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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Ima Wreckyou
The Conference Elite CODE.
2105
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Posted - 2016.02.02 13:40:02 -
[1771] - Quote
Kalgeroth wrote:Moac Tor wrote:300 mil per 500k of SP would effectively mean eve becomes free to play. I can't see that happening as many players such as myself pay the subscription to access the servers and not solely for the accumulation of SP. the things is, it already happens (in the character bazaar) of course you have to factor in your time as well and the cost of the character transfer, but you can already make ISK from character sales if you create a desirable and focused character and attain a good price I don't think people will sell SP for less than they can sell it for already Effort to do this is a huge factor. There goes a lot of planing and investment into this if you want to create and sell chars on the bazaar. SP extraction is however zero effort. This makes all the difference in the world.
I would never ever create a char to sell on the bazaar, but I will most certainly use the new mechanic to get free chars, and so will a lot of other people.
I expect a huge impact on PLEX price
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Memphis Baas
1025
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Posted - 2016.02.02 13:43:36 -
[1772] - Quote
Kalgeroth wrote:I don't think people will sell SP for less than they can sell it for already.
That's where you're mistaken.
People will sell for many reasons, including laziness, lack of knowledge, or just simply acting irrationally / on a whim.
Also, it's not like the current Character Bazaar prices are set in stone.
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Alavaria Fera
GoonWaffe
6937
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Posted - 2016.02.02 14:32:30 -
[1773] - Quote
Moac Tor wrote:many players such as myself pay the subscription to access the servers and not solely for the accumulation of SP. Whoa whoa, you -sure- you want to say that here?
it quickly became clear that many of you were able to see the potential benefits and that youGÇÖre also ready for some big changes in EVE, especially when they might help bring in newer players
http://eveboard.com/ranks
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Kudoku
Brave Newbies Inc. Brave Collective
2
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Posted - 2016.02.02 15:01:41 -
[1774] - Quote
CCP Quant wrote:HeXxploiT wrote:So whatever Dev it was at the end of the 07 show was talking about how he was curious to see how much injectors would go for in game. This is a deliberately misleading comment because CCP so obviously sets the price. These are not ship skins these are a high demand item therefor they will reach their plex/$$ equivalent.
If CCP sells them for $2.50 they will be 150mil on market, $5 they will be about 300mil, $10 they will be 600mil on market and if they sell for the same price as a plex they will be the same price as a plex in game.
Silly No you're missing the point I am curious to see how players will value the skillpoint part of the injector, as you say we know the extractor prices. The injector prices are thus floored at extractor prices, but on top of that comes the unknown added isk value for the skillpoints themselves. THAT is the interesting thing to watch for when this goes live.
would make sense to base it on sp/month. let's say it's one plex per month. on plex is 1.2bil isk at the moment. one plex gives you one month of play time. i think i heard somewhere that sp/month is about 1mil without implants. so figure 510mil/500kSP probably. |
Corraidhin Farsaidh
Farsaidh's Freeborn
2040
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Posted - 2016.02.02 16:10:07 -
[1775] - Quote
Kudoku wrote:...
would make sense to base it on sp/month. let's say it's one plex per month. on plex is 1.2bil isk at the moment. one plex gives you one month of play time. i think i heard somewhere that sp/month is about 1mil without implants. so figure 510mil/500kSP probably.
I wonder if there's much point basing any price guesstimates on PLEX since when this hits the PLEX price is going to bounce around like a punk with ADHD at a Sex Pistols gig.
It'll take months most likely before prices for this settle (in my view to what the large alliance powers want it to be). It'll take months after that to see the impact on the wider market (which could be large) and on the player base (depending on whether those who have pre-paid 3, 6, 12 months on their accounts actually do quit).
In short this seems like a huge gamble to me for monetary gain. I hope I'm wrong about that but only time will tell. |
Memphis Baas
1025
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Posted - 2016.02.02 16:13:22 -
[1776] - Quote
Predictions ARE based on SP / month, but paying via PLEX isn't the cheapest method. The cheapest method is $10.95 / month with a yearly subscription plan. So that's about HALF a PLEX per month.
Look at Character Bazaar prices, and if you convert the billion ISK character prices to PLEX at the current market values, you'll see that that's what SP/month is valued at (they're also using the maximum training speed, achievable with +5 implants remapped attributes to match the skill requisites). |
Cearain
Plus 10 NV Cede Nullis
1451
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Posted - 2016.02.02 17:08:59 -
[1777] - Quote
I still feel the extreme reduction that more skilled characters get from this is unwarranted.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Tau Phoenix
Eternal Darkness. Blades of Grass
71
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Posted - 2016.02.02 18:29:24 -
[1778] - Quote
Two things, this:
The investment of money in EVE should not give you an unfair advantage over the investment of time.
Source CCP: http://community.eveonline.com/news/dev-blogs/accord-reached-at-ccps-special-summit/
then this:
Skill Trading
The new skill trading system is coming to EVE Online, allowing players to turn skillpoints into a commodity for trade on the open market. This new method of sharing training will offer unparalleled options for skill tree customization, and assist new players in their quest to rapidly get ahead in the race for dominance in New Eden.
Source CCP: http://updates.eveonline.com/date/2016-02-09/
Nothing more to say really. |
Lasisha Mishi
Touch of Death
0
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Posted - 2016.02.02 18:51:21 -
[1779] - Quote
Tau Phoenix wrote:Two things, this: The investment of money in EVE should not give you an unfair advantage over the investment of time. Source CCP: http://community.eveonline.com/news/dev-blogs/accord-reached-at-ccps-special-summit/ then this: Skill Trading The new skill trading system is coming to EVE Online, allowing players to turn skillpoints into a commodity for trade on the open market. This new method of sharing training will offer unparalleled options for skill tree customization, and assist new players in their quest to rapidly get ahead in the race for dominance in New Eden. Source CCP: http://updates.eveonline.com/date/2016-02-09/ Nothing more to say really. Uh where does it say we need money. It says "a commodity for trade on the open market".
So from what i understand, everything needed to do this will be available through the market, provided people sell it. Or through AUR/Plex from the market. |
Mintoko
Taedium In Perpetuam
27
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Posted - 2016.02.02 18:54:49 -
[1780] - Quote
Lasisha Mishi wrote: Uh where does it say we need money. It says "a commodity for trade on the open market".
So from what i understand, everything needed to do this will be available through the market, provided people sell it. Or through AUR/Plex from the market.
The injector is sold on the market. The extractor that gets turned into the injector is sold through the Exchange for Aurum, which is converted from Plex. Plex is sold by CCP for real money. |
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Lasisha Mishi
Touch of Death
0
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Posted - 2016.02.02 19:00:28 -
[1781] - Quote
Mintoko wrote:Lasisha Mishi wrote: Uh where does it say we need money. It says "a commodity for trade on the open market".
So from what i understand, everything needed to do this will be available through the market, provided people sell it. Or through AUR/Plex from the market.
The injector is sold on the market. The extractor that gets turned into the injector is sold through the Exchange for Aurum, which is converted from Plex. Plex is sold by CCP for real money. So as long as people continue to inject Plex, its fair game. If people stop selling Plex, then i see the issue. |
Mintoko
Taedium In Perpetuam
27
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Posted - 2016.02.02 19:09:16 -
[1782] - Quote
Lasisha Mishi wrote:Mintoko wrote:Lasisha Mishi wrote: Uh where does it say we need money. It says "a commodity for trade on the open market".
So from what i understand, everything needed to do this will be available through the market, provided people sell it. Or through AUR/Plex from the market.
The injector is sold on the market. The extractor that gets turned into the injector is sold through the Exchange for Aurum, which is converted from Plex. Plex is sold by CCP for real money. So as long as people continue to inject Plex, its fair game. If people stop selling Plex, then i see the issue.
It's the same issue either way. Whether or not a person buys the Plex with someone else's money or their own, it's still real money paid for an advantage. |
Suede
Caldari Provisions Caldari State
79
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Posted - 2016.02.02 19:39:02 -
[1783] - Quote
Tau Phoenix wrote:Two things, this: The investment of money in EVE should not give you an unfair advantage over the investment of time. Source CCP: http://community.eveonline.com/news/dev-blogs/accord-reached-at-ccps-special-summit/ then this: Skill Trading The new skill trading system is coming to EVE Online, allowing players to turn skillpoints into a commodity for trade on the open market. This new method of sharing training will offer unparalleled options for skill tree customization, and assist new players in their quest to rapidly get ahead in the race for dominance in New Eden. Source CCP: http://updates.eveonline.com/date/2016-02-09/ Nothing more to say really. then this http://www.theguardian.com/technology/2014/jun/05/world-of-darkness-the-inside-story-mmo-ccp-white-wolf
Microtransactions and 'monocle-gate'
The development difficulties were only part of the Incarna problem. According to sources, CCP management had decided to introduce microtransactions, unbeknownst to most of the rank and file, charging real money for cosmetic items with which to customise character avatars. This is a familiar feature in online games, but usually a new outfit for a player character will cost $15-20. CCP decided to charge much more. The most notorious example was a monocle costing $70. The price tag infuriated fans kick-starting a major pricing controversy that would go on to become known as Monocle-gate.
The CEO had members of the fiction writing team put the apology together - he was either so out of touch, so arrogant, that he couldnGÇÖt find the words himself
The management response was elusive. In June 2011, senior producer Arnar Gylfason delivered an ambiguous statement, comparing the pixelated monocles to $1000 jeans and questioning whether people should buy clothes in real life at all. Eve subscriptions declined sharply and precipitously, and there were actual in-game riots in protest.
Eventually CEO Hilmar Veigar P+¬tursson issued an apology to the players. But even this short appeasement wasnGÇÖt what it seemed; according to Blood, Petursson didnGÇÖt actually write it.
GÇ£He had members of our storyline team GÇô a group responsible for writing in-game content and fiction GÇô put it together,GÇ¥ he says. GÇ£He was either so out of touch, so arrogant, or perhaps both, that he couldnGÇÖt find the words to say himself. They bailed him out big time.GÇ¥
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Interfly Ghormenheist
The Caravan Track
21
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Posted - 2016.02.02 20:09:07 -
[1784] - Quote
The Age of Capsuleers is over. The Time of the Orcsuleer has come.
Last time that GÇ£greed was goodGÇ¥, the information was leaked. In 2015 it was posted.
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Alavaria Fera
GoonWaffe
6938
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Posted - 2016.02.02 20:11:37 -
[1785] - Quote
People still haven't gotten tired of the same thing from like page .... 2 of the earlier thread.
RehashingV, I know what I need to train to get ahead on these forums.
it quickly became clear that many of you were able to see the potential benefits and that youGÇÖre also ready for some big changes in EVE, especially when they might help bring in newer players
http://eveboard.com/ranks
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Memphis Baas
1026
|
Posted - 2016.02.02 22:43:54 -
[1786] - Quote
Tau Phoenix wrote:The investment of money in EVE should not give you an unfair advantage over the investment of time.
So, character 1 invests TIME to get a year of training and fly Falcon / Tengu / whatever. Character 2 invests MONEY to get the same damn skills trained and fly the same damn Falcon / Tengu / whatever.
Where exactly is the "unfair advantage"? One invests money, the other invests time, both end up being able to use the same damn ship with the same capabilities.
Actually, as hashed earlier, the TIME guy gets the advantage of enough time to find join a corp / make friends to fly with, which are things that cannot be bought by the MONEY guy (well, maybe mercenaries, if they can be trusted once hired). So again, no advantage. |
Alavaria Fera
GoonWaffe
6938
|
Posted - 2016.02.02 22:56:16 -
[1787] - Quote
It's pointless to start on that again, better to make a bunch of arguments about the aur cost by now
it quickly became clear that many of you were able to see the potential benefits and that youGÇÖre also ready for some big changes in EVE, especially when they might help bring in newer players
http://eveboard.com/ranks
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Vile Swan
School of Applied Knowledge Caldari State
1
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Posted - 2016.02.02 23:10:00 -
[1788] - Quote
I have one more question will people be able to sell/contract the empty extractors has anyone found any word on that? |
Memphis Baas
1027
|
Posted - 2016.02.02 23:15:42 -
[1789] - Quote
Hasn't been explicitly declared, but I don't see why not. Once claimed from the redeeming window, the extractors are an item just like PLEX is. |
Jenshae Chiroptera
2513
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Posted - 2016.02.03 00:35:23 -
[1790] - Quote
The "fun" thing as Mike and Raine were discussing is the drastic changes.
So, you see some newish alt come in, you kill it easily and when you see it jump a gate, you rush to kill it again ... but now it is in a much tougher ship and hot drops you while hard tackling.
I see a lot more risk adverse game playing in the future. Far more crying about care bears docking up and not coming out to fight.
"Know thy enemy," goes flying out the window.
CCP - Building ant hills and magnifying glasses for fat kids
I will be voting for Xenuria because...
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Alavaria Fera
GoonWaffe
6938
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Posted - 2016.02.03 05:36:36 -
[1791] - Quote
Jenshae Chiroptera wrote:So, you see some newish alt come in, you kill it easily and when you see it jump a gate, you rush to kill it again ... but now it is in a much tougher ship and hot drops you while hard tackling.
I see a lot more risk adverse game playing in the future. Far more crying about care bears docking up and not coming out to fight. Yes, the lowsec-highsec gate camping care bears... they were so non-risk adverse in the past ganking people on the gate.
it quickly became clear that many of you were able to see the potential benefits and that youGÇÖre also ready for some big changes in EVE, especially when they might help bring in newer players
http://eveboard.com/ranks
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Tristan Agion
Viziam Amarr Empire
60
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Posted - 2016.02.03 08:28:41 -
[1792] - Quote
Jenshae Chiroptera wrote:So, you see some newish alt come in, you kill it easily and when you see it jump a gate, you rush to kill it again ... but now it is in a much tougher ship and hot drops you while hard tackling.
I see a lot more risk adverse game playing in the future. Far more crying about care bears docking up and not coming out to fight.
"Know thy enemy," goes flying out the window. If you rush to a kill to the point of not even checking what ship your enemy is flying - then you deserve to die. D-scan is not a STD.
"I can kill this guy all day, every day - and I will" is really just a form of spawn camping. Having your ability to blow up new characters over and over again reduced is ruining the game for you? Well, good. Glad to hear it.
Trigger-happy newbie has just started playing EVE. Under what system is there a greater chance that he will be roaming dangerous space trying to blow things up a couple of weeks later?
Bored bittervet is bored. Under what system is there a greater chance that he will create an alt to blow up stuff for fun?
There are real problems that could come from this. I find the suggestion that corps might pressure members to spend big on "catching up" the most worrisome. But "more care bears" is really not one of the them. |
Zozoll Neblyn
Ziggurat Forge
21
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Posted - 2016.02.03 08:35:38 -
[1793] - Quote
Memphis Baas wrote:Tau Phoenix wrote:The investment of money in EVE should not give you an unfair advantage over the investment of time. So, character 1 invests TIME to get a year of training and fly Falcon / Tengu / whatever. Character 2 invests MONEY to get the same damn skills trained and fly the same damn Falcon / Tengu / whatever. Where exactly is the "unfair advantage"? One invests money, the other invests time, both end up being able to use the same damn ship with the same capabilities. Actually, as hashed earlier, the TIME guy gets the advantage of enough time to find join a corp / make friends to fly with, which are things that cannot be bought by the MONEY guy (well, maybe mercenaries, if they can be trusted once hired). So again, no advantage.
Let's see. One year of training for a respec'ed character with +5 implants is 24 mil SP. Approximately.
The first 5 mil costs 10 injectors. The next 19 mil costs 47 injectors (to get to 18.8, which I'll say is close enough.)
So 57 injectors.
If you shop around, you can probably get a decent character with 24 mil SP off the character Bazaar for 17 bil ISK. I got one with 21 mil SP for 14 b last Sunday. (But this character also had level 6+ standings with Caldari and Amar factions, so I was willing to pay a bit more to get that also.)
Come to think of it... let's use my new character for this comparison, because the math will be easy.
21 mil SP comes to 5 mil SP + 16 mil SP. The first 5 cost 10 injectors. The next 16 cost 40 injectors. So 50 injectors.
14 billion divided by 50 is 280 million, so the break-even price, then would be 280 mil ISK per injector.
How likely do you think it is that an injector will trade for a price anywhere near that low?
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Suede
Caldari Provisions Caldari State
82
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Posted - 2016.02.03 10:01:07 -
[1794] - Quote
Memphis Baas wrote:Tau Phoenix wrote:The investment of money in EVE should not give you an unfair advantage over the investment of time. So, character 1 invests TIME to get a year of training and fly Falcon / Tengu / whatever. Character 2 invests MONEY to get the same damn skills trained and fly the same damn Falcon / Tengu / whatever. Where exactly is the "unfair advantage"? One invests money, the other invests time, both end up being able to use the same damn ship with the same capabilities. Actually, as hashed earlier, the TIME guy gets the advantage of enough time to find join a corp / make friends to fly with, which are things that cannot be bought by the MONEY guy (well, maybe mercenaries, if they can be trusted once hired). So again, no advantage.
http://updates.eveonline.com/date/2016-02-09/?_ga=1.58000682.1280479534.1453896604
9 Feb 2016
Skill Extractors may only be used by characters with at least 5,500,000 skillpoints.
Skill Extractor
This item can be activated in a station to grant the user unallocated skill points. Skill injectors are consumed immediately once activated.
The amount of skill points granted depends on the total skill points the using character possesses, according to the following scale:
Characters with less than 5,000,000 skill points will receive 500,000 unallocated skill points Characters with between 5,000,000 and 50,000,000 skill points will receive 400,000 unallocated skill points Characters with between 50,000,000 and 80,000,000 skill points will receieve 300,000 unallocated skill points Characters with more than 80,000,000 skill points will receieve 150,000 unallocated skill points
Skill Injectors are created using a Skill Extractor |
Algarion Getz
Aideron Corp
137
|
Posted - 2016.02.03 12:29:28 -
[1795] - Quote
Memphis Baas wrote:Tau Phoenix wrote:The investment of money in EVE should not give you an unfair advantage over the investment of time. So, character 1 invests TIME to get a year of training and fly Falcon / Tengu / whatever. Character 2 invests MONEY to get the same damn skills trained and fly the same damn Falcon / Tengu / whatever. Where exactly is the "unfair advantage"? One invests money, the other invests time, both end up being able to use the same damn ship with the same capabilities. Actually, as hashed earlier, the TIME guy gets the advantage of enough time to find join a corp / make friends to fly with, which are things that cannot be bought by the MONEY guy (well, maybe mercenaries, if they can be trusted once hired). So again, no advantage. You must be trolling ... |
Suede
Caldari Provisions Caldari State
82
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Posted - 2016.02.03 15:44:16 -
[1796] - Quote
Interfly Ghormenheist wrote:
CCP are Getting worse at replying to there Dev blogs. 2014 CCP uploaded 146 Dev blogs 2015 93 Dev blogs which is far less
Archive 2016 (6) 2015 (93) 2014 (146) 2013 (138) 2012 (132) 2011 (177) 2010 (104) 2009 (99) 2008 (76) 2007 (111) 2006 (98) 2005 (68) 2004 (120) 2003 (103)
Skill Extractors may only be used by characters with at least 5,500,000 skillpoints.
Skill Extractor
This item can be activated in a station to grant the user unallocated skill points. Skill injectors are consumed immediately once activated.
The amount of skill points granted depends on the total skill points the using character possesses, according to the following scale:
Characters with less than 5,000,000 skill points will receive 500,000 unallocated skill points Characters with between 5,000,000 and 50,000,000 skill points will receive 400,000 unallocated skill points Characters with between 50,000,000 and 80,000,000 skill points will receieve 300,000 unallocated skill points Characters with more than 80,000,000 skill points will receieve 150,000 unallocated skill points
Skill Injectors are created using a Skill Extractor
Still no cost what so Ever from CCP and Update is 9 Feb 2016 nothing from Dev Side off CCP |
Lasisha Mishi
Touch of Death
0
|
Posted - 2016.02.03 16:08:42 -
[1797] - Quote
I don't think the Devs are going to release the price until the launch as if we know the price, it would cause a minor dip in the economy as people buy PLEX in mass.
Not to mention people would either complain its to expensive for the amount of SP given, or to cheap. Regardless of the price there will be people complaining, and people happy.
Best they can do is leave it a mystery until launch so people can't prepare, and thus lessen the launch day influx, and delay the cries of the people who are dissatisfied with the price until its already out.
Wise? Yes and no. Common Tactic by companies? Yes. |
Corraidhin Farsaidh
Farsaidh's Freeborn
2042
|
Posted - 2016.02.03 16:48:03 -
[1798] - Quote
Lasisha Mishi wrote:I don't think the Devs are going to release the price until the launch as if we know the price, it would cause a minor dip in the economy as people buy PLEX in mass.
Not to mention people would either complain its to expensive for the amount of SP given, or to cheap. Regardless of the price there will be people complaining, and people happy.
Best they can do is leave it a mystery until launch so people can't prepare, and thus lessen the launch day influx, and delay the cries of the people who are dissatisfied with the price until its already out.
Wise? Yes and no. Common Tactic by companies? Yes.
The wealthy will be happy either way I think, if they are cheap then they'll buy loads, if they are expensive then they become a valuable commodity and they'll buy them just the same (whilst others can't afford them), |
Tau Phoenix
Eternal Darkness. Blades of Grass
75
|
Posted - 2016.02.03 18:52:21 -
[1799] - Quote
Memphis Baas wrote:Tau Phoenix wrote:The investment of money in EVE should not give you an unfair advantage over the investment of time. So, character 1 invests TIME to get a year of training and fly Falcon / Tengu / whatever. Character 2 invests MONEY to get the same damn skills trained and fly the same damn Falcon / Tengu / whatever. Where exactly is the "unfair advantage"? One invests money, the other invests time, both end up being able to use the same damn ship with the same capabilities.
Hi Memphis. I see your point at its conclusion but the way i look at this is:
Two new players join Eve online on the same day. Charatcer 1 is a rich kid. Character 2 is not.
Character 1 doesn't want to train in the traditional time sense but does not have any ISK to buy SP from the market. Of course the way he can do this is buy buying PLEX for real money, selling the PLEX for ISK on the market and therefore obtaining the ISK to buy the SP Injectors.
Character 2 can not financially afford to do this.
So, in my example does charater 1 have an unfair advantage over charater 2 due to their personal financial status? |
Lasisha Mishi
Touch of Death
0
|
Posted - 2016.02.03 18:55:57 -
[1800] - Quote
Tau Phoenix wrote:Memphis Baas wrote:Tau Phoenix wrote:The investment of money in EVE should not give you an unfair advantage over the investment of time. So, character 1 invests TIME to get a year of training and fly Falcon / Tengu / whatever. Character 2 invests MONEY to get the same damn skills trained and fly the same damn Falcon / Tengu / whatever. Where exactly is the "unfair advantage"? One invests money, the other invests time, both end up being able to use the same damn ship with the same capabilities. Hi Memphis. I see your point at its conclusion but the way i look at this is like this: Two new players join Eve online on the same day. Charatcer 1 is a rich kid. Character 2 is not. Character 1 doesn't want to train in the traditional time sense but does not have any ISK to buy SP from the market. Of course the way he can do this is buy buying PLEX for real money, selling the PLEX for ISK on the market and therfore obtaining the ISK to buy the SP Injectors. Character 2 can not financially afford to do this. So, in my example does charater 1 have an unfair advantage over charater 2 due to their personal financial status? Character 1 sells PLEX for isk. Buys from character bazaar. (or ebay)
Whats the difference?
Character bazaar is cheaper. |
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