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1. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
VicturusTeSaluto wrote: I do not like this change as I see it following CCP's consistent theme of only making changes to the game to make combat less likely to occur. For me, when gang links are used it is almost exclusively for tackling. Usua...
- by Krystyn - at 2016.09.02 17:39:52
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2. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Lugh Crow-Slave wrote: [quote=Balder Verdandi] ... or instead of an mwd you could oh idk fit a web or two to the miners? but i may just be crazy You are crazy. The only barges that could realistically fit a web are procurers/skiffs. And 3...
- by Krystyn - at 2016.09.02 17:36:53
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3. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Liang Nuren wrote: I'm actually kinda curious, but is the Rorq actually such a big deal as to cause more consternation than refactoring all of combat links? Is it really that central to gameplay in Eve, or are we making a mountain out of a mole...
- by Krystyn - at 2016.08.30 22:17:01
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4. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Tau Cabalander wrote: Krystyn wrote: I'm betting the over under on Rorquals in belts is going to be in the single digits. If people think there are going to be a mass of rorqual KMs they will be disappointed. Mine will collect dust in the ha...
- by Krystyn - at 2016.08.30 22:04:00
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5. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Zappity wrote: I like that Rorquals are going on grid. I bet 90% of miners have never used the fighter mechanics and I hope they are pleasantly surprised. This could be a good first step toward making mining more engaging. I'm betting the o...
- by Krystyn - at 2016.08.30 19:33:30
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6. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Iowa Banshee wrote: Probably wont use the Orca as a in belt booster - so - How many ships need to be in a mining fleet before swapping out a Skiff for a Fleet booster becomes profitable? right now 3 or 4 barges is max fleet size before boost...
- by Krystyn - at 2016.08.30 19:23:09
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7. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Lonan O'Labhradha wrote: Krystyn wrote: [quote=Delt0r Garsk] Also Rorquals in belts is idiotic ... This points to the fact that a Capital Mining Ship has to do something more than compress and boost and mine a bit. They have to be worth ...
- by Krystyn - at 2016.08.30 16:57:23
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8. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
FearlessLittleToaster wrote: KhanidLady wrote: you will get the panic button and a local/remote tank roughly close to a FAX. not good enough? Nope! That local tank is only relevant if you can win the fight against whatever shows up to ...
- by Krystyn - at 2016.08.30 16:49:51
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9. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
KhanidLady wrote: FearlessLittleToaster wrote: Wall of text you will get the panic button and a local/remote tank roughly close to a FAX. not good enough? Not even close. People will come out of the woodwork to 'rorqual tackled in bel...
- by Krystyn - at 2016.08.30 16:48:02
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10. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Delt0r Garsk wrote: Tess Storm wrote: Why not make the game fun again, stop making everything difficult. Wait you said fun again... as in afk mining? Fun really, is that what kids are calling it these days. first off ore mining is not...
- by Krystyn - at 2016.08.30 16:36:18
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11. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Cpt Hidoshi Ambraelle wrote: Absolutely the FIRST thing to say about this is IT'S TERRIBLE. Here is why I currently have 2 Rorq's If your currently planned changes go ahead As soon as the November expansion hits I will Reprocess them Plus My Or...
- by Krystyn - at 2016.08.29 21:21:23
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12. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Hmmm...It's officially Pay-to-Win So is this the beginning of the End of EVE. It was fun while it lasted.
- by Krystyn - at 2016.01.21 04:46:39
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13. Vic Jefferson for CSM XI - Chaos and Hilarity. - in CSM Campaigns [original thread]
Heimotz wrote: Krystyn wrote: Vic Jefferson wrote: 4)More NPC null pockets are needed. One of the reasons for this is to allow actual capital movement between regions and make more places accessible to move through or move to. Generally ...
- by Krystyn - at 2016.01.12 05:09:26
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14. Vic Jefferson for CSM XI - Chaos and Hilarity. - in CSM Campaigns [original thread]
Vic Jefferson wrote: The main principle I am running on is buffing NPC null, Low Sec, and Sov Null to the extent that people can start in any security band from day one while also prospering learning, and getting involved with the universe. L...
- by Krystyn - at 2016.01.12 05:08:13
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15. Vic Jefferson for CSM XI - Chaos and Hilarity. - in CSM Campaigns [original thread]
Vic Jefferson wrote: 4)More NPC null pockets are needed. One of the reasons for this is to allow actual capital movement between regions and make more places accessible to move through or move to. Generally NPC pockets lead to much more intere...
- by Krystyn - at 2016.01.12 04:18:55
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16. Announcement:Parallax - Issues - in EVE Information Portal [original thread]
CCP Goliath wrote: Lei Volund wrote: Thank you for your time CCP Goliath, i will try and get used to the old old interface, shame really because the old new one was so close to being right Noooooo! Get used to the new new interface! The o...
- by Krystyn - at 2015.11.04 14:02:17
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17. Announcement:Parallax - General feedback - in EVE Information Portal [original thread]
Pine Marten wrote: Why have a skin for the ship, like the police comet, if its not named police comet in space? Same goes for every skin. Makes skins kind of pointless doesnt it? Why have SKINs at all? I picked up a few of them and then I nev...
- by Krystyn - at 2015.11.04 13:49:23
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18. Announcement:Parallax - General feedback - in EVE Information Portal [original thread]
Ok I like the improvement on Jump Fatigue. And I really like the following changes: Any item that is scoopable can now also be scooped to a ships fleet hangar using the right click menu. A character with a criminal flag in a high-sec system is...
- by Krystyn - at 2015.11.04 03:42:28
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19. Announcement:Parallax - General feedback - in EVE Information Portal [original thread]
Why did you change the D-Scan window? I feel like you are like microsoft just move things around on the toolbar and call it an upgrade.
- by Krystyn - at 2015.11.04 03:29:09
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20. Announcement:Parallax - Issues - in EVE Information Portal [original thread]
Had a Poco Defense today. I had a fleet ready to rep and it repped up by itself in a few seconds. I landed as it came out of reffed mode and saw the damage, but I had hardly landed a few cycles and then it was full. I think thats a bug.
- by Krystyn - at 2015.11.04 03:18:26
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