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Thread Statistics | Show CCP posts - 8 post(s) |
ViolentDesire
School of Applied Knowledge Caldari State
50
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Posted - 2016.01.19 15:52:17 -
[571] - Quote
Josef Djugashvilis wrote:CCP Phantom wrote:A couple months ago we introduced the idea of Skill Trading which resulted in lots of valuable feedback. After going through a lot of feedback while refining the design, we would like to be add Skill Trading to New Eden and it is currently scheduled for our February release. Please read the latest blog from CCP Rise and Team Size Matters Skill trading in New Eden for all the details. We welcome all your feedback, thank you! You have had a lot of feedback, mostly negative and have chosen to ignore it, so why are you requesting more feedback?
That is indeed the question. It is reasonable to assume that so far their arguments have been so weak they see no need to even state them. |
ViolentDesire
School of Applied Knowledge Caldari State
51
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Posted - 2016.01.19 15:56:34 -
[572] - Quote
Dosperado wrote:Carper wrote:I have 257 milliion skillpoints. I have played EVE for a very long time.
The only remaining sense of achievement i got from the game was the training.
I can live with having this feature for low SP characters to help them, but 100+ million SP characters really don't need anymore assistance.
What possible incentive to continue to keep an account open for training is there - when some rich idiot can come along and in a single day create a 500 million SP monster?
For me, that rips the heart out of the game. Guts it.
And for those that say there won't be any Jita riots over this - they are right. But that's only because when things die they die 'Not with a bang, but a whimper'. As I said, a punch in the face for all veteran players...but sadly we are too few to be important to CCP. At least cut this stupid system at 80 million SP. You shouldn't be able to buy SP if you' character has 80+ mil SP. That makes no sense at all and shows again that CCP only wants to extract the last $$$ out of a dying game. Be prepared to see this character in a short amount of time in the character bazaaar
What is the point of even having the skill system at all with this change? It seems to be "level 5 or nothing". Why would anybody who is competitive have anything less? What is the benefit to players compared to say no skills at all? It seems to be mostly a way for CCP to extract money while players race to the top. |
Josef Djugashvilis
3103
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Posted - 2016.01.19 16:12:32 -
[573] - Quote
One of the arguments in favour of, 'skill points for cash' seems to be that some veterans feel that they have some 'useless' skill points they want to sell, or move to an alt.
I have some useless skill points - mining for example, but I made the decision to train them and I should have to, and do live with those choices.
It is all part of the 'Eve is tough and choices have consequences' mantra that has been a part of Eve since well before I started in early 2007.
It would be interesting to see if any of the current CSM membership have supported this, and why.
And where this years CSM candidates stand on this issue.
This is not a signature.
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Zeddrick Anthar
Overheat Everything and CHARGE
3
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Posted - 2016.01.19 16:19:06 -
[574] - Quote
ViolentDesire wrote: What is the point of even having the skill system at all with this change? It seems to be "level 5 or nothing". Why would anybody who is competitive have anything less? What is the benefit to players compared to say no skills at all? It seems to be mostly a way for CCP to extract money while players race to the top.
That depends on the price of skills. Say it costs 2500 ISK per skillpoint to buy these (making a skillpack about the price of a PLEX). Then 10 million SP costs 30 billion ISK from 0 and more if you already have SPs, which is non-trivial. Being competitive at cruiser size ships with some options (i.e. not just one race/hull, not just one weapon system, etc) would probably need 15-20 million SP so that's quite a lot of ISK to either grind or buy.
What most people here have wrong, though, is that this is nothing at all like the character bazaar. With the bazaar I could only buy a whole new character. I had to get all the money, then buy the toon and put up with however it was configured skill wise. Then to buy more skills I need to have multiple toons or replace my toon again.
With the skillpoint trading system I can incrementally improve my character a little at a time and actually *use* those improvements while saving. Say it takes 6 months to get that 30 bil, I can be using half of the skills after 3 months by buying the first half of the skillpacks. Since there will be an isk/SP value on these things and there is already an isk/hour value on a lot of stuff then there will effectively be a SP/hour value on activities like incursion running, missions, ratting, etc.
So what this change really does is allow people to gain skills by playing the game instead of training them passively. OK so it's a bit lumpy -- you can't just buy gunnery V without buying other SPs along with it but it's the same thing. Want to train for today's FOTM setup? How many SP do you need? How many SP/hour to you make? Go grind those SPs. I think a lot of people probably *want* a change like that, particularly new players, but some of us probably liked the old system because we wouldn't get beaten so often by someone who just spent a lot longer grinding than we did ... |
elitatwo
Eve Minions The-Company
1035
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Posted - 2016.01.19 16:29:43 -
[575] - Quote
Clearly someone didn't get the memo but it still stand that pay to win is what will make EVE kaputt.
Someone really does want to push it above the pain threshold.
Congratulations!
You did it you finally dug your own grave. Oh well, after hubris comes the downfall and don't act surprised that you didn't see that coming.
You want to get more players by upsetting the ones that pay your bills. Did you consider how to keep them when your core base is gone and the only thing that would keep someone here long enough to make it worthwhile stops after a week or two?
I warned you. You did not listen.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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ViolentDesire
School of Applied Knowledge Caldari State
51
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Posted - 2016.01.19 16:31:52 -
[576] - Quote
Zeddrick Anthar wrote:ViolentDesire wrote: What is the point of even having the skill system at all with this change? It seems to be "level 5 or nothing". Why would anybody who is competitive have anything less? What is the benefit to players compared to say no skills at all? It seems to be mostly a way for CCP to extract money while players race to the top.
That depends on the price of skills. Say it costs 2500 ISK per skillpoint to buy these (making a skillpack about the price of a PLEX). Then 10 million SP costs 30 billion ISK from 0 and more if you already have SPs, which is non-trivial. Being competitive at cruiser size ships with some options (i.e. not just one race/hull, not just one weapon system, etc) would probably need 15-20 million SP so that's quite a lot of ISK to either grind or buy.
A titan is expensive. Therefore there will not be many titans.
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Useful Alt
Pator Tech School Minmatar Republic
8
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Posted - 2016.01.19 16:47:16 -
[577] - Quote
WTB 500b worth of SP
to be sold for 1T
rinse and repeat
this idea is bad, let see who will control the SP market
very nice cash cow btw but still very bad decision
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Gevlin
Sebiestor Tribe Minmatar Republic
268
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Posted - 2016.01.19 16:58:06 -
[578] - Quote
Julien Brellier wrote:Pay-to-win micro transactions creeping into Eve.
A sad day.
The Character Bizarre was already pay to win. At least this way RMT becomes more difficult
So I approve!
Some day I will have the internet and be able to play again.
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Zeddrick Anthar
Overheat Everything and CHARGE
3
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Posted - 2016.01.19 17:01:21 -
[579] - Quote
Useful Alt wrote:WTB 500b worth of SP
to be sold for 1T
rinse and repeat
this idea is bad, let see who will control the SP market
very nice cash cow btw but still very bad decision
Sounds too good to be true doesn't it? Well the problem is that trading, etc just generates more demand, which generates more supply as people plex an alt, train, rip, sell, repeat. Provided the skillpacket price stays well above the cost of training skills (1 plex per month plus the extractor things) people can keep doing more alts and supplying more and more SPs. Supply is effectively infinite, I can always make more alts if they can pay for their own PLEX so easily.
But the demand for PLEX will keep going up and up, pushing the price of it higher and higher until it costs nearly as much to PLEX for a month and rip as you can make selling the SP. And I bet the ceiling price on a skillpacket will be pretty high. The only thing that will push PLEX back down is more supply of PLEX coming from people putting more RL money into the game, perhaps to buy more SPs.
But will there be enough new RL money from this to compensate for the ones who used to pay multiple subs but can now run their alt accounts for free if they don't want them to gain SPs? I'll be paying *less* RL money a month not more after this change because I don't need to train on all my accounts, I just use them for convenience.
But no doubt some people will get very rich on this at the beginning ...
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Soldarius
O C C U P Y Test Alliance Please Ignore
1438
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Posted - 2016.01.19 17:05:30 -
[580] - Quote
Okay, I've read enough salt-encrusted posts by entitled whiners.
This is my main. There are many like it. But this one is mine. I would never consider selling it. But I would consider selling off some misplaced SP because I had no one to tell me what was good to train or even for what learning skills were used back in 2009. I have completely wasted SP in mining and industry on this toon. I want to sell them.
I really don't care what my SP total is, other than as some sort of vague e-peen wagging. Sure it feels good to look at it and occasionally take it out and blow my load all over someone. But it is not what makes Soldarius Soldarius. It is, like everything else on the character sheet, a part of the character. Even if I do not choose to use any of the various character modification options that CCP has given us, I am glad to know they are there. So if I want to modify my clothes, my portrait, my ships, or soon my SP allocations, I can.
If there is one thing I have learned about Eve, it is that your irl wallet size is not directly proportional to your skill in game. TMC, EN24, and others are packed full of articles showcasing potatoes that think eve is p2w. They pull out dad's credit card and plex their way to that all purple marauder and think they are invincible.
I don't care how many SP you have or how many purples you have. If you don't know how to play the game and whip out your wallet on day 1, you will still get #HAZED mercilessly until you either HTFU or gb2wow.
On the other hand, if this gives a noob some incentive to farm up for a bit and accelerate himself into some of those low-SP doctrine ships like Svipuls, Caracals, T1 logi, or a Celestis for FU fleet, I'm okay with that. I don't doubt for a minute the most wealthy entities will throw injectors onto the market at cost in their local trade hub. Or maybe even give them away as an incentive to join. Jita injectors will get manipulated. New stuff always does.
As far as SP-farming, if it is profitable, I will do it. For me, that would be if I can make enough to pay for the extractors for one month of training + 1 PLEX per account. I might even pay PLEX to do multi-character training if there is enough profit in it. My goal would be to net 1 PLEX per month per character.
One of the few posts that made any sense or showed any redeeming qualities was the suggestion of having SP packs that focus on specific skills. I think that's a capital idea.
http://youtu.be/YVkUvmDQ3HY
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Urziel99
Unified Research and Industrial
136
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Posted - 2016.01.19 17:17:23 -
[581] - Quote
Soldarius wrote:
One of the few posts that made any sense or showed any redeeming qualities was the suggestion of having SP packs that focus on specific skills. I think that's a capital idea.
This would have been even more powerful in the days of clone grades. "Oh look Boat lost FC V, again. Well I can sell him the skill back for a premium and remind him to upgrade his clone this time." |
Ima Wreckyou
The Conference Elite CODE.
2047
|
Posted - 2016.01.19 17:22:13 -
[582] - Quote
Zeddrick Anthar wrote:Useful Alt wrote:WTB 500b worth of SP
to be sold for 1T
rinse and repeat
this idea is bad, let see who will control the SP market
very nice cash cow btw but still very bad decision
Sounds too good to be true doesn't it? Well the problem is that trading, etc just generates more demand, which generates more supply as people plex an alt, train, rip, sell, repeat. Provided the skillpacket price stays well above the cost of training skills (1 plex per month plus the extractor things) people can keep doing more alts and supplying more and more SPs. Supply is effectively infinite, I can always make more alts if they can pay for their own PLEX so easily. But the demand for PLEX will keep going up and up, pushing the price of it higher and higher until it costs nearly as much to PLEX for a month and rip as you can make selling the SP. And I bet the ceiling price on a skillpacket will be pretty high. The only thing that will push PLEX back down is more supply of PLEX coming from people putting more RL money into the game, perhaps to buy more SPs. But will there be enough new RL money from this to compensate for the ones who used to pay multiple subs but can now run their alt accounts for free if they don't want them to gain SPs? I'll be paying *less* RL money a month not more after this change because I don't need to train on all my accounts, I just use them for convenience. But no doubt some people will get very rich on this at the beginning ... So will I, probably even create more "free" alts to gank with, since they need only a limited amount of SP anyway. And who will actually pay the PLEX then? Some newbie scrub will now pay my ganking because he thinks he needs more SP to be competitive? Nice stuff CCP!
Even if it does not pay the full PLEX, so I just sub occasionally, but I will in the end funnel less money to CCP and not more, this is for sure.
And to all the people who want to PLEX AND train? Sorry, no luck for you, no more f2p except if you are space rich and can afford the insane PLEX price.
It's not like no one wrote this in the last thread. It seams CCP is totally ok with it or thinks it will somehow not happen.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Iowa Banshee
Fenrir Vangard
59
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Posted - 2016.01.19 17:27:19 -
[583] - Quote
Tyberius Franklin wrote:Iowa Banshee wrote:Any idea on Arum cost for the extractor ?
My Rough estimates & Guesses are:-
$20 buys 1 PLEX (excluding bulk & offers) / which equals 1 multiple training certificate that creates (standard implants) average 1.5 million skill points - Enough for 3 inject-able lots
$20 buys 3600 Aurum (excluding bulk & offers) - Divide by 3 = 1200
My best guess is 1 extractor will cost 1200 Aurum Why would the injector cost the same (actually more at peak training rate) as the SP?
The injector is the product created by the extractor + 500K SP and I supposed you can charge whatever you can get for it
I was thinking the extractor will be on a par with a dual training certificate - tho you may be right, maybe they will be cheaper.
I was wondering if it will kill off the character bazaar because why would you ever sell a whole character created by dual training an alt when you could break it up for greater profit also will characters trained for a specific role still be worth more that any old meat Popsicle with the same number of skill points
I suppose their standings may be worth something, for when you need to put up a POS....Oh Wait... lol
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Iowa Banshee
Fenrir Vangard
59
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Posted - 2016.01.19 17:39:24 -
[584] - Quote
One question - Can I extract 5SP then hit accept - then scam someone with it?
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ISD Max Trix
ISD Community Communications Liaisons
145
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Posted - 2016.01.19 17:45:35 -
[585] - Quote
Removed off topic post and those quoting them.
ISD Max Trix
Ensign
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Evemails.
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Eli Stan
Center for Advanced Studies Gallente Federation
374
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Posted - 2016.01.19 17:47:48 -
[586] - Quote
Back on the first page of this threadnaught I posted my support for this new feature. In this post, I will attempt to state my reason why I support it.
Things I currently can do with real-world money (and without violating the EULA/TOS):
- Sub multiple accounts and multi-box them (but not input broadcast, of course.)
- Purchase PLEX/AUR, to be used directly or sell PLEX/AUR for ISK, then...
- purchase an officer fit Raven Navy.
- purchase a super capital pilot, or a boosting alt, or a Falcon alt, or a subcap combat pilot.
- purchase a Nyx or a Titan.
- purchase a thousand Atrons to welp over and over (I'm looking at you, watch yoself) (
- (new) purchase a Skill Injector item.
- purchase multi-pilot training.
To a certain extent, all of the above are pay-to-win. By spending real-world money, a player can acquire in-game abilities or items much faster than somebody who simply does a single sub or PLEXes a single account. But none of them are an "I win" button. They do not convey to the purchaser the skills to effectively use those purchased items or in-game abilities. They do not give the purchaser respect from other players such that they can lead an alliance, corp or fleet, or be a sought-after fleetmember. They do not give the purchaser the ability to fly a 300k EHP, 2k DPS, 4k m/s Vagabond. They do not break the game. Any of them, new or old. They do not drive away new players. They do not drive away old players.
When I first started playing nearly two years ago, I purchased two PLEX and sold them for ISK (about 650 million back then) and a multi-pilot training cert to have a market alt. By doing so, I did not "win" by any possible definition.
So that's why I think this is not a bad thing. But why is it a good thing?
I will use Skill Injectors when they become available, certainly. (The extent to which depends on the price.) I will use them on my main, which is this toon, to train any off-remap skills if I feel I need them. I will use them on my alt which recently started a long skill-plan. (I could pick up a character today from the bazaar that will do what I plan for my alt, but I have no interest in having a character I didn't start myself. Then end result will be the same either way - and again, neither are an "I win" button, regardless of whether I spend real-world money or in-game earned ISK to acquire them.) I do not mind spending my in-game/real-world funds on items that provide me with a richer, more varied game experience. The coolest thing about EVE, in my opinion, is that things are different every time I log on. Different hostiles visit our system in different ships. Different fleetmates are logged on with me. I can fly either an Atron or a Domi depending on what I'm looking to accomplish. At some point, I'd also like the ability to choose between, for example a Domi and an Apoc - again not so that I'll have any increased ability to win any engagement (that has more to do with my knowledge of tactics, my situational awareness, and my ability to ruse my opponent,) but to offer up different kinds of engagements I can participate in.
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Nicola Romanoff
Raising the Bar Of Sound Mind
27
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Posted - 2016.01.19 17:49:14 -
[587] - Quote
As others have said I don't want a bunch of skills sitting at 0 in my queue, if they are gone, I want them gone. I would like to be able to rearrange the skills of my own character without so harsh a penalty, even if it was a one off again how others have said, how much is this going to cost in AUR |
Iowa Banshee
Fenrir Vangard
59
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Posted - 2016.01.19 18:03:51 -
[588] - Quote
Nicola Romanoff wrote:As others have said I don't want a bunch of skills sitting at 0 in my queue, if they are gone, I want them gone. I would like to be able to rearrange the skills of my own character without so harsh a penalty, even if it was a one off again how others have said, how much is this going to cost in AUR
I think Vets got the short end of the stick with this one - I would also like to see a skills re-mapper.
Maybe a whole character re-map like the attributes remap or maybe something like the extractor where you could store 20million SP before putting them BACK into whatever skills you want. |
Josef Djugashvilis
3107
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Posted - 2016.01.19 18:09:21 -
[589] - Quote
Gevlin wrote:Julien Brellier wrote:Pay-to-win micro transactions creeping into Eve.
A sad day. The Character Bizarre was already pay to win. At least this way RMT becomes more difficult So I approve!
Do keep up, my dear chap.
The official line is that 'pay for skills' is to 'help' new players.
RMT is not the rationale this time.
The Character Bazaar was to make RMT more difficult.
This is not a signature.
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Eraza
Fuzzyness Enterprizes Fuzzy Nut Attack Squirrels
291
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Posted - 2016.01.19 18:13:18 -
[590] - Quote
I thought long and hard about this, and I only really found two reasons I would personally consider doing this. #1, close the character bazaar to stop name/reputation recycling. #2, a step in a transition to a free to play business model, which is now the dominant business model in the MMO market, and may make you feel left behind.
Instead of repeating that this is not a good idea, and a risky very unpopular one, or think you suddenly started disliking scammers, I'm just going assume it's #2
Therefore, I'm going to suggest, this system of yours needs some sort of limit, based on time, say, having a cap on skillpoints people are allowed to add to a character, based on either char age, time since the system was introduced, or preferably a combination of those two.
This would enable the free to play business model transition, while also preventing rich(either RL or ingame) players from simply buying themselves god level characters, As well as preventing alliances with more money than things to spend money on, from turning their key players into god level chars. You know that will happen with no limit, especially during tournament season. it's just a question of who will do it first.
Also, would you actually want people to buy themselves god characters, and then get bored and leave?
In an MMO, even in a free to play one, one of the main things you want as a developer, is keeping people around. A player that got everything he wanted immediately, has no goals, gets bored, and leaves, instead of staying as a paying repeat customer. Every single MMO I played, even ones that let you pay for power, had some system to cap player progression, to prevent them from speeding through content too fast. Eve's skillpoint system, akin to levelling in other games, always acted as a power cap, limited by time. And no, the caracter bazaar dosnt quite count as an exception, talking to people ingame reveals that only a small minority knows it even exists, skill point packs will be noticed by EVERYONE. Plus the char bazaar loses you your reputation, for better or worse, and for many players, sense of self. Buying skillpoints directly bypasses all of those mental checkpoints.
I would add a time based "skill point injection allowance", rather than any currently suggested system limitation, though perhaps a combination wouldn't be a bad thing.
Please dont turn eve online into a pure "pay for power" style game. That stuff cant end well. |
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Zeddrick Anthar
Overheat Everything and CHARGE
3
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Posted - 2016.01.19 18:27:00 -
[591] - Quote
Eraza wrote:
Therefore, I'm going to suggest, this system of yours needs some sort of limit, based on time, say, having a cap on skillpoints people are allowed to add to a character, based on either char age, time since the system was introduced, or preferably a combination of those two.
I quite like this. I think skillpoints are probably the most valued thing in game. Look at the recruitment adds to see that the first thing a lot of people say about themselves is how many SP they have. But most of that value probably comes from the fact that skillpoints are difficult to obtain and you can't just have as many as you want no matter what you do. If people can simply buy as many as they want this gets devalued but put a limit on it and it might not be so bad.
Say you had a limit of 2 skillpacks per week. That would mean a new player could add about 4 million SPs in a month, which is quite a lot. It would then drop off as you get over 5 million SP and would probably mean you'd train at about 2x normal speed (but at quite a lot of expense). That means to have a 50 million SP character will still take the best part of a year instead of between 2 and 2 1/2 as it is now. As people get above 80 million SP they wouldn't be able to add more than 300K SP/week, which would less than double the training speed. People with 150 million SP characters would still feel like they have something special.
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Iowa Banshee
Fenrir Vangard
59
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Posted - 2016.01.19 18:27:45 -
[592] - Quote
Eraza wrote:
Also, would you actually want people to buy themselves god characters, and then get bored and leave?
but if you run a MMO this is exactly what you do want to do - generate a revenue stream for player progression by selling the path to the end game.
The bored and leave part or churn rate is handled via content release - Blizzard does this really well with the regular introduction of new content to keep their God Toon owners happy. (They also have an income stream from vanity items)
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Conventia Underking
Noir. Mercenary Coalition
153
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Posted - 2016.01.19 18:29:25 -
[593] - Quote
I'd like the ability to remove skills entirely once they are at 0 skill points, even if it costs isk and I don't get anything back from doing it. Other than that, I'm fully on-board with the plan. (Oh, and please put this on sisi so people can try to break it before it goes live.)
For God; Salvation is Imperative, but not at the cost of our Humanity!
The Vitoc Problem - Conventia Underking
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2878
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Posted - 2016.01.19 18:31:13 -
[594] - Quote
From the devblog: "We werenGÇÖt sure exactly what to expect but it quickly became clear that many of you were able to see the potential benefits and that youGÇÖre also ready for some big changes in EVE, especially when they might help bring in newer players or give you more freedom with your own characters. After going through a lot of feedback while refining the design, I am now here to announce that we will be adding Skill Trading to New Eden and it is currently scheduled for our February release."
I feel this is disingenuous. I read the comments to the previous devblog and have also been watching the playerbase attitude toward this topic on other threads. The general consensus seems to be at least slightly more opposed than supportive.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Ein Herje
Republic Military School Minmatar Republic
1
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Posted - 2016.01.19 18:36:54 -
[595] - Quote
Algarion Getz wrote:When i first read this dev blog, i thought its Aprils fool's day ... Quote:We werenGÇÖt sure exactly what to expect but it quickly became clear that many of you were able to see the potential benefits [...] wat I remember that feedback was mostly negative.
I also thought is was a joke haha, but here we are everything will go to hell now. They should at least make a cap for it something like 50-80 mill sp. |
Luther Fairfax
Royal Amarr Institute Amarr Empire
1
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Posted - 2016.01.19 18:44:01 -
[596] - Quote
Kyt Thrace wrote:OK, My question is simple.
After you remove the skill points to 0 in those skills you no longer want, can you remove the skill from your skillsheet.
I do not want a bunch of 0 level skills showing up. Why remove skill points if you can not remove the skill itself.
Please answer this CCP.
Beat me to it, this needs to be a thing |
Daniela Doran
Ministry of War Amarr Empire
318
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Posted - 2016.01.19 18:52:12 -
[597] - Quote
Reaver Glitterstim wrote:From the devblog: "We werenGÇÖt sure exactly what to expect but it quickly became clear that many of you were able to see the potential benefits and that youGÇÖre also ready for some big changes in EVE, especially when they might help bring in newer players or give you more freedom with your own characters. After going through a lot of feedback while refining the design, I am now here to announce that we will be adding Skill Trading to New Eden and it is currently scheduled for our February release."
I feel this is disingenuous. I read the comments to the previous devblog and have also been watching the playerbase attitude toward this topic on other threads. The general consensus seems to be at least slightly more opposed than supportive.
It's obvious propaganda CCP is making up because they fully intended on implementing this game ending feature regardless of what the player based wanted. True statistics would show the ratio to be more like 65% against and 35% in favor, but CCP no longer cares for the 65% and has decided to completely ignore them. So yea to them (CCP) the overwhelming support they are referring to is the 35% in favor of this garbage integrating into Eve.
What this means is that CCP no longer has anymore confidence in themselves to improve Eve to satisfy it's player base anymore and has decided to milk out their only cash cow while it still has milk left. In short, Eve is finished!
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1857
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Posted - 2016.01.19 19:01:37 -
[598] - Quote
What price will Skill Extractor have in AUR... if to big it wont be to popular ?
Akrasjel Lanate
CEO of Naquatech Conglomerate
Naquatech Syndicate
Citizen of Solitude
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James Tiberius Kirk
State War Academy Caldari State
1
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Posted - 2016.01.19 19:04:50 -
[599] - Quote
At least initially, >40m SP (or some other arbitrary SP) characters shouldn't even be able to inject SP.
I get that this is coming and there is no way to stop it, but at least try prevent this from exploding and restrict the usage until you get some data.
Imho only <20m characters should be able to use this.
Also a relevant topic, will attribute points ever get removed after years of speculation and statements of intent from CCP? This affects skill extractor cost, plex price, and the entire LP store market. |
Papa Django
Anoikis Freelancers
132
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Posted - 2016.01.19 19:07:13 -
[600] - Quote
Jackie Fisher wrote:How many million Aur will the tear, err I mean Skill Extractor cost?
It is the last relevant question.
Any debate before the answer is completly irrelevant (if we ignore the bittervet ocean of tears).
If the goal is to help newbros, the AUR price must be low. If the price is too high, it will only help rich people (irl) and rich people (ig) to build insta-alts.
500K sp is 8 days of training for a x1 skill. It is litterally nothing. If the base cost is something like 200m (after AUR conversion), the base price for 500K sp will be 200m + 1/4 PLEX (around).
So actually it will be something like 450/500m.
2b for a full month of insta training (2m sp).
Is this will help newbros ? |
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