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Thread Statistics | Show CCP posts - 8 post(s) |

Tiddle Jr
Brutor tribe Minmatar Republic
767
|
Posted - 2016.02.01 04:34:23 -
[1741] - Quote
Aquiileia wrote:Please launch this soon so I can actually merge my characters and do what I actually wanna do in the game! Thanks!
You've just shocked me. Having more than one characters and wont be able to do what you want? |

TheSmokingHertog
TALIBAN EXPRESS
369
|
Posted - 2016.02.01 04:38:09 -
[1742] - Quote
Tiddle Jr wrote:Aquiileia wrote:Please launch this soon so I can actually merge my characters and do what I actually wanna do in the game! Thanks! You've just shocked me. Having more than one characters and wont be able to do what you want?
Sure thing, but its mostly limited by all kind of artificial barriers in EVE, the number of orders per char for example. The number of contracts per char, the wallet interface in its own.
Ow... wait, yeah, and to dual train chars up just to work around it very annoying each time you run into these barriers, skill trading will be an awesome way to boost Power-of-Two alts into a useful position.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Alea
Pator Tech School Minmatar Republic
192
|
Posted - 2016.02.01 04:47:51 -
[1743] - Quote
Aquiileia wrote:Please launch this soon so I can actually merge my characters and do what I actually wanna do in the game! Thanks!
I personally would not want all the SP from all my characters dumped into just one, it would make me less efficient, I would make less ISK and I would only be able to fly one ship at a time, that would make Eve very boring for me.
Fellow Eve players please take note: In case you haven't yet noticed HTFU is going to be replaced with P(ay)TFU, that is all..
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Alavaria Fera
GoonWaffe
6937
|
Posted - 2016.02.01 05:17:45 -
[1744] - Quote
Zozoll Neblyn wrote:If it went higher, then players would buy plex, use farms to convert them into extractors, and sell them at a profit. If the profit of that ever gets very high, there will be a rush to exploit the available profit. Supply will rise until the market gets flooded to the point where the price drops back down. And all these plex are doing what in price while all players are rushing to buy them?
In fact which price is moving first, the plex being rushed to be bought or the extractors coming out ... over the span of 4 weeks~
it quickly became clear that many of you were able to see the potential benefits and that youGÇÖre also ready for some big changes in EVE, especially when they might help bring in newer players
http://eveboard.com/ranks
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Kate S'jet
The Scope Gallente Federation
3
|
Posted - 2016.02.01 07:49:51 -
[1745] - Quote
Firstly, I'd like to apologies for not reading the 80+ pages of content thus far and so I could very well be duplicating or regurgitating someone else's thoughts.
With that, as far as SPT mechanics are concerned. Has CCP considered that by introducing this feature that it may compete with +1 - +5 implants. As the whole purpose of those implants are to speed up SP training. This could make the implants redundant or obsolete, as pilots especially PvP pilots could see this as being risk averse impacting the volume of +1 - +5 implants being traded on the market. Don't confuse the multi-purpose implants where they will always have a place in Eve, well at least for now.
Also I think CCP have tried in the past to reduce or constrain the amount of scams that go one which has been one of the major contributors to tarnishing the games image. This would surely be one of the new scamming opportunity, and as CCP has verbally stated that this feature is targeted at the "new" pilots. This could compound the issue of disgruntled pilots leaving early as they have been scammed. First scam could be that skill extractor is stated to be a skill injector, as both are going to be available on the market, a new pilot could easily be scammed to thinking its something that it's not. The other scam is the 4 different amount of skill injectors that will exist in the market will mean that pilots will easily be scammed with this as well. So if CCP is so focused on the new pilot and there ability to fly ships through a purchase SP feature, how will they or have they put safe guards into the game to mitigate scammers from scamming the innocent? If CCP's true intention is to enable and empower new pilots to ascending SP quickly or quicker than the currently available training mechanism in a safer - less scammed risk, than its fair to say this is not it. I think the aim should be to reduce the scamming to new pilots will result in a reduction of new pilots leaving in droves, cause like us, new pilots don't or at least shouldn't mind dealing with SP as it is, versus being scammed and/or shot out of the sky's in high sec. - what game mechanics are being focused in that area of the game? One last consideration, with a further introduction of a feature that is best utilised with real world money would favour players who earn an income. Every statistic that I've seen for the last 15+ years has shown that the largest market of mmo gamers is in the 13+ - 15+ year bracket. And we all know that they don't have an income but have to depend on there parents. Hence why there's a million more "free" to play games as apposed to a monthly subscription games. And please don't try to argue that I should look at WoW or FF with there subscription as we all know that there not even scratching the surface of just how many mmo gamers there are out there in the world. Just look at PS and Xbox to show the real market potential as every child's parent is happy to buy a console and a game to start with and evolve from there - no monthly subscription is required there.
So bring on more programmers CCP I wait with baited breath for more content quicker being rolled out. |

Natsuko Kanami
Nesto Piratski
19
|
Posted - 2016.02.01 08:34:24 -
[1746] - Quote
Kate S'jet wrote:With that, as far as SPT mechanics are concerned. Has CCP considered that by introducing this feature that it may compete with +1 - +5 implants. As the whole purpose of those implants are to speed up SP training. This could make the implants redundant or obsolete, as pilots especially PvP pilots could see this as being risk averse impacting the volume of +1 - +5 implants being traded on the market. Don't confuse the multi-purpose implants where they will always have a place in Eve, well at least for now. They won't be redundant or obsolete, they will still be a viable option for passively speeding up your skill training, especially if you don't want to use this upcoming travesty on principle, but even if you do use it.
Quote:Also I think CCP have tried in the past to reduce or constrain the amount of scams that go one which has been one of the major contributors to tarnishing the games image. This would surely be one of the new scamming opportunity, and as CCP has verbally stated that this feature is targeted at the "new" pilots. This could compound the issue of disgruntled pilots leaving early as they have been scammed. Scams in EVE are allowed and encouraged, and rather than tarnishing its image they improve it for a lot of people. EVE is one of the only, if not the only MMO which considers it a part of the game, which is one of the increasingly few features that distinguish it from all other casual crap out there. If someone leaves just because they got scammed (which would be their own fault, by the way), then EVE wasn't the game for them in the first place.
Quote:First scam could be that skill extractor is stated to be a skill injector, as both are going to be available on the market, a new pilot could easily be scammed to thinking its something that it's not. The other scam is the 4 different amount of skill injectors that will exist in the market will mean that pilots will easily be scammed with this as well. If they're stupid enough to the point of not being able to distinguish something called a "Skill Extractor" from something called a "Skill Injector", even after reading the descriptions on them, they deserve to be scammed. Same goes for pretty much every other scam. And no, there won't be 4 different injectors on the market, just a single item which will inject different amounts depending on the injecting pilot's SP.
Quote:So if CCP is so focused on the new pilot and there ability to fly ships through a purchase SP feature, how will they or have they put safe guards into the game to mitigate scammers from scamming the innocent? If CCP's true intention is to enable and empower new pilots to ascending SP quickly or quicker than the currently available training mechanism in a safer - less scammed risk, than its fair to say this is not it. They obviously aren't, they're focused on generating revenue. But you're right, if their true intention was helping new players, this wouldn't be the solution, which is painfully obvious to anyone with some common sense. And no, they shouldn't implement something against scams(not that they could, anyways), and there are no "innocents" in a scam - both parties are equally to blame, if you want to blame someone in the first place.
Quote:I think the aim should be to reduce the scamming to new pilots will result in a reduction of new pilots leaving in droves, cause like us, new pilots don't or at least shouldn't mind dealing with SP as it is, versus being scammed and/or shot out of the sky's in high sec. - what game mechanics are being focused in that area of the game?
One last consideration, with a further introduction of a feature that is best utilised with real world money would favour players who earn an income. Every statistic that I've seen for the last 15+ years has shown that the largest market of mmo gamers is in the 13+ - 15+ year bracket. And we all know that they don't have an income but have to depend on there parents. Hence why there's a million more "free" to play games as apposed to a monthly subscription games. And please don't try to argue that I should look at WoW or FF with there subscription as we all know that there not even scratching the surface of just how many mmo gamers there are out there in the world. Just look at PS and Xbox to show the real market potential as every child's parent is happy to buy a console and a game to start with and evolve from there - no monthly subscription is required there.
So bring on more programmers CCP I wait with baited breath for more content quicker being rolled out.
Reduce scamming? Please don't ask them to nerf the game any more, they're doing too good of a job at that already. Scamming is and has been an integral part of EVE since the beginning. As is risking getting shot every time you undock. High-sec =/= safe-sec.
"One last consideration, with a further introduction of a feature that is best utilised with real world money would favour players who earn an income." Of course it would, that's the whole reason behind this travesty being implemented - cash. I now see why you're so against scams, you're gullible and seem to actually buy CCPs bull about how this is intended for new players.
I wait with bated breath for more microtransactions to be rolled out. |

Zozoll Neblyn
Ziggurat Forge
18
|
Posted - 2016.02.01 10:34:53 -
[1747] - Quote
The question is: how much of a difference will it really make?
Each injector gives you one week of skill training. So to catch up one year would require 52 injectors. To catch up 6 years would require 312 injectors.
Unless extractors are really cheap, I think only a very wealthy person would be able to afford to buy enough injectors to make a dent on game balance.
As far as the in game ISK trillionaires out there, most of themare probably long time vets who probably earned their ISK in game. If they earned it in game, then that's not "pay to win". That's "play to win." And "play to win" is fine with me. |

Corraidhin Farsaidh
Farsaidh's Freeborn
2035
|
Posted - 2016.02.01 11:24:42 -
[1748] - Quote
Natsuko Kanami wrote:Kate S'jet wrote:With that, as far as SPT mechanics are concerned. Has CCP considered that by introducing this feature that it may compete with +1 - +5 implants. As the whole purpose of those implants are to speed up SP training. This could make the implants redundant or obsolete, as pilots especially PvP pilots could see this as being risk averse impacting the volume of +1 - +5 implants being traded on the market. Don't confuse the multi-purpose implants where they will always have a place in Eve, well at least for now. They won't be redundant or obsolete, they will still be a viable option for passively speeding up your skill training, especially if you don't want to use this upcoming travesty on principle, but even if you do use it. ....
I seem to remember a while back lots of nullsec people complaining about attribute implants and saying that they should be removed as they allowed people in hisec to more safely boost their training rate compared to PvP pilots in null.
I don't notice them complaining about this mechanic ( they very much support it) whereby the wealthy can perfectly safely increase their training rate simply by buying (or being given) SP a chunk at a time... |

Tipa Riot
Federal Navy Academy Gallente Federation
2150
|
Posted - 2016.02.01 11:46:43 -
[1749] - Quote
Oreb Wing wrote:Tipa Riot wrote:
The maximum value of a 500k skillpack is 1/4 PLEX, on the market it will be traded lower as the figures from the bazaar show us, and also from the fact that training time per subscription is more efficient than PLEX. The extractor price on top needs to be balanced against the 2 PLEX fee for char transfers. Hence a fee much higher than the transfer fee per char/skillpack will make skill trading a niche market for snobs.
The bazaar character transfer charge is arbitrary. I don't think the AUR injector price needs to show any consideration for what I think is pretty much a handling fee to keep transfers serious and make up the cost of time. My guess was because in the devblog Rise(?) said that the extractor costs are comparable to the bazaar transaction fee ...
... BTW I did a mistake in my calculation above (nobody noticed ), so my guess for the extractor is 70-350 AUR. The value of 1/4 PLEX was for the raw skillpoints (PLEXed farming char) and already today people are trading chars below that threshold.
I'm my own NPC alt.
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MidnightWyvern
Night Theifs
167
|
Posted - 2016.02.01 14:24:20 -
[1750] - Quote
Dear Amarrian God in Heaven this thread is at 88 pages.
I feel like I represent a very small minority of forum users in that I don't have any opposition to this feature or suggestions to "fix" it.
_#portDust514
Don't let interactions like this become only a memory.
(EVE alt> Sarayu Wyvern. Dust 514 alt> Mobius Wyvern.)
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Mnemosyne Ab aeterno
EVE University Ivy League
0
|
Posted - 2016.02.01 14:41:00 -
[1751] - Quote
As a new player into eve and using sites like EVE University Wiki, I have noticed that there are core skills Core skills. Why did you not just reimburse players with these skill points and give all new players 5'S in these? that is 81 - 120 days of remaps? Or in an ark mission you would get skill injects for certain skills like jerry rigging instead of books.
Why are you penalising Old players if they extract points from their body and re-inject them shouldn't they get the full SP as it is theirs? Yes if it was from someone else it would be understandable that they get a penalised amount.
If you look at it this way. In real life your body accepts skin graphs better if it is from its own body. But if you get a skin graph from another body you have to take medicine etc to allow it to heal faster.
These skill points injectors should also have a time period, for example, a week that you have to use them unless it's sat on the market. this way experienced well funded players can't stock pile it waiting for new releases. |

Tristan Agion
Viziam Amarr Empire
59
|
Posted - 2016.02.01 15:32:35 -
[1752] - Quote
Tipa Riot wrote:My guess was because in the devblog Rise(?) said that the extractor costs are comparable to the bazaar transaction fee ... ... BTW I did a mistake in my calculation above (nobody noticed  ), so my guess for the extractor is 70-350 AUR. The value of 1/4 PLEX was for the raw skillpoints (PLEXed farming char) and already today people are trading chars below that threshold. I have suggested 100-200 AUR as "nice", with 500 AUR as "pain threshold", somewhere many pages ago in this thread. That fits nicely with your predicted range. Though I wouldn't call this a "prediction" in my case. It's more a statement of what I would consider as good for the game... and for myself, of course.
Honestly though, I think extractors should simply be a rare drop in game. Or at least to also be a rare drop.
I suggest using ghost sites (Covert Research Facility), with a probability of extractor drops growing with difficulty, from lowest "Lesser" over "Standard" and "Improved" to highest "Superior".
I reckon that would drive some fun content, and push more people into lower security regions. |

Zoe Jackes
Brutor tribe Minmatar Republic
3
|
Posted - 2016.02.01 15:34:01 -
[1753] - Quote
Tipa Riot wrote:Oreb Wing wrote:Tipa Riot wrote:
The maximum value of a 500k skillpack is 1/4 PLEX, on the market it will be traded lower as the figures from the bazaar show us, and also from the fact that training time per subscription is more efficient than PLEX. The extractor price on top needs to be balanced against the 2 PLEX fee for char transfers. Hence a fee much higher than the transfer fee per char/skillpack will make skill trading a niche market for snobs.
The bazaar character transfer charge is arbitrary. I don't think the AUR injector price needs to show any consideration for what I think is pretty much a handling fee to keep transfers serious and make up the cost of time. My guess was because in the devblog Rise(?) said that the extractor costs are comparable to the bazaar transaction fee ... ... BTW I did a mistake in my calculation above (nobody noticed  ), so my guess for the extractor is 70-350 AUR. The value of 1/4 PLEX was for the raw skillpoints (PLEXed farming char) and already today people are trading chars below that threshold.
Yes, today there are some people selling their characters on the Bazaar below training cost. But there are a lot of factors that would contribute to that, once the sp is packaged up in nice 500 k chunks, those factors will disappear.
The only factor that would make a person sell their SP below training cost in injectors would be if the AUR cost was disgustingly high and the demand for the product wasn't much above that. |

Algarion Getz
Sebiestor Tribe Minmatar Republic
131
|
Posted - 2016.02.01 16:37:22 -
[1754] - Quote
Its interesting how much the community has changed.
In 2010 CCP has already tried to monetize the skill system. Players didnt like it. From a dev blog:
Quote:ItGÇÿs clear that itGÇÿs the will of the community to keep virtual goods sales outside the spectrum of what we classify as the "merit economy". That refers to skills gained over time or items that have a gameplay impact. So after discussions, designs, brainstorming and all sorts of processes weGÇÿve come up with a strategy that weGÇÿve already polished with the help of the CSM and would now want to present to the larger community.
Virtual goods sales in EVE Online will evolve through sales of vanity items, first in Incarna but later in-space features. The scope will be that anything that doesnGÇÿt affect gameplay directly can be, potentially, sold for PLEX or other means. This whole P2W story peaked in the summer of rage, with mass protests and a mass exodus of players. It was 100% clear that players did not want any form of P2W or P2Progress.
5 years later: CCP: Hey guys, we will add skill trading and soon you will be able to pay for skill points with cash. Players: OH YEAH PAY 2 PROGRESS! FINALY INSTAGRATIFICATION!!!!111 WALLETS ONLINE WILL BE SO GUD!!!!!!111n++ OMG THX CCP!!!1
Seems like most players who really care about the game have already left.
CCP used Salami Tactics. . . . Its super effective! |

Zoe Jackes
Brutor tribe Minmatar Republic
3
|
Posted - 2016.02.01 16:46:27 -
[1755] - Quote
It's not pay to win you scrublord, and the summer of rage was more than just a newseltter about what kind of things they could monetize. It was the ****** Incarna expansion they hyped so much, but it turned out to be just a room that melted your computer, it was 18 months before they could do anything else to improve the game, it was the let's see what they do and not what they say.
The main gripe I had with their greed back then was that they were toying with the notion of things being created out of thin air. You know like ammunition, ships that would only be sold for AUR, stuff like that. That's why they made the skins work the way they do. and that's why they're not selling the SP directly for AUR.
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TheDamned
Galactic Relic Hunters Unity
15
|
Posted - 2016.02.01 17:10:52 -
[1756] - Quote
While I understand some of you that have played for years to obtain your skill points not wanting these injectors, I also sense some of you not wanting to level the playing field at all. The idea of new players being able to pay for someone elses time in game to benefit themselves and be more "difficult" to prey on.
Personally, I just want to be able to do the things I want to do in game with maximum efficiency. I want to max my scanning skills and stealth bomber skills. Nothing more. Right now, I get 120 dps with torpedos in a Purifier. I'm looking forward to be able to max some skills out from my alt characters.
I have a very old account (2004) but only have a little over 6million skills because for years I would come to eve, spend a week trying to learn something new about the game only to be roadblocked by the skill points over time system and then leave the game.
Now, I can actually do what I want. If CCP makes the cost of these fair and not a silly cash grab, it WILL spike the number of players who come back and new players wanting to dive into EVE which will be great for everyone all around.
I just wish they would launch it already. |

Oreb Wing
Black Fox Marauders
149
|
Posted - 2016.02.01 17:37:00 -
[1757] - Quote
MidnightWyvern wrote:Dear Amarrian God in Heaven this thread is at 88 pages.
I feel like I represent a very small minority of forum users in that I don't have any opposition to this feature or suggestions to "fix" it.
The one below this is 322 pages long
There is no grey area when the light of reason directs wisdom.
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Suede
Caldari Provisions Caldari State
79
|
Posted - 2016.02.01 17:38:25 -
[1758] - Quote
Mnemosyne Ab aeterno wrote:As a new player into eve and using sites like EVE University Wiki, I have noticed that there are core skills Core skills. Why did you not just reimburse players with these skill points and give all new players 5'S in these? that is 81 - 120 days of remaps? Or in an ark mission you would get skill injects for certain skills like jerry rigging instead of books. Why are you penalising Old players if they extract points from their body and re-inject them shouldn't they get the full SP as it is theirs? Yes if it was from someone else it would be understandable that they get a penalised amount. If you look at it this way. In real life your body accepts skin graphs better if it is from its own body. But if you get a skin graph from another body you have to take medicine etc to allow it to heal faster. These skill points injectors should also have a time period, for example, a week that you have to use them unless it's sat on the market. this way experienced well funded players can't stock pile it waiting for new releases.
Skill Extractors
This item can be activated in a station, while in your pod, to create a Skill Injector by selecting 500,000 skillpoints from your character to be removed. When skill extraction is confirmed, the Skill Extractor will be consumed.
Skill Extractors may only be used by characters with at least 5,500,000 skillpoints.
Skill Extractor
This item can be activated in a station to grant the user unallocated skill points. Skill injectors are consumed immediately once activated.
The amount of skill points granted depends on the total skill points the using character possesses, according to the following scale:
Characters with less than 5,000,000 skill points will receive 500,000 unallocated skill points Characters with between 5,000,000 and 50,000,000 skill points will receive 400,000 unallocated skill points Characters with between 50,000,000 and 80,000,000 skill points will receieve 300,000 unallocated skill points Characters with more than 80,000,000 skill points will receieve 150,000 unallocated skill points
Skill Injectors are created using a Skill Extractor
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Oreb Wing
Black Fox Marauders
149
|
Posted - 2016.02.01 17:44:19 -
[1759] - Quote
Suede wrote: Skill Extractors may only be used by characters with at least 5,500,000 skillpoints.
Skill Extractor
This item can be activated in a station to grant the user unallocated skill points. Skill injectors are consumed immediately once activated.
The amount of skill points granted depends on the total skill points the using character possesses, according to the following scale:
Characters with less than 5,000,000 skill points will receive 500,000 unallocated skill points Characters with between 5,000,000 and 50,000,000 skill points will receive 400,000 unallocated skill points Characters with between 50,000,000 and 80,000,000 skill points will receieve 300,000 unallocated skill points Characters with more than 80,000,000 skill points will receieve 150,000 unallocated skill points
Skill Injectors are created using a Skill Extractor
That minimum was probably set for the test server. I don't think it makes any sense to talk about how they benefit new players if you have to be here three months+ to use one. That is just silly. Nor do I think the 500k unpenalized injector would be bothered to be stated. They would begin with the 2nd line not with 5m but 5.5m SP and the following 400k rules.
Do NOT assume the test server restrictions will apply to the TQ extractor rules.
There is no grey area when the light of reason directs wisdom.
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Oreb Wing
Black Fox Marauders
149
|
Posted - 2016.02.01 18:09:21 -
[1760] - Quote
It seems like this entire topic was double-posted. The other thread I mentioned has many more CSM and large block representation and commenting on it. Probably why it has reached such high page count. Maybe time to shift over to there, guys. You won't be seeing me here anymore; My attention span probably died by page 186.
There is no grey area when the light of reason directs wisdom.
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Kalgeroth
The Monocled Elite
6
|
Posted - 2016.02.01 20:15:28 -
[1761] - Quote
Aquiileia wrote:Please launch this soon so I can actually merge my characters and do what I actually wanna do in the game! Thanks!
given it's going to cost 500m minimum and up to 1bn to buy an injector...i hope you have plenty of isk saved! |

Mr Epeen
It's All About Me
9800
|
Posted - 2016.02.01 20:29:20 -
[1762] - Quote
Oreb Wing wrote:That minimum was probably set for the test server. I don't think it makes any sense to talk about how they benefit new players if you have to be here three months+ to use one. You can't extract skills you don't have.
I think you are confusing extracting and injecting. I'm pretty sure you can inject skills on day one of a new character.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Zombeilord Zantra
Iron Corsairs
0
|
Posted - 2016.02.01 20:37:00 -
[1763] - Quote
Kalgeroth wrote:Aquiileia wrote:Please launch this soon so I can actually merge my characters and do what I actually wanna do in the game! Thanks! given it's going to cost 500m minimum and up to 1bn to buy an injector...i hope you have plenty of isk saved!
Who said it was going to be 1billion isk, could be 2 billion but know that you lose the skill you trained up, I assume it will be high at first at least close to a battleship or a bit more then a battleship cost, maybe a bill but the price I am sure will even out around maybe 400 mil to 600 million isk and if we are lucky it could even out to a flat 500 mill, but I can see it being a billion in the beginning. Have to wait and see what it ends up looking like next week. |

Oreb Wing
Black Fox Marauders
150
|
Posted - 2016.02.01 20:50:26 -
[1764] - Quote
Mr Epeen wrote:Oreb Wing wrote:That minimum was probably set for the test server. I don't think it makes any sense to talk about how they benefit new players if you have to be here three months+ to use one. You can't extract skills you don't have. I think you are confusing extracting and injecting. I'm pretty sure you can inject skills on day one of a new character. Mr Epeen 
I did! That makes more sense.
There is no grey area when the light of reason directs wisdom.
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Natsuko Kanami
Nesto Piratski
21
|
Posted - 2016.02.01 22:09:45 -
[1765] - Quote
TheDamned wrote:While I understand some of you that have played for years to obtain your skill points not wanting these injectors, I also sense some of you not wanting to level the playing field at all. The idea of new players being able to pay for someone elses time in game to benefit themselves and be more "difficult" to prey on. Can't speak for others, but leveling the playing field doesn't matter to me. I don't mind new people catching up to me in terms of SP (not that I have that much anyway), but this won't help them do that. It will help veterans who are well-off become even more well-off, and will in fact make the disparity between new and old players even bigger.
What I do mind is that CCP is doing something they explicitly said (multiple times) that they will never do, and that is offering an in-game advantage in exchange for cash.
What I do mind is that they're doing this despite the overwhelmingly negative response to it.
What I do mind is that they're doing this with one of the core mechanics that made EVE different from any other pay2win/grind2win MMO.
What I do mind is that they're lying about their reasons for doing it.
If they were interested in helping new players and insisted on doing it with this mechanic, the extractors would be available by means other than paying real cash, and the injectors would be completely unusable by any character above something like 10-20 million SP. Not to mention that there are plenty of better ways to help new players without also helping the older ones in the process.
TheDamned wrote:Personally, I just want to be able to do the things I want to do in game with maximum efficiency. I want to max my scanning skills and stealth bomber skills. Nothing more. Right now, I get 120 dps with torpedos in a Purifier. I'm looking forward to be able to max some skills out from my alt characters.
I have a very old account (2004) but only have a little over 6million skills because for years I would come to eve, spend a week trying to learn something new about the game only to be roadblocked by the skill points over time system and then leave the game. I want to as well, but not at the expense of the game as a whole. In fact, I would argue that having to wait for skills is a good thing. You need to plan what you want to do and what you need to do it, you need to decide what your priorities are and focus on a certain playstyle. You need to specialize.
That's one of the great things about EVE imo, that a pilot with 5 mil SP specialized in PvP skills can still pwn a 100 mil SP veteran who focused more on other things. You need to specialize, and people with different specialties need to group up and cooperate in order to cover each other's weaknesses and achieve something bigger than themselves. Now you'll just have a bunch of people running around going "buy all the skills \o/" and being jacks of all trades and masters of none.
And if you weren't playing because you waited for skills to train up, you're doing it wrong. You do the best with what you have at the moment and get better over time, and gain some actual gameplay experience in the process. Then when you get good enough at that aspect of the game and have the skills to match, you try something new and different. It's not so much about "I need X to do Y", it's about "I need to do Y, how do I do it with the tools I already have at my disposal". It's about thinking how to solve a problem or work around it instead of just throwing SP at it in the hopes that it will then solve itself.
Having to work with less will make you a better player when you have access to more. When this update goes live, you'll throw a bunch of SP at whatever you want to do, feel no accomplishment in doing so because it's instant gratification, and then realize you still suck at it simply because you don't have the gameplay experience to go along with and make good use of that SP. |

Moac Tor
Cyber Core Stain Confederation
409
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Posted - 2016.02.01 23:39:14 -
[1766] - Quote
Kalgeroth wrote:Aquiileia wrote:Please launch this soon so I can actually merge my characters and do what I actually wanna do in the game! Thanks! given it's going to cost 500m minimum and up to 1bn to buy an injector...i hope you have plenty of isk saved! I doubt it will cost as much as that. The ISK value of the skill points will be below 200mil due to the fact that skill farming will be appealing to anything around and above that mark.
CCP mentioned that they want to keep the transfer costs roughly similar to that of the bazaar, and if you consider a range of average character SP sold on the bazaar, your probably looking at around 10mil to 50mil SP, and both costing 2 PLEX will give a result between 20 and 100 extractors for 2 PLEX.
I'd guess CCP will be looking at the lower end meaning perhaps 10 extractors per PLEX.
So you have ( PLEX price / 10 ) + 200mil.
My guess is a single extractor will go for around 250 mil to 350 mil.
(This is of course all speculative dependant on how CCP prices the extractors)
Modulated ECM Effects
An Alternative to Skill Trading
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Zozoll Neblyn
Ziggurat Forge
20
|
Posted - 2016.02.02 04:08:11 -
[1767] - Quote
The problem with all these apocalyptic horror stories is that most potential pay2win players aren't going to have enough real world cash to buy more than a few months worth of injectors. Remember it's 4 injectors = 1 month until you reach 5 m SP. Then it's 5 injectors = 1 month until 50 m Sp. Then 6.66 injectors = 1 month till 80 m sp. Then 13.33 injectors = 1 month forever after.
But reaching 80 m SP from day one requires 223 injectors. How many people actually have enough money in RL to buy that many extractors?
Letting people skip a few months ahead isn't going to break the game. Letting people skip a few YEARS ahead might break it, but that's unlikely to happen unless injectors are dirt cheap.
I mean... I guess it could happen, like if Warren Buffet suddenly decides he wants to start playing EVe tomorrow. Or Amarrian god forbid Paul Allen starts an account!
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Kalgeroth
The Monocled Elite
6
|
Posted - 2016.02.02 09:12:58 -
[1768] - Quote
Moac Tor wrote:The ISK value of the skill points will be below 200mil due to the fact that skill farming will be appealing to anything around and above that mark.
500k SP can already be sold for 250-350m in the character bazaar...people already 'skill farm' in the sense that some characters are built specifically to sell, and they attain that kind of price
so the cost of the injectors will be a simple AUR/ISK conversion of the extractor + around 300m ISK
500m is the likely minimum cost of an injector |

Moac Tor
Cyber Core Stain Confederation
409
|
Posted - 2016.02.02 12:42:38 -
[1769] - Quote
300 mil per 500k of SP would effectively mean eve becomes free to play. I can't see that happening as many players such as myself pay the subscription to access the servers and not solely for the accumulation of SP.
Modulated ECM Effects
An Alternative to Skill Trading
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Kalgeroth
The Monocled Elite
6
|
Posted - 2016.02.02 13:29:55 -
[1770] - Quote
Moac Tor wrote:300 mil per 500k of SP would effectively mean eve becomes free to play. I can't see that happening as many players such as myself pay the subscription to access the servers and not solely for the accumulation of SP.
the things is, it already happens (in the character bazaar)
of course you have to factor in your time as well and the cost of the character transfer, but you can already make ISK from character sales if you create a desirable and focused character and attain a good price
I don't think people will sell SP for less than they can sell it for already |
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