing 137,5 damage. |

Samuella II
SON OF RAVANA
0
|
Posted - 2012.05.27 10:16:00 -
[1211] - Quote
OLD INVENTORY PLEASE CCP I BEG YOU |

Mhari Dson
Lazy Brothers Inc
0
|
Posted - 2012.05.27 10:18:00 -
[1212] - Quote
I hate forums, I refuse to read most of 'em because I'd rather be playing the game than reading about it. The new inventory sucks, get rid of it and fire whoever dreamed up this steaming pile of ****. Chop down the tree, drag it out back, take every copy of the new demolished UI pile it on top and burn it, gather the ashes and go dump 'em in the volcano.
What'll really happen is we'll get 4 months of patches that really just pile more code and additional server calls causing the entire game to suffer degraded performance and user aggrevation. An angry customer is a customer that doesn't come back, even wal-mart understands this. or better yet, let me give this in new UI style:
U **** US OFF WE NO PAY PAYCHEK
If I were good with HTML I'd have made that a tree but meh.
Revert back to the previous inventory system or achieve all promised fixes before my accounts run out in 9 days or that's another 4 gone. I wish I'd bought Diablo 3 instead of renewing my 4 subs. |

Spanking Monkeys
ZC Industries Dark Stripes
86
|
Posted - 2012.05.27 10:22:00 -
[1213] - Quote
Peter Drakon wrote:Jebediah MacAhab Dallocort wrote: But it is easy. They have a goddamn version control system, all they have to do is git checkout CRUCIBLE_1_2_3 or whatever they tagged it. If they were dumb and didn't tag it, they can still look at their commit log.
And revert the whole database with your progress on the last week, your wealth, your skill points? The missile effects and the wardec system and everything they released?
yeh, id take that option if it ment i could find stuff easy again.
i need to open 4 corp hangers at a pos and check all tabs. this used to take me about 2 mins. now it takes me 28Shift clciks and a spred sheet.
sp's and isk are meaningless if you cant do what you once could |

Callidus Dux
School of Applied Knowledge Caldari State
329
|
Posted - 2012.05.27 10:28:00 -
[1214] - Quote
Peter Drakon wrote:Callidus Dux wrote: But for sure! REbuild the old UI with the new CODE. This may take time but is possible. What once was present can be there again. Just compile the code!
I said done in a sensible way, what you suggest may take many weeks, maybe one or two month to do so. In that time they can do many improvments to the new.
What I mean is: Rebuild the old inventory. Let us drag out EVERY available information into several, independent adjustable in size an position, windows. THAT; and only THAT would be an acceptable improvement. NOTHING other! First rebuild the old UI! After that you can improve more, but ALWAYS in mind not to change the UI so fundamental again. The first improvement MUST BE to rebuild ALL the functions of the old UI including hundreds of available windows. If YOU dont like this idea fine. You can work on with this current crap and wait till YOUR ideas of improvements will be implemented. But the old players, who loved the old UI should be the first people who gets their desires satisfied. I will never learn this sh!t, full of hidden mysterious shortcuts, lag and tree view. NEVER! |

Ribikoka
Royal Amarr Institute Amarr Empire
125
|
Posted - 2012.05.27 10:36:00 -
[1215] - Quote
Peter Drakon wrote:Jebediah MacAhab Dallocort wrote: But it is easy. They have a goddamn version control system, all they have to do is git checkout CRUCIBLE_1_2_3 or whatever they tagged it. If they were dumb and didn't tag it, they can still look at their commit log.
And revert the whole database with your progress on the last week, your wealth, your skill points? The missile effects and the wardec system and everything they released?
Missile effects part of the inventory ? The amarr ship colours is part of the inventory ? Frigate cosmetics is part of the inventory ? The inventory not necessary for saving your skillpoints to database. Dont be fool.
The database and the inventory is other things. Did you see the CCP database anytime ? I didn't think so. http://dl.eve-files.com/media/1112/crucible-1_0_57975.zip check it. You talking idiotic things. So, stop it. |

Wreckar
Space Unicorn Protection Agency
5
|
Posted - 2012.05.27 10:40:00 -
[1216] - Quote
It's just proof that no one at CCP actually plays the game.
Sure they log on every now and then for ***** and giggles, admire the pretty colours and effects, get themselves killed in their fail fits, then go to a bar and pat themselves on the back.
Anyone who actually plays the game can realize the flaws in the UI instantaneously.
They're still watching what we do and not what we say, otherwise they would've taken the constructive feedback offered prior to release and done something with it.
And where is the CSM ? This is their job, to present customer concerns to CCP. |

Wreckar
Space Unicorn Protection Agency
5
|
Posted - 2012.05.27 10:41:00 -
[1217] - Quote
Removed. |

Ribikoka
Royal Amarr Institute Amarr Empire
127
|
Posted - 2012.05.27 10:47:00 -
[1218] - Quote
Callidus Dux wrote:Peter Drakon wrote:
@Players: reverting back is not going to happen, that can not be done in a way it would make any sense. I know it sounds so easy: "revert the code back!". It is not, and never has been easy; not on a codebase this size and complex. However they can change the inventroy, they can go forward, and shape it how you ask them to. That they have not changed it before release based on the sisi feedback was a huge mistake, but it can not be undone now. They have apologized for that, now they have to move forward. It is time for you too to do the same, either way.
But for sure! REbuild the old UI with the new CODE. This may take time but is possible. What once was present can be there again. You can build the body of a ball pen out of plastic; wood, metal or what else. Different materials but always the same function. Just compile the code!
This!!! "REbuild the old UI with the new CODE!!!!"
It is not impossible. Forget the useless treeview, give back to us, the easy handly tool as we had before, we want to forget this new inventory nightmare. If CCP want to upgrade the new inventory program code with new functions , just do it. But with same design such as old. Not really hard to understand this, i think. |

Ribikoka
Royal Amarr Institute Amarr Empire
127
|
Posted - 2012.05.27 11:04:00 -
[1219] - Quote
Wreckar wrote:...And where is the CSM ? This is their job, to present customer concerns to CCP.
Where is or where was ?
https://forums.eveonline.com/default.aspx?g=posts&m=1236702#post1236702
Just check it. Before Sisi release. LOL This is our brown noser CSM without inventory try. |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
21
|
Posted - 2012.05.27 11:09:00 -
[1220] - Quote
#1 Posted: 2012.05.03 10:08 | Report Like 16 Our UI people have been on a tear lately, reshaping EVE's many interfaces and making the experience of using them a lot more pleasant.
Please read the latest on your user friendly EVE future in this blog from CCP Arrow and CCP Optimal.
CCP Guard | EVE Community Developer | @ccp_guard ---------------------------------------------------------------snipp----------------------------------------------------
user friendly^^ LOLOLOLOL
I want some of the drugs too |

Carcopino
Viziam Amarr Empire
3
|
Posted - 2012.05.27 11:10:00 -
[1221] - Quote
Vaerah Vahrokha wrote:CCP Soundwave wrote:disasteur wrote:
im sorry for asking, but what are your intentions, and how do you think this to rectify? i understand this is a bizar situation but a little more specific answer would be verry nice
Restoring as much of the old functionality in the new framework. Please explain this, since I just have been senior software analyst for 20 years so I am certainly newbie in this area: - You had a partially re-factored system that was not ready for production. It's not just about the bugs, but judging by the "scarce" amount of feedback you are receiving, it lacks of fundamental gameplay features. - You knew it'd take weeks to implement the missing fundamental, game breaking gameplay features. If you did not (odd), you know about this now. Despite the above premises: - You will take weeks if not longer to implement the showstopper missing features but will keep it in production and will keep having a plethora of annoyed players. - After weeks and weeks in the best case we will achieve... the same stuff we had for 9 years. Just slower and taking unneeded screen real estate. What's the rationale behind this?
I just had to quote this here player because the issue he/she brought up, together with some other folks who probably wrote the same things, does indeed raise some legitimate concerns. And I just can't stress this enough. The mere fact that your average player has to ask these questions should really make the alarm go off somewhere again.
I think of playing Eve as some kind of pleasant journey. Sometimes I have to stop ( patch days ) for a refuel or to switch to a different vehicle. But!. If I pulled up in a fine sedan, I don't want to have to hop onto a 40 year old scooter with no engine and a puncture, understand ?.
I must admit that you track record thus far ain't exactly stellar, but all this really makes me wonder what other creepy "improvements" you weird fellas might actually have in stock for us players. |

disasteur
Tellcomtec Incorporated. Preatoriani
105
|
Posted - 2012.05.27 11:28:00 -
[1222] - Quote
good to know they do nothing, except drinking and doing stupid stuff, like doing ermmm nothing and drinking
server stats from http://eve-offline.net/?server=tranquility do show a nice and steady downwards fall
|

Maraner
The Executioners Capital Punishment.
100
|
Posted - 2012.05.27 11:28:00 -
[1223] - Quote
we're still getting ignored, its time for CCP Unifex to step up and field these issues. I was online tonight with about 20 of our pilots, except for one guy the whole bunch of us detest this new, laggy inferior UI. We we're moving corp hangers around on Sisi, what a mess, it just took forever.
Please CCP please please, return our prior functionality without the lag and the bugs and the unwanted loss of screen real estate. And all of the other issues your customers are having with this feature. It is becoming a debacle again. I just dont understand why you are so hell bent on a broken, unwanted, hated and inferior UI.
There is a point where this is going beyond holding your line to sheer bloody mindedness, that line has been crossed, roll it back or make it optional before Inferno burns CCP to the ground. |

Ribikoka
Royal Amarr Institute Amarr Empire
128
|
Posted - 2012.05.27 11:28:00 -
[1224] - Quote
Davina Sienar wrote:#1 Posted: 2012.05.03 10:08 | Report Like 16 Our UI people have been on a tear lately, reshaping EVE's many interfaces and making the experience of using them a lot more pleasant.
Please read the latest on your user friendly EVE future in this blog from CCP Arrow and CCP Optimal.
CCP Guard | EVE Community Developer | @ccp_guard ---------------------------------------------------------------snipp----------------------------------------------------
user friendly^^ LOLOLOLOL
I want some of the drugs too
I think he used same drugs, what used the designer, who created the new Amarr ships colors. :P
|

N3LLY
MUNKI.MINERS.INC
42
|
Posted - 2012.05.27 11:30:00 -
[1225] - Quote
BURN THE FRIGGIN TREE come on ccp sort it  UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
|

Ribikoka
Royal Amarr Institute Amarr Empire
128
|
Posted - 2012.05.27 11:38:00 -
[1226] - Quote
It is not exactly right. They did something. They told for everyone in Eve-Radio what a perfect and flawless inventory is what CCP created for playerbase.
|

Peter Drakon
Independent Traders and Builders MPA
5
|
Posted - 2012.05.27 12:53:00 -
[1227] - Quote
disasteur wrote:yeah you have a point, seems a good strategy from CCP to wait until its to late for a roleback I did not say I like it, I'm in a WH, this new feature makes my life harder, and not by a bit. I said we should move forward, because moving back is not an option. |

Peter Drakon
Independent Traders and Builders MPA
5
|
Posted - 2012.05.27 13:03:00 -
[1228] - Quote
Callidus Dux wrote:...The first improvement MUST BE to rebuild ALL the functions of the old UI including hundreds of available windows. If YOU dont like this idea fine. ... At this stage I don't like the new feature either, it has serious bugs and design flaws. (I do like to have open 5-10 windows too.) But let us move forward, and let them improve this new thing. It may actualy work. |

Tippia
Sunshine and Lollipops
7435
|
Posted - 2012.05.27 13:10:00 -
[1229] - Quote
Balder Verdandi wrote:I've been racking my brain trying to figure out where I've seen this "inventory tree" style before, and then I realized where I've seen it: http://www.nos.org/htm/Image33.gifLook familiar? Nah. They got it from hereGǪ well, aside from the dosshell properly supporting multiple locations, unlike the inventory UI. 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Andy DelGardo
Hedion University Amarr Empire
30
|
Posted - 2012.05.27 13:17:00 -
[1230] - Quote
BUG: New inventory system keeps hanging and crashing my client if i try to move a large number of BPC from corp hangar to member hangar.
I need to regularly move a large amount (1000+) of BPC from corp section to private section, so i can "circumvent" the 6 hour API asset-list limit crap. This involves of moving all my BPC around and back, with the old system this was also laggy as hell, but at least my client did not crash or freeze. The new system seem to handle this really badly.
I also would appreciate if u can lift this stupid 6 hour limit for API asset calls, my inventory as a producer changes every hour and i need to be able to import those data correctly in a spreadsheet, so reduce the time limit to something like 30mins!
Also make t3 BPC stackable, thats the only reason i have over 1000 in the beginning and it becomes unmanageable to work with those!
bye Andy |

Peter Drakon
Independent Traders and Builders MPA
5
|
Posted - 2012.05.27 13:19:00 -
[1231] - Quote
Ribikoka wrote:The missile effects is part of the inventory ? The amarr ship colours is part of the inventory ? The frigate cosmetics is part of the inventory ? The inventory not necessary for saving your skillpoints to database. Dont be fool. ... You talking idiotic things. So, stop it. I answered the question "why can't they just revert back to a previous version?" - in that context my answer was correct, they can not do that. Reverting back to a previous version would also mean to roll back everything, including the database.
Your statement is correct in a logical level, these features are not part of each other, but they are in a single code base, and thus can not be separated easily (only with a lot of work). The moment since they have merged the new feature branches into a single code base, they can not move back, they can only move forward, and fix this new inventory. |

Krystyn
Serenity Rising LLC Vanguard.
15
|
Posted - 2012.05.27 13:25:00 -
[1232] - Quote
Peter Drakon wrote:Ribikoka wrote:The missile effects is part of the inventory ? The amarr ship colours is part of the inventory ? The frigate cosmetics is part of the inventory ? The inventory not necessary for saving your skillpoints to database. Dont be fool. ... You talking idiotic things. So, stop it. I answered the question "why can't they just revert back to a previous version?" - in that context my answer was correct, they can not do that. Reverting back to a previous version would also mean to roll back everything, including the database. Your statement is correct in a logical level, these features are not part of each other, but they are in a single code base, and thus can not be separated easily (only with a lot of work). The moment since they have merged the new feature branches into a single code base, they can not move back, they can only move forward, and fix this new inventory.
And they can move forward with a lot less people playing the game...
|

Peter Drakon
Independent Traders and Builders MPA
5
|
Posted - 2012.05.27 13:28:00 -
[1233] - Quote
Krystyn wrote:And they can move forward with a lot less people playing the game... They did made a huge error releasing this. They have apologiezed, and this is the priority now to fix. Thats all they can do. |

Andy DelGardo
Hedion University Amarr Empire
31
|
Posted - 2012.05.27 13:30:00 -
[1234] - Quote
Peter Drakon wrote:Ribikoka wrote:The missile effects is part of the inventory ? The amarr ship colours is part of the inventory ? The frigate cosmetics is part of the inventory ? The inventory not necessary for saving your skillpoints to database. Dont be fool. ... You talking idiotic things. So, stop it. I answered the question "why can't they just revert back to a previous version?" - in that context my answer was correct, they can not do that. Reverting back to a previous version would also mean to roll back everything, including the database. Your statement is correct in a logical level, these features are not part of each other, but they are in a single code base, and thus can not be separated easily (only with a lot of work). The moment since they have merged the new feature branches into a single code base, they can not move back, they can only move forward, and fix this new inventory.
Lol, u ever worked with a decent source control? Last time i checked u should always tag your revisions prior to a patch and also setup the source control in a way that u can selective rollback changes. It would be probably a hassle to rollback those changes , but it is technically doable by all means. They cant simply screw-up a modern source control system this much to not being able to do a rollback. I still don't think they will, since they can still try and add/change the new system, so it works "similar" to the old one and retain there "vision" of the new one. |

Brutal Red
Republic Military School Minmatar Republic
34
|
Posted - 2012.05.27 13:40:00 -
[1235] - Quote
Andy DelGardo wrote: I still don't think they will, since they can still try and add/change the system so it works "similar" to the old one and retain there "vision" of the new one.
Yes, but how long is this going to take ? A few fixes every tuesday ?
For me that looks like crappy gameplay for at least several months if not years .. (While before the patch, the game was playable, now it's not)
I hope CCP understands the somewhat unpleased players . |

cuculet
Bearing Srl.
1
|
Posted - 2012.05.27 13:46:00 -
[1236] - Quote
CCP Soundwave wrote:
Just to clarify, when I say "we're happy with" I mean getting the inventory into a shape that's satisfactory to the playerbase.
No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it.
just to clarify, why weren't you aware that there is a problem BEFORE you rolled this piece of trash on server? are you guys even reading the test server feedback? i'm all moved about your efforts of patching this piece of trash every week, really, but how about you put all those efforts into something that is broken, like sov system, for example instead of breaking the stuff that is actually working good...
i just resubed last week, great time, i see you guys are keep doing the good work; anyways this is my last resub, i'm soo tired of you spitting on your customers and telling us it's raining...
p.s: my stuff is already given, don't even bother |

Andy DelGardo
Hedion University Amarr Empire
32
|
Posted - 2012.05.27 13:47:00 -
[1237] - Quote
Brutal Red wrote:Andy DelGardo wrote: I still don't think they will, since they can still try and add/change the system so it works "similar" to the old one and retain there "vision" of the new one.
Yes, but how long is this going to take ? A few fixes every tuesday ? For me that looks like crappy gameplay for at least several months if not years .. (While before the patch, the game was playable, now it's not) I hope CCP understands the somewhat unpleased players .
Nah i think they are well aware that they have a small shiit-storm on there hands and i also think that they realize that players don't simply ***** about "change", but real gameplay issues that need to-be tackled/fixed. From my point of view i see no reason, that limits the new system to gain most of the functionality of the old system. It basically boils down to multiple window- shortcut- and save/restore handling. This should be fixable in a couple of weeks, so my guess is: around 1 month to iron out all those big problems and a additionally month to fix the smaller one. |

galrizian
TROTTERS INDEPENDENT TRADER'S
33
|
Posted - 2012.05.27 14:03:00 -
[1238] - Quote
CCP Guard wrote:We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first, and how. CCP Soundwave has put together a blog on the subject. Please read the blog here, and make sure you give us your feedback right here in the thread.
ive been sat in rens now for 30 minutes waitin for this **** fukin UI to load ffs..............................when are you guys at CCP going to realise that its fukin **** usless...........i dont know anyone in game that like it... its Fail................ INFACT ITS massive fukin fail..... GETTIN SRSLY FUKED OFF HERE WITH THIS **** NOW GUYS..... I Mean come on wtf ???????????....... sort it out an change it bk... admit its fail... no one is going to say told you so!!!!!!!!!!!!!!!!!!...........just give us our hassle free game bk ffs .AAAAAAAAAGGGGGGGGGHHHHHHHHHHHHHH going mental here waitin for stuff to load ffs guys :( |

Callidus Dux
School of Applied Knowledge Caldari State
334
|
Posted - 2012.05.27 16:04:00 -
[1239] - Quote
Peter Drakon wrote:Callidus Dux wrote:...The first improvement MUST BE to rebuild ALL the functions of the old UI including hundreds of available windows. If YOU dont like this idea fine. ... At this stage I don't like the new feature either, it has serious bugs and design flaws. (I do like to have open 5-10 windows too.) But let us move forward, and let them improve this new thing. It may actualy work. No it will NOT work. have a look at all the threads in this forum. The main opinion about this UI is.
BURN IT IN A BIG INFERNO!
It will NEVER EVER work for me and perhaps for most of the people, posting in these forum. I demand hundreds of own adjustable windows. Before THIS is not done; CCP can work out the most beautiful functions, make nice graphics and so on. But I won't play the game! Thats all. I want my UI back to be able to play. I will NEVER learn this crapsh!it of UI. NEVER!
Drag this guy Arrow and Optimal here. No comment from the causer of this UI problem.
To CCP: Why is there not a public apology from Arrow and his team; because he ignored ALL SiSi feedback with reason: "We do not believe you!" ? Why is he able to work on as nothing happens? The forum is on fire but all responsible persons are hidden and send Soundwave as troubleshooter?
And be a little bit more concrete. A statement like:
CCP Soundwave wrote: In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it.
is ridiculous. To write: until CCP is happy is wrong. Untill YOU (the customer) would be right.
Furthermore explain EXACT what you are willed to change back. Will it be possible again to drag ALL available windows out of this unified UI in order to have back my hundreds of windows; adjustable in size and position? Or are you just working on an solution for this lag and implement more useless filter; no one wants? I do not want your dumb filters. I have named containers but they are not proper reachable, because of your crap tree view and all in once window!
It is time to be more concrete CCP and answer some questions.
Peter Drakon wrote: They did made a huge error releasing this. They have apologiezed, and this is the priority now to fix. Thats all they can do.
They did a lot of huge errors with releasing a lot of crap since I am in the game. But they never learned. A simple apology is not enough if you have noticed many "Errors" during the last years. I will answer this with a statment from CCP Arrow.
We do not believe you! |

Vaerah Vahrokha
Vahrokh Consulting
965
|
Posted - 2012.05.27 16:13:00 -
[1240] - Quote
Peter Drakon wrote:Ribikoka wrote:The missile effects is part of the inventory ? The amarr ship colours is part of the inventory ? The frigate cosmetics is part of the inventory ? The inventory not necessary for saving your skillpoints to database. Dont be fool. ... You talking idiotic things. So, stop it. I answered the question "why can't they just revert back to a previous version?" - in that context my answer was correct, they can not do that. Reverting back to a previous version would also mean to roll back everything, including the database. Your statement is correct in a logical level, these features are not part of each other, but they are in a single code base, and thus can not be separated easily (only with a lot of work). The moment since they have merged the new feature branches into a single code base, they can not move back, they can only move forward, and fix this new inventory.
If they are using any kind of decent versioning system, each team has their distinct uploads into the source tree. You can do partial roll backs. Been there, done that. CCP are not the only developers in the world using those tools. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Kblackjack54
Mercurialis Inc. RAZOR Alliance
53
|
Posted - 2012.05.27 16:29:00 -
[1241] - Quote
DUST now controls EVE, or How CCP sold it's soul.
The recent now 60 plus page complaint thread regarding the new UNIFACE, and CCP's responses to this led me to do a little research on the current state of CCP and it's involvement with SONY.
This quickly brought me to this web page http://www.grapevine.is/Home/ReadArticle/CCP-And-Sony-Team-Up from which you can see indications of how SONY's take over of CCP was already a done deal in regard to DUST.
How deeply DUST will effect game play on EVE has already been indicated by the introduction of CQ and virtual goods, something SONY must have been slobbering over due to the money that can be made by them from you, eventually on the surface CCP back tracked and gave the player base an option button, but it is still there in it's entirety and can at any time SONY choose to push the issue be made mandatory, probably the same time that DUST is finally released.
Further information can be found in this link http://www.eurogamer.net/articles/2012-03-08-sony-removed-psn-barriers-for-free-to-play-mmo-dust-514
I will leave you to assess how this will effect your game play and effect it will as SONY muscle in to EVE to maximise there profits, http://www.tentonhammer.com/dust514/news/ccp-and-sony-negotiate-dust-514-virtual-items-policy
Why only SONY and the PS3, well that can be found in Microsofts policy of 'If we can't control it then it's not happening' on the XBOX', and SONY had to make a lot of changes to it's operating policy to make DUST happen and a company like that does not make such changes unless they see major dollar signs with multiple zero's on it http://www.eurogamer.net/articles/2012-03-08-sony-removed-psn-barriers-for-free-to-play-mmo-dust-514
Hence the Unified inventory 'Feature', direct from Console gamer hell and this is why CCP ran this abomination on SISI, not for player base feed back as stated but to sort out server side interface issues between DUST and EVE as this console game will run on EVE servers, The lag issue and it's clanky operation are normal for console gamers, they understand such things fully and game delays for them are a non issue, scrolling through menu's is not a problem, this is why CCP will not revert the interface, they can't, it's not there call but that of SONY.
The new skins for ships are nothing to do with EVE but are a direct offshoot of console graphics were partial rendering and bland colours of items is again a non issue and the character design interface, again console based, easy to integrate into DUST, Module name changes probably due to conflict issues with DUST inventories and changes to the universe map will be one of the next issues we face as certain aspects of EVE continue to be dumbed down for integration with consoles.
And the one of the casualties I am sure will be listed fairly soon will be PLEX, a device that allows players to play the game free, a thorn that SONY will find so irritating they will force it out as soon as possible, the excuses are already lining up and have been for months quietly in the back ground along with a long series of current and soon to be introduced 'Features'.
So to believe that this thread will illicit any meaningful changes from CCP on the issue of the Unified Inventory and it's problems in game is not going to gain anything, again it's not there call but that of SONY, a body that we the EVE player base have no interface with, that is unless you pay to play DUST.
I will leave you with CCP's current answer to player complaints.
http://www.youtube.com/watch?v=QqvHD_RVO3s
TTFN |

Brutal Red
Republic Military School Minmatar Republic
34
|
Posted - 2012.05.27 16:52:00 -
[1242] - Quote
Great , Eve : My first Sony in space
Gah , I'm going to be sick .
Have fun CCP
o/
|

Cold Ethyl
Eskimo Pie Corp
0
|
Posted - 2012.05.27 20:09:00 -
[1243] - Quote
Missile Effects: Ooh, Aaaah!
Very nice. However, I am not an easily distracted cat, and your missiles are not my ball of yarn.
Unified Inventory: It is broken. It Sucks. It Sucks. It Sucks.
Congratulations you successfully re-invented the wheel. Yours is the squarest wheel to date in all the previous attempts in the history of man at re-inventing the wheel. Your Mamma and Poppa must be so proud. Remind me to slap them if I ever meet them.
I will not re-list the MANY, MANY reasons why this unified inventory fiasco fails in so many ways. My fellow posters have done an admirable job at listing them. You have broken the game that we, your paying customers, play the game of Eve. Fix it. Fix it soon.
A Sincerely Pissed Off Paying Customer.
PS: In case there is any doubt, or the information has exited the gray matter already, unified inventory SUCKS! |

nat longshot
New Eden Inc.
18
|
Posted - 2012.05.27 20:11:00 -
[1244] - Quote
ok fine ill post here.
Fix the lag when opening windows first all with that fix they looting works now. it takes 3-5x long to loot missions now WTF were you thinking when you put this trash live fire the morons that worked on it and the moron that ok put this trash out on the live game.
you say you listen if you did you would have but this junk of a ui out we told you when we were testing it on sisi it sucked but do you evern listen NO FING MORONS!!
think iam upset just getting started |

Maldus NiKunni
Mirada Mining and Construction
2
|
Posted - 2012.05.27 20:38:00 -
[1245] - Quote
hmmm.....ok. So instead of rolling back the new ui ....returning the old ui...and then giving the new ui out with an option to use the new ui or not....which would make all of us happy......you stubbornly refuse to admit that you made a big mistake and thereby continue to force the new ui on us and try to "improve" it so we will eat it and clean our plates like good little kids. All I see is more arrogant devs thinking they know more about what works in the real game than we players. Doesn't our monthly payments go to pay their salaries? it is time to grow up and admit your failure, return the old ui (unless soem idiot up there deleted the whole ui module) and continue on with developement of a new ui......and also...listen to the testers on SISI when ya are told something doesnt work.....Listen.....(I know....What a concept). I see the online numbers slowly falling every day because of this boondoggle of your making......what does it take to make ya see the proper fix for this is to remove the new system and start over...... until then I will be on the sidelines waiting for the ui to change so I can get back to industry and PI....not playing but checking forums.....watching the online numbers falling daily. |

Makaganti
University of Caille Gallente Federation
20
|
Posted - 2012.05.27 21:18:00 -
[1246] - Quote
CCP will not do a roll back CCP will not go back to the old UI
CCP Official Fuk you members |

Jonuts
The Arrow Project CORE.
83
|
Posted - 2012.05.27 21:42:00 -
[1247] - Quote
Peter Drakon wrote:disasteur wrote:yeah you have a point, seems a good strategy from CCP to wait until its to late for a roleback I did not say I like it, I'm in a WH, this new feature makes my life harder, and not by a bit. I said we should move forward, because moving back is not an option.
Why is moving back not an option? If you move forward in the wrong direction, it's just too easy to turn the **** around and move back in the right direction. |

Marisol Shimaya
Artic Circle The I.D.E.A.
54
|
Posted - 2012.05.27 22:04:00 -
[1248] - Quote
E6o5 wrote: What happens if each of the 1000+ players puts a blue can in front of jita 4-4? I hope it will crash the hole system even the cluster will not rebooted.
Long live the PLAYERS Rights Fight For Our Rights |

Bellasarius Baxter
Zilog Enterprises
11
|
Posted - 2012.05.27 22:12:00 -
[1249] - Quote
One useful (at least to me) thing that I am missing from the unified inventory is in the filters. I would love to be able to define a filter for the value of a stack, i.e. the "Valuable items" would show only items where the value of the stack is above the specified amount.
Other than that, great changes....you'll get there 
|

Marisol Shimaya
Artic Circle The I.D.E.A.
54
|
Posted - 2012.05.27 22:23:00 -
[1250] - Quote
Bellasarius Baxter wrote:One useful (at least to me) thing that I am missing from the unified inventory is in the filters. I would love to be able to define a filter for the value of a stack, i.e. the "Valuable items" would show only items where the value of the stack is above the specified amount. Other than that, great changes....you'll get there 
Sorry pal
Bad change of the UI Inventory and it crashes my eve client many times after they has change the UI Inventory box
Let see:
I can play not more than ca. 20 mins before it crash my eveclient or cluster
So CCP has to change it back to it was if I can play eve as I should play without the crashes. Fight For Our Rights |

Marisol Shimaya
Artic Circle The I.D.E.A.
54
|
Posted - 2012.05.27 22:32:00 -
[1251] - Quote
Quote:this week in the unified inventory reported by CCP Soundwave | 2012.05.27 12:41:46 | NEW | Comments
Hello Spacefriends
As mentioned previously, we are not at all happy with the state of the unified inventory. To everyone that is currently struggling with it, you have my apologies.
As a remedy, weGÇÖre going to try and provide you with weekly changes to it, until we get it into a state where youGÇÖre happy with it. Our first group of fixes will go out Tuesday, May 29th, and are as follows:
Looting: Cargo containers and wrecks will function the same. Having multiple wrecks or containers open should be easy to loot as you can just click GÇ£loot allGÇ¥ and it will automatically go to the next item on the list instead of your ships cargohold. There is an added performance increase as well. Ship Hangars: Your active ship will be displayed in the ship hangar. It was a bit confusing that it would disappear. All assembled ships will now be displayed, regardless of activity state. Ship Hangars: When you have a ship hangar open but switch ships, the hangars for the old ships will still be listed as GÇ£active shipGÇ¥. That has been corrected. Containers: Containers are sorted alphabetically. That makes a lot of sense. Performance: WeGÇÖve applied fixes that let you handle larger numbers of items more gracefully. It should be a great deal faster now. Performance: Handling large numbers of POS modules was extremely slow. That has been remedied and it should be back to pre-patch performance. Errors: Action failed messages would pop up if you had two cargoholds open and tried to open a third. This has been fixed as well. Corp Hangars: If a corporation has impounded items present in a station, directors will have a GÇ£release itemsGÇ¥ button which will give you access to the impounded assets.
ThatGÇÖs it for Tuesday, but we will not stop there. As soon as these improvements are published, we start working on the next round of changes. WeGÇÖll update what those are and when they go out shortly after.
Again, you guys have my deepest apologies for this situation. WeGÇÖll do whatever we can to rectify it. We're going to continue to take your valuable feedback and add it to the list of changes we want to make.
More changes are coming, I'll do another update on Tuesday (May 29th).
Soundwave
@Soundwave
You more than that you have to do and that is place back the Ship Hanger and Itmes Hanger were it should be and don't cross us again. Fight For Our Rights |

ISquishWorms
121
|
Posted - 2012.05.27 22:47:00 -
[1252] - Quote
Kblackjack54 wrote:DUST now controls EVE, or How CCP sold it's soul. The recent now 60 plus page complaint thread regarding the new UNIFACE, and CCP's responses to this led me to do a little research on the current state of CCP and it's involvement with SONY. This quickly brought me to this web page http://www.grapevine.is/Home/ReadArticle/CCP-And-Sony-Team-Up from which you can see indications of how SONY's take over of CCP was already a done deal in regard to DUST. How deeply DUST will effect game play on EVE has already been indicated by the introduction of CQ and virtual goods, something SONY must have been slobbering over due to the money that can be made by them from you, eventually on the surface CCP back tracked and gave the player base an option button, but it is still there in it's entirety and can at any time SONY choose to push the issue be made mandatory, probably the same time that DUST is finally released. Further information can be found in this link http://www.eurogamer.net/articles/2012-03-08-sony-removed-psn-barriers-for-free-to-play-mmo-dust-514I will leave you to assess how this will effect your game play and effect it will as SONY muscle in to EVE to maximise there profits, http://www.tentonhammer.com/dust514/news/ccp-and-sony-negotiate-dust-514-virtual-items-policyWhy only SONY and the PS3, well that can be found in Microsofts policy of 'If we can't control it then it's not happening' on the XBOX', and SONY had to make a lot of changes to it's operating policy to make DUST happen and a company like that does not make such changes unless they see major dollar signs with multiple zero's on it http://www.eurogamer.net/articles/2012-03-08-sony-removed-psn-barriers-for-free-to-play-mmo-dust-514Hence the Unified inventory 'Feature', direct from Console gamer hell and this is why CCP ran this abomination on SISI, not for player base feed back as stated but to sort out server side interface issues between DUST and EVE as this console game will run on EVE servers, The lag issue and it's clanky operation are normal for console gamers, they understand such things fully and game delays for them are a non issue, scrolling through menu's is not a problem, this is why CCP will not revert the interface, they can't, it's not there call but that of SONY. The new skins for ships are nothing to do with EVE but are a direct offshoot of console graphics were partial rendering and bland colours of items is again a non issue and the character design interface, again console based, easy to integrate into DUST, Module name changes probably due to conflict issues with DUST inventories and changes to the universe map will be one of the next issues we face as certain aspects of EVE continue to be dumbed down for integration with consoles. And the one of the casualties I am sure will be listed fairly soon will be PLEX, a device that allows players to play the game free, a thorn that SONY will find so irritating they will force it out as soon as possible, the excuses are already lining up and have been for months quietly in the back ground along with a long series of current and soon to be introduced 'Features'. So to believe that this thread will illicit any meaningful changes from CCP on the issue of the Unified Inventory and it's problems in game is not going to gain anything, again it's not there call but that of SONY, a body that we the EVE player base have no interface with, that is unless you pay to play DUST. I will leave you with CCP's current answer to player complaints. http://www.youtube.com/watch?v=QqvHD_RVO3sTTFN
I guess SONY won EVE. GG have fun CCP. |

Ribikoka
Royal Amarr Institute Amarr Empire
176
|
Posted - 2012.05.27 23:05:00 -
[1253] - Quote
So, in this devblog, we just got another apology and promises just like the old one.
Someone remember the old promises ? So many promises and fast forgive and forget.
http://community.eveonline.com/devblog.asp?a=blog&nbid=2672
"Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans." -Hilmar Veigar P+,tursson, CEO
"The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience." -Hilmar Veigar P+,tursson, CEO |

Bellasarius Baxter
Zilog Enterprises
11
|
Posted - 2012.05.27 23:49:00 -
[1254] - Quote
Marisol Shimaya wrote:Bellasarius Baxter wrote:One useful (at least to me) thing that I am missing from the unified inventory is in the filters. I would love to be able to define a filter for the value of a stack, i.e. the "Valuable items" would show only items where the value of the stack is above the specified amount. Other than that, great changes....you'll get there  Sorry pal Bad change of the UI Inventory and it crashes my eve client many times after they has change the UI Inventory box Let see: I can play not more than ca. 20 mins before it crash my eveclient or cluster So CCP has to change it back to it was if I can play eve as I should play without the crashes.
My client hasnt crashed at all since the last expansion, so I have no idea what is cousing your problem. Also, I am uncertain what part of my post you are refering to with the first part of your reply, the idea, or the "you'll get there" part ?
I think we can all agree that the old system was usable, and relatively bug free, and that the new one should've had a lot more work done before it would be ready for release.
In this matter CCP has failed to listen, which they said would not happen again after the last big mess. This is quite frustrating for all of us, and I can understand the reaction of a lot of players to this situation.... After all, your average cow will only ever touch an electric fence ONCE, then it has learned its lesson, but it seems that a bunch of CCP staff is just rubbing up against the exact same fence that gave them the zaps the last time... The mind boggles...
I am sure the easiest would be bringing the old system back again, and make the release when the new system is tested and tried on SiSi, but it seems that CCP has some sort of problem in that regard, whether it is of a technical, or political nature I cannot say.
|

Signer Tracker
Native Freshfood Minmatar Republic
8
|
Posted - 2012.05.28 00:33:00 -
[1255] - Quote
was wondering whats a toon worth with 39.6 mill SP worth?
|

Wolfgar kara
Sra loror Corporation
0
|
Posted - 2012.05.28 00:52:00 -
[1256] - Quote
Why Why Why ? We want just the old inventory back and not any more fix or patch again damit F*** |

Fancy Jack
Labyrinth Industries Legion of xXDEATHXx
0
|
Posted - 2012.05.28 01:55:00 -
[1257] - Quote
What the is wrong with you people, you screwed up game play again, the new inventory UI is just another in a long line of obstacles we have to overcome to play this game, I come here to relax, not sort through tedious inventories stacked inconveniently on top of each other masking the contents of the others, as usual you fixed a problemn that did not exist. I need to spread my inventories out to manage them, this is a nightmare, please stop fixing, tweeking, adjusting or any other urge you might get and let us play. |

Gangron
Signal 7
4
|
Posted - 2012.05.28 02:59:00 -
[1258] - Quote
Ok...I'm done. I have 4 accounts. I will not be renewing my subscriptions on any of them. At whatever point I hear the UI is fixed I will be back. Have fun.
g |

Barbelo Valentinian
The Scope Gallente Federation
227
|
Posted - 2012.05.28 03:06:00 -
[1259] - Quote
Ah, CCP, you better move fast.
I don't think a rollback of the system is absolutely necessary, all that's necessary is for the new system to functionally behave like the old system did, for starters, and then have the tree and filters and other new things optional on top of that. It looks like that's what the changes announced for 29 May are going to be the first few steps towards.
I think CCP are right to try and rationalize their code, and it's probably right even for them to test the UI out for other games (it's their right as creators). To avoid an Incarna-sized debacle, they just need to make the new UI function AT LEAST AS WELL AS (and hopefully better than) the old UI - as soon as possible would be good. |

Capsuleer Newton
Hedion University Amarr Empire
37
|
Posted - 2012.05.28 04:21:00 -
[1260] - Quote
Samuella II wrote:OLD INVENTORY PLEASE CCP I BEG YOU
  24-hours out of my Eve addiction, thanks in part to World of Tanks.... haha, forgot i have PI and research agent dailies.. oh well... you play to have fun, not get frustrated.." bazzingga"
|

disasteur
Tellcomtec Incorporated. Preatoriani
111
|
Posted - 2012.05.28 04:57:00 -
[1261] - Quote
Jonuts wrote:Peter Drakon wrote:disasteur wrote:yeah you have a point, seems a good strategy from CCP to wait until its to late for a roleback I did not say I like it, I'm in a WH, this new feature makes my life harder, and not by a bit. I said we should move forward, because moving back is not an option. Why is moving back not an option? If you move forward in the wrong direction, it's just too easy to turn the **** around and move back in the right direction. a roleback in done before in the past days afterwards, its by far the least favourable option a developer can do and because CCP keeps stalling people make progress and dont want to loose that. |

Tyr Aeron
L0pht Systems
7
|
Posted - 2012.05.28 05:06:00 -
[1262] - Quote
"As mentioned previously, we are not at all happy with the state of the unified inventory. To everyone that is currently struggling with it, you have my apologies." - CCP Soundwave
Really? YOU'RE not happy with it? Really? Are you sure? Because you sure as f*** were happy enough with it to dump this steaming pile of **** in our laps, AFTER being told by damn near everyone on SISI that is was a complete sack of ****.
YOU'RE not happy? M**********R, how the hell do you think we feel? Haven't we been down this road before? Are your memories so short that you forget who pays your salary?
This community is just about sick of your ****. You pay us lip service and say our opinions matter and then ignore us completely until we start un-subbing, then it's all apologies and lip service again.
GET YOUR ACT TOGETHER!!!
I'll reserve final judgement for the next patch or two and see how badly you can screw that up, but my accounts are already suspended as of patch day. I'd like to think you guys can pull this one off, but I'm afraid that unless there is a dramatic change in the leadership *cough*CEO*cough* you guys will just keep doing stupid **** like this every other expansion. |

Jonuts
The Arrow Project CORE.
92
|
Posted - 2012.05.28 05:07:00 -
[1263] - Quote
Barbelo Valentinian wrote:Ah, CCP, you better move fast.
I don't think a rollback of the system is absolutely necessary, all that's necessary is for the new system to functionally behave like the old system did, for starters, and then have the tree and filters and other new things optional on top of that. It looks like that's what the changes announced for 29 May are going to be the first few steps towards.
I think CCP are right to try and rationalize their code, and it's probably right even for them to test the UI out for other games (it's their right as creators). To avoid an Incarna-sized debacle, they just need to make the new UI function AT LEAST AS WELL AS (and hopefully better than) the old UI - as soon as possible would be good.
Just because it's their "right" doesn't mean it isn't monumentally stupid and test out garbage on the live server. |

BlackTalon
BlackTalon Mining Corp
5
|
Posted - 2012.05.28 06:39:00 -
[1264] - Quote
Please get rid off this new ui its an nightmare .There was nothink wrong with the old inventory i find it hard to do any think in eve now.Even just re arming ships moving corp stuff around is an very slow drag now .since patch day i hardly log on to eve as its just an pain to do anythink been playing eve 8yrs never seen such an bad thing implemented in 8yrs |

BlackTalon
BlackTalon Mining Corp
6
|
Posted - 2012.05.28 07:06:00 -
[1265] - Quote
lol just came across this dont make me laugh ccp-http://www.eveonline.com/inferno/unified-inventory-ftr/ |

disasteur
Tellcomtec Incorporated. Preatoriani
112
|
Posted - 2012.05.28 07:28:00 -
[1266] - Quote
BlackTalon wrote:lol just came across this dont make me laugh ccp-http://www.eveonline.com/inferno/unified-inventory-ftr/
you entire fortune in a single click............................................. where the dots stands for all the clicks you have to make for a reasonable overview
hilarious  |

Andy DelGardo
Hedion University Amarr Empire
34
|
Posted - 2012.05.28 08:04:00 -
[1267] - Quote
Just a small reminder: No they wont do a rollback, like i said most likely they will try to fix all issues with the new one and make it "mimic" the old one via options. So u can either use it like they envision the new system or give old "upset" players the option to configure it similar to the old ways.
So can we pls stop whining and post constructive critic in here? Simply post what needs to-be changed so u can have a "similar" experience or working setup. Simply let them implement all those ideas, fixes and we all should be oki.
FIX: Add a "ignore empty containers/devisions" option for the tree view, i have countless POS modules but i always only use one devision. So showing all the other 7 devision in a tree view simply is impractically. The analogy would be that the Win-Explorer will show me 100 folders that i don't use and are empty... i would simply delete them, but here i cant do this.
Option: Add a option to "OR" instead of "AND" the final saved rules filters, similar to the "any" option that can be used while setting up a individual rule. So i can have multiple saved rule-set combining, instead of excluding each other.
Feature: Make it possible to drag&drop to the top-name of a POS module or Corp hangar, without needing to have it expanded. Make the items go to either the first devision or make it a configurable option.
Feature: Make the window scroll "hover" sensitive, so u can scroll in the tree-view without having the window highlighted. U have to scroll a lot in the new system, so having this "hover" sensitive is more comfortable, since it saves 2 clicks to focus and refocus windows.
Feature: Make it possible to open a auto-stacked separated window for all devisions/containers or not-empty devisions/containers, similar to the shift-click. When working with devisions the most effective way in the new system is, to have the tree view open on the left and have individual windows with stacked devisions open in a separate window and that drag&drop items to just the top rows. If i could get a Auto-grouped and stacked window via one-click, this would make things more comfortable. |

Gangron
Signal 7
7
|
Posted - 2012.05.28 08:25:00 -
[1268] - Quote
Andy DelGardo wrote:Just a small reminder: No they wont do a rollback, like i said most likely they will try to fix all issues with the new one and make it "mimic" the old one via options. So u can either use it like they envision the new system or give old "upset" players the option to configure it similar to the old ways.
So can we pls stop whining and post constructive critic in here? Simply post what needs to-be changed so u can have a "similar" experience or working setup. Simply let them implement all those ideas, fixes and we all should be oki.
FIX: Add a "ignore empty containers/devisions" option for the tree view, i have countless POS modules but i always only use one devision. So showing all the other 7 devision in a tree view simply is impractically. The analogy would be that the Win-Explorer will show me 100 folders that i don't use and are empty... i would simply delete them, but here i cant do this.
Option: Add a option to "OR" instead of "AND" the final saved rules filters, similar to the "any" option that can be used while setting up a individual rule. So i can have multiple saved rule-set combining, instead of excluding each other.
Option: Make it possible to drag&drop to the top-name of a POS module or Corp hangar, without needing to have it expanded. Make the items go to either the first devision or make it a configurable option.
Option: Make the window scroll "hover" sensitive, so u can scroll in the tree-view without having the window highlighted. U have to scroll a lot in the new system, so having this "hover" sensitive is more comfortable.
Fine... 1) I want a button that lets me do things as I did before. 2) Put the new functionality on the assets button were it belongs. This will fix all my problems. Simple, effective.
If you are a PVP player or a mission runner, fine this may not effect you really. If you are a wormhole dweller, an industrialist, or a miner then this is a game killer. The best way i can describe this is making a PVP person work through the same system to target and fire a gun.
*Click on the target you want to shoot, a window opens, you scroll through all the different factions and the different ships they have to find the ship type you want to shoot. Now try to find the gun you want to shoot at it. Ah crap now you lost the ship you wanted to shoot because you forgot to shift click..ok back to find the ship. OK this time you shift click the ship to open it in a different window. Now you can find the gun you want to shoot at it. ok..crap, you need to reload it...lets find that container..s**t...forgot to shift click again...F**K I'm dead.*
How long do you think this would last?
g |

Galtogrim Tor'mashrah
The Raccoons
2
|
Posted - 2012.05.28 08:28:00 -
[1269] - Quote
I tryed to loot a battleflield with the noctis today. It is a real pain in the ass, that the new inventory is opening everytime if I open a can (after salvaging the ship)
It takes forever, is slow, no fun. Hell!!!! Give me the old can-window back - which opens if opening a can!!! I also do not want to see whats in my active ship after I looted from the can.
I have the active ship inventory Shift-Klicked out of that window. Why can you not leave it there, but have to show it also in the inventory. There is a reason i do not want to have this in the general overview.
CCP, your inventory is really nice if you are in a station, but is a pain in the ass, if you are in space. Change it! It really sucks.
Thanks! Galto |

TravelBuoy
Imperial Academy Amarr Empire
4
|
Posted - 2012.05.28 08:31:00 -
[1270] - Quote
Galtogrim Tor'mashrah wrote:I tryed to loot a battleflield with the noctis today. It is a real pain in the ass, that the new inventory is opening everytime if I open a can (after salvaging the ship)
It takes forever, is slow, no fun. Hell!!!! Give me the old can-window back - which opens if opening a can!!! I also do not want to see whats in my active ship after I looted from the can.
I have the active ship inventory Shift-Klicked out of that window. Why can you not leave it there, but have to show it also in the inventory. There is a reason i do not want to have this in the general overview.
CCP, your inventory is really nice if you are in a station, but is a pain in the ass, if you are in space. Change it! It really sucks.
Thanks! Galto
You should try looting the battlefield at POS, where now all pos modules loading to your cargohold. :) Ridiculous.
"CCP, your inventory is really nice if you are in a station, but is a pain in the ass, if you are in space."
No it's not true. This inventory nice if you watching, but a nighmare when you want to use anywhere. |

Andy DelGardo
Hedion University Amarr Empire
34
|
Posted - 2012.05.28 08:33:00 -
[1271] - Quote
Gangron wrote: Fine... 1) I want a button that lets me do things as I did before. 2) Put the new functionality on the assets button were it belongs. This will fix all my problems. Simple, effective.
If you are a PVP player or a mission runner, fine this may not effect you really. If you are a wormhole dweller, an industrialist, or a miner then this is a game killer. The best way i can describe this is making a PVP person work through the same system to target and fire a gun. g
I'm a industrialist and i know what u are talking about, i have a POS tree view that is insane, but "whining" wont solve anything. We will not get the OLD system back, period. So statements like "I want a button that lets me do things as I did before." wont help at all, this is a childish response, grow up and post CONSTRUCTIVE and FORMULATED ideas and fixes. So simply tell them exactly what changes u need to be happy or chances are they will disregard your "repose" as whining and simply ignore it since it bears so meaningful content. |

Challu
Wishful Desires Inc. Armada Assail
12
|
Posted - 2012.05.28 08:40:00 -
[1272] - Quote
Andy DelGardo wrote:I'm a industrialist and i know what u are talking about, i have a POS tree view that is insane, but "whining" wont solve anything. We will not get the OLD system back, period. So statements like "I want a button that lets me do things as I did before." wont help at all, this is a childish response, grow up and post CONSTRUCTIVE and FORMULATED ideas and fixes. So simply tell them exactly what changes u need to be implemented, to be happy or chances are they will disregard your "response" as whining and simply ignore it, since it bears so meaningful content.
How is requesting the new inventory system to mimic the actions of the old system not constructive and well-formulated? It's probably as well formulated as you can get - since you already have a blueprint from before.
This does not require a rollback, this simply requires the modification of existing functionality or adding functionality that has disappeared based off of the live codebase.
They're spending a ton of time recoding stuff anyway - might as well do it right the first time. |

Vaerah Vahrokha
Vahrokh Consulting
971
|
Posted - 2012.05.28 09:36:00 -
[1273] - Quote
Andy DelGardo wrote:Gangron wrote: Fine... 1) I want a button that lets me do things as I did before. 2) Put the new functionality on the assets button were it belongs. This will fix all my problems. Simple, effective.
If you are a PVP player or a mission runner, fine this may not effect you really. If you are a wormhole dweller, an industrialist, or a miner then this is a game killer. The best way i can describe this is making a PVP person work through the same system to target and fire a gun. g
I'm a industrialist and i know what u are talking about, i have a POS tree view that is insane, but "whining" wont solve anything. We will not get the OLD system back, period. So statements like "I want a button that lets me do things as I did before." wont help at all, this is a childish response, grow up and post CONSTRUCTIVE and FORMULATED ideas and fixes. So simply tell them exactly what changes u need to be implemented, to be happy or chances are they will disregard your "response" as whining and simply ignore it, since it bears so meaningful content.
If they serve you a turd at the restaurant, do you nicely file a formal complaint to the EU parliament at Bruxelles?
People have all the rights to be annoyed. CCP did not create a CONSTRUCTIVE and FORMULATED modification to the game to begin with, it was tossed on our teeth and told to HTFU.
Too bad that one thing is when the CCP representative was a Goon and could troll the forums and tell the others to HTFU, one thing is when he's in official position for a company that feeds off money from the players. In this case who has to HTFU first is CCP not the players.
IF they could quickly (that is, 1 week) add all the missing functionality then apologies would be enough.
But no, this will take weeks if not months to be sorted out, why should be the players to bear the consequence of an irresponsible conduit that made CCP slam an half done (ONCE AGAIN!) feature directly on the live server despite the CONSTRUCTIVE and FORMULATED beta testers warnings? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
141
|
Posted - 2012.05.28 10:30:00 -
[1274] - Quote
I see they still haven't bothered to fix this, so I'll be playing other games for a while.
Games that happen to be fun and aren't ******* broken. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

arria Auscent
Center for Advanced Studies Gallente Federation
19
|
Posted - 2012.05.28 10:46:00 -
[1275] - Quote
why all the long replies?
just say:
ROLLBACK THE UI
|

Invisusira
The Rising Stars Academy
55
|
Posted - 2012.05.28 11:07:00 -
[1276] - Quote
Quote:Hello Spacefriends
As mentioned previously, we are not at all happy with the state of the unified inventory. To everyone that is currently struggling with it, you have my apologies.
As a remedy, weGÇÖre going to try and provide you with weekly changes to it, until we get it into a state where youGÇÖre happy with it. Our first group of fixes will go out Tuesday, May 29th, and are as follows:
Looting: Cargo containers and wrecks will function the same. Having multiple wrecks or containers open should be easy to loot as you can just click GÇ£loot allGÇ¥ and it will automatically go to the next item on the list instead of your ships cargohold. There is an added performance increase as well. Ship Hangars: Your active ship will be displayed in the ship hangar. It was a bit confusing that it would disappear. All assembled ships will now be displayed, regardless of activity state. Ship Hangars: When you have a ship hangar open but switch ships, the hangars for the old ships will still be listed as GÇ£active shipGÇ¥. That has been corrected. Containers: Containers are sorted alphabetically. That makes a lot of sense. Performance: WeGÇÖve applied fixes that let you handle larger numbers of items more gracefully. It should be a great deal faster now. Performance: Handling large numbers of POS modules was extremely slow. That has been remedied and it should be back to pre-patch performance. Errors: Action failed messages would pop up if you had two cargoholds open and tried to open a third. This has been fixed as well. Corp Hangars: If a corporation has impounded items present in a station, directors will have a GÇ£release itemsGÇ¥ button which will give you access to the impounded assets. ThatGÇÖs it for Tuesday, but we will not stop there. As soon as these improvements are published, we start working on the next round of changes. WeGÇÖll update what those are and when they go out shortly after.
Again, you guys have my deepest apologies for this situation. WeGÇÖll do whatever we can to rectify it. We're going to continue to take your valuable feedback and add it to the list of changes we want to make.
More changes are coming, I'll do another update on Tuesday (May 29th).
Soundwave Persistant in-station windows so we don't have to keep re-opening everything every single time we dock? Pretty, pretty please???
I did chuckle at "As mentioned previously, we are not at all happy with the state of the unified inventory." What happened to all the back-slapping and high-fiving that you guys were doing to each other when this was on SiSi instead of listening to all the cries of disgust and red flags being raised by the players? |

Andy DelGardo
Hedion University Amarr Empire
34
|
Posted - 2012.05.28 12:24:00 -
[1277] - Quote
Vaerah Vahrokha wrote: If they serve you a turd at the restaurant, do you nicely file a formal complaint to the EU parliament at Bruxelles?
People have all the rights to be annoyed. CCP did not create a CONSTRUCTIVE and FORMULATED modification to the game to begin with, it was tossed on our teeth and told to HTFU.
Ofc u can act like a child or even be angry like a Boss, i simply question how this will improve the overall situation, except yourself feel a bit better by letting of steam in the forums, which is ofc is your legitimate right to do. |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
146
|
Posted - 2012.05.28 12:34:00 -
[1278] - Quote
Andy DelGardo wrote:Vaerah Vahrokha wrote: If they serve you a turd at the restaurant, do you nicely file a formal complaint to the EU parliament at Bruxelles?
People have all the rights to be annoyed. CCP did not create a CONSTRUCTIVE and FORMULATED modification to the game to begin with, it was tossed on our teeth and told to HTFU.
Ofc u can act like a child or even be angry like a Boss, i simply question how this will improve the overall situation, except yourself feel a bit better by letting of steam in the forums, which is ofc is your legitimate right to do. People did file formal, nice, and detailed reports on the forum, and were ignored.
Screaming's the only thing left. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Evilynthea
Rim Collection RC Test Alliance Please Ignore
48
|
Posted - 2012.05.28 12:48:00 -
[1279] - Quote
You know what's funny about this? CCP went from 2012, and the days of windows/tabs/ipads etc... WAY BACK IN TIME to the year 1995 and Windows 95 with windows explorer. So essentially a big huge step back .. about 17 years back in functionality. Best part? It's not half as good as windows explorer was back then. |

Gainard
Eurotech Industries
0
|
Posted - 2012.05.28 13:34:00 -
[1280] - Quote
1. Opening a can in space (loot or cargo container) should ALWAYS open in a seperate window. 2. Opening folders (ship hangar, items etc.) in a station and pinning them should KEEP THEM OPEN when redocking. 3. Loading of said folders takes too much time.  4. The entries in the bottom of the windows should be in the same line (no. of items and estimated price). Line break only if the window is too slim. I have a large screen but need several windows open - two lines just reduce the usable size of the windows too much.
Or in short - the changes where intended to improve POS functionality - keep it there and roll back for all other purposes.
Ever heard the proverb If it aint broke don't fix it??? 
|

Maul555
Nuts and Vindictive Remix Technologies
140
|
Posted - 2012.05.28 14:30:00 -
[1281] - Quote
Gainard wrote:1. Opening a can in space (loot or cargo container) should ALWAYS open in a seperate window. 2. Opening folders (ship hangar, items etc.) in a station and pinning them should KEEP THEM OPEN when redocking. 3. Loading of said folders takes too much time.  4. The entries in the bottom of the windows should be in the same line (no. of items and estimated price). Line break only if the window is too slim. I have a large screen but need several windows open - two lines just reduce the usable size of the windows too much. Or in short - the changes where intended to improve POS functionality - keep it there and roll back for all other purposes. Ever heard the proverb If it aint broke don't fix it??? 
This stuff was not for improving POS functionality. It needs to be rolled back in ALL areas of the game. |

Callidus Dux
School of Applied Knowledge Caldari State
351
|
Posted - 2012.05.28 16:19:00 -
[1282] - Quote
Andy DelGardo wrote: So can we pls stop whining and post constructive critic in here? Simply post what needs to-be changed so u can have a "similar" experience or working setup. Simply let them implement all those ideas, fixes and we all should be oki.
How is it possible that you and especially CCP does not understand that all improvements to this useless unified UI MUST be the 100% copy of the old UI itself? Roll it back is not really encrypted if you ask "What should we change?".
Even if a roll back is not an option. CCP has to write the code for the old UI; with their new coding system again. If they change thinks so fundamental; ignore the feedback and act so dumb that a roll back is not an option; THEN they have to REbuild the whole old UI with their new code. Just write another one which leads to the exact same behavior of the old UI!
So! Someone else who does not know what, 'BRING BACK THE OLD UI!' means?  |

Gainard
Eurotech Industries
0
|
Posted - 2012.05.28 16:46:00 -
[1283] - Quote
Forgot two things: 1. No. of Items in Container is good for... what? Epeening ( i got more stuff than you ) but unable to count? Does anybody need this??? 2. Estimated price: Good for beginner mision runners, waste of screen space for veterans and all non mission runners, so make it optional. |

Mournful Conciousness
Special Situations TOHA Conglomerate
64
|
Posted - 2012.05.28 16:56:00 -
[1284] - Quote
I think the reason that people are being so emphatic here is that CCP has so far declined to promise us what we would most like to see... which is the option for us to have the exact same look, feel and function that we had before.
Until someone some one here and promises us this, I think we are all depressingly worried that they will do the minimum to shut us up before committing resources elsewhere.
Then we would be forced to make a choice: either accept what we consider to be a dog's dinner, or walk away from the investment in time that so far we have been happy to make in Eve, incidentally adding character and richness to the game in return.
Neither option pleases me.
|

Tessla Coil
Pirannha Corp
33
|
Posted - 2012.05.28 17:16:00 -
[1285] - Quote
My last industry job finishes up tonight, and the last of my corp's POS's comes down tonight.
When this account lapses June 9th, 4 of the 17 chars in my corp will be left as paying CCP customers. The rest have lapsed out their subs over the last 6 months due the incompetence of CCP and the general campaign against high sec co-ordinated by the CSM, cfc, and the lead developer of CCP's (who did the goon presentation in 2007 and might still be a goon) , and all the other null sec zealots.
But hey, CCP and the null sec propaganda team, I am sure those numbers are meaningless and not indicative of a trend in the subscription base. I am sure that the players in my corp are the only whiny high sec players who are quitting, and that my accounts, and all the other accounts unsubbed within my corp, are being replaced 10 fold by null sec players. |

Vaerah Vahrokha
Vahrokh Consulting
973
|
Posted - 2012.05.28 17:58:00 -
[1286] - Quote
Andy DelGardo wrote:Vaerah Vahrokha wrote: If they serve you a turd at the restaurant, do you nicely file a formal complaint to the EU parliament at Bruxelles?
People have all the rights to be annoyed. CCP did not create a CONSTRUCTIVE and FORMULATED modification to the game to begin with, it was tossed on our teeth and told to HTFU.
Ofc u can act like a child or even be angry like a Boss, i simply question how this will improve the overall situation, except yourself feel a bit better by letting of steam in the forums, which is ofc is your legitimate right to do.
One day you get old enough to learn that after having tried with the good manners (= SiSi beta testers feedback) ,some times raising the voice is the only way to have the voluntarily deaf to listen.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Au' Tena
University of Caille Gallente Federation
2
|
Posted - 2012.05.28 18:51:00 -
[1287] - Quote
i am not sure if this is mentioned before. if so , u can ignore this (but please solve it)
we used the have an option with rightlicking on our ship to open the drone bay. this drone bay always opened seperate and included the possibilty to see drones in bay or in flight. it also had the possibility to move them in named groups and set theem fron agrassive to passive. i could also see their recieved damage when in flight.
i still have that option, because i never close it. but a friend of mine cant do it anymore. the rightclick on drone bay in the new inventory seems to open a new invwentory box wich is diffent in set up.
if we are doing things wrong; please tell us how it works nowadays, otherwise; please bring the old rightclick function on our ship back.
tnx |

Cutesmile
Black Sharks Division
0
|
Posted - 2012.05.28 21:04:00 -
[1288] - Quote
just do a roll back to old inventory - just 1 patch instead of lots of fixes every week (I suppose, useless). I'm playing this game, not testing it..
This new inventory is very inconvenient. I do not want 1 LARGE window with very large "tree" space - it is more useful to open 2 or 3 small windows (which remember its locations, btw)
And I'm really seek and tired of Shift+clicking. Really tired.
I do appreciate the efforts you put in the game... most of things are progress, but definitely not these contested inventory changes.
Also good solution will be option to return multi-windows inventory view (without shift-clicks).
|

Suboran
Macabre Votum Against ALL Authorities
8
|
Posted - 2012.05.28 21:31:00 -
[1289] - Quote
Trees mean clicking and that is bad. |

Selas Rega
New Republic Initiative Mercenaries
0
|
Posted - 2012.05.28 21:52:00 -
[1290] - Quote
please roll it back or give the option to disable the UI and use the old system |

Geksz
Pangalactic Punks n' Playboys HUN Reloaded
15
|
Posted - 2012.05.28 22:47:00 -
[1291] - Quote
 Carcopino wrote:Vaerah Vahrokha wrote:CCP Soundwave wrote:disasteur wrote:
im sorry for asking, but what are your intentions, and how do you think this to rectify? i understand this is a bizar situation but a little more specific answer would be verry nice
Restoring as much of the old functionality in the new framework. Please explain this, since I just have been senior software analyst for 20 years so I am certainly newbie in this area:  - You had a partially re-factored system that was not ready for production. It's not just about the bugs, but judging by the "scarce" amount of feedback you are receiving, it lacks of fundamental gameplay features.  - You knew it'd take weeks to implement the missing fundamental, game breaking gameplay features. If you did not (odd), you know about this now. Despite the above premises: - You will take weeks if not longer to implement the showstopper missing features but will keep it in production and will keep having a plethora of annoyed players.  - After weeks and weeks in the best case we will achieve... the same stuff we had for 9 years. Just slower and taking unneeded screen real estate. What's the rationale behind this? I just had to quote this here player because the issue he/she brought up, together with some other folks who probably wrote the same things, does indeed raise some legitimate concerns. And I just can't stress this enough. The mere fact that your average player has to ask these questions should really make the alarm go off somewhere again. I think of playing Eve as some kind of pleasant journey. Sometimes I have to stop ( patch days ) for a refuel or to switch to a different vehicle. But!. If I pulled up in a fine sedan, I don't want to have to hop onto a 40 year old scooter with no engine and a puncture, understand ?. I must admit that you track record thus far ain't exactly stellar, but all this really makes me wonder what other creepy "improvements" you weird fellas might actually have in stock for us players.
This should be on every page of this forum thread...
|

Cord Binchiette
Kzinti Hegemony
40
|
Posted - 2012.05.28 22:50:00 -
[1292] - Quote
I don't even know where to begin. It's been a week and the only improvement has been in my attitude. I'm no longer furious. It's turned into apathy. I just can't bring myself to care anymore. I dread docking/undocking and seeing your new inventory window mocking me on my screen.
(sigh)
Anyone know how to stop "accidentally" dropping loot into ships in the hanger when trying to move stuff between your active ship and the station hanger?
Is it an intended feature to "Change the focus of the window and expand all subcategories" by briefly HESITATING the mouse pointer over ship text headings in the hanger?
I'm not sure if it's an intended feature, but ships in a hanger are placed next to the active ship and station hanger. You realize that hesitating the mouse a few pixels away from the intended target of whatever you are moving to/from will open up many many ships and prevent you from seeing your target and completing the task.
Is there a way to lock the inventory tree so that the subcategories (ships) can never ever be opened?
At this point I would be willing to go back to DOS commands to move items.
Is there a way of finding stuff that got dumped into ships when you screw up moving items?
Can you pass this link to whomever is designing the interface? It will help you guys out a ton next time. http://en.wikipedia.org/wiki/Heuristic_evaluation
Is there a way to prevent the long pauses when looting items? (other than stop looting)
Is there a way to prevent long pauses when selecting the option to "stack all" in a station hanger? (other than sell it on the market immediately)
Is there a way to remove the ships from displaying in the inventory?
How come trades between people don't use the inventory screen? It gives you a pop up window. Can't we do this with other stuff, like looting wrecks or putting stuff into a station hanger?
Edited to brag: I didn't even use one hyphenated intensifier in this post. |

Makaganti
University of Caille Gallente Federation
28
|
Posted - 2012.05.28 22:55:00 -
[1293] - Quote
Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve
Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen
I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11 
Its time for action ladies and gentlemen
With unity there is power |

Vaerah Vahrokha
Vahrokh Consulting
976
|
Posted - 2012.05.28 23:07:00 -
[1294] - Quote
Cord Binchiette wrote:How come trades between people don't use the inventory screen? It gives you a pop up window. Can't we do this with other stuff, like looting wrecks or putting stuff into a station hanger?
PLEASE! I beg of you on my knees, don't give them more "ideas". Imagine they could decide to follow suit and crapify that too! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dream Five
Garoun Investment Bank Gallente Federation
232
|
Posted - 2012.05.28 23:10:00 -
[1295] - Quote
look what are you all complaining about, it's a computer game you are supposed to be clicking a lot! |

Makaganti
University of Caille Gallente Federation
31
|
Posted - 2012.05.28 23:22:00 -
[1296] - Quote
Dream Five wrote:look what are you all complaining about, it's a computer game you are supposed to be clicking a lot!
says the wow player
boooooooo hisssssssss With Unity there is Power |

Dream Five
Garoun Investment Bank Gallente Federation
232
|
Posted - 2012.05.28 23:25:00 -
[1297] - Quote
Seriously though they shoulda recorded all item transfers for a while and analyzed the statistics of how players move their items. Then they should've optimized their UI to minimize the number of clicks in all of those scenarios. Ideally it's always 1 drag-and-drop so you kinda have to have persistent windows. Kinda obvious duh? apparently not. |

Dex Tera
New Eden Burns Moist.
11
|
Posted - 2012.05.29 03:31:00 -
[1298] - Quote
ccp this is a very minor change i propose to you for the UI some time we like or window to be nice and small tucked up in a corner so we have quick access to it but when we make them small real estate is at a premium this is the current set up but instead i feel i should look more like this setup here its a very minor change but i fell this would help its amazing what u can do in ms paint ! |

Reaver Glitterstim
Resurrected Darkness
126
|
Posted - 2012.05.29 08:02:00 -
[1299] - Quote
I'm a little bothered by having to load all of the items when looking at a container with a lot of items in it. This was an annoying issue before the new inventory and I was hoping it would get worked on but now it seems even worse as items additionally get priced.
I think the solution might be to give the option to load prices only after mouse-over or selecting the item, so that not all items in the box are priced unless you choose that option from the drop-down menu (good option for people who use large inventories a lot) - and that choice could be presented to a pilot as a warning message if they attempt to open a very large inventory and have never toggled it before. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Reaver Glitterstim
Resurrected Darkness
126
|
Posted - 2012.05.29 08:06:00 -
[1300] - Quote
Dex Tera wrote:ccp this is a very minor change i propose to you for the UI some time we like or window to be nice and small tucked up in a corner so we have quick access to it but when we make them small real estate is at a premium this is the current set up but instead i feel i should look more like this setup here its a very minor change but i fell this would help its amazing what u can do in ms paint !
I agree, though I think it would perhaps be even better to have the option to separate an inventory item into a satellite box with a small border, like the old system. No tree+options, if you don't want em. Or maybe a button to minimize the options. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Noctune Prime
ZC Industries Dark Stripes
0
|
Posted - 2012.05.29 08:38:00 -
[1301] - Quote
There is a few Things i Like on the new UI but alot of minor things i don't like
Like: # Fast and easy way to move stuff when i organize it in containers.
Dont Like: # the frames i select don't remember position and if i want them showing instation or showing in space. simple solution is adding a settings pane with X,Y position and two settings to each window () show in space () show in station. I want the settings to remember the diferense of beeing instation, and in space.
# Its not incorporated with Assets view? why? a error message when trying to move between locations is fine unifying everything is good.
# Search for an item doesn't work on the "Deep" if i search for lets say Hound i want to see my BPC i got in a container and the Hound ship i got in my Hangarbay.
#dronebay - this i like to open easy right now im rightclicking ship selecting dronebay why?
# Im guessing your fixing the PoS viewpoint but that was a sorrow sight, allowing users to group and rename items should help alot.
#Why isn't it unified with Science and Industry viewpane. it could be included.
#and when your messing with the UI why can't i totaly revamp the ui my self. in many other MMO i can with LUA scripting change the layout of the UI to my fitting. open up a API instead and let the comunity fix a good layout for you.
|

Ceptia Cyna
Federal Navy Academy Gallente Federation
35
|
Posted - 2012.05.29 08:46:00 -
[1302] - Quote
- Persistent, seperated Windows.
- Automatic opened and seperate Windows beeing docked at a station. (Station Inventory, Ship Hangar at least!)
This is my most urgent need! I know you know but please keep working to fix this!
I really want all the old Inventory back, i know this ain't gonna happen but i just want to let you know that I am thoroughly dissapointed by the lack of awareness you displayed here. In fact there is no Improvement whatsoever for me only dissadvantages.
Waiting for all these fixes...  |

Mournful Conciousness
Special Situations TOHA Conglomerate
66
|
Posted - 2012.05.29 10:16:00 -
[1303] - Quote
Ceptia Cyna wrote:
- Persistent, seperated Windows.
- Automatic opened and seperate Windows beeing docked at a station. (Station Inventory, Ship Hangar at least!)
This is my most urgent need! I know you know but please keep working to fix this! I really want all the old Inventory back, i know this ain't gonna happen but i just want to let you know that I am thoroughly dissapointed by the lack of awareness you displayed here. In fact there is no Improvement whatsoever for me only dissadvantages. Waiting for all these fixes... 
^^^ This ^^^ ... |

Valleriani
TriFlexure
3
|
Posted - 2012.05.29 12:06:00 -
[1304] - Quote
Well, they fixed the loading times issues when in a PoS/etc, inventory is super fast again. I presume it's because they only load what's clicked, but unsure ;) In any case, good stuff so far!
Now we really just need a easy way to access the 'simplistic' window version really, something that doesn't involve mass clicking everything to get simple separated windows, and I think alot of people will be pleased, anyways ;) The whole one click processing of things is pretty vital in a game like this rather then having to open windows, shift click, close window. I think the biggest windows that need some way to open through a seperate window are:
-Cargo -Containers -Wrecks -Station Inventory -Station Ships
A simple way, such as holding shift and clicking the icon (like cargo icon, or OPEN CARGO CONTAINER, etc) should open it directly into a separate window.
There should also be a way to reverse this. What I mean is selecting the cargo icon/etc should open the separate window first, and then SHIFT-CARGO SHIFT-OPEN CARGO CONTAINER, etc should open the unified window.) Reverse of what I was talking about, maybe a option to do so.
I personally like the unified inventory for some cases, but not all. It's more like an asset manager, but it doesn't work well in direct space when you just want a couple SMALL simple windows. I for one like it in station inventory and ships, but included it in the list above since that 'does' also seem to be an issue people want to use it for in some cases too. Mainly my nitpick is to do with direct space and having to 'quickly' handle things with cargo or wrrecks.
Other then that, good work so far guys. Some of the comments here are simply ruthless. |

Mzr
Session9 Malum Exuro
3
|
Posted - 2012.05.29 12:51:00 -
[1305] - Quote
If there are any sane people left in charge over at CCP: please gents give us our old UI back, this is a nightmare. I really tried to work with the new one but it's completely ********. Speed improvements? You're sure you didn't meant LAGGY AS HELL?
Shift-clicking into oblivion (especially multiple items by accident - ie. assembled cans) it's a bad thing. Individual windows consolidating back into the unified UI is also bad. Corp hangar collapsing on its own after being open? Yep, bad.
You couldn't give us the option to rename POS mods for years, yet you did it now in one week to easily sell this new unified crap?
Really tried for a week to work with this new UI, but it's completely unproductive. I hope the euphoria has washed out by now, so pretty please give us back our old working UI. This isn't funny anymore.
As someone said previously, rage transformed into apathy. You're sabotaging your own product. What's the problem exactly, you're having too many paying customers?
Stop apologizing, stop shipping half-cocked features/ideas.
As one friend noticed: everything that's on SISI makes it on TQ. Literally EVERYTHING, nothing gets scrapped, postponed. Feedback is being ignored.
CCP, we do not want you to tweak the **** out of this new UI! We never asked for it, so why is it being forcefully introduced deep into our throats? Give us an option to disable it!
And btw, there was really no other part in Eve devel where these dev-hours could've been better spent?
I really hope sane people would listen. You're literally keeping the old player-base hostage. Keep alienating us, apparently you've learned nothing from Apocrypha. |

clarke72
MARS. Consortium Killing Spree.
0
|
Posted - 2012.05.29 12:57:00 -
[1306] - Quote
ccp is saying this
We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first
well start listening to the people who play eve and go back the the way it was before (you ccp) started messing things up.yu are messing up stuff every time you put a new patch in and its gone beyond a joke .People pay and play this game for fun and not a nightmare ! |

Par'Gellen
72
|
Posted - 2012.05.29 13:11:00 -
[1307] - Quote
Dex Tera wrote:ccp this is a very minor change i propose to you for the UI some time we like or window to be nice and small tucked up in a corner so we have quick access to it but when we make them small real estate is at a premium this is the current set up but instead i feel i should look more like this setup here its a very minor change but i fell this would help its amazing what u can do in ms paint ! I love this! Anything that can be done to save screen space is a MUST DO! +1 To err is human, but it shouldn't be the company motto... |

Scrapyard Bob
EVE University Ivy League
1061
|
Posted - 2012.05.29 13:12:00 -
[1308] - Quote
Cord Binchiette wrote:Is it an intended feature to "Change the focus of the window and expand all subcategories" by briefly HESITATING the mouse pointer over ship text headings in the hanger?
I suspect it is and even with today's patch, it's still *very* annoying behavior. If I'm dragging something to the tree, I am not interested in my focus changing to the target folder. Not even if I hover my mouse there for 1-2 seconds. The problem is that when the UI lags, you have to wait those 1-2 seconds to make sure that the game UI is going to put stuff where you think it is going to put stuff. Which means dragging the mouse pointer over the target location in the tree, then waiting to make sure that the highlights show up properly before you release.
Now, if I leave my mouse there for 5-6 seconds, then yes, maybe I do want to see the destination.
|

Ramon Grishnak
Sturmfeuer.
0
|
Posted - 2012.05.29 13:40:00 -
[1309] - Quote
Why is the lag so heavy? Is it because of the price-information for every single item, even if I only move the cursor above it?
Then they should just replace the small price-information-window with a "show-estimated-price"- button and just remove the cursor-pop-up-information.
I think thats too much information to be requested from the market-database. Every single missile gets it-¦s price-information... |

Thebriwan
LUX Uls Xystus
87
|
Posted - 2012.05.29 14:08:00 -
[1310] - Quote
My compilation of the (still) existing bugs:
* The filter (for a single window) hickups while there are much items present and you are typing fast * "my filters" opens after every docking / logging in even when it was down before (the minimize-button remembers it's state - you have to click two times to minimize again) * expanding the corp hangar is taking to much time (if there are containers present in the corp hangar) * mass moving items from one window into another is taking much more time than before (if you are using at least one window in "list" view) ( I timed the following with 230 stacks: 3 seconds if both windows are in icon mode, 30s if one is in icon mode, 1:50 min if both are in list mode) * if you click again at the expand - icon for the corp hangar while it's still searching for himself, it closes when the update is done * after moving all items from a window the item count and price are not updated |

Maul555
Nuts and Vindictive Remix Technologies
163
|
Posted - 2012.05.29 14:13:00 -
[1311] - Quote
Is this true CCP? This idea came from a dissatisfaction survey filled out by people who never stuck around? And was implemented by a guy who has played less than 1 month? And somewhere, someone thought this would all turn out great?
If I face palm any harder, I am going to need hospitalization.... |

Bayushi Akemi
Hisec Sentai Coalition.
17
|
Posted - 2012.05.29 14:48:00 -
[1312] - Quote
Ok, so after patch this morning, POSes don't take 5 minutes to load anymore.
However, you still need to shift click everything and anyone with a remotely sizable hangar full of items is still waiting for everything to load. Shift click is added a keystroke to something that only needed a mouse click before and the loading time is just pain unacceptable for anyone looking to dock do one thing and undock again.
PLEASE STOP PRELOADING EVERYTHING and look at the post in my sig. Having it implemented as such would improve the lives of manufacturers, organized pack rats, miners, salvagers, PvPers and just about everyone else https://forums.eveonline.com/default.aspx?g=posts&m=1354941#post1354941
Fundamental Problems with New UI. Also, see Tippia's post |

Imnar Blade
Caerbannog Corp
1
|
Posted - 2012.05.29 15:07:00 -
[1313] - Quote
Active ship cargo hold always visible at the top of the list. Let the rest scroll, but keep the ship cargo never more than a click or drag away. |

nikon56
UnSkilleD Inc. Reverberation Project
0
|
Posted - 2012.05.29 15:22:00 -
[1314] - Quote
ok, so this whole inventory change was a great prank CCP, but best prank are the shortest, when the functiunal old system will be back? |

Zeoraima Celestial
Irmandade Vera Cruz Alliance
0
|
Posted - 2012.05.29 15:39:00 -
[1315] - Quote
Please, bring the old system back.
|

Mhari Dson
Lazy Brothers Inc
5
|
Posted - 2012.05.29 15:42:00 -
[1316] - Quote
New patch is out, no change, still takes 7sec to load my hangar, let's not talk about corp assets. Everything else is still in ****** format. I thought there were supposed to be performance enhancements.... oh wait, the devs just took some viagra before the beer party, I forgot.
Seriously though, I can't tell a single bit of difference pre patch vs post. On the ball time CCP, yer time's limited here. |

Cutesmile
Black Sharks Division
6
|
Posted - 2012.05.29 15:58:00 -
[1317] - Quote
Please, return old inventory back |

Georgiy Giggle
REFORD Division REFORD
32
|
Posted - 2012.05.29 16:00:00 -
[1318] - Quote
If I used 5th division in corporation hangar array on my pos, after closing it opens me 1st division. IT REALLY SUCKS.
And next: Before new inventory I could drag and drop item on DIVISION TAB and deliver items to any division of a hangar that I even do not have access to. Now it is not possible. And how do you want me to deliver items to my corp mates?
Next: Make cargo containers, wrecks and cargohold be opened it new window. I'm botherd shift clicking each time
NEXT: Make wreck\cargo container be closed after all cargo is removed from wreck\container. Not mastering proprieties, won't become firmly established. - Confucius |

Gainard
Eurotech Industries
2
|
Posted - 2012.05.29 16:07:00 -
[1319] - Quote
More whine for CCP:
1. If you don't know what to do with your dev time do something about the 10+ clicks to start an invention. At least insert an REPEAT button. 2. Next roll back the unified UI. It simply sucks, I don't see anything about it as positive: Load time - slower, occupied space - increased, ease of use - gone. 3. I want to play this game not click, click, click, click, click, click, etc. (forgot the shift key ) 4. Does anyone at CCP notice there is already 64 pages of complaints (at least 90% of it being complaints). 5. I am not threatening to leave the game, i actually love it - but if you monitor my online times: they have dropped significantly. Today I spent for the first time ever more time in the forum than in game. 6. What do you guys have SISI for???
Thats it for today's whine. More tomorrow  |

SportBilly
GHOSTS OF THE FIRST AND ONLY
11
|
Posted - 2012.05.29 16:15:00 -
[1320] - Quote
Well as expected ,the update has improved only 5% of the actions in using the UI. Still spinning dics loading masses of items. (Yes guys those of you with few items can use the new system effectively, but this is a long term game not wow.)
Thie UI is is only usable for the majority ini ts previous format., roll it back or loose more accounts.
Inventory should be part of the assets and should not interupt / slow down normal gameplay, where time is imperitive for survival.
Its a sad day to suspend the subscription but its unplayable in it spresent form.
|

yunafan2004
Nox Noctis Industrius Novus Dominatum
9
|
Posted - 2012.05.29 16:41:00 -
[1321] - Quote
Gainard wrote:More whine for CCP: 1. If you don't know what to do with your dev time do something about the 10+ clicks to start an invention. At least insert an REPEAT button. 2. Next roll back the unified UI. It simply sucks, I don't see anything about it as positive: Load time - slower, occupied space - increased, ease of use - gone. 3. I want to play this game not click, click, click, click, click, click, etc. (forgot the shift key  ) 4. Does anyone at CCP notice there is already 64 pages of complaints (at least 90% of it being complaints). 5. I am not threatening to leave the game, i actually love it - but if you monitor my online times: they have dropped significantly. Today I spent for the first time ever more time in the forum than in game. 6. What do you guys have SISI for??? Thats it for today's whine. More tomorrow 
#1 here is brilliant! as fellow invent and builder this system should have been changes awhile ago...but my concern is after seeing this UI they will make it even more work for us to invent..im not sure how but i think they will find a way to F it up so careful what you ask for...they just might try..... |

Andy DelGardo
Hedion University Amarr Empire
35
|
Posted - 2012.05.29 16:49:00 -
[1322] - Quote
yunafan2004 wrote:Gainard wrote:More whine for CCP: 1. If you don't know what to do with your dev time do something about the 10+ clicks to start an invention. At least insert an REPEAT button. 2. Next roll back the unified UI. It simply sucks, I don't see anything about it as positive: Load time - slower, occupied space - increased, ease of use - gone. 3. I want to play this game not click, click, click, click, click, click, etc. (forgot the shift key  ) 4. Does anyone at CCP notice there is already 64 pages of complaints (at least 90% of it being complaints). 5. I am not threatening to leave the game, i actually love it - but if you monitor my online times: they have dropped significantly. Today I spent for the first time ever more time in the forum than in game. 6. What do you guys have SISI for??? Thats it for today's whine. More tomorrow  #1 here is brilliant! as fellow invent and builder this system should have been changes awhile ago...but my concern is after seeing this UI they will make it even more work for us to invent..im not sure how but i think they will find a way to F it up so careful what you ask for...they just might try.....
Btw vote "like" for every-time u accidentally hit "destroy stack" instead of "reverse engineer", this happens nearly every day to me. Who thought that putting a "destroy" mechanism near the same entry u hit a couple hundred times a day is a great idea?
Also the whole invention/RE interface is a joke, u basically need like 15 clicks to setup a single job and since the interface wont remember anything u do this like x100 times a day, every few hours for every lab-slot u have. The whole process could be brought down to like 5 clicks if u could select multiple jobs at once, in a "good" interface, but i guess someone thought "hey lets make a mini click game out of this like we did with everything else, this will be fun!". |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
32
|
Posted - 2012.05.29 17:38:00 -
[1323] - Quote
OK supposedly there were changes today ???? really what ????
come on the corp tab will still not stay open on the first go you have to click wait for it to load Slowly then it slams shut and you have to click on it again the scroll thing is flat annoying before it was open location1 open destination drag and drop
now its open , watch it close open again , scroll through file tree find what you are looking for ,select it , scroll back up file to to find your target location , drag it to target location
if you try and move items don't hover a millisecond too long or it flips to that view forcing you to Guess what ?? come on guess ?? Yeah scroll the damn tree again 
the file tree is the worst possible system you could come up with forget properly trying to find the right members hangar to drop something in . cause one mis click and oops got to wait for .so-and so to log in so he can get you your stuff .as i accidentally dropped it in his hangar .
this joke has gone far enough unified inventory is as annoying a FAIL as the stupid customs office closing at random when you hit transfer and you still have not fixed it either
Come on CCP me and almost all the previous posters in the thread expect better
ALL WE ASK IS FIX WHAT YOU BROKE there was nothing wrong with the old system most of the people here never complained the old system was an issue before
how about for once you listen to the people that play your game, if you don't know what they are saying already , then put it to a vote if you are worried no one will vote put it on a splash page right before people log in that way you don't miss any active players
If you are too pigheaded or stubborn to see what you players want
then once again "what we have here is a failure to communicate " and this time that failure will be all on you we the players have tried to reach you but some people are just too stubborn and you just can't reach
Don't be one of those CCP
Don't ignore the majority of your customers
It's time you remember its our game too , and we have been together for a long time
every player account that has been here since 2007 has paid over $2,000 so far to be here most active people have 2 or more accounts because we love the game i have 5 myself
please do the right thing
|

N3LLY
MUNKI.MINERS.INC
59
|
Posted - 2012.05.29 19:19:00 -
[1324] - Quote
games still broken UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
|

Cutesmile
Black Sharks Division
14
|
Posted - 2012.05.29 19:32:00 -
[1325] - Quote
N3LLY wrote:CAN I GET A REFUND FOR LOST GAME TIME
good idea, btw... |

Makaganti
University of Caille Gallente Federation
45
|
Posted - 2012.05.29 20:51:00 -
[1326] - Quote
Gainard wrote:More whine for CCP: 5. I am not threatening to leave the game, i actually love it - but if you monitor my online times: they have dropped significantly. Today I spent for the first time ever more time in the forum than in game. 
Heads up brain wave ccp don't give a fuk how much time you play eve you pay ccp is happy
"shakes head at the intelligences"
With Unity there is Power |

Makaganti
University of Caille Gallente Federation
45
|
Posted - 2012.05.29 20:53:00 -
[1327] - Quote
Cutesmile wrote:N3LLY wrote:CAN I GET A REFUND FOR LOST GAME TIME good idea, btw...
Already petitioned that very question ccp's short answer: get lost With Unity there is Power |

Nemulus
Mercury Inc.
9
|
Posted - 2012.05.29 21:02:00 -
[1328] - Quote
I want a refund on 2 accounts of all game time until inventory system is put back the way 99.99% of EvE liked it. If you want to keep windows file manager then use it on assets not inventory.
Really c'mon CCP I don't see any threads with positive views on this change which in the scheme of things is so minor but upsets so many.
In UK we just had the Pasty tax revoked because of it's stupidity I hope you realise soon how really poorly thought out this change is, not a gaming player who made it or they would have known how much of a royal pain in the a*se it is.
Please put back the old system before you genuinely start losing business.
Nem
|

KORAY OKTAVYAN
Global Economy Experts Stellar Economy Experts
5
|
Posted - 2012.05.29 21:07:00 -
[1329] - Quote
WH life and Issues with this new inventory system..
https://forums.eveonline.com/default.aspx?g=posts&t=114552&find=unread
|

Pattonator
Destructive Influence Northern Coalition.
2
|
Posted - 2012.05.29 22:07:00 -
[1330] - Quote
Personally I hate it. I liked the old way and had no problems with the old format.
Now I always have to hit open as a new window so it is an extra step. Sometimes we don't even have the option to open as a new window.
When you try to assemble multiple ships and actually see what is in the cargo hold for each ship it is really cumbersome. Also with a capital you should still be able to directly right click capacitor to select open fuel bay. |

Zac Solo
CANUCKIAN SALVAGE COMPANY
4
|
Posted - 2012.05.29 23:15:00 -
[1331] - Quote
how do you still have job after this cluster f*** new system? |

Shadow Phaze
THE DRUNK SAILORS Infernal Creations
0
|
Posted - 2012.05.30 00:15:00 -
[1332] - Quote
while in space u have to sort out your cargo containers... for some like me i have mine open constantly... when i undock i have to resize it and re position it... this has still not been fixed yet... also while docking... i want my cargo container so stay with me and also show me my items hanger and ship hanger in 2 seperate windows in a tab! this does not happen...
if this has been said then fine but i cba reading 65 pages to see.... |

Hawgr
Sanctum Infinitas
0
|
Posted - 2012.05.30 01:42:00 -
[1333] - Quote
Di Mulle wrote:Not sure if a need for a persistent multi-window setups in a certain cases is properly understood and addressed. Need to read once more.
But, renaming all POS structures ? Wow. Impressed.
(Not impressed in any way by the fact why this wasn't done years ago, structures even had an editable name field all the time... but, maybe CCP simply can't work in other way. Needs to screw-up and then produce an unexpected bonus...)
Just try Fleet Mining with one window!! This new system stinks for Orca's, multiple windows are required!!!
|

Hawgr
Sanctum Infinitas
0
|
Posted - 2012.05.30 01:44:00 -
[1334] - Quote
Zeoraima Celestial wrote:Please, bring the old system back.
I So agree!!!
|

ergherhdfgh
Imperial Academy Amarr Empire
20
|
Posted - 2012.05.30 02:28:00 -
[1335] - Quote
This sounds like a baby step in the right direction. Why you are not just solving all problems I have no idea.
Here's the real answer to all problems. Bring back the old system. You can if you want leave this new UI as a button on the side in case there is one person in the game who actually likes it.
That way we all get the UI that we want and you CCP devs with your fragile egos don't have to admit that you were wrong and all the development time was a waste.
Seriously stop trying to save face by forcing this thing on us. No on likes it. It's too much of a PITA. People are leaving the game because inventory management has become too cumbersome. Just drop this piece of **** and put the old system back. It was not broke and in trying to fix what was not broke you broke it and now the fix is just to undo what was done.
TLDR; bring the old system back. |

ergherhdfgh
Imperial Academy Amarr Empire
20
|
Posted - 2012.05.30 02:33:00 -
[1336] - Quote
Nemulus wrote:I
Please put back the old system before you genuinely start losing business.
Nem
Have you seen the logged in numbers lately? I think they already have. |

ROOVALK
Blacksteel Mining and Manufacturing Renaissance Federation
22
|
Posted - 2012.05.30 04:01:00 -
[1337] - Quote
can i get a ******* refund on the 10 plex sitting on my account? if not, then CCP, you can go **** yourself lesson learned... moving on |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
238
|
Posted - 2012.05.30 05:26:00 -
[1338] - Quote
i think CCP is in the wrong business. if they enjoy screwing over their customers they should start a credit card company instead. |

Nendail Smith
Lockheed Nighthawk
39
|
Posted - 2012.05.30 06:05:00 -
[1339] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
Any way to swap the range measurement on POS structures to be based of the tower easily? This flying around crap blows and it's very old. With the primary use of POS's in wormholes POS's have moved far beyond their origional purpose. With this new UI feature, being able to access everything in the POS from a point within 5k of the main tower would be very ideal. |

Nendail Smith
Lockheed Nighthawk
39
|
Posted - 2012.05.30 06:06:00 -
[1340] - Quote
Nemulus wrote:I want a refund on 2 accounts of all game time until inventory system is put back the way 99.99% of EvE liked it. If you want to keep windows file manager then use it on assets not inventory.
Really c'mon CCP I don't see any threads with positive views on this change which in the scheme of things is so minor but upsets so many.
In UK we just had the Pasty tax revoked because of it's stupidity I hope you realise soon how really poorly thought out this change is, not a gaming player who made it or they would have known how much of a royal pain in the a*se it is.
Please put back the old system before you genuinely start losing business.
Nem
It needs work, but I like it. |

Nendail Smith
Lockheed Nighthawk
39
|
Posted - 2012.05.30 06:07:00 -
[1341] - Quote
Hawgr wrote:Di Mulle wrote:Not sure if a need for a persistent multi-window setups in a certain cases is properly understood and addressed. Need to read once more.
But, renaming all POS structures ? Wow. Impressed.
(Not impressed in any way by the fact why this wasn't done years ago, structures even had an editable name field all the time... but, maybe CCP simply can't work in other way. Needs to screw-up and then produce an unexpected bonus...) Just try Fleet Mining with one window!! This new system stinks for Orca's, multiple windows are required!!!
Shift Click |

Nendail Smith
Lockheed Nighthawk
39
|
Posted - 2012.05.30 06:09:00 -
[1342] - Quote
Shadow Phaze wrote:while in space u have to sort out your cargo containers... for some like me i have mine open constantly... when i undock i have to resize it and re position it... this has still not been fixed yet... also while docking... i want my cargo container so stay with me and also show me my items hanger and ship hanger in 2 seperate windows in a tab! this does not happen...
if this has been said then fine but i cba reading 65 pages to see....
Your going to have to fix your macro to work with the new system I think. |

Capsuleer Newton
Hedion University Amarr Empire
40
|
Posted - 2012.05.30 06:23:00 -
[1343] - Quote
yunafan2004 wrote:Gainard wrote:More whine for CCP: 1. If you don't know what to do with your dev time do something about the 10+ clicks to start an invention. At least insert an REPEAT button. 2. Next roll back the unified UI. It simply sucks, I don't see anything about it as positive: Load time - slower, occupied space - increased, ease of use - gone. 3. I want to play this game not click, click, click, click, click, click, etc. (forgot the shift key  ) 4. Does anyone at CCP notice there is already 64 pages of complaints (at least 90% of it being complaints). 5. I am not threatening to leave the game, i actually love it - but if you monitor my online times: they have dropped significantly. Today I spent for the first time ever more time in the forum than in game. 6. What do you guys have SISI for??? Thats it for today's whine. More tomorrow  #1 here is brilliant! as fellow invent and builder this system should have been changes awhile ago...but my concern is after seeing this UI they will make it even more work for us to invent..im not sure how but i think they will find a way to F it up so careful what you ask for...they just might try.....
HAHAHAHA!!!! now that needs a unified window, from selecting the bpc, selecting the installation slot, and checking for the mats.... |

Tex Steele
Department of Defence Fatal Ascension
3
|
Posted - 2012.05.30 06:27:00 -
[1344] - Quote
The best possible way to fix this new inventory system is to scrap it, and go back to what we had before.
I am spending way toom uch time and energy and frustration opening hangars and reopening hangars and reopening hangars and cans and holds, and trying to figure out what is qwhat.
The Naming conventioin SUCKS. Name a can, put it in the cargo hold of a ship, and then open it. Do this 12 times in an ITTY 5, and stack the cans windows in 2 rows of 6. YOu cannot see the name of the can, only the first letters of hte ship name. I know what BLOODY SHIP the can is in - I"M looking at it. I want to know WHAT CAN i'm putting stuff into.
This system has too many problems to even list here - I'd be here for 5 or 6 hours. I am a developer and a smart person. If the developers for CCP cannto see the problems that are blatantly obvious to the casual observer, much less to anyone who actually plays this game for more than 5 minutes a week, then CCP needs new developpers with some common sense.
Sorry, dudes, jsut calling it like I see it.
Bottom line: SCRAP THIS MESS and start over. |

Makaganti
University of Caille Gallente Federation
48
|
Posted - 2012.05.30 08:10:00 -
[1345] - Quote
Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve
Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen
I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11 
Its time for action ladies and gentlemen
With unity there is power With Unity there is Power |

Mournful Conciousness
Special Situations TOHA Conglomerate
66
|
Posted - 2012.05.30 08:42:00 -
[1346] - Quote
Petition Owner
Mournful Conciousness
Petition Body
The new one is impossible to use in a POS since it queries every single POS module. It is also unsafe during combat since it is common practice to keep cap boosters in small cans in your cargo hold. This is now not tenable.
Message History
AuthorMessage
Mournful Conciousness Sent - 5/30/2012 8:39:00 AM Hi Alvaldi, I sense the frustration in your reply and I sympathise. Unfortunately, I have not seen a response from a anyone in CCP that gives me any comfort that the previous look, feel and function will be restored. I cannot emphasise too much how damaging this is. Please leave the petition open as a signal of my dissatisfaction and distrust over this issue. Once the UI has been put into a state where the previous functionality is available to me, then I will be happy for this petition to be closed, and will in fact ask you to close it. Out of interest, may I ask why it is that there has not been any pro-active response from CCP? What is it that makes the company so reluctant to respond to customer demand on this issue?
GM Alvaldi Sent - 5/30/2012 5:00:00 AM I understand every single concern you have outlined in this petition as a fellow EVE player. I must however emphasize the fact that us game masters are not in any control over what changes are made to the game or any actions taken regarding the new inventory. The best way to get your point across to the devs now, as we have already made them aware of the number of petitions we are receiving that declare dissatisfaction with the new system, is to post them on the forums. In particular the Inferno feedback forum found at the following URL:
https://forums.eveonline.com/default.aspx?g=posts&t=111782
The developers are making an effort to improve the new system and find a solution that everyone can be happy with and they will be making weekly changes to the new system based on the feedback from that forum thread.
Now, are there any problems that I can assist you with or would you like for us to close this petition for you?
Best regards, GM Alvaldi EVE Online Customer Support Team
Mournful Conciousness Sent - 5/29/2012 8:00:00 AM Last night I took a deep breath, put sleeper loot into secure containers and transported it all to a trade hub to sell. The whole enterprise was painful, taking at least twice as long as it used to, requiring me to remember to shift-click, arrange new window positions etc.. Truly awful. I warped away from the POS with all the various corporate hangar windows open. Previously they would have closed automatically. Not this time, they just all switched to another view of my cargo hold. Why? Then last night I jumped into a moros to help run some sleeper sites.... and I could not find the fuel bay! Where has the right-click option gone to open my fuel bay? Why must I remember to shift-click so that I can open my fuel bay without closing my cargo bay? I need them both open, on every op. I need to see how much ammo and fuel I have left. It will never be different.
Mournful Conciousness Sent - 5/25/2012 2:28:00 PM The message from the forums is unequivocal. The new inventory has made the game unpleasant to play. The UI must revert to the previous system, at least in look and feel. The new system is terribly flawed from the persepective of gameplay. CCP's failure to come out and own up to this is outrageous in the context of Hilmaar's contrition 6 months ago.
... more stuff snipped...
|

Lambeau Field
Spaceboobs
1
|
Posted - 2012.05.30 11:23:00 -
[1347] - Quote
Give us the option to opt out of this awful new UI and let us have the old UI back.At least give us the option this is terrible and you managed to **** off all of eve. |

Talon Kayd
Paratus Allied Covert Engineering Research
0
|
Posted - 2012.05.30 11:40:00 -
[1348] - Quote
Yes this has been a nightmare even still in POS use ,especially in pos use I spent more time stuffing around now then I ever did in various Inventorys give us THE CUSTOMERS a opt out option back to the old system this is a disasaster that should never of got off the ground .dont spend 6 months and god knows how many micromanaged patches to try a remady a bad idea.
Scrap it or give us the option to revert. |

StoneRhino
Ramm's RDI Tactical Narcotics Team
11
|
Posted - 2012.05.30 17:43:00 -
[1349] - Quote
Just as a bit of an FYI.
CCP, you updated your UI, and now your new user tutorials are all broken again. Great job at boning your new players :) |

BobTheExcavator
BSC LEGION Tactical Narcotics Team
3
|
Posted - 2012.05.30 17:57:00 -
[1350] - Quote
When it first came out. I though it was barely an improvement. With these latest tweaks it has gotten better. I've salvaged, pos managed, and dealt with corp hangars. I've not dealt with multi bay ships or corpmates private hangars (I hear that one is a real nightmare), keep fixing things like you did with the last patch and it'll be great. |

Makaganti
University of Caille Gallente Federation
54
|
Posted - 2012.05.30 20:05:00 -
[1351] - Quote
StoneRhino wrote:Just as a bit of an FYI.
CCP, you updated your UI, and now your new user tutorials are all broken again. Great job at boning your new players :)
While they hastily rush to fix the UI ccp is now buggering other areas of eve many once unbroken areas are falling apart. Over the years ccp used duct tape and spit to hold eve together from fuktastic patches of yesteryears now the whole ball of tape is coming apart.
Toon transfers now need you to manually stop skill training before you can transfer.
Way to go ccp With Unity there is Power |

N3LLY
MUNKI.MINERS.INC
75
|
Posted - 2012.05.30 20:19:00 -
[1352] - Quote
Makaganti wrote:StoneRhino wrote:Just as a bit of an FYI.
CCP, you updated your UI, and now your new user tutorials are all broken again. Great job at boning your new players :) While they hastily rush to fix the UI ccp is now buggering other areas of eve many once unbroken areas are falling apart. Over the years ccp used duct tape and spit to hold eve together from fuktastic patches of yesteryears now the whole ball of tape is coming apart. Toon transfers now need you to manually stop skill training before you can transfer. Way to go ccp
LOL CCP Minmatar of game design lol sniggers duct tape lol UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
|

Skelf Scunner
Center for Advanced Studies Gallente Federation
28
|
Posted - 2012.05.30 20:40:00 -
[1353] - Quote
Gainard wrote:More whine for CCP: 1. If you don't know what to do with your dev time do something about the 10+ clicks to start an invention. At least insert an REPEAT button. 2. Next roll back the unified UI. It simply sucks, I don't see anything about it as positive: Load time - slower, occupied space - increased, ease of use - gone. 3. I want to play this game not click, click, click, click, click, click, etc. (forgot the shift key  ) 4. Does anyone at CCP notice there is already 64 pages of complaints (at least 90% of it being complaints). 5. I am not threatening to leave the game, i actually love it - but if you monitor my online times: they have dropped significantly. Today I spent for the first time ever more time in the forum than in game. 6. What do you guys have SISI for??? Thats it for today's whine. More tomorrow 
No.1 is spot on. If they had actually asked the players about improvements, they could have done some really good work.
Instead, they grabbed a passerby off the street and let them loose on the user interface.
|

Alexstrasza Kira
Nex quod Principatus SRS.
0
|
Posted - 2012.05.30 22:35:00 -
[1354] - Quote
I cant say i enjoy much of the way the inventory works now, it's become a constant battle to try to organize my ship cargo, corp hangar and loot window positions, as often i end up closing one when i open an other. It's very confusing and increases my effective response time in combat situations where i need to reship quickly at a pos.
Now it's not ALL bad, i do like the centralized list of assets on the side of the inventory window is very practical, my main complaint is directed mostly at how the new system manages windows. I was used to one dedicated box for ship inventory, always visible immediately after reshiping, so i could see what it contains. now unless you Shift+Click on the ship inventory asset and drag it back to where you want it, the thing disapears, and you have to do this on every relog.
It's tediousl and Batshit annoying. *Click click click click*
I do have a few thoughts regarding the UI, it would be really nice if extra windows like the wallet, journal, ship loadout map and other non combat essential stuff could be dragged outside of the actual game window leaving the main screen free of most clutter, and sparing the gpu having to render two screen fulls of space and game geometry, say across a second monitor, without having to pull the entire game client across it. (A bit like how 3Ds max works with material windows and layer windows.) |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
242
|
Posted - 2012.05.30 23:30:00 -
[1355] - Quote
every single time i open corp hangar it doesnt expand, i have to reopen twice. windows such as corp hangar divisions etc STILL don't remember their undocked state and positions. This is almost a week after the patch. WTF? |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
242
|
Posted - 2012.05.30 23:31:00 -
[1356] - Quote
Alexstrasza Kira wrote:I cant say i enjoy much of the way the inventory works now, it's become a constant battle to try to organize my ship cargo, corp hangar and loot window positions, as often i end up closing one when i open an other. It's very confusing and increases my effective response time in combat situations where i need to reship quickly at a pos.
Now it's not ALL bad, i do like the centralized list of assets on the side of the inventory window is very practical, my main complaint is directed mostly at how the new system manages windows. I was used to one dedicated box for ship inventory, always visible immediately after reshiping, so i could see what it contains. now unless you Shift+Click on the ship inventory asset and drag it back to where you want it, the thing disapears, and you have to do this on every relog.
It's tediousl and Batshit annoying. *Click click click click*
I do have a few thoughts regarding the UI, it would be really nice if extra windows like the wallet, journal, ship loadout map and other non combat essential stuff could be dragged outside of the actual game window leaving the main screen free of most clutter, and sparing the gpu having to render two screen fulls of space and game geometry, say across a second monitor, without having to pull the entire game client across it. (A bit like how 3Ds max works with material windows and layer windows.)
you can sort of do this by stretching the eve window to two monitors and adjusting the camera offset. |

Alexstrasza Kira
Nex quod Principatus SRS.
0
|
Posted - 2012.05.31 03:27:00 -
[1357] - Quote
Dream Five wrote:Alexstrasza Kira wrote:I cant say i enjoy much of the way the inventory works now, it's become a constant battle to try to organize my ship cargo, corp hangar and loot window positions, as often i end up closing one when i open an other. It's very confusing and increases my effective response time in combat situations where i need to reship quickly at a pos.
Now it's not ALL bad, i do like the centralized list of assets on the side of the inventory window is very practical, my main complaint is directed mostly at how the new system manages windows. I was used to one dedicated box for ship inventory, always visible immediately after reshiping, so i could see what it contains. now unless you Shift+Click on the ship inventory asset and drag it back to where you want it, the thing disapears, and you have to do this on every relog.
It's tediousl and Batshit annoying. *Click click click click*
I do have a few thoughts regarding the UI, it would be really nice if extra windows like the wallet, journal, ship loadout map and other non combat essential stuff could be dragged outside of the actual game window leaving the main screen free of most clutter, and sparing the gpu having to render two screen fulls of space and game geometry, say across a second monitor, without having to pull the entire game client across it. (A bit like how 3Ds max works with material windows and layer windows.) you can sort of do this by stretching the eve window to two monitors and adjusting the camera offset.
Yes but then my computer does this weird thing where it opens it in the wrong monitor and i have to reposition it every time, its also really distracting to only see one side on my left and the center screen, i tired it before and its very disorienting. |

Mournful Conciousness
Special Situations TOHA Conglomerate
73
|
Posted - 2012.05.31 07:34:00 -
[1358] - Quote
Posting the most recent communication with CCP's customer service guys. The message seems to be getting through finally, although I still don't see CCP suggesting that we will be given the option to have the old UI functionality back. Please keep up the feedback fellas.
2012.05.31 05:40:00 GM Alvaldi
Although I can't say with full certainty what the thought process behind the new inventory was I am pretty sure it was designed in the hopes of making your assets easier to handle. However as you point out that seems to have failed according to the opinion of many of our players.
The changes being made to the inventory are done after the feedback we are receiving. So your doubts on CCP Soundwaves ability to make the decisions should decrease a tiny bit at least.
Best regards, GM Alvaldi EVE Online Customer Support Team
2012.05.31 00:11:00 Mournful Conciousness
To be honest, having seen the state it's currently in, I have my doubts that soundwave has any idea about how this game is played. I have very little confidence that he even knows how the inventory system should work. I am sorry to say that I have been writing software for 25 years. I know a bad job when I see one. Deeply flawed assumptions have been made in this software redesign - in that all "containers" are similar. However from the user's perspective, all containers are very different, with distinct functions, properties and identities. You are not building a filing system, you are building a game. I am still unable to fathom why the dev team at CCP thought that this UI system was in any way acceptable, or indeed even a good idea. Perhaps you can find an answer to this for me? It might serve to restore a little confidence. At the moment, I have none, which is a deeply disappointing state of affairs. My thanks, Richard |

Zebs Clone
ZC Industries Dark Stripes
19
|
Posted - 2012.05.31 07:40:00 -
[1359] - Quote
Mournful Conciousness wrote:Posting the most recent communication with CCP's customer service guys. The message seems to be getting through finally, although I still don't see CCP suggesting that we will be given the option to have the old UI functionality back. Please keep up the feedback fellas.
2012.05.31 05:40:00 customer support
Although I can't say with full certainty what the thought process behind the new inventory was I am pretty sure it was designed in the hopes of making your assets easier to handle. However as you point out that seems to have failed according to the opinion of many of our players.
The changes being made to the inventory are done after the feedback we are receiving. So your doubts on CCP Soundwaves ability to make the decisions should decrease a tiny bit at least.
Best regards, EVE Online Customer Support Team
2012.05.31 00:11:00 Mournful Conciousness
To be honest, having seen the state it's currently in, I have my doubts that soundwave has any idea about how this game is played. I have very little confidence that he even knows how the inventory system should work. I am sorry to say that I have been writing software for 25 years. I know a bad job when I see one. Deeply flawed assumptions have been made in this software redesign - in that all "containers" are similar. However from the user's perspective, all containers are very different, with distinct functions, properties and identities. You are not building a filing system, you are building a game. I am still unable to fathom why the dev team at CCP thought that this UI system was in any way acceptable, or indeed even a good idea. Perhaps you can find an answer to this for me? It might serve to restore a little confidence. At the moment, I have none, which is a deeply disappointing state of affairs. My thanks, Richard
cut the gm parts out so it dosnt get removed.. the gm said something close to whats quoted..lol |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
243
|
Posted - 2012.05.31 09:13:00 -
[1360] - Quote
at the very least if you guys are incapable of saving window positions and undocked window state (IIRC i did that as a coding assignment in fourth grade).. make it so the shortcuts work for: fuel bay, corp hangar each division, corp deliveries, etc etc.
Existing shortucts are broken btw for instance for corp deliveries.
Simple cargohold in space takes like 1000 square miles of screen space.. i don't need the stupid filters, stupid item count and stupid price estimate taking up my entire fn screen space. WTF?
Did you do like.. any testing on this fertilizer? WTF? mega fail. Do you have a QA team? I was hoping i'd get used to this but instead I'm pretty sure now this is really just outrageous. |

Andy DelGardo
Hedion University Amarr Empire
54
|
Posted - 2012.05.31 09:18:00 -
[1361] - Quote
Dream Five wrote: Existing shortucts are broken btw for instance for corp deliveries.
Yep, fix the corp deliveries shortcut. |

Sir Montu
Half Squared Enterprises STEEL BROTHERHOOD
0
|
Posted - 2012.05.31 13:51:00 -
[1362] - Quote
Due to not having the time or patience to read through 65 pages of posts, I will simply post my thoughts on the UI and apologies if I am repeating anyone (although that should serve as reinforcement that it's something that needs to be addressed).
#1 issue I have is the L A G just getting the screen to load up. In one of my corps that does a great deal of building, there are hundreds of blueprints, piles of raw materials and ships, etc etc. That screen takes nearly a full minute to come to life and the little spinning "loading" icons to go away. Considering in the previous system this loading was <1 second or instant, I think I am not wrong calling it UNACCEPTABLE. If a freighter can align to warp faster than my corp hangar can load, I'm pretty damned unimpressed.
Second serious gripe is the appearance and ordering of things within this "wonderful system that works for everyone". I like my ships and items hangars (usually merged with the station services window) ordered by icons, as well as my individual ship cargo hangars. I like my corp hangar arranged by Details and ordered by Group. They keep constantly flipping to whatever the last one was, and this too is unacceptable. Everything knew how I had it before, and that it cannot do it after an "improvement" strongly suggests you cannot call it an improvement.
Member Hangers. I use these extensively to pass building materials to my employees. While I am delighted that you've re-learned the alphabet so that I can successfully locate a builder once more, you in the process broke the ability to shift+click and open them in their own window. Yet another step backwards. Also, these I like in icon view and the usually end up in detail view like the corp hangar I am pulling materials from.
I won't say the new system is impossible, but I will say that it's poorly implemented, buggy, and has several distinct faults that make it aggravating and CUMBERSOME to use. And if you could give us back ship spinning, there is no reason you can't give us the option to use this or the old system, and saying it's "too difficult" is the sort of thing that gets people out of jobs in my experience. You are professionals with a clearly upset customer base, not kindergarteners. Figure out how to make your customers happy, or risk losing them. |

Gainard
Eurotech Industries
12
|
Posted - 2012.06.01 17:44:00 -
[1363] - Quote
So, the ship hangar and the items hangar stay open when redocking - that was not that hard, was it?
This will ease the s**t storm a bit i think 
Now there is still work to do: The current ships' cargo hold needs to become a single entity. It should not be used by the new ui but always stay open and on top while it is open. It should only change when another ship is made active. Then it should change to the cargo hold of the now active ship.
Make the new UI a button on the neo com bar with no window attached to it. When activated it should expand the tree view, probably next to the neo com bar and the full lenght of it. The width shoud be adjustable and stored in the memory so next time it is opened it will appear like the last time it was closed. Once an item is clicked a new window should be opend. The behaviour of this new window should depend on the item that was clicked, be adjustable and also stored in the memory.
As for the new increased information in each window (price, amount of items, used/max volume bar, filters etc.) every single entry should be optional, to be displayed or hidden according to the users wishes. It must be possible to set this individually for every window and remembered for every window separately.
If a window is set to be opened into the same window then TINY "Back" and "Forward" symbols should be part of the window header/footer.
I did not check it, but when in space the cargo hold should still keep its special status and not be used by cans opened in space. They need to be opend in a seperate window. THAT window may OPTIONALLY be used for every wreck or can opend in space. Give it "Back" and "Forward" functions too.
If you can finally speed up the opening/display time of the windows you may even get some "awesome's" instead of "aweful's".
Two personal notes: A point on my failure: I saw the screenshots of the new UI, but failed to notice they ocupy the whole screen - making them look good while actually being entirely useless for most operations when docked and suicide in space. On the other hand I always considered the ship and item hangar as well as the cargohold special entities which I thought would not be touched by this. I was not paying attention and have to suffer the slow fixing process now. However, I will not suffer for ever.
A point on your failure: The captains quarters was not rejected due to ugly colors or limited station accessibility. It was rejected because it messed up the way we can access our stuff by making it dead slow and cumbersome. The new UI does exactly the same, so don't be surprised to find yourselves in a s**tstorm again. You made the same mistake twice, don't do it a third time.
...and an advice: Stop fixing things that aint broken. First fix things that people have been complaing about for ages before improving the game. Hint: invention / manufacturing need way to many clicks. POS accessrigths need simplifying and logic funtionability etc. Just ask us for work, do not seek it!
This should keep you busy until Tuesday. See you then... |

Disdaine
367
|
Posted - 2012.06.01 20:01:00 -
[1364] - Quote
Three dev blog comment threads filled with failure.
:excellence:
We going to see an emergency patch to fix the newly broken cargo hold? Or is it a "non-issue"... |

sammy1984
Hated Raiders Ineluctable.
2
|
Posted - 2012.06.01 20:21:00 -
[1365] - Quote
Now then CCP, last time i check it was us paying your wages!! Therefore surely you should be listening to us when we say... PUT IT BACK TO THE WAY IT WAS!!!!!
|

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
250
|
Posted - 2012.06.02 12:04:00 -
[1366] - Quote
Saving the undocked window state and positions seems to be fixed and is working more reliably than before, thanks a lot. Now my biggest annoyance is every single one of the undocked windows has a lot of extra stuff that is most of the time unnecessary - filter, item count line and price estmiate. These take up a ton of space and should be optional. I suggest addning a fourth button next to Unpin, Minimize, Close (something like "advanced UI") that shows/hides these extras.
Thanks for fixing the persistence. |

StoneRhino
Ramm's RDI Tactical Narcotics Team
19
|
Posted - 2012.06.02 20:51:00 -
[1367] - Quote
Simply enough. Ive given up after 7 years of getting blapped in the face.
Yes, 7 whole years of eve. Totaling 7 accounts, 6 of which I have no longer activated since 2009. (You do the math on the total USD investment) This last and final character expires 6/26/12.
But I digress from the bickering and moaning. Many of the people whom I deal with on a daily basis have just finally given up on their hopes of getting the old UI back and just gone back to playing, dealing with it the best they can. Some of them are actually starting to like it even after initially complaining.
We here are but only that 1% of eve. Who cares about 1%? Nobody! Even when Chribba protested about the last major changes, it really didnt matter.
If ccp's revenue dropped 1%, they'd have to let one person from their staff go to compensate. The new advertising campaign ccp is putting out is highly prolific, aggressive, and beautiful. This seems to attract dozens of players PER DAY. Their lost 1 or 2% would be made back within a month.
To those of you out there that are complaining about the lack of testing, I have a bit of information for you.
CCP had the new UI on SiSi for well over two months. What few thousand or so folks did check it out and didnt say, "NO! We dont want this!" means CCP rolled it out in its current raw, and unperfected form. Congratulations on not voicing your opinion when asked for it.
Honestly, this affects the very core of this game in large-scale combat, and large fights will now become greatly more complicated. I am not surprised by the lack of communication and concern shown to and by the CSM's over the issue. |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.06.02 21:22:00 -
[1368] - Quote
hey Soundwave 0/ got an idea Idea for you here about the tree lay out for the orca i tried to put i threw as a bug report for some reason and the bug hunters told me to put it on the fourms so her it is the pic is pretty self explanatory but if you ned any clarification just ask me also i think all bays in the orca should have a different icon for each bay so they are not confused with cans (which the now are sharing the same icon with) this would be something similar to what you did with the pos!
so here is the pic
let me know what u think k thx
Dex |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.06.02 21:40:00 -
[1369] - Quote
sammy1984 wrote:Now then CCP, last time i check it was us paying your wages!! Therefore surely you should be listening to us when we say... PUT IT BACK TO THE WAY IT WAS!!!!!
it will not be going back my friend the only way now is forward! so every one stop asking for a roll back! |

DarkRavin
Opportunist Enterprise
5
|
Posted - 2012.06.03 08:50:00 -
[1370] - Quote
CCP Soundwave wrote:Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
If you really want to improve this UI that you are forcing down our throats, Than at least give us the options to tweak it to our liking. The recent patching has helped, and am please to see some old features have returned. However, there is still much to be done.
I have a few things I would recommend:
The Ship Hanger:
1. A ship Hanger button that was a shortcut to the ship hanger tab for the necom. (Why you ask? I'm old school and I miss it) 2. Right now the ship hanger is sorted by my ships names, this makes it really... well a clusterF.... I suggest having the system auto arrange the ships into ship type naming, and not what we name our ships. For people like me that have a lot of ships in one hanger, it would help a lot. I would simply have to scroll down till I find (Ship type) And than look for the one I want, and not have to fumble around trying to make sense what ships i have.
Now to the inventory system it self:
1. I would like to see the cargo icons in the Item Hanger show the type of can the can really is. (secure, general, ect...) 2. Options to allow new tabs to open much like the old system when clicking a container 3. Arrangeable tree tables: example First example is how game arranges it, next is how I would like it. Item Hanger: Ammo and Drones High slot Low Slot Mid Slot
Item Hanger: High Slot Mid Slot Low Slot Ammo & Drones
And that's really all I can say about it for now, I don't have a pos running at the moment, so i
An a slight issue that is starting to really make me mad. If i dock and hit my show active ship cargo short cut keys, and than click inventory button, my active ships cargo page closes or opens. I have to close out my cargo ships tab, wait a few seconds, than click my inventory necom button to open my standard hanger inventory.
|

Jared Tobin
Bloodstone Industries B.S.I.
46
|
Posted - 2012.06.03 09:52:00 -
[1371] - Quote
I have been patient, but I literally dread logging in... especially since my 2-part post 1 week ago.
BUT FIRST, BUG REPORT 137632:
I see a container in a corp hangar. I try to "SHIFT+'DOUBLE-CLICK'" to open container. The client freezes for 1-2 seconds. Then it "unfreezes". Container did NOT open at all.
[SEE: screenshot of my horribly CROWDED "individual windows" I NEED open in order to do my JOB as CEO of a heavy manufacturing/marketing corporation. I had to find in "tree" list and "Open in new window" each one!]
Now let's quickly revisit my original list of issues of Unified Inventory UI, giving each an updated status, and see what's actually been changed/fixed in 2 weeks since:
- It now takes up to 22 seconds (instead of 50) to RELOAD the corporate hangar "tree list" every time one logs in or redocks.
- WINDOW AMNESIA:**It's still only HALF remembering where windows are/were.
- IF YOU DOUBLE-CLICK a container you wish to open, PLEASE MAKE IT AUTOMATICALLY FORCE OPEN in a NEW window. **No one addressed this, but it is important, ESPECIALLY since the majority of us players are so conditioned to double click containers to open in a new window before - OR - add an "Open container in new window" option to the RIGHT-CLICK menu for ALL CONTAINERS IN HANGAR LISTINGS. (Gee, this would be really helpful now since I cannot open any containers)
- MORE TIME CONSUMING FOR MASSIVE INDUSTRIALISTS: Enough said? ... **Apparently it WAS NOT "enough said" since now I click more times than ever... especially now since I cannot open any containers "traditionally". If this UI remains, then you really should to restore corp hangars and tabs. MAKE THIS AN OPTION: IT'S NOT FOR EVERYONE
- MASSIVE TIME CONSUMPTION AND LAG WHEN MOVING/TRADING:**This is STILL killing me. A big trade, a large movement of items, or even "delivering" 22+ science lab jobs that are done: They can take up to 2 minutes of lagging per "stack" of each item.
- FAILURE IN MOVING "ALL-SELECTED" ITEMS FROM CARGOHOLD TO PERSONAL/CORP HANGAR:**It seems to "sometimes work"... and "sometimes not work". Also takes a LONG time to move more that 30+ items... again, up to 2 minutes.
- TOO LONG, COMPLEX NAMES MAKE "TABS" FAIL:**Sadly, this is still UNCHANGED. The basic example: Take two container windows and merge them. Result: One tab is LABELLED: "Corporation hangars > PRODUCTION BAY > GAS STORAGE". The other tab is LABELLED: " Corporation hangars > PRODUCTION BAY > WORMHOLE SALVAGE". WHEN MERGED AS A 2-TABBED WINDOW: Sadly all I see are two tabs that say "Corporation han" next to the other tab that also says "Corporation han"... Shorten the tab names to just the NAME of the container/hangar.
- "POP UP" INFORMATION IS UNNECESSARY AND BLOCKING MY VIEW:**This is SO annoying and unchanged. when I'm hovering my pointer over an item in my hangar, it sometimes is because I'm comparing the quantities of it to another item a few lines above it. SADLY I CANNOT "SEE" anything in those spots (whether name or quantity, etc) being covered by by "estimated prices for both unit price and stack price... in the "compact line-by-line listing mode" (which I use because, well, as you may have seen, my screen has a lot of stuff to look at all at once), this is literally making my tasks more of a pain.
- PLEASE STOP ISK-CALCULATING VALUES:**Not addressed: It's really frustrating. Personally, with price estimation and such, that's one of my corporate jobs technically, and I suspect it is taking up calculating time referencing something within the region's market: I wonder if that is part of the extra "LAG" with everything - and every move - I perform with items of value. I WILL AGREE, THOUGH: For some people, especially non-industrialists and new players, this may be helpful for those players (though honestly, your price estimations are 50% terribly wrong). MAKE IT AN OPTION: IT'S NOT FOR EVERYONE
- WHAT HAPPENED TO THE LINES FOR ROWS?**Never addressed. Column separation lines are very visible. ROW separation lines are 10% visible.
- CREATE A BACK BUTTON:**Unadressed. HIGHLY needed.
- REINSTATE DOUBLE-CLICKING YOUR CURRENT SHIP TO FORCE OPEN A NEW CARGOHOLD WINDOW:**FIXED...somewhat. Thank you. somewhat. (2 issues fixed out of 14+ major issues...is a start.... I suppose.)
- SHIP HANGARS (...list THE SHIP WE ARE CURRENTLY IN): **FIXED! Thank you.
NEW ISSUES:
THE LAG IS KILLING ME (This may not sound like a lot, but when you do this often, it adds up): -Trading 10 items (qty of 100,000 ammo as the example for the following) takes about 10 to 16 seconds. -Moving 10 items from one container/hangar to another takes 18-24 seconds. (is this because "Est. value" is being updated per item moved?) -Delivering those 10 lab slot jobs into a designated Corp hangar took 28 seconds! -"Stack All" option, depending on items, can take from 12 seconds to 2 whole minutes! -WHEN UNDOCKING, it takes about 10 seconds to clear away all open container windows from the screen before loading up space... then overview.. then station.. then ship... then planets... in that order, each about 1-4 seconds each. -CHANGING WALLET DIVISIONS!!! Yes, changing from Master wallet to another Corp Wallet Division takes EXACTLY 7 seconds... with every change in "Active" wallet. Is that necessary/acceptable?
Come on CCP. I'm trying... Are you? |

Amura Kadur
2
|
Posted - 2012.06.03 11:00:00 -
[1372] - Quote
Keep the new inventory, if you think it is better. But bring back the well known functionality. You can then continue to say that the new inventory is better and everyone is happy.
All of my words are secondhand and useless in the face of this. |

Georgiy Giggle
REFORD Division REFORD
36
|
Posted - 2012.06.03 14:03:00 -
[1373] - Quote
Hello there, again.
2 weeks past... new inventory is still silly like a hell. So I decided NOT TO repeat what is bad in inventory, but I want to say next:
MAKE IT MANUAL PLEASE! I want to turn this horror OFF!!! Because we will need to wait for weeks or months until you fix it to a perfect level.
PLEASE, STOP PLAYER'S SUFFERING!!! LET US TURN IT OFF!!! And then you can work with it and improve it as long as you want. Not mastering proprieties, won't become firmly established. - Confucius |

Ramon Grishnak
Sturmfeuer.
1
|
Posted - 2012.06.04 00:15:00 -
[1374] - Quote
Jared Tobin wrote: THE LAG IS KILLING ME (This may not sound like a lot, but when you do this often, it adds up): -Trading 10 items (qty of 100,000 ammo as the example for the following) takes about 10 to 16 seconds. -Moving 10 items from one container/hangar to another takes 18-24 seconds. (is this because "Est. value" is being updated per item moved?) -Delivering those 10 lab slot jobs into a designated Corp hangar took 28 seconds! -"Stack All" option, depending on items, can take from 12 seconds to 2 whole minutes! -WHEN UNDOCKING, it takes about 10 seconds to clear away all open container windows from the screen before loading up space... then overview.. then station.. then ship... then planets... in that order, each about 1-4 seconds each. -CHANGING WALLET DIVISIONS!!! Yes, changing from Master wallet to another Corp Wallet Division takes EXACTLY 7 seconds... with every change in "Active" wallet. Is that necessary/acceptable?
Come on CCP. I'm trying... Are you?
I think the same... Calculating all those prices every second must be the reason for the heavy lag. If they just replaced this estimated-price-information with an estimated-price-button, the client would be faster. And noone needs the estimated values of his items every single second... |

shado20
EXTERMINATUS. Nulli Secunda
11
|
Posted - 2012.06.04 00:38:00 -
[1375] - Quote
im so annoyed by the new inventory system i havent loged-in in a week. now when i do log in, my alts items are missing.
please put the inventory system back to old, or i may find myself leaving after 9 years. this is the worst idea/update i have ever seen you put out. and it cant be ignored.
i have not talked to anyone that likes, everyone hates it in my corp! I simply hate it, and no "fix" will fix it without reverting to the old system. |

theteck3
Quarantine Corporation
2
|
Posted - 2012.06.04 01:48:00 -
[1376] - Quote
Jared Tobin wrote:
I see a container in a corp hangar. I try to "SHIFT+'DOUBLE-CLICK'" to open container. The client freezes for 1-2 seconds. Then it "unfreezes". Container did NOT open at all.
+1 I got the same problem 
plz CCP do something about that a.s.a.p |

Signer Tracker
Native Freshfood Minmatar Republic
8
|
Posted - 2012.06.04 01:54:00 -
[1377] - Quote
Al Khalid wrote:Yeah, looting feels a bit more cumbersome as if it was not enough already.
It would need some love and a shortcut other than double clicking on a wreck.
Maybe if we could open up a cargo from distance but not be able to access its content until we're close. The new inventory seems to allow that since container are left open but not accessible in the UI
I wonder why it could not be left the way it was with the extra window as delay multiple wrecks or to open are slowing time even more when you cleaning up so why not leave it as it was this sucks ... |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
251
|
Posted - 2012.06.04 04:13:00 -
[1378] - Quote
its better.. but cargohold and fuel bay in space still don't save window state between logouts. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
251
|
Posted - 2012.06.04 04:15:00 -
[1379] - Quote
duplicate post |

blaine thepain
Die GALLIER Cloud 7 Nebulosa
2
|
Posted - 2012.06.04 07:45:00 -
[1380] - Quote
@CCP
Remove the price calclulation from the UI in every single window.
I promise you that the lag is gone after you kicked it out ones!!!
Make a button anywhere it dont disturb where i can calculate the price if i want to do so for only the activ window.
sincerly yours
Blaine the pain |

Challu
Wishful Desires Inc. Armada Assail
14
|
Posted - 2012.06.04 09:02:00 -
[1381] - Quote
blaine thepain wrote:@CCP
Remove the price calclulation from the UI in every single window.
I promise you that the lag is gone after you kicked it out ones!!!
Make a button anywhere it dont disturb where i can calculate the price if i want to do so for only the activ window.
sincerly yours
Blaine the pain
EDIT: you cant optimize that code, where every single item is checked about the price in the market. Your database cant handle such a huge request in a time that is acceptable for us. Never!!! (Altenativ you can put more power to your database -> think so 30% of TQ only for calculating prices in windows -> ask the team who working on "war against lag" ^^ )
i highly doubt they are doing it real time. Item estimated prices are often wildly off from regional or hub averages, so there must be some kind of caching going on.
And ... I like the price thingy. It's at the lower corner and doesn't seem to get in the way of things. |

VINCENT VILMAR
X-SENSE Technologies
0
|
Posted - 2012.06.04 09:14:00 -
[1382] - Quote
http://i.imgur.com/WtKjh.jpg
and no any comments, u dont need tham anyways ya?
always yours, free betatester. |

blaine thepain
Die GALLIER Cloud 7 Nebulosa
10
|
Posted - 2012.06.04 09:14:00 -
[1383] - Quote
Challu wrote:blaine thepain wrote:@CCP
Remove the price calclulation from the UI in every single window.
I promise you that the lag is gone after you kicked it out ones!!!
Make a button anywhere it dont disturb where i can calculate the price if i want to do so for only the activ window.
sincerly yours
Blaine the pain
EDIT: you cant optimize that code, where every single item is checked about the price in the market. Your database cant handle such a huge request in a time that is acceptable for us. Never!!! (Altenativ you can put more power to your database -> think so 30% of TQ only for calculating prices in windows -> ask the team who working on "war against lag" ^^ ) i highly doubt they are doing it real time. Item estimated prices are often wildly off from regional or hub averages, so there must be some kind of caching going on. And ... I like the price thingy. It's at the lower corner and doesn't seem to get in the way of things.
Maybe maybe not (it's CCP ;) ) But you have to calculate the Items, query the database (which hold cached or not the price), calculate it again, going to the next item, going on till all items are finished. Works fine with a small amount, did not work with a huge amount of items.
|

Ramon Grishnak
Sturmfeuer.
6
|
Posted - 2012.06.04 11:32:00 -
[1384] - Quote
That-¦s what I-¦ve been watching. The bigger the amount of items, the slower the Inventory gets.
Make a button to get the estimated value. I believe it would decrease the lag |

Sir Montu
Half Squared Enterprises STEEL BROTHERHOOD
4
|
Posted - 2012.06.04 11:36:00 -
[1385] - Quote
I agree about the lack of dealing with the fact that we all had our items set up LIKE WE WANTED.
Let's put it this way, CCP. You leave your home and go to work to muck about with this game that people have been playing for 9+ years (as clear an indication of a WIN as could be in the gaming world). And then you go home. Someone's put everything from your bedroom closet and drawers into your kitchen, and half your kitchen stuff is in your bathroom.
Would you be happy with this? We're not.
So - today I am focusing on the fact that I still want hangars that have a few things in them in Icon format, and hangars that have a LOT of things in them in detail format. I want what was open when I logged off to be open when I log in. I want the game to be able to remember (LIKE IT USED TO) that if I have a corp hangar in a station that I want it open, and of course if there's no office there then I don't.
I will offer one thing I like. The new system is a little better IMO for the orca, because I had to re-open all the hangars every time I undocked. The one-window solution for THAT is acceptable, but for working in a station or at a POS, it remains a nightmare.
The only reason I'm even playing at this point is that I have joint operations with other players that would fail if I left, and I invested a lot of time into these. But I've opened SkyRim for the first time in 6 months last week and have been playing that much more than EVE. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
260
|
Posted - 2012.06.05 10:40:00 -
[1386] - Quote
Challu wrote:blaine thepain wrote:@CCP
Remove the price calclulation from the UI in every single window.
I promise you that the lag is gone after you kicked it out ones!!!
Make a button anywhere it dont disturb where i can calculate the price if i want to do so for only the activ window.
sincerly yours
Blaine the pain
EDIT: you cant optimize that code, where every single item is checked about the price in the market. Your database cant handle such a huge request in a time that is acceptable for us. Never!!! (Altenativ you can put more power to your database -> think so 30% of TQ only for calculating prices in windows -> ask the team who working on "war against lag" ^^ ) i highly doubt they are doing it real time. Item estimated prices are often wildly off from regional or hub averages, so there must be some kind of caching going on. And ... I like the price thingy. It's at the lower corner and doesn't seem to get in the way of things.
Except it takes a ton of screen space and is buggy as hell (doesnt upadate properly when items are moved from corp deliveries for instance) and the numbers are almost always wrong. Yeah... #1 candidate for axe. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
260
|
Posted - 2012.06.05 10:43:00 -
[1387] - Quote
Sir Montu wrote:
I will offer one thing I like. The new system is a little better IMO for the orca, because I had to re-open all the hangars every time I undocked. The one-window solution for THAT is acceptable, but for working in a station or at a POS, it remains a nightmare.
Actually that's just because the old system was buggy too. It intended to save window positions but was bugged. Sometimes it did sometimes it didn't.
Try Diablo 3 it's really really fun unlike EVE which is now less fun than ever. I'm seriously considering cancelling all my 15 accts. Getting pretty sick of repositioning windows all day long. Someone needs to learn how to test their code. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
260
|
Posted - 2012.06.05 10:46:00 -
[1388] - Quote
Ramon Grishnak wrote:That-¦s what I-¦ve been watching. The bigger the amount of items, the slower the Inventory gets.
Make a button to get the estimated value. I believe it would decrease the lag
Some coding nub clearly wrote some O(N^2) code. |

Captain' Jack Sparrow
34
|
Posted - 2012.06.06 21:33:00 -
[1389] - Quote
I have been having a conversation with a GM via petition. He has directed me to this thread to bring my concern to the devs, because (for some reason) he is unable to do so.  
Here is what I have been trying to figure out:
By CCP's own description of the Unified Inventory, it really isn't even what THEY think it is.
From this page: http://www.eveonline.com/inferno/unified-inventory-ftr/
Quote:Unified Inventory - Your entire fortune in a single click
You have hangars of ships at your disposal and wealth that spans the galaxy. Unified Inventory gives you convenient access to all of it. Searching for your favorite ship is now easier. Assessing your stockpiles, more convenient. Admiring the fruits of your labors, more rewarding.
This is not even CLOSE to reality.
It is my belief that this "feature" was originally intended to be used for the assets tab, then got sidetracked along the way and turned into this mess we have now.
I sure would like to hear a dev's response to this one...
Thank You. |

electrostatus
Center for Advanced Studies Gallente Federation
39
|
Posted - 2012.06.07 03:24:00 -
[1390] - Quote
I get a chance to log in after near a month and what happened to my windows? you ate them with this inventory thing as I'm finding out! Why can't I have multiple windows like I had before? I can't get to my ships easily any more! You merged way too many things for this. Multiple windows was easy to work with, now with one window its not easy. If I wanted to work with one window I would've stayed with Windows 3.1!
And another thing, I've noticed this with Windows 7, Does everybody like bloating the frames for their windows? Your frames for your windows have gotten extremely fat. Here is a picture showing what I mean. the top and bottom of my window have gotten extremely wide to show your new additions. The stuff you added to the top can be condensed all into one line keeping the top the same size it was before. The bottom has gone from a few pixels to many, just to show two things. those two things could be condensed into one line of text, but as of now, its a lot of wasted space (bloat). PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |

Jared Tobin
Bloodstone Industries B.S.I.
87
|
Posted - 2012.06.07 06:21:00 -
[1391] - Quote
I logged into Eve at 05:45 (now 6:04) UTC
First time tonight: I waited for 20 minutes (even was able to file a full in-game bug report) because:
CURRENTLY: ALL UNIFIED INVENTORY WINDOWS were unendingly stuck with a bunch of "Spinning symbol"... (tested twice on separate login attempts).
[see screenshot]
I literally cannot play this game because all windows of the "Unified Inventory" are giving me access to NOTHING.
Can someone from CCP please tell me WHAT AM I PAYING FOR and WHY?
Honestly: As we roll into OVER THREE WEEKS, a month subscription reimbursement (in my opinion) would be humbly called for as we are well into the 3rd week of not being able to play this game functionally.
ESPECIALLY TONIGHT. (Wasted so much time filing reports, reloading, retesting... and now this: this is just painfully disheartening.)
Thanks in advance for any response.
Windows XP Pro SP3, cache was cleared (twice). |

Solasta Kovacs
TURN LEFT
4
|
Posted - 2012.06.07 11:21:00 -
[1392] - Quote
I mainly shoot people. So I don't have the issues that the industry folks do. But its still soooo annoying. Just setting up a ship to undock, checking the hold, scrolling all the way down to the item hangar, dragging ammo back up and the window switches back etc etc etc.
That and the fact that I don't have a huge monitor, which means that the tree is taking up precious on-screen real estate which makes fitting ships a drag.
Come on CCP, you;ve had more than enough feedback and detailed explanation of what is wrong. Do something about it. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
45
|
Posted - 2012.06.07 20:34:00 -
[1393] - Quote
Having the active ship entry in the tree fixed at the top of the tree so it no longer scrolls would be nice. A toggel for ISK value would be nice too. |

Gianath
Gallentian Legitimate Businessmen
19
|
Posted - 2012.06.07 23:48:00 -
[1394] - Quote
Holy cow... with today's client updates, inventory is snappy. Even doing a stack all or trade with another player happens in a second or two rather than the 10-15 minutes it took after unified inventory ruined the experience
It took awhile to fix, but I'm starting to like the new system now that I can actually use it. Good job with this update, CCP! |

Tukertu
Essence Industrial and Trade B A C K B 0 N E
0
|
Posted - 2012.06.08 01:33:00 -
[1395] - Quote
I would really like the "my filters" to stay down once I hit the down arrow. It seems I'm always having to move the filters out of the way so that I can see more of the items I am interested in opening. Or, make the default down position and we raise it when we want to filter. Please do not assume that I want to filter something every time I open the inventory window.
I had the old system working far, far more efficiently than the new system. It would be nice if you gave us a choice over which system to use. I could see where some circumstances would favor the new system. Don't ask me what, because nothing I do is any better at all with the new system. I have only read that some people fitting ships find the new system helpful. |

Mardave Matar
Death and Co
0
|
Posted - 2012.06.08 12:14:00 -
[1396] - Quote
CCP Soundwave wrote:CCP Soundwave wrote:Kaphrah wrote:Hm, I really don't like the new UI, is it really too much work to make it optional?
my biggest problem is looting containers after salvaging wrecks. If there are 50 containers around my noctis, I'll open them and click on "Loot all". Sounds easy, but the UI window always jumps back to my cargo, and I have to click on another container again, this takes ages if you have a lot of containers around your ship.
Before this ......... Patch, I opened all containers and just hit the "Loot All" Button in every window, please bring this back Will check this out and post an update. This is actually a bug and it's being fixed :)
With all the 'polishing the turd' going on, this one seems to have slipped CCP's mind (or what passes for one atm).
And where are the CSM ?, what happened to the CEO's pledge of listening to the players, and why the hell am I still playing  |

Diamonica Norya
University of Caille Gallente Federation
64
|
Posted - 2012.06.08 12:51:00 -
[1397] - Quote
Mardave Matar wrote:CCP Soundwave wrote:CCP Soundwave wrote:Kaphrah wrote:Hm, I really don't like the new UI, is it really too much work to make it optional?
my biggest problem is looting containers after salvaging wrecks. If there are 50 containers around my noctis, I'll open them and click on "Loot all". Sounds easy, but the UI window always jumps back to my cargo, and I have to click on another container again, this takes ages if you have a lot of containers around your ship.
Before this ......... Patch, I opened all containers and just hit the "Loot All" Button in every window, please bring this back Will check this out and post an update. This is actually a bug and it's being fixed :) With all the 'polishing the turd' going on, this one seems to have slipped CCP's mind (or what passes for one atm). And where are the CSM ?, what happened to the CEO's pledge of listening to the players, and why the hell am I still playing 
Promises are meant to be made broken, only money talks. |

Kusum Fawn
State War Academy Caldari State
107
|
Posted - 2012.06.08 15:13:00 -
[1398] - Quote
Why cant the new UI be made to mimic the old one in every way? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |

Knalldari Testpilot
6
|
Posted - 2012.06.10 02:31:00 -
[1399] - Quote
Tonight i have unsubbed all my accounts because of the shameful new Unified Inventory, which does stuff wrong.
Please CCP Soundwave make the new Unified Inventory optional or take it back to SiSi for further testing...  |

Frostiz Celtic's
5
|
Posted - 2012.06.10 23:19:00 -
[1400] - Quote
I've tried and tried, each update brings more headaches. Warping through gates, passing through but the camera stays on the old side, fail! Need to log out and back in the reset camera.
Corp location list takes seconds or 1/2 hour to update, fail!
Unified Inv. Failed from the beginning. Need ship button and separate corp button and get them out of the unified list window.
Random no response, no lag detected, CTRL + F = 60 FPS steady, no other net applications show signs of delays.
The attempt to redesign the old coding is appreciated, really, i understand dirty code taking up needed space, but this attempt is not the answer you were seeking, it was a quick fix to clean up code but hamper game play as a result. _________________________________________________ " To err is human, to really mess things up requires a computer" |

Jared Tobin
Bloodstone Industries B.S.I.
94
|
Posted - 2012.06.11 04:38:00 -
[1401] - Quote
Part 1 of 2:
I have been patiently and continually filing bug reports and posting usablely outlined "Issues" and "Feedback" for 3 weeks, and I have now compiled a list of THANK YOUs ... and ... REMAINING/NEW ISSUES (as of Inferno 1.0.10):
THANK YOU FIRST TO ADDRESSING/FIXING THE FOLLOWING:
- MOVING "ALL-SELECTED" ITEMS: ** FIXED! Thank you! - TOO LONG "TAB" NAMES: ** FIXED! Thank you! - LAG: Trading/Job Delivering/Moving Massive Amounts/Stacking All/Selling Items: ** FIXED! Thank you! ...Though you do have several other new lag issues (see below) - "MY FILTERS" ALWAYS OPEN: ** FIXED! Thank you! - MORE TIME-CONSUMING: ** Well.... not quite there, but it's much better. ESPECIALLY "ISK Estimation" not causing noticable lag. Thank you. Please don't stop... (read onward)
...AND NOW THE NEW (AND STILL EXISTING) ISSUES (and UNADDRESSED FEEDBACK/FIXES):
- "Nothing Found" REMAINS IN ALL UI WINDOWS' CONTENT BACKGROUNDS AND TRADE WINDOW BACKGROUNDS (when any opened hangar, container, deliveries window, cargohold, etc): If an EMPTY Unified Inventory window of any kind is opened, anything you place into the window(s) remains with the "Nothing Found" words in the background of each window. I'm sensing a theme of this error as I write this...
(see screenshot)
- CHANGING CORP WALLET DIVISIONS: ...STILL takes 10+ seconds each time it is changed.
- INITIAL LOGGING IN TO GAME HAS MASSIVE "SPINNING WHEELS" LAG: It appears if there are several windows open (i.e., Station Inventory, Ship Cargohold, Corporate Hangar(s), Ship Inventory, Deliveries, for example) then it takes 15-45+ seconds for the game to load up all inventory (or lack of) in each remembered-window opened from previous logge din session... thus the appearance of the "spinning wheel of waiting"... Sometimes sufferably.
- "SPINNING WHEELS" ALSO OCCURS WHEN DOCKING INTO A NEW STATION (as above bug): This is especially noticable when docking with a new station that has another corporate office of own corp. THIS HAS BEEN MENTIONED BY MY OWN MINERS AS: A "HINDERENCE" to (what used to be) a quick "mine-dock-dump ore-undock" procedure. (This obviously has reduced mining by up to 75% if a corp member is continually docking with a corp-office-station. To "lessen" this lag, miners have reported that mining and docking-dumping-undocking at NON-CORP OCCUPIED stations help "lessen" this lag, but is ultimately cumbersome to massively haul final mined ore to a corporate-office station in the end.
- "SHIFT-CLICK" STILL DOES NOT OPEN ANY CONTAINERS IN ANY UNIFIED INVENTORY WINDOW: It's ridiculous for me to not use a shortcut that, though worked last week, doesn't now. NOW, I have to "expand" an existing window to see the "TREE"... and then adjust its width so that I can read all the "too far inset to the right" containers in hangars... then right click and select "Open in new window"... then compress the pointlessly narrow "tree exposure". Too many steps for something that could easily be solved simply by DOUBLE-CLICKING the container and have it open in a new window... or a new tab. **Unaddressed since my notation on June 3.
- LACK OF VISIBLE "ROW" DIVIDING LINES IN ALL "UNIFIED INVENTORY WINDOWS": Take a look at the market listings, or the listings of the Science & Industry wndows... ALL ITEMS HAVE VISIBLE ROW LINES. The Unified Inventory windows all lack those lines. Oh, sure, they're there... AT 10% OPACITY. ** Unaddressed since my notation May 24. HIGHLY needed!
(see screenshot)
...AND because your rows lack lines (when not using any icon-type listing), a person may need to use the mouse pointer to "highlight" and item and its contents... SADLY, when this happens, a window pops up and obstructs what I'm trying to see. This has been noted since May 24 verbatim as:
- "POP UP" INFORMATION IS UNNECESSARY AND BLOCKING MY VIEW: ** This is VERY annoying and unchanged since May 24. When hovering my mouse over an item in hangar, it sometimes is because I'm comparing the quantities of it to another item a few lines above it (especially since there are no visible dividing row lines in LIST mode). SADLY I CANNOT "SEE" anything in those spots (whether name or quantity, etc) being covered by by "estimated prices for both unit price and stack price... in the "compact line-by-line listing mode" (which I use because, well, as you may have seen, my screen has a lot of stuff to look at all at once), this is literally making my tasks more of a pain.
(see screenshot)
- EXISTING WINDOWS IN SPACE DO NOT CLOSE WHEN NOT PRESENT: Currently, secure/loot containers in space, POS containers/hangars/modules, Planetary Customs Office windows stay open, even when warping away from them. IN SOME INSTANCES, the existing open windows get "compressed"/"shoved" into the area of where one's own ship's cargohold UI window is.
- CORPORATE TAXATION IS NOT FUNCTIONING: Several members (for example) of my own corporation have noticed that JUST BEFORE AND AFTER Inferno was "released", certain members' mission rewards, bounties, etc (that appear as taxable ISK which is taken from corp member wallets and deposited into the corp's Master wallet) IS NO LONGER FUNCTIONING. [This has been reported with no response.]
- BRACKETS AND LOWERCASE "TAILED" LETTERS ARE TOO LOW - INTERFERING WITH CHAT WINDOW's TOP LINE VS. EXISTING BAS: The brackets and the tail lowercase letters "q,y,p,g,j" and brackets (i.e. "Local [36]"), all extend BELOW the line of the tabs and the current/"foremost" open chat window borderlines... [Bug Report #135869]
(see screenshot)
CLIENT: Windows XP Pro SP3
|

Jared Tobin
Bloodstone Industries B.S.I.
94
|
Posted - 2012.06.11 04:38:00 -
[1402] - Quote
Part 2 of 2:
HIGHLY IMPORTANT SUGGESTIONS:
- PLEASE MAKE "ISK-CALCULATING/EST" VALUES "OPTIONAL": ** Still not publicly addressed: It's really frustrating. Personally, with price estimation and such, that's one of my corporate jobs. THOUGH NOW ITS LAG IS NOT AN ISSUE - ITS TAKING UP SCREEN SPACE... and by the way, "honestly, your price estimations are 50% terribly wrong". I work (play?) in EVE mainly with items of value. I WILL AGREE, THOUGH: For some people, especially non-industrialists and new players, this may be helpful for those players, BUT PLEASE MAKE IT AN OPTION: IT'S NOT FOR EVERYONE.
- PLEASE ALLOW "ROLLOVER NAMES" FOR ITEMS PARTIALLY VISIBLE IN EXPOSED TREE SECTION OF ANY UNIFIED UI WINDOW: This is something that is quite opposite of ALL other "mouseover" behaviors in the game. I can rollover anything, and its full name (or too much information, like costs of items, etc) will always appear... UNTIL I hover over ANYTHING partially exposed in the "narrow TREE view". This is LESS PRODUCTIVE since I have to not only expand to view the "TREE", but I have to then grab the axpansion divider atop and DRAG IT to the right to be able to read ALL my containers inside hangars inside "CORPORATION". EXAMPLE: In my corp, all containers are named ">> INSERT NAME HERE" to help with alphabetization/organization/ease of discernation. However if we have 10 containers in a Corporate hangar, the "opened TREE view" lists it like this:
>> [line] >> [line] >> [line]
So instead of having to drag open the "TREE exposure" column more, if I could see a "pop up/mouse-over" name of the container I can PARTIALLY see, then I can open up the container much more quickly without additional movement and dragging.
- IF YOU DOUBLE-CLICK a place you would like to open, PLEASE MAKE IT AUTOMATICALLY FORCE OPEN in a NEW window. OR GIVE US THE OPTION TO MAKE "DOUBLE-CLICKING" A CONTAINER PERFORM THIS TASK... Because, as we are ALL so used to double-clicking to open a new tab. But NOW, if we do double-click anything, we're stuck with a new window in the same window were in that we can't GO BACK from. This is ridiculously time-consuming. ** This issue/feedback has been noted since May 24.
...AND YES: I have cleared my Cache and reset my Settings more times in the past 3 weeks than I regularly have since January 2012.
So please, when I file a bug report, can someone mention to the Bug Report Responders to include MORE "possible" information than simply "Please try clearing you cache and resetting your settings. If the issue persists, please reopen your report. Thank you."
CLIENT: Windows XP Pro SP3 |

Fabulousli Obvious
State War Academy Caldari State
333
|
Posted - 2012.06.11 13:42:00 -
[1403] - Quote
The EVE Garden Party is currently suffering from a Permanent Panty Raid on High Sec. And CCP came in and busted up all the chest-of-drawers and dressers and storage lockers, so finding anywhere to hide ones remaining underthings is a real chore now.
Honestly guys, those underthings are obtained elsewhere much more cheaply, like A SALE AT PENNEY'S !
Thanks be to Jesus that in the world of MMO's there are a lot of other Garden Parties happening.
It's officially time to decide to pick one of those invites and GO.
Toodles. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Ama Zing
VM Labs Quo Vadis.
11
|
Posted - 2012.06.12 10:31:00 -
[1404] - Quote
for the time being I unsubbed my accounts - maybe CCP does better some day - but this day seems far ....
sadly leaving a great game .....
Ama Zing |

Captian Meths
Jabba Industries INC. Punkz 'n Monkeys
1
|
Posted - 2012.06.12 10:38:00 -
[1405] - Quote
Over the barrel taking longs shots from CCP without any lube - thanks CCP! |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
347
|
Posted - 2012.06.12 11:09:00 -
[1406] - Quote
maxta destroyer wrote:Hope this is the right place to write this..
Great patch so far except for the new inventory system, i can see a lot of work coding this has been undertaken so to throw it out would be off the cards and dont get me wront the idea behind it is brilliant and some of the features are nice like the estimated value of each containers,
Apart from that great work guys!
Brilliant my ass. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
347
|
Posted - 2012.06.12 11:13:00 -
[1407] - Quote
Mardave Matar wrote:CCP Soundwave wrote:CCP Soundwave wrote:Kaphrah wrote:Hm, I really don't like the new UI, is it really too much work to make it optional?
my biggest problem is looting containers after salvaging wrecks. If there are 50 containers around my noctis, I'll open them and click on "Loot all". Sounds easy, but the UI window always jumps back to my cargo, and I have to click on another container again, this takes ages if you have a lot of containers around your ship.
Before this ......... Patch, I opened all containers and just hit the "Loot All" Button in every window, please bring this back Will check this out and post an update. This is actually a bug and it's being fixed :) With all the 'polishing the turd' going on, this one seems to have slipped CCP's mind (or what passes for one atm). And where are the CSM ?, what happened to the CEO's pledge of listening to the players, and why the hell am I still playing 
Hahah.. that's right polish that turd! |

Mr Bimble
Lost Ark Enterprises
1
|
Posted - 2012.06.12 16:12:00 -
[1408] - Quote
Are there any signs at all that this buggy annoying system will get fixed.Its laggy and so frustrating.Ships dont appear in the ship hangar if they are packaged.Why? A Corpmate cannot access the corp hangars when he docks,he has to wait for it to appear.All else is there.Salvaging still a headache. The old way of ferreting around was so much smoother and less stressful.This UI is complete and utter crap,still. |

LinearBurn Aideron
Dawn of Fire Origins.
5
|
Posted - 2012.06.12 16:28:00 -
[1409] - Quote
I realy want to see nameable corp hanger ... example you can rename pos parts corp hangers ect. also rites per corp hanger not per system per hanger |

Dragonzchilde
BURN EDEN Northern Coalition.
6
|
Posted - 2012.06.12 22:10:00 -
[1410] - Quote
When is this ****** up thing going to get sorted.
Can't be that hard to put the old system in.
next time go **** with something that actually needs fixing
GIVE BACK THE OLD SYSTEM |

Tubolard
The Praxis Initiative Gentlemen's Agreement
0
|
Posted - 2012.06.14 01:17:00 -
[1411] - Quote
WTF coming back to the game everything on the inventory side is way to complicated. all this system did was double to triple the amount of clicks I need to do just to pull up my cargo hold. Items bay, ship hanger, corporate hanger, and a cargo container so I can just MOVE ONE F*****G ITEM!!!!!!!!! please revert this bullshit! |

Krystyn
Serenity Rising LLC Vanguard.
84
|
Posted - 2012.06.14 13:16:00 -
[1412] - Quote
It's official ratting and trying to drop the loot into my corp hangar is pointless. I'm still waiting for my corp hangar to open so I can use it. Apparently having too many items in the hangar makes it take too long to load.
Come on guys its been way too long and you still haven't fixed stuff.
I like the new ideas for rebalanced ships and better graphics and all but if I can't play the game it won't matter...
Please fix this inventory or revert to the old system or give me my money back.
|

mjgvjbk
Blue Scope Mining Bluescope Mining
13
|
Posted - 2012.06.14 21:09:00 -
[1413] - Quote
I commented earlier that CCP will be waiting for member complaints to die down then ccp will consider this crap of a patch in full working order, well member complaints has died off and ccp are once again patting them selves on the back saying what a wonderful job they did.
CCP WILL NEVER ROLL BACK THE UI
Even with the handful of people un-subing eve, ccp will remain on this destructive course. Hilmar P+¬tursson has a vision and to hell with us all he will achieve HIS vision.
We the members have the power to change eve to what we want BUT unless WE ALL stick together then ccp will continue doing what they want. So unless this happens then there is really no point writing your complaints in this forum any-longer. CCP has won, the new improved unified inventory is here to stay - GET USE TO IT
 |

Lunas Whisper
Chillwater Ltd Imperial Ascension
45
|
Posted - 2012.06.15 20:35:00 -
[1414] - Quote
Dennie Fleetfoot wrote:The amazing thing is that nearly a month ago on the test server feedback forum I made the, at the time, bold claim that many people would hate this with Incarna level's of vitriol.
I was told by many, that clearly hadn't tried the Unifubared Inventory on Sisi for more than 5 minutes, that I was being an alarmist and in that in no way was that going to happen.....
Skip to the day it hit TQ. Threadnought after Threadnought on the forums calling it what it is. Incarna 1.5
Suddenly, it's Soundwave, one of the SENIOR game designers, writing the dev blog and asking for help after Team Game of Thrones singularly failed to implement or follow up anything about the reams and reams of suggestions and feedback given about the unifubared inventory on the test server forums.
I think it's telling that Soundwave seems to have been put in charge to sort out this latest debacle.
And just so you think I'm not being totally negative. Every other aspect of Inferno that I've so far tried I love. Hell, if the Unified Inventory had been limited to just Assets I'd have liked it too. It's just beyond useless as a minute by minute gaming interface.
You should know by now what we don't like about and how to sort it out. Either fix it so it can be used in the way that WE, the paying customers would like to use it or man up, admit you broke something that wasn't and ditch it.
This
For the love that is holy and unholy(this is eve), do this.
|

Morganta
Peripheral Madness The Midget Mafia
1481
|
Posted - 2012.06.17 13:58:00 -
[1415] - Quote
not going to sort through 70 posts
2 things I noticed recently with unified inventory
T3 ship modules do not filter with ships equipment, they only filter on valuable
also when you open your cargo in station by clicking on the ship and then attempt to open your inventory with the button, it minimizes the cargo window and no other window opens.
you can only open the inventory tree first and then open the ships cargo with the double click on the ship in the hangar view
needless to say having to do things in a certain order like that must not be working as intended The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

DarkRavin
Opportunist Enterprise
9
|
Posted - 2012.06.17 20:05:00 -
[1416] - Quote
Just checking in.... Yep UI cargo system is still crap.... minus a shiny piece of crap from all that ^Polishing^
Guess i will join the people unSubbing, hell i have basic to go to in a few weeks anyways.... So ya. Guess I will just play with myself.
-1 Eve accounts +1 To fail |

Sir Montu
Half Squared Enterprises STEEL BROTHERHOOD
8
|
Posted - 2012.06.17 21:43:00 -
[1417] - Quote
So I was assured after 3 petitions were scrapped that "the Devs read and follow this thread closely". Any of you sorts care to chime up and let us know WHEN YOUR GOING TO FIX YOUR MESS?!
Why do my wrecks not close after I loot them like they used to? It was simple and neat. I already have my cargo open, I don'e want the wreck window to open it AGAIN. I have a corp hangar open in station and this vanishes when I undock, which is fair. But when I go to a POS and open another corporate hangar, and then leave the POS, it stays open. And again reverts to my ship hangar WHICH IS STILL OPEN. I always have that open and I always want it open in its own window, in or out of station or POS or salvage field.
Every now and again I want to close my corp hangars in station. Used to be that when I did, there was this happy little SINGLE CLICK button that would open it back up. Now I have to expand the tree, click the hide arrow TWICE on the bastard filter thing that isn't supposed to be unhidden in the first place, make my ship hangar that used to be all concise and compact large enough to fit the scroll bar, find the corp hangar tab I want (btw, right there is a clue of when you will **** off your players - when you change something that is an embedded part of the game vernacular), and finally click to open it. So - single click now = 5 or 6 clicks and a few click/drags. That's "progress" like "shell shock" to "post-traumatic stress syndrome" was "progress".
So - DEVS. Where are you, are you actually reading this, and WHAT ARE YOU DOING TO FIX IT?
I'm getting more used to it for the simple fact that I have no choice if I wish to play, but it's still broken and it still is "better" in the way a milling machine is "better" than a steak knife. Sure, it'll still cut your food, but you need 6 months of training to know how to program it, it will take 10x longer to accomplish the same thing, and there's a solid chance you will end up with steak splattered all over your kitchen instead of in your belly. Oh, not to mention your new and improved steak knife is so huge you can no longer fit the dining table or a stove in your kitchen. But it's better. Right? |

AnzacPaul
Invictus Australis Northern Coalition.
106
|
Posted - 2012.06.18 00:54:00 -
[1418] - Quote
Dennie Fleetfoot wrote:The amazing thing is that nearly a month ago on the test server feedback forum I made the, at the time, bold claim that many people would hate this with Incarna level's of vitriol.
I was told by many, that clearly hadn't tried the Unifubared Inventory on Sisi for more than 5 minutes, that I was being an alarmist and in that in no way was that going to happen.....
Skip to the day it hit TQ. Threadnought after Threadnought on the forums calling it what it is. Incarna 1.5
Suddenly, it's Soundwave, one of the SENIOR game designers, writing the dev blog and asking for help after Team Game of Thrones singularly failed to implement or follow up anything about the reams and reams of suggestions and feedback given about the unifubared inventory on the test server forums.
I think it's telling that Soundwave seems to have been put in charge to sort out this latest debacle.
And just so you think I'm not being totally negative. Every other aspect of Inferno that I've so far tried I love. Hell, if the Unified Inventory had been limited to just Assets I'd have liked it too. It's just beyond useless as a minute by minute gaming interface.
You should know by now what we don't like about and how to sort it out. Either fix it so it can be used in the way that WE, the paying customers would like to use it or man up, admit you broke something that wasn't and ditch it.
+1 UI is ******* awful. As in i'm not even bothering to play whilst it's this bad. |

Tomjhak
Konstrukteure der Zukunft The Initiative.
0
|
Posted - 2012.06.18 18:53:00 -
[1419] - Quote
]Dennie Fleetfoot wrote:The amazing thing is that nearly a month ago on the test server feedback forum I made the, at the time, bold claim that many people would hate this with Incarna level's of vitriol.
I was told by many, that clearly hadn't tried the Unifubared Inventory on Sisi for more than 5 minutes, that I was being an alarmist and in that in no way was that going to happen.....
Skip to the day it hit TQ. Threadnought after Threadnought on the forums calling it what it is. Incarna 1.5
Suddenly, it's Soundwave, one of the SENIOR game designers, writing the dev blog and asking for help after Team Game of Thrones singularly failed to implement or follow up anything about the reams and reams of suggestions and feedback given about the unifubared inventory on the test server forums.
I think it's telling that Soundwave seems to have been put in charge to sort out this latest debacle.
And just so you think I'm not being totally negative. Every other aspect of Inferno that I've so far tried I love. Hell, if the Unified Inventory had been limited to just Assets I'd have liked it too. It's just beyond useless as a minute by minute gaming interface.
You should know by now what we don't like about and how to sort it out. Either fix it so it can be used in the way that WE, the paying customers would like to use it or man up, admit you broke something that wasn't and ditch it.
+ 1 /sign
Sorry CCP. I just logged in after few weeks Diablo3-related-break. The Cargosystem is the worst Update I have seen in EVE ever. I thought the new "shiny" eve-online.com Webpagecan't be negativly beaten, but as I see you made it with Inventory system. Please listen to your community, CSM etc and REMOVE THE INVENTORY SYSTEM.
/tomjhak
|

Hakugard Odinsson
Inertia Initiative
0
|
Posted - 2012.06.20 00:15:00 -
[1420] - Quote
All this talk of unsubbing over something like an Inventory system I find utterly childish.
Unfortunately nobody here has actually managed to figure out that the old inventory system was not actually that dissimilar. Things like UI in EVE need to change, because frankly in the past they have looked more like a spreadsheet of arbitrary boxes rather than an actual game. Consider this, had the UI always been in the same state it is now we would all live with it it seems that any change to eve is vehemently opposed by one section of the community or other. This is stupid, rather than simply posting that you have unsubbed rather ask yourself what is actually wrong with the system? What would you have changed in the current system rather than pointlessly whining for the old one back?
My suggestion, allow things like ships in the inventory window to be dragged out of the main UI to form other boxes, similar to the shift slick thing except seamless. Also as mentioned previously T3 subsystems should really be considered as ship equipment if they aren't already, some work needs to be done on the filters. Apart from that and the weird ISK valuations on mods I don't see it as being so irrevocably broken to throw my toys out the pram and play WoW. I will however admit that it has made some Industry actions a bit more time consuming and this needs to be smoothened out.
Also in reply to some of you who are complaining that this hasn't been fixed yet, 1.1 has been delayed specifically so it doesn't eff up anything for you. What the hell do you want!? |

Enzaki
Phantom Squad Nulli Secunda
10
|
Posted - 2012.06.20 04:39:00 -
[1421] - Quote
When will there be an option to use the old inventory system rather the the new Unified Inventory ??
we on the 10 update and still not working ...... |

Frostiz Celtic's
8
|
Posted - 2012.06.20 11:35:00 -
[1422] - Quote
Yesterdays update was to fix, among other things, the locking of items dropped into containers that had the unlocked option in place but it seems it wasn't implemented or it just didn't work. New items dropped into a fresh session can still lock all item, Bummed...
_________________________________________________ " To err is human, to really mess things up requires a computer" |

Rommiee
Mercury Inc.
334
|
Posted - 2012.06.20 13:54:00 -
[1423] - Quote
StoneRhino wrote: CCP had the new UI on SiSi for well over two months. What few thousand or so folks did check it out and didnt say, "NO! We dont want this!" means CCP rolled it out in its current raw, and unperfected form. Congratulations on not voicing your opinion when asked for it.
I donGÇÖt know what you are smoking, but there were at least 2 weeks of constant complaints on the Test server threads over this UI. So to say that CCP were not told about these issues is plain wrong.
Get your facts straight before making comments such as this in future. |

Khey AnnAnn
LOL dec
0
|
Posted - 2012.06.21 00:39:00 -
[1424] - Quote
Hello CCP, i am having a very big lag issue due to this new inventory system.
Have posted in the "Issues, Workaround and Localization" board: https://forums.eveonline.com/default.aspx?g=posts&t=122927&find=unread
my issue: when clearing the field with my noctis after killing everything i encounter huge lag problem looting the wrecks.
detail : 1) after clicking the 'open container' button to display whats in the wreck, there will always be a 2 sec lag and my screen freeze during this lag. 2) clicking the 'loot all' button will cause an even bigger lag, usually lasting 3-4 sec, during which my screen freeze again. 3) after the loot has already gone to my inventory, the loot window will not disappear but instead it changed to my noctis cargo inventory, this is totally not necessary, if i wanted to see whats in my noctis's cargo hold i can click the cargo button. I think the default change from the wreck inventory to my noctis inventory is causing this huge lag.
findings: when the wreck contains 1-2 items, the lag seems alot smaller. When wreck contains 4-6 items the lag and screen freeze happens most severely. This suggests the issue is related to how the new inventory system handles new additional items (like it tries to calculate the new total estimated values of stuff's in my inventory each time i clean a wreck, which is totally not needed and redundant and only serves to cause lag).
I have tried clearing cache and defrag hdd, no improvement at all.
please help. |

Maraner
The Executioners Capital Punishment.
164
|
Posted - 2012.06.22 22:25:00 -
[1425] - Quote
Just logged off Sisi with it's upcoming improvements to the UI.
It's still ****.
If CCP hadn't been splitting up the forum threads on the UI we would likely be over 200 pages at this point. Yes there is the occasional lone voice that likes the new UI, and thats fine but the vast majority of post are strongly negative towards it.
I still find it incredible that CCP are holding the line on this. Its not as if its removing a sov mechanic it's the damn inventory.
Regretfully I think that they have invested so much skin on this that regardless of what we do it is staying. I have to say for the first time in nearly 7 years of playing I have unsubbed my accounts, and this has actually made me look around for other MMO's to play. I'm surprised by that. I hate the UI so much I struggle to enjoying the game.
|

Sir Montu
Half Squared Enterprises STEEL BROTHERHOOD
12
|
Posted - 2012.06.25 12:35:00 -
[1426] - Quote
Haven't had a chance yet to play with the newest update from today's (the 25th's) patch, but I will admit the notes look very promising.
However. Why in the name of anything holy would you give a corp hangar a war target symbol?! Make it green like anything else corp related, you nubs. LOL
Red = BAD. My corp stuff should not ever be red.
One other thought, and this one should be an EASY tweak. The ship's cargo button on the HUD should NOT open the massive, screen-sprawling, I'm gonna freaking die to a wartarget thanksomuch CCP window. It should open the ship's cargo. Only. Or close it if it's already open.
IMO the tree still takes up too much space, and having an option for tabbed or tree views would make the UI much easier to bear, especially on multi-hangar ships.
Remember this game is all about the experience of being in space? Having to deal with a 4x bigger cargo hold on my ship is not helping that =)
EDIT: Shift+click on member hangars continues to not function. |

Balder Verdandi
Czerka. The Methodical Alliance
59
|
Posted - 2012.06.25 13:37:00 -
[1427] - Quote
Sir Montu wrote:Haven't had a chance yet to play with the newest update from today's (the 25th's) patch, but I will admit the notes look very promising.
However. Why in the name of anything holy would you give a corp hangar a war target symbol?! Make it green like anything else corp related, you nubs. LOL
Red = BAD. My corp stuff should not ever be red.
One other thought, and this one should be an EASY tweak. The ship's cargo button on the HUD should NOT open the massive, screen-sprawling, I'm gonna freaking die to a wartarget thanksomuch CCP window. It should open the ship's cargo. Only. Or close it if it's already open.
IMO the tree still takes up too much space, and having an option for tabbed or tree views would make the UI much easier to bear, especially on multi-hangar ships.
Remember this game is all about the experience of being in space? Having to deal with a 4x bigger cargo hold on my ship is not helping that =)
EDIT: Shift+click on member hangars continues to not function.
This.
Look, I used to be a programmer and I understand CCP wanted to clean up bad code, but the continued debacle with the front end (what we see in game) called the UI needs to be fixed. The lag happens everytime I load any assets I have in station and it's made a mockery of looting.
Something needs to be done, CCP. Patch after patch after patch isn't fixing it, and neither is the new ship models and other eye candy you've added. The eye candy can come later ..... we all want a fix for the UI.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Sir Montu
Half Squared Enterprises STEEL BROTHERHOOD
13
|
Posted - 2012.06.25 13:59:00 -
[1428] - Quote
Balder Verdandi wrote:
Something needs to be done, CCP. Patch after patch after patch isn't fixing it, and neither is the new ship models and other eye candy you've added. The eye candy can come later ..... we all want a fix for the UI.
After all - how on earth does it make sense to spend all that time on eye candy and then cover it up with massive, unwieldy, lagged all to crap UIs? Waste of my iskies is what it is. |

Smoking Blunts
ZC Industries Dark Stripes
332
|
Posted - 2012.06.25 15:34:00 -
[1429] - Quote
Balder Verdandi wrote:Sir Montu wrote:Haven't had a chance yet to play with the newest update from today's (the 25th's) patch, but I will admit the notes look very promising.
However. Why in the name of anything holy would you give a corp hangar a war target symbol?! Make it green like anything else corp related, you nubs. LOL
Red = BAD. My corp stuff should not ever be red.
One other thought, and this one should be an EASY tweak. The ship's cargo button on the HUD should NOT open the massive, screen-sprawling, I'm gonna freaking die to a wartarget thanksomuch CCP window. It should open the ship's cargo. Only. Or close it if it's already open.
IMO the tree still takes up too much space, and having an option for tabbed or tree views would make the UI much easier to bear, especially on multi-hangar ships.
Remember this game is all about the experience of being in space? Having to deal with a 4x bigger cargo hold on my ship is not helping that =)
EDIT: Shift+click on member hangars continues to not function. This. Look, I used to be a programmer and I understand CCP wanted to clean up bad code, but the continued debacle with the front end (what we see in game) called the UI needs to be fixed. The lag happens everytime I load any assets I have in station and it's made a mockery of looting. Something needs to be done, CCP. Patch after patch after patch isn't fixing it, and neither is the new ship models and other eye candy you've added. The eye candy can come later ..... we all want a fix for the UI. i had to relog 3 times today just to be able to stop that ******* spinny circle spinning and show my assets. its anoying and no matter how many times i battle with it, it takes more clicks, more time and more effort than the old way. i do not understand how and why ccp can not see the issues with this new UI OMG when can i get a pic here
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
246
|
Posted - 2012.06.25 15:56:00 -
[1430] - Quote
Make sure to write up bug reports via the in-game reporting tool on stuff that is broken or continues to cause significant performance problems.
It is unknown if CCP is monitoring these Inventory UI threads at this point. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Sir Montu
Half Squared Enterprises STEEL BROTHERHOOD
13
|
Posted - 2012.06.26 03:00:00 -
[1431] - Quote
The patch notes claiming that the filters remember if they are expanded or not is blatantly wrong. My gramma had a better memory.
The extraneous "third window" still does not vanish when you leave POSes. I haven't tried looting wrecks yet, but I suspect it will act the same as it did the last time. Instead of the old behavior of a wreck can closing once you'd emptied it, it reverts back to your cargo hold. You know. The one that you gave us back because we all wanted it and THEREFORE ALREADY HAVE OPEN? Yeah. That one.
Please try this:
- UI window opens in station to corp hangar when you are in a station with a corp office.
- If you don't have a corp office AND your items/ships are not merged to the services window, then it opens to that.
- A similar UI opens when you are at a POS. Preferably with different saves based on docked or in space (too much window = blocking eye candy in space. This is important, ofc, since you spend many hours making us eye candy!).
- If you close the corp hangar at the POS because you don't need it, have no roles, or whatever, it stays closed. Same in station.
- If you don't close it, it stays open and returns each time you redock or are within range of a POS / module that has corp hangers.
Having to redo / reset / retweak an interface over and over and OVER again is a sign of a badly created system. I understand you guys are making headway, but NONE of this should have made it to live before this crap was ironed out. |

Balder Verdandi
Czerka. The Methodical Alliance
61
|
Posted - 2012.06.26 04:52:00 -
[1432] - Quote
Sir Montu wrote:The patch notes claiming that the filters remember if they are expanded or not is blatantly wrong. My gramma had a better memory.
Because we needed just one more thing that would break when it comes to the UI.
Folks look, I don't need filters. I have station containers that I name based on their contents so I know what stuff I have, in which station, at any time I want to know what I have by using "Assets". I bought a blueprint and make my own because it's really just too easy to do it this way, and I can always sell any extras I have because its a popular item. The reason it's popular is because other people think like I do and use them for the same reason
Could we PLEASE get a fix for the UI? We need it to be functional, the eye candy can wait.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Frostiz Celtic's
9
|
Posted - 2012.06.26 10:00:00 -
[1433] - Quote
FPS = 60 normally, now since the update FPS = 30 when enemy NPC's in the area, back up to 60 when neutral's are around.
Looting fields, double clicking to open is still 50/50 if it will open the target, some times it takes 3 or 4 clicks on the same one to finally open it.
Delays between loot all can options, seems to be estimated cost calculations slowing it down, which is a highly unneeded computation for a 30-40% inaccurate reading.
Showing your own inventory is still not a good idea, your own inventory and loot windows should still be separate.
When you see a can with contents you don't want, no way to cancel it with out cancelling all others in the lineup, no good. Once you cancel it and start looting again even if you don't click that can it appears in the loot lineup again, causing you to abort the line up and single loot then cancel, then loot, persistent unwanted can contents is annoying.
About a month now and 2 large updates, are we slipping backwards? _________________________________________________ " To err is human, to really mess things up requires a computer" |

Callidus Dux
School of Applied Knowledge Caldari State
504
|
Posted - 2012.06.27 20:19:00 -
[1434] - Quote
Penritha wrote:The eve newsletter which just landed in my inbox has a link to an Inferno satisfaction (LOL) survey.
I urge everybody to complete the survey and express your disgust at the travesty of programming that is the unified inventory.
Thank you very much for the information Penritha. In case that someone did NOT get these newsletter (like me):
Link to the Newsletter Link to the Survey I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Balder Verdandi
Czerka. The Methodical Alliance
64
|
Posted - 2012.06.28 11:37:00 -
[1435] - Quote
Thanks for posting the survey .... I've expressed my displeasure of the UI and the nerfing of R&D.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Amura Kadur
9
|
Posted - 2012.06.28 15:18:00 -
[1436] - Quote
Callidus Dux wrote:Penritha wrote:The eve newsletter which just landed in my inbox has a link to an Inferno satisfaction (LOL) survey.
I urge everybody to complete the survey and express your disgust at the travesty of programming that is the unified inventory. Thank you very much for the information Penritha. In case that someone did NOT get these newsletter (like me): Link to the NewsletterLink to the Survey
Thanks for posting. All of my words are secondhand and useless in the face of this. |

blaine thepain
Die GALLIER Cloud 7 Nebulosa
11
|
Posted - 2012.06.29 21:48:00 -
[1437] - Quote
Maraner wrote:
Regretfully I think that they have invested so much skin on this that regardless of what we do it is staying. I have to say for the first time in nearly 7 years of playing I have unsubbed my accounts, and this has actually made me look around for other MMO's to play. I'm surprised by that. I hate the UI so much I struggle to enjoying the game.
Im done with EVE .... The new UI is so frustrating that im not subscribe one of my accounts again until this bull**** is fixed.
I give up
I tryed everything ... but everything i tried makes me more sad
- i need more clicks - never ever did the new UI what it should do (or what im awaiting the UI should do) - is slow - the spinning wheel is so ****** im not able to speak it loud .. i have to log in log off until all of my accounts dont have a spinning wheel - it needs more NOT LESS Screenspace - it so buggy ... please give the employes a ******** for this ******* ******** i **** you really
After all of these patches ... im now sure ... NOONE WHO IS INVOLVED IN THE NEW UI PLAY EVE!!!!!
MMMhhh.. everything seems to be bad because i cant play eve anymore... because the new ui makes me sooOOOOO ANGRY that im near to quit after more than 6 years of eve... Please CCP make it happen that i can play eve again. TODAY YOU ****** IT UP REALLY!!!!
When dreams come true
Blaine the pain |

Ann Kuvakei
HomeZone
1
|
Posted - 2012.06.29 22:03:00 -
[1438] - Quote
Do you currently have an active EVE Online account?
Yes but no.
-2 accounts in 9 days. Bye UI, bye Incursion nerf
... Goodbye EVE Online. 
|

Balder Verdandi
Czerka. The Methodical Alliance
64
|
Posted - 2012.06.30 08:10:00 -
[1439] - Quote
blaine thepain wrote:Im done with EVE .... The new UI is so frustrating that im not subscribe one of my accounts again until this bull**** is fixed. I give up I tryed everything ... but everything i tried makes me more sad - i need more clicks - never ever did the new UI what it should do (or what im awaiting the UI should do) - is slow - the spinning wheel is so ****** im not able to speak it loud .. i have to log in log off until all of my accounts dont have a spinning wheel - it needs more NOT LESS space on screen - everything with corp/pos/orca and so on is a pain - it so buggy ... please give the employes a ******** for this ******* ******** i **** you really After all of these patches ... im now sure ... NOONE WHO IS INVOLVED IN THE NEW UI PLAY EVE!!!!! MMMhhh.. everything seems to be bad because i cant play eve anymore... because the new ui makes me sooOOOOO ANGRY that im near to quit after more than 6 years of eve... Please CCP make it happen that i can play eve again. TODAY YOU ****** IT UP REALLY!!!! When dreams come true Blaine the pain Long live the failure known as "Unified Inventory"!
Thank you for using my signature/forum link. I invite anyone else that wants to use it, please do so. We need to let CCP know this is beyond unacceptable and they need to supply a proper fix.
-Balder
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Enzaki
Phantom Squad Nulli Secunda
13
|
Posted - 2012.07.01 08:11:00 -
[1440] - Quote
we on 11 or 12 fix now and still not working omg ........ |

Jecos
Swallows And Amazons AAA Citizens
0
|
Posted - 2012.07.02 15:51:00 -
[1441] - Quote
Hey just throwing somthing that bugs the hell out of me, could we PLEASE have a shortcut to open the cargohold of the currently selected wreck/container from the overview/space. That is all.
Jecos. |

NuroCorp
Raven's Flight Vanguard.
12
|
Posted - 2012.07.03 02:28:00 -
[1442] - Quote
Enzaki wrote:we on 11 or 12 fix now and still not working omg ........
Working as intended. That is, for a programmer to be continuously employed to fix their own mistakes. Bit like certain aspects of congress when you think about it.
The patch to patch the patch notes a few days ago actually worked for me today, well some of it in relation to the green and red icons. Local is still like Obama Care. Dear Constant Creative Patchers, aka, CCP. This is gettin old.
I'm surrounded by Trolls. All this negative feedback means we'll just be getting new forums released before DUST goes F2P.... |

Edward Perry
Ferengi University The Misfits Of Eve
0
|
Posted - 2012.07.03 20:54:00 -
[1443] - Quote
For GOD SAKES GO BACK TO THE OLD CARGO INVENTORY !!!!!!!!!!!
If I were in a station that is different but when in space I don't want this complex piece of s**t plus it takes up more space on my screen.
|

Captain' Jack Sparrow
233
|
Posted - 2012.07.03 23:52:00 -
[1444] - Quote
With all of these different threads, I can't keep track anymore...
I read somewhere that they were going to fix the filter - remembering the state of being expanded or not. Did they fix that yet? Mine still always open expanded, even though I never want them to be.
|

Sir Montu
Half Squared Enterprises STEEL BROTHERHOOD
14
|
Posted - 2012.07.04 11:32:00 -
[1445] - Quote
Ok - CCP's efforts to address the issues brought up since the 29th (including those CLAIMED TO BE FIXED) appear to have ceased.
Specifics:
- My in-station corp hangar refuses to remember that I have it open, I want it open, and it should STAY.
- The filter thing is still like some little spider in a sci-fi horror film foreshadowing an inevitable feeding frenzy.... and it doesn't remember jack **** about how I left it.
- When I access the Corp Hangar Array and other structures at my POS and then warp away, the window does not go away as promised, it just turns into a bigger, crappier version of my cargo hangar for the ship, and it stays that way when I dock. It's like a third arm growing out of my leg. Sure it ca be useful, and even a little kinky, but somewhat socially awkward....
- The cargo hangar for the ship, at the size *I* want it in order to not clutter up my screen is now impossible to use because CCP in its infinite wisdom cluttered it with useless features that are less important to me than being able to see if I have enough crystals left for a 2 hour roam.
- Oh - yes. And there are STILL wartargets in my corp hangars. I don't allow all my corp members access to them. WTs have NO business there!!
Please stop making bombers prettier for a couple days and grab a couple designers to help fix your disaster. And does Iceland have a Better Business Bureau? =\ |

Sir Montu
Half Squared Enterprises STEEL BROTHERHOOD
14
|
Posted - 2012.07.04 11:51:00 -
[1446] - Quote
Callidus Dux wrote:Penritha wrote:The eve newsletter which just landed in my inbox has a link to an Inferno satisfaction (LOL) survey.
I urge everybody to complete the survey and express your disgust at the travesty of programming that is the unified inventory. Thank you very much for the information Penritha. In case that someone did NOT get these newsletter (like me): Link to the NewsletterLink to the Survey
Added thanks for the posting, I have just completed the survey. |

Rommiee
Mercury Inc.
425
|
Posted - 2012.07.04 11:59:00 -
[1447] - Quote
Its all gone quiet from the Devs recently, not that they ever said a lot tbh.
Just hope they haven't gone into "we have done a few updates, so now lets keep quiet and hope it all goes away" mode.
Wouldn't be surprised though |

Ann Kuvakei
HomeZone
1
|
Posted - 2012.07.04 20:15:00 -
[1448] - Quote
CCP RubberBAND wrote: We are also headed into summer months and believe it or not people take a few weeks off here and there which usually means no team is running at full capacity for a while.
|

Sir Montu
Half Squared Enterprises STEEL BROTHERHOOD
14
|
Posted - 2012.07.05 14:48:00 -
[1449] - Quote
From today's patch notes:
Quote:The context menu in the alliance ranking list sometimes displayed two options for declaring war one that worked and another that didnGÇÖt. We removed one of them.
I have 5m iskies that say it's the one that worked which was removed....  |

Hakaru Ishiwara
Republic Military School Minmatar Republic
266
|
Posted - 2012.07.05 15:00:00 -
[1450] - Quote
Ann Kuvakei wrote:CCP RubberBAND wrote: We are also headed into summer months and believe it or not people take a few weeks off here and there which usually means no team is running at full capacity for a while.
In most businesses, that is not a legitimate excuse for reduced or poor communication with customers. You make sure you have your bases covered before people go on vacation. Period. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

WCPistolPete
MacroIntel
2
|
Posted - 2012.07.06 06:11:00 -
[1451] - Quote
Ann Kuvakei wrote:CCP RubberBAND wrote: We are also headed into summer months and believe it or not people take a few weeks off here and there which usually means no team is running at full capacity for a while.
Not the first time an "improvement" has been forced upon the player-base only to be abandoned after the players begin to reject it.
I'm still waiting for CCP to replace my old 7950GT card that they fried years ago due to admitted bad graphics coding. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
70
|
Posted - 2012.07.08 15:12:00 -
[1452] - Quote
They have their head in the sand. What a joke. |

Frostiz Celtic's
10
|
Posted - 2012.07.09 11:00:00 -
[1453] - Quote
Although as a whole, the Unified Inventory is very clumsy and wasteful in screen views, there have been some minor improvements noted in speed. However, the implementation as a whole is still a bad idea as proof of the last of ease by the majority of users it seems.
There are many annoying features that are wasted on this, market calculation (takes time to run and show on each item picked up and degrades overall system performance), not to mention it's inaccurate. This should have an option to be toggled off by the user.
Filters could be useful in a station environment but has no use to me personally in space, this should have an option to be toggled off by the user.
Scrapping fields, double clicking down the overview seems to show signs of improvement but is still 30 to 40% retries. Now, loot a can with contents you don't want, close that can out, abandon that can, do what ever you wish and start a new loot sequence and that bloody can shows up again when not clicked, why? You need to stop, clear your loot windows and start again, why?
There are more pressing issues with this new system and we have been trying for 5 or 6 week now, it's just not intuitive or user friendly.
Unfortunately, many here say CCP monitors have gone dark in the very forums that they said to post your concerns, very disheartening. _________________________________________________ " To err is human, to really mess things up requires a computer" |

Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
336
|
Posted - 2012.07.10 00:27:00 -
[1454] - Quote
Bring back "right click to bays..."
This includes fuel bays, drones bays, ship maintainance bays and so on when right clicking your ships... the lack of these is a big annoyance to many! |

stoxxine
OLVI industries Inter Malleum et Incudem
12
|
Posted - 2012.07.10 08:47:00 -
[1455] - Quote
Bubanni wrote:Bring back "right click to bays..."
This includes fuel bays, drones bays, ship maintainance bays and so on when right clicking your ships... the lack of these is a big annoyance to many!
I wish for keyboard hotkeys for all of these. Including orca corp hangar(s) and everything in a station.. Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |

Robert Caldera
Caldera Trading and Investment
337
|
Posted - 2012.07.10 15:18:00 -
[1456] - Quote
unified inventory still sucking balls.
yeah bay access right clicks missing is a huge issue amongst all, but the main design flaw of unified inveotory still persists - I do NOT want all inventory in ONE window -> it annoys me and overcomplicates things!
CCP, throw this sh*t away and give us old interface back! |

MaverickScot
Point of No Return Waterboard
39
|
Posted - 2012.07.10 16:30:00 -
[1457] - Quote
Original Post No1 from CCP Guard
"Posted: 2012.05.23 15:39 | Report | Edited by: CCP Guard
We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first, and how. CCP Soundwave has put together a blog on the subject. Please read the blog here, and make sure you give us your feedback right here in the thread. CCP Guard | EVE Community Developer | @ccp_guard"
23rd May 2012 and we are still having problems with it. A majority don't like or want it and this is spread across many of these forums. Why not just put it in the assets and give us back the original system.
I don't usually believe in conspiracy theories however one or two have mentioned that CCP are ignoring this until people get fed up complaining and it's forgotten about. I'm starting to believe this. |

Zeta Zhul
Preemptive Paranoia
29
|
Posted - 2012.07.10 17:16:00 -
[1458] - Quote
What I don't get is how anybody could use the Unified Inventory for more than 30 seconds without realizing that it sucked balls?
Seriously. You've got managers, designers, producers, programmers, testers and CCP Soundwave, who evidently spends his day playing Freecell because it can't be Eve. And yet nobody realized that Unified Inventory sucked balls? I realized UI sucked balls in just a couple seconds.
And of all the things to change, was the inventory windows really that high up on the priority list? |

Robert Caldera
Caldera Trading and Investment
337
|
Posted - 2012.07.10 17:39:00 -
[1459] - Quote
what I dont understand is why they still stick with new inventory beyond belief, despite of all the hate from playerbase about it.
There was not a single thing in eve since I started playing (2008) I can remember, players hated so much like this cr*ppy Unified Inventory. |

Mini Mizer
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.07.11 02:03:00 -
[1460] - Quote
hmm inventory sucks and so do game creators who don't listen to the customers.
fire em.
|

Dragonzchilde
BURN EDEN Northern Coalition.
24
|
Posted - 2012.07.11 15:41:00 -
[1461] - Quote
So, when is this **** going to get sorted?
Taking you a lot longer to fix it, then to break it.
point is: the inventory system still sucks..... it a hell of a pain in battle., more so when in a (super)cap battle. The old system was way better in every way.
second: when are you going to fire
- the retards that programmed it? - the ****** that wanted this **** in the first place - the retards in your quality assurance that lit this thing pass - the nubs still trying to defend the poor introduction of this crap stuff
to come back to your analogy of the bricks in the wall of the house:
if this was the wall you build in my house, if would personally kick you to the other side of the street and let you restart the whole wall as it was. The way you designed it, your house will collapse at the first stress applied to it...... as we have proven over and over again already |

Cerebus5
0
|
Posted - 2012.07.11 20:29:00 -
[1462] - Quote
The Unified Inventory should not automatically open when I undock from station, especially when I am in a pod, since pods don't have any cargo at all. I like having my inventory open when I am docked, but closed when I am in space, and it is a hassle to close it every time I undock, or closing it right before I undock.
Wrecks should have the name of the ships that was destroyed in the Inventory, as seeing 8 "'Wrecks" stacked on top of each other is confusing, and wrecks that have been fully looted should just disappear from that list entirely, since it is impossible to sotre anything in them. |

Maraner
The Executioners Capital Punishment.
200
|
Posted - 2012.07.12 04:54:00 -
[1463] - Quote
The Dev's have gone way too quiet on this. I want to see a panel in the options box that lets me untick market values, filter and that stupid bar at the top that indicates free space (do you think we cant read anymore?).
I want a pinned hanger / items locations on the neo com.
I dont have an issue with them changing the code, it's their code but it is a ****** excude to foister this dead turd of an UI on us. At least using the new code return the superior previous system we had. Damn cross with this. I've seen threads deleted by the forums ****'s and peoples posts removed over this idiotic UI.
We are well over 200 pages of posts on this, nothing from the devs in way too long. Someone needs to suck it up and take a lead on this. Maybe they already have, maybe their position is to ignore the paying player base and hope that the anger goes away, more likely that the players will.
Grow some CCP. Roll it back, make it optional or re-write the code to give us back the old functionality, no one wants your ****** tree. |

Balder Verdandi
Czerka. The Methodical Alliance
65
|
Posted - 2012.07.12 05:34:00 -
[1464] - Quote
The devs are quiet because most of them took "mandatory vacation" and won't be back for a couple more weeks.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Robert Caldera
Caldera Trading and Investment
344
|
Posted - 2012.07.12 11:43:00 -
[1465] - Quote
it pisses me on everytime I like to access my corporation hangar, I have to:
* click the item hangar button in the neocom * expand the D*MN F*CKING TREE VIEW - RRRRRRRRRRRRAGE * collapse the filter pane because its taking screen space away * expand the corporation hangar tree item * FINALLY click into the corp hangar division I want to access
those are 5 clicks instead of 2 clicks before, every single time I WANT TO DO ANOTHER INVENTION RUN - IT IS REALLY PISSING ME ON TO DEAL WITH THE SH*TTY UNIFIED INVENTORY AND DO ALL THOSE CLICKS ALL THE TIME!!!!!!!!!!! |

Amura Kadur
9
|
Posted - 2012.07.13 13:01:00 -
[1466] - Quote
Robert Caldera wrote:it pisses me on everytime I like to access my corporation hangar, I have to:
* click the item hangar button in the neocom * expand the D*MN F*CKING TREE VIEW - RRRRRRRRRRRRAGE * collapse the filter pane because its taking screen space away * expand the corporation hangar tree item * FINALLY click into the corp hangar division I want to access
those are 5 clicks instead of 2 clicks before, every single time I WANT TO DO ANOTHER INVENTION RUN - IT IS REALLY PISSING ME ON TO DEAL WITH THE SH*TTY UNIFIED INVENTORY AND DO ALL THOSE CLICKS ALL THE TIME!!!!!!!!!!!
I feel the same. Since I unsub my three accounts, it does not hurt anymore. All of my words are secondhand and useless in the face of this. |

Mini Mizer
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.07.14 06:27:00 -
[1467] - Quote
i log in, think about doing something, think about opening inventory, double click a can and see a tree and go i dont want to see a tree i only want to see in the can instead of all the stupid wasted space it is hogging in my window, and then i log back out. curse the devs their management, then im thankful im down to only 1 account. then i think about getting a snack cake and a soda im going to go get before i log into another game and go play something that isn't as frustrating within the first 35 seconds of starting to do something.
logistics and basic shuffling of anything in the inventory consumes too much useless monitor space. 8+ years of hoarding stuff i like to keep in the hangar and then an inventory system is released that drains the living fun out of the game is foisted on me.
give us a way to never see this damn tree and replicate what the old inventory did. if you can't code it hire someone who can, cause your little story of the brick is dumb, hammer it to dust and put in a new brick.
so vacation keeps getting better and um it's only getting easier to play other things more and these affordable snack cakes are tasty and affordable since I haven't had to pay for 2 other accounts.
those who like it fine, great. but it will never work for me in any game. |

DoMe Now
Austudy The Welfare State
0
|
Posted - 2012.07.14 10:26:00 -
[1468] - Quote
Account expires in 28 days. Inventory UI is a joke.
makes me miss the old sm1 classic Client, And it was far better than this pile of S@it... |

Sappho Lesbos
Black Lance Fidelas Constans
0
|
Posted - 2012.07.14 11:03:00 -
[1469] - Quote
I've tried and tried to get used to the new inventory - it's just so unbelievably horrible. Every time I open it I get angry. Revert this crap. |

Robert Caldera
Caldera Trading and Investment
348
|
Posted - 2012.07.14 16:11:00 -
[1470] - Quote
it makes me angry too just to even see the dumb new UI. |

Gotan's Secretary
Ignis Lumine Fidelas Constans
0
|
Posted - 2012.07.15 03:58:00 -
[1471] - Quote
Yeah, we had to switch to void bombs in space tonight and it took a solid five minutes for everyone to figure out how to get the bombs from the can to their cargo whereas before it would've taken 10 seconds.
But hey, who needed that intuitive, quick system which was in no way broken when you can upgrade to a UNIFIED system which must be better due to the cool title. |

Mhari Dson
Lazy Brothers Inc
10
|
Posted - 2012.07.17 13:30:00 -
[1472] - Quote
Well, I took a look about and while the US BBB doesn't really deal with customer complaints regarding overseas companies there IS an office in Atlanta GA. I haven't yet found reference to a similar entity for Iceland but I'm digging. Hopefully the enquiry I just sent out bears results.
Right now I'm still in the game due to family (my bro in law has been repeatedly attempting to convince me to stay). As of current this inventory system is still a jacked up mess and hasn't gotten better. As for details why it doesn't work, I think the preceeding 72 pages more than express the problems and offer a wealth of information about it. Continuing to post to this/other threads about the problem can only reinforce the idea this abortion needs to be fixed.
I reiterate:
BURN THE TREE
|

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
151
|
Posted - 2012.07.17 15:45:00 -
[1473] - Quote
I just want to see the 'closed/open' state of the main window be seperated between space and station...b/c i don't need that big screen open in space, but it can be handy in station...just not the need to close it every undock and open it every dock...you got the persistence half way done.
Also, can i please, pretty please, access my drone bay/hangers of my ships w/o that stupid tree? Also, would be nice to be able to get to those parts of 'inactive' ships like before this hogwash happened...(without using the tree)
I couldn't personally care less about the filters as i have yet to even use them...(especially since they take up valuable tree scrolling space)...if i can't find something fast i just use the 'search' box in the corner...like i did since i started.
And thanks for keeping your word on the 'weekly updates until this is as good as the old one'....way to keep customers happy.
And i'm sorry, but if i screwed something up this bad at work, and it needed fixing, i'm pretty sure my boss would NOT allow me to take vacation until AFTER it was fixed. And, your a gaming company, not a school, how exactly is summer 'slow' for business?
You get no sympathy from me for having to work extra hours to fix this...b/c...guess who screwed it up...you..even after the mountain of feedback you received/ignored. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Zloco Crendraven
BALKAN EXPRESS
16
|
Posted - 2012.07.18 13:29:00 -
[1474] - Quote
Amura Kadur wrote:Robert Caldera wrote:it pisses me on everytime I like to access my corporation hangar, I have to:
* click the item hangar button in the neocom * expand the D*MN F*CKING TREE VIEW - RRRRRRRRRRRRAGE * collapse the filter pane because its taking screen space away * expand the corporation hangar tree item * FINALLY click into the corp hangar division I want to access
those are 5 clicks instead of 2 clicks before, every single time I WANT TO DO ANOTHER INVENTION RUN - IT IS REALLY PISSING ME ON TO DEAL WITH THE SH*TTY UNIFIED INVENTORY AND DO ALL THOSE CLICKS ALL THE TIME!!!!!!!!!!! I feel the same. Since I unsub my three accounts, it does not hurt anymore.
Ohh noees u should ve sent me all of your stuff . and i see many more want to unsub, pls ppl jsut send me your iskies before u do it, pls pls pls... I am glad that the change happened, much much better than before. Need some fixes here and there but everything is goin in the right way. Just keep up the good work CCP. |

Robert Caldera
Caldera Trading and Investment
350
|
Posted - 2012.07.19 09:49:00 -
[1475] - Quote
any news about when the crappy **** tree view ******* unified interface is going to be rolled back to the old inventory? |

Asketus
I-F-L Gallente Productions LTD I-F-L Intergalactic Space Holding
6
|
Posted - 2012.07.19 15:56:00 -
[1476] - Quote
Bullsh... Inventory is stillannoying me every day.!!!
One of my accounts will run out in 2 weeks.... The 2 others unfortunaltely are payed until 2013... The worst "improvement" they ever made !
The person who invented this should go to the government or financial affairs but not design games where i want to access things fast and secure...
Just after bringing fuel to pos in wh and hauling things out i stoped playing befor i hit my notebook into the ground... maybe later in the evening coming on again when i cooled down...
Asketus |

Amura Kadur
11
|
Posted - 2012.07.19 17:57:00 -
[1477] - Quote
Zloco Crendraven wrote:Amura Kadur wrote:Robert Caldera wrote:it pisses me on everytime I like to access my corporation hangar, I have to:
* click the item hangar button in the neocom * expand the D*MN F*CKING TREE VIEW - RRRRRRRRRRRRAGE * collapse the filter pane because its taking screen space away * expand the corporation hangar tree item * FINALLY click into the corp hangar division I want to access
those are 5 clicks instead of 2 clicks before, every single time I WANT TO DO ANOTHER INVENTION RUN - IT IS REALLY PISSING ME ON TO DEAL WITH THE SH*TTY UNIFIED INVENTORY AND DO ALL THOSE CLICKS ALL THE TIME!!!!!!!!!!! I feel the same. Since I unsub my three accounts, it does not hurt anymore. Ohh noees u should ve sent me all of your stuff  . and i see many more want to unsub, pls ppl jsut send me your iskies before u do it, pls pls pls... I am glad that the change happened, much much better than before. Need some fixes here and there but everything is goin in the right way. Just keep up the good work CCP.
You have misunderstood me. I canceled the accounts because I do not want to play with a bad game. This is my way to say that CCP should fix it faster. And I save money until it is redesigned. My stuff belongs to me ... All of my words are secondhand and useless in the face of this. |

Asketus
I-F-L Gallente Productions LTD I-F-L Intergalactic Space Holding
6
|
Posted - 2012.07.19 19:16:00 -
[1478] - Quote
I cooled down a bit. Of course there are a some good things. But not in this Inventory. Very bad change for the way i used to play.
Asketus |

Y'nit Gidrine
Gold Horizons Industrial
10
|
Posted - 2012.07.20 00:21:00 -
[1479] - Quote
I actually liked the new inventory changes. It makes mining much more convenient, and helps keep the number of open windows down. Granted, I haven't utilized corp inventory since the changes, so I can't speak for that. |

Sir Montu
Half Squared Enterprises The Predictables
17
|
Posted - 2012.07.20 01:18:00 -
[1480] - Quote
Well good luck when you do. And good luck getting it to stay put where you left in and in the condition in which you left it.
CCP, did I not see patch notes saying that the flipping little filter thing would remember that we all hated it? Not so much... At all.
Every time I have to open the UI, I need at least 5 seconds to "fix it" in order to see what I need to see. Now it's twice as wide because I have this tree thing, and then it's also twice as tall in order to fit the bits in the tree that I am working with into one area without having to scroll. How exactly have you saved me space? The fact that the scroll isn't mouse-over sensitive makes it even more horrible, since I now have to make the tree section active in order to scroll it to the correct spot. Even better, once I have THAT done, as soon as I change the status of a POS module, it flips to wherever the hell it wants to be anyways. Also, the proportional sizing of the tree and main window is an abomination.
So - terrible design, imaginary "fixes", and 73 forum pages of pissed off customers. Oh. And there are STILL wartargets in my bleepity bleep bleeping corp hangar.
I agree with the guy earlier that said performance of this level is unacceptable in most any job.
|

Celeste Taylor
Ruby Dynasty
91
|
Posted - 2012.07.20 20:31:00 -
[1481] - Quote
Robert Caldera wrote: * click the item hangar button in the neocom * expand the D*MN F*CKING TREE VIEW - RRRRRRRRRRRRAGE * collapse the filter pane because its taking screen space away * expand the corporation hangar tree item * FINALLY click into the corp hangar division I want to access
It would be nice if your "settings" would be remembered when you dock in stations. I also find it a hassle to constantly collapse the filter which I rarely use.
I like to return to my station with everything set up in the same way I left it. Would it also be possible to remmeber the camera and avatar positions between undocking and docking? |

MaverickScot
Point of No Return Waterboard
39
|
Posted - 2012.07.20 23:01:00 -
[1482] - Quote
CCP have gone quiet on this broken UI to such an extent as in the last patch there was no fix and this has been one of the most complained about fails. Sorry folks nothing to see here might as well just keep playing as the complaints will now just die.
Last time I'm going to say this:-
Put this rubbish in the Assets where it should have been and give us back the old system, end of.
|

Balder Verdandi
Czerka.
65
|
Posted - 2012.07.21 05:42:00 -
[1483] - Quote
MaverickScot wrote:CCP have gone quiet on this broken UI to such an extent as in the last patch there was no fix and this has been one of the most complained about fails. Sorry folks nothing to see here might as well just keep playing as the complaints will now just die.
Last time I'm going to say this:-
Put this rubbish in the Assets where it should have been and give us back the old system, end of.
I could not agree more! I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Challu
Wishful Desires Inc. Armada Assail
47
|
Posted - 2012.07.22 10:40:00 -
[1484] - Quote
Any updates on when we might expect some kind of substantive improvement to the Uniderped Inventory?
Y'all have gone awfully quiet since the last round of small-minnow changes.. hope you have something good in store!
Thanks! |

Hakaru Ishiwara
Republic Military School Minmatar Republic
289
|
Posted - 2012.07.23 03:46:00 -
[1485] - Quote
Amura Kadur wrote:*snip* You have misunderstood me. I canceled the accounts because I do not want to play with a bad game. This is my way to say that CCP should fix it faster. And I save money until it is redesigned. My stuff belongs to me  ... *signed* 2 / 3 of my accounts remained mothballed until this poor excuse for a game expansion gets fixed.
During basic game play over the past couple of weeks I have come up against relatively straightforward issues and / or unexpected behaviors that any professional usability tester or QA engineer could easily identify, document and report back to the development team responsible for this game functionality. Defects were reported w/screenshots, of course.
Whether these defects were present upon Inferno's initial release or if they are a result of CCP catering to the grand Inventory UI wishlist forum thread, I can't say, but if this stuff is to languish through to the end of this year [CCP Soundwaffe-provided timeline] because "people are on vacation," then expect accounts to languish and subscription fees to be withheld.
Winning hearts, minds and wallets, this customer relationship management methodology is not. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Enzaki
Phantom Squad Nulli Secunda
13
|
Posted - 2012.07.23 05:52:00 -
[1486] - Quote
When will there be an option to use the old inventory system rather the the new Unified Inventory ??
we on the like 15 update i think if was and still not working ...... wtf ccp :S comeon |

Doom Sentinel
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.07.24 04:07:00 -
[1487] - Quote
User: "What the... Where did my pickup truck go?" CCP: "We took that rusty old thing away, but look, here is a brand new bicycle! It looks much nicer and is still used for transportation! It has flame decals and a chrome finish!" User: "Yeah but the pickup could tow my boat. I want the pickup back." CCP: "No problem! See, the bycicle has a towbar now!" User: "Yeah, but, I still can't tow my boat with it. I do that like, twice a day. I need a pickup, not a bicycle." CCP: "But look, the bicycle can take you places on TWO WHEELS! Could your nasty old pickup drive on two wheels? I think not." User: "I don't want to drive on two wheels. I have no need to drive on two wheels. I want to tow my boat." CCP: "Well we have already taken away everybody's pickups and replaced them with bicycles, and our usage statistics show a whopping 100% adoption rate! So stop whining." |

Dex Tera
Clann Fian
41
|
Posted - 2012.07.24 12:09:00 -
[1488] - Quote
2 months with out a dev coming on to this thread to tell us how they plan to fix the ui wtf is ccp doing i realy hope that ccp has learned NOT to **** with something unless its broken
also wtf is wrong with the tree i have to re size that ***** EVERY ******* TIME i open my invintory since it sricks down to a sliver that is unusable i cant even see the icons from the different bays that's how small it is
also put the ******* corp hanger division tabs back at the top of the window please ffs do this on small thing
also when i open my inventory in station it goes to my ships cargo why the **** is it still doing this if i wanted to go to my cargo i would double click on my ship make it go to my item hanger also bring back the button for my ship hanger please i never asked you to take it away
i hope i dont have to wait for 2 months for a response
im srsly considering calling ccp customer service
fix this unified piece of junk PLEASE!
|

Seismic Stan
213
|
Posted - 2012.07.24 12:52:00 -
[1489] - Quote
Doom Sentinel wrote:User: "What the... Where did my pickup truck go?" CCP: "We took that rusty old thing away, but look, here is a brand new bicycle! It looks much nicer and is still used for transportation! It has flame decals and a chrome finish!" User: "Yeah but the pickup could tow my boat. I want the pickup back." CCP: "No problem! See, the bycicle has a towbar now!" User: "Yeah, but, I still can't tow my boat with it. I do that like, twice a day. I need a pickup, not a bicycle." CCP: "But look, the bicycle can take you places on TWO WHEELS! Could your nasty old pickup drive on two wheels? I think not." User: "I don't want to drive on two wheels. I have no need to drive on two wheels. I want to tow my boat." CCP: "Well we have already taken away everybody's pickups and replaced them with bicycles, and our usage statistics show a whopping 100% adoption rate! So stop whining."
Brilliant. This describes the CCP philosophy to "improvements" perfectly.
The "people don't like change but they get used to it eventually" ethos is a dangerous customer relations tactic. It's very alienating. When the complaints die down is that because people have got used to the new design or because they've realised they're wasting their breath? Also "change" without "improvement" is a waste of effort. That the Inventory system is now "different" does not make it "better".
A similar approach was taken with Captain's Quarters - a flawed concept was made compulsory in the force-feeding of CQ. Is this not the same thing happening again? I appreciate that wheels were set in motion and it is difficult to retract some iterations, but please look harder before you leap developers. Highlighting that the UI is complex and uses lots of windows is one thing, but arbitrarily culling the "main offender" was a blinkered design decision. There are many other reasons to reiterate weak UI elements other than simply the number of windows.
That there is still life in this thread - and much of it negative - must mean something.
"HTFU" is an amusing philosophy in gameplay terms, but is it really something that should be applied to the entire user experience?
Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Urgg Boolean
Center for Advanced Studies Gallente Federation
184
|
Posted - 2012.07.24 17:09:00 -
[1490] - Quote
I have hardly been playing since these changes. I, like many others, are questioning why I am paying just to keep my training queues active.
In fact, I know that there won't be any more fixes. So the question is, can I live with the UI the way it is. And right now, the answer is a definite maybe. I think my accounts just renewed for 3 months, so I'll have some time to think about it, and see if playing is just too annoying to be fun.
Honestly, the biggest test of the new UI is to play other games, then come back to EvE. The difference is amazing in terms of how much you have to fight the EvE UI compared to how smooth and easy the other games' UIs are.
For me, this is becoming an NGE scenario... |

Konstantin Panfilov
Zaporozhye Sich
63
|
Posted - 2012.07.24 19:06:00 -
[1491] - Quote
UI Inventory work as travel from Reickyavik to London to path Reickyavik - New York - SanPaolo - Los Angelos - Tokyo - Melburn - Bangkock - Deli - Pekin - Istambul - Berlin - Viena - Moscow - Helsinki - Paris - London.
It must work as path Reickyavik - London without middle stantion.
I think, CCP DEV must posted new blog with plan 1-2 mounts fix UI Inventory. |

Bing Khagah
Hedion University Amarr Empire
0
|
Posted - 2012.07.25 03:55:00 -
[1492] - Quote
I fully empathize with your disappointment in CCP.
We would have been much better off positioning Expansion/Update/Patch X as an optional technology preview that interested players could have experienced and helped us to refine.
The tragedy here is that the team really did build solid technology and great art to support what you can see and did it in way that sets a strong foundation for building out the rest.
The fact is, in spite of our missteps, they delivered some of the most amazing Y and Z in the industry, and their efforts deserve praise.
The fact we didnGÇÖt leverage their achievement more effectively is my fault. |

Mhari Dson
Lazy Brothers Inc
11
|
Posted - 2012.07.25 23:41:00 -
[1493] - Quote
I remember CQ.... I remember prying the slagged remains of my video card out of my case and waiting 4 days for a paycheck so I could find out what a fckball that was. The upside was that enough people in exploration unsubbed I made alot of isk, the downside was the $114 USD in replacement parts. But I wasn't mad then, I was aware I'd reached the far end of that card's lifetime and accepted it was time to upgrade anyways.
Upgrading my machine can't fix the UI though, but uninstalling can.
I got a reply back regarding an Icelandic equivalent of the BBB, doesn't look particularly promising but here's what I got in reply to my inquiry:
Referring to the enclosed request for information please be advised of the following. The Consuler Agency: The Consumer Agency deals with market surveillance of business operators, good functioning and transparency of the markets in respect to safety and consumers legal rights as well as enforcement of legislation adopted by the Icelandic Parliament for protection of consumers health, legal and economical rights. The Consumer Agency is a governmental agency falling under the auspices of the Ministry of the Interior.
The Consumer Spokesman: The role of the Consumer Spokesman is to stand guard as regards the interests and rights of consumers and enhance further consumer protection.
For further information please see the following websites:
The Consumer Agency: http://www.neytendastofa.is/English
The Ministry of the Interior: http://eng.innanrikisraduneyti.is/
The Consumer Spokesman: http://www.talsmadur.is/pages/763
This'd be the appropriate outside agency to file a complaint with but I'm not sure how far it'd go or if CCP would listen to them when they won't listen to us either.
|

Robert Caldera
Caldera Trading and Investment
358
|
Posted - 2012.07.26 12:49:00 -
[1494] - Quote
fix the f'cking UI already!! (read: give us the old one).
I'm still annoyed as f*ck by this pile of ****! |

Hakaru Ishiwara
Republic Military School Minmatar Republic
289
|
Posted - 2012.07.26 14:49:00 -
[1495] - Quote
Robert Caldera wrote:fix the f'cking UI already!! (read: give us the old one).
I'm still annoyed as f*ck by this terrible pile of cr*p named Unified Inventory! I dont want it unified for no reason, separated inventory was great before. Now it sucks huge monkey balls.
Stop trying to unify something which does not belong together! Drone bays, ship maintenance bays, corporate hangars, POS labs, item hangars and SHIP HANGARS DO NOT!!!!!!!!!!111111111111111
UNIFIED INCR*PTORY IS A FUKCING DISASTER! GET IT FINALLY! I feel your rage, but apparently CCP has not yet had the financial incentive to take action and unfuck the new UI.
What is missing for me is professional communication on this issue. We have had three CCP employees make empty promises, take things personally or engage with the community and then do nothing. The vacuum in project management leadership, client communication and customer relationship management is significant. Is CCP intentionally dropping the topic with the hope that the most irritated customers will unsubscribe, in effect firing a group of clients? Is this simply a case of CCP's continued project management and CRM incompetence?
I would love if HBR or one of the other business management publications did a case study (or three) on CCP and some of their recent projects and how they have impacted customer relationships. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

nardaq
Orion Expeditions
23
|
Posted - 2012.07.27 23:51:00 -
[1496] - Quote
CCP, any respond/update about this? Looks like you're giving us the finger and telling us the STFU |

MaverickScot
Point of No Return Waterboard
44
|
Posted - 2012.07.28 22:27:00 -
[1497] - Quote
74 pages of UI complaints and requests to get it removed or fixed and no CCP employee response since the first pages. So much for customer service. I'm still having problems and no offer of a fix or a solution or any response. I'm going on leave for three weeks hopefully this awful UI will be binned and the old system returned. If we have to put up with this UI then put it in the ASSETS. |

AnzacPaul
Invictus Australis Northern Coalition.
107
|
Posted - 2012.07.29 22:10:00 -
[1498] - Quote
MaverickScot wrote:74 pages of UI complaints and requests to get it removed or fixed and no CCP employee response since the first pages. So much for customer service. I'm still having problems and no offer of a fix or a solution or any response. I'm going on leave for three weeks hopefully this awful UI will be binned and the old system returned. If we have to put up with this UI then put it in the ASSETS.
CCP don't care whilst they are still making money.
End of story.
Nothing has changed since Hilmar's leaked email, it's just the way they go about things now. This is evident from the COMPLETE LACK OF SUPPORT WITH THIS ISSUE.
|

Sappho Lesbos
Black Lance Fidelas Constans
6
|
Posted - 2012.07.31 04:45:00 -
[1499] - Quote
For those that don't know, there is a checkbox in the general settings tab to add a ships and items tab to the station info column where the guest/office list usually is. This sort of restores the functionality of the old, decent UI system.
As far as fixes go, last thing Soundwave said was that they couldn't keep working on their terrible excuse for an inventory system because they needed to move onto working on the next expansion.
So basically the typical "break the game, fix half a decade later" approach that CCP has perfected into a fine art. |

Jared Tobin
Bloodstone Industries B.S.I.
191
|
Posted - 2012.07.31 22:37:00 -
[1500] - Quote
Aside from my issues and feedback, I've isolated these from my list that are specific to the "Unified Inventory UI"... [sigh]
- WINDOW AMNESIA: All "Unified UI" windows open do not remember/retain their settings. This is highly exhibited when docking to every new station after you've set up your parameters. All ESTABLISHED UI windows may remember "where" they are supposed to be, but they also seem to randomly "forget" how your list preferences are (i.e. Big Icons, Small Icons, or LIST.) It seems to default to big Icons (which 50% of them seem glitched). Extremely counter-productive.
- COLUMN AMNESIA: Even when a (especially CARGOHOLD and/or CHAT) window remembers WHERE and HOW to list contents, many times, the COLUMN widths are constantly reset. Add to more counter-productivity.
- FILTER AMNESIA: "My Filters" is not remembering that it's minimized... as usual.
- DOUBLE-CLICKING UNIFIED UI CONTAINERS OPENS "OLD FORM TABS": It's nice thate you fixed the issue when someone "Shift-Clicks" a CONTAINER in a Corporate hangar, and the new Unified UI window is opened JUST WITH THE NAME OF THE CONTAINER. However, though it's very nice that you created the "DOUBLE-CLICK" option to perform the same action, SADLY the "newly" opened container (again, ONLY from double-clicking to Open said container) bears the TAB NAME of "Corporation hangar: NAME OF CONTAINER" which again makes "tabbing" a non-discernable problem... Because if you have several of those tabs in one joined window, the tabs all read: "Corpora" "Corpora" Corpora" etc.. (for example).
- COMMA (IN)CONSISTENCY: If you are going to use commas (",") as separators for numerical quantities and money, why is it not UNIFORMLY APPLIED to all aspects of EVE? Example: When VIEWING a BLUEPRINT's "Materials" and comparing it to "Materials" IN A HANGAR, the hangar USES commas, but all BLUEPRINT "Materials" listings show full numbers of items WITHOUT COMMAS. This makes it difficult when trying to visually work with/compare large amounts for ships/items to build.
- ROW SEPARATION LINES: When in "LIST" mode of ANY "UNIFIED UI" windows, the ROWS are 10% opaque lines. Compare that to the very clearly seen row lines in Market, Science/Industry Labs, and POS UI, and you'll see how difficult it is to visually work with LISTED items in hangars/containers.
- ESTIMATED PRICE (AND MOUSEOVERS): Please make this OPTIONAL. Any user viewing everything by "LIST MODE (no icons), the insistant "Est. Price/Value" POP-UP windows are BLOCKING up to 3 rows of important information wherever the mouse happens to be. It's even more frustrating since you barely have any visible ROW SEPARATION LINES.
- EST. VALUE OF WINDOWS: Please also make this optional. It is usually 50% wrong economicly, useless to those of us who specialize in the EVE Market Economics, and it would free up some screen real estate.
- BACK BUTTON: Please make a "go back" option in a window if something changed (or was hovered over for too long) so that we can go back to what we had been looking at instead of opening the tree, finding what was open, open it and resize the window... again.
.....Does anyone in CCP care? |

miner Fonulique
University of Caille Gallente Federation
1
|
Posted - 2012.08.01 19:28:00 -
[1501] - Quote
Konstantin Panfilov wrote:UI Inventory work as travel from Reickyavik to London to path Reickyavik - New York - SanPaolo - Los Angelos - Tokyo - Melburn - Bangkock - Deli - Pekin - Istambul - Berlin - Viena - Moscow - Helsinki - Paris - London.
It must work as path Reickyavik - London without middle stantion.
I think, CCP DEV must posted new blog with plan 1-2 mounts fix UI Inventory.
And!
When passing Istanbul, U get ganked by a dude with a BIG golden cross on the chest, traying to fight the hair, but, no....... " working as intedeed "
Thx For the best game in the world, Plz make it Work again! |

JaseNZ
The Suicide Kings Test Alliance Please Ignore
1
|
Posted - 2012.08.04 09:25:00 -
[1502] - Quote
My issue I have with UI is windows not remembering their places as they should.
Let's say I have my Ship Cargo in the top, lethand corner....and next to that I have my Orca's Corp Hangar, and next to that I have my Orca Ore Hangar.
A good order for me to drop from one to the other while getting my Industry on.
When I undock, and warp to my Orca, if I right click, and select open Corp Hangar, my ship's cargohold is replaced by the Corp Hangar...and the same goes for my Ore Hangar.
In order for them to open where the client 'remembers' their positions, I need to hold shift, and click open [whatever hangar], and then they will appear side by side like I want them to.
I'd rather it acted the way it did with the old system, each window opens where it is 'remembered'....do I really need to add extra keypresses in order for it to act the way it used to? I opened each window for a reason, not so that the following could take the place of the preceeding. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
299
|
Posted - 2012.08.05 12:44:00 -
[1503] - Quote
JaseNZ wrote:My issue I have with UI is windows not remembering their places as they should.
*snip*. It is a matter of recording state and the Inventory UI has some serious challenges along those lines. As you mentioned, window positioning is one glaring issue.
Additionally, the UI has problems when it comes to remembering user-defined parameters such as the view type (icons / details / list) across various containers. It appears that the new UI wants to pick up the user's choices from the previous opened window rather than remember choices made for a particular container. This issue is most prevalent in the station-services "ships" and "items" tabs. For example, I like to see my ships' icons and I like to have my items listed out. This configuration choice is not possible to save across session changes, unfortunately.
I'm waiting to see what CCP has accomplished with Inferno 1.2 on the 8th of this month. After ~2.5 months of feedback, defect reports and use metrics, I hope that CCP has sorted their shhit
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Challu
Wishful Desires Inc. Armada Assail
51
|
Posted - 2012.08.06 12:02:00 -
[1504] - Quote
Hakaru, thank you very much for pointing out that option for the Ships and Items tab!
I have to say, as bad as the UI derp was, it's worse that they don't share it when they sort of underped part of it, albeit in a half-assed way =) |

Robert Caldera
Caldera Trading and Investment
366
|
Posted - 2012.08.06 17:50:00 -
[1505] - Quote
fix the UI. Make it possible to use the game without ever have to touch or even see the fu*king tree view. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
300
|
Posted - 2012.08.06 19:04:00 -
[1506] - Quote
Challu wrote:Hakaru, thank you very much for pointing out that option for the Ships and Items tab!
I have to say, as bad as the UI derp was, it's worse that they don't share it when they sort of underped part of it, albeit in a half-assed way =) NP. Always glad to help a brother (or sister) out.
I hate to tell ya, but the station interface has had the ships and inventory tabs available since Inferno 1.0, back in late May. In fact, we discussed it as an alternative to the less-than-desirable tree-view when we were testing out the new UI on Sisi. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Mark Hadden
SniggWaffe YOUR VOTES DON'T COUNT
9
|
Posted - 2012.08.07 09:21:00 -
[1507] - Quote
how about adding Fuel Bay to the right click menu on ships?? Why the heck cant I access the fuel bay by right click? Which rretard is responsible for this sh*t?? |

Vincent Gaines
246
|
Posted - 2012.08.07 12:33:00 -
[1508] - Quote
I just came back to eve after about 7 months away.
Did anyone in QA try organizing and loading a carrier before doing this new inventory system? |

Hakaru Ishiwara
Republic Military School Minmatar Republic
302
|
Posted - 2012.08.07 23:10:00 -
[1509] - Quote
Vincent Gaines wrote:I just came back to eve after about 7 months away.
Did anyone in QA try organizing and loading a carrier before doing this new inventory system? See the full context of this quote from Page 2 of this thread:CCP Explorer wrote: We honestly thought we were ready. It is astonishing and takes a customer right back to a year ago with Incarna.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

blaine thepain
Die GALLIER Monkey Circus
13
|
Posted - 2012.08.09 08:13:00 -
[1510] - Quote
Doom Sentinel wrote:User: "What the... Where did my pickup truck go?" CCP: "We took that rusty old thing away, but look, here is a brand new bicycle! It looks much nicer and is still used for transportation! It has flame decals and a chrome finish!" User: "Yeah but the pickup could tow my boat. I want the pickup back." CCP: "No problem! See, the bycicle has a towbar now!" User: "Yeah, but, I still can't tow my boat with it. I do that like, twice a day. I need a pickup, not a bicycle." CCP: "But look, the bicycle can take you places on TWO WHEELS! Could your nasty old pickup drive on two wheels? I think not." User: "I don't want to drive on two wheels. I have no need to drive on two wheels. I want to tow my boat." CCP: "Well we have already taken away everybody's pickups and replaced them with bicycles, and our usage statistics show a whopping 100% adoption rate! So stop whining."
how true :(
I let all my accounts run out after Inferno. Playing some weeks something else. Read the forum. Read the patchnotes on Inferno 1.2.
I thought that they have enough time to bring in the fixes so that i can play EVE again. After patch yesterday i played some hours and it feels much more better. Right Click on ship is back again (thank you CCP). Inventory and workflow is better then before but feels not even like before Inferno. So much things did not work as expected.
Also get an error if i try to get some things out of my Orca with an alt which is not in my Corp but in my fleet and so on like all the years before (i can shot you without being concorded, but get a red flag if i try to get a mining crystal out of my fleet Orca hangar (d'oh).
Got some new shiny and blinky tooltips nobody (except newbys during tutorial) needs.
Tested the new ORE Ships. Could be quite good. Time will tell.
CCP did the same failure like in the past. Brings in a patch which is only partial testet on SISI. Released the patch without examine all bug reports. Shoots up the hole spawn mechanic. Shame on you. Maybe i should take another timeout from EVE. Maybe for 2 or 3 months.
Did somebody recognise that if you try to move a window (click on window move the cursor) the cursor is miles ahead and then the window follows or most of the time follow not? Try to move a window on the top of the screen. Maybe im a little bit handicapped but in "Windows" it always works a intended. |

Auraya Airique
Pirates Wanted
0
|
Posted - 2012.08.12 18:18:00 -
[1511] - Quote
Awesome thread will be my first words here. Did it take just as much to get the Captains Quaters as an option back when they forced that one on us ? Or do we need atleast 100 pages here from somewhat angry customers to get the new inventory system as an OPTION. To be honest I have learned to use the new system by now, but its not even close to as good or FUNCTIONAL as the old one, specially if your planing on capital logistics etc.
I hereby join the Angry Mob ! ;--;
|

Shadow Phaze
Dromedaworks inc
2
|
Posted - 2012.08.12 21:04:00 -
[1512] - Quote
arsed typing everything thats already been said..... i already said it in a petition because it was ****ed up... couldnt do anything...
and your cargo and loot froma wreck is a pain in the arse also... having to hold shift on a right click open wreck/cargo just to get a seperate window...
looting stuff is now worse specially when its a race... and the LOOT ALL buton is worthless... maybe i dont have much room and only want t2 modules or faction stuff and none of the crap its dropped like a tonne of ammo or rubbish??? which would otherwise fill my cargo before getting anything...
regards...
another pissed of PAYING pilot... |

Dragonzchilde
BURN EDEN Northern Coalition.
28
|
Posted - 2012.08.13 14:49:00 -
[1513] - Quote
So, CCP. you have had more than just a couple of days to fix this piece of garbage that you still consider as "better".
Tried looting the field after a big battle yesterday.... had to relog as your "better" piece of garbage took over 7 mins to load anything.
Can't even be arsed to post bug reports as it is clear you find it to hard to read them anyway.
I have no idea what your definition about "better" is but yeah .. this is far from it.
I suggest, before you start messing with "improving" ship balance and introduce even more useless **** in the game that you first FIX the ISSUES.
Also, instead of brining in more ships. Your black ops still need to be tuned, as does your mother ships, titans and the poor Hyena. I dunno what that poor animal did to you but ... it sure is "better" when it is dead and buried |

Maraner
The Executioners Capital Punishment.
207
|
Posted - 2012.08.14 01:13:00 -
[1514] - Quote
Dragonzchilde wrote:So, CCP. you have had more than just a couple of days to fix this piece of garbage that you still consider as "better".
Tried looting the field after a big battle yesterday.... had to relog as your "better" piece of garbage took over 7 mins to load anything.
Can't even be arsed to post bug reports as it is clear you find it to hard to read them anyway.
I have no idea what your definition about "better" is but yeah .. this is far from it.
I suggest, before you start messing with "improving" ship balance and introduce even more useless **** in the game that you first FIX the ISSUES.
Also, instead of brining in more ships. Your black ops still need to be tuned, as does your mother ships, titans and the poor Hyena. I dunno what that poor animal did to you but ... it sure is "better" when it is dead and buried
THIS.
Still hate the new Unified Inventory. At least the right click options are back. It's still crap and they should re-code the old system back, given that the UI as been so roundly welcomed by the paying player base. Still waiting for a dev blog containing the next round of changes. |

shado20
EXTERMINATUS. Nulli Secunda
43
|
Posted - 2012.08.16 07:26:00 -
[1515] - Quote
SHILL HATE THIS UI!!
its gotten 1% better with all the patches and fixes to it. IT IS STILL A BIG PILE OF CRAP!
i have been moving allot of assets as of lately and this UI is always in the way of doing simple task fast. the tree is crap! the "My Filters" is crap and i cant make it go away, or stay minimized, but that dose not mean you need to fix it to stay minimized, it needs a way to kill it to never come back! the tree is crap! the borders are toooooo big! the tree is crap! o and i don't want too forget THE TREE IS CRAP!
|

Konstantin Panfilov
Zaporozhye Sich
84
|
Posted - 2012.08.16 09:53:00 -
[1516] - Quote
Other thread posted
DeathBeforeDishonour wrote:Yeah - Tutorial Icon that keeps reappearing.
Oh and the Unified Inventory that was supposed to have been fixed, but looks like it was "unfixed" and is just as crappy as it has ever been. For example: Inventory windows don't "remember" if the Filter option was expanded or collapsed, for ANY and EVERY inventory window, IN AND OUT of station (in every ship, every POS, etc, regardless of how many times you have been in that ship, on that toon, opening that container, within the last few minutes/days/weeks/etc).
The "Item" Icon that decides you really don't want to look at your hangar inventory, but would rather display the contents of your Pod cargo bay (WTF ?!?!?) (or whatever ship you are currently in).
Or like how if you have your Hangar window open and undock, suddenly it is now your Ship Cargohold window, regardless of where you normally would have that window positioned.
Or how when you click the icon to open your cargo hold, it opens in the same location/size window that your Item (Hangar) window would normally open in. Of course, if you use "shift-click" it opens where it should, but if there is a specific icon to open a specific thing, why do I have to "shift-click" to have it open where I want ? It's not like I can click the same icon IN STATION and therefore confuse the client about which CARGO HOLD window I want to open.
Same goes for POS mods. Seems odd if I click on a POCO and then the "Access Storage" icon, the POCO window opens where I had it set previously, but if I click on a POS mod and then click the "Access Storage " icon, it opens the window in the same place as my Item (hangar) Inventory window, unless (again) I use the "shift-click", which (again) if there is a specific icon to open a specific thing, why do I have to "shift-click" to have it open where I want ?
Oh yeah - another feature that I really, REALLY like is the way that, when you transfer a large number of items from one window to another (say, from a trade window to your inventory, or from Inventory to a corp hangar, or from a cargo hold to a CHA) the inventory tree has to refresh after EACH item is moved. Item moves, inventory tree refreshes, next item moves, tree refreshes, next item (etc, etc). That is and especially AWESOME feature when transferring a couple hundred items at a time ! Simply AMAZES me to have to sit there waiting and waiting until finally the last item gets moved and the tree refreshes for the last time !
Ah forget it. I give up on this crap. Maybe they'll refix it (again) in 2-3 years. Or not. After all, it has been YEARS and I still can't get the Trade window to open where I want it, regardless if I pin/unpin/resize/relocate it 3,000 times.
|

Dragonzchilde
BURN EDEN Northern Coalition.
31
|
Posted - 2012.08.18 17:53:00 -
[1517] - Quote
another week has passed without any reaction from CCP;
your inventory crap still sucks. Takes ages to load, pop open when it doesn't need to and the way around.
your merge ships and item solutions sucks just as bad.
GIVE THE OLD INVENTORY BACK retards |

Balder Verdandi
Czerka. ESS Empire
65
|
Posted - 2012.08.18 19:25:00 -
[1518] - Quote
Dragonzchilde wrote:another week has passed without any reaction from CCP;
your inventory crap still sucks. Takes ages to load, pop open when it doesn't need to and the way around.
your merge ships and item solutions sucks just as bad.
GIVE THE OLD INVENTORY BACK retards
^ | |
This. Enough said.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Hakaru Ishiwara
Republic Military School Minmatar Republic
307
|
Posted - 2012.08.19 19:16:00 -
[1519] - Quote
CCP Soundwave wrote: Two issues weGÇÖll fix but have not found the exact solution to
There are two things we-¦d really like to change but don-¦t have a nailed down solution to just yet.
One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example). What is the status of this initiative? Persistence in both position and user-defined configurations (view type, sorting column, etc.) is not consistently working across all of the various Inventory windows / containers.
IMHO, it is helpful to both customers and CCP to have clearly defined ways in which the client is intended to behave in order to properly set customer expectations and to have more effective defect (bug) reporting. Is this something that CCP is willing to publish? 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Rengerel en Distel
Amarr Science and Industry
326
|
Posted - 2012.08.20 00:32:00 -
[1520] - Quote
Still kind of waiting for the My Filters window to remember it's position, and windows to remember their state. Any chance this is still being worked on, or has "it's good enough" set in and you've moved onto "good enough" tooltips?
|

Rengerel en Distel
Amarr Science and Industry
327
|
Posted - 2012.08.20 15:17:00 -
[1521] - Quote
CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it.
3 months later, still waiting on those fixes.
|

nardaq
Orion Expeditions
26
|
Posted - 2012.08.20 15:54:00 -
[1522] - Quote
with the fail UI and the mining barge crystal madness i don't bother to play at the moment. CCP and multi boxing = pain in the ass, a big one time this time |

Dragonzchilde
BURN EDEN Northern Coalition.
33
|
Posted - 2012.08.23 12:29:00 -
[1523] - Quote
still waiting for the first useful reply of ccp on this failure |

Buzzmong
Aliastra Gallente Federation
222
|
Posted - 2012.08.24 13:28:00 -
[1524] - Quote
A few months down the line, and although I've gotten used to the Uni-inv, it's still a pain in the backside to use.
The bits that make it rather hard to use is the loss of the seperate ship and item hanger windows that most people generally had setup as a tabbed window. Yeah, you can set something similar to them up again, but they're not persistant and don't quite function in the same simple and straightforward way the old system did, especially with all the extra shift or double clicking going on.
My view still remains that it's much worse as an inventory system than the one replaced, although it would be a perfect replacement for the assets window.
Please CCP, throw it out and rebuild the old system using all your new UI backend. |

electrostatus
Center for Advanced Studies Gallente Federation
44
|
Posted - 2012.08.25 05:31:00 -
[1525] - Quote
Still not used to this. Who thought one window and more clicking would be better? It seems nearly any change CCP does adds more clicking. Tried to move a packaged ship from my cargo hold to my hanger. instead of going to the hanger, it went into the cargo hold of another ship. Took a while to find it. Never happened with a separate window for the ship hanger. PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |

MaverickScot
Point of No Return Waterboard
48
|
Posted - 2012.08.28 18:17:00 -
[1526] - Quote
That's me back after three weeks with the hopes of this UI being binned or at least usible/improved. Nothing changed and still no response to this thread after 75 pages from CCP. |

Shokre O'Corwi
The Squid Squad Slumdogs
5
|
Posted - 2012.08.28 20:48:00 -
[1527] - Quote
Sadly, this monstrosity is here to stay. With the recent changes and a few months of using it the best word I can use to describe it is "bearable". It takes more clicks to do anything then it has taken before, there's still unused space that could have been used to show inventory items (the whole interface takes up too much space (yes, I'm using 1920x1080)), etc. Doing stuff has become tiresome and I'm beginning to spend more time playing something else, which is actually bad because I really like the game as a whole. I do agree that the Univ.Inv. would be an almost perfect if it replaced the assets window. |

Zifrian
Licentia Ex Vereor Intrepid Crossing
393
|
Posted - 2012.09.03 17:00:00 -
[1528] - Quote
Great work on fixing a lot of issues with this thus far. Only complaint I have at the moment is 'My Filters' section of the window is automatically up. I never use it and doubt I will but it's constantly in the way and makes using the other features harder. This is really a pain when mining and I have a can open to drop ore into. Can we get the default of this option to be minimized? Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Dragonzchilde
BURN EDEN Northern Coalition.
34
|
Posted - 2012.09.03 21:11:00 -
[1529] - Quote
I take it you numpties at CCP still didn't figure out how to sort this crap.
It's taking you guys a lot longer to fix it than to break it.
- still takes ages to load - still doesn't remember the correct window positions nor the layout
Gave up on bug reporting as you already made it clear you don't give a damm about your player base.
WTB: CCP from the start of Eve, at least then you cared about your game ... now you are cocky, arrogant and only care about your iskies |

Mr Bimble
Lost Ark Enterprises
8
|
Posted - 2012.09.06 08:01:00 -
[1530] - Quote
Cargo filter.Always up and in the way,two clicks to close it. Cargo hold opens on looting a wreck.Have to close it everytime. Tutorial still appears after the fix! Drone window! What the **** is that about?!!!!!!! Waste of time sending in bug reports now,they are being ignored if it concerns the UI ****. Petitions anwserd by pitiful ,condescending yes men. Whoever is responsible for this pile of **** should be sacked.Slows down gameplay,ruins my immersive experience. This is a game.Playing a game should be fun.ccp seems to disagree with this. Cutomer service is not exactly first class at ccp.
    |

Hakaru Ishiwara
Republic Military School Minmatar Republic
313
|
Posted - 2012.09.06 13:52:00 -
[1531] - Quote
Mr Bimble wrote:*snip* Waste of time sending in bug reports now; they are being ignored if it concerns the UI ****. *snip* This bullet point is particularly galling considering the time and effort contributed by CCP's customers to document potential defects. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Th3 Bu1lD3R
The Cognitive Faction Permanent Transience
0
|
Posted - 2012.09.08 02:01:00 -
[1532] - Quote
My big problem right now if that i had most of my assets go missing while dragging and dropping from a container. They show up in my asset search, but EVE still thinks they are a container so it only gives me the option to lock them, thus I can't contract to myself to recover.
Headed into day 4 of waiting for a response in a petition.
Anybody have any suggestions on how to get resolved?
Regards Builder. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
208
|
Posted - 2012.09.09 16:41:00 -
[1533] - Quote
Dev's have been back from the summer of vacation for atleast a month now...and still no response...
I'm tired of giving feedback that is getting wholly ignored.
CCP:
Uni Inv is still not even close to where it was before...if you want details, re-read this and the other Threadnaughts that have been neglected by CCP for the past 3 months. Stop concentrating on the "oh hey we misspelled this word over in this thing very few ppl look at" and concentrate on the issues that are still causing ppl to not renew their accounts. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Dragonzchilde
BURN EDEN Northern Coalition.
34
|
Posted - 2012.09.10 19:20:00 -
[1534] - Quote
Panhead4411 wrote:Dev's have been back from the summer of vacation for atleast a month now...and still no response...
I'm tired of giving feedback that is getting wholly ignored.
CCP:
Uni Inv is still not even close to where it was before...if you want details, re-read this and the other Threadnaughts that have been neglected by CCP for the past 3 months. Stop concentrating on the "oh hey we misspelled this word over in this thing very few ppl look at" and concentrate on the issues that are still causing ppl to not renew their accounts.
quoting him cause he is right.
CCP dickheads. Get the **** moving to sort all this **** out.
Your "fix" is so bad you all deserve to get shot. |

Balder Verdandi
Czerka. ESS Empire
71
|
Posted - 2012.09.10 21:40:00 -
[1535] - Quote
Dragonzchilde wrote:Your "fix" is so bad you all deserve to get shot.
They should all be terminated for:
- gross negligence; - incompetence; - willful, wanton, and flagrant disregard to paying customers, and - malfeasance.
If we could fire them for the simple lack of game mechanics I'd be all for it just because of this one reason alone:
http://eve-kill.net/?a=kill_detail&kll_id=14519830
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Hakaru Ishiwara
Republic Military School Minmatar Republic
315
|
Posted - 2012.09.14 13:37:00 -
[1536] - Quote
Posting yet again: Is it is unreasonable to ask for an update on this project?
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Cid SilverWing
Tactical Stables Nulli Tertius
10
|
Posted - 2012.09.14 19:42:00 -
[1537] - Quote
Only the first 4 pages had responses from CCP'ers.
They are deliberately ignoring legitimate complaints about a genuinly unworkable change that desperately needs to be rolled back to the system that actually worked.
CCP, you are being childish now. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1391
|
Posted - 2012.09.16 00:29:00 -
[1538] - Quote
After taking few months break I'm happy to see that the "new" inventory system has made some progress from the state it was when I left. However after seeing that threads related to further tweaking have been "ignored/unanswered" by CCP lately makes me almost cry. What happened to the promises about "not giving up before inventory system fine again" ?
Personally I define it being fine at the point where I don't need to open the side bar if I choose not to. That would require direct access to ship cargo, hangar floor, ship hangar, market deliveries and corporation hangars from somewhere else than the side bar.
Technically what has to be done is following;
- Making it possible to drag and drop or other way add ship hangar, hangar floor, corp hangar and market deliveries window shortcuts to neocom bar for easy access. Ship cargo would be bonus but as you can open it by double clicking background image, it is not mandatory.
- Giving us back primary corp hangar window which has all the hangar folders and making it possible to set those sub hangar windows to open stacked with the primary window by default. This has to be done like this mainly to mimic/replace the tab feature which was lost during initial unified inventory introduction. Besides it wouldn't harm to view the hangar list while clicking the "corporation hangars"-item on side menu also. Currently it only expands the menu on selector bar, but nothing appears to main window. This is not how you would expect it to behave. Also without this kind of functionality entire thing would be rather impossible to link in neo com bar as shortcut window.
These are not very big things, but make huge difference in playability. It makes me sad that it takes months if not years to get 'em done. Please give the user interface higher priority in your schedules.
Currently the "always open to new window"-option gives me some comfort zone to live in, but after reading previous lines you probably noticed that currently digging up the windows if you accidentally close them is real pain if you tend to keep the all the side menus closed by default. There is the reasoning what you're looking for.
On lower priority list I would also like to see the "bottom bar" with isk values and such "optional" to save some screen estate, but that is not any major problem like primary ones I mentioned. Just something I wanted to mention to the end.
Thank you.
Get |

Robert Caldera
Caldera Trading and Investment
412
|
Posted - 2012.09.17 13:37:00 -
[1539] - Quote
got used to this new inventory for a bit but it's still sh*t as before, because its a pain in the *ss to use. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1394
|
Posted - 2012.09.17 13:45:00 -
[1540] - Quote
Robert Caldera wrote:got used to this new inventory for a bit but it's still sh*t as before, because its a pain in the *ss to use. yep... thinking the same while copypasting search terms from one windows search box to another and trying to see where the improvement is :)
Get |

Dragonzchilde
BURN EDEN Northern Coalition.
34
|
Posted - 2012.10.04 19:23:00 -
[1541] - Quote
Still waiting CCP.
your inventory still sucks balls.
WHEN is it getting FIXED? |

shado20
EXTERMINATUS. Nulli Secunda
44
|
Posted - 2012.10.05 01:00:00 -
[1542] - Quote
still think this unified inventory is still crap!
|

ROOVALK
Blacksteel Mining and Manufacturing Renaissance Federation
29
|
Posted - 2012.10.07 22:39:00 -
[1543] - Quote
My subs ran out a couple of months ago. After reading this page, not going to resub. UI is shyte! |

Tek Handle
Vanishing Point. The Initiative.
20
|
Posted - 2012.10.13 14:14:00 -
[1544] - Quote
My filters - why do I have to collapse em everytime again? Please store ma settings.  |

Salpun
Paramount Commerce
392
|
Posted - 2012.10.13 14:16:00 -
[1545] - Quote
Tek Handle wrote:My filters - why do I have to collapse em everytime again? Please store ma settings.  Reminded the QA guys about it yesterday This is one of the things I will bug report if it still happens on Duality when it comes up next week. |

Saracena
Infinatech
20
|
Posted - 2012.10.13 16:28:00 -
[1546] - Quote
Amazing.  |

Hakaru Ishiwara
Republic Military School Minmatar Republic
349
|
Posted - 2012.10.14 02:43:00 -
[1547] - Quote
Salpun wrote:Tek Handle wrote:My filters - why do I have to collapse em everytime again? Please store ma settings.  Reminded the QA guys about it yesterday  This is one of the things I will bug report if it still happens on Duality when it comes up next week.  100% behind ya. Sure wish that CCP would publish guidelines on how they intend the revised Inventory UI to be used so we could focus on actual defects rather than design changes / flaws. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Balder Verdandi
Czerka. ESS Empire
74
|
Posted - 2012.10.15 16:52:00 -
[1548] - Quote
Hakaru Ishiwara wrote:100% behind ya. Sure wish that CCP would publish guidelines on how they intend the revised Inventory UI to be used so we could focus on actual defects rather than design changes / flaws.
The entire front end of the UI is flawed!!!! Filters that go wonky and the loss of the double click that they made into a feature, made a big deal about, then took it away, etc. .....
I'm really tired of the lack of attention to the feedback CCP has given this, especially since the community has complained as loudly as we have.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Rock Kicker
Full Bore Inc
50
|
Posted - 2012.10.16 03:26:00 -
[1549] - Quote
Me thinks they are just trying to wait us out and live with this garbage. Seriously considering taking my $100 a month and spending on something else. So much for promises to fix this mess.
Good thing their programmers don't work for me. They'd be slinging burgers at micky D's instead of writing code. The new UniFUBAR Inventory.-á Where Clickfest rules and Usability fails. |

Grendell
Technologies Unlimited Superior Eve Engineering
93
|
Posted - 2012.10.16 12:59:00 -
[1550] - Quote
WTB - Old UI, paying in sexual favors
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
351
|
Posted - 2012.10.17 04:27:00 -
[1551] - Quote
Most recent CCP generated Inventory UI thread: https://forums.eveonline.com/default.aspx?g=posts&t=155053&find=unread
Keep pushing CCP for accountability and clarity on this project -- the Inventory is probably the most widely used feature in-game and deserves more resources as well as better project management for the revision / repairs.
Would be nice to have some CSM representation.  +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 52 :: [one page] |