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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Nevyn Auscent
Broke Sauce
2911
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Posted - 2016.01.21 01:52:43 -
[841] - Quote
Character sales were a necessary evil to combat gold sellers. This is not, this is a cash grab and an introduction to buying significant steps up for your character.
Now.... I suppose if they stopped character selling so you always know who owns a particular character and instead replaced the mechanic with this I could live with this.
However that is not what they are doing. And it is a very dangerous step as a result.
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Memphis Baas
961
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Posted - 2016.01.21 02:35:17 -
[842] - Quote
CCP, please implement character appearance options for heavy skill extractor / injector users. Something like reddened skin and a grouping of needle marks on the temples or forehead or whatever. Maybe bloodshot eyes too. Or hair styles where a small circular patch of hair is missing (at the extraction/injection site). |
Tiddle Jr
Brutor Tribe Minmatar Republic
705
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Posted - 2016.01.21 02:53:15 -
[843] - Quote
Memphis Baas wrote:CCP, please implement character appearance options for heavy skill extractor / injector users. Something like reddened skin and a grouping of needle marks on the temples or forehead or whatever. Maybe bloodshot eyes too. Or hair styles where a small circular patch of hair is missing (at the extraction/injection site).
+1 |
SurrenderMonkey
Space Llama Industries
1663
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Posted - 2016.01.21 02:56:51 -
[844] - Quote
Memphis Baas wrote:CCP, please implement character appearance options for heavy skill extractor / injector users. Something like reddened skin and a grouping of needle marks on the temples or forehead or whatever. Maybe bloodshot eyes too. Or hair styles where a small circular patch of hair is missing (at the extraction/injection site).
Saw the fan-made concept art for this on Reddit, +1.
Make the impure ones readily visible.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Memphis Baas
963
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Posted - 2016.01.21 02:59:25 -
[845] - Quote
Link? |
SurrenderMonkey
Space Llama Industries
1663
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Posted - 2016.01.21 03:14:40 -
[846] - Quote
https://www.reddit.com/r/Eve/comments/41nzds/adding_lasting_consequence_to_skill_packet_use/
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Scott Dracov
Isogen 5
50
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Posted - 2016.01.21 03:23:52 -
[847] - Quote
Sad day for me personally upon hearing this...
My desire to make sure I train skills relentlessly just abruptly stopped and I do not know why.
Please explain my reaction. |
Memphis Baas
964
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Posted - 2016.01.21 03:32:19 -
[848] - Quote
That looks more like a skin rash, rather than damage / partially-healed skin from "injectors". Which would go directly into the head, rather than the spinal pod connectors. Still, cool art.
What I suggested is completely optional; I don't think anyone would like losing control over their portraits like the reddit thread suggests. I also think that API checks to the skills and wallet will probably be sufficient to detect injector users. |
Nootex Dox
Garoun Investment Bank Gallente Federation
10
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Posted - 2016.01.21 04:14:36 -
[849] - Quote
Dismantle New Eden Store or RIOT !!! |
Krystyn
Serenity Rising LLC
219
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Posted - 2016.01.21 04:46:39 -
[850] - Quote
Hmmm...It's officially Pay-to-Win So is this the beginning of the End of EVE. It was fun while it lasted. |
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Mike Azariah
The Scope Gallente Federation
3326
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Posted - 2016.01.21 04:52:28 -
[851] - Quote
Ideas I have seen in this thread and plan on bringing up with CCP include . . .
Edit Filter to remove 0 pt skills from showing (Yes I know you know they are there but it will look cleaner just the same)
Banned (or those with a 'record')characters are limited in their ability to use this, taking out or putting in.
Skills do not instantly appear but speed training ala Blood Raider devices. Even if it took a few hours for the full 500k that still keeps from insta-flavour of the month nonsense.
SP changes (poditive or negative) should show on the character sheet or at least on an API pull. This IS part of who and what you are.
512k points rather than 500. I understand that one but I am afraid they will keep to the 500 to make you want o buy more as someone pointed out.
Take MORE than 4 hours for the process to remove the points. Yes this is focused directly at the 'hours for plex' crew from being able to strip an account without actually paying for a month usage. Alternative is ONLY subbed accts can use the skill extracation devices.
I am gonna keep reading what you gloriously angry but thoughtful people put here. Just letting you know the parts and suggestions I like of an idea that I do not like.
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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King Aires
Chicks on Speed Mordus Angels
118
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Posted - 2016.01.21 04:58:21 -
[852] - Quote
The mouth-breathers claiming this is not P2W are wrong.
When one loses a T3Cruiser they lose a skill level. Now they can "buy" that skill back instantly. This becomes important in long 0.0 wars where T3C fleets are more preferred for non-capital combat.
He who has the richest members, wins in the alliance wars.
It is also P2W because SP is necessary to unlock parts of this game. Without the skills for marauders, you can't fly them. Now in one day you could join and unlock whatever you want with enough cash.
Now any time CCP nerf hammers the FOTM, those with the credit cards ready to fly can switch skills right to the new hotness, while the rest of us are stuck with skills less than desirable and have to start training up the new stuff.
This might not be P2W in the sense that a newb won't be able to buy 100mil sp and solo win fights. But when it comes to being able to field large doctrine fleets, do profitable PVE or unlock parts of the game reserved to seasoned players, it is clearly P2W. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1865
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Posted - 2016.01.21 05:10:31 -
[853] - Quote
King Aires wrote:The mouth-breathers claiming this is not P2W are wrong.
When one loses a T3Cruiser they lose a skill level. Now they can "buy" that skill back instantly. This becomes important in long 0.0 wars where T3C fleets are more preferred for non-capital combat.
He who has the richest members, wins in the alliance wars. Sounds more like having a ship class balanced by SP loss rather than actually being balanced was maybe not the best idea.
King Aires wrote:It is also P2W because SP is necessary to unlock parts of this game. Without the skills for marauders, you can't fly them. Now in one day you could join and unlock whatever you want with enough cash.
This might not be P2W in the sense that a newb won't be able to buy 100mil sp and solo win fights. But when it comes to being able to field large doctrine fleets, do profitable PVE or unlock parts of the game reserved to seasoned players, it is clearly P2W. I guess I'm lost here. I think the skill system here is a pretty ideal progression mechanic in itself, but can't for the life of me understand some of the values associated with it. Specifically the idea that anything needs to be locked behind a mandatory wait to prevent someone from "winning" by the loosest use of the word I've ever seen.
The concept that certain players effectively don't deserve to do certain things due to tenure and there should be no way for them to speed the process short of spending 10s of billions is baffling to me. Leaving aside the fact that some simply tolerate even that method.
Basically it seems playing the game is equivalent to "winning" and that being the case younger players aren't allowed to get into the stuff that everyone is now saying is actually worthwhile.
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Kyra Lee
Ixian Machines TOG - The Older Gamers Alliance
26
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Posted - 2016.01.21 06:36:22 -
[854] - Quote
Posted this in my Alliance's forums and thought I should post here as well. I read about 15 or so pages into this thread so forgive me if these things have been covered after that.
I for one see this a wholly bad change for the game. It removes consequences from the seller and reduces overall value for the buyer.
1. Removing consequences The choices you made creating your character, skilling them up while you mined, ratted, or pvped are what made them into what they are today. You tried something and did or didn't like it and then made another choice. It took me like 6 years to decide I wanted to be an industrialist character. Those SP I put into spaceship command or drones is sort of useless now, but they are part of my characters history. I know why I did that at the time.
Players trained their skills based on decisions they made at the time. Some planned them out years in advance and some just picked the coolest named ones. Either way they have a consequence that must be payed for their decision. There seems to be a movement going around, in America at least, trying to remove negative history from all our records. To me this feels like the same movement, and you get to make ISK from it!
2. Reducing value Part of the draw, for me at least, was learning new things in this game. Figuring out how mechanics work and how to use them against other players. All of that stuff takes time. I learned how to manually pilot in a Rifter and when I lost one it wasn't that big of a deal. I moved up to a Moa and learned how to snipe, meaning I didn't need to it as strong of a tank for the missions I was on. I also learned I needed tracking to deal with those frigates. I know I lost at least one Moa due to that mistake. I took what I had learned and then moved into a Ferox. I fit it with 200mm rails to deal with the frigates but then found that I didn't have enough damage to deal with the BS belt rats in nullsec. That is when someone told me about tracking computers!
All of this learning was done as my core and support skills trained up. I was able to afford to replace my losses with the isk I had earned. A new player starting out with isk from Plex and SP from injectors isn't going to know all of the nuances of how to properly fly their ships. They won't have as strong of a connection to their ship because they didn't earn it. At best they will see them all as 100% expendable cause they can just buy a new one. At worst they will think, I just bought this ship with real money and it got blown up in 10 seconds, why should I keep doing this? Overall they are just going to end up with more expensive losses and need to buy more Plex to replace them, and keep paying their subscription. Dropping that much cash on a game doesn't seem appealing to me when there are many others out there that either only charge a subscription or are free to play but have micro transactions, but not both.
People keep talking about this existing through the character bazaar. This is not the same though. With the bazaar someone still paid for the consequences of the decisions that made that character who they are. You have to keep the name, have to live with them being an AWOXer, have to live with their faction warfare standings, and so on. The bazaar was not designed to sell SP, it was designed to limit black market character sales.
There seems to be a trend happening to this game that I find very unsettling. The devs seem to be trying to limit peoples risk or increase their isk payout. This in turn has lead to small plex farming in rookie ships, roaming in frigates and destroyers instead of larger more expensive ships, safer and more lucrative ratting, huge isk faucets in highsec, and groups like CODE and Marmites popping up to generate content because it isn't really happening elsewhere. The new asset safety system in the new citadels is another step in that direction. This harsh and unforgiving world we started with is feeling a lot less harsh and more forgiving(if you buy some Plex) each and every patch.
All this was said without addressing any balance issues dealing with older players exploiting this system to increase their power even further. That will happen.
I am going to think about this some more before I decide but right now I think I will be unsubbing my accounts when this patch drops. I am getting tired of seeing this game hulled out into a shell of its former self. |
Zozoll Neblyn
Ziggurat Forge
11
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Posted - 2016.01.21 06:43:04 -
[855] - Quote
Personally I won't know how I feel about this for sure until I see the price. I want to know if it is "pay to win", or "pay A LOT to win".
If it's "Pay A LOT to win", then I don't mind seeing a few rich players subsidizing the game for the rest of us.
If it's just "pay to win" (at a reasonable price) then I'll be annoyed, because it will mean you have to pay or you will fall behind the curve and be unable to compete. But if it's "pay A LOT to win" then there's nothing to worry about because probably the majority of players won't be doing it.
King Aires wrote:The mouth-breathers claiming this is not P2W are wrong.
When one loses a T3Cruiser they lose a skill level. Now they can "buy" that skill back instantly. This becomes important in long 0.0 wars where T3C fleets are more preferred for non-capital combat.
I'm not overwhelmed by the difference that would make.
Quote: Now any time CCP nerf hammers the FOTM, those with the credit cards ready to fly can switch skills right to the new hotness, while the rest of us are stuck with skills less than desirable and have to start training up the new stuff.
This is quite a bit more serious. They need to quit flipping around the skill benefits so much!
A player who has subbed for 3+ years has already paid the ISK to have good skills. Making their skills no good anymore reverses that.
I'd hate to see a situation where a new player paying their way to skills instantly actually does BETTER than a patient player waiting for them (and also paying, via their subs). |
Jeremiah Saken
The Fall of Leviathan
502
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Posted - 2016.01.21 07:09:45 -
[856] - Quote
Tyberius Franklin wrote:Sounds more like having a ship class balanced by SP loss rather than actually being balanced was maybe not the best idea. and introducing this feature before balancing T3 will be a disaster. Wait what balance? We have D3 with dead focus group.
512k SP? Ppl are so naive. It's all about money. Some of you are happy that you'll respec you mining skills. Right...you'll pay for SP loss, because that is what it be, unless you are <5mil SP.
EvE is eating it's tail. Overall PCU will increase, but we are going back to alts on-line with spike on new citadels.
Focus Nordgren. If this don't work you'll be the person resposible for slow death of EvE. We will see in feburaury 2017 I guess.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
"Here in the garden of the arcane delights dark shadows overwhelm us and and we become blind..."
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Ima Wreckyou
The Conference Elite CODE.
2062
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Posted - 2016.01.21 07:19:32 -
[857] - Quote
Mike Azariah wrote:Ideas I have seen in this thread and plan on bringing up with CCP include . . .
Edit Filter to remove 0 pt skills from showing (Yes I know you know they are there but it will look cleaner just the same)
Banned (or those with a 'record')characters are limited in their ability to use this, taking out or putting in.
Skills do not instantly appear but speed training ala Blood Raider devices. Even if it took a few hours for the full 500k that still keeps from insta-flavour of the month nonsense.
SP changes (poditive or negative) should show on the character sheet or at least on an API pull. This IS part of who and what you are.
512k points rather than 500. I understand that one but I am afraid they will keep to the 500 to make you want o buy more as someone pointed out.
Take MORE than 4 hours for the process to remove the points. Yes this is focused directly at the 'hours for plex' crew from being able to strip an account without actually paying for a month usage. Alternative is ONLY subbed accts can use the skill extracation devices.
I am gonna keep reading what you gloriously angry but thoughtful people put here. Just letting you know the parts and suggestions I like of an idea that I do not like.
m It is a bit late isn't it? All this ideas and suggestions where around the last time and CCP ignored them. Why do you think they listen now? They probably already implemented the feature. They probably even implemented it before the first blog and it was just some trick to defuse the bomb this would be before the officially commit to the idea and say it is comming. I don't think the players had any voice at all in this.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Indahmawar Fazmarai
4515
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Posted - 2016.01.21 07:53:57 -
[858] - Quote
Ima Wreckyou wrote:Mike Azariah wrote:Ideas I have seen in this thread and plan on bringing up with CCP include . . .
Edit Filter to remove 0 pt skills from showing (Yes I know you know they are there but it will look cleaner just the same)
Banned (or those with a 'record')characters are limited in their ability to use this, taking out or putting in.
Skills do not instantly appear but speed training ala Blood Raider devices. Even if it took a few hours for the full 500k that still keeps from insta-flavour of the month nonsense.
SP changes (poditive or negative) should show on the character sheet or at least on an API pull. This IS part of who and what you are.
512k points rather than 500. I understand that one but I am afraid they will keep to the 500 to make you want o buy more as someone pointed out.
Take MORE than 4 hours for the process to remove the points. Yes this is focused directly at the 'hours for plex' crew from being able to strip an account without actually paying for a month usage. Alternative is ONLY subbed accts can use the skill extracation devices.
I am gonna keep reading what you gloriously angry but thoughtful people put here. Just letting you know the parts and suggestions I like of an idea that I do not like.
m It is a bit late isn't it? All this ideas and suggestions where around the last time and CCP ignored them. Why do you think they listen now? They probably already implemented the feature. They probably even implemented it before the first blog and it was just some trick to defuse the bomb this would be before the officially commit to the idea and say it is coming. I don't think the players had any voice at all in this.
Probably right. But Mike is also right, if CCP is gonna gift us an herpes with our money, we should be allowed to have a voice on what kind of herpes will be.
Admittedly, I am culturally inclined to fatalism, so I will just weather this storm hoping that it won't affect me via PLEX prices. Because there's little things that can be done now and weren't suggested in the threadnaught, and of the things that could be done, none would really work to remove this feature once CCP has comitted to it.
CCP needs/wants more money from EVE. They've decided that double charging players for skills is the safest/easiest to implement option at the moment. This will change EVE forever, but very likely CCP can't do anything else, or maybe doesn't wants.
As I said, if they can't make EVE a better game, they will sell it in a different way.
And thus it begins.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Josef Djugashvilis
3136
|
Posted - 2016.01.21 08:36:37 -
[859] - Quote
Clearly, the CCP poster on the relevant blog has not read their own forum...
...We werenGÇÖt sure exactly what to expect but it quickly became clear that many of you were able to see the potential benefits and that youGÇÖre also ready for some big changes in EVE, especially when they might help bring in newer players...
Is the beer in Iceland very strong?
This is not a signature.
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Oovarvu
Maas Industries
8
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Posted - 2016.01.21 10:31:50 -
[860] - Quote
seems to me that the people who know that SP doesn't equal win will go on 'winning' and the people who think SP equals win will go on getting their asses stomped. you only have to watch Sutonia kicking ass in a month old character to understand this.
whatever this is it's not pay to win.
prediction: extractors 875 aur apiece |
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Freelancer117
so you want to be a Hero
387
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Posted - 2016.01.21 10:47:52 -
[861] - Quote
Quote:This is Passive character income generation Bullshit CCP, why even bother actively maintaining and risking ISK for in game profit ? I understand why the Company is doing this, after the big fights like B-R5RB, many read or heard about it and entered the game. After a short while they saw the gap between veterans and new bro's, and many that grave instant gratification soon left the game.
Brain tissue grafts are a new way to close the gap, so new bro's don't need to play for 6+ months before they get close to being able to participate in even the smallest battles. However it's those first 6 months that shape new bro's into eve players, a coming of age
Since this is a happening now, why can't we also reprocess corpses into very small amounts of un-allocated skill points, since we are talking about brain tissue grafts. It would add great game play value to setup body shops behind that closed door, and factoring risk of acquiring corpses and even losing skill points on the surgery table. source: http://crossingzebras.com/wp-content/uploads/2015/04/Brain.jpg
Regards, a Freelancer
PS: LetGÇÖs look first from the perspective of someone wanting to add skillpoints to their character. All they need to do is get themselves a GÇ£Skill InjectorGÇ¥ item (we simplified the name here for clarity), which they can find on the EVE market for ISK, providing another player has listed it. Once theyGÇÖve bought one, or convinced a loving supporter to give them one, they simple activate the item which immediately adds skillpoints to their unallocated pool and consumes the Skill Injector. Those skillpoints can then be spent however they like (following normal skill progression restrictions of course). ThatGÇÖs it.
Straight out of a Dinsdale Pirannha nightmare, and you know what's sad about nightmares, they sometimes become true Now that they can chop up SP and sell it for $, let's see what else the Company can chop up in game and sell for even more $$$ For those yet unaware you do understand this is CCP first major attempt at NON-vanity cash shop transaction, more to come source: https://forums.eveonline.com/default.aspx?g=posts&m=4583354#post4583354
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Freelancer117
so you want to be a Hero
387
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Posted - 2016.01.21 10:59:41 -
[862] - Quote
Quote:The investment of money in EVE should not give you an unfair advantage over the investment of time.
Source: http://community.eveonline.com/news/dev-blogs/accord-reached-at-ccps-special-summit/
Congratulations CCP Games, you found a Bullshit way to skip the extremely interpretative Unfair wording part of that accord. You can now spend real life $ to get an advantage over the investment of skill training time, and because it's available to everybody it's not Unfair. HTFU Poor.
Regards, a Freelancer
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Dosperado
Denial of Service
88
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Posted - 2016.01.21 11:04:08 -
[863] - Quote
Zeddrick Anthar wrote:I think you'll probably make more if you sell the skillpoints instead ;)
I don't think so because my skills alone cost nearly 29 bil isk. All the new "skillpoint farmers" will extract skillpoints from cheap skills. Why should someone strip his titan skills completely? Assume I strip all my skillpoints I still have 409 skills worth 29 bil isk I could'nt "sell". Makes no sense at all.
Seems so that nobody takes the skills prices into account...
EVE Veteran
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Tristan Agion
Viziam Amarr Empire
41
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Posted - 2016.01.21 11:48:23 -
[864] - Quote
Mike Azariah wrote:Edit Filter to remove 0 pt skills from showing (Yes I know you know they are there but it will look cleaner just the same)
Banned (or those with a 'record')characters are limited in their ability to use this, taking out or putting in.
A filter is not going to satisfy OCD, like, at all. Just let 0 SP skills be extracted into physical skill books, the exact reverse of injecting those skill books. That makes perfect sense and satisfies OCD nicely.
Excluding banned characters: Sure, makes sense - I would expect CCP will do this anyhow.
Mike Azariah wrote:Skills do not instantly appear but speed training ala Blood Raider devices. Even if it took a few hours for the full 500k that still keeps from insta-flavour of the month nonsense. No, actually it is really nice to not wait for your SP to trickle in. Letting them trickle faster is less painful, but painful nevertheless. I exactly want unallocated SP to assign as I want, that process is strategic fun. The skill queue, even if accelerated by a booster, is just too slow to be anything but tedious.
In fact, I would prefer if regular "gain SP by waiting" was into amassing unallocated SP, which I could then invest instantly into specific skills whenever I decided to commit.
Mike Azariah wrote:SP changes (poditive or negative) should show on the character sheet or at least on an API pull. This IS part of who and what you are. Fine, whatever. If bittervets can make their peace with this by retaining a certification of unsullied "pure waiting SP" on their character, then that's fine with me... I will wallow in the filth of bought SP as much as I can afford.
I think CCP should simply provide an "actual age", which counts from birthday to present, but only the time one was subscribed. SP at the moment is basically a proxy measurement of "how dedicated one has been" to the game. A "sub time" age would be a better measurement of that anyhow, since it would avoid biased counting due to implants, boosters and whatnot.
Mike Azariah wrote:512k points rather than 500. I understand that one but I am afraid they will keep to the 500 to make you want o buy more as someone pointed out. Problem is that if one wants to keep a "power of two" type decline for high SP players, one will end up reducing it more than now: 512k, 384k, 256k, 128k.
Mike Azariah wrote:Take MORE than 4 hours for the process to remove the points. Yes this is focused directly at the 'hours for plex' crew from being able to strip an account without actually paying for a month usage. Alternative is ONLY subbed accts can use the skill extracation devices. The alternative is much better, and frankly is what I expect to be the case anyhow. This game does not need more waiting games, it has plenty of that. |
Alavaria Fera
GoonWaffe
6931
|
Posted - 2016.01.21 11:58:42 -
[865] - Quote
Tristan Agion wrote:Mike Azariah wrote:Take MORE than 4 hours for the process to remove the points. Yes this is focused directly at the 'hours for plex' crew from being able to strip an account without actually paying for a month usage. Alternative is ONLY subbed accts can use the skill extracation devices. The alternative is much better, and frankly is what I expect to be the case anyhow. This game does not need more waiting games, it has plenty of that. Or something like fatigue... on injecting the SP that is/ as well.
Like the original fatigue (since this isn't as "necessary" as jumping) where you get like 1 year of injection fatigue and a 30day cooldown on injecting
ItGÇÖs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate.
http://eveboard.com/ranks
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Aerious
Deep Core Mining Inc. Caldari State
27
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Posted - 2016.01.21 12:41:17 -
[866] - Quote
Cap it at 20m Skill Points per year (same as neural remap).
20m SP is around 1 year worth of training, anything more and the system is going to be abused.
"They worried we would eventually offer not just vanity items, but ones that would give the Haves an unfair advantage over the Have-Nots."
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Memphis Baas
973
|
Posted - 2016.01.21 12:55:50 -
[867] - Quote
Mike Azariah wrote: 1. Edit Filter to remove 0 pt skills from showing 2. Banned (or those with a 'record') characters are limited in their ability to use this, taking out or putting in. 3. Skills do not instantly appear but speed training ala Blood Raider devices. Even if it took a few hours for the full 500k that still keeps from insta-flavour of the month nonsense. 4. SP changes (poditive or negative) should show on the character sheet or at least on an API pull. 5. 512k points rather than 500. 6. Take MORE than 4 hours for the process to remove the points.
First of all, they first announced this feature 3 months ago, and now it's scheduled for February; this is very fast, for CCP. To me this indicates that it's a simple thing to implement, and also that they're almost done with it and it's already in the QA-check phase. So you're going to start suggesting complications to the code, at a point in time where they've almost released it; I believe they will say that they're publishing what they have, and all suggestions such as these to be considered for the re-iteration / improvement phases.
Also, even though the cost will put this feature completely out of reach for newbies, enticing newbies to join the game is a primary CCP goal. If you even HINT that we're going to use API checks and whatever other tracking tools to discriminate against recruiting or accepting newbies who use this feature into player corps or the community, they will shut you down hard. A lot of the rage in this thread and on reddit is about not accepting "the losers" who use skill injections into whatever player groups, and that rage will be directed at newbies, too, because we can't really tell newbs from alts. So, careful.
Finally, as far as each item:
1. 0 skill points and wallet checks for Aurum transactions are probably how we can detect donors. SP numbers that exceed age and wallet transactions are probably how we can detect injector users. Asking for 0-point skills to be removed contradicts asking for API checks to reveal users.
2. Only active accounts can donate and inject, I thought that was given, since is similar to Character Bazaar rules. Thus banned characters won't be able to use this, during their ban. As far as after the ban expires... the ban itself is punishment enough for whatever they did, and also CCP won't let us detect who's got a ban history by giving them an injector and asking them to use it; bans are a private matter between the individual and CCP.
3. What's wrong with insta-FOTM? It's laughably silly; let everyone jump on the bandwagon and waste their aurum / plexes / w/e. Features such as this are addictive and enticing, getting people to pay lots of Aurum to CCP, only as instant gratification.
4. I think what they'll do is they'll simply add a log entry to the skill training history that's listed in the character sheet. Whether that's visible through the API I don't know; they can probably make it visible relatively easily. However, this will probably generate as many transactions as the wallet, and they don't keep wallet transactions for more than 1 year (or is it 1 month?). So 3 years from now, I don't know if you'll be able to detect who used injectors in 2016.
6. Complications to the code. If it's instant, then you use the extractor, it gets used up, a log entry gets generated for the API, and you're done. If it takes 4 hours, they have to put in a count-down timer, refund your extractor if you cancel, deal with bugs resulting in loss of extractor and skillpoints during the 4 hours, and deal with CS tickets from impatient people. Also, it's likely the training queue has to be paused during skill extraction, and not being able to train for 4 hours, are you kidding me? |
Wendrika Hydreiga
601
|
Posted - 2016.01.21 13:04:08 -
[868] - Quote
If people have issues with injected skills they don't need, there's only thing left to do.
Inject all the skills. ALL OF THEM!
Break free from the tyranny of skill books! Indulge on limitless potential! |
Darkblad
2559
|
Posted - 2016.01.21 13:14:18 -
[869] - Quote
Memphis Baas wrote:2. Only active accounts can donate and inject, I thought that was given, since is similar to Character Bazaar rules. Thus banned characters won't be able to use this, during their ban. As far as after the ban expires... the ban itself is punishment enough for whatever they did, and also CCP won't let us detect who's got a ban history by giving them an injector and asking them to use it; bans are a private matter between the individual and CCP. 26. Accounts that have been previously banned for macro use are not eligible for character sales. Skipping that would allow anyone that can't use the bazaar for this reason to get rid of the affected Character's account. Record cleaning service by deatching the SP from the character. |
sero Hita
Science and Trade Institute Caldari State
110
|
Posted - 2016.01.21 14:10:17 -
[870] - Quote
Alavaria Fera wrote:Tristan Agion wrote:Mike Azariah wrote:Take MORE than 4 hours for the process to remove the points. Yes this is focused directly at the 'hours for plex' crew from being able to strip an account without actually paying for a month usage. Alternative is ONLY subbed accts can use the skill extracation devices. The alternative is much better, and frankly is what I expect to be the case anyhow. This game does not need more waiting games, it has plenty of that. Or something like fatigue... on injecting the SP that is/ as well. Like the original fatigue (since this isn't as "necessary" as jumping) where you get like 1 year of injection fatigue and a 30day cooldown on injecting As an added bonus, this teaches "the newbie" who won't be getting into a carrier on day 1, about watching their timers and fatigue. So when they do get one they will know about timers and fatigue.
I agree with you, that a fatigue would be nice. The problem is that this would decrease the amount of skill packets bought, making it less attractive to buy extractors with Aurum (real money). CCP are obviously okay with the skillpacket system. Why would they put artificial brakes on their own income? Just to please an unknown amount of players, that would be pissed about the very implementation of this system anyway? They know this would not please people. It would not be logical to do, when they have decided on getting more income from skillpackets tbh..
"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker
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